Net, in case it wans't clear, Tazz will be managing DTG0 next. We didn't include them in our discussion, because we frankly had no idea how to reach Talist for an IRC chat, and not only would it not be fair to have one side of the argument joining us but not the other, we'd also like to keep these discussions to 2 people(us) until Tazz officially begins DTG0.
Okay, me and Twinbuilder have both looked at Tazz's and Talist's points, and deliberated them for about 90 minutes. We have reached this conclusion:
There will be ONE session running, at one time.
We can't have two, because it would decrease the stability of the game. Both of you would have less players to work with, and if one collapsed, the players would probably just leave! Even if we had a second sessions as a "backup", one falling would be the death knell for both! There's other reasons too, the players have limits, and really, a lot of our reasons have been said already by other people.
Talist, if you ABSOLUTELY cannot wait, you're cleared to make a "spinoff" thread here or anywhere else, at the cost of losing the shiny sticker of canon and a guaranteed playerbase. Of course, if your game is good enough, you shouldn't have any trouble getting enough players, since you're okay with a smaller-scale game. If you CAN wait, you have a good shot for being the GM of DTG3. It's your choice, but we're not changing our decision.
And Tazz, we've looked at everything you said, and we have some advice/a stipulation for you: Please don't alienate the players who want to RP, or those who can't put the time and effort in that you can. You've said you want a large-scale game, but if you tell the players who aren't willing to type up at least a few paragraphs for their attacks that everything they do isn't original or effort-tastic enough to succeed, you're going to lose them, and even if the uber-dedicated players with their huge posts remain, the game is STILL going to end up small.
...
...
...
So its over, isn't it? ... fine. But just don't ask me to wait like its that easy. Several people already have, and its just annoying because I simply can't. Tazz told me that DTG0 would hopefully take no more than 14 months. Want to know where I'll be in 14 months? College. And unless that is somehow way easier than its been let on to be, I don't think I'll even be able to play DTG then, let alone GM it. So please don't offer me DTG3 down the line. Right now, that's more of a taunt than a comfort. That's part of the reason I argued so much, because I'd never have another chance during this decade.
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...
...
Having a divided player base sounds like a benefit to me... There isn't anywhere else I'd want to host a game. And I'm not sure why you're offering me to host a game here if dual sessions are so bad. Even if its non canon, another session would still "divide the player base" and somehow "reduce the stability" and eat everyone's kittens or whatever. ... If one does fail and the players leave, so what? Really, if they had fun, so what? So what that it doesn't end? If the game had to be in its finale moments before the players had fun, then the game is already a failure. We don't need the story, we don't need its conclusion, we don't need any particular mechanic. Its all there just to make a good game.
This might be me just being perverse, but hearing Tazz demonize RP so much is... disconcerting. And given how there's not going to be a different session, I really hope you change that view because you're going to lose players with it, the first of whom might very well be me. If you think RP is so bad, why not just let me deal with it? But that's probably just me grasping at straws.
...
...
...
Sigh... stupid memo... stupid, stupid memo... ... Have I ever told any of you how much I detest Homestuck? I'm not sure I have... I don't think anyone actually understands how much I hate that memo for getting my hopes up. Society just doesn't understand me, man. Now I'm genuinely depressed. And... feeling several other emotions, most of which I shouldn't try to express here. ... ... I hate Homestuck...
The rest of this post is mainly directed at Tazz, and I'm going to be much more blunt. Here is my biggest piece of advise, and its the same thing Wilson told the Godmodder. Loosen up a little. Gameplay isn't king, nor is the story. The game isn't here to tie players down to a chair and force them to have fun in its specific way. We don't need the "DTG core gameplay" or the story or entities or charges or RP or the Alchemiter or even the Godmodder. All we need is the enjoyment of the players. Sure, any of those things might help to get enjoyment, but they aren't the end goal. Yet, it sounds like you want there to be a specific kind of gameplay just for gameplay's sake. So, I have to take back what I said earlier. If forced to choose between gameplay and RP, I wouldn't always pick gameplay. I'd just ask the players. They're the whole reason this game is here, isn't it?
As for "wanting to reward player's effort" by not having a balancing system for posts like Fseftr and me have suggested, no. Please, do NOT use that reasoning. If you decide to not have a balancing system for some other reason, fine. But please do not justify it with that rewards reasoning, that's called a Skinner Box (a terrible and unfulfilling way to make a game, designed to trick players into playing more than they actually want to. Many games have some form of them, but that doesn't mean they shouldn't be avoided. MMO gear grinds, FTP pay to skip timers nonsense, wither skull grinding, and Pokemon shiny hunting are all examples of this... I say with my shiny manectric avatar...). I could go into explaining exactly why, but its mostly a combination of ideas from some of my other posts. Plus, I have this:
This might seem somewhat rude, but whatever. Even though you don't want to talk about this mechanic, its a pretty serious design choice. If you haven't already, I'd recommend you watch more of these guys' videos. I think they're entertaining at least.
Don't make players feel like they "have" to post, because that just seems mean and exploitative. And also don't justify it by saying "we need the posts" because we don't. It takes about 8 hours of nobody posting in order for DTG to fall onto page 2. That's 3 posts per day. A whopping three, one of which can be your own update. DTG will get along just fine gaining only 1 page per day rather than 3 or 4. 20 posts per day is still an average of a post every 72 minutes, which will keep the game quite comfortably in the top half of the first page.
