Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Army of One + Rocket Launcher + Liberty Launcher + Direct Hit
That makes 4.
I pull out an almost stupidly large axe, hold it one-handed, then charge at the bodyguards and swing indiscriminately. A red aura starts glowing around me for some strange reason.
4/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
6/10 Defencive Turrets: 50% damage dealt to factory gets shot back
I blind myself, giving more power and super swing them goblins.
10 warriors killed.
The flagships take out a watchtower and 25 archers.
The mobs kill 7 warriors
The saucers kill 33 warriors.
A foo fighter kills a warrior.
The gunner joes kill a watchtower
Stuff spawns
The Goblin King takes out the medic.
The archers take out 5 spawners.
The warriors take out 4 spawners and the skeletons.
The bodyguards take out a few mobs.
The warriors begin guarding the king.
The watchtowers take out 2 spawners, 10 zombies, and 4 bodyguards.
I blast the Godmodder with the prankinator.
He rages, and takes out all warriors, 2 archers, and all watchtowers.
The Goblin Calvary arrives! And some goblin healers.
Notch notices the destruction of the watchtowers...
He spawns an obsidian turret to watch over the pass.
The Battlefield
Goblin King [100,000/100,000hp] [50,000 damage] [50% armour] [Guarded by Bodyguards]
Goblin Bodyguard x4 [2,500/2,500hp] [500 damage]
Goblin Archer x8 [1,000/1,000hp] [2,500 damage]
Goblin Riders x20 [5,000/5,000hp] [2,500 damage]
Goblin Healer x5 [1,000/1,000hp] [+5,000hp] [Guarded by Riders]
Obsidian Turret [100,000/100,000hp] [25,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 4 updates]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x6 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x3 [5,000/5,000hp] [Spawns 4 skeletons an update]
Creeper x1 [500/500hp] [1,000 damage|Kamikaze]
Zombie x90 [1,000/1,000hp] [250 damage]
Skeleton x0 [500/500hp] [500 damage]
Spider x12 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x2 [2,000/2,000hp] [2,000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x5 [10,000/10,000hp] [10,000 damage] [75% armour]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
This mob situation is escalating... hmm.
I think you people should ignore the turret.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
10/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
I point at the bodyguards. Nothing happens. The suspense is so great that they all get simultaneous heart attacks.
I finish armor plating 10/10. Now space saucer has 25% resistance from all sources. Infinity Shield 1/10. It will create a shield generator capable of generating infinite amounts of shield with 4000 shield per turn. Space saucer will be shielded. So every turn space saucer gains 4000 shield.
5/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
7/10 Defencive Turrets: 50% damage dealt to factory gets shot back
10/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
I point at the bodyguards. Nothing happens. The suspense is so great that they all get simultaneous heart attacks.
I finish armor plating 10/10. Now space saucer has 25% resistance from all sources. Infinity Shield 1/10. It will create a shield generator capable of generating infinite amounts of shield with 4000 shield per turn. Space saucer will be shielded. So every turn space saucer gains 4000 shield.
6/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
8/10 Defencive Turrets: 50% damage dealt to factory gets shot back
The flagships take out 15 riders.
The creeper loiters, waiting for it's brethren.
The spiders take out a rider
The zombies finish off the last riders and two healers
The foo fighters kill the last healers
All other entities damage the king heavily.
A lot of stuff spawns
The King takes out all creeper and zombie spawners
The obsidian turret takes out a bunch of mobs.
The Godmodder finishes the King!
Target 2: Necromancer
Bounty Hunter: The second target is the Necromancer. He will be visiting a graveyard with a squad to boost his forces. Kill him quick, before he raises too many more.
The Battlefield
Necromancer [250,000/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x250 [750/750hp] [500 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 3 updates]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x0 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x3 [5,000/5,000hp] [Spawns 4 skeletons an update]
Creeper x1 [500/500hp] [1,000 damage|Kamikaze]
Zombie x100 [1,000/1,000hp] [250 damage]
Skeleton x2 [500/500hp] [500 damage]
Spider x12 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x3 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x5 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 7 updates away
Eternal Cannon Saucer x12[20 000 HP][35 000 basic][100 000 critical - 5% chance] Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners] Minigunner[4 000 HP][3 500 damage to 2 different targets] Small Amplifier x4[3 000 HP][Guards unit, 10% damage boost to amplified unit] Small Shieldor x5[7 000 HP][1000 Heal][guards and repairs unit] Small Plater x4[3 000 HP][adds 2% armor to guarded unit] Small Repairer x5[4 500 HP][adds regeneration to guarded unit] Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn] Plasma Cannon Saucer x3[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage] Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns] Microwave Gun Saucer x3[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
I didn't specifically design him to combat the mobs. Nope. Not at all.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I fire a holy hand grenade launcher at the skeletal warriors.
