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 DTG: Chaos (v.1.0) (Complete), The show is over.
insert_generic_username
 Posted: Aug 11 2018, 06:42 PM
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Why do people make usernames like this anyways...
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I throw 120 Dog Residues at Glitch Temmie. And then use another. And then I toss 3 more gold into the Slot Machine.
So: strategy.
I'm buying Silence. Even though nobody's about to use it. If someone were to have it, they could silence Frooby and stop his murdering.
I'd also appreciate it if someone can change one of their spells to Revive, since I'm probably dead.
...wait, frooby's near-dead.
We still need to worry about Golden Frooby, though.
So I stand by the plan of silencing.

I revive Wilson on D3.

Originally posted on 2016-02-29 01:26:00
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:42 PM
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Of course, the very first person to die, right after commenting on the fact he hasn't died yet, is Talist/Wilson, and we are now short half of our firepower for it. I guess this was inevitable at some point; the bouncing attack was basically the instant bane of Wilson's existence. That being said...

Piono is now banned from making any tactical decision regarding bonus battles EVER AGAIN, because quite frankly I feel that we'd have FAR less of a bad time dealing with EBF or the mobs if it wasn't for the exact opposite also existing, the fact they're not allied be darned. The G. Spider/Tem Archer should have been despawned, by the way, because Wilson died, though I might be mistaken.

If our endeavors to finally get Toast to SS Natz away from Matt succeed at long last, well, obviously we go ape on her to kill her immediately, but JUST IN CASE, I step onto C8 (A Cat Rune) and use Manaburn on her, which will also sap her Mana reserves in case she pulls out something. If this doesn't happen and Frooby is still alive by the time any other attacks have done their duty against him, I instead move to F6, another Cat Rune where my LOS JUST reaches Freddy/Frooby, then Manaburn him instead, which will sap his MP some to prevent further Tophats (He should be at 15 MP, so losing any more will make him lose one Toss if it comes down to that). If neither of these are true, I move to F6 and Shuriken Matt in the face; Attacking anyone else is completely pointless until he's dead if we're really going THAT route. I either move to F5 or C7 afterwards to let everyone else benefit from the Cat Runes there if need be.

Originally posted on 2016-02-29 03:22:00
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Sparked
 Posted: Aug 11 2018, 06:42 PM
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Wandering Goddess
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Ok guys, I'm ba-
*reads that Natz has a "Snipe Redstone" skill*
Ok seriously I need to start the next two games in the series. I had no idea she was so sensitive about the *cough cough.*

Redstone slowly moves awkwardly smiling without moving to B5, shoves, Engie to B3, and moves to B4.

Originally posted on 2016-02-29 03:30:00

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You are already dead.

Starlight Document: https://docs.google.com/spreadsheets/d/1NZl...dit?usp=sharing
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engie
 Posted: Aug 11 2018, 06:42 PM
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I refuse to be moved by Redstone. But then I immediately dash off to F5, shoot the tile J7, and retreat back to D3.

Because lol minicrit rifle.

Originally posted on 2016-02-29 03:37:00

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"Their story has concluded for now. Currently, you follow mine."
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The_Nonexistent_Tazz
 Posted: Aug 11 2018, 06:42 PM
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@Engie: Right now, Shooting Natz = Shooting Matt for half damage, thanks to his Bodyguard skill. Pls no.

Originally posted on 2016-02-29 03:44:00
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engie
 Posted: Aug 11 2018, 06:42 PM
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AoE rifle. Which means he's going to be taking an assload of damage, as if I just ended up shooting him directly. Oh, and I'll be hurting Anna at the same time.

Originally posted on 2016-02-29 03:51:00

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"Their story has concluded for now. Currently, you follow mine."
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crystalcat
 Posted: Aug 11 2018, 06:42 PM
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I Aten't Dead
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Siria goes un-prone and moves to B6, before firing on Natalie at F8, assuming Toast succeeded in using Shifting Sands on her.
She shouts to Battlefury, "Use your Totem! That damage aura would be very useful!"

