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25/25 Faraday Cage+Boarding
9/17 Computer
I finally board the Air Support Space Saucer.
Of course my factories will spawn generic things.
I am entity!!!
Control Panel
-----------No computer detected------------
TO_DO LIST: Computer 10/17
Armor Plating 12/20 guns
Laser Cannon[10K damage] Status: OK
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Thunder "incomplete"[10K damage] Status: OK spawners
Foo Fighter[1/turn] Status: OK
Toxic Zombie[5/turn] Status: OK
UsF[1/5 turns] Status: OK, green force ready
Air Cruiser Saucer[1/turn] Status: OK Abilities
ERROR: NO COMPUTER DETECTED
25/25 Faraday Cage+Boarding
9/17 Computer
I finally board the Air Support Space Saucer.
Of course my factories will spawn generic things.
I am entity!!!
Control Panel
-----------No computer detected------------
TO_DO LIST: Computer 10/17
Armor Plating 12/20 guns
Laser Cannon[10K damage] Status: OK
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Thunder "incomplete"[10K damage] Status: OK spawners
Foo Fighter[1/turn] Status: OK
Toxic Zombie[5/turn] Status: OK
UsF[1/5 turns] Status: OK, green force ready
Air Cruiser Saucer[1/turn] Status: OK Abilities
ERROR: NO COMPUTER DETECTED
You are now entity.
Space Saucer max hp x1.2d.
Immune to magic and electromagnetic now.
The security forces rain a hail of bullets, taking down the usurpation force and 406 spiders.
Your forces annihilate 14 security bots.
The Godmodder heals the space saucer
The platform you are on begins shaking.
End of turn thingys.
The shipyards are unsure of where to put the ships, with no water around.
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x28 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x10 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x526 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x84 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x160 [2,000/2,000hp] [500 damage]
Toxic Zombie x314 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x490 [500/500hp] [600 damage]
Enderman x72 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x18 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [325,000/348,000hp] [24,000 shields|+4,000 an update] [25% armour|Immune to magic and electromagnetic damage] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x9 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Air Cruiser Saucer x3 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x300 [100/100hp] [1,000 attack]
Glider x375 [100/100hp] [500 attack]
Lightweight Spaceship x25 [1,250hp] [750 damage]
Shipyard x5 [100,000/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [150,000/150,000hp] [25% armour] [Spawns ground vehicle every update]
Tank x3 [10,000/10,000hp] [5,000 damage]
Jeep x3 [5,000/5,000hp] [2,500 damage]
Barracks x2 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x10 [1,000/1,000hp] [250 damage]
RPGmen x10 [1,000/1,000hp] [500 damage]
R.A.T.S [25,000/25,000hp] [25,000 damage]
Death Egg [100,000/100,000hp] [60% armour] [50,000 damage] [Spawns 10 egg walkers an update]
Egg Walkers x10 [2,000/2,000hp] [1,000 damage] [Spawns 2 egg pawns an update]
Egg Pawn x0 [100/100hp] [50 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|2 uses] [Notch's Crown|2x damage]
MinecradtSiegeEngineer [Can only upgrade Space Saucer]
All the shipyards, factories and of course I(saucer form) am left behind. However we can still fire Mojang's space station with guns.
Yet RPGmen and riflemen can just walk to the lab and take portal to space station.(and usurpation forces, and other infantry) control panel
No computer detected
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
TO_DO LIST: Computer 10/17
Armor Plating 12/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities
ERROR: NO COMPUTER DETECTED
I quickly check the multipliers, and attack another security bot without the bazooka, theorizing that since I hit 25000 as a non-entity earlier, the X2 multiplier from being an entity and the X2 multiplier from having the crown should stack to make me hit 100000.
Computer finished! All software has been installed. 17/17
15/20 Armor Plating
Ah, a hole isnt sufficiently big for my ships. control panel
No computer detected
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
TO_DO LIST: Computer 10/17
Armor Plating 12/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
All the shipyards, factories and of course I(saucer form) am left behind. However we can still fire Mojang's space station with guns.
Yet RPGmen and riflemen can just walk to the lab and take portal to space station.(and usurpation forces, and other infantry) control panel
No computer detected
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
TO_DO LIST: Computer 10/17
Armor Plating 12/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities
ERROR: NO COMPUTER DETECTED
Assume the space station is big enough to fit everything.
There's just no place for the ships to you know... exist.
I quickly check the multipliers, and attack another security bot without the bazooka, theorizing that since I hit 25000 as a non-entity earlier, the X2 multiplier from being an entity and the X2 multiplier from having the crown should stack to make me hit 100000.
Unfortunately, 25,000 damage is only if you are creative with your attacks, and this one is not.
60,000 damage.
