The Meaning of Life, the Universe, and Everything.
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and there at once.
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Oh, I didn't mean for entities or anything. I meant for RP characters. As in, what variety of attacks/defenses they can use. Anyone who can do too much or too little gets rather boring. I kinda want to make a habit of using 3 as my magic number, just because that's how it happened to work out with Wilson (Grid, Potions, Kitsune). And that's me categorizing them (almost) as broadly as possible.
Heroes clearly needs more than three abilities./joke
Well it surely depends of the power of the abilities but I would like to see an ability system working like poe of exile in a forum game(with a giant passive skill tree with even jewels(droppable items) in the skill tree that change it and give you bonuses and also an link based ability system for the ability you use).
But that would be terribly inconvenient for people who are not rule elementals like me.
You know, re: two games at once: They don't have to update at the same time. I suggest that if we DO run two games concurrently, they alternate updating per day, or simply just spread out, and slow down the update schedule so we don't ruin everyone's lives. Do the weekends, for sure, and maybe two days during the week? Or one day during the week even.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Well, I'd say as long as we keep the sessions all on different forums it'll be fine, we currently do have two going on.
Amp, this is DTG3 and DTG0 we're talking about.
We kind of have to run them on here.
But once again, why not just have both games update less frequently?
Saves BOTH GMs from a load like Twin's, and still keeps up a GENERAL level of activity.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
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@Net; Why? I see no reason for DTG to be bound to this forum, or even the Minecraft universe. For that matter, aside from DTG0's presequel plot, it'd be kinda silly for the Godmodder to try again with Minecraft, he's already thrown pretty much everything he had into it, twice, and it didn't work, plus the entire multiverse is probably going to watch Minecraftia for signs of badness for the rest of forever just to avoid another war like this.
Let me be specific: I didn't want to argue the posts thing. Multi-session I'll argue. I'll try a Spoiler instead of a direct Quote here.
Wait! But I want to argue this! Because if we don't do a duel session or something like that, I doubt I'll ever be able to GM. I seem to be in the minority for this along with Fseftr, but I want to argue it never the less to nobody in particular. Maybe I'm just exaggerating the benefits because I want to GM.
I don't think it would take too long to tally up posts each round. Plus, having two sessions (the whole reason for needing to count the posts) is going to reduce the player count in each by anywhere between 30-75% I'd say. And I'd rather just count up the posts than respond to those extra posts that are lost with dual sessions. So I feel like it would actually be easier on the GM simply because there are fewer posts.
And about time constraints on players, people don't have to *play* both. Maybe you can be in one solely for the RP and you don't actually interact with the battlefield on a regular basis. No one has to be involved in the gameplay in order to RP.
Having two sessions increases the stability of DTG. I don't think either Tazz or I really know what we're getting (or at least trying to get) into. Maybe one of us just discovers we simply can't do it. Or maybe something IRL happens to one of us and we can't post for days or even weeks. In either of those situations, there would still be another session of DTG running (assuming both of us don't have our computers explode or something on the same day).
About the potential of DTG... I disagree. I don't think it has to be big for it to be epic. I'd actually say the opposite is true. A smaller game allows each player to have an individual role in the story and be more invested in it. And I've stated several times I actually prefer when the stakes are lower. Sure, the grand plot to destroy the multiverse is good and all, but to me, nothing beats the tiny stories revolving around one individual or one group. I just find it hard to care when the world is threatened. But its a lot easier for me to care when just one character is threatened and there is a deep reason behind it with lore, backstory, aspects of personality, and all that other stuff. Kinda funny that way. I care a lot more about Wilson than I do about the world, even though Wilson is part of the world. I guess it all goes back to that quote... "One death is a tragedy; one million is a statistic.". Ah, good ol' Stalin.
1st Paragraph (not counting argument, so technically 2nd paragraph): I am...Not entirely sure how to respond to this, because I'm not entirely sure what you are referring to specifically. Derp.
2nd (technically 3rd): People don't have to play both, true. Maybe people don't even want to play both. But, I am betting a majority of players will want to play both, perhaps even a majority. As for someone just doing one to RP...I've mentioned that it could get really hard to just post in two games consistently before, even if it would mean just one post extra. But there's something else here. It's pretty obvious, and I think it's been said, but the Gameplay is more important to DTG, in my opinion, than the RP, and it may even be MORE than opinion. I KNOW that sub-par Gameplay will turn you off no matter how much you want to RP. What defines sub-par for some is different between people-to-people.
