Hmm... guess I missed that the first time... hmm...
Do you think you could add some sort of sponsor mechanism? Maybe a new stat that gives you the chance to get new, good, events/sponsor gifts? If not permanently, would it be too much to make for a reserved game?
Can you add 'Districts' or something? Or...No. But...Eh...There are some events that are beneficial, and some team events, and...Eurgh, the complexity of this idea is a bit much. But basically. Adding a group that will only be beneficial to itself. If that makes sense.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
@gutza: yeah, additionally, it won't be attacking Universe A. It'll be taking place somewhere else.
But on top of that, yeah. Sort of made up our minds (collectively as GMs and potential GMs) that a game can't be canonical until it's been ongoing for a while. No being canonical until it's run for a while, so decisions about other games shouldn't be made about spin-offs that may or may not become story relevant.
@tazz: Okay, hold up a sec. If you hadn't noticed, I'm trying to do that with Eric. Since our plot's at ridiculous over-sized, I'm trying to introduce a character with a more Dr. Who type feel, and set up an 'organization' wherein characters that get by being significant WITHOUT being stupidly overpowered can actually do that.
I'm way behind Talist on that line of thought, but I'm trying to do that. (note that all of my good guys that I'm using regularly at this point are moving further towards the 'reasonably powerful' end of the spectrum. Not fast enough, but I'm not sure how to balance out the decrease in power yet.)
I think fseftr does an okay-ish job of it too, as Blue doesn't have a whole lot of power, she's got a company at her back, but when it comes down to it, most of what she has is her wits.
A handful of other characters do that too. Wilson isn't stupidly underpowered like talist is always worried, he actually falls in pretty close to the Median power levels (maybe a tad bit under) but all of the really noticeable characters are the ones unleashing the world shattering attacks, what makes Wilson notable is because he's at the reasonable end of the power scale AND everyone's noticed him.
I agree with you guys on that bit, really, it's pretty ridiculous how overpowered all of the characters are, and I'm planning on trying to implement a built-in power limiter in the mspa session so that if it DOES become canonical, it isn't going to supply a whole bunch more godslayers. Maybe a bunch of godtiers, but I don't think they'll be too out of place if handled correctly.
Also, I just want to note how many amazing quotes we throw up in these games.
"My biggest regret is not getting around to making that nerf bat." -IGU
"I just find it hard to care when the world is threatened." -Talist
"Good 'ol Stalin." -Talist
"Please define incredibly stupid." -Serpent
"That was totally the part I wanted people to read and take out of context like freaking Tumblr." -Talist
"How about randomly swapping names for [the purpose] of confusing every user [that posts] rarely?" -nulitor (you my friend need to work on your grammar. I'd link you to Weird Al's Word Crimes, but I think you're at least trying somewhat)
@talist: I suggested several, such as one centered on engie eating the universe, resulting in a bunch of very deadly events until he gets killed off, but has his other characters protecting him before he can be targeted.
“I guess I just suck at killing people in graphic detail. Not that that's a bad thing.”
Also Piono, I'd kind of disagree on the argument that the IUPC helps the plot have a smaller scale, because the very name of the organization ties it into the bigger end of the multiverse, and most of us have the decency to keep ourselves limited to one world or the other. You dragged *3* universes into this. Eh, maybe it's just me.
""How about randomly swapping names for [the purpose] of confusing
every user [that posts] rarely?" -nulitor (you my friend need to work on
your grammar. I'd link you to Weird Al's Word Crimes, but I think
you're at least trying somewhat)"
You are quoting like if you wanted people to think I made missing steps while the errors I made were entirely different.
The base sentence was "How about randomly swapping names for confusing every user posting rarely?"
With what you wrote people will never know the errors I made.
They are going to remember different errors.
Also the errors the song is speaking of are different
"I agree with you guys on that bit, really, it's pretty ridiculous how
overpowered all of the characters are, and I'm planning on trying to
implement a built-in power limiter in the mspa session so that if it
DOES become canonical, it isn't going to supply a whole bunch more
godslayers. Maybe a bunch of godtiers, but I don't think they'll be too
out of place if handled correctly."
My character is supposed to be a normal human who played minecraft on a computer so it is not supposed to have any particular power (anyway powers change nothing when playing a video-game).
I'd kinda like to point out that I'm not trying to tone back the scale of the conflict (as that is a patently absurd idea to try and pull off permanently) but rather give an opening for less powerful and more realistic characters to be more plot relevant.
And I didn't say Blue was witty, I meant clever and resourceful.
You are quoting like if you wanted people to think I made missing steps while the errors I made were entirely different.
The base sentence was "How about randomly swapping names for confusing every user posting rarely?"
With what you wrote people will never know the errors I made.