@TT2000: Stipulation noted. I'll try my best to not go bonkers. I feel very strongly for this is all. Let's be clear, I can get...Very irrational when I have strong feelings.
On a semi-related note: I was planning on making the game somewhat harder than DTG2, just in terms of boss complexity and how to handle them. That statement is making me rethink that to some degree, but I would at least like bosses that don't feel like they're a flavor on stone walls all the time, as some people complained about.
@Talist: Here we go again...
2 (1? Eh.): Let us be clear: I do not think RP is bad, and I think that no-one wants to see it go. I can easily tell that the RP is legitimately one of the bigger draws to the game. At the same time, it's also something that I don't need much effort to let flourish, which is why I said it was not a priority. Bad wording there: It is not a priority because I do not actually need to do anything about it, except occasionally rule something is too OP. Hence, I do not need to prioritize it. Other people will do that themselves. I may be giving it MORE effort than Twin did as it stands by giving more focus on UserZero, who is a nosy girl and will respond to your moments at random points, with insults and madness, in order to get her character more fleshed out. At the same time, the RP is not all sunshine and rainbows for me, and it has given the game a wringing and has been disruptive, in this game alone. I'm not going to name any particular scenes but I think you can guess easily. I'm not looking forward to having to deal with those people from a GM scale either. So there's that.
Let it be said, I consider Core DTG to include Entities, as they're a form of creativity...Granted, I honestly consider us, the players, to currently be Entities as well, and I think that feature might be making a very quick return in DTG0 and not be reserved for the finale. Also, I am trying to throw kinks in the formula and make more interesting, IE creative bosses. But I get your point wholly. Some people have fun with the RP. I feel like I may have misworded it, though: I am not prioritizing RP because I legitimately cannot. I can't yell at people to RP, so I have to focus on the other end of the formula, AKA the Gameplay and what I can legitimately control. I (occasionally) find the RP fun, if overblown, and my one huge RP post and my time as Golden Freddy is some of the best fun I've had in this game. My other game is literally 95% overblown RP with some parodic RPG elements thrown in. I come from some hardcore RPers. In short, I know where you are getting from. Of course, I still will say that I was turned off from TvTropes despite my interest in RPing there because of the personally bad gameplay. I prefer to experience all that I am offered rather than a portion, ya know?
Also, don't celebrate just yet on Wilson: If there was ANYTHING I was hoping out of you in DTG0, it was Wilson appearing in DTG0 so UserZero could immediately solidify her personality by tormenting the fox and get everyone to hate her, making the conflict more personal. So, really, I was just hoping Wilson could be screwed over harder. That's Tazz, baby! :}
But seriously I was hoping for that.
3 (2?): Well duh. Miss America is hot. Ba-dum Tiss.
4: Considering the fairly varied list of characters on the AG side alone, I think that I agree.
4.5: I've seen regular Mario be praised as very good in this generation of Smash, so I have no clue why they insist upon him as a joke. By the same measure, Jigglypuff is mid-tier at best. Pikachu is actually in the top ten, at number five (currently). Really, Smash 4 is a lot more balanced in general, I find, that kind of challenge is pretty dumb. Also, I play Ganondorf as well, and like him, so there is also that...And Rosalina and Luma, which kind of half-counts for both? Eh. Point is, there is no weak character in Smash. Duck Hunt and Little Mac, chastised as OP, are actually close to the bottom on the tier list, and still pretty valid if you know what you are doing. (I am referencing EventHubs, for the curious).
On power: Sometimes I toss unfeisable amounts of power onto a character to force them to respond and grow. That's kind of interesting. But I get your point. Most protagonists are not as strong or smart as the villains/obstacles in some way, and have to use what they do have to overcome the challenges in their path
4.75: I think I was the guy who suggested the Chibi Serena Statue events? But yeah, the scale of the plot matters on what makes a character have too much power or not enough. I know of very few settings wherein Engie and Piono would not be mercilessly OP.
Final: Given that Twin and TT have put the hammer down on this, I can't really legitimately respond, but I'd have said no either way. I am not trying to diminish the RP-merely point out I cannot legitimately control it beyond a certain point without coming off as railroading.
Bonus: That would make for an interesting sidequest at best, but I legitimately do not think that it could get its own game. You are basically removing the Godmodder from Destroy the Godmodder, which feels off-putting. Plus, the Godmodder, chronologically, is raiding TvTropes right after (hence the TvTropes session), so there is that to consider...
EDIT: And once again I have been ninja'd by GMs and Talist. I need to hire Samurais to stop all this ninja nonsense.
@Talist: I'm almost certainly going to be doing this game while I'm in college at some point, and have played this game while in college. Rising junior as of right now, in fact. I'm not putting this out to encourage you to go do something you don't think you can do: College is legitimately hard, and I cannot bring a legitimate argument other than finding yourself with a lot of unprecedented free time to actually try to post, anywhere, period. But I am saying that College is not the death knell on free time in and of itself, it means you have to decide how to properly USE your free time, as honest to goodness you will legitimately have more than you used to. No, this is not cow dung either, because, technically, studying is part of your free time.
I will say that I will consider-heavily at this point-the ideas you have put down, and see if it works. Not going to stretch this on into a major paragraph: You have great ideas, I keep documents on them.
I still think concurrent games on a slower pacing for each (to save the GMs) would be a thing but whatever.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Here's a challenge for anyone with too much time on their hands!
Find any and all quotes from DTG that you think work out of context to be meaningful or silly. Don't have to say where it's from, but if you can attribute to the player/character responsible for the line, please do so.
