5/11 for the order scepter
9/11 for Exedo
4/6 for the Giver
Mr Jay attempts to enter the MC Freedom's armory, he is stopped by the guards. They don't know whether he's friend or foe.
Insert accidentally launches trickster pops at Vriska. But now that she has the orb of light, her minecraft avatar now has some measure of luck, and one of the G03LM units gets hit instead. It does not tricksterify though, its armor is too thick. Instead it takes damage.
Tazz launches the dice at piono, but piono expends 5 energy to blow said dice off of the deck, the dice fall far, far away, and land on one of the C-Mechs instead, dealing damage to it. Piono uses another 10 energy blocking the scoper's lava blast.
Serpent stabs at Vriska, who attempts to counter with an alchemized blade, but Serpent's much more well versed in Minecraft combat than Vriska, and she spears CaptainM8ndfang anyways, but... invincibility granted by antvenom interferes, and Vriska brings down the blade on serpent and kicks her away.
Piono swoops over and blocks the next sword strike, blasting Vriska backwards with a sweep from Deum Lucem (-5 energy) he seems a little confused by serpent's comment, but figures it out in his head and continues guarding.
Serpent receives her healing. Thanks Erelye.
Insert attempts to un-trickster Tricky. He is unable to find the clown among the small lake of PGOs covering the ground where he fell... HOLY CRAP HE'S COMING STRAIGHT AT THE SHIP!!! Insert attempts to hit tricky with the torture device, but discovers that since Tricky is also half grimdark (and probably even without it) is immune to its effects!
Piono is unamsued by insert's attempts to get him to dance, nor by the jpeg. shots, which he diverts with Nulla Stella and 5 energy. Tazz rushes over to perform aether on piono, but piono blocks with ircucvci, but is forced to draw on energy from the earth to strengthen his block, but with such a great distance, the action costs 10 energy.
Tricky shoots up towards the deck of the MC Freedom, deflects the shot from fseftr, and slams into the side of the MC Freedom, tearing a massive gash up the side, inside the MC Freedom, <r. Jay grabs onto a fixture as the decompression launches the guards out into the sky. The path to the armory is now clear. Inside, he finds rows and rows and rows of alchemized weaponry of all flavors (only up to level 5 though).
On the wall:
Not a person?
Just a split?
You know of Caliborn by now, I'm sure.
I unknowingly followed in his footsteps by winning without the need for a Shatter.
But that's aside the point.
I could argue philosophy with you all day, but unlike you, I can waste as much time as I feel like I want.
Piono splits into different images, time clones, splitting around in a circle of 12 (13 with the original) around serpent.
The elemental flames grow higher and higher.
You can drag this out as long as you like, but the fact of the matter is that I can charge up far faster than you can.
The longer you stall the less your chance of escape.
Of course, that has more to do with my patience than your fighting chances.
Those were already as good as zero.
The grey mist begins to coalesce in a corner of the fourth wall.
The OP King notices something amiss and begins looking suspicious.
I alchemetite The metalish figure alchemizes Carbon Nanogel & Hollow Iron Torus
If the goldstone ingot is complete, I previewThe metalish figure previews (Goldstone Ingot & Cheap Wires) and (Goldstone Ingot || Cheap Wires) (by that I mean Goldstone Ingot in the shape of a wire, not the other way around). BTW, Goldstone is electromagnetic.
The rocket is now almost to its periapsis over the Moon. However, it is on a flyby trajectory at the moment. This must be rectified. It points retrograde.
Start1ng Lunar 0rb1t 1ns3rs10n burn.
It thrusts until it has entered a nearly circular orbit around the Moon. The black figure opens a hatch inside the rocket. It passes through to another cockpit, then seals the hatch behind it.
A portion of the rocket detaches from the main body. It is a standard lunar lander, resembling what would have been made if the Apollo Program occurred in the 21st century. With some expansions, of course. Like mining drones.
P.S. You can guess what I'm trying to alchemetite. If you don't, think what requires Helium-3, a reinforced torus, electromagnetic wire, and a plasma heater. It's a tokamak. A realistic, anuetronic, palm-sized tokamak to be precise.
Darn. I guess I just sendificate piono all the BGOs. With Miniature Green Suns in them, that is. I also use the Bow of Zillytym and Oncest on Death's Core.
I get back on the offensive with piono, seeing a distinct lack of people fighting him. I then attempt to fire the Wardice of Zillywen at piono. If he blocks, I just keep going and load the Hopesploders in, followed by the Doctor's Crystals, followed by the Octet Sweepers.
Cael Hammer && Miniature Green Sun 3/??
Gamblignant Outfit && Orb of Light 4/??
Breaker's Bow 3/??
A bog-standard fusion power core/bomb? I can give you a few of mine, don't go to all the trouble of alchemy...
I have 2 reasons why I am making my own fusion reactor. 1. It's realistic, which means that humans could theoretically build my reactor in the mid-far future. 2. It's a high level alchemy, which grants it more power. 3. The reactor is used not to generate electricity but as a direct tap for a plasma rifle. You should read the wikipedia article on plasma weaponry. Also, why use cold-fusion reactors and have to suck in air into your plasma weapons when you can just use the reactor itself. For obvious reasons, cold-fusion is useless in the case. /nullpost
Crystalline Bell && Withered Essence && Screaming Alloy = The Painchimer (Level 10: 10/11)
Nuclear Elementalbow && Screaming Alloy = The Noisemaker (Level 10: 6/11)
I activate the nucelar elementalbows abillity to charge! (Charges: 6)
I throw the MC-Mech into the sun! Wait, too normal. I throw the SUN into the MC-MECH.
HP: 1/1
Weapon: Very Small GunAbilities: Can double jump. Is incapable of dying in the sense that he'll always respawn. The first shot fired at an entity by the Kid will always hit and will always do one damage, from then on out the entity he fired at can dodge the shots, but if they're hit again it will do the one damage mentioned. Dying does not reset the "first shot rule". Keep in mind that the first shot does not refer to the first shot the Kid ever fires, simply the first shot he fired at that entity.
The Kid fires a shot at Oblivion, doing 1 damage. My army begins to huddle up into one spot, allowing for a fully spherical laser orb that fires is all directions, hitting 1 or more Mechs of your choosing.
Even More Rockets on the Planet: 3/35
Death Field: 8/9
6/11 for the order scepter
10/11 for Exedo
5/6 for the Giver
insert sendificates piono a large pile of heavy green sun explosives. piono quickly warps away with Nulla Stella, and the mini green sun PGOs blows off a large chunk of the MC Freedom. piono uses Nulla Stella to warp away all of the four dice sets, all of which hit random things on the battlefield below. (-25 energy for that whole set of actions)
Tricky gets EMPd, and does not care at all, in fact, he slams into the HMAS Victor with a massive storm of mega-lollis and eldritch tentacles, dealing high damage.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
@Gutza
Yes, I know. I would like to make it clear that the reason my weapons are composed entirely of technobabble is that I understand what that babble means. On a side note, if anyone wants me to spend a few posts on the Forge thread rambling about near-future-plausible weapons technology, just ask.
All charges progress.
I BATTLE TECHNIQUE: VAULT BOY the weakest surviving Mech! {I kinda want to see what all of these do... XP}
Overworld: The Control Core Tank, smart enough to notice that it's attack did virtually no damage, decides to avoid the mechs. I use DECIMATION on the C-mech.
Sorry for not waiting for you Twin, but this is my only chance today.
Pherix: Flame Crash against the Z-Mech
Watson: Thunder Crack on the Z-Mech
Servos: |H|E|-|
LeiShi: Tremor against the the mechs. (light AOE) Chi: 100
7 dragon roar: charge = 6
All the extras: Attack the Z-Mech
Arthur: Swoop down and claw at the Z-Mech
@Nimble: ...
+2 to Aegis. But charges don't really do much anymore...
=-=-=-=Wilson=-=-=-=
@Fseftr: You ignore the other structures and pass strait into the central tree. The fact it is synthetic is made even more clear when you walk inside. The wall is way too thin to ever work. It is just to maximize the space inside. In addition, there is almost a jungle gym of interlocking branches that lead higher up the tree. Despite there being some covering, the entire floor is covered in slushy snow. In the floor, there are several small caves in the ground. Taking a quick look down, you see that they lead down farther, and you don't see Wilson down any of them. The only member of your party small enough to enter them is Gerbil. Alternatively, you could just shout down them. The entire building quakes with another blow. Wilson did say to enter the vents, so you could try to climb the tree. But you might need something to enter the vents first.
@Engie: Do you want me to calculate the number of people in the universe? Because I can calculate it. Also, Wilson wasn't saying there weren't enough people in the universe, he was just trying to put into perspective just how big a quintillion is. Because it is a MASSIVE number. So... you follow Blue into the tree.
Allied Line:
[COL] Evil Snowman 25/30 HP + Snowfort 0 HP - Action: 1 (fseftr's) Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
[MET] Steel Gauntlet Heavy 24/30 HP - Action: 2 (Engie's) Base damage: 10, ignores damage of less than 10.
[MAG] Magic Mirror 25/30 HP - Action: N/A (Netpatham's) Can meat shield incoming non physical attacks with a chance to reflect them
[MAG] HarveteR 36/40 HP + Super Kerbal 2/2 HP *4 + Krackensbane 10/10 HP - Action: 3 (Gerbil's) Rocketerring: Upgrades a Kerbal to have double HP and double effect. (Requires a Kerbal to be alive) Infusment: Infuses a Kerbal into Krackensbane, powering it up. (Requires a Kerbal and Krackensbane to be alive) The Cycle Continues: This will be described by me when it is used. (Requires Krackensbane and Kerbals to NOT be alive) Shield: Uses the Krackensbane to shield damage. It diverts damage to the Krackensbane, but the damage is actual damage / 4. Kerbals, in this case, will increase the 4 to a higher number. (Requires Krackensbane) Kerbal Birth: Sacrifices HP to make a Kerbal. Krackenswipe: Attacks using Krackensbane (Requires Krackensbane)
[FIR] Lava Blob 26/30 HP (Insert_Generic's) - Action: 4 Base damage of 10, hides behind allies.
-
[NEU] Wilson 36/40 HP (Feeling vaguely saddened and feeling guilty, whereabouts unknown)
Spare Summon Gems:
Cold x1 (+1 grand) - Fire x1 (+1 grand) - Nature x1 - Metal x1 - Energy x1 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 1 use left. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion - Mega Splash Healing Potion: restores 5 health to each allied entity, 1 use.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
The constants is referring to a solidifed form of the universal constants, the sole beacons of order even when all molecular bonds have broken.
4/11 for order scepter
8/11 for Exedo
3/6 for the Giver
Piono looks at the large group of enemies on the boat that are now invincible. gorilla.
Piono goes full defense, he won't attack, but he's waiting, and so will use up less energy.
130 energy regained.
All the nexus forces switch to full defense as well.
Vriska's army leades another charge against the anti-army mechs.
Vriska rolls the fluorite octect against the nexus troops, the youtubers storm them.
Crystaljudger || The Constants = Lex Ordinis (Level 10: 1/11)
Piono gains 130 energy!
Vriska rolls!
5-8-5-6-7-8-4-2
A ton of fluorite spiders appear and create a massive fluorite web! Vriska uses her mind powers, forcing the Nexus Troops to fling themselves against the web! She then aggresses them with a cobalt lance, killing 2 Advanced G0L3M Units!
The Minecraft Rebels charge, killing 4 more Units!
Sorry about that Twin, I've just been having bad luck with this.
Mr Jay equips AK-47. Mr Jay equips Mark 4 Kevlar. Mr Jay equips Combat Boots. Mr Jay equips Army Fatigues. Mr Jay equips electronically aim-assisting visor.
Mr Jay enters the M.C. Freedom's armoury. If it doesn't have one, then he enters the engine room.
...Mr. Jay is dead, too. You probably shouldn't summon entities instantly, as they will most likely die by the end of the turn.
>>You know what? I'm just going to hack Binary. At least he plays fair. *busily hacks into Binary*
>>Also, if he incorporated the HEX-Mech into his forces, he better be prepared for the little problem of backup plans.
>>Activating embedded Glyphs of Sabotage.
*loud crunching metal noises emanate from the Mechs as gravitational singularities activate in the thaumic interference patterns which materialized from the nanomachines in the HEX-Mech*
>>Heh. Plans within plans. Fun isn't it. Now, it's time to blow things up.
>>Omega-2: Board all troops, enter LMO, activate Glyph of Space Laser of Doomy Dooms of Doom at the Mechs.
I won't even dignify this with a response.
The Godmodder only incorporated the HEX Mech into scrap metal, which he used to repair the Mechs! He made sure to neutralize all Glyphs beforehand as well.
14/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): Go in small caves, use Rocketeering.
(Gerbil Ghost Image): Oh, perfect opportunity. Let's test this out, shall we?
Void Army ==> Target - EN Mech Mk. X. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You enter... The first thing you notice is the Lava Moat is gone, all that is left is a giant hole leading to the Fusion Reactor. But you don't need to look at it right now. Then, you hear a large buzzing. Erelye's Node Generator starts up, powering all the gears and axles. Everything powers up, and the Hard Light Glass Bridge switches on. You may now cross to the other side of the room.