They are going to remember different errors.
Also the errors the song is speaking of are different
GHAAAAAAA
You made those errors. Piono made an error in placing "the" outside the brackets. Also, you DID miss steps. Or rather, WORDS. It's a fault of yours, I'm afraid to say. So, no, you're wrong.
What? How...Huh? That...Doesn't...How what who huh huh?
If they look up the post, no. How is that relevant?
Yes, and?
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
"I agree with you guys on that bit, really, it's pretty ridiculous how
overpowered all of the characters are, and I'm planning on trying to
implement a built-in power limiter in the mspa session so that if it
DOES become canonical, it isn't going to supply a whole bunch more
godslayers. Maybe a bunch of godtiers, but I don't think they'll be too
out of place if handled correctly."
My character is supposed to be a normal human who played minecraft on a computer so it is not supposed to have any particular power (anyway powers change nothing when playing a video-game).
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Alright, now that I have a few hours to kill typing up stuff, time to respond to everyone... So, in order,
@Nulitor: What?
@Gutza: But the main plot has to be big sadly. If it isn't, it will get overshadowed by player made side plots until eventually the main plot becomes the side plot. And yes, I care about characters. As in, the plural. Small scales let you care about the character more, but you're not supposed to really care about the Godmodder. Unless either me or Tazz wants to actually spin him that way and make him that kind of a villain, which would be great, but really difficult. What it sounds like in DTG0 is that the Godmodder is still a villain, but not the only one.
And now the big one, @Tazz:
1: Uh... okay...
2: You could write your last will and testament as "tell the DTG community I have failed" and then shoot yourself if you want. That way, you get the shooting part first. But on a more serious note, woah. We have vastly different underlying assumptions about the role of role playing. And so, here we go off to defend RP's place. Don't get me wrong, if I had to choose, I'd also pick gameplay. (well, I'd make a separate thread solely for RP, but that's dodging the question) But my opinion on RP is that its great, mainly because its cheap. For the GM, its essentially free involvement made by the players. The GM doesn't have to tweak any stats, respond to any posts, come up with any ideas, or anything like that to get people to enjoy the game for its RP. Sure, sometimes the GM will have to nope something to prevent RP from bleeding into the world of stats, but that's not all that big of a price to pay. I have a little bit of experience being a DM in D&D, and something I can tell you is that as a DM, the stories the players make are INCREDIBLY important. Those stories let the players feel like they have a place in the world. And the fact that you can RP like that is one of the greatest advantages human run RPGs like DTG have over big AAA RPGs like Skyrim or Fallout. And in the end, what is the point of DTG? What is the point of ANY game for that matter? Its not to have great gameplay or a good story or interesting characters. Its to be fun, isn't it?. Well, engaging at least for horror games and games like This War of Mine. Players are having more fun with the RP than the gameplay? Great! Let's not focus on the second part of that sentence and call the game a failure. Instead, focus on the first part, the having fun part. How about we say that we did a great job in making a world where players can be involved, be interested in, and most importantly, have fun in. In my mind, that's a success. A wonderful one at that.
Continuing on... Something about game design I realized a while ago is this, people have fun in different ways. Its sounds stupid and incredibly obvious, but its true. You can't force feed fun to people in one specific way. And people seem to forget that a lot. I'm sorry to say it Tazz, but you seem to be forgetting that too. The term "DTG core gameplay" is thrown around a lot here and how we should return to it or whatever. And honestly, I dislike "DTG core gameplay". For me, its too stale and fixed. This fight against the Incarnate is supposed to be the truest form of DTG, and I don't like it. You can probably guess why. Its nothing against Twin though. The main reason I'm still fighting it is for Wilson's epilog. Yes, I'm playing the game solely for RP. For me right now, RP > Gameplay. Anyway, I've gotten off topic. In my mind, getting the funnest game possible means that you give a wide variety of tools for people to work with and let them build their own playhouse. That's why I love Minecraft so much and also why I love DTG even though I hate its "core gameplay". Well, I opened this up trying to explain my underlying assumptions, so let me give you my most basic one about all games: Humans tend to be happy creatures. And so, if you give them the tools, they'll have fun pretty naturally. ... It sounds really naive...
And thank you for saying screw everyone except Wilson! Well, you did specifically say "Screw Wilson", but you only said screw you to Wilson once but said it twice to everyone else. But saying "RP [should be] the last priority, and barely a priority at all at that." is pretty dark. Seems to me like your last priority should be making sure that the soil under the Davenport community library doesn't rise above 5% acidity, rather than something that people can actually find fun. Unless of course, we happen to have anyone in here who is just TOTALLY INTO SOIL SAMPLING and thinks that's the BEST THING EVARRRRRRR!!! Again, I won't judge. Technically speaking, soil sampling is more productive than playing Minecraft.
