Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and another player with Ultramarine.
Orbital Weapons:
Partial Inventory: Critmist II x27, Potion of Magic, Ultramarine, Duty Calls, Gib Typhoon
I duplicate 1 potion of critmists.
Duty Calls > Fine 11/11
Gib Typhoon > Fine 11/11
I attempt to be The Guy. I then attempt to create a sword and coat it in a Barrier and a Light Screen. I then cut a defensive shield around the AGs. I also jump onto the EG-Mech and stab the sword into its head. And use Unmade Time on it.
Nightfall > Fine 6/6 (Daybreak)
Echidna's Ender || Gun 8/11 (Appearificator)
The White Wand >Fine 4/11 (The Prince's Chisel)
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Attacks: 45/50 + 8/50
I use the Staff of Ysera to dream the G-Mech, which causes a temporary system reset. It doesn't actually change anything, but it does slow the mech down so it doesn't attack back quite as hard.
=+=+=+=Wilson=+=+=+= (You can buy healing and other supplies here)
Alchemy Emporium: The number in parentheses is the number of times you need to assist Laiko's charges in order to buy it. Current status: open _ Total wealth = 60$ _ Wilson's charges A: 9/50, B: 15/50 --------- Items: Potion of (super?) rejuvenation x2 (2$) <|> Splash Nightshade potion x2 (4$) <|> Potion of Magic x2 (2$) <|> Splash potion of frostbite x2 (3$) <|> Potion of (holy) Wrath x2 (3$) <|> Extended potion of cuts x2 (3$) <|> Potion of Nectar x3 (2$ Healing Potions here!!!!) <|> Splash potion of Critmist II x11 (2$) <|> Splash Venom Potion x2 (3$) <|> Splash potion of chills x2 (4$) <|> Potion of Ambrosa x3 (2$) <|> Nectar cake x2 (3$) <|> Woolen Bandage x3 (1$) <|> Potion of Vis x2 (2$) <|> Potion of Ender's Eye x1 (2$) <|> Potion of Infusement x1 (2$) <|> Potion of dreams x1 <|> Potion of Potential x1
Potion of Ender's Eye OOO blaze powder = ??? 1/2
Potion of Vis O0O Potion of Strength = Potion of infusement done
Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker 2/8
Wilson watches as Hank suddenly leaps out of the window or something. Oh.... well... bye... ...
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I believe Eridan's wand was called the Empiricist's Wand, not the White Wand, by the way.
Preparation 42/50
I draw the Ship-Sinker, and silently eradicate EreLibrary. No need for that audacity anymore.
I continue to force the animated Sound of Silence mecha to flail madly against the Mechs, hopefully causing some minor damage. Then, it explodes, spraying fluid everywhere. This fluid happens to be a Potion of Binding, which fuses the particles of the enchanted mecha back together, allowing it to continue to flail wildly against the Mechs.
I use the Hivemind CPU, and order the resultant TIE-Fighter to attack the Mechs.
I alchemize Arcane Abyss Ring && Black Elixir && Bottled Void Visink 1/???. It could prove to be capable of unlocking the secrets of eternity, though that will probably not happen (The Arcane Abyss Ring was the precursor of the White Ring, without the ability to manipulate the elements, by the way). I may as well do something else. As such, I alchemize Knitting Needles && Concentrated Void Essence (the aspect) 1/???. Some method of obfuscation, perhaps.
Anyhow, I draw the Hazel Wand. Staring at the WB-Mech, I mutter incoherently, apparently whispering towards the wand. Immediately, a green glow ignites from the tip, blazing with an intensity searing the eyes of any who stare at it too long. Except for me, of course. Hah. I flash-step to the left. A trail of green light remains momentarily. As does another thing. In a singular fluid motion, I wave my wand in a downward arc, keeping it pointed at the WB-Mech. Nothing appears to happen visually, but something definitely occurs. A wave of force erupts from the tip, accelerating far beyond the speed of sound, towards the unfortunate Mech before it. Minor (nearly indistinguishable) distortions in the air appear to designate the presence of the blast. Suddenly, the WB-Mech crashes into the ground as a gong-like sound reverberates around the Battlefield. A spiderweb of amethyst cracks slowly appears on the surface of the mech, emitting rather hazardous-looking green flames. Swiftly, the fire tears through the mech, burning through the flimsy metal (or whatever it is made of). Within a few seconds of the initial blast, the eldritch light grows brighter, emitting both flames and gamma particles from the fusion and rapid decay within the superheated fire (which are promptly annihilated by my wards by the time they leave the flame). I flick the Hazel Wand, and the WB-Mech is obscured by a flash of light. Well, it is not actually light primarily. The mech has been entrapped in a gigantic ball of arcane energy. I put the Hazel Wand away. Staring at the Mech, I activate the White Ring. Flashing runes alternating between white and black blaze into existence, pulsating between the two colors more and more rapidly. An aura of the rapidly pulsating colors surrounds the Ring. I channel the energy of the thing into an appropriated explosion of destruction, as per usual. Immediately, the already immobilized WB-Mech is caught within an explosion of the alternating colors. I fire various curses into the blast as well, amplifying the already considerably destructive effects into something with the capability to slay a rather large beast of prey instantly. The explosion radius grows brighter and brighter, accelerating the speed of the pulsations as well. Finally, it stops, and the WB-Mech becomes visible once more. It is floating in a sizable crater, stretching to the Void. I glance at the Mech, and it glows with a violet aura, before accelerating rapidly into the Void at nearly the speed of light. I deactivate the White Ring, and momentarily fire a blast of eldritch power from the Thorns of Oglogoth at the WB-Mech, regardless of how deep in the Void it is. Though it may be satisfying to see things fall into the endless abyss, I like to see things break far more. It's great, I assure you. As such, I telekinetically drag the Mech out of the endless abyss, forcing it onto the ground with a satisfying clunking noise. I flash-step upon the thing (holding it in place all the while, whilst also protecting myself from any withering auras or other passive effects through wards). In a fluid motion, I draw the two sickles that make up Cancer, and levitate the Mech into the air, some thirteen meters above. I slide down the mech swiftly, slicing into it with the twin sickles as I go, dealing as much damage as possible before landing nimbly on the ground, moving out of the way, and telekinetically slamming the WB-Mech down into the ground at speeds near that of sound. Finally, I cast Regicide on the WB-Mech.
I twirl the Thorns around in my hands. Excellent weaponry. As an afterthought, I slash them downwards through the air. A Grimdark aura surrounds me, the arcane energy fueling it. I proceed to wave the needles through the air. Liquid Nightmare Fuel begins to pool at my feet. I wave the Thorns, and the stuff levitates into the air, before surrounding me in a sort of dome of eldritch liquid, deflecting attacks directed at me for around a turn.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
DONE Tetris Wands && Void Essence = The Tetrisappearers 6/6
HIS HAND > 1/1 = Alex's Annihilator 4/11
NEW The Bonper > 1/1 = ??? 1/??
+1 to Tazz
+1 to Erelye
I take out the BONPER, and jump off the MEMEBASE's back, propelled by WICKED CAT MEMES, which it fires all around, hitting the EG-MECH, and I land on top of the EG-MECH, and BONP IT!!!! I then stab the ORIGIN WANDS in its eye, and write "DEATH", while dragging the wands through its eye flesh.
The PIGMEN attack the EG-MECH!
(The Memebase begins charging up its FINAL MEMEBLAST, 1/3 Turns Charged.)
The Bringer Of Hope Scope 13/30
The Bringer Of Hope Barrel 13/30
The Bringer Of Hope Other Parts 13/30
THE TETRISAPPEARERS: A set of black wands that emanate with the energy of tetrominoes. They have the power of oblivion magic, and can destroy an entire row of objects, but only if they are in a perfect row. It seems to reflect how, in Tetris, if an entire portion of the map is filled with tetrominoes, it will disappear.
The Bonper > 1/1 = Updop Termnop (Level 10: 1/11)
9,000 damage to the EG-Mech! The Mech has no flesh, so the attack is weakened...
I stab Kayne with Paradox's Artifice. I also attempt to take out a modded Tiaratop given to me from the future, and gracefully conduct the Anti-Goanna Turret, and decide to reprogram its priorities. Any attacks made against it will be summarily unexisted, and anything it targets will gain a Fakeness meter. This basically works the way most corruption mechanics work. It will deal 10% Fakeness every round to a PG entity that is not the Godmodder or 1% Fakeness to a Mech. If something is 100% fake it will promptly cease existing. I then add an addendum stating that any goannas are a priority if they do something typically punished by forcible murder. I begin by turning the Turret on the Chaos Shard. Freaking chaos.
Hm. How much damage does the Nightfall Armor absorb?
Nightfall > Fine 4/6 (Daybreak)
Echidna's Ender || Gun 6/11 (Appearificator)
The White Wand >Fine 2/11 (The Prince's Chisel)
4 damage to K4yne!
The Godmodder tells you to notice that, although he has many turrets, almost all of which are never mentioned but are there, none of them are actual entities. This is because they are simply too OP to actually exist as normal entities. In addition, the Anti-Goanna Turret can only ever attack Goanna, and not anyone else. That's just how Turrets work.
...Did we just chunk half of the EG-MECH's health off in a single go? Well then, time to set the music.
You think this'll work? I sure do.
Godcraft: The drone, having just been blasted a considerable distance by the Omega mechs, flash-steps to the ground, creating a small earthquake on impact, then straightens up and glares at the Omega mechs. Where it hit the ground, dirt and stone give way to crystal and metal, which swarms upward into the air, obscuring any vision of my drone. Brief flashes of gray shine through the swarm, illuminating the battlefield at random. Once it clears, instead of 9 feet tall, the drone is now 12 feet tall, MUCH larger in general, and sporting a pair of airplane wings (jet engines included). The Genuine Pomson 9000 appears in it's hands, twirled around absent-mindedly in one hand while the drone increases altitude. Suddenly, the entire drone ignites in gray flame, a cold wind blowing around faster and faster as a tornado forms. Pieces of the ruined battlefield tear themselves out of the ground, white light and black darkness joining the fusion of elements, and rain begins to pour forth. Suddenly, the tornado, burning with flame and dripping with water, shining bright and emitting darkness, heavy as rock and light as a feather, collapses inwards, straight down the barrel of the Pomson 9000. I aim the business end at the EG-Mech.
"Bam."
