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Merge 10/10. Just 2 more posts and it's done!
National Guard 30/100
Toxic Zombie 2/7. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Toxic Zombie [1450 health][800 damage][Confusion: 1 turn/200 DoT]
Merge 8/10. Just 2 more posts and it's done! National Guard 29/100 Toxic Zombie 1/7. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.
Toxic Zombie [1450 health][800 damage][Confusion: 1 turn/200 DoT]
That's mildly overpowered...
The infecting thing and confusion isn't going to happen, they're minions.
Without those, hmm... I can give you +450 damage and +250hp for... 15 posts.
I really should've made the first upgrade take more posts.
Merge 10/10. Just 2 more posts and it's done!
National Guard 30/100
Toxic Zombie 2/7. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Toxic Zombie [1450 health][800 damage][Confusion: 1 turn/200 DoT]
I create a blockade to stop elite guards from spawning for 1 turn.
3/15
That's like 400,000 hp worth of stuff.
Yeah, there's no real way to balance that...
You just kill ten instead.
The guard towers take out 2 bombers and ten spawners.
The guards kill the white usurpation force, all creepers and 25 zombies.
The archers fire upon 20 wither skellies.
The flagships and spiders take out a guard tower.
All other mobs take out a guard tower and 90 guards.
All other PGs take out 130 guards.
Spawns.
The Godmodder blasts the guards, taking out 130.
It seems I always underestimate the damage your guys do...
So, I take the egg bomb and use it on your forces.
Then, I join the AGs.
No, this does not mean you can join the AGs.
Reinforcements arrive.
The Battlefield
Obsidian Guard Tower x2 [250,000/250,000hp] [50,000 damage]
Drawbridge [2 updates until raising] [Spawns 250 elite guards an update]
Elite Guards x140 [1,500/1,500hp] [500 damage]
Heavy Arrow Barrage [100,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|5 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|3 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x20 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x20 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x20 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x20 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x7 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x6 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x472 [750/750hp] [500 damage] [Ignores Guarding]
Creeper x54 [500/500hp] [1,000 damage|Kamikaze]
Iron Zombies x145 [1,250/1,250hp] [300 damage]
Zombie x410 [1,000/1,000hp] [250 damage]
Skeleton x438 [500/500hp] [500 damage]
Enderman x72 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x10 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [290,000/290,000hp] [18,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown] Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown] Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage] Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates] White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown] Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x6 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Air Cruiser Saucer x3 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x200 [100/100hp] [500 attack]
Angry Inch x25,000 [100/100hp] [1 damage]
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|5 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
National Guard 31/100 Zombie Spawner(Toxic) 1/? - Air Support Space saucer is going to spawn zombies too. I think that's ENOUGH spawns for such entity and Usurpation forces will do the rest. Of course, spawns can be upgraded to do more entities or those entities can also be upgraded to spawn something themselves.
My true intention is to build a boss. Toxic Zombie 6/20. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Ty for assistance!!!
Toxic Zombie [1450 health][800 damage][Confusion: 1 turn/200 DoT]
I say, 20. Thats cuz I wanna keep infection and little stun. What else is the point of toxic zombie?
Well, if its still too OP you can only make it stunned instead of fighting his friends.
National Guard 31/100 Zombie Spawner(Toxic) 1/? - Air Support Space saucer is going to spawn zombies too. I think that's ENOUGH spawns for such entity and Usurpation forces will do the rest. Of course, spawns can be upgraded to do more entities or those entities can also be upgraded to spawn something themselves.
My true intention is to build a boss. Toxic Zombie 6/20. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Ty for assistance!!!
Toxic Zombie [1450 health][800 damage][Confusion: 1 turn/200 DoT]
I say, 20. Thats cuz I wanna keep infection and little stun. What else is the point of toxic zombie?
Well, if its still too OP you can only make it stunned instead of fighting his friends.
Well, the spawner looks fine, even if I don't see the logic. 10 posts.
Look, the infection isn't going to happen. That's just not a fair minion ability.
They could do that to every AG entity!
The poison is basically 200 more damage anyways, so...
