The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST 2; 9/50 Space Kracken... 9/50 Jebbediah Kerman... 9/50 The Elderich Obelisk... DASHED SCRATCHED UNSCREWED
6/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): I read that book thing. I then do the Computer test.
(Gerbil Ghost Image) ==> Execute: Java Smash - Runtime. Target: Strongmann. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-snip-
Void: 100 X 10 = 1000, 50 X 100 = 5000, so I only need to do 6000 damage? These things are weak. Kill them all. With more crit rockets.
-snip-
The Void Cloud's first wave killed! "Wha-WHAT!? So it seems as if my riftmen are not... enough. But it seems as if that infernal Eglarbroad's gerbil has taken most of my troops for his Void Army. BARDS! RIFLEMAN CLASS DEUX! ATTACK!" 200 more Void Masters funnel out. A deep rumbling shakes the ground. Pure glitch starts to spark out of newly formed... holes in space? The Glitchy Sparks start to catch flame, creating a blazing fire of glitch. 100 The Destroyers appear! A deep moan appears, "CLY EOI XCURUPW QY, AROIZ? ZO U VCHY JO AOQY UP JVYLY QEKYRX?" The Lead Void Cloud answers, "N-no! I have everything under control!"
I quickly whip out my Minigun && Fluorite Octet (time shenanigans) and shoot up the enemies with the force of :
Combatdice of Zillyhoep
Combatdice of Zillywen
Wardice of Zillywen
Tyrian Octave
Garnet Stains
Doctor’s Crystals
Dicestaction Octagonapus
High Rollers
Husstet
Fourth Wall Breakers
Octet Sweepers
Hopesploders They all promptly activate, causing a ridiculous amount of attacks. Specifically, 12. I guess that's not so impressive.
/voidquest
Omega-2 Battalion: [HEX 2.0 Thaumic Intelligence] The Core: HEX-02 Omega Class Battleship (armed with a full complement of whatever an AI could possibly think up) (1,000,000/1,000,000, Shields 500,000/500,000 +100,000 per turn). The Fleet: Interfaced Thaumium-Class Battleships 500,000/500,000. (x20 (plus some spares).) The Heavies: Thaumechanical Constructs 200,000/200,000. (x50.) The Artillery: Castcannons 50,000/50,000. (x100.) The Calvary: HEXbot 1.0 models 20,000/20,000. (x100.) The Soldiers: Thaumic Battlebots 10,000/10,000. (x500.) The Pawns: Thaumic Drones 5,000/5,000 (x1,000.)
Cavalry, Heavies, Fleet and Core have Scribe's Wands and can inscribe glyphs with lasers. Or just shoot lasers.
All units have mana pools and can cast spells. Those spells get progressively more powerful the higher in the army you go.
Terragen Civilization: [OverlordXcano] Core: AI God. 750,000/750,000 HP. (1x, sort of? It's one mind, but spread out across multiple planets) The Fleet: S3 Archailect. 300,000/300,000 HP. (3x.) The Heavies: Ultra-Tech Cyborg. 45,000/45,000 HP. (10x.) The Artillery: Auto-War Seeds. 5,000/5,000 HP. (120x, although this number is subject to change due to their reproductive capabilities, however I'd let you decide how much they can grow in number) The Calvary: Nanotech Beings. 4,000/4,000 HP. (150x.) The Soldiers: Automated War Vests. 5,000/5,000 HP. (100x.) The Pawns: Baseline Humans. 1,000/1,000 HP. (150x.) /null
Terragen Civilization added! I don't think armies should have reproductive capabilities...
>>All right, now that we've cleared up capabilities...
>>Omega-2: Activate Glyphs of Plasma Cannon *Ominous Hummmmmmmmmmmmmm* and shoot the Terror Army with the equivalent force of 1,000 Strohl Munitions plasma cannons.
>>Thaumium-Class Fleet: Isaac's Legendary^2 Missile Storm targeting the Terror Army.
>>Thaumechanical Constructs: Inscribe Glyphs of Energy Shield (100,000/100,000) to shield the Omega-2. This takes about half. The remaining half, Legendary Arcane Missiles Terror Army targets.
>>Castcannons: Implement Epic Energy Shells (25,000/25,000) as defensive measures.
>>HEXbot 1.0 models: One unit utilizes the Scribe's Wands to write "50 y's worth of falling gravel above each unit in the Terror Army" All other units zap Glyphs of Harming onto Terror Army targets.
>>Thaumic Battlebots: Cast Greater Mirror Image. Then cast Greater Frostbolt at convenient Terror Army targets. If none are convenient, target another PG army.
>>Drones: Cast Lesser Zap at the Terror Army or whichever PG army was selected by the Battlebots.
I use Elemental lvl. 10 (Devastator) on the Strongmann machine, then slice it with the Enderdragon Scythe, and shoot it with all my guns. I also write "a 500,000 ton weight that will impact the Strongmann machine plate from y=265" with the Void's Roguewands.
/\ Laaaaaaaaaaame. Suggestion: Replace Enraged Planteras with Dungeon Guardians, change Artillery to Santa-NK1s.
My army targets Death.
I slam the Catenative Doomsday Dice Cascader Prime Bubble onto the Strongmann Machine. (It's technically a level 10 alchemy.)
I do an ACROBATIC GORILLAING PIROUETTE to the top of the Strongmann Machine, then do a ROCKET DIVE directly onto the pad, jumping into my DRILLGENERIGORG during the fall, increasing the force. I then land on the pad for MASSIVE DAMAGE.
I also roll the Fourth Wall Breakers at Death.
Fluorite Octet && Libra Pin = Turquoise Octet (Level 8: 4/9)
Fluorite Octet && Taurus Pin = Copper Octet (Level 8: 4/9)
Fluorite Octet && Virgo Pin = Emerald Octet (Level 8: 4/9)
The Prime Bubble deals 8,000 damage to the Strongmann Machine!
A trio appears. 3 felines. A being of flame, a being of thunder, and a being of earth. The power of the magical, the power of the scientific, and the power of the physical. They are: Pherix, the phoenix panther; MK-Watson-A, the mecha-tiger; and LeiShi, the snow lioness. They also seem to be talking among themselves.
Seems like we arrived just in time. Not too soon, not quite at the end. Seems to be a nice big struggle going on, lets go! Ugh, why are we here? Hey! I'm here for the thrill. You, on the other hand, have a debt to repay, remember? Yes... I don't need to be reminded. loyalty to our trainer, Talist an- Yes, yes. I know. I came to that battle in the castle, the one between Build and Split. Thanks to cue ball head, I got to take a loophole out of my service. How many times do you have to remind me? Good. You have to fight here. It is your duty. Watson, you've been silent. What do you say? Our probability of survival is dropping the closer we get to this battle. Will our presence really have any impact? Live a little! If you get weak, just back out. Our loyalty doesn't mean we have to fight to the death.
Basic Gimmick concepts:
Pherix, previously known as the Soul of Rebirth. Like before, he does not die upon reaching 0 HP. Unlike before, he is not timed. He will be defeated once his temperature hits 0. Attacks that are specifically to cool him off lower his temperature by one fiftieth of the damage it would have dealt to a normal entity. (damage/50). However, his actual health bar itself takes damage as normal. When that hits 0, he dissolves into ashes instead and is reborn at the end of the turn, 1,000C hotter and cured of negative status effects. After that, his maximum health increases by 1,000. Attacks:
Flame Crash: Deals more damage the hotter he is. I'm not 100% sure how much damage he should deal.
Fire Shot: Deals high damage, but cools him by 2500.
Bite: Deals low damage, but heats him up by 2500.
Phoenix tear: heals an ally for a standard amount of health with a chance to cure status effects. More powerful the lower health the ally is.
Seed of agony: To be explained later.
Next up, Watson. This idea was the basis for the Falling Skies alchemy. Watson has 3 basic attacks:
Thunder Crack: Deals low damage and arcs to 2 more nearby enemies, dealing low damage to them as well. Has a chance to paralyze, reducing the power of their next attack by 25%. Can be targeted at mechanical allies to heal them instead. Dedicates 1 servo to electric power.
Steam Blast: Deals low damage to a large number of enemies. Effective at clearing out pawns or soldiers, but deals little damage to other things. Dedicates 1 servo to pneumatic power.
Hydraulic Rush: Rushes forward at one enemy, dealing normal damage and knocking them off balance, increasing the damage of the next attack they take. Dedicates 1 servo to hydraulic power.
Additional Attack: Seed of energy: to be explained later.
Once all three servos are dedicated to a power source, that combination of sources will trigger a special attack that deals bonus damage and clears all servos, exchanging their power for power residue. The ratio of the residues gives Watson some buffs.
Finally, LeiShi: The Snow Lioness. She is pure white but with cyan fur around her neck. Despite being called the "Snow" Lioness, she actually has power of earth, not frost. Maybe it is a reference to how mountains can be snow capped? Well, anyway...
Earth Tremor: deals very little damage to a bunch of enemies. Generates 35 Chi.
Seed of Courage: to be explained later.
On reaching 100 Chi, she enters Grace mode, which lasts for 3 turns. During Grace mode, she cannot generate Chi and all Chi will be lost upon leaving Grace mode. From here, she can delegate Chi to fund various actions. For a charged attack, every 50 Chi placed in it will boost the charge by 1 per turn. The charge persists until the attack is used. For example, placing all 100 Chi in 7 Dragon Roar will boost its charge to 2 at the end of the turn. After the other 2 turns of Grace, the charge will reach 6. It will stay at 6 until LeiShi enters Grace again and boosts the charge to 7, then she'll use it. Charge List (to be explained upon use to save space):
7 Dragon Roar: 7 charge needed.
Mountain Avalanche: 4 charge needed.
Blossom Storm: 3 charge needed.
Ambrosia Milk: 2 charge needed.
Earth Born Paws: Every 25 Chi here reduces damage taken by 15%.
Grace of the Earth: Raises damage dealt by 15% for every 25 Chi here
Notice each entity has a "seed" attack. This is my way of implementing the debuffer entity concept into these. No more than 1 entity can use a seed attack per turn. Each seed attack works fairly similarly. It plants a status effect on 1 entity that does nothing at the moment. Each turn, the seed "grows" by 1. It still does nothing though. The only time it does anything is when all three (or however many are left) of the cats use "bloom". When they do that, all entities effected by the seeds are hit by some effect based on which seed it is and how much growth the seed was allowed. The closer the growth is to 4, the stronger the effect is. For each point the growth is away from 4, the effect decreases by 25%. So it will be impossible for all 3 seeds to have their full effect. Effect for each seed: Agony: Deals a large amount of damage with a small DOT effect. Energy: If on an enemy, their energy is drained, reducing the power of their next 3 attacks. If on an ally, it strengthens their next 3 attacks. Courage: Empowers the target, reducing the damage they take for 3 turns.
If all of this is too much even for a grand finale, cut out the seed effects.
The Homelands: [Talist] The Cores: Pherix: 30,000/30,000 (Temperature: 10,000oC), MK-Watson-A: 500,000/500,000 (Servos: |-|-|-|), LeiShi: 500,000/500,000 (Chi:0). The Fleet: Relic Shards 100,000/100,000. (x4.) The Heavies: Hatchlings of Justicar 80,000/80,000. (x4.) The Artillery: Enchanted Pages 2,000/2,000. (x50.) The Calvary: AXIS Powersuits 8,000/8,000. (x70.) The Soldiers: Elemental Finches 3,000/3,000. (x150.) The Pawns: NanoBots 1/1. (x100,000.)
