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I start creating a mobile ocean.
1/???
Mobile Ocean [300,000/300,000hp] [Can carry 25 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed along with it]
Seeing this is the last crystal, is it really worth it? And 25 units is not a lot.
But if you insist, 25 posts. I suggest you reduce health to reduce charge time.
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I upgrade health(simple upgrade - not that in red)
Armor Plating 13/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
You boost the max health slightly.
Me:
17/?
Laser fire takes out R.A.T.S., the air cruiser saucers, the LWSS, all skellies and two tanks.
Your damage takes out 542 storm troopers.
Notch impoves the storm troopers' aim by twice, and reduces the armour on the death egg further.
The Godmodder undoes a bit of Notch's work on the stormtroopers.
End of turn things.
The Battlefield
Storm Trooper x417 [2,500/2,500hp] [2,500 damage] [50% chance of missing]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x5 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x20 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x766 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x15 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x180 [2,000/2,000hp] [500 damage]
Toxic Zombie x404 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|5 updates until charged]
Enchanted Skeleton x88 [500/500hp] [600 damage]
Enderman x96 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x20 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [325,000/360,000hp] [32,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x11 [3,000/3,000hp] [1,500 damage] [95% armour to kinetic damage|10% armour]
Air Cruiser Saucer x1 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x100 [100/100hp] [1,000 attack]
Glider x525 [100/100hp] [500 attack]
Lightweight Spaceship x10 [1,250hp] [750 damage]
Shipyard x5 [100,000/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x7 [10,000/10,000hp] [5,000 damage]
Jeep x3 [5,000/5,000hp] [2,500 damage]
Barracks x2 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x25 [1,000/1,000hp] [250 damage]
RPGmen x15 [1,000/1,000hp] [500 damage]
Death Egg [100,000/100,000hp] [40% armour] [50,000 damage] [Spawns 10 egg walkers an update]
Egg Walkers x30 [2,000/2,000hp] [1,000 damage] [Spawns 2 egg pawns an update]
Egg Pawn x60 [100/100hp] [50 damage]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update for 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|4 update cooldown]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|2 uses] [Notch's Crown|2x damage]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
5/??? Mobile Ocean
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed along with it]
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining.
=============================================================================
I summon(cast) Insecurity to Storm troopers. Costs me 15 energy.
Armor Plating 14/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining.
=============================================================================
I increase Stun chance by five percent.
Armor Plating 14/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
I throw a large ball at the stormtroopers. It lands, then suddenly opens a rift to the Shurima desert, which immediately dumps a load of stormtroopers into the League of Legends universe.
5/??? Mobile Ocean
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed along with it]
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining.
=============================================================================
I summon(cast) Insecurity to Storm troopers. Costs me 15 energy.
Armor Plating 14/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
That insecurity thing is really, really overpowered.
Infinite health, and 175k damage. Geez.
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining.
=============================================================================
I increase Stun chance by five percent.
Armor Plating 14/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Yeah, you need to explain your control panel to me. I don't get it at all.
From what I can see, the small upgrades take no energy and have 1 turn cooldown.
That's really overpowered.
Your computer was less than 20 charges...
When you said micro-upgrades, I thought like a 5k upgrade, not this 20k stuff.
I throw a large ball at the stormtroopers. It lands, then suddenly opens a rift to the Shurima desert, which immediately dumps a load of stormtroopers into the League of Legends universe.
...
Yeah... That can't mean anything good.
40 killed!
This is the perfect opportunity to summon a random entity from that game, but I don't play League.
I flail near the storm troopers in a distracting manner
The storm troopers have a greater chance of missing this update
Me:
18/?
Laser fire takes out the egg walkers, the RPGmen, an armed bomber, the gliders, and 56 endermen.
The storm troopers are mowed down.
Your forces advance into the next room.
Elite security bots stream out of the opposite door, and the door locks down
Poison gas begins filling all the rooms you have been through.
Notch somehow messes with the poison gas so it can damage non-biological units.
The Godmodder heals the space saucer to full.
End of turn thingys. Poison gas will be included here.
