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I summon a Ghost God. Deals high damage and has a wide spray of shots, but shots are slow-moving and can be easily dodged. Also, does not have a status inflictor, and can be taken down quickly from afar.
You do realize it will likely die within the update, right?
Ghost God Summoned.
Wow, my zombies are apparently very interesting. And yes, there will be zombies that can fly, and no, none of the current ones can, so yes, fseftr is right, helping the zombies is counterproductive at this point.
You'll know when they can be useful.
Wave 4:
new zombie type! jumpers! They're basically regular zombies, except they can jump up to 5 feet in the air... so watch out all you hovercraft!!!!
Also, notes on speed, I would say apply slow to the joggers and Very slow to the others, because I do have zombies that are specifically fast and the normals, crawlers and jumpers have no way of catching up to anything that's been summoned so far.
Anyway, to the stats!
x10 normals: total hp: 10. total attack: 5.
x5 crawlers: total hp: 2.5. total attack: 1.25.
x2 joggers: total hp: 2. total attack: 2.
x1 jumper: total hp: 1. total attack: 2.
horde: total hp: 15.5. total attack: 10.25.
the jumpers are very slow as well, should clear that up. Anyway, I'm not trying to godmod yet. Mr. godmodder... you remember... the event. (let me just put it this way fseftr, you remember my tower of doom thread that blew up engie's mainframe and I shut it down because I realized it was going to hit a point very soon where no one was going to beat it? the 'event' involved me summoning something so overpowered he wouldn't even notice the tower of doom)
anyway,
Wave 5: let's see how many waves until the zombies stop dying in one shot at a time... it'll be interesting.
new zombie! runners: these ones are like joggers, only faster, they do not have a slow debuff.
basic stats: 2 hp, 2 attack.
horde stats:
x50 zombies: total hp: 50 total attack: 25
x10 crawlers: total hp: 5. total attack: 2.5
x5 joggers: total hp: 5. total attack: 5
x2 jumpers: total hp: 2. total attack: 4
x1 runner: total hp: 2. total attack: 2
horde: total hp: 64. total attack: 38.5
I don't think they'll survive the whole round this time either. what about you guys?
The Meaning of Life, the Universe, and Everything.
Location:
The FitnessGram™ Pacer Test
Join Date:
12/8/2013
Posts:
56
Location:
[ Content Deleted ]
Minecraft:
5l1n65h07
Xbox:
OFFLINE
PSN:
OFFLINE
Member Details
/nullquestion if you're eliminated via inactive, can you come back? If so then...
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I try to lag the server by spawning as many chickens as possible.
the jumpers are very slow as well, should clear that up.
-snip-
Wave 5: let's see how many waves until the zombies stop dying in one shot at a time... it'll be interesting.
new zombie! runners: these ones are like joggers, only faster, they do not have a slow debuff.
basic stats: 2 hp, 2 attack.
horde stats:
x50 zombies: total hp: 50 total attack: 25
x10 crawlers: total hp: 5. total attack: 2.5
x5 joggers: total hp: 5. total attack: 5
x2 jumpers: total hp: 2. total attack: 4
x1 runner: total hp: 2. total attack: 2
horde: total hp: 64. total attack: 38.5
I don't think they'll survive the whole round this time either. what about you guys?
/nullquestion if you're eliminated via inactive, can you come back? If so then...
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I try to lag the server by spawning as many chickens as possible.
Of course you can.
You cannot lag Notch's server, I'm afraid.
I fire an arrow at a Protoss Carrier with a Flame XV, Power XX bow.
12,500 damage!
I smite 18 interceptors!
The runner runs...and runs...and runs.
4 interceptors crash into the zombies, eliminating all but the normals.
37 zombies go down! The hordes survives!
Interceptors spawn
The horde loiters...
Notch vaporizes the remaining zombies. Notch: It's not about a good use of powers, it's about sending a message. Hmm... I wonder where your little leader has gotten off to? Hahaha. You'll find out soon enough.
Oh look, my zombies died again! I was right!
Well, next wave.
Wave 6: hey look! zombies that are actually slightly special.
new zombie type! meatheads! These guys are like normals, only they are a lot beefier, it doesn't make them much stronger, but they don't die as easily. very slow speed. stats: 5 hp. 1 attack.