3rd (really 4th): Interesting case to make, but, despite the case I just made about a majority of people wanting to play both-if any of us went down, anyone who only played one and avoided the other (for whatever reason) would be left out if that were to happen. I'm not saying 'spread the misery,' but really if either of us go down DTG would suffer, end of story. One or two of us doesn't matter. Plus, if that were to happen...Well, we'd probably be dealing with more players in the game that didn't go under, and more critically, BALANCING for those amount of players. If suddenly an influx came in, it's possible that one side's gonna get squashed without warning, which is a possibility to consider should one of us go down-if you suddenly get twice your playerbase, bosses balanced for the amount of players you had suddenly become mincemeat. After all, you may spend forever on that awesome boss...Then suddenly, the other goes down, more players come in, and suddenly it's dead before phase 2. A consistent playerbase isn't guaranteed, but that may be something to worry about.
Last: I know exactly what you are talking about...Sort of. That's not to say the stakes can't be high WHILE the characters get a lot of focus, but I get you. I prefer conflict to feel like you're doing something important on both a personal level and a world-wide level, though, which is a bit of a requirement as, for the godmodders, their power and the scale of the game is part of their character-this game is partially them FLUANTING their serious power over the regular player and even the Descendants. I WOULD do that with what plot I have, focus on the characters rather than the scope to make it more amazing. Of course, my primary focus is Gameplay, partially because I have a whooping two primary characters planned-Richard and UserZero. I also can't really control the PCs, and some just don't RP. Plus, sometimes, no matter HOW cookie-cutter it is, 'Save the world' can just work. Some people just like to fantasize about gargantuan power levels as well, so there's that.
The Meaning of Life, the Universe, and Everything.
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and there at once.
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same as this one
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Don't have one
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Don't want one
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Alright, response time. My paragraphs respond to the corresponding Tazz paragraph.
I was saying we needed to tally the posts for the posting mechanic where anyone who only posted once has their action gets something like a 50% boost. I don't think it would be too hard to tally the posts. But because you want to move on from that, its kinda irrelevant. I will leave with one last idea though. What if the players can either post once or twice per turn. If they plan to post once, then before whatever their main action is, they say "I focus on the following action". Anyone who "focuses" gains that 50% boost, but no other posts from them count that turn. If they have a great idea for a second attack, the player can edit out the "I focus" part and post their new attack.
They don't have to be involved in the game play at all. If someone doesn't have time to learn the mechanics and be involved in both the games at once, they can pick whichever one's flavor of play suits them more and play in just that one. And they don't need to understand the mechanics of the other one if they want to RP in it. I brought this up mainly because some people seem to feel like they have to be involved in everything. And that's fine. They don't need to learn the mechanics of both games in order to be involved in both.
Better to have 50% let down rather than 100%. Yes, either of us going down would be bad for DTG, but not as bad as the whole thing collapsing. Maybe I'm overestimating the flexibility of stats or putting too much faith in OOC, but for a major boss like Scratch or the Incarnate, I personally find no problem in saying "To balance a bunch of people joining, I'm raising the boss's HP and damage by 25%". I would feel better about a GM doing that over saying "The boss randomly gets a MILLION reinforcements and super armor!". But then again, I've said several times that I believe OOC trumps IC every time. I'm more focused on tech, not design. ... ... Something else kinda random I thought of as I was writing this is that usually new players don't start swinging right away. It usually takes them a while to get used to the rules and on par with players who already have months under their belt. So, the GM has a little grace period before the doubled player base actually equals doubled damage and doubled entities.
I'm sorry, but that last paragraph wasn't very well written. If this was English class, I would get docked serious points for topicality. I started off talking about how having a smaller player base is good then I accidentally slipped into talking about having a small scale plot somewhere along there, which is not the same thing as a small player base. I'm sorry if those similar sounding subjects confused you. The scale of the plot is unrelated to the player base size. Let me explain the thing about involved characters more. The smaller the player base we have, the more involved each character can be in the plot. Its not like 30 characters can all have their own special and unique roles. That would be like having a book or movie with 30 main characters. There just isn't enough screen time for everyone to get a significant role. Let me get you an example. Think of the Ancestors. There were... about 10 of them? I think? Each was based on one of the most influential players of DTG. Each of the 10 had a paragraph long description saying why they were unique and what roles they played in the battle against the Psi-Godmodder. Now imagine if we had to triple the number of Ancestors up to 30 to give everybody a place in the backstory of DTG. They'd start getting more and more similar to each other just because there are more Ancestors. Plus, right now I'm having enough trouble keeping track of everyone's side character and desperately trying to not seem like a total jerk because everyone knows Wilson but I don't know anyone else. (I also feel kinda arrogant because whenever I talk about some mechanic OOC, I always seem to somehow mention Wilson at least once. Or rather, twice now.). Although, me saying that we would need 30 Ancestors is the unlikely worst case situation. Many people won't care about being in the world's lore. But there will certainly be more than DTG2 had because you're going to be starting with more players in addition to pulling in more over the course of the game. The initial message calling people to DTG2 was sent to only 9 players, some of whom didn't even show up (like myself). You'll probably be starting with at least 15 if we only do one session. And that number can (probably) only grow.
Looking back after I've written this, a lot of the following paragraph is unnecessary and you could ignore the entire thing for the sake of the one session vs two debate. But its kinda nice and poetic, so I kept most of it.