Hah... must... keep... hah... going... 3: That took me a couple rereads to understand. And I'm not sure there's much for me to respond to. Although I will say this, if I run DTG3 and that goes down, then it would be kinda like all of DTG went down for me as well, so we're in thee same boat. Or rather, I'm trying to board the same boat. The existence or lack of existence of another thread on these forums has no correlation to the probability that you'll have to drop DTG due to some IRL event. Unless someone recognizes and mugs you on the street as revenge for them not having time to post on both games. (although, did you know that there is a statistical link between the age of Miss America and the number of murders by steam or other heated substances? So you never know...)
4: I don't think you have to worry about specifically giving everyone a place in the world. They'll do that themselves. And with fewer players, its easier for them to do so. I'm not sure what else to say though. I've already said everything in earlier paragraphs.
4.5: Pikachu is pretty good too. And I do play Jigglypuff, but mainly to insult people. It goes something like this... I beat them as Marth, Lucario, Duck Hunt, etc. They accuse me of being a noob and having no idea how to play a "non op" character. I ask them what the weakest character is. They always say either Mario or Jigglypuff for some reason. Then I crush them as whichever they name cuz' I'm a 1337 MLG pro. Never heard anyone refer to Pokemon as "pixies" before. I actually kinda dislike a lot of the fairy types. Maybe because I'm a salty old veteran who started playing back in the original gen 3 (even though my 3 favorites are from gens 4 and 5) and who hates fairy type in general even though something was needed to counter dragons (it was after I played that gen 5 DS mystery dungeon game that I realized dragons resist bloody everything). Anyway, enough talking about favorite childhood Nintendo games. I don't want to disguise power. I want my characters to literally not have much power, to be weak and thus able to grow. I could have made Wilson so much more powerful. I didn't have to give him the Grid hangover effect. But that would make him boring. Although thanks for telling me where that statue is from. I've been wondering that ever sense people suggested that event for the HG simulator.
4.75: The size of the plot is relative, as is the power of characters. What was that quote from the villain of The Incredibles? "And then everyone will be a hero. And then no one will be..." Even though that's not a very good justification for general villainy, its still true. Once again, I'll reference Wilson. If I randomly picked out any other RP on this forum, or anywhere else for that matter, and directly translated Wilson into it, he'd essentially be the Godmodder, untouchable and unbeatable. But here, he's one of the weakest around. And the same kind of logic applies to the Godmodders. They don't have to threaten universes. They just have to be stronger than everyone else and rub it in as many faces as they can. In this universe, it would be a small scale plot if the Godmodder only threatened to end the world. But that's unrealistic because as soon as you tone down the plot, people think they can get more screen time if they just make their stuff have slightly higher stakes and make their characters slightly more powerful. And the thing is, they're right. And that just leads to snowballing out of control, going from playing marbles on the sidewalk with chalk to playing marbles out in the universe with planets instead of actual marbles. After all, you can do whatever you need to in order to... wait for it... destroy the Godmodder.
End conclusion: If you're going to read only one thing, read this. Tazz, you've said several times you do not think RP should be important. At all. However, it seems pretty clear to me that a lot of people enjoy RP. So, I have a very simple solution. Let me take them. DTG3 can be more focused on RP, leaving the "core gameplay" for DTG0. DTG doesn't even have to be a game with some RP thrown in. It could be an RP with some game thrown in or half and half. As long as people are having fun, I think I'd GM just about anything. Except there has to be entity summoning. And minimal Homestuck. That part is important. ... ... The whole reason I want to GM is... to make fun things for other people. And that's also why I like map making and game design in general... ... ... Anyone have any thoughts on this?
Edit- I actually had a pretty neat idea. Why does DTG have to be about the Godmodder? Apart from it being in the title, of course. This conclusion to DTG2 seems pretty final and there's questions like "Why would the Godmodder try Minecraft again?" and "how is he going to return from this?" and "shouldn't his attempts get bigger?". Well, what if we avoid all these by not having the Godmodder? At least not initially. What if the plot mainly revolves around what's left of the various universes after the widespread destruction caused by the Red Dragon, the Godmodder, the Vord, and everyone else? Twin said the Red Dragon scorched countless worlds, so what happened to those? We could turn the massive plot of DTG2 into the starting point of something smaller. Although, this does have the problem of several characters just saying "Peace. I'm off to my not destroyed home", so maybe its not the best idea. But its at least an idea.
@Fseftr: Time to dust off my Java knowledge... IE, add luck? Filtering certain events might be kinda hard actually. But that's not what I meant by reserve a game. What I meant was more along the lines of what I did with the Incarnate. Reserving a game would mean playing out some specific situation or event via the HG simulator.
