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The Meaning of Life, the Universe, and Everything.
Join Date:
11/15/2013
Posts:
49
Member Details
I get ka_doink1234o0 to stop eating and start using psychological warfare. The Minecraftian Horsemen retreat. I attempt to try to turn the Heavy Arrow Barrage against the Mojang employees. I spawn Bob into the battle. I improve his path-finding AI too.
Toxic Zombie 19/20!!!
National Guard 44/100
=============================
Enchanted Skeletons 7/10
===========================
Future:
Faraday Cage + Boarding 1/25(Air Support Space Saucer is immune to Notch's direct godly magic actions as well as electromagnetic and magic damage, plus I am going to board that saucer - it it would die, it takes me, but I can un-board)
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage)
Toxic Zombie 16/20
National Guard 41/100
=============================
Enchanted Skeletons 4/10(ragnorock's charge is 3rd)
===========================
Future:
Faraday Cage + Boarding 1/25(Air Support Space Saucer is immune to Notch's direct godly magic actions as well as electromagnetic and magic damage, plus I am going to board that saucer - it it would die, it takes me, but I can un-board)
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage)
I will respond to your charges after your 2nd post.
I get ka_doink1234o0 to stop eating and start using psychological warfare. The Minecraftian Horsemen retreat. I attempt to try to turn the Heavy Arrow Barrage against the Mojang employees. I spawn Bob into the battle. I improve his path-finding AI too.
Welcome! At least, I think you're new. Hard to tell with the default avatar.
Way too OP.
2 horsemen retreat.
There are no Mojang employees on the field.
Stats for bob?
Toxic Zombie 19/20!!!
National Guard 44/100
=============================
Enchanted Skeletons 7/10
===========================
Future:
Faraday Cage + Boarding 1/25(Air Support Space Saucer is immune to Notch's direct godly magic actions as well as electromagnetic and magic damage, plus I am going to board that saucer - it it would die, it takes me, but I can un-board)
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage)
Alright...
The Faraday Cage won't really stop Notch.
It can stop his "direct godly magic actions" but that won't stop him.
The electromagnetic and magic immunity is fine.
I don't really get the boarding thing.
The mobspawner bombing arming...
You can boost damage by 25,000 (which I would much prefer) for 15 posts.
My actions:
5/?
2/?
The AGs finish the remaining normal zombies.
The remaining two horsemen take out 2 creeper spawners.
The PGs easily bust down the door.
However, before your forces can regroup. The knights damage the glider gun.
Then, they are killed horribly.
Now... you are in the courtyard of the castle.
Arrows continue to rain on you. But... the catapults are out in the open.
Well, behind a bunch of knights.
And with Notch's army gathering on the other side of the moat.
And building a bridge.
The godmodder blasts 20 knights.
Spawns.
The Battlefield
Insane Arrow Barrage [250,000 damage]
Medium Catapult Barrage [500,000/500,000hp] [150,000 damage]
Knight x180 [5,000/5,000hp] [2,500 damage]
Bridge [50,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|5 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x8 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x12 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x10 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Iron Zombie Spawner x14 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x14 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x2 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|1 updates until spawn]
Spider x168 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x60 [500/500hp] [1,250 damage|Kamikaze]
Iron Zombie x173 [1,250/1,250hp] [300 damage]
Skeleton x694 [500/500hp] [500 damage]
Enderman x94 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x16 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [38,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown] Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown] Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage] Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates] White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown] Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x6 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|0 updates until ready]
Air Cruiser Saucer x4 [25,000/25,000hp] [10,000 damage]
Glider Gun [408,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x100 [100/100hp] [500 attack]
Angry Inch x18,575 [100/100hp] [1 damage]
Reinforcements: ETA 15 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Welcome! At least, I think you're new. Hard to tell with the default avatar.
Way too OP.
2 horsemen retreat.
There are no Mojang employees on the field.
Stats for bob?
Bob :
Type:Zombie
Health:20
Armour:Max Enchant Thaumium Armour
Weapon:Thaumium Sickle
Effects:Lvl 127 Health Regen, Lvl 127 Damage Resistance (Therefore rendering him invincible)
Xtra:Can and will try to summon lightning at anyone within a 12 block vicinity. Lightning causes 10 1/2 hearts of damage. Saturation will bring the damage down to three 1/2 hearts of damage.
P.S. I'm not that new, I've been in the community for a while. But to make it simpler, I will get a avatar soon :).
And thanks for the welcome! if youre a bit confused about what I was doing in my last post, basically its server technicalities Assuming this isn't Realms since the Mojang employees can't ban or kick us!
Faraday Cage+Boarding 1/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 47/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 1/?
