The Meaning of Life, the Universe, and Everything.
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We must break up the DTG monopoly to better imitate a perfectly competitive industry. This will remove dead weight loss and excess capacity in our posting society. In addition, if we increase the number of games available, the market for players will also get closer to being perfectly competitive. And the more competitive that market is, the more the firms operating inside it are encouraged to innovate, thus increasing borrowing, long run growth, and capital stock.
That doesn't even make much sense to me...
Although more seriously, maybe I just have low standards, but I think that 4 players who are actually willing to post daily is enough. Maybe you can either post twice for standard effects or post once with, like Fseftr said, a 25% penalty or something.
The Meaning of Life, the Universe, and Everything.
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My thought was to just give each player a certain number of actions each turn, say three for the sake of the argument, and they can choose to spread them between posts and action types {E.G; healing, charging, +1-ing, attacking, moving if there are zones} as they will.
That...Is a good idea, but there are a few problems with it that you might have missed:
A, that's a lot more complicated for the GM. I don't want to have to count posts AND what they did per post, if there are multiple.
B, You are forgetting that we want new players. The game itself is one of our primary sources of advertising. More players = more fun in DTG (up to a point, but it's a fairly high point). Hence, if we want to build up activity, we want to continually post more. A reason that goes hand-in-hand for why I don't want two DTGs.
C, some mechanics are based on posting more than once to keep them active, no amount of buffing will fix that much, unless you want to change some of that as well to be dependent on post amount, which will give the GM a bigger and bigger headache as time goes on. THE GM HAS LIMITS. I'm not even doing 3 posts per turn, only 2 per turn.
D, The Damage in this game is based around Creativity and Effort, and if for some reason you cannot put in enough Creativity and Effort...I'm sorry! Like, this game should not deserve to not be the forefront of your life, more so than your life, but some people are just gonna get a lucky break and have more free time, or make the decision to make more free time; they're either lucky or they're sacrificing something to make it happen. If people are more active, I should reward them likewise, partially because they're taking time out of their day to honor the game. I cannot honor someone more for the same effort because they only have a smaller window to give that effort!
E,If people get a good idea for an attack, they'll probably make a new post instead of editing an old one: Even if the option existed without nerfs, it's rendered moot by the fact they won't use it unless they have to! In other words: Keep It Simple, Stupid! That alone almost makes this whole argument irrelevant, in hindsight! This barely deserves warrant.
I will, honestly, include this...BUt not to the degree you are suggesting. At best, 50% bonus to people who prove they can't most more than once. I also have another idea for people without much ability to do much of anything.
As for mutliple games: Talist, I run a game on another forum with exactly TWO active players, not counting myself. Two other guys, every so often but not consistently. I've made a game that's pretty freaking huge out of it-OK, a freeform RP, not much to it, but you get the idea. It's gone on for nigh-18 months since it's unofficial 'birth' in a Last Poster Wins thread. That thread hit 1000 posts-probably around 500 here, but who cares. Extra 100 for the immediate LPW following it, and then the thing got its own thread for the sake of sanity and giving LPW it's own time to shine. I am impressed with how interesting it's gotten, and if I'm not here, I'm there, and I've planned stuff for it longer than I have DTG on the basis that DTG is just far more recent for me in comparison. I've devoted some serious time into it-not Twin level. Let it be said I cannot match the Twin. But it's pretty big, IMO, for two consistent posters.
That's not why I'm shying away from the idea of two games.
I'm shying away from it because that's just not right for DTG! We're downsizing it from the over-epic we did in all regards in DTG2, that's practically guarenteed, but we are not downsizing it that much. These games have proven to have SERIOUS potential. We have a TvTropes page! We have spinoffs! We have a wiki! I personally think every game should have 15-20 posters, otherwise something's wrong.
A. Alright, fair enough. Maybe you could just have players decide if they're going to post one time an update or two, and just make them stay with it for like, a month? That way you could just look at their username to do the thing.
B. That's... not a universal opinion. You want more players, because you think it makes the game more fun, not we. I personally don't hold a strong opinion either way on the matter, if anything, I think we could do with a few less.
C. What? Are you referring to charging? If you changed how quickly players could charge depending on posts, you could just trust players to increase their charges appropriately... I mean, if someone really wanted to cheat on their charges, you're probably not going to catch them either way.
D. Alright, I guess that's true, but "honor the game", really? I rather doubt anyone's going to be upset because other people are being "over-honored" because their one post is worth 1.5 or whatever.
E. ...I have no idea what you're talking about here. When did I bring players' new ideas up? What option? Anyways, you don't get to decide which "arguments" deserve warrant. Clearly, at least a few people have different opinions on posting and whatnot. I don't really agree with either Amp's or Engie's systems, but it shows not everyone is happy with this system, just because it's simple.
