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fseftr, I'm going to keep on adding new types, but I will shorten the posts and just say how many of each type.
If you want, I'll start editing this post to add all the new types so you can bookmark it to come back and check.
zombie types
normals: 1 hp. 0.5 ap. very slow.
crawlers: 0.5 hp. 0.25 ap. very slow.
joggers: 1 hp. 1 ap. slow.
jumpers: 1 hp. 2 ap. very slow.
runners: 2 hp. 2 ap.
meatheads: 5 hp. 1 ap. very slow.
slimeballs: 1 hp. 2 ap. very slow. slow enemies.
slimeballs: they throw blobs of goop that will slow down the target. 1 hp. 2 attack.
EDIT: you're right, The last wave is absolutely huge, so I'm going to start summoning them differently, but expect to see all 75 types at one point in time or another.
I grow big and throw a Protoss carrier into space.
10,500 damage.
The runners run and run and run.
The mothership absorbs it's psionic shield to unleash a large laser beam.
All "very slow" zombies eliminated.
Interceptors spawn
The psionic shield regenerates,
The joggers jog and jog and jog.
What do you know, you horde survived, Piono.
Well, it's more like I didn't make Notch clean up the joggers, but still.
Wave 7:
I'll change wave layout as soon as I figure out a better way to do it, until then, I'm just going to put less info into it since you seem to be doing a good job of keeping track of everything. Also, may I also add that the slimeballs are ranged, albeit short ranged, so it won't do much against spaceships, but they are still ranged.
New zombie type: clawers: these zombies have wicked sharp claws capable of tearing through armor... but since they're mooks that doesn't equate to much attack power. base stats: 1 hp. 5 ap. very slow.
x1 clawers
x2 slimeballs
x5 meatheads
x10 runners
x50 jumpers
x100 joggers
x250 crawlers
x500 normals
added, so that means that there are now 15 runners and 150 joggers.
I cause total brain death of mental activity of everything in the prison that isn't a godmodder.
The zombies, not having any actual mental processes (the virus merely inhabits the brain) don't take any damage.
The protoss, being powered almost entirely by psionic powers, all die instantly. Anything of the protoss technology either explodes violently, damaging the prison, or simply fizzles out, falling deep into the endless pit below.
Summary: The protoss just got one-shotted all at once by having their power source/sentience ripped right out of them and thrown into another game.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
5/5
The ground shakes violently, then stops. An eerie silence descends. Suddenly, a beam-like blast of searing-hot magma explodes out of the ground, followed by another, then another, right into the mothership. They pierce through the psionic shield, weakened by pionoplayer's attack (probably) and leaving a big crater in the mothership. I then conjure up a hemispherical force field in front of the huge blast, making it turn back around into the carriers.
Wave 7:
I'll change wave layout as soon as I figure out a better way to do it, until then, I'm just going to put less info into it since you seem to be doing a good job of keeping track of everything. Also, may I also add that the slimeballs are ranged, albeit short ranged, so it won't do much against spaceships, but they are still ranged.
New zombie type: clawers: these zombies have wicked sharp claws capable of tearing through armor... but since they're mooks that doesn't equate to much attack power. base stats: 1 hp. 5 ap. very slow.
x1 clawers
x2 slimeballs
x5 meatheads
x10 runners
x50 jumpers
x100 joggers
x250 crawlers
x500 normals
added, so that means that there are now 15 runners and 150 joggers.
I cause total brain death of mental activity of everything in the prison that isn't a godmodder.
The zombies, not having any actual mental processes (the virus merely inhabits the brain) don't take any damage.
The protoss, being powered almost entirely by psionic powers, all die instantly. Anything of the protoss technology either explodes violently, damaging the prison, or simply fizzles out, falling deep into the endless pit below.
Summary: The protoss just got one-shotted all at once by having their power source/sentience ripped right out of them and thrown into another game.
You prepare to cast the spell. Notch prepares to negate it.
5/5
The ground shakes violently, then stops. An eerie silence descends. Suddenly, a beam-like blast of searing-hot magma explodes out of the ground, followed by another, then another, right into the mothership. They pierce through the psionic shield, weakened by pionoplayer's attack (probably) and leaving a big crater in the mothership. I then conjure up a hemispherical force field in front of the huge blast, making it turn back around into the carriers.
