Book && Elemental Door Majjyyks = The Opener (Level 3: 4/4) Heck yeah!
For the record: I do not expect this to instantly be level 10. Keyblade && Almighty Element Majjyks = ??? (Level ?, 2/?)
I summon an exact replica of the Twinmobile, in all of its forms, except it's now armed to the teeth! The glory of the Twinmobile itself is inspiring in all forms, and the vast array of weapons only makes it more beautiful. All shed a tear for it, unambiguously. It is the most marvelous ship any have ever seen. On that note, It is also headed right for DMK, alight in green fire powered by some borrowed Miniature Green Suns. All of its Green-Sun powered weaponry opens fire onto DMK, creating emerald flares that light up the sky above the Battlefield with each hit, and quickly making DMK more or less a green inferno in record time, though after a few seconds it's lost all ammo for those rounds. It then unleashes a different kind of weapon-acid cannons, meant explicitly to violently react with the green sun fires. Each drop of acid on green sun fire is basically 5 tons of dynamite. Naturally, the acid cannons put fire hoses to shame in outputting liquid, and soon enough a stream of suspiciously clear liquid rushes into the flaming DMK, damaging him further in massive green explosions. Then, a huge, unbelievable cannon of incredible size pops out of the main hull. It's so huge that firing it would destroy the ship-and it will. It's so huge that it first has to land to fire it, as it can't fire while the engines are running (and it's not in low orbit, so it cannot turn them off). It's so powerful that whatever happens to come out of there is going to really, really hurt. Several shades of green can be seen bellowing within...One the same emerald green of Green Sun fire, but the other a slightly darker green...The darker green of Divine Charisma incarnate. There is also a bright, peach-colored light, glowing brightly and almost overtaking both fiery substances in light. Before further contemplation could be had, the gun fires, the ship shatters into wall-like formations, and out of it comes...Me! Yes! In an unbelievably painful (but otherwise harmless to me) moment, I, in a fireproof suit, am shot out of a massive cannon at speeds that nearly turn space-time into a pathetic pile of shreds, the fury that is Scalpere Parum on my left arm, and my right hand clutching an empty bottle that did hold some Critmist Potion...But not anymore. I used it. I impact DMK, on at least two types of fire and ready to crit against him. The resulting explosion from my vicious impact boggles the mind of the casual observer, to the point where various peoples below pass out. I come out, completely intact save for the empty bottle of Critmist. DMK comes out...Much less intact. The remains of the Twinmobile Replica are conveniently positioned in such a manner that they shield two unshielded AG players.
Oh, wow, has it really been this long since I last posted? I thought it was only 2 or 3 days... Oh well, now that I'm finally caught up with my homework, I can get back to my favorite forum game.
Also I'm guessing that I'm dead. I respawn.
Rollback Post to RevisionRollBack
"Reality is merely an illusion, albeit a very persistent one." ~Albert Einstein
I send DMK on a quest. It's full of complicated steps, but he's so powerful he effortlessly completes them all. I give him more quests, but eventually just get frustrated and slap him. With Forge's Light.
I go down into the Chicago Overcoat, retrieve the sniper rifle from its depths, and toss it to Pickle Inspector. As he wields it, the CATHEDRAL OF SYNDETIC ASCENSION becomes the CLOCK TOWER SNIPER CANNON, for INCREDIBLY INEXPLICABLE REASONS. Also I misspoke the first time, so there's that. Actually you know what nevermind, I just pull out the Prince's Chisel, Scribe's Wands, Origin Wands, Octoroon Rangoon, White Wand, and Realism and create the CLOCK TOWER OF CARTESIAN ALIGNMENT. The CATHEDRAL OF SYNDETIC ASCENSION then falls over and crushes DMK.
XENOBLAD: 5/11
Hepheastus' Spinner && Fluorite Octet 8/9
Sooth Specs && Lunchtop 4/7
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
+1 to Amp x2.
At this point, I cannot resist much longer.
