Wilsonquest: Magic Mirror shines light in the eyes after the Fire Blob suicide attack, then breaks into fragments and impales itself in the spider, especially the spinnerets.
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Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Serpent, did you do another wall post and I miss it?
8/11 for Lex Ordinis
The Giver OR life leecher AND ring of life AND The Cure 1/?
vial OR raw death magic 1/?
MC Freedom:
Erelye launches a large chunk of ship at piono, piono begins countering, but suddenly erelye begins porting poison into piono's lung-analogues, piono has to take it out with precision with Nulla Stella, using up 10 energy, and he is then hit by the chunk of the ship, knocking him off, and dealing 5 damage. tazz time-steps over to piono for a time-empowered boost, and piono drops his own personal time down to match tazz's (-10 energy) bounces off the underside of the ship with a blast of air (-5 energy) plants his foot in tazz's face, and aggresses him aggressively with Ircucvci, after about a minute, planting the sword in tazz's gut and returning to normal time flow. Piono looks around as insert forms around him, he pulls out Denito Surrexit, and suddenly there are thirteen of him on deck, all drawing knowledge and power from each other.
Check mate.
The ensuing strife with insert is difficult because of interference from others, erelye's redstone/vis laser is barely disrupted with quick work from Nulla Stella (-75 energy to piono). piono is now running extremely low on elemental energy from the extended fight, and now having killed 12 time clones of insert, is himself down to only... himself. piono does the same thing as before to insert's dice, dropping all four sets over the edge to randomly deal damage to stuff on the battlefield.
Tazz's use of the trophy/gate expends the last shreds of piono's energy....
(serpent's attack deals damage to be determined by twin)
The youtubers attempt to rush piono but are blocked by the nexus troops, which fire back (again, twin, you decide damage the youtubers take from having the entire nexus army focused in on them).
piono pulls out the Emerald Nova, and desperately sprays it outwards, hoping to reduce any damage he might take from following attacks (this is your chance guys, piono's run out of energy, he's an easy target until this next update, at which point he'll gain a good chunk of it again.)
Terror Enderdragon Scale && The Man Ender >= Zillymiter =<
Frying Pan && (Regular, Non-Juju) Crowbar && Door >= Zillymiter =<
Assorted Candies >O< Altar (3/?).
I move in for a FINISHING BLOW, deciding against any Alchemies and using good old IMAGINATION, summoning DUAL WIELD TOOTSIE-ROLL SHOTGUNS and firing as many of the sweet sugary bullets of doom I can at PIONO.
I also conjure up a CHOCOLATE BAR ANVIL and hurl it at the C-Mech, or the MC-Mech if the C-Mech is gone.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Innocuous Fusion 48/50 (+1 from Gerbil)
Blue Heterochromatic Lens && Violet Lens && Red Heterochromatic Lens && Mind Honey && Psionic Fireball 2/???
Clockboard && Thorium-Powered Spatial Manipulation Device || Nightvis Gauntlet 2/???
Staff of Magnus && Vilya && Nenya && Nirnroot 2/???
I cast Maelstrombound on the Nexus Missileboat, or any of my Operandi-s, if possible.
As was aforementioned, my armed forces do not attack.
Seeing my telekinetic assault succeed in a rather... excellent manner, I proceed to draw the Hazel Wand, and annihilate Piono with a beam of reality-transcending primeval energy. If he has already been slain, I perform this on his respawned form.
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VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
I take my Half-of-One Ring and toss it to HEX or any suitable body of HEX's. This should allow for roughly half of HEX to turn invisible. I then use my Time Travel Implant to do some CHAOZ KONTROL, slowing down the EN Mech, delaying their special by one.
Even More Rockets on the Planet: 6/35
Death Field 2: 3/11
Ahem, you ignored the army's laser. Which is actually a nonfarcical attack. I would request that you respond to it. /null
>>EN-Mech, the Godmodder breaks laws. He has violated laws of physics, and many known laws regarding unauthorized system modifications. If he is a lawbreaker, how can he uphold a law? He only remains in a somewhat legal framework because it is convenient for him to do so, not because he is a paragon of law. He is not an embodiment of any given law either, as he is currently the avatar of hacking into games and providing himself with things that cannot be obtained in the normal games. This is not lawful on any alignment chart.
All the Mechs, not just the EN-Mech this time, turn to look at you. Their eyes glow blood-red.
THE GODMODDER CREATES LAW. HE BREAKS LAW TO DO SO. HE IS IN MASTERY OF ALL LAWS. OF TIME AND SPACE. ALL OTHER LAW IS FRACTURED. YOUR LAW IS FRACTURED. YOU MUST BE SHATTERED ALONG WITH IT.
>>I am slightly annoyed. Merely because the means of generating the attack are similar, you decide it is "repetitive"? Has any Glyph besides Shield or Energy Shell repeated? No. Therefore, it is not extremely repetitive, now is it? All the same I suppose it cannot hurt to actually shoot something for once. Very well. Activating railguns.
>>Targets acquired. Targets are entities of class [MECH] and alignment [PG].
>>Firing.
>>Activating embedded Mechroa Omega Strain...You really shouldn't leave toys like that lying around, but I think it is to the universe's benefit. If you're wondering, I merely reverse-engineered it from a distance. Twas somewhat unwieldy, but we all know what it does and I did not wish to risk contamination.
>>Mechroa Omega Strain deployed, activating. Status: Active. Parties exempt from infection: AG-aligned Armies and Entities. Neutral Armies and Entities that are not currently classed as hostile to Omega-2 and AG forces. The Operator.
>>Activating Castcannon Arrays 1-500. Deploying Legendary^3 Arcane Missile Volleys against Paradox Inc. Army.
>>Erelye, may I access the memory of the Hivemind CPU?
15,000 damage to a Foxy Animatronic!
The Godmodder quickly hires a crack squad of chemists to reverse-engineer the strain and create an antidote to it. They do, and the Godmodder condenses it into a missile. It explodes and disperses the antidote throughout the air all across GodCraft, effectively destroying the strain.
7/11 for Lex Ordinis
I finish Exedo...
I finish the Giver
Spiderbite's Army assaults the Mechs once more, and the nexus forces, now that antvenom's golden apples have worn off, assault the youtubers again.
Piono pulls out Levis Ignis and slams it into the deck of the MC Freedom, Vriska, not used to dealing in status effects, doesn't realize that her invincibility has worn off until its too late. The massive wave of fire catches two random youtubers and also deals damage to the MC Freedom
Captain M8ndfang loses its first respawn. -25 energy from piono. piono regens 140 energy from his level 10 alchemies.
ethoslab is down to 1 respawn!
youtuber list:
Sacheverell |
Vintage Beef |
Guude Boulderfist |
PauseUnpause
Ethoslab ||
Old Man Willikers
Vechs |
Heliceo |
Doctor Trayaurus |
SkyDoesMinecraft |
Stampy Long Nose |
Captain Sparklez
Dan
Toby |
obsessedwizard
EXEDO: A blood-red crystal ring that glows with obscene amounts of entropic energy. It is inlaid with golden mystical ruins that allow the user to decay the landscape around him with the forces of chaos. Constructs created from pure chaos can be created by the ring to run amok, and the user can control others using it as well.
THE GIVER: A pure white scythe that flashes with a serene sea-green energy. It can channel potent life magics, and using a vast array of its power, can revive fallen life. If one practices enough, perhaps they could reanimate the dead?
Vriska killed! She uses up a respawn!
+115 Energy to Piono!
2 Minecraft Rebels killed!
15,000 damage to the M.C. Freedom!
If it isn't suggested already, have Etho's Finale be General Spaz's Reckoning. All of the mobs that have attempted to kill Etho create a gigantic legion, headed by General Spaz the Creeper himself. They go on a suicide rush on an entity of your choice.
Dear me. This strain of Alternate Erelye-s is very... unstable. Of course, the Tubas are the one artifact, being, or device in existence capable of controlling them without suffering total corruption. Save Lord English, that is.
Also, Nimble, my text color is 5e0085. Useful for your next forbidden word binge.
I examine the modified Quills, before placing them in the safe with the original Miniature Green Sun, the borrowed Caledfwlch, and nine jars of Salis Mundus.
At that, I consider ordering my forces to destroy the ship, hopefully taking Piono out with it. No. Not yet, at least. For now, I shall merely tear this place apart. Taking no sarcastic stance, I telekinetically rip a large part of the MC Freedom off, and smash it directly into Piono, minding the troll. Anyways, I Transfigure the chunk of ship into Cormer Shemotesh, teleporting the foul stuff into the lungs of Piono. Then, I fling another chunk of the ship into the Nexus Missileboat.
Of course, he anticipated this. One blast of Morgul-flame is all that is needed to dispel the Magifrost Unmelting. However, you know how the mind works. You know which neuron clusters are necessary for function. You know which techniques are needed to manipulate these. As such, you smite him directly in the chest with a bolt of lightning. This should temporarily disable his arms. Oh, dear. You have no luck with this. The temporary deactivation wears off almost instantly. However, it was enough time to pull off one of your Fraymotifs. You sense his movements as if he were you. Every neural impulse, detected. You then pulse a brief electrochemical signal to his brain, and he takes a step to the left, slamming into the pillar wall.
This is all you need to disarm him with a well-placed spell. You grab you wand once more. Of course, he still has the Crosshairs of Ahab. Oh, dear. He shoots directly at you, and you weave out of the way. However, you channel the power of the Green Sun, and teleport Nelrte back to his planet. Whew.
ESSENTIA STYXPEARL: A blood-red pearl that is covered in essentia tubing. Despite its chaotic look, magics of order channel through its frame, giving it a blue glow.
I ask for the description of the ORB OF SANITY that I currently posses. I'm not sure what it does!
Also. MORE ZILLYCHEMY!
I didn't really get what I wanted out of the Last one. May still be useful later on, though...Uh...Hrm. Let's try this: (Fighter Helicopter && Monster Truck) -C Clown Car Trophy >= Zillymiter =< (The Clown Car Trophy is a Bowser Junior Trophy modified to remove Bowser Junior himself, leaving only the Clown Car).
I take the TIMEBLADE OF ZILLYCAL and CALEDHOO, grab them in a dual-wield, and AGGRESS PIONO with a mad flurry of sword strikes, sped up by the power of ZILLYSTEP and TIME POWERS associated with both swords and empowered by the might of TRICKSTER MAJJYKS.
I also find time to use the COMBATDICE OF ZILLYDUB on the C-MECH.
ORB OF SANITY: A pure white orb. It seems to restore amounts of sanity on use.
(Fighter Helicopter && Monster Truck = The Airborne Aggressor
The Airborne Aggressor -c Koopa Clown Car Trophy = Koopa Juggleslayer)
Koopa Juggleslayer >= Zillymiter =< Koopa Candyslayer (1/1)
(Hammer && Rifle = Scopeslammer)
Scopeslammer >= Zillymiter =< Sweetrifle of Zillyhamm (1/1)
Assorted Candies >o< Orb of Sugar (Level 2: 1/3)
KOOPA CANDYSLAYER: A candy-colored clown car with retractable wheels and an obscenely happy face. It can be used on the ground and in the air, and possesses lethal helicopter-based weaponry. When I mean lethal, I mean candy. Oh yeah. If you've got a sweet tooth, this'll do you in for sure!
SWEETRIFLE OF ZILLYHAMM: A candy-colored rifle with a big red button near its scope. Pressing it switches the weapon to a hammer. Its two forms can be used interchangeably.
You roll.
1-7-2-6-3-5-2-3
The dice create a scary monster and a nice sprite. They both deal 8,000 damage to the C-Mech before bass-dropping themselves into oblivion.
Hold on a second. *gathers troll weapons, coordinates time travel plan, gets rid of seal, dons epic cosplay* Done. I then show up a total of 12 times around piono. Fraymotif: Rex Duodecim Angelus. And then there was mayhem.
I use Oncest and the Husstet on Thanatos.
I also attempt to pester Binary. Mostly out of a sense of horrible curiosity.
(Battlefield Picture Cutout && (Spiral Sucker && Jawbreaker)) >=Zillymiter=<
Green Solarhead 4/11
...Uh... Brusher's Pike && Miniature Green Sun 1/??
Flame Bellows && Miniature Green Sun 1/??
... Maniac just fainted.... I punch the EN-MECH so hard its inside machinery flies out.
OBLIVION looks at the mechs.
SU(|-| POWER! AND SPEAKING OF POWER....
The Music box rumbles and starts glowing. It rises in the air, glowing white. Its song finishes and....
it turns into a present....
SPECIAL EXPENDED: HEH
The present opens to the tune of "Pop goes the weasel". A creature twice as tall as a man pops out. It wheres a black suit and a white humanoid mask.
Oh! This Is Minecraftia? Heh. Get Ready For Me... Cause I Am...
His face randomly appears in all entities vision.
THE PUPPET!!!!!!
I'll PM you his stats.
4,000 damage to the EN-Mech!
The Godmodder sighs, raises his hand, and brings the Puppet over to his side with the promise of an infinite supply of young children. The Puppet added!
And that attack got only a 3 turns cooldown? Theres no way any of the armies stays alive, lol. Well, lets see, the EN-Mech should take 375.000 damage next turn thanks to doom , ill probably be able to deal 100.000-90.000 damage in one attack too. Looking at that it should be very well possible to take it out next turn if some of the AG and Neutral forces attack it.
