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Usurpation Gate A 13/15 Eternal Cannon 7/10
Next turn means reinforcements and... Usurpation Gate A.
And another turn will get first charges for National Guard and will get Eternal Cannon.
Usurpation Gate A 13/15 Eternal Cannon 7/10
Next turn means reinforcements and... Usurpation Gate A.
And another turn will get first charges for National Guard and will get Eternal Cannon.
Yup. The Necromancer will always definitely die next turn, if not this.
18/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
19/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
9/10 Telefonmast
After some quick math, our entities obviously kill the Necromancer.
Spawns spawn
Reinforcements come
And we move on.
To a mid-boss.
Target 3: Demon Lord
Bounty Hunter: A Demon Lord has just opened a new portal to the Overworld. Kill him and I will tell you the location of the crystal.
The Battlefield
Demon Lord [350,000/350,000hp]
Attacks:
Demonic Force [75,000 damage]
Burning Rock [50,000 damage, 15,000 damage burn for 2 updates]
Circle of Flame [5,000 damage to 20 entities]
Hellspawn x1,000 [250/250hp] [250 damage]
Nether Portal [100,000/100,000hp] [Spawns 500 hellspawn an update] [Guarded by hellspawn]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 3 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 3 updates]
Mobspawner Bomber x8 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x5 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x20 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x4 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x2 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x120 [750/750hp] [500 damage]
Creeper x36 [500/500hp] [1,000 damage|Kamikaze]
Zombie x310 [1,000/1,000hp] [250 damage]
Skeleton x176 [500/500hp] [500 damage]
Enderman x8 [2,500/2,500hp] [1,000 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [16,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x7 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Eternal Cannon Saucer x7 [20,000/20,000hp][35,000 damage|5% chance to deal 100,000 damage]
Groundcraft Carrier Saucer x1 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner x0 [4,000/4,000hp][3 500 damage to 2 different targets]
Small Amplifier x1 [3,000/3,000hp] [Guards] [10% damage boost to guarded unit]
Small Shieldor x2 [7,000/7,000hp][+1,000] [Guards]
Small Plater x1 [3,000/3,000hp] [Guards] [+2% armour to guarded unit]
Liquid Nitrogen Saucer x2 [10,000/10,000hp] [25,000 damage|Freeze for 1 update]
Plasma Cannon Saucer x2 [50,000/50,000hp] [10,000 damage|Burn: 10,000 damage for 3 updates]
Foo Fleet x1 [30,000/30,000hp][15,000 damage][Immune to kinetic attack] [Spawns 1 foo fighter in 5 updates]
Microwave Gun Saucer x1 [10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Usurpation Gate A 14/15 Eternal Cannon 9/10
Next move....
USURPATION FORCES VS HELL FORCES.
Another reinforcement time!!
ETA 7 turns(shortened duration thanks to Radar truck).
Space Saucer x1 [90,000/90,000hp] [16,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update] Radar Truck x3[20,000 HP][Shortens reinforcements arrival and prevents from running into enemy by 3 turns][6,000 damage to ground, water and air] A-Prototype Nitrogen Cannon Tank[30,000 HP][25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turn.] A-Prototype Sulphuric Acid Bomber[40,000 HP][35,000 damage][dissolve unit for 15,000 damage for 6 turns]
Yes, the exact copy of current space saucer prototype. And some great radar trucks...
And, fighting hot thing with acid... will make chemical reaction MUCH FASTER. Liquid Nitrogen Saucer x10[10,000/10,000hp] [25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turns.]
I suppose that freeze effects are going to repel hell creatures very effectively
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I send some hellspawn to hell with the careful application of disintegration beams.
23/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Usurpation Gate A 14/15 Eternal Cannon 9/10
Next move....
USURPATION FORCES VS HELL FORCES.
Another reinforcement time!!
ETA 7 turns(shortened duration thanks to Radar truck).