The Battlefield
Elite Security Bot x15 [150,000/150,000hp] [25,000 damage]
Reinforced Titanium Blast Door [1,500,000/1,500,000hp] [Guarded by security bots]
Poison Gas Sprinklers [1,000 damage to all PGs every update|Increases by 500 every update]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [245,500/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x1 [74,500/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [74,500/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [4,500/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x5 [4,500/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x30 [4,500/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [4,500/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [4,500/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [4,500/5,000hp] [Spawns 1 wither skeleton an update]
Spider x886 [259/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x200 [1,500/2,000hp] [500 damage]
Toxic Zombie x489 [1,000/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|4 updates until charged]
Enchanted Skeleton x0 [500/500hp] [600 damage]
Enderman x52 [2,000/2,500hp] [1,000 damage]
Wither Skeleton x21 [4,500/5,000hp] [2,500 damage]
Air Support Space Saucer [359,500/360,000hp] [36,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x12 [2,500/3,000hp] [1,500 damage] [95% armour to kinetic damage|10% armour]
Air Cruiser Saucer x2 [24,500/25,000hp] [10,000 damage]
Glider Gun [453,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x0 [100/100hp] [1,000 attack]
Glider x0 [100/100hp] [500 attack]
Lightweight Spaceship x20 [750/1,250hp] [750 damage]
Shipyard x5 [99,500/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [149,500/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x10 [9,500/10,000hp] [5,000 damage]
Jeep x3 [4,500/5,000hp] [2,500 damage]
Barracks x2 [99,500/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x25 [500/1,000hp] [250 damage]
RPGmen x10 [500/1,000hp] [500 damage]
Death Egg [99,500/100,000hp] [40% armour] [50,000 damage] [Spawns 10 egg walkers an update]
Egg Walkers x10 [1,500/2,000hp] [1,000 damage] [Spawns 2 egg pawns an update]
Egg Pawn x0 [100/100hp] [50 damage]
Red Usurpation Force [59,500/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update for 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|3 update cooldown]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|2 uses] [Notch's Crown|2x damage]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
"You should try playing League. Fun game, if you can get past the Bronze 5 nooblords."
I aim my bazooka at the blast door, then somehow shoot a MINIATURIZED STAR DESTROYER at it. The star destroyer also shoots at the blast door while mid-flight.
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining. [2E - 2 turns left]
=============================================================================
*LoL is a fun game. I have 3 friends with 30Lvl; what's your nick and favorite champs?
Okay. I attack, restoring 6 E over 3 turns.
There is: I attack Mojang Space Station with my Air Support Space Saucer's guns, hopefully hitting the Poison Gas Sprinklers and Titanium Wall. Then I force Eternal Canno
Armor Plating 15/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Well, a drawback is that I cannot charge anything else. I can only use my current abilities.
13/15 Mobile Ocean
32/40 Flagship Factory
15/50 MPMA
If the warhead didn't explode yet, am I making it explode. If it didn't, am I going to release a gas. Full of robot viruses. Have fun dealing with them!
"You should try playing League. Fun game, if you can get past the Bronze 5 nooblords."
I aim my bazooka at the blast door, then somehow shoot a MINIATURIZED STAR DESTROYER at it. The star destroyer also shoots at the blast door while mid-flight.
The door is being guarded, but you kill a security bot in one hit!
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining. [2E - 2 turns left]
=============================================================================
*LoL is a fun game. I have 3 friends with 30Lvl; what's your nick and favorite champs?
Okay. I attack, restoring 6 E over 3 turns.
There is: I attack Mojang Space Station with my Air Support Space Saucer's guns, hopefully hitting the Poison Gas Sprinklers and Titanium Wall. Then I force Eternal Canno
Armor Plating 15/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Well, a drawback is that I cannot charge anything else. I can only use my current abilities.
The space saucer will crit this update, I assume there is a downside to this, or I will make one.
Yes, that is a drawback. But it isn't big enough to warrant all that OPness.
It's really just insecurity and the upgrades I have problems with.
Me:
19/?
The security bots kill the death egg and all it's minion things.
7 security bots go down to your forces. Another is damaged
The godmodder finishes off the damage one.
End of turn things.
The Battlefield
Elite Security Bot x6 [150,000/150,000hp] [25,000 damage]
Reinforced Titanium Blast Door [1,500,000/1,500,000hp] [Guarded by security bots]
Poison Gas Sprinklers [1,500 damage to all PGs every update|Increases by 500 every update]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [248,500/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [73,500/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [73,500/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [3,500/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x5 [3,500/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x30 [3,500/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [3,500/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [3,500/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x7 [3,500/5,000hp] [Spawns 1 wither skeleton an update]
Spider x0 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x230 [500/2,000hp] [500 damage]
Toxic Zombie x0 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|4 updates until charged]
Enchanted Skeleton x0 [500/500hp] [600 damage]
Enderman x64 [1,000/2,500hp] [1,000 damage]
Wither Skeleton x22 [3,500/5,000hp] [2,500 damage]
Air Support Space Saucer [358,500/360,000hp] [40,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Foo Fighter x12 [1,500/3,000hp] [1,500 damage] [95% armour to kinetic damage|10% armour]
Air Cruiser Saucer x3 [23,500/25,000hp] [10,000 damage]
Glider Gun [452,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x0 [100/100hp] [1,000 attack]
Glider x0 [100/100hp] [500 attack]
Lightweight Spaceship x0 [1,250/1,250hp] [750 damage]
Shipyard x5 [98,500/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [148,500/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x10 [8,500/10,000hp] [5,000 damage]
Jeep x6 [3,500/5,000hp] [2,500 damage]
Barracks x2 [99,500/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x0 [1,000/1,000hp] [250 damage]
RPGmen x0 [1,000/1,000hp] [500 damage]
Red Usurpation Force [59,500/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update for 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|2 updates until cooldowned]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|1 uses] [Notch's Crown|2x damage]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I shoot a poisonous dart at a security bot. The security bot goes unconscious and drops on the one behind it. The one behind it falls onto the next bot, and that one is shoved onto another bot, and that bot drops another, and so on.
