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MinecraftSiegeEngineer, on 26 May 2014 - 05:50 PM, said: Faraday Cage+Boarding 8/25
National Guard 62/100 woooo!!!!!(It was 61, not 59)
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 6/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
I'd like to mention the fact you can't get one free charge on future builds again.
Also, I'm not completely sure, but didn't you start the mobspawner bomber arming?
The PGs clear out the enemies
Now... to get into the castle proper.
End of turn stuff and stuff
The Battlefield
Medium Arrow Barrage [50,000 damage]
Reinforced Iron Gate [150,000/150,000hp] [Spawns 20 elite knights an update]
Elite Knight x20 [10,000/10,000hp] [5,000 damage]
Bridge [50,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp] [Guarded by knights]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|5 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x18 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutataed Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|1 updates until spawn]
Spider x280 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x60 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x76 [2,000/2,000hp] [500 damage]
Toxic Zombie x429 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
Enchanted Skeleton x262 [500/500hp] [600 damage]
Enderman x40 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x12 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [54,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|2 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x5 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Air Cruiser Saucer x2 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Gliders per update] [Guarded by gliders]
Glider x350 [100/100hp] [500 attack]
Reinforcements: ETA 10 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|5 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x18 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|1 updates until spawn]
Spider x280 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x60 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x76 [2,000/2,000hp] [500 damage]
Toxic Zombie x342 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
Enchanted Skeleton x262 [500/500hp] [600 damage]
Enderman x40 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x12 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [54,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|2 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Faraday Cage+Boarding 11/25
National Guard 70/100.
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 9/15
ALARM!!!
We quickly need something like passive "Tenacity Aura" with 50% to remove stuns that were applied on us.
Also "Life Chain Aura" for healing for 30% missing health.
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
Faraday Cage+Boarding 12/25. Half.
National Guard 72/100. We are pretty much close, 28 posts left!!!!
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 13/15
Thanks for assist(didn't notice lol)
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
Faraday Cage+Boarding 11/25
National Guard 70/100.
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 9/15
ALARM!!!
We quickly need something like passive "Tenacity Aura" with 50% to remove stuns that were applied on us.
Also "Life Chain Aura" for healing for 30% missing health.
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
Tenacity Aura isn't a bad idea. I have no Idea what you mean for the Life Chain Aura though.
Faraday Cage+Boarding 12/25. Half.
National Guard 72/100. We are pretty much close, 28 posts left!!!!
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 13/15
Thanks for assist(didn't notice lol)
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
Notch's forces kill the space saucer once! It revives with 1 hp.
The remaining firepower takes out 124 zombies.
Your forces take out 6 mages, 10 archers, all knights, and deal light damage to the throne.
Notch presses a button on his throne.
Two robotic hands appear from the sides, and begin repairing the throne.
Two small cannons appear on the armrests, and a bigger one right above Notch's head.
It has become the Throne Defense System v6.2.
The godmodder finishes off the mages.
Luckily for you, your end of update counters work.
The Battlefield
[color=#008000]Notch [/color][100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
[color=#006400]Throne Defense System v6.2 [/color][color=#000000][5,000,000/5,000,000] [/color]
Attacks:[/color]
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+500,000hp an update]
[color=#FF0000]The Godmodder[/color] [100,000 damage]
[color=#FF0000]Flagship Factory[/color] [400,000/400,000hp] [Spawns flagship every 5 updates|4 update until spawn] [Counters for 50% of damage taken]
[color=#FF0000]Mobspawner Bomber Flagship[/color][color=#FF0000] x3 [/color][250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
[color=#FF0000]Mobspawner Bomber[/color][color=#FF0000] x4 [/color][75,000/75,000hp] [Spawns 2 spawners an update]
[color=#FF0000]Spider Spawner x18 [/color][5,000/5,000hp] [Spawns 4 spiders an update]
[color=#FF0000]Charged Creeper Spawne[/color][color=#FF0000]r x22[/color] [5,000/5,000hp] [Spawns 3 charged creepers an update]
[color=#FF0000]Toxic and Mutated Zombie Spawne[/color][color=#FF0000]r x40 [/color][5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
[color=#FF0000]Enchanted Skeleton Spawner x22 [/color][5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
[color=#FF0000]Enderman Spawner x6 [/color][5,000/5,000hp] [Spawns 2 endermen an update]
[color=#FF0000]Wither Skeleton Spawner x1[/color] [5,000/5,000hp] [Spawns 1 wither skeleton an update]
[color=#FF0000]Wither Spawner[/color] [50,000/50,000hp] [Spawns 1 wither every 5 updates|5 updates until spawn]
[color=#FF0000]Spider x344 [/color][750/750hp] [500 damage] [Ignores Guarding]
[color=#FF0000]Charged Creeper x66[/color] [500/500hp] [1,250 damage|Kamikaze]
[color=#FF0000]Mutated Zombie x116[/color] [2,000/2,000hp] [500 damage]
[color=#FF0000]Toxic Zombie x383[/color] [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
[color=#FF0000]Enchanted Skeleton x350 [/color][500/500hp] [600 damage]
[color=#FF0000]Enderman x52 [/color][2,500/2,500hp] [1,000 damage]
[color=#FF0000]Wither Skeleton x13[/color] [5,000/5,000hp] [2,500 damage]
[color=#FF0000]Wither x1[/color] [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
[color=#FF0000]Air Support Space Saucer[/color] [1/290,000hp] [4,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Remember to use special items.
