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Ew, no second my post (( Usurpation Gate A 6/15(should be 7) +Eternal Cannon 1/10(The Space Saucer will do damage of both laser beam and eternal cannon, so 45 000 in every turn and 5% critical chance for 110 000)
Well, what can you do.
The eternal cannon is fine.
14/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
15/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
4/10 Telefonmast
You're supposed to tell me what the telefonmast thing does.
5/10
Um... I guess it's a chair attack.. I don't... what.
Our skeletons take out 6 of theirs.
The flagships take out two battalions.
All mobs take out all warriors and deal light damage to the necromancer.
All other PGs take out an elite battalion.
Spawns spawn
The Necromancer blasts the last air cruiser saucer and our skeletons.
Skeletons spawn.
The battalions kill 55 zombies.
More of the army arrives!
The Godmodder blasts 33 warriors and an elite battalion.
An easter bunny has left a new special item!
The Battlefield
Necromancer [116,960/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x66 [750/750hp] [500 damage]
Minecraftian Battalion x3 [50,000/50,000hp] [10,000 damage]
Elite Minecraftian Battalion x5 [75,000/75,000hp] [25,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 5 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber x5 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x8 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x8 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x15 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Spider x40 [750/750hp] [500 damage]
Creeper x48 [500/500hp] [1,000 damage|Kamikaze]
Zombie x135 [1,000/1,000hp] [250 damage]
Skeleton x96 [500/500hp] [500 damage]
Enderman x4 [2,500/2,5000hp] [1,000 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [4,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x5 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 2 updates away
Eternal Cannon Saucer x10[20 000 HP][35 000 basic][100 000 critical - 5% chance] Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners] Minigunner x0[4 000 HP][3 500 damage to 2 different targets] Small Amplifier x3[3 000 HP][Guards unit, 10% damage boost to amplified unit] Small Shieldor x2[7 000 HP][1000 Heal][guards and repairs unit] Small Plater x3[3 000 HP][adds 2% armor to guarded unit] Small Repairer x2[4 500 HP][adds regeneration to guarded unit] Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn] Plasma Cannon Saucer x2[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage] Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns] Microwave Gun Saucer x2[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|4 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Usurpation gate A 10/15
I may continue charging my eternal cannon, but I equip Zombies, Skeletons and Endermen with Missile Launchers, Flamethrowers and Gatling guns respectively, increasing their damage and adding effects like burning(for flamethrower) or explosion(hits 2 secondary targets for missile launcher)
Usurpation Gate A 11/15 Eternal Cannon 3/10 to-do list
(Godmodders' and aliens') National Guard 1/100.(coming just after I charge Usurpation Gate) National Guard
Heavy Assault Drone 100x [20 000 HP][10 000 damage][25% resistance][5 000 damage to surrounding units][spawns a foo fighter every 3 turns] Assault Drone 75x [15 000 HP][5% dodge chance][7 500 damage to 2 units][spawns foo fighter every 4 turns] Space Saucer 10x[300 000 HP][30% resistance][55 000 damage][120 000 critical][spawns foo fighter every turn][25 000 shield every turn][spawns any Usurpation Force every turn][spawns Foo Fleet every 2 turns][Replicates every 10 turns](thats the look of the truly space saucer) Space Fighter x15 [100 000 HP][75 000 damage - Space only][builds Assault Drone every 3 turns] R.A.T.S x1[25 000 HP][is independant godmodder just like The_Godmodder] Laser Tank x30[125 000 HP][30 000 damage][blinds enemy][2 000 stacking DoT until 3 turns] Anti-Air Spaceship x20[100 000 HP][50 000 damage to air and space units] Laser Spaceship x20[100 000 HP][armed with 4 heavy missiles - 200 000 damage to space and air][30 000 damage] Anti-Air Missile Truck x20[50 000 HP][25 000 damage against air][6 000 damage against water and sea] Saucer Factory x3[spawns any kind of saucer every turn][200 000 HP] Spaceport x3[spawns space units every turn][200 000 HP] Drone Factory x1[250 000 HP][60% reflection][25% resistance][spawns Assault Drone, Heavy Drone, Bombardment Drone every turn] Alien Barracks x2[250 000 HP][spawns 2 types of Usurpation Forces every turn] Bombard Support Cruiser x10[200 000 damage anti-ground/water][200 000 HP] Freeze Spaceship[200 000 