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Bob :
Type:Zombie
Health:20
Armour:Max Enchant Thaumium Armour
Weapon:Thaumium Sickle
Effects:Lvl 127 Health Regen, Lvl 127 Damage Resistance (Therefore rendering him invincible)
Xtra:Can and will try to summon lightning at anyone within a 12 block vicinity. Lightning causes 10 1/2 hearts of damage. Saturation will bring the damage down to three 1/2 hearts of damage.
P.S. I'm not that new, I've been in the community for a while. But to make it simpler, I will get a avatar soon .
And thanks for the welcome! if youre a bit confused about what I was doing in my last post, basically its server technicalities Assuming this isn't Realms since the Mojang employees can't ban or kick us!
This isn't an actual server. With, you know, specs.
And that is way overpowered.
No matter how many posts you put, you couldn't make an invincible entity.
Also, give damage in format I have, not hearts.
Faraday Cage+Boarding 1/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 47/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 1/?
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Alright, that seems fair enough.
Me:
6/?
3/?
The barrages take out a flagship and two bombers.
The knights take out all spiders, creepers, skellies, endermen, wither skellies, and foo fighters.
They also take out a couple hundred or thousand or so itches.
The AGs take out 60 knights altogether.
The godmodder kills 40 knights.
I'm just going to call this end of update actions or something from now on.
The Battlefield
Insane Arrow Barrage [250,000 damage]
Medium Catapult Barrage [500,000/500,000hp] [150,000 damage]
Knight x80 [5,000/5,000hp] [2,500 damage] [Guarding Catapults]
Bridge [100,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|4 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|4 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x12 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x16 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic Zombie Spawner x14 [5,000/5,000hp] [Spawns 5 toxic zombies an update]
Enchanted Skeleton Spawner x14 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x2 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|5 updates until spawn]
Spider x48 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x30 [500/500hp] [1,250 damage|Kamikaze]
Toxic Zombie x75 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|4 updates until charged]
Iron Zombie x173 [1,250/1,250hp] [300 damage]
Enchanted Skeleton x56 [500/500hp] [600 damage]
Enderman x4 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x2 [5,000/5,000hp] [2,500 damage]
Wither x1 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [38,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown] Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown] Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage] Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates] White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown] Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x1 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|0 updates until ready]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [408,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x150 [100/100hp] [500 attack] [Guarding Glider Gun]
Angry Inch x17,854 [100/100hp] [1 damage]
Reinforcements: ETA 14 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Faraday Cage+Boarding 2/25
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 49/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 1/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
I bang my head on the draw bridge
42/100 National Guard
5/10 Enchanted Skeletons
NOW
43/100 National Guard
6/10 Enchanted Skeletons
National Guard 44/100
=============================
Enchanted Skeletons 7/10
===========================
Future:
Faraday Cage + Boarding 1/25(Air Support Space Saucer is immune to Notch's direct godly magic actions as well as electromagnetic and magic damage, plus I am going to board that saucer - it it would die, it takes me, but I can un-board)
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage)
2 killed.
I will respond to your charges after your 2nd post.
15,000 damage
Welcome! At least, I think you're new. Hard to tell with the default avatar.
Way too OP.
2 horsemen retreat.
There are no Mojang employees on the field.
Stats for bob?
Alright...
The Faraday Cage won't really stop Notch.
It can stop his "direct godly magic actions" but that won't stop him.
The electromagnetic and magic immunity is fine.
I don't really get the boarding thing.
The mobspawner bombing arming...
You can boost damage by 25,000 (which I would much prefer) for 15 posts.
My actions:
5/?
2/?
The AGs finish the remaining normal zombies.
The remaining two horsemen take out 2 creeper spawners.
The PGs easily bust down the door.
However, before your forces can regroup. The knights damage the glider gun.
Then, they are killed horribly.
Now... you are in the courtyard of the castle.
Arrows continue to rain on you. But... the catapults are out in the open.
Well, behind a bunch of knights.
And with Notch's army gathering on the other side of the moat.
And building a bridge.
The godmodder blasts 20 knights.
Spawns.
The Battlefield
Insane Arrow Barrage [250,000 damage]
Medium Catapult Barrage [500,000/500,000hp] [150,000 damage]
Knight x180 [5,000/5,000hp] [2,500 damage]
Bridge [50,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|5 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x8 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x12 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x10 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Iron Zombie Spawner x14 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x14 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x2 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|1 updates until spawn]
Spider x168 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x60 [500/500hp] [1,250 damage|Kamikaze]
Iron Zombie x173 [1,250/1,250hp] [300 damage]
Skeleton x694 [500/500hp] [500 damage]
Enderman x94 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x16 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [38,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|0 updates until ready]
Air Cruiser Saucer x4 [25,000/25,000hp] [10,000 damage]
Glider Gun [408,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x100 [100/100hp] [500 attack]
Angry Inch x18,575 [100/100hp] [1 damage]
Reinforcements: ETA 15 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
45/100 National Guard
8/10 Enchanted Skeletons
9/10 Enchanted Skeletons
I get the gliders to protect the glider gun.
