Owch! Uh...don't worry noobs, we're still okay...your leader just needs a moment to...prevent his own horrible bloody death...
I drink any healing potions that are available to me, and if I don't have any I set up a mini-hospital, staffed with the entire noob artillery force to try and heal me. But then I remember what happened to the scouting unit...I get up and slowly try to move towards the exit...but suddenly, the evilly-smiling artillery noobs step in my way! They start slowly moving forward...I back up...they move forward...I back up...THEY MOVE FORWARD...I BACK UP...THEY MOVE FORWARD...I BACK UP...AGAINST A WALL!
The events that follow are too horrible for words. But I do come out healed. And with a plan to fire the whole artillery unit if we SOMEHOW make it out of this act alive.
Also Twin, I know you said we can't regenerate our armies or produce more, but there's nothing saying I can't heal the units I DO have!
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Pherix: Flame Crash against the Z-Mech
Watson: Thunder Crack on the Mechs
Servos: |H|E|E|
LeiShi: tremor against the the Mechs. (light AOE) Chi: 100
7 dragon roar: charge = 6
Blossom storm: charge = 3 Chi:50
Ambrosia: charge = 1 Chi:50
All the extras: Attack the Z-Mech
Arthur: Uppercut the Z-Mech
@Nimble: Head across then.
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
And now the armies are dying REALLY quickly. I feel like I have less time now. So, lets ignore the rest of this area and move on to the big long final boss battle.
@Nimble: You pick a random den and enter it. Its hard to see where you're going in the dim light, but you navigate your way through until you end up in... the same place. So you pick another one to enter. After traveling through some distance, you see that it opens up into a small room at the end. Wilson is sitting at the back, staring at a brewing stand. Oh... Hello there... I'm sorry for my previous outburst and how I ran out like that. Sometimes, things just get too stressful, and I don't handle stress very well. As you can probably tell, I'm an introvert, so I can't handle being near other people for too long. Its nothing against anyone... I just... like being alone. Also... Engie's... comments... hit a soft spot for me. I don't really blame him though. He wouldn't have known. But thats one of my greatest fears, being forgotten. The idea that my entire life's story could be wiped out and replaced by just an increment of the casualties number terrifies me... And... Engie reminded me of that... I mean, I could just finally pick a side and fight in the war, force my name to be remembered. But, I'm way too much of a wimp for that. I can hardly bring myself to kill a rabbit. So, the only time I've actually killed other people was in the Emerald Arena. I could do that because I knew it was a dream... But... anytime else... I- I just can't... He pauses for a moment to look at the brewing stand. He then takes a dark yellow potion off of it. This potion... of course it had to be here. It is a potion of withering thunder and it is responsible for all my guilt... This potion destroyed this place. But, we'll need it to fight the monster, I can assure you of that. Anyway, I'll come out. You need a key to open the vents, and I have it right here. He turns around and grabs something before showing it to you. It isn't actually a key, but rather, a screwdriver. What? Why are you looking at me like that? This opens the vents. All your kerbals are already super kerbals!
@Fseftr: You scale the tree and look around for the vent entrance. You find it, however it is bolted shut tightly with 4 screws. Normally, I would require you to find the "vent key" in some other location, but I decided to cut that out and just have Wilson be holding it. You see Wilson jumping up the side of the tree and walking up to you. Hello. I hope I didn't keep you waiting too long. Here, take this, you'll be better and opening it than me. He hands you the screwdriver and you pop open the vent cover without too much of a problem. Let me go first. I know these vents well. Oh, and don't worry about me. I'm fine.