HP][damage based on 20% enemy's HP + 20 000] 2D saucer x1[45 000 HP][35 000 damage][75% dodge] Air Support Carrier x10[200 000 HP][Hold: 20x Liquid Nitrogen Saucer][spawns any kind of saucer every turn] Groundcraft Carrier Saucer x10[25 000 HP][Hold: 20x Minigunner][spawns Minigunner every turn] Laser Saucer x10[40 000 HP][blinds enemy for 1 turn][20 000 damage] Liquid Nitrogen Saucer x20[40 000 HP][20 000 damage][10 000 damage to 2 secondary targets with DoT and freeze][4 000 stacking DoT and freeze for 3 turns] Microwave Gun Saucer x20[40 000 HP][20 000 damage][4 000 stacking DoT - 3 turns] Eternal Cannon Saucer x20[20 000 HP][35 000 basic - 100 000 critical with 5% chance][Leech] Radar Truck[20 000 HP][reinforcements take 1 less update - stacks][6 000 damage against ground and sea] Shipyard x5[200 000 HP][makes sea units every 2 turns] Factory x3[200 000 HP][25% resistance][makes ground machines every turn] Professional Building Guard x1500[2500 HP][850 damage][attacks only attacking units] Barracks x2[spawns infantry and usurpation forces] Foo Machine x2[spawns 10 foo fighters per turn] Mob Spawner Truck x30[25 000 HP][spawns 10 mobs every turn](improvements for mobs are taking place already) Poligon Base x1[300 000 HP][25% resistance][25% reflection][every building is here and every godmodder hides here]
OMG it gonna wipe everything.
Plus alot higher rate of reinforcements
Special Item: Teleporter[reinforcements instantly arrive][cooldown 2 turns] 0/15 Usurpation Gate B 0/25 Usurpation Gate C 0/40 Usurpation Gate D 0/75 Final Usurpation Gate 0/120(totally OP) Anti-Magic Aura 0/20[undispellable][guards everything] alot of reinforcements Mob improvements Chemical ICBM Truck x1 0/45(its damage....)
OMG
Usurpation gate A 10/15
I may continue charging my eternal cannon, but I equip Zombies, Skeletons and Endermen with Missile Launchers, Flamethrowers and Gatling guns respectively, increasing their damage and adding effects like burning(for flamethrower) or explosion(hits 2 secondary targets for missile launcher)
Okay, there's not much logic to mobs wielding guns, first of all.
Secondly, that's incredibly OP.
I'll give you Eternal Cannon 3/10 instead.
16/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
17/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
I create a bunch of disguises and stuff and create huge tensions between the skeletons and minecraftian army.
They are already enemies... so you just kill 31 skeletons.
The flagships finish the normal battalions
The zombies and spiders take out all warriors
All other mobs deal 56,800 damage to the necromancer.
All other entities take out an elite battalion.
Spawns
The necromancer annihilates 10 spawners
Skeletons spawn
The elite battalions bring down a bomber and 33 skeletons
More of the army arrives
The Godmodder kills 34 skeletons and an elite battalion.
The reinforcements run into some of Notch's army, they take considerable damage, but prevent the army from coming next update.
The Battlefield
Necromancer [60,160/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x33 [750/750hp] [500 damage]
Minecraftian Battalion x0 [50,000/50,000hp] [10,000 damage]
Elite Minecraftian Battalion x9 [75,000/75,000hp] [25,000 damage]
Iron Golem Strike Team x2 [150,000/150,000hp] [50,000 damage] [Ground only]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 4 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x3 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x20 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x0 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x80 [750/750hp] [500 damage]
Creeper x24 [500/500hp] [1,000 damage|Kamikaze]
Zombie x210 [1,000/1,000hp] [250 damage]
Skeleton x136 [500/500hp] [500 damage]
Enderman x8 [2,500/2,500hp] [1,000 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [12,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x6 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 1 updates away
Eternal Cannon Saucer x7[20 000 HP][35 000 basic][100 000 critical - 5% chance] Groundcraft Carrier Saucer x1 [25,000/25,000hp] [Holding 20 Minigunners] Minigunner x0[4 000 HP][3 500 damage to 2 different targets] Small Amplifier x1[3 000 HP][Guards unit, 10% damage boost to amplified unit] Small Shieldor x2[7 000 HP][1000 Heal][guards and repairs unit] Small Plater x1[3 000 HP][adds 2% armor to guarded unit] Liquid Nitrogen Saucer x2[10,000/10,000hp] [25,000 damage][freeze for 1 turn] Plasma Cannon Saucer x2[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage] Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns] Microwave Gun Saucer x1[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
I change some of the skeletons into our own skeletons.
