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I'll be honest. I wasn't planning on letting people be AG. Godmodding against other people usually does not end well. All AG Posts and posts attacking "AG" players have been removed or snipped.
I throw a bomb into the group of Interceptors. The bomb explodes with the force of a supernova, but looks like a pitiful ball of smoke. The Interceptors are all thrown away by the invisible blast. It looks really funny from an in-universe point of view, what with the Interceptors being exploded everywhere by a tiny explosion.
Sorry fseftr, I misunderstood the format. That wasn't damage per zombie, that was total damage from the horde.
I will restart the Zombie Apocalypse to make it a little more apparent how it works.
The best part is I'm not attacking, the Zombie Apocalypse was started and its an attack that hits in waves, it actually counts as charging as I'm just funneling into an already released attack.
Wave 1: corrected edition
oh no! zombies!
I mean- zombie.
normals: stats: 1 hp per zombie, .5 damage per zombie.
stats: for horde
zombie x1: total hp: 1. total damage: 0.5
Yes, it will scale up, but this is sort of the tutorial swarm.
Fine... but the crystal is already destroyed. Hm...
I git a bidruck swurd 'n' slush it at da void reys.
Yet another void ray goes down!
Notch, to compensate for the crystal being mistakenly destroyed, overcharges the Psionic shield.
Adam Jensen walks
The hydralisks take out a tempest and damage the weakened carrier.
The zombie is stuck on the ground (maybe you want to change that before summoning more)
Hydralisks spawn
Interceptors take out 11 hydras.
(One of them aimed for ragno, but I really didn't want to leave a hydra with 500 hp, instead I'll extend his invincibility)
The remaining units take out the last hydras
Interceptors spawn
Seeing how easy it is to take down Void Rays, I focus my attacks to them. I open a portal to the Demon Death Destruction Dimension where the Godmodder lives, and I stuff some Void Ray's inside. What happens there, I will leave to your imagination.
I guess I COULD fix that, but where's the fun in that?
Plus, I'm taking back-seat temporarily. More zombie types will be appearing momentarily.
Also, there will be 75 waves, plus a boss, so I'm not terribly concerned about fire-power.
Wave 2 (yes, it is based on time, not if the waves have been beaten or not.)
zombie types
normal: a regular old zombie. stats: 1 hp, 0.5 damage.
new zombie type!
crawlers... already introduced them. Low to the ground, harder to hit. 0.5 hp. 0.25 damage. ... yup, pathetic.
2x normals: total hp: 2. total damage: 1.
1x crawler: total hp: 0.5. total damage: 0.25
horde: total hp: 2.5. total damage: 1.25
I drop kick the tempest into the mothership, where psionic shield, being super-charged, nullifies the projectile, blowing the tempest to pieces.
If the psionic shield DOESN'T block the tempest, the tempest just flies through into the mothership, blowing up anyways, but also dealing damage to the mothership in the process of dying.
Seeing how easy it is to take down Void Rays, I focus my attacks to them. I open a portal to the Demon Death Destruction Dimension where the Godmodder lives, and I stuff some Void Ray's inside. What happens there, I will leave to your imagination.
Wait... the godmodder lives there?
A void ray goes in, but the godmodder is not home.
It will be stuck there indefinitely.
I guess I COULD fix that, but where's the fun in that?
Plus, I'm taking back-seat temporarily. More zombie types will be appearing momentarily.
Also, there will be 75 waves, plus a boss, so I'm not terribly concerned about fire-power.
Wave 2 (yes, it is based on time, not if the waves have been beaten or not.)
zombie types
normal: a regular old zombie. stats: 1 hp, 0.5 damage.
new zombie type!
crawlers... already introduced them. Low to the ground, harder to hit. 0.5 hp. 0.25 damage. ... yup, pathetic.
2x normals: total hp: 2. total damage: 1.
1x crawler: total hp: 0.5. total damage: 0.25
horde: total hp: 2.5. total damage: 1.25
I drop kick the tempest into the mothership, where psionic shield, being super-charged, nullifies the projectile, blowing the tempest to pieces.