Fused into one gigantic combination of power that should contradict, yet does not, a beam of pure
Real World: "That gun. It is familiar. Where did you get it?" I respond, flash-stepping backwards before raising a gigantic revolver and firing at the Augmented Elite guard, who flash-dodges the shot. A chunk twice the size of a human head shatters from the wall, echoing through the facility with a cacophonous noise. The Augmented Elite guard barely even flinches, flash-stepping forward and shoving the revolver towards my drone, forcing me off-balance. Using the brief time it bought itself, the Augmented Elite guard then flash-steps over to the unremarkable man, moving to repeat the same trick, but gets yanked backwards and thrown away into the wall. I flash-step forward, trying to smash the Augmented Elite into the wall, and receive a kick in the chest for my trouble, accompanied by anchor spikes. Thankfully, the spikes do not cause significant damage, but hold the Augmented Elite still for a heavy handed punch. Landing hard on the floor, the Augmented Elite glares upwards at me, then retracts the spikes, backflips off the ground, pushes off the wall and lands on the floor behind me.
The Mainframe: Entity body at 42% complete. Stage 1 at 34% complete. Project Manhattan at 0% complete. Nothing new has happened, aside from me getting a growing sense of impending doom... It's probably nothing.
Billy Bazooka 2/6
Element's Maker 10/11 SO CLOSE
The Kill Screen 6/8
I program a piece of code that will help me with this... (3/38)
> Action: Weaponizing Mathematics
I fire an SCP-409 shot with the Sharpener through the EG-Mech's most critical points (or what I think are the most critical)! The shot is fired with a muzzle velocity so fast that gravity is negligble. Therefore, it penetrates through both of the EG-Mech's critical points and destroys them. I then fire another shot at the EG-Mech. This time, it penetrates straight through it, drilling a hole through what would be the exact gravitational center of the EG-Mech if it were facing directly up, the bullet going through the center of its head directly to its tail. I then shoot another shot at the EG-Mech, this time in a parabola that has two regions intersecting the EG-Mech, striking it twice - once from above and another time from below.
I then decide to demonstrate conic sections by using Sharpener bullets to shave off parts of the EG-Mech until it is a perfect or near-perfect cone. I then use the Nuclear Powersaw to cut the conical EG-Mech into four parts with three cuts- one cut parallel to its base, forming a circle, one cut near-parallel to its base forming an ellipse and a final one cut through its base near-perpendicular to it, forming a parabola.
I finish off by using HEADSHOT TIMES ZERO LV. 10: TWITCH SHOT on the remains of the EG-Mech.
You end up hitting a joint in the Mech that does nothing at all and serves no purpose! Therefore, the entire first paragraph fails! However, the second attack deals 9,000 damage!
> CobaltShade: BATTLE TECHNIQUE => LV. 10 HEADSHOT TIMES ZERO - TWITCH SHOT
The G-Mech intercepts the attack, taking 20,000 damage!
Before you can do that, it materializes every gun you've used in both games (you know, the ones you always use images for) and fires them at you, causing you to fly into the sky!
SMASH EMERALD: A Smash Ball forged in the shape of an Emerald.
DISSYMPHONY: A pure black bell with ancient grooves carved into its surface. Its attacks call upon frequencies outside of the range of the universe itself, creating a tear in spacetime that calls upon horrors to attack its target. Since it was forged with a Smash Ball, it is a one-use item.
The G-Mech's Mech attribute ends up being reversed, and it turns into a Giant! The next three attacks it fail because its targets called it a G-Mech and not a Giant! After that, the potion's effects will wear off.
As I fall out of the air, having been hit by some kind of attack, I contemplate the sheer idiocy of the entire endeavor. My mental illness-induced, genocidal body double and I have been responsible for the deaths of billions, and yet we find ourselves incapable of using the most obvious solution to the problem. Why have we not yet simply-
*WHUNK*
...That hurt rather a great deal. I pick myself off, brush dirt and what I assume, judging by its threatening light-bluish-purple glow, to be radioactive waste off of my armor, retrieve my dislodged firearm from the ground nearby, and watch the Giant Mech or whatever arbitrary pseudo-acronymic name it earned fighting in the middle distance. A nuclear device of some kind impacts it from above, detonating in an incandescent fireball, and providing a useful light source while I find my other weapon.
I dislike migraines. I really, truly do. ...And also near-fatal injuries, but this body is highly resistant to pain.
I clear as much as possible of the radioactive substance from my vicinity, then set up a clinical tent, which I enter.
I spend a further several hours administering first aid to myself while watching titanic antagonists warring on the horizon.
Ah, and it appears my ally in high orbit has chosen to resume bombardment of our foes. How fortuitous.
All charges progress.
Earth, an hour ago:
The Unremarkable Man sidesteps the Supersoldier, then fires three times, the first shot directly at the Supersoldier, then the other two in seemingly random directions. ...The Supersoldier immediately flash-dodges the first round, getting him away from the Drone, but his dodge appears to have taken him directly into the path of the second slug, which he also flashes away from. ...Directly into the strangely sluggish third, a flare round, which hits him in the back in a spray of sludgy, adhesive white phosphorous, leaving him on fire, if not particularly injured.
"I helped a friend design it. The same friend who asked me to meet you here, my mundivorous ally of circumstance."
> Action: M134 Bullet Hell
I fire all of my M134s (Chemocide, Chlorine Combuster, M134 Acidsprayer, M134 Arcticbomber, M134 Screenfreezer, Sharpener, Snapper, Screenfreezer, Synthetic Sprayer, Toxicide plus thirty standard M134s) in a bullet hell level pattern at the EG-Mech. It moves out of the way easily for the first few seconds. Then the BGM kicks in. Instantly, the M134 bullets begin moving in all directions, following it partially. One group of bullets moves in a double helix shape that contracts and expands rapidly. Another echoes the patterns of Super Hexagon on Hexagonest difficulty. Yet another seems to fire out the rhythm to the current song, each time firing out a frame of a black-and-white rendition of what seems to be an advert for the Anti-Goanna67-Turret. Five other ones seem to be constantly drawing a pentagram, occasionally shifting to a staff of Hermes or a staff of Aesculapius.
The bullet hell level slowly goes from nigh-impossible to actually impossible as the entire field is filled with bullets. Whenever the EG-Mech tries to move out of the way, the bullets "move over one screen", trapping the EG-Mech in the bullet hell level until it is over. The level is fifteen hours long minus the last song, which is the entirety of Longplayer sped up 100 times, lasting ten years.
EDIT: Granger, Amp and I posted within two minutes of each other. At this time.
ELEMENT'S MAKER: A glass shotgun that is extremely fragile. There is an apparatus built into it that seems to be a miniature computer with a number pad. The apparatus is labelled "2046". Inputting numbers of the pad will fill the shotgun with the corresponding element, allowing for things like regular iron bullets or radioactive plutonium bullets.
You move to generic and raise the Red Dwarf at him. Suddenly, a whirlpool of fire swirls through the orb at its top, and the fire gradually turns green. The staff then switches to a crimson color to a golden one, even flickering with the holographic image of the Emerald Nova itself. You unleash a massive BONK to generic, dealing 5 damage to him!
> Attack: Physical Mathematical Denial of Service
I originwand up a gun and shoot the EG-Mech with it. It fires a physical fork bomb. The fork bomb splits into two fork bombs twelve times, creating 4096 bombs. The bombs turn out to be billion laughs missiles, which each create a billion LOLmissiles. The 4,096,000,000,000 LOLmissiles turn out to actually be physical zip bombs, which unzip themselves. Each of them have 15 layers each containing 15 sub-zips. At this stage, there are 1,793,613,375,000,000,000,000,000,000,000 missiles hurtling towards the EG-Mech. Finally, the missiles reveal themselves to be Fibonacci fork missiles, going through just over 120 iterations each to a final count of 25,161,466,059,119,645,028,141,780,834,903,375,000,000,000,000,000,000,000 missiles all hurtling towards the EG-Mech!
The ED-Mech intercepts the attack and takes 10,000 damage!
Hank stumbles a bit after being hit so hard.
Oi...
I could use... a little... help here...?
Hank pulls out a pack of health potions and drinks them.
Since piono is no longer my character focal point, may I ask to have some of my battle techniques shifted around? (not going to shift combat operandi because I'm going to be switching character again soon; for good though)
battle technique: I Got Better lvl2: Unexplained Recovery. lvl5: Random Revival. lvl10: Resurrection Complex
battle technique: Play 'Em Off (you know how this goes)
battle technique: Improbable lvl2: The Drive. lvl5: Nevadian. lvl10: Madness
battle technique: Rampage lvl2: slaughter house. lvl5: Killstreak lvl10: High score.
Hank uses battle technique: I Got Better. I first (and possibly last) recovery technique in DTG2 on himself to try and regain those lost hitpoints. Not having respawn capabilities of your own sure can be a pain in the butt.
+4 HP!
Uh... Alright. I guess I can change them.
> pionoplayer?: BATTLE TECHNIQUE => I GOT BETTER
Hank materializes a ton of stimpaks and puts them into a special machine! It takes all the liquid in all of them and forges it into a single potion of pure health recovery! Hank drinks it and heals +6 HP.
I merely cast Maelstrombound on the WB-Mech, as I am short on time.
THORNS OF OGLOGOTH: The needles seem to shiver with the dark desires of the Deep One. Any sane adventurer would cast these instruments of the occult into the Furthest Ring and forget they ever existed.
Antimatter Nuke Station Duplication: 9/9 Complete!
The Other Arrival: 4/50
iAntipacitor: 4/11
==Actions==
Looks like the nukes are done... Hehehehehe. Also, I may have discovered a weakness in the WB-Mech. It's made of telekill alloy. Bender, you once were water-cooled when you got overclocked. Use the source of water you discovered.
Lothyra then uses an Antimatter Nuke Station against the EG-Mech. She then uses the Origin Wands to summon a raygun that speeds up natural processes by a very great amount. Bender then sprays the WB-Mech with all the water in the Niagra Falls and Lothyra shoots that raygun at the WB-Mech. If you recall, telekill alloy oxidizes very easily when exposed to water. Lothyra then alchemizes Large Rocket Engine & Dark Matter Combusion Chamber= Large Dark Matter-Burning Rocket Engine.
Large Dark Matter-Burning Rocket Engine: A Large Rocket Engine that runs off of Dark Matter instead of normal fuels.
12,000 damage to the EG-Mech!