Oh no, Serpent is attacking me again! I attempt to deconvert the Miniature Green Sun/duplicate it and then load it into the Calamity Cannon, firing a generally nuke-like, though not actually a nuke, cluster bomb, blowing up literally all of Death. Well, its Core that is.
I also swap to Chastity Modus, then instantly sendificate myself all the keys through time shenanigans, stopping any more things falling out of my inventory. I then promptly demonstrate to the contrary by accidentally flinging the Sunshining Sucker into Vriska, x2 SUPERCHARGING her with both Trickster Mode and the inherent luck in the Sunshining Sucker. "Whoop2." Well, her Minecraft avatar at the least.
... Wut. Such heh, much insanity. Also, Saint continues his tradition of tragically not realizing his entities are dead. Huzzah. Or something.
Oh no you *don't* d32troy my 4rmy! I take out an innocuous-looking remote with a comedically large button. I then proceed to arm the CATENATIVE DOOMSDAY SELF-DESTRUCT, guaranteeing mutually assured destruction for any army/entity that defeats the Core.
I use the Octet Sweepers and Drillgenerigorg on Death's Core.
Ugh. Cael Hammer && Miniature Green Sun 1/??
Gamblignant Outfit && Orb of Luck 2/??
Breaker's Bow && Miniature Green Sun 1/??
9,000 damage to Thanatos!
You equip the Chastity Modus.
Perfectly Generic Army armed with Catenative Doomsday Self-Destructor!
5-2-4-8-5-4-4-6
A ton of blue ==> candies appear from a hole in spacetime, and wreak havoc on Thanatos! 9,000 damage!
Cael Hammer && Miniature Green Sun = Green Solarhead (Level 10: 1/11)
Breaker's Bow && Miniature Green Sun = Flare's Bow (Level 12: 1/13)
Gamblignant Outfit && Orb of Luck = Mindfang's Outfit
MINDFANG'S OUTFIT: A copy of the outfit Spinneret Mindfang wore when she was alive in her Gamblignant days.
=ACTION=
I quickly rush up to Burnt-K4yne and shoot him into the sky with THE OTHER SIDE.
I then attempt to LEVEL UP / gain EXP.
=COMMAND=
My entire army rushes Burnt-K4yne.
MCR will use Chair-Pulse on Burnt-K4yne and two random mechs.
The Splinter Launchers will target Burnt-K4yne. (3 POWER)
I examine 11, even though I am certain of what it is. Also, I lock my Miniature Green Sun into an impenetrable safe. It cannot be interacted with by anyone but me. Well, you can still duplicate it. I just need the original.
I fill the Nexus forces with midnight once more. And a roll from the Eightfold Lovecraftia.
Really, now is not the time. You need to get up there. At that, you [and your 'cargo'] rush up the stairs once more. Nelrte is nowhere to be seen. You lay your friend down beside you, and stride over to the body of Navela. Noticeably, you are no longer drunk.
Navela? Are you okay?
Wait! There is a method of resurrection available to you! With slight tears obscuring your vision, you bend down, and give the elf a quick smooch, before sitting her body against a wall. That is all you can do. You grab Virnul, and run off. Suddenly, you feel a lurching sensation, smell smoke, and sense strong gravity. Everything goes black.
11: A shattered black record. What would it play? Who knows.
15,000 damage to the Nexus Missileboat!
5-1-3-7-1-1-3-5
A small eldritch monster appears, aggressing the Nexus Missileboat. 6,000 damage!
Oh! I have a REALLY good idea! Bowser Junior Trophy (A SSB4 trophy of Bowser Junior in the Clown Car) -c (Fear No Anvil && Terror Enderdragon Scale) >= Zillymiter =<
Wait a minute...Oh! Terror Enderdragon Scale && Voidstone Door >= Zillymiter =<
Also! Chaotic Octet && Skrillex Drop >= Zillymiter =<
+2 to Erelye.
I am no stranger to defending from psionics, so Ereley's attempts to depress me with sad/horrifying mental images quickly fail.
I turn to Piono. With Tricky knocked off-deck, he's really the only legitimate target. I use the COMBATDICE OF ZILLYLAV, thrusting them at the deck and scattering them! I also fire the LAVASCOPER OF ZILLYWEN, though this is mostly a distraction-after all, an attack you can't predict the form of must be hard to defend against, right? Plus, more attacks equals more energy spent to stop them, so YAAAAAAAAAY!!!!!!!!!
I also find time to screw around with the C-Mech Mark X. I quickly get in front of it, then ZILLYSTEP away, flying around its head until it finally stops tracking me! Of course, this is when I pull out the GREENLANCE OF ZILLYROL and stab it in the back with as much power as I can muster.
Meanwhile, the Aces sigh. Of course. Not only did they forget their LIFETIME SUPPLY OF LEVEL 3 IMPETUS COMBS, a boon they won in a recent lottery, but they also forgot they'd need LEVEL 2 and LEVEL 1 IMPETUS COMBS as well. These COMB RAVES are very finicky. Specific combinations are needed to generate specific attacks-and even their combined LEVEL 8 COMB RAVES would not match the TRIPLE TRUFFLE SHUFFLE SCUFFLE. However, they find a substitute that does NOT involve this-they quickly channel their power into each other's fists for one impossibly powerful strike! They dub it...THE REALLY POWERFUL STRIKE!
The Aces still have poor imagination. Let's not kid ourselves.
Fear No Anvil && Terror Enderdragon Scale = Amethyst Inferno
Bowser Jr. Trophy -c Terror Enderdragon Scale = Bowser. Jr.'s Ender Trophy
Bowser Jr.'s Ender Trophy >= Zillymiter =< Candycar Trophy of Zillybows
Terror Enderdragon Scale && Voidstone Door = Voidscale Door
Voidscale Door >= Zillymiter =< Door of Zillyvoid
Chaotic Octet && Skrillex Drop = Dubstep Octave
Dubstep Octave >= Zillymiter =< Combatdice of Zillydub
CANDYCAR TROPHY OF ZILLYBOWS: A square trophy stand emblazoned with a 'Z'. A model of Bowser Jr. piloting the Zillybows Candycar is shown atop the trophy stand. The car itself is full of rainbows and candy, and is armed to the teeth with deadly Ender-based weaponry.
DOOR OF ZILLYVOID: A golden door that flashes with the colors of the Void. Opening it would probably lead to some sort of Trickster dimension.
COMBATDICE OF ZILLYDUB: A set of eight metal D8s that hum with a drop-based power.
8,000 damage to the C-Mech!
Really Powerful Strike added! It starts charging...
I activate a Glyph of Magic Blue Smoke, and a Glyph of Breeze, and blow it at the PG forces...
>>How necromantic of an AI, is it not...Perhaps I do not merely dabble in the darkly humorous, but practice...But there is only one way to find out, is there not?
>>The spirits of the dead rise, beneath your feet, Richard, and they seek revenge, Richard, the kind of revenge that leaves you haunted with merest fragments of the terrible things you did, you saw yourself do, you caused in your hubris...All your dreams, shattered in an instant if they but had their way...Your dreams and hopes and fears subsumed in their all-encompassing rage...their rage tearing down all you ever built, all you ever will build, or destroy...They destroy, Richard, they tear your life into tattered, ragged scraps of cloth...Unwoven, unmade, disappearing into the mists of time, time you do not have, but they have time, Richard, they have time and they wait endlessly and endlessly waiting and waiting and waiting and the time will come when you can no longer avoid their meeting and you will find out that there are things worse than death, worse than losing at this game of Life we play, alone, in our empty shells of meaninglessness...And you will see it as they mass in cathartic anticipation, the thrill in their eyes, those blackened Windows, you will see their thrill in just what they plan to do....Oh, you would beg to end it all if you knew...But we yet let you live. Be glad you are still on this mortal coil, for you face many more than us outside, and all they need is one...small...chance...
The Godmodder blocks all your Glyphs thanks to the Curse of Repetitivenessâ„¢. He suggests maybe varying your attack style, and no, he doesn't mean "I use all my guns on X!".
I use my Gaming Dispenserifle to fire a volley of Generic Death Spikesâ„¢ at the God Cat.
Minecraftifying is the act of making something. But more blocky. Something like those SBaHJ, Generic maker and Zillyficator thingies.
The Green Sunslammer is finished!
Minecraftifier
4/10
5,000 damage to the God Cat!
Okay then.
GREEN SUNSLAMMER: A green dispenserifle charged with the power of uranium. The image of a white sun is emblazoned on its frame. Its shots can be dictated by a built-in computer which also plays Minecraft. Harbors radioactive properties.
And the mechs are also immune to all status effects, or rather it seems like my army got no abilities as the #35674s which died didnt spawn 5 flesh blobs each either... If any of these abilities were OP or something you should've told me so so i can rework it. Seriously this pisses me off since nothing i planned works at all.
Likewise, the multi-power suits stone wall lasts for 3 turns or 30.000 (+6666.66 per turn if the suit is in guard stance) damage so the counter attack would've damaged the wall for 36.000 damage (thats how much hps 4 #35674s have in total), which the wall barely survives at this point (second turn since summon, so it had 43.333,32 hp), so no #35674s would've died.
Just for the record, if you add anything summoned by me to the battlefield without saying anything im going to assume that the stats, abilities and so on work as i've written them.
/rant
Crystalline Bell && Withered Essence && Screaming Alloy = The Painchimer (Level 10: 8/11)
Nuclear Elementalbow && Screaming Alloy = The Noisemaker (Level 10: 4/11)
I activate the nucelar elementalbows abillity to charge! (Charges: 4)
I continously slice and dice the MC-mech with the Low Blow, damaging its AI faster than it repairs untill nothing is left to repair!
You equip a boombox and set it to play a fast-paced tango piece. You glare at the Death Army, unleashing a foot-based onslaught on them! You mercilessly kick them, all set to the masterful wonder of tango! You finish as the song ends... 20,000 damage to Thanatos!
I attack the wimpy C-mech with a new Forge's Light COMBAT OPERANDI that is just an original, one-shot attack and not actually a combat operandi!
COMBAT OPERANDI: HOOKSHOT
I tie a rope to my arrow, and fire it at an angle straight through the C-mech's OBLIGATORY WEAK POINT! I start flying backwards at an insanely fast, causing the arrow rope to be pulled back, and the arrow ends up lodged in the weak point! I begin to drag along the C-mech, faster and faster! Eventually, I lift it up into the air, and begin spinning it around, until it is blurring in a giant lasso-type thing above my head! Then, finally, I cut the rope...at JUST the right time for the C-mech to be flung STRAIGHT AT THE GODMODDER(in full knowledge that this would result in more damage to the entity, and none to the godmodder).
I quickly throw a pipe at a wall. The wall takes 1 damage. The pipe bounces back and hits me in the head.
And then the wall, which is the size of a large city, crumbles down on top of the Perfectly Generic Army.
On the Freedom, I grab Vriska and spear her with Sleight of Hand. I throw her off of the deck. I then use TRUMP CARD on Piono, supercharging his attacks next turn. I glare angrily at him. OH, NO. I'M NOT. CRAZY. JUST A LITTLE. PAYBACK FOR. SOMETHING ANOTHER YOU. PLANS TO DO.
On the wall, Serpent holds out her hand and energies swirl around her. She looks angry and scared, like she would attack anything that touched her. GO BACK. TO WHERE. YOU CAME FROM. YOU'RE NOT EVEN. A PERSON. YOU'RE A SPLIT. I DON'T HAVE TIME. FOR THIS.
9,500 damage to the Blue Generic Trickster Catenative Condescension!
Aha. So, you have resistance to physical objects, as well as psychic blockage. Well, I can always try something bigger.
At that, I head into Grayhold. At this point, the only people who can enter the place without being annihilated by the Violet Sentinel are Leon, Eglarbroad, Gerbil, Amp, Wilson, and myself. I come out onto a lower tower an hour later, and construct a mess of magipunk devices. Of course, this device, which I happened to discover during my brief time as a fully insane Grimdark [not to go Prof. Nathaniel Peaslee, so to speak]. Grimdarkness does indeed seem to invert your powers as an unrecognized mythological figure, commonly referred to as 'the god tier.' I am a Mage of Mind, and this was assuredly inverted, thus giving me lucid hallucinations on the matters of insanity, the transmundane, and YOG-SOTHOTH. Anyhow, at several lucid states, I drew up blueprints for the device you can see here, on this tower during the planning phase of the whole 'Remove Tricksterism from existence' bit.
This device is essentially composed of a Sinister aura node, the traditional Vis -> Essentia -> Solid setup I designed a standard in the core. This system powers a device not unalike the third core layer of the RLPS-SH. Several hundred undead Brains in Jars set up through the ward-locked casings specifically designed to transmit the types of energy I need to send through, whilst still keeping the wards intact, to stop any living being (save Richard) from being able to destroy the casings, or enter at all. You know, Warded Glass infused with Nightvis Blocks, and such. Anyhow, the crystallized Essentia is sent directly to the core, where it is transferred into Essentia automatically. The core I speak of is actually very similar to the Occultic Enchanter of ages long past.