=-=-=-=Wilson=-=-=-=
To avoid confusion, I'll update this on my next post.
Enemy Line:
[FIR] Flame Mage: 31/50 HP - Action: 5
Base damage: 12 * Defense and attack weaken with time. Current damage multiplier = .60 * Irritating smoke: Deals 10 FIR damage to an enemy and forces it to target this entity with its next attack. * FlameStrike: Charges for 1 turn, then deals 32 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 50/100 HP - Action: 1 (Insert_Generic_Username's) Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 7 Armor - Action: 2 (Engie's) Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 7 - Action: 3 (NetPatham's) No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] THE SPACE KRACKEN 40/40 HP + Kerbal 1/1 HP * 10 + Jebbediah 3/3 HP - Action: 4 (Gerbil's) Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
-
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
The Homelands added! I don't want to cut down on your entities, but I think I'll have to remove the seed effects.
I write, using the Void's Roguewands,"a mirror capable of causing the next attack of the player who uses it to happen twice, and crit both times" I use the mirror, and use Teleslash Lvl. 10 Whirlwind Uproar.
I then shoot the Strongmann machine with all my guns and slice it with the Enderdragon Scythe.
>>Omega-2: Activate Glyphs of Create Contained Exotic Matter Projectiles and launch them into the Terror Army. FYI, exotic matter has negative gravity.
>>Thaumium-class Fleet: Legendary^2 Lightning Bolt Volley the Terror Army.
>>Thaumechanical Constructs: Inscribe Glyphs of Withering on the Terror Army.
>>Castcannons: Epic Magic Missile at the Terror Army
>>HEXbot 1.0 models: One unit writes "A Red Matter Bomb explosion in the middle of the Godmodder's Terror Army", all other units Major Mirror Image and Major Pyroblast Volley the Terror Army.
>>Thaumic Battlebots: Greater Chaos Bolt at the Terror Army.
>>Drones: Lesser Wrath (Nature damage spell)
The Godmodder smashes the mirror! Thanks to the millions of good luck charms he has, he's barely affected by it.
I roll the Octet Sweepers at the Strongmann Machine.
I also use Oncest on the Strongmann Machine.
I kick the drolls out of the Drollgenerigorgs, returning them to Dronegenerigorgs. I then pilot one and shoot up the Strongmann Machine.
Fluorite Octet && Libra Pin = Turquoise Octet (Level 8: 5/9)
Fluorite Octet && Taurus Pin = Copper Octet (Level 8: 5/9)
Fluorite Octet && Virgo Pin = Emerald Octet (Level 8: 5/9)
3-1-8-6-2-7-3-3
A massive bazooka broom appears, firing a dozen rockets at the Strongmann Machine! 8,000 damage!
I walk up to the Strongmann machine. I investigate it closely. AND THEN I PULL OUT A HEAVY AND USE HIM AS A HAMMER TO SMASH THE STRONGMANN MACHINE GAH DIE MACHINE DIE
Wallpost: I don't have much time, so I'll just wrap the Powder fight up. Powder examines the situations. He decides to use his reality bending powers to overpower Eric, when suddenly FUTURE SERPENT BASHES HIM IN THE BACK OF THE HEAD WITH HER UNAGI BLADE, ERIC'S MENTAL FORCE OVERCOMES HIS OWN, AND X SLAMS INTO POWDER'S CHEST. Powder looks shocked for a second. And then he dissipates. Not dead, but forced to recede back into the dreamscape.
Future Serpent rises. th/\nk you... eric. i guess its time i told you /\ll something. my story. i'll underst/\nd if you think much less of me /\fter this. things were very different in my timeline in m/\ny respects. for ex/\mple, piono's schemes were even gr/\nder. /\nd i helped him every step of the w/\y. eventu/\lly, i s/\w his ins/\nity. it didn't bother me /\t first. but it bec/\me /\n obsession.
i, /\s the sylph of mind, h/\ve /\ duty to he/\l thoughts /\nd minds. i w/\s mostly /\ f/\ilure. but i thought th/\t m/\ybe i could he/\l piono. fix his split. /\t first it w/\s just to gener/\te trust or something. i don't even know. but i got more obsessive. one d/\y, i re/\lized i w/\s in love with piono.
oh, no, no. not like th/\t. it w/\s much p/\ler th/\n th/\t. i just h/\d /\ p/\le crush on him. i suppose i still do. not th/\t it m/\kes /\ny difference. piono never showed /\ny indic/\tion of feeling the s/\me w/\y. i never got close enough to him to try /\nd slowly he/\l him. /\nd one d/\y...
i w/\s miser/\ble /\bout something. it doesn't m/\tter what. m/\ni/\c c/\me, so did engie /\nd erelye. you never c/\me - i w/\s the one who told you to. i w/\s knocked unconcious by engie. HE took over. i found piono. i r/\ised sleight of h/\nd.
I ST/\BBED HIM. I F***ING ST/\BBED SOMEONE I LOVED TO DE/\TH.
/\nd... the worst p/\rt is, i liked it. or he did. he w/\nted to see someone i loved die. never mind th/\t i was under his control. never mind that piono soon resp/\wned. the responsibility is mine /\lone. /\nd th/\t's why i c/\nt live with myself.
The dreamscape fades. Serpent is sleeping a normal sleep. And Maniac fails to teleport to us because he doesn't know where the right spot is. (Assuming he means troll Serpent.)
I'd like it if people specified what their army will attack in their posts. 9,500 damage to the Strongmann Machine!
Super Steel Superior Slashing Swing 5/5 I raw might and power and stuff, I slash the Origin Wither with superior swinging power, with a sword made of super steel, which has a better name that will be introduced later. slashy slashy
The coming of Stál 5/10
The n00bs aren't done yet. Ha. You have thought that they would disappear as a simple attack? No way! I didn't even equip them with stuff yet. Since they're pros (kinda) I'll give some n00bs some wood before the transformation. And... lolwut? What's going on? OH NO THERE'S A MALFUNCTION WITH SOMETHING RANDOM IN THE PURE-MAGIC THINGAMABOBBER RUN IT'S GUNNA... oh. We're safe. And for some reason the n00bs momentarily turn into some ents that are pretty strong and stuff. Y'know, those really strong tree things. So, uh, attack that origin wither. Yeah.
10,000 damage to the Origin Wither!
The n00bs deal 0 damage to the Origin Wither because fire > grass!
Overworld: I go Guns Akimbo on the Strongmann Machine (because shooting one of those makes sense), while the Control Core Tank army attacks the Godmodder's Army.
Wilson's Dreamscape: Waiting for an update on this.
4th Wall: "I'd ship it. So, uh... What just happened? There was a demon, it died, then she *indicates to Serpent* from the alternate timeline said something about piono being insane, something about her being a healer, something love related, something about a bunch of psychos (*misses the joke*), I apparently did something, and then the demon made her stab someone or something. Did I get that right?"
Blue's Tour: ...I could definitely have chosen a better way to look inconspicuous. Although if I look like I'm supposed to be here, hopefully I can avoid drawing attention, and potentially trouble, to myself.
> engie_ninja: BATTLE TECHNIQUE => GUNS AKIMBO
You raise Mors Caeli and Nihil est Victoria (the Latin guns that you didn't appreciate very much) and empty their numerous ammunition supplies into the Strongmann Machine, riddling it with bullet holes caused by massive explosions! 8,000 damage!
I blast a miniature black hole at the army of Richard. It was summoned via The Spellbinder.
Ha. I am not remotely close to being strong enough to do that. Perhaps I should wait for the mental challenge. Puzzles are entertaining.
=CHARGE=
-46 / 50- MasterChairREDUX (+2 from Modpack)
-25(26) / 25- ... (Turns till switch: 3)
+1 to Modpack (Please note that this will go down again if you attack my chairs.)
+1 to Goomba
=ACTION=
I grab a few of my SOULBOTS and attack K4nye's pawns with them.
=COMMAND=
The Chair Legion will attack K4nye's army with GREAT FORCE.
The TWITCHY INFANTRY will individually target the Trolldiers, confusing them.
The Core: 0bsidian Colossus 600000/600000: A huge psiilem constructed out of obsidian with a fortress built on its back, controlled by an enderdrim mind hive. Each three turns it can use a special attack, Want You Gone, that deals high damage to a target and inflicts the "Phasing" debuff that makes the target deal 50% less damage, but in turn take 50% more damage. The Colossus also has a weak passive regeneration, takes 50% less damage from all attacks and is immune to all debuffs. Each turn it summons 1 Assassin and 3 Warriors, with a maximum of 150 Assassins and 500 Warriors on the battlefield at the same time. Each 3 turns it also summons an 0bsidian Psiilem with a maximum amount of 50.
The Fleet: 0bsidian Psiitanks x2 300000/300000: It is scientifically proven that spidertanks are 1025% more awsome when built out of obsidian. Take 50% less damage from all attacks and are immune to all potion effects. Each turn they both summon a Warrior.
The Heavies: Psiilem Healers x10 45000/45000: Big psiilems with provisoric mediguns for fist. Can heal themselves and other units, and take 50% less damage from all attacks. They are also immune to all debuffs.
The Artillery: 0bsidian Psiilems x15 17500/17500: Psiilems, psiionically operated golems. Take 50% less damage from all attacks and are immune to all debuffs.
The Cavalry: Enderman Assassins x100 7500/7500: Professionals. Deal high damage.
The Soldiers: Enderman Warriors x125 3000/3000: 150 Soldiers. 300 Endblades. Don't ask me how I can afford that. Also, sadly, red does not look good on endermen.
The Pawns: Soul Projections x150 1000/1000: How comfortable is war when the warriors only are bleak projections of themselves. Weak attack, but are immune to all debuffs. Every turn 1/5 of current amount are summoned. Maximum of 500.
2-7-2-2-3-8-4-3
A massive chunk of amethyst falls on the Strongmann Machine. 7,000 damage!
WHORPWHORPWHORPSTRANGE AEONS EVEN DEATH MAY DIE. THE END IS AWAKE. YOUR CHANCES ARE WRECKED. AND WHEN I SAY WRECKED I MEAN CURRENTLY DOING SURPRISINGLY ACROBATIC PIROUETTES STRAIGHT OF THE HANDLE. THIS IS HOW WE DO THIS, RICK. THIS IS MORE REAL THAN KRAFT MAYO.
POST 1;
Staff of Origin || Tank-Spaceship Mundane Interior Platforms = Origin Tankship Chassis (11/11)
8/50 Space Kracken... 8/50 Jebbediah Kerman... 8/50 The Elderich Obelisk... DASHED SCRATCHED
5/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): \Idle.
(Gerbil Ghost Image): Will setting the Tubas to not use it's charges break the OP scale?
(Gerbil Ghost Image) ==> Execute: Java Smash - Runtime. Target: Strongmann.