The WB-Mech is PARTIALLY made of telekill alloy. The Godmodder has mixed it with a variety of metals, just enough so that it retains its mind protection properties and loses its rusting properties.
Large Rocket Engine && Dark Matter Combustion Chamber = Large Dark Matter Engine (Level 6: 1/7)
I finally deploy Elemental Retribution onto the battlefield, in order to give the mechs of my friends some time before they perish.
Suddenly, a portal tears open to a new realm. Full of Sprites, their supreme leader extends her wrath.
This is Limon the Sprite Mother. Keep her safe, or I'll decommission your most loyal constructs for a month.
(Limon) I shall serve you well, my master.
You don't have to resort to that, old Oryx.
What did you just call me...
Limon the Sprite Goddess [AG] HP: 180,000/180,000
Limon can summon multiple elements to aid her in battle, but is somewhat weak in her physical attacks.
Actions:
Maternal Fury: This causes Limon to bombard a single opponent with charges and shots, dealing 5000 damage each turn she attacks. All attacks that target her have a 50% chance to hit her because of her erratic movement, and she is vulnerable to only 25% of the shots that hit her. This makes shots have a 3/8 chance of being effective. Her physically strongest attack, it's not recommended to attack her in this phase, lasting 2 turns.
Turret Barrage: Will summon Limon Elements to form two squares (one small, one large) around her. While the Limon Elements fire into the square shape, she will fire a constant beam of 6000 damage at the nearest foe. She is completely vulnerable during this phase, however, which lasts for 2 turns.
Sprite Calling: Limon will dismiss (read: kill) all of the Limon Elements, and summon two Native Sprites to aid her in battle. She will deal 4000 damage to the nearest enemy. Limon also has a damage mitigation of 25%. This lasts for 3 turns at full health, but shortens as she becomes weaker. As she begins to decline in health, she will skip this phase entirely and move to Maternal Fury.
Passives:
Phase Action: Actions will be played in order.
Sprite Purity: Limon is not afflicted by status effects, good or bad.
Limon Element [AG] HP: N/A (Invulnerable)
Actions:
Coordinated Fire: Will create a square of bullets with other Limon Elements. Any enemies standing within this square will be dealt 9000 damage.
Passives:
Limon Command: If Limon dies, these turrets will die as well.
Square Formation: These are immobile and will stay in their square pattern.
Native Sprite [AG] HP: 9000/9000
Actions:
Sprite Shot: Deals 3000 damage to the target.
Tweak as you see fit. This cost me a good morning.
I use my Green Sun powers to make a black tentacle rip through the metal of the G-Mech and start choking it.
------------
You reach out and grab Keylis's hand, and throw her into a wall. She was always extraordinarily light. She stands up, shaking slightly. Her eyes flicker between yellow and a blank white.
Suddenly, you feel a sharp pang. This is how it went... before. You can picture it. She staggers towards you, and you stab her. That can't happen again. Never again.
keylis... i'm here... ple/\se don't die /\g/\in. ple/\se... You grasp her hand, pleading with her.
...Anti-Luck aura? But do they have an anti-plant aura?
I whip the ground around the G-MECH'S feet. Huge, sharp blades of grass and colossal spiky bushes come out of the ground and start stabbing the MECH, while a colossal melon falls onto it and violently explodes into millions of sharp melon seeds.
Potion of Remodeling Complete!
Nature's Wraith &&
The Metalram 5/6
Up 'Till Dawn && Arachnichair
Long live the Queen 5/30
Deerclops 5/20
8,000 damage to the G-Mech!
POTION OF REMODELING: A potion that, on use, will boost the max HP of anything by a slight amount and repair any damages to any terrain, technology, or anything else.
Nature's Wrath && Stingbulb && Nettle Burst = Rose's Thorn (Level 8: 1/9)
Up 'Till Dawn && Arachnichair = Octopajamas
OCTOPAJAMAS: A modified version of Up 'Till Dawn that has six extra sleeves, apparently for someone with eight arms.
> R. K.: Defense buffs the WB-Mech.
> K4yne: I now pay generic's earlier attack back by impaling him on Netherarria. And then literally mopping the floor with him.
I take out my Forge's Light and use Green Echo level 10-Sol!
Also, I think getting +max HP potions is a good idea! I start charging up to create potions for everyone, or I +2 anyone who is already charging them!
1(?)/38!
> TT2000: BATTLE TECHNIQUE => LV. 10 GREEN ECHO - SOL
You put away Forge's Light, as you realize you won't need it for this attack. You put your hands up to your head and attempt to concentrate. Suddenly, electricity crackles through you, and you levitate in an aura of green fire. It looks like your residual First Guardian powers are returning! Your skin grows pale and your eyes grow green as you raise your hand... towards what? You didn't specify a target!
I use Big Crunch on the WB-MECH. The MetalramComplete!
Nature's Wraith && Stingbulb && Nettle Burst 2/X
Up 'Till Dawn && Arachnichair 2/X
Potion of Night o0O Enderpearl
Long live the Queen 6/30
Deerclops 6/20
> NinjaV2403: BATTLE TECHNIQUE => LV. 5 CLOCKWORK ROD - BIG CRUNCH
Using an absolute mastery of clockwork majjyyks and manipulation, you use the power of the Handmaid's Wands and the Manipuleightr to force a section of spacetime to collapse in on itself. Soon, the rest of spacetime follows and you create a singularity. The WB-Mech falls in and takes 15,000 damage until you stop the singularity from being a thing.
Potion of Night OOO Enderpearl = Potion of Endersight (1/2)
I +2 Cobalt. I also pull out a few weapons that have related in any way to MSPAs or SBaHJ. This includes Nightfall, Homestuck, Hivebent, Carcinogenesis, all my octets, the SORD, GUN, Proton Cannon, Unbreakable Katana, Crockercorp Rifle, Crockercorp Turret, Ahab's Crosshairs, and the Pop-a-matic Vrillyhoo Hammer. I then assemble them in a way that, when viewed from afar, looks kind of like an MSPA face. It fires an punches straight through the EG-Mech.
Nightfall > Fine 5/6 (Daybreak)
Echidna's Ender || Gun 7/11 (Appearificator)
The White Wand >Fine 3/11 (The Prince's Chisel)
Scissors || Nail clippers && Lesser Severed Left Pinky Elemental && 1 million Severed left Pinkies = The Pinky Swearer (Level 8, 5/9)
The Dragon Ender && The Gunslinger && The Short Circuit = The Quick Draw (Level 8: 9/9) OK.
Time for the next stop on the PionoParody...Goggles && Electric Blender Majjyks = ??? (Level ?: 1/?)
Fork || (Every piece of Piano Music ever in sheet form && The Pianoforte && Essence of Mozart) = ??? (Level 10: 4/11)
I proceed to use Armed and Dangerous again to re-summon Lefty, then perform a rocket jump with it. A single shot is enough to blow myself high into the sky, above even the G-Mech Omega. I proceed to gather the weaknesses of my intended target via teleportation. Water-walking Boots. Potions of Haste II. Sponges. Thousands of Electrodes (the Pokemon). Electro-Magnetic Pulse Emitting Robot-destroying Overpowered Rays, or EMPERORs, borrowed from Ninjatwist321. Pro Minecraft Players. Fishing Rods. Helmets of Aqua Affinity and Respiration III. Doom Sharks. Submarines. Diving gear. Harpoons. Overcharge, the lovely mutative liquid that causes the plot of Sunset Overdrive. I then take it all and create a massive, massive gun of unimaginable height...Or would be unimaginable if a similar counterpart was not already on the battlefield Yes, a godmodder's turret, like the legion used to keep back Chuck Norris. Of course, I can only build one of these-this is not coming out of my wily pockets again for the rest of this game. The good news is, apparently its power level basically HAS to match the ACNT, as it was stated in the guide that all turrets generated by any Godmodder share the same power level, and only the number increases with rank. Of course, I might just not be good enough to actually make one at all, but I can certainly try-and I have. Without waiting for anyone to comprehend the meaningful nature of the huge pillar of weapons I have just created mid-air, or judging its power level in any meaningful fashion, I proceed to take Lefty and aim it behind me, guiding the top of the turret to face the intended target, the EG-Mech Mk. Omega. Yes, this means the turret is an Anti-EG Mech turret, or AEGMT. I then fire Lefty furiously, which has enough recoil to send me and the turret rocketing towards the EG Mech, the turret in turn firing all of its weaponry at once at the mechanical monstrosity. After about five seconds of firing Lefty and letting Gravity and recoil, the AEGMT connects with the EG-Mech itself, going straight through the eye and digging itself deep into the mechanisms of the very thing it is supposed to destroy. This doesn't deter the AEGMT's weaponry at all, and it continues to fire at its mechanisms, with the only part visible from the outside being a big red button on the 'bottom' of the turret. I proceed to fire Lefty at that big red button bottom, which activates the turret's most powerful attack-a self-destruct. Still firing, It glows with a bright light, cracks forming from within itself and bursting out more bright light into the intestines of the EG-Mech-a second's warning to what would happen next, a massive, magnificent explosion of EG-Mech doom, careening all the ammunition into the internal machinery. Whatever's left over of the EG-Mech thereafter is then fired upon by Lefty in an oddly generic fashion. Pew pew pew!
THE QUICK DRAW: This version of the Dragon Ender only the space of a hand and not a whole arm. It can repair and build machines like the Engineer's patented wrenches, and can destroy projectiles that can go near it. It also fires the same ammunition that the Dragon Ender does.
Goggles && Electric Blender Majjyyks = Eyeblenders (Level 2: 1/3)
> The_Nonexistent_Tazz: COMBAT OPERANDI => ARMED AND DANGEROUS
==Actions==
Wait, what if the Godmodder made the WB-Mech rust-proof?
Bender then uses the time code to travel back to right before the attack. He uses the Origin Wands to create an Anti-Anti Rust raygun (which removes protection against rust for anything it hits) and shoots it at the WB-Mech. He then uses counter-godmodding to buff the Anti-Anti Rust ray with these effects:
UnBlockable M
UnDodgeable M
Penetration M.