Everyone has to crawl in order to fit through the vents and it is difficult to see past Wilson in the dim lighting. He leads you in seemingly random directions. Now we're over the testing room... now right... We're over the library... One more right, no, thats a dead end... I meant left... Ah, here we are. Could I have the vent key please? You all drop down into the large hallway room you were in before. However, theres nothing here. Nothing has changed except there are now cracks running along the walls and ceiling. It will come. We just need to wait a little. Be ready though. Wilson spends this time dragging a brewing stand from an adjacent room into this one along with some very specific brewing supplies. He sets it up as the building shakes once again, quite strongly this time. Here it comes... Everyone, move away from that door. A few seconds after that, the wall that connects this room to the entry hall is hit by something massive and cracks. You can see flickering darkness through the door. The wall is smashed again and pieces of it fall out, showing more darkness. Whatever is on the other side smashes into the wall one last time, shattering it and sending pieces of rock flying at everyone. When the dust settles, you see what was on the other side. It is massive spider that fills up a large amount of the room with shadows weaving their way off of it and obscene amounts of venom dripping from its fangs. Veterans of DTG1 recognize it as a terror spider, a minion of the Godmodder during the first war. Normally, it would be fairly easy to kill. But here, with Wilson's strength, who knows. Wilson is backing away slowly. Ah... ah... We- We'll figh- fight this... a- and we'll win... We'll win... He reaches the back wall and stops. And then, with somewhat more conviction, We'll- We'll win. We will win! I think...
Go for the eyes! Stomp it dead! Find some way to get it to open its eyes! However, don't deal too much damage to its eyes or you'll just enrage it. I'll be back here, brewing up some panaceas. I can make one every 2 turns. Use them to dispel its venom.
WHAT? Shadow type? What is this madness?! What is it weak to? What does it resist? Will it be really overpowered like dragon type used to be? Who knows? (Well, I do...)
Enemy Line:
[SHADOW] Terror Spider 400/400 HP + Eyes 75/75 HP (closed) - Action: 1
Base attack: 20 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies Toxin Deluge: Applies 3 stacks of venom Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them. Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks. Icy Toxin: Deals 3 Cold damage per turn for 4 turns. Burning Toxin: Deals 5 Fire damage per turn for 2 turns. Venoms can stack. I'll add more random toxins if this is too easy.
Here we go... We're starting the end, so time to pull out all the stops.
Allied Line:
[COL] Evil Snowman 22/30 HP + Snowfort 0 HP - Action: 2 (fseftr's) Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 23/30 HP - Action: 3 (Engie's) Base damage: 10, ignores damage of less than 10.
[MAG] Magic Mirror 24/30 HP - Action: N/A (Netpatham's) Can meat shield incoming non physical attacks with a chance to reflect them
[MAG] HarveteR 34/40 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 4 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 25/30 HP (Insert_Generic's) - Action: 5 Base damage of 10, hides behind allies.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 2 turns left)
Panaceas: 0 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag|Sha| A.... Col| O | X | O | . | O | X | ? | T.... Fir| O | O | X | X | . | O | ? | T.... Nat| X | O | O | O | X | . | ? | A.... Met| . | O | X | O | O | X | ? | C.... Ene| X | . | O | X | O | O | ? | K.... Mag| O | X | . | O | X | O | ? | E.... Sha| ? | ? | ? | ? | ? | ? | ? | R
I activate the nucelar elementalbows abillity to charge! (Charges: 8)
I stab the Low Blow into the EN-Mech and leave it there to continously corrupt all AI repairs and backups overtime!
Sunpowder 1/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 1/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
HMAS Victor
Mini- Bio-Annihilator 1/4
Mini- Ion Cannon 0/2
Battlefield: Use spoil on the EN-Mech
Blue's Fleet: Target C-Mech
HMAS Victor: MIni - IC on C-Mech
Dreamscape:
Pokeball Things: Nature, Magic
Evil Snow Man: Snowfort
Nomblequest:
MC Freedom: Fseftr
-Galactic Council-
Before the President can finish his thought, his window shatters. He stares at it, while Blue quickly hides behind his desk. A team of masked figures jump into the room, and grab the President. After escorting him into a ship, they toss an antimatter grenade into the room.
Well, it's the Red Shirts' job to act as distractions so the heroes (read: Infernal Skeleton Titan) don't die, right? Did they ever get shut down by the Curse of Repeditiveness?
Well, I'm redeeming part of my fortune I got from being interviewed, so everyone can breathe a bit easier.
By the way, should I change my avatar to a Derp Scout?
No, because the Curse didn't exist there. Jeez.
Bluh bluh Drillgenerigorg bluh bluh Ahab's Boxcars bluh bluh Thanatos. Also I direct some mechs in the vague direction of Piono's army, Blue's army and Ire's army.