Army ==> Set - Target. Target: Godmodder's Army. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You follow the Shadowy Figure down the elevator... Halfway down, the elevator stops. A voice calls out, "Hey! Who's there? But by the time they came to the elevator, the shadowy figure was long gone. But, you still followed him. Down under the Past Cogworks, you find a glory of interlocking mechanisms. Shafts leading from a turbine, splitting power between water production, fusion plasma production, the center Solenoid, the Van de Graff generators, and general power consumption. The fusion plasma is piped into the plasma injectors, which inject water into the Toroid Magnet ring, and extra deuterium from the plasma production in funneled into the magnets. The magnets also require power from a Van de Graff generator. In the center of it all there is a giant, spinning Solenoid. While the fusion plasma circles around, neurons escape from it, which hits the Neuron Generator... Things(I forget the name). These things take in water from the water production, and create steam; but only when hit by Neurons. The created steam gets funneled into the Turbine, helping self-upkeep and generating tons of shaft power. The Shadowy Figure is about to activate the device... The Painter tells you that the device the figure is holding is most likely to be the device that would destroy the reactor!
The AI God sends down a colony seed, it lands far away from the Battlefield. Several hundred automatic drones and androids climb out of the seed and begin building a city. Bombardment of the Godmodder's army continues and the Ultra-Tech Cyborgs begin to retreat to heal, provided they've been harmed. If not they continue viciously tearing into any of the Godmodder's minions.
8/11 for nulla stella
5/11 for Deum Lucem
1/? for sickle OR void magic (I think you know what a sickle is twin, but just in case because some people get confused sometimes, its Karkat's weapon of choice)
I think it is safe to say that perhaps focusing power on that box is a bad idea...
Oh well.
My forces are here.
The Forces of Mordor: [Sauron]
The Core: Sauron: Hp: ??? (his health will be revealed when enough of his troops die that he becomes targetable. Until then, he's immune to damage)
The Monster (sort of like a core, only its immense size makes it able to be targeted right from the beginning. However, it makes up for its ridiculous size by being another path to the core. Normally, you have to defeat everything in the army to get a clear shot at the core, however, if you defeat the monster, the core becomes targetable): Ancalagon the Black: Hp: 10000000/10000000
The Fleet: Dragons Hp: 500000/500000 (x3)
The Heavies: Oliephants Hp: 5000/5000 (x150)
The Artillery: Balrogs Hp: 40000/40000 (x25)
The Cavalry: Trolls Hp: 10/10 (x200000)
The Soldiers: Uruk-Hai Hp: 2/2 (x1000000)
The Pawns: Orcs Hp: 1/1 (x5000000)
Special: Because of the fact that Mordor is known for its poor soldier quality, the troops (excepting Ancalagon, Sauron, the dragons, and the balrogs) take extra damage from incoming attacks from players. They just don't stand up well against heroes.
Additionally, Sauron's forces are horrible at working together, and as such, all of the troops (except the dragons, and Ancalagon and Sauron) deal lower damage when attacking enemy force. You remember how poorly the orcs did at the Battle of the Black Gate. Outnumbered the men something-hundred to one, plus trolls and ring-wraiths, and they didn't even kill half the men. Admittedly that was with a sudden critical-boss failure half-way through, but still, that is pretty pathetic.
Sauron and Ancalagon however have attack and defense relative to their given health (which is to say, Ancalagon has attack and defense as would be expected from an entity of his size, and Sauron has more)
Why is this army so overpowered? There is one specific balancing feature to this army. Its plot-relevant, and not my own personal army. Just so you guys know, that'll be the nexus fleet. Something's going to happen that will balance out the score.
Sauron's army rushes onto the field, with the massive shape of Ancalagon the Black towering over everything (This guy crushes mountains by stepping on them, cool huh?), the armies charge into the enemy forces.
Piono focuses on moving the F6 tornado away from where the forces of Mordor are so as to prevent his troops from taking heavy hits.
Twin: I want to do something with the F6 tornado. Have it hit random armies in the EotB, in my posts I will list who it WILL and CAN'T hit.
CAN'T: Sauron's army, fseftr, serpent and k4yne's armies. Anyone else that has pledged their allegiance to piono.
WILL: piono hasn't put in enough effort this round to specifically direct the tornado.
I know what a sickle is, don't worry.
Sickle || Void Magic = The Greyeye (Level 2: 1/3)
Forces of Mordor added! Even though their attack and defense are weakened, I'm still going to have to nerf it a bit.
My fleet will retaliate against anyone who attacks an allied army. (Piono + PGs, I believe)
If none, the godmodder's army.
Also, what the heck are these halo snipers in my fleet?
I ordered elite drones.
HMAS Victor
Mini- Bio-Annihilator 2/4
Mini- Ion Cannon 1/2
Assualt Drone: BT:ultramarine the AXIS
Fseftr:
Pokeball Things: Nature, Magic
Evil Snowman: Snow Fort
I use a cold thing to summon...
Evil Snowman
HP: 30/30
Attacks:
Snowball [10 damage]
Blizzard [5 damage to all enemies]
Avalanche [Buries target, making them have a high chance to not act this turn]
Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
ENGIE AND NIMBLE! Pay attention to this sidequest...
-HMAS Victor-
So, you see, this new engine, along with the new fuel we discovered, will allow us to travel to the target galaxy with three years.
Good job, that's two options opened.
The supernova missiles should be done in time, but it would be certain if we got more funding.
Fine.
-Blue's Tour-
A young man in a suit appears out of the teleporter, looks around, walks over to the drone, and snatches the wine out of it's hands. He checks his pockets, and hands it a lollipop instead.
He sits on the floor and asks it, "Where are your parents? Where did you get this bottle? How did you get in here?"
/\ Miles Sagittas.
I deal 1 damage to every entity in Piono's army.
I hit Death with the Pop-a-matic Vrillyhoo Hammer
I use JEFFING AWESOME on Death.
I punch the Subspace Gunship, then throw it into the Relic.
Fluorite Octet && Libra Pin = Turquoise Octet (Level 8: 6/9)
Fluorite Octet && Taurus Pin = Copper Octet (Level 8: 6/9)
Fluorite Octet && Virgo Pin = Emerald Octet (Level 8: 6/9)
You kill 1,000,000 Orcs before the Godmodder burns you to death with the Banhammer. He sighs and mutters something on how that's not how things work around here. None of your other actions this post go through.
Keep up the assault on the Godmodder's army. I have some of the Automatic Vests Soldiers retreat to defend taken land. Actual work begins on building the colony.
Let's see what happens when we d() Flu()rite ()ctet && Arcane Emerald. (???, 1/?).
Army ()f Ch()ice, keep attacking the G()dm()dder's Army. Y()u started ()ut str()ng, n()w keep g()ing str()ng!
As f()r me...I climb at()p t() the highest p()int I can reach and equip the SKRILLEX DR()P. I then leap ()ff, falling f()r several sec()nds and building up m()mentum, before slamming the SKRILLEX DR()P into the STR()NGMANN MACHINE while turning the dial t() make the p()wer-amping bass dr()ps!
Yeah... You're gonna have to stop doing that quirk. Not only does it annoy me, it was used already by the L()rd.
FLUORITE OCTET: A set of eight fluorite D8s. They are used by rolling the complete set. Depending on what side the dice land on, one of potentially sixteen million attacks will be used.
I (finally) examine the Onyx Visink Magic 8-Ball, and attempt to harness the energy within.
Then, I telekinetically skewer a few Terrors. Afterwards, glancing at the massive shape of Ancalagon, I attempt to go to the top of a nearby mountain, and call for Thorondor. And perhaps a Mariner. Meh. I think I am friendly with Eric, but I am completely neutral with Piono. We shall have to see how this ends up.
50/50 Expended!
13:11, Grayhold Citadel.
We are once more back at my rather odd home. However, we are not in a room any of you have yet seen. The only entrance to said room is a secret sliding stair on the third staircase on the eastern side of the Arcanex. Approximately five thousand eighty two centimeters to the right of the staircase is a button opening the hidden door. I press this button, and slide through the relatively small opening.
The internal room is extremely odd. It appears to have originally been used for storage, as there are quite a few crates piled up, as well as creaking floorboards, must, and cobwebs. However, it now seems to be used for... some kind of investigation. Newspaper clippings are tacked to the walls, all depicting some form of strange light or chanting from the nearby woods. (For future notice, this is all from the same area, printing The Enquiring Grayholdian. Yes, Grayhold is so large as to have multiple newspapers. Cahlugrumba tribesmen, golems, animated objects, Carapacians, Elementals, and some few deranged Thaumaturges living in my walls all have their own newspapers.) In the corner, there is a large bulletin board, coated in blurry photographs of Crimson Cult activity. I could not get close enough.
On a table in the dark room, there is a candle. I light it with my wand, and peer at the other contents of the table surface. Several editions of Crimson Rites appear to be on it, each open to a different page, with a great deal of revisions in dark ink written on them. My revisions, as the handwriting of the authors of these books is nearly indecipherable. Upon the table are pieces of parchment, covered in attempted translations, crossed out runes, and an attempt at deciphering a bizarre runic alphabet. There is a quill, three bottles of ink and a Brain in a Jar on the table as well. On the floor are scraps of some scarlet-colored cloth on the floor. Fragments of robes I have found in the graves of ancient Cultists. There, on the far wall, dimly lit by the candle, is a medium-sized bulletin board, larger than the first, upon it are drawings and... clues. Pouches of dust, phials of liquid, and jarred fumes are stuck there, some by the arcane, and some by strips of masking tape. The drawings are all sketches, done by myself. They depict the Eldritch Obelisks, diagrams of Sinister nodes, dissected Zombie Brains, et cetera.
I appear to have reached a dead end in this path of research. Perhaps I am missing some crucial bit of evidence to tie everything together. I do not know, but I have certainly made headway. I extinguish the candle, step out of the room, and re-seal the passage. Perhaps my research could be utilized for something. Hmmm...
I closely examine the tomb section of the Crimson Monolith I used my Thaumic Keycharm on. Perhaps this holds the answer.
ONYX VISINK MAGIC 8-BALL: A modified version of the Onyx Visink 8-Ball with a black hole cut through it, revealing the potent inky energies within. You can now access its secrets.
You peer into its surface. A white triangle appears from within. You can feel the artifact's energies flowing into it.
4 Undead Terrors killed!
The answer? To what? The mystery of the Crimson Cult?
I open up the greatest laptop in the universe, a Windows 7 Family Notebook, and download Pesterchum. My chumHandle is entered as temporalTormentor. The AI God creates a wormhole under the land the Godmodder's Army is standing on, sucking them in to the core of the sun.
9/11 for Nulla Stella
6/11 for Deum Lucem
2/? for the void sickle
Insert attempts to deal 1 damage to everything in Sauron's army, and discovers that since Sauron has the ring, the damage only kills off a few hundred orcs before the attack loses steam.
piono laughs, and then thrusts his army into the air, now equipped with Nocte Consumens. A massive bolt of raw darkness forms in his hands, and piono launches it at insert's forces, creating a massive black-holish thing that sucks in large quantities of insert's troops, then spits them back out at the rest of his soldiers, plus lots and lots of dark energy. when the entire thing is finished, it explodes in a massive blast of dark energy that disintegrates any of insert's troops that haven't gotten out of the way.
Sauron's army, crashes into insert's army first, and then others.
2 rounds until Vriska arrives. ??? rounds until Phobos comes.
Overworld: Now try Level 2 Dumpster Dive - Liberty Launch! Also on the strongmann machine.
Void: 100 X 10 = 1000, 50 X 100 = 5000, so I only need to do 6000 damage? These things are weak. Kill them all. With more crit rockets.
4th wall: "Hmm. An interesting prospect. I might as well. It'd give me something to do. And there's that one guy who owes me $5 that he still hasn't paid."
