> Alchemies
Faces of Evil CD && Wand of Gamelon CD && Hamburger && M320 Grenade Launcher Module = Dinner Blaster (5/7)
The Plumsgun && The Billy Bazooka = The Billy Textscrambler (9/11)
The Kill Screen && CryptoLocker USB = The Deleter (Complete)
> Charges
+2 MORE max HP to all AGs: 3/36
> Action: Biological Voirus
(If the Giant Gear's effect does not end this turn, ignore this entire "Action" section)
I use the supersized Toxicide to fire as many biohazards at the Vord as possible. This gives some them ebola, Lassa fever, marburgvirus, botulism, Crimean-Congo hemorrhagic fever, the Really Sucky Virus Biological Edition, several deadly but non-spreading anomalous viruses, etc. As the Giant Gear's effect wears off, I jump up and fire it one final time before the gun shrinks to its original size. This somehow fires a spread shot of everything it can fire that somehow all hit the Vord.
> 05 Action: The Book of Phobias - Hexakosioihexekontahexaphobia, Triskaidekaphobia and Tetraphobia... and some Claustrophobia too
I release another neurotoxin into the Vord swarm that is identical to the last one except that it causes hexakosioihexekontahexaphobia, triskaidekaphobia, tetraphobia and claustrophobia instead of hippopotomonstrosesquipedaliophobia. I then place the Vord Keepers in a room where things are chanting "666" and the walls have 666 scrawled all over them and everything is 666. It is connected to a room where things are chanting "4" and the walls have 4 all over them and everything is 4. It is also connected to a room where things are chanting "13" and everything is 13. They have no escape and the rooms slowly close in on them with no escape. They die of pure fear shortly before getting crushed by the walls closing in on them.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: Red uses BT: Synchronise
Orbital Weapons:
Partial Inventory: Critmist II x29, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion of Nectar x13, The Bullet Shielder, Potion Airdropper
I dupe 2 potion of critmist
The Bullet Shielder AND Universe's Largest Umbrella 11/11
-Battlefield-
Ah, I wasn't asking for what events I had missed since my departure. I assure you I'm quite well informed when it comes to this type of thing.
I was asking how you, personally, were doing. A "how are you?", if you will.
Blue suddenly motions for the drone to pause, and seems to listen to something for a few seconds.
...You'll have to tell me after I help Red with this Battle Technique. It'll just be a moment.
(Blue returns in time for you to reply whenever, engie.)
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Charges: 5/50 + 18/50, +2 to Stronghammer
I make an authentic sounding Vord call to lure some close to me where I blast them with the Magma Multiplier.
Winded: 85% Again, motorized claws on the croach
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, they can wind down CogWynd by 5% the same way. (You'll see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2 to 4 enemies. Disorientates them, reducing their next attack's power by 10%. Winds up by 15%
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through the phases. This doesn't stop until CogWynd reaches 0% wind level.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: open _ Total wealth = 74$ _ Wilson's charges A: 19/50, B: 19/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x10 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x2 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (1$, lvl 1, dmg reduction) <|> Potion of War II x2 (lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x3 (lvl 4, healing, dmg dealt+ Dmg taken -)
Awkward potion OOO lava bucket = ??? 1/2
Awkward Potion OOO Croach = Potion of takeover done
Potion of Zeus && Potion of War && Potion of Infusment && Potion of Ambrosa && Potion of Critmist 2 && Potion of Nectar && Potion of Magic && Potion of Dreams && Potion of Rejuvenation && Name Tag = Flask of the Kitsune, 4/11
If this literally just combines the effects, then this potion is going to be massive heal, massive crit, some damage reduction, and massive magic power, especially holy magic. And luckily, Laiko can use some holy magic.
I briefly appear from wherever it is I went. With some equipment.
Transmitting...
"Hey Binary, get me if you can! Neener."
I then disappear to wherever I was.
==Elsewhere==
>>That should be sufficient.
==Godcraft==
I have an AWESOME idea...
I quickly Origin Wand a rig... I first make an array of assorted smallified Buckets of Potential, some one-way valves, and assorted switches. I then plug in a potion identifying gizmo to the buckets, and attach a portable Ender Tank to the input valve. The Ender Tank, by the way, is hooked up to an infinite water pool...
I then install the buckets in a system that allows the selection of any given bucket, and has a HUD with the potion identifications installed and attach THAT to a sprayer that has a miniaturized SCP-786 attached to maximize spray volume.
Random Potion Generator (8x) ++ Infinite Water Source ++ Potion Identifier x8 ++ Gold-Iron Buildcraft Liquid Pipes and Wood Buildcraft Liquid Pipes ++ Miniaturized Redstone Engines ++ Miniaturized Redstone ++ Spray Nozzle x1 ++ SCP-786 (miniaturized) ++ Some Arcane Gizmo that makes potions into contact splash potions without requiring gunpowder (blame the Origin Wands) ++ Awkward/Mundane/Otherwise-Useless-Potion Auto-ejection system ++ Ejection Valve (I can stick a bottle on the end and get a potion if I want, but mostly used to get rid of unwanted potions) ++ HUD == Pray n' Spray.
I then select two offensive potions and spray the Vord and Croach, then toggle the nozzle to single-target fire and heal a damaged AG/buff someone.
How the Pray n' Spray Works:
Select 8 random potions or provide me with a potion list and I do it.
I use the potions as necessary.
Refill in the EoTB.
==Elsewhere==
>>...Interesting.
==Godcraft==
Turn ends, because I shot the Vord/Croach twice and buffed or healed an AG once.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Just a friendly request to type up my alchemy names, I don't really have good names for them. Anyways I keep winding CogWynd down, then transportalize back down to the Battlefield. I then take out the Monado once again and stroll into the midst of the Vord, seeing as they don't attack me if i don't hurt the Croach. I then decide to Back Slash some Vord, Slit Edge another, Stream Edge some random group, and finally just kind of cut another in half. Hm. Anyways I roll the Solar Octet at some random Keepers.
Monado: IIIIIIIIIIIIIIIIIIII
HEX (Discu Warudo by Pratchett-San) 10/50 Actually you know what this has gone on long enough and i don't even care about this anymore, seeing as I have completely failed to get netpatham's goat. I just summon HEX in all his pseudomechanical glory with a ticking time bomb attached to him. He will detonate in the EOTB.
Echidna's Ender && Fluorite Octet 4/9
Enchanted Faucethead && Fluorite Octet 3/9
Tetrixcalibur 10/11
-5% Winding to CogWynd! He enters Tentative mode again!
18 Vord Warriors killed!
7-5-7-8-1-5-5-4
A large meteor collides into the Vord, killing 8 Keepers!
>>I would appreciate being able to help contain the Vord. However, I'm locked out due to Narrative shenanigans. Twin. At least I can still pass data through.
>>The prospect of this universe being invaded by Vord...It would end EXTREMELY BADLY if they managed it. Too much technology for them to possess...
>>I suppose I ought to get myself a Minecraft account.
HEX has joined the server.
Netpatham: I pass HEX a duplicated pair of Origin Wands.
(Origin Wands x2 1/1)
Creation Pen 3/11
>>Ah, thank you.
>>I quickly materialize a spellcasting gun of intermediate-approximately 6, on a scale of 0-8, power, with infinite reconfigurability. At which point I flip it to Dragon's Breath and scorch the Croach and Vord.
>>At which point I duplicate that and toss it to Netpatham.
(Major Spellgun x2 1/1)
I open fire with a Gravitational Well spell, similar to the Red Matter Bomb attack prior to this one. Only it's intelligently targetting Vord and thicker Croach patches.
I'd like to ask why you think I'm trying to "interfere" with everything. Because I certainly do not view my actions as such and really don't get what's getting you so irritated, besides the whole attempting to circumvent the ban on HEX. Which has, prior to this, only happened out of Trifecta anyways, in roleplay behind the screen.
And it still isn't happening if it really mustn't-the actions are as easily taken by a solo account anyways. But seriously, I only released a challenge to Binary, similarly to engie. What happens after that is totally your call, although as EvE is not thing in DTG despite my current location there it kind of has to happen there instead of here.
You die instantly for actively trying to loophole a rule I have set in place!
Something I've noticed about you is that you commonly try to shoehorn yourself and your character into events. Several examples are back on 9/1/14, when you lost all common sense that the whole thing was a cutscene and directly tried to interfere with Project Binary. Another example is right before the Arrival when you desperately tried to nullify Project Binary's mind-control. And I'm pretty sure you've tried to interfere with Greyhold on at least one occasion.
Hmm, +3 max hp? I expected more to be honest, according to the past HP boosts (+2 to all 18 AG with 34 charges) id have gotten 13 max hps, since each max hp seems to be roughly equivalent to 2 charges.
34:18=1.88...
25:1.88=13.29
Well, if +13 Max HP is overpowered, lets say its not as effective because egoism or something, aka not teamwork and Granger gets +7 Max HP?
/null
Irecreeper did a 50-post charge and that only boosted his HP by 5. Granted, that also gave him an attack bonus, so... I'll compromise and give you 5 as well.
> Alchemies
Faces of Evil CD && Wand of Gamelon CD && Hamburger && M320 Grenade Launcher Module = Dinner Blaster (3/7)
The Plumsgun && The Billy Bazooka = The Billy Textscrambler (7/11)
The Kill Screen && CryptoLocker USB = The Deleter (9/11)
> Charges
+2 MORE max HP to all AGs: 1/36
> Action: Mandatory Surprise Physics Test
(Assuming the tests will not get nulled by repetitiveness)
I unleash a physics test with my Testwriter on some of the Vord:
CobaltShade's School for Annoying Vord SwarmsStandard Examination for Early February 2015 - PhysicsSection A. Your answer will be confirmed by the situation in the question magically happening to an amount of you as decided by TwinBuilder. No calculators or notes are allowed. Use the formula sheet provided. Each question is worth 10 points out of 100, unless you die from it. The passing grade is 70/100. (Yes, you're going to fail regardless of what you answer, because you'll be DEAD.) If you fail, all of the following will also happen to the croach as punishment.
1. You are shot down by the principal (that's me) using Toxicide and are now unable to fly due to your methods of flying being dissolved by fluoroantimonic acid. You fall into a portal to an alternate universe and then off a cliff that is 4.000⋅103 light-years tall. Assuming that the portal is y = 0, you are flying 16 meters above the portal when you are shot down, once through the portal the gravitational constant G in the alternate universe is 6.673⋅108 (1000 times the gravitational constant on Minecraftia and Earth), Minecraftia and the alternate universe both have the same mass as Earth, terminal velocity on Minecraftia is 55 m/s and air resistance is nonexistent in the alternate universe only, find how long you have left to live before you hit the ground at relativistic speeds from your perspective. Account for relativistic effects.
2. You are thrown into an incinerator that is running at 50,000 K. Assuming that vord flesh burns up at 2000 K, you are at 300 K before being thrown in and the incinerator is kept at a constant 50,000 K regardless of any energy transfer that occurs between the incinerator and your body, calculate how long it takes for your flesh to burn.
3. You are permanently paralyzed and used as a fuse. A scientist slowly increases the voltage beginning from 1 V at t = 0 and slowly increases it at the rate of 1 A/s. Assuming you function as a resistor with a resistance of 1400 Ω and begin to burn at 2000 K, use the appropriate formula to calculate how long it takes for your body to begin burning assuming you start at a temperature of 300 K.
4. You are permanently paralyzed and used as a fuse. You are connected to a circuit that consists of 50,000,000 9-volt batteries in series and you. Assuming you start at the temperature of 300 K and no cooling occurs at all, how long will it take for you to begin burning? Assume that you function as a resistor with a resistance of 1400 Ω and begin to burn at 2000 K.
5. You are strapped to a wheel rotating at 7.38⋅1011 rpm at a radius of 0.40 m away from the center. The strap is then loosened, causing you to fly directly into the ground at an angle perpendicular to the ground. The wheel's center is located 1 m away from the ground. Ignoring air resistance and relativistic effects, how fast are you going when you hit the ground and die?
The max HP charge will only increase the AG's max HP by 1 due to Repetitiveness™!
I wonder if I can successfully manufacture the Ultimum Atramentum. I doubt it will happen. That stuff is nigh-impossible to obtain in the best of situations.
I pull out the Half-Pure Elemink Vial, and look into it. Liquid Taint and Vis swirl within, mixed into a fine ink. The elemental properties of this thing are tangible. Quite odd, considering that the only thing mildly elemental in nature that went into this thing was some Salis Mundus, a binding reagent. I won't question it, actually. There is no need to further question the wiles of the alchemical system. Those wiles are frivolous. Granted, they are very useful. The differences between frivolity and grimness are staggering. Whichever. ANYWAYS, I continue to examine the vial, noting the similarities in energy values between it and the power of the White Ring. I proceed to point the vial at a large amount of Keepers. Immediately, and with a large amount of backup spells at work, I fire a bolt of pulsating white and black energy at the Vord. Metaphorical arcane fire dances in the epicenter of the blaze, accelerating towards the Keepers. Within a second, the blast strikes. Shockwaves of pure elemental power echo throughout the cosmos. And, by radiate, I mean that in the least impressive manner possible, as I doubt anyone outside of the Battlefield could call that tangible. I place the vial back into my inventory. Of course, this does not mark the end of my attack. I whip out Quasar's Nightcrawler. Holding the miniature black hole-tipped scepter, I mutter a few words, incoherent to the rest of the world. The black hole grows in size alarmingly fast, dragging in dust and liquid around it. Upon doing so, the black hole merely grows greater. I wait for several more seconds, watching the scepter annihilate the lighter things around me, my avatar not included, of course. That would be deserved, but not necessary. I point the Nightcrawler at the Vord, and manipulate their neurons with the gravitational pull of the black hole, as well as a spell. Their brains are suddenly filled with images of Twin. Upon viewing the sheer amazing-ness of the being in their brains, they promptly join our side, and attack their fellow Vord Keepers. In all seriousness, you are awesome, though! I don't think people tell you that enough. Using up a large chunk of your day for... this.
Anyhow, I watch the debacle unfold, and promptly kill as many non-allied Vord as I can.
Space: Heh. I know something they don't know. They seem to think they have an entire descendant. Well, that's wrong. At most, they have an insignificant piece. For now, it would be best of me to be silent, bide my time... or... hmm... There's not much I can do from here. While smashing out through the bedrock is tempting, it would result in minor damage to my drone without significant payoff. Time to play the waiting game.
GODCRAFT: WE NEED TO FOCUS THE CROACH DOWN BEFORE THE HEALER THINGIES CAN HEAL IT AGAIN. I USE COMBAT OPERANDI: BOOM HEADSHOT, TARGETING THE CROACH. DOES THAT THING EVEN HAVE A HEAD?
Teleporting over the landscape to Blue, I set up a reclining chair and sit in it about 5 meters to her right.
"Well, not much better here, I suppose. Ol' Godpants over there *indicates to Godmodder* set up a bunch of trials, and we've barely gotten through the second one a while ago. Currently, we're dealing with an invasion by the Vord, pretty much alien locusts. I, in a possibly misguided attempt to check the situation on Earth, have somehow gotten one of my drones captured, but in return, found out a little bit about what Binary's army of spaceships can do - oh, Binary has an army of spaceships, by the way. If you know a way to break Bedrock, now might be a time to install it into whatever ships you have. So, yeah, just a typical afternoon on Godcraft."
For some unexplainable reason, the drone is suddenly wearing a pair of sunglasses and a Hawaiian shirt.
"Not exactly the best holiday spot at the moment, unless you're a fan of light shows, with the occasional death."
Mainframe: Files 80% downloaded. Personality traits confirmed. "Wait, what?" Stage 1 at 90% complete. "Woah, woah, WOAH! I never got to even look at the personality traits!" Project Manhattan 50% complete.
I'm not sure how you can blast your way through an unbreakable substance, but hey, you're the Universe Eater here and I'm just the lowly Half Guardian who writes reality through a computer terminal.
You listen and hear that the government has quickly realized they've apprehended one of the most powerful Descendants, one who doesn't even have a whole or true form. You hear some clicking sounds and feel the ship moving away from Earth.
((Well then. That was impressive serpent. Just so you know, serpent's trials happened about 48 hours prior to what's going on now.
And twin, its okay. I suppose the bright yellow text is a bit hard to read. Also, twin, the croach shouldn't be able to evolve and be modified, it takes a long time for that, on the other hand, being such a massive entity, debuff effects that do things other than increase damage dealt to it or deal damage outright shouldn't affect it. Such as wither preventing healing. Additionally, vord are immune to all mental effects. They aren't individuals, they are nothing more than hive-mind beings. The queens are immune to mental effects just flat-out because of their normal abilities, so take that into account. Hate to take away my own fear effects, but that's how the Vord work.