I'll give you 1500 health and 1000 damage for the 20 posts.
I begin charging a thing to help Notch. 1/?
I also take out an air cruiser saucer.
All AGs take out a flagship and all gliders.
Your entities wreck everything outside the drawbridge and start to cross the drawbridge...
Suddenly, it snaps closed, killing a thousand itches!
A small portion of your forces are trapped inside while the others must break the door down.
The forces inside the castle barely have time to react before they are attacked by some knights.
Also... the Godmodder uses his attack to instead alert you that Notch's forces are retreating to the castle!
They should start arriving in 2 updates.
This doesn't look good...
Spawns
The Battlefield
Drawbridge[2,500,000/2,500,000hp]
Heavy Arrow Barrage [100,000 damage]
Heavy Catapult Barrage [250,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|4 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|2 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x20 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x20 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x20 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x20 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x7 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x6 [7,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x552 [750/750hp] [500 damage] [Ignores Guarding]
Creeper x114 [500/500hp] [1,000 damage|Kamikaze]
Iron Zombies x295 [1,250/1,250hp] [300 damage]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x518 [500/500hp] [500 damage]
Enderman x86 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x16 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [290,000/290,000hp] [22,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|5 updates until spawn] [Spawns 1 Air Cruiser Saucer every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown] Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown] Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage] Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates] White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown] Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Foo Fighter x7 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Inside the Castle
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Air Cruiser Saucer x2 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x50 [100/100hp] [500 attack]
Angry Inch x24,000 [100/100hp] [1 damage]
Knight x100 [5,000/5,000hp] [2,500 damage]
Reinforcements: ETA 19 updates
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|4 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
National Guard 32/100(its important.... we have to crush them quickly!!!) Zombie Spawner(Toxic) 2/10 - Air Support Space saucer is going to spawn zombies too. I think that's ENOUGH spawns for such entity and Usurpation forces will do the rest. Of course, spawns can be upgraded to do more entities or those entities can also be upgraded to spawn something themselves.
My true intention is to build a boss. Toxic Zombie 7/20. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Ty for assistance!!!
Toxic Zombie [1450 health][800 damage][1 turn/200 DoT][Confusion: ||||||/2 turns, 65% life steal, armors target 10%]
Well, I wont increase direct attack, I still want DoT!
For confusion, it has to charge it. Zombie gets a 50% chance to fill another bar of charge every turn, and players could give him 1 charge too. Each successfull attack against enemy fills a bar of charge too.
After that bar is fulfilled, then it will cast Confusion and will heal for 65% damage dealt. But after confusion is dealt enemy will gain 10% armor while stunned. So if 10 zombies attack him, it stack up to 100% and becomes invulnerable to further attacks, and gets
(Z+(Z-10%)+(Z-20%)+(Z-30%)+(Z-40%)+(Z-50%)+(Z-60%)+(Z-70%)+(Z-80%)+(Z-90%)) damage. It doesn't seem so OP for a minion.
I help MSE with his merge.
Complipedia
Mine! I get my reinforcements!
In 20 turns the Death Egg Will Arrive
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
National Guard 30/100
Toxic Zombie 2/7. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Toxic Zombie [1450 health][800 damage][Confusion: 1 turn/200 DoT]
I build a obsidian bridge to the draw bridge.
Complipedia
3/7 Toxic Zombie
I create a blockade to stop elite guards from spawning for 1 turn.
NOW
Alright, for 5 posts, you can boost damage by... next to nothing.
For 250, which will likely be the minimum increase, it'll take 10 posts.
That's mildly overpowered...
The infecting thing and confusion isn't going to happen, they're minions.
Without those, hmm... I can give you +450 damage and +250hp for... 15 posts.
I really should've made the first upgrade take more posts.
9/10
A bit overeager. They spawn at the end of the update.
Merged!
2/15
You can only attack once. Special items count as attacks.
Also, how would that bridge work?
Alright. This update can be retroactive, I guess.
3/15
That's like 400,000 hp worth of stuff.
Yeah, there's no real way to balance that...
You just kill ten instead.