Blue's tour: "Parents died years ago, the wine bottle came with the seat, Blue was in here earlier so I flash-stepped to her." {Wait, that was a terrible answer... Oh well, what's said is said. I hope it'll work.}
10/11 for Nulla Stella
7/11 for Deum Lucem
3/? for void sickle
Battlefield:
piono jumps out into the middle of generic's army with Levis Ignis, and begins laying about him with it, creating massive gouts of fire.
Tricky can once again be seen, still smashing terror creepers into gunpowder with his stop sign in the godmodder's army.
THE GREYEYE: A grey sickle that reflects the eerie light of the Void. It is imbued with some of its corruptive powers.
I strike down a few Terrors with a blast from the Hazel Wand, (thankfully, not the future version) and order my forces to emit a sanity-draining shriek of unrivaled potency in the direction of the Terrors. I see no reason to attack the other armies. They have done naught to offend me.
I then do Nightvis Ingot && Contained Singularity && || Staff 1/???
I find it odd that the accretion disk of the singularity has not killed everybody yet. Whatever, it is not as if it is a quasar. That would be ridiculous! /s Anyways, I think a weapon capable of erasing something from the plane of existence would be quite beneficial. Or, rather, slowly tearing every molecule in their body apart, and dragging it into orbit. Essentially the same effect. Erasing nonexistence seems to be a plus as well. May as well do Arcane Abyss Ring && Salis Mundus && Onyx Tetrahedrite 1/???. Salis Mundus is the magical waste produced from smelting a Balanced Shard, which is a crystal of alchemical power created from fusing Order, Entropy, Air, Water, Fire, and Earth shards together. Salis Mundus acts as a binding reagent, as well as an excellent way to channel arcane power of all types.
Wallpost:
Very well. I believe this is an offer I can accept, as long as I still have time to sort out my personal affairs, which I can do with this Clockboard. So, I suppose I accept your offer, though I am surprised you would consider asking me.
Kalare looks at Navela, mutters something about interuniversal portal breakthroughs, a clown, mind wraiths, a fourth wall, and some other things [that cannot be stated until they occur in the present]. You have no idea what he is talking about.
I shall be up on the surface of the meteor. Please, quit the dueling. I've got quite enough enough on my plate without having to deal with dead or incapacitated team members.
You glare at Nelrte. Then, Kalare walks off. It is only a matter of time until Navela realizes that he still has a Clockboard. She runs after him, and you chuckle.
Nelrte opens the door to the Alchemiter room, enters, and locks it. Look at him, trying to obtain a more powerful weapon. Hah. Anyways, that duel brought you back to the good old enquier, back when you actually had some things to do, like on Derse.
Of course, your session had a very odd Prospit and Derse. You, Kalare, and Eterne are Derse dreamers, whilst Araeva, Navela, and Nelrte are Prospit dreamers. See, there was a bit of... competition between the two groups. This, of course, led to mister Erelye sleeping for the first time in who knows how long, and a game of chess ultimately culminating in a war between the two groups. That is why you spent several weeks doing absolutely nothing in your session. You were all too busy strategizing, creating weapons, and fortifying lunar defenses. Then, three weeks into this cold war, Nelrte rushed in and attempted to burn the Dersite palace down, thus beginning real conflict. When you asked Araeva what had happened later, she only said it was because of the correspondence Nelrte had with a "reliable informant." Whoever that is, he ruined your session.
Prospit had the advantage, with their three especially imaginative minds, whilst you were all stuck with record players and libraries of rather dark books. Kalare spent an enquier reading all that [elf] Lovecraftian horror. Of course, during that enquier, the three of you planned the ultimate ending to the war. You would rush in, fight your way to the palace, and slay the White Queen. This was met with considerable apprehension due to Eterne devising it, but you went through. Eterne and a mass fleet of Dersites swarmed the planet, and you went with Kalare to assassinate the White Queen.
You were successful; you landed the final blow yourself, and the ring fell, and fell, and fell, reaching orbit of the planet inhabited by Araeva. She, being the Space player, had the Forge. The ring was destroyed. Personally, You think this is why you failed the game, but you are probably incorrect. Of course, whilst you spent your time fighting wars, the Kings fought their own, resulting in a [slightly] premature Reckoning. Fortunately, you, Araeva, and Kalare banded together to get your quests done, aiding each other with the requests and demands of the Denizens. In particular, you hated your Denizen, as well as that of Erelye. Typheus and Cetus, respectively. Those were odd requests-you do not think either of them are even possible.
Of course, at the request of Navela to help re-strengthen the bond between Prospit and Derse, Erelye entered the realm of her Denizen-(Hephaestus) alone. He came back out looking deathly grave.
Nightvis Ingot && Contained Singularity && || Staff = Quasar's Nightcrawler (Level 5: 1/6)
Abyss Ring && Salis Mundus && Onyx Tetrahedrite = The White Ring (Level 6: 1/7)
HMAS Victor
Mini- Bio-Annihilator 2/4
Mini- Ion Cannon 1/2
Assualt Drone: BT:Colormatic the AXIS
Fseftr: Pokeball Things: Nature, Magic
-Blue's Tour-
...
Wait, you know Blue? ...Are you that cree... AI that she was talking about?
Why do you look like you're a little girl? ...I'm not sure I want to know.
Oh, I'm being rude... My name is... you can call me Red.
-Blue's Tour-
Oh, she never said that... But I did.
Nothing personal... but uninvited telepathy is something only creeps do.
Maybe that's not the case where you come from...
And while I'm not about to try to kill you... I don't really care for xenos.
Maybe cause I've never really dealt with them like Blue has...
...Or maybe because they're all untrustworthy backstabbers.
Eh, I don't know...
Here, have your wine back... I would suggest drinking somewhere else though.
You know what, follow me. I may as well try to play nice...
I'll still watching you though...
Red hands the drone the wine bottle, walks to the teleporter, but doesn't get in, and instead stares at the drone, waiting for it to go first.
Well
I don't have time to finish my ultimate sword, or any of my other charges to make my substory more interesting. *sad face*
Oh well, it doesn't matter. I won't let it fade away this time.
+3 from erelye
The cat bubble shudders. It knows the time draws near too fast. It is time to act.
8/10 Stasis
10/15 Hilt reforged
10/15 Blade reforged
Claw Gloves || Sunspot = Coronal Claws 8/10
Sunspot > Very Fine = Blue Giant 9/11
Assists: +2 Erelye
The cloaked man throws off the white and green cloak, revealing a darker, looser, and tighter fitting cloak underneath it. He can now be seen more easily. He is human. It's pretty likely that he's male. He is short, about 5 feet tall. He is not in minecraft avatar form, which calls to mind the lack of _____ has joined the server message when he appeared. Black seems to be a bit of a theme for him, as he has black hair, eyes, and clothes. The visible cloak has lots of leather padding, and a black metal plate around his chest, it also has a black cape that covers two sword sheathes and a quiver. He moves quietly and gracefully, able to leap and dodge attacks without breaking stride. I'm done playing around. He goes into a low stance, dual wielding a half of Sunspot in both hands. He charges at AXIS and holds the Red Scale high. His eyes go completely black. He stops in place staring at AXIS, a look of absolute hatred on his face. He raises the halves of Sunspot and strikes them against each other. They shatter on the ground and he points at them. The pieces rise up into the air, shining brilliantly, their cold aura making cloud of frost condense in the air. The form together into an anvil. Golden light shines brilliantly, but then fades into black. Dark rays flash everywhere, and the anvil raises higher. Stop. Anvil time. The anvil flies down on AXIS, going ignoring everything in its path and crushing all before it. At the center of AXIS it explodes, shards of the incredibly cool metal fly as shrapnel throughout AXIS, cutting and freezing everything in their paths.
Still consumed by rage, the cloaked man uses PROMINENCE on whatever is left of AXIS.
If AXIS is destroyed he turns to the Relic, if not he stands there,still shaking with rage.
You use the Red Scale, dealing a mini-critted 20,000 damage to the AXIS!
> zerithos: BATTLE TECHNIQUE => PROMINENCE
You raise the two halves of Sunspot above your head again, and red arcs of energy slowly leak out from it. The heat of the sun itself courses through them, barreling straight through the AXIS! Minicritted 12,500 damage!
I, hoping to be part of this game, create the Construct Army, if possible at this time. An army of Constructs, they are willing to fight and fall for me, and I shall honor it by sending them to battle.
=CHARGE=
-47 / 50- MasterChairREDUX
-25 / 25- The Wall (Ninja is back)
+1 to Modpack
+1 to Goomba
=ACTION=
I build more pylons, spawn more overlords, and construct additional supply depots.
I then summon extra CHAIR-KNIGHTS.
If for whatever reason this fails, I quickly unload THE OTHER SIDE into K4nye's army or the Godmodder's Army.
(Say, if the Charriers can't produce units, can I change how they work?)
You fail! And yeah, you can change how they work.
10 Elsens killed! Wait a minute...
K4nye's army K4nye's army K4nye's army K4nye's army
@EpicCreeper: The problem with being Kirby is that Kirby has already been summoned. Twice. But if you want to know what there is to do exactly, there are 3 options. You can actually join all of them by summoning up clones or something to participate in each.
You can participate in the main battle. Summon up a big army and bash it into other people's armies. Look at the format of other people's armies to get inspiration.
You can join NimbleGuy's side quest. It involves exploring the void and either venturing into the past or fighting a large swarm of enemies. Ask Nimble if you want more specifics because he of course would know more about it than I would.
Or finally, you can join my side quest. It involves entering Wilson's (my fox character) dream to try and wake him up. But rather than fighting normally, you summon creatures to fight in your place.
Waiting to see if my grand finale is approved...
The Homelands: [Talist] The Cores: Pherix: 30,000/30,000 (Temperature: 10,000oC), MK-Watson-A: 500,000/500,000 (Servos: |-|-|-|), LeiShi: 500,000/500,000 (Chi:0). The Fleet: Relic Shards 100,000/100,000. (x4.) The Heavies: Hatchlings of Justicar 80,000/80,000. (x4.) The Artillery: Enchanted Pages 2,000/2,000. (x50.) The Calvary: AXIS Powersuits 8,000/8,000. (x70.) The Soldiers: Elemental Finches 3,000/3,000. (x150.) The Pawns: NanoBots 1/1. (x100,000.)
=-=-=-=Wilson=-=-=-=
Alright... here we go. Time to explain away 3 battles. Although... maybe I have time to put in one more to ease the transition at least a little. I do want to end this to get Wilson involved in the final showdown.
@fseftr: Evil Snowman added!
The Firewall deals 1 damage to the Flame mage. The Icy Spy weakens the Flame mage, letting the spiderlings deal 6 damage and poisoning it. THE SPACE KRACKEN deals 11 damage to the Flame Mage. The new Evil Snowman throws a snowball at the Flame Mage, dealing... 13 damage, exactly enough to kill it.