And just to feed my own ego, I'll start with...
A line from Tazz! (yes, it's on the tvtropes page, deal with it)
The Meaning of Life, the Universe, and Everything.
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Ok, so why do we need to have the series stick to the MCF? I mean, I may have my preferences among other big forum groups, but there are dozens of them out there, all of them with big readerbases, far superior editors, better admins, and many, many fewer trollish, mentally stunted eleven-year-old-CoD immigrants. For that matter, we currently have two DTG sessions running, which share players and have both had periods of hiatus without crippling the other. Seriously, what's wrong with Tazz staying here to make DTG0 happen in the right setting while Talist goes off to GITP, or M&B, or Bay12, or TVT, or any number of other places, to make DTG3? Certainly I'll be playing whichever game doesn't take place on this forum.
amp, that's what twin said, talist can go elsewhere, but the main series is the MCForums series because it's where everything kicked off and most people will leave if we switch forums.
You should make a spinoff, Talist. Might not be optimal, but better than having any ideas and plans you have for DTG3 go to waste, hmm? I'd most likely join, and I imagine a lot of other players would too.
You should make a spinoff, Talist. Might not be optimal, but better than having any ideas and plans you have for DTG3 go to waste, hmm? I'd most likely join, and I imagine a lot of other players would too.
I would, if had an account, or it was Bay12.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
@TT2000: Stipulation noted. I'll try my best to not go bonkers. I feel very strongly for this is all. Let's be clear, I can get...Very irrational when I have strong feelings.
On a semi-related note: I was planning on making the game somewhat harder than DTG2, just in terms of boss complexity and how to handle them. That statement is making me rethink that to some degree, but I would at least like bosses that don't feel like they're a flavor on stone walls all the time, as some people complained about.
@Talist: Here we go again...
2 (1? Eh.): Let us be clear: I do not think RP is bad, and I think that no-one wants to see it go. I can easily tell that the RP is legitimately one of the bigger draws to the game. At the same time, it's also something that I don't need much effort to let flourish, which is why I said it was not a priority. Bad wording there: It is not a priority because I do not actually need to do anything about it, except occasionally rule something is too OP. Hence, I do not need to prioritize it. Other people will do that themselves. I may be giving it MORE effort than Twin did as it stands by giving more focus on UserZero, who is a nosy girl and will respond to your moments at random points, with insults and madness, in order to get her character more fleshed out. At the same time, the RP is not all sunshine and rainbows for me, and it has given the game a wringing and has been disruptive, in this game alone. I'm not going to name any particular scenes but I think you can guess easily. I'm not looking forward to having to deal with those people from a GM scale either. So there's that.
My response: Based on what you said, it sounded like you deliberately disliked player RP. Well, I'm not really sure how to encourage RP. I guess the only way is to just make a nice interesting world. I'll just stop there.
Let it be said, I consider Core DTG to include Entities, as they're a form of creativity...Granted, I honestly consider us, the players, to currently be Entities as well, and I think that feature might be making a very quick return in DTG0 and not be reserved for the finale. Also, I am trying to throw kinks in the formula and make more interesting, IE creative bosses. But I get your point wholly. Some people have fun with the RP. I feel like I may have misworded it, though: I am not prioritizing RP because I legitimately cannot. I can't yell at people to RP, so I have to focus on the other end of the formula, AKA the Gameplay and what I can legitimately control. I (occasionally) find the RP fun, if overblown, and my one huge RP post and my time as Golden Freddy is some of the best fun I've had in this game. My other game is literally 95% overblown RP with some parodic RPG elements thrown in. I come from some hardcore RPers. In short, I know where you are getting from. Of course, I still will say that I was turned off from TvTropes despite my interest in RPing there because of the personally bad gameplay. I prefer to experience all that I am offered rather than a portion, ya know?
My Response: I'd find this battle against the Incarnate much more fun if we could use entities. I really don't care if people want to play the game just for RP. If you want to "prioritize" RP, just make a world friendly to that. There's not really much else I can say.
Also, don't celebrate just yet on Wilson: If there was ANYTHING I was hoping out of you in DTG0, it was Wilson appearing in DTG0 so UserZero could immediately solidify her personality by tormenting the fox and get everyone to hate her, making the conflict more personal. So, really, I was just hoping Wilson could be screwed over harder. That's Tazz, baby! :}
But seriously I was hoping for that.
My Response: Well, I'm not sure how you planned to do that. He's going to be 5 years and a universe away. Unless you're talking about right now, but Wilson isn't actually alive during DTG0. If you do want someone to torment, then Mikoto... won't be particularly good for the role. However, Willow will be more like Wilson, so you could have UserZero torment her instead. I actually don't have any problem with that as long as you give people time to care about Willow. Hopefully anyway. Except... Willow's story doesn't work in... the... past...
...
...
...
...
Huh... I wonder...
3 (2?): Well duh. Miss America is hot. Ba-dum Tiss.
My Response:
4: Considering the fairly varied list of characters on the AG side alone, I think that I agree.
4.5: I've seen regular Mario be praised as very good in this generation of Smash, so I have no clue why they insist upon him as a joke. By the same measure, Jigglypuff is mid-tier at best. Pikachu is actually in the top ten, at number five (currently). Really, Smash 4 is a lot more balanced in general, I find, that kind of challenge is pretty dumb. Also, I play Ganondorf as well, and like him, so there is also that...And Rosalina and Luma, which kind of half-counts for both? Eh. Point is, there is no weak character in Smash. Duck Hunt and Little Mac, chastised as OP, are actually close to the bottom on the tier list, and still pretty valid if you know what you are doing. (I am referencing EventHubs, for the curious).