Seeing this is the last crystal, is it really worth it? And 25 units is not a lot.
But if you insist, 25 posts. I suggest you reduce health to reduce charge time.
Thank you, I am very original sometimes.
40 killed
You boost the max health slightly.
Me:
17/?
Laser fire takes out R.A.T.S., the air cruiser saucers, the LWSS, all skellies and two tanks.
Your damage takes out 542 storm troopers.
Notch impoves the storm troopers' aim by twice, and reduces the armour on the death egg further.
The Godmodder undoes a bit of Notch's work on the stormtroopers.
End of turn things.
The Battlefield
Storm Trooper x417 [2,500/2,500hp] [2,500 damage] [50% chance of missing]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x5 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x20 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x766 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x15 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x180 [2,000/2,000hp] [500 damage]
Toxic Zombie x404 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|5 updates until charged]
Enchanted Skeleton x88 [500/500hp] [600 damage]
Enderman x96 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x20 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [325,000/360,000hp] [32,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x1 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x100 [100/100hp] [1,000 attack]
Glider x525 [100/100hp] [500 attack]
Lightweight Spaceship x10 [1,250hp] [750 damage]
Shipyard x5 [100,000/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x7 [10,000/10,000hp] [5,000 damage]
Jeep x3 [5,000/5,000hp] [2,500 damage]
Barracks x2 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x25 [1,000/1,000hp] [250 damage]
RPGmen x15 [1,000/1,000hp] [500 damage]
Death Egg [100,000/100,000hp] [40% armour] [50,000 damage] [Spawns 10 egg walkers an update]
Egg Walkers x30 [2,000/2,000hp] [1,000 damage] [Spawns 2 egg pawns an update]
Egg Pawn x60 [100/100hp] [50 damage]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update for 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|4 update cooldown]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|2 uses] [Notch's Crown|2x damage]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed along with it]
Complipedia
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining.
=============================================================================
I summon(cast) Insecurity to Storm troopers. Costs me 15 energy.
Armor Plating 14/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
I launch some rockets into the stormtroopers.
Complipedia
26/40 Flagship Factory
9/50 MPMA
NOW
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining.
=============================================================================
I increase Stun chance by five percent.
Armor Plating 14/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
29/40 Flagship Factory
12/50 MPMA
NOW
I throw a large ball at the stormtroopers. It lands, then suddenly opens a rift to the Shurima desert, which immediately dumps a load of stormtroopers into the League of Legends universe.
...
Yeah... That can't mean anything good.
GODDAMN IT
STUPID GENDERFLIP VIRUS
15 posts.
That insecurity thing is really, really overpowered.
Infinite health, and 175k damage. Geez.
8 killed
Yeah, you need to explain your control panel to me. I don't get it at all.
From what I can see, the small upgrades take no energy and have 1 turn cooldown.
That's really overpowered.
Your computer was less than 20 charges...
When you said micro-upgrades, I thought like a 5k upgrade, not this 20k stuff.
40 killed!
This is the perfect opportunity to summon a random entity from that game, but I don't play League.
The storm troopers have a greater chance of missing this update
Me:
18/?
Laser fire takes out the egg walkers, the RPGmen, an armed bomber, the gliders, and 56 endermen.
The storm troopers are mowed down.
Your forces advance into the next room.
Elite security bots stream out of the opposite door, and the door locks down
Poison gas begins filling all the rooms you have been through.
Notch somehow messes with the poison gas so it can damage non-biological units.
The Godmodder heals the space saucer to full.
End of turn thingys. Poison gas will be included here.