The two mages vanish, but was there a better way? Wilson leaps into action, preforming a series a jumps that seemed tuned down to a muscle memory. He jumped from 1 armor stand to another, to a banner, and then finally vanishing into a small gap in the ceiling. After a few moments, he comes back out and starts tossing various items down to you. Splash healing potion added! Splash weakness potion added! Mystery potions added! Grand Fire Gem added! A few normal gems added! With a soft thud, Wilson lands back on the ground. He now has a total of 6 tails. He seems to have gained 1 for each of the Mages. Lets get going then... Ignoring the Kitchen due to time constraints plus the fact that it wasn't all that interesting to start with, the group makes its way to a seemingly empty room. It is simply a long hallway with a few potted plants on either side. Despite this, Wilson looks around it nervously. Could we... leave? Go somewhere else, anywhere else? The next room is the Library. The books are nicely segmented by topic, with the largest topic being evolutionary biology. Engie takes a book down from a shelf and opens it only to find that all the pages are blank. Well... I never read most of these books. So I have no idea whats in them. However, if you want to know more about he history of this place, try this book. He offers up a small, leather bound book, seemingly a research journal. Read it if you want. We're approaching the end of the line. Come on, lets go. The group enters one of the hallways leading off. The room it leads to seems to be a testing room. There are various machines to test creatures. I hated this place... Especially that one. He motions towards a tank filled with opaque, white liquid. Thats the memory challenge. Below that white water, theres a platform. They dunk you in once and watch you flounder about to try and find it. Once you do, they wait a week or two and then toss you in again to see if you remember where the platform is. All that thing did was forced me to love to swim. There is also a computer, a harness, and an entrance to a tunnel that leads into a maze with a clear top. As everyone looked around the room, a red mist started to flow from the edges into the middle of the room. It combines in the middle into a large, horned, red blob. Oh... here we go again... All allies have taken more damage from passing time, killing the Icy Spy. You know... this... thing... is fueled by my pain from these tests. Maybe... If we can finish them ourselves it will weaken this creature. Just say, I try the X test and I'll tell you what you need to do.
Enemy Line:
[MAG] Shard of Pain 200/200 HP - Action: 5
* Base Damage: 20
* Cloud of Agony: deals 6 damage over 2 turns to all enemies. Can stack
* Burning Pain: Deals 15 fire damage
* Cripple: Debuff an enemy. Deals 4 damage per turn for 3 turns and weakens their attack power.
Memory Test: unused
Maze Test: unused (needs at least 2 people
Girdle Test: unused
Computer Test: unused
Allied Line:
[FIR] Firewall 35/100 HP - Action: 1 (Insert_Generic_Username's) Deals 1 FIR damage to 3 enemies per turn
[NAT] Spiderling Swarm 1/1 HP * 2 - Action: 2 (NetPatham's) No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] THE SPACE KRACKEN 38/40 HP + Kerbal 1/1 HP * 9 + Jebbediah 3/3 HP - Action: 3 (Gerbil's) Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
[COL] Evil Snowman 29/30 HP - Action: 4 (fseftr's) Snowball [10 damage], Blizzard [5 damage to all enemies], Avalanche [Buries target, making them have a high chance to not act this turn], Snow Fort [Builds itself a snow fort with 10 hp to hide behind|Adds 10 hp to it's snow fort]
-
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 (+1 grand) - Nature x1 - Metal x1 (+1 grand) - Energy x1 - Magic x2
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left. - Splash Healing Potion: restores 10 HP to an entity. 1 use. - Splash weakness potion: weakens an entity's next attack. 1 use left. - Mystery Potion (x2) Does... Something... 1 use per potion
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
...S()! I utilize the v()idst()ne d()()r t() my aid and keep swinging it n()n-st()p at the STR()NGMANN MACHINE! I literally keep swinging it until my arms fall ()ff! Then I reattach them with Healing Psi()nics and repeat the pr()cess f()r a g()()d while!
FEAR NO ANVIL: Hephaestus's blacksmithing hammer. Armed with a head of garnet, a frame of clockwork, and a broken anachronism, it possesses power over temporal logistics, placing enemies in time locks which they cannot escape from. Also has power over lava and fire.
POST 2; 9/50 Space Kracken... 9/50 Jebbediah Kerman... 9/50 The Elderich Obelisk... DASHED SCRATCHED UNSCREWED
6/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): I read that book thing. I then do the Computer test.
(Gerbil Ghost Image) ==> Execute: Java Smash - Runtime. Target: Strongmann. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Void Cloud's first wave killed! "Wha-WHAT!? So it seems as if my riftmen are not... enough. But it seems as if that infernal Eglarbroad's gerbil has taken most of my troops for his Void Army. BARDS! RIFLEMAN CLASS DEUX! ATTACK!" 200 more Void Masters funnel out. A deep rumbling shakes the ground. Pure glitch starts to spark out of newly formed... holes in space? The Glitchy Sparks start to catch flame, creating a blazing fire of glitch. 100 The Destroyers appear! A deep moan appears, "CLY EOI XCURUPW QY, AROIZ? ZO U VCHY JO AOQY UP JVYLY QEKYRX?" The Lead Void Cloud answers, "N-no! I have everything under control!"
HMAS One and Two deal 20,000 damage to Uberghast Roland! The Army of Darkness kills all remaining Terror Undeads! The Control Core Tank kills 20 Terror Ghasts! The KOAXM Army kills 5 Elsens! The Team Microsoft Cloud Army does not target anything. The Forces of Mordor kill 50 Skylark Brawlers and Hamartiologist Joculators and 9 Candy Corn Rainbow Drinkers! Blue's Fleet kills all remaining White Pawns!
The Perfectly Generic Army kills 60 Undead Troops and 5 Angered Spirits! Ire's Chair Legion kills all remaining Elsens and 20 Trolldiers! The Trolldiers are Confused as well! The Crusade of Stal does not target anything. The Noob Army kill 10 Terror Ghasts and a Terror Blaze! The Heretic Grayholdium attempt to emit a sanity-draining shriek at the Godmodder's Army, but all the Terrors are already insane... The Army of Choice kills 10 Terror Ghasts and attempts to start attacking the Terror Enderdragon, but finds there's still more to go! The Void Army kills 15 Terror Ghasts! The Omega-2 Battalion kills 3 Terror Blazes and 5 Terror Ghasts! The Terragen Civilization kills 20 Terror Ghasts! The Smash Army, Army of Terraria, the Homelands and Obsidian Legion do not target anything!
All PG entities deal 75,000 damage to HMAS One! The AXIS, however, abstains from attacking the ship and unleashes a massive suicide attack on the armies, killing 30 of every Pawn! Death does not target anything! Paradox Inc. Army does not target anything! The Godmodder's Army kills all Assault Drones and Stálkvistcarl! The Godmodder deals 30,000 damage to HMASS Two and kills 30 Animated Death Tomes!
The Itinerary:
> AGs: Create an army to use in the Massive Battle!
> AGs: Defeat the Godmodder's Terror Army!
> AGs: Destroy the Godmodder!
> PGs: Create an army to use in the Massive Battle!
> PGs: Defend the Godmodder's Terror Army!
Army of Darkness: [ManiacMasteR] The Core: Oblivion Cocoon. 750,000/750,000 HP. The Fleet: Shadow Demons. 200,000/200,000 HP. (x3.) The Heavies: Shadow Tanks. 35,000/35,000 HP. (x20.) The Artillery: Shadow Snipers. 5,000/5,000 HP. (x40.) The Calvary: Shadow Enginers: 2,000/2,000 HP. (x100.) The Soldiers: Shadow Undeads. 5,000/5,000 HP. (x44.) Rise: IIIII
Control Core Tank: [engie_ninja] The Core: Control Core. 800,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x20.) The Calvary: Planet Cracker Guns. 7,500/7,500 HP. (x100.) The Soldiers: Shadow Undeads. 5,000/5,000 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x70.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 660,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.) The Calvary: Mecha-Spiders. 6,600/6,6000 HP. (x100.) The Soldiers: Deadly Tops. 3,300/3,300 HP. (x100.)
Team Microsoft Cloud Army: [The_Idea_Modpack_Mod_Man] The Core: Ultra-Dai Microsoft Cloud. 650,000/650,000 HP. The Fleet: X-Gunzans. 130,000/130,000 HP. (x4.) The Heavies: Idea-Bots. 50,000/50,000 HP. (x8.) The Artillery: Microsoft Ultra Halo Robotic Drill. 250,000/250,000 HP. The Calvary: Halo Armor Snipers. 10,000/10,000 HP. (x50.) The Soldiers: Meme Teamers. 5,000/5,000 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x70.)
Forces of Mordor: [pionoplayer] The Core: Sauron: ???/??? HP. The Monster: Ancalagon the Black: 1,000,000/1,000,000 HP. The Fleet: Dragons. 300,000/300,000 HP. (x3.) The Heavies: Oliephants. 5,000/5,000 HP. (x150.) The Artillery: Balrogs. 30,000/30,000 HP. (x25.) The Calvary: Trolls. 10/10 HP. (x200,000.) The Soldiers: Uruk-Hai. 2/2 HP. (x1,000,000.) The Pawns: Orcs. 1/1 HP. (x3,999,970.)
Blue's Fleet: [fseftr] The Core: HMAS Victor. 750,000/10,000,000 Shields. The Fleet: HMAS Amplifier & Magnifier. 250,000/250,000 HP. (x2.) The Heavies: Super Suits. 50,000/50,000 HP. (x10.) The Artillery: Satellite Weapons. 40,000/40,000 HP. (x5.) The Calvary: Elite Drones. 7,500/7,500 HP. (x75.) The Soldiers: Automated Fighters. 5,000/5,000 HP. (x75.)
Perfectly Generic Army: [insert_generic_username] The Core: Blue Generic Trickster Catenative Condescension. 612,000/612,000 HP. The Fleet: Fearsome Cherubs. 130,000/130,000 HP. (x4.) The Heavies: Gambling Bards. 40,000/40,000 HP. (x13.) The Artillery: Drollgenerigorgs. 10,000/10,000 HP. (x25.) The Calvary: Trickster Gamblignants. 6,000/6,000 HP. (x120.) The Soldiers: Candy Corn Rainbow Drinkers. 6,000/6,000 HP. (x108.) The Pawns: Skylark Brawlers and Hamartiologist Joculators. 1,000/1,000 HP. (x142.)
Ire's Chair Legion: [Irecreeper] The Core: Augmented Ire. 500,000/500,000 HP. The Fleet: Charriers. 150,000/150,000 HP. (x4.) The Heavies: Helix Archangels. 40,000/40,000 HP. (x10.) The Artillery: Master Chair-Barrage. 10,000/10,000 HP. (x10.) The Calvary: Twitchy Infantry. 6,000/6,000 HP. (x100.) The Soldiers: Hoverchairs. 4,000/4,000 HP. (x95.) The Pawns: Chair-Knights. 1,000/1,000 HP. (x54.) Chairstorm Finale: III
Crusade of Stál: [RagnoRock987654321] The Core: Knotr of Konun. 500,000/500,000 HP. The Fleet: Stál's Paladins. 100,000/100,000 HP. (x5.) The Heavies: Herk of Stál 10,000/10,000 (x40.) The Carrier: Stálpunk's Brun 200,000/200,000. The Calvary: Riddari. 6,000/6,000 HP. (x100.) The Soldiers: Stálcarl. 5,000/5,000 HP. (x100.)
Noob Army: [TT2000] The Core: TT2012. 450,000/450,000 HP. The Fleet: Blocking Archers. 100,000/100,000 HP. (x5.) The Heavies: Diamond Heavies. 25,000/25,000 (x20.) The Artillery: Noob Cannoneers: 7,000/7,000. (x100.) The Calvary: Horseriding Noobs. 6,000/6,000 HP. (x100.) The Soldiers: Lumberjack Noobs. 3,000/3,000 HP. (x100.) The Pawns: Unarmed Noobs. 1,000/1,000 HP. (x62.)