NOW
18/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Usurpation Gate A 8/15
Eternal Cannon 2/10
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Captain Crits:14/50
Future Charges:
Robo Medics:0/10
Huh?
LOL, just LOL. Couldnt find a better word for this.
Some more skeletons start to slash some of their skelly brethren.
NOW
Well, what can you do.
The eternal cannon is fine.
5 changed
4/10, check if anyone helps you.
5 more turned
5/10
Um... I guess it's a chair attack.. I don't... what.
Our skeletons take out 6 of theirs.
The flagships take out two battalions.
All mobs take out all warriors and deal light damage to the necromancer.
All other PGs take out an elite battalion.
Spawns spawn
The Necromancer blasts the last air cruiser saucer and our skeletons.
Skeletons spawn.
The battalions kill 55 zombies.
More of the army arrives!
The Godmodder blasts 33 warriors and an elite battalion.
An easter bunny has left a new special item!
The Battlefield
Necromancer [116,960/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x66 [750/750hp] [500 damage]
Minecraftian Battalion x3 [50,000/50,000hp] [10,000 damage]
Elite Minecraftian Battalion x5 [75,000/75,000hp] [25,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 5 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber x5 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x8 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x8 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x15 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x2 [5,000/5,000hp] [Spawns 2 endermen an update]
Spider x40 [750/750hp] [500 damage]
Creeper x48 [500/500hp] [1,000 damage|Kamikaze]
Zombie x135 [1,000/1,000hp] [250 damage]
Skeleton x96 [500/500hp] [500 damage]
Enderman x4 [2,500/2,5000hp] [1,000 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [4,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x5 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 2 updates away
Eternal Cannon Saucer x10[20 000 HP][35 000 basic][100 000 critical - 5% chance]
Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner x0[4 000 HP][3 500 damage to 2 different targets]
Small Amplifier x3[3 000 HP][Guards unit, 10% damage boost to amplified unit]
Small Shieldor x2[7 000 HP][1000 Heal][guards and repairs unit]
Small Plater x3[3 000 HP][adds 2% armor to guarded unit]
Small Repairer x2[4 500 HP][adds regeneration to guarded unit]
Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn]
Plasma Cannon Saucer x2[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage]
Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns]
Microwave Gun Saucer x2[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|4 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
I may continue charging my eternal cannon, but I equip Zombies, Skeletons and Endermen with Missile Launchers, Flamethrowers and Gatling guns respectively, increasing their damage and adding effects like burning(for flamethrower) or explosion(hits 2 secondary targets for missile launcher)
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Eternal Cannon 3/10
to-do list
(Godmodders' and aliens') National Guard 1/100.(coming just after I charge Usurpation Gate)
National Guard
Heavy Assault Drone 100x [20 000 HP][10 000 damage][25% resistance][5 000 damage to surrounding units][spawns a foo fighter every 3 turns]
Assault Drone 75x [15 000 HP][5% dodge chance][7 500 damage to 2 units][spawns foo fighter every 4 turns]
Space Saucer 10x[300 000 HP][30% resistance][55 000 damage][120 000 critical][spawns foo fighter every turn][25 000 shield every turn][spawns any Usurpation Force every turn][spawns Foo Fleet every 2 turns][Replicates every 10 turns](thats the look of the truly space saucer)
Space Fighter x15 [100 000 HP][75 000 damage - Space only][builds Assault Drone every 3 turns]
R.A.T.S x1[25 000 HP][is independant godmodder just like The_Godmodder]
Laser Tank x30[125 000 HP][30 000 damage][blinds enemy][2 000 stacking DoT until 3 turns]
Anti-Air Spaceship x20[100 000 HP][50 000 damage to air and space units]
Laser Spaceship x20[100 000 HP][armed with 4 heavy missiles - 200 000 damage to space and air][30 000 damage]
Anti-Air Missile Truck x20[50 000 HP][25 000 damage against air][6 000 damage against water and sea]
Saucer Factory x3[spawns any kind of saucer every turn][200 000 HP]
Spaceport x3[spawns space units every turn][200 000 HP]
Drone Factory x1[250 000 HP][60% reflection][25% resistance][spawns Assault Drone, Heavy Drone, Bombardment Drone every turn]
Alien Barracks x2[250 000 HP][spawns 2 types of Usurpation Forces every turn]
Bombard Support Cruiser x10[200 000 damage anti-ground/water][200 000 HP]
