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The Meaning of Life, the Universe, and Everything.
Join Date:
11/15/2013
Posts:
49
Member Details
Game is updated. Server restarts. Bukkit is installed on the server, in memory of Dinnerbone. The UNKNOWN has some chunks accidently reloaded. now there are random regenerated chunks everywhere! I join the server. (any plugins to be installed? or is this post even valid? fseftr?)
National Guard 32/100(its important.... we have to crush them quickly!!!) Zombie Spawner(Toxic) 2/10 - Air Support Space saucer is going to spawn zombies too. I think that's ENOUGH spawns for such entity and Usurpation forces will do the rest. Of course, spawns can be upgraded to do more entities or those entities can also be upgraded to spawn something themselves.
My true intention is to build a boss. Toxic Zombie 7/20. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Ty for assistance!!!
Toxic Zombie [1450 health][800 damage][1 turn/200 DoT][Confusion: ||||||/2 turns, 65% life steal, armors target 10%]
Well, I wont increase direct attack, I still want DoT!
For confusion, it has to charge it. Zombie gets a 50% chance to fill another bar of charge every turn, and players could give him 1 charge too. Each successfull attack against enemy fills a bar of charge too.
After that bar is fulfilled, then it will cast Confusion and will heal for 65% damage dealt. But after confusion is dealt enemy will gain 10% armor while stunned. So if 10 zombies attack him, it stack up to 100% and becomes invulnerable to further attacks, and gets
(Z+(Z-10%)+(Z-20%)+(Z-30%)+(Z-40%)+(Z-50%)+(Z-60%)+(Z-70%)+(Z-80%)+(Z-90%)) damage. It doesn't seem so OP for a minion.
If you want poison fine, I'm just going to tell you in advance it won't stack.
And it'll be 1500 health and 750 damage, for math's sake.
Look, here's the problem with abilities for the zombies. There are hundreds of them! And they are weak.
10 zombies could attack an enemy for what, 4,000 something damage with the armour.
So, the damage is basically worthless.
The health leech is completely pointless, as I never partially hurt minions.
The stun is the big thing... and that's why it's incredibly overpowered.
The zombies could stun every non minion in the game!
Unless you think of a small, and I mean small, ability, you'd be better off accepting my previous suggestion.
Game is updated. Server restarts. Bukkit is installed on the server, in memory of Dinnerbone. The UNKNOWN has some chunks accidently reloaded. now there are random regenerated chunks everywhere! I join the server. (any plugins to be installed? or is this post even valid? fseftr?)
Yes, this is a valid post.
I don't really get what you're doing though...
Welcome?
National Guard 33/100(its important.... we have to crush them quickly!!!) Zombie Spawner(Toxic) 5/10 Toxic Zombie 10/20.
Oh, yes. The national guard will be very important when it arrives.
My Actions:
2/?
5 foo fighter eliminated
The two barrages take out all spiders, creepers, and a couple wither skellies.
All main battlefield PGs deal 708,000 damage to the drawbridge!
The knights take out the air cruiser saucers, the green usurpation force, and 1575 itches.
The usurpation force remains blow up, killing 20 knights.
The rest kill 9 knights.
The Godmodder fuses some each spawner together... to create a wither spawner!
Horsemen can be seen on the horizon...
Spawns
The Battlefield
Drawbridge [1,772,000/2,500,000hp]
Heavy Arrow Barrage [100,000 damage]
Heavy Catapult Barrage [250,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|3 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x10 [5,000/5,000hp] [Spawns 3 creepers an update]
Iron Zombie Spawner x10 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [7,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|4 updates until spawn]
Spider x40 [750/750hp] [500 damage] [Ignores Guarding]
Creeper x30 [500/500hp] [1,000 damage|Kamikaze]
Iron Zombie x345 [1,250/1,250hp] [300 damage]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x558 [500/500hp] [500 damage]
Enderman x90 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [26,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown] Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown] Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage] Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates] White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown] Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x3 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|3 updates until ready]
Air Cruiser Saucer x1 [25,000/25,000hp] [10,000 damage]
Inside the Castle
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x100 [100/100hp] [500 attack]
Angry Inch x22,425 [100/100hp] [1 damage]
Knight x66 [5,000/5,000hp] [2,500 damage]
Reinforcements: ETA 18 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
National Guard 36/100
7/10 zombie spawner
I may continue charging my ability(well, the zombie has 5% chance to stun, else it does 2x the damage), but
I steal the charge for the Fseftr's project and it is now 1/?
