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35/50 MPMA
12/20 DJ
1/10 Explosive Expert: Crafts automatically explosives for us, so we don't have to recharge them every time (e.g. Mecha Bazooka, L.A.W., C4 etc)
If it only takes 10 charges, it will have a pretty slow craft time.
Me: 4/? x2
I would have put a couple of more waves before the final level, but I;m low on gimmicks and normal levels are incredibly easy for you guys...
So....
Final (But not really final) Boss Fight!
You are teleported into the inner core.
The last crystal is here.
You can feel it's great power.
It's powering the massive AI Mech.
End of turn things
The Battlefield
AI Mech [5,000,000/5,000,000] [Guarded by security drones]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Saturation Bombing [Instantly kill all PG entities with 5,000 hp or less|1 use remaining]
Abilities:
Nanobot Repair [+500,000hp an update]
Spawns:
Security Drone x10
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 2 updates]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|1 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x27 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x42 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x25 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x11 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x17 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x480 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x90 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x72 [2,000/2,000hp] [500 damage]
Toxic Zombie x298 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
Enchanted Skeleton x352 [500/500hp] [600 damage]
Enderman x68 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x97 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [153,000/360,000hp] [12,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Foo Fighter x6 [3,000/3,000hp] [1,500 damage] [95% armour to kinetic damage|10% armour]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x200 [100/100hp] [1,000 attack]
Glider x300 [100/100hp] [500 attack]
Lightweight Spaceship x40 [1,250/1,250hp] [750 damage]
Shipyard x5 [100,000/100,000hp] [Spawns sea unit every 2 updates|2 updates until spawn]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed]
Destroyer x15 [10,000/10,000hp] [5,000 damage]
Factory x2 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x2 [10,000/10,000hp] [5,000 damage]
Jeep x12 [5,000/5,000hp] [2,500 damage]
Barracks x2 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x10 [1,000/1,000hp] [250 damage]
RPGmen x20 [1,000/1,000hp] [500 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|1 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 3 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
This might actually be harder than the incoming Notch fight. Spoiler alert.
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 16/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
"If this battle should leave me slain
I know Herobrine would call my name"
That fragment of song is still in my mind since I am AFKBack. I was seriously damaged during AFK.
Lol. Upgrading HP.
Haha! I just remembered being 95% resistant to electromagnetic damage... beware, laser.
I rocket up into the air, grab on to a security drone, and tear out random wires until it breaks. Afterwards, I tear off some parts of it to convert to let me fly around, which I do so. If one wasn't enough, I kill another drone.
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 17/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 16/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
"If this battle should leave me slain
I know Herobrine would call my name"
That fragment of song is still in my mind since I am AFKBack. I was seriously damaged during AFK.
Lol. Upgrading HP.
Haha! I just remembered being 95% resistant to electromagnetic damage... beware, laser.
Welcome back. Lasers are electromagnetic, but most of their damage is from thermal energy I'm pretty sure.
+10,000 max health
I rocket up into the air, grab on to a security drone, and tear out random wires until it breaks. Afterwards, I tear off some parts of it to convert to let me fly around, which I do so. If one wasn't enough, I kill another drone.
1,000th post!
What a powerful attack you used that for!
I will make one for you.
Special Attack: Thousand Terrifying Thunderbolts
A massive thunderstorm appears inside the inner core somehow.
It slowly grows darker and darker.
Within minutes, it is nearly pitch black.
Then, instead of rain, a thousand thunderbolts fall out of it.
All security drones destroyed!
Security drone production destroyed!
250,000 damage to AI Mech!
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 17/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Infinity, perhaps?
Time to heal heal heal heal.
Max HP +10k
Infinity?
Me: 5/? x2
Five missiles streak out of the AI Mech.
Flagship destroyed!
2 shipyards destroyed!
Barracks destroyed!
Really not very many targets worth using a 150,000 damage attack on.
Your entities deal 1,730,700 damage to the AI Mech!
The Godmodder repairs the space saucer.