Freeze Spaceship[200 000 HP][damage based on 20% enemy's HP + 20 000]
2D saucer x1[45 000 HP][35 000 damage][75% dodge]
Air Support Carrier x10[200 000 HP][Hold: 20x Liquid Nitrogen Saucer][spawns any kind of saucer every turn]
Groundcraft Carrier Saucer x10[25 000 HP][Hold: 20x Minigunner][spawns Minigunner every turn]
Laser Saucer x10[40 000 HP][blinds enemy for 1 turn][20 000 damage]
Liquid Nitrogen Saucer x20[40 000 HP][20 000 damage][10 000 damage to 2 secondary targets with DoT and freeze][4 000 stacking DoT and freeze for 3 turns]
Microwave Gun Saucer x20[40 000 HP][20 000 damage][4 000 stacking DoT - 3 turns]
Eternal Cannon Saucer x20[20 000 HP][35 000 basic - 100 000 critical with 5% chance][Leech]
Radar Truck[20 000 HP][reinforcements take 1 less update - stacks][6 000 damage against ground and sea]
Shipyard x5[200 000 HP][makes sea units every 2 turns]
Factory x3[200 000 HP][25% resistance][makes ground machines every turn]
Professional Building Guard x1500[2500 HP][850 damage][attacks only attacking units]
Barracks x2[spawns infantry and usurpation forces]
Foo Machine x2[spawns 10 foo fighters per turn]
Mob Spawner Truck x30[25 000 HP][spawns 10 mobs every turn](improvements for mobs are taking place already)
Poligon Base x1[300 000 HP][25% resistance][25% reflection][every building is here and every godmodder hides here]
OMG it gonna wipe everything.
Plus alot higher rate of reinforcements
Usurpation Gate B 0/25
Usurpation Gate C 0/40
Usurpation Gate D 0/75
Final Usurpation Gate 0/120(totally OP)
Anti-Magic Aura 0/20[undispellable][guards everything]
alot of reinforcements
Mob improvements
Chemical ICBM Truck x1 0/45(its damage....)
OMG
Captain Crits:15/50
Future Charges:
Robo Medics:0/10
NOW
Captain Crits:16/50
Future Charges:
Robo Medics:0/10
NOW
With Ragno's help, you kill a battalion.
Okay, there's not much logic to mobs wielding guns, first of all.
Secondly, that's incredibly OP.
I'll give you Eternal Cannon 3/10 instead.
I'm not going to go all that right now.
Eternal Cannon: 4/10
You help Emolga.
They are already enemies... so you just kill 31 skeletons.
The flagships finish the normal battalions
The zombies and spiders take out all warriors
All other mobs deal 56,800 damage to the necromancer.
All other entities take out an elite battalion.
Spawns
The necromancer annihilates 10 spawners
Skeletons spawn
The elite battalions bring down a bomber and 33 skeletons
More of the army arrives
The Godmodder kills 34 skeletons and an elite battalion.
The reinforcements run into some of Notch's army, they take considerable damage, but prevent the army from coming next update.
The Battlefield
Necromancer [60,160/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x33 [750/750hp] [500 damage]
Minecraftian Battalion x0 [50,000/50,000hp] [10,000 damage]
Elite Minecraftian Battalion x9 [75,000/75,000hp] [25,000 damage]
Iron Golem Strike Team x2 [150,000/150,000hp] [50,000 damage] [Ground only]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 4 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Mobspawner Bomber x4 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x3 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x20 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x0 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x0 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x80 [750/750hp] [500 damage]
Creeper x24 [500/500hp] [1,000 damage|Kamikaze]
Zombie x210 [1,000/1,000hp] [250 damage]
Skeleton x136 [500/500hp] [500 damage]
Enderman x8 [2,500/2,500hp] [1,000 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [12,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x6 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 1 updates away
Eternal Cannon Saucer x7[20 000 HP][35 000 basic][100 000 critical - 5% chance]
Groundcraft Carrier Saucer x1 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner x0[4 000 HP][3 500 damage to 2 different targets]
Small Amplifier x1[3 000 HP][Guards unit, 10% damage boost to amplified unit]
Small Shieldor x2[7 000 HP][1000 Heal][guards and repairs unit]
Small Plater x1[3 000 HP][adds 2% armor to guarded unit]
Liquid Nitrogen Saucer x2[10,000/10,000hp] [25,000 damage][freeze for 1 turn]
Plasma Cannon Saucer x2[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage]
Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns]
Microwave Gun Saucer x1[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|0 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|3 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
They are enemies, but the tensions thing is to make them want to kill each other more.
NOW