Then we can bother with the other mechs, which output far lower damage.
Crystalline Bell && Withered Essence && Screaming Alloy = The Painchimer (Level 10: 11/11)
Nuclear Elementalbow && Screaming Alloy = The Noisemaker (Level 10: 7/11)
I activate the nucelar elementalbows abillity to charge! (Charges: 7)
I promptly test the painchimer as soon its finished by playing it against the MC-Mech. Doesnt do any damage probably but debuffs? Fear, Frozen, Burning, Wither are all logically possible with it. Maybe even multiple debuffs at once?!
Army: The Mechanical Twin uses Concentrated Laser on the mechs, setting alight up to 6 of them. The multi-power suit uses Crusing Fist on Burnt K4yne in attempt to stun him. The rest attacks the EN-Mech. The Mutated twin wants to use One Chomp but its on cooldown! It joins the other forces against the EN-Mech instead.
Well, Game Over is "in use" at this time, and it will stop being in use next turn, once its effects are over. Only THEN can the attack recharge for another use.
The EN-Mech simply dispels the status effect by going in a hibernation mode! Its attacks this turn will be halved in terms of damage, but the status effects are disabled...
THE PAINCHIMER: A grey, crystalline bell made out of an unfathomable withered alloy. Heat and cold radiate from the object, and numerous different elemental flares seem to flicker inside of it. Can inflict the Frozen, Burned, Wither, and Fear status effects for one turn each! Two different status effects can be cast at once.
>>I wish to point out that Omega-2 had boarded everything and was in space at the time that the mechs were attacked, so the HEXbots could not have been damaged in a counterattack. The WORST that could have happened is...Well, nothing. Evasive maneuvers.
>>Omega-2: Repair. It should keep the DoT effect from affecting the ship, especially with the thaumic dampeners, repair glyphs, and redundancies built in to the thing. It promptly returns to LMO.
>>Note: Those first turn actions were in fact just me acting. Army tactical will be denoted as such by references to their units.
>>Activating Tesla bombs...Also known as, giant impact-activated robot killers. That are aimed at the Mechs.
>>Activating Warp units. Disabling weapons and processor cores from a distance through precise teleportation really ought to help.
>>Hmm...Yes, these. Deploying superconductive materials, which will activate at ground level. And pull those mechs into their wake as they rocket at PG armies. Or just...Up. For your information, the Omega-2, etc., are only magnetic if HEX makes it so by secreting a thin layer of ferromagnetic material from its shielded stores.
>>I pester B1nary as well, if only to see what twisted logic he is justifying his actions with. At least GLaDOS has an excuse.
Enderman have teleportation powers...
Game Over's effect cannot be dispelled!
You cannot "shield" armies or units! You can heal them, though. (Although I'm not sure exactly how effective it would be.)
Can you PLEASE specify if your entities are doing the attacking or you're doing the attacking? You don't have to do this ">>" thing all the time. You can just say "I do this", and "my entities do this".
You do not know Binary's chumhandle, or if he even has one!
I shoot a GIANT RADIOACTIVE PROJECTILE at the C-Mech with my Green Sunslammer.
Green Sunslammer >=Zillymiter=<
Minecraftifier
5/10
7,000 damage to the C-Mech!
Green Sunslammer >= Zillymiter =< Pinkslammer of Zillyson
PINKSLAMMER OF ZILLYSON: A modified, candy colored-version of the Green Sunslammer that's mostly decorated in garish hues of pink. Its radioactive abilities have been dropped in lieu of potent Trickster magics.
28/50 The Queen
20/25 Health Care Package
19/25 Health Care Package
> R. K.: Healing the MC-Mech with Hippocrates 451.
> Burnt K4yne: I block the the Chairstorm Ascension with 4 Foxy Animatronics to lower the damage i take.
"Foolish chair czar. Even if you kill me, i just respawn. I may not be Burnt!Me anymore due to the games rules, but your armies core will follow suit."
---
Strange Hippocrates 451
Uber: 66%
MMMMPH: 100%
+8,000 MC-Mech HP!
The Foxy Animatronics will attempt to take the brunt of the Chairstorm!
I examine the Essentia Styxpearl if I have not done so already. Then, I do Blue Heterochromatic Lens && Violet Lens && Red Heterochromatic Lens && Mind Honey && Psionic Fireball 1/???, Clockboard (a finely-tuned keyboard which is used for time travel in my universe) && Thorium-Powered Spatial Manipulation Device || Nightvis Gauntlet 1/???, and Staff of Magnus && Vilya && Nenya && Nirnroot 1/???. (Vilya and Nenya are two of the three Elven Rings of Power. The Staff of Magnus... is a metaphysical battery of sorts for the creator of said staff, Magnus (Who was essentially a god). When used, it absorbs the health and mystical energy of the target. A Nirnroot is an alchemy ingredient. Very useful in potions for apprentice poisoners, as the root, when consumed, causes fatigue, poisons you, provides a resistance to arcane energy, and induces temporary invisibility.)
I focus some arcane power for several minutes; I also attach myself to a full Resonant Energy Cell. Then, I release both energy types together, punching a hole in reality. Of course, Redstone Flux + Nodal Research = Rednode, as is made evident by the Rednodenomicon. And, with this new thing present on the MC Freedom, I draw from it with a Vis Relay, firing a beam of pure Redstone Flux and Vis at Piono. This unnatural fusion of technology and arcana greatly distorts the fabric of reality, shredding it around my target. This distortion opens up a rift in spacetime, causing Piono to slowly be pulled apart by the gravity.
Blue & Red Heterochromatic Lens && Violet Lens && Mind Honey && Psionic Fireball = Psionic Honey (Level 5: 1/6)
Clockboard && Thorium-Powered Spatial Manipulation Device || Nightvis Gauntlet = Clockwarp Gauntlet (Level 5: 1/6)
Staff of Magnus && Vilya && Nenya && Nimroot = Staff of the Rings (Level 6: 1/7)
"Goldstone isn't elecotrmagnetic, but with this MAGNET..." I preview(Magnet && Goldstone Wires) I begin to alchemetize (Goldstone Ingot & Cheap Wires).
Owch! Uh...don't worry noobs, we're still okay...your leader just needs a moment to...prevent his own horrible bloody death...
I drink any healing potions that are available to me, and if I don't have any I set up a mini-hospital, staffed with the entire noob artillery force to try and heal me. But then I remember what happened to the scouting unit...I get up and slowly try to move towards the exit...but suddenly, the evilly-smiling artillery noobs step in my way! They start slowly moving forward...I back up...they move forward...I back up...THEY MOVE FORWARD...I BACK UP...THEY MOVE FORWARD...I BACK UP...AGAINST A WALL!
The events that follow are too horrible for words. But I do come out healed. And with a plan to fire the whole artillery unit if we SOMEHOW make it out of this act alive.
Also Twin, I know you said we can't regenerate our armies or produce more, but there's nothing saying I can't heal the units I DO have!
Pherix: Flame Crash against the Z-Mech
Watson: Thunder Crack on the Mechs
Servos: |H|E|E|
LeiShi: tremor against the the Mechs. (light AOE) Chi: 100
7 dragon roar: charge = 6
Blossom storm: charge = 3 Chi:50
Ambrosia: charge = 1 Chi:50
All the extras: Attack the Z-Mech
Arthur: Uppercut the Z-Mech
@Nimble: Head across then.
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
And now the armies are dying REALLY quickly. I feel like I have less time now. So, lets ignore the rest of this area and move on to the big long final boss battle.
@Nimble: You pick a random den and enter it. Its hard to see where you're going in the dim light, but you navigate your way through until you end up in... the same place. So you pick another one to enter. After traveling through some distance, you see that it opens up into a small room at the end. Wilson is sitting at the back, staring at a brewing stand. Oh... Hello there... I'm sorry for my previous outburst and how I ran out like that. Sometimes, things just get too stressful, and I don't handle stress very well. As you can probably tell, I'm an introvert, so I can't handle being near other people for too long. Its nothing against anyone... I just... like being alone. Also... Engie's... comments... hit a soft spot for me. I don't really blame him though. He wouldn't have known. But thats one of my greatest fears, being forgotten. The idea that my entire life's story could be wiped out and replaced by just an increment of the casualties number terrifies me... And... Engie reminded me of that... I mean, I could just finally pick a side and fight in the war, force my name to be remembered. But, I'm way too much of a wimp for that. I can hardly bring myself to kill a rabbit. So, the only time I've actually killed other people was in the Emerald Arena. I could do that because I knew it was a dream... But... anytime else... I- I just can't... He pauses for a moment to look at the brewing stand. He then takes a dark yellow potion off of it. This potion... of course it had to be here. It is a potion of withering thunder and it is responsible for all my guilt... This potion destroyed this place. But, we'll need it to fight the monster, I can assure you of that. Anyway, I'll come out. You need a key to open the vents, and I have it right here. He turns around and grabs something before showing it to you. It isn't actually a key, but rather, a screwdriver. What? Why are you looking at me like that? This opens the vents. All your kerbals are already super kerbals!
@Fseftr: You scale the tree and look around for the vent entrance. You find it, however it is bolted shut tightly with 4 screws. Normally, I would require you to find the "vent key" in some other location, but I decided to cut that out and just have Wilson be holding it. You see Wilson jumping up the side of the tree and walking up to you. Hello. I hope I didn't keep you waiting too long. Here, take this, you'll be better and opening it than me. He hands you the screwdriver and you pop open the vent cover without too much of a problem. Let me go first. I know these vents well. Oh, and don't worry about me. I'm fine.
Everyone has to crawl in order to fit through the vents and it is difficult to see past Wilson in the dim lighting. He leads you in seemingly random directions. Now we're over the testing room... now right... We're over the library... One more right, no, thats a dead end... I meant left... Ah, here we are. Could I have the vent key please? You all drop down into the large hallway room you were in before. However, theres nothing here. Nothing has changed except there are now cracks running along the walls and ceiling. It will come. We just need to wait a little. Be ready though. Wilson spends this time dragging a brewing stand from an adjacent room into this one along with some very specific brewing supplies. He sets it up as the building shakes once again, quite strongly this time. Here it comes... Everyone, move away from that door. A few seconds after that, the wall that connects this room to the entry hall is hit by something massive and cracks. You can see flickering darkness through the door. The wall is smashed again and pieces of it fall out, showing more darkness. Whatever is on the other side smashes into the wall one last time, shattering it and sending pieces of rock flying at everyone. When the dust settles, you see what was on the other side. It is massive spider that fills up a large amount of the room with shadows weaving their way off of it and obscene amounts of venom dripping from its fangs. Veterans of DTG1 recognize it as a terror spider, a minion of the Godmodder during the first war. Normally, it would be fairly easy to kill. But here, with Wilson's strength, who knows. Wilson is backing away slowly. Ah... ah... We- We'll figh- fight this... a- and we'll win... We'll win... He reaches the back wall and stops. And then, with somewhat more conviction, We'll- We'll win. We will win! I think...
Go for the eyes! Stomp it dead! Find some way to get it to open its eyes! However, don't deal too much damage to its eyes or you'll just enrage it. I'll be back here, brewing up some panaceas. I can make one every 2 turns. Use them to dispel its venom.
WHAT? Shadow type? What is this madness?! What is it weak to? What does it resist? Will it be really overpowered like dragon type used to be? Who knows? (Well, I do...)
Enemy Line:
[SHADOW] Terror Spider 400/400 HP + Eyes 75/75 HP (closed) - Action: 1
Base attack: 20 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies Toxin Deluge: Applies 3 stacks of venom Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them. Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks. Icy Toxin: Deals 3 Cold damage per turn for 4 turns. Burning Toxin: Deals 5 Fire damage per turn for 2 turns. Venoms can stack. I'll add more random toxins if this is too easy.
Here we go... We're starting the end, so time to pull out all the stops.
Allied Line:
[COL] Evil Snowman 22/30 HP + Snowfort 0 HP - Action: 2 (fseftr's) Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 23/30 HP - Action: 3 (Engie's) Base damage: 10, ignores damage of less than 10.
[MAG] Magic Mirror 24/30 HP - Action: N/A (Netpatham's) Can meat shield incoming non physical attacks with a chance to reflect them
[MAG] HarveteR 34/40 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 4 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 25/30 HP (Insert_Generic's) - Action: 5 Base damage of 10, hides behind allies.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 2 turns left)
Panaceas: 0 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | ? | T.... Fir| O | O | X | X | . | O | ? | T.... Nat| X | O | O | O | X | . | ? | A.... Met| . | O | X | O | O | X | ? | C.... Ene| X | . | O | X | O | O | ? | K.... Mag| O | X | . | O | X | O | ? | E.... Sha| ? | ? | ? | ? | ? | ? | ? | R
I activate the nucelar elementalbows abillity to charge! (Charges: 8)
I stab the Low Blow into the EN-Mech and leave it there to continously corrupt all AI repairs and backups overtime!
Sunpowder 1/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 1/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
HMAS Victor
Mini- Bio-Annihilator 1/4
Mini- Ion Cannon 0/2
Battlefield: Use spoil on the EN-Mech
Blue's Fleet: Target C-Mech
HMAS Victor: MIni - IC on C-Mech
Dreamscape:
Pokeball Things: Nature, Magic
Evil Snow Man: Snowfort
Nomblequest:
MC Freedom: Fseftr
-Galactic Council-
Before the President can finish his thought, his window shatters. He stares at it, while Blue quickly hides behind his desk. A team of masked figures jump into the room, and grab the President. After escorting him into a ship, they toss an antimatter grenade into the room.