My Reference: Well, that little story I gave was actually more relevant back in Brawl. And the characters' ranking is really dependent on who you ask. According to some, Marth is the best character or maybe Lucario or Meta Knight or anyone else. Something I do know is that Fox tends to beat Kirby and Jigglypuff due to his increased fall speed, thus denying air combos. Or something like that.
On power: Sometimes I toss unfeisable amounts of power onto a character to force them to respond and grow. That's kind of interesting. But I get your point. Most protagonists are not as strong or smart as the villains/obstacles in some way, and have to use what they do have to overcome the challenges in their path
My Response: Part of the main aspects of the classical hero is that they face defeat. Or at least serious doubt.
4.75: I think I was the guy who suggested the Chibi Serena Statue events? But yeah, the scale of the plot matters on what makes a character have too much power or not enough. I know of very few settings wherein Engie and Piono would not be mercilessly OP.
Final: Given that Twin and TT have put the hammer down on this, I can't really legitimately respond, but I'd have said no either way. I am not trying to diminish the RP-merely point out I cannot legitimately control it beyond a certain point without coming off as railroading.
Bonus: That would make for an interesting sidequest at best, but I legitimately do not think that it could get its own game. You are basically removing the Godmodder from Destroy the Godmodder, which feels off-putting. Plus, the Godmodder, chronologically, is raiding TvTropes right after (hence the TvTropes session), so there is that to consider...
EDIT: And once again I have been ninja'd by GMs and Talist. I need to hire Samurais to stop all this ninja nonsense.
@Talist: I'm almost certainly going to be doing this game while I'm in college at some point, and have played this game while in college. Rising junior as of right now, in fact. I'm not putting this out to encourage you to go do something you don't think you can do: College is legitimately hard, and I cannot bring a legitimate argument other than finding yourself with a lot of unprecedented free time to actually try to post, anywhere, period. But I am saying that College is not the death knell on free time in and of itself, it means you have to decide how to properly USE your free time, as honest to goodness you will legitimately have more than you used to. No, this is not cow dung either, because, technically, studying is part of your free time.
My Response: I actually think that college will end up giving me more free time due to less classes. But, the main thing I'm worried about is that it will be my first year, and that will probably be one of the harder years.
I will say that I will consider-heavily at this point-the ideas you have put down, and see if it works. Not going to stretch this on into a major paragraph: You have great ideas, I keep documents on them.
To most of the people posting afterwards: I don't know where I would go. I'm not a member of any other forum. I also don't know if people would come... The idea of going elsewhere is intimidating... But maybe that would work. I don't really know.
About Willow: I complained earlier about how Willow doesn't work in past tense. But, I came up with a few ideas that might get it to work so that she can be the lovable semi-pacifist of DTG0 and get tormented by UserZero. It would take a lot of time shenanigans, but I could justify some of them by making that part of her character. And... I think I can get the Emerald Dream to save me. I'll literally create a whole extra dimension solely for the sake of plot convenience. But whatever I do with that planned plot, I do NOT want to wait another year.
...Talist, if you did the datamining for that table, I suggest you purchase a Black Hat Hat. If that was on the Internet, I hope that guy's avatar is Black Hat.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
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Both here
Join Date:
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Posts:
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and there at once.
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same as this one
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Don't want one
Member Details
No. I didn't come up with these. I remember hearing them and I just did a search for "funny statistical correlations".
And according to http://www.tylervigen.com/spurious-correlations , there is a link between the number of movies Nickolas Cage appears in and the number of people who drown in swimming pools. And, there is a link between the number of deaths by drowning in swimming pools and the amount of power produced by US nuclear power plants. Therefor, to solve our problems with energy, we must produce more movies starring Nickolas Cage. I have the graphs to prove it. After all, correlation does imply causation. Although, the swimming pool drownings aren't both for the same place. I believe one is for only the US and the other is for the world.
A great joke
I used to think that correlation implied causation, but then I took a statistics class and now I don't.
"Sounds like the class helped."
Well, maybe.
If you don't get it, then I have one question for you: Do you even statistics, bro?
On a more serious note, whether I don't GM at all or everyone suddenly changes their minds or its viable for me to get kicked out and go to some other forum, I'd like to know as soon as possible. Right now, I'm in limbo with my various ideas all on a big flowchart depending on how the GM situation turns out. And I can't plan for anything like this. I'm kinda thinking I should just give up the idea of GMing... but I'm not sure...
Just go for it. It will be epic, and you will not want for players.
Also post a link on whatever thread we're using for discussion at the time.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
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Both here
Join Date:
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same as this one
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Don't have one
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Don't want one
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I'm thinking having no charge limit would be best. Or at least, a very high one like 100 or so. But to prevent a couple of entities dominating the battlefield because they were charged for 100 posts, I came up with this equation:
y=20((x/10)-4)^(1/3)+35
Where x is the charge time and y is the entity's hp in thousands. Note that this is scaled down from what we currently have.
The red line is the function and the black line is the derivative. IE: how efficient it is to add one more post onto your entity at any given point along the line. Although, it has been a while since I've done that cal-cool-us stuff, so I might have gotten it wrong. But it looks right.