When powered, the core fires a series of [DATA EXPUNGED TO PROTECT PATENT]waves set specifically to a certain target. This method is literally unable to be blocked, unless the target were to remove the state of mind the waves track onto; in this case, this state is the atrocious jokebollocks. The waves latch onto the brain receptors of the person, eventually leeching onto anyone who has ever controlled said person through a computer, beyond universes. Everyone except for the operator of this device, that is. If these waves somehow fail to work correctly, they will a.) cause complete and utter paralysis in the person who was supposed to be affected, or b.) mutate the blood cells of the person who was meant to be affected into a deadly neurotoxin which kills in seconds. Then, the device needs more Essentia, which, with my current infinite node-drawing setup, is literally impossible to run out of.
I activate this device, lock it onto the Trickster mind of Tazz, and wait.
Oh, and I, knowing that Piono is wary and has elected not to attack, heal as many of the Minecraftian Rebellion as possible. If there are none to be healed, I heal Ms. Serket instead.
Bluh. What happened? Oh yes, that is right. You think the meteor might have hit something in the Incipisphere. You open your eyes, stand up, and walk into a side-closet you know leads to the outside. When you reach the apex of the staircase, you see a world populated by large amounts of light and gold. Great. The meteor hit the planet of Nelrte. You check your glasses, scanning for any your friends who happen to be online, waiting for response. You find one.
Very well. You sneak into the nearest Transportalizer, go to LOPAT, and begin to wander, speaking to consorts along the way.
... I AUTO-CANDY your horrible torture machine into tiny pieces. How D4R3 you 4tt3mpt to m4k3 2om38ody 2top 831ng Tr1ck2t3r! 32p3c14lly wh3n th3y *42k3d* for 1t, 4nd h4v3n't b33n forc3fully conv3rt1ng 4ny8ody! Th4t'2 horr18l3! I then toss the Orb of Sanity into Tazz, letting him retain his Trickster powers, but keeping him sane. If the Orb of Sanity doesn't do that I just turn the torture machine to Tricky. You know, since he's also Trickster. ... I fixed it. Kind of. Okay, fine, I duplicated it before I AUTO-CANDIED it.
Bluh bluh bluh... I summon a DDR machine in an attempt to play more music. I then pop MegaDanceVania in and try to force piono to play, then attempt to launch a few blasts of zilly.jpegneric energy at him.
Serpent why do you even think my army would be near a giant wall? You then promptly find out the reason, as I spam time travel and sendificate every single block or brick straight into your army's Core. I then target it with my army and throw the Fourth Wall Breakers at it, then use Jeffing Awesome on it.
Whoops losing my mind, ALCHEMY TIME GOGOGO!
(LOWAS Chalk Picture && Spiral Sucker) >=Zillymiter=<
(LOLAR Chalk Picture && Spiral Sucker) >=Zillymiter=<
(LOHAC Chalk Picture && Spiral Sucker) >=Zillymiter=<
(LOFAF Chalk Picture && Spiral Sucker) >=Zillymiter=<
Cael Hammer && Miniature Green Sun 2/??
Gamblignant's Outfit && Orb of Luck 3/??
Breaker's Bow && Miniature Green Sun 2/??
\/... You said you'd "keep the jokebollocks at bay." That really doesn't mean that you have to turn them non-Trickster, at best that just implies you'll keep him from turning others Trickster. Besides, RP and such. Also, I did say I prepared to AUTO-CANDY any attempts to make somebody not Trickster.
8,000 damage to Thanatos!
6-4-5-3-2-8-1-3
An english-colored bowling ball rolls over Thanatos; 7,500 damage!
I attack the EN-Mech Mk. X with an ATTACK OF DISPROPORTIONATE PROPORTIONS, causing it to take a pause and reflect on whether or not it will be dead soon. Why should it fight? What purpose is there? The beings it fights against cannot die, but it can. Perhaps it should take a break, you know, think about it's life.
My army targets Thanatos and gets ready. Gets ready to SLAM. JAM. The Ultra-Tech Cyborgs have the rest of the army stand on top of each other to make a large pyramid. The CHOSEN CYBORG grabs the nearest basketball and jumps all the way to space. Upon re-entry he preforms the GRANDEST SLAM, causing a crater the size of Texas to appear where there once was a crater the size of Texas.
Planet Pushing: 7/7! The planet begins to appear through the wormhole, and is ready to smash into GodCraft. Just before it can come all the way through, a loud voice booms over the area. "HOLD IT! I DO FIND THIS TO BE AN OBJECTIONABLE ACTION!" A collective gasp is heard all over the world. It is, FEENICKS RIGHT, the worlds greatest prosecutor! "If you recall correctly, charged attacks have limited power as of now, correct?" Everyone nods, none dare oppose his wicked prosecution skillz.
"If you crash this planet into GodCraft now, it won't do as much damage as it could. Instead, wait for a bit, apply even more rockets, and smash it when chared attacks hurt more. Considering this planet is roughly the size of Earth, and that GodCraft is 8x times that size, this planet at full power will destroy and eight of GodCraft. Surely enough to do at least one damage to the Godmodder. So put that back, and do as I say."
The AI God already knew this was a bad idea and was going to do that anyways, but pretends to act as if Feenicks Right made a difference.
Even More Rockets on the Planet: 1/35
Death Field: 6/9
Level 4 Time Travel Implant: 4/5
The EN-Mech doesn't even flinch.
MY PURPOSE IS THE GODMODDER. THE GODMODDER IS LAW. LAW MUST BE UPHELD. I UPHOLD THE LAW.
Wow. They really are brainwashed...
The Godmodder points out that he could just rollback all the damage if he felt like it, crashing planets into GodCraft has been done already (OpelSpeedster crashed the entire solar system into it), and charged attacks have almost no chance of damaging the Godmodder, especially in the endgame.
Where in the world are you? You have been tracking the aura signature denoting luck. And pixie dust, but those two are interchangeable. Anyhow, it has led you to a large forest around what appears to be... a gigantic staircase with a Mind symbol glowing at the top. Whatever this is, you can sense Nelrte is close. You draw the Quills of Echidna from your Needlekind Specibus. Your Strife Portfolio includes Wandkind, Needlekind, Bookkind, and Swordkind, for future questioners.
You can hear him. Heavy footsteps, in the direction of the staircase. You stare at the staircase, and see a... PULSATING BLAST OF YELLOW ENERGY STREAK TOWARDS YOUR FACE?! Rolling out of the way, you barely dodge the blast. Then, you see him. Holding the weapon which took enquier to plan and longer to create. Quills in hand, you speak.
Why?
At that, you both leap into action, firing blasts of pure magic at each other. Two white blasts, one pulsating yellow Green Sun blast. The three meet, and cause a massive explosion, blowing you back. Of course, Nelrte appears to have had far more practice than you, and stays on his feet. Regardless of who is more skillful, you leap back up, and fire curse after curse at the *******, dodging and weaving past spells in return. Nelrte seems to be... destroying your luck to win? Perhaps.
Up the staircase the two of you go, firing hex after curse after spell, not really caring where they land. The others, even with their presence upon other planets, can likely see this. Around the middle of the staircase, the two of you raise your wands. Staring at each other. Waiting.
It was foolish of you to come here tonight.
Nelrte's face twitches down into a scowl. He then fires a jet of green light out at you, and you Apparate away. Then, you swish both of your needles back and a jet of red light streaks out from both of them. Nelrte fires another killing curse at your stunning spells, and the two blasts collide. You inexplicably feel the two spells link via Priori Incantatem, and see a long... chain of red and green light colliding. Around the point where the two intersect, a large amount of spell residual foam is being formed from the various sparks flying off both ends. You grip the Quills tighter, forcing your mind to focus. Still, despite your best efforts, the curses remain constant. Bolts of static electricity dance off the ends of all three wands. The force seems to be pushing you back slightly.
The two of you desperately attempt to break the connection through various swishes and flicks, but naught seems to work. Then, Nelrte pulls out a round jar of some lime fluid faintly glowing. Wait. DO NOT USE THAT! He tosses it into the air swiftly, and then places his hand back onto the Hazel Wand. The jar falls towards the sloping ground and shatters, expelling the foul liquid everywhere. A stray spark flys off the link, and you attempt to break the connection with all your might. The spark ignites, and green Wildfire spills everywhere, causing a massive explosion. You duck behind a slit in the pillar holding the staircase, and wait for the blast to subside. You leap out as it does, only to see Nelrte twisting and twirling the Hazel Wand. The Wildfire shockwave congeals together, forming a massive serpent of some kind. Your eyes widen.
The serpent leers before you, and lunges in a split second. Then, you twitch the Quills forward, and the beast of flame slumps too the ground, exploding in a flash of light. You take this opportunity to gather the remaining flames into a ring around you, and blast them at Nelrte, both of you still slowly walking up the stairs. He flicks your wand, and the blast dissipates around him. Immediately after, he flicks the Hazel Wand, and a wave of dark energy speeds towards you. Gaseous Tenebrae? Really? You arc the Quills forward, keeping the waves at bay steadily. Time seems to slow down. As per usual cast of such vapors, Nelrte is experiencing a large buildup of Flux. Unexpectedly, he releases it in a blast that vibrates out to thirty meters past the pillar, transmuting a few hundred thousand leaves into glass shards by way of Mutatio.
You match this blast by breaking the chemical bonds of all the air above Nelrte, obtaining a large amount of hydrogen, nitrogen, and oxygen. You fuse the former and latter together to create a large amount of water, which immediately falls down on your enemy. You twitch your needles, incasing Nelrte in a sphere of unmoving water. Desperately trying to find a way to distract you, he drags all the glass shards towards you. Several hundred thousand glass shards streak towards you, and you quickly transmute every single one of them into sand, which flys at you, and douses the Wildfire. You cover your eyes, and streak two endothermic reactor curses in the general direction of Nelrte.
You head to the B1 session, entering their Incipisphere. You look around... A ton of glitchy artifacts are strewn everywhere, and Skaia's color seems to be dimmed... Columns extend from the four planets, and it seems that Prospit and Derse are obliterated... Soon, the glitches overwhelm your vision and you can't investigate any further.
You flee and enter the A2 session's Incipisphere. To your great surprise, the Incipisphere is entirely intact, except for the moons of Prospit and Derse. They appear to have been cut off for some reason... You head to LORAF and enter the center of the planet. You walk, and see Echidna. She seems to be awake, and you talk to her, having experience with Denizens. Yet... What she says sounds like gibberish.
It seems that only the Denizen's respective player can understand its speech... It looks like that Magic 8-Ball was useless. You walk away and are about to fly out of the session when a flash of red light appears above you. An item drops to your feet. It looks like the Quills of Echidna, but modified... Perhaps modified with a Stabilized Entropic Transfuser? It looks like it. You take the item warily and fly off.
HMAS Victor
Mini- Bio-Annihilator 0/4
Mini- Ion Cannon 1/2
Battlefield: BT:Ultramarine nexus missileboat
Blue's Fleet: Target nexus missileboat
HMAS Victor: Mini-BA kayne's army
Dreamscape: Screw that, and return with a jetpack, then fly up the tree
Pokeball Things: Nature, Magic
Evil Snow Man: Snow fort
Nomblequest: I do the super creative fun time attack on the destroyers
MC Freedom: I take careful aim at Tricky with Ultramarine, then shoot him in the head.
-Galactic Council-
Blue sits opposite the President, a floating ball of yellow energy. He's very bright... Blue puts on a silly looking pair of sunglasses.
Ah, Blue, it's nice to see you. How have you been?
You too. I'm doing fine. How about you?
Never better. So, is this a social call?
I'm afraid not.
I have something I'd like to discuss with you.
Confidentially.
The President closes the window, and the two guards take their leave.
I just had absolutely zero luck with a resource pack installation. I'm not going to take lightly to being tampered with. On a more positive note, today's going to be a particularly busy day, I have more homework than usual and else.
Also, Twin, they're my main work force. Did the security crew in Star Trek change their shirts or change at all? I think not.
Action 1/3
Stellar Energy Harness: 38/50
Elemental Retribution: 13/50
I, out of the blue, add an Archivist's Tag to the list of alchemy ingredients. It's basically a name tag, but it adds the adjective "Archived" to whatever it's being alchemied with.
Sword Damage: 31K/150K
Constructs: 3/3
I don't know how I can explain this any other way. If you summon the exact same entity and over and over, even if it's your "main work force", it's bound to get shut down by the Curse of Repetitivenessâ„¢. That's exactly how it works. And even if it wasn't, the Constructs wouldn't be particularly useful anyway, since they would be dwarfed by the arrmies.
I grab the wimpy C-mech, bring it up to my face, and Arcum-Dei shoot him SO HARD. SO VERY HARD. SO HARD THE C-MECH GIGGLES FOR REASONS THAT ARE UP TO INTERPRETATION.
I run circles around the EN-Mech Mk. X, making it incredibly dizzy. This causes it a massive migraine as I had already filled it's head with philosophical and moral conundrums, and now I'm stuffing "I'm running circles around ya" into it's head. My army opens up a new Foobaw Stadium and goes long, the ball drills through Thanatos and one of the Auto-War Soldiers gabs it, scoring a touchdown. The crowd goes wild.
