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7/7 SuperGluePlugin (2 revives applied). 100%
5/7 Full Repair. Just 2 more posts...(focus on it)
=============================
Flagship Factory 3/x
=============================
Future:
Armor Plating 1/10.
Engine 1/10(focus on on it after full repair)
Autorepair 1/10
Autobuild 1/10
Health Supply 1/11[+100K HP, 20% armor]
National Guard 82/100. Its really fast!(if charge transferring is fair action, 85/100)
Faraday Cage+Boarding 15/25
Great, this ship has been fully repaired and replugged. We need some more defensive installations too!
Armor Plating 2/10[+100K HP, 10% resistance from all sources]
Engine 1/10[30% dodge]
==============================
Flagship factory 4/x
==============================
88/100 National Guard. (Thank you, it went so fast)
Autorepair 1/10 [Repairs for 50K hp/turn once damaged]
Autobuild 1/10[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control]
Computer 1/10[+15% critical chance, +20K critical damage, +10% dodge, +2K health;]
Faraday Cage + Boarding 16/25[100% magic/electric/magnetic resistance, I board it)
7/7 SuperGluePlugin (2 revives applied). 100%
5/7 Full Repair. Just 2 more posts...(focus on it)
=============================
Flagship Factory 3/x
=============================
Future:
Armor Plating 1/10.
Engine 1/10(focus on on it after full repair)
Autorepair 1/10
Autobuild 1/10
Health Supply 1/11[+100K HP, 20% armor]
National Guard 82/100. Its really fast!(if charge transferring is fair action, 85/100)
Faraday Cage+Boarding 15/25
Flagship factory is cancelled.
Spaceship superglued twice.
Great, this ship has been fully repaired and replugged. We need some more defensive installations too!
Armor Plating 2/10[+100K HP, 10% resistance from all sources]
Engine 1/10[30% dodge]
==============================
Flagship factory 4/x
==============================
88/100 National Guard. (Thank you, it went so fast)
Autorepair 1/10 [Repairs for 50K hp/turn once damaged]
Autobuild 1/10[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control]
Computer 1/10[+15% critical chance, +20K critical damage, +10% dodge, +2K health;]
Faraday Cage + Boarding 16/25[100% magic/electric/magnetic resistance, I board it)
Armour plating will take... 20.
Engine will take 15.
Me: 12/? 9/?
The throne launches a crown at the flagship factory, but takes 75,000 damage in return.
Your entities deal 1,281,800 damage to the throne
End of turn things work.
The mob problem is getting out of control, so Notch calls in a zombicide airdrop.
300 toxic zombies killed
50 mutated zombies killed
10 zombie spawners killed
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [2,873,900/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [250,000/400,000hp] [Spawns flagship every 5 updates|2 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x28 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x30 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x520 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x66 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x146 [2,000/2,000hp] [500 damage]
Toxic Zombie x413 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x526 [500/500hp] [600 damage]
Enderman x76 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x15 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [175,000/290,000hp] [12,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x8 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [438,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x150 [100/100hp] [1,000 attack]
Glider x150 [100/100hp] [500 attack]
Lightweight Spaceship x10 [1,250hp] [750 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|3 update cooldown] [Spawns foo fighter every 2 updates|Spawns in 1 update]
Reinforcements: ETA 6 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I grab a stick of dynamite and toss it behind me. The dynamite lands in the Glider Gun and manages to rehammer every single nail, rescre every single screw, and also somehow lands on a worker, who sees the Glider Gun and repairs it, all without exploding.
Scientists bring me some teflon, osmium and tungsten mixture.
I toss the mixture at saucer, and it lands perfectly. I see it recuperates fast as the mixture bits are taken away by nanobots. Small bits, fitting everything perfectly, repairing all damages, reactivating all weapons.
Armor Plating 3/10
=================
ty Ampulugator(you placed only 1/10 for everything as it wasnt being charged then)
=================
Future:
2/10 Computer[+15% critical chance, +20K critical damage, +10% dodge, +2K health, PC?]