National Guard 36/100
7/10 zombie spawner
I may continue charging my ability(well, the zombie has 5% chance to stun, else it does 2x the damage), but
I steal the charge for the Fseftr's project and it is now 1/?
Thank you for HUGE assistance.
Yeah...
You can't steal charges.
Also, I just realized. You can't be charging 3 of your own things. At least 1 must be someone else's.
How about this...
The zombies will attack as a group.
The charging mechanics will be simplified and nerfed.
You can have that stun possibility and damage boost.
However, no poison. It isn't practical at all.
My Actions:
3/?
I kill the 3 strongest spawners.
The barrages take out 4 bombers and all creeper spawners.
The PGs deal 811,000 damage to the drawbridge.
The knights kill all gliders all 1,300 itches.
The itches kill 4 knights.
The Godmodder blasts the drawbridge.
Spawns
Notch's army begins arriving!
The Battlefield
Drawbridge [846,000/2,500,000hp]
Heavy Arrow Barrage [100,000 damage]
Heavy Catapult Barrage [250,000 damage]
Minecraftian Horsemen x20 [10,000/10,000hp] [5,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|2 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|3 update until spawn]
Mobspawner Bomber x8 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x10 [5,000/5,000hp] [Spawns 3 creepers an update]
Iron Zombie Spawner x10 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x0 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|3 updates until spawn]
Spider x80 [750/750hp] [500 damage] [Ignores Guarding]
Creeper x0 [500/500hp] [1,000 damage|Kamikaze]
Iron Zombie x395 [1,250/1,250hp] [300 damage]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x598 [500/500hp] [500 damage]
Enderman x90 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [30,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown] Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown] Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage] Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates] White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown] Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x4 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|2 updates until ready]
Air Cruiser Saucer x2 [25,000/25,000hp] [10,000 damage]
Inside the Castle
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x50 [100/100hp] [500 attack]
Angry Inch x21,125 [100/100hp] [1 damage]
Knight x52 [5,000/5,000hp] [2,500 damage]
Reinforcements: ETA 17 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
xD cant steal charges...
National Guard 37/100
8/10 zombie spawner
I may continue charging my ability(well, the zombie has 5% chance to stun, else it does 2x the damage), but
No more posts?.
==================================
Someone else's:
9/10 Charged Creeper
==================================
Future:
Background: (will be 14/20 - Toxic Zombie)
10/10 Zombie spawner on Air Support Space Saucer
National Guard 39/100
=============================
Enchanted Skeletons 2/10
===========================
Future:
Toxic Zombie 15/20
Faraday Cage + Boarding 1/25
xD cant steal charges...
National Guard 37/100
8/10 zombie spawner
I may continue charging my ability(well, the zombie has 5% chance to stun, else it does 2x the damage), but
No more posts?.
==================================
Someone else's:
9/10 Charged Creeper
==================================
Future:
Background: (will be 14/20 - Toxic Zombie)
10/10 Zombie spawner on Air Support Space Saucer
National Guard 39/100
=============================
Enchanted Skeletons 2/10
===========================
Future:
Toxic Zombie 15/20
Faraday Cage + Boarding 1/25
Spawner added.
It will spawn iron zombies until the toxic upgrade is finished.
My actions
4/?
1/?
The AGs kill 352 iron zombies.
The PGs deal 608, 790 damage to the drawbridge.
It's the priority, so I did you a favour and targeted the drawbridge.
The knights massacre the gliders and 2,550 itches.
The itches kill 3 knights.
The godmodder slays 10 horsemen.