Heretic Grayholdium: [TheLordErelye] The Core: Na'fuldtpyepth'a. 500,000/500,000. The Fleet: Winged Terrors. 60,000/60,000 HP. (x10.) The Heavies: Tainted Waylords: 55,000/55,000 HP. (x10.) The Artillery: Mad Thaumaturges: 20,000/20,000 HP. (x25.) The Calvary: Tentacular Inkstreams: 10,000/10,000 (x70.) The Soldiers: Archnecromancers. 20,000/20,000 HP. (15.) The Pawns: Animated Death Tomes: 1,000/1,000 (x90.)
Army of Choice: [The_Nonexistent_Tazz] The Core: Crazy Hand. 550,000/550,000. The Fleet: The Aces. 250,000/250,000 HP. (x3.) The Heavies: Grand Ranch Cannons: 40,000/40,000 HP. (x10.) The Artillery: Dynamite Dynamos: 20,000/20,000 HP. (x15.) The Calvary: Ranch Dressing Elemental Engineers: 6,000/6,000 (x100.) The Soldiers: Lesser Ranch Dressing Elementals. 5,000/5,000 HP. (x100.) The Pawns: Mad Bombers: 1,000/1,000 (x120.) Triple Truffle Shuffle Scuffle: Locked.
Smash Army: [Goomba98] The Core: Master Core: 500,000/500,000 HP. The Fleet: Kihunters: 60,000/60,000. (x9.) The Heavies: Boom Stompers: 30,000/30,000. (x20.) The Artillery: Roturrets: 5,000/5,000. (x50.) The Cavalry: Devil Cars: 7,000/7,000. (x100.) The Soldiers: Darknuts: 5,000/5,000. (x100.) The Pawns: Waddle Dees: 1,000/1,000. (x70.)
Void Army: [Nimbleguy] The Core: The Master. 600,000/600,000 HP. Fleet: The Cancer 450,000/450,000. The Heavies: The Princes. 100,000/100,000 HP. (x4.) The Artillery: The Apprentices. 30,000 HP. (x10.) The Cavalry: The Destroyers. 7,500/7,500 HP. (x100.) The Soldiers: Void Masters. 5,000/5,000 HP. (x100.) The Pawns: Void Clouds: 1,000/1,000 HP. (x70.)
Omega-2 Battalion: [Netpatham] The Core: HEX-02 Omega Class Battleship. HP: 600,000/600,000. The Fleet: Interfaced Thaumium-Class Battleships. 350,000/350,000 HP. (x2.) The Heavies: Thaumechanical Constructs. 20,000/20,000 HP. (x30.) The Artillery: Castcannons. 50,000/50,000 HP. (x10.) The Calvary: HEX-Bot Models. 8,000/8,000 HP. (x100.) The Soldiers: Thaumic Battlebots. 5,000/5,000 HP. (x100.) The Pawns: Thaumic Drones. 5,000/5,000 HP. (x70.)
Terragen Civilization: [OverlordXcano] The Core: AI God. 750,000/750,000 HP. The Fleet: S3 Archailect. 300,000/300,000 HP. (x3.) The Heavies: Ultra-Tech Cyborg. 45,000/45,000. (x10.) The Artillery: Auto-War Seeds. 5,000/5,000 HP. (x100.) The Calvary: Nanotech Beings. 7,000/7,000 HP. (x100.) The Soldiers: Automated War Vests. 5,000/5,000 HP. (x100.) The Pawns: Baseline Humans. 1,000/1,000 HP. (x70.)
Army of Terraria: [jondanger23] The Core: Terrarian Core. 500,000/500,000 HP. The Fleet: Enraged Planteras. 55,000/55,000 HP. (x10.) The Heavies: Normal Planteras. 30,000/30,000. (x15.) The Artillery: Space Dolphins. 10,000/10,000. (x10.) The Calvary: Skeletron Snipers. 7,000/7,000 HP. (x100.) The Soldiers: Skeletron Primes. 5,000/5,000 HP. (x100.) The Pawns: Gunsmiths. 1,000/1,000 HP. (x70.)
The Homelands: [Talist] The Cores: Pherix: 30,000/30,000 HP. (Temperature: 10,000oC.) MK-Watson-A: 500,000/500,000 HP. (Servos: III), LeiShi: 500,000/500,000 HP. (Chi: 0.) The Fleet: Relic Shards. 100,000/100,000 HP. (x4.) The Heavies: Hatchlings of Justicar 80,000/80,000 HP. (x4.) The Artillery: Enchanted Pages. 2,000/2,000 HP. (x50.) The Calvary: AXIS Powersuits. 8,000/8,000 HP. (x70.) The Soldiers: Elemental Finches. 3,000/3,000 HP. (x150.) The Pawns: Nanobots 1/1 HP. (x99,970.)
Obsidian Legion: [NinjaV2403] The Core: Obsidian Colossus. 600,000/600,000 HP. The Fleet: Obsidian Psiitanks. 300,000/300,000. (x2.) The Heavies: Psiilem Healers. 45,000/45,000. (x10.) The Artillery: Obsidian Psiilems. 20,000/20,000. (x15.) The Calvary: Enderman Assassins. 7,500/7,500 HP. (x100.) The Soldiers: Enerman Warriors. 3,000/3,000 HP. (x125.) The Pawns: Soul Projections. 1,000/1,000 HP. (x120.)
Relic: [PG] HP: 166,500/200,000. Charges: Earth -----|---- Air ~ Fire ----|---- Water
Subspace Gunship: [PG] HP: 94/100. Sayonara, Sucker: I
Uberghast Roland: [PG] HP: 72,100/200,000. Countdown to Ozma: IIIIIIIIII
Uberghast Hello: [PG] HP: 152,500/200,000. Countdown to Ozma: IIIIIIIIII
SCP-044: [PG] HP: 80,000/80,000. Current Alchemies: None. Alchemy Blast: III Decommision Votes: II
Origin Wither: [PG] HP: 374,000/450,000.
Death: [The_Serpent] The Core: Thanatos: 630,000/630,000 HP. The Fleet: Furies: 300,000/300,000 HP. (x3.) The Heavies: Reapers: 30,000/30,000 HP. (x25.) The Artillery: Living Shadow: 50,000/50,000 HP. (x12.) The Calvary: Soul Hunters: 7,000/7,000. (x100.) The Soldiers: Angered Spirits: 5,000/5,000 (x95.) The Pawns: Undead Troops: 1,500/1,500. (x95.)
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. 414,000/414,000 HP. The Fleet: Upside-Down Specters. 150,000/150,000 HP. (x4.) The Heavies: Foxy Animatronics. 30,000/30,000 HP. (x20.) The Artillery: Badass Crimson Lance Engineers: 60,000/60,000 HP. (x5.) The Calvary: Ghast Riders. 5,000/5,000. (x140.) The Soldiers: Trolldiers. 5,000/5,000 (x80.)
Godmodder's Army: [Godmodder] The Core: Terror Enderdragon. 500,000/500,000 HP. The Fleet: Terror Withers. 200,000/200,000 HP. (x3.) The Heavies: Terror Guardians. 30,000/30,000 HP. (x20.) The Artillery: Terror Blazes. 10,000/10,000 HP. (x6.) The Calvary: Terror Ghasts. 7,000/7,000 HP. (x36.)
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
I continue the bombardment on the Godmodder's army, only letting the wounded retreat to be healed. More wormholes are opened under the Battlefield, sucking in more enemies.
It's a good idea to wait till Twin has finished his update to post...
/null
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
>>Twin, the army is networked through me, and I act on user turns. I will keep the army actions to one per turn, but I will make them during posts if that is acceptable.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Okay, just give the core Anachronism like 500,000 health, the shields like twenty thousand with high regen, and everything else is just non attackeable stuff. Let me see... The Drop Pod Bays should probably spawn like 500 one health, one attack minionbots every turn, the bombardment silos are basically just a way of buffing the attack some, so take whatever makes sense and add five-ten thousand to it, and the AI core, again, is basically a "Taking you down with me" charge with a side of making the vessel behave in a way other than perfectly logical. Forcing the minionbots to all charge the biggest enemy to no effect, for instance.
I draw the Handrailmagnum, turn around, take ten steps, turn back around, and double-tap into the AXIS!
I don't feel like doing much else, so I'll just make an alchemy;
Infinite Pump-Action Shotgunception {I imagine this as having a theoretically infinite number of barrels, rather than firing a shotgun that fires a shotgun that fires a shotgun that fires a...} AND Depleted Phlebotanium Rounds AND Ruin Seed 1/?
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
/null
Before I forget:
HOW CHARRIERS WORK NOW:
Charriers are very, very powerful, thanks to swarms of ships that circle them.
However, once they drop below 75,000 HP, their power takes an insane drop.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
Just FYI, Twin will almost invariably cancel out any attack without a specified target. Also don't bother specifying damage for one shot attacks, Twin decides such things based on imaginativeness.
9/50 Space Kracken...9/50 Jebbediah Kerman...9/50 The Elderich Obelisk...DASHED SCRATCHEDUNSCREWED6/? The Thing
MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): I read that book thing. I then do the Computer test.
(Gerbil Ghost Image) ==> Execute: Java Smash - Runtime. Target: Strongmann.
Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Void Cloud's first wave killed! "Wha-WHAT!? So it seems as if my riftmen are not... enough. But it seems as if that infernal Eglarbroad's gerbil has taken most of my troops for his Void Army. BARDS! RIFLEMAN CLASS DEUX! ATTACK!" 200 more Void Masters funnel out. A deep rumbling shakes the ground. Pure glitch starts to spark out of newly formed... holes in space? The Glitchy Sparks start to catch flame, creating a blazing fire of glitch. 100 The Destroyers appear! A deep moan appears, "CLY EOI XCURUPW QY, AROIZ? ZO U VCHY JO AOQY UP JVYLY QEKYRX?" The Lead Void Cloud answers, "N-no! I have everything under control!"
Combatdice of Zillyhoep
Combatdice of Zillywen
Wardice of Zillywen
Tyrian Octave
Garnet Stains
Doctor’s Crystals
Dicestaction Octagonapus
High Rollers
Husstet
Fourth Wall Breakers
Octet Sweepers
Hopesploders They all promptly activate, causing a ridiculous amount of attacks. Specifically, 12. I guess that's not so impressive.
/voidquest
I attempt the Computer Test.
/dreamquest
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Omega-2 Battalion added! It will be nerfed.
Terragen Civilization added! I don't think armies should have reproductive capabilities...
> Netpatham: BATTLE TECHNIQUE => LV. 10 ELEMENTAL - DEVASTATOR
10,000 damage to the Strongmann Machine!
The scythe deals 7,500 damage!
The weight deals 9,000 damage!
Army of Terraria added!
The Prime Bubble deals 8,000 damage to the Strongmann Machine!
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 GENERIC STORM - DRILLGENERIGORG
Additional 12,000 damage!
7-2-1-3-7-6-5-7
Several million shards of glass appear, slicing straight through the Undead Troops! You kill 10 of them!
The Homelands added! I don't want to cut down on your entities, but I think I'll have to remove the seed effects.