And now on to a new paragraph to explain the small plot thing. This doesn't correlate directly to any of Tazz's paragraphs. I always liked little things. I like Toon Link and Duck Hunt (yes, that one character everyone seems to hate) in Smash. My favorite Pokemon out of all of them is probably Shaymin. Wilson is an imposing quarter of a meter tall. One of my earlier dream jobs as a kid wasn't astronaut or spy or whatever, it was actually nano-engineer. Well, that was after I got over wanting to be a race car driver (A healthy dose of watching people crash into stuff in AFV got that right out. This is a true story BTW). So yes, I love the idea of having a plot with a tiny scale. But, I realize that outside of sidequests, its an unrealistic expectation for DTG. Even if the official plot started with a tiny scale and stuck to it, the players would blow it way out proportion. Or, something like that would happen. It happened with DTG2. And even now, with the Godmodder threatening the Minecraft Universe, everyone (including myself) is throwing insults at him for being eclipsed by other villains, some of whom were player created, like Dimentio. And... those other things... Piono... ... ... Hurmph... Anyway... Keeping the plot small and tame is a wonderful goal to think about, but the players will almost certainly inflate it far beyond any original expectation, which to me at least, is a shame. One of my favorite books is The Great Gatsby, which is primarily focused around the dream of one person. (Catcher in the Rye is pretty good too, but Holden kinda sucks) I want to make a plot like that. A plot not about universes and worlds and whatever, but one about people. Or, any anthropomorphic creature players want to play, I'm not one to judge. Too bad it won't work. Plus, plots about worlds and how they're threatened are so much easier to write. So easy in fact, I feel like its a cop out, which is why I'm not all that satisfied with the plot of my adventure map. But over there my main goal is to get people to throw fireballs at stuff, not to tell a nice story. I feel like there's more story potential here in DTG where its not limited by command blocks, redstone, and building time. Sigh... Why does it always have to get so big?
.
.
.
I really have nothing better to do with my time, don't I?
You might download poe of exile and then you will have the choice between hitting monsters with cyclones creating mountains of corpses and detonating them and playing this forum game(or you might even try robotcraft I find it cool when you play in classic mode(but the learning curve looks like nothing else))
starmade was a pretty cool clone of minecraft with universes infinite in all the directions and giant titanic 600 meters long spaceships with 4 600 meters long spaceships grafted to it who each have 12 600 meters long turrets(they can overlap) and who blast everything with a crazy array of beams and rockets(actually this ship would use up too much ram you would need 8GB ram and crazy specs also starmade is currently free but they said they were going to make it not free)
I think like you that DTG 2 became corrupt from players trying to add their plots randomly for no reason and from the gm letting all of this flow in and wanting to increase the scale with make literally no difference(saying there is an infinite number of ice cream does make barely any difference with 10000 ice cream but in one case you need to forget physics).
Well, if you want to focus on the characters, the plot can serve just as a background. You can do the same RP if we're going small scale or destruction-of-the-multiverse kind of thing. Plus, if you care about the characters so much, remember this: The Godmodder steps up his game every time he's beaten. In DTG1, he attacked just a small server. In DTG2, he sent every Minecraft player to a single server. And in DTG3, thanks to Piono's MSPA session, he'll be attacking two universes of the Trifecta at once. I, myself, came up with a suitably epic plot for the endgame of DTG3 to properly conclude the main series, but I will not have the time to GM.
CAN'T WE JUST SLOW DOWN THE UPDATE SCHEDULE ON BOTH GAMES FOR CRYING OUT LOUD PLEASE RESPOND THANKS!
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Constructive criticism at its finest. I guess people just don't like the idea of having less DTG? But if we have twice the games, each updating half as much, (Which is what I assume Netpatham is talking about) it should be the same amount of total DTG. Although jumping between each set of rules might be kinda confusing for people who really don't want to. But, you can't please everyone.
@Gutza: The Trifeca is getting broken up at the conclusion of DTG2. Twin's confirmed that. MSPA session canonicity is not confirmed due to not being existent yet, and if I would have a say in it, for the sake of that game itself I would prefer the MSPA session remain non-canon. I mean, that's still a great game without any of the plot. And did I mention that you have basically summed up an important part of RP? Reaction is a good deal of importance and can tell exactly what a character is: "X Happened? Haha!" or "X...Happened?! NOOOOOOOOOOO!! WHYEEEEEE?!" or "X happened...?...No...".
@Talist, in order:
1: Uh, whoops. Forgot to respond to this when I posted. You have a fair point, but really this point seems to be splitting hairs over a subject that doesn't need that much attention. This seems like a legitimate idea all things considered and I may or may not implement it if it is demanded.