Space Saucer x1 [90,000/90,000hp] [16,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update] Radar Truck x3[20,000 HP][Shortens reinforcements arrival and prevents from running into enemy by 3 turns][6,000 damage to ground, water and air] A-Prototype Nitrogen Cannon Tank[30,000 HP][25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turn.] A-Prototype Sulphuric Acid Bomber[40,000 HP][35,000 damage][dissolve unit for 15,000 damage for 6 turns]
Yes, the exact copy of current space saucer prototype. And some great radar trucks...
And, fighting hot thing with acid... will make chemical reaction MUCH FASTER. Liquid Nitrogen Saucer x10[10,000/10,000hp] [25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turns.]
I suppose that freeze effects are going to repel hell creatures very effectively
Reinforcements added. They may have to slow down to avoid enemies.
20/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
10/10 Telefonmast
Epic win
Zeppelin Factory added. (It's not spelled the way you do it)
Zeplines will have lower health and damage but higher spawn rate.
A massive telefonmast smashes 800 hellspawn.
I send some hellspawn to hell with the careful application of disintegration beams.
23/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Alright, I feel like this game has become too easy. From now on, until otherwise stated, AGs will attack before PGs. Other balancing will come.
The Demon Lord uses circle of flames, taking out 20 small units.
It also casts a shield of fire.
Hellspawn spawn
The nether portal upgrades from the other side, into a Nether Tower.
The nether tower blasts the groundcraft carrier saucer.
The zeppelins and flagships take out the shield and 100 hellspawn.
The mobs take out the hellspawn and damage the tower.
All other entities deal 285,000 damage to the demon lord and knock down the tower.
It is too hot to be frozen or to burn
Spawns
Too much stuff for too little time...
Notch sympathizes with me, and takes out a bunch of entities.
I know this isn't a lot of time compared to like Destroy the Godmodder 2, but I don't run anything big for a reason.
So... balancing...
The Demon Lord becomes a full blown boss.
3 portals open.
The Battlefield
Demon Lord [400,000/400,000hp]
Attacks:
Demonic Force [100,000 damage]
Circle of Flame [5,000 damage to 50 entities]
Abilities:
Tough Hide [25% armour]
Hellspawn x0 [250/250hp] [250 damage]
Nether Portal x3 [100,000/100,000hp] [Spawns 500 hellspawn an update] [Guarded by hellspawn]
The Godmodder [100,000 damage]
Zeppelin Factory [200,000/200,000hp] [Spawns 1 zeppelin an update|Kamikaze,Spawner,or Fighter]
Kamikaze Zeppelin x0 [10,000/10,000hp] [25,000 damage|Kamikaze]
Spawner Zeppelin x0 [10,000/10,000hp] [Spawns 1 fighter or kamikaze every update]
Fighter Zeppelin x0 [25,000/25,000hp] [10,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 2 updates] [Counters for 50% of damage taken] [Guarded by tanks]
MvM Tanks x2 [40,000/40,000hp] [60% armour]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber x6 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x5 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x10 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x4 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x160 [750/750hp] [500 damage]
Creeper x15 [500/500hp] [1,000 damage|Kamikaze]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x216 [500/500hp] [500 damage]
Enderman x16 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x1 [5,000/5,000hp] [2,500 damage]
Space Saucer [90,000/90,000hp] [20,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [45,000 damage|5% chance to deal 110,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn]
Tier A. Blue Usurpation Force has 20 000 HP, 17 000 damage and 5% dodge chance along with 5% crit chance(for 50 000 damage).
Ability: Stealth(for 1 turns - 2 turn cooldown) - they cannot be attacked.
Blue Usurpation forces are more designed to reach any place very quickly and without being noticed. They focus on long-range guns(alien snipers and alien long range machineguns). They seem to be perfect assasins/snipers. Red Usurpation Force. Has 60 000 HP, 25 000 damage, 15% to set enemy on fire for 3 turns(10 000 damage/thermal).
Ability: Bloodthirst(for 4 turns - 5 turn cooldown) - 110% damage dealt restored as their health
They seem to be perfect tanks, designed to take the most damage from hits, but also pack a punch.
