The Puppet was the first child killed by Jeremy Fitzgerald, FNaF2's protagonist and the man who dressed as Golden Freddy. Puppet took on a supernatural form. Jeremy then killed another child, and Puppet guided that child's soul to an old version of Foxy. The same happened with all of the other old animatronics. The Puppet has a deep need for vengeance in his heart against the one who killed him and hiS friends.
Behavior in FNaF2: The Puppet resides in a box in the Prize Corner. A music box can be remotely wound up to keep him in the box, but should the music box come fully unwound for too long, The Puppet will slowly rise out of the box and slink away. From this point on, you WILL be killed by Puppet, so it is vital to keep the music box wound. When The Puppet reaches the Office, he will jumpscare you in a manner similar to Foxy, leaping towards you. Like Foxy, the Freddy Hat will not fool the Puppet.
So, all we have to do is wind up another Music Box! I wind it up.
Overworld: I use DECIMATION on the C-Mech. The Control Core Tank screeches in pain, sliding away one Juggernaut Plating to eject an orchid fluid away from it's core. The Juggernaut Plating then flashes, and begins to glow gray. The next time that the EN-Mech uses Game Over, instead of the core taking damage, a component will. ONE component. This attack may be redirected to a single weak component. Overkill damage will be ignored.
Control Core Tank core: After ejecting the orchid fluid, various warning lights flicker on, and all manner of alarms sound. Safety mechanisms whir, trying and failing to fix the damage caused by the EN-Mech's special attack. One screen flashes. [ATTACK SCANNED. ORCHID ELEMENT DAMAGE. WEAKNESS IDENTIFIED. PIERCING IMMUNITY ACTIVATED.]
Back in the Overworld: The Control Core Tank, now safeguarded against Game Over, turns and roars at the EN-Mech before leaping at the latter, burning with a gray fire. At point blank range, an entire arsenal is unleashed on the mech.
Dreamscape: "Terror Spider. I remember this thing. Although, on this scale, it doesn't look quite as puny as it used to." (IGN: engie_ninja ) "Ever heard of Modular Power Suits?" I continue, suddenly wearing gray Power Armor, which glows with energy shielding. Wielding a Power Tool, I fire off a test shot of the Railgun, annihilating a small area not far from the battle, then follow up with a test shot of the Plasma Cannon. "Because they are awesome." Using the Blink Drive, I teleport around the Terror Spider, inspecting it for weaknesses, then activate the jetpack to fly above it.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST 1;
4/10 New Horizons
15/? The Thing MY INVENTORY
@Erelye: Thanks.
I +1 Leon and Erelye.
(Gerbil Clone): Use Kerbal Birth. I would prefer my gear to be all Tuba related. (Tuba move list is avalible via the ABILITIES link right above my sidequest stuff). I then poke the spider with my tuba on every mode to see which one it is weak to.
(Gerbil Ghost Image): Oh my.
Tubas ==> Execute: Meteor Shower. Target: EN Mech Mk. X.
Tubas ==> Execute: Time. Target: EN Mech Mk. X.
Tubas ==> Execute: Void. Target: EN Mech Mk. X. The Voidwalker rumbles... Beams of purple and black strobe lighting stream out. A beam of wight light shines upward, and focuses onto the EN Mech Mk. X. The beam turns black, and pulls the EN Mech Mk. X into the Void... It arrives in the Void. But... A chunk of land from the End has fallen off. And it has survived. It barrels into the EN Mech Mk. X. The Mech arrives in the Fusion Reactor of my sidequest. It is in a doomed timeline. The Shadowy Figure creeps in, and stops the reactor. Catastrophic failures ensue. The steam turbine stops, which clogs the steam valves and fills the boilers with steam. With no water able to get in, they all melt into lava. The Neuron Absorbers do, too. The lava melts the bottom of the Solenoid, stopping the plasma from spinning in this. The lava also melts the EN Mech Mk. X, and the fusion plasma barrels into it. The Solenoid rams straight into the EN Mech Mk. X, as well as the plasma injectors and toroid magnets. They all melt. The EN Mech Mk. X stumbles into the preheater, which destroys it and cuts off Fusion Plasma production. Then, the control rods of the Fission Reactor making Tritium overheat and melt. The EN Mech Mk. X stumbles onto it, right before the fuel cores explode and release radiation everywhere. Tritium is now cut off. The EN Mech finally breaks the Heavy Water pipes, splashing heavy water all over itself, and stopping Deuterium from being produced. Finally, the entire dungeon collapses over him, as he is smash multiple stories down. Lava seeps into every single spot in the mech. Finally, the EN Mech Mk. X is taken back to the present, in the current timeline.