Uhhh... hm. I pick up a few octets and examine them. What happens if I... I then roll an octet made of a die from the Garnet Stains, one from the High Rollers, one from the Combatdice of Zillywen, one from the Husstet, one from the Doctor's Crystals, one from the Dicestaction Octagonapus, one from the Fourth Wall Breakers, and one from the Octet Sweepers at Piono. This is probably going to go horribly wrong. But I have to know.
Green Solarhead 5/11
Green Pike 2/??
Green Bellows 2/??
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN TWO=
=CHARGE=
-22 / 25- Inversion
+2 to Modpack
=ACTION=
I quickly use CHAIR-CRACKER LVL 10 on the FOXY ANIMATRONICS that K4yne is using to block Chairstorm.
If the guarding action doesn't work, then I use Chair-Cracker on Burnt K4yne.
I also manipulate two CHARRIERS to defend the CHAIR-GOD if possible.
My army crowds around all of the Mechs. They do a seductive pose to catch the attention of the PG armies. The PG armies move in to give my army a big hug, as one normally does upon seeing seductive poses. Just as the hug fest begins to reach a climax, my army sets of their self-destruct switches, destroying each and every single one of my troops and destroying large swaths of the PG entities and armies.
Even More Rockets on the Planet: 4/35
Death Field: 9/9! There is now a gigantic death field around the Terragen City! Work begins on a second, even bigger one.
Death Field 2: 1/11
Man, are these guys going to use their uberspecials EVERY SINGLE THIRD TURN? Literally NONE of our armies, AG or Neutral, will survive very long at this rate!
My army crowds around all of the Mechs. They do a seductive pose to catch the attention of the PG armies. The PG armies move in to give my army a big hug, as one normally does upon seeing seductive poses. Just as the hug fest begins to reach a climax, my army sets of their self-destruct switches, destroying each and every single one of my troops and destroying large swaths of the PG entities and armies.
Even More Rockets on the Planet: 4/35
Death Field: 9/9! There is now a gigantic death field around the Terragen City! Work begins on a second, even bigger one.
Death Field 2: 1/11
Whoa. Just...Whoa. Your Pawns only though? Because if not...That would be bad for you. /null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
>>I set up a teleport denial field, a teraport denial field, a warp denial field, and as many denial fields as needed to actually keep Omega-2 from being hit by those specials again. These will persist.
>>Launching Red Matter Missiles at the Mechs and PG armies.
>>Teraporting the Mechs into a Teraport Denial Field.
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
My Pawns are all dead, I've sorta kinda thought this through though. /null
Seriously, I hope you did not just destroy your entire army? Wait...500,000 HPs of suicide bomb. Heh. No, but seriously, did your army just blow up entirely?
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
/null
To all involved in my sidequest:
I've started work on the final IRM event. I'm going to have it be a boss battle where you try to inflict as much damage as possible before you die. I know everyone's in game name (Except Engie's, could you please tell me that?), so I can give you all custom gear sets. So please make any requests as to what gear you'd like, such as: offensive melee, defensive, potions, ect. Wilson will be fighting with you, so you could even have a gear set where he is stronger.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN THREE=
=CHARGE=
-23 / 25- Inversion
+2 to Modpack
=ACTION=
I switch the ARMISTYX to MATERIAL PLANE SCYTHE MODE and make it shoot spawners, which in turn, spawn tiny drones armed with miniguns.
These drones pester Burnt K4yne by shooting him.
I'm considering deploying a variant of the Constructs, regardless of wether or not I can prove my point. By the way, all Elite Constructs are now undergoing a title change to Construct Commanders.
Can you link me to the page with the armies, please?
I drink any healing potions that are available to me, and if I don't have any I set up a mini-hospital, staffed with the entire noob artillery force to try and heal me. But then I remember what happened to the scouting unit...I get up and slowly try to move towards the exit...but suddenly, the evilly-smiling artillery noobs step in my way! They start slowly moving forward...I back up...they move forward...I back up...THEY MOVE FORWARD...I BACK UP...THEY MOVE FORWARD...I BACK UP...AGAINST A WALL!
The events that follow are too horrible for words. But I do come out healed. And with a plan to fire the whole artillery unit if we SOMEHOW make it out of this act alive.
Also Twin, I know you said we can't regenerate our armies or produce more, but there's nothing saying I can't heal the units I DO have!
Check out my bad CTM map reviews here.