12/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
I help ampulugator with his Zeplines, and turn out skeletal warriors into undead paladins, dealing extra damage to dead and holy people, and defensive against holy and undead people.
I fire a holy hand grenade launcher at the skeletal warriors.
12/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
7/20 Zeplines: The Factory will spawn Zeplines. Zeplines can either come in Kamikaze (you know), Fighter (higher health, deals dmg) or Spawner (builds more Zeplines) form.
10/10 Defencive Turrets: 50% damage dealt to factory gets shot back
OMG he's strong! Infinity Shield ę/ą03/10. It would help my space saucer a lot. Usurpation Gate A 1/15. It spawns A-Type Usurpation Forces every 5 turns.(It is mounted on space saucer and hasn't separate health)
A-Type Ursurpation forces are the weakest.(A, B, C and so on are tiers of them)
Ursurpation forces comes in many different ways:
Tier A. Blue Usurpation Force has 20 000 HP, 17 000 damage and 5% dodge chance along with 5% crit chance(for 50 000 damage).
Ability: Stealth(for 1 turns - 2 turn cooldown) - they cannot be attacked.
Blue Usurpation forces are more designed to reach any place very quickly and without being noticed. They focus on long-range guns(alien snipers and alien long range machineguns). They seem to be perfect assasins/snipers. Red Usurpation Force. Has 60 000 HP, 25 000 damage, 15% to set enemy on fire for 3 turns(10 000 damage/thermal).
Ability: Bloodthirst(for 4 turns - 5 turn cooldown) - 110% damage dealt restored as their health
They seem to be perfect tanks, designed to take the most damage from hits, but also pack a punch.
They are nearly perfect lone fighters. Green Usurpation Force. Has 30 000 HP, 17 000 damage. 50% to corrode enemy for 10 turns for 7 500. Thay can also heal allies for 17 000 heal, also wit 50% chance to regenerate ally for 7500 for 10 turns.
Skill: Kamikaze(ZERO COOLDOWN) - this unit dies, dealing 100 000 damage for multiple enemies(if the situation is hopeless for victory. Or exactly if this unit is killed it explodes for 100 000 damage in area of effect. Only used when this unit dies.
They seem to be one of the most useful allies in battle. They have decent weapons with high chance of stacking DoT effect, perfectly made for killing enemies. It is absolutely deadly. And it is good avenger - once he dies his heartbeat sensor sends signal to arrays of bombs in his suit. Perfect Medic and Terrorist combination. Yellow Usurpation Force. Has 20 000 HP and 17 000 damage to 2 different targets. Has autorepair nanobots - 5 000 damage/turn. Can heal for 10 000 HP. Also has 25% damage reduction from all sources.
Ability: Static Field(3 turns cooldown, shield for 1 turn) - they become invulnerbale completely and reflect anything. Even damage dealt by Notch
Ability: Foo Fighter(2 turns cooldown) - spawns a foo fighter.
Quite good summoner, medic and tank combination. White Usurpation Force. Has 35 000 HP and 20 000 damage. Has infinity shield(always-building) for 4000/turn. Also has 75% magic/electromagnetic resistance.
Ability: Armour(for 2 turns - 4 turn cooldown). Adds 25% resistance to damage from all sources - stacks with 75% magic/electromagnetic resistance and makes invulnerable to magic and electromagnetic damage.
Also, great tank thingy, as it can make perfect electric/mag(net)ic invulnerability Black Usurpation force. Has 25 000 HP and 19 000 damage, and 45% chance to freeze enemy for 4 turns(he's unable to move). Also has 50% Reflective Plating so can reflect 50% damage dealt.
Ability: Damage(for 2 turns - 5 turn cooldown) - Works like Prankinator but on whole team, and damage is increased by 25%. If many uses this it can stack, for example if 10 black usurpation forces use this it can increase whole team's output by 250%.