Autorepair 2/10 [Repairs for 50K hp/turn once damaged]
Autobuild 2/10[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control]
Health Supply 1/11[+100K HP, 20% armor]
National Guard 89/100. Its... incredible.
Faraday Cage+Boarding 15/25. Have to focus on this thingy early cuz its important...
5/40 Flagship factory
88/100 National guard
Alright I pretty much untransfer those extra charges then.
Fine.
It's 50 if you want the counterattack though.
And you didn't actually untransfer them...
You know what, just start over, it'll be easier for everyone.
I grab a stick of dynamite and toss it behind me. The dynamite lands in the Glider Gun and manages to rehammer every single nail, rescre every single screw, and also somehow lands on a worker, who sees the Glider Gun and repairs it, all without exploding.
Scientists bring me some teflon, osmium and tungsten mixture.
I toss the mixture at saucer, and it lands perfectly. I see it recuperates fast as the mixture bits are taken away by nanobots. Small bits, fitting everything perfectly, repairing all damages, reactivating all weapons.
Armor Plating 3/10
=================
ty Ampulugator(you placed only 1/10 for everything as it wasnt being charged then)
=================
Future:
2/10 Computer[+15% critical chance, +20K critical damage, +10% dodge, +2K health, PC?]
Autorepair 2/10 [Repairs for 50K hp/turn once damaged]
Autobuild 2/10[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control]
Health Supply 1/11[+100K HP, 20% armor]
National Guard 89/100. Its... incredible.
Faraday Cage+Boarding 15/25. Have to focus on this thingy early cuz its important...
A crown flies out of the throne, crushing all zombie spawners
Your forces deal 1,457,600 damage to the throne!
End of update counters don't work for you...
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [1,666,300/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [250,000/400,000hp] [Spawns flagship every 5 updates|2 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x28 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x520 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x146 [2,000/2,000hp] [500 damage]
Toxic Zombie x413 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x526 [500/500hp] [600 damage]
Enderman x76 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x15 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [200,000/290,000hp] [12,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x8 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x150 [100/100hp] [1,000 attack]
Glider x150 [100/100hp] [500 attack]
Lightweight Spaceship x10 [1,250hp] [750 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|3 update cooldown|2 update until cooldowned] [Spawns foo fighter every 2 updates|Spawns in 1 update]
Reinforcements: ETA 6 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Armor Plating 4/20
Computer 5/17[also it is a requirement of useful abilties which will be used later]
Fine, yellow usurpation force has gone to the battle!
===========================
Future:
Faraday Cage/Boarding 17/25.
Autorepair 2/20 [Repairs for 50K hp/turn once damaged]
Autobuild 2/13[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control every 2 turns]
Health Supply 1/13[+100K HP, 20% armor]
National Guard 91/100. Its... incredible.
Armor Plating 4/20
Computer 5/17[also it is a requirement of useful abilties which will be used later]
Fine, yellow usurpation force has gone to the battle!
===========================
Future:
Faraday Cage/Boarding 17/25.
Autorepair 2/20 [Repairs for 50K hp/turn once damaged]
Autobuild 2/13[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control every 2 turns]
Health Supply 1/13[+100K HP, 20% armor]
National Guard 91/100. Its... incredible.
National Guard 96/100
Computer 7/17
Flagship Factory 8/40
Me:
14/14
11/?
I expend my 14 post charge. A great lapis troop ship flies above the castle, from it, seven large lapis golems drop out. Their masses crash through the roof, and land beside the flagship factory. As the PGs recover from shock, and prepare to attack, the golems begin glowing with a blue light. Before your forces know what hit them, all the lapis golems have exploded, taking the factory with it.
Golden bullets take out all air cruiser saucers, all lwss, and 3 foofighters.
All of your units deal 1,373,100 damage to the throne.
End of turn things fail again... For you.
