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Faraday Cage+Boarding 3/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 53/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 2/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
National Guard 48/100
Mutated Zombie[HP: 2000] [500 Damage]
Every 1 out of 5 zombies spawned become a mutated zombie.
1/?
I lift a knight and toss it onto another knight, and do some mighty smash of hulky epikness onto those 2 knights.
So, one of five toxic zombies will get 500 less health but lose the ability?
That = seems like a fair trade already, so it'll only take 5.
Both knights killed. And 3 more from the hulky epikness.
Faraday Cage+Boarding 2/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 49/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 1/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
I'll comment on that stuff when you start it.
I just noticed, you can't have that one charge in advance.
It doesn't really matter, but it has to be fair.
Faraday Cage+Boarding 3/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 53/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 2/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
Me:
7/?
4/?
The barrages down a flagship and two bombers.
The knights stab 140 of the iron zombies to death.
You forces murder all knights and deal 131,854 damage to the catapults.
Notch exterminates the itches, because they are just annoying.
End of turn stuff
The Battlefield
Insane Arrow Barrage [250,000 damage]
Medium Catapult Barrage [368,146/500,000hp] [150,000 damage]
Bridge [150,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|3 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x2 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x7 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x14 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x16 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic Zombie Spawner x18 [5,000/5,000hp] [Spawns 5 toxic zombies an update]
Enchanted Skeleton Spawner x18 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x4 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x4 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|4 updates until spawn]
Spider x96 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x48 [500/500hp] [1,250 damage|Kamikaze]
Toxic Zombie x150 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|3 updates until charged]
Iron Zombie x33 [1,250/1,250hp] [300 damage]
Enchanted Skeleton x112 [500/500hp] [600 damage]
Enderman x8 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x1 [5,000/5,000hp] [2,500 damage]
Wither x1 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [42,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x2 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|0 updates until ready]
Air Cruiser Saucer x6 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x200 [100/100hp] [500 attack] [Guarding Glider Gun]
Reinforcements: ETA 13 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
5/5 Mutated zombie yay done oops, it was supposed to be at least a bit stronger. Oh well.
54/100 National Guard
Canada Goose (Shouldn't it be Canadian goose?) 2/?
Faraday Cage+Boarding 4/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 55/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 3/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
Faraday Cage+Boarding 5/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 57/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 4/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
Two post rush, Im lucky
I give fseftr ability to update today.
5/5 Mutated zombie yay done oops, it was supposed to be at least a bit stronger. Oh well.
54/100 National Guard
Canada Goose (Shouldn't it be Canadian goose?) 2/?
Faraday Cage+Boarding 4/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 55/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 3/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
Faraday Cage+Boarding 5/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 57/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 4/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
Two post rush, Im lucky
I give fseftr ability to update today.
Unfortunately, the ability didn't work.
I appreciate the fact you are posting the stats, but do you think you could only do it when you start and finish? You are just taking up space.
Me:
8/?
5/?
The barrages take out the remaining iron zombies, and also 82 skellies.
The flagships, mobs, saucer, and foo fighters take out the catapults.
The remaining PGs wreck the bridge.
Now, your forces move up to the outer walls.
Once you take out the archers, you can attack the castle proper.
End of turn stuff and stuff
The Battlefield
Insane Arrow Barrage [250,000/250,000] [250,000 damage] [Guarded by Knights]
Knight x100 [5,000/5,000hp] [2,500 damage] [Guarding Catapults]
Bridge [50,0000/250,000hp] [+50,000hp an update] [Cannot go below 1hp]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|2 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x2 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|3 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x16 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x20 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutataed Zombie Spawner x20 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x20 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x6 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|3 updates until spawn]
Spider x152 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x48 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x18 [2,000/2,000hp] [500 damage]
Toxic Zombie x187 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|3 updates until charged]
Enchanted Skeleton x102 [500/500hp] [600 damage]
Enderman x16 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x5 [5,000/5,000hp] [2,500 damage]
Wither x1 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [46,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x3 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|2 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|0 updates until ready]
Air Cruiser Saucer x7 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x250 [100/100hp] [500 attack] [Guarding Glider Gun]
Reinforcements: ETA 12 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Faraday Cage+Boarding 6/25
National Guard 58/100
For me its still day, well, consider the ability worked.