They are nearly perfect lone fighters. Green Usurpation Force. Has 30 000 HP, 17 000 damage. 50% to corrode enemy for 10 turns for 7 500. Thay can also heal allies for 17 000 heal, also wit 50% chance to regenerate ally for 7500 for 10 turns.
Skill: Kamikaze(ZERO COOLDOWN) - this unit dies, dealing 100 000 damage for multiple enemies(if the situation is hopeless for victory. Or exactly if this unit is killed it explodes for 100 000 damage in area of effect. Only used when this unit dies.
They seem to be one of the most useful allies in battle. They have decent weapons with high chance of stacking DoT effect, perfectly made for killing enemies. It is absolutely deadly. And it is good avenger - once he dies his heartbeat sensor sends signal to arrays of bombs in his suit. Perfect Medic and Terrorist combination. Yellow Usurpation Force. Has 20 000 HP and 17 000 damage to 2 different targets. Has autorepair nanobots - 5 000 damage/turn. Can heal for 10 000 HP. Also has 25% damage reduction from all sources.
Ability: Static Field(3 turns cooldown, shield for 1 turn) - they become invulnerbale completely and reflect anything. Even damage dealt by Notch
Ability: Foo Fighter(2 turns cooldown) - spawns a foo fighter.
Quite good summoner, medic and tank combination. White Usurpation Force. Has 35 000 HP and 20 000 damage. Has infinity shield(always-building) for 4000/turn. Also has 75% magic/electromagnetic resistance.
Ability: Armour(for 2 turns - 4 turn cooldown). Adds 25% resistance to damage from all sources - stacks with 75% magic/electromagnetic resistance and makes invulnerable to magic and electromagnetic damage.
Also, great tank thingy, as it can make perfect electric/mag(net)ic invulnerability Black Usurpation force. Has 25 000 HP and 19 000 damage, and 45% chance to freeze enemy for 4 turns(he's unable to move). Also has 50% Reflective Plating so can reflect 50% damage dealt.
Ability: Damage(for 2 turns - 5 turn cooldown) - Works like Prankinator but on whole team, and damage is increased by 25%. If many uses this it can stack, for example if 10 black usurpation forces use this it can increase whole team's output by 250%.
Pretty empowered thingy. Although hasn't really good armor or healing, the damage boost and freeze makes it really tough.
Foo Fighter x1 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage] [10% armour]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Eternal Cannon Saucer x3 [20,000/20,000hp][35,000 damage|5% chance to deal 100,000 damage]
Liquid Nitrogen Saucer x2 [10,000/10,000hp] [25,000 damage|Freeze for 1 update]
Plasma Cannon Saucer x2 [50,000/50,000hp] [10,000 damage|Burn: 10,000 damage for 3 updates]
Foo Fleet x1 [30,000/30,000hp][15,000 damage][Immune to kinetic attack] [Spawns 1 foo fighter in 4 updates]
ETA 6 updates
Space Saucer x1 [90,000/90,000hp] [16,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update] Radar Truck x3[20,000 HP][Shortens reinforcements arrival and prevents from running into enemy by 3 turns][6,000 damage to ground, water and air] A-Prototype Nitrogen Cannon Tank[30,000 HP][25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turn.] A-Prototype Sulphuric Acid Bomber[40,000 HP][35,000 damage][dissolve unit for 15,000 damage for 6 turns]
Yes, the exact copy of current space saucer prototype. And some great radar trucks...
And, fighting hot thing with acid... will make chemical reaction MUCH FASTER. Liquid Nitrogen Saucer x10[10,000/10,000hp] [25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turns.]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|1 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Tomorrow is Friday, so expect some decluttering with the spoilers.
Well, eternal cannon is mounted on space saucer so he can do 45 000 damage in most cases and 110 000 damage in 5% chance.
With new Usurpation Gate, I force some usurpation forces to spawn now. Then space saucer will cooldown 5 turns until releasing another corps. National Guard 1/100
Eternal Cannon 5/10
Captain Crits:17/50
Future Charges:
Robo Medics:0/10
Eternal Cannon 7/10
Next turn means reinforcements and... Usurpation Gate A.