Pretty empowered thingy. Although hasn't really good armor or healing, the damage boost and freeze makes it really tough.
Usurpation forces spawns in random order - any kind of usurpation force per 5 turns.
Right.
10 killed!
7 killed.
You kill 15 archers
Yes.
10 warriors killed.
The flagships take out a watchtower and 25 archers.
The mobs kill 7 warriors
The saucers kill 33 warriors.
A foo fighter kills a warrior.
The gunner joes kill a watchtower
Stuff spawns
The Goblin King takes out the medic.
The archers take out 5 spawners.
The warriors take out 4 spawners and the skeletons.
The bodyguards take out a few mobs.
The warriors begin guarding the king.
The watchtowers take out 2 spawners, 10 zombies, and 4 bodyguards.
I blast the Godmodder with the prankinator.
He rages, and takes out all warriors, 2 archers, and all watchtowers.
The Goblin Calvary arrives! And some goblin healers.
Notch notices the destruction of the watchtowers...
He spawns an obsidian turret to watch over the pass.
The Battlefield
Goblin King [100,000/100,000hp] [50,000 damage] [50% armour] [Guarded by Bodyguards]
Goblin Bodyguard x4 [2,500/2,500hp] [500 damage]
Goblin Archer x8 [1,000/1,000hp] [2,500 damage]
Goblin Riders x20 [5,000/5,000hp] [2,500 damage]
Goblin Healer x5 [1,000/1,000hp] [+5,000hp] [Guarded by Riders]
Obsidian Turret [100,000/100,000hp] [25,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 4 updates]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 2 updates]
Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x6 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x3 [5,000/5,000hp] [Spawns 4 skeletons an update]
Creeper x1 [500/500hp] [1,000 damage|Kamikaze]
Zombie x90 [1,000/1,000hp] [250 damage]
Skeleton x0 [500/500hp] [500 damage]
Spider x12 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x2 [2,000/2,000hp] [2,000 damage] [Immune to kinetic damage] [Vulnerable to thermal and electrical damage]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x5 [10,000/10,000hp] [10,000 damage] [75% armour]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|3 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
This mob situation is escalating... hmm.
I think you people should ignore the turret.
9/10 Armor Plating
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
I point at the bodyguards. Nothing happens. The suspense is so great that they all get simultaneous heart attacks.
Complipedia
Infinity Shield 1/10. It will create a shield generator capable of generating infinite amounts of shield with 4000 shield per turn. Space saucer will be shielded. So every turn space saucer gains 4000 shield.
NOW
==========================
Reinforcements:(ETA 8 turns)
Eternal Cannon Saucer x12[20 000 HP][35 000 basic][100 000 critical - 5% chance]
Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner[4 000 HP][3 500 damage to 2 different targets]
Small Amplifier x4[3 000 HP][Guards unit, 10% damage boost to amplified unit]
Small Shieldor x5[7 000 HP][1000 Heal][guards and repairs unit]
Small Plater x4[3 000 HP][adds 2% armor to guarded unit]
Small Repairer x5[4 500 HP][adds regeneration to guarded unit]
Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn]
Plasma Cannon Saucer x3[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage]
Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns]
Microwave Gun Saucer x3[10,000/10,000hp] [25,000 damage]
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Captain Crits:5/50
Upgraded
All bodyguards killed
Armour added
2/10
You kill all archers
You know, I'll give you that.
But you are in hostile territory, so expect to be intercepted.
The flagships take out 15 riders.
The creeper loiters, waiting for it's brethren.
The spiders take out a rider
The zombies finish off the last riders and two healers
The foo fighters kill the last healers
All other entities damage the king heavily.
A lot of stuff spawns
The King takes out all creeper and zombie spawners
The obsidian turret takes out a bunch of mobs.
The Godmodder finishes the King!
Target 2: Necromancer
Bounty Hunter: The second target is the Necromancer. He will be visiting a graveyard with a squad to boost his forces. Kill him quick, before he raises too many more.