@Maniac: Yeah, they seemed to break for me too.
@Netpatham: Worthy of what? Having a game? It can be around an event too, like with the Incarnate. I want to do one around the DreamScape, but I'm not sure how to translate it into a game. And... Districts? Wouldn't that mean we have... uh... 36 districts? Or are you basically suggesting that I try and code in storing relations between players?
@insert_generic_username: But... but... that's too easy... I'd just delete a bunch of lines out of the Tributes text file. I could "reprogram" the simulator to do that in about 5 minutes. But if you guys want me to do it... I guess so... But I'll have to know who exactly counts as a "actual player" because we've blurred the lines quite a bit. Such as with PionoPlayer. Who counts for him? Hank? Eric? The actual Piono? I'm not sure.
.
.
.
Although now you're going to ask me to do something slightly different and I'll complain "that's too hard!"
@Piono: Way behind me in what line of thought? I know Wilson isn't completely helpless. He was when he started off though. If there's one thing I'm the proud of about Wilson, its how organically he grew. That, and how he hit for 127 thousand damage. That was good too. And if you consider relations to be part of a character's power, then he's actually pretty well off. Sure, he can't call in an airstrike on anywhere, but he could probably convince Blue or Hank to. ... ... I hope Willow isn't too strong. Oh, and thanks for taking the quote where I complained about people taking my quotes out of context out of context.
- "Thanks for taking the quote where I complained about people taking my quotes out of context out of context," - Talist.
- "It would be [not a big deal] if the Godmodder only threatened to end the world," - Talist. And something else I said during a game of Skywars...
- "I am the most MLG of MLG pros- ow ow ow and I'm dead," - Talist
About the simulator... Well, I asked if you wanted to carry on those things, but you didn't reply. I should state this more officially...
If you want to reserve a game/games for the Simulator, please PM me saying what you want and what should be changed and all that. I'll try to work it out more there so as to not ruin the surprise.
@2nd Nulitor post: What?
@Gutza, again: Well, yeah. Those are abilities. Without their abilities, all characters would be plain humanoids/anthropomorphic creatures.
Yeah, well abilities, at least in the sense that I consider them, are innate. You just have them. And in terms of innate abilities, my characters have none (except for Bender being a robot and Fry's immunity to mind-related effects). And after looking at all the crap that the other characters have pulled off, my characters are actually one of the less OP ones. I mean, Amperz's railgun shots destroy multiple countries with each hit. That widespread destruction is so common for him that it loses its "creativity." But since I don't destroy multiple countries with my normal attacks, when I had an attack that did do that (the Blaze of Glory), it was special for me and therefore the Narrative greatly boosted its power.
Okay, me and Twinbuilder have both looked at Tazz's and Talist's points, and deliberated them for about 90 minutes. We have reached this conclusion:
There will be ONE session running, at one time.
We can't have two, because it would decrease the stability of the game. Both of you would have less players to work with, and if one collapsed, the players would probably just leave! Even if we had a second sessions as a "backup", one falling would be the death knell for both! There's other reasons too, the players have limits, and really, a lot of our reasons have been said already by other people.
Talist, if you ABSOLUTELY cannot wait, you're cleared to make a "spinoff" thread here or anywhere else, at the cost of losing the shiny sticker of canon and a guaranteed playerbase. Of course, if your game is good enough, you shouldn't have any trouble getting enough players, since you're okay with a smaller-scale game. If you CAN wait, you have a good shot for being the GM of DTG3. It's your choice, but we're not changing our decision.
And Tazz, we've looked at everything you said, and we have some advice/a stipulation for you: Please don't alienate the players who want to RP, or those who can't put the time and effort in that you can. You've said you want a large-scale game, but if you tell the players who aren't willing to type up at least a few paragraphs for their attacks that everything they do isn't original or effort-tastic enough to succeed, you're going to lose them, and even if the uber-dedicated players with their huge posts remain, the game is STILL going to end up small.
I deliberated with TT on this, as he said. I support his decision, and it is one we both put a lot of thought into. There were compelling arguments on both sides, but in the end, we felt that having only one session at a time would be the best for the series as a whole.
Also, Net. If the two games did stagger their update schedule, it would unnecessarily bloat the two games and make them run on longer than they should. And trust me, having forum games run on for a long time isn't fun. At all.
I deliberated with TT on this, as he said. I support his decision, and it is one we both put a lot of thought into. There were compelling arguments on both sides, but in the end, we felt that having only one session at a time would be the best for the series as a whole.
Also, Net. If the two games did stagger their update schedule, it would unnecessarily bloat the two games and make them run on longer than they should. And trust me, having forum games run on for a long time isn't fun. At all.