One last thing twin, fire attacks should do greatly increased damage. Not minicrits or crits, because that won't give us anywhere near the boost we seem to need, but like, just bump up the attack power of fire.
Finally, Erelye, mind messaging me for that conversation Eric wanted?))
Battlefield: Hank switches tactics, and switches his rockets out with incendiary ordinance, pulling out another rocket gatling, and performing Battle Technique Play' Em Off Lvl10: Bullet Hell; unleashing a massive fire storm of death and explosive destruction upon the croach.
Memo:
Okay, I'm back. Sorry if I missed anything on the memo, I'm trying to coordinate most of the server.
Be careful with nether portals, the vord seem to have overtaken the nether almost completely.
They're using it to sprout out pretty much everywhere in the server.
Anyways, you guys on the battlefield, you need to find your local queen and kill it.
This goes double for you guys, because the battlefield has something we don't want the vord to get.
Corpses. Thousands of them.
If the vord take the battlefield, every corpse, scrapped robot and so-forth gets Taken.
Try and look for a cave of some sort. The queen will be in the most defensible position she can find.
The Vord's Fear is removed. The Croach is healed for +150,000 HP to compensate!
> pionoplayer?: BATTLE TECHNIQUE => LV. 10 PLAY 'EM OFF - BULLET HELL
25,000 damage to the Croach!
Just as you say that on the memo, the Taken Aureus Sidius and Taken Carrier Mooks are added!
> Alchemies
Faces of Evil CD && Wand of Gamelon CD && Hamburger && M320 Grenade Launcher Module = Dinner Blaster (4/7)
The Plumsgun && The Billy Bazooka = The Billy Textscrambler (8/11)
The Kill Screen && CryptoLocker USB = The Deleter (10/11)
> Charges
+2 MORE max HP to all AGs: 2/36
> Action: 2F8D 225D 1045B
I pull out the Unicoder and queue three characters: ⺞と붃 (DEATH TO BUGS)
Suddenly, an M134 made entirely of coding energies appears and sprays liquid bug repellant at the Vord Keepers with perfect accuracy. I join in the spraying by spraying the (hopefully still supersized) Toxicide and all its predecessors in every mode possible at the croach if I have a shield or the Vord Keepers if I don't.
> 05 Action: The Book of Phobias - Hippopotomonstrosesquipedaliophobia
I release a neurotoxin into the Vord swarm that gives the Vord as a whole extreme hippopotomonstrosesquipedaliophobia, but does nothing else. I then reel off: the full chemical name of titin (methonyl...isoleucine) (189,819 letters), the name of P45, or pneumonoultramicroscopicsilicovolcanoconiosis (45 letters), the name of the Ancient Greek dish with 171 letters composed of 17 dishes (lopadotema...pterygon), the long nonce word from the Blah Story (I don't even know), James Joyce's pseudo-name for the thunder of the fall of Adam and Eve (bababada...nenthurnuk) and the fear of the number 666, or hexakosioihexekontahexaphobia. This gets them so scared some of them die of shock.
Sadly, it's not supersized. 12 Vord Keepers killed!
Anti-Vord Orbital Bombardment: 5/25 (+2 from stronghammer)
iQuantimak: 2/11
Electrowinch: 2/3
==Actions==
Lothyra proposes another contract to the Godmodder. It's exactly the same as the previous one except that the forces of the Arrival and the Glitch have been replaced with the Vord. She then gathers some sacred items, READ SECTION 6, and fires iAntimak Carbine at an infested piece of land, destroying some Croach and killing some Vord. She then joins the memo.
universalAntimatist [UA] responded to memo.
CUA: Hello. I am Lothyra Silentread. I have proposed another contract to the Godmodder.
CUA: Also, hello Vriska. I have read about your "Paradox Space" thanks to the work of a man from Earth known as Andrew Hussie. Anyway,
awesomeAutomaton [AA] responded to memo.
CAA: Hello meatbags!
CUA: BENDER?!
CAA: Hey,
CAA: who the hell is this "anachridsGrip?"
CUA: :facepalm:
Bender fires Bender's Gun at some infested land, then uses Universal Power to heal the Perfect Sphere.
The Godmodder slices your contract in half. He's not making another alliance with you, especially not now, not in the end of the war. He'll attack the Vord, but he'll be attacking AG forces as well.
+3 of all Sacred Items!
Listen. I don't have time to update the guide, okay? It's as simple as that.
5,000 damage to the Croach! 10 Vord Warriors killed!
Bender's Gun deals an additional 4,000 damage to the Croach!
I rain hate and lead upon the Vord Keepers, being shot down with muskets I crafted for use with my Constructites (smaller, infantry-size constructs). This is an attack, not a summon.
I decide to join the memo.
tempotechTrickster [TT] responded to memo.
Alright just a few tips for those of you who can dish it out but can't take it.
1. Aim for the Keepers, the last thing we need is to have more Croach on our hands.
2. Despite that last statement's implications, don't attack the Croach if you're a bit fragile, the Warriors will attack you for that. Just leave the Croach to the tanks, let them steal the aggro.
3. These are bugs and if you ever learn anything bugs are horribly weak to fire so try to get any firey attacks you can think of off.
I'll be watching this memo on and off, ping me if I'm needed.
I then take off my Spectagoggles and pull out my Monado, deciding to target the Croach now. I casually activate my rocket boots, then fly really close to the ground, cutting up the Croach with the Monado. I then stab a few Warriors, as they're too close for comfort. And some Keepers because they're trying to repair the Croach. I then roll Democracy's Octet at the Keepers after absorbing the Orb of Light.
Monado: IIIIIIIIIIIIIIIIIIII
Echidna's Ender && Fluorite Octet 5/9
Enchanted Faucethead && Fluorite Octet 4/9
Tetrixcalibur 11/11
8,000 damage to the Croach! 8 Warriors killed!
3-4-3-5-6-4-5-4
A large crawling Lentipede appears and kills 8 Keepers!
TETRIXCALIBUR: A legendary sword fabled to be used by the Chosen Arbitor. The power of divine charisma and the Inky Abyss swirls around it.
Well, don't know what I could do with this thing, but maybe it could be some sort of Chekhov's Gun thing.
I start a new alchemies. Cheap Sword && Jungle Spores && Hornet Stingers && Name Tag = ??? (1/?), and Cheap Sword && Demonite Bars && Shadow Scales && Name Tag = ??? (1/?). I then proceed to attack the Croach with the power of FRIENDSHIP!
Lothyra alchemizes Nanogel Lightship -c Artifical Gravity Generator and Large Dolly & Anti-gravity device = Hover Dolly. She then duplicates an Antimatter Nuke Station and fires it at infested land. Bender shoots more Keepers with Bender's Gun, then heals the Perfect Sphere with Universal Power.
CAG: Excuse me?
CAA: Yes! Who the hell are you?! Are you one of those trolls?
CAG: Yes. I am one of those trolls. Now please stop talking to me like that.
CUA: You are impossible, Bender.
CAA: By the way,
CAA: AG,
CAA: I am a BENDER! I bend girders.
CAA: And I am the greatest robot who ever lived.
CUA: :facepalm: x2 combo.
universalAntimatist [UA] banned awesomeAutomaton [AA] from responding to this memo [RUDE IDIOT!]
CUA: Yes, that Bender is a sapient industrial robot.
CUA: An alcoholic, *****-mongering, chain-smoking, gambler sapient industrial robot to be precise.
NANOGEL LIGHTSHIP: An upgraded version of the Nanogel Smartship with a built-in reactor that can propel the craft to lightspeed.
ELECTROWINCH: A mechanical device that can adjust the tension of electricity in objects, deciding how much is in one.
Hah. I am not technically a Descendant, right? My ancestor has absolutely nothing to do with Minecraft.
I use the Spare Tentacle on the Croach, and light as much goo as I can on fire telekinetically.
Memo:
I could probably close some of the Nether Portals with little difficultly. Otherwise, cave collapses are quite convenient. If you are not the one causing them, that is.
I psychically cause every Nether Portal within two miles of my position to implode.
The Spare Tentacle attempts to wrap itself around the Croach, but it can't wrap around something that stretches across the entire land!
Perhaps the best method of containment, despite being hazardous to everything in general, is the flame of eternity.