With the help of piono's attack...
The protoss ships stall for a moment... as Notch fights Piono.
Just in time for the volcano to erupt!
All the ships go down!
The lava and crashed ships takes out a big chuck of the zombies.
Level Defeated!
You walk toward the passage at the end of the room. Before you reach it, you are teleported away!
THE Godmoddder: About time! Now... I need your help. As you know, the black monolith was broken by one of my allies, and most of you were forcefully made to join my side. Some of you may still be a bit bitter about that, but there's nothing you can do about it. Now... since you guys let Notch rise, Jeb has arrived to help the last opposing forces. He's seriously threatening my dominace here... Crush them, and I'll make you all immortal AND come back to help you. Now.. to my current defensive border.
All wall guards take out a siege cannon!
One siege cannon takes out all zombies.
The last seige cannon kills 25 wall guards.
The battalions kills 25 wall guards, and deal 100,000 damage to the wall
Screw that, I don't need the zombies... Plus I'm too lazy.
Scroll of immortality... or something of the sort....
a portal opens from EBF4, and a pile of coffee drops on all of us. We now have the resurrect attribute so many times over that even if everything attacked us all at once, we still wouldn't die.
Best part is, Notch can't block my attack since the action is instant and unblockable by anything, even the GM or the game breaking.
I mega-port into Jeb, telefragging him, then I hit him with the infinity+1 blade, which deals an immediate 1000000-2500000 damage, pierces all armors and shields, cannot be blocked, is an invincibility frame so it can't be interfered with. It is homing, so the attack always connects, enemy health regains are removed for the duration of the attack, it is immune to all resistances and such that might reduce damage output, it removes all lives, reincarnations, or revives that might be stored in or on the target, and it instantly applies every bad effect and debuff on the target, while removing everything that could be considered a buff. (this includes limbs, eyes, soul, life, liberty, the pursuit of happiness)
Screw that, I don't need the zombies... Plus I'm too lazy.
Scroll of immortality... or something of the sort....
a portal opens from EBF4, and a pile of coffee drops on all of us. We now have the resurrect attribute so many times over that even if everything attacked us all at once, we still wouldn't die.
Best part is, Notch can't block my attack since the action is instant and unblockable by anything, even the GM or the game breaking.
Here we go again!
I can't block it hmm... sounds like a challenge.
The summon is instant. Gravity is not.
At the couple of seconds before the coffee drops on you, Notch drinks it all.
This messes up the entire ritual thing.
Fortunately, it doesn't affect Notch.
If this wouldn't stop it... well I don't know what EBF4 is.
I mega-port into Jeb, telefragging him, then I hit him with the infinity+1 blade, which deals an immediate 1000000-2500000 damage, pierces all armors and shields, cannot be blocked, is an invincibility frame so it can't be interfered with. It is homing, so the attack always connects, enemy health regains are removed for the duration of the attack, it is immune to all resistances and such that might reduce damage output, it removes all lives, reincarnations, or revives that might be stored in or on the target, and it instantly applies every bad effect and debuff on the target, while removing everything that could be considered a buff. (this includes limbs, eyes, soul, life, liberty, the pursuit of happiness)
Jeb has an anti teleport aura around him!
Your sword is useless if you cannot hit him.
All PG entities, with my assistance, destroy a siege cannon.
The last siege cannon, hits itself for 5,000 damage, destroying the deflector shield.
One battalion takes out the anti cannon cannon.
The rest deal 100,000 damage to the wall.
fseftr, you missed the point of the attack, it is undodgeable, and always connects. You countered it with a faulty counter, Jeb just took 1M damage... pow.
fseftr, you missed the point of the attack, it is undodgeable, and always connects. You countered it with a faulty counter, Jeb just took 1M damage... pow.
Okay... so it like extends?
Whatever.
Hmm...
I mega-port into Jeb, telefragging him, then I hit him with the infinity+1 blade, which deals an immediate 1000000-2500000 damage, pierces all armors and shields, cannot be blocked, is an invincibility frame so it can't be interfered with. It is homing, so the attack always connects, enemy health regains are removed for the duration of the attack, it is immune to all resistances and such that might reduce damage output, it removes all lives, reincarnations, or revives that might be stored in or on the target, and it instantly applies every bad effect and debuff on the target, while removing everything that could be considered a buff. (this includes limbs, eyes, soul, life, liberty, the pursuit of happiness)
Alright... it works.