Void Army ==> Target - EN Mech Mk. X. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-snip-
NimbleQuest! >Leonstar0: Continue Coddling SF.
-snip-
You do so.
[quote=Talist;/members/Talist;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-massive?comment=16954]-snip-
@Nimble: Head across then.
-snip- You do so. There is a machine where many hears orbit a point, generating shaft power somehow. It looks like Erelye's node generator. There is a door, but it is blocked by spinning, spiky gears. You would have to stop the generator to get through.
I activate the nucelar elementalbows abillity to charge! (Charges: 9)
I also slam Malleo Dei into the EN-Mech, for good measure.
Sunpowder 2/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 2/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
HMAS Victor
Mini- Bio-Annihilator 1/4
Mini- Ion Cannon 0/2
Battlefield: BT:Ultrmarine SJ-Mech
Blue's Fleet:
HMAS Victor:
Dreamscape: I'd prefer a bow. If I'm not going to get absolutely mobbed, I'd be happy to just get a really good bow.
Pokeball Things: Nature, Magic
Evil Snow Man:
Nomblequest: I kill some destroyers with a spoon
MC Freedom: Give up, teleport out.
I help engie once. I would like to see what his charge will do.
-Galactic Concil-
Blue looks over the damage, the entire room is destroyed.
Are you [Censored] kidding me?
Guards rush into the room, and the head guard looks helplessy out the window. Blue walks up beside them. A dozen teams with the same masks are visible, and much of the building is on fire. The guards run out of the room, while Blue teleports back to HMAS Victor.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/30/2014
Posts:
72
Location:
The Nether (of course!)
Minecraft:
SolidMastR
Xbox:
No, just no
PSN:
ManiacMastR
Member Details
I throw a seed at the EN MECH. The seed grows a tree. The tree engulfs the mech, causing it to become stuck!
The PUPPET looks at the Serpent.
... Where Did You Get That Story? That Isn't True! My Origins Are Unknown. And, Now That The Music Has Attracted Me, I Will Only Attack You And Your Entities Until You Stop! Hee! Hee! Hee!
Rollback Post to RevisionRollBack
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
I build a giant cannon. Actually, turns out its a really tiny cannon. The EN-Mech turns around, sees it, and laughs at it. As it's laughing, I make the tiny cannon launch tiny TNT, straight into the wide-open mouth of the EN-Mech.
The explosion isn't tiny.
Okay noobs! It's very clear that we are NOT going to survive very much longer! I have good HP, but not AMAZING! So that means...EVERYONE! SUICIDAL CHARGE ON THE WEAKEST MECH ON ANY GIVEN TURN! NOW!
Ugh. MANIAC!!! YOU IDIOT, TWIN WARNED YOU ABOUT FNAF HE TOLD YOU BRO! DESTROY THAT THING RIGHT NOW BEFORE IT DOES ANYTHING USEFUL FOR THE GODMODDER! /NULL
I throw a seed at the EN MECH. The seed grows a tree. The tree engulfs the mech, causing it to become stuck!
The PUPPET looks at the Serpent.