You use the Shockwave Laser-Cannon, dealing 15,000 damage to the EN-Mech and 5,000 splash damage to the GH-Mech!
Well, it's the Red Shirts' job to act as distractions so the heroes (read: Infernal Skeleton Titan) don't die, right? Did they ever get shut down by the Curse of Repeditiveness?
Well, I'm redeeming part of my fortune I got from being interviewed, so everyone can breathe a bit easier.
By the way, should I change my avatar to a Derp Scout?
I grab a physics gun, upright the OP scale, go into Garry's Mod, set it to Keep Upright, and then throw the OP Scale at the Godmodder.
Sword Damage: 31K/250K
Constructs: 3/3
I don't know how I can explain this any other way. If you summon something repeatedly. It will get blocked by the Curse of RepetitivenessÂâ„¢. That's just how it works. Logic from other universes won't help you. This is the Godmodder's own creation!
The OP Scale conveniently stops being a tangible thing and back to a concept mid-way through the throw.
No, because the Curse didn't exist there. Jeez.
Bluh bluh Drillgenerigorg bluh bluh Ahab's Boxcars bluh bluh Thanatos. Also I direct some mechs in the vague direction of Piono's army, Blue's army and Ire's army.
Uhhh... hm. I pick up a few octets and examine them. What happens if I... I then roll an octet made of a die from the Garnet Stains, one from the High Rollers, one from the Combatdice of Zillywen, one from the Husstet, one from the Doctor's Crystals, one from the Dicestaction Octagonapus, one from the Fourth Wall Breakers, and one from the Octet Sweepers at Piono. This is probably going to go horribly wrong. But I have to know.
Green Solarhead 5/11
Green Pike 2/??
Green Bellows 2/??
Well, hypothetically, if you did that, you would merge the effects of the dice all onto one die. Doing this is highly inadvisable and would create in a behemoth of a dice construct known as a Spader. Don't do it.
=ACTION=
I quickly use CHAIR-CRACKER LVL 10 on the FOXY ANIMATRONICS that K4yne is using to block Chairstorm.
If the guarding action doesn't work, then I use Chair-Cracker on Burnt K4yne.
I also manipulate two CHARRIERS to defend the CHAIR-GOD if possible.
My army crowds around all of the Mechs. They do a seductive pose to catch the attention of the PG armies. The PG armies move in to give my army a big hug, as one normally does upon seeing seductive poses. Just as the hug fest begins to reach a climax, my army sets of their self-destruct switches, destroying each and every single one of my troops and destroying large swaths of the PG entities and armies.
Even More Rockets on the Planet: 4/35
Death Field: 9/9! There is now a gigantic death field around the Terragen City! Work begins on a second, even bigger one.
Death Field 2: 1/11
Man, are these guys going to use their uberspecials EVERY SINGLE THIRD TURN? Literally NONE of our armies, AG or Neutral, will survive very long at this rate!
> TT2000: BATTLE TECHNIQUE => HEADSHOT TIMES ZERO
8,000 damage to the C-Mech!
Although the EN-Mech is a special case, that is indeed what will happen. Now you know why they're called "Armybusters"!
>>I set up a teleport denial field, a teraport denial field, a warp denial field, and as many denial fields as needed to actually keep Omega-2 from being hit by those specials again. These will persist.
>>Launching Red Matter Missiles at the Mechs and PG armies.
>>Teraporting the Mechs into a Teraport Denial Field.
=ACTION=
I switch the ARMISTYX to MATERIAL PLANE SCYTHE MODE and make it shoot spawners, which in turn, spawn tiny drones armed with miniguns.
These drones pester Burnt K4yne by shooting him.
I'm considering deploying a variant of the Constructs, regardless of wether or not I can prove my point. By the way, all Elite Constructs are now undergoing a title change to Construct Commanders.
Can you link me to the page with the armies, please?
Action 2/3
Stellar Energy Harness: 40/50
Elemental Retribution: 15/50
I use Chivalrous Chop on the strongest PG entity.
Sword Damage: 41K/250K
Constructs: 3/3
ninja, it's safe to assume that ALL of your Constructs that you have summoned, are summoning, and ever will summon are affected by the Curse of Repetitivenessâ„¢ now. You've just summoned them way too much. I get the fact that they're "Red Shirts" and "minions" but this is exactly the type of thing the Curse will prevent! And even if the Curse didn't exist, the Constructs (and your incoming charges, by the way) would be next-to-useless because right now, entities aren't very powerful! I've probably said this almost once a turn!
I linked you to the page with armies already. And if you're thinking of summoning an army, it's WAY too late for that. The battle is almost over at this point!
10,000 damage to the EN-Mech, who has teleported back to the Battlefield!
Behavior in FNaF2: The Puppet resides in a box in the Prize Corner. A music box can be remotely wound up to keep him in the box, but should the music box come fully unwound for too long, The Puppet will slowly rise out of the box and slink away. From this point on, you WILL be killed by Puppet, so it is vital to keep the music box wound. When The Puppet reaches the Office, he will jumpscare you in a manner similar to Foxy, leaping towards you. Like Foxy, the Freddy Hat will not fool the Puppet.
So, all we have to do is wind up another Music Box! I wind it up.
On the Freedom, I throw a spoon at a Youtuber.
It doesn't work that way... Once the Music Box has unwound, it's unwound. The Puppet's here to stay at this point!
Overworld: I use DECIMATION on the C-Mech. The Control Core Tank screeches in pain, sliding away one Juggernaut Plating to eject an orchid fluid away from it's core. The Juggernaut Plating then flashes, and begins to glow gray. The next time that the EN-Mech uses Game Over, instead of the core taking damage, a component will. ONE component. This attack may be redirected to a single weak component. Overkill damage will be ignored.
Control Core Tank core: After ejecting the orchid fluid, various warning lights flicker on, and all manner of alarms sound. Safety mechanisms whir, trying and failing to fix the damage caused by the EN-Mech's special attack. One screen flashes. [ATTACK SCANNED. ORCHID ELEMENT DAMAGE. WEAKNESS IDENTIFIED. PIERCING IMMUNITY ACTIVATED.]
Back in the Overworld: The Control Core Tank, now safeguarded against Game Over, turns and roars at the EN-Mech before leaping at the latter, burning with a gray fire. At point blank range, an entire arsenal is unleashed on the mech.
Dreamscape: "Terror Spider. I remember this thing. Although, on this scale, it doesn't look quite as puny as it used to." (IGN: engie_ninja ) "Ever heard of Modular Power Suits?" I continue, suddenly wearing gray Power Armor, which glows with energy shielding. Wielding a Power Tool, I fire off a test shot of the Railgun, annihilating a small area not far from the battle, then follow up with a test shot of the Plasma Cannon. "Because they are awesome." Using the Blink Drive, I teleport around the Terror Spider, inspecting it for weaknesses, then activate the jetpack to fly above it.
> engie_ninja: COMBAT OPERANDI => DECIMATION
You expend 5 Elf Tears and 2 Hog Slop!
20,000 damage to the C-Mech!
You cannot safeguard against Game Over! It's non-possible...
15/? The Thing MY INVENTORY
@Erelye: Thanks.
I +1 Leon and Erelye.
(Gerbil Clone): Use Kerbal Birth. I would prefer my gear to be all Tuba related. (Tuba move list is avalible via the ABILITIES link right above my sidequest stuff). I then poke the spider with my tuba on every mode to see which one it is weak to.
(Gerbil Ghost Image): Oh my.
Tubas ==> Execute: Meteor Shower. Target: EN Mech Mk. X.
Tubas ==> Execute: Time. Target: EN Mech Mk. X.
Tubas ==> Execute: Void. Target: EN Mech Mk. X. The Voidwalker rumbles... Beams of purple and black strobe lighting stream out. A beam of wight light shines upward, and focuses onto the EN Mech Mk. X. The beam turns black, and pulls the EN Mech Mk. X into the Void... It arrives in the Void. But... A chunk of land from the End has fallen off. And it has survived. It barrels into the EN Mech Mk. X. The Mech arrives in the Fusion Reactor of my sidequest. It is in a doomed timeline. The Shadowy Figure creeps in, and stops the reactor. Catastrophic failures ensue. The steam turbine stops, which clogs the steam valves and fills the boilers with steam. With no water able to get in, they all melt into lava. The Neuron Absorbers do, too. The lava melts the bottom of the Solenoid, stopping the plasma from spinning in this. The lava also melts the EN Mech Mk. X, and the fusion plasma barrels into it. The Solenoid rams straight into the EN Mech Mk. X, as well as the plasma injectors and toroid magnets. They all melt. The EN Mech Mk. X stumbles into the preheater, which destroys it and cuts off Fusion Plasma production. Then, the control rods of the Fission Reactor making Tritium overheat and melt. The EN Mech Mk. X stumbles onto it, right before the fuel cores explode and release radiation everywhere. Tritium is now cut off. The EN Mech finally breaks the Heavy Water pipes, splashing heavy water all over itself, and stopping Deuterium from being produced. Finally, the entire dungeon collapses over him, as he is smash multiple stories down. Lava seeps into every single spot in the mech. Finally, the EN Mech Mk. X is taken back to the present, in the current timeline.
Void Army ==> Target - EN Mech Mk. X. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You do so. You are currently in the Present Canvas. Nothing much has changed since you saved the reactor.
I activate the nucelar elementalbows abillity to charge! (Charges: 9)
I also slam Malleo Dei into the EN-Mech, for good measure.
Sunpowder 2/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 2/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
HMAS Victor
Mini- Bio-Annihilator 1/4
Mini- Ion Cannon 0/2
Battlefield: BT:Ultrmarine SJ-Mech
Blue's Fleet:
HMAS Victor:
Dreamscape: I'd prefer a bow. If I'm not going to get absolutely mobbed, I'd be happy to just get a really good bow.
Pokeball Things: Nature, Magic
Evil Snow Man:
Nomblequest: I kill some destroyers with a spoon
MC Freedom: Give up, teleport out.
I help engie once. I would like to see what his charge will do.
-Galactic Concil-
Blue looks over the damage, the entire room is destroyed.
Are you [Censored] kidding me?
Guards rush into the room, and the head guard looks helplessy out the window. Blue walks up beside them. A dozen teams with the same masks are visible, and much of the building is on fire. The guards run out of the room, while Blue teleports back to HMAS Victor.
I throw a seed at the EN MECH. The seed grows a tree. The tree engulfs the mech, causing it to become stuck!
The PUPPET looks at the Serpent.
... Where Did You Get That Story? That Isn't True! My Origins Are Unknown. And, Now That The Music Has Attracted Me, I Will Only Attack You And Your Entities Until You Stop! Hee! Hee! Hee! 5,000 damage!
[quote=TT2000;/members/TT2000;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-massive?comment=16980]I build a giant cannon. Actually, turns out its a really tiny cannon. The EN-Mech turns around, sees it, and laughs at it. As it's laughing, I make the tiny cannon launch tiny TNT, straight into the wide-open mouth of the EN-Mech.
The explosion isn't tiny.
Okay noobs! It's very clear that we are NOT going to survive very much longer! I have good HP, but not AMAZING! So that means...EVERYONE! SUICIDAL CHARGE ON THE WEAKEST MECH ON ANY GIVEN TURN! NOW!
I also read a bit more of the guide.
5,000 damage!
Oh boy. Again.
I'll just make this command of the guide do the same thing as fseftr's, considering the two of you are now in the same place. I'll get to this later.
I decide to merge all the BGOs with Miniature Green Suns in them, seeing as I never said they were explosives. It then turns into the formidable CYAN SUN STRONGHOLD. I then fire its mighty CYAN SUN CANNONS into Thanatos, and use the potent powers of .jpeg on it in the form of ONCEST, and quickly throw the High Rollers at it.
Huh. I guess piono isn't around right now? I decide to shoot a few more octets at him. Namely, the Garnet Stains, the Dicestaction Octagonapus, the Husstet, and the Tyrian Octave.
Ugh. Since Maniac decided to ignore the God-Emperor Twin's advice, I'm stuck on cleanup call. I run the Revenge through the Puppet, then use the Caledscratch properties it has to fast-forward the Puppet's internal timeline until it degenerates into a pile of rust and/or scrap.
Green Solarhead 6/11
Green Pike 3/??
Green Bellows 3/??
The Cyan Sun Cannons deal 8,500 damage to Thanatos!
28/50 The Queen
20/25 Health Care Package
19/25 Health Care Package
> R. K.: Blocks Irecreepers countermeasures to my countermeasures by just standing in the way. If he does not need to or can't block he crashes his Robo-K4yne bumper car into the Chair Legion.
> Burnt K4yne: FALCON PUNCH!ing the Chair God in the face.
---
Strange Hippocrates 451
Uber: 66%
MMMMPH: 100%
You just crash the Bumper Car; 6,000 damage to a Charrier!
I attempt to activate the CANDYCAR TROPHY OF ZILLYBOWS, if it's possible, and unleash it's wrath on PIONO! If that isn't possible, I use the GATE OF ZILLYDEN to bludgeon PIONO instead.