A cube root function is best because it discourages the two extremes. Spamming 10 post weak entities is only going to give them about 5,000 hp each and make them liable to be one shot. On the other hand, sure, you can make a 100 post entity. But its only going to have 75,000 hp. That's a better deal than 10 10 post entities, but a much worse deal than 2 50 post entities, which have a total of 110,000 hp. With this graph, the best deals are with entities charged for between 40 and 60 posts, with the absolute best deal being at 50 posts. That gives an hp to post ratio of 1100:1. 40 and 60 post entities both get an hp to post ratio of 1000:1, which isn't bad, but not the most efficient. Marginal cost for producing entities rises sharply the farther you go past 60 posts. Attacks on the other hand, should probably just be linear.
See kids? School is cool. It lets you make pretty graphs and pretend like you know what they mean!
I'm thinking having no charge limit would be best. Or at least, a very high one like 100 or so. But to prevent a couple of entities dominating the battlefield because they were charged for 100 posts, I came up with this equation:
y=20((x/10)-4)^(1/3)+35
Where x is the charge time and y is the entity's hp in thousands. Note that this is scaled down from what we currently have.
The red line is the function and the black line is the derivative. IE: how efficient it is to add one more post onto your entity at any given point along the line. Although, it has been a while since I've done that cal-cool-us stuff, so I might have gotten it wrong. But it looks right.
A cube root function is best because it discourages the two extremes. Spamming 10 post weak entities is only going to give them about 5,000 hp each and make them liable to be one shot. On the other hand, sure, you can make a 100 post entity. But its only going to have 75,000 hp. That's a better deal than 10 10 post entities, but a much worse deal than 2 50 post entities, which have a total of 110,000 hp. With this graph, the best deals are with entities charged for between 40 and 60 posts, with the absolute best deal being at 50 posts. That gives an hp to post ratio of 1100:1. 40 and 60 post entities both get an hp to post ratio of 1000:1, which isn't bad, but not the most efficient. Marginal cost for producing entities rises sharply the farther you go past 60 posts. Attacks on the other hand, should probably just be linear.
See kids? School is cool. It lets you make pretty graphs and pretend like you know what they mean!
On the one hand: TT had told me a story about how Destroy the Tower and Charges utterly destroyed the game. To be fair, the GM was encouraging the behavior, and TT himself exabercated the problem via Serial Escalation, but it still happened. I am still extremely reluctant to have no charge cap, or even RAISE it beyond 50 without nerfing Charging itself, just for this. This was, perhaps, the PRIMARY reason I left DTG: TvTropes. It wasn't just pacing or the more flavor-text varianted stuff, but it was, effectively, charge or die, and Piono's take on 'balancing' meant, in this context, summon bigger fish. The final, 5 Million Hit Point Terror Enderdragon, (Over Five Times more HP than DTG2's equivalent Mech, which are considered Superior to the Terrors!) was legitimately summoned explicitly to kill a 425 post castle before the endgame, because nothing and no-one could otherwise legitimately kill it. Said 425 post castle, to be fair, was the most complicated and powerful player-summoned Entity in the series until Wilson showed up, and arguably still stronger than Wilson from a defensive standpoint (HP in the millions, and part of it regenerated every-so-often).
On the other hand, the way you set it up basically annihilates the issue with overcharging, as eventually it becomes totally inefficient to charge further, unless the guy is insane and will legitimately charge for thousands of posts to get his entity.
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If you actually charged for 1000 posts, you'd only end up with an entity with 126,500 hp. And that could be beaten by 3 50 post charges, thus meaning you wasted 850 posts worth of charging. And the 450 post castle of doom thing would end up being about twice as strong as a 50 post entity (104,000 HP) despite taking 9 times as long. I kinda dislike the current system in that you don't really want to do anything other than 50 post charges. With this, you can go past 50 posts if you think your idea is really cool and deserves it, but that is wasting posts. So you get a little more wiggle room. Although anything below 30 or above 70 posts is really inefficient.
And attacks scaling linearly would also prevent massive entities from taking over. A 200 post attack doesn't tie with a 200 post entity, it destroys 3 200 post entities.
Shifting the line around is quite easy. The 20 in front changes its vertical stretch, the .1 on the x changes its horizontal stretch, the -4 shifts it left or right, and the +35 moves it up or down. I might want to compress the line down vertically and stretch it horizontally to try and alleviate that massive spike in the middle where the slope hits infinity.
I could get into over analysis and math-matizing other core gameplay features, like alchemy. The more I do that, the more confidant I feel about GMing, because I like my numbers. But even if I flake out, then maybe Tazz could use some of this. ... ... sniff... If I go anywhere else, I can't make IRM events... sniff... Well, I could, but it would be quite unfair to the people who don't have Minecraft.
Net, in case it wans't clear, Tazz will be managing DTG0 next. We didn't include them in our discussion, because we frankly had no idea how to reach Talist for an IRC chat, and not only would it not be fair to have one side of the argument joining us but not the other, we'd also like to keep these discussions to 2 people(us) until Tazz officially begins DTG0.
Check out my bad CTM map reviews here.
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So its over, isn't it? ... fine. But just don't ask me to wait like its that easy. Several people already have, and its just annoying because I simply can't. Tazz told me that DTG0 would hopefully take no more than 14 months. Want to know where I'll be in 14 months? College. And unless that is somehow way easier than its been let on to be, I don't think I'll even be able to play DTG then, let alone GM it. So please don't offer me DTG3 down the line. Right now, that's more of a taunt than a comfort. That's part of the reason I argued so much, because I'd never have another chance during this decade.