Jeb dies.
He has no revives or etc. on him.
You apply all debuffs but they fade because he is dead.
Lastly, you remove all buffs.
Even death.
Because people can only be made undead if they are dead, it is technically a buff.
Jeb revives.
You attack fades...
This is: Be The Godmodder is it not? We are supposed to godmod, this is the only thread where godmodding has ANY chance of working. At all. Also, you forgot to take into account the fact that Jeb currently has -750000 hit points, the minimum amount of damage is 1000000, and even though he lost the death buff, he immediately regained it upon the end of the attack due to it being caused by being below 0 health. Lulz, you accepted my attack, found a loophole, then crashed into the wall.
Anyway... regular attack... Sounds sort of counterproductive for this thread, does it not?
I nuke one of the minecraft battalions.
I fire a flurry of arrows with a Power C Bow at the Protoss Interceptors. That should give the zombies a chance.
EDIT: Pageclaim
Keep on derpin'
I'll be making my great escape now!
Oh boy. I am going to spoiler the horde.
12,000 damage!
All interceptors go down! The weakened carrier goes down!
10,500 damage.
The runners run and run and run.
The mothership absorbs it's psionic shield to unleash a large laser beam.
All "very slow" zombies eliminated.
Interceptors spawn
The psionic shield regenerates,
The joggers jog and jog and jog.
What do you know, you horde survived, Piono.
Well, it's more like I didn't make Notch clean up the joggers, but still.
I deal 10,000 damage to the mothership.
The Battlefield:
Protoss Mothership [38,000/75,000hp] [5,000 damage] [Psionic Shield: 100%]
Protoss Carrier x7 [37,500/50,000hp] [Produces 4 interceptors/update]
Protoss Carrier x1 [27,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x32 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Horde
Zombie x0 [1/1hp] [0.5 damage] [Very Slow]
Crawler x0 [0.5/0.5hp] [0.25 damage] [Very Slow]
Jogger x50 [1/1hp] [1 damage] [Slow]
Jumper x0 [1/1hp] [2 damage] [Very Slow]
Runner x5 [2/2 hp] [2 damage]
Meathead x0 [5/5hp] [1 damage] [Very Slow]
Slimeballs x0 [1/1hp] [2 damage] [Very Slow] [Slows target]
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
5l1n65h07 [25.000/25,000hp]
Wave 7:
I'll change wave layout as soon as I figure out a better way to do it, until then, I'm just going to put less info into it since you seem to be doing a good job of keeping track of everything. Also, may I also add that the slimeballs are ranged, albeit short ranged, so it won't do much against spaceships, but they are still ranged.
New zombie type: clawers: these zombies have wicked sharp claws capable of tearing through armor... but since they're mooks that doesn't equate to much attack power. base stats: 1 hp. 5 ap. very slow.
x1 clawers
x2 slimeballs
x5 meatheads
x10 runners
x50 jumpers
x100 joggers
x250 crawlers
x500 normals
added, so that means that there are now 15 runners and 150 joggers.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
1/5
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?
The zombies, not having any actual mental processes (the virus merely inhabits the brain) don't take any damage.
The protoss, being powered almost entirely by psionic powers, all die instantly. Anything of the protoss technology either explodes violently, damaging the prison, or simply fizzles out, falling deep into the endless pit below.
Summary: The protoss just got one-shotted all at once by having their power source/sentience ripped right out of them and thrown into another game.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
The ground shakes violently, then stops. An eerie silence descends. Suddenly, a beam-like blast of searing-hot magma explodes out of the ground, followed by another, then another, right into the mothership. They pierce through the psionic shield, weakened by pionoplayer's attack (probably) and leaving a big crater in the mothership. I then conjure up a hemispherical force field in front of the huge blast, making it turn back around into the carriers.
Complipedia
Added
Very well
You prepare to cast the spell. Notch prepares to negate it.
With the help of piono's attack...
The protoss ships stall for a moment... as Notch fights Piono.
Just in time for the volcano to erupt!
All the ships go down!
The lava and crashed ships takes out a big chuck of the zombies.
Level Defeated!
You walk toward the passage at the end of the room. Before you reach it, you are teleported away!