The C-Mech has got to go! I toss the ZILLY NO ANVIL right at the mechanical monstrosity, then stab it again with the GREENBLADE OF ZILLYROL, activating the Prime Bubble to use the ZILLYROL DICE within.to augment the attack.
The Army of Choice will start going out in a blaze of glory and attack the C-Mech.
Hammer && Knitting Needles && Cheap Sword && Rifle = The Beta Batallion
Beta Batallion >= Zillymiter =< ZBURB Beta
Dual Pistols && Blunderbuss && Fork && Katana = The Alpha Arsenal
Alpha Arsenal >= Zillymiter =< ZBURB Alpha
ZBURB Beta = A hallowed copy of this game that a lot of cats seem hella pumped about. Now with special stardust!
ZBURB Alpha = A slightly less hallowed, slightly more buggy copy of the aforementioned game. Now with candy corn!
9,000 damage to the C-Mech! It rolls.
7-1-2-8-8-7-5-5
Suddenly, a massive black figure appears, shrouded in pink flames and candy! It looks a lot like Zillyphaestus! He slams down his own massive copy of Zilly No Anvil and deals an additional 5,000 damage!
Pherix: Flame Crash against the Z-Mech
Watson: Thunder Crack on the Mechs
Servos: |H|E|E|
LeiShi: tremor against the the Mechs. (light AOE) Chi: 100
7 dragon roar: charge = 6
Blossom storm: charge = 3 Chi:50
Ambrosia: charge = 1 Chi:50
All the extras: Attack the Z-Mech
Arthur: Land a solid kick on the Z-Mech and try to knock it into another mech.
@Nimble: A generator huh? I happen to be a protessional at deactivating those. I throw a large rock at it to see if that does anything.
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
@Fseftr: Alright. By the way, your kit is currently set up as a defensive archer.
@Engie: Your actual attacks won't do much damage. However, if you'd like, you can summon yourself as an entity. The spider's eyes are particularly vulnerable, however they cannot be targeted when they are closed. Any damage the eyes take will be tripled and dealt to the main body.
@Nimble: ummm... That link doesn't work. Dropbox cannot find the file. Most of your pinpricks cause no reaction from the spider. However, the fire based one (which I assume you have) seems to cause it to flinch slightly. But you would have learned that from the end of turn anyway.
@NinjaTwist321: Did you hear that? I'm not totally clueless when it comes to references.
The Terror Spider starts by building a toxic web, its effects will start next turn. The Evil Snowman builds up another snow fort. This sounds familiar. Drawing first blood, the Metal Gauntlet Heavy deals a... reduced 6 damage. So not metal. HarvesteR takes 4 damage in order to spawn in another kerbal. The Lava Blob deals 10 damage to the Terror Spider. Thats one weakness of Shadow type, Fire. But in this case, it doesn't deal bonus damage. Instead, the Terror Spider shrieks and opens its eyes, showing the dark, soulless pits they are. However, the turn ends and the Terror Spider closes its eyes again.
Enemy Line:
[SHADOW] Terror Spider 384/400 HP + Eyes 75/75 HP (closed) + [NAT] Toxic Web 40/40 - Action: 1
Base attack: 20 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies Toxin Deluge: Applies 3 stacks of venom Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them. Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks. Icy Toxin: Deals 3 Cold damage per turn for 4 turns. Burning Toxin: Deals 5 Fire damage per turn for 2 turns. Venoms can stack. I'll add more random toxins if this is too easy.
Allied Line:
[COL] Evil Snowman 22/30 HP + Snowfort 10 HP - Action: 2 (fseftr's) Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 23/30 HP - Action: 3 (Engie's) Base damage: 10, ignores damage of less than 10.
[MAG] Magic Mirror 24/30 HP - Action: N/A (Netpatham's) Can meat shield incoming non physical attacks with a chance to reflect them
[MAG] HarvesteR 30/40 HP + Kerbal 1/1 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 4 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 25/30 HP (Insert_Generic's) - Action: 5 Base damage of 10, hides behind allies.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 1 turn left)
Panaceas: 0 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | ? | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | ? | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | ? | K.... Mag| O | X | . | O | X | O | ? | E.... Sha| ? | ? | ? | ? | ? | ? | ? | R
4,000 damage to the Z-Mech! 2,000 damage to the SJ-Mech!
Serpent, did you do another wall post and I miss it?
8/11 for Lex Ordinis
The Giver OR life leecher AND ring of life AND The Cure 1/?
vial OR raw death magic 1/?
MC Freedom:
Erelye launches a large chunk of ship at piono, piono begins countering, but suddenly erelye begins porting poison into piono's lung-analogues, piono has to take it out with precision with Nulla Stella, using up 10 energy, and he is then hit by the chunk of the ship, knocking him off, and dealing 5 damage. tazz time-steps over to piono for a time-empowered boost, and piono drops his own personal time down to match tazz's (-10 energy) bounces off the underside of the ship with a blast of air (-5 energy) plants his foot in tazz's face, and aggresses him aggressively with Ircucvci, after about a minute, planting the sword in tazz's gut and returning to normal time flow. Piono looks around as insert forms around him, he pulls out Denito Surrexit, and suddenly there are thirteen of him on deck, all drawing knowledge and power from each other.
Check mate.
The ensuing strife with insert is difficult because of interference from others, erelye's redstone/vis laser is barely disrupted with quick work from Nulla Stella (-75 energy to piono). piono is now running extremely low on elemental energy from the extended fight, and now having killed 12 time clones of insert, is himself down to only... himself. piono does the same thing as before to insert's dice, dropping all four sets over the edge to randomly deal damage to stuff on the battlefield.
Tazz's use of the trophy/gate expends the last shreds of piono's energy....
(serpent's attack deals damage to be determined by twin)
The youtubers attempt to rush piono but are blocked by the nexus troops, which fire back (again, twin, you decide damage the youtubers take from having the entire nexus army focused in on them).
piono pulls out the Emerald Nova, and desperately sprays it outwards, hoping to reduce any damage he might take from following attacks (this is your chance guys, piono's run out of energy, he's an easy target until this next update, at which point he'll gain a good chunk of it again.)
The Giver || Life Leecher && Ring of Life && The Cure = Anew Ariser (Level 7: 1/8)
Vial || Raw Death Magic = Nightshade Vial (Level 2: 1/3)
-All energy to Piono!
Minecraft Rebel killed! It uses up a respawn!
The Curse of Repetitivenessâ„¢ causes the dice to come up all 0s, negating them!
The Nexus Troops kill 4 Minecraft Rebels!
You use the Emerald Nova, possibly negating any attacks sent at you!
Terror Enderdragon Scale && The Man Ender >= Zillymiter =<
Frying Pan && (Regular, Non-Juju) Crowbar && Door >= Zillymiter =<
Assorted Candies >O< Altar (3/?).
I move in for a FINISHING BLOW, deciding against any Alchemies and using good old IMAGINATION, summoning DUAL WIELD TOOTSIE-ROLL SHOTGUNS and firing as many of the sweet sugary bullets of doom I can at PIONO.
I also conjure up a CHOCOLATE BAR ANVIL and hurl it at the C-Mech, or the MC-Mech if the C-Mech is gone.
Terror Enderdragon Scale && The Man Ender = The Dragon Ender
The Dragon Ender >= Zillymiter =< Endscoper of Zillyfyre
Frying Pan && Crowbar && Door = The Hingecooker
The Hingecooker >= Zillymiter =< Pandoor of Zillybahr
ENDSCOPER OF ZILLYFYRE: A rifle attached to the hand. It appears to be made entirely out of melted down blue lollipops that resemble Enderdragon Scales. It fires bolts of Ender energy and candy, and its innocuous form is a lollipop.
PANDOOR OF ZILLYBAHR: A dull maroon door which heat emanates from. It's attached to the handle of a frying pan with the Zilly insignia on it. Doesn't possess any juju-breaking abilities whatsoever.
ORB OF SUGAR: An orb of condensed sugar. Swirls in multiple colors, with Trickster energies emanating without.
Blue Heterochromatic Lens && Violet Lens && Red Heterochromatic Lens && Mind Honey && Psionic Fireball 2/???
Clockboard && Thorium-Powered Spatial Manipulation Device || Nightvis Gauntlet 2/???
Staff of Magnus && Vilya && Nenya && Nirnroot 2/???
I cast Maelstrombound on the Nexus Missileboat, or any of my Operandi-s, if possible.
As was aforementioned, my armed forces do not attack.
Seeing my telekinetic assault succeed in a rather... excellent manner, I proceed to draw the Hazel Wand, and annihilate Piono with a beam of reality-transcending primeval energy. If he has already been slain, I perform this on his respawned form.
I take my Half-of-One Ring and toss it to HEX or any suitable body of HEX's. This should allow for roughly half of HEX to turn invisible. I then use my Time Travel Implant to do some CHAOZ KONTROL, slowing down the EN Mech, delaying their special by one.
Even More Rockets on the Planet: 6/35
Death Field 2: 3/11
You can't delay the special attacks of any entity!
All Cores take 100,000 damage!
Oblivion deals 7,000 damage to the Rancid Cheese Wedge and raises its Corruption by 10%!
The Control Core Tank deals 30,000 damage to the EN-Mech, but loses 2 Nova Launchers in retaliation! Spiderbite's Army deals 30,000 damage to the WS-Mech, but loses 8 Wizard Circles in retaliation! The Nexus Battalion kills 4 Minecraft Rebels! Blue's Fleet finishes off the C-Mech, which locks up into a ball and starts hissing! The Godmodder laughs and lets it sit there. It starts glowing red... The Foresaken deals 4,000 damage to every Mech, kills 2 Foxy Animatronics, and deals 15,000 damage to the EN-Mech!
Master Chair Redux recharges, regaining all its Power! The Infernal Skeleton Titan and the Beldam deal 12,000 damage to the SJ-Mech!
Ire's Chair Legion uses Chairstorm Ascencion, killing the other two Foxy Animatronics and dealing 40,000 damage to Burnt K4yne! The Noob Army runs to the MC-Mech Mk. X and deals 30,000 damage, losing 6 Noob Cannoneers in retaliation! The Void Army deals 30,000 damage to the EN-Mech, but loses 5 Destroyers in retaliation! The Terragen Civilization goes out in a blaze of glory, suiciding themselves and dealing 50,000 damage to Thanatos and Burnt K4yne, as well as dealing 10,000 damage to all Mechs! It then fades into dust. The Homelands deal 30,000 damage to the Z-Mech, but lose a Hatchling of Justicar in retaliation!
The Z-Mech and SJ-Mech destroy the Blue Generic Trickster Catenative Condescension, but its self-destruct feature goes off and they both take 15,000 damage! The Perfectly Generic Army fades into dust. The rest of the Mechs then lunge at Na'fuldtpyepth'a, killing it! The Heretic Grayholdium fades into dust. The Puppet deals 12,000 damage to the Infernal Skeleton Titan, its arms outstretched! The Godmodder destroys the Chair-Orb and deals 40,000 damage to the Infernal Skeleton Titan!
Paradox Inc. Army deals 60,000 damage to a Charrier!
The Itinerary:
> AGs: Finish off all standalone entities!
> AGs: Defeat the Armybuster Mechs!
> AGs: Defeat both Pro-Godmodder Armies!
> AGs: Defeat all Neutral Armies!
> AGs: Destroy the Godmodder!
> PGs: Finish off all standalone entities!
> PGs: Defeat all Anti-Godmodder Armies!
> PGs: Defeat all Neutral Armies!
> PGs: Defend the Armybuster Mechs!
The Battlefield:
THE OPERATOR: [???]
Oblivion: [???] Severely weakened thanks to the Chain.
Control Core Tank: [engie_ninja] The Core: Control Core. 600,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x16.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 460,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.)
Team Microsoft Cloud Army: [The_Idea_Modpack_Mod_Man] The Core: Ultra-Dai Microsoft Cloud. 450,000/650,000 HP. The Fleet: X-Gunzans. 130,000/130,000 HP. (x4.) The Heavies: Idea-Bots. 50,000/50,000 HP. (x8.) The Artillery: Microsoft Ultra Halo Robotic Drill. 250,000/250,000 HP.
Spiderbite's Army: [pionoplayer] The Core: Spiderbite's Guard. ???/??? HP. The Monster: M.C. Freedom. 350,000/500,000 HP. The Fleet: Multiversal Battleships. 150,000/150,000 HP. (x5.) The Heavies: Mecha Platoons. 30,000/30,000 HP. (x30.) The Artillery: Wizard Circles. 5,000/5,000 HP. (x26.)
~
M.C. Freedom Deck: Tricky the Clown: ???/??? HP. Weakness: ???. Piono: 0/20 HP. 0 Energy. Respawns: III Minecraft Rebellion: 20/20 HP. (x15.) Respawns: IIIIII III III III III III III III III CaptainM8ndfang: 20/20 HP. All the Luck: I Respawns: III Triple Threat Drones: 20,000/50,000. (x2.) Type A5 Mag Agents. 50,000/50,000 HP. (x10.) Advanced G0L3M Units. 22,000/30,000 HP. (x24.)
Nexus Battalion: [pionoplayer] The Monster: Nexus Missileboat. 52,000/500,000 HP. The Fleet: Nexus Gunboats. 175,000/200,000 HP. (x5.)