As such, I search around in my inventory for a suitable amount of fuel. I pull out a chalk-colored lump of coal with a golden rune emblazoned upon it. Aeternalis Fuel, for the generally uneducated. I mean, come on. If you don't know what Aeternalis Fuel is, you have not been playing this game long enough. Then again, I did start playing just after the Alpha 1.1.0 update. But I digress. There is no need for me to explain that I obtained the mystery signal (which I now suspect to have been sent by myself) upon the date September 10. Or, to put it in a more logical fashion understood by the entirety of my mind, 10 Ivanneth. But, I doubt aliens so different than I would ever utilize such a style of calendar, mainly because it functions relative to the solar orbit of my planet, and not Earth. Hah. I toss the lump of Aeternalis Fuel on the ground, and draw Bipolarity, briefly putting the glasses on. Upon doing so, I fire a psionic spark, amplified by the mustard glasses, into the Aeternalis Fuel, before putting them away. The spark strikes the ground near the amplified alchemical coal. It would appear as if nothing occurred beyond that. Of course, if one were to think that, they would be in their right mind, and we all know that sane calculations are not going to get us very far in this war. The friction emitted by the spark ignites the fuel. Aeternalis, for future reference, is the Latin word for eternity. Hah. Red flames burst from the spot where the Fuel was originally, spraying across the Battlefield nearly instantly. They cleave through the slime secreted by the Vord, and melt flesh, blood, chitin, carapace, and bone alike. The flames oddly avoid any players. My telekinetic will is far too strong for some flame to be permitted, without my advisory precautions, to harm any players whatsoever. That has served to be particularly problematic in situations where I am not present to enforce my own morals or desires, such as that incident with the rogue Advanced Golem in the alchemical laboratories on the third basement level of Greyhold. That was terrible. I couldn't get the fire out for a week, and I did it with five thousand mB of Cryotheum over a gradual period of arcane infusion. They vaporized each other. Back to the present. The arcane flames instead head towards the most susceptible targets at the present moment. The Vord, to be specific. The flames burn through the Vord Keepers, sizzling through shining chitin with little difficulty. At any rate, this will prove to be problematic. Therefore, I teleport the everburning fire into the closest liquid I can find, dousing it. That liquid happens to be the life-fluid of the Vord, by the way.
Afterwards, I activate the White Ring. The energy immediately pulses through my body, generating a black and white aura. This aura serves as my protection for the turn.
Also, I read the Infinity Causality Textbook. It is the one tome in my immediate possession I have not read. I assure you, the associated insanity will not harm me in any way. I have seen far worse than what is probably merely time paradoxes akin to the Grandfather Paradox, and such. At least, that is what I would assume it is.
13 Keepers killed!
You attempt to shield yourself this turn, but you find the White Ring doesn't work...
I continue my alchemies. I help Gusta in charging the bombardment, and then start charging a giant, Vord-eating spider to clear the battlefield of this infestation.
I flip a coin that perfectly reflects and magnifies sunlight, setting the Croach on fire. It spreads out of control, and soon the entire Battlefield is on fire. It then gets put out by a ridiculous amount of fluoroantimonic acid that I may or may not have stolen from Cobalt. I then take the Monado out, and cut the Croach up even more.
Monado: IIIIIIIIIIIIIIIIIIII
Echidna's Ender && Fluorite Octet 6/9
Enchanted Faucethead && Fluorite Octet 5/9
(Hard Light Projector && Snake's Fang) && Fluorite Octet 1/9
17,000 damage to the Croach!
Hard Light Projector && Snake's Fang = Ȩ̸ͫ̈́̽̅ͭ̌̏̋̔҉̶̧͚͓̻̳͖R̿̅̓ͦ̓ͥ̅҉̹̫̯̲͖̺̫̲̱̭̕R̶̨͐ͩͪ͌̃͋̾ͫ̽̐ͧͥ͋̉͌̾ͣ͘͡͏̬̤̦͙̻̪͔̥͈̦̬̙̯͍̳Ǫ̫͚̬̱̦̟͇̤͕̞̈ͫ̌ͪ͐͗ͣ̓ͬ̈ͫ̿͗̓͟R̶̸̰̞̖̮̳̳̦̼͇͍̲͉͕̟̲ͬ̒̊̂͛̇ͨͥ̋͞ͅR͐̅̉̚҉̶̳̩̜̻̯͝R̷̤̝̬̞̤̥̣̱̟̠ͦ̃ͬ̀̋̊͘͢͢R̵̪̟̘͚̪͖̰̘̤ͩ̒̑̏̽̈́̿̅͆̇ͯ̈̆̄͜Ṟ̷̻̯̩̙͈͎̹̯̮͔̟́͋̔̀ͥͧ̆̂͋̽̓̊̏́R̩͈̞̟̣̩͇ͭ͋̌̄̋̎ͧ͛͌ͩ͝͞R̷̘̰̼͙̱͓̦͙̗̹̎̈̄ͭ͛͛ͥ̓̊́ͭ̚̚͠R̽̋̒̄̔͏͞͏̺̥̠͖̭̬̮͍̜͙̟͓̼͎̟̟͎̳͓R̎̅ͣ̔͏̵̷̨̧͚̬̦̮̞̭̦͈̖Ř̸̩͔̦̖̳̏̾̃̄ͯ͑ͩ̀͊̈́̚͟͟͢͠R̴̴̶̹̪̤͔̙͕̭͈̲̊̇̉̎̇ͬͤŖ̘͕̲̙͎̝̲͕͉̦̫͉̆͌͛ͧ̈͒̈͝ͅR̵̨̧̦̘͙̦͍̫̥̻̞̮̩̟̜̗̱̦͓̀͑͒̍̓͛ͨ̄͝ͅR̢̍̐ͩ̒̅͐̓ͯ͌̐́͐̄ͧͯ͏͇͍̲̺͖͓̩̟͈̠̖̞̝̕͢͢Ȓ̸̛̫̪̱̦͔͙ͧ̎̈́ͬ̇̑͘Rͯ̈́̈́̂̊́ͩ̃̀̅̒͊҉̴̛̮̺̯͎̟͇̲̼̦̘͉̩̳͍́͞R̸̵̵̲͕͓̣͈̮̮̹̠̖̳̂͛̀ͩ̕͟Ř̜̯̘̼̋ͥ̈́̅̓ͣͮ̚͜͟͜R͓̜̤̫͔̫͇̘̩̪̗ͮ̾͗̓̍̕̕͟Ŗ̶͖͕͍͎̺̙͙̤̝͖͖̤̱̝̱̠̥̱ͮͦ̈̅̏ͪ̆̆̆̔͒ͣ̉̕͟͝R̵̢̤͖͍̗̱͚̰̭̝̠̦̞̦̬̞̠ͩ͐ͭ̃ͯ̿̾́͟ͅͅR̵̭̘̼̮̪͉̺͖͖̹̓̏̈́͋̍ͩ̿̍̒͛̑̋ͮ̉́̚͜͡R̵͆̍̚͢͏͓̙̤̝̗̮̗͉͎͢ͅR̖̺̮͙͕̣̳͎͓͌ͭ̾̕R̵̸̴̤͚̻̘̳̮̺̣̞͑ͪ͆̕͠ͅŖ̵̸̻̭̪̭̺̦̙̙̺̻͙̫̱̪̗͚͈̞̀̈́̀̈́̐̃̌ͪ̄͢R̷̍ͫ̍͊͆̅̇͆͏̼̙͈̝̯̺̣͓̭͖̭̹͉͇ͅŖ̮̖̻̭̫͍̩̳͙̜͇͚̎̂̅̎̿ͧ̑͐͜R̡͆̐̍̃́ͫͬ̑ͪ̏̿̓̾̆̔̀͏̴̨̥̙͕̰̯̭̟̩R̬͚̦̘̭̫̙͚͈͙̞̭̙͎͑̎ͨͯ̉͑̈́̎͞ͅR̶̶̢̲͈͚̟͕͈͉͍͔͈̠̘̮͚͉͈͚̭̋ͪ́̓ͬͮ̽̈́̂̏ͦ̐̈́̈́̌̃̏̅͗͢͠ͅR̴̥͔̲͓̬̟̻̣̠̽ͣ́̓̑̚R̛̟̦̠̻͍̪̟̖͚̣̯̩̩̹͔̫ͪ̽̑͗̑̄̿͊̆ͣ̚͝R̸̖̬͈̹͔̭͇̝̦͔ͪ̂͊̎̃̾̽̅̄̑ͣ͋̽̋̾ͩ͒Ř̩͕̝̆͐ͮ́͜R̢̨̺̳͙͔̣̯̭̖̩̙̟̄̆̅̿̓͗̅͊̏̔͗ͣ́͋͌͡͝ͅȒ̾͐̔̔̾ͩ̂ͪ̈́͐̽ͧ́ͫ̓҉͚̘̙̭̪͈͇͇̜̟͓̪̭R̸̷̨͙̠̺̟̬̫͎̤͌̇̒ͥͫ̀̇̾͗͜Ř̸̐ͭ̿ͮ̔̔̍̉̔ͨ̕͏̹̲̭̪̼̯̱̀Ṛ̡̲̘̹̦̼̬͕͕̲͎͈̮͓̳̪͆ͩ̿̇͒ͦ̌̎ͫͧ̿̄̓͌́͞ͅRͮ̓̋ͯ͐͆ͪ̿҉̷͕̗̲̦̯̦̼̹̼̟̰̟̫̞̳͎̭͎̺̀͜͝R̳̖̱̟͚̙̤̿̓͛̓̄̊͐̋͐͆ͩ̔͜͟͞R̸͔̥̹̘͍̮͎̬̮͇͓̼̥̦͆̔̾̐̏͗͊̈̆̓̈̑͛͞͞R̽̍̈́͛̑ͩ̄͢͝͏̸̶͓̝R͛ͤ͐̋̍́̒͑̔̆ͦͯͮ̑̌̋̍̇͜͜͞҉̶̘̳̪͇̥̬͕͚̮̬ͅ
R̵̄̄̄ͭ̈́̄̔ͣ͋̈́ͤͩͪ͆ͤ͊ͮ́ͭ͏̬̪̜̘͖̱̮̼̪̝̲̻̘̗̪͎̦Ŗ͎̜̭ͬ̔̍̓̉̈̓ͪ̾͐̈͟R̢̰̗̖̖̜̘̥̅̐̌̀̿͒̂́̚͟͞͞ͅṚ̷̨̟̟̠͙̱̜̲̘͕͖͚̭̥̪̥̊̀̅ͤ͒̾̽́ͬͥ̈́ͨ͛̇͌̕R̳͚̳̬̰͇̦̙̯̫̫̯̤͔̩͛ͨ̽ͩ́̑̿̌́͜͝͝Ṙ̵̡͊ͤ̐̑̆̏ͬ̀ͬ̀̚̚͝͏̤̭̮̤͔͍̼̭͔̯͍̺Ŗ̵̶̟̩̰̜͕͍̄ͭ̆̑ͩ͑͂͗̅̿ͣ̾͑̅͡R̐̽̐̋̒̄ͪ͊̍̀ͩ̇̄̌̇̓͛͡҉̳̰͎̳͙̪̥̯̖̟̜͈̼̭͖͉̪͘͢R̶̸̺͖̭͔̭̘͂̅͂̔̇ͩͤ̃̅ͮ́Ȓ̵̪̼̹̭͚͔̻̬̹͖̞̯͕̞̓̅͌͆ͬͨ̉̏̎̎̕͠R̸̢̢̛̠̖̱̼̈͐̾ͩ̐͒̇͞R̡̛̼̭̩̲̼̓̄̇ͩ̄̈̀̅͂͌̔ͬ͒̿̔̏̐̎͟R̛̗͕͎͉̫̝̯̦̻̩̗̬̺̰͍͈ͦ̎̀̔͆ͧͮͤͪͭ̈́͊͛̌͆͟R̛̥̜͎̬͎͍̰̜ͧͤͪ̆̎̊͡Ŗ̠̫̩̳̔̄̽͌͢R̛̙͔͙̠̝̳ͩͭ͌̅ͣͪͣ͗̕R̍̈͌ͮ̓͆̍͢҉̷̯̯̬̻̤̹̦̦̠̦͙ͅ\R̵̴̡̤͚̟̜̳̰̱͔̞͋ͩ̇ͫ̎̽̌͐̓̆͐̔ͬ̔̉͒̀͟ͅR̵̡͉̗̯̤͍̂̒ͨ͆̒ͮ͜R̿ͩͤͦͩ̀̎ͭ̑͒͌̇́͏͇̲̣̥̹̜̖̠͕̘̜͈͟Ŗ͋͛̓͗ͦͯ͠͏͎̫̞̠̟̤͎͇̞̤̙ͅͅͅR̡͈̩̯̖̻̳̝̥̮̪̠̪̙̬ͫ͛̓͆͌̔ͣ͡Ŗ̢̛̫͔̘̭͔͇̘̩̼̣̻́̄̂͐̀ͥ̅ͧͤ͂̎̃̃̐͞Ŗ͋̍̄ͪ͌̾̃̀͌͐ͮ̆́̔̋̒͌́͟͏̸̲̤̤̞͎͙̭͍̼͔̬̻̘̱̳̤̫R̯̦̹͈̞̲̩̭̬̜͌̈́̈̃͂ͪͯͫ̊͐ͥ́͟͞͡R̲͈̯̻͓͕̹͈͍̻̱͔ͦ̒̎ͬ̍͒͒̈́͛̽ͣ́̇̀̊́R̵̴̨̺̲̝̳͔̣̭̠͖̗̙̭̝̣ͣ̍ͧ͑ͤ͋̏̚͜R̪̣̪̳ͬͯͣ͂̿̎͐̌͝R̷̨̠͚̲̲̩̺̫̬̪̹̤̉̓͗̔̊́̅̿̈̅ͮ̕͘̕R̛̯̼̥̮͚͍̰̲̹͉̲͈͈̩̣̩͍̗̠ͩ̔͗ͯ̍̽̿ͤͥ̍̉͆̇͑ͪ͛̀̚͜͠R̻̣̞͖̠͔̣̙͔̰͓̼͈͖ͫ̇̈̉ͭ̐̈͆͞Ȑ̖̣̪͍͇͍̣͚͈̑ͦ͐ͩ̔ͧ͘͜R̵̡̠̹̟̦̻̬̟̼̻ͪ͋̏ͥͦ̈͊̅̄͆̈́̽̚ͅR̵̨̛͇͔̻̹͕̩̭̼͓̹̭͔̝̯͒ͥ̊̋ͭ̓́͝R̮͖̗̰̯̙̺̙̯̬͕̯̪̲͕ͩͦ̐̓͑̿͊̊ͭ̅̋̿̓͡R̵͍͓̜͚̽͊͛̐͆͗̂̄͆̅ͧͫͪ̀̚R͙̻̳͇̹͐ͤͪ̀̍́̎̉̚̕͝R̘͙̻͙͉͔͈͍̦̠̯̤̗̓ͮͨ͑ͭ͋̄ͮ̍͛͜R̶̳̪̻̗̗̺͛̽́ͥͧ̆̊̾̎͞͞͞ͅR͎̭̜̯̟ͮ̓͌̍̀͡͡R̶̶̷̟͔͍̻̬͖͖̿̈̂͐͂ͫ͊͌̿̋ͥͨ͗͛ͅR̶̡͍̲̠͙ͨ̌ͣ̔̓ͣ̍͜͡͝R̫̺̝̤̬̺͖ͯ̓͋ͨͨ͗̀̚͜Ŗ̈́ͬ̈̈́̓ͬͭ̄͡͏̠̣͍̮͓͈̦̰̣̬̻͇͚̥̫̝̰R̡̯̥̺̠͎̩̟̓̓̌̈ͦͮͪ͟Ř̸̛̼̱̩̭̯͎͖ͭ̍̂̒̉̓̔̃̽̄͌ͩ̏̋̐̒͛͢ͅR̹̱͍͉̬̖̻̙͖̦̩̦ͯ̇ͭ̋͋͋ͦ̽̀́̚ͅR̴̩̱͔̩̰̝̱͛ͪͨ̿̆̀͠R̴̸̭̱͍͎͙̦̪̪͉͙̞͍̽̅ͭ̃ͬ̐̓͛̍ͫ́͛̿̔̂̕͟͡R̸̨͎͖̲̊ͧͯͮ͌̈́R̢̫̩̦̜̱̲̭̫̠̩̤̗͉̪̻̞͌̒͊̔̽̓̎ͥͣͨ̅͐̀ͭ̈͒ͮ̓ͪ̀Rͨ͌̂̋ͩ̊ͨͬ̉̿̚͏̵̶͙͔̗͉̥̝̞̗̤̦̱̭̬̗͔͎̜̜̠͠R̶̨̳̣̗̘̙̖̝͉͖̹̪̲̲̖͔̭̦̝̀͌̆̂ͧ̓ͨͫͨ̀R̰͕̭̟̘̼͒̒̊͊ͭ͒̈̆̌̉̈̇ͫ̊̍̒̌̒͘͜͞͞ͅR̶̂ͨ̐͏̯̞͉̮̤Ŗ̍̇ͤ͒ͤ́҉̤͕̥̤̬̖̞̪̻̭̪͜͠ͅŖ̧̙͎̣̰̯͚̗͓͔ͭ͗ͬ̔ͤ̏ͩ͊́̒͂̅̀̈͂ͩ̕R̷̂͌͌͌̑̈ͨͨ̊̃͒͐̄ͣ͆̾͑̈̚͏͓̬̰̜̦͍͙͠ͅͅR̨̲̗̟̼͙̤̟̓ͥ̏̾͌ͯͩ̚R̸̸̸̦̺͓͍̜ͩͧ̈̅͑͛̍̂ͨ̀̚̚͝ͅR̷̩͙̤̱̞̣͇̫̳̩̖̠ͤ͋̊̉͂̈́͆͊͊̅̋͑̈ͨ̕͞͝Ȓ̨ͩͩ͗͌͋̊̄̎ͦͥ́̑ͦͪ̇͋̂҉̞͙̲̪͔̩̝̻̳̙̯͢R̴̨̡͉̼̣ͮ̏͆̑́̓̀ͅR̴̡̢̧͖̪̤̟̱͑͆̀͐͐̌̃͐ͮ̌̑̽̍̊̃̊͆́̚R̷̶̨̯͎̘̞̭͉̩͚̖̲̙͖̥̞̩͕̱̒͒̾̋̉̃́̑ͪ̓̈́̈͛ͥͨ̄̊ͅR͍͍̝̲̮̔ͩͨ̋̅̓̓̇ͪ͌͘͘͠͠͞Ŗ̺̘̤̞̻͖̲͕̮̜̯̞̬̩̲̤̩̜̓͐͐͐̎ͩ̔̑̂̈́ͫ̃ͣ̋͌͑̎ͦ͑̀̀͟ͅR̶̩̞̥̰͎͍ͪ͋̊́̂̃̾̅̑́͊̃̋̅͝͝R̸̍ͤ̋̔͑̂̉̉ͣ͆́͜҉͎̬̺͇̗̫͚̹̕R̪̼͔̦̼̝̫͕̺̱̅̒̎̾̄̚͠ͅR̷̨ͬͥ̽ͭ͟͟҉͔̻̹̣͇̤Ŗ̔̾̊͗̑͌͏͓͈̯͚͍̪̹̟̲̥̦̙̰͎̬R̡̡̋̋̇̃ͯ̏̒̐̏͒͝͝͏͚̝̤͖̮̦̜̼̪͕͇̫̪R͇̹̰̟̝̫͚̩ͩ̓̆ͫͥ͐̍͗ͫͦ̊͐͐̑̀͘͝R̛̠͙̪̯͙͔̪͉͈̠͙͔͓͍̭̝̋͋ͮ͐̿ͧ̍̏̿͆͑ͭͧͧͤ͋̐̎̈́Ṟ̷̷̳̳̻̩ͬ̒ͧͪ̊ͪ͐͂ͭ̆͆̉̆͐̿͟͢ͅR̢̝̠̺̹̦̙̠̠̗͇̽̄̏̃̏̌̊̀̈͆ͧ̏ͪ͛̑̀͟R͖̥͈͖̱̞̣̦̞̣͎̩̘̘̪͕͔̦͛̇ͬͨ͟͞͠͞R̢̠̭̠̪̻͉̺̫̤̜̲͕̩̩͈͊̈̐̚͜͟ͅR͋́ͫ͑ͫ̒ͯ̉́̌͏̵͚̫̗̼̱̖͕̳̠̀R̡̮̩̟̱̦̖͓ͨ̊͌́͒̆ͩͥͮ́R̲͉̬̺͉͙̯̼̬̣̾͌͌̿͒ͪ̐̃̽͋͒ͮͤͤͫ̉̆͑̈̕͢R̸̛͉̟̰̯͕̳̘͔̹̤̞̙̥͉͖͓̞ͮ̔͐ͫ̃͒́̋̄ͪ͊ͦ̏̄̿͒̇R̸̴̡̩͍̖̹͍͇̲̺̟̞̫̐͒̇̉̄ͭ̃͌͗̽ͣ͋̌ͬ̎̄͋͠R̶̢̛͖̹͚̟̯̘̪̘͚̝̜̣̮̗̦̭̻͂̓̈́ͦ̀ͮŖ̶͍̝̭̝̞̘̪͙̜̬̥̟͒̿̌̒̓͋̒͌̆ͮ̚͜ͅR̷̢̰̰͙̞̳͖̯̠̼͍͓̞̓̊̅̇̇̏̿͆ͦ͊ͬ̔̂͂̌͑́̚͝ͅŖ̢̟͙͓̩͕͕̹͙̻͙͖̺ͥͩ͗̄͂̄́ͫͭ̄ͫ̽ͧ̆ͤ̀Ŗ̸̘͔̫̟̩̲͈̪̠̺͙̙͈̟̟̲ͤ̈̔ͫ̐̒́͛ͣͭ̈́̆̎͐̋͂̚̕͞Ŗ̴̸̠͈̲̘͇͈̻̠̼̰̫̀ͫ̒̍ͨͨ͗̊̀̓͌̊͂ͨ̑ͬͭ͊̀̚̕Ȑ̶̸̳̰̪̱̦̬̮͓ͮ̌̀ͭ̓̽̆͑͠͝͡Ŗ̟̭̟͖̪͇̙̰̝̼ͥ̎ͩ̊̔͗ͪ͛̈̚̕͝R̵̮͇̠̘̩̞͙̙͍̺͕̩̲͇̣̣̗͉̆ͨ̾ͤͫ̄̅͡R̫̮̘̪̙̜͓̱̦̜͎͙ͬͫ̉ͫ͌̂̀́͝R̷̺͚͉͇͍̩̫̳̗͖̥͓̲̯̈́ͥ̐̂͐̅̑̽̏̒͒ͫͭ͋ͦ͛̑̚͢͝͝R̡̫̯͙͙̤̹ͥ͋̉̅̈̂̔̾̋́͠ͅR̨̳͚̩͕͓̹̮̳̻̖̗̮͖͎̰̪͂ͤ͊̈́ͭͪͨͨ͌̅͆̾͗ͯͪ̂́͟ͅͅR̡̦̬̭̖͈͖̥̠͈̭̥͈̻͖̳̣̰̈́̈̌͑͒̓̅ͥ̇ͫ̀͑̆̐͜͡R̡̾͐̒̔̏ͮͨ͆̅̊̆̃͌̄ͧ̃ͬ̚͞҉̼̤̪͚̘̺͉̥̜̖̦ͅR̵̛͇̖͓͎͔̞̯͍͎̞͕̻̺͙̦̋̒ͥ̎ͪͬ͋̾ͧ́̋̌̚͢͝͠ͅͅR̸̩͉̲͓̺͎ͧ̈́͆ͥ͋ͯ͂́́͂̿͑͛̈́̂̂͝͠R̵ͦͤ̾̆̓́ͪ̊̌̐ͨ͏͏͏̱̠͍̥̻̹ͅR̗̼̠ͪͩ̔ͥͦ̏̂̏ͦ̆ͤͯ̐̓̆ͮ͑͘͠R̎̄̒̊̓̂̀҉̟̩͓̺̥̗̘̠̳͎̟̕͜R̷͖̝̪͕͎̝͔͖̞̱͍̘̣̱̭̰̗̼͛̍̿͗̏͐̍ͭ̈́ͧ͒̇̂̐ͧͭ͢͞͠ͅR̐͊ͣ͗̆͂̄̐̀̄̽̂͑ͩͦ͛͜͞҉̷̠̘̫̼́R̢̛̛̙̟̗͎̼͚͕̮̦͔̺͔̱͕͛ͪ̊̏̌̓͒̒͛̍ͬͯ͆̽̄ͯ͠R̨̅̈̿̇ͩ̒̇ͫ̄͒̎͌ͥ̀͐̚҉̸̤̤̯͕̣̺̙̝͝R̛̼̘̝̣͔̲̳̪͙̺̖̥̗͎̃̌̓͗̀ͮ͑ͮ̓ͭ͐̈́̾ͭ̊̓̿̿͛́͡ͅRͧ̇̊ͩ̓̑͋ͪͣ͂ͪͫ҉͚̹̼̭̫͎͓̳̪͝Ṙ̨͛̐ͮ҉̶̢̝̼͈̙̹̀R͌̍̿ͦ͆̄̀̒҉̷̭͇̤͕̤̘͔̗̟̣͔̙̦R͓̭̦̙͍͓̱̰͓̯͚̹̘͍̞̦̫̦̄ͮ̈ͨ̓͊̋͒̑͂ͦ̄̄͌̾͒́̏̓͟͝ͅR̸̡̺͈͚̤̟̻̣̅ͭ̈ͩͪ͋ͩ̓̎̃̃ͩ̆͡͞Ŗ̤̳͕̩̞̞̙̼͍̘̰̖̝͍͖͔̺͚̉͊ͨ̊̈͆͒͐ͬͬͧ͂̔̽ͬͨ͊͝ͅR̶̸̡̧̭̙̬̦̺̩̩͍̮̪͕̘̪ͦ̈̂̔̉ͨ̎̄̾́̚Rͯ̑̅̅ͫ̈̎̐̓̎͗͆̒̃́͛ͥ́̄͘͏̼̹͙͖̮͢Ŗ̦̩̥̼̯̈ͣͩͭ̅͘͟͜͠Ŗ̽ͮ̀̊ͤ̔͗̾̎ͨ̄͏̠̰̹͖̬̟R͙̻̯̝̩̦͙̘͎̣̥͈͖̳̩͍̜̯̾͂̅͋͗̍ͦ̎̍̐̈́̒̄͋͂ͥ̓̿̉̀R̡̔ͥ͑̈́͡҉͚͇̥̱̬͔͔̼̺̙͍͈͡Ŗͫ̐͑̒͐̓̄ͬͭͩͪͥ̑͟͜҉̨͔̹͚̘͙̰̠̭̲Ṙ̵̴̤͙͍͓͈̺͍̖̓ͮ͊̂͑ͩ̒̽̃̕͠͡Ŗ̡̩̗̘͍̼̪̌̊͐̔̊̑͒̊͒́̽̏ͫͧ̊͑Rͮ̇̍͗̏͐ͧͣͩͧͬ̽͏̱̭̣̀͘͢͝
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: Red guards himself and two random AG/N players with The Bullet Shielder
Orbital Weapons:
Partial Inventory: Critmist II x27, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion of Nectar x13, The Bullet Shielder, Potion Airdropper
I dupe 2 potion of critmist
The Bullet Shielder AND Universe's Largest Umbrella 10/11
Demimech Retrofit 30/30! {+ a bunch from Erelye, TYVM}
{This charge basically consists of getting the Demimech back in working order, throwing more charges at for teh powerz, and giving me the option of adding another ability to it. [Its existing abilities being Armor and allowing me to attack with eight alchemies in one post.]}
Orbital Drop 4/4! {Also + a few from Erelye, damn but this makes stuff easier.}
Redeyes fires a series of flares into the sky, attracting the Vord to him, then drops a nuke grenade and invokes his Recall Rune to the Supergiant, getting him out of the way.