Even More Rockets on the Planet: 2/35
Death Field: 7/9
Level 4 Time Travel Implant: 5/5! Okay, NOW I give it to my past self.
6,000 damage to the EN-Mech!
9,000 damage to Thanatos!
TIME TRAVEL IMPLANT: An emerald device that allows one to travel through time.
5/11 for the order scepter
9/11 for Exedo
4/6 for the Giver
Mr Jay attempts to enter the MC Freedom's armory, he is stopped by the guards. They don't know whether he's friend or foe.
Insert accidentally launches trickster pops at Vriska. But now that she has the orb of light, her minecraft avatar now has some measure of luck, and one of the G03LM units gets hit instead. It does not tricksterify though, its armor is too thick. Instead it takes damage.
Tazz launches the dice at piono, but piono expends 5 energy to blow said dice off of the deck, the dice fall far, far away, and land on one of the C-Mechs instead, dealing damage to it. Piono uses another 10 energy blocking the scoper's lava blast.
Serpent stabs at Vriska, who attempts to counter with an alchemized blade, but Serpent's much more well versed in Minecraft combat than Vriska, and she spears CaptainM8ndfang anyways, but... invincibility granted by antvenom interferes, and Vriska brings down the blade on serpent and kicks her away.
Piono swoops over and blocks the next sword strike, blasting Vriska backwards with a sweep from Deum Lucem (-5 energy) he seems a little confused by serpent's comment, but figures it out in his head and continues guarding.
Serpent receives her healing. Thanks Erelye.
Insert attempts to un-trickster Tricky. He is unable to find the clown among the small lake of PGOs covering the ground where he fell... HOLY CRAP HE'S COMING STRAIGHT AT THE SHIP!!! Insert attempts to hit tricky with the torture device, but discovers that since Tricky is also half grimdark (and probably even without it) is immune to its effects!
Piono is unamsued by insert's attempts to get him to dance, nor by the jpeg. shots, which he diverts with Nulla Stella and 5 energy. Tazz rushes over to perform aether on piono, but piono blocks with ircucvci, but is forced to draw on energy from the earth to strengthen his block, but with such a great distance, the action costs 10 energy.
Tricky shoots up towards the deck of the MC Freedom, deflects the shot from fseftr, and slams into the side of the MC Freedom, tearing a massive gash up the side, inside the MC Freedom,
If the goldstone ingot is complete, I preview (Goldstone Ingot & Cheap Wires) and (Goldstone Ingot || Cheap Wires) (by that I mean Goldstone Ingot in the shape of a wire, not the other way around). BTW, Goldstone is electromagnetic.
P.S. You can guess what I'm trying to alchemetite. If you don't, think what requires Helium-3, a reinforced torus, electromagnetic wire, and a plasma heater. It's a tokamak. A realistic, anuetronic, palm-sized tokamak to be precise.
GOLDSTONE INGOT: A golden ingot that harbors the electric properties of redstone. Anything created from it will harbor redstone properties, and if it is broken down into Dust, it will act like redstone as well. It is not, however, electromagnetic.
You wield Redstone's Glare against the C-Mech and disconcertingly ogle it. Suddenly, your form turns a monochrome grey, as does the Mech's! Time slows to a standstill around you as you are both locked in what appears to be a staring contest. Whispers sound, and ghostly apparitions swirl around you both. Finally, you quickly raise the weapon and fire a beam of white light at the Mech, disrupting the grey aura and knocking it backwards! 10,000 damage!
Darn. I guess I just sendificate piono all the BGOs. With Miniature Green Suns in them, that is. I also use the Bow of Zillytym and Oncest on Death's Core.
I get back on the offensive with piono, seeing a distinct lack of people fighting him. I then attempt to fire the Wardice of Zillywen at piono. If he blocks, I just keep going and load the Hopesploders in, followed by the Doctor's Crystals, followed by the Octet Sweepers.
Cael Hammer && Miniature Green Sun 3/??
Gamblignant Outfit && Orb of Light 4/??
Breaker's Bow 3/??
Crystalline Bell && Withered Essence && Screaming Alloy = The Painchimer (Level 10: 10/11)
Nuclear Elementalbow && Screaming Alloy = The Noisemaker (Level 10: 6/11)
I activate the nucelar elementalbows abillity to charge! (Charges: 6)
I throw the MC-Mech into the sun! Wait, too normal. I throw the SUN into the MC-MECH.
HMAS Victor
Mini- Bio-Annihilator 0/4
Mini- Ion Cannon 1/2
Battlefield: Lazuli octet at nexus missileboat
Blue's Fleet:
HMAS Victor:
Dreamscape:
Pokeball Things: Nature, Magic
Evil Snow Man:
Nomblequest:
MC Freedom: HMAS Victor EMPs Tricky.
-Galactic Council-
Could you tell me a bit about the threat?
I suppose.
Thank you.
I'll just have to check with the department.
Alright.
.4-4-7-8-1-3-7-5
A massive fluorite camera appears and takes a photo of the Nexus Missileboat! A picture rolls out, which depicts a fluorite copy of the ship that is badly damaged... Suddenly, the actual Missileboat undergoes those exact same injuries, taking 9,000 damage!
HP: 1/1
Weapon: Very Small GunAbilities: Can double jump. Is incapable of dying in the sense that he'll always respawn. The first shot fired at an entity by the Kid will always hit and will always do one damage, from then on out the entity he fired at can dodge the shots, but if they're hit again it will do the one damage mentioned. Dying does not reset the "first shot rule". Keep in mind that the first shot does not refer to the first shot the Kid ever fires, simply the first shot he fired at that entity.
The Kid fires a shot at Oblivion, doing 1 damage. My army begins to huddle up into one spot, allowing for a fully spherical laser orb that fires is all directions, hitting 1 or more Mechs of your choosing.
Even More Rockets on the Planet: 3/35
Death Field: 8/9
Didn't I say that this would serve no purpose in a PM?
Terror Enderdragon Scale && Chaos Emerald >= Zillymiter =<
Red Cherub Scale && Sacred Sword >= Zillymiter =< (1/?)
I grab the Orb of Sanity and stash it, not one to shy away from gifts. Whether or not it actually works remains to be seen.
As the device's targeting is currently turned towards Tricky (I think), I proceed to body-slam PIONO while wearing the PRISMPLATING OF ZILLYENDH.
The Ring Deader >= Zillymiter =< Ringscoper of Zillyded
Terror Enderdragon Scale && Chaos Emerald = Ender Emerald
Ender Emerald >= Zillymiter =< Emerald of Zillyendh
Red Cherub Scale && Sacred Sword = Uranium's Umbrage
Uranium's Umbrage >= Zillymiter =< Timeblade of Zillycal
RINGSCOPER OF ZILLYDED: A gold rifle attached to the hand. Emblazoned with the Zilly Insignia, it is said to be forged by a thousand Zillyspycrabs after completely failing with the Dead Ringer and making its complete opposite, then zillying it. Its innocuous double is a Ring Pop.
EMERALD OF ZILLYENDH: A multicolored shattered emerald.
TIMEBLADE OF ZILLYCAL: A red blade with the insignias of Zillyhoo and Caliborn. Possesses time-shifting properties, as well as an inherent Trickster aura.
6/11 for the order scepter
10/11 for Exedo
5/6 for the Giver
insert sendificates piono a large pile of heavy green sun explosives. piono quickly warps away with Nulla Stella, and the mini green sun PGOs blows off a large chunk of the MC Freedom. piono uses Nulla Stella to warp away all of the four dice sets, all of which hit random things on the battlefield below. (-25 energy for that whole set of actions)
Tricky gets EMPd, and does not care at all, in fact, he slams into the HMAS Victor with a massive storm of mega-lollis and eldritch tentacles, dealing high damage.
-25 Energy to Piono!
All the four dice sets roll in one uber-powerful attack... The entire Battlefield watches as the dice tumble through the air. Oh boy.
A MASSIVE chain of candy-colored fully matured cherubs appear and twist themselves around the Battlefield, followed by a swarm of amethyst angels all armed with Ahab's Crosshairs, followed by crystalline facsimilies of the Felt, temporal energy surrounding them, followed by a silver facsimilie of Andrew Hussie, armed with the Doctor's Doom! They proceed to wreak havoc on everything, dealing 30,000 damage to the Feline and the Beldam, 15,000 damage to the God Cat, and 5,000 damage to all Mechs!
Yes, I know. I would like to make it clear that the reason my weapons are composed entirely of technobabble is that I understand what that babble means. On a side note, if anyone wants me to spend a few posts on the Forge thread rambling about near-future-plausible weapons technology, just ask.
All charges progress.
I BATTLE TECHNIQUE: VAULT BOY the weakest surviving Mech! {I kinda want to see what all of these do... XP}
You notice a conspicuous vault in the middle of the Battlefield and enter it, sealing it shut. A few minutes pass, with the entities none the wiser, until you pop out of the vault with a wide array of Fallout weaponry! You fire your ammo reserves at the C-Mech, who takes 15,000 damage!
5-8-1-2-6-1-7-5
A massive bloodshot eye appears that fires a laser beam at the Infernal Skeleton Titan, dealing 8,000 damage!
The White Dwarf fires, dealing 10,000 damage to the Chair-Orb!
Overworld: The Control Core Tank, smart enough to notice that it's attack did virtually no damage, decides to avoid the mechs. I use DECIMATION on the C-mech.
I'll finish this later.
> engie_ninja: COMBAT OPERANDI => DECIMATION
You expend 5 Elf Tears and 2 Hog Slop!
25,000 damage to the C-Mech!
Oblivion deals 7,000 damage to the God Cat and raises the Corruption of the Beldam by 10%!
The Music Box is ready...
Both Neutral entities deal 12,000 damage to TT2012!
Spiderbite's Army deals 30,000 damage to the WS-Mech, but loses 8 Wizard Circles in retaliation! The Nexus Batallion will counterattack anything that attacks it! Blue's Fleet deals 50,000 damage to the Nexus Missileboat, but loses 3 Super Suits in retaliation! The Foresaken deals 50,000 damage to Thanatos!
Master Chair Redux uses Chair Pulse, dealing 7,000 damage to Burnt K4yne, the Z-Mech, and the GH-Mech! It is now out of power and must recharge! All other AG entities deal 18,000 damage to the W-Mech!
Ire's Chair Legion deals 50,000 damage to Burnt K4yne! The Heretic Grayholdium deals 50,000 damage to the Nexus Missileboat, but loses 5 Mad Thaumaturges in retaliation! The Void Army deals 30,000 damage to the EN-Mech, but loses 5 Destroyers in retaliation! The Omega-2 Battalion damages all Mechs at once, dealing 4,000 damage to all of them! This manages to cause all Mechs to counterattack at once, killing 40 HEX-Bot Models! The Terragen Civilization deals 50,000 damage to Thanatos! The Homelands deal 30,000 damage to the EN-Mech, but a Hatchling of Justicar takes 40,000 damage in retaliation!
The Godmodder steps to the front lines and orders all of the Mechs to use their Special Attacks! Their eyes gleam with white light, and their weapons rumble...
The C-Mech unleashes Tick Tock, revealing a massive railgun supercharged by uranium energy! It fires a huge metal cube that looks like TNT, sailing straight towards the Blue Generic Trickster Catenative Condescension, exploding in a massive green fireball! It takes 75,000 damage, and then the shrapnel from the explosion reforms, turning into Minicreepers! They swarm the Beldam in a suicide rush, dealing 50,000 damage to it!
The Z-Mech unleashes Infestation, turning its robotic hands into massive metal flamethrowers! However, instead of flames, they seem to run on a sort of biotoxin! It sprays all over the AG territory of the Battlefield, infecting the Obsidian Legion! Their eyes flicker white, and they seem to be locked in place... They look around at their fellow AG Armies and ready battle stances... They will attack one of their own next turn!
The SJ-Mech unleashes Moonsetter, turning its robotic bow into a massive red turntable! It swipes its hand across it, causing the sun and the moon to chase each other in the sky at blinding speeds like a recording on fast forward! When it stops, the moon rises in the sky, causing a fog to appear around the Battlefield... From the woodland ruins, legions of Spiders and Skeletons appear, as well as a few other mobs! Despite their simple blocky structure, they quickly overwhelm the Battlefield and deal 90,000 damage to Na'fuldtpyepth'a!
The MC-Mech unleashes Sunshaker, shifting its robotic components and turning its cubic structure into a giant metal vortex! At the middle of it is a giant blue core that crackles with insane heat! Turbines activate in reverse polarity, dragging the dirt and stone of the Battlefield towards it in a massive tractor beam! The Army of Choice is caught in it, and Crazy Hand gets incinerated by the Core, taking 100,000 damage!
The W-Mech unleashes Witching Hour, activating the Potion Supply still mounted on its back! From its shoulders mount several robotic dispensers! The ghastly concoction that the Supply brews flows into the dispensers, which fling hundreds of Splash Potions to the ground! It takes a sickly grey color, and suddenly zombified hands burst out of the dirt! Eighteen zombie mercenaries appear in the spirit of the night, which still casts a fog over the Battlefield! The HEX-Bot Models are enveloped in red and blue costumes and lose 30 of their own...