Blue's Fleet: [fseftr] The Core: HMAS Victor. 540,000/10,000,000 Shields. The Fleet: HMAS Amplifier & Magnifier. 250,000/250,000 HP. (x2.) The Heavies: Super Suits. 50,000/50,000 HP. (x7.)
The Foresaken: [XDGrangerDX] The Cores: Mechanical Twin. 100,000/300,000 HP. Mutated Twin. 100,000/300,000 HP. The Fleet: Experiment #94728. 50,000/50,000 HP. (x10.) The Heavy: Multi-Powersuit. 200,000/200,000 HP. The Artillery: Experiment #94725. 30,000/30,000 HP. (x10.) The Calvary: Experiment #35674. 9,000/9,000 (x96.) Stone Armor: 30,000/30,000 HP. Leaves in three turns.
The Feline: [AG] HP: 50,500/100,000. Reincarnations: III Corruption: 50%.
Ire's Chair Legion: [Irecreeper] The Core: Chair-God. 225,000/600,000 HP. The Fleet: Charriers. 72,000/150,000 HP. (x4.) The Heavies: Helix Archangels. 35,000/40,000 HP. (x8.) Chairstorm Ascension: III
Noob Army: [TT2000] The Core: TT2012. 168,000/450,000 HP. The Fleet: Blocking Archers. 100,000/100,000 HP. (x5.) The Heavies: Diamond Heavies. 25,000/25,000 (x20.) The Artillery: Noob Cannoneers. 7,000/7,000. (x94.)
Army of Choice: [The_Nonexistent_Tazz] The Core: Crazy Hand. 250,000/550,000. The Fleet: The Aces. 250,000/250,000 HP. (x3.) The Heavies: Grand Ranch Cannons: 40,000/40,000 HP. (x10.) The Artillery: Dynamite Dynamos: 20,000/20,000 HP. (x15.) Really Powerful Strike: IIII
Smash Army: [Goomba98] The Core: Master Core: 300,000/500,000 HP. The Fleet: Kihunters: 60,000/60,000. (x9.) The Heavies: Boom Stompers: 30,000/30,000. (x20.) The Artillery: Roturrets: 5,000/5,000. (x50.)
Void Army: [Nimbleguy] The Core: The Master. 400,000/600,000 HP. Fleet: The Cancer. 450,000/450,000. The Heavies: The Princes. 100,000/100,000 HP. (x4.) The Artillery: The Apprentices. 30,000 HP. (x10.) The Cavalry: The Destroyers. 7,500/7,500 HP. (x55.)
Omega-2 Battalion: [Netpatham] The Core: HEX-02 Omega Class Battleship. HP: 400,000/600,000. The Fleet: Interfaced Thaumium-Class Battleships. 350,000/350,000 HP. (x2.) The Heavies: Thaumechanical Constructs. 20,000/20,000 HP. (x30.) The Artillery: Castcannons. 50,000/50,000 HP. (x10.) The Calvary: HEX-Bot Models. 8,000/8,000 HP. (x30.)
The Homelands: [Talist] The Cores: Pherix: 26,000/30,000 HP. (Temperature: 10,000oC.) MK-Watson-A: 175,000/500,000 HP. (Servos: HEE), LeiShi: 400,000/500,000 HP. (Chi: 100.) The Fleet: Relic Shards. 100,000/100,000 HP. (x4.) The Heavies: Hatchlings of Justicar. 80,000/80,000 HP. (x3.)
Obsidian Legion: [NinjaV2403] The Core: Obsidian Colossus. 400,000/600,000 HP. The Fleet: Obsidian Psiitanks. 300,000/300,000. (x2.) The Heavies: Psiilem Healers. 45,000/45,000. (x10.) The Artillery: Obsidian Psiilems. 20,000/20,000. (x15.) The Calvary: Enderman Assassins. 7,500/7,500 HP. (x95.) Want You Gone: III
Army of Platius: [zerithos] The Core: The THOR. 300,000/500,000 HP. The Fleet: Bombers. 150,000/150,000 HP. (x3.) The Heavies: Mortars. 100,000/100,000 HP. (x5.) The Artillery: White Nexi. 10,000/10,000 HP. (x5.)
Sangheilos Alliance: [Aegis-A095] The Core: CSO-Class Supercarrier. 500,000/700,000 HP. The Fleet: CAS Assault Carriers. 400,000/400,000 HP. (x2.) The Heavies: CCS Battlecruisers. 40,000/40,000 HP. (x10.) The Artillery: Super-Heavy Plasma Mortars. 15,000/15,000 HP. (x15.) The Calvary: Type 52 Phantom Gunships. 7,000/7,000 HP. (x100.)
Zerg Army: [gutza1] The Core: Overmind. 50,000/250,000 HP. The Fleet: Leviathans. 100,000/100,000. (x6.) The Heavies: Queens. 15,000/15,000 HP. (x40.) The Artillery: Ultralisks. 8,000/8,000 HP. (x15.) The Calvary: Hydralisks. 3,500/3,500 HP. (x200.)
C-Mech Mk. X: [MECH] HP: 0/300,000. Kamikaze: I
Z-Mech Mk. X: [MECH] HP: 304,500/400,000. Infestation: III
SJ-Mech Mk. X: [MECH] HP: 482,500/600,000. Moonsetter: III
MC-Mech Mk. X: [MECH] HP: 236,000/350,000. Sunshaker: III
W-Mech Mk. X: [MECH] HP: 405,000/450,000. Witching Hour: III
WS-Mech Mk. X: [MECH] HP: 499,000/600,000. Trifecta: III
GH-Mech Mk. X: [MECH] HP: 560,000/600,000. Dead Man's Volley: III
EN-Mech Mk. X: [MECH] HP: 457,000/750,000. Game Over: III (IN USE)
The Puppet: [PG] HP: 73,000/80,000. High attack, high evasion!
Death: [The_Serpent] The Core: Thanatos: 286,000/630,000 HP. The Fleet: Furies: 278,000/300,000 HP. (x3.) The Heavies: Reapers: 20,000/30,000 HP. (x22.) The Artillery: Living Shadow: 50,000/50,000 HP. (x3.)
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. 42,000/414,000 HP. The Fleet: Upside-Down Specters. 95,000/150,000 HP. (x4.) The Heavies: Foxy Animatronics. 30,000/30,000 HP. (x9.)
Godmodder: [GM] HP: 16/125. Killstreak: 52. (On the M.C. Freedom.)
EDIT: youtubers died in update, gotta account for that!
@twin: yeah, I was responding to serpent, sorry. I'm getting there. Thanks.
@serpent Huh? That's odd... I did another response to that post you made there... I hate when the editor deletes my stuff. Sorry serpent. And yes, the wallposts are what's going on in Session B's fourth wall.
9/11 for Lex Ordinis
2/8 for Anew Ariser
2/3 for Nightshade Vial
On the MC Freedom: tazz moves in on piono, and fires dual tootsie shotguns, piono quickly diverts the stream from the Emerald Nova to block, but is barely able to force him to cover. Piono goes down to one health, and then erelye completely and utterly PWNS him with a death ray.
KO!!!!
The Emerald Nova is fortunately just outside of the range of the death ray, and clatters to the deck, where CaptainM8ndfang, who has just respawned, promptly rushes over and picks it up. Sweet loot!
While she does this, Ethoslab uses his finale as suggested by twin, a massive swarm of aggressive mobs from etho's past swarm the Nexus troops, dealing large amounts of damage.
On the MC Freedom, the youtubers are taking some serious damage!
Guude, Stampy, Captain Sparklez and Sky are all on their last respawn.
Sacheverell |
Vintage Beef |
Guude Boulderfist ||
PauseUnpause |
Old Man Willikers |
Vechs |
Heliceo |
Doctor Trayaurus |
SkyDoesMinecraft ||
Stampy Long Nose ||
Captain Sparklez ||
Dan |
Toby |
obsessedwizard |
The Nexus Forces target the youtubers once more, and the youtubers target them back.
Vriska's Army targets the mechs.
wall:
piono laughs
Just a split?
I assure you, that conflict is long past.
The other was so pathetic it didn't even warrant a Shatter.
But that's aside the point.
Piono splits into 13. The 12 timeclones move quickly to form a ring around Serpent. The energies rising from the cracks in the fourth wall flare ever higher.
Unlike you, I have time to waste.
And you, unlike me, have to make time for my schedule.
And the more time wasted, the less your chance of survival.
Although, admittedly that has more to do with my patience than your power.
As Rapture has more power than you could ever build up.
All thirteen Raptures flare with power.
The golden shield around Serpent begins to flicker.
This is your last chance before I start harming you.
And depending on the circumstances, I may or may not decide to undo any damage I deal.
But out of the corner of her eye, Serpent sees the grey mist coalesce into a heavily armored figure...
The OP King senses something amiss and casts about suspiciously.
I point the Sanghelios Alliance at the Mechs and start firing, and with Fear the Earth, summon golems animated with the duty-bound dead who have yet to fulfill their oaths.
I throw a large brick at the EN-Mech. It does not hit, but instead turns into a brick shield that blocks attacks against the Mech.
On the Freedom, I attempt to slam Vriska into the ship using levitation abilities.
Wallpost: Serpent decides that Piono has found some dangerous power source, and she needs to keep talking. And no mind-reading, Piono. Seroent knows how to do a mind block, thank you very much. THE MORE TIME. I WASTE. THE MORE. LIKELY. YOU ARE. TO KILL ME. YET. THE MORE TIME I WASTE. THE MORE TIME. *HE*. SPENDS RUINING YOUR PLANS. HE'S OUT THERE. HE CAN'T. GO TO GODCRAFT. BUT HE CAN FIGHT YOU. FROM ELSEWHERE.
BY THE WAY. STOP USING. THE OP KING. HE IS LITERALLY. OVERPOWERED. BAN HIM TO. THE UBERS TIER.
10/11 for Lexis Ordinis
3/8 for Anew Arisen
I finish the Nightshade Vial
Vriska is about to be slammed into the ship by serpent, but OLD MAN WILLIKERS!!! and serpent's attack is disrupted by Excaliju to the face.
Vriska turns around and rolls the fluorite octect at serpent.
Wallpost:
Eric!?
Hah! The only reason I'm here is because I can be here without time troubles.
I may be king of the timeline now, but time screw ups can be ugly.
Eric is en route to Godcraft on a massive space ship.
Hopefully the timeline might shift enough for him to die this time around, but oh well.
And he has been trying to fight me.
But he won't reach Godcraft for days.
I have time.
All 13 pionos level their swords at Serpent.
I wasn't bluffing. This is as good as the end for you.
And I have the capability to keep you dead.
And as for the OP King?
Yes. That's why I keep him around.
He's useful like that.
Eternis finishes forming over in the corner.
The OP King whirls around and begins charging a red blast of energy as the god of infinity raises his axe.
Piono has not noticed yet.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Friends, lets turn away while we still can!
Come Pherix, let us have our fun.
MEGA COMBO TURN, LeiShi needs to go first
LeiShi: Use both 7 Dragon Roar (massive 7 charge attack) and Blossom Storm (smaller 4 charge attack) at the same time! Blossom storm first because that attack isn't as cool.
Blossom Storm: LeiShi walks forward slowly towards the Mechs. All the nearby trees bend slightly toward her as she walks. Each step she takes pulls flowers off of the trees to spiral around her. She finally gets to within range of the Mechs and stops. The flowers spin around her faster and faster, rising high into the air as a pillar of blossoms. Then, suddenly, all the flowers explode outward, piercing through all the Mechs.
7 Dragon Roar: LeiShi leaps backwards after that and retreats a reasonable distance. She closes her eyes and focuses, concentrating on the essence of existence. Then she suddenly springs up to her feet, stands tall, and gives off the mythical Roar of the Snow Lioness. It is... a strange sound. It is the sound of emptiness. The sound of purity. The sound of courage. It is all of these at once. It resonates with the fabric of reality, echoing over and over again as though it were cycling through the eternal loop of existence. The universe exists in eternal rebirth. Arthur feels the shaking of reality so deeply he almost falls out of the sky because he is the only dragon present. All members of The Homelands, including Arthur, are filled with incredible courage for the next 3 turns, improving their attack and defense.
Ambrosa: 1 charge
Pherix: Flame Crash against the Z-Mech
Watson: Combo attack! Storm River against the Z-Mech. Watson Rushes forward propelled by jets of water towards the Z-Mech. The water crackles with electricity as Watson slams into the Z-Mech, drenching it in heavily charged water. Watson bounces upward and then crashes back down for another attack.
Servos: |-|-|-|
All the extras: Attack the Z-Mech
Arthur: Swoop out of falling and use the speed it gives to slam into the Z-Mech and knock it prone.
@Nimble:...
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
@Insert_Generic: ummm... Okay... If you want to kill off your entity, fine. Also, noted.
@Netpatham: Two suicides in one turn. At least, I assume you meant that as a suicide attack. Very well.
After some thought, I decided to boost the spider's hp at the cost of its attack. Hopefully that will give you some time to react before it kills your entities. The Terror Spider stabs through the Evil Snowman, melting it with toxins. It deals a boosted 20 damage and applies Foul Toxin. The Evil Snowman deals a reduced 6 damage to the Terror Spider. The Steel Gauntlet Heavy also deals a reduced 6 damage, however it gets caught in the web and is inflicted with... Random.org says... Crippling Toxin. The Magic Mirror uses a suicide attack, dealing a massive boosted 25 damage! HarvesteR deals a boosted 14 damage to the Terror Spider. The Lava Blob suicides as well, dealing 19 damage. However, because it acted last, the open eyes close again. The Evil Snowman takes 6 damage from the Foul Toxin and the Steel Gauntlet Heavy takes a mighty 1 damage from the Toxin.