Stat inflation is a problem I am trying to avoid.
9/12 Canada Goose
Canada Goose [100/100hp] [1000 attack]
Complipedia
National Guard 63/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 7/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
Special Abilities:
5 killed.
Canada.
9/12
I'd like to mention the fact you can't get one free charge on future builds again.
Also, I'm not completely sure, but didn't you start the mobspawner bomber arming?
10/12
What's with the links?
The AGs take out 5 bombers and 5 spawners.
The PGs clear out the enemies
Now... to get into the castle proper.
End of turn stuff and stuff
The Battlefield
Medium Arrow Barrage [50,000 damage]
Reinforced Iron Gate [150,000/150,000hp] [Spawns 20 elite knights an update]
Elite Knight x20 [10,000/10,000hp] [5,000 damage]
Bridge [50,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp] [Guarded by knights]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|5 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x18 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutataed Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|1 updates until spawn]
Spider x280 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x60 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x76 [2,000/2,000hp] [500 damage]
Toxic Zombie x429 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
Enchanted Skeleton x262 [500/500hp] [600 damage]
Enderman x40 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x12 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [54,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|2 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x2 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Gliders per update] [Guarded by gliders]
Glider x350 [100/100hp] [500 attack]
Reinforcements: ETA 10 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
National guard 64/100
A large barrage of sharpened maple leaves rain onto the knights.
NOW
9/10 LWSS
65/100 National Guard
Complipedia
National Guard 66/100. Wooo 2/3 done!
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 8/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
67/100 National Guard
Complipedia
Mobspawner Bomber Arming 9/15
I finish off the canadian stuff by making peace, and some knights leave.
NOW
2 killed
Glider gun upgraded
You know, I just noticed this.
But, when I said 10, I meant 10 ships, not 10 posts.
It's still 20.
2 leave
The barrage and knights only manage to take out 87 toxic zombies
The PGs easily take out everything. I'm not sure what I'm thinking with this low of an HP.
Anyways, your forces barge into the throne room.
Notch is on the field.
Note: You won't be killing him. Just aim at his throne. It's the fourth crystal.
Notch decides to not attack yet, and simply deploys an aura.
The Godmodder takes out 10 elite knights.
End of update counters fail!
The Battlefield
Notch [100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
Notch's Throne [500,000/500,000hp] [Guarded by elite knights]
Elite Knight x65 [10,000/10,000hp] [5,000 damage]
Elite Archer x25 [5,000/5,000hp] [7,500 damage]
Elite Mage x10 [25,000/25,000hp] [15,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|5 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x18 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x22 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutated Zombie Spawner x40 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x22 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|1 updates until spawn]
Spider x280 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x60 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x76 [2,000/2,000hp] [500 damage]
Toxic Zombie x342 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
Enchanted Skeleton x262 [500/500hp] [600 damage]
Enderman x40 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x12 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [54,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|2 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x2 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Canada Goose per update] [Guarded by gliders/goose]
Canada Goose x0 [100/100hp] [1000 attack]
Glider x350 [100/100hp] [500 attack]
Reinforcements: ETA 10 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Lightweight Spaceship x10 [1,250/1,250 hp] [750 damage]
1/??? Additional Gliders
Glider Gun spawns 75 normal Gliders along with the Canada Geese
Complipedia
Mobspawner Bomber Arming 10/15
I take some of the elite archers own arrows and stab them with the arrows.
NOW
2/??? Additional Gliders
Complipedia
National Guard 70/100.
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 9/15
ALARM!!!
We quickly need something like passive "Tenacity Aura" with 50% to remove stuns that were applied on us.
Also "Life Chain Aura" for healing for 30% missing health.