2: A moment. Gameplay > RP, to the point wherein if people were joining en-masse explicitly for the RP and didn't even bother with the game itself (IE, Piono's Nullpost incident), I'd shoot myself and declare the game over because I FAILED, and not exactly in that order. That would be quite an extreme instance, but I still consider people who are only interested in the RP and make a token interest in the legitimate game to be kind of annoying. That, and these are GAMES, not RPs. I would hope that people would want to join for the sake of the GAME. I do not think the Gameplay will ever, EVER be that complicated, that someone only joins for the RP. I consider it one of the worst things that could ever happen, to the point where if I had to make this game an RP or a Game, pure-blood with no crossover, I would pick Game. Screw Wilson, Screw Blue, Screw Piono and Eric and the multiversal plot, screw Pane and Zetta and Xi and Zill, screw Maniac and Minda, screw every last character: I would ALWAYS pick game for DTG. In fact, from a realistic standpoint, the only character well done enough for me to care, period, is Wilson. Everyone else? Eight Deadly Words for you! ("I don't care about these characters at all.") There are no merits for me to legitimately consider the RP as anything other than literally the last priority, and barely a priority at all at that. Call me a jerk for it. I won't care, legitimately. The Godmodders are perhaps the only exceptions to this rule, and they're going to be reacting to each other as much as anyone else.
In other words: I legitimately consider that, if what you are saying ever becomes relevant, something has gone wrong enough for me to shut down the game and really, really look over it to see what's wrong, because something IS wrong if this is the case. If I have failed you as a GM, I will hopefully not have failed you in making the gameplay good.
3: fair point. I do not consider it my business as GM to worry about the other games unless they directly interfere, though, so even from my point of view DTG0 going down is still, for me, DTG going down as a whole, as logically whatever I would be doing would also interfere with me playing DTG3 if I was interested. And I am, for the record.
4: Honestly, I totally agree. In a plot sense, anyways. In a plot and RP sense, it's better for there to be less characters so there is more focus on each and every character, and less players = less characters to worry about. But, I can only control so many characters, as a good deal-the majority, even-are PC, and even for the most RP-inclined there is a lot of Godmodding. Talist, you are perhaps the sole exception in this ENTIRE GAME to that, which is WHY the RP is almost a total afterthought. In a gameplay sesne, the only thing that would really hurt is more people than expected...Or less. Number doesn't matter as much then, but I would like to think DTG's gameplay better fits a larger crowd, as sometimes the scale of the game is a draw for others. It may not be for you, but it is for others.
On a semi-related tangent: I have three legitimate characters confirmed for DTG0: UserZero, Richard, and Xi. The First two are the main characters, the last has a background role that is barely referenced (and if/when he is inevitably summoned to the field, the plot won't focus on him), and then there are the bosses, almost all of which are monsters with a quirk or two but are otherwise not really characters. The Scribe may also become a thing, because he was relevant to Richard, apparently.
Final: I wholly admit, I love Duck Hunt (Kehehehehe...Also, for being a great Zoning character), I prefer Toon Link to the regular Link, main Pikachu, and play as Jigglypuff a lot in SSB4. Shaymin is awesome, and most of the other 600 pixies, especially Manaphy, as well as most fairy types (though my all-time favorites are the Lati twins, end of story). Even when going for stupid amounts of power, I prefer an unassuming package to hold it, as the Chibi Serena Statue and the Pikamodder are both roughly a foot tall and some of the strongest things ever (the Pikamodder is from The Infinite War, the Chibi Serena Statue is from a Text Adventure in the Memo). I also wholly agree, characterization is a thing, and it often goes seriously neglected in favor of a stupidly oversized scale of the plot, which I find sad...
...With an exception. The Godmodders. They're not exempt from the size, however, but unlike most of the game, they legitimately do have a reason to have such scale and I can see potential for it at least. For them, the size of the plot is part of their characters. They are seriously one of the strongest things in the setting, and they LOVE to showboat it, no matter what damage they happen to cause in doing so-life, limb, property, even on a mass scale, all fair game to prove they are just raw concentrated awesome in a can. Indeed, their jobs give them an excellent excuse to do exactly that, in fact! I'm going to make sure that stuff like that is not forgotten-basically have the match between UserZero and Richard be 'who can be more extravagant?' Of course, that's just one quirk for those guys. I'm hoping that, if nothing else, UserZero and Richard come out as full characters you can believe, and more importantly hate.
Constructive criticism at its finest. I guess people just don't like the idea of having less DTG? But if we have twice the games, each updating half as much, (Which is what I assume Netpatham is talking about) it should be the same amount of total DTG. Although jumping between each set of rules might be kinda confusing for people who really don't want to. But, you can't please everyone.
EXACTLY! Thanks!
*whew!*
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
I still have it. I'm just out of ideas. I asked a while ago if anyone wanted to "reserve" a game and make one based around their characters, but no one responded. And unfortunately, the DreamScape doesn't lend itself well to being turned into a Hunger Games event.