The guard towers take out 2 bombers and ten spawners.
The guards kill the white usurpation force, all creepers and 25 zombies.
The archers fire upon 20 wither skellies.
The flagships and spiders take out a guard tower.
All other mobs take out a guard tower and 90 guards.
All other PGs take out 130 guards.
Spawns.
The Godmodder blasts the guards, taking out 130.
It seems I always underestimate the damage your guys do...
So, I take the egg bomb and use it on your forces.
Then, I join the AGs.
No, this does not mean you can join the AGs.
Reinforcements arrive.
The Battlefield
Obsidian Guard Tower x2 [250,000/250,000hp] [50,000 damage]
Drawbridge [2 updates until raising] [Spawns 250 elite guards an update]
Elite Guards x140 [1,500/1,500hp] [500 damage]
Heavy Arrow Barrage [100,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|5 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|3 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x20 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x20 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x20 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x20 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x7 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x6 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x472 [750/750hp] [500 damage] [Ignores Guarding]
Creeper x54 [500/500hp] [1,000 damage|Kamikaze]
Iron Zombies x145 [1,250/1,250hp] [300 damage]
Zombie x410 [1,000/1,000hp] [250 damage]
Skeleton x438 [500/500hp] [500 damage]
Enderman x72 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x10 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [290,000/290,000hp] [18,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|1 updates until spawn] [Spawns 1 Air Cruiser Saucer every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Air Cruiser Saucer x3 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x200 [100/100hp] [500 attack]
Angry Inch x25,000 [100/100hp] [1 damage]
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|5 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Your post has been noted, scribe.
Complipedia
Mine! I get my reinforcements!
In 20 turns the Death Egg Will Arrive
Death Egg: HP:100,000 (Armor:Blocks 60% of damage) Attack:50,000 (Summons:10 Egg Walkers per turn)
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
4/7 Zambiez thing
I use a heavy punch that makes an obsidian tower go boom.
NOW
Charged Creeper 4/10
Toxic Zombie 5/15
Complipedia
I toss a sandwich on Wither spawners causing them to gain over heal!
Zombie Spawner(Toxic) 1/? - Air Support Space saucer is going to spawn zombies too. I think that's ENOUGH spawns for such entity and Usurpation forces will do the rest. Of course, spawns can be upgraded to do more entities or those entities can also be upgraded to spawn something themselves.
My true intention is to build a boss.
Toxic Zombie 6/20. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Ty for assistance!!!
Toxic Zombie [1450 health][800 damage][Confusion: 1 turn/200 DoT]
I say, 20. Thats cuz I wanna keep infection and little stun. What else is the point of toxic zombie?
Well, if its still too OP you can only make it stunned instead of fighting his friends.
50 upgraded.
Alrighty. 20 updates seems a bit much, but whatever.
20,000 damage
+2,000 health to all
Well, the spawner looks fine, even if I don't see the logic. 10 posts.
Look, the infection isn't going to happen. That's just not a fair minion ability.
They could do that to every AG entity!
The poison is basically 200 more damage anyways, so...
I'll give you 1500 health and 1000 damage for the 20 posts.
I begin charging a thing to help Notch. 1/?
I also take out an air cruiser saucer.
All AGs take out a flagship and all gliders.
Your entities wreck everything outside the drawbridge and start to cross the drawbridge...
Suddenly, it snaps closed, killing a thousand itches!
A small portion of your forces are trapped inside while the others must break the door down.
The forces inside the castle barely have time to react before they are attacked by some knights.
Also... the Godmodder uses his attack to instead alert you that Notch's forces are retreating to the castle!
They should start arriving in 2 updates.
This doesn't look good...
