Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
I teleport my saucer back to labs. He isn't in the battle, and can't be attacked or attack or spawn things.
I repair my Saucer slightly immediately before... and after teleporting.
But how could they get enough power to penetrate both shields and armor?
Time to reload my saucer... like the Matrix.
=============================================
I finally arm the mobspawner bombers.
=============================================
Future:
(seems that in this event horizon we have alot of different things)
Full Heal 1/5
SuperGluePlugin v2(2 respawns) 1/5
AutoRepair 1/10 [10 000 Health replenished/turn]
Engine 1/10[30% chance to dodge]
Faraday Cage+Boarding 13/25.
Sweet. The saucer is now in lab and I can safely board it.
AutoBuild 1/10[Builds more health per turns. 10 000/turn+1% armor/turn. Cannot go 100% armor]
I teleport my saucer back to labs. He isn't in the battle, and can't be attacked or attack or spawn things.
I repair my Saucer slightly immediately before... and after teleporting.
But how could they get enough power to penetrate both shields and armor?
Time to reload my saucer... like the Matrix.
=============================================
I finally arm the mobspawner bombers.
=============================================
Future:
(seems that in this event horizon we have alot of different things)
Full Heal 1/5
SuperGluePlugin v2(2 respawns) 1/5
AutoRepair 1/10 [10 000 Health replenished/turn]
Engine 1/10[30% chance to dodge]
Faraday Cage+Boarding 13/25.
Sweet. The saucer is now in lab and I can safely board it.
AutoBuild 1/10[Builds more health per turns. 10 000/turn+1% armor/turn. Cannot go 100% armor]
+20,000.
I'm afraid I can't let you do that. Entities would never die.
SuperGluePlugin v2 would take 7 posts.
Full heal would take 7 as well. Well, no. It would depend on how much other healing you do.
I'll comment on the others later. Mobspawner bombers armed, it will not be retroactive.
My Actions: I had completely forgotten about this...
9/?
6/?
A crown cuts all of the wither's heads off.
All your forces deal 1192500 damage to the throne.
The Godmodder destroys a helping hand, reducing repair but not damage.
No, you cannot destroy the other one.
End of update things fail. For you anyways.
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [5,000,000/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|4 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|1 update until spawn]
Armed Mobspawner Bomber x0 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x18 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|5 updates until spawn]
Spider x344 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x116 [2,000/2,000hp] [500 damage]
Toxic Zombie x383 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
Enchanted Skeleton x350 [500/500hp] [600 damage]
Enderman x52 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x13 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [20,000/290,000hp] [4,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|4 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Retroactive? What did you mean?
Well, the entity is suspender(or better, crystalized) for 26 turns while I board it, it gets repair and Faraday cage, and while it gets even better superglue plugin. The same result would be if it is dead. But keeping it suspended is simply more funny.
Full Repair 1/7
Faraday Cage+Boarding 14/25.
=======================
16/20 LWSS
=======================
Future:
3/7 SuperGluePlugin
Engine 1/10
Autorepair 1/10
Autobuild 1/10
Health Supply 1/11[+100K HP, 20% armor]
((That's like charging a hammer))
Retroactive? What did you mean?
Well, the entity is suspender(or better, crystalized) for 26 turns while I board it, it gets repair and Faraday cage, and while it gets even better superglue plugin. The same result would be if it is dead. But keeping it suspended is simply more funny.
Full Repair 1/7
Faraday Cage+Boarding 14/25.
=======================
16/20 LWSS
=======================
Future:
3/7 SuperGluePlugin
Engine 1/10
Autorepair 1/10
Autobuild 1/10
Health Supply 1/11[+100K HP, 20% armor]
((That's like charging a hammer))
Well, no.
Because if it died, you would have to rebuild it.
Not retroactive means currently existing ones aren't affected.
Full Repair 2/7 5 more!
Faraday Cage+Boarding 16/25. 9 more!
=======================
FInished LWSS
=======================
78/100 National Guard. 22 more!
My Actions:
10/?
7/?
The helping hands knock down all gliders and crush the wither.
Yes, distraction did kick in.
All AGs deal 935,000 damage to the throne.
The godmodder blasts the throne.
End of turn things work.
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [4,215,000/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|3 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x3 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x26 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x416 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x66 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x156 [2,000/2,000hp] [500 damage]
Toxic Zombie x548 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|1 updates until charged]
Enchanted Skeleton x438 [500/500hp] [600 damage]
Enderman x64 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [20,000/290,000hp] [8,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|5 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x7 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Air Cruiser Saucer x4 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Canada Goose and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x100 [100/100hp] [1,000 attack]
Glider x75 [100/100hp] [500 attack]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
Reinforcements: ETA 7 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
There are never too little posts to update!
National Guard 81/100
SuperGluePlugin v2 4/7
Flagship Factory 2/???
Yeah, I guess.
I wonder if this game will stay alive.
Me:
11/?
8/?
The helping hands smash two armed bombers into the ground.
The PGs unload 1,364,300 damage into the throne.
Stun aura activates...
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [3,100,700/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|3 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x26 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x416 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x156 [2,000/2,000hp] [500 damage]
Toxic Zombie x548 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|1 updates until charged]
Enchanted Skeleton x438 [500/500hp] [600 damage]
Enderman x64 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [35,000/290,000hp] [8,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|5 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x7 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Air Cruiser Saucer x4 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x100 [100/100hp] [1,000 attack]
Glider x75 [100/100hp] [500 attack]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
Lightweight Spaceship x0 [1,250hp] [750 damage]
Reinforcements: ETA 7 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
I repair my Saucer slightly immediately before... and after teleporting.