Ensured Hit M
Unloopholeabusable By GM M
Will Cause The WB-Mech To Start Rusting And Take Extra Damage From My Previous Post's Attack M
GM Comprehension Of Buffs M
Time Paradox Immunity M
Paradox Correction Immunity M
Offshoot Timeline Prevention M
Pass Through Anything But Target M
These Effects Actually Exist, Are Permanent Until The Attack Deals Damage, And Cannot Be Dispelled By Anything M
The GM Can't Stop Or Ruin This M
Previous Attack's Rusting Deals Non-Negligible Damage M
Buff Capacity M
Counter Godmodding Capacity M
He then secretly kills his past self. Lothyra uses iAntinuke on the EG-Mech.
He just built the WB-Mech with metals that are resistant to rust. You can't really godmod that.
I examine the Black Elixir. It might prove to be more of the ink I desire. Hopefully.
As an afterthought, I warp the Corotite Warmonger into the depths of Grayhold. I see no need in getting him killed, as it would merely prove to be sorrow-filled.
Next, I equip the Hazel Wand. I stare at the WB-Mech. Momentarily, I focus on the bronze rod. Nothing appears to occur. Of course, this is merely a temporal observation brought on by the limited functions of your human minds. Then again, my elven mind cannot perceive it either. I only know what is happening because I have done this before. The ramifications of this act, nonetheless, shall be negligible in the true scheme of things. Regardless, a bubbling sound can be heard from below. It is not any form of magma, I assure you. Below the surface, a variety of intense thaumic reactions are occurring, some which would warp the minds of ordinary creatures beyond sentient comprehension, into the realm of the smallest of the Smaller Gods. Disparity beyond our thoughts would pervade the very essence of reality in its entirety, melting the flesh (and/or metal, depending on what you are) of any simplistic entity. Or advanced one, for that matter. Regardless, I should likely explain what is occurring underneath us. Around seventy meters below the surface, I dissolved a rather large amount of stone with my mind. Due to the methods used to annihilate this stone, the stuff melted into Flux Goo, an already toxic liquid. Of course, this method killed off around a few hundred players in the process. No, not any of us. The other ones, who have no desire to intervene in this war. Their life energy was fused to create a destructive blast which melted the stone in the first place. Hah. Subversive realities are quite destructive, when put to use by the ignominious person otherwise known as me. The remains of the blast (Flux Goo) are currently bubbling seventy meters below the surface, mutating through applied energy. Liquid Death is usually what one calls it, or at least the thaumaturgically learned. Anyhow, I arc the Hazel Wand upwards. The people around me may or may not wonder why I have done this, as my previous attack had no visible results, at least in their view. Suddenly, a plume of Liquid Death blows a gigantic hole in the ground, spurting out wildly. I telekinetically force the liquid to avoid any players. Therefore, the blast strikes the WB-Mech, burning through the metal of the foul creature. I flick the Hazel Wand once more, and several more plumes of the deadly liquid strike the unfortunate Mech. Telekinetically, I force the liquid to stick to the Mech, and deal as much damage as possible, without endangering any of the players. Minimal collateral damage is crucial in the stage. As a final act, I fire a psionic blast to annihilate the Mech, as well as the liquid. Primarily the liquid. Viscous fluid possessing properties akin to Liquid Death are incredibly dangerous. Especially when melted down from pure stone. Well, not really. For safety reasons, I don't regularly use such destructive arcana.
BLACK ELIXIR: A bottle full of the titular black elixir. It is supercharged with the powers of the Void, vis, and the Inky Abyss, giving it its black color. Drinking it is not recommended, but it should work well as a Splash Potion.
Corotite Warmongerer removed! He will recover in Grayhold.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I use BT:Ultramarine on the EG Mech
Orbital Weapons:
Partial Inventory: Critmist II x26, Potion of Magic, Ultramarine, Duty Calls, Gib Typhoon
I duplicate 1 potion of critmists.
Duty Calls > Fine 10/11
Gib Typhoon > Fine 10/11
I duplicate three more Sounds of Silences. You know what, that name is fast getting annoying. I am just going to say HALI arrays in the future. Just assume they have the RI on them. (RI=Restricted Intelligence=Not-Quite-An-AI, But Definitely Getting Close At This Point Because Godcraft Is Just Plain Weird.) Anyway, they link up with the original....
Holmes vs. Moriarty. WB-Mech vs.....MASHY SPIKE PLATE!
And while they're all doing that, I shoot the remaining target with the Ender Orb.
By the way guys, the reason I gave you the HALI arrays, is because they are armor in addition to humongous mechas. And concurrently with humongous mechas, but I digress. You should probably equip it. Also, if you duplicate it, you can have multiple angles of attack at once, in addition to the armor that will actually probably be proof against a lot of things. Dunno about some of the Mechs though, as the ED-Mech...Wait, it reflects light, it has colors other than complete darkness. Heh. Heh.
CURRENT LIST OF PEOPLE WHO HAVE HARD-LIGHT ARRAYS, IN ROUGHLY ALPHABETICAL ORDER:
Amperzand, or character of his choice
Cobalt
Engie, or drone of his choice
Erelye
Fseftr, or character of his choice.
Lothyra (or Bender)
Maniac, or character of his choice.
3,000 damage to the first three Mechs! The Ender Orb deals 20,000 damage to the ED-Mech!
Hmm. It seems that the Sound of Silence can be used as armor.
Lothyra then equips the Hard-Light armor produced by the Sound of Silence. She then duplicates the Sound of Silence overcharges it with a Mini Antimak, and uses it to make a giant Hard-Light hand.
Yippe ki yen, EG-Mech.
Then the Hard-Light hand *****-slaps the EG-Mech. Bender then shoots Fusionmak Nanorifle at the spot where the EG-Mech was just hit.
The attack fails since part of it was redacted! How am I supposed to know what you really did?
Scissors || Nail clippers && Lesser Severed Left Pinky Elemental && 1 million Severed left Pinkies = The Pinky Swearer (Level 8, 6/9)
Time for the next stop on the PionoParody...Goggles && Electric Blender Majjyks = ??? (Level ?: 2/?)
Fork || (Every piece of Piano Music ever in sheet form && The Pianoforte && Essence of Mozart) = ??? (Level 10: 5/11)
I proceed to reveal that me just firing Lefty in the oddly generic manner I did before was just me buying time for the bigger event. I proceed to channel the inherent rickroll energies stored within the four photographs I have obtained before (thanks no less than to Richard himself), and then combining them with my Level 2 BT, Grand Entrance. The Rickroll energies pour into the summoned door...And unleash an army of Rick Astley clones, armed with microphones. This might de-obfuscate the photos and give me the code I want, or it might just make them blank. Whatever. I then equip the Allegrostepper in rod form, harnassing the power of sound and amplifying it to an amazing degree. Just in case, I then summon loads of amplifiers and microphones for the Rick Astley army I have just summoned. I then give them sheet music for the only song I could feasibly be thinking of right now, but order them to wait. I quickly build a massive stage and concert hall for their performance-to-be, and give the EG-Mech the only ticket for a full performance of the Rick Astley army. Even if it were to refuse, I build the concert hall around it anyways. With the stage set and the performers ready, I signal to begin by firing Lefty into the EG-Mech's eyeball. They then do the obvious: Rickroll the EG-Mech Mk. Omega. Surprisingly, the Rickrolling does no harm whatsoever right off the bat, and the EG-Mech happily listens to the lovely Rick Astley Army and the lovely song that is Never Gonna Give You Up. Then, when it gets to the refrain, the ship explodes. As it turns out, at the refrain, the amount of Rick Astleys at that exact volume would make a frequency capable of destroying wires of all varieties and the volume to make it happen, hurting the EG-Mech. The Rick Astley Army immediately stops singing after the end of the refrain, realizing that Explosions equals bad news and give up finishing the song. The Rick Astley army then runs around the EG-Mech, trying to look for an exit, says goodbye to the EG Mech when they find one, and departs in a huge letdown. I then beat it so hard with Lefty's Severed Left Arm form hat it feels like crying, and if it doesn't have tear ducts to actually cry with I build it some. It then cries. Then, it realizes something: It's been given up, let down, run around and deserted, made driven to tears, been said goodbye to, lied to and hurt, all by by Rick Astley(s). This means only one thing. It's an Inverted Rickroll! No-one expects the Inverted Rickroll! This revelation blows its mind. Literally. It makes the AI explode very violently. I then slap it some with Lefty some more because I feel like it.
When you look at the photograph again, you see that Rick Astley isn't even there at all, causing the entire attack chain to fail! He has been replaced with pictures of Ducky Momo.
Orbital Weapons
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and another player with Ultramarine.
Orbital Weapons:
Partial Inventory: Critmist II x27, Potion of Magic, Ultramarine, Duty Calls, Gib Typhoon
I duplicate 1 potion of critmists.
Duty Calls > Fine 11/11
Gib Typhoon > Fine 11/11
You guard yourself and generic!
GHOSTS OF WAR: A modified version of Duty Calls that has several built-in homing beacons, which can be activated to call fellow soldiers to your location to help you out. Additionally, it possesses even more deadly weaponry, and an additional railgun which can be used to fire a massive charge, like the first one.
GIB ARMAGEDDON: A modified version of Gib Typhoon that can control the weather itself. Its laser umbrella can slow down or speed up the fall of rain, create thunderstorms at will, and even vaccum up rain and spit it back out, heating it up by thousands of degrees so it forms a massive smoke cloud that scalds its opponents!
I attempt to be The Guy. I then attempt to create a sword and coat it in a Barrier and a Light Screen. I then cut a defensive shield around the AGs. I also jump onto the EG-Mech and stab the sword into its head. And use Unmade Time on it.
Nightfall > Fine 6/6 (Daybreak)
Echidna's Ender || Gun 8/11 (Appearificator)
The White Wand >Fine 4/11 (The Prince's Chisel)
The defensive shield will protect one AG from attack this turn!
4,000 damage to the EG-Mech!
You use UNMADE TIME for real, dealing 15,000 damage to the ED-Mech, who intercepted the attack!
I use the Staff of Ysera to dream the G-Mech, which causes a temporary system reset. It doesn't actually change anything, but it does slow the mech down so it doesn't attack back quite as hard.