I draw the Hazel Wand, hoping that the interval between its last usage will be an adequate gap for another attack. That, and this wand is literally one of the only weapons I can wield in a notable fashion. As such, I point the thing at the threefold heroes of Problem Sleuth, and energize the resultant arcane emissions with the energy of the Inky Abyss. The most difficult to access form of ink-based arcana is certainly quite the formidable thing, it appears. Then again, I may merely be deluded by my brief entourage within the place, thanks to the Inky Door, which is appears to have served its purpose quite excellently, at least to my mind. Anyhow, tendrils of liquid ink expand from the point in which the tip of the wand struck, flowing particularly swiftly for a liquid that is usually defined as somewhat viscous. This is due to the energy required to actually generate a portal into the Abyss. It essentially carries over, energizing the fluid that decidedly flows out of the wound in spacetime. This energized fluid retains the corrosive properties of the Abyss to some degree, though it will likely be inert and/or diluted, due to the nature of the rift in the first place. But, I digress. It is certainly not a property inherent of any types of ink not native to the region of the Void otherwise designated to be the Inky Abyss. Then again, I doubt the tentativeness of some entities would permit the fluid from obtaining this near-lacking of viscosity whatsoever, to the extent shown forth at this period in time. The ink tendrils accelerate towards Team Sleuth rapidly, pausing to weave around them in a sort of relativistic shield capable of augmenting the aptly-named Tentacle Aegises. This augmentation would likely involve the transformation of attacks absorbed by the aforementioned aegises into energy capable to converting into minor buffs. The ink instantaneously evaporates into a black vapor, which promptly flows into the Tentacle Aegises, providing the abilities generated in the manner I stated. The Tentacle Aegises grow darker, despite being composed of pure eldritch power transformed into a solid. Ink begins to drip off of them. The pools at the feet of Team Sleuth will eventually come into fruition, generating an amount of energy capable of empowering the self at a rather exponential rate of change that would likely not exist without the intervention of the Inky Abyss. This is, of course, a roundabout cycle that shall last for infinity, assuming that Team Sleuth does not leave GodCraft. Of course, they will, but that will merely grant them abilities in whatever world they choose to return to.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
My Action: I summon Adolf Hitler to round up the millions of unmentioned players on this server into concentration camps.
SCP Foundation Action: The nanites on the godmodder that were unable to get in through the butt instead split up into packsand attack other orficies:
Tracking Beacon Pack: This pack deploys millions of tracking devices on the godmodder's skin and clothes, preventing him from using a decoy godmodder again because it would not have the tracking beacons on it.
Wound Pack: This pack looks for any open wounds on the godmodder (which he should have due to his severe damage), then penetrates through them into the bloodstream, where they begin killing red blood cells.
Mouth Pack: This pack crawls into the godmodder's mouth and down his throat, then splits up to attack his lungs and stomach.
Nose Pack: This pack gets stopped by mucus and is unable to continue, so it self-destructs and blows the godmodder's nose off.
Eyes Pack: This pack causes a very severe case of Eye Scream, then burrows through into the brain.
Ears Pack: This pack tears through the godmodder's eardrums and causes extreme pain that distracts the godmodder.
Executor Action: Executor shoots a lightning rod into DMK's head, causing any further lightning attacks against it this round to crit.
Tanker A1 Action: Void Tentacles, aimed at DMK (change the effect so that it just causes next 3 attacks against the victim to mini-crit).
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and Tazz with ultramarine
Orbital Weapons:
Partial Inventory: Critmist II x50, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 3/9
Potion Airstriker AND World's Largest Potion Storage Container 2/?
FLUTHULU suddeny crawls out of the CATHEDRAL OF SYNDETIC ASCENSION's ruins to violently aggress DMK. I then tap into my psiionic Gemini powers and fire an eyeblast straight at DMK. While wearing two pairs of shades. For some reason. I then take them off, and my eyebeams stop being hindered and punch a hole straight through DMK's two biggest eyes.
XENOBLAD: 6/11
Hepheastus' Spinner && Fluorite Octet 9/9 No you haven't named this yet, I'll save you the time it takes to check.
Sooth Specs && Lunchtop 5/7
My Action: I repair the most damaged thing on the Perfect Sphere using a healgun.
SCP Foundation Action: if the nanobots penetrated inside the godmodder's body, a command is given to make them all self-destruct to cause more damage. Otherwise, SCP-445 is weaponized and used to attack DMK.
Executor Action: Executor blasts the lightning rod on DMK with lightning, causing severe damage.