Okay, but who runs what when?
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Hmm... guess I missed that the first time... hmm...
Do you think you could add some sort of sponsor mechanism? Maybe a new stat that gives you the chance to get new, good, events/sponsor gifts? If not permanently, would it be too much to make for a reserved game?
Test
EDIT: Welp, no colors.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Talist: I don't think I have anyone worthy.
If you start running games again:
Argusdrone {20s 20d 50i 10e 50a}
Argustank {40s 10d 40i 10e 50a}
Argusship {25s 25d 40i 10e 50a}
Can you add 'Districts' or something? Or...No. But...Eh...There are some events that are beneficial, and some team events, and...Eurgh, the complexity of this idea is a bit much. But basically. Adding a group that will only be beneficial to itself. If that makes sense.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Guh, you know what? I'd like to reserve a Back to the Basics round, consisting purely of actual players without entities/jokes/etc. padding the ranks.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
@gutza: yeah, additionally, it won't be attacking Universe A. It'll be taking place somewhere else.
But on top of that, yeah. Sort of made up our minds (collectively as GMs and potential GMs) that a game can't be canonical until it's been ongoing for a while. No being canonical until it's run for a while, so decisions about other games shouldn't be made about spin-offs that may or may not become story relevant.
@tazz: Okay, hold up a sec. If you hadn't noticed, I'm trying to do that with Eric. Since our plot's at ridiculous over-sized, I'm trying to introduce a character with a more Dr. Who type feel, and set up an 'organization' wherein characters that get by being significant WITHOUT being stupidly overpowered can actually do that.
I'm way behind Talist on that line of thought, but I'm trying to do that. (note that all of my good guys that I'm using regularly at this point are moving further towards the 'reasonably powerful' end of the spectrum. Not fast enough, but I'm not sure how to balance out the decrease in power yet.)
I think fseftr does an okay-ish job of it too, as Blue doesn't have a whole lot of power, she's got a company at her back, but when it comes down to it, most of what she has is her wits.
A handful of other characters do that too. Wilson isn't stupidly underpowered like talist is always worried, he actually falls in pretty close to the Median power levels (maybe a tad bit under) but all of the really noticeable characters are the ones unleashing the world shattering attacks, what makes Wilson notable is because he's at the reasonable end of the power scale AND everyone's noticed him.
I agree with you guys on that bit, really, it's pretty ridiculous how overpowered all of the characters are, and I'm planning on trying to implement a built-in power limiter in the mspa session so that if it DOES become canonical, it isn't going to supply a whole bunch more godslayers. Maybe a bunch of godtiers, but I don't think they'll be too out of place if handled correctly.
Also, I just want to note how many amazing quotes we throw up in these games.
"My biggest regret is not getting around to making that nerf bat." -IGU
"I just find it hard to care when the world is threatened." -Talist
"Good 'ol Stalin." -Talist
"Please define incredibly stupid." -Serpent
"That was totally the part I wanted people to read and take out of context like freaking Tumblr." -Talist
"How about randomly swapping names for [the purpose] of confusing every user [that posts] rarely?" -nulitor (you my friend need to work on your grammar. I'd link you to Weird Al's Word Crimes, but I think you're at least trying somewhat)
@talist: I suggested several, such as one centered on engie eating the universe, resulting in a bunch of very deadly events until he gets killed off, but has his other characters protecting him before he can be targeted.
EDIT: Also, I second insert's idea above.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
How is wit a defining characteristic of Blue? Not saying it is or isn't, but have there been specific examples of it?
“I guess I just suck at killing people in graphic detail. Not that that's a bad thing.”
Also Piono, I'd kind of disagree on the argument that the IUPC helps the plot have a smaller scale, because the very name of the organization ties it into the bigger end of the multiverse, and most of us have the decency to keep ourselves limited to one world or the other. You dragged *3* universes into this. Eh, maybe it's just me.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
You are quoting like if you wanted people to think I made missing steps while the errors I made were entirely different.
The base sentence was "How about randomly swapping names for confusing every user posting rarely?"
With what you wrote people will never know the errors I made.
They are going to remember different errors.
Also the errors the song is speaking of are different
Well, without technology Lothyra, the Futurama Gang, and all of the kerbals are just ordinary humanoids. So there's that.
Remember the teal-voiced employee? I'll try making him more significant so that there's an average family man in my list of characters.
...
Which so far consists of a god entity thing, a code/energy hybrid being, and a hyper-competent assassin.
GODDAMN IT
STUPID GENDERFLIP VIRUS
"I agree with you guys on that bit, really, it's pretty ridiculous how
overpowered all of the characters are, and I'm planning on trying to
implement a built-in power limiter in the mspa session so that if it
DOES become canonical, it isn't going to supply a whole bunch more
godslayers. Maybe a bunch of godtiers, but I don't think they'll be too
out of place if handled correctly."