The Battlefield
Necromancer [250,000/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x250 [750/750hp] [500 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 3 updates]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x0 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x3 [5,000/5,000hp] [Spawns 4 skeletons an update]
Creeper x1 [500/500hp] [1,000 damage|Kamikaze]
Zombie x100 [1,000/1,000hp] [250 damage]
Skeleton x2 [500/500hp] [500 damage]
Spider x12 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x3 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Air Cruiser Saucer x5 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x5 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 7 updates away
Eternal Cannon Saucer x12[20 000 HP][35 000 basic][100 000 critical - 5% chance]
Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner[4 000 HP][3 500 damage to 2 different targets]
Small Amplifier x4[3 000 HP][Guards unit, 10% damage boost to amplified unit]
Small Shieldor x5[7 000 HP][1000 Heal][guards and repairs unit]
Small Plater x4[3 000 HP][adds 2% armor to guarded unit]
Small Repairer x5[4 500 HP][adds regeneration to guarded unit]
Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn]
Plasma Cannon Saucer x3[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage]
Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns]
Microwave Gun Saucer x3[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|2 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
I didn't specifically design him to combat the mobs. Nope. Not at all.
I help Ampulugator with his defensive turrets and turn some of the skeletal warriors into PM warriors, boosting our army (by a bit, but who cares?)
NOW
12/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia
Captain Crits:6/50
GODDAMN IT
STUPID GENDERFLIP VIRUS
Captain Crits:7/50
NOW
The Godmodder can't die in this timeline.
PM? Whatever, you turn 10 of them.
25 killed
They are now retreating for 1 update.
Defensive turrets complete.
All entities barely wipe out the skeletal warriors.
Stuff spawns
The necromancer wipes out 50 zombies and summons more warriors.
Out of the remains of the skeletons, 10 bone golems rise.
The Godmodder blasts 4 bone golems.
The reinforcements run into a military outpost, easily razing it while taking minimal damage.
Notch spots your battle, and kills many units on both sides.
The Battlefield
Necromancer [250,000/250,000hp] [50,000 damage] [Raises 100 skeletal warriors an update] [Guarded by skeletal warriors]
Skeletal Warrior x55 [750/750hp] [500 damage]
Bone Golems x6 [25,000/25,000hp] [10,000 damage]
The Godmodder [100,000 damage]
Flagship Factory [400,000/400,000hp] [Spawns flagship in 3 updates] [Counters for 50% of damage taken]
Mobspawner Bomber Flagship x3 [250,000/250,000hp] [25,000 damage] [Spawns a mobspawner bomber in 1 updates]
Mobspawner Bomber x2 [75,000/75,000hp] [Spawns 2 spawners an update]
Spider Spawner x0 [5,000/5,000hp] [Spawns 4 spiders an update]
Creeper Spawner x0 [5,000/5,000hp] [Spawns 3 creepers an update]
Zombie Spawner x4 [5,000/5,000hp] [Spawns 5 zombies an update]
Skeleton Spawner x3 [5,000/5,000hp] [Spawns 4 skeletons an update]
Creeper x0 [500/500hp] [1,000 damage|Kamikaze]
Zombie x50 [1,000/1,000hp] [250 damage]
Skeleton x14 [500/500hp] [500 damage]
Spider x12 [750/750hp] [500 damage]
Flying Saucer [70,000/70,000hp] [25% armour] [20,000 damage] [50,000 damage|Charge:0/1]
Space Saucer [90,000/90,000hp] [25% armour] [Revives one time with 1 hp] [10,000 damage] [Spawns 1 foo fighter an update]
Foo Fighter x2 [3,000/3,000hp] [1,500 damage] [immune to kinetic damage][10% armour]
Air Cruiser Saucer x3 [40,000/40,000hp] [15,000 damage to air] [7,500 damage to ground]
Gunner Joe Squad x4 [10,000/10,000hp] [10,000 damage] [75% armour]
Reinforcements: 6 updates away
Eternal Cannon Saucer x12[20 000 HP][35 000 basic][100 000 critical - 5% chance]
Groundcraft Carrier Saucer x2 [25,000/25,000hp] [Holding 20 Minigunners]
Minigunner x0[4 000 HP][3 500 damage to 2 different targets]
Small Amplifier x3[3 000 HP][Guards unit, 10% damage boost to amplified unit]
Small Shieldor x4[7 000 HP][1000 Heal][guards and repairs unit]
Small Plater x3[3 000 HP][adds 2% armor to guarded unit]
Small Repairer x4[4 500 HP][adds regeneration to guarded unit]
Liquid Nitrogen Saucer x3[10,000/10,000hp] [25,000 damage][freeze for 1 turn]
Plasma Cannon Saucer x3[50,000/50,000hp] [10,000 damage][burn enemy for 3 turns - 10 000 damage]
Foo Fleet x1[30 000 HP][15 000 damage][immune to kinetic attack][1 foo fighter per 5 turns]
Microwave Gun Saucer x3[10,000/10,000hp] [25,000 damage]
Notch [1,000,000/1,000,000hp] [Observing]
Special Items
Prankinator [3 update cooldown|1 updates until ready] [Enrages target, causing it to deal 200% damage for one update]
I got to try to keep the entity count down. I don't have infinite time.
