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Nov 20 2022, 04:51 PM
Koharu Kagemiya's Epic Adventure This page will hold information about the adventure as we go along. I request that you do not post in the thread; rather, DM me your votes on Discord. You can find me in the #DTG Discord server.
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Jul 28 2019, 09:36 AM
The OC Backrooms Your name is Ruriko Ichinomiya, and you are dead.
Well, not dead, but you may as well not exist any more.
You are now in the Backrooms of Post-Existence, a place nobody wants to be. Your immediate surroundings are covered in patterned gray wallpaper, some of it peeling off the edges, and the four walls each have identical doors on them, except for one, which only has a doorframe.
You think you hear footsteps nearby. That's not good.
Stats Ruriko Ichinomiya: 20/20 HP. Skills: None.
> Fade into the ceiling.OOC: this is a new adventure. feel free to make me regret starting it and give up on it three pages in.
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Jul 15 2019, 08:46 AM
This is a zero-player adventure, meaning that you cannot input commands. Without further ado, let's begin!
== BEGIN ADVENTURE == Universe 4037/26 Soisaasian Interstellar Federation Roflsoy City Roflsoy City Dungeon of Doom
You are Mizuka Ichinomiya, a water nymph turned into a cute anime girl by the Anime Girl Plague. You are in your house in the newly converted Roflsoy City Dungeon of Doom, which is now a housing unit for the 35,400 anime girl plague victims in Roflsoy City. You are among the first few to be cured of anime insanity. You are also really mad at the Soisaasians because they locked you up in abysmal conditions for 6 years.
Current objective: Escape Soisaasian territory.
> Take inventory.
You check your inventory. You have the following items:
¤ - ¤10,000.00 Cellular Currency Units CCUs are the intercellular currency of the Cellworld. Unfortunately you can't use them here, as they're only legal tender for 58% of the Cellworld, and this is not one of them. You think there is a currency exchange somewhere in the Dungeon. Ɉ - Ɉ200.00 Soisassian joiths The joith is a unit of currency roughly equivalent to ¤1,200 CCU, or roughly enough to buy one bottle of soy sauce from the local soy sauce factory. a - a Roflican Arms RA-244 (40/40 rounds) This is your trusty weapon, better than any wand of death - one of the top-of-the-range Roflican guns used by the United Planetary Lols of Roflica Space Army. b - 2 Roflican Arms 244-type magazines (each 40 rounds) Ammo for the RA-244. Enough said. c - a cute anime dress (equipped) As a water nymph, you were transformed into some sort of water mage anime girl. You don't particularly like the outfit, but since taking it off causes weird things to happen, you just deal with it. d - a splash potion of sanity You're not sure if this actually works, but the bottle says it contains 2.4mg of mind-effect panacea, whatever that actually is. e - a tin of preserved fruit This tastes either really good, or terrible, depending on whether or not you're lucky. f - a spellbook You've memorized all the spells in this book, which is to say teleportation and water-manipulation spells.
> Go socialize with your neighbors. You reject that idea immediately. Your neighbors are all locked up, and you probably would be locked up if they hadn't gave you that potion of sanity to make you reasonably sane and not some bogosorted-mora spewing mess.
> Teleport. You can do that now, right? You can, but it's more difficult than it was when you were an ordinary nymph, primarily because you can't actually control where you teleport without expending MP. You do it anyway, and land on the surface.
Universe 4037/26 Soisaasian Interstellar Federation Roflsoy City 35th Street (In front of Aaronson Television Center)
Armed guards spot you, and one of them prepares to fire tranquilizer darts. Oh shit.
> Whip out your RA-244 and pump those mothergorillaers full of lead. You engage in combat with the Roflsoy City Guards!
== BEGIN COMBAT == Roflsoy City Guard: 44/44 HP. Roflsoy City Guard: 44/44 HP.
Mizuka Ichinomiya: 47/47 HP. 42/42 MP.
You proceed to whip out your RA-244 and pump a Roflsoy City Guard full of lead, as the command dictated, for (26) damage. You immediately regret this decision as the Roflsoy City Guard counters with reaction fire for a good chunk of your health - (12) HP.
The other guard hides behind cover and prepares a tranquilizer dart. You'd better act fast.
== COMBAT == Roflsoy City Guard: 18/44 HP. Roflsoy City Guard: 44/44 HP.
Mizuka Ichinomiya: 35/47 HP. 42/42 MP. Equipped: Roflican Arms RA-244 (27/40 rounds).
> Use your MP for a directed teleport behind one of the guards, and shoot him in the back of the head.
You teleport behind the guard using Translocation, consuming (11) MP, and then shoot him in the head for a critical (38) damage. He falls over, but is still alive.
The other guard hears the gunshots, turns around and sees his literally nearly fallen comrade, and calls for backup.
== COMBAT == Roflsoy City Guard: 18/44 HP. Roflsoy City Guard: 6/44 HP.
Mizuka Ichinomiya: 35/47 HP. 31/42 MP. Equipped: Roflican Arms RA-244 (23/40 rounds). > Stomp the 6 HP guard's head in, then teleport away.
You do so, killing him instantly.
You gained 22 Combat XP! (total: level 1, 22/50 XP to next level) You gained 10 Constitution XP! (total: 47 HP, 10/20 XP to next point) You gained 14 Magic XP! (total: level 1, 14/50 XP to next level)
You teleport away without looting the corpse.