Watson: Thunder Crack on the Mechs
Servos: |H|E|E|
LeiShi: tremor against the the Mechs. (light AOE) Chi: 100
7 dragon roar: charge = 6
Blossom storm: charge = 3 Chi:50
Ambrosia: charge = 1 Chi:50
All the extras: Attack the Z-Mech
Arthur: Uppercut the Z-Mech
@Nimble: Head across then.
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
And now the armies are dying REALLY quickly. I feel like I have less time now. So, lets ignore the rest of this area and move on to the big long final boss battle.
@Nimble: You pick a random den and enter it. Its hard to see where you're going in the dim light, but you navigate your way through until you end up in... the same place. So you pick another one to enter. After traveling through some distance, you see that it opens up into a small room at the end. Wilson is sitting at the back, staring at a brewing stand. Oh... Hello there... I'm sorry for my previous outburst and how I ran out like that. Sometimes, things just get too stressful, and I don't handle stress very well. As you can probably tell, I'm an introvert, so I can't handle being near other people for too long. Its nothing against anyone... I just... like being alone. Also... Engie's... comments... hit a soft spot for me. I don't really blame him though. He wouldn't have known. But thats one of my greatest fears, being forgotten. The idea that my entire life's story could be wiped out and replaced by just an increment of the casualties number terrifies me... And... Engie reminded me of that... I mean, I could just finally pick a side and fight in the war, force my name to be remembered. But, I'm way too much of a wimp for that. I can hardly bring myself to kill a rabbit. So, the only time I've actually killed other people was in the Emerald Arena. I could do that because I knew it was a dream... But... anytime else... I- I just can't... He pauses for a moment to look at the brewing stand. He then takes a dark yellow potion off of it. This potion... of course it had to be here. It is a potion of withering thunder and it is responsible for all my guilt... This potion destroyed this place. But, we'll need it to fight the monster, I can assure you of that. Anyway, I'll come out. You need a key to open the vents, and I have it right here. He turns around and grabs something before showing it to you. It isn't actually a key, but rather, a screwdriver. What? Why are you looking at me like that? This opens the vents. All your kerbals are already super kerbals!
@Fseftr: You scale the tree and look around for the vent entrance. You find it, however it is bolted shut tightly with 4 screws. Normally, I would require you to find the "vent key" in some other location, but I decided to cut that out and just have Wilson be holding it. You see Wilson jumping up the side of the tree and walking up to you. Hello. I hope I didn't keep you waiting too long. Here, take this, you'll be better and opening it than me. He hands you the screwdriver and you pop open the vent cover without too much of a problem. Let me go first. I know these vents well. Oh, and don't worry about me. I'm fine.
Everyone has to crawl in order to fit through the vents and it is difficult to see past Wilson in the dim lighting. He leads you in seemingly random directions. Now we're over the testing room... now right... We're over the library... One more right, no, thats a dead end... I meant left... Ah, here we are. Could I have the vent key please? You all drop down into the large hallway room you were in before. However, theres nothing here. Nothing has changed except there are now cracks running along the walls and ceiling. It will come. We just need to wait a little. Be ready though. Wilson spends this time dragging a brewing stand from an adjacent room into this one along with some very specific brewing supplies. He sets it up as the building shakes once again, quite strongly this time. Here it comes... Everyone, move away from that door. A few seconds after that, the wall that connects this room to the entry hall is hit by something massive and cracks. You can see flickering darkness through the door. The wall is smashed again and pieces of it fall out, showing more darkness. Whatever is on the other side smashes into the wall one last time, shattering it and sending pieces of rock flying at everyone. When the dust settles, you see what was on the other side. It is massive spider that fills up a large amount of the room with shadows weaving their way off of it and obscene amounts of venom dripping from its fangs. Veterans of DTG1 recognize it as a terror spider, a minion of the Godmodder during the first war. Normally, it would be fairly easy to kill. But here, with Wilson's strength, who knows. Wilson is backing away slowly. Ah... ah... We- We'll figh- fight this... a- and we'll win... We'll win... He reaches the back wall and stops. And then, with somewhat more conviction, We'll- We'll win. We will win! I think...
IRM event
http://www.mediafire.com/download/9vavrilwvvg79c3/IRM Event.zip
Mirror: https://www.dropbox.com/s/v1d0mzsfrishagb/IRM Event.zip?dl=0
Last chance to do this and still get some stuff.