Spawns
The Battlefield
Drawbridge [212,210/2,500,000hp]
Heavy Arrow Barrage [100,000 damage]
Heavy Catapult Barrage [250,000 damage]
Minecraftian Horsemen x8 [10,000/10,000hp] [5,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|1 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|2 update until spawn]
Mobspawner Bomber x8 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x12 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x12 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Iron Zombie Spawner x14 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x14 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x2 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|2 updates until spawn]
Spider x120 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x30 [500/500hp] [1,250 damage|Kamikaze]
Iron Zombie x98 [1,250/1,250hp] [300 damage]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x638 [500/500hp] [500 damage]
Enderman x90 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [34,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|2 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown] Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown] Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage] Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates] White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown] Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x5 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|1 updates until ready]
Air Cruiser Saucer x3 [25,000/25,000hp] [10,000 damage]
Inside the Castle
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x50 [100/100hp] [500 attack]
Angry Inch x18,575 [100/100hp] [1 damage]
Knight x49 [5,000/5,000hp] [2,500 damage]
Reinforcements: ETA 16 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|1 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Toxic Zombie 16/20
National Guard 41/100
=============================
Enchanted Skeletons 4/10(ragnorock's charge is 3rd)
===========================
Future:
Faraday Cage + Boarding 1/25(Air Support Space Saucer is immune to Notch's direct godly magic actions as well as electromagnetic and magic damage, plus I am going to board that saucer - it it would die, it takes me, but I can un-board)
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage)
7/10 Charged Creeper
4/10 Zombie spawner on the Air support space saucer.
NOW
Zombie Spawner(Toxic) 5/10
Toxic Zombie 10/20.
If you want poison fine, I'm just going to tell you in advance it won't stack.
And it'll be 1500 health and 750 damage, for math's sake.
Look, here's the problem with abilities for the zombies. There are hundreds of them! And they are weak.
10 zombies could attack an enemy for what, 4,000 something damage with the armour.
So, the damage is basically worthless.
The health leech is completely pointless, as I never partially hurt minions.
The stun is the big thing... and that's why it's incredibly overpowered.
The zombies could stun every non minion in the game!
Unless you think of a small, and I mean small, ability, you'd be better off accepting my previous suggestion.
5 killed!
20,000 damage.
Yes, this is a valid post.
I don't really get what you're doing though...
Welcome?
Oh, yes. The national guard will be very important when it arrives.
My Actions:
2/?
5 foo fighter eliminated
The two barrages take out all spiders, creepers, and a couple wither skellies.
All main battlefield PGs deal 708,000 damage to the drawbridge!
The knights take out the air cruiser saucers, the green usurpation force, and 1575 itches.
The usurpation force remains blow up, killing 20 knights.
The rest kill 9 knights.
The Godmodder fuses some each spawner together... to create a wither spawner!
Horsemen can be seen on the horizon...
Spawns
The Battlefield
Drawbridge [1,772,000/2,500,000hp]
Heavy Arrow Barrage [100,000 damage]
Heavy Catapult Barrage [250,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|3 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|1 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x10 [5,000/5,000hp] [Spawns 3 creepers an update]
Iron Zombie Spawner x10 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [7,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|4 updates until spawn]
Spider x40 [750/750hp] [500 damage] [Ignores Guarding]
Creeper x30 [500/500hp] [1,000 damage|Kamikaze]
Iron Zombie x345 [1,250/1,250hp] [300 damage]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x558 [500/500hp] [500 damage]
Enderman x90 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [26,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn] [Spawns 1 Air Cruiser Saucer every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|3 updates until ready]
Air Cruiser Saucer x1 [25,000/25,000hp] [10,000 damage]
Inside the Castle
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x100 [100/100hp] [500 attack]
Angry Inch x22,425 [100/100hp] [1 damage]
Knight x66 [5,000/5,000hp] [2,500 damage]
Reinforcements: ETA 18 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Complipedia
I shout THIS IS SPARTA!!!!!!!!!! and kick the draw bridge
8/10 Charged Creeper
6/10 Zombie spawner on the Air support space saucer.
NOW
7/10 zombie spawner
I may continue charging my ability(well, the zombie has 5% chance to stun, else it does 2x the damage), but
I steal the charge for the Fseftr's project and it is now 1/?
Thank you for HUGE assistance.
5 killed!
5 killed!
15,000 damage.
Yeah...
You can't steal charges.
Also, I just realized. You can't be charging 3 of your own things. At least 1 must be someone else's.
How about this...
The zombies will attack as a group.
The charging mechanics will be simplified and nerfed.
You can have that stun possibility and damage boost.
However, no poison. It isn't practical at all.
My Actions:
3/?
I kill the 3 strongest spawners.
The barrages take out 4 bombers and all creeper spawners.
The PGs deal 811,000 damage to the drawbridge.
The knights kill all gliders all 1,300 itches.
The itches kill 4 knights.
The Godmodder blasts the drawbridge.
Spawns
Notch's army begins arriving!