Originally posted on 2016-02-29 04:00:00

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Battlefury
 Posted: Aug 11 2018, 06:42 PM
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Archangel Micheal
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move to d9 and summon totem at e9 if i cannot place it at i8. If possible, place it at i8, as this should catch both frooby and the other players in the damage aura while buffing the frooby attackers.

battlefury13: frooby is my favorite lethal animatronic
reposting my special from my character creation post

Special: Absurdly Powerful Magicks Note: EDITED.
SP: 400 to go!
SP: Filled by dealing and taking damage. Death is triple the amount given from taking damage. Damage from bosses is double the points of normal damage. Being buffed/using totem,
Effects: (Used as buff): Caster plus another player is healed by 5. Mp is refilled, Damaged increased by a flat 25. Range on all increased by one except melee. Damage bonus applys for three turns. Large chance of stunning enemys and upon stun next turn activate finale amulet for one attack.
Used as attack (BOSS ONLY): If used to attack a boss, will instead debuff the boss, deal 60 damage, and stun. If used to finish the boss, regain 50 SP. If the boss has over 200 HP max, gain two damage for three rounds.


Originally posted on 2016-02-29 07:13:00

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he he
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Irecreeper
 Posted: Aug 11 2018, 06:42 PM
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@Battlefury: Again, I'd like to not modify STR / AGI / INT values during a special. That'd cause lots of grief and errors throughout the special's process, and generally just let me have a bad time. Just make it +1 Move, DMG and Skill DMG or something. No permanent INT growth, either. Even if it does take a long time to charge.

Originally posted on 2016-02-29 07:28:00

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Link to Thymium Discord: Click Here!
ruin a
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CobaltShade
 Posted: Aug 11 2018, 06:42 PM
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Despacito
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Mirika realizes what she's missing out on and spawns in at B9.

Originally posted on 2016-02-29 10:24:00
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pionoplayer
 Posted: Aug 11 2018, 06:42 PM
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Weaver of Fates
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Okay everyone, the chat with ©haos is here: https://docs.google.com/spreadsheets/d/1bRL...Cgy8/edit#gid=0
Check the tab labeled Log, it's hidden in there to the right.

Also, wow. This battle is insane, chaotic and completely awesome. I no longer regret spawning both things at once, although that may change before this thing ends. That being said, I partially second tazz's call for banning me from making tactical decisions regarding bonus battles. I say ban me from being the one to smash the orbs, although admittedly, I'm not likely to pull this stunt again. I thought we'd be fighting in the hangar, and therefore have some extra advantages.
The more you know!

Anyways, I use my ability to not have defined action times to be equipped with spear forme when I charge into the battle, asking gladius to come with me with standing orders to exit the battle if it even looks like she might die, because if she goes down that's a revive we HAVE to expend if we don't want bad things to happen.
Anyways, I deploy the slingshot from C5 to C9, get frustrated that the pillar at F7 is in the way, and have gladius load the staircase into the slingshot, ordering the glitch spider (also under orders to run away if it even looks like it might die) to fire the slingshot at the pillar at F7, hopefully the stairs will, in addition to knocking out that pillar, smash into Matt and give us some hefty damage. Both of them should be holed up behind the slingshot, which will hopefully provide us with cover (increased dodge chance vs ranged attacks).
Actually, you know what? Matt's not the dangerous enemy right now. Sure team EBF has some hefty damage, but frooby's AoE is absurd right now. Instead of lobbing the stairs at Matt, I have the firing team of TOFS and Gladius launch the wooden shack at golden freddy once freddy dies. If freddy doesn't die this round, I instead of the above actions, have gladius set up the slingshot and load in the stairs, and I push in past toast from F9 and double-spear frooby from around the corner of the gem.

Tazz, my plan is to launch high-velocity projectiles at freddy's face until he's out of comission, since team EBF is bad news, but we can hold them off for long enough to start dealing damage. Freddy's the got the capacity to wipe the entire field at once. He a danger to everyone at once, which team EBF isn't.
Some needs to swap out for Silence, otherwise this match is going to be a LOT harder than it needs to be. We also need somebody with revive, or else we're going to lose lots of firepower.