=+=+=+=Wilson=+=+=+= (You can buy healing and other supplies here)
Alchemy Emporium: The number in parentheses is the number of times you need to assist Laiko's charges in order to buy it. Current status: open _ Total wealth = 60$ _ Wilson's charges A: 9/50, B: 15/50 --------- Items: Potion of (super?) rejuvenation x2 (2$) <|> Splash Nightshade potion x2 (4$) <|> Potion of Magic x2 (2$) <|> Splash potion of frostbite x2 (3$) <|> Potion of (holy) Wrath x2 (3$) <|> Extended potion of cuts x2 (3$) <|> Potion of Nectar x3 (2$ Healing Potions here!!!!) <|> Splash potion of Critmist II x11 (2$) <|> Splash Venom Potion x2 (3$) <|> Splash potion of chills x2 (4$) <|> Potion of Ambrosa x3 (2$) <|> Nectar cake x2 (3$) <|> Woolen Bandage x3 (1$) <|> Potion of Vis x2 (2$) <|> Potion of Ender's Eye x1 (2$) <|> Potion of Infusement x1 (2$) <|> Potion of dreams x1 <|> Potion of Potential x1
Potion of Ender's Eye OOO blaze powder = ??? 1/2
Potion of Vis O0O Potion of Strength = Potion of infusement done
Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker 2/8
Wilson watches as Hank suddenly leaps out of the window or something. Oh.... well... bye... ...
The G-Mech's attack this turn will deal slightly less damage!
Potion of Ender's Eye OOO Blaze Powder = Potion of Ender's Eye II (1/2)
POTION OF INFUSEMENT: A potion that completely supercharges the user's magical powers and physical attack.
I believe Eridan's wand was called the Empiricist's Wand, not the White Wand, by the way.
Preparation 42/50
I draw the Ship-Sinker, and silently eradicate EreLibrary. No need for that audacity anymore.
I continue to force the animated Sound of Silence mecha to flail madly against the Mechs, hopefully causing some minor damage. Then, it explodes, spraying fluid everywhere. This fluid happens to be a Potion of Binding, which fuses the particles of the enchanted mecha back together, allowing it to continue to flail wildly against the Mechs.
I use the Hivemind CPU, and order the resultant TIE-Fighter to attack the Mechs.
I alchemize Arcane Abyss Ring && Black Elixir && Bottled Void Visink 1/???. It could prove to be capable of unlocking the secrets of eternity, though that will probably not happen (The Arcane Abyss Ring was the precursor of the White Ring, without the ability to manipulate the elements, by the way). I may as well do something else. As such, I alchemize Knitting Needles && Concentrated Void Essence (the aspect) 1/???. Some method of obfuscation, perhaps.
Anyhow, I draw the Hazel Wand. Staring at the WB-Mech, I mutter incoherently, apparently whispering towards the wand. Immediately, a green glow ignites from the tip, blazing with an intensity searing the eyes of any who stare at it too long. Except for me, of course. Hah. I flash-step to the left. A trail of green light remains momentarily. As does another thing. In a singular fluid motion, I wave my wand in a downward arc, keeping it pointed at the WB-Mech. Nothing appears to happen visually, but something definitely occurs. A wave of force erupts from the tip, accelerating far beyond the speed of sound, towards the unfortunate Mech before it. Minor (nearly indistinguishable) distortions in the air appear to designate the presence of the blast. Suddenly, the WB-Mech crashes into the ground as a gong-like sound reverberates around the Battlefield. A spiderweb of amethyst cracks slowly appears on the surface of the mech, emitting rather hazardous-looking green flames. Swiftly, the fire tears through the mech, burning through the flimsy metal (or whatever it is made of). Within a few seconds of the initial blast, the eldritch light grows brighter, emitting both flames and gamma particles from the fusion and rapid decay within the superheated fire (which are promptly annihilated by my wards by the time they leave the flame). I flick the Hazel Wand, and the WB-Mech is obscured by a flash of light. Well, it is not actually light primarily. The mech has been entrapped in a gigantic ball of arcane energy. I put the Hazel Wand away. Staring at the Mech, I activate the White Ring. Flashing runes alternating between white and black blaze into existence, pulsating between the two colors more and more rapidly. An aura of the rapidly pulsating colors surrounds the Ring. I channel the energy of the thing into an appropriated explosion of destruction, as per usual. Immediately, the already immobilized WB-Mech is caught within an explosion of the alternating colors. I fire various curses into the blast as well, amplifying the already considerably destructive effects into something with the capability to slay a rather large beast of prey instantly. The explosion radius grows brighter and brighter, accelerating the speed of the pulsations as well. Finally, it stops, and the WB-Mech becomes visible once more. It is floating in a sizable crater, stretching to the Void. I glance at the Mech, and it glows with a violet aura, before accelerating rapidly into the Void at nearly the speed of light. I deactivate the White Ring, and momentarily fire a blast of eldritch power from the Thorns of Oglogoth at the WB-Mech, regardless of how deep in the Void it is. Though it may be satisfying to see things fall into the endless abyss, I like to see things break far more. It's great, I assure you. As such, I telekinetically drag the Mech out of the endless abyss, forcing it onto the ground with a satisfying clunking noise. I flash-step upon the thing (holding it in place all the while, whilst also protecting myself from any withering auras or other passive effects through wards). In a fluid motion, I draw the two sickles that make up Cancer, and levitate the Mech into the air, some thirteen meters above. I slide down the mech swiftly, slicing into it with the twin sickles as I go, dealing as much damage as possible before landing nimbly on the ground, moving out of the way, and telekinetically slamming the WB-Mech down into the ground at speeds near that of sound. Finally, I cast Regicide on the WB-Mech.
I twirl the Thorns around in my hands. Excellent weaponry. As an afterthought, I slash them downwards through the air. A Grimdark aura surrounds me, the arcane energy fueling it. I proceed to wave the needles through the air. Liquid Nightmare Fuel begins to pool at my feet. I wave the Thorns, and the stuff levitates into the air, before surrounding me in a sort of dome of eldritch liquid, deflecting attacks directed at me for around a turn.
bang.
2,000 damage to all Mechs!
The Hivemind CPU summons the TIE-Sentry!
Arcane Abyss Ring && Black Elixir && Bottled Void Visink = The Black Ring (Level 7: 1/8)
Knitting Needles && Concentrated Void Essence = Obscuresticks (Level 2: 1/3)
=CHARGE=
-20 / 50- Isaac
-4 / 10- Absorption
+2 to Modpack
=ACTION=
I use the SACRED POOLBALLS, and also examine how much Waluigi Thyme is left in it's bottle.
The Sacred Poolballs summon Stitch!
Assuming you've used the Thyme twice, the bottle is half-full. Or half-empty, depending on your point of view.
The first Impetus Comb is nearly complete! Soon it will be completely dripping with Jocose Honey...
The Zombie Pigmen deal 6,000 damage to the EG-Mech! The Memebase deals 10,000 damage to the WB-Mech!
The TIE-Sentry deals 6,000 damage to the G-Mech! Stitch deals an additional 9,000 damage to the Mech! The Team of Three kills a Chaos Beast! Limon does nothing... ninjatwist, you will have to remember to specify when Limon does its various attacks!
The Omega Mechs shatter the defensive shield, deal 50,000 damage to the Mech Buster Cannon, 40,000 damage to the Memebase, and 50,000 damage to the Tank! They then finish off all the players severely weakened by their previous attack, killing Nimbleguy, r_stronghammer, Modpack, and engie! The Chaos Beasts deal 7,000 damage to the Memebase! The Godmodder deals 30,000 damage to the Memebase and the Mech Buster Cannon! He then heals all the Mechs for +30,000 HP!
The Itinerary:
> AGs: Destroy the Final Wave!
> AGs: Destroy the Godmodder!
> PGs: Defend the Final Wave!
THE TRIALS:
==> I. FINAL WAVE .I <==
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
The Battlefield:
IMPETUS COMB METER: ==================== 939,500/1,000,000
Current Impetus Comb: 1
Curse you twinbuilder for posting while I'm eating dinner!!!
I'm gonna get my roleplay stuff out of the way so that I don't miss stuff when I come back to edit in the combat stuff later.
Also, +2 to talist since I've been forgetting to do that.
Also, thanks for doing the switch-around twin.
Preston Cole:
Eric watches Astria struggle with Keylis. ...
But there is nothing he can do.
Keylis died a long time ago.
And without a body to revive, Eric cannot do anything to prevent Paradox Space from pulling the ghost back to its home.
If it even is Astria's friend, and not just a projection sent to kill her.
Hank, since I don't feel like doing a whole paragraph-long attack for this post, uses battle technique: Improbable.
Hey! My stuff doesn't explode! Unless you've been modifying it with Thaumcraft stuff in which case nothing is guaranteed anymore. HINT HINT. DO THAT. TWINJA'D!!!
Anywho....
Duplicating three HALI arrays.
T>Acquiring path...Dispatching to Twinmobile...Failing to dispatch to Twinmobile...Hanging around to watch for Twinmobile and/or Twinbuilder...
The other two hang around in case anyone wants them.
0>Activating Shields:Netpatham
1, 2, 3> *vwommmmnnnnnmmmmmm.......**near the EG-Mech**BOOOOOM*
I shoot the ED-Mech with Black Snow. The Chaos Snowball gun.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Twin dude you missed me stabbing Kayne. Okay good you got it.
I stab Kayne again with Arcum Dei this time. I then take out the Twitchy Staff and use it on the ED-Mech. And shoot the EG-Mech with Carcinogenesis. And pull out the Empiricist's Wand and blow a hole through the G-Mech, blinding it with science. I then use the Blunderbuss of Zillywigh on the EG-Mech. I decide to hand Omega a ruby whose innocuous double is a sapphire. For some weird reason it only toggles between forms when the holder switches personality. Weird right? Oh whoops looks like the Godmodder just got swarmed by a rabid horde of pokemon fans. Huh. Wonder how that happened.
Echidna's Ender || Gun 9/11 (Appearificator)
The White Wand >Fine 5/11 (The Prince's Chisel)
ORASHYPE 1/??
Oh no. Grimdarkness. I guess I should start Trickstering harder. I pull out the Thistles of Zillywich and twirl them in my hands in a highly plagiaristic manner, then stab the air with them, surrounded in a Trickster aura fueled purely by my belief alone. Concentrated Sweet Dreams Fuel pours out of the holes in reality, which I form into a general barrier shape that I will eventually reenter to be protected for this turn.
why does it take so long to decide how entities fight? To me it would seem simple to just have each entity pick a random target and shoot that target for its damage.
why does it take so long to decide how entities fight? To me it would seem simple to just have each entity pick a random target and shoot that target for its damage.
/null
Because Twin has to decide the targets, factor in defenses, etc.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
why does it take so long to decide how entities fight? To me it would seem simple to just have each entity pick a random target and shoot that target for its damage.