Oh look, my zombies died again! I was right!
Well, next wave.
Wave 6: hey look! zombies that are actually slightly special.
new zombie type! meatheads! These guys are like normals, only they are a lot beefier, it doesn't make them much stronger, but they don't die as easily. very slow speed. stats: 5 hp. 1 attack.
I deal 10.000 damage to the weak carrier
14 interceptors crash into the horde, killing all zombies and crawlers.
All other zombies are slaughtered by the remaining interceptors.
Interceptors spawn.
Honestly, the player mortality thing is really annoying for everyone involved. The next crystal will be after getting the godmodder to make you immortal again. I'll try to damage players as little as possible until then.
fseftr, I'm going to keep on adding new types, but I will shorten the posts and just say how many of each type.
If you want, I'll start editing this post to add all the new types so you can bookmark it to come back and check.
zombie types
normals: 1 hp. 0.5 ap. very slow.
crawlers: 0.5 hp. 0.25 ap. very slow.
joggers: 1 hp. 1 ap. slow.
jumpers: 1 hp. 2 ap. very slow.
runners: 2 hp. 2 ap.
meatheads: 5 hp. 1 ap. very slow.
slimeballs: 1 hp. 2 ap. very slow. slow enemies.
clawers: 1 hp. 5 ap. very slow.
slimeballs: they throw blobs of goop that will slow down the target. 1 hp. 2 attack.
EDIT: you're right, The last wave is absolutely huge, so I'm going to start summoning them differently, but expect to see all 75 types at one point in time or another.
1/5
Complipedia
You do realize it will likely die within the update, right?
Ghost God Summoned.
It explodes! Unfathomable!
Oh, wow. 5 feet. That's so impressive.
Added.
Alright. Though you may want to target a carrier with that instead.
The ghost god takes out a void ray, while draining the psionic shield a bit.
I kill the last void ray.
Interceptors murder all PG entities.
The remaining 44 interceptors storm toward the players, when suddenly THE Godmodder pops in.
THE Godmodder: You guys... could be more active godmodders.
He then smashes down 50 interceptors and his hologram disappears with a frown on it's face.
Interceptors spawn.
Notch, in an attempt to scare you, shows you the passage to the next crystal.
In it, are familiar figures...
The Battlefield:
Protoss Mothership [64,000/75,000hp] [5,000 damage] [Psionic Shield: 250%]
Protoss Carrier x9 [50,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x58 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Zombie x0 [1/1hp] [0.5 damage] [Very Slow]
Crawler x0 [0.5/0.5hp] [0.25 damage] [Very Slow]
Jogger x0 [1/1hp] [1 damage] [Slow]
Jumper x0:[1/1hp] [2 damage]
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
In an instant, the temporal feedback of my dimension-jumping causes all AG entities to be warped out of existence, taking heavy damage.
anyway,
Wave 5: let's see how many waves until the zombies stop dying in one shot at a time... it'll be interesting.
new zombie! runners: these ones are like joggers, only faster, they do not have a slow debuff.
basic stats: 2 hp, 2 attack.
horde stats:
x50 zombies: total hp: 50 total attack: 25
x10 crawlers: total hp: 5. total attack: 2.5
x5 joggers: total hp: 5. total attack: 5
x2 jumpers: total hp: 2. total attack: 4
x1 runner: total hp: 2. total attack: 2
horde: total hp: 64. total attack: 38.5
I don't think they'll survive the whole round this time either. what about you guys?
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
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I try to lag the server by spawning as many chickens as possible.
I'll be making my great escape now!
I move the volcano under the carriers. Because science.
Complipedia
I tell the Godmodder "As soon the Wily Egg is done, i will curb stop them all!"
I fire an arrow at a Protoss Carrier with a Flame XV, Power XX bow.
Keep on derpin'
Gomez: 8/10. Now all I have to do is get Gomez out of the game and into the real world! And this Fez should help me do that. Here I go--
In an instant, the temporal feedback of my dimension-jumping causes all AG entities to be warped out of existence, taking heavy damage.
Since I want to wrap up this room, you manage to deal 25% damage to all enemies!
All your zombies are summoned!
Of course you can.
You cannot lag Notch's server, I'm afraid.
For Science!