Other Points:
Prove they can't post more than once? Prove how?
Also, wouldn't having two concurrent games be upsizing? Each game would be smaller sure, but I'm pretty sure they'd both eventually attract a good amount of players. Considering we have some 30 players in DTG2, 15-20 players in each game, after some time to attract new players, is pretty likely.
I feel like it'd be a good idea to, when DTG0 starts, to try out these ideas for a bit at like 2-3 weeks at a time to see what can work best because Field Testing is best testing or something along those lines.
Okay, just for the record, I stand by only running a single session at a time on a given forum. It's easier to keep track of, and it keeps everything integrated so that everyone knows what's going on.
Additionally, we've got people who have to be involved in things one way or another, and I personally (between posting on TVT2, DTG0 AND running the mspa session) am most likely not going to have time for an extra session, even though I realized that I kind of need to have a certain character involved.
Meh, I'm giving up on this argument. I'm not the guy for this kind of stuff. I just get angry too fast. Fseftr should consider politics.
Now, onto a vastly different topic! What's the one thing you regret you did in this game above all others?
For me, it's not making a Basketball Alchemy to go all Barkley Gaiden on this game, just because. I only just thought of the idea now and I really regret it.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Wait! But I want to argue this! Because if we don't do a duel session or something like that, I doubt I'll ever be able to GM. I seem to be in the minority for this along with Fseftr, but I want to argue it never the less to nobody in particular. Maybe I'm just exaggerating the benefits because I want to GM.
I don't think it would take too long to tally up posts each round. Plus, having two sessions (the whole reason for needing to count the posts) is going to reduce the player count in each by anywhere between 30-75% I'd say. And I'd rather just count up the posts than respond to those extra posts that are lost with dual sessions. So I feel like it would actually be easier on the GM simply because there are fewer posts.
And about time constraints on players, people don't have to *play* both. Maybe you can be in one solely for the RP and you don't actually interact with the battlefield on a regular basis. No one has to be involved in the gameplay in order to RP.
Having two sessions increases the stability of DTG. I don't think either Tazz or I really know what we're getting (or at least trying to get) into. Maybe one of us just discovers we simply can't do it. Or maybe something IRL happens to one of us and we can't post for days or even weeks. In either of those situations, there would still be another session of DTG running (assuming both of us don't have our computers explode or something on the same day).
About the potential of DTG... I disagree. I don't think it has to be big for it to be epic. I'd actually say the opposite is true. A smaller game allows each player to have an individual role in the story and be more invested in it. And I've stated several times I actually prefer when the stakes are lower. Sure, the grand plot to destroy the multiverse is good and all, but to me, nothing beats the tiny stories revolving around one individual or one group. I just find it hard to care when the world is threatened. But its a lot easier for me to care when just one character is threatened and there is a deep reason behind it with lore, backstory, aspects of personality, and all that other stuff. Kinda funny that way. I care a lot more about Wilson than I do about the world, even though Wilson is part of the world. I guess it all goes back to that quote... "One death is a tragedy; one million is a statistic.". Ah, good ol' Stalin.
.
.
.
And I kinda have two biggest regrets, one from an OOC sense and one from an IC sense. First, for lashing out at Scratch initially when I really had no clue what I was talking about and second for not really changing up what was happening in the DreamScape for so long.
Considering I've summoned Adolf Hitler as an entity at some point in DTG, I don't think I have the right to call Talist out on referring to Stalin in a positive context.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
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same as this one
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... really guys? Its sarcasm... A lot of my humor is based around it. Let me give you an example: I'm so glad everyone narrowed down and focused on that one joke in my entire argument. That was totally the part I wanted to everyone to read and take out of context like its freakin' Tumblr. Stalin sure knows what to say after murdering tens of millions. Although I can understand how Fseftr deliberately took it out of context as a joke.
Although if we want to keep bringing up random points, how many abilities do you think characters should have?
i'm not one to wildly speculate on how mechanics will work without some tests first (explosions are common), i'd say 1 uniquely-made one, like this one for my use:
Steady Aim: 20% chance during attacks to bypass dodge chance (if applied to an entity: obviously non-applicable on Godmodders)
We must break up the DTG monopoly to better imitate a perfectly competitive industry. This will remove dead weight loss and excess capacity in our posting society. In addition, if we increase the number of games available, the market for players will also get closer to being perfectly competitive. And the more competitive that market is, the more the firms operating inside it are encouraged to innovate, thus increasing borrowing, long run growth, and capital stock.
That doesn't even make much sense to me...