My character is supposed to be a normal human who played minecraft on a computer so it is not supposed to have any particular power (anyway powers change nothing when playing a video-game).
So my character is not overpowered.
I'd kinda like to point out that I'm not trying to tone back the scale of the conflict (as that is a patently absurd idea to try and pull off permanently) but rather give an opening for less powerful and more realistic characters to be more plot relevant.
And I didn't say Blue was witty, I meant clever and resourceful.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Ah.
GHAAAAAAA
You made those errors. Piono made an error in placing "the" outside the brackets. Also, you DID miss steps. Or rather, WORDS. It's a fault of yours, I'm afraid to say. So, no, you're wrong.
What? How...Huh? That...Doesn't...How what who huh huh?
If they look up the post, no. How is that relevant?
Yes, and?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
He's not talking about you.
Alright, now that I have a few hours to kill typing up stuff, time to respond to everyone... So, in order,
@Nulitor: What?
@Gutza: But the main plot has to be big sadly. If it isn't, it will get overshadowed by player made side plots until eventually the main plot becomes the side plot. And yes, I care about characters. As in, the plural. Small scales let you care about the character more, but you're not supposed to really care about the Godmodder. Unless either me or Tazz wants to actually spin him that way and make him that kind of a villain, which would be great, but really difficult. What it sounds like in DTG0 is that the Godmodder is still a villain, but not the only one.
And now the big one, @Tazz:
1: Uh... okay...
2: You could write your last will and testament as "tell the DTG community I have failed" and then shoot yourself if you want. That way, you get the shooting part first. But on a more serious note, woah. We have vastly different underlying assumptions about the role of role playing. And so, here we go off to defend RP's place. Don't get me wrong, if I had to choose, I'd also pick gameplay. (well, I'd make a separate thread solely for RP, but that's dodging the question) But my opinion on RP is that its great, mainly because its cheap. For the GM, its essentially free involvement made by the players. The GM doesn't have to tweak any stats, respond to any posts, come up with any ideas, or anything like that to get people to enjoy the game for its RP. Sure, sometimes the GM will have to nope something to prevent RP from bleeding into the world of stats, but that's not all that big of a price to pay. I have a little bit of experience being a DM in D&D, and something I can tell you is that as a DM, the stories the players make are INCREDIBLY important. Those stories let the players feel like they have a place in the world. And the fact that you can RP like that is one of the greatest advantages human run RPGs like DTG have over big AAA RPGs like Skyrim or Fallout. And in the end, what is the point of DTG? What is the point of ANY game for that matter? Its not to have great gameplay or a good story or interesting characters. Its to be fun, isn't it?. Well, engaging at least for horror games and games like This War of Mine. Players are having more fun with the RP than the gameplay? Great! Let's not focus on the second part of that sentence and call the game a failure. Instead, focus on the first part, the having fun part. How about we say that we did a great job in making a world where players can be involved, be interested in, and most importantly, have fun in. In my mind, that's a success. A wonderful one at that.
Continuing on... Something about game design I realized a while ago is this, people have fun in different ways. Its sounds stupid and incredibly obvious, but its true. You can't force feed fun to people in one specific way. And people seem to forget that a lot. I'm sorry to say it Tazz, but you seem to be forgetting that too. The term "DTG core gameplay" is thrown around a lot here and how we should return to it or whatever. And honestly, I dislike "DTG core gameplay". For me, its too stale and fixed. This fight against the Incarnate is supposed to be the truest form of DTG, and I don't like it. You can probably guess why. Its nothing against Twin though. The main reason I'm still fighting it is for Wilson's epilog. Yes, I'm playing the game solely for RP. For me right now, RP > Gameplay. Anyway, I've gotten off topic. In my mind, getting the funnest game possible means that you give a wide variety of tools for people to work with and let them build their own playhouse. That's why I love Minecraft so much and also why I love DTG even though I hate its "core gameplay". Well, I opened this up trying to explain my underlying assumptions, so let me give you my most basic one about all games: Humans tend to be happy creatures. And so, if you give them the tools, they'll have fun pretty naturally. ... It sounds really naive...
And thank you for saying screw everyone except Wilson! Well, you did specifically say "Screw Wilson", but you only said screw you to Wilson once but said it twice to everyone else. But saying "RP [should be] the last priority, and barely a priority at all at that." is pretty dark. Seems to me like your last priority should be making sure that the soil under the Davenport community library doesn't rise above 5% acidity, rather than something that people can actually find fun. Unless of course, we happen to have anyone in here who is just TOTALLY INTO SOIL SAMPLING and thinks that's the BEST THING EVARRRRRRR!!! Again, I won't judge. Technically speaking, soil sampling is more productive than playing Minecraft.