/null
It is simple to do, it just takes a while to write. Not to mention I have to calculate a bunch of other things in the background as well, and I sometimes have to write out lengthy paragraphs and/or drawings.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=CHARGE=
-21 / 50- Isaac
-5 / 10- Absorption
+2 to Modpack
=ACTION=
I find the BRIMSTONE power-up, and proceed to fire a barrage of lasers towards the EG-Mech!
...let's not be hit by 4 special attacks at once.
Again.
Godcraft: I revive. While I want to put a long paragraph about the specific details here, I can't risk a misinterpretation, so... I revive.
Real World: The Augmented Elite struggles to reach the white phosphorous in a futile attempt to get it off. Unsuccessful, it runs backwards into a wall, desperate as the flesh parts of it burn off and the metal starts to melt. The end result is that it welds itself to the wall. My drone, in response, crushes the Augmented Elite's head with a heavy strike. Retrieving the security card, I then pause for a moment.
"Firstly, how did your friend know I would be here, secondly, how did you even get in here, and thirdly, now what?"
The Mainframe: Entity body at 50% complete. Stage 1 at 40% complete. Project Manhattan 0% complete. Transferring downloaded files...
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Preparation 43/50
The Black Ring 2/8
Obscuresticks 2/3
Are you absolutely certain that drinking the Black Elixir would be a bad idea? Hah. Anyhow, I alchemize Black Elixir OOO Gunpowder 1/???, so that I can experiment. Despite the fact that Vis and ink are (usually) not inherently harmful, unless you are horrifically reckless, or merely decide to drink ink, which is not advisable. Then again, drinking liquid Vis (such as a Potion of Vis) would instantly kill you. You don't drink it. That would be ridiculous, even if it is pure Vis, lacking any impurities. But, then again, what do I know?
Regardless, I telekinetically slam the WB-Mech into the ground repeatedly with relatively no effort. Then, I draw the Hazel Wand, pointing it at the aforementioned Mech. A bolt of lightning erupts from the tip, instantly striking the foul mech. Flames spill everywhere, leaking out of the exact point at which this occurred with alarming precision. The flames provide an excellent ground for the dissolution of objects into essentia, if you have the right utilities at hand. At that moment, I pull out a small chunk of Aeternalis Fuel, and toss it into the fire. Immediately, I step back, mildly surprised. The flame instantly glows with intensity, and begins to spread obscenely swiftly across the Battlefield, burning flesh, metal (yes, it is possible to burn metal), and land alike. This... was not supposed to happen. However, it does not matter. I direct my wand at the WB-Mech, briefly utilize the White Ring, and the flames vaporize themselves, but not before burning everything living several meters downwards through the planet, save the players. At that exact moment, large amounts of Flux Gas spew from my wand, striking the WB-Mech. Upon this eventuality, the stuff corrodes the metal of the mech, slowly destroying it. I promptly blow a rather large hole in the unfortunate mech with pure arcane energy and debilitating exposure to physical Warp. After that, I fire two monolithic optic blasts at the Mech, burning away the physical structure of the mech with my considerable mental abilities. Finally, I slash my wand downwards. Immediately, a bolt of violet lightning arcs down from a nearby cloud, and strikes the WB-Mech. Under no circumstances should this have to occur. Utterly disgraceful. Reduced to the manipulation of the weather! During this internal debate, I viciously eviscerate the mech with several spells. Mildly concerning. Well, not really.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Mini-Ion Cannon 1/2
Mini-Bio Annihilator 2/4
5/5 For Healing or Building Mechanical Unit
5/5 for Text Based Magic
Battlefield: I guard myself and another player with Ultramarine.
Orbital Weapons:
Partial Inventory: Critmist II x27, Potion of Magic, Ultramarine, Duty Calls, Gib Typhoon
I duplicate 1 potion of critmists.
Duty Calls > Fine 11/11
Gib Typhoon > Fine 11/11
Nightfall > Fine 6/6 (Daybreak)
Echidna's Ender || Gun 8/11 (Appearificator)
The White Wand >Fine 4/11 (The Prince's Chisel)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I use the Staff of Ysera to dream the G-Mech, which causes a temporary system reset. It doesn't actually change anything, but it does slow the mech down so it doesn't attack back quite as hard.
=+=+=+=Wilson=+=+=+= (You can buy healing and other supplies here)
Alchemy Emporium: The number in parentheses is the number of times you need to assist Laiko's charges in order to buy it. Current status: open _ Total wealth = 60$ _ Wilson's charges A: 9/50, B: 15/50 --------- Items: Potion of (super?) rejuvenation x2 (2$) <|> Splash Nightshade potion x2 (4$) <|> Potion of Magic x2 (2$) <|> Splash potion of frostbite x2 (3$) <|> Potion of (holy) Wrath x2 (3$) <|> Extended potion of cuts x2 (3$) <|> Potion of Nectar x3 (2$ Healing Potions here!!!!) <|> Splash potion of Critmist II x11 (2$) <|> Splash Venom Potion x2 (3$) <|> Splash potion of chills x2 (4$) <|> Potion of Ambrosa x3 (2$) <|> Nectar cake x2 (3$) <|> Woolen Bandage x3 (1$) <|> Potion of Vis x2 (2$) <|> Potion of Ender's Eye x1 (2$) <|> Potion of Infusement x1 (2$) <|> Potion of dreams x1 <|> Potion of Potential x1
Potion of Ender's Eye OOO blaze powder = ??? 1/2
Potion of Vis O0O Potion of Strength = Potion of infusement done
Good Fox && (Battery && Kinetic Generator && Tesla Coil && Gravity generator && Hologram projector) = The Sparker 2/8
Wilson watches as Hank suddenly leaps out of the window or something.
Oh.... well... bye... ...
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
/null
Preparation 42/50
I draw the Ship-Sinker, and silently eradicate EreLibrary. No need for that audacity anymore.
I continue to force the animated Sound of Silence mecha to flail madly against the Mechs, hopefully causing some minor damage. Then, it explodes, spraying fluid everywhere. This fluid happens to be a Potion of Binding, which fuses the particles of the enchanted mecha back together, allowing it to continue to flail wildly against the Mechs.
I use the Hivemind CPU, and order the resultant TIE-Fighter to attack the Mechs.
I alchemize Arcane Abyss Ring && Black Elixir && Bottled Void Visink 1/???. It could prove to be capable of unlocking the secrets of eternity, though that will probably not happen (The Arcane Abyss Ring was the precursor of the White Ring, without the ability to manipulate the elements, by the way). I may as well do something else. As such, I alchemize Knitting Needles && Concentrated Void Essence (the aspect) 1/???. Some method of obfuscation, perhaps.
Anyhow, I draw the Hazel Wand. Staring at the WB-Mech, I mutter incoherently, apparently whispering towards the wand. Immediately, a green glow ignites from the tip, blazing with an intensity searing the eyes of any who stare at it too long. Except for me, of course. Hah. I flash-step to the left. A trail of green light remains momentarily. As does another thing. In a singular fluid motion, I wave my wand in a downward arc, keeping it pointed at the WB-Mech. Nothing appears to happen visually, but something definitely occurs. A wave of force erupts from the tip, accelerating far beyond the speed of sound, towards the unfortunate Mech before it. Minor (nearly indistinguishable) distortions in the air appear to designate the presence of the blast. Suddenly, the WB-Mech crashes into the ground as a gong-like sound reverberates around the Battlefield. A spiderweb of amethyst cracks slowly appears on the surface of the mech, emitting rather hazardous-looking green flames. Swiftly, the fire tears through the mech, burning through the flimsy metal (or whatever it is made of). Within a few seconds of the initial blast, the eldritch light grows brighter, emitting both flames and gamma particles from the fusion and rapid decay within the superheated fire (which are promptly annihilated by my wards by the time they leave the flame). I flick the Hazel Wand, and the WB-Mech is obscured by a flash of light. Well, it is not actually light primarily. The mech has been entrapped in a gigantic ball of arcane energy. I put the Hazel Wand away. Staring at the Mech, I activate the White Ring. Flashing runes alternating between white and black blaze into existence, pulsating between the two colors more and more rapidly. An aura of the rapidly pulsating colors surrounds the Ring. I channel the energy of the thing into an appropriated explosion of destruction, as per usual. Immediately, the already immobilized WB-Mech is caught within an explosion of the alternating colors. I fire various curses into the blast as well, amplifying the already considerably destructive effects into something with the capability to slay a rather large beast of prey instantly. The explosion radius grows brighter and brighter, accelerating the speed of the pulsations as well. Finally, it stops, and the WB-Mech becomes visible once more. It is floating in a sizable crater, stretching to the Void. I glance at the Mech, and it glows with a violet aura, before accelerating rapidly into the Void at nearly the speed of light. I deactivate the White Ring, and momentarily fire a blast of eldritch power from the Thorns of Oglogoth at the WB-Mech, regardless of how deep in the Void it is. Though it may be satisfying to see things fall into the endless abyss, I like to see things break far more. It's great, I assure you. As such, I telekinetically drag the Mech out of the endless abyss, forcing it onto the ground with a satisfying clunking noise. I flash-step upon the thing (holding it in place all the while, whilst also protecting myself from any withering auras or other passive effects through wards). In a fluid motion, I draw the two sickles that make up Cancer, and levitate the Mech into the air, some thirteen meters above. I slide down the mech swiftly, slicing into it with the twin sickles as I go, dealing as much damage as possible before landing nimbly on the ground, moving out of the way, and telekinetically slamming the WB-Mech down into the ground at speeds near that of sound. Finally, I cast Regicide on the WB-Mech.
I twirl the Thorns around in my hands. Excellent weaponry. As an afterthought, I slash them downwards through the air. A Grimdark aura surrounds me, the arcane energy fueling it. I proceed to wave the needles through the air. Liquid Nightmare Fuel begins to pool at my feet. I wave the Thorns, and the stuff levitates into the air, before surrounding me in a sort of dome of eldritch liquid, deflecting attacks directed at me for around a turn.
... Twilisaber: 3/11
I jump and slice the ED-MECH, 666 times!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
=CHARGE=
-20 / 50- Isaac
-4 / 10- Absorption
+2 to Modpack
=ACTION=
I use the SACRED POOLBALLS, and also examine how much Waluigi Thyme is left in it's bottle.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
You respawn.