Tanker A1 Action: "Regenerate This!" Plasma Blaster, on DMK's first health bar (note that plasma blaster negates ALL forms of recovering health, whether healing, regen, or even godmodded overpowered 750000 health per round regens, it nullifies healing at least that power easily in its home game).
I duplicate Jegus' Octet, the Eightfold Stairstep and the Olive Octet and give them to Generic.
+2 max HP to all AGs again: 1/34 (because there are 17 AGs this time)
> Action: Glitchfest I
I perform an extremely complex series of glitches on a Pokemon Yellow game. This complex series of glitches is so well performed it might as well be a TAS! The series of glitches temporarily duplicates every item in my inventory into a 64-stack. Suddenly, all the copies of Disaster's Speedcube solve their R face! This causes an avalanche of disasters to befall DMK, such as a nuke falling onto him and blowing him up, a random earthquake causing a structure somehow above him to collapse, every terrible musician ever performing in the area, etc. The duplicated items then disappear, leaving the original amount of each.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
+1 to Amp x2.
I would use the Spare Tentacle, but it does seem to be utterly useless in this situation. Alas.
Anyhow, I activate the White Ring. The ever-pulsating runes flash into existence abruptly, momentarily blinding those who chose to look at the ring prior to its sudden metamorphosis. The runes immediately begin to flash steadily faster, as I attempt to stop as much energy from leaving the ring as possible, to create an effective offense. Or rather, a singular onslaught that will prove to be meaningless in the scheme of things. There are very few events that actually do prove to be important on their own. No one person should be able to do such a thing. Whilst I said this, of course, the White Ring proceeded to reach a rate of flashing akin to that of an image which causes seizures in the epileptic. Of course, I do not have epilepsy. Whether anybody else does is beyond me. I wait for several more moments, preparing to release the rather large amount of energy currently sealed within the ring in a destructive explosion. With a thought, I release the energy. A shockwave of pulsating white and black energy erupts from the aura of the White Ring, accelerating at an alarming rate towards DMK. There is no need to release the energy gradually, as that will annihilate one through constant pressure of such a caliber. Then again, I do not expect many to understand such things in such an ignorant manner as I do. It would be far more beneficial to do something else, and to learn from books, not me, of all people. The arcane shockwave obscures both DMK and the Chicago Overcoat in a spherical explosion of recondite proportions. The blast expands to include a rather large portion of the ground and sky as well, fortuitously avoiding any players. Through pure energy, the shockwaves tear through the ground, searing gashes into the side of the server. Gradually, the explosion fades. I deactivate the White Ring, and stare at the zone in which the blast occurred. It damaged a relatively small amount of land. However, this means most of the power released was purely damage, which is quite a bit more productive than slowly annihilating the server. As an afterthought, I telekinetically slam DMK into the ground, crushing him under several thousand meters of dirt and stone in an attempt to suffocate him. However, I recognize this to be insane, and proceed to teleport the Demonhead back to the Battlefield. A wise decision, considering the fact that others wish to combat him. Despite the fact that this is utterly insane, if you are not a member of Team Sleuth, that is. If you are, then the prospect is slightly less mad, and slightly more dutiful, in that respect, I suppose.
I cast Regicide on DMK.
I pull out a Miniature Green Sun, and mentally force it to rapidly expand. The resulting sphere encompasses both my position, and that of the ground in my immediate vicinity. The power within the model, however, remains in the same concentration as before, protecting me for a turn.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
>twin's new avatar is 2spooky4me
=CHARGE=
-46 / 50- Isaac
+2 to Modpack
=ACTION=
I pour tons of PIE FILLING onto DMK, then ignite it using THE MATERIAL PLANE shooting FLAMETHROWER SENTRIES.
I also try this as a code to make something: DTG2OPER
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard two random AG or N players with Ghosts of War
Orbital Weapons:
Partial Inventory: Critmist II x51, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 4/9
Potion Airstriker AND World's Largest Potion Storage Container 3/?
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Check out my bad CTM map reviews here.
Book && Elemental Door Majjyyks = The Opener (Level 3: 4/4) Heck yeah!
For the record: I do not expect this to instantly be level 10. Keyblade && Almighty Element Majjyks = ??? (Level ?, 2/?)