Secrets time!
< 0 >
STAB THE EYES / STOP THEIR GAZE / DEFY GRIZZLY FATE

no(t)e (t)o self; make gli(t)©h mew. also, keep pos(t)ing (t)hings on line 666. i(t)'s super edgy.

Secret shop items discovered: The Other Side and ()Turn Tome!

There are a bunch of chaos butterfly symbols hidden everywhere.

Additionally, ire went back and added blurbs to all of the old battles before I convinced him to start doing it for all of them.
Battle 0: The Beginning ((and what an awesome beginning it was))
Battle 1: ...why are Crimera's the only Terraria enemies in this game? We gotta fix that. ((Oh no, I'm scared now))
Battle 2: BURN! BURN TO THE GROUND! BURN! BURN! BURN TO THE GROUND! BURN TO THE GROUND! ((Burn baby burb, disco inferno!))
Battle 3: who ©omple(t)es (t)he s(t)able (t)ime loop and be©omes pas(t) ire? is i(t) me? a©? some(t)hing else? i'm s©ared. ((uh oh. This is... unsettling))
Battle 4: FIGHT / ACT / ITEM / >MERCY< ((whoop!))
Battle 5: Thank god it wasn't a cellar.
Battle 6: PEOPLE SPOOPED: 1
Battle 7: Holy gorilla! Three gold is just floating in space! ((Whoo! Free money1))
Battle 8: Resurgence. ((this one was blue text))
Battle 9: Cranky Kong says: "git gud"
Battle 10: Chaos is the best Santa Claus. ((indeed he is))
Battle 11: I think this was a nice callback. ((yup))
Battle 12: h0i! (hi I'm bob))
Battle 13 and 14 already had blurbs, but 13 had some more added to it.

Originally posted on 2016-02-29 15:47:00

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Once upon a time there was a story...
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ConsumerOfAll
 Posted: Aug 11 2018, 06:42 PM
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GLORIOUS LEADER
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Oriko is intimatidated by Matt so runs to G7, and uses her Orb on him (Matt). She still has no clue where she is or what to do, apart from the fact that every unit that isn't light blue is out for her blood.
((I'd like to think I know what I'm doing.))
@DoctorsHateHer: I'll try that out after Amalgam Rush.

Originally posted on 2016-02-29 17:40:00

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questo mondo non cambia, nemmeno se vuoi
questa gente che parla, che parla di noi
per tutta questa rabbia, per questi sogni in gabbia
se sto vivendo un dramma, sarĂ  il mio momento
prima o poi, prima o poi
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NumberSoup
 Posted: Aug 11 2018, 06:42 PM
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I move to F9, smash the Green Gem, then... guard, I guess.

Originally posted on 2016-02-29 19:52:00
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Talist
 Posted: Aug 11 2018, 06:42 PM
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Guy with all the Talking Animals
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Yeah... I figured I was tempting fate. ... I recently died in TvT2 as well, so my run of being strangely death immune in DTG games seems to have ended.

Hey... Wilson? Are you alright? ... Can you hear me?

... I... think so? ... Where am I?

Don't know. You died a little, but got better. And because the Memory Bed is inaccessible, I have no clue where respawns are any more. We're probably in some kind of... reversed polarity black hole of non-existent negative imaginary hyperspace or something like that.

Does that mean anything at all?

No, not r- really.

... Well, okay. ... How wonderfully ironic that I would die to poison, considering I kept that bottle of coal dust for... like a year to counter poison. Well, chocolate specifically. ... Eh... Everyone dies at some point. It's just a lot of us here have gotten powerful enough to die several times.

Um... you might want to go... Someone is trying to revive you.

It's not me they want, it's my illusions. But yeah, I'll go. Thanks.

Yes... um... you too. ... Summon me sometime, okay?

Heh, alright. If I have the MP. Sorry that TemsFour kinda outclassed you.

Willow smiles a little.