End of turn things
The Battlefield
AI Mech [3,519,300/5,000,000]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Saturation Bombing [Instantly kill all PG entities with 5,000 hp or less|1 use remaining]
Abilities:
Nanobot Repair [+500,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 1 updates]
Mobspawner Bomber Flagship x0 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x30 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x25 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x12 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x17 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x600 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x81 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x114 [2,000/2,000hp] [500 damage]
Toxic Zombie x471 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|1 updates until charged]
Enchanted Skeleton x452 [500/500hp] [600 damage]
Enderman x90 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x114 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [253,000/380,000hp] [16,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Foo Fighter x6 [3,000/3,000hp] [1,500 damage] [95% armour to kinetic damage|10% armour]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x250 [100/100hp] [1,000 attack]
Glider x375 [100/100hp] [500 attack]
Lightweight Spaceship x50 [1,250/1,250hp] [750 damage]
Shipyard x3 [100,000/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed]
Destroyer x15 [10,000/10,000hp] [5,000 damage]
Factory x2 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x4 [10,000/10,000hp] [5,000 damage]
Jeep x12 [5,000/5,000hp] [2,500 damage]
Barracks x1 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x10 [1,000/1,000hp] [250 damage]
RPGmen x25 [1,000/1,000hp] [500 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 3 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
Block of tier 3 tainted goo from Cliffie's Goos: Spreading (1/8 updates left before ending the world, the goo is way overpowered)
I'll be placing that near Notch, the world will end around him and if he didn't bring a gas mask from Cliffie's Goos, he'll be poisoned by the tier 3 goo/gas when it spreads onto him. The goo CAN be washed away though, so that attack can be prevented.
If that fails, I also have the ability to spawn an army of my troops which have very low attack and HP, but can also crash the server if there's enough of them working at it. They're not optimized much, so they use massive amounts of memory...possibly enough to crash the server if I spawn them. That said, I do need to summon them, which takes up time, and I could be interrupted by something. Probably 10 updates to summon the full army and crash the server.
Rollback Post to RevisionRollBack
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 18/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Heal/Add until 10M HP.
Then damage until 1M.
Like a boss.
Block of tier 3 tainted goo from Cliffie's Goos: Spreading (1/8 updates left before ending the world, the goo is way overpowered)
I'll be placing that near Notch, the world will end around him and if he didn't bring a gas mask from Cliffie's Goos, he'll be poisoned by the tier 3 goo/gas when it spreads onto him. The goo CAN be washed away though, so that attack can be prevented.
If that fails, I also have the ability to spawn an army of my troops which have very low attack and HP, but can also crash the server if there's enough of them working at it. They're not optimized much, so they use massive amounts of memory...possibly enough to crash the server if I spawn them. That said, I do need to summon them, which takes up time, and I could be interrupted by something. Probably 10 updates to summon the full army and crash the server.
Welcome!
You kinda have to join the godmodders.
So, I read up on your mod a bit.
Notch simply punches the first goo block.
His reaction time is instant.
You cannot crash a server that does not actually exist!
[size=medium]Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 18/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Heal/Add until 10M HP.
Then damage until 1M.
Like a boss.
Wait. i changed my mind. I should at least do something for PG while we wait.
I hoist up a spiked steel ball and throw it at the AI Mech. While on fire. And drunk. And with one arm. Man, being Godmodder is fun.
I suggest you charge sometime that will take less time.
25,000 damage
Me: 6/6 x2
I use both my charges to deal 240,000 damage to the AI Mech
Saturation bombing hits your forces. Results are pretty obvious. Majority of minions are decimated.
Your forces only deal 315,000 damage to the AI Mech.
Wow, minions really made up a lot of your damage output.
The godmodder blasts the mech for 200,000 damage.