If the psionic shield DOESN'T block the tempest, the tempest just flies through into the mothership, blowing up anyways, but also dealing damage to the mothership in the process of dying.
Wait.. 75 waves. I will have to instate that slow effect again.
The tempest is destroyed! However... this actually supercharges the shield even more!
The zombies are still on the ground...
Hydralisks spawn
Adam Jensen arrives and guards the nydus worm.
The mothership attacks Ragno.
40 interceptors kill all hydralisks
16 interceptors kill Adam Jensen
2 void rays and 10 interceptors destroy the nydus worm.
The last 14 interceptors crash into the zombies, killing all of them.
The 3 extra void rays KO crusher.
Interceptors spawn
Notch laughs as he sees the godmodders' entities die.
Concerned for the unbalanced field, THE godmodder brings down the weakened carrier.
8 interceptors automatically go down.
I suddenly remember I can play, and bring down a void ray.
The Battlefield:
Protoss Mothership [64,000/75,000hp] [5,000 damage] [Psionic Shield: 400%]
Protoss Carrier x9 [50,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x72 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Protoss Void Ray x4 [10,000/10,000hp] [10,000 damage]
Zombie x0 [1/1hp] [0.5 damage] [Slow]
Crawler x0 [0.5/0.5hp] [0.25 damage] [Slow]
THE Godmodder's Hologram
Oh no!!!! The zombies are dead!!! what'll I do?!?!?
[sarCAsm seLF Test comPLEted]
Wave 3: (one new wave per update I post in, but yeah, that slow effect might prolong the AG survival a LITTLE longer)
new zombie type! joggers! These ones don't just stumble along, they move a bit faster and don't fall behind a leisurely walk!
base stats (subject to combat conditions) 1 hp. 1 damage.
5x zombies: total hp: 5. total damage: 2.5
2x crawlers: total hp: 1. total damage: 0.5
1x jogger: total hp: 1. total damage: 1
Oh no!!!! The zombies are dead!!! what'll I do?!?!?
[sarCAsm seLF Test comPLEted]
Wave 3: (one new wave per update I post in, but yeah, that slow effect might prolong the AG survival a LITTLE longer)
new zombie type! joggers! These ones don't just stumble along, they move a bit faster and don't fall behind a leisurely walk!
base stats (subject to combat conditions) 1 hp. 1 damage.
5x zombies: total hp: 5. total damage: 2.5
2x crawlers: total hp: 1. total damage: 0.5
1x jogger: total hp: 1. total damage: 1
So... multiple by 100. I'll give you 20x before Notch smashes your cloning lab.
I think until there are zombies that can hit air units, your time could be better used.
55 zombies go down to the fleet
The psionic shield expands slowly and kills all zombies before retreating, smaller than it was before
Interceptors spawn
I take out a void ray. Yeah, there's no way I'll remember to attack during the main update.
I summon a Ghost God. Deals high damage and has a wide spray of shots, but shots are slow-moving and can be easily dodged. Also, does not have a status inflictor, and can be taken down quickly from afar.
Wow, my zombies are apparently very interesting. And yes, there will be zombies that can fly, and no, none of the current ones can, so yes, fseftr is right, helping the zombies is counterproductive at this point.
You'll know when they can be useful.
Wave 4:
new zombie type! jumpers! They're basically regular zombies, except they can jump up to 5 feet in the air... so watch out all you hovercraft!!!!
Also, notes on speed, I would say apply slow to the joggers and Very slow to the others, because I do have zombies that are specifically fast and the normals, crawlers and jumpers have no way of catching up to anything that's been summoned so far.
Anyway, to the stats!
x10 normals: total hp: 10. total attack: 5.
x5 crawlers: total hp: 2.5. total attack: 1.25.
x2 joggers: total hp: 2. total attack: 2.
x1 jumper: total hp: 1. total attack: 2.
horde: total hp: 15.5. total attack: 10.25.
15 interceptors killed!
Fine... but the crystal is already destroyed. Hm...
12,000 damage to a carrier
You will draw in one random attack this update.