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Having a divided player base sounds like a benefit to me... There isn't anywhere else I'd want to host a game. And I'm not sure why you're offering me to host a game here if dual sessions are so bad. Even if its non canon, another session would still "divide the player base" and somehow "reduce the stability" and eat everyone's kittens or whatever. ... If one does fail and the players leave, so what? Really, if they had fun, so what? So what that it doesn't end? If the game had to be in its finale moments before the players had fun, then the game is already a failure. We don't need the story, we don't need its conclusion, we don't need any particular mechanic. Its all there just to make a good game.
This might be me just being perverse, but hearing Tazz demonize RP so much is... disconcerting. And given how there's not going to be a different session, I really hope you change that view because you're going to lose players with it, the first of whom might very well be me. If you think RP is so bad, why not just let me deal with it? But that's probably just me grasping at straws.
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Sigh... stupid memo... stupid, stupid memo... ... Have I ever told any of you how much I detest Homestuck? I'm not sure I have... I don't think anyone actually understands how much I hate that memo for getting my hopes up.
Society just doesn't understand me, man.Now I'm genuinely depressed. And... feeling several other emotions, most of which I shouldn't try to express here. ... ... I hate Homestuck...The rest of this post is mainly directed at Tazz, and I'm going to be much more blunt. Here is my biggest piece of advise, and its the same thing Wilson told the Godmodder. Loosen up a little. Gameplay isn't king, nor is the story. The game isn't here to tie players down to a chair and force them to have fun in its specific way. We don't need the "DTG core gameplay" or the story or entities or charges or RP or the Alchemiter or even the Godmodder. All we need is the enjoyment of the players. Sure, any of those things might help to get enjoyment, but they aren't the end goal. Yet, it sounds like you want there to be a specific kind of gameplay just for gameplay's sake. So, I have to take back what I said earlier. If forced to choose between gameplay and RP, I wouldn't always pick gameplay. I'd just ask the players. They're the whole reason this game is here, isn't it?
As for "wanting to reward player's effort" by not having a balancing system for posts like Fseftr and me have suggested, no. Please, do NOT use that reasoning. If you decide to not have a balancing system for some other reason, fine. But please do not justify it with that rewards reasoning, that's called a Skinner Box (a terrible and unfulfilling way to make a game, designed to trick players into playing more than they actually want to. Many games have some form of them, but that doesn't mean they shouldn't be avoided. MMO gear grinds, FTP pay to skip timers nonsense, wither skull grinding, and Pokemon shiny hunting are all examples of this... I say with my shiny manectric avatar...). I could go into explaining exactly why, but its mostly a combination of ideas from some of my other posts. Plus, I have this:
Don't make players feel like they "have" to post, because that just seems mean and exploitative. And also don't justify it by saying "we need the posts" because we don't. It takes about 8 hours of nobody posting in order for DTG to fall onto page 2. That's 3 posts per day. A whopping three, one of which can be your own update. DTG will get along just fine gaining only 1 page per day rather than 3 or 4. 20 posts per day is still an average of a post every 72 minutes, which will keep the game quite comfortably in the top half of the first page.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
@TT2000: Stipulation noted. I'll try my best to not go bonkers. I feel very strongly for this is all. Let's be clear, I can get...Very irrational when I have strong feelings.
On a semi-related note: I was planning on making the game somewhat harder than DTG2, just in terms of boss complexity and how to handle them. That statement is making me rethink that to some degree, but I would at least like bosses that don't feel like they're a flavor on stone walls all the time, as some people complained about.
@Talist: Here we go again...
2 (1? Eh.): Let us be clear: I do not think RP is bad, and I think that no-one wants to see it go. I can easily tell that the RP is legitimately one of the bigger draws to the game. At the same time, it's also something that I don't need much effort to let flourish, which is why I said it was not a priority. Bad wording there: It is not a priority because I do not actually need to do anything about it, except occasionally rule something is too OP. Hence, I do not need to prioritize it. Other people will do that themselves. I may be giving it MORE effort than Twin did as it stands by giving more focus on UserZero, who is a nosy girl and will respond to your moments at random points, with insults and madness, in order to get her character more fleshed out. At the same time, the RP is not all sunshine and rainbows for me, and it has given the game a wringing and has been disruptive, in this game alone. I'm not going to name any particular scenes but I think you can guess easily. I'm not looking forward to having to deal with those people from a GM scale either. So there's that.
Let it be said, I consider Core DTG to include Entities, as they're a form of creativity...Granted, I honestly consider us, the players, to currently be Entities as well, and I think that feature might be making a very quick return in DTG0 and not be reserved for the finale. Also, I am trying to throw kinks in the formula and make more interesting, IE creative bosses. But I get your point wholly. Some people have fun with the RP. I feel like I may have misworded it, though: I am not prioritizing RP because I legitimately cannot. I can't yell at people to RP, so I have to focus on the other end of the formula, AKA the Gameplay and what I can legitimately control. I (occasionally) find the RP fun, if overblown, and my one huge RP post and my time as Golden Freddy is some of the best fun I've had in this game. My other game is literally 95% overblown RP with some parodic RPG elements thrown in. I come from some hardcore RPers. In short, I know where you are getting from. Of course, I still will say that I was turned off from TvTropes despite my interest in RPing there because of the personally bad gameplay. I prefer to experience all that I am offered rather than a portion, ya know?