And another turn will get first charges for National Guard and will get Eternal Cannon.
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
I squeeze a minecraftian battalion into a sphere.
NOW
Captain Crits:18/50
Future Charges:
Robo Medics:0/10
Oh.
Godmodder enraged.
Yup. The Necromancer will always definitely die next turn, if not this.
20,000 damage
After some quick math, our entities obviously kill the Necromancer.
Spawns spawn
Reinforcements come
And we move on.
To a mid-boss.
Target 3: Demon Lord
Bounty Hunter: A Demon Lord has just opened a new portal to the Overworld. Kill him and I will tell you the location of the crystal.
The Battlefield
Demon Lord [350,000/350,000hp]
Attacks:
Demonic Force [75,000 damage]
Burning Rock [50,000 damage, 15,000 damage burn for 2 updates]
Circle of Flame [5,000 damage to 20 entities]
Hellspawn x1,000 [250/250hp] [250 damage]
Nether Portal [100,000/100,000hp] [Spawns 500 hellspawn an update] [Guarded by hellspawn]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 3 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 3 updates]
Mobspawner Bomber x8 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x5 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x20 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x4 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x2 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x120 [750/750hp] [500 damage]
Creeper x36 [500/500hp] [1,000 damage|Kamikaze]
Zombie x310 [1,000/1,000hp] [250 damage]
Skeleton x176 [500/500hp] [500 damage]
Enderman x8 [2,500/2,500hp] [1,000 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [16,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x7 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Eternal Cannon Saucer x7 [20,000/20,000hp][35,000 damage|5% chance to deal 100,000 damage]
Groundcraft Carrier Saucer x1 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner x0 [4,000/4,000hp][3 500 damage to 2 different targets]
Small Amplifier x1 [3,000/3,000hp] [Guards] [10% damage boost to guarded unit]
Small Shieldor x2 [7,000/7,000hp][+1,000] [Guards]
Small Plater x1 [3,000/3,000hp] [Guards] [+2% armour to guarded unit]
Liquid Nitrogen Saucer x2 [10,000/10,000hp] [25,000 damage|Freeze for 1 update]
Plasma Cannon Saucer x2 [50,000/50,000hp] [10,000 damage|Burn: 10,000 damage for 3 updates]
Foo Fleet x1 [30,000/30,000hp][15,000 damage][Immune to kinetic attack] [Spawns 1 foo fighter in 5 updates]
Microwave Gun Saucer x1 [10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|2 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Eternal Cannon 9/10
Next move....
USURPATION FORCES VS HELL FORCES.
Another reinforcement time!!
ETA 7 turns(shortened duration thanks to Radar truck).
Space Saucer x1 [90,000/90,000hp] [16,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Radar Truck x3[20,000 HP][Shortens reinforcements arrival and prevents from running into enemy by 3 turns][6,000 damage to ground, water and air]
A-Prototype Nitrogen Cannon Tank[30,000 HP][25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turn.]
A-Prototype Sulphuric Acid Bomber[40,000 HP][35,000 damage][dissolve unit for 15,000 damage for 6 turns]
Yes, the exact copy of current space saucer prototype. And some great radar trucks...
And, fighting hot thing with acid... will make chemical reaction MUCH FASTER.
Liquid Nitrogen Saucer x10[10,000/10,000hp] [25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turns.]
I suppose that freeze effects are going to repel hell creatures very effectively
HP:40,000
Armor:Blocks 60% of damage
Ability: Guard
Attack: 0
I send 2 to guard the Flagship factory.
Major Bomber:19/50
Future Charges:
Robo Medics:0/10
NOW
23/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
I smash some hellspawn back into... hell? No, into, um, the ground. In the ground. Yeah.
NOW
Robo Medics:1/10
Future Charges:
Regen Part:0/10
Reinforcements added. They may have to slow down to avoid enemies.