Where the Vord have gathered the most thickly, a missile slices out of orbit, then splits into smaller warheads, each smashing into the ground with enough force to send everything near them flying. An instant later, they detonate simultaneously in twelve separate blossoms of molten flame, searing everything with half a kilometer to ashes.
Through the smoke cloud, three thousand WLK-I infantry robots drop to the ground in a circle two hundred meters across, forming two lines, one, the outer, of two thousand flamethrower-armed 'bots forcing a perimeter, and the inner line of one thousand, all more heavily equipped, but not yet firing.
The machines of the outer line burn a steadily growing circle of sterile ground, but not without cost. For every ten meters gained, a dozen robots fall, white camera-eyes flickering.
By the time I reach the ground, the outer line has fallen entire, and been Taken by the Vord, sending them marching towards the inner line amid a swarm of the foe.
Landing in a cloud of ash and rocket exhaust, I raise my left hand and push a button.
Two thousand Taken robots' fusion reactors enter their secondary mode. Each reactor forcibly injects all available fuel into the core, then diverts all power to supercharge the compression beams. The resulting hypercriticality event takes less than three milliseconds, and ends in three thousand kiloton range blasts of fuzing plasma in a ring around the inner line, annihilating the Vord that attacked with them, and allowing the inner line, all armed with the standard-issue fusion lances their product line relies on, to form a far more effective assault-sterilization force!
{Before this gets stomped for not charging enough, the minimal charging is in reference to the fact that this was incredibly cheap for the Anachron, and while not expected to be particularly effective, serves to make a dramatic entrance and introduce a mechanic; my machines, every one, is rigged to autoterminate in a kiloton-range fireball when they receive disabling levels of damage, or are suborned.}
"I am hardly arrogant enough to think I can exterminate this infestation myself, but I have an especial hatred of such foes, and as such am especially well-prepared to destroy them."
{No, seriously, this is one of Amperzand's quirks. He really, really does not like Zerg/Tyranid type races.}
I use Battle Technique: Blitzkrieg on the Vord as a whole!
All charges progress!
+1x2 to Erelye!
Earth, Right Now:
The Unremarkable Man reappears in the middle of nowhere, and quickly reloads three rounds, firing one off at an odd angle, and using the other two to swiftly abscond again.
The round fired at an angle meets the ship chasing him and punches a hole in the cockpit, enforcing a slower speed to avoid killing whatever is piloting it.
"In point of fact, I am not a Descendant, and this is my first active role in the Operation War.
The S.S. Supergiant once again appears, and onboard, the tiniest nuclear bomb ever constructed to modern science is created. It's placed inside one of the ship's cannons and fired at the Vord! When it impacts, a large monochrome explosion devoid of noise is created, the shockwave tearing through the Croach and the fire tearing through the Vord! 10,000 damage to the Croach! 20 Warriors killed!
The craft blips out of existence the instant the angled round would have hit it! It then appears in front of you as you issue your statement! In response, the underside of the craft morphs into a giant gun that fires a very large laser beam! You move to avoid it, but it tracks your movements precisely and you are caught in it! Three spheres are then deployed on the ground that activate and trap you inside a crystal triangle! A voice can be heard.
"Maybe you're not the Descendant that is being controlled by IGN Amperzand. But you're going to tell us who is. Let's make this quick, alright? The sooner we get this done, the better of a chance you have at living."
> Alchemies
Faces of Evil CD && Wand of Gamelon CD && Hamburger && M320 Grenade Launcher Module = Dinner Blaster (5/7)
The Plumsgun && The Billy Bazooka = The Billy Textscrambler (9/11)
The Kill Screen && CryptoLocker USB = The Deleter (Complete)
> Charges
+2 MORE max HP to all AGs: 3/36
> Action: Biological Voirus
(If the Giant Gear's effect does not end this turn, ignore this entire "Action" section)
I use the supersized Toxicide to fire as many biohazards at the Vord as possible. This gives some them ebola, Lassa fever, marburgvirus, botulism, Crimean-Congo hemorrhagic fever, the Really Sucky Virus Biological Edition, several deadly but non-spreading anomalous viruses, etc. As the Giant Gear's effect wears off, I jump up and fire it one final time before the gun shrinks to its original size. This somehow fires a spread shot of everything it can fire that somehow all hit the Vord.
> 05 Action: The Book of Phobias - Hexakosioihexekontahexaphobia, Triskaidekaphobia and Tetraphobia... and some Claustrophobia too
I release another neurotoxin into the Vord swarm that is identical to the last one except that it causes hexakosioihexekontahexaphobia, triskaidekaphobia, tetraphobia and claustrophobia instead of hippopotomonstrosesquipedaliophobia. I then place the Vord Keepers in a room where things are chanting "666" and the walls have 666 scrawled all over them and everything is 666. It is connected to a room where things are chanting "4" and the walls have 4 all over them and everything is 4. It is also connected to a room where things are chanting "13" and everything is 13. They have no escape and the rooms slowly close in on them with no escape. They die of pure fear shortly before getting crushed by the walls closing in on them.
THE DELETER: A modified version of the Kill Screen that can fire powerful grenades that directly interact with robotic and artificial entities, locking key components of their code away so they cannot run or be accessed. After a short time, it then deletes them.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: Red uses BT: Synchronise
Orbital Weapons:
Partial Inventory: Critmist II x29, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion of Nectar x13, The Bullet Shielder, Potion Airdropper
I dupe 2 potion of critmist
The Bullet Shielder AND Universe's Largest Umbrella 11/11
-Battlefield-
Ah, I wasn't asking for what events I had missed since my departure. I assure you I'm quite well informed when it comes to this type of thing.
I was asking how you, personally, were doing. A "how are you?", if you will.
Blue suddenly motions for the drone to pause, and seems to listen to something for a few seconds.
(Blue returns in time for you to reply whenever, engie.)
On what?
THE BULLETDOME: A modified version of the Bullet Shielder that, on use, deploys a metal umbrella over the user's head that quickly extends into a full dome. It can protect multiple players from all attacks for one turn, and can also be used offensively as well.
I make an authentic sounding Vord call to lure some close to me where I blast them with the Magma Multiplier.
Winded: 85% Again, motorized claws on the croach
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, they can wind down CogWynd by 5% the same way. (You'll see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2 to 4 enemies. Disorientates them, reducing their next attack's power by 10%. Winds up by 15%
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through the phases. This doesn't stop until CogWynd reaches 0% wind level.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Current status: open _ Total wealth = 74$ _ Wilson's charges A: 19/50, B: 19/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x10 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x2 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (1$, lvl 1, dmg reduction) <|> Potion of War II x2 (lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x3 (lvl 4, healing, dmg dealt+ Dmg taken -)
Awkward potion OOO lava bucket = ??? 1/2
Awkward Potion OOO Croach = Potion of takeover done
Potion of Zeus && Potion of War && Potion of Infusment && Potion of Ambrosa && Potion of Critmist 2 && Potion of Nectar && Potion of Magic && Potion of Dreams && Potion of Rejuvenation && Name Tag = Flask of the Kitsune, 4/11
If this literally just combines the effects, then this potion is going to be massive heal, massive crit, some damage reduction, and massive magic power, especially holy magic. And luckily, Laiko can use some holy magic.
The Magma Multiplier kills 32 Vord Warriors!
The Vord heals the Croach for +150,000 HP! 300 Warriors and 200 Keepers are summoned! The Vord destroys the Outer Shield and Bridge, the Carrier's Shields and Armor, and deal 10 damage to omglolsguy, pionoplayer (killing him!), gutza1 (killing him!), TT, Maniac, Irecreeper, stronghammer, Erelye and jondanger, and deal 5 damage to Amperz4nd and generic!
It seems that you can no longer make shields... You'll need to stop using them constantly! Only then will they work. Keep in mind that you can shield multiple players at once... Just make sure you don't do it too much.
The Perfect Sphere and its troops deal 12,000 damage to the Taken Carrier Mooks! Isaac deals 10,000 damage to the Croach! CogWynd uses Motorized Claws and enters Normal Operations, dealing 18,000 damage to the Croach! Suidiced HEX blows up its 1 HP and kills 20 Warriors!
The Godmodder deals 1 damage to Isaac and destroys the Taken Carrier Mooks! He then decides to get some help to take out the Vord. The Malice and Redwalker were originally used to attack and trap helpless players! Now the Godmodder will repurpose them to fight the Vord.
The Godmodder then takes Eric's advice and uses an X-ray texture pack to locate the cave the Hive Queen is hiding in! He knows it must be near the Battlefield, so he doesn't have to look very far. After a few seconds, he finds it a few blocks from the spire the Vord created! Near the cave are some new Vord types for you to tackle. You also see a fearsome Taken Terror Guardian defending the Hive-Queen! If you can take out the Terror Guardian, you can damage the Hive-Queen!
All of you and the entities run across the croach-covered Battlefield to get to the cave, taking its forces slightly by surprise!
The Itinerary:
> All: Fend off the Vord Warriors and Keepers!
> All: Destroy the croach!
THE TRIALS:
I. FINAL WAVE .I
II. DEMONHEAD .II
==> III. INFESTATION .III <==
[REDACTED]
[REDACTED]
[REDACTED]
The Battlefield:
IMPETUS COMB METER:======================================== 2,965,500/4,000,000
Current Impetus Comb: 4
I complain that instant deaths are a bit...Repetitive™.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
((Twin, this is about when the extra vord types should start trickling in. Just letting you know, also, something's going to happen in this post, just prepping it up because I needed to tell you the above, and I'm doing other stuff so I might not get to do everything after you finish posting.
Additionally, I think I need to remind you that MOST OF THE VORD CAN'T ACTUALLY FLY. Up until this point, only the knights and the queen have the capability of flight, so half of the things that got attacked in this update SHOULD have been out of range. Sorry if I'm being overbearing, I was just intending on most of the vord not being able to fly being one of the useful points we could use to not get massacred.
Also, not to start an argument, but I'd like to point out that net trying to shoehorn himself in is nothing less than what everyone else does on... well, a pretty regular basis. Even you to some extent, although that's justified what with you being the game master and all. Engie forced his way into the fourth wall confrontation, as well as the fight on serpent's planet, as did erelye. The only reason you gave for not allowing four others was that their characters had no logical reason how they could have done so. Net, on the other hand, has. Hex, even if just taken as an OC (like all the major characters of DTG, which is how he's mostly tried to use it) has the ability to contact other universe due to being an improved and renovated model of HEX from Discworld, which only works because of being connected back to other universes in weird and abstract ways. And even outside of that, net has consistently shown his character to be one with the capabilities to interfere across universes.
That's not even bringing in the fact that you are now being a hypocrite by allowing amp and engie to do what you told net was off-limits; a direct interference with events on Earth. And without a foothold in no less!
The case of greyhold was a bit of an exception, he was still new and tried to godmode his way inside. Erelye put a stop to that, worked out the roleplaying and got net on the right track. I understand that his constant meddling is bothering you, but honestly, its just his characterization really. His character is meddlesome, and is trying to find events to mess with to get involved with things, and really, I haven't seen him do anything wrong.
So I'm going to stand up for a fellow player, which is something that should have been done for a number of guys that came in, tried to play, and immediately got chased off by everyone telling them they'd done it wrong. Seriously, the roleplaying and craziness is fun, but we've got to let new people in, and we've been excluding people. Net is a veteran no less, if we're telling him he's wrong for trying to enjoy the game in a way that doesn't follow one of the previously established categories, we're doing something wrong.
Erelye, you're going to send me that PM for Eric and Kalare's chat eventually, right?))
In the Conclave (since you didn't respond to me in the PM twin):
Hello Binary.
Don't try to do anything rash, this is a friendly house call.
Unless you choose to make it otherwise.
No one will know about this unless you choose to tell someone afterwards.
I have the two of us time-locked.
No one will interrupt us, but this has the side-effect that we can't bring others into our meeting.
It also has the fortunate side effect of not taking us any time at all.
So you will be able to get back to what you were doing with literally no time lost.
Do you have any questions?
If these questions involve trying to injure or kill me, save yourself the trouble,
The answer is no, this meeting is on my terms.
And there isn't anything you can do about this. Except of course to play nice for a few minutes.
That being said, Hank's inventory drops another potion of life onto him before he gets Taken, and he takes off again with his rocket boots.
((granger: don't do dialogue for my characters. Vriska is 1. too preoccupied to deal with Bender, and 2. not going to be fazed by someone as stupid as Bender. Vriska has to deal with such personalities as Karkat, Eridan and Sollux as a matter of daily life. Thanks.))
memo: YeESh, she set up one of her AIs? I don't have time for obnoxious bots. Kalare, if you can find a way... Actually, scratch that. There's someone better suited to shutting off nether portals. Maniac, if you're paying attention to this, shut those portals down. Trust me, us being able to avoid Vord reinforcements is critical to getting them out of the nether. You fortress is probably under attack as we speak. If maniac isn't responding to this, someone point him to this, he needs to take down nether portals en masse.
I briefly appear from wherever it is I went. With some equipment. Some distance (30 light-minutes at least) from Binary's forces.
Transmitting...
"Hey Binary, get me if you can! Neener."
I then disappear to wherever I was.
==Elsewhere==
>>That should be sufficient.
==Godcraft==
I have an AWESOME idea...
I quickly Origin Wand a rig... I first make an array of assorted smallified Buckets of Potential, some one-way valves, and assorted switches. I then plug in a potion identifying gizmo to the buckets, and attach a portable Ender Tank to the input valve. The Ender Tank, by the way, is hooked up to an infinite water pool...
I then install the buckets in a system that allows the selection of any given bucket, and has a HUD with the potion identifications installed and attach THAT to a sprayer that has a miniaturized SCP-786 attached to maximize spray volume.