Enemy Line:
[SHADOW] Terror Spider 385/475 HP + Eyes 75/75 HP (closed) + [NAT] Toxic Web 40/40 - Action: 1
Base attack: 15 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies
Toxin Deluge: Applies 3 stacks of venom
Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them.
Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns
Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks.
Icy Toxin: Deals 3 Cold damage per turn for 4 turns.
Burning Toxin: Deals 5 Fire damage per turn for 2 turns.
Venoms can stack. I'll add more random toxins if this is too easy.
Allied Line:
[COL] Evil Snowman 6/30 HP + Snowfort 0 HP - Action: 2 (fseftr's; Foul toxin 2 turns left) Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 22/30 HP - Action: 3 (Engie's, Crippling Toxin 3 turns left) Base damage: 10, ignores damage of less than 10.
[MAG] HarvesteR 30/40 HP + Kerbal 1/1 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 4 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 25/30 HP (Insert_Generic's) - Action: 5 Base damage of 10, hides behind allies.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 2 turns left)
Panaceas: 1 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | O | T.... Fir| O | O | X | X | . | O | X | T.... Nat| X | O | O | O | X | . | ? | A.... Met| . | O | X | O | O | X | O | C.... Ene| X | . | O | X | O | O | ? | K.... Mag| O | X | . | O | X | O | X | E.... Sha| X | ? | ? | ? | ? | ? | ? | R
I use Substitute! I throw one of those plush Substitute dolls from Pokemon into Vriska's attack.
I attempt to perform CPR on Twin for some reason.
Wallpost: Serpent sees Eternis out of the corner of her eye. She slowly smiles. OH NO. PIONO. IT MAY SEEM GRIM. BUT THIS. THIS IS NOT HOW I DIE. I SPOKE. TO MY DENIZEN. AND SHE TOLD ME. HOW I DIE.
AND I'D HAVE TO BE PRETTY STRONG. TO FIGHT A DENIZEN ANYWAY.
Feeling like she's wasted a good amount of time, Serpent throws an object into the air. It glistens and floats there, and then cracks. The shape opens its eyes. The baby drakon quickly consumes its own shell and begins to grow. It's not like Piono couldn't kill an adult drakon given time, but she has to stall him long enough for A. Her to get ready and B. Eternis to break free of the OP King. And besides Serpent has spoken to her denizen. And this is not how she dies.
Rollback Post to RevisionRollBack
Oh no
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I'll be making my great escape now!
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
8/11 for Lex Ordinis
The Giver OR life leecher AND ring of life AND The Cure 1/?
vial OR raw death magic 1/?
MC Freedom:
Erelye launches a large chunk of ship at piono, piono begins countering, but suddenly erelye begins porting poison into piono's lung-analogues, piono has to take it out with precision with Nulla Stella, using up 10 energy, and he is then hit by the chunk of the ship, knocking him off, and dealing 5 damage. tazz time-steps over to piono for a time-empowered boost, and piono drops his own personal time down to match tazz's (-10 energy) bounces off the underside of the ship with a blast of air (-5 energy) plants his foot in tazz's face, and aggresses him aggressively with Ircucvci, after about a minute, planting the sword in tazz's gut and returning to normal time flow. Piono looks around as insert forms around him, he pulls out Denito Surrexit, and suddenly there are thirteen of him on deck, all drawing knowledge and power from each other.
Check mate.
The ensuing strife with insert is difficult because of interference from others, erelye's redstone/vis laser is barely disrupted with quick work from Nulla Stella (-75 energy to piono). piono is now running extremely low on elemental energy from the extended fight, and now having killed 12 time clones of insert, is himself down to only... himself. piono does the same thing as before to insert's dice, dropping all four sets over the edge to randomly deal damage to stuff on the battlefield.
Tazz's use of the trophy/gate expends the last shreds of piono's energy....
(serpent's attack deals damage to be determined by twin)
The youtubers attempt to rush piono but are blocked by the nexus troops, which fire back (again, twin, you decide damage the youtubers take from having the entire nexus army focused in on them).
piono pulls out the Emerald Nova, and desperately sprays it outwards, hoping to reduce any damage he might take from following attacks (this is your chance guys, piono's run out of energy, he's an easy target until this next update, at which point he'll gain a good chunk of it again.)
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Oh no
I Green Sunslam the C-Mech with the Green Sunslammer.
Green Sunslammer >=PGA=<
Minecraftifier
7/10
Its a post that's super long. Like twin's EoTB posts.
/null
I'll be making my great escape now!
...I see. Meh, I have a life. (just kidding)
/null
Terror Enderdragon Scale && The Man Ender >= Zillymiter =<
Frying Pan && (Regular, Non-Juju) Crowbar && Door >= Zillymiter =<
Assorted Candies >O< Altar (3/?).
I move in for a FINISHING BLOW, deciding against any Alchemies and using good old IMAGINATION, summoning DUAL WIELD TOOTSIE-ROLL SHOTGUNS and firing as many of the sweet sugary bullets of doom I can at PIONO.
I also conjure up a CHOCOLATE BAR ANVIL and hurl it at the C-Mech, or the MC-Mech if the C-Mech is gone.
Blue Heterochromatic Lens && Violet Lens && Red Heterochromatic Lens && Mind Honey && Psionic Fireball 2/???
Clockboard && Thorium-Powered Spatial Manipulation Device || Nightvis Gauntlet 2/???
Staff of Magnus && Vilya && Nenya && Nirnroot 2/???
I cast Maelstrombound on the Nexus Missileboat, or any of my Operandi-s, if possible.
As was aforementioned, my armed forces do not attack.
Seeing my telekinetic assault succeed in a rather... excellent manner, I proceed to draw the Hazel Wand, and annihilate Piono with a beam of reality-transcending primeval energy. If he has already been slain, I perform this on his respawned form.
Actually, I think Wallposts are roleplay posts that occur on the Fourth Wall. /null
Oh no
/null
I take my Half-of-One Ring and toss it to HEX or any suitable body of HEX's. This should allow for roughly half of HEX to turn invisible. I then use my Time Travel Implant to do some CHAOZ KONTROL, slowing down the EN Mech, delaying their special by one.
Even More Rockets on the Planet: 6/35
Death Field 2: 3/11
He scream
All the Mechs, not just the EN-Mech this time, turn to look at you. Their eyes glow blood-red.
THE GODMODDER CREATES LAW. HE BREAKS LAW TO DO SO. HE IS IN MASTERY OF ALL LAWS. OF TIME AND SPACE. ALL OTHER LAW IS FRACTURED. YOUR LAW IS FRACTURED. YOU MUST BE SHATTERED ALONG WITH IT.
15,000 damage to a Foxy Animatronic!
The Godmodder quickly hires a crack squad of chemists to reverse-engineer the strain and create an antidote to it. They do, and the Godmodder condenses it into a missile. It explodes and disperses the antidote throughout the air all across GodCraft, effectively destroying the strain.
No. No you can't.
EXEDO: A blood-red crystal ring that glows with obscene amounts of entropic energy. It is inlaid with golden mystical ruins that allow the user to decay the landscape around him with the forces of chaos. Constructs created from pure chaos can be created by the ring to run amok, and the user can control others using it as well.
THE GIVER: A pure white scythe that flashes with a serene sea-green energy. It can channel potent life magics, and using a vast array of its power, can revive fallen life. If one practices enough, perhaps they could reanimate the dead?
Vriska killed! She uses up a respawn!
+115 Energy to Piono!
2 Minecraft Rebels killed!
15,000 damage to the M.C. Freedom!
If it isn't suggested already, have Etho's Finale be General Spaz's Reckoning. All of the mobs that have attempted to kill Etho create a gigantic legion, headed by General Spaz the Creeper himself. They go on a suicide rush on an entity of your choice.
ESSENTIA STYXPEARL: A blood-red pearl that is covered in essentia tubing. Despite its chaotic look, magics of order channel through its frame, giving it a blue glow.
ORB OF SANITY: A pure white orb. It seems to restore amounts of sanity on use.
(Fighter Helicopter && Monster Truck = The Airborne Aggressor
The Airborne Aggressor -c Koopa Clown Car Trophy = Koopa Juggleslayer)
Koopa Juggleslayer >= Zillymiter =< Koopa Candyslayer (1/1)
(Hammer && Rifle = Scopeslammer)
Scopeslammer >= Zillymiter =< Sweetrifle of Zillyhamm (1/1)
Assorted Candies >o< Orb of Sugar (Level 2: 1/3)
KOOPA CANDYSLAYER: A candy-colored clown car with retractable wheels and an obscenely happy face. It can be used on the ground and in the air, and possesses lethal helicopter-based weaponry. When I mean lethal, I mean candy. Oh yeah. If you've got a sweet tooth, this'll do you in for sure!
SWEETRIFLE OF ZILLYHAMM: A candy-colored rifle with a big red button near its scope. Pressing it switches the weapon to a hammer. Its two forms can be used interchangeably.
You roll.
1-7-2-6-3-5-2-3
The dice create a scary monster and a nice sprite. They both deal 8,000 damage to the C-Mech before bass-dropping themselves into oblivion.
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 .JPEG'S IRE - ONCEST
10,000 damage to Thanatos!
6-4-7-8-7-2-5-2
A fully prototyped Battlefield in the shape of Hussie appears, squashing Thanatos flat. 9,000 damage!
You do not know Binary's chumhandle, or if he even has one!
Which Battlefield do you mean in your Cutout? This one? Or Sburb's? I can never be too sure.
Brusher's Pike && Miniature Green Sun = Flare (Level 10: 1/11)
Flame Bellows && Miniature Green Sun = Coronal Ejector (Level 10: 1/11)
4,000 damage to the EN-Mech!
The Godmodder sighs, raises his hand, and brings the Puppet over to his side with the promise of an infinite supply of young children. The Puppet added!
Well, Game Over is "in use" at this time, and it will stop being in use next turn, once its effects are over. Only THEN can the attack recharge for another use.
The EN-Mech simply dispels the status effect by going in a hibernation mode! Its attacks this turn will be halved in terms of damage, but the status effects are disabled...
THE PAINCHIMER: A grey, crystalline bell made out of an unfathomable withered alloy. Heat and cold radiate from the object, and numerous different elemental flares seem to flicker inside of it. Can inflict the Frozen, Burned, Wither, and Fear status effects for one turn each! Two different status effects can be cast at once.
> Irecreeper: BATTLE TECHNIQUE => LV. 10 CHAIRSTORM - UPHOLSTERY'S UMBRAGE
15,000 damage to Burnt K4yne!
Enderman have teleportation powers...
Game Over's effect cannot be dispelled!
You cannot "shield" armies or units! You can heal them, though. (Although I'm not sure exactly how effective it would be.)
Can you PLEASE specify if your entities are doing the attacking or you're doing the attacking? You don't have to do this ">>" thing all the time. You can just say "I do this", and "my entities do this".
You do not know Binary's chumhandle, or if he even has one!
7,000 damage to the C-Mech!
Green Sunslammer >= Zillymiter =< Pinkslammer of Zillyson
PINKSLAMMER OF ZILLYSON: A modified, candy colored-version of the Green Sunslammer that's mostly decorated in garish hues of pink. Its radioactive abilities have been dropped in lieu of potent Trickster magics.
+8,000 MC-Mech HP!
The Foxy Animatronics will attempt to take the brunt of the Chairstorm!
Living Shadow killed!
Blue & Red Heterochromatic Lens && Violet Lens && Mind Honey && Psionic Fireball = Psionic Honey (Level 5: 1/6)
Clockboard && Thorium-Powered Spatial Manipulation Device || Nightvis Gauntlet = Clockwarp Gauntlet (Level 5: 1/6)
Staff of Magnus && Vilya && Nenya && Nimroot = Staff of the Rings (Level 6: 1/7)
Magnet && Goldstone Wires = Goldstone Magnet
Goldstone Ingot && Cheap Wires = Goldstone Wires (Level 2: 1/3)
+5,000 HP to TT2012!
Touché.
4,000 damage to the Z-Mech!
10,000 damage to the EN-Mech! It quickly wrenches it out of its frame and teleports away in a giant flash of purple light for repairs!
You use the Shockwave Laser-Cannon, dealing 15,000 damage to the EN-Mech and 5,000 splash damage to the GH-Mech!
The Mini-IC deals 4,000 damage to the C-Mech!
2-7-2-5-6-1-8-6
The EN-Mech is off for repairs!
The Godmodder uses advanced karate techniques to shatter the crystal, bringing the Obsidian Legion back out!
I don't know how I can explain this any other way. If you summon something repeatedly. It will get blocked by the Curse of RepetitivenessÂâ„¢. That's just how it works. Logic from other universes won't help you. This is the Godmodder's own creation!
The OP Scale conveniently stops being a tangible thing and back to a concept mid-way through the throw.
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 GENERIC STORM - DRILLGENERIGORG
10,000 damage to Thanatos!
Ahab's Boxcars deals an additional 8,000 damage!
Well, hypothetically, if you did that, you would merge the effects of the dice all onto one die. Doing this is highly inadvisable and would create in a behemoth of a dice construct known as a Spader. Don't do it.