I summon an exact replica of the Twinmobile, in all of its forms, except it's now armed to the teeth! The glory of the Twinmobile itself is inspiring in all forms, and the vast array of weapons only makes it more beautiful. All shed a tear for it, unambiguously. It is the most marvelous ship any have ever seen. On that note, It is also headed right for DMK, alight in green fire powered by some borrowed Miniature Green Suns. All of its Green-Sun powered weaponry opens fire onto DMK, creating emerald flares that light up the sky above the Battlefield with each hit, and quickly making DMK more or less a green inferno in record time, though after a few seconds it's lost all ammo for those rounds. It then unleashes a different kind of weapon-acid cannons, meant explicitly to violently react with the green sun fires. Each drop of acid on green sun fire is basically 5 tons of dynamite. Naturally, the acid cannons put fire hoses to shame in outputting liquid, and soon enough a stream of suspiciously clear liquid rushes into the flaming DMK, damaging him further in massive green explosions. Then, a huge, unbelievable cannon of incredible size pops out of the main hull. It's so huge that firing it would destroy the ship-and it will. It's so huge that it first has to land to fire it, as it can't fire while the engines are running (and it's not in low orbit, so it cannot turn them off). It's so powerful that whatever happens to come out of there is going to really, really hurt. Several shades of green can be seen bellowing within...One the same emerald green of Green Sun fire, but the other a slightly darker green...The darker green of Divine Charisma incarnate. There is also a bright, peach-colored light, glowing brightly and almost overtaking both fiery substances in light. Before further contemplation could be had, the gun fires, the ship shatters into wall-like formations, and out of it comes...Me! Yes! In an unbelievably painful (but otherwise harmless to me) moment, I, in a fireproof suit, am shot out of a massive cannon at speeds that nearly turn space-time into a pathetic pile of shreds, the fury that is Scalpere Parum on my left arm, and my right hand clutching an empty bottle that did hold some Critmist Potion...But not anymore. I used it. I impact DMK, on at least two types of fire and ready to crit against him. The resulting explosion from my vicious impact boggles the mind of the casual observer, to the point where various peoples below pass out. I come out, completely intact save for the empty bottle of Critmist. DMK comes out...Much less intact. The remains of the Twinmobile Replica are conveniently positioned in such a manner that they shield two unshielded AG players.
Also I'm guessing that I'm dead. I respawn.
Check out my bad CTM map reviews here.
21/50 Pills here!! - Multiperson MediKit
21/25 Reverse Healing - HP Drain Attack
Death's Narcotic && White Fatalis Scale && Ghast Tear = Wingripper (Level 10: 5/11)
> R. K.: Defense buffs Professor Wasp.
> K4yne: Offense buffs Professor Wasp.
---
No Joke
UBER: 1 Charge 6 In Use
Ubercharge, Kritz, Wither, Joker Gas, MMMPH
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
13/25 HP-PLUS kit (Buff)
9/25 Zapinator (Item)
13/25 Song shockwave (Attack)
Granger drinks an potion of sunshine and fires the antipolar autobow at the DMK. She also asks the godmodder why we cant pvp.
INVENTORY
Nanogel Darkship: 4/4 Complete!
Universal Aid: 7/10
Glittering Gold/Universal Aid Ubercharge Meter: Perfect Sphere 3/9 Players 1/9
The Bridge: 2/?
==Actions==
Now time to lay the infrastructure for the ship's control systems.
Lothyra then alchemizes Nanogel Darkship -c Data Network, then shoots Professor Wasp with iAntimak Carbine. Bender uses Maximalist on Professor Wasp.
DATA NETWORK: A network of wires that transmits data to and from components. Necessary for the pilot to control the ship and read data from sensors.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
14/25 HP-PLUS kit (Buff)
10/25 Zapinator (Item)
14/25 Song shockwave (Attack)
Granger uses Rocket man: Dispense this on dr wasp.
INVENTORY
XENOBLAD: 5/11
Hepheastus' Spinner && Fluorite Octet 8/9
Sooth Specs && Lunchtop 4/7
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
At this point, I cannot resist much longer.