Random Potion Generator (8x) ++ Infinite Water Source ++ Potion Identifier x8 ++ Gold-Iron Buildcraft Liquid Pipes and Wood Buildcraft Liquid Pipes ++ Miniaturized Redstone Engines ++ Miniaturized Redstone ++ Spray Nozzle x1 ++ SCP-786 (miniaturized) ++ Some Arcane Gizmo that makes potions into contact splash potions without requiring gunpowder (blame the Origin Wands) ++ Awkward/Mundane/Otherwise-Useless-Potion Auto-ejection system ++ Ejection Valve (I can stick a bottle on the end and get a potion if I want, but mostly used to get rid of unwanted potions) ++ HUD == Pray n' Spray.
I then select two offensive potions and spray the Vord and Croach, then toggle the nozzle to single-target fire and heal a damaged AG/buff someone.
How the Pray n' Spray Works:
Select 8 random potions or provide me with a potion list and I do it.
I use the potions as necessary.
Refill in the EoTB.
==Elsewhere==
>>...Interesting.
==Godcraft==
Turn ends, because I shot the Vord/Croach twice and buffed or healed an AG once.
I consider retroactively ducking whatever mess is so powerful the shields are all malfunctioning beforehand. And grateful that I recently diversified my armaments.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
((Twin, this is about when the extra vord types should start trickling in. Just letting you know, also, something's going to happen in this post, just prepping it up because I needed to tell you the above, and I'm doing other stuff so I might not get to do everything after you finish posting.
Also, not to start an argument, but I'd like to point out that net trying to shoehorn himself in is nothing less than what everyone else does on... well, a pretty regular basis. Even you to some extent, although that's justified what with you being the game master and all. Engie forced his way into the fourth wall confrontation, as well as the fight on serpent's planet, as did erelye. The only reason you gave for not allowing four others was that their characters had no logical reason how they could have done so. Net, on the other hand, has. Hex, even if just taken as an OC (like all the major characters of DTG, which is how he's mostly tried to use it) has the ability to contact other universe due to being an improved and renovated model of HEX from Discworld, which only works because of being connected back to other universes in weird and abstract ways. And even outside of that, net has consistently shown his character to be one with the capabilities to interfere across universes.
That's not even bringing in the fact that you are now being a hypocrite by allowing amp and engie to do what you told net was off-limits; a direct interference with events on Earth. And without a foothold in no less!
The case of greyhold was a bit of an exception, he was still new and tried to godmode his way inside. Erelye put a stop to that, worked out the roleplaying and got net on the right track. I understand that his constant meddling is bothering you, but honestly, its just his characterization really. His character is meddlesome, and is trying to find events to mess with to get involved with things, and really, I haven't seen him do anything wrong.
So I'm going to stand up for a fellow player, which is something that should have been done for a number of guys that came in, tried to play, and immediately got chased off by everyone telling them they'd done it wrong. Seriously, the roleplaying and craziness is fun, but we've got to let new people in, and we've been excluding people. Net is a veteran no less, if we're telling him he's wrong for trying to enjoy the game in a way that doesn't follow one of the previously established categories, we're doing it wrong.
Piono: Thanks.
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Twin, don't remove the Chaos Shard quite yet. Your point about it being inactive is completely moot, as it did do something last turn that you might have missed, attempting to summon another Vord Keeper. I mean, I wouldn't mind too much if you removed it because it doesn't get important to my plotlines until a bit later (maybe even DTG3 if I run out of time), and I could resummon it then, but I'd prefer it if it sticks around. If it's really taking up too much time to type it out, sure, remove it.
I blast a Vord Keeper with a popsicle blast.
I've noticed something. There's obviously many differences, but with these Taken and queens, the Vord seem to act a lot like the Flood from another universe. It's time to try a tactic that will probably be strictly temporary, but may cut down their numbers significantly. Viral Prototype: 1/7. Help would be appreciated.
The Chaos Shard infects a Vord Warrior with Chaos energy, granting it a large attack boost but periodically draining its HP.
Not posting any Astria stuff because she's recovering and I think the ship's not here yet. Serpent stuff will probably come next round.
Christmas Stuffer Catalog or whatever it was, i forgot: 2/2?
I quickly try to get the remaining Vord out with The Badhand. I somehow only get 4/17 hits to actually connect, but the 26 flowerpots that got thrown at me while trying to punch them that i awesomely punched away all somehow connected.
(Only .5% of the people that read this will understand the reference)
((Just a quick note to serpent: You're fine, the stuff for Astria has already technically happened at some time in the past. The entire chain of events there is still the property of Intermission 3))
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
((@Piono: What? I was not made aware that a PM was in order whatsoever. I have been trying to read your posts, but perhaps I have been a bit lax. I shall send one immediately. I'm extremely sorry.))
/null
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
OKAY, done editing, if you read through this before I finished, do so again.
Earth, right now:
The Unremarkable Man speaks in a very fast, utterly calm manner,
"Well, unless you somehow don't know who I am yet, or deleted the normal records when you took over, it should be easy enough to find Amperzand simply by looking through those I know. But why do you care about him now? He hasn't been able to connect to that damn server in months! ...I would assume, judging by your continued interest, that someone is still using that avatar to fight you server side. Well, I don't really trust you to leave me alive, but I guess I'll tell you anyways-"
{For the record, he is not lying, though I do not expect Binary's forces to believe him.}
While the Unremarkable Man speaks the last word, and maintaining a casual demeanor, he flicks a switch on the side of his unloaded and useless gun, flushing the overheated barrel with coolant, which instantly detonates in a thick cloud of reflective steam, scattering the laser's focus and coating the crystal in obfuscating condensation.
Under the brief cover of the steam, he leaps to the side, over the crystal barrier, when abruptly there is a bright flash of unusually-colored light, and when the steam rapidly clears, he is gone.
The Battlefield, right now:
As the smoke from my orbital drop clears, I activate a type of shield usually considered obsolete, but particularly effective against enemies of this sort, the condensed plasma barrier. Effectively two bubble-shaped electromagnetic barriers with a gap about a foot apart between them, filled with superheated plasma several times denser than the surrounding atmosphere. TL;DR a wall of dense flame burning at thousands of degrees, vaporizing anything that gets too close, enemies, bullets, anything. This is not a temporary invinci-shield, but a long term buff. Attack me and burn, even if you penetrate the admittedly limited protection, for limited it is, not everything cares about heat, or will be stopped by it.
I would like to point out that while I do have a number of micronuclear weapons at my disposal, and use them extensively, large scale, massively redundant heavy-weapons bombardment is more my style. If I can make one of something, it it almost assured that I can have ten thousand more mass-manufactured, and will often use them on that scale, despite that not actually being very much more effective in this setting.
Orbital Weapons
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: Red uses CO:Supernova on the terror
Orbital Weapons: Use both weapons on the terror
Partial Inventory: Critmist II x32, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion of Nectar x13, The Bulletdome, Potion Airdropper
I dupe 3 potion of critmist
-Memo-
If you are talking about me, I am not a "bot", but a fully sentient AI with a full personality.
I simply prefer not using my higher functions most of the time. Thinking takes a lot of processing space.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
+1 to Amp x2, if you desire more orbital drops. Those could be quite beneficial. Also, you're welcome, in accordance with that TYVM. I can recall a time where I was getting around 13 assists each turn. Those were days when charging mattered slightly more.
I heal myself with the Golden Sunsticks.
I watch the incoming nigh-infinite waves of Vord in the general area relative to the cave. From some distance, I assure you. While I may want to dispatch these things, it would be best if I aided in doing so from a safe distance. I am not an advocate of melee combat, obviously. Anyhow, I utilize the spatial manipulation abilities of the Clockwarp Gauntlet (which I equip) to summon forth a large amount of magical artifacts inherently capable of proffering energy from the eight literal corners of GodCraft (yes, it had both space and time abilities). Whether these artifacts will see the light of day after this remains to be seen, as they will probably all end up in my possession, as I am a rather large hoarder of such things. I presume this is why the vaults are some of the most sophisticated parts of Greyhold, after the study and the topmost towers utilized for astronomical study. These artifacts promptly grant me their energy in as efficient and timely a manner as possible with the looming threat of psychic annihilation via their new owner at hand. Well, not yet. I utilize this energy to fire an arcane blast of psionic power at the Vord in general, making no differentiation between the various classes. Why would a being such as I make such distinctions in this crisis? They all need to be slain indiscriminately, with no exceptions. Scratch that; unless there are still some who have fortuitously seen the visions of Twin. I warp as many infused thaumic shards in from the surrounding seventy miles as I can, along with any amounts of arcane-infused artifacts, substances, and energy, utilizing the Clockwarp Gauntlet once more. A minimal amount of resources turn up, as the majority of the resources of the once-rich server have likely been extracted by players in some attempt to fuel the anarchy-based pits of despair and death that can be otherwise referred to as GodCraft in its entirety. Hah. These resources are put to a slightly more subtle and subversive use. Instead of using them to fuel my eldritch wiles, not exonerating my grandiloquence, I evanesce them with a quick curse. The pure enigmatic sorcery emitted by such a nonverbal malediction is immediately consumed by a Vis Relay within the frequencies inside Greyhold. This empowerment of the citadel permits the immediate defenses to reactivate for a short period of time. As the auric batteries of the defenses power up, I teleport a large turret over. The contraption, upon being moved, goes posthaste into an absurd frenzy, despite the fact that it is inanimate, and fires prodigious bolts of arcane fury from the wand focus attached to it into the Vord. Upon depleting its energy source, the thing powers down, and I teleport it back into place, telekinetically macerating any Vord who attempt to attack it into a pulp of organic matter (inclusive of the Taken, primarily the Taken Terror Guardian). I place the Clockwarp Gauntlet back into my inventory.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2014
Posts:
72
Location:
The Nether (of course!)
Minecraft:
SolidMastR
Xbox:
No, just no
PSN:
ManiacMastR
Member Details
*Reads Erics text* *Facepalms and turns off all Portals connecting to Godcraft*
Now, I get 50 flamethrowers and start burning the CROACH until it doesn't exist! N-Wait, did you say they might be attacking my fortress? ...SHOOT! EVERYONE KILL THE QUEEN!!!! Plus, are the mantises the ones that control other entities?
I spike the Terror Guardian in the eye.
Rollback Post to RevisionRollBack
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
I push the continuous fire stud on the Major Chain Lightning "Wand" from earlier and unleash bolts of lightning through the Vord and the Terror. The Vord, due to standing on the Croach, suffer a double blow as the charges discharge through the Croach into the ground.
I then realize I have a Potion of Cuts II in the Pray N' Spray and spray a roughly cone-shaped mutiliating doom cloud of doom at the Terror and the Croach.
The HALI arrays open fire with their assorted weapons and incidentally stack up and block the section of the room I'm in off because they have to hold the assorted weapons they're using.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Faces of Evil CD && Wand of Gamelon CD && Hamburger && M320 Grenade Launcher Module = Dinner Blaster (5/7)
The Plumsgun && The Billy Bazooka = The Billy Textscrambler (9/11)
The Kill Screen && CryptoLocker USB = The Deleter (Complete)
> Charges
+2 MORE max HP to all AGs: 3/36
> Action: Biological Voirus
(If the Giant Gear's effect does not end this turn, ignore this entire "Action" section)
I use the supersized Toxicide to fire as many biohazards at the Vord as possible. This gives some them ebola, Lassa fever, marburgvirus, botulism, Crimean-Congo hemorrhagic fever, the Really Sucky Virus Biological Edition, several deadly but non-spreading anomalous viruses, etc. As the Giant Gear's effect wears off, I jump up and fire it one final time before the gun shrinks to its original size. This somehow fires a spread shot of everything it can fire that somehow all hit the Vord.
> 05 Action: The Book of Phobias - Hexakosioihexekontahexaphobia, Triskaidekaphobia and Tetraphobia... and some Claustrophobia too
I release another neurotoxin into the Vord swarm that is identical to the last one except that it causes hexakosioihexekontahexaphobia, triskaidekaphobia, tetraphobia and claustrophobia instead of hippopotomonstrosesquipedaliophobia. I then place the Vord Keepers in a room where things are chanting "666" and the walls have 666 scrawled all over them and everything is 666. It is connected to a room where things are chanting "4" and the walls have 4 all over them and everything is 4. It is also connected to a room where things are chanting "13" and everything is 13. They have no escape and the rooms slowly close in on them with no escape. They die of pure fear shortly before getting crushed by the walls closing in on them.
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 3/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: Red uses BT: Synchronise
Orbital Weapons:
Partial Inventory: Critmist II x29, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion of Nectar x13, The Bullet Shielder, Potion Airdropper
I dupe 2 potion of critmist
The Bullet Shielder AND Universe's Largest Umbrella 11/11
-Battlefield-
Ah, I wasn't asking for what events I had missed since my departure. I assure you I'm quite well informed when it comes to this type of thing.
I was asking how you, personally, were doing. A "how are you?", if you will.
Blue suddenly motions for the drone to pause, and seems to listen to something for a few seconds.
...You'll have to tell me after I help Red with this Battle Technique. It'll just be a moment.
(Blue returns in time for you to reply whenever, engie.)
I make an authentic sounding Vord call to lure some close to me where I blast them with the Magma Multiplier.
Winded: 85% Again, motorized claws on the croach
The main gimmick of CogWynd is that its behavior changes based on how wound it is. Players of any faction can wind up CogWynd by 10% by just saying they do so. Or, they can wind down CogWynd by 5% the same way. (You'll see why those numbers aren't equal...)
Stage 1: Tentative (0-40% winded)
During this stage, CogWynd will be stealthy and untargetable. Also, if CogWynd does nothing during the turn, it stays stealthed and just winds up by 10%.
Motorized Claws: Deals 10,000 damage and winds up by 10%.
Raptor Leap: Deals 13,000 damage and winds up by 20%.
Extra Plating: Gives CogWynd 15,000 extra HP. Winds up by 15%.
Stage 2: Normal Operations (41-80% winded)
CogWynd becomes faster and more active, losing the ability to hide during this phase.
Motorized Claws: Deals 18,000 damage and winds up by 20%
Sweeping Tail: Deals 8,000 damage to 2 targets and winds up by 15%.
Extra Plating: Gives CogWynd 20,000 extra HP. Winds up by 15%
Stage 3: Overclocking (81+% winded)
The tension inside CogWynd deals 5,000 damage to it at the end of each round it is in this phase.
Wild Slash: Deals 12,000 damage to two targets and inflicts stackable bleeding for 2,000 damage per round for 3 rounds. Winds up by 20%
Motorized Claws: Deals 20,000 damage to one target and inflicts stackable bleeding for 5,000 damage per round for 3 rounds. Winds up by 25%
Extra Plating: Throws armor at enemies, dealing 15,000 damage split between 2 to 4 enemies. Disorientates them, reducing their next attack's power by 10%. Winds up by 15%
Once CogWynd reaches 120% wind level, it starts to wind down by 40% at the end of each round, going back through the phases. This doesn't stop until CogWynd reaches 0% wind level.
Items: Potion of (super?) rejuvenation x2 (2$, lvl 1, gives crits) <|> Splash Nightshade potion x2 (2$, lvl 3 blindness, wither, etc) <|> Potion of Magic x3 (1$, lvl 1, random effects) <|> Splash potion of frostbite x2 (2$, lvl 1, chilly) <|> Potion of (holy) Wrath x1 (2$, lvl 2, says on the tin) <|> Extended potion of cuts x2 (2$, lvl 2, says on the tin) <|> Potion of Nectar x3 (2$, lvl 2, healing and crit) <|> Splash potion of Critmist II x10 (2$, lvl 3, crits) <|> Splash Venom Potion x2 (2$, lvl 1, poison) <|> Splash potion of chills x2 (3$, lvl 2, even chillier) <|> Potion of Ambrosa x2 (2$, lvl 3, healing + crits) <|> Nectar cake x2 (2$, lvl 3, healing food) <|> Woolen Bandage x3 (1$, lvl 1, healing) <|> Potion of Ender's Eye x1 (1$, lvl 2, find strongholds) <|> Potion of Infusement x1 (2$, lvl 2, magic power +) <|> Potion of dreams x1 (lvl 1, sleep) <|> Potion of Potential x1 (lvl 1, slight buff) <|> Potion of Fury x4 (lvl 3, magic power +, holy power ++) <|> Potion of Armor x1 (1$, lvl 1, dmg reduction) <|> Potion of War II x2 (lvl 4, +dmg, -dmg taken) <|> Potion of Zeus x3 (lvl 4, healing, dmg dealt+ Dmg taken -)
Awkward Potion OOO Croach = Potion of takeover done
Potion of Zeus && Potion of War && Potion of Infusment && Potion of Ambrosa && Potion of Critmist 2 && Potion of Nectar && Potion of Magic && Potion of Dreams && Potion of Rejuvenation && Name Tag = Flask of the Kitsune, 4/11
If this literally just combines the effects, then this potion is going to be massive heal, massive crit, some damage reduction, and massive magic power, especially holy magic. And luckily, Laiko can use some holy magic.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Transmitting...
