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I suddenly glitch out horribly, teleport in front of a bone golem, and blast it with grey lasers from my eyes, causing metal tendrils to grow on it. Despite it being an undead abomination, the terror emanating from it is obvious, until the metal tendrils squeeze, effortlessly crushing the golem. The tendrils then swirl through the golem, apparently filling in massive cracks and gaps...
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I hire a sweeping crew to sweep away the bone fragments.
14/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
OMG he's strong! Infinity Shield ę/ą03/10. It would help my space saucer a lot. Usurpation Gate A 1/15. It spawns A-Type Usurpation Forces every 5 turns.(It is mounted on space saucer and hasn't separate health)
A-Type Ursurpation forces are the weakest.(A, B, C and so on are tiers of them)
Ursurpation forces comes in many different ways:
Tier A. Blue Usurpation Force has 20 000 HP, 17 000 damage and 5% dodge chance along with 5% crit chance(for 50 000 damage).
Ability: Stealth(for 1 turns - 2 turn cooldown) - they cannot be attacked.
Blue Usurpation forces are more designed to reach any place very quickly and without being noticed. They focus on long-range guns(alien snipers and alien long range machineguns). They seem to be perfect assasins/snipers. Red Usurpation Force. Has 60 000 HP, 25 000 damage, 15% to set enemy on fire for 3 turns(10 000 damage/thermal).
Ability: Bloodthirst(for 4 turns - 5 turn cooldown) - 110% damage dealt restored as their health
They seem to be perfect tanks, designed to take the most damage from hits, but also pack a punch.
They are nearly perfect lone fighters. Green Usurpation Force. Has 30 000 HP, 17 000 damage. 50% to corrode enemy for 10 turns for 7 500. Thay can also heal allies for 17 000 heal, also wit 50% chance to regenerate ally for 7500 for 10 turns.
Skill: Kamikaze(ZERO COOLDOWN) - this unit dies, dealing 100 000 damage for multiple enemies(if the situation is hopeless for victory. Or exactly if this unit is killed it explodes for 100 000 damage in area of effect. Only used when this unit dies.
They seem to be one of the most useful allies in battle. They have decent weapons with high chance of stacking DoT effect, perfectly made for killing enemies. It is absolutely deadly. And it is good avenger - once he dies his heartbeat sensor sends signal to arrays of bombs in his suit. Perfect Medic and Terrorist combination. Yellow Usurpation Force. Has 20 000 HP and 17 000 damage to 2 different targets. Has autorepair nanobots - 5 000 damage/turn. Can heal for 10 000 HP. Also has 25% damage reduction from all sources.
Ability: Static Field(3 turns cooldown, shield for 1 turn) - they become invulnerbale completely and reflect anything. Even damage dealt by Notch
Ability: Foo Fighter(2 turns cooldown) - spawns a foo fighter.
Quite good summoner, medic and tank combination. White Usurpation Force. Has 35 000 HP and 20 000 damage. Has infinity shield(always-building) for 4000/turn. Also has 75% magic/electromagnetic resistance.
Ability: Armour(for 2 turns - 4 turn cooldown). Adds 25% resistance to damage from all sources - stacks with 75% magic/electromagnetic resistance and makes invulnerable to magic and electromagnetic damage.
Also, great tank thingy, as it can make perfect electric/mag(net)ic invulnerability Black Usurpation force. Has 25 000 HP and 19 000 damage, and 45% chance to freeze enemy for 4 turns(he's unable to move). Also has 50% Reflective Plating so can reflect 50% damage dealt.
Ability: Damage(for 2 turns - 5 turn cooldown) - Works like Prankinator but on whole team, and damage is increased by 25%. If many uses this it can stack, for example if 10 black usurpation forces use this it can increase whole team's output by 250%.
Pretty empowered thingy. Although hasn't really good armor or healing, the damage boost and freeze makes it really tough.
Usurpation forces spawns in random order - any kind of usurpation force per 5 turns.
Notch? Yes, yes he is.
At first glance the stats look okay, but did they have to be so complicated?
Post them again once you're done, and I may or may not have to change them.
8/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
I think I'm gonna call some reinforcements from the Box Tech HQ. Reinforcements
2x Flagship Factories
5x Flagships
10x Mobspawn Engineering Crew, to fix my flagships and bombers.
Remember what I said? One reinforcement wave at a time.
I suddenly glitch out horribly, teleport in front of a bone golem, and blast it with grey lasers from my eyes, causing metal tendrils to grow on it. Despite it being an undead abomination, the terror emanating from it is obvious, until the metal tendrils squeeze, effortlessly crushing the golem. The tendrils then swirl through the golem, apparently filling in massive cracks and gaps...
9/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
I hire a sweeping crew to sweep away the bone fragments.
14/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
I assume that is an attempt to stop more bone golems spawning?
Well, they weren't going to anyways.
InfinityShield 6/10 Usurpation Gate 3/10
Usurpation forces' stats are correct as it should be. They are pretty empowered, and they hold their originality by complicated attacks/defences.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I kick the skeletal warriors in the shin. Eat this!