Zeppelin Factory added. (It's not spelled the way you do it)
Zeplines will have lower health and damage but higher spawn rate.
A massive telefonmast smashes 800 hellspawn.
Added.
60 killed
80 killed
All remaining killed
Added.
Alright, I feel like this game has become too easy. From now on, until otherwise stated, AGs will attack before PGs. Other balancing will come.
The Demon Lord uses circle of flames, taking out 20 small units.
It also casts a shield of fire.
Hellspawn spawn
The nether portal upgrades from the other side, into a Nether Tower.
The nether tower blasts the groundcraft carrier saucer.
The zeppelins and flagships take out the shield and 100 hellspawn.
The mobs take out the hellspawn and damage the tower.
All other entities deal 285,000 damage to the demon lord and knock down the tower.
It is too hot to be frozen or to burn
Spawns
Too much stuff for too little time...
Notch sympathizes with me, and takes out a bunch of entities.
I know this isn't a lot of time compared to like Destroy the Godmodder 2, but I don't run anything big for a reason.
So... balancing...
The Demon Lord becomes a full blown boss.
3 portals open.
The Battlefield
Demon Lord [400,000/400,000hp]
Attacks:
Demonic Force [100,000 damage]
Circle of Flame [5,000 damage to 50 entities]
Abilities:
Tough Hide [25% armour]
Hellspawn x0 [250/250hp] [250 damage]
Nether Portal x3 [100,000/100,000hp] [Spawns 500 hellspawn an update] [Guarded by hellspawn]
The Godmodder [100,000 damage]
Zeppelin Factory [200,000/200,000hp] [Spawns 1 zeppelin an update|Kamikaze,Spawner,or Fighter]
Kamikaze Zeppelin x0 [10,000/10,000hp] [25,000 damage|Kamikaze]
Spawner Zeppelin x0 [10,000/10,000hp] [Spawns 1 fighter or kamikaze every update]
Fighter Zeppelin x0 [25,000/25,000hp] [10,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 2 updates] [Counters for 50% of damage taken] [Guarded by tanks]
MvM Tanks x2 [40,000/40,000hp] [60% armour]
Mobspawner Bomber Flagship x4 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber x6 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x10 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x5 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x10 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x10 [5,000/5,000hp] [Spawns 4 skeletons an update]
Enderman Spawner x4 [5,000/5,000hp] [Spawns 2 endermen an update]
Wither Skeleton Spawner x1 [5,000/5,000hp] [Spawns 1 wither skeleton an update]
Spider x160 [750/750hp] [500 damage]
Creeper x15 [500/500hp] [1,000 damage|Kamikaze]
Zombie x360 [1,000/1,000hp] [250 damage]
Skeleton x216 [500/500hp] [500 damage]
Enderman x16 [2,500/2,500hp] [1,000 damage]
Wither Skeleton x1 [5,000/5,000hp] [2,500 damage]
Space Saucer [90,000/90,000hp] [20,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [45,000 damage|5% chance to deal 110,000 damage] [Spawns 1 foo fighter an update] [Spawns usurption force every 5 updates|4 updates until spawn]
Tier A.
Blue Usurpation Force has 20 000 HP, 17 000 damage and 5% dodge chance along with 5% crit chance(for 50 000 damage).
Ability: Stealth(for 1 turns - 2 turn cooldown) - they cannot be attacked.
Blue Usurpation forces are more designed to reach any place very quickly and without being noticed. They focus on long-range guns(alien snipers and alien long range machineguns). They seem to be perfect assasins/snipers.
Red Usurpation Force. Has 60 000 HP, 25 000 damage, 15% to set enemy on fire for 3 turns(10 000 damage/thermal).
Ability: Bloodthirst(for 4 turns - 5 turn cooldown) - 110% damage dealt restored as their health
They seem to be perfect tanks, designed to take the most damage from hits, but also pack a punch.
They are nearly perfect lone fighters.
Green Usurpation Force. Has 30 000 HP, 17 000 damage. 50% to corrode enemy for 10 turns for 7 500. Thay can also heal allies for 17 000 heal, also wit 50% chance to regenerate ally for 7500 for 10 turns.