NOW
Bob :
Type:Zombie
Health:20
Armour:Max Enchant Thaumium Armour
Weapon:Thaumium Sickle
Effects:Lvl 127 Health Regen, Lvl 127 Damage Resistance (Therefore rendering him invincible)
Xtra:Can and will try to summon lightning at anyone within a 12 block vicinity. Lightning causes 10 1/2 hearts of damage. Saturation will bring the damage down to three 1/2 hearts of damage.
P.S. I'm not that new, I've been in the community for a while. But to make it simpler, I will get a avatar soon :).
And thanks for the welcome! if youre a bit confused about what I was doing in my last post, basically its server technicalities
Now I will use the prankinator on God Modder
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 47/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 1/?
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Zombie spawners toxified
Since MSE never revised the stats to balanced, I've changed them myself.
They will do that
This isn't an actual server. With, you know, specs.
And that is way overpowered.
No matter how many posts you put, you couldn't make an invincible entity.
Also, give damage in format I have, not hearts.
Skellie spawners enchanted.
Godmodder enraged
Alright, that seems fair enough.
Me:
6/?
3/?
The barrages take out a flagship and two bombers.
The knights take out all spiders, creepers, skellies, endermen, wither skellies, and foo fighters.
They also take out a couple hundred or thousand or so itches.
The AGs take out 60 knights altogether.
The godmodder kills 40 knights.
I'm just going to call this end of update actions or something from now on.
The Battlefield
Insane Arrow Barrage [250,000 damage]
Medium Catapult Barrage [500,000/500,000hp] [150,000 damage]
Knight x80 [5,000/5,000hp] [2,500 damage] [Guarding Catapults]
Bridge [100,000/250,000hp] [+50,000hp an update] [Cannot go below 1hp]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|4 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|4 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x12 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x16 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Toxic Zombie Spawner x14 [5,000/5,000hp] [Spawns 5 toxic zombies an update]
Enchanted Skeleton Spawner x14 [5,000/5,000hp] [Spawns 4 enchanted skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x2 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|5 updates until spawn]
Spider x48 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x30 [500/500hp] [1,250 damage|Kamikaze]
Toxic Zombie x75 [1,500/1,500hp] [500 damage] [Toxic:5% chance to stun, otherwise x1.5 damage for 1 update|5 update charge|4 updates until charged]
Iron Zombie x173 [1,250/1,250hp] [300 damage]
Enchanted Skeleton x56 [500/500hp] [600 damage]
Enderman x4 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x2 [5,000/5,000hp] [2,500 damage]
Wither x1 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [38,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|0 updates until ready]
Air Cruiser Saucer x5 [25,000/25,000hp] [10,000 damage]
Glider Gun [408,125/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x150 [100/100hp] [500 attack] [Guarding Glider Gun]
Angry Inch x17,854 [100/100hp] [1 damage]
Reinforcements: ETA 14 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|0 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Mutated Zombie[HP: 2000] [500 Damage]
Every 1 out of 5 zombies spawned become a mutated zombie.
1/?
I lift a knight and toss it onto another knight, and do some mighty smash of hulky epikness onto those 2 knights.
NOW
It will stop Notch's godly direct damage as well as magic/electromagnetic attacks, but this space saucer is still vulnerable to a summon.
That Boarding will give saucer slight health and damage boost, maybe both by 20, 000(also including crit damage)
National Guard 49/100
=============================
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage) 1/15
===========================
Future:
EMP Cannon on a Saucer(+20,000 damage, +5% crit chance, target's damage reduced by 30%) 1/
Extra Plating 1/10(+120,000 health, +1 000 damage) 1/10
Spawning Module 1/25(Every 10 turns summons modified Stone Titan on our side(7M HP, 100 000 damage). It radioactive decays after 3 turns, and dies, irradiating enemies for 15 000/turn for 3 turns as well as reducing attack damage by 75% for 3 turns(3 enemies). Also after death spawns stone golem.
I repair the Glider Gun and tell IronManDoesMC that he is most certainly very new, as he didn't see that this is obviously Forum Games.
Complipedia
2/? Mutated Zombie
With some stupid joy I ride a retarded rainbow and land onto some knights with heavy impact.
NOW
3/? mutated zombie.
1/20 LWSS
LWSS gives the Glider Gun the ability to spawn 10 Lightweight Spaceships every turn.
Lightweight Spaceship:
1200/1200hp
800 attack
Rebalance if necessary.