15/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
10/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
InfinityShield 6/10 Usurpation Gate 3/10
Usurpation forces' stats are correct as it should be. They are pretty empowered, and they hold their originality by complicated attacks/defences.
I kick the skeletal warriors in the shin. Eat this!
15/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
10/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
I decide to finish the printer with 2 posts (last post being the finish), so I tp into the necromancer's base and hide my money printer there. Now its time to call the cops! And #blamenecromancer
Would it not be 11/20?
The Necromancer isn't in his base, but I get it.
A powerful swat team will be added, but will only hunt the necromancer and his units.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I engage in a staring contest with the skeletal warriors. But, instead of actually going at it, I set up a cardboard decoy. They stare for eons and eventually crumble into dust and blow away.
16/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
12/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
1/10 Telefonmast
Oh btw, last update or so have I called a reinforcement, but it didn't work, so may I do a third attack in a post? c:
Tell me what that telefonmast thing does.
Hmm... I'll go with no. It's not like it would make much difference.
I engage in a staring contest with the skeletal warriors. But, instead of actually going at it, I set up a cardboard decoy. They stare for eons and eventually crumble into dust and blow away.
16/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
13/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
2/10 Telefonmast
The flagships take out the Elite Battalion.
The zombies, skeletons, and two creepers take out a battalion.
The spiders take out 13 warriors.
The saucers take out the weakened battalion.
The foo fighters take out 8 warriors.
The remaining entities and I kill the last battalion.
Stuff spawns
The warriors take out 14 skeletons.
The necromancer kills the swat team
Skeletons spawn
More of Notch's army arrives.
The Godmodder takes out an elite battalion and 33 warriors.
The reinforcements accidently flies above some AA, taking moderate damage.
The Battlefield
Necromancer [123,610/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x81 [750/750hp] [500 damage]
Minecraftian Battalion x5 [50,000/50,000hp] [10,000 damage]
Elite Minecraftian Battalion x2 [75,000/75,000hp] [25,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 5 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 3 updates]
Mobspawner Bomber x5 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x6 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x6 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x10 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x9 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Creeper x16 [500/500hp] [1,000 damage|Kamikaze]
Zombie x140 [1,000/1,000hp] [250 damage]
Skeleton x60 [500/500hp] [500 damage]
Spider x36 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [0 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x4 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Air Cruiser Saucer x1 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 3 updates away
Eternal Cannon Saucer x10[20 000 HP][35 000 basic][100 000 critical - 5% chance] Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners] Minigunner x0[4 000 HP][3 500 damage to 2 different targets] Small Amplifier x3[3 000 HP][Guards unit, 10% damage boost to amplified unit] Small Shieldor x2[7 000 HP][1000 Heal][guards and repairs unit] Small Plater x3[3 000 HP][adds 2% armor to guarded unit] Small Repairer x2[4 500 HP][adds regeneration to guarded unit] Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn] Plasma Cannon Saucer x2[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage] Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns] Microwave Gun Saucer x2[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Ew, no second my post :((( Usurpation Gate A 6/15(should be 7) +Eternal Cannon 1/10(The Space Saucer will do damage of both laser beam and eternal cannon, so 45 000 in every turn and 5% critical chance for 110 000)
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Captain Crits:8/50
Steel Terror: 0/150000 [40000 damage] [Under construction: 8 turns remaining]
GODDAMN IT
STUPID GENDERFLIP VIRUS
14/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Captain Crits:9/50
Notch? Yes, yes he is.
At first glance the stats look okay, but did they have to be so complicated?
Post them again once you're done, and I may or may not have to change them.
You deal 10,000 damage to both
20 killed
Remember what I said? One reinforcement wave at a time.
One bone golem dies...
8 turns, so 15 posts or so.
That's fine but you actually have to charge it.
I assume that is an attempt to stop more bone golems spawning?
Well, they weren't going to anyways.
All entities kill all skeletons and golems and deal 50,000 damage to the necromancer.
Spawns spawn
The Necromancer takes out an air cruiser saucer and two spawners.
Notch's forces have reached your position...
Kill the Necromancer quick! Before more come and overwhelm you.
The Godmodder kills 2 scouts.
The Battlefield
Necromancer [200,000/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x100 [750/750hp] [500 damage]
Minecraftian Scouting Squad x3 [25,000/25,000hp] [10,000 damage] [50% dodge chance]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 2 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 3 updates]
Mobspawner Bomber x5 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x2 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x2 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x6 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x5 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Creeper x0 [500/500hp] [1,000 damage|Kamikaze]
Zombie x70 [1,000/1,000hp] [250 damage]
Skeleton x26 [500/500hp] [500 damage]
Spider x12 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x3 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Air Cruiser Saucer x2 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 5 updates away
Eternal Cannon Saucer x12[20 000 HP][35 000 basic][100 000 critical - 5% chance]
Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner x0[4 000 HP][3 500 damage to 2 different targets]
Small Amplifier x3[3 000 HP][Guards unit, 10% damage boost to amplified unit]
Small Shieldor x4[7 000 HP][1000 Heal][guards and repairs unit]
Small Plater x3[3 000 HP][adds 2% armor to guarded unit]
Small Repairer x4[4 500 HP][adds regeneration to guarded unit]
Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn]
Plasma Cannon Saucer x3[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage]
Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns]
Microwave Gun Saucer x3[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
How are you guys enjoying the three sides?