Although more seriously, maybe I just have low standards, but I think that 4 players who are actually willing to post daily is enough. Maybe you can either post twice for standard effects or post once with, like Fseftr said, a 25% penalty or something.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
My thought was to just give each player a certain number of actions each turn, say three for the sake of the argument, and they can choose to spread them between posts and action types {E.G; healing, charging, +1-ing, attacking, moving if there are zones} as they will.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Perhaps we could have different poster types fill different niches?
1 post per turn: highest attack damage/post ratio, strongest entities, slowest charges, lowest DPT (Burst damage)
2 post per turn: normal attack damage/post ratio, middle tier entities, average charges, middle DPT (Adaptive)
3 post per turn: lowest attack damage/post ratio, weakest entities, fastest charges, highest DPT (Sustained DPS)
GODDAMN IT
STUPID GENDERFLIP VIRUS
-FSEFTR QUOTE REMOVED BECAUSE EDITOR GLITCH-
That...Is a good idea, but there are a few problems with it that you might have missed:
A, that's a lot more complicated for the GM. I don't want to have to count posts AND what they did per post, if there are multiple.
B, You are forgetting that we want new players. The game itself is one of our primary sources of advertising. More players = more fun in DTG (up to a point, but it's a fairly high point). Hence, if we want to build up activity, we want to continually post more. A reason that goes hand-in-hand for why I don't want two DTGs.
C, some mechanics are based on posting more than once to keep them active, no amount of buffing will fix that much, unless you want to change some of that as well to be dependent on post amount, which will give the GM a bigger and bigger headache as time goes on. THE GM HAS LIMITS. I'm not even doing 3 posts per turn, only 2 per turn.
D, The Damage in this game is based around Creativity and Effort, and if for some reason you cannot put in enough Creativity and Effort...I'm sorry! Like, this game should not deserve to not be the forefront of your life, more so than your life, but some people are just gonna get a lucky break and have more free time, or make the decision to make more free time; they're either lucky or they're sacrificing something to make it happen. If people are more active, I should reward them likewise, partially because they're taking time out of their day to honor the game. I cannot honor someone more for the same effort because they only have a smaller window to give that effort!
E,If people get a good idea for an attack, they'll probably make a new post instead of editing an old one: Even if the option existed without nerfs, it's rendered moot by the fact they won't use it unless they have to! In other words: Keep It Simple, Stupid! That alone almost makes this whole argument irrelevant, in hindsight! This barely deserves warrant.
I will, honestly, include this...BUt not to the degree you are suggesting. At best, 50% bonus to people who prove they can't most more than once. I also have another idea for people without much ability to do much of anything.
As for mutliple games: Talist, I run a game on another forum with exactly TWO active players, not counting myself. Two other guys, every so often but not consistently. I've made a game that's pretty freaking huge out of it-OK, a freeform RP, not much to it, but you get the idea. It's gone on for nigh-18 months since it's unofficial 'birth' in a Last Poster Wins thread. That thread hit 1000 posts-probably around 500 here, but who cares. Extra 100 for the immediate LPW following it, and then the thing got its own thread for the sake of sanity and giving LPW it's own time to shine. I am impressed with how interesting it's gotten, and if I'm not here, I'm there, and I've planned stuff for it longer than I have DTG on the basis that DTG is just far more recent for me in comparison. I've devoted some serious time into it-not Twin level. Let it be said I cannot match the Twin. But it's pretty big, IMO, for two consistent posters.
That's not why I'm shying away from the idea of two games.
I'm shying away from it because that's just not right for DTG! We're downsizing it from the over-epic we did in all regards in DTG2, that's practically guarenteed, but we are not downsizing it that much. These games have proven to have SERIOUS potential. We have a TvTropes page! We have spinoffs! We have a wiki! I personally think every game should have 15-20 posters, otherwise something's wrong.
A. Alright, fair enough. Maybe you could just have players decide if they're going to post one time an update or two, and just make them stay with it for like, a month? That way you could just look at their username to do the thing.
B. That's... not a universal opinion. You want more players, because you think it makes the game more fun, not we. I personally don't hold a strong opinion either way on the matter, if anything, I think we could do with a few less.
C. What? Are you referring to charging? If you changed how quickly players could charge depending on posts, you could just trust players to increase their charges appropriately... I mean, if someone really wanted to cheat on their charges, you're probably not going to catch them either way.
D. Alright, I guess that's true, but "honor the game", really? I rather doubt anyone's going to be upset because other people are being "over-honored" because their one post is worth 1.5 or whatever.
E. ...I have no idea what you're talking about here. When did I bring players' new ideas up? What option? Anyways, you don't get to decide which "arguments" deserve warrant. Clearly, at least a few people have different opinions on posting and whatnot. I don't really agree with either Amp's or Engie's systems, but it shows not everyone is happy with this system, just because it's simple.
Other Points:
Prove they can't post more than once? Prove how?