... Where Did You Get That Story? That Isn't True! My Origins Are Unknown. And, Now That The Music Has Attracted Me, I Will Only Attack You And Your Entities Until You Stop! Hee! Hee! Hee!
Eh, it's practically confirmed by the death minigames and other things.
I decide to merge all the BGOs with Miniature Green Suns in them, seeing as I never said they were explosives. It then turns into the formidable CYAN SUN STRONGHOLD. I then fire its mighty CYAN SUN CANNONS into Thanatos, and use the potent powers of .jpeg on it in the form of ONCEST, and quickly throw the High Rollers at it.
Huh. I guess piono isn't around right now? I decide to shoot a few more octets at him. Namely, the Garnet Stains, the Dicestaction Octagonapus, the Husstet, and the Tyrian Octave.
Ugh. Since Maniac decided to ignore the God-Emperor Twin's advice, I'm stuck on cleanup call. I run the Revenge through the Puppet, then use the Caledscratch properties it has to fast-forward the Puppet's internal timeline until it degenerates into a pile of rust and/or scrap.
Green Solarhead 6/11
Green Pike 3/??
Green Bellows 3/??
28/50 The Queen
20/25 Health Care Package
19/25 Health Care Package
> R. K.: Blocks Irecreepers countermeasures to my countermeasures by just standing in the way. If he does not need to or can't block he crashes his Robo-K4yne bumper car into the Chair Legion.
> Burnt K4yne: FALCON PUNCH!ing the Chair God in the face.
---
Strange Hippocrates 451
Uber: 66%
MMMMPH: 100%
Rollback Post to RevisionRollBack
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
BTW Twin, you are forgetting that the swarm is attacking the C-Mech.
Helium-3 Mining: 5/10
"Initiating Helium-3 extraction." *GRMMMMMMMMMMMMMMMM* "Mining Complete. Preparing for liftoff."
The lander deploys four small autonomous drones, each outfitted with a scoop to collect lunar regolith and a microfurnace to extract the precious helium-3. They rove the alien landscape in a circle around the lander, collecting the gas. Finally, their batteries drained, they return to the lander and unload their precious cargo. Time for the ascent.
I attempt to activate the CANDYCAR TROPHY OF ZILLYBOWS, if it's possible, and unleash it's wrath on PIONO! If that isn't possible, I use the GATE OF ZILLYDEN to bludgeon PIONO instead.
The C-Mech has got to go! I toss the ZILLY NO ANVIL right at the mechanical monstrosity, then stab it again with the GREENBLADE OF ZILLYROL, activating the Prime Bubble to use the ZILLYROL DICE within.to augment the attack.
The Army of Choice will start going out in a blaze of glory and attack the C-Mech.
"Launching." *VROOOOOOOM* "Orbit achieved. Initiating docking procedure. Docking complete. Setting a course for Minecraftia."
The lander waits until it the mothership is in a proper orbital position for it to perform a direct ascent and docking without any rendezvous maneuvers. When the time is right, the upper half of the lander detaches from the lower half with an explosive shock, then fires its engines in its ascent to orbit. It ends up only a few kilometers from the mothership. Excellent.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Pherix: Flame Crash against the Z-Mech
Watson: Thunder Crack on the Mechs
Servos: |H|E|E|
LeiShi: tremor against the the Mechs. (light AOE) Chi: 100
7 dragon roar: charge = 6
Blossom storm: charge = 3 Chi:50
Ambrosia: charge = 1 Chi:50
All the extras: Attack the Z-Mech
Arthur: Land a solid kick on the Z-Mech and try to knock it into another mech.
@Nimble: A generator huh? I happen to be a protessional at deactivating those. I throw a large rock at it to see if that does anything.
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
@Fseftr: Alright. By the way, your kit is currently set up as a defensive archer.
@Engie: Your actual attacks won't do much damage. However, if you'd like, you can summon yourself as an entity. The spider's eyes are particularly vulnerable, however they cannot be targeted when they are closed. Any damage the eyes take will be tripled and dealt to the main body.