Don't speak too soon. First battle you're in without me, and you die. ... Nevermind that there was basically nothing I would have been able to do.

I should have just taken a potion from the group inventory. But... I have to go. Bye.

... Goodbye, old sport.

And with that, he leaves into nowhere-ville to get revived. Watching him go, Willow feels a combination of relief and disappointment.

... ... At least it's quiet... ... After so much fighting, it feels good to be alone...

...

Gah... Wilson has 8 MP, which is the exact WRONG amount to do anything with. If I had any less, I'd just meditate. If I had a little more, I'd summon Willow. If I had a lot more, I'd TemsFour again. But anyway, does Wilson spawn around where he died? That would be about B5, right? Well, Wilson moves up to C2, drinks the lesser MP vial from the group inventory, and illusions up, summoning an illusion on B2, B3, D2, and... Um... Engie? Could you please move one block over? That will let me get an additional clone. And I'd rather stay as far away from Freeedy as possible. Although, Wilson isn't going to die from one Tophat toss anymore because he should be on full HP.

Now, if I get new T. Archer/G.Spider...

T. Archer: Spawn at D5, move up to F3, and annoy Matt by shooting him. I'm mostly moving this guy here because it doesn't seem G. Temmie will attack.

G. Spider: Spawn at B8, move to D10, use Web Glob on Natalie right after Toast uses Shifting Sands to swap her to F8. That way, all melee attackers get that boost.

If Natalie didn't get swapped, G. Spider spawns at D5 and moves up to F2, then just guards.

...

Need... bigger... battlefields... for all my summons...

Actually, does this G. Temmie currently have the skill Temarm? Because if not, I can be more reckless and just use my clones as buffer and not require Engie to move.

Originally posted on 2016-02-29 22:49:00

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Played.
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Battlefury
 Posted: Aug 11 2018, 06:42 PM
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Archangel Micheal
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Edited my special to instead be a buff.
QUOTE
no(t)e (t)o self; make gli(t)©h mew. also, keep pos(t)ing (t)hings on line 666. i(t)'s super edgy.

Amusingly, it was on line 667.

Edit: Google Translate, now in over 100 languages
I wonder how many of those translations are good.
frooby intensifys

Originally posted on 2016-02-29 22:58:00

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he he
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Irecreeper
 Posted: Aug 11 2018, 06:42 PM
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Source of the Problem
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cc: oh my god 1.9 is finally ou(t)
cc: (t)ha(t). (t)ook. ages.
cc: hey i should use (t)ha(t) free realms (t)rial (t)o make a (t)emporary 1.9 server.
cc: ...
cc: so, uh...
cc: pm (t)he gm if you wan(t) a©©ess (t)o (t)he realm. why? why no(t)?


Originally posted on 2016-02-29 23:06:00

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Link to Thymium Document: Click Here!
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PitTheAngel
 Posted: Aug 11 2018, 06:42 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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((my special is ready. anyone want me to use it on them? remember, it's randomized and lasts for 3 turns.))

Originally posted on 2016-03-01 00:42:00

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"I am a totally innocent maid that is corrupting everything around me."
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engie
 Posted: Aug 11 2018, 06:42 PM
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QUOTE (Talist @ (time=1456786164))
Engie? Could you please move one block over? That will let me get an additional clone.
Do I look like I have a retreat value of 3?

Originally posted on 2016-03-01 01:25:00

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"Their story has concluded for now. Currently, you follow mine."
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Eris
 Posted: Aug 11 2018, 06:42 PM
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[/color]/b]
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((I could use the buff, being pretty much in the middle of these guys. Worst case scenario I get blue and get to go mad on Shifting Sands.

Originally posted on 2016-03-01 04:06:00
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PitTheAngel
 Posted: Aug 11 2018, 06:42 PM
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<br>[color=#005199]Disciple of Polybia<br>[/color]
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Okay, Toast looks basically surrounded right now. I'm a bit worried.

CUE SPECIAL on Toast
TURN END


Originally posted on 2016-03-01 04:32:00

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"I am a totally innocent maid that is corrupting everything around me."
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