I draw the Hazel Wand, hoping that the interval between its last usage will be an adequate gap for another attack. That, and this wand is literally one of the only weapons I can wield in a notable fashion. As such, I point the thing at the threefold heroes of Problem Sleuth, and energize the resultant arcane emissions with the energy of the Inky Abyss. The most difficult to access form of ink-based arcana is certainly quite the formidable thing, it appears. Then again, I may merely be deluded by my brief entourage within the place, thanks to the Inky Door, which is appears to have served its purpose quite excellently, at least to my mind. Anyhow, tendrils of liquid ink expand from the point in which the tip of the wand struck, flowing particularly swiftly for a liquid that is usually defined as somewhat viscous. This is due to the energy required to actually generate a portal into the Abyss. It essentially carries over, energizing the fluid that decidedly flows out of the wound in spacetime. This energized fluid retains the corrosive properties of the Abyss to some degree, though it will likely be inert and/or diluted, due to the nature of the rift in the first place. But, I digress. It is certainly not a property inherent of any types of ink not native to the region of the Void otherwise designated to be the Inky Abyss. Then again, I doubt the tentativeness of some entities would permit the fluid from obtaining this near-lacking of viscosity whatsoever, to the extent shown forth at this period in time. The ink tendrils accelerate towards Team Sleuth rapidly, pausing to weave around them in a sort of relativistic shield capable of augmenting the aptly-named Tentacle Aegises. This augmentation would likely involve the transformation of attacks absorbed by the aforementioned aegises into energy capable to converting into minor buffs. The ink instantaneously evaporates into a black vapor, which promptly flows into the Tentacle Aegises, providing the abilities generated in the manner I stated. The Tentacle Aegises grow darker, despite being composed of pure eldritch power transformed into a solid. Ink begins to drip off of them. The pools at the feet of Team Sleuth will eventually come into fruition, generating an amount of energy capable of empowering the self at a rather exponential rate of change that would likely not exist without the intervention of the Inky Abyss. This is, of course, a roundabout cycle that shall last for infinity, assuming that Team Sleuth does not leave GodCraft. Of course, they will, but that will merely grant them abilities in whatever world they choose to return to.
10/12 Rage Beacon
10/30 Guardian Orbs
My Action: I summon Adolf Hitler to round up the millions of unmentioned players on this server into concentration camps.
SCP Foundation Action: The nanites on the godmodder that were unable to get in through the butt instead split up into packsand attack other orficies:
Tracking Beacon Pack: This pack deploys millions of tracking devices on the godmodder's skin and clothes, preventing him from using a decoy godmodder again because it would not have the tracking beacons on it.
Wound Pack: This pack looks for any open wounds on the godmodder (which he should have due to his severe damage), then penetrates through them into the bloodstream, where they begin killing red blood cells.
Mouth Pack: This pack crawls into the godmodder's mouth and down his throat, then splits up to attack his lungs and stomach.
Nose Pack: This pack gets stopped by mucus and is unable to continue, so it self-destructs and blows the godmodder's nose off.
Eyes Pack: This pack causes a very severe case of Eye Scream, then burrows through into the brain.
Ears Pack: This pack tears through the godmodder's eardrums and causes extreme pain that distracts the godmodder.
Executor Action: Executor shoots a lightning rod into DMK's head, causing any further lightning attacks against it this round to crit.
Tanker A1 Action: Void Tentacles, aimed at DMK (change the effect so that it just causes next 3 attacks against the victim to mini-crit).
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and Tazz with ultramarine
Orbital Weapons:
Partial Inventory: Critmist II x50, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 3/9
Potion Airstriker AND World's Largest Potion Storage Container 2/?
Johnny 5 8/11
Antiink Gatling Wheeler 2/7
It's High Noon
XENOBLAD: 6/11
Hepheastus' Spinner && Fluorite Octet 9/9 No you haven't named this yet, I'll save you the time it takes to check.
Sooth Specs && Lunchtop 5/7
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
11/12 Rage Beacon
11/30 Guardian Orbs
My Action: I repair the most damaged thing on the Perfect Sphere using a healgun.
SCP Foundation Action: if the nanobots penetrated inside the godmodder's body, a command is given to make them all self-destruct to cause more damage. Otherwise, SCP-445 is weaponized and used to attack DMK.
Executor Action: Executor blasts the lightning rod on DMK with lightning, causing severe damage.