His hologram is not here at the moment. Please leave a message at the beep.
12,500 damage!
I smite 18 interceptors!
The runner runs...and runs...and runs.
4 interceptors crash into the zombies, eliminating all but the normals.
37 zombies go down! The hordes survives!
Interceptors spawn
The horde loiters...
Notch vaporizes the remaining zombies.
Notch: It's not about a good use of powers, it's about sending a message. Hmm... I wonder where your little leader has gotten off to? Hahaha. You'll find out soon enough.
The Battlefield:
Protoss Mothership [48,000/75,000hp] [5,000 damage] [Psionic Shield: 250%]
Protoss Carrier x8 [37,500/50,000hp] [Produces 4 interceptors/update]
Protoss Carrier x1 [25,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x72 [750/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Zombie x0 [1/1hp] [0.5 damage] [Very Slow]
Crawler x0 [0.5/0.5hp] [0.25 damage] [Very Slow]
Jogger x0 [1/1hp] [1 damage] [Slow]
Jumper x0[1/1hp] [2 damage] [Very Slow]
Runner x0 [2/2 hp] [2 damage]
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
5l1n65h07 [25.000/25,000hp]
Well, next wave.
Wave 6: hey look! zombies that are actually slightly special.
new zombie type! meatheads! These guys are like normals, only they are a lot beefier, it doesn't make them much stronger, but they don't die as easily. very slow speed. stats: 5 hp. 1 attack.
stats:
x100 normals: 100 hp. 50 ap.
x50 crawlers: 25 hp. 12.5 ap.
x10 joggers: 10 hp. 10 ap.
x5 jumpers: 5 hp. 10 ap.
x2 runners: 4 hp. 4 ap.
x1 meathead: 5 hp. 1 ap.
horde: 149 hp. 87.5 ap
Yup, still not very strong...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
An alternate timeline emerges.
However, we must first start from the beginning...
The ground shakes violently, making some interceptors tumble into a pit!
Complipedia
I'll be making my great escape now!
Yup a long time it will take!
They are added! I would appreciate if you don't add too many more types.
Very well.
Gomez!
Um... they fly? So, you simply destroy 10
The mothership is on fire.. or it would be if I weren't for the Psionic shield.
Yes... yes it will.
I deal 10.000 damage to the weak carrier
14 interceptors crash into the horde, killing all zombies and crawlers.
All other zombies are slaughtered by the remaining interceptors.
Interceptors spawn.
The Battlefield:
Protoss Mothership [48,000/75,000hp] [5,000 damage] [Psionic Shield: 200%]
Protoss Carrier x8 [37,500/50,000hp] [Produces 4 interceptors/update]
Protoss Carrier x1 [15,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x72 [750/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Zombie x0 [1/1hp] [0.5 damage] [Very Slow]
Crawler x0 [0.5/0.5hp] [0.25 damage] [Very Slow]
Jogger x0 [1/1hp] [1 damage] [Slow]
Jumper x0[1/1hp] [2 damage] [Very Slow]
Runner x0 [2/2 hp] [2 damage]
Meathead x0 [5/5hp] [1 damage] [Very Slow]
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
5l1n65h07 [25.000/25,000hp]
Honestly, the player mortality thing is really annoying for everyone involved. The next crystal will be after getting the godmodder to make you immortal again. I'll try to damage players as little as possible until then.
If you want, I'll start editing this post to add all the new types so you can bookmark it to come back and check.
zombie types
normals: 1 hp. 0.5 ap. very slow.
crawlers: 0.5 hp. 0.25 ap. very slow.
joggers: 1 hp. 1 ap. slow.
jumpers: 1 hp. 2 ap. very slow.
runners: 2 hp. 2 ap.
meatheads: 5 hp. 1 ap. very slow.
slimeballs: 1 hp. 2 ap. very slow. slow enemies.
clawers: 1 hp. 5 ap. very slow.
x250 normals.
x100 crawlers
x50 joggers
x10 jumpers
x5 runners
x2 meatheads
x1 slimeballs
EDIT: you're right, The last wave is absolutely huge, so I'm going to start summoning them differently, but expect to see all 75 types at one point in time or another.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
A preemptive glob of magma bursts out of the ground into the damaged carrier!
Complipedia