The WS-Mech unleashes Trifecta, its arms retracting and turning into giant robotic skulls that flicker in grey flame! From the teeth of the skulls extend massive machine guns, as well as from the mouth of the Mech itself! They fire in tandem, invoking the supernatural energies of the Wither, dealing 75,000 damage to TT2012, the Chair-God, and the Nexus Missileboat!
The GH-Mech unleashes Dead Man's Volley, its mouth retracting and revealing massive whirling rows of teeth and a massive superheated core! It lobs a massive metal Fire Charge from its mouth, hurling it at the Homelands! The combined might of the three Cores manages to push the Charge back to the Mech, but it swings the Charge back at the army using its mass of tentacles! A deadly game of tennis ensues, which the Homelands quickly lose as the Mech turns all of its tentacles into a massive baseball bat, swinging the Charge into a curveball! It explodes and deals 125,000 damage to Watson!
The EN-Mech unleashes Game Over, last in the chain, but definitely not least. Its arms extend from its chassis, snaking across the Battlefield, forming chains that eventually make a complete ring! They hum with orchid energy, and the skies rumble, clouds falling over the Battlefield... Lightning strikes, and a purple rain falls that doesn't damage the Mech at all! Slowly, every single entity on the Battlefield feels itself being lifted up towards the clouds and off of the ground, as well as every player and every block! They're all caught in the grip of some unseen force, and a single orchid tendril extends from the clouds as///////////////////////////////////////////////////////////////////////////////////////////////////////
//
/
When the players revive, they feel as if they've witnessed an event too horrible for words... A massive starburst explosion is cut into the middle of the Battlefield, with every single Core of every AG and Neutral army in the middle! They're all singed with purple fire, and have all taken 100,000 damage! Furthermore, it seems that they're going to take damage for two more turns as well!
The Paradox Inc. Army deals 50,000 damage to the Chair-God! The Godmodder kills the God Cat, the Beldam, and deals 20,000 damage to the Rancid Cheese Wedge!
The Itinerary:
> AGs: Finish off all standalone entities!
> AGs: Defeat the Armybuster Mechs!
> AGs: Defeat both Pro-Godmodder Armies!
> AGs: Defeat Spiderbite's Army! It has a lot of troops.
> AGs: Destroy the Godmodder!
> PGs: Finish off all standalone entities!
> PGs: Defeat all Anti-Godmodder Armies!
> PGs: Defeat Spiderbite's Army! It has a lot of troops.
> PGs: Defend the Armybuster Mechs!
The Battlefield:
THE OPERATOR: [???]
Oblivion: [???] Severely weakened thanks to the Chain.
Music Box: [H] Heh: III
Rancid Cheese Wedge: [N] HP: 40,000/60,000.
Control Core Tank: [engie_ninja] The Core: Control Core. 700,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x18.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 560,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.)
Team Microsoft Cloud Army: [The_Idea_Modpack_Mod_Man] The Core: Ultra-Dai Microsoft Cloud. 550,000/650,000 HP. The Fleet: X-Gunzans. 130,000/130,000 HP. (x4.) The Heavies: Idea-Bots. 50,000/50,000 HP. (x8.) The Artillery: Microsoft Ultra Halo Robotic Drill. 250,000/250,000 HP.
Spiderbite's Army: [pionoplayer] The Core: Spiderbite's Guard. ???/??? HP. The Monster: M.C. Freedom. 365,000/500,000 HP. The Fleet: Multiversal Battleships. 150,000/150,000 HP. (x5.) The Heavies: Mecha Platoons. 30,000/30,000 HP. (x30.) The Artillery: Wizard Circles. 5,000/5,000 HP. (x34.)
~
M.C. Freedom Deck: Tricky the Clown: ???/??? HP. Weakness: ???. Piono: 12/20 HP. 130 Energy. Respawns: III Minecraft Rebellion: 20/20 HP. (x15.) Respawns: III III III III III III III III III CaptainM8ndfang: 5/20 HP. All the Luck: I Respawns: III Triple Threat Drones: 20,000/50,000. (x2.) Type A5 Mag Agents. 50,000/50,000 HP. (x10.) Advanced G0L3M Units. 22,000/30,000 HP. (x24.)
Nexus Battalion: [pionoplayer] The Monster: Nexus Missileboat. 67,000/500,000 HP. The Fleet: Nexus Gunboats. 175,000/200,000 HP. (x5.)
Blue's Fleet: [fseftr] The Core: HMAS Victor. 640,000/10,000,000 Shields. The Fleet: HMAS Amplifier & Magnifier. 250,000/250,000 HP. (x2.) The Heavies: Super Suits. 50,000/50,000 HP. (x7.)
The Foresaken: [XDGrangerDX] The Cores: Mechanical Twin. 200,000/300,000 HP. Mutated Twin. 200,000/300,000 HP. The Fleet: Experiment #94728. 50,000/50,000 HP. (x10.) The Heavy: Multi-Powersuit. 200,000/200,000 HP. The Artillery: Experiment #94725. 30,000/30,000 HP. (x10.) The Calvary: Experiment #35674. 9,000/9,000 (x96.) Stone Armor: 30,000/30,000 HP. Leaves in three turns.
The Feline: [AG] HP: 50,500/100,000. Reincarnations: III Corruption: 50%.
Perfectly Generic Army: [insert_generic_username] The Core: Blue Generic Trickster Catenative Condescension. 192,500/612,000 HP. The Fleet: Fearsome Cherubs. 130,000/130,000 HP. (x4.) The Heavies: Gambling Bards. 40,000/40,000 HP. (x13.) The Artillery: Drollgenerigorgs. 10,000/10,000 HP. (x23.)
Ire's Chair Legion: [Irecreeper] The Core: Chair-God. 325,000/600,000 HP. The Fleet: Charriers. 142,000/150,000 HP. (x4.) The Heavies: Helix Archangels. 35,000/40,000 HP. (x8.) Chairstorm Ascension: III
Noob Army: [TT2000] The Core: TT2012. 263,000/450,000 HP. The Fleet: Blocking Archers. 100,000/100,000 HP. (x5.) The Heavies: Diamond Heavies. 25,000/25,000 (x20.) The Artillery: Noob Cannoneers: 7,000/7,000. (x100.)
Heretic Grayholdium: [TheLordErelye] The Core: Na'fuldtpyepth'a. 310,000/500,000. The Fleet: Winged Terrors. 60,000/60,000 HP. (x10.) The Heavies: Tainted Waylords. 55,000/55,000 HP. (x10.) The Artillery: Mad Thaumaturges. 20,000/20,000 HP. (x18.)
Army of Choice: [The_Nonexistent_Tazz] The Core: Crazy Hand. 350,000/550,000. The Fleet: The Aces. 250,000/250,000 HP. (x3.) The Heavies: Grand Ranch Cannons: 40,000/40,000 HP. (x10.) The Artillery: Dynamite Dynamos: 20,000/20,000 HP. (x15.) Really Powerful Strike: IIII
Smash Army: [Goomba98] The Core: Master Core: 400,000/500,000 HP. The Fleet: Kihunters: 60,000/60,000. (x9.) The Heavies: Boom Stompers: 30,000/30,000. (x20.) The Artillery: Roturrets: 5,000/5,000. (x50.)
Void Army: [Nimbleguy] The Core: The Master. 500,000/600,000 HP. Fleet: The Cancer. 450,000/450,000. The Heavies: The Princes. 100,000/100,000 HP. (x4.) The Artillery: The Apprentices. 30,000 HP. (x10.) The Cavalry: The Destroyers. 7,500/7,500 HP. (x60.)
Omega-2 Battalion: [Netpatham] The Core: HEX-02 Omega Class Battleship. HP: 500,000/600,000. The Fleet: Interfaced Thaumium-Class Battleships. 350,000/350,000 HP. (x2.) The Heavies: Thaumechanical Constructs. 20,000/20,000 HP. (x30.) The Artillery: Castcannons. 50,000/50,000 HP. (x10.) The Calvary: HEX-Bot Models. 8,000/8,000 HP. (x30.)
Terragen Civilization: [OverlordXcano] The Core: AI God. 650,000/750,000 HP. The Fleet: S3 Archailect. 300,000/300,000 HP. (x3.) The Heavies: Ultra-Tech Cyborg. 45,000/45,000. (x10.) The Artillery: Auto-War Seeds. 5,000/5,000 HP. (x98.)
The Homelands: [Talist] The Cores: Pherix: 26,000/30,000 HP. (Temperature: 10,000oC.) MK-Watson-A: 275,000/500,000 HP. (Servos: HEI), LeiShi: 400,000/500,000 HP. (Chi: 100.) The Fleet: Relic Shards. 100,000/100,000 HP. (x4.) The Heavies: Hatchlings of Justicar 40,000/80,000 HP. (x4.)
Obsidian Legion: [NinjaV2403] The Core: Obsidian Colossus. 500,000/600,000 HP. The Fleet: Obsidian Psiitanks. 300,000/300,000. (x2.) The Heavies: Psiilem Healers. 45,000/45,000. (x10.) The Artillery: Obsidian Psiilems. 20,000/20,000. (x15.) The Calvary: Enderman Assassins. 7,500/7,500 HP. (x95.) Want You Gone: III
Army of Platius: [zerithos] The Core: The THOR. 400,000/500,000 HP. The Fleet: Bombers. 150,000/150,000 HP. (x3.) The Heavies: Mortars. 100,000/100,000 HP. (x5.) The Artillery: White Nexi. 10,000/10,000 HP. (x5.)
Sangheilos Alliance: [Aegis-A095] The Core: CSO-Class Supercarrier. 600,000/700,000 HP. The Fleet: CAS Assault Carriers. 400,000/400,000 HP. (x2.) The Heavies: CCS Battlecruisers. 40,000/40,000 HP. (x10.) The Artillery: Super-Heavy Plasma Mortars. 15,000/15,000 HP. (x15.) The Calvary: Type 52 Phantom Gunships. 7,000/7,000 HP. (x100.)
Zerg Army: [gutza1] The Core: Overmind. 150,000/250,000 HP. The Fleet: Leviathans. 100,000/100,000. (x6.) The Heavies: Queens. 15,000/15,000 HP. (x40.) The Artillery: Ultralisks. 8,000/8,000 HP. (x15.) The Calvary: Hydralisks. 3,500/3,500 HP. (x200.)
C-Mech Mk. X: [MECH] HP: 99,000/300,000. Tick Tock: III
Z-Mech Mk. X: [MECH] HP: 341,500/400,000. Infestation: III
SJ-Mech Mk. X: [MECH] HP: 539,500/600,000. Moonsetter: III
MC-Mech Mk. X: [MECH] HP: 242,000/350,000. Sunshaker: III
W-Mech Mk. X: [MECH] HP: 423,000/450,000. Witching Hour: III
WS-Mech Mk. X: [MECH] HP: 543,000/600,000. Trifecta: III
GH-Mech Mk. X: [MECH] HP: 579,000/600,000. Dead Man's Volley: III
EN-Mech Mk. X: [MECH] HP: 607,000/750,000. Game Over: III (IN USE)
Death: [The_Serpent] The Core: Thanatos: 411,500/630,000 HP. The Fleet: Furies: 278,000/300,000 HP. (x3.) The Heavies: Reapers: 20,000/30,000 HP. (x22.) The Artillery: Living Shadow: 50,000/50,000 HP. (x4.)
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. 161,000/414,000 HP. The Fleet: Upside-Down Specters. 95,000/150,000 HP. (x4.) The Heavies: Foxy Animatronics. 30,000/30,000 HP. (x14.)
Godmodder: [GM] HP: 16/125. Killstreak: 52. (On the M.C. Freedom.)
Ahem, you ignored the army's laser. Which is actually a nonfarcical attack. I would request that you respond to it. /null
>>EN-Mech, the Godmodder breaks laws. He has violated laws of physics, and many known laws regarding unauthorized system modifications. If he is a lawbreaker, how can he uphold a law? He only remains in a somewhat legal framework because it is convenient for him to do so, not because he is a paragon of law. He is not an embodiment of any given law either, as he is currently the avatar of hacking into games and providing himself with things that cannot be obtained in the normal games. This is not lawful on any alignment chart.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
9/11 for Exedo
4/6 for the Giver
Mr Jay attempts to enter the MC Freedom's armory, he is stopped by the guards. They don't know whether he's friend or foe.
Insert accidentally launches trickster pops at Vriska. But now that she has the orb of light, her minecraft avatar now has some measure of luck, and one of the G03LM units gets hit instead. It does not tricksterify though, its armor is too thick. Instead it takes damage.
Tazz launches the dice at piono, but piono expends 5 energy to blow said dice off of the deck, the dice fall far, far away, and land on one of the C-Mechs instead, dealing damage to it. Piono uses another 10 energy blocking the scoper's lava blast.
Serpent stabs at Vriska, who attempts to counter with an alchemized blade, but Serpent's much more well versed in Minecraft combat than Vriska, and she spears CaptainM8ndfang anyways, but... invincibility granted by antvenom interferes, and Vriska brings down the blade on serpent and kicks her away.