But how could they get enough power to penetrate both shields and armor?
Time to reload my saucer... like the Matrix.
=============================================
I finally arm the mobspawner bombers.
=============================================
Future:
(seems that in this event horizon we have alot of different things)
Full Heal 1/5
SuperGluePlugin v2(2 respawns) 1/5
AutoRepair 1/10 [10 000 Health replenished/turn]
Engine 1/10[30% chance to dodge]
Faraday Cage+Boarding 13/25.
Sweet. The saucer is now in lab and I can safely board it.
AutoBuild 1/10[Builds more health per turns. 10 000/turn+1% armor/turn. Cannot go 100% armor]
4/6 Additional gliders
I use the egg bomb on the Throne Defense System v6.2
NOW
5/6 Additional Gliders
Complipedia
Godmodder enraged!
+20,000.
I'm afraid I can't let you do that. Entities would never die.
SuperGluePlugin v2 would take 7 posts.
Full heal would take 7 as well. Well, no. It would depend on how much other healing you do.
I'll comment on the others later.
Mobspawner bombers armed, it will not be retroactive.
50,000 damage! All archers killed.
My Actions: I had completely forgotten about this...
9/?
6/?
A crown cuts all of the wither's heads off.
All your forces deal 1192500 damage to the throne.
The Godmodder destroys a helping hand, reducing repair but not damage.
No, you cannot destroy the other one.
End of update things fail. For you anyways.
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [5,000,000/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|4 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|1 update until spawn]
Armed Mobspawner Bomber x0 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x18 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|5 updates until spawn]
Spider x344 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x116 [2,000/2,000hp] [500 damage]
Toxic Zombie x383 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
Enchanted Skeleton x350 [500/500hp] [600 damage]
Enderman x52 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x13 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [20,000/290,000hp] [4,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x3 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Canada Goose per update] [Guarded by gliders/goose]
Canada Goose x50 [100/100hp] [1,000 attack]
Glider x350 [100/100hp] [500 attack]
Reinforcements: ETA 8 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|4 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
6/6 Additional Gliders Done!
I poke throw lots of stuff at the throne to distract its defenses.
(Can I make another flagship factory? It has 40 charges)
NOW
2/7 SuperGluePlugin v2
76/100 National Guard
Complipedia
Well, the entity is suspender(or better, crystalized) for 26 turns while I board it, it gets repair and Faraday cage, and while it gets even better superglue plugin. The same result would be if it is dead. But keeping it suspended is simply more funny.
Full Repair 1/7
Faraday Cage+Boarding 14/25.
=======================
16/20 LWSS
=======================
Future:
3/7 SuperGluePlugin
Engine 1/10
Autorepair 1/10
Autobuild 1/10
Health Supply 1/11[+100K HP, 20% armor]
((That's like charging a hammer))
Full Repair 2/7
Faraday Cage 15/25
Complipedia
18/20 LWSS
NOW
Faraday Cage+Boarding 16/25. 9 more!
=======================
FInished LWSS
=======================
78/100 National Guard. 22 more!
Throne distracted!
Yeah, sure. It won't have the counter thing though. Because that wasn't part of the original.
Glider gun upgraded
Well, no.
Because if it died, you would have to rebuild it.
Not retroactive means currently existing ones aren't affected.
My Actions:
10/?
7/?
The helping hands knock down all gliders and crush the wither.
Yes, distraction did kick in.
All AGs deal 935,000 damage to the throne.
The godmodder blasts the throne.
End of turn things work.
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [4,215,000/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|3 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x3 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x26 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x416 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x66 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x156 [2,000/2,000hp] [500 damage]
Toxic Zombie x548 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|1 updates until charged]
Enchanted Skeleton x438 [500/500hp] [600 damage]
Enderman x64 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [20,000/290,000hp] [8,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|5 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x4 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Canada Goose and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x100 [100/100hp] [1,000 attack]
Glider x75 [100/100hp] [500 attack]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
Reinforcements: ETA 7 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
I suggest you actually repair the space saucer.
National Guard 79/100
NOW
I repair the air support saucer.
Complipedia
3/7 SuperGluePlugin v2
I start to make another flagship factory, with the counter-sttack thingy.
1/??
NOW
National Guard 81/100
SuperGluePlugin v2 4/7
Flagship Factory 2/???
Complipedia
Oops. I didn't notice. Upgraded.
+15,000
50 posts.
Are you willing to spend so long?
Yeah, I guess.
I wonder if this game will stay alive.
Me:
11/?
8/?
The helping hands smash two armed bombers into the ground.
The PGs unload 1,364,300 damage into the throne.
Stun aura activates...
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Throne Defense System v6.2 [3,100,700/5,000,000]
Attacks:
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+250,000hp an update]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|3 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns an armed mobspawner bomber every 3 updates|3 update until spawn]
Armed Mobspawner Bomber x1 [75,000/75,000hp] [Spawns 2 spawners an update] [25,000 damage]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x26 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x416 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x0 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x156 [2,000/2,000hp] [500 damage]
Toxic Zombie x548 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|1 updates until charged]
Enchanted Skeleton x438 [500/500hp] [600 damage]
Enderman x64 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [35,000/290,000hp] [8,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|5 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x4 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Canada Goose, 10 Lightweight Spaceships and 75 gliders per update] [Guarded by gliders/goose]
Canada Goose x100 [100/100hp] [1,000 attack]
Glider x75 [100/100hp] [500 attack]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
Lightweight Spaceship x0 [1,250hp] [750 damage]
Reinforcements: ETA 7 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Complipedia
84/100 National Guard
6/7 SuperGluePlugin v2
4/7 Full Repair
NOW