> ManiacMasteR: BATTLE TECHNIQUE => LV. 10 WAR RAMAPGE - FINAL STAND
10,000 damage to the Strongmann Machine!
The non-stick deals an additional 6,000 damage!
The Godmodder smashes the mirror! Thanks to the millions of good luck charms he has, he's barely affected by it.
> Netpatham: BATTLE TECHNIQUE => LV. 10 TELESLASH - WHIRLWIND UPROAR
10,000 damage to the Strongmann Machine!
The scythe deals 7,500 damage!
The guns deal 8,000 damage!
I hope you realize entities can only act once per turn.
3-1-8-6-2-7-3-3
A massive bazooka broom appears, firing a dozen rockets at the Strongmann Machine! 8,000 damage!
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 .JPEG'S IRE - ONCEST
10,000 damage!
Drollgenerigorgs turn into Dronegenerigorgs.
The stray Dronegenerigorg deals an additional 3,000 damage!
I'd like it if people specified what their army will attack in their posts. 9,500 damage to the Strongmann Machine!
10,000 damage to the Origin Wither!
The n00bs deal 0 damage to the Origin Wither because fire > grass!
8,000 damage!
8,000 damage!
> Netpatham: BATTLE TECHNIQUE => LV. 10 CHAOS STRIKE - ABSOLUTION
10,000 damage!
All the guns fail because that's a very nondescript attack!
> engie_ninja: BATTLE TECHNIQUE => GUNS AKIMBO
You raise Mors Caeli and Nihil est Victoria (the Latin guns that you didn't appreciate very much) and empty their numerous ammunition supplies into the Strongmann Machine, riddling it with bullet holes caused by massive explosions! 8,000 damage!
3 Terror Undeads killed!
7 Elsens killed!
+8,000 HP!
8 Chair-Knights killed!
9,000 damage to the Strongmann Machine!
2-7-2-2-3-8-4-3
A massive chunk of amethyst falls on the Strongmann Machine. 7,000 damage!
Cerberus && Obsidian && Nether Quartz && Wither Skull && Crystal Skull = Mr. Bones' Wild Guide (Level 9: 1/10)
WHORPWHORPWHORPSTRANGE AEONS EVEN DEATH MAY DIE. THE END IS AWAKE. YOUR CHANCES ARE WRECKED. AND WHEN I SAY WRECKED I MEAN CURRENTLY DOING SURPRISINGLY ACROBATIC PIROUETTES STRAIGHT OF THE HANDLE. THIS IS HOW WE DO THIS, RICK. THIS IS MORE REAL THAN KRAFT MAYO.
That's what your thing said.
Obsidian Legion added!
I don't THINK so.
> Nimbleguy: BATTLE TECHNIQUE => LV. 10 JAVA SMASH - RUNTIME
10,000 damage to the Strongmann Machine!
2 Terror Ghasts killed!
8,000 damage to the Strongmann Machine!
2 Terror Undeads killed!
I know what a sickle is, don't worry.
Sickle || Void Magic = The Greyeye (Level 2: 1/3)
Forces of Mordor added! Even though their attack and defense are weakened, I'm still going to have to nerf it a bit.
Alright. The F6 tornado will do that.
Whoops. I'll fix that.
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
20,000 damage to the AXIS!
You do not have the required Sacred Items!
You kill 1,000,000 Orcs before the Godmodder burns you to death with the Banhammer. He sighs and mutters something on how that's not how things work around here. None of your other actions this post go through.
Yeah... You're gonna have to stop doing that quirk. Not only does it annoy me, it was used already by the L()rd.
FLUORITE OCTET: A set of eight fluorite D8s. They are used by rolling the complete set. Depending on what side the dice land on, one of potentially sixteen million attacks will be used.
Fluorite Octet && Arcane Emerald = Chaotic Octet (Level 8: 1/9)
8,500 damage to the Strongmann Machine!
ONYX VISINK MAGIC 8-BALL: A modified version of the Onyx Visink 8-Ball with a black hole cut through it, revealing the potent inky energies within. You can now access its secrets.
You peer into its surface. A white triangle appears from within. You can feel the artifact's energies flowing into it.
4 Undead Terrors killed!
The answer? To what? The mystery of the Crimson Cult?
7,000 damage!
Chumhandle registered!
6 Terror Undeads killed!
Okay.
The Godmodder points to himself.
Construct Squad destroyed thanks to the Curse of Repetitiveness!
10 Skylark Brawlers and Hamartiologist Joculators killed! Candy Corn Rainbow Drinker killed!
> engie_ninja: BATTLE TECHNIQUE => LV. 2 DUMPSTER DIVING - LIBERY LAUNCH
5,000 damage to the Strongmann Machine!
THE GREYEYE: A grey sickle that reflects the eerie light of the Void. It is imbued with some of its corruptive powers.
5 Skylark Brawlers and Hamartiologist Joculators killed! 2 Candy Corn Rainbow Drinkers killed!
All Terror Creepers are gone!
Nightvis Ingot && Contained Singularity && || Staff = Quasar's Nightcrawler (Level 5: 1/6)
Abyss Ring && Salis Mundus && Onyx Tetrahedrite = The White Ring (Level 6: 1/7)
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
15,000 damage to the AXIS!
6,000 damage to the Strongmann Machine!
7 Undead Terrors killed!
In order to wipe out a massive army of Nether mobs.
> fseftr: BATTLE TECHNIQUE => LV. 10 DOWNPOUR - NOAH'S FLOOD
13,000 damage to the AXIS!
You use the Red Scale, dealing a mini-critted 20,000 damage to the AXIS!
> zerithos: BATTLE TECHNIQUE => PROMINENCE
You raise the two halves of Sunspot above your head again, and red arcs of energy slowly leak out from it. The heat of the sun itself courses through them, barreling straight through the AXIS! Minicritted 12,500 damage!
Okay. So, what are its stats?
You fail! And yeah, you can change how they work.
10 Elsens killed! Wait a minute...
K4nye's army
K4nye's army
K4nye's army
K4nye's army
The Terrors are in the Godmodder's Army. You are required to command your own armies.
FEAR NO ANVIL: Hephaestus's blacksmithing hammer. Armed with a head of garnet, a frame of clockwork, and a broken anachronism, it possesses power over temporal logistics, placing enemies in time locks which they cannot escape from. Also has power over lava and fire.
Cheap Sword && Keldeo Hair = Sacred Sword (Level 3: 1/4)
> Nimbleguy: BATTLE TECHNIQUE => LV. 10 JAVA SMASH - RUNTIME
10,000 damage to the Strongmann Machine!
HMAS One and Two deal 20,000 damage to Uberghast Roland! The Army of Darkness kills all remaining Terror Undeads! The Control Core Tank kills 20 Terror Ghasts! The KOAXM Army kills 5 Elsens! The Team Microsoft Cloud Army does not target anything. The Forces of Mordor kill 50 Skylark Brawlers and Hamartiologist Joculators and 9 Candy Corn Rainbow Drinkers! Blue's Fleet kills all remaining White Pawns!
The Perfectly Generic Army kills 60 Undead Troops and 5 Angered Spirits! Ire's Chair Legion kills all remaining Elsens and 20 Trolldiers! The Trolldiers are Confused as well! The Crusade of Stal does not target anything. The Noob Army kill 10 Terror Ghasts and a Terror Blaze! The Heretic Grayholdium attempt to emit a sanity-draining shriek at the Godmodder's Army, but all the Terrors are already insane... The Army of Choice kills 10 Terror Ghasts and attempts to start attacking the Terror Enderdragon, but finds there's still more to go! The Void Army kills 15 Terror Ghasts! The Omega-2 Battalion kills 3 Terror Blazes and 5 Terror Ghasts! The Terragen Civilization kills 20 Terror Ghasts! The Smash Army, Army of Terraria, the Homelands and Obsidian Legion do not target anything!
All PG entities deal 75,000 damage to HMAS One! The AXIS, however, abstains from attacking the ship and unleashes a massive suicide attack on the armies, killing 30 of every Pawn! Death does not target anything! Paradox Inc. Army does not target anything! The Godmodder's Army kills all Assault Drones and Stálkvistcarl! The Godmodder deals 30,000 damage to HMASS Two and kills 30 Animated Death Tomes!
The Itinerary:
> AGs: Create an army to use in the Massive Battle!
> AGs: Defeat the Godmodder's Terror Army!
> AGs: Destroy the Godmodder!
> PGs: Create an army to use in the Massive Battle!
> PGs: Defend the Godmodder's Terror Army!
The Battlefield:
THE OPERATOR: [???]
Strongmann Machine: [N BOSS] Damage Dealt: 223,000/500,000.
HMAS One: [N] HP: 75,000/170,000.
HMAS Two: [N] HP: 110,000/170,000.
Army of Darkness: [ManiacMasteR] The Core: Oblivion Cocoon. 750,000/750,000 HP. The Fleet: Shadow Demons. 200,000/200,000 HP. (x3.) The Heavies: Shadow Tanks. 35,000/35,000 HP. (x20.) The Artillery: Shadow Snipers. 5,000/5,000 HP. (x40.) The Calvary: Shadow Enginers: 2,000/2,000 HP. (x100.) The Soldiers: Shadow Undeads. 5,000/5,000 HP. (x44.) Rise: IIIII
Control Core Tank: [engie_ninja] The Core: Control Core. 800,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x20.) The Calvary: Planet Cracker Guns. 7,500/7,500 HP. (x100.) The Soldiers: Shadow Undeads. 5,000/5,000 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x70.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 660,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.) The Calvary: Mecha-Spiders. 6,600/6,6000 HP. (x100.) The Soldiers: Deadly Tops. 3,300/3,300 HP. (x100.)
Team Microsoft Cloud Army: [The_Idea_Modpack_Mod_Man] The Core: Ultra-Dai Microsoft Cloud. 650,000/650,000 HP. The Fleet: X-Gunzans. 130,000/130,000 HP. (x4.) The Heavies: Idea-Bots. 50,000/50,000 HP. (x8.) The Artillery: Microsoft Ultra Halo Robotic Drill. 250,000/250,000 HP. The Calvary: Halo Armor Snipers. 10,000/10,000 HP. (x50.) The Soldiers: Meme Teamers. 5,000/5,000 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x70.)
Forces of Mordor: [pionoplayer] The Core: Sauron: ???/??? HP. The Monster: Ancalagon the Black: 1,000,000/1,000,000 HP. The Fleet: Dragons. 300,000/300,000 HP. (x3.) The Heavies: Oliephants. 5,000/5,000 HP. (x150.) The Artillery: Balrogs. 30,000/30,000 HP. (x25.) The Calvary: Trolls. 10/10 HP. (x200,000.) The Soldiers: Uruk-Hai. 2/2 HP. (x1,000,000.) The Pawns: Orcs. 1/1 HP. (x3,999,970.)
Blue's Fleet: [fseftr] The Core: HMAS Victor. 750,000/10,000,000 Shields. The Fleet: HMAS Amplifier & Magnifier. 250,000/250,000 HP. (x2.) The Heavies: Super Suits. 50,000/50,000 HP. (x10.) The Artillery: Satellite Weapons. 40,000/40,000 HP. (x5.) The Calvary: Elite Drones. 7,500/7,500 HP. (x75.) The Soldiers: Automated Fighters. 5,000/5,000 HP. (x75.)