"Hey Binary, get me if you can! Neener."
I then disappear to wherever I was.
==Elsewhere==
>>That should be sufficient.
==Godcraft==
I have an AWESOME idea...
I quickly Origin Wand a rig... I first make an array of assorted smallified Buckets of Potential, some one-way valves, and assorted switches. I then plug in a potion identifying gizmo to the buckets, and attach a portable Ender Tank to the input valve. The Ender Tank, by the way, is hooked up to an infinite water pool...
I then install the buckets in a system that allows the selection of any given bucket, and has a HUD with the potion identifications installed and attach THAT to a sprayer that has a miniaturized SCP-786 attached to maximize spray volume.
Random Potion Generator (8x) ++ Infinite Water Source ++ Potion Identifier x8 ++ Gold-Iron Buildcraft Liquid Pipes and Wood Buildcraft Liquid Pipes ++ Miniaturized Redstone Engines ++ Miniaturized Redstone ++ Spray Nozzle x1 ++ SCP-786 (miniaturized) ++ Some Arcane Gizmo that makes potions into contact splash potions without requiring gunpowder (blame the Origin Wands) ++ Awkward/Mundane/Otherwise-Useless-Potion Auto-ejection system ++ Ejection Valve (I can stick a bottle on the end and get a potion if I want, but mostly used to get rid of unwanted potions) ++ HUD == Pray n' Spray.
I then select two offensive potions and spray the Vord and Croach, then toggle the nozzle to single-target fire and heal a damaged AG/buff someone.
How the Pray n' Spray Works:
Select 8 random potions or provide me with a potion list and I do it.
I use the potions as necessary.
Refill in the EoTB.
==Elsewhere==
>>...Interesting.
==Godcraft==
Turn ends, because I shot the Vord/Croach twice and buffed or healed an AG once.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Last turn's finished.
-5% Winding to CogWynd! He enters Tentative mode again!
18 Vord Warriors killed!
7-5-7-8-1-5-5-4
A large meteor collides into the Vord, killing 8 Keepers!
Suicide HEX added!
You die instantly for actively trying to loophole a rule I have set in place!
Something I've noticed about you is that you commonly try to shoehorn yourself and your character into events. Several examples are back on 9/1/14, when you lost all common sense that the whole thing was a cutscene and directly tried to interfere with Project Binary. Another example is right before the Arrival when you desperately tried to nullify Project Binary's mind-control. And I'm pretty sure you've tried to interfere with Greyhold on at least one occasion.
9,000 damage to the Croach!
Items used in alchemy are not destroyed during the alchemy process. You can re-use them as long as you want.
Irecreeper did a 50-post charge and that only boosted his HP by 5. Granted, that also gave him an attack bonus, so... I'll compromise and give you 5 as well.
You respawn.
The max HP charge will only increase the AG's max HP by 1 due to Repetitiveness™!
20 Vord Keepers killed!
13 Vord Keepers killed!
I'm not sure how you can blast your way through an unbreakable substance, but hey, you're the Universe Eater here and I'm just the lowly Half Guardian who writes reality through a computer terminal.
You listen and hear that the government has quickly realized they've apprehended one of the most powerful Descendants, one who doesn't even have a whole or true form. You hear some clicking sounds and feel the ship moving away from Earth.
No, no it does not. Therefore, the attack fails.
The Vord's Fear is removed. The Croach is healed for +150,000 HP to compensate!
> pionoplayer?: BATTLE TECHNIQUE => LV. 10 PLAY 'EM OFF - BULLET HELL
25,000 damage to the Croach!
Just as you say that on the memo, the Taken Aureus Sidius and Taken Carrier Mooks are added!
Sadly, it's not supersized. 12 Vord Keepers killed!
Additional 5 Vord Keepers killed!
The Godmodder slices your contract in half. He's not making another alliance with you, especially not now, not in the end of the war. He'll attack the Vord, but he'll be attacking AG forces as well.
+3 of all Sacred Items!
Listen. I don't have time to update the guide, okay? It's as simple as that.
5,000 damage to the Croach! 10 Vord Warriors killed!
Bender's Gun deals an additional 4,000 damage to the Croach!
+8,000 HP to the Hangar!
5 Vord Keepers killed!
The Detonation Core deals a minicritted 22,500 damage to the Croach!
8,000 damage to the Croach! 8 Warriors killed!
3-4-3-5-6-4-5-4
A large crawling Lentipede appears and kills 8 Keepers!
TETRIXCALIBUR: A legendary sword fabled to be used by the Chosen Arbitor. The power of divine charisma and the Inky Abyss swirls around it.
The HHHH deals 15,000 damage to the Croach!
7 Keepers killed!
> TT2000: BATTLE TECHNIQUE => LV. 10 HEADSHOT TIMES ZERO - MACHINA
Minicritted 30 Keepers killed!
Providence's Topper deals 20,000 damage to the Croach!
Cheap Sword && Jungle Spores && Hornet Stingers && Name Tag = _____ (Level 3: 1/4)
Cheap Sword && Demonite Bars && Shadow Scales && Name Tag = _____ (Level 4: 1/5)
You get to name the alchemies yourself now.
CHRONO'S MOM POSTER: A poster of Chrono's mother saying "Good morning, Chrono!"
4,000 damage to the Croach!
NANOGEL LIGHTSHIP: An upgraded version of the Nanogel Smartship with a built-in reactor that can propel the craft to lightspeed.
ELECTROWINCH: A mechanical device that can adjust the tension of electricity in objects, deciding how much is in one.
Nanogel Lightship -c Artifical Gravity Generator = Nanograv Lightship (1/4)
Large Dolly && Antigravity Device = Hover Dolly (Level 3: 1/4)
12,000 damage to the Croach! 7 Keepers killed! +7,000 HP to the Hangar!
The Spare Tentacle attempts to wrap itself around the Croach, but it can't wrap around something that stretches across the entire land!
8,000 damage to the Croach!
You disable a ton of Nether Portals!
I'm guessing they freeze to death. 8 Keepers killed!
13 Keepers killed!
You attempt to shield yourself this turn, but you find the White Ring doesn't work...
6 Vord Warriors killed!
You kill a Vord Warrior, but the remains bounce off the Croach harmlessly!
8,000 damage to the Croach! 6 Keepers killed!
17,000 damage to the Croach!
Hard Light Projector && Snake's Fang = Ȩ̸ͫ̈́̽̅ͭ̌̏̋̔҉̶̧͚͓̻̳͖R̿̅̓ͦ̓ͥ̅҉̹̫̯̲͖̺̫̲̱̭̕R̶̨͐ͩͪ͌̃͋̾ͫ̽̐ͧͥ͋̉͌̾ͣ͘͡͏̬̤̦͙̻̪͔̥͈̦̬̙̯͍̳Ǫ̫͚̬̱̦̟͇̤͕̞̈ͫ̌ͪ͐͗ͣ̓ͬ̈ͫ̿͗̓͟R̶̸̰̞̖̮̳̳̦̼͇͍̲͉͕̟̲ͬ̒̊̂͛̇ͨͥ̋͞ͅR͐̅̉̚҉̶̳̩̜̻̯͝R̷̤̝̬̞̤̥̣̱̟̠ͦ̃ͬ̀̋̊͘͢͢R̵̪̟̘͚̪͖̰̘̤ͩ̒̑̏̽̈́̿̅͆̇ͯ̈̆̄͜Ṟ̷̻̯̩̙͈͎̹̯̮͔̟́͋̔̀ͥͧ̆̂͋̽̓̊̏́R̩͈̞̟̣̩͇ͭ͋̌̄̋̎ͧ͛͌ͩ͝͞R̷̘̰̼͙̱͓̦͙̗̹̎̈̄ͭ͛͛ͥ̓̊́ͭ̚̚͠R̽̋̒̄̔͏͞͏̺̥̠͖̭̬̮͍̜͙̟͓̼͎̟̟͎̳͓R̎̅ͣ̔͏̵̷̨̧͚̬̦̮̞̭̦͈̖Ř̸̩͔̦̖̳̏̾̃̄ͯ͑ͩ̀͊̈́̚͟͟͢͠R̴̴̶̹̪̤͔̙͕̭͈̲̊̇̉̎̇ͬͤŖ̘͕̲̙͎̝̲͕͉̦̫͉̆͌͛ͧ̈͒̈͝ͅR̵̨̧̦̘͙̦͍̫̥̻̞̮̩̟̜̗̱̦͓̀͑͒̍̓͛ͨ̄͝ͅR̢̍̐ͩ̒̅͐̓ͯ͌̐́͐̄ͧͯ͏͇͍̲̺͖͓̩̟͈̠̖̞̝̕͢͢Ȓ̸̛̫̪̱̦͔͙ͧ̎̈́ͬ̇̑͘Rͯ̈́̈́̂̊́ͩ̃̀̅̒͊҉̴̛̮̺̯͎̟͇̲̼̦̘͉̩̳͍́͞R̸̵̵̲͕͓̣͈̮̮̹̠̖̳̂͛̀ͩ̕͟Ř̜̯̘̼̋ͥ̈́̅̓ͣͮ̚͜͟͜R͓̜̤̫͔̫͇̘̩̪̗ͮ̾͗̓̍̕̕͟Ŗ̶͖͕͍͎̺̙͙̤̝͖͖̤̱̝̱̠̥̱ͮͦ̈̅̏ͪ̆̆̆̔͒ͣ̉̕͟͝R̵̢̤͖͍̗̱͚̰̭̝̠̦̞̦̬̞̠ͩ͐ͭ̃ͯ̿̾́͟ͅͅR̵̭̘̼̮̪͉̺͖͖̹̓̏̈́͋̍ͩ̿̍̒͛̑̋ͮ̉́̚͜͡R̵͆̍̚͢͏͓̙̤̝̗̮̗͉͎͢ͅR̖̺̮͙͕̣̳͎͓͌ͭ̾̕R̵̸̴̤͚̻̘̳̮̺̣̞͑ͪ͆̕͠ͅŖ̵̸̻̭̪̭̺̦̙̙̺̻͙̫̱̪̗͚͈̞̀̈́̀̈́̐̃̌ͪ̄͢R̷̍ͫ̍͊͆̅̇͆͏̼̙͈̝̯̺̣͓̭͖̭̹͉͇ͅŖ̮̖̻̭̫͍̩̳͙̜͇͚̎̂̅̎̿ͧ̑͐͜R̡͆̐̍̃́ͫͬ̑ͪ̏̿̓̾̆̔̀͏̴̨̥̙͕̰̯̭̟̩R̬͚̦̘̭̫̙͚͈͙̞̭̙͎͑̎ͨͯ̉͑̈́̎͞ͅR̶̶̢̲͈͚̟͕͈͉͍͔͈̠̘̮͚͉͈͚̭̋ͪ́̓ͬͮ̽̈́̂̏ͦ̐̈́̈́̌̃̏̅͗͢͠ͅR̴̥͔̲͓̬̟̻̣̠̽ͣ́̓̑̚R̛̟̦̠̻͍̪̟̖͚̣̯̩̩̹͔̫ͪ̽̑͗̑̄̿͊̆ͣ̚͝R̸̖̬͈̹͔̭͇̝̦͔ͪ̂͊̎̃̾̽̅̄̑ͣ͋̽̋̾ͩ͒Ř̩͕̝̆͐ͮ́͜R̢̨̺̳͙͔̣̯̭̖̩̙̟̄̆̅̿̓͗̅͊̏̔͗ͣ́͋͌͡͝ͅȒ̾͐̔̔̾ͩ̂ͪ̈́͐̽ͧ́ͫ̓҉͚̘̙̭̪͈͇͇̜̟͓̪̭R̸̷̨͙̠̺̟̬̫͎̤͌̇̒ͥͫ̀̇̾͗͜Ř̸̐ͭ̿ͮ̔̔̍̉̔ͨ̕͏̹̲̭̪̼̯̱̀Ṛ̡̲̘̹̦̼̬͕͕̲͎͈̮͓̳̪͆ͩ̿̇͒ͦ̌̎ͫͧ̿̄̓͌́͞ͅRͮ̓̋ͯ͐͆ͪ̿҉̷͕̗̲̦̯̦̼̹̼̟̰̟̫̞̳͎̭͎̺̀͜͝R̳̖̱̟͚̙̤̿̓͛̓̄̊͐̋͐͆ͩ̔͜͟͞R̸͔̥̹̘͍̮͎̬̮͇͓̼̥̦͆̔̾̐̏͗͊̈̆̓̈̑͛͞͞R̽̍̈́͛̑ͩ̄͢͝͏̸̶͓̝R͛ͤ͐̋̍́̒͑̔̆ͦͯͮ̑̌̋̍̇͜͜͞҉̶̘̳̪͇̥̬͕͚̮̬ͅ