@Nimble: ummm... That link doesn't work. Dropbox cannot find the file. Most of your pinpricks cause no reaction from the spider. However, the fire based one (which I assume you have) seems to cause it to flinch slightly. But you would have learned that from the end of turn anyway.
@NinjaTwist321: Did you hear that? I'm not totally clueless when it comes to references.
The Terror Spider starts by building a toxic web, its effects will start next turn. The Evil Snowman builds up another snow fort. This sounds familiar. Drawing first blood, the Metal Gauntlet Heavy deals a... reduced 6 damage. So not metal. HarvesteR takes 4 damage in order to spawn in another kerbal. The Lava Blob deals 10 damage to the Terror Spider. Thats one weakness of Shadow type, Fire. But in this case, it doesn't deal bonus damage. Instead, the Terror Spider shrieks and opens its eyes, showing the dark, soulless pits they are. However, the turn ends and the Terror Spider closes its eyes again.
Enemy Line:
[SHADOW] Terror Spider 384/400 HP + Eyes 75/75 HP (closed) + [NAT] Toxic Web 40/40 - Action: 1
Base attack: 20 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies Toxin Deluge: Applies 3 stacks of venom Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them. Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks. Icy Toxin: Deals 3 Cold damage per turn for 4 turns. Burning Toxin: Deals 5 Fire damage per turn for 2 turns. Venoms can stack. I'll add more random toxins if this is too easy.
Allied Line:
[COL] Evil Snowman 22/30 HP + Snowfort 10 HP - Action: 2 (fseftr's) Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 23/30 HP - Action: 3 (Engie's) Base damage: 10, ignores damage of less than 10.
[MAG] Magic Mirror 24/30 HP - Action: N/A (Netpatham's) Can meat shield incoming non physical attacks with a chance to reflect them
[MAG] HarvesteR 30/40 HP + Kerbal 1/1 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 4 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 25/30 HP (Insert_Generic's) - Action: 5 Base damage of 10, hides behind allies.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 1 turn left)
Panaceas: 0 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | ? | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | ? | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | ? | K.... Mag| O | X | . | O | X | O | ? | E.... Sha| ? | ? | ? | ? | ? | ? | ? | R
THE PUPPET. Backstory (spoilers):
Behavior in FNaF2: The Puppet resides in a box in the Prize Corner. A music box can be remotely wound up to keep him in the box, but should the music box come fully unwound for too long, The Puppet will slowly rise out of the box and slink away. From this point on, you WILL be killed by Puppet, so it is vital to keep the music box wound. When The Puppet reaches the Office, he will jumpscare you in a manner similar to Foxy, leaping towards you. Like Foxy, the Freddy Hat will not fool the Puppet.
So, all we have to do is wind up another Music Box! I wind it up.
On the Freedom, I throw a spoon at a Youtuber.
Oh no
Overworld: I use DECIMATION on the C-Mech. The Control Core Tank screeches in pain, sliding away one Juggernaut Plating to eject an orchid fluid away from it's core. The Juggernaut Plating then flashes, and begins to glow gray. The next time that the EN-Mech uses Game Over, instead of the core taking damage, a component will. ONE component. This attack may be redirected to a single weak component. Overkill damage will be ignored.
Control Core Tank core: After ejecting the orchid fluid, various warning lights flicker on, and all manner of alarms sound. Safety mechanisms whir, trying and failing to fix the damage caused by the EN-Mech's special attack. One screen flashes. [ATTACK SCANNED. ORCHID ELEMENT DAMAGE. WEAKNESS IDENTIFIED. PIERCING IMMUNITY ACTIVATED.]
Back in the Overworld: The Control Core Tank, now safeguarded against Game Over, turns and roars at the EN-Mech before leaping at the latter, burning with a gray fire. At point blank range, an entire arsenal is unleashed on the mech.