The Battlefield
Drawbridge [846,000/2,500,000hp]
Heavy Arrow Barrage [100,000 damage]
Heavy Catapult Barrage [250,000 damage]
Minecraftian Horsemen x20 [10,000/10,000hp] [5,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|2 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|3 update until spawn]
Mobspawner Bomber x8 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x10 [5,000/5,000hp] [Spawns 3 creepers an update]
Iron Zombie Spawner x10 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x0 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|3 updates until spawn]
Spider x80 [750/750hp] [500 damage] [Ignores Guarding]
Creeper x0 [500/500hp] [1,000 damage|Kamikaze]
Iron Zombie x395 [1,250/1,250hp] [300 damage]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x598 [500/500hp] [500 damage]
Enderman x90 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [30,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|3 updates until spawn] [Spawns 1 Air Cruiser Saucer every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|2 updates until ready]
Air Cruiser Saucer x2 [25,000/25,000hp] [10,000 damage]
Inside the Castle
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x50 [100/100hp] [500 attack]
Angry Inch x21,125 [100/100hp] [1 damage]
Knight x52 [5,000/5,000hp] [2,500 damage]
Reinforcements: ETA 17 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
National Guard 37/100
8/10 zombie spawner
I may continue charging my ability(well, the zombie has 5% chance to stun, else it does 2x the damage), but
No more posts?.
==================================
Someone else's:
9/10 Charged Creeper
==================================
Future:
Background: (will be 14/20 - Toxic Zombie)
Complipedia
I decide to upgrade the skeleton to have enchanted bow when they spawn 1/10? (You decide the damage and post)
Complipedia
10/10 Charged Creeper yay done
9/10 Zombie spawner on the Air support space saucer.
NOW
National Guard 39/100
=============================
Enchanted Skeletons 2/10
===========================
Future:
Toxic Zombie 15/20
Faraday Cage + Boarding 1/25
2 killed
For 10 posts, I can boost the damage to 600.
25,000 damage.
Creeper spawners upgraded.
Spawner added.
It will spawn iron zombies until the toxic upgrade is finished.
My actions
4/?
1/?
The AGs kill 352 iron zombies.
The PGs deal 608, 790 damage to the drawbridge.
It's the priority, so I did you a favour and targeted the drawbridge.
The knights massacre the gliders and 2,550 itches.
The itches kill 3 knights.
The godmodder slays 10 horsemen.
Spawns
The Battlefield
Drawbridge [212,210/2,500,000hp]
Heavy Arrow Barrage [100,000 damage]
Heavy Catapult Barrage [250,000 damage]
Minecraftian Horsemen x8 [10,000/10,000hp] [5,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|1 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|2 update until spawn]
Mobspawner Bomber x8 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x12 [5,000/5,000hp] [Spawns 4 spiders an update]
Charged Creeper Spawner x12 [5,000/5,000hp] [Spawns 3 charged creepers an update]
Iron Zombie Spawner x14 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x14 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x2 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Wither Spawner [50,000/50,000hp] [Spawns 1 wither every 5 updates|2 updates until spawn]
Spider x120 [750/750hp] [500 damage] [Ignores Guarding]
Charged Creeper x30 [500/500hp] [1,250 damage|Kamikaze]
Iron Zombie x98 [1,250/1,250hp] [300 damage]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x638 [500/500hp] [500 damage]
Enderman x90 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x14 [5,000/5,000hp] [2,500 damage]
Wither x0 [150,000/150,000hp] [50,000 damage|Leech 10,000hp]
Air Support Space Saucer [290,000/290,000hp] [34,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|2 updates until spawn] [Spawns 1 Air Cruiser Saucer every update] [Spawns 5 toxic zombies every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown|1 updates until ready]
Air Cruiser Saucer x3 [25,000/25,000hp] [10,000 damage]
Inside the Castle
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x50 [100/100hp] [500 attack]
Angry Inch x18,575 [100/100hp] [1 damage]
Knight x49 [5,000/5,000hp] [2,500 damage]
Reinforcements: ETA 16 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|1 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
40/100 National Guard
2/10 Enchanted Skeletons
NOW
Complipedia
National Guard 41/100
=============================
Enchanted Skeletons 4/10(ragnorock's charge is 3rd)
===========================
Future:
Faraday Cage + Boarding 1/25(Air Support Space Saucer is immune to Notch's direct godly magic actions as well as electromagnetic and magic damage, plus I am going to board that saucer - it it would die, it takes me, but I can un-board)
Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage)