Does this mean i cant deploy my Power suit anymore? Recreating of the Master Emerald 7/11
Multi-Powersuit 35/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 19/20
Energyblast 7/9
I activate the nucelar crystallbows abillity to charge! (Charges: 1)
I kidnap some of the godmodders army's pawns and make them my slaves.
Serpent's side quest: ...?
It's now or never. I.... decide not to use OCTET HELL for the moment.
I instead cast artifact tendrils at Maniac's army.
I use ONCEST on the Sandbag, then shoot it with the White Whaler.
I quickly take an Accordian and play hideously bad tunes to the Origin Wither! It's clear that I know absolutely NOTHING on how to play the accordian, and after my horrendous Accordian performance, it promptly breaks.
Codex : {WIin189Q} (Fear no Anvil, 5/11)
Codex: {82THE8TH} (Fluorite Octet, 4/9)
Codex: {I9aXv45h} (The Skrillex Drop, 4/6)
Charge 1: The Obligatory Transformation Move (28/50)
Assualt Drone: Shoot ultramarine at sweet bro.
HMAS Victor: Bio-annihilate the Godmodder's army
Fseftr:
Pokeball Things: Nature, Cold, Magic
Living Thunder Storm: Thunder storm on the frost mage.
-Blue's Tour-
No Engie.
But thanks for the offfer
The systems will fix themselves.
And order will be restored within the hour.
Just in time to go to war.
The tour is on an indefinite pause.
You are welcome to stay until it resumes.
But I will be busy with other things.
Blue starts speaking into her tablet at someone else, and walks onto a teleporter pad, leaving the bridge.
This is serious business, no time to add as many line breaks.
Armies are an unnecessary cost, my ship can do this on it's own.
AI, increase ship power from 0.4% to 25%.
HMAS Victor
Shields: 2.5M/10M
HP: ?/? (The ship will leave the field upon shields emptying.
Attacks:
Ion Cannon [250k damage]
Bio-Annihilator [500k damage|3 update recharge]
Planet Cracker [1M damage|5 update recharge]
Abilities:
Shield Generator [+250k shields an update]
My ships have arrived, what perfect timing.
HMAS Magnifier and Amplifier
HP: 250k/250k
Abilities:
Energy Transmission [HMAS Victor deals +50% damage per ship alive]
How's that for artillery?
Speaking of which, my forces hide behind piono and his other allies.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
POST 1;
Staff of Origin || Tank-Spaceship Mundane Interior Platforms = Origin Tankship Chassis (9/11)
6/50 Space Kracken... 6/50 Jebbediah Kerman... 6/50 The Elderich Obelisk...
DASHED
3/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): \Idle.
(Gerbil Ghost Image): Oh yes.
Void Army: [Gerbil & Co.] Leader: The Master (1,042,413 HP) General: The Cancer (642,000 HP) Bards: The Prince...s (100,000 HP) (30x) Builders: The Apprentices (50,000 HP) (75x) Thurmaturgists: The Destroyers (75,000 HP) (100x) Medic: Voidwalker (70,000 HP) Riftmen: Void Masters (30,000 HP) (500x) Airstrike: Void Clouds (20,000 HP) (400x) Workers: Null Floaters (10,000 HP) (400x). The Voidwalker heals the Void Masters, Void Clouds, and Null Floaters. And yes, the Bards play the Tubas. The Thurmaturgists have access to an arsenal of Wand Foci, as well as copies of my staves. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Sidequest WILL continue.
[quote=Leonstar0;/members/Leonstar0;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-massive?comment=16127]-snip-
NimbleQuest! >Leonstar0: Advance the sidequest if it is still continuing.
-snip- Yep. You try to go to the Past Cogworks. It seems as if this perfectly painted world will not notice you if you do not want them to notice you. So, you slip into The Past Cogworks. Inside, you see a marvel of pristine cogs and axles, all turning in perfect harmony. There is a pit in the ground, and a Hard Light Glass Bridge allowing transport across the gap. There are elevators at the side leaning down. Across the bridge, you see millions of gears orbiting a small center point. There is a crowd, too. The shadowy figure seems to be trying to go down the elevator. Whenever the shadow of a thing passes a cog or axel, it mysteriously jams up as if it’s kinetic energy is drained. The Painter tells you, “That must be the person who tampered with the fusion reactor…”
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Crimson Cult Research 42/50 (+1 from Gerbil, Leon, and Leon)
Onyx Visink 8-Ball && Energy Tap 2/???
+1 to the usuals.
I stab Sweet Bro with Mean Green.
May as well get on with an army. Allow me to open the gates of Grayhold. Oh, dear. It appears as if a servant of N'loup'rygupron has gotten free of containment. Meh.
I psychically enslave this... abomination, and use it to summon an army.
I take a glance at Eric and Engie attacking Powder, and I use the Origin Wither decay blast to power a rather large tendril of plasmic energy, which tears through reality, striking the Origin Wither. Then, I lunge into the fight, innocuous Hazel-sword in hand.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
You know what, since charges have basically become useless at this point, I'm just going to stop charging. Well, mostly.
Just to let you know twin, that one mega charge you're letting me work on just topped 500.
Just so you know tazz, I will not longer be accepting +1s. And its fine that you're attacking the origin wither, I think we're pretty much all friends OOC. And its pretty obvious that isn't true in character.
4/11 for Nulla Stella
1/11 for Ea's Orb and The First Light
8/11 for Nocte Consumens
piono rolls his shoulders.
Its time to demonstrate what I can really do.
piono pulls out Terra Firma, and charges straight at SBaHJ.
He jumps up in the air, and through the glitching.
That's right. Through.
He comes through completely unscathed, and suddenly a massive wall of earth rises up and smashes into the glitching, burying it so far beneath godcraft that it is removed from its power source and unglitches.
Piono thrusts his hand upwards, and a massive wall of solid bedrock rises in front of him, towering hundreds of blocks in the air over SBaHJ. Before they can react, piono has slammed Terra Firma into said wall. The entire thing crumples up into a sphere around the two crappy jpeg. people and crush them so tightly that the bedrock begins to solidfy and harden into a metal.
((Interesting fact, because of the fact that piono has been soulbonding himself to all of his level 10 elemental alchemies, he is now capable of taking on Eric one-on-one if neither of them were armed. Eric however has a ridiculously huge arsenal in his cloak because he raided the IUPC weapon's vault and took everything in it.))
wallpost:
Powder swirls behind Eric, emerging behind him...
And the sword in his hand jerks around. Nice try Jack***.
The sword and the wall of energy slam into Powder at the same time, blasting him with the force of holy energy.
Eric grins, although there is still pain behind the expression. Like my sword Powder? He's an old friend.
((Just an OOC note that nobody but piono, and possibly Powder depending on how powerful of a mind demon he is because of the mind meld spell, will know in Godcraft. Eric's sword is a version of Excalibur, and because of being at Eric's side (literally) for so long, the two bonded. Eric decided to leave Excalibur at the IUPC central headquarters when he left for Godcraft, and came back and reclaimed him when he left. Excalibur's soul was extinguished shortly after the event with the paradox in Eric's fantasy universes was solved, and the remains of Excalibur were shattered in the tvtropes session in a desperate attempt to focus the tropers on taking down Dimentio.))
I quickly take an Accordian and play hideously bad tunes to the Origin Wither! It's clear that I know absolutely NOTHING on how to play the accordian, and after my horrendous Accordian performance, it promptly breaks.
Codex : {WIin189Q} (Fear no Anvil, 6/11)
Codex: {82THE8TH} (Fluorite Octet, 5/9)
Codex: {I9aXv45h} (The Skrillex Drop, 5/6)
Charge 1: The Obligatory Transformation Move (29/50)
Charge 2: Nytroglycerin kick (29/30)
Charge 3: The Army of Choice (3/5) Can't charge this!
I finally decide on my summon of an army: THE LEGENDARY 945TH LEGION OF THE PROVINCE OF RANCHIA, HOME OF ALL RANCH DRESSING ELEMENTALS!
...Except, the KING OF RANCHIA, though thankful for a thwarted assassination attempt some time ago, is also currently in an unrelated war against a rival province, the THOUSAND UNITED, and is somewhat strained for troops. Nevertheless, he manages to send in one of his best CANNONEER SQUADRONS, the 612th!
...Which is not sufficient at all. Though they're absolutely amazing on their own, they are not an army.
I proceed to grab a cell phone ring up a number, one of Xander Mobus, voice of the announcer and both Hands in SSB4. I convince him to summon CRAZY HAND to my aid. HE DELIVERS. I ring up another number, calling in THE WORLD'S STRONGEST MAN, ACE DI-wait, no. First, I elongate his actual name, then summon THE WORLD'S STRONGEST MAN, ACE DETECTIVE. He comes with his two counterparts, FIESTA ACE DETECTIVE and ZOMBIE ACE DETECTIVE. Finally, I ring up a group of mercenaries to fill in the final holes: THE MAD BOMBERS, headed by a small group of DYNAMITE DYNAMOS!
Of course, the group, consisting of four factions, initially has...Trouble, planning everything out. Crazy Hand is...Well, Crazy, the Aces want to punch everyone in the face, the MAD BOMBERS want to make everything explode, and the Cannoneers prefer keeping a distance and letting their big guns do the dirty work. I then prove that I would make an EXCELLENT BLOOD-ASPECT player in SBURB by uniting them all with my SLIGHTLY ABOVE AVERAGE PULCHRITUDE.
Together, we are...THE ARMY OF CHOICE!
The Army of Choice [The_Nonexistent_Tazz]
Core: Crazy Hand (550,000/550,000 HP. Ridiculously High Attack Power. Special: Only attacks every 3rd turn, will only target enemy Cores unless none exist, in which case the targeted enemy will be targeted as normal.)
Fleet: The Aces (100,000 HP x3. High Attack Power. Special: If half or more of the army is dead, they initiate a 4-turn charge. On completion, they will use the TRIPLE TRUFFLE SHUFFLE SCUFFLE, dealing ludicrous damage. If Crazy Hand is slain before they are for whatever reason, they will use this attack ONCE on the perpetrators, then ABSCOND.)
Heavies: Grand Ranch Cannons (40,000/40,000HP, x10. High Damage, bad Defense. Special: Uses 2 types of ammunition, Short-Order and Long-Distance. Short-Order is a standard attack. Long-Distance aims OVER the current group of enemies to harm the 2nd group behind them for slightly reduced damage. (IE, if Pawns need to be slain, then the Cannons will harm the Cavalry.) Without Engineers, ammunition takes 1 turn of swapping out, during which they are completely unable to attack.) (CURRENT AMMO TYPE: SHORT ORDER)
Artillery: The Dynamite Dynamos (10,000/10,000 HP, x15.)
Cavalry: Ranch Dressing Elemental Engineers (6,000 HP, x100, Special: The Ammunition types of the Grand Ranch Cannons will be able to be immediately swapped out after the round is over, with no delay, if any of the Engineers are alive.)
You are now a cold-hearted, lowlife, murdering sociopath.
You do not even care! That ******* of a wizard disrespected you one time too many, and look where that got him! One life left. Idiot. He actually thought he would be fine. Or, perhaps not. You do not particularly care.
>Wake up.
You wake up, slightly chuckling to yourself. Back to another boring enquier of doing what you do every single enquier. Examining the universe you created, and aiding the players there. Everybody seems to do this. Even Erelye did, though he was much more focused on that bogus game of his. You head to the main room to get back to work.
Hey, guys! I think I've got an idea on how to kill the demon!
Wow. That was sudden. You half-listen to the plan, not even bothering to look over at Araeva. Your plan is much better. It involves this new universe you created, and the players of Sburb in said universe. You can faintly hear Nelrte interject. Something about "what do I do?" Princes of Light are not needed for this kind of thing. What could light even do in this situation? As far as you know, photons do not harm the demon whatsoever. (Of course, you do not know that is not what the Light aspect is about. Ignorant fool.)
What you do notice, however, is about Nelrte. You have not seen him since Kalare got blown down the stairs. Come to think of it, that was the first time in months you had seen him. That is probably because he has been unbelievably rage-filled since you lost the game. The slightest thing just sets him off now. Whatever. It is not as if you interacted with him much anyway.
Right! You're going to... umm... Should've known it. I don't have anything to do with this, do I? No, it isn't that! I just... need to- The one time I think I'm going to be useful...
And, with that, Nelrte storms out of the room, muttering obscenities.
Of course, you are thinking something along the lines of "Yeah, cool, whatever." Araeva just sighs, and gets back to work on her plan.
>Be Nelrte.
I ****ing knew it. Those goddamn *mother****ing* shitheads just snubbed me.
I think we shall try him later. For now, we can just watch him mutter obscenities to himself.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Location:
The FitnessGram™ Pacer Test
Join Date:
12/8/2013
Posts:
56
Location:
[ Content Deleted ]
Minecraft:
5l1n65h07
Xbox:
OFFLINE
PSN:
OFFLINE
Member Details
LAYER X (entity): 43/50
THX MIDDLE NOTE [!] : 43/50
I decided to summon my army.
KOAXM army [5l1n65h07] Core: System Defender 6.6.6 (666,666/666,666) (Specials: restores 66,666 HP each turn; will become instantly unstable if destroyed, dealing random vague damage on all Entities upon defeat) Fleet: Neo-Recognizers (366,666/366,666) (Special: immune to ground-based attacks) (x4) Heavies: Neo-Tanks (66,666/66,666) (x10) Artillery: All-Seeing plasma spheres (16,666/16,666) (x23) Calvary: Mecha-Spiders (6,666/6,666) (x100) Soldiers: Deadly Tops (6,666/6,666) (x100) Pawns: White Pawns (3,666/3,666) (x100)
You can summon regular entities as well. How effective they will be is debatable.
Charges will now have little to no power. Original, one-shot attacks will have the most power.
The Origin Wither is not a boss.
The Nether Sidequest is now over. All other Sidequests are still going, though. This event will be a nice time to finish them up, as well as all your RPs.
/unnull
Oh, oops. Sorry, I must have missed the statement that the limit had been reduced to two. Sorry 'bout that twin. but yeah, you're right. You're one of them.
Also, yes, I realize a fire alarm wouldn't set off a full evacuation.
Unless Tricky is the one who pulled it.
2/11 for Nulla Stella
9/10 for Ea's Orb
6/11 for Nocte Consumens
30/50 for mega attack
5/15 for charge attack... And I still have one still unused don't I? Better fix that.
piono laughs.
Perfect!
Anyone who wishes to avoid being trampled by my incoming armies would do well to either stay out of my way, or join me.
2 rounds left until forces of Mordor. 4 rounds left until the Rebellion arrives. Nexus Fleet ETA: Unknown.
Tricky reappears on the field.
Piono turns to him.
Tricky!
Ẇ̡͙͙̒᷀̒H͙͙ͥ́͛ͣ̎A͙͙᷅ͨ᷀̌ͧT͙̣͙̉͗̕͏?͔͙᷊̼͙̝̆!̡͙̻͙͛̀͟?̙͙̪͙̹̐̔
I'm not stupid, I know what you did.
Once this battle is over, you aren't allowed to so much as bruise ANYTHING for a month.
I am aware of that. Just another reason for you not to do it again.
Now go out there and make the most of your last few days of freedom.
Tricky perks up, then bounces away.
Piono turns. Cricks his neck, loads the Faceless Eight into the Emerald Nova, then stuffs them in with a 15 post charge (for improved fire power)
Fire in the hole.
He fires the trigger at the army of terrors.
Tricky slams into the terror creepers right as the dice make contact, a massive improbability surge causing everything to go haywire, amplifying the power of the attack and causing a good number of the terror creepers to explode their pant-analogues in terror.
You can't use two Spoils at the same time like that! You only use the Emerald Nova. It fires at the Godmodder's Army, wiping out 25 Terror Creepers! However, they all create a massive explosion that knocks Tricky backwards... Tricky's next attack fails!
Temporal Acceleration Field: 10/10! I grab or move in range of SBaHJ and teleport both me and them to the entropic death of the universe, approximately 10^10^120 AD. I leave and travel to a point in the future to where I believe they are dead, or have suffered severe damage, around a hundred years later or so. If they are dead, good, I go back to the present. If not, I pick them up again and go back to the present.
I use the AUDITORY PISTON! AGAIN! The PIGMEN attack anyone/thing who has attacked me in my absence!
Using a HALO ARMOR SUIT probably, I attack True Maniac with the SOLAR WIND - BREEZY DAY, breezing minuscule black holes go all throughout his person, before solidifying and all expanding into ALMOST SUPERMASSIVE BLACK HOLES!, from his inside out. Kaboom.
INVENTORY
Potions;
Potion of (holy) Wrath x1
Potion of veggies x1
SYMPHONY OF DESTRUCTION IIII (Heh. Not in use)
DOOMBRINGER ULTIMATE DOOM 5/5 X-INFERNO BLAZE IT 2/2 X-BLIZZARD SNOWMAGEDDON 2/2 Effeconator Tri-Hit 3/3 Singularity Wormhole 9/9 POLAR MELTDOWN Global Warming 6/6 BIG BANG BOMBS THEORY 2/3 X-REFRIDGERHEATER CATASTROPHE 12/12 HIS HAND SUPERNOVA DOOM 10/10 QUANTUM CONUNDRUM BAD DAY 5/5 SOLAR WIND BREEZY DAY 0/6 TOTALITY REFRENCES 5/5 006 007 3/3 QUANTUM CATASTROPHE CHAOSTROPHE 1/15
X-QUANTIZER: A heavily modified version of the X-Stalker that is flowing with quantum energy, as well as the radioactive powers of uranium. Possibly attuned to the Green Sun itself.
You attempt to use the Auditory Piston, but the Nether Sidequest is over!
So, just saying, that blasted a crater the size of a medium country, I was aiming at the PG-controlled area of the Battlefield/SBaHJfield, I hit something. Anyway, even if it did miss the AXIS, the weapon fired, and impacted the planet.
The cocoon does 100 damage to all entities not allied with him each turn. After 5 turns, OBLIVION hatches. Good luck after that....
The demons attack twice per turn.
The tanks attack every other turn, but do a lot more damage than the others.
The Snipers are hard to hit.
The rest just attack normally.
Am I doing this right? Buff and nerf if need be.... I need OBLIVION to survive....
Uh, okay then. True Maniac killed!
There are no such thing as Hostile armies! The armies summoned by players align themselves by the player's faction!
Army of Darkness added! But seriously. The Pawns alone have a million HP. This thing is getting nerfed.
I ask the Godmodder whether he should [ S ] Make her pay. Fseftr, that is.
Supreme Battery and Holistic Jeguns 11/15(x2)
Geromy 22/50
Octet Sweepers (Level 8: 7/9)
Fourth-Wall Breakers (Level 8: 7/9)
Hopesploders (Level 8: 7/9)
I use High Noon on the Elite Army of Eliteness, then shoot it with Carcinogenesis.
I guess I summon an army? Jeez, you hook like a madman. That is to say, completely out of the blue and kind of inexplicably.
You Can't Fight The Homestuck: [I_G_U]] The Core: Blue Generic Trickster Catenative Condescension (612,000/612,000.) The Fleet: Fearsome Cherubs. (130,000/130,000. (x4.)The Heavies: Gambling Bards. (40,000/40,000. (x13.)) The Artillery: Drollgenerigorgs. (10,000/10,000. (x25.))The Calvary: Trickster Gamblignants. (6,000/6,000. (x120.)) The Soldiers: Candy Corn Vampires Rainbow Drinkers. (6,000/6,000. (x120.)) The Pawns: Skylark Brawlers and Hamartiologist Joculators. (1,000/1,000. (x250.))
/null
@maniac: Other than being ridiculously overpowered? Pretty much. Seriously, that's way too much health for any army. Seriously dude.
/slight roleplay post
piono sidesteps maniac's kick, then broad-sides him with ircucvci, sending him down the slope.
I have this well in hand.
Trust me, that two-cent wanna-be will be ground to dust.
Piono then jumps off the hilltop to go kill things.
Actually, I did not technically find my way to U3. In fact, the U3 me is a Minecraft avatar. Currently, I am within the dreamscape of Serpent, but I shall return soon to U4, as there is some important stuff that shall occur there. Well, that, and I would kind of like to get back to my friends. Hopefully, the meteor did not hit anything. Who am I kidding?! It is the Veil!
Crimson Cult Research 38/50 (+1 from Amp)
Cthulhu's Eye 11/11!
+1 to the usuals.
I examine Cthulhu's Eye, and then do Onyx Visink 8-Ball && Energy Tap 1/???. I was not patient enough for you to edit that bit of last turn, and merely moved ahead to the other posts.
CTHULHU'S EYE: An empty, black pearl that seems to shiver with the voices of the Outer Gods. Its powers are unknown. Perhaps you should test it out.
Onyx Visink 8-Ball && Energy Tap = Onyx Visink Magic 8-Ball (Level 7: 1/8)
=CHARGE=
-40 / 50- MCR
-25 / 25- The Wall (Is NinjaV still playing?)
+2 to Modpack
=MOBILIZATION=
Armies, huh?
Welp, there's no way I can get enough stuff to build an army...
Unless I call some forces from the Chair-Homeworld, LOCAA. (Land of Chairs and Anarchy)
...
And maybe pillage Tabletopia for wood.
Again.
=PLANNING STAGE=
[AG] Ire's Chair Legion
>Layout: (NAME) (HP/NUMBER) (ATTACK) (SPECIAL, if any)
>Core: Augmented Ire (400,000) (INSANE) (Chairstorm Finale: Three-Turns, causes a ungodly Chairstorm, capable of wrecking armies.)
>Fleet: Chairrers (150,000 x4) (Moderate) (Summons x5 Hoverchairs every turn, per carrier.)
>Artillery: Master Chair Barrage (10,000 x10) (Very High) (Strikes two seperate entity groups per turn.)
>Soldier: Hoverchair (4,000 x100) (Low)
>Pawn: Chair-Knight (1,000 x100) (Low)
...
Let's get some help from Twitch, too.
(ONE PHONE CALL LATER...)
COMING YOUR WAY, IRE!
you used my betting money!
Oh Well, This Is For A Better Cause
You almost blew that money on a Magikarp. Be thankful. ;D
[AG] Twitch's Reinforcements
>Heavy: Helix Archangels (40,000 x10) (Moderate)
>Calvary: Twitchy Infantry (6,000 x100) (Moderate) (Units attacking this unit get confused.)
This army has less raw attack power than other armies, but it has the Carriers to summon extra soldiers constantly, and the confusion effects of the Twitchy Calvary. The Heavies have increased HP, in exchange for a squishier core and soldiers.
Pherix: 33/50
Trust Module: 33/50
LeiShi: 20/50 (all assists will be used on this to have it catch up)
+2 from Aegis, +2 back
uh-oh. The end is near and these guys aren't done yet. Remember Wilson's stamina charge? The 2 50 post charges that summoned the two enderdragons and I never got to use them for any real purpose? Can I spend all of that in order to summon these guys? They are really awesome. In my opinion at least
Also, about how much time really is left? I had intended for this sidequest to have 7 battles (so 3 more after the mages) and then a big long boss fight. Will I have time for that?
=-=-=-=Wilson=-=-=-=
Due to time and resource constraints, I'm going to try to do this from my iPad. This may or may not work.
@engie: These mages are going to be defeated pretty soon... Better hurry.
@fseftr: Alright
The firewall, once again, deals 1 damage to the Frost Mage and 1 damage to the Flame Mage. Info Gathering 2: The final word starts not just with suh, but sub. A two syllable word that starts with sub. It also seems to have something to do with Wilson because they keep pointing at him. They are also saying a longer phrase. "We are to pa---tr---ol thi--- bu---ding and f---nd esc---ped sub---s by or---er of the Ar---hmag---. Our subs---idiz---d ---pari---ent must not be in---upted." (--- means missing letters) Wilson, after some thought, says (unformated due to editor stuff) "They fight because they are my foul memories. My pain, my suffering..." /backfromthat spiderlings deal 3 damage and poison the Frost Mage. The Living Thunder Storm is forced to attack the Flame Mage and deals. 3 damage to it. THE SPACE KRACKN deals another 6 damage to the Frost Mage. Now, Random.org says... 1. The Frost Mage misses it's turn. The Flame Mage starts charging for a flame strike. Who's going to take the hit?
Enemy Line:
[COL] Frost Mage 7/50 HP - Action: 6 (Poisoned, 3 damage. 1 turn left; Blinded, 25% chance to not attack. 1 turn left)
Base damage: 12
* Cannot take more than 6 damage per hit.
* Icy Burst: Deals 8 COL damage to one enemy and stuns it for 1 turn. Cannot be used twice in a row.
* Blizzard: Deals 4 COL damage to each enemy.
[FIR] Flame Mage: 37/50 HP - Action: 7
Base damage: 12
* Defense and attack weaken with time. Current damage multiplier = .50
* Irritating smoke: Deals 10 FIR damage to an enemy and forces it to target this entity with its next attack.
* FlameStrike: Charges for 1 turn, then deals 32 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 50/100 HP - Action: 1 (Insert_Generic_Username's) Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 7 Armor - Action: 2 (Engie's) Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 6 - Action: 3 (NetPatham's) No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] Living Thunder Storm 25/40 HP - Action: 4 (Fseftr's) Can deal 6 ENE damage with a stun chance on frail targets. Can blind enemies for 25% miss chance for 3 turns. Can scare enemies into 25% chance to not attack in a turn for 3 turns. Can deal 4 ENE damage, hitting an additional time per status effect on target
[ENE] THE SPACE KRACKEN 40/40 HP + Kerbal 1/1 HP * 10 + Jebbediah 3/3 HP - Action: 5 (Gerbil's) Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
-
[NEU] Fseftr 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy Gerbil 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Netpatham 40/40 HP
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 (+1 grand) - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30* *If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
Well, the end isn't TOO near. This will serve as a good time to continue and finish this quest. (You may have to cut some of the battles, though. After this, there won't be much time for sidequests.)
Overworld: "Huh. Armies gather around the battlefield. Luckily, I have my own army in a single, incredibly powerful machine mountain. Control Core Tank, prepare for battle. If all goes well, at least one army shall fall before this. The strongest thing besides myself that I can bring to this fight. And for good reason."
Control Core Tank: [engie_ninja] The Core: Control Core (2,000,000/2,000,000 (releases True Form Engie upon death)) The Fleet: Juggernaut Plating (400000/400000 (x8.)) The Heavies: Destroyer Cannons (300000/300000 (x10)) The Artillery: Nova Launchers (200000/200000 (x20)) The Calvary: Planet Cracker Guns (100000/100000 (x50)) The Soldiers: Danmaku Miniguns (80000/80000 (x100)) The Pawns: Armor Plating (85000/85000 (x100)) (I may have made this slightly overpowered, but seriously, there is a REASON why it's called the CONTROL CORE Tank. Just so that you can get a proper sense of scale, a single Danmaku Minigun is about as powerful as the average Secret Final Boss of a Bullet Hell game.)
"I'm almost reluctant to use what technically counts as my house as a battle tank. If this falls in battle... I lose my home. I don't expect anything up the the Nova Launchers to survive this battle. But I can hope."
Nether: No longer relevant.
Void: No longer relevant.
Wilson's Dreamscape: No longer relevant?
Control Core Tank added! Even though I understand you are by the very nature of reality OP, I'm going to have to nerf this.
>>I'm sorry but I'm bloody well showing up for this whether you like it or not!
>>Ahem. Where was I?
Army Title: [Army Summoner] The Core: X/X. The Fleet: X/X. (xX.) The Heavies: X/X. (xX.) The Artillery: X/X. (xX.) The Calvary: X/X. (xX.) The Soldiers: X/X. (xX.) The Pawns: X/X. (xX.)
Output file Specializations:T
Official Title: HEX AI Technical Army [AG]
Centcom: HEX AI link. Cannot be disrupted, but....
Transport: Battlegate (Deactivation toggles 5/5 remaining) can, but it takes a major force to fight through altside defenses, as in about 25 heavy-class with a Fleet unit has a coinflip. Defenses: Rune of Teleportation-teleports up to 100 units of ANY CLASS away per turn. Core unit. Army will operate to the last man though as they are merely robotic extensions and do not NEED the teleport gate.
SCOUTS: Passively boosts damage done by allied units by a factor of two per active Scout unit, with a maximum of 8x boosts. Passive: Cloaked and Shielded. Must have a successful Spot or Vision or what have you check to be seen, and then, when spotted, takes one turn to destroy because you have to overload the shield first. Can cast Minor-level spells in an engagement and has a passive haste boost which means it attacks first.
Drones-Light units. Cast Lesser-level spells. Special: Optimized Networking: 0.1% damage boost for each unit, times class multiplier.
Battlebots-Soldier units. Cast Greater-level spells. Specials: Optimized Networking 10 (0.2% base boost), Shielded 1 (Has a shield for half health plus Optimized Networking boost)
HEXbot 1.0-Cavalry units. Cast Major-level spells, and can inscribe glyphs to affect other units.
Glyphs: Slow, Weaken, Harm, Disrupt (Enemy takes more hits and passive dodge boost to units unaffected by above / enemy does less damage / enemy takes direct damage / breaks enemy shielding) Speed, Strengthen, Heal, Armor/Shields (Allies take less hits and make more / allies do more damage / allies get heal over time / allies get shields and/or armor)
Specials: Optimized Networking 11 (0.4% base damage boost), Shielded 10 (full health shields plus Optimized boost), Write me a Hole (armed with Scribe's Wands)
Glyphshielded Castcannons-Artillery, quite literally. Casts up to Epic spell level.
Specials: Optimized Networking 100 (0.8% base boost), Shielded 100 (2x health shields plus Optimized boost), Barrage 1 (Attacks twice)
Specials: Optimized Networking 101 (1.6% base boost), Shielded 100 (2x health plus Optimized bonus), Write me a Hole, Portable Telekinetic Projector Unit (can fling up to one Heavy unit at another army per turn. This scales by class so 5 acting in concert COULD crash a Fleet unit, if my scaling is at all appropriate.)
IDMGSS Thaumium-class Battleship: Fleet unit. Casts up to Legendary^2 level spells.
Can inscribe multiple Glyphs per turn or just laser units into ash or slag if needed. Laser is about on a Major level if it was a spell.
Specials: Optimized Networking 110 (3.2% base boost), Shielded 101 (3x health plus Optimized bonus), Write me a Hole, Telekinetic Projector Unit (2x) (fleet-level), Dropship (Upon imminent death deploys 2 Thaumechanical Constructs, 5 Glyphshielded Castcannons, 10 HEXbot 1.0 units, 25 Battlebots, 50 Drones, and 10 Scouts), Ramming Speed (Upon imminent death, after Dropship has been effected, will cause damage equivalent to three times its health before its zero-point to the heaviest class hostile unit)
CURRENTLY AVAILABLE FOR DEPLOYMENT: >>20 Thaumium-class ships. (500,000 HP) (Further note: Write me a Hole from units onboard is fully functional) >>50 Thaumechanical Constructs (100,000 HP) >>100 Glyphshielded Castcannons (50,000 HP) >>500 HEXbot 1.0 models (25,000 HP) >>1,000 Battlebots (10,000 HP) >>5,000 Drones (5,000 HP) >>100 Scouts (500 HP)
>>DEPLOYING ALL UNITS
>>Apply Glyphs of Healing to Terror Withers. >>All Castcannons cast at the heavier units of the Godmodder Army >>Telekinetic Projectors are used to fling all units that take fall damage in the air. >>Then they find themselves barraged by a few ranged AoE spells...Like Rain of Fire. Only aimed upwards. >>Scouts stay back and observe from a distance. >>"A vertical hole to the Void intersecting the Godmodder's Army".
Alright... This army seems really confusing. Do you think you could format it as an actual army? Then I could understand it a bit better.
Man this thread is not welcome to beginners. So much roleplay, man it's hard to tell what's going on. If my guess is correct, AG is against godmodder which means I wanna kill the godmodder.
[AG] Crusade of Stál The Core: Knotr of Konun 500,000/500,000 The Fleet: Stál's Paladins 100,000/100,000 (x5) The Heavies: Herk of Stál 10,000/10,000 (x50) The Carrier: StálPunk's Brun 200,000/X (x1) The Calvary: Riddari 6000/6000 (x100) The Soldiers: Stálcarl 5000/5000 (x100) The Pawns: Stálkvistcarl 1000/1000 (x100)
The Carrier is basically the artillery, but is holding the "key" to the core. It has to be killed before the Knotr can go under 200,000 hp.
In case you were wondering, the names are not randomly created, I made them out of Old norse words. Stál is Steel. Knotr is ball, Konun is king. Herk is armour, Brun is fire, Riddari is horseman. Karl(carl) is man, and Vist is twig, so the pawn means Steel Twig Man, or spearman. My own little twiddle doo. Yeah, some of the words have been tweaked.
Not sure if this is too weak or something, I based it off a little of of the Godmodder's current army.
Super Steel Superior Slashing Swing 1/5
The coming of Stál 1/10
I stare at the godmodder, cause I can.
AG is Anti-Godmodder, which means "against Godmodder". Welcome, by the way! I understand there's a ton of RP, but really, most of it is furthering the players' plotlines.
Also, Twin, it's gonna take me a little while to wrap up the last scraps of my RP.
At last, a sign!
A great blast of radiation, revealing the location of something terrible, but a sign!
There, surely, must be the Target!
>Please stand by...
>Force reboot complete.
>H3r0br1n3.exe Sentient Administration and Control Computer online.
Wh4t did I mis5?
>read surveillance log.
Oh. W3ll.
>Assume remote APAWA control.
>Administer combat amphetamines.
...
GAAAHHH WHATWHEREWHOWHEN!?
I JUST... What. Heh. Well. That was... Not what I expected. H3, tell anyone still listening there's been an accident.
The broadcast to all players flickers to life once more...
"P3ople of Earth and associated re4lms, this is the H-3 Sentient Administration Computer for Manufactory Anachron speaking. Th3re has been a slight problem with our external cameras due to r4diation from the bla57, so the weapons testing broadca5t will have to be c4nceled."
The signal cuts off abruptly.
Right. Hit the coolant systems on the RPLS, then start reloading the damn thing, I want another shell ready as soon as possible. Also try and figure out what'll stop that damn radiation next time.
Don3.
I don't want to al4rm you, but there are about a hundred thou5and warp-ring signa7ures incoming from d3ep space. We may have a problem.
IT HAD TO BE NOW. REALLY? REALLY PARASOL?
Here, in this place, is the Target... Here, in this place, is the end to all this... For good or for worse, the Fleet has reached its destination.
It occurs to me that maniac and engie forgot about about the OP scale.
Note: Those first two armies I have incoming will probably be ridiculously overpowered when you first look at them, but they are going to have special circumstances: There is going to be something... interesting that will allow you guys to attack the cores directly.
@maniac, I'm gonna state something about that army again... Its OP, but mainly because its foot troops are unproportionally powerful. Seriously, they're almost as powerful as your cavalry and artillery. One against one I mean. As a group, they're easily the main force of the army. I'd say tone those back a bit, and twin'll probably make them have a bit less defense, but beyond that, I guess upon a second look, its not that bad.
@others who did armies: generic, yours seems a little weak, unless its got a few gimmicks, net, be aware that you've gotta balance out the reinforcement thing you've got going, ragno: welcome back, looks pretty awesome that army you've got there. Everyone else, your armies look pretty darn good. Of course, twinbuilder as the game master gets the last say, so if me and him have differing opinions on an army, go with his.