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 4/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Faraday Cage+Boarding 6/25
National Guard 58/100
For me its still day, well, consider the ability worked.
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 4/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Faraday Cage+Boarding 7/25
National Guard 60/100 woooo!!!!!
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 5/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
The AGs take out the wither, both usurption forces, and the air cruiser saucers.
The PGs kill... oh, that's not very balanced...
More knights appear from the main castle.
135 are killed.
The Godmodder blasts 20 knights.
End of turn stuff.
The Battlefield
Insane Arrow Barrage [250,000/250,000] [250,000 damage] [Guarded by Knights]
Knight x65 [5,000/5,000hp] [2,500 damage]
Bridge [100,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp] [Guarded by knights]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|1 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x2 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|2 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x16 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x20 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutataed Zombie Spawner x38 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x20 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x6 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|2 updates until spawn]
Spider x216 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x60 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x38 [2,000/2,000hp] [500 damage]
Toxic Zombie x272 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|3 updates until charged]
Enchanted Skeleton x182 [500/500hp] [600 damage]
Enderman x28 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x11 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [50,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
MinecraftSiegeEngineer, on 26 May 2014 - 05:50 PM, said: Faraday Cage+Boarding 8/25
National Guard 62/100 woooo!!!!!(It was 61, not 59)
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 6/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)
Rollback Post to RevisionRollBack
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52/100 National Guard
4/? Mutated Zombie
Complipedia
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 53/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 2/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
So, one of five toxic zombies will get 500 less health but lose the ability?
That = seems like a fair trade already, so it'll only take 5.
Both knights killed. And 3 more from the hulky epikness.
I'll comment on that stuff when you start it.
I just noticed, you can't have that one charge in advance.
It doesn't really matter, but it has to be fair.
+15,000
I think he knew it was a forum game.
5 killed.
10? That seems fair.
I will change it to 1250hp and 750 damage if you're okay with that.
It would make math a lot easier.
Me:
7/?
4/?
The barrages down a flagship and two bombers.
The knights stab 140 of the iron zombies to death.
You forces murder all knights and deal 131,854 damage to the catapults.
Notch exterminates the itches, because they are just annoying.
End of turn stuff
The Battlefield
Insane Arrow Barrage [250,000 damage]
Medium Catapult Barrage [368,146/500,000hp] [150,000 damage]
Bridge [150,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|3 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x2 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x7 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x14 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x16 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic Zombie Spawner x18 [5,000/5,000hp] [Spawns 5 toxic zombies an update]
Enchanted Skeleton Spawner x18 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x4 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x4 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|4 updates until spawn]
Spider x96 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x48 [500/500hp] [1,250 damage|Kamikaze]
Toxic Zombie x150 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|3 updates until charged]
Iron Zombie x33 [1,250/1,250hp] [300 damage]
Enchanted Skeleton x112 [500/500hp] [600 damage]
Enderman x8 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x1 [5,000/5,000hp] [2,500 damage]
Wither x1 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [42,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|0 updates until ready]
Air Cruiser Saucer x6 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x200 [100/100hp] [500 attack] [Guarding Glider Gun]
Reinforcements: ETA 13 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
1/?? Canada Goose
The Canada Goose is an upgrade to gliders.
Canada Goose [100/100hp] [750 attack]
Complipedia
54/100 National Guard
Canada Goose (Shouldn't it be Canadian goose?) 2/?
NOW
4/10 LWSS
3/?? Canada Goose
Complipedia
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 55/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 3/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
Canada Goose 4/???
LWSS 5/10
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 57/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 4/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
Two post rush, Im lucky
I give fseftr ability to update today.
That's not that much of a damage boost... hmm.
6 posts.
Zombie spawners mutated.
Unfortunately, the ability didn't work.
I appreciate the fact you are posting the stats, but do you think you could only do it when you start and finish? You are just taking up space.
Me:
8/?
5/?
The barrages take out the remaining iron zombies, and also 82 skellies.
The flagships, mobs, saucer, and foo fighters take out the catapults.
The remaining PGs wreck the bridge.
Now, your forces move up to the outer walls.
Once you take out the archers, you can attack the castle proper.
End of turn stuff and stuff
The Battlefield
Insane Arrow Barrage [250,000/250,000] [250,000 damage] [Guarded by Knights]
Knight x100 [5,000/5,000hp] [2,500 damage] [Guarding Catapults]
Bridge [50,0000/250,000hp] [+50,000hp an update] [Cannot go below 1hp]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|2 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x2 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|3 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x16 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x20 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutataed Zombie Spawner x20 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x20 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x6 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|3 updates until spawn]
Spider x152 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x48 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x18 [2,000/2,000hp] [500 damage]
Toxic Zombie x187 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|3 updates until charged]
Enchanted Skeleton x102 [500/500hp] [600 damage]
Enderman x16 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x5 [5,000/5,000hp] [2,500 damage]
Wither x1 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [46,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|2 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|0 updates until ready]
Air Cruiser Saucer x7 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x250 [100/100hp] [500 attack] [Guarding Glider Gun]
Reinforcements: ETA 12 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
5/?? Canada Goose
Canada Goose [100/100hp] [1000 attack]
Complipedia
National Guard 58/100
For me its still day, well, consider the ability worked.
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 4/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Canadian Goose 5/5 DONE
I unleash tons of maple syrup all over the knights, and some decide to go away and enjoy it.
NOW
7/??? Canada Goose
Canada Goose [100/100hp] [1000 attack]
Complipedia
National Guard 60/100 woooo!!!!!
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 5/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Well, now that you've done that, I can hardly say anything but 12 posts.
5 leave
The AGs take out the wither, both usurption forces, and the air cruiser saucers.
The PGs kill... oh, that's not very balanced...
More knights appear from the main castle.
135 are killed.
The Godmodder blasts 20 knights.
End of turn stuff.
The Battlefield
Insane Arrow Barrage [250,000/250,000] [250,000 damage] [Guarded by Knights]
Knight x65 [5,000/5,000hp] [2,500 damage]
Bridge [100,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp] [Guarded by knights]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|1 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x2 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|2 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x16 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x20 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic and Mutataed Zombie Spawner x38 [5,000/5,000hp] [Spawns 4 toxic zombies and 1 mutated zombie an update]
Enchanted Skeleton Spawner x20 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x6 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x6 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|2 updates until spawn]
Spider x216 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x60 [500/500hp] [1,250 damage|Kamikaze]
Mutated Zombie x38 [2,000/2,000hp] [500 damage]
Toxic Zombie x272 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|3 updates until charged]
Enchanted Skeleton x182 [500/500hp] [600 damage]
Enderman x28 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x11 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [50,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Air Cruiser Saucer x1 [25,000/25,000hp] [10,000 damage]
Glider Gun [423,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x300 [100/100hp] [500 attack] [Guarding Glider Gun]
Reinforcements: ETA 11 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Canadian Goose 8/12
I unleash a horde of vicious beavers to attack the knights.
NOW
8/12 Canada Goose
Canada Goose [100/100hp] [1000 attack]
Complipedia
National Guard 62/100 woooo!!!!!(It was 61, not 59)
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 6/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/?
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25
Carrier Endermen 1/12(+200 damage, +700 health, abilities: Wall - builds a wall on unit which guards it for 300 health, Heal - heals 10% maximum target's health)