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
71/100 National Guard
Mobspawner Bomber Arming 12/15
I smash some of the archers with an archer smasher.
NOW
National Guard 72/100. We are pretty much close, 28 posts left!!!!
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 13/15
Thanks for assist(didn't notice lol)
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
I'll say... 6.
4 killed
Tenacity Aura isn't a bad idea. I have no Idea what you mean for the Life Chain Aura though.
4 killed
Notch's forces kill the space saucer once! It revives with 1 hp.
The remaining firepower takes out 124 zombies.
Your forces take out 6 mages, 10 archers, all knights, and deal light damage to the throne.
Notch presses a button on his throne.
Two robotic hands appear from the sides, and begin repairing the throne.
Two small cannons appear on the armrests, and a bigger one right above Notch's head.
It has become the Throne Defense System v6.2.
The godmodder finishes off the mages.
Luckily for you, your end of update counters work.
The Battlefield
[color=#008000]Notch [/color][100,000,000/100,000,000hp]
Abilities:
Stun Aura [End of update counters have a 50% chance of not working for PGs]
[color=#006400]Throne Defense System v6.2 [/color][color=#000000][5,000,000/5,000,000] [/color]
Attacks:[/color]
Crown Launcher [150,000 damage]
Helping Hands [75,000 damage to 2 targets]
Golden Bullets [10,000 damage to 15 targets]
Abilities:
Helping Hands [+500,000hp an update]
[color=#008000]Elite Archer x7[/color] [5,000/5,000hp] [7,500 damage]
[color=#FF0000]The Godmodder[/color] [100,000 damage]
[color=#FF0000]Flagship Factory[/color] [400,000/400,000hp] [Spawns flagship every 5 updates|4 update until spawn] [Counters for 50% of damage taken]
[color=#FF0000]Mobspawner Bomber Flagship[/color][color=#FF0000] x3 [/color][250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
[color=#FF0000]Mobspawner Bomber[/color][color=#FF0000] x4 [/color][75,000/75,000hp] [Spawns 2 spawners an update]
[color=#FF0000]Spider Spawner x18 [/color][5,000/5,000hp] [Spawns 4 spiders an update]
[color=#FF0000]Charged Creeper Spawne[/color][color=#FF0000]r x22[/color] [5,000/5,000hp] [Spawns 3 charged creepers an update]
[color=#FF0000]Toxic and Mutated Zombie Spawne[/color][color=#FF0000]r x40 [/color][5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
[color=#FF0000]Enchanted Skeleton Spawner x22 [/color][5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
[color=#FF0000]Enderman Spawner x6 [/color][5,000/5,000hp] [Spawns 2 endermen an update]
[color=#FF0000]Wither Skeleton Spawner x1[/color] [5,000/5,000hp] [Spawns 1 wither skeleton an update]
[color=#FF0000]Wither Spawner[/color] [50,000/50,000hp] [Spawns 1 wither every 5 updates|5 updates until spawn]
[color=#FF0000]Spider x344 [/color][750/750hp] [500 damage] [Ignores Guarding]
[color=#FF0000]Charged Creeper x66[/color] [500/500hp] [1,250 damage|Kamikaze]
[color=#FF0000]Mutated Zombie x116[/color] [2,000/2,000hp] [500 damage]
[color=#FF0000]Toxic Zombie x383[/color] [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|2 updates until charged]
[color=#FF0000]Enchanted Skeleton x350 [/color][500/500hp] [600 damage]
[color=#FF0000]Enderman x52 [/color][2,500/2,500hp] [1,000 damage]
[color=#FF0000]Wither Skeleton x13[/color] [5,000/5,000hp] [2,500 damage]
[color=#FF0000]Wither x1[/color] [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
[color=#FF0000]Air Support Space Saucer[/color] [1/290,000hp] [4,000 shields|+4,000 an update] [25% armour] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
[color=#FF0000]Air Cruiser Saucer x3 [/color][25,000/25,000hp] [10,000 damage]
[color=#FF0000]Glider Gun[/color] [423,125/500,000hp] [25% armor] [Creates 50 Canada Goose per update] [Guarded by gliders/goose]
[color=#FF0000]Canada Goose x50[/color] [100/100hp] [1000 attack]
[color=#FF0000]Glider x350[/color] [100/100hp] [500 attack]
Reinforcements: ETA 9 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Remember to use special items.
Stat inflation is a problem I am trying to avoid.
73/100 National guard
14/15 Mobspawner Bomber Arming
NOW
3/6 Additional Gliders
Complipedia