End of turn things
The Battlefield
AI Mech [3,094,300/5,000,000]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Abilities:
Nanobot Repair [+500,000hp an update]
The Godmodder [100,000 damage] [
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 5 updates]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x0 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x0 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x0 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x0 [2,000/2,000hp] [500 damage]
Toxic Zombie x0 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x0 [500/500hp] [600 damage]
Enderman x0 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x6 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [253,000/390,000hp] [20,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Foo Fighter x1 [3,000/3,000hp] [1,500 damage] [95% armour to kinetic damage|10% armour]
Air Cruiser Saucer x6 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x50 [100/100hp] [1,000 attack]
Glider x75 [100/100hp] [500 attack]
Lightweight Spaceship x10 [1,250/1,250hp] [750 damage]
Shipyard x3 [100,000/100,000hp] [Spawns sea unit every 2 updates|2 updates until spawn]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed]
Destroyer x18 [10,000/10,000hp] [5,000 damage]
Factory x2 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x4 [10,000/10,000hp] [5,000 damage]
Jeep x2 [5,000/5,000hp] [2,500 damage]
Barracks x1 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x0 [1,000/1,000hp] [250 damage]
RPGmen x5 [1,000/1,000hp] [500 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 2 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
Guys, all your charges will be useless once this boss fight ends. Against Notch, you won't need to charge.
Should probably have told you this earlier, sorry.
I suggest changing all your entity charges into attacks.
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 19/20
============================================================================= guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: OverloadForce Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
============================================================================= spawners
Foo Fighter[1/turn] Status: OK
Commands: OverloadStop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: OverloadStop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: OverloadStop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: OverloadStop
============================================================================= Abilities Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
============================================================================= Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
============================================================================= Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
============================================================================= Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================ Upgrades: Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or: Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================ Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy. {CD: 5/5]
================================================================================ Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================ Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy. Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Wait... let me finish that armor plating.
Time for SUPER RED health upgrade! It triggers the cooldown and sucks some energy from me.
Rollback Post to RevisionRollBack
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10/20 DJ
I smash a beer bottle on top of the war machine. It gets drunk from the beer still in it and drives right into a tree.
Complipedia
GODDAMN IT
STUPID GENDERFLIP VIRUS
Well, I lost the update.
But I re-did the number changes.
If it only takes 10 charges, it will have a pretty slow craft time.
Me: 4/? x2
I would have put a couple of more waves before the final level, but I;m low on gimmicks and normal levels are incredibly easy for you guys...
So....
Final (But not really final) Boss Fight!
You are teleported into the inner core.
The last crystal is here.
You can feel it's great power.
It's powering the massive AI Mech.
End of turn things
The Battlefield
AI Mech [5,000,000/5,000,000] [Guarded by security drones]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Saturation Bombing [Instantly kill all PG entities with 5,000 hp or less|1 use remaining]
Abilities:
Nanobot Repair [+500,000hp an update]
Spawns:
Security Drone x10
Security Drone x10 [25,000/25,000] [10,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 2 updates]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|1 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x27 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x42 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x25 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x11 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x17 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x480 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x90 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x72 [2,000/2,000hp] [500 damage]
Toxic Zombie x298 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
Enchanted Skeleton x352 [500/500hp] [600 damage]
Enderman x68 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x97 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [153,000/360,000hp] [12,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x200 [100/100hp] [1,000 attack]
Glider x300 [100/100hp] [500 attack]
Lightweight Spaceship x40 [1,250/1,250hp] [750 damage]
Shipyard x5 [100,000/100,000hp] [Spawns sea unit every 2 updates|2 updates until spawn]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed]
Destroyer x15 [10,000/10,000hp] [5,000 damage]
Factory x2 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x2 [10,000/10,000hp] [5,000 damage]
Jeep x12 [5,000/5,000hp] [2,500 damage]
Barracks x2 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x10 [1,000/1,000hp] [250 damage]
RPGmen x20 [1,000/1,000hp] [500 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|1 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 3 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
This might actually be harder than the incoming Notch fight. Spoiler alert.
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 16/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
I know Herobrine would call my name"
That fragment of song is still in my mind since I am AFKBack. I was seriously damaged during AFK.
Lol. Upgrading HP.
Haha! I just remembered being 95% resistant to electromagnetic damage... beware, laser.