R̵̄̄̄ͭ̈́̄̔ͣ͋̈́ͤͩͪ͆ͤ͊ͮ́ͭ͏̬̪̜̘͖̱̮̼̪̝̲̻̘̗̪͎̦Ŗ͎̜̭ͬ̔̍̓̉̈̓ͪ̾͐̈͟R̢̰̗̖̖̜̘̥̅̐̌̀̿͒̂́̚͟͞͞ͅṚ̷̨̟̟̠͙̱̜̲̘͕͖͚̭̥̪̥̊̀̅ͤ͒̾̽́ͬͥ̈́ͨ͛̇͌̕R̳͚̳̬̰͇̦̙̯̫̫̯̤͔̩͛ͨ̽ͩ́̑̿̌́͜͝͝Ṙ̵̡͊ͤ̐̑̆̏ͬ̀ͬ̀̚̚͝͏̤̭̮̤͔͍̼̭͔̯͍̺Ŗ̵̶̟̩̰̜͕͍̄ͭ̆̑ͩ͑͂͗̅̿ͣ̾͑̅͡R̐̽̐̋̒̄ͪ͊̍̀ͩ̇̄̌̇̓͛͡҉̳̰͎̳͙̪̥̯̖̟̜͈̼̭͖͉̪͘͢R̶̸̺͖̭͔̭̘͂̅͂̔̇ͩͤ̃̅ͮ́Ȓ̵̪̼̹̭͚͔̻̬̹͖̞̯͕̞̓̅͌͆ͬͨ̉̏̎̎̕͠R̸̢̢̛̠̖̱̼̈͐̾ͩ̐͒̇͞R̡̛̼̭̩̲̼̓̄̇ͩ̄̈̀̅͂͌̔ͬ͒̿̔̏̐̎͟R̛̗͕͎͉̫̝̯̦̻̩̗̬̺̰͍͈ͦ̎̀̔͆ͧͮͤͪͭ̈́͊͛̌͆͟R̛̥̜͎̬͎͍̰̜ͧͤͪ̆̎̊͡Ŗ̠̫̩̳̔̄̽͌͢R̛̙͔͙̠̝̳ͩͭ͌̅ͣͪͣ͗̕R̍̈͌ͮ̓͆̍͢҉̷̯̯̬̻̤̹̦̦̠̦͙ͅ\R̵̴̡̤͚̟̜̳̰̱͔̞͋ͩ̇ͫ̎̽̌͐̓̆͐̔ͬ̔̉͒̀͟ͅR̵̡͉̗̯̤͍̂̒ͨ͆̒ͮ͜R̿ͩͤͦͩ̀̎ͭ̑͒͌̇́͏͇̲̣̥̹̜̖̠͕̘̜͈͟Ŗ͋͛̓͗ͦͯ͠͏͎̫̞̠̟̤͎͇̞̤̙ͅͅͅR̡͈̩̯̖̻̳̝̥̮̪̠̪̙̬ͫ͛̓͆͌̔ͣ͡Ŗ̢̛̫͔̘̭͔͇̘̩̼̣̻́̄̂͐̀ͥ̅ͧͤ͂̎̃̃̐͞Ŗ͋̍̄ͪ͌̾̃̀͌͐ͮ̆́̔̋̒͌́͟͏̸̲̤̤̞͎͙̭͍̼͔̬̻̘̱̳̤̫R̯̦̹͈̞̲̩̭̬̜͌̈́̈̃͂ͪͯͫ̊͐ͥ́͟͞͡R̲͈̯̻͓͕̹͈͍̻̱͔ͦ̒̎ͬ̍͒͒̈́͛̽ͣ́̇̀̊́R̵̴̨̺̲̝̳͔̣̭̠͖̗̙̭̝̣ͣ̍ͧ͑ͤ͋̏̚͜R̪̣̪̳ͬͯͣ͂̿̎͐̌͝R̷̨̠͚̲̲̩̺̫̬̪̹̤̉̓͗̔̊́̅̿̈̅ͮ̕͘̕R̛̯̼̥̮͚͍̰̲̹͉̲͈͈̩̣̩͍̗̠ͩ̔͗ͯ̍̽̿ͤͥ̍̉͆̇͑ͪ͛̀̚͜͠R̻̣̞͖̠͔̣̙͔̰͓̼͈͖ͫ̇̈̉ͭ̐̈͆͞Ȑ̖̣̪͍͇͍̣͚͈̑ͦ͐ͩ̔ͧ͘͜R̵̡̠̹̟̦̻̬̟̼̻ͪ͋̏ͥͦ̈͊̅̄͆̈́̽̚ͅR̵̨̛͇͔̻̹͕̩̭̼͓̹̭͔̝̯͒ͥ̊̋ͭ̓́͝R̮͖̗̰̯̙̺̙̯̬͕̯̪̲͕ͩͦ̐̓͑̿͊̊ͭ̅̋̿̓͡R̵͍͓̜͚̽͊͛̐͆͗̂̄͆̅ͧͫͪ̀̚R͙̻̳͇̹͐ͤͪ̀̍́̎̉̚̕͝R̘͙̻͙͉͔͈͍̦̠̯̤̗̓ͮͨ͑ͭ͋̄ͮ̍͛͜R̶̳̪̻̗̗̺͛̽́ͥͧ̆̊̾̎͞͞͞ͅR͎̭̜̯̟ͮ̓͌̍̀͡͡R̶̶̷̟͔͍̻̬͖͖̿̈̂͐͂ͫ͊͌̿̋ͥͨ͗͛ͅR̶̡͍̲̠͙ͨ̌ͣ̔̓ͣ̍͜͡͝R̫̺̝̤̬̺͖ͯ̓͋ͨͨ͗̀̚͜Ŗ̈́ͬ̈̈́̓ͬͭ̄͡͏̠̣͍̮͓͈̦̰̣̬̻͇͚̥̫̝̰R̡̯̥̺̠͎̩̟̓̓̌̈ͦͮͪ͟Ř̸̛̼̱̩̭̯͎͖ͭ̍̂̒̉̓̔̃̽̄͌ͩ̏̋̐̒͛͢ͅR̹̱͍͉̬̖̻̙͖̦̩̦ͯ̇ͭ̋͋͋ͦ̽̀́̚ͅR̴̩̱͔̩̰̝̱͛ͪͨ̿̆̀͠R̴̸̭̱͍͎͙̦̪̪͉͙̞͍̽̅ͭ̃ͬ̐̓͛̍ͫ́͛̿̔̂̕͟͡R̸̨͎͖̲̊ͧͯͮ͌̈́R̢̫̩̦̜̱̲̭̫̠̩̤̗͉̪̻̞͌̒͊̔̽̓̎ͥͣͨ̅͐̀ͭ̈͒ͮ̓ͪ̀Rͨ͌̂̋ͩ̊ͨͬ̉̿̚͏̵̶͙͔̗͉̥̝̞̗̤̦̱̭̬̗͔͎̜̜̠͠R̶̨̳̣̗̘̙̖̝͉͖̹̪̲̲̖͔̭̦̝̀͌̆̂ͧ̓ͨͫͨ̀R̰͕̭̟̘̼͒̒̊͊ͭ͒̈̆̌̉̈̇ͫ̊̍̒̌̒͘͜͞͞ͅR̶̂ͨ̐͏̯̞͉̮̤Ŗ̍̇ͤ͒ͤ́҉̤͕̥̤̬̖̞̪̻̭̪͜͠ͅŖ̧̙͎̣̰̯͚̗͓͔ͭ͗ͬ̔ͤ̏ͩ͊́̒͂̅̀̈͂ͩ̕R̷̂͌͌͌̑̈ͨͨ̊̃͒͐̄ͣ͆̾͑̈̚͏͓̬̰̜̦͍͙͠ͅͅR̨̲̗̟̼͙̤̟̓ͥ̏̾͌ͯͩ̚R̸̸̸̦̺͓͍̜ͩͧ̈̅͑͛̍̂ͨ̀̚̚͝ͅR̷̩͙̤̱̞̣͇̫̳̩̖̠ͤ͋̊̉͂̈́͆͊͊̅̋͑̈ͨ̕͞͝Ȓ̨ͩͩ͗͌͋̊̄̎ͦͥ́̑ͦͪ̇͋̂҉̞͙̲̪͔̩̝̻̳̙̯͢R̴̨̡͉̼̣ͮ̏͆̑́̓̀ͅR̴̡̢̧͖̪̤̟̱͑͆̀͐͐̌̃͐ͮ̌̑̽̍̊̃̊͆́̚R̷̶̨̯͎̘̞̭͉̩͚̖̲̙͖̥̞̩͕̱̒͒̾̋̉̃́̑ͪ̓̈́̈͛ͥͨ̄̊ͅR͍͍̝̲̮̔ͩͨ̋̅̓̓̇ͪ͌͘͘͠͠͞Ŗ̺̘̤̞̻͖̲͕̮̜̯̞̬̩̲̤̩̜̓͐͐͐̎ͩ̔̑̂̈́ͫ̃ͣ̋͌͑̎ͦ͑̀̀͟ͅR̶̩̞̥̰͎͍ͪ͋̊́̂̃̾̅̑́͊̃̋̅͝͝R̸̍ͤ̋̔͑̂̉̉ͣ͆́͜҉͎̬̺͇̗̫͚̹̕R̪̼͔̦̼̝̫͕̺̱̅̒̎̾̄̚͠ͅR̷̨ͬͥ̽ͭ͟͟҉͔̻̹̣͇̤Ŗ̔̾̊͗̑͌͏͓͈̯͚͍̪̹̟̲̥̦̙̰͎̬R̡̡̋̋̇̃ͯ̏̒̐̏͒͝͝͏͚̝̤͖̮̦̜̼̪͕͇̫̪R͇̹̰̟̝̫͚̩ͩ̓̆ͫͥ͐̍͗ͫͦ̊͐͐̑̀͘͝R̛̠͙̪̯͙͔̪͉͈̠͙͔͓͍̭̝̋͋ͮ͐̿ͧ̍̏̿͆͑ͭͧͧͤ͋̐̎̈́Ṟ̷̷̳̳̻̩ͬ̒ͧͪ̊ͪ͐͂ͭ̆͆̉̆͐̿͟͢ͅR̢̝̠̺̹̦̙̠̠̗͇̽̄̏̃̏̌̊̀̈͆ͧ̏ͪ͛̑̀͟R͖̥͈͖̱̞̣̦̞̣͎̩̘̘̪͕͔̦͛̇ͬͨ͟͞͠͞R̢̠̭̠̪̻͉̺̫̤̜̲͕̩̩͈͊̈̐̚͜͟ͅR͋́ͫ͑ͫ̒ͯ̉́̌͏̵͚̫̗̼̱̖͕̳̠̀R̡̮̩̟̱̦̖͓ͨ̊͌́͒̆ͩͥͮ́R̲͉̬̺͉͙̯̼̬̣̾͌͌̿͒ͪ̐̃̽͋͒ͮͤͤͫ̉̆͑̈̕͢R̸̛͉̟̰̯͕̳̘͔̹̤̞̙̥͉͖͓̞ͮ̔͐ͫ̃͒́̋̄ͪ͊ͦ̏̄̿͒̇R̸̴̡̩͍̖̹͍͇̲̺̟̞̫̐͒̇̉̄ͭ̃͌͗̽ͣ͋̌ͬ̎̄͋͠R̶̢̛͖̹͚̟̯̘̪̘͚̝̜̣̮̗̦̭̻͂̓̈́ͦ̀ͮŖ̶͍̝̭̝̞̘̪͙̜̬̥̟͒̿̌̒̓͋̒͌̆ͮ̚͜ͅR̷̢̰̰͙̞̳͖̯̠̼͍͓̞̓̊̅̇̇̏̿͆ͦ͊ͬ̔̂͂̌͑́̚͝ͅŖ̢̟͙͓̩͕͕̹͙̻͙͖̺ͥͩ͗̄͂̄́ͫͭ̄ͫ̽ͧ̆ͤ̀Ŗ̸̘͔̫̟̩̲͈̪̠̺͙̙͈̟̟̲ͤ̈̔ͫ̐̒́͛ͣͭ̈́̆̎͐̋͂̚̕͞Ŗ̴̸̠͈̲̘͇͈̻̠̼̰̫̀ͫ̒̍ͨͨ͗̊̀̓͌̊͂ͨ̑ͬͭ͊̀̚̕Ȑ̶̸̳̰̪̱̦̬̮͓ͮ̌̀ͭ̓̽̆͑͠͝͡Ŗ̟̭̟͖̪͇̙̰̝̼ͥ̎ͩ̊̔͗ͪ͛̈̚̕͝R̵̮͇̠̘̩̞͙̙͍̺͕̩̲͇̣̣̗͉̆ͨ̾ͤͫ̄̅͡R̫̮̘̪̙̜͓̱̦̜͎͙ͬͫ̉ͫ͌̂̀́͝R̷̺͚͉͇͍̩̫̳̗͖̥͓̲̯̈́ͥ̐̂͐̅̑̽̏̒͒ͫͭ͋ͦ͛̑̚͢͝͝R̡̫̯͙͙̤̹ͥ͋̉̅̈̂̔̾̋́͠ͅR̨̳͚̩͕͓̹̮̳̻̖̗̮͖͎̰̪͂ͤ͊̈́ͭͪͨͨ͌̅͆̾͗ͯͪ̂́͟ͅͅR̡̦̬̭̖͈͖̥̠͈̭̥͈̻͖̳̣̰̈́̈̌͑͒̓̅ͥ̇ͫ̀͑̆̐͜͡R̡̾͐̒̔̏ͮͨ͆̅̊̆̃͌̄ͧ̃ͬ̚͞҉̼̤̪͚̘̺͉̥̜̖̦ͅR̵̛͇̖͓͎͔̞̯͍͎̞͕̻̺͙̦̋̒ͥ̎ͪͬ͋̾ͧ́̋̌̚͢͝͠ͅͅR̸̩͉̲͓̺͎ͧ̈́͆ͥ͋ͯ͂́́͂̿͑͛̈́̂̂͝͠R̵ͦͤ̾̆̓́ͪ̊̌̐ͨ͏͏͏̱̠͍̥̻̹ͅR̗̼̠ͪͩ̔ͥͦ̏̂̏ͦ̆ͤͯ̐̓̆ͮ͑͘͠R̎̄̒̊̓̂̀҉̟̩͓̺̥̗̘̠̳͎̟̕͜R̷͖̝̪͕͎̝͔͖̞̱͍̘̣̱̭̰̗̼͛̍̿͗̏͐̍ͭ̈́ͧ͒̇̂̐ͧͭ͢͞͠ͅR̐͊ͣ͗̆͂̄̐̀̄̽̂͑ͩͦ͛͜͞҉̷̠̘̫̼́R̢̛̛̙̟̗͎̼͚͕̮̦͔̺͔̱͕͛ͪ̊̏̌̓͒̒͛̍ͬͯ͆̽̄ͯ͠R̨̅̈̿̇ͩ̒̇ͫ̄͒̎͌ͥ̀͐̚҉̸̤̤̯͕̣̺̙̝͝R̛̼̘̝̣͔̲̳̪͙̺̖̥̗͎̃̌̓͗̀ͮ͑ͮ̓ͭ͐̈́̾ͭ̊̓̿̿͛́͡ͅRͧ̇̊ͩ̓̑͋ͪͣ͂ͪͫ҉͚̹̼̭̫͎͓̳̪͝Ṙ̨͛̐ͮ҉̶̢̝̼͈̙̹̀R͌̍̿ͦ͆̄̀̒҉̷̭͇̤͕̤̘͔̗̟̣͔̙̦R͓̭̦̙͍͓̱̰͓̯͚̹̘͍̞̦̫̦̄ͮ̈ͨ̓͊̋͒̑͂ͦ̄̄͌̾͒́̏̓͟͝ͅR̸̡̺͈͚̤̟̻̣̅ͭ̈ͩͪ͋ͩ̓̎̃̃ͩ̆͡͞Ŗ̤̳͕̩̞̞̙̼͍̘̰̖̝͍͖͔̺͚̉͊ͨ̊̈͆͒͐ͬͬͧ͂̔̽ͬͨ͊͝ͅR̶̸̡̧̭̙̬̦̺̩̩͍̮̪͕̘̪ͦ̈̂̔̉ͨ̎̄̾́̚Rͯ̑̅̅ͫ̈̎̐̓̎͗͆̒̃́͛ͥ́̄͘͏̼̹͙͖̮͢Ŗ̦̩̥̼̯̈ͣͩͭ̅͘͟͜͠Ŗ̽ͮ̀̊ͤ̔͗̾̎ͨ̄͏̠̰̹͖̬̟R͙̻̯̝̩̦͙̘͎̣̥͈͖̳̩͍̜̯̾͂̅͋͗̍ͦ̎̍̐̈́̒̄͋͂ͥ̓̿̉̀R̡̔ͥ͑̈́͡҉͚͇̥̱̬͔͔̼̺̙͍͈͡Ŗͫ̐͑̒͐̓̄ͬͭͩͪͥ̑͟͜҉̨͔̹͚̘͙̰̠̭̲Ṙ̵̴̤͙͍͓͈̺͍̖̓ͮ͊̂͑ͩ̒̽̃̕͠͡Ŗ̡̩̗̘͍̼̪̌̊͐̔̊̑͒̊͒́̽̏ͫͧ̊͑Rͮ̇̍͗̏͐ͧͣͩͧͬ̽͏̱̭̣̀͘͢͝
8,000 damage to the Croach!
Shotgun && Katana = Bayonet (Level 1: 1/2)
Your guard fizzles out, and you see that the Bullet Shielder deactivates itself...
10 Keepers killed! 20 Warriors killed!
> Amperz4nd: BATTLE TECHNIQUE => LV. 10 ATOMIC BLITZ - BLITZKRIEG
The S.S. Supergiant once again appears, and onboard, the tiniest nuclear bomb ever constructed to modern science is created. It's placed inside one of the ship's cannons and fired at the Vord! When it impacts, a large monochrome explosion devoid of noise is created, the shockwave tearing through the Croach and the fire tearing through the Vord! 10,000 damage to the Croach! 20 Warriors killed!
The craft blips out of existence the instant the angled round would have hit it! It then appears in front of you as you issue your statement! In response, the underside of the craft morphs into a giant gun that fires a very large laser beam! You move to avoid it, but it tracks your movements precisely and you are caught in it! Three spheres are then deployed on the ground that activate and trap you inside a crystal triangle! A voice can be heard.
"Maybe you're not the Descendant that is being controlled by IGN Amperzand. But you're going to tell us who is. Let's make this quick, alright? The sooner we get this done, the better of a chance you have at living."
4 Keepers killed!
THE DELETER: A modified version of the Kill Screen that can fire powerful grenades that directly interact with robotic and artificial entities, locking key components of their code away so they cannot run or be accessed. After a short time, it then deletes them.
It was un-supersized already!
10 Keepers killed!
On what?
THE BULLETDOME: A modified version of the Bullet Shielder that, on use, deploys a metal umbrella over the user's head that quickly extends into a full dome. It can protect multiple players from all attacks for one turn, and can also be used offensively as well.
The Magma Multiplier kills 32 Vord Warriors!
The Vord heals the Croach for +150,000 HP! 300 Warriors and 200 Keepers are summoned! The Vord destroys the Outer Shield and Bridge, the Carrier's Shields and Armor, and deal 10 damage to omglolsguy, pionoplayer (killing him!), gutza1 (killing him!), TT, Maniac, Irecreeper, stronghammer, Erelye and jondanger, and deal 5 damage to Amperz4nd and generic!
It seems that you can no longer make shields... You'll need to stop using them constantly! Only then will they work. Keep in mind that you can shield multiple players at once... Just make sure you don't do it too much.
The Perfect Sphere and its troops deal 12,000 damage to the Taken Carrier Mooks! Isaac deals 10,000 damage to the Croach! CogWynd uses Motorized Claws and enters Normal Operations, dealing 18,000 damage to the Croach! Suidiced HEX blows up its 1 HP and kills 20 Warriors!
The Godmodder deals 1 damage to Isaac and destroys the Taken Carrier Mooks! He then decides to get some help to take out the Vord. The Malice and Redwalker were originally used to attack and trap helpless players! Now the Godmodder will repurpose them to fight the Vord.