Skill: Kamikaze(ZERO COOLDOWN) - this unit dies, dealing 100 000 damage for multiple enemies(if the situation is hopeless for victory. Or exactly if this unit is killed it explodes for 100 000 damage in area of effect. Only used when this unit dies.
They seem to be one of the most useful allies in battle. They have decent weapons with high chance of stacking DoT effect, perfectly made for killing enemies. It is absolutely deadly. And it is good avenger - once he dies his heartbeat sensor sends signal to arrays of bombs in his suit. Perfect Medic and Terrorist combination.
Yellow Usurpation Force. Has 20 000 HP and 17 000 damage to 2 different targets. Has autorepair nanobots - 5 000 damage/turn. Can heal for 10 000 HP. Also has 25% damage reduction from all sources.
Ability: Static Field(3 turns cooldown, shield for 1 turn) - they become invulnerbale completely and reflect anything. Even damage dealt by Notch
Ability: Foo Fighter(2 turns cooldown) - spawns a foo fighter.
Quite good summoner, medic and tank combination.
White Usurpation Force. Has 35 000 HP and 20 000 damage. Has infinity shield(always-building) for 4000/turn. Also has 75% magic/electromagnetic resistance.
Ability: Armour(for 2 turns - 4 turn cooldown). Adds 25% resistance to damage from all sources - stacks with 75% magic/electromagnetic resistance and makes invulnerable to magic and electromagnetic damage.
Also, great tank thingy, as it can make perfect electric/mag(net)ic invulnerability
Black Usurpation force. Has 25 000 HP and 19 000 damage, and 45% chance to freeze enemy for 4 turns(he's unable to move). Also has 50% Reflective Plating so can reflect 50% damage dealt.
Ability: Damage(for 2 turns - 5 turn cooldown) - Works like Prankinator but on whole team, and damage is increased by 25%. If many uses this it can stack, for example if 10 black usurpation forces use this it can increase whole team's output by 250%.
Pretty empowered thingy. Although hasn't really good armor or healing, the damage boost and freeze makes it really tough.
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Eternal Cannon Saucer x3 [20,000/20,000hp][35,000 damage|5% chance to deal 100,000 damage]
Liquid Nitrogen Saucer x2 [10,000/10,000hp] [25,000 damage|Freeze for 1 update]
Plasma Cannon Saucer x2 [50,000/50,000hp] [10,000 damage|Burn: 10,000 damage for 3 updates]
Foo Fleet x1 [30,000/30,000hp][15,000 damage][Immune to kinetic attack] [Spawns 1 foo fighter in 4 updates]
ETA 6 updates
Space Saucer x1 [90,000/90,000hp] [16,000 shields|+4,000 an update] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Radar Truck x3[20,000 HP][Shortens reinforcements arrival and prevents from running into enemy by 3 turns][6,000 damage to ground, water and air]
A-Prototype Nitrogen Cannon Tank[30,000 HP][25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turn.]
A-Prototype Sulphuric Acid Bomber[40,000 HP][35,000 damage][dissolve unit for 15,000 damage for 6 turns]
Yes, the exact copy of current space saucer prototype. And some great radar trucks...
And, fighting hot thing with acid... will make chemical reaction MUCH FASTER.
Liquid Nitrogen Saucer x10[10,000/10,000hp] [25,000 damage|Freeze for 1 update][Frost Shield - ready, cooldown 3 turns, makes ship 80% resistant to all sources, removes and prevents any thermal damage and burning effect for 1 turns.]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
Egg Bomb [5 update cooldown|1 updates until ready] [Deals 50,000 damage to target, and 25,000 damage to two secondary targets]
Tomorrow is Friday, so expect some decluttering with the spoilers.
With new Usurpation Gate, I force some usurpation forces to spawn now. Then space saucer will cooldown 5 turns until releasing another corps.
National Guard 1/100
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Robo Medics:2/10
Future Charges:
Regen Part:0/10