All entities take some damage from passing time.
Go for the eyes! Stomp it dead! Find some way to get it to open its eyes! However, don't deal too much damage to its eyes or you'll just enrage it. I'll be back here, brewing up some panaceas. I can make one every 2 turns. Use them to dispel its venom.
WHAT? Shadow type? What is this madness?! What is it weak to? What does it resist? Will it be really overpowered like dragon type used to be? Who knows? (Well, I do...)
Enemy Line:
[SHADOW] Terror Spider 400/400 HP + Eyes 75/75 HP (closed) - Action: 1
Base attack: 20 Shadow Damage and applies venom to the target
Toxin Spray: Applies venom to all enemies
Toxin Deluge: Applies 3 stacks of venom
Toxic Web: Spends the turn building a poisoned web. The web is nature typed and has 40 HP. While the web is alive, attacking entities have a chance to have venom applied to them.
Toxin Surge: Removes all stacks of venom on the target and deals all the them venom's remaining damage to the target instantly.
Venoms: Foul Toxin: deals 4 Shadow damage per turn for 3 turns
Crippling Toxin: Deals 2 Nature damage per turn for 4 turns and weakens the target's attacks.
Icy Toxin: Deals 3 Cold damage per turn for 4 turns.
Burning Toxin: Deals 5 Fire damage per turn for 2 turns.
Venoms can stack. I'll add more random toxins if this is too easy.
Here we go... We're starting the end, so time to pull out all the stops.
Allied Line:
[COL] Evil Snowman 22/30 HP + Snowfort 0 HP - Action: 2 (fseftr's)
Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 23/30 HP - Action: 3 (Engie's)
Base damage: 10, ignores damage of less than 10.
[MAG] Magic Mirror 24/30 HP - Action: N/A (Netpatham's)
Can meat shield incoming non physical attacks with a chance to reflect them
[MAG] HarveteR 34/40 HP + Super Kerbal 2/2 HP * 4 + Krackensbane 10/10 HP - Action: 4 (Gerbil's)
Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 25/30 HP (Insert_Generic's) - Action: 5
Base damage of 10, hides behind allies.
-
[NEU] Wilson 40/40 HP ("fine"; brewing panaceas, 2 turns left)
Panaceas: 0 left. (cures one entity of all poisoned or venom status effects)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|Sha|
A.... Col| O | X | O | . | O | X | ? |
T.... Fir| O | O | X | X | . | O | ? |
T.... Nat| X | O | O | O | X | . | ? |
A.... Met| . | O | X | O | O | X | ? |
C.... Ene| X | . | O | X | O | O | ? |
K.... Mag| O | X | . | O | X | O | ? |
E.... Sha| ? | ? | ? | ? | ? | ? | ? |
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I activate the nucelar elementalbows abillity to charge! (Charges: 8)
I stab the Low Blow into the EN-Mech and leave it there to continously corrupt all AI repairs and backups overtime!
Sunpowder 1/5
A substance used in medicine and alchemy said to carry male energies, in the medicine it is used as pain reliver and as helper for building muscles. Its effects are similar to Adrealine and Testorone. It tastes very bitter.
Crushed Moonstone 1/7
A moonstone is said to carry female energies of beauty and youth and only found during fullmoon. Direct sunshine damages it. This one was crushed into a fine dust for use in alchemy.
INVENTORY
Mini- Bio-Annihilator 1/4
Mini- Ion Cannon 0/2
Battlefield: Use spoil on the EN-Mech
Blue's Fleet: Target C-Mech
HMAS Victor: MIni - IC on C-Mech
Dreamscape:
Pokeball Things: Nature, Magic
Evil Snow Man: Snowfort
Nomblequest:
MC Freedom: Fseftr
-Galactic Council-
Before the President can finish his thought, his window shatters. He stares at it, while Blue quickly hides behind his desk. A team of masked figures jump into the room, and grab the President. After escorting him into a ship, they toss an antimatter grenade into the room.
I roll the Telltale Die at the EN-MECH
I then use Mr. Bones' Wild Guide to encase the 0bsidian Legion in crystal, that will disappear when the infestation ends.
The Manipuleightr 6/9
Code: 8STB0WLR
Code: 8stbowlr
A Destroy the Godmodder Msfanventure? Weeeee!