The Battlefield
Elite Security Bot x15 [150,000/150,000hp] [25,000 damage]
Reinforced Titanium Blast Door [1,500,000/1,500,000hp] [Guarded by security bots]
Poison Gas Sprinklers [1,000 damage to all PGs every update|Increases by 500 every update]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [245,500/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x1 [74,500/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [74,500/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [4,500/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x5 [4,500/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x30 [4,500/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [4,500/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [4,500/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [4,500/5,000hp] [Spawns 1 wither skeleton an update]
Spider x886 [259/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x200 [1,500/2,000hp] [500 damage]
Toxic Zombie x489 [1,000/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|4 updates until charged]
Enchanted Skeleton x0 [500/500hp] [600 damage]
Enderman x52 [2,000/2,500hp] [1,000 damage]
Wither Skeleton x21 [4,500/5,000hp] [2,500 damage]
Air Support Space Saucer [359,500/360,000hp] [36,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x2 [24,500/25,000hp] [10,000 damage]
Glider Gun [453,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x0 [100/100hp] [1,000 attack]
Glider x0 [100/100hp] [500 attack]
Lightweight Spaceship x20 [750/1,250hp] [750 damage]
Shipyard x5 [99,500/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [149,500/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x10 [9,500/10,000hp] [5,000 damage]
Jeep x3 [4,500/5,000hp] [2,500 damage]
Barracks x2 [99,500/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x25 [500/1,000hp] [250 damage]
RPGmen x10 [500/1,000hp] [500 damage]
Death Egg [99,500/100,000hp] [40% armour] [50,000 damage] [Spawns 10 egg walkers an update]
Egg Walkers x10 [1,500/2,000hp] [1,000 damage] [Spawns 2 egg pawns an update]
Egg Pawn x0 [100/100hp] [50 damage]
Red Usurpation Force [59,500/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update for 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|3 update cooldown]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|2 uses] [Notch's Crown|2x damage]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
Speed is of the utmost importance in this level.
LEVEL UP!
Flail is now Level 2.
I use LVL. 2 Flail.
31/40 Flagship Factory
14/50 MPMA
Complipedia
I use LV. 999999999999999 Flail!
It does damage as well as being VERY VERY DISTRACTING
33/40 Flagship Factory
15/50 MPMA
I reroute the poison gas so that some of it sprays onto the bots as well.
Complipedia
34/40 Flagship Factory
16/50 MPMA
Guys guys guys only three actions per turn.
NOW
I aim my bazooka at the blast door, then somehow shoot a MINIATURIZED STAR DESTROYER at it. The star destroyer also shoots at the blast door while mid-flight.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO 10 dots remaining. [2E - 2 turns left]
=============================================================================
*LoL is a fun game. I have 3 friends with 30Lvl; what's your nick and favorite champs?
Okay. I attack, restoring 6 E over 3 turns.
There is: I attack Mojang Space Station with my Air Support Space Saucer's guns, hopefully hitting the Poison Gas Sprinklers and Titanium Wall. Then I force Eternal Canno
Armor Plating 15/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
3 actions per post, and one of them must be helping someone else.
10% miss chance for one update.
3 actions.
Unfortunately, moves don't have levels in this game.
3 actions.
Per post, but yes.
The door is being guarded, but you kill a security bot in one hit!
The space saucer will crit this update, I assume there is a downside to this, or I will make one.
Yes, that is a drawback. But it isn't big enough to warrant all that OPness.
It's really just insecurity and the upgrades I have problems with.
Me:
19/?
The security bots kill the death egg and all it's minion things.
7 security bots go down to your forces. Another is damaged
The godmodder finishes off the damage one.
End of turn things.
The Battlefield
Elite Security Bot x6 [150,000/150,000hp] [25,000 damage]
Reinforced Titanium Blast Door [1,500,000/1,500,000hp] [Guarded by security bots]
Poison Gas Sprinklers [1,500 damage to all PGs every update|Increases by 500 every update]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [248,500/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [73,500/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [73,500/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [3,500/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x5 [3,500/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x30 [3,500/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [3,500/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [3,500/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x7 [3,500/5,000hp] [Spawns 1 wither skeleton an update]
Spider x0 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x230 [500/2,000hp] [500 damage]
Toxic Zombie x0 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|4 updates until charged]
Enchanted Skeleton x0 [500/500hp] [600 damage]
Enderman x64 [1,000/2,500hp] [1,000 damage]
Wither Skeleton x22 [3,500/5,000hp] [2,500 damage]
Air Support Space Saucer [358,500/360,000hp] [40,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Air Cruiser Saucer x3 [23,500/25,000hp] [10,000 damage]
Glider Gun [452,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x0 [100/100hp] [1,000 attack]
Glider x0 [100/100hp] [500 attack]
Lightweight Spaceship x0 [1,250/1,250hp] [750 damage]
Shipyard x5 [98,500/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [148,500/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x10 [8,500/10,000hp] [5,000 damage]
Jeep x6 [3,500/5,000hp] [2,500 damage]
Barracks x2 [99,500/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x0 [1,000/1,000hp] [250 damage]
RPGmen x0 [1,000/1,000hp] [500 damage]
Red Usurpation Force [59,500/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update for 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|2 updates until cooldowned]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|1 uses] [Notch's Crown|2x damage]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
Remember your special items.
Complipedia
19/50 MPMA
I Prankinator the godmodder.
NOW