2/10 Explosive Expert
13/20 DJ
Complipedia
3/10 Explosive Expert
14/20 DJ
NOW
I rocket up into the air, grab on to a security drone, and tear out random wires until it breaks. Afterwards, I tear off some parts of it to convert to let me fly around, which I do so. If one wasn't enough, I kill another drone.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 17/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Time to heal heal heal heal.
Welcome back. Lasers are electromagnetic, but most of their damage is from thermal energy I'm pretty sure.
+10,000 max health
You kill 4!
You can already fly.
I want to say... every other update.
1,000th post!
What a powerful attack you used that for!
I will make one for you.
Special Attack: Thousand Terrifying Thunderbolts
A massive thunderstorm appears inside the inner core somehow.
It slowly grows darker and darker.
Within minutes, it is nearly pitch black.
Then, instead of rain, a thousand thunderbolts fall out of it.
All security drones destroyed!
Security drone production destroyed!
250,000 damage to AI Mech!
control panel
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 17/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Time to heal heal heal heal.
Max HP +10k
Infinity?
Me: 5/? x2
Five missiles streak out of the AI Mech.
Flagship destroyed!
2 shipyards destroyed!
Barracks destroyed!
Really not very many targets worth using a 150,000 damage attack on.
Your entities deal 1,730,700 damage to the AI Mech!
The Godmodder repairs the space saucer.
End of turn things
The Battlefield
AI Mech [3,519,300/5,000,000]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Saturation Bombing [Instantly kill all PG entities with 5,000 hp or less|1 use remaining]
Abilities:
Nanobot Repair [+500,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 1 updates]
Mobspawner Bomber Flagship x0 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x30 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x25 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x12 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x17 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x600 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x81 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x114 [2,000/2,000hp] [500 damage]
Toxic Zombie x471 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|1 updates until charged]
Enchanted Skeleton x452 [500/500hp] [600 damage]
Enderman x90 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x114 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [253,000/380,000hp] [16,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x250 [100/100hp] [1,000 attack]
Glider x375 [100/100hp] [500 attack]
Lightweight Spaceship x50 [1,250/1,250hp] [750 damage]
Shipyard x3 [100,000/100,000hp] [Spawns sea unit every 2 updates|1 updates until spawn]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed]
Destroyer x15 [10,000/10,000hp] [5,000 damage]
Factory x2 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x4 [10,000/10,000hp] [5,000 damage]
Jeep x12 [5,000/5,000hp] [2,500 damage]
Barracks x1 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x10 [1,000/1,000hp] [250 damage]
RPGmen x25 [1,000/1,000hp] [500 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 3 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
I eat the AI Mech by expanding my mouth. That really hit the spot.
Oh no
6/30 Explosive Expert
1/??? Flagship Factory Air Carrier
Flagship Factory Air Carrier [1,000,000/1,000,000hp] [Spawns Flagship Factory every 8 updates]
Complipedia
Block of tier 3 tainted goo from Cliffie's Goos: Spreading (1/8 updates left before ending the world, the goo is way overpowered)
I'll be placing that near Notch, the world will end around him and if he didn't bring a gas mask from Cliffie's Goos, he'll be poisoned by the tier 3 goo/gas when it spreads onto him. The goo CAN be washed away though, so that attack can be prevented.
If that fails, I also have the ability to spawn an army of my troops which have very low attack and HP, but can also crash the server if there's enough of them working at it. They're not optimized much, so they use massive amounts of memory...possibly enough to crash the server if I spawn them. That said, I do need to summon them, which takes up time, and I could be interrupted by something. Probably 10 updates to summon the full army and crash the server.
I'm on the CSM team, but I've retired from Minecraft modding for the most part. I made Cliffie's Goos.
I'm an old-timer, been around since Alpha. MC: Windows 10 edition is like the uncanny valley, almost modern Minecraft but off in every way.
I have an XBox tag, but only because I needed one to try the Windows 10 version. I don't have an XBox.
17/20 DJ
I prankinator the godmodder.