> Irecreeper: BATTLE TECHNIQUE => LV. 10 CHAIR-CRACKER - CHAIRNOVA
Foxy Animatronic killed!
The Charriers will defend the Chair-God!
4,000 damage to the SJ-Mech and WS-Mech!
Oh boy.
> TT2000: BATTLE TECHNIQUE => HEADSHOT TIMES ZERO
8,000 damage to the C-Mech!
Although the EN-Mech is a special case, that is indeed what will happen. Now you know why they're called "Armybusters"!
You fail!
The Missiles deal 5,000 damage to Burnt K4yne and Thanatos!
The Mechs are already in a Teraport Denial Field, denying your Teraport of them into a Teraport Denial Field!
9,000 damage to Burnt K4yne!
ninja, it's safe to assume that ALL of your Constructs that you have summoned, are summoning, and ever will summon are affected by the Curse of Repetitivenessâ„¢ now. You've just summoned them way too much. I get the fact that they're "Red Shirts" and "minions" but this is exactly the type of thing the Curse will prevent! And even if the Curse didn't exist, the Constructs (and your incoming charges, by the way) would be next-to-useless because right now, entities aren't very powerful! I've probably said this almost once a turn!
I linked you to the page with armies already. And if you're thinking of summoning an army, it's WAY too late for that. The battle is almost over at this point!
10,000 damage to the EN-Mech, who has teleported back to the Battlefield!
7,000 damage!
Green Sunslammer >= alCHEMISTRY-inator =< coronal mass EJECTION (hehe(
coronal mass EJECTION (hehe(: I'm not even sure if that was supposed to be a joke or not. It's a badly .jpeg'd version of the normal hammer.
It doesn't work that way... Once the Music Box has unwound, it's unwound. The Puppet's here to stay at this point!
> engie_ninja: COMBAT OPERANDI => DECIMATION
You expend 5 Elf Tears and 2 Hog Slop!
20,000 damage to the C-Mech!
You cannot safeguard against Game Over! It's non-possible...
The "Abilities" link returns a 404 error.
35,000 damage to the EN-Mech!
9,000 damage to the EN-Mech!
8,000 damage to Thanatos!
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
10,000 damage to the SJ-Mech!
5,000 damage!
Oh boy. Again.
I'll just make this command of the guide do the same thing as fseftr's, considering the two of you are now in the same place. I'll get to this later.
The Cyan Sun Cannons deal 8,500 damage to Thanatos!
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 .JPEG'S IRE - ONCEST
8,000 damage to Thanatos!
3-3-1-2-7-3-5-1
BY GUM.
9,000 damage to Thanatos!
7,000 damage to the Puppet!
You just crash the Bumper Car; 6,000 damage to a Charrier!
4,000 damage to a Charrier!
You should be saying that "the swarm is attacking the C-Mech" every turn. Since you said it now, they will.
+6,000 HP!
Hammer && Knitting Needles && Cheap Sword && Rifle = The Beta Batallion
Beta Batallion >= Zillymiter =< ZBURB Beta
Dual Pistols && Blunderbuss && Fork && Katana = The Alpha Arsenal
Alpha Arsenal >= Zillymiter =< ZBURB Alpha
ZBURB Beta = A hallowed copy of this game that a lot of cats seem hella pumped about. Now with special stardust!
ZBURB Alpha = A slightly less hallowed, slightly more buggy copy of the aforementioned game. Now with candy corn!
9,000 damage to the C-Mech! It rolls.
7-1-2-8-8-7-5-5
Suddenly, a massive black figure appears, shrouded in pink flames and candy! It looks a lot like Zillyphaestus! He slams down his own massive copy of Zilly No Anvil and deals an additional 5,000 damage!
4,000 damage to the Z-Mech! 2,000 damage to the SJ-Mech!
7,500 damage to the C-Mech!
The Giver || Life Leecher && Ring of Life && The Cure = Anew Ariser (Level 7: 1/8)
Vial || Raw Death Magic = Nightshade Vial (Level 2: 1/3)
-All energy to Piono!
Minecraft Rebel killed! It uses up a respawn!
The Curse of Repetitivenessâ„¢ causes the dice to come up all 0s, negating them!
The Nexus Troops kill 4 Minecraft Rebels!
You use the Emerald Nova, possibly negating any attacks sent at you!
7,000 damage!
Green Sunslammer >= PGA =< Perfectly Generic Hammer
PERFECTLY GENERIC HAMMER: A standard green hammer. Used for construction.
Terror Enderdragon Scale && The Man Ender = The Dragon Ender
The Dragon Ender >= Zillymiter =< Endscoper of Zillyfyre
Frying Pan && Crowbar && Door = The Hingecooker
The Hingecooker >= Zillymiter =< Pandoor of Zillybahr
ENDSCOPER OF ZILLYFYRE: A rifle attached to the hand. It appears to be made entirely out of melted down blue lollipops that resemble Enderdragon Scales. It fires bolts of Ender energy and candy, and its innocuous form is a lollipop.
PANDOOR OF ZILLYBAHR: A dull maroon door which heat emanates from. It's attached to the handle of a frying pan with the Zilly insignia on it. Doesn't possess any juju-breaking abilities whatsoever.
ORB OF SUGAR: An orb of condensed sugar. Swirls in multiple colors, with Trickster energies emanating without.
11 damage to Piono!
6,000 damage to the C-Mech!
> TheLordErelye: BATTLE TECHNIQUE => LV. 10 COLD FRONT - MAELSTROMBOUND
15,000 damage to the Nexus Missileboat!
Piono killed!
You can't delay the special attacks of any entity!
All Cores take 100,000 damage!
Oblivion deals 7,000 damage to the Rancid Cheese Wedge and raises its Corruption by 10%!
The Control Core Tank deals 30,000 damage to the EN-Mech, but loses 2 Nova Launchers in retaliation! Spiderbite's Army deals 30,000 damage to the WS-Mech, but loses 8 Wizard Circles in retaliation! The Nexus Battalion kills 4 Minecraft Rebels! Blue's Fleet finishes off the C-Mech, which locks up into a ball and starts hissing! The Godmodder laughs and lets it sit there. It starts glowing red... The Foresaken deals 4,000 damage to every Mech, kills 2 Foxy Animatronics, and deals 15,000 damage to the EN-Mech!
Master Chair Redux recharges, regaining all its Power! The Infernal Skeleton Titan and the Beldam deal 12,000 damage to the SJ-Mech!
Ire's Chair Legion uses Chairstorm Ascencion, killing the other two Foxy Animatronics and dealing 40,000 damage to Burnt K4yne! The Noob Army runs to the MC-Mech Mk. X and deals 30,000 damage, losing 6 Noob Cannoneers in retaliation! The Void Army deals 30,000 damage to the EN-Mech, but loses 5 Destroyers in retaliation! The Terragen Civilization goes out in a blaze of glory, suiciding themselves and dealing 50,000 damage to Thanatos and Burnt K4yne, as well as dealing 10,000 damage to all Mechs! It then fades into dust. The Homelands deal 30,000 damage to the Z-Mech, but lose a Hatchling of Justicar in retaliation!
The Z-Mech and SJ-Mech destroy the Blue Generic Trickster Catenative Condescension, but its self-destruct feature goes off and they both take 15,000 damage! The Perfectly Generic Army fades into dust. The rest of the Mechs then lunge at Na'fuldtpyepth'a, killing it! The Heretic Grayholdium fades into dust. The Puppet deals 12,000 damage to the Infernal Skeleton Titan, its arms outstretched! The Godmodder destroys the Chair-Orb and deals 40,000 damage to the Infernal Skeleton Titan!
Paradox Inc. Army deals 60,000 damage to a Charrier!
The Itinerary:
> AGs: Finish off all standalone entities!
> AGs: Defeat the Armybuster Mechs!
> AGs: Defeat both Pro-Godmodder Armies!
> AGs: Defeat all Neutral Armies!
> AGs: Destroy the Godmodder!
> PGs: Finish off all standalone entities!
> PGs: Defeat all Anti-Godmodder Armies!
> PGs: Defeat all Neutral Armies!
> PGs: Defend the Armybuster Mechs!
The Battlefield:
THE OPERATOR: [???]
Oblivion: [???] Severely weakened thanks to the Chain.
Rancid Cheese Wedge: [N] HP: 33,000/60,000. Corruption: 10%.
Control Core Tank: [engie_ninja] The Core: Control Core. 600,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x16.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 460,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.)
Team Microsoft Cloud Army: [The_Idea_Modpack_Mod_Man] The Core: Ultra-Dai Microsoft Cloud. 450,000/650,000 HP. The Fleet: X-Gunzans. 130,000/130,000 HP. (x4.) The Heavies: Idea-Bots. 50,000/50,000 HP. (x8.) The Artillery: Microsoft Ultra Halo Robotic Drill. 250,000/250,000 HP.
Spiderbite's Army: [pionoplayer] The Core: Spiderbite's Guard. ???/??? HP. The Monster: M.C. Freedom. 350,000/500,000 HP. The Fleet: Multiversal Battleships. 150,000/150,000 HP. (x5.) The Heavies: Mecha Platoons. 30,000/30,000 HP. (x30.) The Artillery: Wizard Circles. 5,000/5,000 HP. (x26.)
~
M.C. Freedom Deck: Tricky the Clown: ???/??? HP. Weakness: ???. Piono: 0/20 HP. 0 Energy. Respawns: III Minecraft Rebellion: 20/20 HP. (x15.) Respawns: III III III III III III III III III III CaptainM8ndfang: 20/20 HP. All the Luck: I Respawns: III Triple Threat Drones: 20,000/50,000. (x2.) Type A5 Mag Agents. 50,000/50,000 HP. (x10.) Advanced G0L3M Units. 22,000/30,000 HP. (x24.)
Nexus Battalion: [pionoplayer] The Monster: Nexus Missileboat. 52,000/500,000 HP. The Fleet: Nexus Gunboats. 175,000/200,000 HP. (x5.)
Blue's Fleet: [fseftr] The Core: HMAS Victor. 540,000/10,000,000 Shields. The Fleet: HMAS Amplifier & Magnifier. 250,000/250,000 HP. (x2.) The Heavies: Super Suits. 50,000/50,000 HP. (x7.)
The Foresaken: [XDGrangerDX] The Cores: Mechanical Twin. 100,000/300,000 HP. Mutated Twin. 100,000/300,000 HP. The Fleet: Experiment #94728. 50,000/50,000 HP. (x10.) The Heavy: Multi-Powersuit. 200,000/200,000 HP. The Artillery: Experiment #94725. 30,000/30,000 HP. (x10.) The Calvary: Experiment #35674. 9,000/9,000 (x96.) Stone Armor: 30,000/30,000 HP. Leaves in three turns.
Master Chair Redux: [AG] HP: 42,000/170,000. Splinter Launchers: 5,000/5,000 HP. (x4.) Chair Railgun: III Power: IIIIIIIIII
Infernal Skeleton Titan: [AG] HP: 65,000/150,000. Deathly Dance: III Skellington Maneuver: IIIIII
The Feline: [AG] HP: 50,500/100,000. Reincarnations: III Corruption: 50%.
Ire's Chair Legion: [Irecreeper] The Core: Chair-God. 225,000/600,000 HP. The Fleet: Charriers. 72,000/150,000 HP. (x4.) The Heavies: Helix Archangels. 35,000/40,000 HP. (x8.) Chairstorm Ascension: III
Noob Army: [TT2000] The Core: TT2012. 168,000/450,000 HP. The Fleet: Blocking Archers. 100,000/100,000 HP. (x5.) The Heavies: Diamond Heavies. 25,000/25,000 (x20.) The Artillery: Noob Cannoneers. 7,000/7,000. (x94.)
Army of Choice: [The_Nonexistent_Tazz] The Core: Crazy Hand. 250,000/550,000. The Fleet: The Aces. 250,000/250,000 HP. (x3.) The Heavies: Grand Ranch Cannons: 40,000/40,000 HP. (x10.) The Artillery: Dynamite Dynamos: 20,000/20,000 HP. (x15.) Really Powerful Strike: IIII
Smash Army: [Goomba98] The Core: Master Core: 300,000/500,000 HP. The Fleet: Kihunters: 60,000/60,000. (x9.) The Heavies: Boom Stompers: 30,000/30,000. (x20.) The Artillery: Roturrets: 5,000/5,000. (x50.)
Void Army: [Nimbleguy] The Core: The Master. 400,000/600,000 HP. Fleet: The Cancer. 450,000/450,000. The Heavies: The Princes. 100,000/100,000 HP. (x4.) The Artillery: The Apprentices. 30,000 HP. (x10.) The Cavalry: The Destroyers. 7,500/7,500 HP. (x55.)
Omega-2 Battalion: [Netpatham] The Core: HEX-02 Omega Class Battleship. HP: 400,000/600,000. The Fleet: Interfaced Thaumium-Class Battleships. 350,000/350,000 HP. (x2.) The Heavies: Thaumechanical Constructs. 20,000/20,000 HP. (x30.) The Artillery: Castcannons. 50,000/50,000 HP. (x10.) The Calvary: HEX-Bot Models. 8,000/8,000 HP. (x30.)