Piono swoops over and blocks the next sword strike, blasting Vriska backwards with a sweep from Deum Lucem (-5 energy) he seems a little confused by serpent's comment, but figures it out in his head and continues guarding.
Serpent receives her healing. Thanks Erelye.
Insert attempts to un-trickster Tricky. He is unable to find the clown among the small lake of PGOs covering the ground where he fell... HOLY CRAP HE'S COMING STRAIGHT AT THE SHIP!!! Insert attempts to hit tricky with the torture device, but discovers that since Tricky is also half grimdark (and probably even without it) is immune to its effects!
Piono is unamsued by insert's attempts to get him to dance, nor by the jpeg. shots, which he diverts with Nulla Stella and 5 energy. Tazz rushes over to perform aether on piono, but piono blocks with ircucvci, but is forced to draw on energy from the earth to strengthen his block, but with such a great distance, the action costs 10 energy.
Tricky shoots up towards the deck of the MC Freedom, deflects the shot from fseftr, and slams into the side of the MC Freedom, tearing a massive gash up the side, inside the MC Freedom, <r. Jay grabs onto a fixture as the decompression launches the guards out into the sky. The path to the armory is now clear. Inside, he finds rows and rows and rows of alchemized weaponry of all flavors (only up to level 5 though).
On the wall:
Not a person?
Just a split?
You know of Caliborn by now, I'm sure.
I unknowingly followed in his footsteps by winning without the need for a Shatter.
But that's aside the point.
I could argue philosophy with you all day, but unlike you, I can waste as much time as I feel like I want.
Piono splits into different images, time clones, splitting around in a circle of 12 (13 with the original) around serpent.
The elemental flames grow higher and higher.
You can drag this out as long as you like, but the fact of the matter is that I can charge up far faster than you can.
The longer you stall the less your chance of escape.
Of course, that has more to do with my patience than your fighting chances.
Those were already as good as zero.
The grey mist begins to coalesce in a corner of the fourth wall.
The OP King notices something amiss and begins looking suspicious.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I alchemetiteThe metalish figure alchemizes Carbon Nanogel & Hollow Iron TorusIf the goldstone ingot is complete, I previewThe metalish figure previews (Goldstone Ingot & Cheap Wires) and (Goldstone Ingot || Cheap Wires) (by that I mean Goldstone Ingot in the shape of a wire, not the other way around).BTW, Goldstone is electromagnetic.Zerg Base: 5/10
Helium 3 Mining: 3/10
"Time for Lunar Orbit Insertion Burn" *BROOOOOOOM* "Burn Complete. Detaching Lander."Three days later...
The rocket is now almost to its periapsis over the Moon. However, it is on a flyby trajectory at the moment. This must be rectified. It points retrograde.
Start1ng Lunar 0rb1t 1ns3rs10n burn.
It thrusts until it has entered a nearly circular orbit around the Moon. The black figure opens a hatch inside the rocket. It passes through to another cockpit, then seals the hatch behind it.
1n1t1al1z1ng lunar land3r syst3ms. Syst3ms 0p3rat10nal. D3tach1ng land3r.
A portion of the rocket detaches from the main body. It is a standard lunar lander, resembling what would have been made if the Apollo Program occurred in the 21st century. With some expansions, of course. Like mining drones.
P.S. You can guess what I'm trying to alchemetite. If you don't, think what requires Helium-3, a reinforced torus, electromagnetic wire, and a plasma heater. It's a tokamak. A realistic, anuetronic, palm-sized tokamak to be precise.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Watching the Children of Armok in their containment area, I note that they still go through military drills...
"From what the teenage mutant sociopaths down there tell me, they'll take orders from any "Normal" Dwarf in a military uniform."
"Convenient the Dropship crews were almost entirely conscripted peons with no loyalty to th' Corporation."
"Multispecies peons, we still only have about five thousand Dwarves. Dead Gods, I wonder how many innocents we burned in the battle..."
"4t lea5t a trillion."
"Well aren't you a ray of sunshine. How are the crew doing?"
"They are all awake, and so far they seem to all be trustworthy, none of them have serious thoughts of betrayal."
"Good, give em' the secondary briefing, and one of us'll go fill em' in."
"And the war below? If we do not enter the Theatre soon the chance will be at an end."
"I sent Twin a PM, meatside. {No, seriously, check it} If that goes well I'll be goin' down until H3 can get some Walkers up an' running."
I BATTLE TECHNIQUE: SILENT STARE the lowest-health Mech.
All charges progress.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
I get back on the offensive with piono, seeing a distinct lack of people fighting him. I then attempt to fire the Wardice of Zillywen at piono. If he blocks, I just keep going and load the Hopesploders in, followed by the Doctor's Crystals, followed by the Octet Sweepers.
Cael Hammer && Miniature Green Sun 3/??
Gamblignant Outfit && Orb of Light 4/??
Breaker's Bow 3/??
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I have 2 reasons why I am making my own fusion reactor. 1. It's realistic, which means that humans could theoretically build my reactor in the mid-far future. 2. It's a high level alchemy, which grants it more power. 3. The reactor is used not to generate electricity but as a direct tap for a plasma rifle. You should read the wikipedia article on plasma weaponry. Also, why use cold-fusion reactors and have to suck in air into your plasma weapons when you can just use the reactor itself. For obvious reasons, cold-fusion is useless in the case. /nullpost
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Nuclear Elementalbow && Screaming Alloy = The Noisemaker (Level 10: 6/11)
I activate the nucelar elementalbows abillity to charge! (Charges: 6)
I throw the MC-Mech into the sun! Wait, too normal. I throw the SUN into the MC-MECH.
INVENTORY
Mini- Bio-Annihilator 0/4
Mini- Ion Cannon 1/2
Battlefield: Lazuli octet at nexus missileboat
Blue's Fleet:
HMAS Victor:
Dreamscape:
Pokeball Things: Nature, Magic
Evil Snow Man:
Nomblequest:
MC Freedom: HMAS Victor EMPs Tricky.
-Galactic Council-
Could you tell me a bit about the threat?
I suppose.
Thank you.
I'll just have to check with the department.
Alright.
...
Eyes stare at the mechs from all directions, scaring them and making them not attack this turn. (Or, at least one)
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I summon the Kid from I Wanna Be the Guy!
HP: 1/1
Weapon: Very Small GunAbilities: Can double jump. Is incapable of dying in the sense that he'll always respawn. The first shot fired at an entity by the Kid will always hit and will always do one damage, from then on out the entity he fired at can dodge the shots, but if they're hit again it will do the one damage mentioned. Dying does not reset the "first shot rule". Keep in mind that the first shot does not refer to the first shot the Kid ever fires, simply the first shot he fired at that entity.
The Kid fires a shot at Oblivion, doing 1 damage. My army begins to huddle up into one spot, allowing for a fully spherical laser orb that fires is all directions, hitting 1 or more Mechs of your choosing.
Even More Rockets on the Planet: 3/35
Death Field: 8/9
He scream
Let's seeeeeee...The Ring Deader >= Zillymiter =<
Terror Enderdragon Scale && Chaos Emerald >= Zillymiter =<
Red Cherub Scale && Sacred Sword >= Zillymiter =< (1/?)
I grab the Orb of Sanity and stash it, not one to shy away from gifts. Whether or not it actually works remains to be seen.
As the device's targeting is currently turned towards Tricky (I think), I proceed to body-slam PIONO while wearing the PRISMPLATING OF ZILLYENDH.
19/25 Health Care Package
18/25 Health Care Package
> R. K.: Throwing cheep Cheeps in every direction.
> Burnt K4yne: I cheat at playing cards with the Chair Legion and backstab everyone that complains.
---
Strange Hippocrates 451
Uber: 33%
MMMMPH: 100%
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
=CHARGE=
-20 / 30- Illusion
+2 to Modpack
=ACTION=
Before K4yne can backstab my army, I leap in with a chair and bash his face in.
I then play cards with my army.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
10/11 for Exedo
5/6 for the Giver
insert sendificates piono a large pile of heavy green sun explosives. piono quickly warps away with Nulla Stella, and the mini green sun PGOs blows off a large chunk of the MC Freedom. piono uses Nulla Stella to warp away all of the four dice sets, all of which hit random things on the battlefield below. (-25 energy for that whole set of actions)
Tricky gets EMPd, and does not care at all, in fact, he slams into the HMAS Victor with a massive storm of mega-lollis and eldritch tentacles, dealing high damage.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Yes, I know. I would like to make it clear that the reason my weapons are composed entirely of technobabble is that I understand what that babble means. On a side note, if anyone wants me to spend a few posts on the Forge thread rambling about near-future-plausible weapons technology, just ask.
All charges progress.
I BATTLE TECHNIQUE: VAULT BOY the weakest surviving Mech! {I kinda want to see what all of these do... XP}
I roll the Chthonic Octave!
I fire the White Dwarf!
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Overworld: The Control Core Tank, smart enough to notice that it's attack did virtually no damage, decides to avoid the mechs. I use DECIMATION on the C-mech.
I'll finish this later.
GODDAMN IT
STUPID GENDERFLIP VIRUS
4,000 damage to the Z-Mech!
Crystaljudger || The Constants = Lex Ordinis (Level 10: 1/11)
Piono gains 130 energy!
Vriska rolls!
5-8-5-6-7-8-4-2
A ton of fluorite spiders appear and create a massive fluorite web! Vriska uses her mind powers, forcing the Nexus Troops to fling themselves against the web! She then aggresses them with a cobalt lance, killing 2 Advanced G0L3M Units!
The Minecraft Rebels charge, killing 4 more Units!
...Mr. Jay is dead, too. You probably shouldn't summon entities instantly, as they will most likely die by the end of the turn.
I won't even dignify this with a response.
The Godmodder only incorporated the HEX Mech into scrap metal, which he used to repair the Mechs! He made sure to neutralize all Glyphs beforehand as well.
60,000 damage to the EN-Mech!
9,000 damage to Thanatos!
You equip the Chastity Modus.
Perfectly Generic Army armed with Catenative Doomsday Self-Destructor!
5-2-4-8-5-4-4-6
A ton of blue ==> candies appear from a hole in spacetime, and wreak havoc on Thanatos! 9,000 damage!
> insert_generic_username: BATTLE TECNIQUE => LV. 10 GENERIC STORM - DRILLGENERIGORG
10,000 damage!
Cael Hammer && Miniature Green Sun = Green Solarhead (Level 10: 1/11)
Breaker's Bow && Miniature Green Sun = Flare's Bow (Level 12: 1/13)
Gamblignant Outfit && Orb of Luck = Mindfang's Outfit
MINDFANG'S OUTFIT: A copy of the outfit Spinneret Mindfang wore when she was alive in her Gamblignant days.
10,000 damage to Burnt K4yne!
11: A shattered black record. What would it play? Who knows.
15,000 damage to the Nexus Missileboat!
5-1-3-7-1-1-3-5
A small eldritch monster appears, aggressing the Nexus Missileboat. 6,000 damage!
5,000 damage to the GH-Mech!
You use Providence's Topper, dealing 15,000 damage to the MC-Mech!
> Irecreeper: BATTLE TECHNIQUE => LV. 10 CHAIRSTORM - UPHOLSTERY'S UMBRAGE
20,000 damage to Burnt K4yne!
Fear No Anvil && Terror Enderdragon Scale = Amethyst Inferno
Bowser Jr. Trophy -c Terror Enderdragon Scale = Bowser. Jr.'s Ender Trophy
Bowser Jr.'s Ender Trophy >= Zillymiter =< Candycar Trophy of Zillybows
Terror Enderdragon Scale && Voidstone Door = Voidscale Door
Voidscale Door >= Zillymiter =< Door of Zillyvoid
Chaotic Octet && Skrillex Drop = Dubstep Octave
Dubstep Octave >= Zillymiter =< Combatdice of Zillydub
CANDYCAR TROPHY OF ZILLYBOWS: A square trophy stand emblazoned with a 'Z'. A model of Bowser Jr. piloting the Zillybows Candycar is shown atop the trophy stand. The car itself is full of rainbows and candy, and is armed to the teeth with deadly Ender-based weaponry.
DOOR OF ZILLYVOID: A golden door that flashes with the colors of the Void. Opening it would probably lead to some sort of Trickster dimension.
COMBATDICE OF ZILLYDUB: A set of eight metal D8s that hum with a drop-based power.
8,000 damage to the C-Mech!
Really Powerful Strike added! It starts charging...
The Godmodder blocks all your Glyphs thanks to the Curse of Repetitivenessâ„¢. He suggests maybe varying your attack style, and no, he doesn't mean "I use all my guns on X!".
5,000 damage to the God Cat!
Okay then.
GREEN SUNSLAMMER: A green dispenserifle charged with the power of uranium. The image of a white sun is emblazoned on its frame. Its shots can be dictated by a built-in computer which also plays Minecraft. Harbors radioactive properties.
Alright, that was my fault. Let me clear some things up:
- Armies are immune to status effects. Mechs (in most cases) are not. That is my mistake.
- Armies normally don't respawn units, or create new units either. That's been in place for a while.