And Tazz, I will respond to all that, just not right now. Maybe in a few hours.
Oh, I didn't mean for entities or anything. I meant for RP characters. As in, what variety of attacks/defenses they can use. Anyone who can do too much or too little gets rather boring. I kinda want to make a habit of using 3 as my magic number, just because that's how it happened to work out with Wilson (Grid, Potions, Kitsune). And that's me categorizing them (almost) as broadly as possible.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
joke/Abilities everyone must have:
Walking,Not dying spontaneously,Thinking,Speaking.
Heroes clearly needs more than three abilities./joke
Well it surely depends of the power of the abilities but I would like to see an ability system working like poe of exile in a forum game(with a giant passive skill tree with even jewels(droppable items) in the skill tree that change it and give you bonuses and also an link based ability system for the ability you use).
But that would be terribly inconvenient for people who are not rule elementals like me.
Also will summoning be an ability?
You know, re: two games at once: They don't have to update at the same time. I suggest that if we DO run two games concurrently, they alternate updating per day, or simply just spread out, and slow down the update schedule so we don't ruin everyone's lives. Do the weekends, for sure, and maybe two days during the week? Or one day during the week even.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I'm not sure what to think about this two sessions thing... I'm kind of leaning toward Tazz's side, but I'll have to think about it a bit more.
Check out my bad CTM map reviews here.
Well, I'd say as long as we keep the sessions all on different forums it'll be fine, we currently do have two going on.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Amp, this is DTG3 and DTG0 we're talking about.
We kind of have to run them on here.
But once again, why not just have both games update less frequently?
Saves BOTH GMs from a load like Twin's, and still keeps up a GENERAL level of activity.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I do not know why I said this/How about randomly swapping names for confusing every user posting rarely?/I do not know why I said this
@Net; Why? I see no reason for DTG to be bound to this forum, or even the Minecraft universe. For that matter, aside from DTG0's presequel plot, it'd be kinda silly for the Godmodder to try again with Minecraft, he's already thrown pretty much everything he had into it, twice, and it didn't work, plus the entire multiverse is probably going to watch Minecraftia for signs of badness for the rest of forever just to avoid another war like this.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Let me be specific: I didn't want to argue the posts thing. Multi-session I'll argue. I'll try a Spoiler instead of a direct Quote here.
I don't think it would take too long to tally up posts each round. Plus, having two sessions (the whole reason for needing to count the posts) is going to reduce the player count in each by anywhere between 30-75% I'd say. And I'd rather just count up the posts than respond to those extra posts that are lost with dual sessions. So I feel like it would actually be easier on the GM simply because there are fewer posts.
And about time constraints on players, people don't have to *play* both. Maybe you can be in one solely for the RP and you don't actually interact with the battlefield on a regular basis. No one has to be involved in the gameplay in order to RP.
Having two sessions increases the stability of DTG. I don't think either Tazz or I really know what we're getting (or at least trying to get) into. Maybe one of us just discovers we simply can't do it. Or maybe something IRL happens to one of us and we can't post for days or even weeks. In either of those situations, there would still be another session of DTG running (assuming both of us don't have our computers explode or something on the same day).
About the potential of DTG... I disagree. I don't think it has to be big for it to be epic. I'd actually say the opposite is true. A smaller game allows each player to have an individual role in the story and be more invested in it. And I've stated several times I actually prefer when the stakes are lower. Sure, the grand plot to destroy the multiverse is good and all, but to me, nothing beats the tiny stories revolving around one individual or one group. I just find it hard to care when the world is threatened. But its a lot easier for me to care when just one character is threatened and there is a deep reason behind it with lore, backstory, aspects of personality, and all that other stuff. Kinda funny that way. I care a lot more about Wilson than I do about the world, even though Wilson is part of the world. I guess it all goes back to that quote... "One death is a tragedy; one million is a statistic.". Ah, good ol' Stalin.
1st Paragraph (not counting argument, so technically 2nd paragraph): I am...Not entirely sure how to respond to this, because I'm not entirely sure what you are referring to specifically. Derp.
2nd (technically 3rd): People don't have to play both, true. Maybe people don't even want to play both. But, I am betting a majority of players will want to play both, perhaps even a majority. As for someone just doing one to RP...I've mentioned that it could get really hard to just post in two games consistently before, even if it would mean just one post extra. But there's something else here. It's pretty obvious, and I think it's been said, but the Gameplay is more important to DTG, in my opinion, than the RP, and it may even be MORE than opinion. I KNOW that sub-par Gameplay will turn you off no matter how much you want to RP. What defines sub-par for some is different between people-to-people.