Dreamscape: "Terror Spider. I remember this thing. Although, on this scale, it doesn't look quite as puny as it used to." (IGN: engie_ninja ) "Ever heard of Modular Power Suits?" I continue, suddenly wearing gray Power Armor, which glows with energy shielding. Wielding a Power Tool, I fire off a test shot of the Railgun, annihilating a small area not far from the battle, then follow up with a test shot of the Plasma Cannon. "Because they are awesome." Using the Blink Drive, I teleport around the Terror Spider, inspecting it for weaknesses, then activate the jetpack to fly above it.
GODDAMN IT
STUPID GENDERFLIP VIRUS
4/10 New Horizons
15/? The Thing
MY INVENTORY
@Erelye: Thanks.
I +1 Leon and Erelye.
(Gerbil Clone): Use Kerbal Birth. I would prefer my gear to be all Tuba related. (Tuba move list is avalible via the ABILITIES link right above my sidequest stuff). I then poke the spider with my tuba on every mode to see which one it is weak to.
(Gerbil Ghost Image): Oh my.
Tubas ==> Execute: Meteor Shower. Target: EN Mech Mk. X.
Tubas ==> Execute: Time. Target: EN Mech Mk. X.
Tubas ==> Execute: Void. Target: EN Mech Mk. X.
The Voidwalker rumbles... Beams of purple and black strobe lighting stream out. A beam of wight light shines upward, and focuses onto the EN Mech Mk. X.
The beam turns black, and pulls the EN Mech Mk. X into the Void...
It arrives in the Void. But... A chunk of land from the End has fallen off. And it has survived.
It barrels into the EN Mech Mk. X. The Mech arrives in the Fusion Reactor of my sidequest. It is in a doomed timeline.
The Shadowy Figure creeps in, and stops the reactor. Catastrophic failures ensue.
The steam turbine stops, which clogs the steam valves and fills the boilers with steam. With no water able to get in, they all melt into lava. The Neuron Absorbers do, too. The lava melts the bottom of the Solenoid, stopping the plasma from spinning in this. The lava also melts the EN Mech Mk. X, and the fusion plasma barrels into it.
The Solenoid rams straight into the EN Mech Mk. X, as well as the plasma injectors and toroid magnets. They all melt. The EN Mech Mk. X stumbles into the preheater, which destroys it and cuts off Fusion Plasma production. Then, the control rods of the Fission Reactor making Tritium overheat and melt.
The EN Mech Mk. X stumbles onto it, right before the fuel cores explode and release radiation everywhere. Tritium is now cut off. The EN Mech finally breaks the Heavy Water pipes, splashing heavy water all over itself, and stopping Deuterium from being produced.
Finally, the entire dungeon collapses over him, as he is smash multiple stories down. Lava seeps into every single spot in the mech. Finally, the EN Mech Mk. X is taken back to the present, in the current timeline.
Void Army ==> Target - EN Mech Mk. X.
Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You do so. You are currently in the Present Canvas. Nothing much has changed since you saved the reactor.
15 The Destroyers killed!
You do so.
[quote=Talist;/members/Talist;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-massive?comment=16954]-snip-
@Nimble: Head across then.
-snip- You do so. There is a machine where many hears orbit a point, generating shaft power somehow. It looks like Erelye's node generator. There is a door, but it is blocked by spinning, spiky gears. You would have to stop the generator to get through.
I activate the nucelar elementalbows abillity to charge! (Charges: 9)
I also slam Malleo Dei into the EN-Mech, for good measure.
Sunpowder 2/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 2/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
INVENTORY
I attack Thanatos with the deadliest weapon in my arsenal, my recently acquired Smart Mop.
Even More Rockets on the Planet: 5/35
Death Field 2: 2/11
He scream
Mini- Bio-Annihilator 1/4
Mini- Ion Cannon 0/2
Battlefield: BT:Ultrmarine SJ-Mech
Blue's Fleet:
HMAS Victor:
Dreamscape: I'd prefer a bow. If I'm not going to get absolutely mobbed, I'd be happy to just get a really good bow.