Computer finished! All software has been installed. 17/17
15/20 Armor Plating
Ah, a hole isnt sufficiently big for my ships. control panel
No computer detected
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
TO_DO LIST: Computer 10/17
Armor Plating 12/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
I do hope you explain these better when you use them. Crit chance upgraded.
The security bots and 4 drones bring down all Canada goose in a rain of bullets.
The 46 remaining drones take out 23 creeper spawners.
The remaining security forces are slaughtered.
As you move through the space station, a thousand storm troopers rush out at you.
Notch starts getting involved, doing indirect combat.
He reduced all armour by 5%, and freezes the mob spawner bombers for this update. No, this is not his full power.
End of turn things.
The Battlefield
Storm Trooper x1,000 [2,500/2,500hp] [2,500 damage] [80% chance of missing]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|1 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x5 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x10 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x646 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x15 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x170 [2,000/2,000hp] [500 damage]
Toxic Zombie x359 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x578 [500/500hp] [600 damage]
Enderman x84 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x19 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [325,000/348,000hp] [28,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|5 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x10 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Air Cruiser Saucer x4 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x50 [100/100hp] [1,000 attack]
Glider x450 [100/100hp] [500 attack]
Lightweight Spaceship x35 [1,250hp] [750 damage]
Shipyard x5 [100,000/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x6 [10,000/10,000hp] [5,000 damage]
Jeep x3 [5,000/5,000hp] [2,500 damage]
Barracks x2 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x20 [1,000/1,000hp] [250 damage]
RPGmen x10 [1,000/1,000hp] [500 damage]
R.A.T.S [25,000/25,000hp] [25,000 damage]
Death Egg [100,000/100,000hp] [55% armour] [50,000 damage] [Spawns 10 egg walkers an update]
Egg Walkers x20 [2,000/2,000hp] [1,000 damage] [Spawns 2 egg pawns an update]
Egg Pawn x20 [100/100hp] [50 damage]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|2 uses] [Notch's Crown|2x damage]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I start creating a mobile ocean.
1/???
Mobile Ocean [300,000/300,000hp] [Can carry 25 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed along with it]
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I upgrade health(simple upgrade - not that in red)
Armor Plating 13/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
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9/17 Computer
I finally board the Air Support Space Saucer.
Of course my factories will spawn generic things.
I am entity!!!
Control Panel
TO_DO LIST: Computer 10/17
Armor Plating 12/20
guns
Laser Cannon[10K damage] Status: OK
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Thunder "incomplete"[10K damage] Status: OK
spawners
Foo Fighter[1/turn] Status: OK
Toxic Zombie[5/turn] Status: OK
UsF[1/5 turns] Status: OK, green force ready
Air Cruiser Saucer[1/turn] Status: OK
Abilities
ERROR: NO COMPUTER DETECTED
16/40 Flagship Factory
10/17 Computer
Complipedia
12/17 Computer
Armor Plating 13/20
Where'd that OP guy go?
NOW
GODDAMN IT
STUPID GENDERFLIP VIRUS
14/20 armor
No computer detected
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
TO_DO LIST: Computer 10/17
Armor Plating 12/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Overload
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Overload Force Critical Hit
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Overload
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Overload
=============================================================================
Toxic Zombie[5/turn] Status: OK
OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
OverloadStop
=============================================================================
Abilities
ERROR: NO COMPUTER DETECTED
You are now entity.
Space Saucer max hp x1.2d.
Immune to magic and electromagnetic now.
40,000 damage.
Who?
The crown floats onto your head before you do so.
With this new power, you kill one.
I have no idea what that highlighting means.
Me:
15/?
The security forces rain a hail of bullets, taking down the usurpation force and 406 spiders.
Your forces annihilate 14 security bots.
The Godmodder heals the space saucer
The platform you are on begins shaking.
End of turn thingys.
The shipyards are unsure of where to put the ships, with no water around.
The Battlefield
Security Drone x50 [10,000/10,000hp] [2,500 damage]
Security Bot x2 [100,000/100,000hp] [10,000 damage]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x28 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x10 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x526 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x84 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x160 [2,000/2,000hp] [500 damage]
Toxic Zombie x314 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x490 [500/500hp] [600 damage]
Enderman x72 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x18 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [325,000/348,000hp] [24,000 shields|+4,000 an update] [25% armour|Immune to magic and electromagnetic damage] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x3 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x300 [100/100hp] [1,000 attack]
Glider x375 [100/100hp] [500 attack]
Lightweight Spaceship x25 [1,250hp] [750 damage]
Shipyard x5 [100,000/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [150,000/150,000hp] [25% armour] [Spawns ground vehicle every update]
Tank x3 [10,000/10,000hp] [5,000 damage]
Jeep x3 [5,000/5,000hp] [2,500 damage]
Barracks x2 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x10 [1,000/1,000hp] [250 damage]
RPGmen x10 [1,000/1,000hp] [500 damage]
R.A.T.S [25,000/25,000hp] [25,000 damage]
Death Egg [100,000/100,000hp] [60% armour] [50,000 damage] [Spawns 10 egg walkers an update]
Egg Walkers x10 [2,000/2,000hp] [1,000 damage] [Spawns 2 egg pawns an update]
Egg Pawn x0 [100/100hp] [50 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|2 uses] [Notch's Crown|2x damage]
MinecradtSiegeEngineer [Can only upgrade Space Saucer]
14/20 Armor Plating
All the shipyards, factories and of course I(saucer form) am left behind. However we can still fire Mojang's space station with guns.
Yet RPGmen and riflemen can just walk to the lab and take portal to space station.(and usurpation forces, and other infantry)
control panel
No computer detected
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
TO_DO LIST: Computer 10/17
Armor Plating 12/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
ERROR: NO COMPUTER DETECTED
I blow a hole in the ground, then pour water into it, creating a body of water for the sea units.
Complipedia
I quickly check the multipliers, and attack another security bot without the bazooka, theorizing that since I hit 25000 as a non-entity earlier, the X2 multiplier from being an entity and the X2 multiplier from having the crown should stack to make me hit 100000.
GODDAMN IT
STUPID GENDERFLIP VIRUS
2/50 Magical Pirate Medic Academy
I send a extremely powerful punch shockwaving some of the drones to self destruct in agony.
Where's that guy where we spent 100 charges on?
NOW
15/20 Armor Plating
Ah, a hole isnt sufficiently big for my ships.
control panel
No computer detected
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
TO_DO LIST: Computer 10/17
Armor Plating 12/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
3/50 Magical Pirate Medic Academy
Happy Father's Day!
I widen ka_doinks hole of water for extra space for the ships.
NOW
23/40 Flagship Factory
16/20 Armor Plating
Complipedia
Assume the space station is big enough to fit everything.
There's just no place for the ships to you know... exist.
You blow a hole... in a spaceship. That's not a good idea.
Unfortunately, 25,000 damage is only if you are creative with your attacks, and this one is not.
60,000 damage.
He built a bunch of production facilities.
I do hope you explain these better when you use them. Crit chance upgraded.
There is no hole of water.
Hmm, is it father's day? My family doesn't really celebrate this type of stuff.
Me:
16/?
The security bots and 4 drones bring down all Canada goose in a rain of bullets.
The 46 remaining drones take out 23 creeper spawners.
The remaining security forces are slaughtered.
As you move through the space station, a thousand storm troopers rush out at you.
Notch starts getting involved, doing indirect combat.
He reduced all armour by 5%, and freezes the mob spawner bombers for this update. No, this is not his full power.
End of turn things.
The Battlefield
Storm Trooper x1,000 [2,500/2,500hp] [2,500 damage] [80% chance of missing]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|1 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x5 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x10 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x646 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x15 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x170 [2,000/2,000hp] [500 damage]
Toxic Zombie x359 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x578 [500/500hp] [600 damage]
Enderman x84 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x19 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [325,000/348,000hp] [28,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|5 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x4 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x50 [100/100hp] [1,000 attack]
Glider x450 [100/100hp] [500 attack]
Lightweight Spaceship x35 [1,250hp] [750 damage]
Shipyard x5 [100,000/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Factory x3 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x6 [10,000/10,000hp] [5,000 damage]
Jeep x3 [5,000/5,000hp] [2,500 damage]
Barracks x2 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x20 [1,000/1,000hp] [250 damage]
RPGmen x10 [1,000/1,000hp] [500 damage]
R.A.T.S [25,000/25,000hp] [25,000 damage]
Death Egg [100,000/100,000hp] [55% armour] [50,000 damage] [Spawns 10 egg walkers an update]
Egg Walkers x20 [2,000/2,000hp] [1,000 damage] [Spawns 2 egg pawns an update]
Egg Pawn x20 [100/100hp] [50 damage]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles attack damage of selected player to 30,000-50,000]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Bazooka|1.5x damage|2 uses] [Notch's Crown|2x damage]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
1/???
Mobile Ocean [300,000/300,000hp] [Can carry 25 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed along with it]
Complipedia
24/40 Flagship Factory
7/50 MPMA
Complipedia
25/40 Flagship Factory
8/50 MPMA
NOW
I casually reach into a convenient spontaneous black hole, pull out a super-condensed Singularity, and throw it at the storm troopers.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Health: 325K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
I upgrade health(simple upgrade - not that in red)
Armor Plating 13/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.