- The Stone Wall will be fixed and fully healed to rectify this.
10,000 damage to the MC-Mech! Unfortunately, it has quite a few backup AIs, as well as regenerative coding...> Leonstar0: BATTLE TECHNIQUE => LV. 10 CONGA LINE - TANGO TOOTHKICKER
You equip a boombox and set it to play a fast-paced tango piece. You glare at the Death Army, unleashing a foot-based onslaught on them! You mercilessly kick them, all set to the masterful wonder of tango! You finish as the song ends... 20,000 damage to Thanatos!
16,000 damage to the C-Mech!
+8,000 HP to the MC-Mech!
You use the Broken Halo, minicritting your attacks for three turns! Helix Archangel killed!
9,500 damage to the Blue Generic Trickster Catenative Condescension!
+3 HP to Vriska!
8,000 damage to Thanatos!
6-4-5-3-2-8-1-3
An english-colored bowling ball rolls over Thanatos; 7,500 damage!
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 HELLA DICEROLL - JEFFING AWESOME
9,000 damage to Thanatos!
You lob the Orb of Sanity onto The_Nonexistent_Tazz, who catches it and pockets it!
Wind Shadesucker >= Zillymiter =< Windlolli of Zillyshade
Light Rainsucker >= Zillymiter =< Lightlolli of Zillyrain
Heat Clockworksucker >= Zillymiter =< Heatlolli of Zillyclock
Frost Frogsucker >= Zillymiter =< Frostlolli of Zillyfrog
WINDLOLLI OF ZILLYSHADE: A lollipop that flickers in blue colors. It depicts LOWAS. Its handle is oily black.
LIGHTLOLLI OF ZILLYRAIN: A lollipop that flickers in orchid colors. It depicts LOLAR. Its handle is chalk white.
HEATLOLLI OF ZILLYCLOCK: A lollipop that flickers in red colors. It depicts LOHAC. Its handle is metal silver.
FROSTLOLLI OF ZILLYFROG: A lollipop that flickers in green colors. It depicts LOFAF. Its handle is solid ice.
7,500 damage!
Hephaestus' Gate >= Zillymiter =< Gate of Zillyden
Caledfwlch >= Zillymiter =< Caledhoo
Fear No Anvil >= Zillymiter =< Zilly No Anvil
GATE OF ZILLYDEN: A massive candy gate that flickers in massive colors. A massive golden Z rests at the center.
CALEDHOO: A candy-colored version of Caledfwlch. Harbors mysterious Trickster energies.
ZILLY NO ANVIL: A candy-colored version of Fear No Anvil. Probably functions a lot like the Warhammer of Zillyhoo.
> The_Nonexistent_Tazz: BATTLE TECHNIQUE => SUPER SMASH
The trophies, confused, attack the C-Mech! 8,000 damage!
The EN-Mech doesn't even flinch.
MY PURPOSE IS THE GODMODDER. THE GODMODDER IS LAW. LAW MUST BE UPHELD. I UPHOLD THE LAW.
Wow. They really are brainwashed...
The Godmodder points out that he could just rollback all the damage if he felt like it, crashing planets into GodCraft has been done already (OpelSpeedster crashed the entire solar system into it), and charged attacks have almost no chance of damaging the Godmodder, especially in the endgame.
1,500 damage to the C-Mech, Z-Mech, and SJ-Mech!
You head to the B1 session, entering their Incipisphere. You look around... A ton of glitchy artifacts are strewn everywhere, and Skaia's color seems to be dimmed... Columns extend from the four planets, and it seems that Prospit and Derse are obliterated... Soon, the glitches overwhelm your vision and you can't investigate any further.
You flee and enter the A2 session's Incipisphere. To your great surprise, the Incipisphere is entirely intact, except for the moons of Prospit and Derse. They appear to have been cut off for some reason... You head to LORAF and enter the center of the planet. You walk, and see Echidna. She seems to be awake, and you talk to her, having experience with Denizens. Yet... What she says sounds like gibberish.
It seems that only the Denizen's respective player can understand its speech... It looks like that Magic 8-Ball was useless. You walk away and are about to fly out of the session when a flash of red light appears above you. An item drops to your feet. It looks like the Quills of Echidna, but modified... Perhaps modified with a Stabilized Entropic Transfuser? It looks like it. You take the item warily and fly off.
> TheLordErelye: BATTLE TECHNIQUE => LV. 10 OGLOGOTH'S CRY - HORRORTERROR
15,000 damage to the Nexus Missileboat!
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
10,000 damage to the Nexus Missileboat!
The Mini Bio-Annihilator deals 8,000 damage to Burnt K4yne!
I don't know how I can explain this any other way. If you summon the exact same entity and over and over, even if it's your "main work force", it's bound to get shut down by the Curse of Repetitivenessâ„¢. That's exactly how it works. And even if it wasn't, the Constructs wouldn't be particularly useful anyway, since they would be dwarfed by the arrmies.
Archivist's Tag added to supplies!
10,000 damage to the C-Mech!
6,000 damage to the EN-Mech!
9,000 damage to Thanatos!
TIME TRAVEL IMPLANT: An emerald device that allows one to travel through time.
You give it to your past self.
> XDGrangerDX: BATTLE TECHNIQUE => LV. 10 THIS SENTRY - ROCKET MAN
20,000 damage to the MC-Mech!
+8,000 HP to the MC-Mech!
The Chair-God blows up the Helix Archangel you throw at it to prevent itself from taking any damage!
8,000 damage to a G0L3M Unit!
-35 Energy to Piono!
20,000 damage to the M.C. Freedom!
You
alchemetitealchemize this:Carbon Nanogel && Hollow Iron Torus = Hollow Nanoiron Torus (Level 2: 1/3)
GOLDSTONE INGOT: A golden ingot that harbors the electric properties of redstone. Anything created from it will harbor redstone properties, and if it is broken down into Dust, it will act like redstone as well. It is not, however, electromagnetic.
Goldstone Ingot && Cheap Wires = Goldstone Wires
Goldstone Ingot || Cheap Wires = Goldwire Ingot
> Amperz4nd: BATTLE TECHNIQUE => LV. 2 REDGLARE - SILENT STARE
You wield Redstone's Glare against the C-Mech and disconcertingly ogle it. Suddenly, your form turns a monochrome grey, as does the Mech's! Time slows to a standstill around you as you are both locked in what appears to be a staring contest. Whispers sound, and ghostly apparitions swirl around you both. Finally, you quickly raise the weapon and fire a beam of white light at the Mech, disrupting the grey aura and knocking it backwards! 10,000 damage!
9,000 damage to Thanatos!
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 .JPEG'S IRE - ONCEST
9,000 damage to Thanatos!
8,000 damage to the MC-Mech!
.4-4-7-8-1-3-7-5
A massive fluorite camera appears and takes a photo of the Nexus Missileboat! A picture rolls out, which depicts a fluorite copy of the ship that is badly damaged... Suddenly, the actual Missileboat undergoes those exact same injuries, taking 9,000 damage!
The Mechs are programmed to have no emotion and no weakness. They fire their weapons at the eyes, destroying them.
A random player wanders over to you, but is struck down by about a jillion nukes that happened to fire in his general direction.
Didn't I say that this would serve no purpose in a PM?
The Ring Deader >= Zillymiter =< Ringscoper of Zillyded
Terror Enderdragon Scale && Chaos Emerald = Ender Emerald
Ender Emerald >= Zillymiter =< Emerald of Zillyendh
Red Cherub Scale && Sacred Sword = Uranium's Umbrage
Uranium's Umbrage >= Zillymiter =< Timeblade of Zillycal
RINGSCOPER OF ZILLYDED: A gold rifle attached to the hand. Emblazoned with the Zilly Insignia, it is said to be forged by a thousand Zillyspycrabs after completely failing with the Dead Ringer and making its complete opposite, then zillying it. Its innocuous double is a Ring Pop.
EMERALD OF ZILLYENDH: A multicolored shattered emerald.
TIMEBLADE OF ZILLYCAL: A red blade with the insignias of Zillyhoo and Caliborn. Possesses time-shifting properties, as well as an inherent Trickster aura.
They hit some Auto-War Seeds, killing 2!
Failed thanks to Irecreeper...
...who deals 8,000 damage to you!
You play cards.
-25 Energy to Piono!
All the four dice sets roll in one uber-powerful attack... The entire Battlefield watches as the dice tumble through the air. Oh boy.
3-7-6-2-5-8-4-2-5-4-1-6-6-8-1-5-5-5-8-2-8-6-5-1-7-6-8-1-4-7-2-8
A MASSIVE chain of candy-colored fully matured cherubs appear and twist themselves around the Battlefield, followed by a swarm of amethyst angels all armed with Ahab's Crosshairs, followed by crystalline facsimilies of the Felt, temporal energy surrounding them, followed by a silver facsimilie of Andrew Hussie, armed with the Doctor's Doom! They proceed to wreak havoc on everything, dealing 30,000 damage to the Feline and the Beldam, 15,000 damage to the God Cat, and 5,000 damage to all Mechs!
10,000 damage to the HMAS Victor!
> Amperz4nd: BATTLE TECHNIQUE => LV. 5 NUCLEAR WINTER - VAULT BOY
You notice a conspicuous vault in the middle of the Battlefield and enter it, sealing it shut. A few minutes pass, with the entities none the wiser, until you pop out of the vault with a wide array of Fallout weaponry! You fire your ammo reserves at the C-Mech, who takes 15,000 damage!
5-8-1-2-6-1-7-5
A massive bloodshot eye appears that fires a laser beam at the Infernal Skeleton Titan, dealing 8,000 damage!
The White Dwarf fires, dealing 10,000 damage to the Chair-Orb!
> engie_ninja: COMBAT OPERANDI => DECIMATION
You expend 5 Elf Tears and 2 Hog Slop!
25,000 damage to the C-Mech!
Oblivion deals 7,000 damage to the God Cat and raises the Corruption of the Beldam by 10%!
The Music Box is ready...
Both Neutral entities deal 12,000 damage to TT2012!
Spiderbite's Army deals 30,000 damage to the WS-Mech, but loses 8 Wizard Circles in retaliation! The Nexus Batallion will counterattack anything that attacks it! Blue's Fleet deals 50,000 damage to the Nexus Missileboat, but loses 3 Super Suits in retaliation! The Foresaken deals 50,000 damage to Thanatos!
Master Chair Redux uses Chair Pulse, dealing 7,000 damage to Burnt K4yne, the Z-Mech, and the GH-Mech! It is now out of power and must recharge! All other AG entities deal 18,000 damage to the W-Mech!
Ire's Chair Legion deals 50,000 damage to Burnt K4yne! The Heretic Grayholdium deals 50,000 damage to the Nexus Missileboat, but loses 5 Mad Thaumaturges in retaliation! The Void Army deals 30,000 damage to the EN-Mech, but loses 5 Destroyers in retaliation! The Omega-2 Battalion damages all Mechs at once, dealing 4,000 damage to all of them! This manages to cause all Mechs to counterattack at once, killing 40 HEX-Bot Models! The Terragen Civilization deals 50,000 damage to Thanatos! The Homelands deal 30,000 damage to the EN-Mech, but a Hatchling of Justicar takes 40,000 damage in retaliation!
The Godmodder steps to the front lines and orders all of the Mechs to use their Special Attacks! Their eyes gleam with white light, and their weapons rumble...
The C-Mech unleashes Tick Tock, revealing a massive railgun supercharged by uranium energy! It fires a huge metal cube that looks like TNT, sailing straight towards the Blue Generic Trickster Catenative Condescension, exploding in a massive green fireball! It takes 75,000 damage, and then the shrapnel from the explosion reforms, turning into Minicreepers! They swarm the Beldam in a suicide rush, dealing 50,000 damage to it!
The Z-Mech unleashes Infestation, turning its robotic hands into massive metal flamethrowers! However, instead of flames, they seem to run on a sort of biotoxin! It sprays all over the AG territory of the Battlefield, infecting the Obsidian Legion! Their eyes flicker white, and they seem to be locked in place... They look around at their fellow AG Armies and ready battle stances... They will attack one of their own next turn!
The SJ-Mech unleashes Moonsetter, turning its robotic bow into a massive red turntable! It swipes its hand across it, causing the sun and the moon to chase each other in the sky at blinding speeds like a recording on fast forward! When it stops, the moon rises in the sky, causing a fog to appear around the Battlefield... From the woodland ruins, legions of Spiders and Skeletons appear, as well as a few other mobs! Despite their simple blocky structure, they quickly overwhelm the Battlefield and deal 90,000 damage to Na'fuldtpyepth'a!
The MC-Mech unleashes Sunshaker, shifting its robotic components and turning its cubic structure into a giant metal vortex! At the middle of it is a giant blue core that crackles with insane heat! Turbines activate in reverse polarity, dragging the dirt and stone of the Battlefield towards it in a massive tractor beam! The Army of Choice is caught in it, and Crazy Hand gets incinerated by the Core, taking 100,000 damage!