The Homelands: [Talist] The Cores: Pherix: 26,000/30,000 HP. (Temperature: 10,000oC.) MK-Watson-A: 175,000/500,000 HP. (Servos: HEE), LeiShi: 400,000/500,000 HP. (Chi: 100.) The Fleet: Relic Shards. 100,000/100,000 HP. (x4.) The Heavies: Hatchlings of Justicar. 80,000/80,000 HP. (x3.)
Obsidian Legion: [NinjaV2403] The Core: Obsidian Colossus. 400,000/600,000 HP. The Fleet: Obsidian Psiitanks. 300,000/300,000. (x2.) The Heavies: Psiilem Healers. 45,000/45,000. (x10.) The Artillery: Obsidian Psiilems. 20,000/20,000. (x15.) The Calvary: Enderman Assassins. 7,500/7,500 HP. (x95.) Want You Gone: III
Army of Platius: [zerithos] The Core: The THOR. 300,000/500,000 HP. The Fleet: Bombers. 150,000/150,000 HP. (x3.) The Heavies: Mortars. 100,000/100,000 HP. (x5.) The Artillery: White Nexi. 10,000/10,000 HP. (x5.)
Sangheilos Alliance: [Aegis-A095] The Core: CSO-Class Supercarrier. 500,000/700,000 HP. The Fleet: CAS Assault Carriers. 400,000/400,000 HP. (x2.) The Heavies: CCS Battlecruisers. 40,000/40,000 HP. (x10.) The Artillery: Super-Heavy Plasma Mortars. 15,000/15,000 HP. (x15.) The Calvary: Type 52 Phantom Gunships. 7,000/7,000 HP. (x100.)
Zerg Army: [gutza1] The Core: Overmind. 50,000/250,000 HP. The Fleet: Leviathans. 100,000/100,000. (x6.) The Heavies: Queens. 15,000/15,000 HP. (x40.) The Artillery: Ultralisks. 8,000/8,000 HP. (x15.) The Calvary: Hydralisks. 3,500/3,500 HP. (x200.)
C-Mech Mk. X: [MECH] HP: 0/300,000. Kamikaze: I
Z-Mech Mk. X: [MECH] HP: 304,500/400,000. Infestation: III
SJ-Mech Mk. X: [MECH] HP: 482,500/600,000. Moonsetter: III
MC-Mech Mk. X: [MECH] HP: 236,000/350,000. Sunshaker: III
W-Mech Mk. X: [MECH] HP: 405,000/450,000. Witching Hour: III
WS-Mech Mk. X: [MECH] HP: 499,000/600,000. Trifecta: III
GH-Mech Mk. X: [MECH] HP: 560,000/600,000. Dead Man's Volley: III
EN-Mech Mk. X: [MECH] HP: 457,000/750,000. Game Over: III (IN USE)
The Puppet: [PG] HP: 73,000/80,000. High attack, high evasion!
Death: [The_Serpent] The Core: Thanatos: 286,000/630,000 HP. The Fleet: Furies: 278,000/300,000 HP. (x3.) The Heavies: Reapers: 20,000/30,000 HP. (x22.) The Artillery: Living Shadow: 50,000/50,000 HP. (x3.)
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. 42,000/414,000 HP. The Fleet: Upside-Down Specters. 95,000/150,000 HP. (x4.) The Heavies: Foxy Animatronics. 30,000/30,000 HP. (x9.)
Godmodder: [GM] HP: 16/125. Killstreak: 52. (On the M.C. Freedom.)
Escape From Antichamber:
Flare Flames: [PL]
The Forge:
Broken Halo: III DISABLED (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III (ManiacMasteR)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII DISABLED (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III(The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III DISABLED (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Sacred Items:
11 Hog Slop
5 Elf Tears
19 Pie Filling
2 Weasel Snot
@twin: yeah, I was responding to serpent, sorry. I'm getting there. Thanks.
@serpent Huh? That's odd... I did another response to that post you made there... I hate when the editor deletes my stuff. Sorry serpent. And yes, the wallposts are what's going on in Session B's fourth wall.
9/11 for Lex Ordinis
2/8 for Anew Ariser
2/3 for Nightshade Vial
On the MC Freedom: tazz moves in on piono, and fires dual tootsie shotguns, piono quickly diverts the stream from the Emerald Nova to block, but is barely able to force him to cover. Piono goes down to one health, and then erelye completely and utterly PWNS him with a death ray.
KO!!!!
The Emerald Nova is fortunately just outside of the range of the death ray, and clatters to the deck, where CaptainM8ndfang, who has just respawned, promptly rushes over and picks it up.
Sweet loot!
While she does this, Ethoslab uses his finale as suggested by twin, a massive swarm of aggressive mobs from etho's past swarm the Nexus troops, dealing large amounts of damage.
On the MC Freedom, the youtubers are taking some serious damage!
Guude, Stampy, Captain Sparklez and Sky are all on their last respawn.
Sacheverell |
Vintage Beef |
Guude Boulderfist ||
PauseUnpause |
Old Man Willikers |
Vechs |
Heliceo |
Doctor Trayaurus |
SkyDoesMinecraft ||
Stampy Long Nose ||
Captain Sparklez ||
Dan |
Toby |
obsessedwizard |
The Nexus Forces target the youtubers once more, and the youtubers target them back.
Vriska's Army targets the mechs.
wall:
piono laughs
Just a split?
I assure you, that conflict is long past.
The other was so pathetic it didn't even warrant a Shatter.
But that's aside the point.
Piono splits into 13. The 12 timeclones move quickly to form a ring around Serpent. The energies rising from the cracks in the fourth wall flare ever higher.
Unlike you, I have time to waste.
And you, unlike me, have to make time for my schedule.
And the more time wasted, the less your chance of survival.
Although, admittedly that has more to do with my patience than your power.
As Rapture has more power than you could ever build up.
All thirteen Raptures flare with power.
The golden shield around Serpent begins to flicker.
This is your last chance before I start harming you.
And depending on the circumstances, I may or may not decide to undo any damage I deal.
But out of the corner of her eye, Serpent sees the grey mist coalesce into a heavily armored figure...
The OP King senses something amiss and casts about suspiciously.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Are you going to calculate how much damage people did to you once you lost your energy? I did, so you can use those if you want.
50/50x2 Waiting...
10/10x7 STOCKPILE (Pre Scratch)
armageddonsActuator [AA]: Logged In
The Pantheon 76/21
I point the Sanghelios Alliance at the Mechs and start firing, and with Fear the Earth, summon golems animated with the duty-bound dead who have yet to fulfill their oaths.
Some wars are pointless. This one's just for fun.
On the Freedom, I attempt to slam Vriska into the ship using levitation abilities.
Wallpost: Serpent decides that Piono has found some dangerous power source, and she needs to keep talking. And no mind-reading, Piono. Seroent knows how to do a mind block, thank you very much. THE MORE TIME. I WASTE. THE MORE. LIKELY. YOU ARE. TO KILL ME. YET. THE MORE TIME I WASTE. THE MORE TIME. *HE*. SPENDS RUINING YOUR PLANS. HE'S OUT THERE. HE CAN'T. GO TO GODCRAFT. BUT HE CAN FIGHT YOU. FROM ELSEWHERE.
BY THE WAY. STOP USING. THE OP KING. HE IS LITERALLY. OVERPOWERED. BAN HIM TO. THE UBERS TIER.
Oh no
3/8 for Anew Arisen
I finish the Nightshade Vial
Vriska is about to be slammed into the ship by serpent, but OLD MAN WILLIKERS!!! and serpent's attack is disrupted by Excaliju to the face.
Vriska turns around and rolls the fluorite octect at serpent.
Wallpost:
Eric!?
Hah! The only reason I'm here is because I can be here without time troubles.
I may be king of the timeline now, but time screw ups can be ugly.
Eric is en route to Godcraft on a massive space ship.
Hopefully the timeline might shift enough for him to die this time around, but oh well.
And he has been trying to fight me.
But he won't reach Godcraft for days.
I have time.
All 13 pionos level their swords at Serpent.
I wasn't bluffing. This is as good as the end for you.
And I have the capability to keep you dead.
And as for the OP King?
Yes. That's why I keep him around.
He's useful like that.
Eternis finishes forming over in the corner.
The OP King whirls around and begins charging a red blast of energy as the god of infinity raises his axe.
Piono has not noticed yet.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Come Pherix, let us have our fun.
MEGA COMBO TURN, LeiShi needs to go first
LeiShi: Use both 7 Dragon Roar (massive 7 charge attack) and Blossom Storm (smaller 4 charge attack) at the same time! Blossom storm first because that attack isn't as cool.
Blossom Storm: LeiShi walks forward slowly towards the Mechs. All the nearby trees bend slightly toward her as she walks. Each step she takes pulls flowers off of the trees to spiral around her. She finally gets to within range of the Mechs and stops. The flowers spin around her faster and faster, rising high into the air as a pillar of blossoms. Then, suddenly, all the flowers explode outward, piercing through all the Mechs.
7 Dragon Roar: LeiShi leaps backwards after that and retreats a reasonable distance. She closes her eyes and focuses, concentrating on the essence of existence. Then she suddenly springs up to her feet, stands tall, and gives off the mythical Roar of the Snow Lioness. It is... a strange sound. It is the sound of emptiness. The sound of purity. The sound of courage. It is all of these at once. It resonates with the fabric of reality, echoing over and over again as though it were cycling through the eternal loop of existence. The universe exists in eternal rebirth. Arthur feels the shaking of reality so deeply he almost falls out of the sky because he is the only dragon present. All members of The Homelands, including Arthur, are filled with incredible courage for the next 3 turns, improving their attack and defense.
Ambrosa: 1 charge
Pherix: Flame Crash against the Z-Mech
Watson: Combo attack! Storm River against the Z-Mech. Watson Rushes forward propelled by jets of water towards the Z-Mech. The water crackles with electricity as Watson slams into the Z-Mech, drenching it in heavily charged water. Watson bounces upward and then crashes back down for another attack.
Servos: |-|-|-|
All the extras: Attack the Z-Mech
Arthur: Swoop out of falling and use the speed it gives to slam into the Z-Mech and knock it prone.
@Nimble:...
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
@Insert_Generic: ummm... Okay... If you want to kill off your entity, fine. Also, noted.
@Netpatham: Two suicides in one turn. At least, I assume you meant that as a suicide attack. Very well.
After some thought, I decided to boost the spider's hp at the cost of its attack. Hopefully that will give you some time to react before it kills your entities. The Terror Spider stabs through the Evil Snowman, melting it with toxins. It deals a boosted 20 damage and applies Foul Toxin. The Evil Snowman deals a reduced 6 damage to the Terror Spider. The Steel Gauntlet Heavy also deals a reduced 6 damage, however it gets caught in the web and is inflicted with... Random.org says... Crippling Toxin. The Magic Mirror uses a suicide attack, dealing a massive boosted 25 damage! HarvesteR deals a boosted 14 damage to the Terror Spider. The Lava Blob suicides as well, dealing 19 damage. However, because it acted last, the open eyes close again. The Evil Snowman takes 6 damage from the Foul Toxin and the Steel Gauntlet Heavy takes a mighty 1 damage from the Toxin.
Enemy Line:
[SHADOW] Terror Spider 385/475 HP + Eyes 75/75 HP (closed) + [NAT] Toxic Web 40/40 - Action: 1
Base attack: 15 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies
Toxin Deluge: Applies 3 stacks of venom
Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them.
Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns
Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks.
Icy Toxin: Deals 3 Cold damage per turn for 4 turns.
Burning Toxin: Deals 5 Fire damage per turn for 2 turns.
Venoms can stack. I'll add more random toxins if this is too easy.
Allied Line:
[COL] Evil Snowman 6/30 HP + Snowfort 0 HP - Action: 2 (fseftr's; Foul toxin 2 turns left)
Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 22/30 HP - Action: 3 (Engie's, Crippling Toxin 3 turns left)
Base damage: 10, ignores damage of less than 10.
[MAG] HarvesteR 30/40 HP + Kerbal 1/1 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 4 (Gerbil's)
Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 25/30 HP (Insert_Generic's) - Action: 5
Base damage of 10, hides behind allies.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 2 turns left)
Panaceas: 1 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | O |
T.... Fir| O | O | X | X | . | O | X |
T.... Nat| X | O | O | O | X | . | ? |
A.... Met| . | O | X | O | O | X | O |
C.... Ene| X | . | O | X | O | O | ? |
K.... Mag| O | X | . | O | X | O | X |
E.... Sha| X | ? | ? | ? | ? | ? | ? |
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I attempt to perform CPR on Twin for some reason.
Wallpost: Serpent sees Eternis out of the corner of her eye. She slowly smiles. OH NO. PIONO. IT MAY SEEM GRIM. BUT THIS. THIS IS NOT HOW I DIE. I SPOKE. TO MY DENIZEN. AND SHE TOLD ME. HOW I DIE.
AND I'D HAVE TO BE PRETTY STRONG. TO FIGHT A DENIZEN ANYWAY.
Feeling like she's wasted a good amount of time, Serpent throws an object into the air. It glistens and floats there, and then cracks. The shape opens its eyes. The baby drakon quickly consumes its own shell and begins to grow. It's not like Piono couldn't kill an adult drakon given time, but she has to stall him long enough for A. Her to get ready and B. Eternis to break free of the OP King. And besides Serpent has spoken to her denizen. And this is not how she dies.
Oh no