NOW
18/20 DJ
2/??? FFAC
Complipedia
I walk forward, aim at the center of mass, and cram my Mecha Bazooka with various EMP rockets, before firing a Storm Barrage.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
=============================================================================
HP++ +10K
Armor Plating 18/20
=============================================================================
guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
=============================================================================
Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
=============================================================================
Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
=============================================================================
spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
=============================================================================
UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
=============================================================================
Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
=============================================================================
Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
=============================================================================
Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
=============================================================================
Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
=============================================================================
Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
================================================================================
Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
================================================================================
Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
================================================================================
Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Then damage until 1M.
Like a boss.
1/50 Disconator BETA 1.14
Wait. i changed my mind. I should at least do something for PG while we wait.
I hoist up a spiked steel ball and throw it at the AI Mech. While on fire. And drunk. And with one arm. Man, being Godmodder is fun.
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
20,000 damage
Once an update, I guess. But can you finish it in time for it to be worth it? Or at all?
75. You're not going to finish it in time for the Notch fight.
Welcome!
You kinda have to join the godmodders.
So, I read up on your mod a bit.
Notch simply punches the first goo block.
His reaction time is instant.
You cannot crash a server that does not actually exist!
Godmodder enraged
125,000 damage!
...Good luck with that.
I suggest you charge sometime that will take less time.
25,000 damage
Me: 6/6 x2
I use both my charges to deal 240,000 damage to the AI Mech
Saturation bombing hits your forces. Results are pretty obvious. Majority of minions are decimated.
Your forces only deal 315,000 damage to the AI Mech.
Wow, minions really made up a lot of your damage output.
The godmodder blasts the mech for 200,000 damage.
End of turn things
The Battlefield
AI Mech [3,094,300/5,000,000]
Attacks:
Ship Melter Laser [750,000 damage]
Heat Seeking Missiles [150,000 damage to 5 targets]
Abilities:
Nanobot Repair [+500,000hp an update]
The Godmodder [100,000 damage] [
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|Spawns in 5 updates]
Mobspawner Bomber Flagship x1 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage] [Guarded by bombers]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x0 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x0 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x0 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x0 [2,000/2,000hp] [500 damage]
Toxic Zombie x0 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x0 [500/500hp] [600 damage]
Enderman x0 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x6 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [253,000/390,000hp] [20,000 shields|+4,000 an update] [20% armour|95% armour to magic and electromagnetic damage] [55,000 damage|15% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurpation force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown|Cooldowned in 3 updates]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown|Cooldowned in 5 updates]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode 7,500 damage/ update for 5 updates] [+17,000|50% chance to regenerate +7,500/update for 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [20% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown|Cooldowned in 4 updates] [Spawns foo fighter every 2 updates|Spawns in 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown|Cooldowned in 4 updates]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|Cooldowned in 4 updates]
Air Cruiser Saucer x6 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [20% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x50 [100/100hp] [1,000 attack]
Glider x75 [100/100hp] [500 attack]
Lightweight Spaceship x10 [1,250/1,250hp] [750 damage]
Shipyard x3 [100,000/100,000hp] [Spawns sea unit every 2 updates|2 updates until spawn]
Mobile Ocean [100,000/100,000hp] [Can carry 50 sea units at a time] [Guarded by all sea units] [If Mobile Ocean is destroyed, all sea units are destroyed]
Destroyer x18 [10,000/10,000hp] [5,000 damage]
Factory x2 [150,000/150,000hp] [20% armour] [Spawns ground vehicle every update]
Tank x4 [10,000/10,000hp] [5,000 damage]
Jeep x2 [5,000/5,000hp] [2,500 damage]
Barracks x1 [100,000/100,000hp] [Spawns 5 infantry units or 1 usurpation force every update]
Riflemen x0 [1,000/1,000hp] [250 damage]
RPGmen x5 [1,000/1,000hp] [500 damage]
Notch [100,000,000/100,000,000hp]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 base damage to target, and 25,000 base damage to two secondary targets]
Notch's Crown [Equipped by engie_ninja] [Doubles damage of selected player]
Player Effects
engie_ninja [Entity|2x damage|Cannot charge] [Notch's Crown|2x damage] [Mecha-Bazooka|1.25x damage| 2 uses]
MinecraftSiegeEngineer [Can only upgrade Space Saucer]
Guys, all your charges will be useless once this boss fight ends. Against Notch, you won't need to charge.