The Godmodder, having been forgotten (oops) deals 100,000 damage to the throne and teleports the reinforcements ahead a little.
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [443,200/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x28 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x520 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x146 [2,000/2,000hp] [500 damage]
Toxic Zombie x413 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x526 [500/500hp] [600 damage]
Enderman x76 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x15 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [200,000/290,000hp] [12,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x5 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Air Cruiser Saucer x0 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x150 [100/100hp] [1,000 attack]
Glider x150 [100/100hp] [500 attack]
Lightweight Spaceship x0 [1,250hp] [750 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|3 update cooldown|2 update until cooldowned] [Spawns foo fighter every 2 updates|Spawns in 1 update]
Reinforcements: ETA 2 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
5/7 Full Repair. Just 2 more posts...(focus on it)
=============================
Flagship Factory 3/x
=============================
Future:
Armor Plating 1/10.
Engine 1/10(focus on on it after full repair)
Autorepair 1/10
Autobuild 1/10
Health Supply 1/11[+100K HP, 20% armor]
National Guard 82/100. Its really fast!(if charge transferring is fair action, 85/100)
Faraday Cage+Boarding 15/25
86/100 National Guard
Autorepair 2/10
Complipedia
87/100 National Guard
I poke the throne's control systems with antimatter
ooh such darky wow
NOW
Armor Plating 2/10[+100K HP, 10% resistance from all sources]
Engine 1/10[30% dodge]
==============================
Flagship factory 4/x
==============================
88/100 National Guard. (Thank you, it went so fast)
Autorepair 1/10 [Repairs for 50K hp/turn once damaged]
Autobuild 1/10[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control]
Computer 1/10[+15% critical chance, +20K critical damage, +10% dodge, +2K health;]
Faraday Cage + Boarding 16/25[100% magic/electric/magnetic resistance, I board it)
+15,000
Tip: Creativity boosts heals too
Alright. Hmm. I would apply a penalty, but it's like 2 charges.
Flagship factory is cancelled.
Spaceship superglued twice.
20,000 damage.
I said earlier full heal would depend on how much hp the saucer had, so I'll just give you...
+140,000
Armour plating will take... 20.
Engine will take 15.
Me:
12/?
9/?
The throne launches a crown at the flagship factory, but takes 75,000 damage in return.
Your entities deal 1,281,800 damage to the throne
End of turn things work.
The mob problem is getting out of control, so Notch calls in a zombicide airdrop.
300 toxic zombies killed
50 mutated zombies killed
10 zombie spawners killed
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [2,873,900/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [250,000/400,000hp] [Spawns flagship every 5 updates|2 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x28 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x30 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x520 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x66 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x146 [2,000/2,000hp] [500 damage]
Toxic Zombie x413 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x526 [500/500hp] [600 damage]
Enderman x76 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x15 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [175,000/290,000hp] [12,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [438,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x150 [100/100hp] [1,000 attack]
Glider x150 [100/100hp] [500 attack]
Lightweight Spaceship x10 [1,250hp] [750 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|3 update cooldown] [Spawns foo fighter every 2 updates|Spawns in 1 update]
Reinforcements: ETA 6 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
No prob dood.
5/40 Flagship factory
88/100 National guard
Alright I pretty much untransfer those extra charges then.
NOW
Complipedia
I toss the mixture at saucer, and it lands perfectly. I see it recuperates fast as the mixture bits are taken away by nanobots. Small bits, fitting everything perfectly, repairing all damages, reactivating all weapons.
Armor Plating 3/10
=================
ty Ampulugator(you placed only 1/10 for everything as it wasnt being charged then)
=================
Future:
2/10 Computer[+15% critical chance, +20K critical damage, +10% dodge, +2K health, PC?]
Autorepair 2/10 [Repairs for 50K hp/turn once damaged]
Autobuild 2/10[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control]
Health Supply 1/11[+100K HP, 20% armor]
National Guard 89/100. Its... incredible.
Faraday Cage+Boarding 15/25. Have to focus on this thingy early cuz its important...