The Godmodder then takes Eric's advice and uses an X-ray texture pack to locate the cave the Hive Queen is hiding in! He knows it must be near the Battlefield, so he doesn't have to look very far. After a few seconds, he finds it a few blocks from the spire the Vord created! Near the cave are some new Vord types for you to tackle. You also see a fearsome Taken Terror Guardian defending the Hive-Queen! If you can take out the Terror Guardian, you can damage the Hive-Queen!
All of you and the entities run across the croach-covered Battlefield to get to the cave, taking its forces slightly by surprise!
The Itinerary:
> All: Fend off the Vord Warriors and Keepers!
> All: Destroy the croach!
I. FINAL WAVE .III. DEMONHEAD .IIThe Battlefield:
IMPETUS COMB METER: ======================================== 2,965,500/4,000,000
Current Impetus Comb: 4
ROUND 1: THE OVERWORLD
insert_generic_username: [AG] HP: 19/24. Has Armor.
TheLordErelye: [AG] HP: 14/24.
Netpatham: [AG] HP: 0/24. Has Armor.
Irecreeper: [AG] HP: 14/24.
Nimbleguy: [AG] HP: 24/24.
The_Nonexistent_Tazz: [AG] HP: 4/24.
Amperz4nd: [AG] HP: 4/24. Regen: II Has Armor.
TT2000: [AG] HP: 3/24.
Talist: [AG] HP: 24/24.
NinjaV2403: [AG] HP: 25/25.
ninjatwist321: [AG] HP: 24/24.
gutza1: [AG] HP: 0/24.
Crusher48: [AG] HP: 4/24.
CobaltShade: [AG] HP: 24/24. Has Armor.
omglolsguy22: [AG] HP: 5/24.
jondanger23: [AG] HP: 5/24.
r_stronghammer: [AG] HP: 14/24.
PitTheAngel: [AG] HP: 24/24.
The_Serpent: [PG] HP: 10/20.
K4yne: [PG] HP: 20/20.
fseftr: [N] HP: 20/20. SHIELDED
pionoplayer: [N] HP: 0/20.
ManiacMasteR: [N] HP: 10/20.
XDGrangerDX: [N] HP: 16/25.
The_Idea_Modpack_Mod_Man: [N] HP: 20/20.
engie_ninja: [N] HP: 1/20.
5l1n65h07: [N] HP: 11/20.
Taken Terror Guardian: [H] HP: 600,000/600,000.
Hive-Queen: [H] HP: 500,000/500,000. Can only be targeted once Taken Terror Guardian is killed.
Vord Warriors: [H] HP: 500/500. (x877.) More are summoned each turn.
Vord Keepers: [H] HP: 1,000/1,000. (x401.) More are summoned each turn.
Vord Knights: [H] HP: 750/750. (x300.) More are summoned each turn.
Vord Mantises: [H] HP: 2,000/2,000. (x200.) More are summoned each turn.
Croach: [H] HP: 250,500/500,000. Constantly being repaired by Keepers.
Taken Aureus Sidus: [H] HP: 100,000/100,000. Regenerates +100,000 HP per turn.
Perfect Sphere: [AG] Energy: 5. Inner Barrier: 41,500/41,500/25,000 HP. Middle Barrier: 41,500/41,500/25,000 HP. Outer Barrier: 41,500/41,500/25,000 HP. Outer Shield: 0/50,000 HP. Modules: 2. Bridge: 0/50,000 HP. Housing no players. AF Hangar: 40,000/100,000 HP.
X-121 Carrier: [AG] HP: 15,000/15,000. Shields: 0/15,000. Armor: 0/1,000. Regenerates +1,500 Shields a turn. Inside the Sphere of Influence.
Isaac: [AG] HP: 21/25. Deck of Cards: III Mega Bomb: IIIIIIII
CogWynd: [AG] HP: 120,000/200,000. Winded: IIIIIIIIII 60%. In Normal mode.
Suicide HEX: [AG] HP: 1/1. Detonates at the end of the turn.
The Malice: [PG] HP: 120,000/120,000. Breach: III
Redwalker: [PG] HP: 80,000/80,000. Launch: III
Godmodder: [GM] HP: 6/125. Killstreak: 57.
The Forge:
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII READY (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII (pionoplayer)
Waluigi Thyme: WAA? (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII DISABLED (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII DISABLED (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III DISABLED (The_Nonexistent_Tazz)
Pale Valve: IIII READY (insert_generic_username)
Giant Gear: IIII DISABLED (CobaltShade)
Nether Spire: IIIII DISABLED (pionoplayer)
Amethyst Spike: IIIII (5l1n65h07)
Sacred Items:
5 Hog Slop
16 Elf Tears
11 Pie Filling
21 Weasel Snot
I complain that instant deaths are a bit...Repetitive™.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Additionally, I think I need to remind you that MOST OF THE VORD CAN'T ACTUALLY FLY. Up until this point, only the knights and the queen have the capability of flight, so half of the things that got attacked in this update SHOULD have been out of range. Sorry if I'm being overbearing, I was just intending on most of the vord not being able to fly being one of the useful points we could use to not get massacred.
Also, not to start an argument, but I'd like to point out that net trying to shoehorn himself in is nothing less than what everyone else does on... well, a pretty regular basis. Even you to some extent, although that's justified what with you being the game master and all. Engie forced his way into the fourth wall confrontation, as well as the fight on serpent's planet, as did erelye. The only reason you gave for not allowing four others was that their characters had no logical reason how they could have done so. Net, on the other hand, has. Hex, even if just taken as an OC (like all the major characters of DTG, which is how he's mostly tried to use it) has the ability to contact other universe due to being an improved and renovated model of HEX from Discworld, which only works because of being connected back to other universes in weird and abstract ways. And even outside of that, net has consistently shown his character to be one with the capabilities to interfere across universes.
That's not even bringing in the fact that you are now being a hypocrite by allowing amp and engie to do what you told net was off-limits; a direct interference with events on Earth. And without a foothold in no less!
The case of greyhold was a bit of an exception, he was still new and tried to godmode his way inside. Erelye put a stop to that, worked out the roleplaying and got net on the right track. I understand that his constant meddling is bothering you, but honestly, its just his characterization really. His character is meddlesome, and is trying to find events to mess with to get involved with things, and really, I haven't seen him do anything wrong.
So I'm going to stand up for a fellow player, which is something that should have been done for a number of guys that came in, tried to play, and immediately got chased off by everyone telling them they'd done it wrong. Seriously, the roleplaying and craziness is fun, but we've got to let new people in, and we've been excluding people. Net is a veteran no less, if we're telling him he's wrong for trying to enjoy the game in a way that doesn't follow one of the previously established categories, we're doing something wrong.
Erelye, you're going to send me that PM for Eric and Kalare's chat eventually, right?))
In the Conclave (since you didn't respond to me in the PM twin):
Hello Binary.
Don't try to do anything rash, this is a friendly house call.
Unless you choose to make it otherwise.
No one will know about this unless you choose to tell someone afterwards.
I have the two of us time-locked.
No one will interrupt us, but this has the side-effect that we can't bring others into our meeting.
It also has the fortunate side effect of not taking us any time at all.
So you will be able to get back to what you were doing with literally no time lost.
Do you have any questions?
If these questions involve trying to injure or kill me, save yourself the trouble,
The answer is no, this meeting is on my terms.
And there isn't anything you can do about this. Except of course to play nice for a few minutes.
That being said, Hank's inventory drops another potion of life onto him before he gets Taken, and he takes off again with his rocket boots.
((granger: don't do dialogue for my characters. Vriska is 1. too preoccupied to deal with Bender, and 2. not going to be fazed by someone as stupid as Bender. Vriska has to deal with such personalities as Karkat, Eridan and Sollux as a matter of daily life. Thanks.))
memo:
YeESh, she set up one of her AIs?
I don't have time for obnoxious bots.
Kalare, if you can find a way...
Actually, scratch that. There's someone better suited to shutting off nether portals.
Maniac, if you're paying attention to this, shut those portals down.
Trust me, us being able to avoid Vord reinforcements is critical to getting them out of the nether.
You fortress is probably under attack as we speak.
If maniac isn't responding to this, someone point him to this, he needs to take down nether portals en masse.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Transmitting...
"Hey Binary, get me if you can! Neener."
I then disappear to wherever I was.
==Elsewhere==
>>That should be sufficient.
==Godcraft==
I have an AWESOME idea...
I quickly Origin Wand a rig... I first make an array of assorted smallified Buckets of Potential, some one-way valves, and assorted switches. I then plug in a potion identifying gizmo to the buckets, and attach a portable Ender Tank to the input valve. The Ender Tank, by the way, is hooked up to an infinite water pool...
I then install the buckets in a system that allows the selection of any given bucket, and has a HUD with the potion identifications installed and attach THAT to a sprayer that has a miniaturized SCP-786 attached to maximize spray volume.
Random Potion Generator (8x) ++ Infinite Water Source ++ Potion Identifier x8 ++ Gold-Iron Buildcraft Liquid Pipes and Wood Buildcraft Liquid Pipes ++ Miniaturized Redstone Engines ++ Miniaturized Redstone ++ Spray Nozzle x1 ++ SCP-786 (miniaturized) ++ Some Arcane Gizmo that makes potions into contact splash potions without requiring gunpowder (blame the Origin Wands) ++ Awkward/Mundane/Otherwise-Useless-Potion Auto-ejection system ++ Ejection Valve (I can stick a bottle on the end and get a potion if I want, but mostly used to get rid of unwanted potions) ++ HUD == Pray n' Spray.
I then select two offensive potions and spray the Vord and Croach, then toggle the nozzle to single-target fire and heal a damaged AG/buff someone.
How the Pray n' Spray Works:
Select 8 random potions or provide me with a potion list and I do it.
I use the potions as necessary.
Refill in the EoTB.
==Elsewhere==
>>...Interesting.
==Godcraft==
Turn ends, because I shot the Vord/Croach twice and buffed or healed an AG once.
I consider retroactively ducking whatever mess is so powerful the shields are all malfunctioning beforehand. And grateful that I recently diversified my armaments.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Piono: Thanks.
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I blast a Vord Keeper with a popsicle blast.
I've noticed something. There's obviously many differences, but with these Taken and queens, the Vord seem to act a lot like the Flood from another universe. It's time to try a tactic that will probably be strictly temporary, but may cut down their numbers significantly. Viral Prototype: 1/7. Help would be appreciated.
The Chaos Shard infects a Vord Warrior with Chaos energy, granting it a large attack boost but periodically draining its HP.
Not posting any Astria stuff because she's recovering and I think the ship's not here yet. Serpent stuff will probably come next round.
Oh no
Medic Bot:7/10
Quest to defeat Denizen:7/25 I being bouncing preparing for a mega jump!
I do a MEGA JUMP with all 3 weapons out at once onto the croach! If its dead, send the jump to some Vord mooks!
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
Kid Radd: 8/45
Christmas Stuffer Catalog or whatever it was, i forgot: 2/2?
I quickly try to get the remaining Vord out with The Badhand. I somehow only get 4/17 hits to actually connect, but the 26 flowerpots that got thrown at me while trying to punch them that i awesomely punched away all somehow connected.
(Only .5% of the people that read this will understand the reference)
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
/null
Earth, right now:
The Unremarkable Man speaks in a very fast, utterly calm manner,
"Well, unless you somehow don't know who I am yet, or deleted the normal records when you took over, it should be easy enough to find Amperzand simply by looking through those I know. But why do you care about him now? He hasn't been able to connect to that damn server in months! ...I would assume, judging by your continued interest, that someone is still using that avatar to fight you server side. Well, I don't really trust you to leave me alive, but I guess I'll tell you anyways-"
{For the record, he is not lying, though I do not expect Binary's forces to believe him.}
While the Unremarkable Man speaks the last word, and maintaining a casual demeanor, he flicks a switch on the side of his unloaded and useless gun, flushing the overheated barrel with coolant, which instantly detonates in a thick cloud of reflective steam, scattering the laser's focus and coating the crystal in obfuscating condensation.
Under the brief cover of the steam, he leaps to the side, over the crystal barrier, when abruptly there is a bright flash of unusually-colored light, and when the steam rapidly clears, he is gone.
The Battlefield, right now:
As the smoke from my orbital drop clears, I activate a type of shield usually considered obsolete, but particularly effective against enemies of this sort, the condensed plasma barrier. Effectively two bubble-shaped electromagnetic barriers with a gap about a foot apart between them, filled with superheated plasma several times denser than the surrounding atmosphere. TL;DR a wall of dense flame burning at thousands of degrees, vaporizing anything that gets too close, enemies, bullets, anything. This is not a temporary invinci-shield, but a long term buff. Attack me and burn, even if you penetrate the admittedly limited protection, for limited it is, not everything cares about heat, or will be stopped by it.
I would like to point out that while I do have a number of micronuclear weapons at my disposal, and use them extensively, large scale, massively redundant heavy-weapons bombardment is more my style. If I can make one of something, it it almost assured that I can have ten thousand more mass-manufactured, and will often use them on that scale, despite that not actually being very much more effective in this setting.
All charges progress!
+1x2 to Erelye!
As an alternate alchemy:
The Void's Rogue && Dual Thanoscythes 1/?
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Mini-Ion Cannon 0/2
Mini-Bio Annihilator 0/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: Red uses CO:Supernova on the terror
Orbital Weapons: Use both weapons on the terror
Partial Inventory: Critmist II x32, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion of Nectar x13, The Bulletdome, Potion Airdropper
I dupe 3 potion of critmist
-Memo-
If you are talking about me, I am not a "bot", but a fully sentient AI with a full personality.
I simply prefer not using my higher functions most of the time. Thinking takes a lot of processing space.
I heal myself with the Golden Sunsticks.
I watch the incoming nigh-infinite waves of Vord in the general area relative to the cave. From some distance, I assure you. While I may want to dispatch these things, it would be best if I aided in doing so from a safe distance. I am not an advocate of melee combat, obviously. Anyhow, I utilize the spatial manipulation abilities of the Clockwarp Gauntlet (which I equip) to summon forth a large amount of magical artifacts inherently capable of proffering energy from the eight literal corners of GodCraft (yes, it had both space and time abilities). Whether these artifacts will see the light of day after this remains to be seen, as they will probably all end up in my possession, as I am a rather large hoarder of such things. I presume this is why the vaults are some of the most sophisticated parts of Greyhold, after the study and the topmost towers utilized for astronomical study. These artifacts promptly grant me their energy in as efficient and timely a manner as possible with the looming threat of psychic annihilation via their new owner at hand. Well, not yet. I utilize this energy to fire an arcane blast of psionic power at the Vord in general, making no differentiation between the various classes. Why would a being such as I make such distinctions in this crisis? They all need to be slain indiscriminately, with no exceptions. Scratch that; unless there are still some who have fortuitously seen the visions of Twin. I warp as many infused thaumic shards in from the surrounding seventy miles as I can, along with any amounts of arcane-infused artifacts, substances, and energy, utilizing the Clockwarp Gauntlet once more. A minimal amount of resources turn up, as the majority of the resources of the once-rich server have likely been extracted by players in some attempt to fuel the anarchy-based pits of despair and death that can be otherwise referred to as GodCraft in its entirety. Hah. These resources are put to a slightly more subtle and subversive use. Instead of using them to fuel my eldritch wiles, not exonerating my grandiloquence, I evanesce them with a quick curse. The pure enigmatic sorcery emitted by such a nonverbal malediction is immediately consumed by a Vis Relay within the frequencies inside Greyhold. This empowerment of the citadel permits the immediate defenses to reactivate for a short period of time. As the auric batteries of the defenses power up, I teleport a large turret over. The contraption, upon being moved, goes posthaste into an absurd frenzy, despite the fact that it is inanimate, and fires prodigious bolts of arcane fury from the wand focus attached to it into the Vord. Upon depleting its energy source, the thing powers down, and I teleport it back into place, telekinetically macerating any Vord who attempt to attack it into a pulp of organic matter (inclusive of the Taken, primarily the Taken Terror Guardian). I place the Clockwarp Gauntlet back into my inventory.
Now, I get 50 flamethrowers and start burning the CROACH until it doesn't exist! N-Wait, did you say they might be attacking my fortress? ...SHOOT! EVERYONE KILL THE QUEEN!!!! Plus, are the mantises the ones that control other entities?
I spike the Terror Guardian in the eye.
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I then realize I have a Potion of Cuts II in the Pray N' Spray and spray a roughly cone-shaped mutiliating doom cloud of doom at the Terror and the Croach.
The HALI arrays open fire with their assorted weapons and incidentally stack up and block the section of the room I'm in off because they have to hold the assorted weapons they're using.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Unknown Entity: 1/40
Unknown Entity: 1/50
Staff of the Cosmic Whole && X.M.D. Sword = Blade of the Cosmic Whole (LV. 8): 6/9
I'll be making my great escape now!