Ragno, I'm afraid they are dead, but you kill 20 skeletal warriors instead.
Infinity Shield
ę/ą03/10. It would help my space saucer a lot.Usurpation Gate A 1/15. It spawns A-Type Usurpation Forces every 5 turns.(It is mounted on space saucer and hasn't separate health)
A-Type Ursurpation forces are the weakest.(A, B, C and so on are tiers of them)
Ursurpation forces comes in many different ways:
Tier A.
Blue Usurpation Force has 20 000 HP, 17 000 damage and 5% dodge chance along with 5% crit chance(for 50 000 damage).
Ability: Stealth(for 1 turns - 2 turn cooldown) - they cannot be attacked.
Blue Usurpation forces are more designed to reach any place very quickly and without being noticed. They focus on long-range guns(alien snipers and alien long range machineguns). They seem to be perfect assasins/snipers.
Red Usurpation Force. Has 60 000 HP, 25 000 damage, 15% to set enemy on fire for 3 turns(10 000 damage/thermal).
Ability: Bloodthirst(for 4 turns - 5 turn cooldown) - 110% damage dealt restored as their health
They seem to be perfect tanks, designed to take the most damage from hits, but also pack a punch.
They are nearly perfect lone fighters.
Green Usurpation Force. Has 30 000 HP, 17 000 damage. 50% to corrode enemy for 10 turns for 7 500. Thay can also heal allies for 17 000 heal, also wit 50% chance to regenerate ally for 7500 for 10 turns.
Skill: Kamikaze(ZERO COOLDOWN) - this unit dies, dealing 100 000 damage for multiple enemies(if the situation is hopeless for victory. Or exactly if this unit is killed it explodes for 100 000 damage in area of effect. Only used when this unit dies.
They seem to be one of the most useful allies in battle. They have decent weapons with high chance of stacking DoT effect, perfectly made for killing enemies. It is absolutely deadly. And it is good avenger - once he dies his heartbeat sensor sends signal to arrays of bombs in his suit. Perfect Medic and Terrorist combination.
Yellow Usurpation Force. Has 20 000 HP and 17 000 damage to 2 different targets. Has autorepair nanobots - 5 000 damage/turn. Can heal for 10 000 HP. Also has 25% damage reduction from all sources.
Ability: Static Field(3 turns cooldown, shield for 1 turn) - they become invulnerbale completely and reflect anything. Even damage dealt by Notch
Ability: Foo Fighter(2 turns cooldown) - spawns a foo fighter.
Quite good summoner, medic and tank combination.
White Usurpation Force. Has 35 000 HP and 20 000 damage. Has infinity shield(always-building) for 4000/turn. Also has 75% magic/electromagnetic resistance.
Ability: Armour(for 2 turns - 4 turn cooldown). Adds 25% resistance to damage from all sources - stacks with 75% magic/electromagnetic resistance and makes invulnerable to magic and electromagnetic damage.
Also, great tank thingy, as it can make perfect electric/mag(net)ic invulnerability
Black Usurpation force. Has 25 000 HP and 19 000 damage, and 45% chance to freeze enemy for 4 turns(he's unable to move). Also has 50% Reflective Plating so can reflect 50% damage dealt.
Ability: Damage(for 2 turns - 5 turn cooldown) - Works like Prankinator but on whole team, and damage is increased by 25%. If many uses this it can stack, for example if 10 black usurpation forces use this it can increase whole team's output by 250%.
Pretty empowered thingy. Although hasn't really good armor or healing, the damage boost and freeze makes it really tough.
NOW
Usurpation Forces A Gate 2/15
13/50
Glider Gun [500,000/500,000hp] [25% armor] [Creates 50 Gliders per update]
Glider [100/100hp] [500 attack]
Complipedia