Also, don't celebrate just yet on Wilson: If there was ANYTHING I was hoping out of you in DTG0, it was Wilson appearing in DTG0 so UserZero could immediately solidify her personality by tormenting the fox and get everyone to hate her, making the conflict more personal. So, really, I was just hoping Wilson could be screwed over harder. That's Tazz, baby! :}
But seriously I was hoping for that.
3 (2?): Well duh. Miss America is hot. Ba-dum Tiss.
4: Considering the fairly varied list of characters on the AG side alone, I think that I agree.
4.5: I've seen regular Mario be praised as very good in this generation of Smash, so I have no clue why they insist upon him as a joke. By the same measure, Jigglypuff is mid-tier at best. Pikachu is actually in the top ten, at number five (currently). Really, Smash 4 is a lot more balanced in general, I find, that kind of challenge is pretty dumb. Also, I play Ganondorf as well, and like him, so there is also that...And Rosalina and Luma, which kind of half-counts for both? Eh. Point is, there is no weak character in Smash. Duck Hunt and Little Mac, chastised as OP, are actually close to the bottom on the tier list, and still pretty valid if you know what you are doing. (I am referencing EventHubs, for the curious).
On power: Sometimes I toss unfeisable amounts of power onto a character to force them to respond and grow. That's kind of interesting. But I get your point. Most protagonists are not as strong or smart as the villains/obstacles in some way, and have to use what they do have to overcome the challenges in their path
4.75: I think I was the guy who suggested the Chibi Serena Statue events? But yeah, the scale of the plot matters on what makes a character have too much power or not enough. I know of very few settings wherein Engie and Piono would not be mercilessly OP.
Final: Given that Twin and TT have put the hammer down on this, I can't really legitimately respond, but I'd have said no either way. I am not trying to diminish the RP-merely point out I cannot legitimately control it beyond a certain point without coming off as railroading.
Bonus: That would make for an interesting sidequest at best, but I legitimately do not think that it could get its own game. You are basically removing the Godmodder from Destroy the Godmodder, which feels off-putting. Plus, the Godmodder, chronologically, is raiding TvTropes right after (hence the TvTropes session), so there is that to consider...
EDIT: And once again I have been ninja'd by GMs and Talist. I need to hire Samurais to stop all this ninja nonsense.
@Talist: I'm almost certainly going to be doing this game while I'm in college at some point, and have played this game while in college. Rising junior as of right now, in fact. I'm not putting this out to encourage you to go do something you don't think you can do: College is legitimately hard, and I cannot bring a legitimate argument other than finding yourself with a lot of unprecedented free time to actually try to post, anywhere, period. But I am saying that College is not the death knell on free time in and of itself, it means you have to decide how to properly USE your free time, as honest to goodness you will legitimately have more than you used to. No, this is not cow dung either, because, technically, studying is part of your free time.
I will say that I will consider-heavily at this point-the ideas you have put down, and see if it works. Not going to stretch this on into a major paragraph: You have great ideas, I keep documents on them.
I still think concurrent games on a slower pacing for each (to save the GMs) would be a thing but whatever.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
(O)_(o)
My head hurts now...
Here's a challenge for anyone with too much time on their hands!
Find any and all quotes from DTG that you think work out of context to be meaningful or silly. Don't have to say where it's from, but if you can attribute to the player/character responsible for the line, please do so.
And just to feed my own ego, I'll start with...
A line from Tazz! (yes, it's on the tvtropes page, deal with it)
"Bullets are a universal language." -Tazz.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Ok, so why do we need to have the series stick to the MCF? I mean, I may have my preferences among other big forum groups, but there are dozens of them out there, all of them with big readerbases, far superior editors, better admins, and many, many fewer trollish, mentally stunted eleven-year-old-CoD immigrants. For that matter, we currently have two DTG sessions running, which share players and have both had periods of hiatus without crippling the other. Seriously, what's wrong with Tazz staying here to make DTG0 happen in the right setting while Talist goes off to GITP, or M&B, or Bay12, or TVT, or any number of other places, to make DTG3? Certainly I'll be playing whichever game doesn't take place on this forum.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
amp, that's what twin said, talist can go elsewhere, but the main series is the MCForums series because it's where everything kicked off and most people will leave if we switch forums.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
You should make a spinoff, Talist. Might not be optimal, but better than having any ideas and plans you have for DTG3 go to waste, hmm? I'd most likely join, and I imagine a lot of other players would too.
I would, if had an account, or it was Bay12.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Let me try responding like this. I'll try to keep these kinda brief to wind things down.
To most of the people posting afterwards: I don't know where I would go. I'm not a member of any other forum. I also don't know if people would come... The idea of going elsewhere is intimidating... But maybe that would work. I don't really know.
About Willow: I complained earlier about how Willow doesn't work in past tense. But, I came up with a few ideas that might get it to work so that she can be the lovable semi-pacifist of DTG0 and get tormented by UserZero. It would take a lot of time shenanigans, but I could justify some of them by making that part of her character. And... I think I can get the Emerald Dream to save me. I'll literally create a whole extra dimension solely for the sake of plot convenience. But whatever I do with that planned plot, I do NOT want to wait another year.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
...Talist, if you did the datamining for that table, I suggest you purchase a Black Hat Hat. If that was on the Internet, I hope that guy's avatar is Black Hat.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
No. I didn't come up with these. I remember hearing them and I just did a search for "funny statistical correlations".