Pokeball Things: Nature, Magic
Evil Snow Man:
Nomblequest: I kill some destroyers with a spoon
MC Freedom: Give up, teleport out.
I help engie once. I would like to see what his charge will do.
-Galactic Concil-
Blue looks over the damage, the entire room is destroyed.
Are you [Censored] kidding me?
Guards rush into the room, and the head guard looks helplessy out the window. Blue walks up beside them. A dozen teams with the same masks are visible, and much of the building is on fire. The guards run out of the room, while Blue teleports back to HMAS Victor.
The PUPPET looks at the Serpent.
... Where Did You Get That Story? That Isn't True! My Origins Are Unknown. And, Now That The Music Has Attracted Me, I Will Only Attack You And Your Entities Until You Stop! Hee! Hee! Hee!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
The explosion isn't tiny.
Okay noobs! It's very clear that we are NOT going to survive very much longer! I have good HP, but not AMAZING! So that means...EVERYONE! SUICIDAL CHARGE ON THE WEAKEST MECH ON ANY GIVEN TURN! NOW!
I also read a bit more of the guide.
Check out my bad CTM map reviews here.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Eh, it's practically confirmed by the death minigames and other things.
Oh no
I have a different theory, but it's alright if you have your own. /NULL
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Huh. I guess piono isn't around right now? I decide to shoot a few more octets at him. Namely, the Garnet Stains, the Dicestaction Octagonapus, the Husstet, and the Tyrian Octave.
Ugh. Since Maniac decided to ignore the God-Emperor Twin's advice, I'm stuck on cleanup call. I run the Revenge through the Puppet, then use the Caledscratch properties it has to fast-forward the Puppet's internal timeline until it degenerates into a pile of rust and/or scrap.
Green Solarhead 6/11
Green Pike 3/??
Green Bellows 3/??
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
20/25 Health Care Package
19/25 Health Care Package
> R. K.: Blocks Irecreepers countermeasures to my countermeasures by just standing in the way. If he does not need to or can't block he crashes his Robo-K4yne bumper car into the Chair Legion.
> Burnt K4yne: FALCON PUNCH!ing the Chair God in the face.
---
Strange Hippocrates 451
Uber: 66%
MMMMPH: 100%
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Zerg Base: 6/10
BTW Twin, you are forgetting that the swarm is attacking the C-Mech.
Helium-3 Mining: 5/10
"Initiating Helium-3 extraction." *GRMMMMMMMMMMMMMMMM* "Mining Complete. Preparing for liftoff."The lander deploys four small autonomous drones, each outfitted with a scoop to collect lunar regolith and a microfurnace to extract the precious helium-3. They rove the alien landscape in a circle around the lander, collecting the gas. Finally, their batteries drained, they return to the lander and unload their precious cargo. Time for the ascent.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Action 3/3
Stellar Energy Harness: 41/50
Elemental Retribution: 16/50
I heal the Infernal Skeleton Titan by giving it a hugely colossal health pack from TF2, fresh out of a Level 42 Dispenser.
Sword Damage: 41K/250K
Constructs: 3/3
An alternate timeline emerges.
However, we must first start from the beginning...
I'm actually starting to run out of ideas for Zillychemies right now!
Hammer && Knitting Needles && Cheap Sword && Rifle >= Zillymiter =<
Dual Pistols && Blunderbass && Fork && Katana >= Zillymiter =<
Assorted Candies >O< Altar (2/?).
I attempt to activate the CANDYCAR TROPHY OF ZILLYBOWS, if it's possible, and unleash it's wrath on PIONO! If that isn't possible, I use the GATE OF ZILLYDEN to bludgeon PIONO instead.