The W-Mech unleashes Witching Hour, activating the Potion Supply still mounted on its back! From its shoulders mount several robotic dispensers! The ghastly concoction that the Supply brews flows into the dispensers, which fling hundreds of Splash Potions to the ground! It takes a sickly grey color, and suddenly zombified hands burst out of the dirt! Eighteen zombie mercenaries appear in the spirit of the night, which still casts a fog over the Battlefield! The HEX-Bot Models are enveloped in red and blue costumes and lose 30 of their own...
The WS-Mech unleashes Trifecta, its arms retracting and turning into giant robotic skulls that flicker in grey flame! From the teeth of the skulls extend massive machine guns, as well as from the mouth of the Mech itself! They fire in tandem, invoking the supernatural energies of the Wither, dealing 75,000 damage to TT2012, the Chair-God, and the Nexus Missileboat!
The GH-Mech unleashes Dead Man's Volley, its mouth retracting and revealing massive whirling rows of teeth and a massive superheated core! It lobs a massive metal Fire Charge from its mouth, hurling it at the Homelands! The combined might of the three Cores manages to push the Charge back to the Mech, but it swings the Charge back at the army using its mass of tentacles! A deadly game of tennis ensues, which the Homelands quickly lose as the Mech turns all of its tentacles into a massive baseball bat, swinging the Charge into a curveball! It explodes and deals 125,000 damage to Watson!
The EN-Mech unleashes Game Over, last in the chain, but definitely not least. Its arms extend from its chassis, snaking across the Battlefield, forming chains that eventually make a complete ring! They hum with orchid energy, and the skies rumble, clouds falling over the Battlefield... Lightning strikes, and a purple rain falls that doesn't damage the Mech at all! Slowly, every single entity on the Battlefield feels itself being lifted up towards the clouds and off of the ground, as well as every player and every block! They're all caught in the grip of some unseen force, and a single orchid tendril extends from the clouds as///////////////////////////////////////////////////////////////////////////////////////////////////////
//
/
When the players revive, they feel as if they've witnessed an event too horrible for words... A massive starburst explosion is cut into the middle of the Battlefield, with every single Core of every AG and Neutral army in the middle! They're all singed with purple fire, and have all taken 100,000 damage! Furthermore, it seems that they're going to take damage for two more turns as well!
The Paradox Inc. Army deals 50,000 damage to the Chair-God! The Godmodder kills the God Cat, the Beldam, and deals 20,000 damage to the Rancid Cheese Wedge!
The Itinerary:
> AGs: Finish off all standalone entities!
> AGs: Defeat the Armybuster Mechs!
> AGs: Defeat both Pro-Godmodder Armies!
> AGs: Defeat Spiderbite's Army! It has a lot of troops.
> AGs: Destroy the Godmodder!
> PGs: Finish off all standalone entities!
> PGs: Defeat all Anti-Godmodder Armies!
> PGs: Defeat Spiderbite's Army! It has a lot of troops.
> PGs: Defend the Armybuster Mechs!
The Battlefield:
THE OPERATOR: [???]
Oblivion: [???] Severely weakened thanks to the Chain.
Music Box: [H] Heh: III
Rancid Cheese Wedge: [N] HP: 40,000/60,000.
Control Core Tank: [engie_ninja] The Core: Control Core. 700,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x18.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 560,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.)
Team Microsoft Cloud Army: [The_Idea_Modpack_Mod_Man] The Core: Ultra-Dai Microsoft Cloud. 550,000/650,000 HP. The Fleet: X-Gunzans. 130,000/130,000 HP. (x4.) The Heavies: Idea-Bots. 50,000/50,000 HP. (x8.) The Artillery: Microsoft Ultra Halo Robotic Drill. 250,000/250,000 HP.
Spiderbite's Army: [pionoplayer] The Core: Spiderbite's Guard. ???/??? HP. The Monster: M.C. Freedom. 365,000/500,000 HP. The Fleet: Multiversal Battleships. 150,000/150,000 HP. (x5.) The Heavies: Mecha Platoons. 30,000/30,000 HP. (x30.) The Artillery: Wizard Circles. 5,000/5,000 HP. (x34.)
~
M.C. Freedom Deck: Tricky the Clown: ???/??? HP. Weakness: ???. Piono: 12/20 HP. 130 Energy. Respawns: III Minecraft Rebellion: 20/20 HP. (x15.) Respawns: III III III III III III III III III CaptainM8ndfang: 5/20 HP. All the Luck: I Respawns: III Triple Threat Drones: 20,000/50,000. (x2.) Type A5 Mag Agents. 50,000/50,000 HP. (x10.) Advanced G0L3M Units. 22,000/30,000 HP. (x24.)
Nexus Battalion: [pionoplayer] The Monster: Nexus Missileboat. 67,000/500,000 HP. The Fleet: Nexus Gunboats. 175,000/200,000 HP. (x5.)
Blue's Fleet: [fseftr] The Core: HMAS Victor. 640,000/10,000,000 Shields. The Fleet: HMAS Amplifier & Magnifier. 250,000/250,000 HP. (x2.) The Heavies: Super Suits. 50,000/50,000 HP. (x7.)
The Foresaken: [XDGrangerDX] The Cores: Mechanical Twin. 200,000/300,000 HP. Mutated Twin. 200,000/300,000 HP. The Fleet: Experiment #94728. 50,000/50,000 HP. (x10.) The Heavy: Multi-Powersuit. 200,000/200,000 HP. The Artillery: Experiment #94725. 30,000/30,000 HP. (x10.) The Calvary: Experiment #35674. 9,000/9,000 (x96.) Stone Armor: 30,000/30,000 HP. Leaves in three turns.
Master Chair Redux: [AG] HP: 42,000/170,000. Splinter Launchers: 5,000/5,000 HP. (x4.) Chair-Orb: 20,000/30,000 HP. Chair Railgun: III Power: IIIIIIIIII
Infernal Skeleton Titan: [AG] HP: 111,000/150,000. Deathly Dance: III Skellington Maneuver: IIIIII
The Feline: [AG] HP: 50,500/100,000. Reincarnations: III Corruption: 50%.
Perfectly Generic Army: [insert_generic_username] The Core: Blue Generic Trickster Catenative Condescension. 192,500/612,000 HP. The Fleet: Fearsome Cherubs. 130,000/130,000 HP. (x4.) The Heavies: Gambling Bards. 40,000/40,000 HP. (x13.) The Artillery: Drollgenerigorgs. 10,000/10,000 HP. (x23.)
Ire's Chair Legion: [Irecreeper] The Core: Chair-God. 325,000/600,000 HP. The Fleet: Charriers. 142,000/150,000 HP. (x4.) The Heavies: Helix Archangels. 35,000/40,000 HP. (x8.) Chairstorm Ascension: III
Noob Army: [TT2000] The Core: TT2012. 263,000/450,000 HP. The Fleet: Blocking Archers. 100,000/100,000 HP. (x5.) The Heavies: Diamond Heavies. 25,000/25,000 (x20.) The Artillery: Noob Cannoneers: 7,000/7,000. (x100.)
Heretic Grayholdium: [TheLordErelye] The Core: Na'fuldtpyepth'a. 310,000/500,000. The Fleet: Winged Terrors. 60,000/60,000 HP. (x10.) The Heavies: Tainted Waylords. 55,000/55,000 HP. (x10.) The Artillery: Mad Thaumaturges. 20,000/20,000 HP. (x18.)
Army of Choice: [The_Nonexistent_Tazz] The Core: Crazy Hand. 350,000/550,000. The Fleet: The Aces. 250,000/250,000 HP. (x3.) The Heavies: Grand Ranch Cannons: 40,000/40,000 HP. (x10.) The Artillery: Dynamite Dynamos: 20,000/20,000 HP. (x15.) Really Powerful Strike: IIII
Smash Army: [Goomba98] The Core: Master Core: 400,000/500,000 HP. The Fleet: Kihunters: 60,000/60,000. (x9.) The Heavies: Boom Stompers: 30,000/30,000. (x20.) The Artillery: Roturrets: 5,000/5,000. (x50.)
Void Army: [Nimbleguy] The Core: The Master. 500,000/600,000 HP. Fleet: The Cancer. 450,000/450,000. The Heavies: The Princes. 100,000/100,000 HP. (x4.) The Artillery: The Apprentices. 30,000 HP. (x10.) The Cavalry: The Destroyers. 7,500/7,500 HP. (x60.)
Omega-2 Battalion: [Netpatham] The Core: HEX-02 Omega Class Battleship. HP: 500,000/600,000. The Fleet: Interfaced Thaumium-Class Battleships. 350,000/350,000 HP. (x2.) The Heavies: Thaumechanical Constructs. 20,000/20,000 HP. (x30.) The Artillery: Castcannons. 50,000/50,000 HP. (x10.) The Calvary: HEX-Bot Models. 8,000/8,000 HP. (x30.)
Terragen Civilization: [OverlordXcano] The Core: AI God. 650,000/750,000 HP. The Fleet: S3 Archailect. 300,000/300,000 HP. (x3.) The Heavies: Ultra-Tech Cyborg. 45,000/45,000. (x10.) The Artillery: Auto-War Seeds. 5,000/5,000 HP. (x98.)
The Homelands: [Talist] The Cores: Pherix: 26,000/30,000 HP. (Temperature: 10,000oC.) MK-Watson-A: 275,000/500,000 HP. (Servos: HEI), LeiShi: 400,000/500,000 HP. (Chi: 100.) The Fleet: Relic Shards. 100,000/100,000 HP. (x4.) The Heavies: Hatchlings of Justicar 40,000/80,000 HP. (x4.)
Obsidian Legion: [NinjaV2403] The Core: Obsidian Colossus. 500,000/600,000 HP. The Fleet: Obsidian Psiitanks. 300,000/300,000. (x2.) The Heavies: Psiilem Healers. 45,000/45,000. (x10.) The Artillery: Obsidian Psiilems. 20,000/20,000. (x15.) The Calvary: Enderman Assassins. 7,500/7,500 HP. (x95.) Want You Gone: III
Army of Platius: [zerithos] The Core: The THOR. 400,000/500,000 HP. The Fleet: Bombers. 150,000/150,000 HP. (x3.) The Heavies: Mortars. 100,000/100,000 HP. (x5.) The Artillery: White Nexi. 10,000/10,000 HP. (x5.)
Sangheilos Alliance: [Aegis-A095] The Core: CSO-Class Supercarrier. 600,000/700,000 HP. The Fleet: CAS Assault Carriers. 400,000/400,000 HP. (x2.) The Heavies: CCS Battlecruisers. 40,000/40,000 HP. (x10.) The Artillery: Super-Heavy Plasma Mortars. 15,000/15,000 HP. (x15.) The Calvary: Type 52 Phantom Gunships. 7,000/7,000 HP. (x100.)
Zerg Army: [gutza1] The Core: Overmind. 150,000/250,000 HP. The Fleet: Leviathans. 100,000/100,000. (x6.) The Heavies: Queens. 15,000/15,000 HP. (x40.) The Artillery: Ultralisks. 8,000/8,000 HP. (x15.) The Calvary: Hydralisks. 3,500/3,500 HP. (x200.)
C-Mech Mk. X: [MECH] HP: 99,000/300,000. Tick Tock: III
Z-Mech Mk. X: [MECH] HP: 341,500/400,000. Infestation: III
SJ-Mech Mk. X: [MECH] HP: 539,500/600,000. Moonsetter: III
MC-Mech Mk. X: [MECH] HP: 242,000/350,000. Sunshaker: III
W-Mech Mk. X: [MECH] HP: 423,000/450,000. Witching Hour: III
WS-Mech Mk. X: [MECH] HP: 543,000/600,000. Trifecta: III
GH-Mech Mk. X: [MECH] HP: 579,000/600,000. Dead Man's Volley: III
EN-Mech Mk. X: [MECH] HP: 607,000/750,000. Game Over: III (IN USE)
Death: [The_Serpent] The Core: Thanatos: 411,500/630,000 HP. The Fleet: Furies: 278,000/300,000 HP. (x3.) The Heavies: Reapers: 20,000/30,000 HP. (x22.) The Artillery: Living Shadow: 50,000/50,000 HP. (x4.)
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. 161,000/414,000 HP. The Fleet: Upside-Down Specters. 95,000/150,000 HP. (x4.) The Heavies: Foxy Animatronics. 30,000/30,000 HP. (x14.)
Godmodder: [GM] HP: 16/125. Killstreak: 52. (On the M.C. Freedom.)
Escape From Antichamber:
Flare Flames: [PL]
The Forge:
Broken Halo: III DISABLED (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII DISABLED (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III (Irecreeper)
Red Scale: III (zerithos)
Twitchy Staff: III DISABLED (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Sacred Items:
13 Hog Slop
10 Elf Tears
19 Pie Filling
2 Weasel Snot
/null
>>EN-Mech, the Godmodder breaks laws. He has violated laws of physics, and many known laws regarding unauthorized system modifications. If he is a lawbreaker, how can he uphold a law? He only remains in a somewhat legal framework because it is convenient for him to do so, not because he is a paragon of law. He is not an embodiment of any given law either, as he is currently the avatar of hacking into games and providing himself with things that cannot be obtained in the normal games. This is not lawful on any alignment chart.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Well, aren't they going to use it in the End-of-Turn Battle?