Let's say you somehow could hit him from in the prison... he simply heals it back.
He is very far away! However, he will start returning. You could try teleporting him.
Just wait! You can only be KO'd every other update anyways.
'Piono has been KO'd by an unknown power'
Please stop trying to attack Notch. There is a somewhat linear plot to follow.
11,000 damage!
A void ray goes down.
Another void ray goes down.
Yet another void ray goes down!
Notch, to compensate for the crystal being mistakenly destroyed, overcharges the Psionic shield.
Adam Jensen walks
The hydralisks take out a tempest and damage the weakened carrier.
The zombie is stuck on the ground (maybe you want to change that before summoning more)
Hydralisks spawn
Interceptors take out 11 hydras.
(One of them aimed for ragno, but I really didn't want to leave a hydra with 500 hp, instead I'll extend his invincibility)
The remaining units take out the last hydras
Interceptors spawn
Players revive
The Battlefield:
Protoss Mothership [64,000/75,000hp] [5,000 damage] [Psionic Shield: 250%]
Protoss Carrier x9 [50,000/50,000hp] [Produces 4 interceptors/update]
Protoss Carrier x1 [35,500/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x80 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Protoss Void Ray x6 [10,000/10,000hp] [10,000 damage]
Protoss Tempest x1 [25,000/25,000hp] [25,000 damage]
Nydus Worm [15,000/15,000hp] [8 hydralisks/update]
Hydralisk x19 [2,500/2,500hp] [2,500 damage]
Zombie x1 [1/1hp] [0.5 damage]
THE Godmodder's Hologram
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Adam Jensen [8,000/8,000hp] [5,000 damage] [Returning in 1 update]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp] [Invincible for 1 update]
EndRPnT [25,000/25,000hp]
NOW
Seeing how easy it is to take down Void Rays, I focus my attacks to them. I open a portal to the Demon Death Destruction Dimension where the Godmodder lives, and I stuff some Void Ray's inside. What happens there, I will leave to your imagination.
An alternate timeline emerges.
However, we must first start from the beginning...
I summon some flying zombie spitters.
Complipedia
Plus, I'm taking back-seat temporarily. More zombie types will be appearing momentarily.
Also, there will be 75 waves, plus a boss, so I'm not terribly concerned about fire-power.
Wave 2 (yes, it is based on time, not if the waves have been beaten or not.)
zombie types
normal: a regular old zombie. stats: 1 hp, 0.5 damage.
crawlers... already introduced them. Low to the ground, harder to hit. 0.5 hp. 0.25 damage. ... yup, pathetic.
2x normals: total hp: 2. total damage: 1.
1x crawler: total hp: 0.5. total damage: 0.25
horde: total hp: 2.5. total damage: 1.25
I drop kick the tempest into the mothership, where psionic shield, being super-charged, nullifies the projectile, blowing the tempest to pieces.
If the psionic shield DOESN'T block the tempest, the tempest just flies through into the mothership, blowing up anyways, but also dealing damage to the mothership in the process of dying.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I throw a Speed II Potion at piono's zombies.
Keep on derpin'
4/5
I kill a void ray.
Since it would be rather likely you would block another interceptor, you will automatically block... the mothership.
Wait... the godmodder lives there?
A void ray goes in, but the godmodder is not home.
It will be stuck there indefinitely.
You deal 11,000 damage to the weakened carrier.
Well, alright
Done. Well, no, it's actually 49 more.
Wait.. 75 waves. I will have to instate that slow effect again.
The tempest is destroyed! However... this actually supercharges the shield even more!
They all lose the slow effect for this update, not that it will do any good.
The supercharges shield deflects your attack!
The zombies are still on the ground...
Hydralisks spawn
Adam Jensen arrives and guards the nydus worm.
The mothership attacks Ragno.
40 interceptors kill all hydralisks
16 interceptors kill Adam Jensen
2 void rays and 10 interceptors destroy the nydus worm.
The last 14 interceptors crash into the zombies, killing all of them.
The 3 extra void rays KO crusher.
Interceptors spawn
Notch laughs as he sees the godmodders' entities die.