THE TETRISAPPEARERS: A set of black wands that emanate with the energy of tetrominoes. They have the power of oblivion magic, and can destroy an entire row of objects, but only if they are in a perfect row. It seems to reflect how, in Tetris, if an entire portion of the map is filled with tetrominoes, it will disappear.
The Bonper > 1/1 = Updop Termnop (Level 10: 1/11)
9,000 damage to the EG-Mech! The Mech has no flesh, so the attack is weakened...
4 damage to K4yne!
The Godmodder tells you to notice that, although he has many turrets, almost all of which are never mentioned but are there, none of them are actual entities. This is because they are simply too OP to actually exist as normal entities. In addition, the Anti-Goanna Turret can only ever attack Goanna, and not anyone else. That's just how Turrets work.
Every attack against you will deal 5 less damage.
12,000 damage to the EG-Mech!
You end up hitting a joint in the Mech that does nothing at all and serves no purpose! Therefore, the entire first paragraph fails! However, the second attack deals 9,000 damage!
> CobaltShade: BATTLE TECHNIQUE => LV. 10 HEADSHOT TIMES ZERO - TWITCH SHOT
The G-Mech intercepts the attack, taking 20,000 damage!
Before you can do that, it materializes every gun you've used in both games (you know, the ones you always use images for) and fires them at you, causing you to fly into the sky!
It was called the Ingotspiker.
4,000 damage to the EG-Mech!
SMASH EMERALD: A Smash Ball forged in the shape of an Emerald.
DISSYMPHONY: A pure black bell with ancient grooves carved into its surface. Its attacks call upon frequencies outside of the range of the universe itself, creating a tear in spacetime that calls upon horrors to attack its target. Since it was forged with a Smash Ball, it is a one-use item.
The G-Mech's Mech attribute ends up being reversed, and it turns into a Giant! The next three attacks it fail because its targets called it a G-Mech and not a Giant! After that, the potion's effects will wear off.
The attack fails!
+3 HP to you!
ELEMENT'S MAKER: A glass shotgun that is extremely fragile. There is an apparatus built into it that seems to be a miniature computer with a number pad. The apparatus is labelled "2046". Inputting numbers of the pad will fill the shotgun with the corresponding element, allowing for things like regular iron bullets or radioactive plutonium bullets.
11,000 damage to the EG-Mech!
+5 HP to you!
> K4yne: BATTLE TECHNIQUE => LV. 2 CUESTICK GENIUS - GOLDEN GLOBE
You move to generic and raise the Red Dwarf at him. Suddenly, a whirlpool of fire swirls through the orb at its top, and the fire gradually turns green. The staff then switches to a crimson color to a golden one, even flickering with the holographic image of the Emerald Nova itself. You unleash a massive BONK to generic, dealing 5 damage to him!
The ED-Mech intercepts the attack and takes 10,000 damage!
+4 HP!
Uh... Alright. I guess I can change them.
> pionoplayer?: BATTLE TECHNIQUE => I GOT BETTER
Hank materializes a ton of stimpaks and puts them into a special machine! It takes all the liquid in all of them and forges it into a single potion of pure health recovery! Hank drinks it and heals +6 HP.
THORNS OF OGLOGOTH: The needles seem to shiver with the dark desires of the Deep One. Any sane adventurer would cast these instruments of the occult into the Furthest Ring and forget they ever existed.
> TheLordErelye: BATTLE TECHNIQUE => LV. 10 COLD FRONT - MAELSTROMBOUND
20,000 damage to the WB-Mech!
12,000 damage to the EG-Mech!
The WB-Mech is PARTIALLY made of telekill alloy. The Godmodder has mixed it with a variety of metals, just enough so that it retains its mind protection properties and loses its rusting properties.
Large Rocket Engine && Dark Matter Combustion Chamber = Large Dark Matter Engine (Level 6: 1/7)
Limon added!
The attack fails!
The attack fails! The Giant then becomes a G-Mech again.
8,000 damage to the G-Mech!
POTION OF REMODELING: A potion that, on use, will boost the max HP of anything by a slight amount and repair any damages to any terrain, technology, or anything else.
Nature's Wrath && Stingbulb && Nettle Burst = Rose's Thorn (Level 8: 1/9)
Up 'Till Dawn && Arachnichair = Octopajamas
OCTOPAJAMAS: A modified version of Up 'Till Dawn that has six extra sleeves, apparently for someone with eight arms.
Next attack against the WB-Mech deals halved damage!
7 damage to generic! The Godmodder's eye twitches upon seeing PvP on the Battlefield, but he says nothing...
> TT2000: BATTLE TECHNIQUE => LV. 10 GREEN ECHO - SOL
You put away Forge's Light, as you realize you won't need it for this attack. You put your hands up to your head and attempt to concentrate. Suddenly, electricity crackles through you, and you levitate in an aura of green fire. It looks like your residual First Guardian powers are returning! Your skin grows pale and your eyes grow green as you raise your hand... towards what? You didn't specify a target!
> ManiacMasteR: COMBAT OPERANDI => IUBEOQUE
You expend 2 Hog Slop and 3 Weasel Snot.
30,000 damage to the ED-Mech!
The WB-Mech intercepts Dusk's Dawn and takes 4,500 damage!
> Irecreeper: BATTLE TECHNIQUE => LV. 10 CHAIR-CRACKER - CHAIRNOVA
20,000 damage to the EG-Mech!
> NinjaV2403: BATTLE TECHNIQUE => LV. 5 CLOCKWORK ROD - BIG CRUNCH
Using an absolute mastery of clockwork majjyyks and manipulation, you use the power of the Handmaid's Wands and the Manipuleightr to force a section of spacetime to collapse in on itself. Soon, the rest of spacetime follows and you create a singularity. The WB-Mech falls in and takes 15,000 damage until you stop the singularity from being a thing.
Potion of Night OOO Enderpearl = Potion of Endersight (1/2)
10,000 damage to the EG-Mech!
THE QUICK DRAW: This version of the Dragon Ender only the space of a hand and not a whole arm. It can repair and build machines like the Engineer's patented wrenches, and can destroy projectiles that can go near it. It also fires the same ammunition that the Dragon Ender does.
Goggles && Electric Blender Majjyyks = Eyeblenders (Level 2: 1/3)
> The_Nonexistent_Tazz: COMBAT OPERANDI => ARMED AND DANGEROUS
You expend 4 Elf Tears and 4 Hog Slop.
You get Lefty.
15,000 damage to the EG-Mech!
5,000 damage to the EG-Mech!
You can raise an alchemy once per post, not once per turn.
He just built the WB-Mech with metals that are resistant to rust. You can't really godmod that.
There's no such thing as iAntinuke!
7,000 damage to the ED-Mech!
POTION OF ENDERSIGHT: A potion that lets you see exactly how an Enderman sees: all colors are inverted.
5,000 damage to the Tank!
BLACK ELIXIR: A bottle full of the titular black elixir. It is supercharged with the powers of the Void, vis, and the Inky Abyss, giving it its black color. Drinking it is not recommended, but it should work well as a Splash Potion.
Corotite Warmongerer removed! He will recover in Grayhold.
10,000 damage to the WB-Mech!
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
The G-Mech intercepts; 20,000 damage!
The Mech's circuitry is so heavily guarded by armor that it can't get shorted out at all!
Paintball Gun && Squid Ink = Ink Launcher (Level 2: 1/3)
I'll fix that.
7,500 damage to the G-Mech!
3,000 damage to the first three Mechs! The Ender Orb deals 20,000 damage to the ED-Mech!
The attack fails since part of it was redacted! How am I supposed to know what you really did?
When you look at the photograph again, you see that Rick Astley isn't even there at all, causing the entire attack chain to fail! He has been replaced with pictures of Ducky Momo.
(He's your very best friend.)
You guard yourself and generic!
GHOSTS OF WAR: A modified version of Duty Calls that has several built-in homing beacons, which can be activated to call fellow soldiers to your location to help you out. Additionally, it possesses even more deadly weaponry, and an additional railgun which can be used to fire a massive charge, like the first one.
GIB ARMAGEDDON: A modified version of Gib Typhoon that can control the weather itself. Its laser umbrella can slow down or speed up the fall of rain, create thunderstorms at will, and even vaccum up rain and spit it back out, heating it up by thousands of degrees so it forms a massive smoke cloud that scalds its opponents!
The defensive shield will protect one AG from attack this turn!
4,000 damage to the EG-Mech!
You use UNMADE TIME for real, dealing 15,000 damage to the ED-Mech, who intercepted the attack!
DAYBREAK: You remake the weapon.
The G-Mech's attack this turn will deal slightly less damage!
Potion of Ender's Eye OOO Blaze Powder = Potion of Ender's Eye II (1/2)
POTION OF INFUSEMENT: A potion that completely supercharges the user's magical powers and physical attack.
A 50-post entity would have 170,000-200,000 HP and 10,000 attack power.
bang.
2,000 damage to all Mechs!
The Hivemind CPU summons the TIE-Sentry!
Arcane Abyss Ring && Black Elixir && Bottled Void Visink = The Black Ring (Level 7: 1/8)
Knitting Needles && Concentrated Void Essence = Obscuresticks (Level 2: 1/3)
10,000 damage to the WB-Mech!
> TheLordErelye: BATTLE TECHNIQUE => LV. 10 ELVEN TALE - REGICIDE
15,000 damage to the WB-Mech!
You are protected from attack!
Does nothing, since it's just A BOTTLE OF WATER!!!!!!!!!!!!
3,000 damage to the ED-Mech!
The Sacred Poolballs summon Stitch!
Assuming you've used the Thyme twice, the bottle is half-full. Or half-empty, depending on your point of view.
The first Impetus Comb is nearly complete! Soon it will be completely dripping with Jocose Honey...
The Zombie Pigmen deal 6,000 damage to the EG-Mech! The Memebase deals 10,000 damage to the WB-Mech!
The TIE-Sentry deals 6,000 damage to the G-Mech! Stitch deals an additional 9,000 damage to the Mech! The Team of Three kills a Chaos Beast! Limon does nothing... ninjatwist, you will have to remember to specify when Limon does its various attacks!
The Omega Mechs shatter the defensive shield, deal 50,000 damage to the Mech Buster Cannon, 40,000 damage to the Memebase, and 50,000 damage to the Tank! They then finish off all the players severely weakened by their previous attack, killing Nimbleguy, r_stronghammer, Modpack, and engie! The Chaos Beasts deal 7,000 damage to the Memebase! The Godmodder deals 30,000 damage to the Memebase and the Mech Buster Cannon! He then heals all the Mechs for +30,000 HP!