3rd (really 4th): Interesting case to make, but, despite the case I just made about a majority of people wanting to play both-if any of us went down, anyone who only played one and avoided the other (for whatever reason) would be left out if that were to happen. I'm not saying 'spread the misery,' but really if either of us go down DTG would suffer, end of story. One or two of us doesn't matter. Plus, if that were to happen...Well, we'd probably be dealing with more players in the game that didn't go under, and more critically, BALANCING for those amount of players. If suddenly an influx came in, it's possible that one side's gonna get squashed without warning, which is a possibility to consider should one of us go down-if you suddenly get twice your playerbase, bosses balanced for the amount of players you had suddenly become mincemeat. After all, you may spend forever on that awesome boss...Then suddenly, the other goes down, more players come in, and suddenly it's dead before phase 2. A consistent playerbase isn't guaranteed, but that may be something to worry about.
Last: I know exactly what you are talking about...Sort of. That's not to say the stakes can't be high WHILE the characters get a lot of focus, but I get you. I prefer conflict to feel like you're doing something important on both a personal level and a world-wide level, though, which is a bit of a requirement as, for the godmodders, their power and the scale of the game is part of their character-this game is partially them FLUANTING their serious power over the regular player and even the Descendants. I WOULD do that with what plot I have, focus on the characters rather than the scope to make it more amazing. Of course, my primary focus is Gameplay, partially because I have a whooping two primary characters planned-Richard and UserZero. I also can't really control the PCs, and some just don't RP. Plus, sometimes, no matter HOW cookie-cutter it is, 'Save the world' can just work. Some people just like to fantasize about gargantuan power levels as well, so there's that.
Alright, response time. My paragraphs respond to the corresponding Tazz paragraph.
I was saying we needed to tally the posts for the posting mechanic where anyone who only posted once has their action gets something like a 50% boost. I don't think it would be too hard to tally the posts. But because you want to move on from that, its kinda irrelevant. I will leave with one last idea though. What if the players can either post once or twice per turn. If they plan to post once, then before whatever their main action is, they say "I focus on the following action". Anyone who "focuses" gains that 50% boost, but no other posts from them count that turn. If they have a great idea for a second attack, the player can edit out the "I focus" part and post their new attack.
They don't have to be involved in the game play at all. If someone doesn't have time to learn the mechanics and be involved in both the games at once, they can pick whichever one's flavor of play suits them more and play in just that one. And they don't need to understand the mechanics of the other one if they want to RP in it. I brought this up mainly because some people seem to feel like they have to be involved in everything. And that's fine. They don't need to learn the mechanics of both games in order to be involved in both.
Better to have 50% let down rather than 100%. Yes, either of us going down would be bad for DTG, but not as bad as the whole thing collapsing. Maybe I'm overestimating the flexibility of stats or putting too much faith in OOC, but for a major boss like Scratch or the Incarnate, I personally find no problem in saying "To balance a bunch of people joining, I'm raising the boss's HP and damage by 25%". I would feel better about a GM doing that over saying "The boss randomly gets a MILLION reinforcements and super armor!". But then again, I've said several times that I believe OOC trumps IC every time. I'm more focused on tech, not design. ... ... Something else kinda random I thought of as I was writing this is that usually new players don't start swinging right away. It usually takes them a while to get used to the rules and on par with players who already have months under their belt. So, the GM has a little grace period before the doubled player base actually equals doubled damage and doubled entities.
I'm sorry, but that last paragraph wasn't very well written. If this was English class, I would get docked serious points for topicality. I started off talking about how having a smaller player base is good then I accidentally slipped into talking about having a small scale plot somewhere along there, which is not the same thing as a small player base. I'm sorry if those similar sounding subjects confused you. The scale of the plot is unrelated to the player base size. Let me explain the thing about involved characters more. The smaller the player base we have, the more involved each character can be in the plot. Its not like 30 characters can all have their own special and unique roles. That would be like having a book or movie with 30 main characters. There just isn't enough screen time for everyone to get a significant role. Let me get you an example. Think of the Ancestors. There were... about 10 of them? I think? Each was based on one of the most influential players of DTG. Each of the 10 had a paragraph long description saying why they were unique and what roles they played in the battle against the Psi-Godmodder. Now imagine if we had to triple the number of Ancestors up to 30 to give everybody a place in the backstory of DTG. They'd start getting more and more similar to each other just because there are more Ancestors. Plus, right now I'm having enough trouble keeping track of everyone's side character and desperately trying to not seem like a total jerk because everyone knows Wilson but I don't know anyone else. (I also feel kinda arrogant because whenever I talk about some mechanic OOC, I always seem to somehow mention Wilson at least once. Or rather, twice now.). Although, me saying that we would need 30 Ancestors is the unlikely worst case situation. Many people won't care about being in the world's lore. But there will certainly be more than DTG2 had because you're going to be starting with more players in addition to pulling in more over the course of the game. The initial message calling people to DTG2 was sent to only 9 players, some of whom didn't even show up (like myself). You'll probably be starting with at least 15 if we only do one session. And that number can (probably) only grow.
Looking back after I've written this, a lot of the following paragraph is unnecessary and you could ignore the entire thing for the sake of the one session vs two debate. But its kinda nice and poetic, so I kept most of it.