Should probably have told you this earlier, sorry.
I suggest changing all your entity charges into attacks.
19/20 DJ
I use the 2 pieces of the unfinished FFAC to make a weapon that explodes at the War Machine.
Complipedia
Health: 359,5K.
Energy: OOOOOOOOOOOOOOOOOOOOOOOO
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HP++ +10K
Armor Plating 19/20
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guns
Laser Cannon[10K damage] Status: OK
Commands: Overload
"Also incomplete. It should fire 30K at least."
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Eternal Cannon[35K/100K Critical] Status: OK, ready for critical
Commands: Overload Force Critical hit
"A well-built cannon, with moderate(15% immediately after 'computer' upgrade) critical chance. Alternatively you can scan your enemy for weakness just before firing this gun, but it will cost extra energy(2 bars)"
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Thunder "incomplete"[10K damage] Status: OK
Commands: Overload
"Yep. Real Thunder would do at least 45K damage. WITH BLAST which hits nearby targets."
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spawners
Foo Fighter[1/turn] Status: OK
Commands: Overload Stop
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Toxic Zombie[5/turn] Status: OK
Commands: Overload Stop
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UsF[1/5 turns] Status: OK, green force ready
Commands: Overload Stop
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Air Cruiser Saucer[1/turn] Status: OK
Commands: Overload Stop
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Abilities
Tesla Shield. Requires OOOOO Energy(5 dots)
Makes me invulnerable(saucer) for 3 turns. Unable to be dispelled.
Cooldown: 5 turns
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Basic Attack. Does 55K damage, with 15% chance to do 120K damage as critical.
Restores OOOOOO energy over 2 turns.
Cooldown: 0 turns
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Ignition Shot. Requires OOOOOOOOOO energy.(10 dots)
Does 75K damage without critical, and burns enemy for 20K over 2 turns. While ignited enemy receives 50% additional damage from attacks.
Cooldown: 2 turns
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Insecurity. Requires OOOOOOOOOOOOOOO energy.(15 dots).
Shoots amidst a group of enemies, dealing 11K damage to 5 of them. They feel insecure, so Insecurity spawns.
It does abilities one after another as listed. This creates SUPER COMBO on enemy.
Insecurity[Infinite health/5 turns duration]Abilities:
Isolation[deals 20K damage and restricts healing on target for 10 turns]
Aggravate[Scans enemy's weaknesses and enemy takes 100% more additional damage for 4 turns]
Combo[Fires a fireball to enemy(15K damage) which burns for 3 turns(20K damage) and target takes 50% more additional damage]
Will Shield[Shields ally against 200K damage for 5 turns and heals him for 25K/turn, also increases damage by 10%]
Nightmare[Deals 175K damage and after that regenerates 50% damage dealt if enemy survived].
Cooldown: 3 turns.
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Upgrades:
Permanent Damage upgrade
Adds another gun or improves one, so it deals 10K more damage permanently. CD: 1 turn, or:
Adds energy-infused gun which deals 25K more damage permanently. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy.
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Permanent HP upgrade
Adds some plating or improves existing one, so it has 20K more HP. CD: 1 turn, or
Adds Nanotube armor infused with static electric field which has 50K health. CD: 5 turn, costs OOOOOOOOOO 10 dots of energy. {CD: 5/5]
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Permanent Critical damage upgrade
Adds some more energy to eternal cannon, so it deals 20K more during critical. CD: 1 turn, or
Adds additional capacitor discharging devices which improves crits by 50K. CD: 5 turns, costs OOOOOOOOOO 10 dots of energy
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Permanent Stun chance upgrade
Adding more power to Thunder railgun makes him deal 5K more damage and have 5% chance to stun enemy.
Adds some batteries to explode along with shell. Deals 15K more damage and has 15% more stun chance. CD: 7 turns, costs OOOOOOOOOO 10 dots of energy.
Time for SUPER RED health upgrade! It triggers the cooldown and sucks some energy from me.