The Itinerary:
> AGs: Destroy the Final Wave!
> AGs: Destroy the Godmodder!
> PGs: Defend the Final Wave!
The Battlefield:
IMPETUS COMB METER: ==================== 939,500/1,000,000
Current Impetus Comb: 1
insert_generic_username: [AG] HP: 8/20.
TheLordErelye: [AG] HP: 20/20.
Netpatham: [AG] HP: 20/20.
Irecreeper: [AG] HP: 20/20.
Leonstar0: [AG] HP: 20/20.
Nimbleguy: [AG] HP: 0/20.
The_Nonexistent_Tazz: [AG] HP: 20/20.
Amperz4nd: [AG] HP: 8/20.
TT2000: [AG] HP: 20/20.
Talist: [AG] HP: 20/20.
NinjaV2403: [AG] HP: 20/20.
ninjatwist321: [AG] HP: 20/20.
gutza1: [AG] HP: 20/20.
Crusher48: [AG] HP: 20/20.
CobaltShade: [AG] HP: 20/20.
OverlordXcano: [AG] HP: 20/20.
Flare Flames: [AG] HP: 20/20.
omglolsguy22: [AG] HP: 20/20.
r_stronghammer: [AG] HP: 0/20.
jondanger23: [AG] HP: 20/20.
The_Serpent: [PG] HP: 20/20.
K4yne: [PG] HP: 14/20.
fseftr: [N] HP: 20/20.
pionoplayer: [N] HP: 15/20.
ManiacMasteR: [N] HP: 20/20.
XDGrangerDX: [N] HP: 20/20.
The_Idea_Modpack_Mod_Man: [N] HP: 0/20.
engie_ninja: [N] HP: 0/20.
5l1n65h07: [N] HP: 20/20.
Zombie Pigmen: [N]
Mech Buster Cannon: [N] HP: 37,000/200,000. Lock, Load, Fire: IIII
Memebase: [N] HP: 93,000/250,000. Final Memeblast: III
TIE-Sentry: [AG]
Stitch: [AG]
The Warrior: [AG] HP: 160,000/160,000. Hail of Death: IIII
The Tank: [AG] HP: 68,000/200,000. Blocks all attacks against the Warrior and Buff Monk.
The Buff Monk: [AG] HP: 130,000/130,000. Buffs the Hail of Death's charge time and regens +5,000 HP to the Tank every turn.
Limon: [AG] HP: 180,000/180,000. Maternal Fury: II Turret Barrage: II Sprite Calling: III
EG-Mech Mk. Ω: [MECH] HP: 230,000/600,000. Titanic: III
G-Mech Mk. Ω: [MECH] HP: 689,000/800,000. Curbstomp: III
WB-Mech Mk. Ω: [MECH] HP: 630,000/750,000. Netherarria: III
ED-Mech Mk. Ω: [MECH] HP: 771,000/900,000. Finale: III Cursed: II
Chaos Shard: [PG] HP: ???/???.
Chaos Beasts: [PG] HP: 15,500/17,500. (x5.)
Godmodder: [GM] HP: 10/125. Killstreak: 54.
The Forge:
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III IN USE (TheLordErelye)
Potion Supply: III (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIIIII (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII IN USE (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (fseftr)
Sacred Pool Balls: IIII IN USE (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III DISABLED (TheLordErelye)
Providence's Topper: III DISABLED (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII READY (Talist)
Hard-Light Gun: III DISABLED (Netpatham)
Oblivion's Topper: III READY (The_Nonexistent_Tazz)
Sacred Items:
19 Hog Slop
21 Elf Tears
16 Pie Filling
23 Weasel Snot
I'm gonna get my roleplay stuff out of the way so that I don't miss stuff when I come back to edit in the combat stuff later.
Also, +2 to talist since I've been forgetting to do that.
Also, thanks for doing the switch-around twin.
Preston Cole:
Eric watches Astria struggle with Keylis.
...
But there is nothing he can do.
Keylis died a long time ago.
And without a body to revive, Eric cannot do anything to prevent Paradox Space from pulling the ghost back to its home.
If it even is Astria's friend, and not just a projection sent to kill her.
Hank, since I don't feel like doing a whole paragraph-long attack for this post, uses battle technique: Improbable.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Hey! My stuff doesn't explode! Unless you've been modifying it with Thaumcraft stuff in which case nothing is guaranteed anymore. HINT HINT. DO THAT.
TWINJA'D!!!
Anywho....
Duplicating three HALI arrays.
T>Acquiring path...Dispatching to Twinmobile...Failing to dispatch to Twinmobile...Hanging around to watch for Twinmobile and/or Twinbuilder...
The other two hang around in case anyone wants them.
0>Activating Shields:Netpatham
1, 2, 3> *vwommmmnnnnnmmmmmm.......**near the EG-Mech**BOOOOOM*
I shoot the ED-Mech with Black Snow. The Chaos Snowball gun.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I stab Kayne again with Arcum Dei this time. I then take out the Twitchy Staff and use it on the ED-Mech. And shoot the EG-Mech with Carcinogenesis. And pull out the Empiricist's Wand and blow a hole through the G-Mech, blinding it with science. I then use the Blunderbuss of Zillywigh on the EG-Mech. I decide to hand Omega a ruby whose innocuous double is a sapphire. For some weird reason it only toggles between forms when the holder switches personality. Weird right? Oh whoops looks like the Godmodder just got swarmed by a rabid horde of pokemon fans. Huh. Wonder how that happened.
Echidna's Ender || Gun 9/11 (Appearificator)
The White Wand >Fine 5/11 (The Prince's Chisel)
ORASHYPE 1/??
Oh no. Grimdarkness. I guess I should start Trickstering harder. I pull out the Thistles of Zillywich and twirl them in my hands in a highly plagiaristic manner, then stab the air with them, surrounded in a Trickster aura fueled purely by my belief alone. Concentrated Sweet Dreams Fuel pours out of the holes in reality, which I form into a general barrier shape that I will eventually reenter to be protected for this turn.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I realise that if this is the last batch of Mechs, what will there be in Destroy the god modder 3?
I mean, mechs are upgraded versions of terror mobs from the first one!
The mechs overhear this and start sweating after realising there will be stronger versions of them! The sweat short circuits their motherboards!
I start bouncing on my pogo so fast that the flame's get brighter and brighter! I then decide to drill through the lowest level mech!
If you are seeing this, you are qualified to win.....nothing! Have a nice day! You might wanna click these!

Bottom of the lake. Nothing past here.
W-W-W-W--W--W-W--W-WW-W-W-W-W-W-W-W-W-W-W-W
-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W
You can win guys! Beat him! Destroy that pyramid! You may need to smoke him out... Go to the top room, and say the decoded words...."MSEKO VLIES"
/null
Because Twin has to decide the targets, factor in defenses, etc.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
It is simple to do, it just takes a while to write. Not to mention I have to calculate a bunch of other things in the background as well, and I sometimes have to write out lengthy paragraphs and/or drawings.
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
=CHARGE=
-21 / 50- Isaac
-5 / 10- Absorption
+2 to Modpack
=ACTION=
I find the BRIMSTONE power-up, and proceed to fire a barrage of lasers towards the EG-Mech!
...let's not be hit by 4 special attacks at once.
Again.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Godcraft: I revive. While I want to put a long paragraph about the specific details here, I can't risk a misinterpretation, so... I revive.
Real World: The Augmented Elite struggles to reach the white phosphorous in a futile attempt to get it off. Unsuccessful, it runs backwards into a wall, desperate as the flesh parts of it burn off and the metal starts to melt. The end result is that it welds itself to the wall. My drone, in response, crushes the Augmented Elite's head with a heavy strike. Retrieving the security card, I then pause for a moment.
"Firstly, how did your friend know I would be here, secondly, how did you even get in here, and thirdly, now what?"
The Mainframe: Entity body at 50% complete. Stage 1 at 40% complete. Project Manhattan 0% complete. Transferring downloaded files...
GODDAMN IT
STUPID GENDERFLIP VIRUS
Twilisaber: 4/11
I use the poke of death on the G-Mech!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
The Black Ring 2/8
Obscuresticks 2/3
Are you absolutely certain that drinking the Black Elixir would be a bad idea? Hah. Anyhow, I alchemize Black Elixir OOO Gunpowder 1/???, so that I can experiment. Despite the fact that Vis and ink are (usually) not inherently harmful, unless you are horrifically reckless, or merely decide to drink ink, which is not advisable. Then again, drinking liquid Vis (such as a Potion of Vis) would instantly kill you. You don't drink it. That would be ridiculous, even if it is pure Vis, lacking any impurities. But, then again, what do I know?
Regardless, I telekinetically slam the WB-Mech into the ground repeatedly with relatively no effort. Then, I draw the Hazel Wand, pointing it at the aforementioned Mech. A bolt of lightning erupts from the tip, instantly striking the foul mech. Flames spill everywhere, leaking out of the exact point at which this occurred with alarming precision. The flames provide an excellent ground for the dissolution of objects into essentia, if you have the right utilities at hand. At that moment, I pull out a small chunk of Aeternalis Fuel, and toss it into the fire. Immediately, I step back, mildly surprised. The flame instantly glows with intensity, and begins to spread obscenely swiftly across the Battlefield, burning flesh, metal (yes, it is possible to burn metal), and land alike. This... was not supposed to happen. However, it does not matter. I direct my wand at the WB-Mech, briefly utilize the White Ring, and the flames vaporize themselves, but not before burning everything living several meters downwards through the planet, save the players. At that exact moment, large amounts of Flux Gas spew from my wand, striking the WB-Mech. Upon this eventuality, the stuff corrodes the metal of the mech, slowly destroying it. I promptly blow a rather large hole in the unfortunate mech with pure arcane energy and debilitating exposure to physical Warp. After that, I fire two monolithic optic blasts at the Mech, burning away the physical structure of the mech with my considerable mental abilities. Finally, I slash my wand downwards. Immediately, a bolt of violet lightning arcs down from a nearby cloud, and strikes the WB-Mech. Under no circumstances should this have to occur. Utterly disgraceful. Reduced to the manipulation of the weather! During this internal debate, I viciously eviscerate the mech with several spells. Mildly concerning. Well, not really.