Usurpation Gate 3/10
Usurpation forces' stats are correct as it should be. They are pretty empowered, and they hold their originality by complicated attacks/defences.
15/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Captain Crits:10/50
I then land a thunderous punch smashing through tons of skeletons, creating lots of bones and stuff.
NOW
4/15 Usurpation gate
Captain Crits:11/50
Future Charges:
Robo Medics:0/10
Well... okay...
You kill 20.
Would it not be 11/20?
The Necromancer isn't in his base, but I get it.
A powerful swat team will be added, but will only hunt the necromancer and his units.
25 killed
Our entities kill all scouts, skeletons, and deal considerable damage to the necromancer.
A lot of stuff spawns.
The necromancer blasts an air cruiser saucer and 2 spawners.
Skeletal Warriors spawn
The swat team takes out 33 warriors.
Notch's 3rd army begins to arrive.
The Godmodder eliminates two battalions.
The Battlefield
Necromancer [123,610/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x66 [750/750hp] [500 damage]
Minecraftian Battalion x3 [50,000/50,000hp] [10,000 damage]
Elite Minecraftian Battalion [75,000/75,000hp] [25,000 damage]
Swat Team [50,000/50,000hp] [25,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 1 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber x5 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x4 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x4 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x8 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x7 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Creeper x6 [500/500hp] [1,000 damage|Kamikaze]
Zombie x100 [1,000/1,000hp] [250 damage]
Skeleton x46 [500/500hp] [500 damage]
Spider x20 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x4 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Air Cruiser Saucer x1 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 4 updates away
Eternal Cannon Saucer x12[20 000 HP][35 000 basic][100 000 critical - 5% chance]
Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner x0[4 000 HP][3 500 damage to 2 different targets]
Small Amplifier x3[3 000 HP][Guards unit, 10% damage boost to amplified unit]
Small Shieldor x4[7 000 HP][1000 Heal][guards and repairs unit]
Small Plater x3[3 000 HP][adds 2% armor to guarded unit]
Small Repairer x4[4 500 HP][adds regeneration to guarded unit]
Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn]
Plasma Cannon Saucer x3[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage]
Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns]
Microwave Gun Saucer x3[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Captain Crits:12/50
Future Charges:
Robo Medics:0/10
I use powerzz to create fake giant creepers, the noobs that are scared of them desert their ranks and cause riots like noobs.
NOW
16/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Usurpation gate A 5/15
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Captain Crits:13/50
Future Charges:
Robo Medics:0/10
Tell me what that telefonmast thing does.
Hmm... I'll go with no. It's not like it would make much difference.
I assume you attacked a battalion? 25,000 damage to one.
31 killed.
Infinity Shield added.
The flagships take out the Elite Battalion.
The zombies, skeletons, and two creepers take out a battalion.
The spiders take out 13 warriors.
The saucers take out the weakened battalion.
The foo fighters take out 8 warriors.
The remaining entities and I kill the last battalion.
Stuff spawns
The warriors take out 14 skeletons.
The necromancer kills the swat team
Skeletons spawn
More of Notch's army arrives.
The Godmodder takes out an elite battalion and 33 warriors.
The reinforcements accidently flies above some AA, taking moderate damage.
The Battlefield
Necromancer [123,610/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x81 [750/750hp] [500 damage]
Minecraftian Battalion x5 [50,000/50,000hp] [10,000 damage]
Elite Minecraftian Battalion x2 [75,000/75,000hp] [25,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 5 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 3 updates]
Mobspawner Bomber x5 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x6 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x6 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x10 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x9 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Creeper x16 [500/500hp] [1,000 damage|Kamikaze]
Zombie x140 [1,000/1,000hp] [250 damage]
Skeleton x60 [500/500hp] [500 damage]
Spider x36 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [0 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x4 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Air Cruiser Saucer x1 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 3 updates away
Eternal Cannon Saucer x10[20 000 HP][35 000 basic][100 000 critical - 5% chance]
Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner x0[4 000 HP][3 500 damage to 2 different targets]
Small Amplifier x3[3 000 HP][Guards unit, 10% damage boost to amplified unit]
Small Shieldor x2[7 000 HP][1000 Heal][guards and repairs unit]
Small Plater x3[3 000 HP][adds 2% armor to guarded unit]
Small Repairer x2[4 500 HP][adds regeneration to guarded unit]
Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn]
Plasma Cannon Saucer x2[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage]
Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns]
Microwave Gun Saucer x2[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Usurpation Gate A 6/15(should be 7)
+Eternal Cannon 1/10(The Space Saucer will do damage of both laser beam and eternal cannon, so 45 000 in every turn and 5% critical chance for 110 000)