And according to http://www.tylervigen.com/spurious-correlations , there is a link between the number of movies Nickolas Cage appears in and the number of people who drown in swimming pools. And, there is a link between the number of deaths by drowning in swimming pools and the amount of power produced by US nuclear power plants. Therefor, to solve our problems with energy, we must produce more movies starring Nickolas Cage. I have the graphs to prove it. After all, correlation does imply causation. Although, the swimming pool drownings aren't both for the same place. I believe one is for only the US and the other is for the world.
A great joke
I used to think that correlation implied causation, but then I took a statistics class and now I don't.
"Sounds like the class helped."
Well, maybe.
If you don't get it, then I have one question for you: Do you even statistics, bro?
On a more serious note, whether I don't GM at all or everyone suddenly changes their minds or its viable for me to get kicked out and go to some other forum, I'd like to know as soon as possible. Right now, I'm in limbo with my various ideas all on a big flowchart depending on how the GM situation turns out. And I can't plan for anything like this. I'm kinda thinking I should just give up the idea of GMing... but I'm not sure...
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
One of the statistics is "Drowned by falling into a Pool", and the other is "Drowned while in a Swimming Pool". Make of that what you will.
Well, if you fell into the pool, you'd probably end up in it.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Well, TT said you didn't have to move to make a spinoff, so don't.
Just go for it. It will be epic, and you will not want for players.
Also post a link on whatever thread we're using for discussion at the time.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I'm thinking having no charge limit would be best. Or at least, a very high one like 100 or so. But to prevent a couple of entities dominating the battlefield because they were charged for 100 posts, I came up with this equation:
Where x is the charge time and y is the entity's hp in thousands. Note that this is scaled down from what we currently have.
Here's the graph of it:
https://www.desmos.com/calculator/ub1ditnotx
The red line is the function and the black line is the derivative. IE: how efficient it is to add one more post onto your entity at any given point along the line. Although, it has been a while since I've done that cal-cool-us stuff, so I might have gotten it wrong. But it looks right.
A cube root function is best because it discourages the two extremes. Spamming 10 post weak entities is only going to give them about 5,000 hp each and make them liable to be one shot. On the other hand, sure, you can make a 100 post entity. But its only going to have 75,000 hp. That's a better deal than 10 10 post entities, but a much worse deal than 2 50 post entities, which have a total of 110,000 hp. With this graph, the best deals are with entities charged for between 40 and 60 posts, with the absolute best deal being at 50 posts. That gives an hp to post ratio of 1100:1. 40 and 60 post entities both get an hp to post ratio of 1000:1, which isn't bad, but not the most efficient. Marginal cost for producing entities rises sharply the farther you go past 60 posts. Attacks on the other hand, should probably just be linear.
See kids? School is cool. It lets you make pretty graphs and pretend like you know what they mean!
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
On the one hand: TT had told me a story about how Destroy the Tower and Charges utterly destroyed the game. To be fair, the GM was encouraging the behavior, and TT himself exabercated the problem via Serial Escalation, but it still happened. I am still extremely reluctant to have no charge cap, or even RAISE it beyond 50 without nerfing Charging itself, just for this. This was, perhaps, the PRIMARY reason I left DTG: TvTropes. It wasn't just pacing or the more flavor-text varianted stuff, but it was, effectively, charge or die, and Piono's take on 'balancing' meant, in this context, summon bigger fish. The final, 5 Million Hit Point Terror Enderdragon, (Over Five Times more HP than DTG2's equivalent Mech, which are considered Superior to the Terrors!) was legitimately summoned explicitly to kill a 425 post castle before the endgame, because nothing and no-one could otherwise legitimately kill it. Said 425 post castle, to be fair, was the most complicated and powerful player-summoned Entity in the series until Wilson showed up, and arguably still stronger than Wilson from a defensive standpoint (HP in the millions, and part of it regenerated every-so-often).
On the other hand, the way you set it up basically annihilates the issue with overcharging, as eventually it becomes totally inefficient to charge further, unless the guy is insane and will legitimately charge for thousands of posts to get his entity.
Talist's idea is cool. Then the HP will go up as the game progresses, I assume?
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
If you actually charged for 1000 posts, you'd only end up with an entity with 126,500 hp. And that could be beaten by 3 50 post charges, thus meaning you wasted 850 posts worth of charging. And the 450 post castle of doom thing would end up being about twice as strong as a 50 post entity (104,000 HP) despite taking 9 times as long. I kinda dislike the current system in that you don't really want to do anything other than 50 post charges. With this, you can go past 50 posts if you think your idea is really cool and deserves it, but that is wasting posts. So you get a little more wiggle room. Although anything below 30 or above 70 posts is really inefficient.
And attacks scaling linearly would also prevent massive entities from taking over. A 200 post attack doesn't tie with a 200 post entity, it destroys 3 200 post entities.
Shifting the line around is quite easy. The 20 in front changes its vertical stretch, the .1 on the x changes its horizontal stretch, the -4 shifts it left or right, and the +35 moves it up or down. I might want to compress the line down vertically and stretch it horizontally to try and alleviate that massive spike in the middle where the slope hits infinity.
I could get into over analysis and math-matizing other core gameplay features, like alchemy. The more I do that, the more confidant I feel about GMing, because I like my numbers. But even if I flake out, then maybe Tazz could use some of this. ... ... sniff... If I go anywhere else, I can't make IRM events... sniff... Well, I could, but it would be quite unfair to the people who don't have Minecraft.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.