Perfectly Generic Army: [insert_generic_username] The Core: Blue Generic Trickster Catenative Condescension. 612,000/612,000 HP. The Fleet: Fearsome Cherubs. 130,000/130,000 HP. (x4.) The Heavies: Gambling Bards. 40,000/40,000 HP. (x13.) The Artillery: Drollgenerigorgs. 10,000/10,000 HP. (x25.) The Calvary: Trickster Gamblignants. 6,000/6,000 HP. (x120.) The Soldiers: Candy Corn Rainbow Drinkers. 6,000/6,000 HP. (x108.) The Pawns: Skylark Brawlers and Hamartiologist Joculators. 1,000/1,000 HP. (x142.)
Ire's Chair Legion: [Irecreeper] The Core: Augmented Ire. 500,000/500,000 HP. The Fleet: Charriers. 150,000/150,000 HP. (x4.) The Heavies: Helix Archangels. 40,000/40,000 HP. (x10.) The Artillery: Master Chair-Barrage. 10,000/10,000 HP. (x10.) The Calvary: Twitchy Infantry. 6,000/6,000 HP. (x100.) The Soldiers: Hoverchairs. 4,000/4,000 HP. (x95.) The Pawns: Chair-Knights. 1,000/1,000 HP. (x54.) Chairstorm Finale: III
Crusade of Stál: [RagnoRock987654321] The Core: Knotr of Konun. 500,000/500,000 HP. The Fleet: Stál's Paladins. 100,000/100,000 HP. (x5.) The Heavies: Herk of Stál 10,000/10,000 (x40.) The Carrier: Stálpunk's Brun 200,000/200,000. The Calvary: Riddari. 6,000/6,000 HP. (x100.) The Soldiers: Stálcarl. 5,000/5,000 HP. (x100.)
Noob Army: [TT2000] The Core: TT2012. 450,000/450,000 HP. The Fleet: Blocking Archers. 100,000/100,000 HP. (x5.) The Heavies: Diamond Heavies. 25,000/25,000 (x20.) The Artillery: Noob Cannoneers: 7,000/7,000. (x100.) The Calvary: Horseriding Noobs. 6,000/6,000 HP. (x100.) The Soldiers: Lumberjack Noobs. 3,000/3,000 HP. (x100.) The Pawns: Unarmed Noobs. 1,000/1,000 HP. (x62.)
Heretic Grayholdium: [TheLordErelye] The Core: Na'fuldtpyepth'a. 500,000/500,000. The Fleet: Winged Terrors. 60,000/60,000 HP. (x10.) The Heavies: Tainted Waylords: 55,000/55,000 HP. (x10.) The Artillery: Mad Thaumaturges: 20,000/20,000 HP. (x25.) The Calvary: Tentacular Inkstreams: 10,000/10,000 (x70.) The Soldiers: Archnecromancers. 20,000/20,000 HP. (15.) The Pawns: Animated Death Tomes: 1,000/1,000 (x90.)
Army of Choice: [The_Nonexistent_Tazz] The Core: Crazy Hand. 550,000/550,000. The Fleet: The Aces. 250,000/250,000 HP. (x3.) The Heavies: Grand Ranch Cannons: 40,000/40,000 HP. (x10.) The Artillery: Dynamite Dynamos: 20,000/20,000 HP. (x15.) The Calvary: Ranch Dressing Elemental Engineers: 6,000/6,000 (x100.) The Soldiers: Lesser Ranch Dressing Elementals. 5,000/5,000 HP. (x100.) The Pawns: Mad Bombers: 1,000/1,000 (x120.) Triple Truffle Shuffle Scuffle: Locked.
Smash Army: [Goomba98] The Core: Master Core: 500,000/500,000 HP. The Fleet: Kihunters: 60,000/60,000. (x9.) The Heavies: Boom Stompers: 30,000/30,000. (x20.) The Artillery: Roturrets: 5,000/5,000. (x50.) The Cavalry: Devil Cars: 7,000/7,000. (x100.) The Soldiers: Darknuts: 5,000/5,000. (x100.) The Pawns: Waddle Dees: 1,000/1,000. (x70.)
Void Army: [Nimbleguy] The Core: The Master. 600,000/600,000 HP. Fleet: The Cancer 450,000/450,000. The Heavies: The Princes. 100,000/100,000 HP. (x4.) The Artillery: The Apprentices. 30,000 HP. (x10.) The Cavalry: The Destroyers. 7,500/7,500 HP. (x100.) The Soldiers: Void Masters. 5,000/5,000 HP. (x100.) The Pawns: Void Clouds: 1,000/1,000 HP. (x70.)
Omega-2 Battalion: [Netpatham] The Core: HEX-02 Omega Class Battleship. HP: 600,000/600,000. The Fleet: Interfaced Thaumium-Class Battleships. 350,000/350,000 HP. (x2.) The Heavies: Thaumechanical Constructs. 20,000/20,000 HP. (x30.) The Artillery: Castcannons. 50,000/50,000 HP. (x10.) The Calvary: HEX-Bot Models. 8,000/8,000 HP. (x100.) The Soldiers: Thaumic Battlebots. 5,000/5,000 HP. (x100.) The Pawns: Thaumic Drones. 5,000/5,000 HP. (x70.)
Terragen Civilization: [OverlordXcano] The Core: AI God. 750,000/750,000 HP. The Fleet: S3 Archailect. 300,000/300,000 HP. (x3.) The Heavies: Ultra-Tech Cyborg. 45,000/45,000. (x10.) The Artillery: Auto-War Seeds. 5,000/5,000 HP. (x100.) The Calvary: Nanotech Beings. 7,000/7,000 HP. (x100.) The Soldiers: Automated War Vests. 5,000/5,000 HP. (x100.) The Pawns: Baseline Humans. 1,000/1,000 HP. (x70.)
Army of Terraria: [jondanger23] The Core: Terrarian Core. 500,000/500,000 HP. The Fleet: Enraged Planteras. 55,000/55,000 HP. (x10.) The Heavies: Normal Planteras. 30,000/30,000. (x15.) The Artillery: Space Dolphins. 10,000/10,000. (x10.) The Calvary: Skeletron Snipers. 7,000/7,000 HP. (x100.) The Soldiers: Skeletron Primes. 5,000/5,000 HP. (x100.) The Pawns: Gunsmiths. 1,000/1,000 HP. (x70.)
The Homelands: [Talist] The Cores: Pherix: 30,000/30,000 HP. (Temperature: 10,000oC.) MK-Watson-A: 500,000/500,000 HP. (Servos: III), LeiShi: 500,000/500,000 HP. (Chi: 0.) The Fleet: Relic Shards. 100,000/100,000 HP. (x4.) The Heavies: Hatchlings of Justicar 80,000/80,000 HP. (x4.) The Artillery: Enchanted Pages. 2,000/2,000 HP. (x50.) The Calvary: AXIS Powersuits. 8,000/8,000 HP. (x70.) The Soldiers: Elemental Finches. 3,000/3,000 HP. (x150.) The Pawns: Nanobots 1/1 HP. (x99,970.)
Obsidian Legion: [NinjaV2403] The Core: Obsidian Colossus. 600,000/600,000 HP. The Fleet: Obsidian Psiitanks. 300,000/300,000. (x2.) The Heavies: Psiilem Healers. 45,000/45,000. (x10.) The Artillery: Obsidian Psiilems. 20,000/20,000. (x15.) The Calvary: Enderman Assassins. 7,500/7,500 HP. (x100.) The Soldiers: Enerman Warriors. 3,000/3,000 HP. (x125.) The Pawns: Soul Projections. 1,000/1,000 HP. (x120.)
Relic: [PG] HP: 166,500/200,000. Charges: Earth -----|---- Air ~ Fire ----|---- Water
Subspace Gunship: [PG] HP: 94/100. Sayonara, Sucker: I
Uberghast Roland: [PG] HP: 72,100/200,000. Countdown to Ozma: IIIIIIIIII
Uberghast Hello: [PG] HP: 152,500/200,000. Countdown to Ozma: IIIIIIIIII
SCP-044: [PG] HP: 80,000/80,000. Current Alchemies: None. Alchemy Blast: III Decommision Votes: II
Origin Wither: [PG] HP: 374,000/450,000.
Death: [The_Serpent] The Core: Thanatos: 630,000/630,000 HP. The Fleet: Furies: 300,000/300,000 HP. (x3.) The Heavies: Reapers: 30,000/30,000 HP. (x25.) The Artillery: Living Shadow: 50,000/50,000 HP. (x12.) The Calvary: Soul Hunters: 7,000/7,000. (x100.) The Soldiers: Angered Spirits: 5,000/5,000 (x95.) The Pawns: Undead Troops: 1,500/1,500. (x95.)
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. 414,000/414,000 HP. The Fleet: Upside-Down Specters. 150,000/150,000 HP. (x4.) The Heavies: Foxy Animatronics. 30,000/30,000 HP. (x20.) The Artillery: Badass Crimson Lance Engineers: 60,000/60,000 HP. (x5.) The Calvary: Ghast Riders. 5,000/5,000. (x140.) The Soldiers: Trolldiers. 5,000/5,000 (x80.)
Godmodder's Army: [Godmodder] The Core: Terror Enderdragon. 500,000/500,000 HP. The Fleet: Terror Withers. 200,000/200,000 HP. (x3.) The Heavies: Terror Guardians. 30,000/30,000 HP. (x20.) The Artillery: Terror Blazes. 10,000/10,000 HP. (x6.) The Calvary: Terror Ghasts. 7,000/7,000 HP. (x36.)
Godmodder: [GM] HP: 16/125. Killstreak: 47.
Escape From Antichamber:
Flare Flames: [PL]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (zerithos)
HHH's Headtaker: III (ManiacMasteR)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (fseftr)
Sacred Pool Balls: IIII (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Sacred Items:
0 Hog Slop
0 Elf Tears
0 Pie Filling
0 Weasel Snot
He scream
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Nanobody: 13/15
Terragen City: 3/10
He scream
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
He scream
/null
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
???: 50/50 (READY)
I'll leave this here while I plan my next action for tomorrow.scratch that. I focus on the strongmann machine by RedBombing it.
I'll be making my great escape now!
I draw the Handrailmagnum, turn around, take ten steps, turn back around, and double-tap into the AXIS!
I don't feel like doing much else, so I'll just make an alchemy;
Infinite Pump-Action Shotgunception {I imagine this as having a theoretically infinite number of barrels, rather than firing a shotgun that fires a shotgun that fires a shotgun that fires a...} AND Depleted Phlebotanium Rounds AND Ruin Seed 1/?
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
The coming of Stál 7/10
Repetitive adjectives of slashing 2/5
NOW
I stab the Strongmann Machine with the Unbreakable Katana 1 ZILLION times.
I use Drillgenerigorg on the Strongmann Machine.
Fluorite Octet && Libra Pin = Turquoise Octet (Level 8: 7/9)
Fluorite Octet && Taurus Pin = Copper Octet (Level 8: 7/9)
Fluorite Octet && Virgo Pin = Emerald Octet (Level 8: 7/9)
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Before I forget:
HOW CHARRIERS WORK NOW:
Charriers are very, very powerful, thanks to swarms of ships that circle them.
However, once they drop below 75,000 HP, their power takes an insane drop.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
???: 50/50 (READY)
I Bluebarrel the Strongmann machine
I'll be making my great escape now!
(deals 1000 damage)
my profile picture is robbie rotten + doomguy
/null
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870