Concerned for the unbalanced field, THE godmodder brings down the weakened carrier.
8 interceptors automatically go down.
I suddenly remember I can play, and bring down a void ray.
The Battlefield:
Protoss Mothership [64,000/75,000hp] [5,000 damage] [Psionic Shield: 400%]
Protoss Carrier x9 [50,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x72 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Protoss Void Ray x4 [10,000/10,000hp] [10,000 damage]
Zombie x0 [1/1hp] [0.5 damage] [Slow]
Crawler x0 [0.5/0.5hp] [0.25 damage] [Slow]
THE Godmodder's Hologram
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [0/25,000hp] [KO]
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
An alternate timeline emerges.
However, we must first start from the beginning...
[sarCAsm seLF Test comPLEted]
Wave 3: (one new wave per update I post in, but yeah, that slow effect might prolong the AG survival a LITTLE longer)
new zombie type! joggers! These ones don't just stumble along, they move a bit faster and don't fall behind a leisurely walk!
base stats (subject to combat conditions) 1 hp. 1 damage.
5x zombies: total hp: 5. total damage: 2.5
2x crawlers: total hp: 1. total damage: 0.5
1x jogger: total hp: 1. total damage: 1
horde: total hp: 7. total damage: 4.
Well...eight zombies...
worst. zombie apocalypse. ever.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
HULK SMASH PUNY THINGS!
NOW
I summon a army of helecopters!
Complipedia
I break 1000000000 jars, then send the shards of glass down upon the Interceptors.
12 interceptors go down!
More zombies arrive!
10 interceptors killed
I assume that is a charge caption?
So... multiple by 100. I'll give you 20x before Notch smashes your cloning lab.
I think until there are zombies that can hit air units, your time could be better used.
55 zombies go down to the fleet
The psionic shield expands slowly and kills all zombies before retreating, smaller than it was before
Interceptors spawn
I take out a void ray. Yeah, there's no way I'll remember to attack during the main update.
Crusher revives
The Battlefield:
Protoss Mothership [64,000/75,000hp] [5,000 damage] [Psionic Shield: 300%]
Protoss Carrier x9 [50,000/50,000hp] [Produces 4 interceptors/update]
Protoss Interceptor x72 [1,000/1,000hp] [500 damage] [Maximum of 8 per Carrier]
Protoss Void Ray x3 [10,000/10,000hp] [10,000 damage]
Zombie x0 [1/1hp] [0.5 damage] [Slow]
Crawler x0 [0.5/0.5hp] [0.25 damage] [Slow]
Jogger x0 [1/1hp] [1 damage] [Slow]
THE Godmodder's Hologram
Notch [1,000,000/1,000,000hp] [Outside of Prison]
Godmodders:
MinecraftMenno [25,000/25,000hp]
Ninjatwist [25,000/25,000hp]
Pionoplayer [25,000/25,000hp]
Crusher [25,000/25,000hp] [
Fseftr [25,000/25,000hp]
Duck [25,000/25,000hp]
TwinBuilder [25,000/25,000hp]
Sigma [25,000/25,000hp]
Ragno [25,000/25,000hp]
EndRPnT [25,000/25,000hp]
An alternate timeline emerges.
However, we must first start from the beginning...
I attack a Void Ray by insulting it. It cannot fathom how to respond to my statement, so it explodes.
Wily Egg
You'll know when they can be useful.
Wave 4:
new zombie type! jumpers! They're basically regular zombies, except they can jump up to 5 feet in the air... so watch out all you hovercraft!!!!
Also, notes on speed, I would say apply slow to the joggers and Very slow to the others, because I do have zombies that are specifically fast and the normals, crawlers and jumpers have no way of catching up to anything that's been summoned so far.
Anyway, to the stats!
x10 normals: total hp: 10. total attack: 5.
x5 crawlers: total hp: 2.5. total attack: 1.25.
x2 joggers: total hp: 2. total attack: 2.
x1 jumper: total hp: 1. total attack: 2.
horde: total hp: 15.5. total attack: 10.25.
Well, that's a little scarier...
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.