Hah... must... keep... hah... going... 3: That took me a couple rereads to understand. And I'm not sure there's much for me to respond to. Although I will say this, if I run DTG3 and that goes down, then it would be kinda like all of DTG went down for me as well, so we're in thee same boat. Or rather, I'm trying to board the same boat. The existence or lack of existence of another thread on these forums has no correlation to the probability that you'll have to drop DTG due to some IRL event. Unless someone recognizes and mugs you on the street as revenge for them not having time to post on both games. (although, did you know that there is a statistical link between the age of Miss America and the number of murders by steam or other heated substances? So you never know...)
4: I don't think you have to worry about specifically giving everyone a place in the world. They'll do that themselves. And with fewer players, its easier for them to do so. I'm not sure what else to say though. I've already said everything in earlier paragraphs.
4.5: Pikachu is pretty good too. And I do play Jigglypuff, but mainly to insult people. It goes something like this... I beat them as Marth, Lucario, Duck Hunt, etc. They accuse me of being a noob and having no idea how to play a "non op" character. I ask them what the weakest character is. They always say either Mario or Jigglypuff for some reason. Then I crush them as whichever they name cuz' I'm a 1337 MLG pro. Never heard anyone refer to Pokemon as "pixies" before. I actually kinda dislike a lot of the fairy types. Maybe because I'm a salty old veteran who started playing back in the original gen 3 (even though my 3 favorites are from gens 4 and 5) and who hates fairy type in general even though something was needed to counter dragons (it was after I played that gen 5 DS mystery dungeon game that I realized dragons resist bloody everything). Anyway, enough talking about favorite childhood Nintendo games. I don't want to disguise power. I want my characters to literally not have much power, to be weak and thus able to grow. I could have made Wilson so much more powerful. I didn't have to give him the Grid hangover effect. But that would make him boring. Although thanks for telling me where that statue is from. I've been wondering that ever sense people suggested that event for the HG simulator.
4.75: The size of the plot is relative, as is the power of characters. What was that quote from the villain of The Incredibles? "And then everyone will be a hero. And then no one will be..." Even though that's not a very good justification for general villainy, its still true. Once again, I'll reference Wilson. If I randomly picked out any other RP on this forum, or anywhere else for that matter, and directly translated Wilson into it, he'd essentially be the Godmodder, untouchable and unbeatable. But here, he's one of the weakest around. And the same kind of logic applies to the Godmodders. They don't have to threaten universes. They just have to be stronger than everyone else and rub it in as many faces as they can. In this universe, it would be a small scale plot if the Godmodder only threatened to end the world. But that's unrealistic because as soon as you tone down the plot, people think they can get more screen time if they just make their stuff have slightly higher stakes and make their characters slightly more powerful. And the thing is, they're right. And that just leads to snowballing out of control, going from playing marbles on the sidewalk with chalk to playing marbles out in the universe with planets instead of actual marbles. After all, you can do whatever you need to in order to... wait for it... destroy the Godmodder.
End conclusion: If you're going to read only one thing, read this. Tazz, you've said several times you do not think RP should be important. At all. However, it seems pretty clear to me that a lot of people enjoy RP. So, I have a very simple solution. Let me take them. DTG3 can be more focused on RP, leaving the "core gameplay" for DTG0. DTG doesn't even have to be a game with some RP thrown in. It could be an RP with some game thrown in or half and half. As long as people are having fun, I think I'd GM just about anything. Except there has to be entity summoning. And minimal Homestuck. That part is important. ... ... The whole reason I want to GM is... to make fun things for other people. And that's also why I like map making and game design in general... ... ... Anyone have any thoughts on this?
Edit- I actually had a pretty neat idea. Why does DTG have to be about the Godmodder? Apart from it being in the title, of course. This conclusion to DTG2 seems pretty final and there's questions like "Why would the Godmodder try Minecraft again?" and "how is he going to return from this?" and "shouldn't his attempts get bigger?". Well, what if we avoid all these by not having the Godmodder? At least not initially. What if the plot mainly revolves around what's left of the various universes after the widespread destruction caused by the Red Dragon, the Godmodder, the Vord, and everyone else? Twin said the Red Dragon scorched countless worlds, so what happened to those? We could turn the massive plot of DTG2 into the starting point of something smaller. Although, this does have the problem of several characters just saying "Peace. I'm off to my not destroyed home", so maybe its not the best idea. But its at least an idea.
Ugh... let's see... Eyes... good... Fingers... good... Laptop battery... good... um... Sanity... passable. I survived! What's next? BRING IT!