National Guard 90/100
Faraday Cage + Boarding 16/25
Complipedia
91/100 National guard
5/10 Armour Plating
NOW
Notch just knocks you into another planet.
Welcome back!
All of those will be nerfed heavily unless MSE boosts the charges taken.
Fine.
It's 50 if you want the counterattack though.
And you didn't actually untransfer them...
You know what, just start over, it'll be easier for everyone.
+25,000
+25,000
I said armour plating would take 20.
It's actually 2/10 for all of those. MSE's things at the bottom of his post aren't being charged.
I'd like to remind you of the 2 post/update limit
Me:
13/?
10/?
A crown flies out of the throne, crushing all zombie spawners
Your forces deal 1,457,600 damage to the throne!
End of update counters don't work for you...
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [1,666,300/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [250,000/400,000hp] [Spawns flagship every 5 updates|2 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x28 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x520 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x146 [2,000/2,000hp] [500 damage]
Toxic Zombie x413 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x526 [500/500hp] [600 damage]
Enderman x76 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x15 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [200,000/290,000hp] [12,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x150 [100/100hp] [1,000 attack]
Glider x150 [100/100hp] [500 attack]
Lightweight Spaceship x10 [1,250hp] [750 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|3 update cooldown|2 update until cooldowned] [Spawns foo fighter every 2 updates|Spawns in 1 update]
Reinforcements: ETA 6 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
92/100 National guard
6/10 Armour Plating
NOW
Computer 5/17[also it is a requirement of useful abilties which will be used later]
Fine, yellow usurpation force has gone to the battle!
===========================
Future:
Faraday Cage/Boarding 17/25.
Autorepair 2/20 [Repairs for 50K hp/turn once damaged]
Autobuild 2/13[Micro-upgrades itself - Health, Damage, Armor, Reflection, Spawns or Crowd Control every 2 turns]
Health Supply 1/13[+100K HP, 20% armor]
National Guard 91/100. Its... incredible.
Armor Plating 8/20
Autobuild 3/13
Complipedia
Faraday Cage+Boarding 17/25
Thanks for assists
=========================
future projects
Autobuild 4/13
Computer 6/17
Archmage 1/30
Autorepair 2/20
Health Supply 1/13
Computer 7/17
Flagship Factory 8/40
Complipedia
Yeah, you need to take 4 charges out of something.
Alright.
Make sure to repost what the national guard is at the last post.
Me:
14/14
11/?
I expend my 14 post charge. A great lapis troop ship flies above the castle, from it, seven large lapis golems drop out. Their masses crash through the roof, and land beside the flagship factory. As the PGs recover from shock, and prepare to attack, the golems begin glowing with a blue light. Before your forces know what hit them, all the lapis golems have exploded, taking the factory with it.
Golden bullets take out all air cruiser saucers, all lwss, and 3 foofighters.
All of your units deal 1,373,100 damage to the throne.
End of turn things fail again... For you.
The Godmodder, having been forgotten (oops) deals 100,000 damage to the throne and teleports the reinforcements ahead a little.
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [443,200/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|2 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x30 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x28 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x0 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x520 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x146 [2,000/2,000hp] [500 damage]
Toxic Zombie x413 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|0 updates until charged]
Enchanted Skeleton x526 [500/500hp] [600 damage]
Enderman x76 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x15 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [200,000/290,000hp] [12,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update] [Survive death 2 times with 1 hp]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x0 [25,000/25,000hp] [10,000 damage]
Glider Gun [453,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x150 [100/100hp] [1,000 attack]
Glider x150 [100/100hp] [500 attack]
Lightweight Spaceship x0 [1,250hp] [750 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|3 update cooldown|2 update until cooldowned] [Spawns foo fighter every 2 updates|Spawns in 1 update]
Reinforcements: ETA 2 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
96/100 National guard
9/20 Armour Plating
You killed the flagship factory just like that? Wowsy.
NOW