The C-Mech has got to go! I toss the ZILLY NO ANVIL right at the mechanical monstrosity, then stab it again with the GREENBLADE OF ZILLYROL, activating the Prime Bubble to use the ZILLYROL DICE within.to augment the attack.
The Army of Choice will start going out in a blaze of glory and attack the C-Mech.
Zerg Base:6/10
Helium-3 Mining: 6/10
"Launching." *VROOOOOOOM* "Orbit achieved. Initiating docking procedure. Docking complete. Setting a course for Minecraftia."The lander waits until it the mothership is in a proper orbital position for it to perform a direct ascent and docking without any rendezvous maneuvers. When the time is right, the upper half of the lander detaches from the lower half with an explosive shock, then fires its engines in its ascent to orbit. It ends up only a few kilometers from the mothership. Excellent.
D0ck1ng t0 m0th3rsh1p.
...
D0ck1ng c0mpl3t3.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Watson: Thunder Crack on the Mechs
Servos: |H|E|E|
LeiShi: tremor against the the Mechs. (light AOE) Chi: 100
7 dragon roar: charge = 6
Blossom storm: charge = 3 Chi:50
Ambrosia: charge = 1 Chi:50
All the extras: Attack the Z-Mech
Arthur: Land a solid kick on the Z-Mech and try to knock it into another mech.
@Nimble: A generator huh? I happen to be a protessional at deactivating those. I throw a large rock at it to see if that does anything.
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
@Fseftr: Alright. By the way, your kit is currently set up as a defensive archer.
@Engie: Your actual attacks won't do much damage. However, if you'd like, you can summon yourself as an entity. The spider's eyes are particularly vulnerable, however they cannot be targeted when they are closed. Any damage the eyes take will be tripled and dealt to the main body.
@Nimble: ummm... That link doesn't work. Dropbox cannot find the file. Most of your pinpricks cause no reaction from the spider. However, the fire based one (which I assume you have) seems to cause it to flinch slightly. But you would have learned that from the end of turn anyway.
@NinjaTwist321: Did you hear that? I'm not totally clueless when it comes to references.
The Terror Spider starts by building a toxic web, its effects will start next turn. The Evil Snowman builds up another snow fort. This sounds familiar. Drawing first blood, the Metal Gauntlet Heavy deals a... reduced 6 damage. So not metal. HarvesteR takes 4 damage in order to spawn in another kerbal. The Lava Blob deals 10 damage to the Terror Spider. Thats one weakness of Shadow type, Fire. But in this case, it doesn't deal bonus damage. Instead, the Terror Spider shrieks and opens its eyes, showing the dark, soulless pits they are. However, the turn ends and the Terror Spider closes its eyes again.
Enemy Line:
[SHADOW] Terror Spider 384/400 HP + Eyes 75/75 HP (closed) + [NAT] Toxic Web 40/40 - Action: 1
Base attack: 20 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies
Toxin Deluge: Applies 3 stacks of venom
Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them.
Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns
Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks.
Icy Toxin: Deals 3 Cold damage per turn for 4 turns.
Burning Toxin: Deals 5 Fire damage per turn for 2 turns.
Venoms can stack. I'll add more random toxins if this is too easy.
Allied Line:
[COL] Evil Snowman 22/30 HP + Snowfort 10 HP - Action: 2 (fseftr's)
Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 23/30 HP - Action: 3 (Engie's)
Base damage: 10, ignores damage of less than 10.
[MAG] Magic Mirror 24/30 HP - Action: N/A (Netpatham's)
Can meat shield incoming non physical attacks with a chance to reflect them
[MAG] HarvesteR 30/40 HP + Kerbal 1/1 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 4 (Gerbil's)
Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 25/30 HP (Insert_Generic's) - Action: 5
Base damage of 10, hides behind allies.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 1 turn left)
Panaceas: 0 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | ? |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | ? |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | ? |
K.... Mag| O | X | . | O | X | O | ? |
E.... Sha| ? | ? | ? | ? | ? | ? | ? |
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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