== END COMBAT == [i]Universe 4037/26 Soisaasian Interstellar Federation Planet Soisaas Northern Restricted Zone Simulated Battlefield 15-B
You end up in the Soisaas Restricted Zone, a 4000-km-wide stretch of land used for military exercises and scientific testing. Everyone here is heavily armed, and you landed right in an urban battlefield simulation zone. This is literally the last place you want to be right now, especially holding a Roflican gun.
You regenerate 1 HP (total: 36/47 HP), and 2 MP (total: 33/42 MP).
> Put your gun back in your inventory and go exploring.
You keep your gun in your inventory and explore the fake city. The signs are all written in some weird script that you can assume is right to left.
You turn a corner and are confronted by a group of anime girls, who appear to have taken up residence in this zone. They're also still spouting anime gibberish. But before you can turn around, they start readying their weapons.
== BEGIN COMBAT == Anime Girl Wizard: 14/14 HP. Anime Girl Swordfighter: 25/25 HP. Anime Girl Glitch: 22/22 HP. Anime Girl Gunner: 16/16 HP. Anime Girl Healer: 12/12 HP.
Mizuka Ichinomiya: 36/47 HP. 33/42 MP.
> Shoot the healer. Always shoot the healer first. The gunner goes first, as she has her gun drawn already. She fires three times; you dodge the first shot, but the next two hit you for (6) and (7) damage.
Then it's your turn. You spin around with a flourish and shoot the healer, but the glitch intercepts and takes the hit for her, taking (17) damage.
The swordfighter and wizard charge up their attacks, the swordfighter in particular preparing to charge at you with deadly speed.
== COMBAT == Anime Girl Wizard: 14/14 HP. Anime Girl Swordfighter: 25/25 HP. Anime Girl Glitch: 5/22 HP. Anime Girl Gunner: 16/16 HP. Anime Girl Healer: 12/12 HP.
Mizuka Ichinomiya: 23/47 HP. 33/42 MP.
> Shitshitshit. Teleport behind them, then splash the potion of sanity on the Healer. You expend (11) MP to teleport behind the group, and quickly smash the potion of sanity over the healer's head. Some of it gets on the others as well.
The wizard turns around, and her spell is interrupted. The gunner turns around and shoots you again with a well-aimed shot, hitting you for (10) damage.
== COMBAT == Anime Girl Wizard: 14/14 HP. Anime Girl Swordfighter: 25/25 HP. Anime Girl Glitch: 5/22 HP. Anime Girl Gunner: 16/16 HP. Anime Girl Healer: 12/12 HP.
Mizuka Ichinomiya: 13/47 HP. 22/42 MP.
The healer turns to her team and says something in anime gibberish. You barely understand it any more thanks to the fact that you've been free of the mental effects of anime girl plague for what, two years now? From what you gather she orders a ceasefire. The others nod, then lower their weapons.
== END COMBAT ==
Then she says something in the Common Speech, whatever that may be for you.
"Sorry for attacking you. Really."
She casts an area of effect healing spell around her. You regenerate 5 HP (total: 18/47 HP), and 2 MP (total: 24/42 MP). The Anime Girl Glitch regenerates 5 HP (total: 10/22 HP).
> Tell her it's okay as long as she can get the rest to not attack you.
"It's okay," you say, "just don't do it again."
The others nod. The healer turns to look at you, then extends a hand.
"Pleased to meet you. My name is... Elisa," she says after a pause. "If you don't mind, I'd like to ask you a question."
"Yeah, just ask."
"Do you mind if we follow you?"
> "No problem, just don't cause any trouble."
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Sep 3 2018, 09:50 PM
Godmodder Tower DefenseDocument LinkIn this adaptation of Destroy the Godmodder, you must defend yourself against a godmodder's forces in the tower defense format. Start by joining and choosing positions to place towers. You may build one tower per turn. You may only post once every turn. Your first post in a turn is the only one that will be counted. The rest of the rules... well, you'll find out as you play along.
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Aug 11 2018, 08:41 PM
DESTROY THE GODMODDER: THE CARD GAME!
In this game, you have to destroy a godmodder, which will be easier said than done given that he is the Godmodder.
Rules! You will each be dealt a hand of five cards when you join, and the godmodder has a hand of up to ten cards.
The godmodder's draw and discard piles are separate from the player draw/discard piles and may change at any time due to reality warping. Your cards will be replenished up to five from your personal deck if you end your turn with less than five cards. Once a card is discarded/defeated, it goes to a group discard pile for each faction. The godmodder will not assist you if you attempt to help him.
In order to create a card, you must accumulate Charge Cards. Charge Cards function as a single card when in your hand, but only up to 10 charges - any more than that and you need another slot. Each Charge Card counts as one to three charges depending on the card as long as you keep it in your hand. The godmodder has no need for Charge Cards, but for the sake of giving you a chance will only draw one card every 2 turns.
You may at any time during your turn use up to 10 charges to summon an Entity Card that you create to the field immediately. You may also use up to 10 charges to summon a stronger-than-usual Entity Card to the draw pile.
The Godmodder's Turn The godmodder draws his ten cards to begin the game, waiting for players to step up. [GM] The Godmodder: 10,030 / 10,000 HP. Moves to another forum at 10,000 HP.
Originally posted on 2018-03-14 10:21:00
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