Tanker A1 Action: "Regenerate This!" Plasma Blaster, on DMK's first health bar (note that plasma blaster negates ALL forms of recovering health, whether healing, regen, or even godmodded overpowered 750000 health per round regens, it nullifies healing at least that power easily in its home game).
+2 max HP to all AGs again: 1/34 (because there are 17 AGs this time)
> Action: Glitchfest I
I perform an extremely complex series of glitches on a Pokemon Yellow game. This complex series of glitches is so well performed it might as well be a TAS! The series of glitches temporarily duplicates every item in my inventory into a 64-stack. Suddenly, all the copies of Disaster's Speedcube solve their R face! This causes an avalanche of disasters to befall DMK, such as a nuke falling onto him and blowing him up, a random earthquake causing a structure somehow above him to collapse, every terrible musician ever performing in the area, etc. The duplicated items then disappear, leaving the original amount of each.
I would use the Spare Tentacle, but it does seem to be utterly useless in this situation. Alas.
Anyhow, I activate the White Ring. The ever-pulsating runes flash into existence abruptly, momentarily blinding those who chose to look at the ring prior to its sudden metamorphosis. The runes immediately begin to flash steadily faster, as I attempt to stop as much energy from leaving the ring as possible, to create an effective offense. Or rather, a singular onslaught that will prove to be meaningless in the scheme of things. There are very few events that actually do prove to be important on their own. No one person should be able to do such a thing. Whilst I said this, of course, the White Ring proceeded to reach a rate of flashing akin to that of an image which causes seizures in the epileptic. Of course, I do not have epilepsy. Whether anybody else does is beyond me. I wait for several more moments, preparing to release the rather large amount of energy currently sealed within the ring in a destructive explosion. With a thought, I release the energy. A shockwave of pulsating white and black energy erupts from the aura of the White Ring, accelerating at an alarming rate towards DMK. There is no need to release the energy gradually, as that will annihilate one through constant pressure of such a caliber. Then again, I do not expect many to understand such things in such an ignorant manner as I do. It would be far more beneficial to do something else, and to learn from books, not me, of all people. The arcane shockwave obscures both DMK and the Chicago Overcoat in a spherical explosion of recondite proportions. The blast expands to include a rather large portion of the ground and sky as well, fortuitously avoiding any players. Through pure energy, the shockwaves tear through the ground, searing gashes into the side of the server. Gradually, the explosion fades. I deactivate the White Ring, and stare at the zone in which the blast occurred. It damaged a relatively small amount of land. However, this means most of the power released was purely damage, which is quite a bit more productive than slowly annihilating the server. As an afterthought, I telekinetically slam DMK into the ground, crushing him under several thousand meters of dirt and stone in an attempt to suffocate him. However, I recognize this to be insane, and proceed to teleport the Demonhead back to the Battlefield. A wise decision, considering the fact that others wish to combat him. Despite the fact that this is utterly insane, if you are not a member of Team Sleuth, that is. If you are, then the prospect is slightly less mad, and slightly more dutiful, in that respect, I suppose.
I cast Regicide on DMK.
I pull out a Miniature Green Sun, and mentally force it to rapidly expand. The resulting sphere encompasses both my position, and that of the ground in my immediate vicinity. The power within the model, however, remains in the same concentration as before, protecting me for a turn.
Alchemie code: FOOFOO32
Alchemie code: BOWGUN+1
15/25 HP-PLUS kit (Buff)
11/25 Zapinator (Item)
15/25 Song shockwave (Attack)
Granger licks DMK's face. Then she uses the painchimer to burn and wither it.
INVENTORY
>twin's new avatar is 2spooky4me
=CHARGE=
-46 / 50- Isaac
+2 to Modpack
=ACTION=
I pour tons of PIE FILLING onto DMK, then ignite it using THE MATERIAL PLANE shooting FLAMETHROWER SENTRIES.
I also try this as a code to make something: DTG2OPER
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 1/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard two random AG or N players with Ghosts of War
Orbital Weapons:
Partial Inventory: Critmist II x51, Ultramarine, Ghosts of War, Gib Armageddon. Potion of Vis x5, The Redstick, Potion Airstriker
I dupe 1 potion of critmist
The Bullet Catcher AND World's Largest Umbrella 4/9
Potion Airstriker AND World's Largest Potion Storage Container 3/?