Well, I'm redeeming part of my fortune I got from being interviewed, so everyone can breathe a bit easier.
By the way, should I change my avatar to a Derp Scout?
http://imgur.com/a/oMkj9
Action 1/3
Stellar Energy Harness: 39/50
Elemental Retribution: 14/50
I grab a physics gun, upright the OP scale, go into Garry's Mod, set it to Keep Upright, and then throw the OP Scale at the Godmodder.
Sword Damage: 31K/250K
Constructs: 3/3
An alternate timeline emerges.
However, we must first start from the beginning...
Bluh bluh Drillgenerigorg bluh bluh Ahab's Boxcars bluh bluh Thanatos. Also I direct some mechs in the vague direction of Piono's army, Blue's army and Ire's army.
Uhhh... hm. I pick up a few octets and examine them. What happens if I... I then roll an octet made of a die from the Garnet Stains, one from the High Rollers, one from the Combatdice of Zillywen, one from the Husstet, one from the Doctor's Crystals, one from the Dicestaction Octagonapus, one from the Fourth Wall Breakers, and one from the Octet Sweepers at Piono. This is probably going to go horribly wrong. But I have to know.
Green Solarhead 5/11
Green Pike 2/??
Green Bellows 2/??
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Exactly! /null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
=CHARGE=
-22 / 25- Inversion
+2 to Modpack
=ACTION=
I quickly use CHAIR-CRACKER LVL 10 on the FOXY ANIMATRONICS that K4yne is using to block Chairstorm.
If the guarding action doesn't work, then I use Chair-Cracker on Burnt K4yne.
I also manipulate two CHARRIERS to defend the CHAIR-GOD if possible.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
My army crowds around all of the Mechs. They do a seductive pose to catch the attention of the PG armies. The PG armies move in to give my army a big hug, as one normally does upon seeing seductive poses. Just as the hug fest begins to reach a climax, my army sets of their self-destruct switches, destroying each and every single one of my troops and destroying large swaths of the PG entities and armies.
Even More Rockets on the Planet: 4/35
Death Field: 9/9! There is now a gigantic death field around the Terragen City! Work begins on a second, even bigger one.
Death Field 2: 1/11
He scream
Man, are these guys going to use their uberspecials EVERY SINGLE THIRD TURN? Literally NONE of our armies, AG or Neutral, will survive very long at this rate!
Check out my bad CTM map reviews here.
Whoa. Just...Whoa. Your Pawns only though? Because if not...That would be bad for you. /null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
My Pawns are all dead, I've sorta kinda thought this through though. /null
He scream
>>I set up a teleport denial field, a teraport denial field, a warp denial field, and as many denial fields as needed to actually keep Omega-2 from being hit by those specials again. These will persist.
>>Launching Red Matter Missiles at the Mechs and PG armies.
>>Teraporting the Mechs into a Teraport Denial Field.
>>Activating Plasma Cannons. Targets locked: Mechs *ominous hummmmmmmmm* *Whomph*
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Seriously, I hope you did not just destroy your entire army? Wait...500,000 HPs of suicide bomb. Heh. No, but seriously, did your army just blow up entirely?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
To all involved in my sidequest:
I've started work on the final IRM event. I'm going to have it be a boss battle where you try to inflict as much damage as possible before you die. I know everyone's in game name (Except Engie's, could you please tell me that?), so I can give you all custom gear sets. So please make any requests as to what gear you'd like, such as: offensive melee, defensive, potions, ect. Wilson will be fighting with you, so you could even have a gear set where he is stronger.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
=CHARGE=
-23 / 25- Inversion
+2 to Modpack
=ACTION=
I switch the ARMISTYX to MATERIAL PLANE SCYTHE MODE and make it shoot spawners, which in turn, spawn tiny drones armed with miniguns.
These drones pester Burnt K4yne by shooting him.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Can you link me to the page with the armies, please?
Action 2/3
Stellar Energy Harness: 40/50
Elemental Retribution: 15/50
I use Chivalrous Chop on the strongest PG entity.
Sword Damage: 41K/250K
Constructs: 3/3
An alternate timeline emerges.
However, we must first start from the beginning...
Green Sunslammer > SBaHJifier (or something)
Minecraftifier
6/10