@Fseftr: Time to dust off my Java knowledge... IE, add luck? Filtering certain events might be kinda hard actually. But that's not what I meant by reserve a game. What I meant was more along the lines of what I did with the Incarnate. Reserving a game would mean playing out some specific situation or event via the HG simulator.
@Maniac: Yeah, they seemed to break for me too.
@Netpatham: Worthy of what? Having a game? It can be around an event too, like with the Incarnate. I want to do one around the DreamScape, but I'm not sure how to translate it into a game. And... Districts? Wouldn't that mean we have... uh... 36 districts? Or are you basically suggesting that I try and code in storing relations between players?
@insert_generic_username: But... but... that's too easy... I'd just delete a bunch of lines out of the Tributes text file. I could "reprogram" the simulator to do that in about 5 minutes. But if you guys want me to do it... I guess so... But I'll have to know who exactly counts as a "actual player" because we've blurred the lines quite a bit. Such as with PionoPlayer. Who counts for him? Hank? Eric? The actual Piono? I'm not sure.
.
.
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Although now you're going to ask me to do something slightly different and I'll complain "that's too hard!"
@Piono: Way behind me in what line of thought? I know Wilson isn't completely helpless. He was when he started off though. If there's one thing I'm the proud of about Wilson, its how organically he grew. That, and how he hit for 127 thousand damage. That was good too. And if you consider relations to be part of a character's power, then he's actually pretty well off. Sure, he can't call in an airstrike on anywhere, but he could probably convince Blue or Hank to. ... ... I hope Willow isn't too strong. Oh, and thanks for taking the quote where I complained about people taking my quotes out of context out of context.
- "Thanks for taking the quote where I complained about people taking my quotes out of context out of context," - Talist.
- "It would be [not a big deal] if the Godmodder only threatened to end the world," - Talist. And something else I said during a game of Skywars...
- "I am the most MLG of MLG pros- ow ow ow and I'm dead," - Talist
About the simulator... Well, I asked if you wanted to carry on those things, but you didn't reply. I should state this more officially...
If you want to reserve a game/games for the Simulator, please PM me saying what you want and what should be changed and all that. I'll try to work it out more there so as to not ruin the surprise.
@2nd Nulitor post: What?
@Gutza, again: Well, yeah. Those are abilities. Without their abilities, all characters would be plain humanoids/anthropomorphic creatures.
And finally... @3rd Nulitor post: What?
must... sleep... ughhh...
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
@Talist
Yeah, well abilities, at least in the sense that I consider them, are innate. You just have them. And in terms of innate abilities, my characters have none (except for Bender being a robot and Fry's immunity to mind-related effects). And after looking at all the crap that the other characters have pulled off, my characters are actually one of the less OP ones. I mean, Amperz's railgun shots destroy multiple countries with each hit. That widespread destruction is so common for him that it loses its "creativity." But since I don't destroy multiple countries with my normal attacks, when I had an attack that did do that (the Blaze of Glory), it was special for me and therefore the Narrative greatly boosted its power.
Okay, me and Twinbuilder have both looked at Tazz's and Talist's points, and deliberated them for about 90 minutes. We have reached this conclusion:
There will be ONE session running, at one time.
We can't have two, because it would decrease the stability of the game. Both of you would have less players to work with, and if one collapsed, the players would probably just leave! Even if we had a second sessions as a "backup", one falling would be the death knell for both! There's other reasons too, the players have limits, and really, a lot of our reasons have been said already by other people.
Talist, if you ABSOLUTELY cannot wait, you're cleared to make a "spinoff" thread here or anywhere else, at the cost of losing the shiny sticker of canon and a guaranteed playerbase. Of course, if your game is good enough, you shouldn't have any trouble getting enough players, since you're okay with a smaller-scale game. If you CAN wait, you have a good shot for being the GM of DTG3. It's your choice, but we're not changing our decision.
And Tazz, we've looked at everything you said, and we have some advice/a stipulation for you: Please don't alienate the players who want to RP, or those who can't put the time and effort in that you can. You've said you want a large-scale game, but if you tell the players who aren't willing to type up at least a few paragraphs for their attacks that everything they do isn't original or effort-tastic enough to succeed, you're going to lose them, and even if the uber-dedicated players with their huge posts remain, the game is STILL going to end up small.
Check out my bad CTM map reviews here.
I deliberated with TT on this, as he said. I support his decision, and it is one we both put a lot of thought into. There were compelling arguments on both sides, but in the end, we felt that having only one session at a time would be the best for the series as a whole.
Also, Net. If the two games did stagger their update schedule, it would unnecessarily bloat the two games and make them run on longer than they should. And trust me, having forum games run on for a long time isn't fun. At all.
Okay, but who runs what when?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!