Spawns
The Battlefield
Drawbridge[2,500,000/2,500,000hp]
Heavy Arrow Barrage [100,000 damage]
Heavy Catapult Barrage [250,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship every 5 updates|4 update until spawn] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber every 3 updates|2 update until spawn]
Mobspawner Bomber x9 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x20 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x20 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x20 [5,000/5,000hp] [Spawns 5 iron zombies an update]
Skeleton Spawner x20 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x7 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x6 [7,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x552 [750/750hp] [500 damage] [Ignores Guarding]
Creeper x114 [500/500hp] [1,000 damage|Kamikaze]
Iron Zombies x295 [1,250/1,250hp] [300 damage]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x518 [500/500hp] [500 damage]
Enderman x86 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x16 [5,000/5,000hp] [2,500 damage]
Air Support Space Saucer [290,000/290,000hp] [22,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [55,000 damage|5% chance to deal 120,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|5 updates until spawn] [Spawns 1 Air Cruiser Saucer every update]
Blue Usurpation Force [20,000/20,000hp] [17,000 damage|5% chance to do 50,000 damage] [5% dodge chance] [Stealth: Cannot be attacked for 1 update|3 update cooldown]
Red Usurpation Force [60,000/60,000hp] [25,000 damage|15% chance to burn: 10,000 damage/update, 3 updates] [Bloodthirst: heals 75% of damage dealt for 2 updates|5 update cooldown]
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Yellow Usurpation Force [20,000/20,000hp] [17,000 damage to 2 targets] [+10,000] [Autoheal:+5,000/update] [25% armour] [Static Field: Reflect all damage for 1 update|4 update cooldown] [Spawns foo fighter every 2 updates]
White Usurpation Force [35,000/35,000hp] [20,000 damage] [0 shields|+4,000/update] [75% resistance to magic and electromagnetic] [Armour: Take 25% less damage for 2 updates|4 update cooldown]
Black Usurpation force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Black Usurpation Force [25,000/25,000hp] [19,000 damage|50% chance to freeze enemy for 2 updates] [25% damage reflection] [Damage: Increases all PG entity damage by 10% for 1 update|4 update cooldown]
Inside the Castle
Green Usurpation Force [30,000/30,000hp] [17,000 damage|50% chance to corrode: 7,500 damage/ update, 5 updates] [+17,000|50% chance to regenerate: +7,500/update, 5 updates] [Kamikaze or Death: 100,000 damage]
Air Cruiser Saucer x2 [25,000/25,000hp] [10,000 damage]
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider x50 [100/100hp] [500 attack]
Angry Inch x24,000 [100/100hp] [1 damage]
Knight x100 [5,000/5,000hp] [2,500 damage]
Reinforcements: ETA 19 updates
Egg Walkers: HP: 2,000 Damage:1,000 (Summons:2 Egg pawns per turn)
Egg Pawn: HP:100 Attack:50
Notch [100,000,000/100,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|4 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Welcome! To the beginning of disc two!
Zombie Spawner(Toxic) 2/10 - Air Support Space saucer is going to spawn zombies too. I think that's ENOUGH spawns for such entity and Usurpation forces will do the rest. Of course, spawns can be upgraded to do more entities or those entities can also be upgraded to spawn something themselves.
My true intention is to build a boss.
Toxic Zombie 7/20. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
Ty for assistance!!!
Toxic Zombie [1450 health][800 damage][1 turn/200 DoT][Confusion: ||||||/2 turns, 65% life steal, armors target 10%]
Well, I wont increase direct attack, I still want DoT!
For confusion, it has to charge it. Zombie gets a 50% chance to fill another bar of charge every turn, and players could give him 1 charge too. Each successfull attack against enemy fills a bar of charge too.
After that bar is fulfilled, then it will cast Confusion and will heal for 65% damage dealt. But after confusion is dealt enemy will gain 10% armor while stunned. So if 10 zombies attack him, it stack up to 100% and becomes invulnerable to further attacks, and gets
(Z+(Z-10%)+(Z-20%)+(Z-30%)+(Z-40%)+(Z-50%)+(Z-60%)+(Z-70%)+(Z-80%)+(Z-90%)) damage. It doesn't seem so OP for a minion.
5/10 Charged Creeper
3/10 Zombie spawner on the Air support space saucer.
NOW
6/10 charged creeper.
I teleport some knights onto the other side of the world, whioch is in night. Now they're night knights. Ba-dum tssh.
Complipedia
I burn the drawbridge with FIRE!!!