And now on to a new paragraph to explain the small plot thing. This doesn't correlate directly to any of Tazz's paragraphs. I always liked little things. I like Toon Link and Duck Hunt (yes, that one character everyone seems to hate) in Smash. My favorite Pokemon out of all of them is probably Shaymin. Wilson is an imposing quarter of a meter tall. One of my earlier dream jobs as a kid wasn't astronaut or spy or whatever, it was actually nano-engineer. Well, that was after I got over wanting to be a race car driver (A healthy dose of watching people crash into stuff in AFV got that right out. This is a true story BTW). So yes, I love the idea of having a plot with a tiny scale. But, I realize that outside of sidequests, its an unrealistic expectation for DTG. Even if the official plot started with a tiny scale and stuck to it, the players would blow it way out proportion. Or, something like that would happen. It happened with DTG2. And even now, with the Godmodder threatening the Minecraft Universe, everyone (including myself) is throwing insults at him for being eclipsed by other villains, some of whom were player created, like Dimentio. And... those other things... Piono... ... ... Hurmph... Anyway... Keeping the plot small and tame is a wonderful goal to think about, but the players will almost certainly inflate it far beyond any original expectation, which to me at least, is a shame. One of my favorite books is The Great Gatsby, which is primarily focused around the dream of one person. (Catcher in the Rye is pretty good too, but Holden kinda sucks) I want to make a plot like that. A plot not about universes and worlds and whatever, but one about people. Or, any anthropomorphic creature players want to play, I'm not one to judge. Too bad it won't work. Plus, plots about worlds and how they're threatened are so much easier to write. So easy in fact, I feel like its a cop out, which is why I'm not all that satisfied with the plot of my adventure map. But over there my main goal is to get people to throw fireballs at stuff, not to tell a nice story. I feel like there's more story potential here in DTG where its not limited by command blocks, redstone, and building time. Sigh... Why does it always have to get so big?
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I really have nothing better to do with my time, don't I?
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
You might download poe of exile and then you will have the choice between hitting monsters with cyclones creating mountains of corpses and detonating them and playing this forum game(or you might even try robotcraft I find it cool when you play in classic mode(but the learning curve looks like nothing else))
starmade was a pretty cool clone of minecraft with universes infinite in all the directions and giant titanic 600 meters long spaceships with 4 600 meters long spaceships grafted to it who each have 12 600 meters long turrets(they can overlap) and who blast everything with a crazy array of beams and rockets(actually this ship would use up too much ram you would need 8GB ram and crazy specs also starmade is currently free but they said they were going to make it not free)
I think like you that DTG 2 became corrupt from players trying to add their plots randomly for no reason and from the gm letting all of this flow in and wanting to increase the scale with make literally no difference(saying there is an infinite number of ice cream does make barely any difference with 10000 ice cream but in one case you need to forget physics).
@Talist
Well, if you want to focus on the characters, the plot can serve just as a background. You can do the same RP if we're going small scale or destruction-of-the-multiverse kind of thing. Plus, if you care about the characters so much, remember this: The Godmodder steps up his game every time he's beaten. In DTG1, he attacked just a small server. In DTG2, he sent every Minecraft player to a single server. And in DTG3, thanks to Piono's MSPA session, he'll be attacking two universes of the Trifecta at once. I, myself, came up with a suitably epic plot for the endgame of DTG3 to properly conclude the main series, but I will not have the time to GM.
WHY IS NOBODY RESPONDING TO ME AAAAUGH
Guess I had better reiterate.
Seriously!
Guys!
CAN'T WE JUST SLOW DOWN THE UPDATE SCHEDULE ON BOTH GAMES FOR CRYING OUT LOUD PLEASE RESPOND THANKS!
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
...no.
Constructive criticism at its finest. I guess people just don't like the idea of having less DTG? But if we have twice the games, each updating half as much, (Which is what I assume Netpatham is talking about) it should be the same amount of total DTG. Although jumping between each set of rules might be kinda confusing for people who really don't want to. But, you can't please everyone.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I wasn't doing constructive criticism, I was saying I wouldn't respond.
@Gutza: The Trifeca is getting broken up at the conclusion of DTG2. Twin's confirmed that. MSPA session canonicity is not confirmed due to not being existent yet, and if I would have a say in it, for the sake of that game itself I would prefer the MSPA session remain non-canon. I mean, that's still a great game without any of the plot. And did I mention that you have basically summed up an important part of RP? Reaction is a good deal of importance and can tell exactly what a character is: "X Happened? Haha!" or "X...Happened?! NOOOOOOOOOOO!! WHYEEEEEE?!" or "X happened...?...No...".
@Talist, in order:
1: Uh, whoops. Forgot to respond to this when I posted. You have a fair point, but really this point seems to be splitting hairs over a subject that doesn't need that much attention. This seems like a legitimate idea all things considered and I may or may not implement it if it is demanded.