THE Godmoddder: About time! Now... I need your help. As you know, the black monolith was broken by one of my allies, and most of you were forcefully made to join my side. Some of you may still be a bit bitter about that, but there's nothing you can do about it. Now... since you guys let Notch rise, Jeb has arrived to help the last opposing forces. He's seriously threatening my dominace here... Crush them, and I'll make you all immortal AND come back to help you. Now.. to my current defensive border.
All wall guards take out a siege cannon!
One siege cannon takes out all zombies.
The last seige cannon kills 25 wall guards.
The battalions kills 25 wall guards, and deal 100,000 damage to the wall
THE godmodder and jeb fight each other mentally.
The Battlefield:
Minecraftian Battalion x5 [50,000/50,000hp] [25,000 damage]
Siege Cannon x2[25,000/25,000hp] [25,000 damage]
Wall [150,000/250,000hp]
Wall Guards x50 [500/500hp] [250 damage]
THE Godmodder [100,000 damage]
Horde
Zombie x0 [1/1hp] [0.5 damage] [Very Slow]
Crawler x0 [0.5/0.5hp] [0.25 damage] [Very Slow]
Jogger x0 [1/1hp] [1 damage] [Slow]
Jumper x0 [1/1hp] [2 damage] [Very Slow]
Runner x0 [2/2 hp] [2 damage]
Meathead x0 [5/5hp] [1 damage] [Very Slow]
Slimeballs x0[1/1hp] [2 damage] [Very Slow] [Slows target] [Ranged]
Clawer x0 [1/1hp] [5 damage] [Very Slow]
Notch [1,000,000/1,000,000hp] [In Another Server]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
5l1n65h07 [25.000/25,000hp]
Complipedia
I repair the wall.
Scroll of immortality... or something of the sort....
a portal opens from EBF4, and a pile of coffee drops on all of us. We now have the resurrect attribute so many times over that even if everything attacked us all at once, we still wouldn't die.
Best part is, Notch can't block my attack since the action is instant and unblockable by anything, even the GM or the game breaking.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Keep on derpin'
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Err... sure. You build one weak one.
+10,000 hp
Here we go again!
I can't block it hmm... sounds like a challenge.
The summon is instant. Gravity is not.
At the couple of seconds before the coffee drops on you, Notch drinks it all.
This messes up the entire ritual thing.
Fortunately, it doesn't affect Notch.
If this wouldn't stop it... well I don't know what EBF4 is.
Deflector shield cast!
Jeb has an anti teleport aura around him!
Your sword is useless if you cannot hit him.
All PG entities, with my assistance, destroy a siege cannon.
The last siege cannon, hits itself for 5,000 damage, destroying the deflector shield.
One battalion takes out the anti cannon cannon.
The rest deal 100,000 damage to the wall.
The Godmodder and Jeb spar.
The Battlefield:
Minecraftian Battalion x5 [50,000/50,000hp] [25,000 damage]
Siege Cannon x1[20,000/25,000hp] [25,000 damage]
Wall [60,000/250,000hp]
Wall Guards x50 [500/500hp] [250 damage]
THE Godmodder [100,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
5l1n65h07 [25.000/25,000hp]
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Complipedia
8/10
Okay... so it like extends?
Whatever.
Hmm...
Alright... it works.
Jeb dies.
He has no revives or etc. on him.
You apply all debuffs but they fade because he is dead.
Lastly, you remove all buffs.
Even death.
Because people can only be made undead if they are dead, it is technically a buff.
Jeb revives.
You attack fades...
Is that satisfactory to you?
10,000 damage!
I finish the last siege cannon
The wall guards fire upon a battalion.
3 battalions take down the wall!
The last two wipe out all wall guards.
The Battlefield:
Minecraftian Battalion x4 [50,000/50,000hp] [25,000 damage]
Minecraftian Battalion x1 [37,500/50,000hp] [25,000 damage]
THE Godmodder [100,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Jeb [250,000/250,000hp] [100,000 damage] [In Backfield]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
5l1n65h07 [25.000/25,000hp]
Piono, I'll let you use a normal attack on top of the attempted godmodding, or most of your posts would be completely useless.
Honestly, you should've stuck with the zombies if you wanted to win.
Anyway... regular attack... Sounds sort of counterproductive for this thread, does it not?
I nuke one of the minecraft battalions.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.