Also, wouldn't having two concurrent games be upsizing? Each game would be smaller sure, but I'm pretty sure they'd both eventually attract a good amount of players. Considering we have some 30 players in DTG2, 15-20 players in each game, after some time to attract new players, is pretty likely.
We're arguing over game mechanics right
I feel like it'd be a good idea to, when DTG0 starts, to try out these ideas for a bit at like 2-3 weeks at a time to see what can work best because Field Testing is best testing or something along those lines.
Okay, just for the record, I stand by only running a single session at a time on a given forum. It's easier to keep track of, and it keeps everything integrated so that everyone knows what's going on.
Additionally, we've got people who have to be involved in things one way or another, and I personally (between posting on TVT2, DTG0 AND running the mspa session) am most likely not going to have time for an extra session, even though I realized that I kind of need to have a certain character involved.
But that's just me.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Meh, I'm giving up on this argument. I'm not the guy for this kind of stuff. I just get angry too fast. Fseftr should consider politics.
Now, onto a vastly different topic! What's the one thing you regret you did in this game above all others?
For me, it's not making a Basketball Alchemy to go all Barkley Gaiden on this game, just because. I only just thought of the idea now and I really regret it.
My biggest regret is not getting around to making that nerf bat.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Fseftr 2015
My greatest regret is not embracing Kim Il Sung as Supreme Leader and the One True God sooner.
My greatest regret is that I never got around to explain just how badly screwed up in-game Engie is.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Wait! But I want to argue this! Because if we don't do a duel session or something like that, I doubt I'll ever be able to GM. I seem to be in the minority for this along with Fseftr, but I want to argue it never the less to nobody in particular. Maybe I'm just exaggerating the benefits because I want to GM.
I don't think it would take too long to tally up posts each round. Plus, having two sessions (the whole reason for needing to count the posts) is going to reduce the player count in each by anywhere between 30-75% I'd say. And I'd rather just count up the posts than respond to those extra posts that are lost with dual sessions. So I feel like it would actually be easier on the GM simply because there are fewer posts.
And about time constraints on players, people don't have to *play* both. Maybe you can be in one solely for the RP and you don't actually interact with the battlefield on a regular basis. No one has to be involved in the gameplay in order to RP.
Having two sessions increases the stability of DTG. I don't think either Tazz or I really know what we're getting (or at least trying to get) into. Maybe one of us just discovers we simply can't do it. Or maybe something IRL happens to one of us and we can't post for days or even weeks. In either of those situations, there would still be another session of DTG running (assuming both of us don't have our computers explode or something on the same day).
About the potential of DTG... I disagree. I don't think it has to be big for it to be epic. I'd actually say the opposite is true. A smaller game allows each player to have an individual role in the story and be more invested in it. And I've stated several times I actually prefer when the stakes are lower. Sure, the grand plot to destroy the multiverse is good and all, but to me, nothing beats the tiny stories revolving around one individual or one group. I just find it hard to care when the world is threatened. But its a lot easier for me to care when just one character is threatened and there is a deep reason behind it with lore, backstory, aspects of personality, and all that other stuff. Kinda funny that way. I care a lot more about Wilson than I do about the world, even though Wilson is part of the world. I guess it all goes back to that quote... "One death is a tragedy; one million is a statistic.". Ah, good ol' Stalin.
.
.
.
And I kinda have two biggest regrets, one from an OOC sense and one from an IC sense. First, for lashing out at Scratch initially when I really had no clue what I was talking about and second for not really changing up what was happening in the DreamScape for so long.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Let us now run a duel session with incredibly stupid time travel mechanics, causing everyone to leave the games forever.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
"Ah, good ol' Stalin."
-Talist, 2015
Please define incredibly stupid.
Oh no
Attacks have a 50% chance to time travel suddenly and hit someone in the other session for damage at random.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Considering I've summoned Adolf Hitler as an entity at some point in DTG, I don't think I have the right to call Talist out on referring to Stalin in a positive context.
GODDAMN IT
STUPID GENDERFLIP VIRUS
... really guys? Its sarcasm... A lot of my humor is based around it. Let me give you an example: I'm so glad everyone narrowed down and focused on that one joke in my entire argument. That was totally the part I wanted to everyone to read and take out of context like its freakin' Tumblr. Stalin sure knows what to say after murdering tens of millions. Although I can understand how Fseftr deliberately took it out of context as a joke.
Although if we want to keep bringing up random points, how many abilities do you think characters should have?
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
So many infinities of abilities that they form a singularity and consume the omniverse. Otherwise known as what do you mean by abilities.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
i'm not one to wildly speculate on how mechanics will work without some tests first (explosions are common), i'd say 1 uniquely-made one, like this one for my use:
Steady Aim: 20% chance during attacks to bypass dodge chance (if applied to an entity: obviously non-applicable on Godmodders)