2: A moment. Gameplay > RP, to the point wherein if people were joining en-masse explicitly for the RP and didn't even bother with the game itself (IE, Piono's Nullpost incident), I'd shoot myself and declare the game over because I FAILED, and not exactly in that order. That would be quite an extreme instance, but I still consider people who are only interested in the RP and make a token interest in the legitimate game to be kind of annoying. That, and these are GAMES, not RPs. I would hope that people would want to join for the sake of the GAME. I do not think the Gameplay will ever, EVER be that complicated, that someone only joins for the RP. I consider it one of the worst things that could ever happen, to the point where if I had to make this game an RP or a Game, pure-blood with no crossover, I would pick Game. Screw Wilson, Screw Blue, Screw Piono and Eric and the multiversal plot, screw Pane and Zetta and Xi and Zill, screw Maniac and Minda, screw every last character: I would ALWAYS pick game for DTG. In fact, from a realistic standpoint, the only character well done enough for me to care, period, is Wilson. Everyone else? Eight Deadly Words for you! ("I don't care about these characters at all.") There are no merits for me to legitimately consider the RP as anything other than literally the last priority, and barely a priority at all at that. Call me a jerk for it. I won't care, legitimately. The Godmodders are perhaps the only exceptions to this rule, and they're going to be reacting to each other as much as anyone else.
In other words: I legitimately consider that, if what you are saying ever becomes relevant, something has gone wrong enough for me to shut down the game and really, really look over it to see what's wrong, because something IS wrong if this is the case. If I have failed you as a GM, I will hopefully not have failed you in making the gameplay good.
3: fair point. I do not consider it my business as GM to worry about the other games unless they directly interfere, though, so even from my point of view DTG0 going down is still, for me, DTG going down as a whole, as logically whatever I would be doing would also interfere with me playing DTG3 if I was interested. And I am, for the record.
4: Honestly, I totally agree. In a plot sense, anyways. In a plot and RP sense, it's better for there to be less characters so there is more focus on each and every character, and less players = less characters to worry about. But, I can only control so many characters, as a good deal-the majority, even-are PC, and even for the most RP-inclined there is a lot of Godmodding. Talist, you are perhaps the sole exception in this ENTIRE GAME to that, which is WHY the RP is almost a total afterthought. In a gameplay sesne, the only thing that would really hurt is more people than expected...Or less. Number doesn't matter as much then, but I would like to think DTG's gameplay better fits a larger crowd, as sometimes the scale of the game is a draw for others. It may not be for you, but it is for others.
On a semi-related tangent: I have three legitimate characters confirmed for DTG0: UserZero, Richard, and Xi. The First two are the main characters, the last has a background role that is barely referenced (and if/when he is inevitably summoned to the field, the plot won't focus on him), and then there are the bosses, almost all of which are monsters with a quirk or two but are otherwise not really characters. The Scribe may also become a thing, because he was relevant to Richard, apparently.
Final: I wholly admit, I love Duck Hunt (Kehehehehe...Also, for being a great Zoning character), I prefer Toon Link to the regular Link, main Pikachu, and play as Jigglypuff a lot in SSB4. Shaymin is awesome, and most of the other 600 pixies, especially Manaphy, as well as most fairy types (though my all-time favorites are the Lati twins, end of story). Even when going for stupid amounts of power, I prefer an unassuming package to hold it, as the Chibi Serena Statue and the Pikamodder are both roughly a foot tall and some of the strongest things ever (the Pikamodder is from The Infinite War, the Chibi Serena Statue is from a Text Adventure in the Memo). I also wholly agree, characterization is a thing, and it often goes seriously neglected in favor of a stupidly oversized scale of the plot, which I find sad...
...With an exception. The Godmodders. They're not exempt from the size, however, but unlike most of the game, they legitimately do have a reason to have such scale and I can see potential for it at least. For them, the size of the plot is part of their characters. They are seriously one of the strongest things in the setting, and they LOVE to showboat it, no matter what damage they happen to cause in doing so-life, limb, property, even on a mass scale, all fair game to prove they are just raw concentrated awesome in a can. Indeed, their jobs give them an excellent excuse to do exactly that, in fact! I'm going to make sure that stuff like that is not forgotten-basically have the match between UserZero and Richard be 'who can be more extravagant?' Of course, that's just one quirk for those guys. I'm hoping that, if nothing else, UserZero and Richard come out as full characters you can believe, and more importantly hate.
EXACTLY! Thanks!
*whew!*
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
What happened to the HG simulator by the way?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I still have it. I'm just out of ideas. I asked a while ago if anyone wanted to "reserve" a game and make one based around their characters, but no one responded. And unfortunately, the DreamScape doesn't lend itself well to being turned into a Hunger Games event.
And Tazz, I will respond to all that, just not right now. Maybe in a few hours.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.