@everyone: Be aware, you don't have to use the same number of troops as twin did! You can modify how much of each troop type there is in your army, and even change the number of types, as long as you don't make your army overpowered.
3/11 for Nulla Stella
I finish Ea's Orb
7/11 for Nocte Consumens
31/50 for mega attack
6/15 for charge attack
piono looks around with exasperation at all the armies.
Really, this is just absurd how fast everyone put these together.
Its almost like...
I've been monologue again!
**** it!
piono whirls around with Levis Ignis, sending a massive wall of flame skyward. The wall of flame advances slowly on the shadow troopers of oblivion, then suddenly increases in speed, drastically. The wall of flame rushes forward, catching large numbers of maniac's pawns in its firey maelstrom. Among the terror creepers, Tricky can be seen gleefully prancing around, murderizing them with his stop sign.
Wallpost: waiting on serpent being able to post.
Agreed! The Godmodder's army is just a template. You can tweak the numbers of your army as you see fit.
EA'S ORB: A white mace that shines the colors of the noon sky. Its spiked ball seems to depict the skies of Skaia, of Earth, and of the cosmic glory of all universes. It bends light to its whim and is capable of pushing back any darkness.
I'll calculate this once I've decided how to nerf Maniac's Army. Tricky cannot attack!
(I can write one now, I'll do the other another time)
i: 50/50
ii: 21/50 +1 self
iii: 14/50 +1 self
iv: 4/50 +1 self
+1 to Erelye +1 to Nimble
(Trades received have not been accounted for due to time constraints, this is a mental note so that I remember to go back and count them)
NimbleQuest! >Leonstar0: Advance the sidequest if it is still continuing.
Leonstar1: I cut through the elite army of eliteness with a diamond sword, then throw the Oblivion's Octet into the sky. However before it lands I fire the Table Leg at the army. The dice then lands 6-6-6-4-6-5-6-6.
(Somehow I got that many sixes, so I thought it was worth something)
(Okay, is this okay.)
Name: Star Sign: Zodiac - Scorpio
Description: A card bearing the astrological sign for Scorpio, can not be alchemised/duplicated.
Charges: Holds three 'charges'. When more then three Zodiac cards are in possession, the number of 'charges' it can hold is equal to the number of Zodiac cards in possession. Each turn, the 'charge' it currently holds is raised by one. (Charges referenced are not the same as regular charges and does not interact with regular charges)
Abilities: The following abilities can be used for a cost:
Pay 3 Charges: Scorpio Break - Choose Target, that target's next action crits.
Pay 6 Charges: Scorpio Trove - Choose Three Targets, those target's/targets' next action crits. This is applied once per action, so if multiple of this buff is applied then the target's next X actions are buffed
Pay 8 Charges: Scorpio Spider - Choose Target: Target gains 2x modifier to their next action.
Pay 12 Charges: Scorpio Fortune - Choose Six Targets; This is applied once per action, so if multiple of this buff is applied then the target's next X actions are buffed
I realize that you can't always update everything. It's so hard to keep a forum game alive...
Action 1/3
Halloween Surprise: 42/50
Stellar Energy Harness: 17/50
I order Stheno to use Ophidian Battle Cry and to create a shield around her from her underlings, protecting from attacks. As she regains more health, I may change approaches.
No, sorry. I worked really hard on that and I really don't feel like retyping it. Basically, Serpent stuck a Wither Skeleton sword in a keyhole and unleashed a gigantic Wither from the dawn of time.
Specials: Every time an enemy unit is killed, both an Angered Spirit and an Undead Troop are born. Every time an enemy Fleet or Core is killed, a Living Shadow is spawned.
Allies: Piono's army (not here yet), K4yne's army (not here yet), fseftr's army (not here yet).
Meanwhile, Wallpost:
Powder dissolves into energy and swirls around Eric, emerging behind him. Another blast from the Origin Wither materializes, aimed towards the party. Powder grins and floats up. Future Serpent stares into his eyes and wishes she hadn't. Her own memories start to swirl around her head.
Alright. I understand. Thanks for providing the Origin Wither's stats; it's what I wanted! So, here's how I'll factor in what happened.
A: What you said happened happens.
B: I quickly phase out of reality, my body becoming a portal to somewhere else in the world. The beam travels to an unknown location...
C: Origin Wither added!
Hmm... I think the Angered Spirit/Undead Troop special should be changed so that every time ALL of an enemy unit type is killed, a bunch of them will be added. I'll rework that later. Otherwise, Death added!
That was a very interesting guide...I'll have to read more...but not right now.
Because I have an ARMY TO BUILD.
Oh wait...I don't actually have any immediate armies at my disposal...and there's not enough time to summon one...
Wait...I DO have an army at my disposal! It lacks some of the special units...but that shouldn't be hard to fix!
*a little organizing later*
THE NOOB ARMY: TT2000:TT2012(core, armed with the yet-to-be-revealed 40 post charge): 125,000/125,000. Blocking archers(the fleet): 500/500x50. Diamond Noobs(the heavies): 1,000/1,000 x 25. Noob Cannoneers(the artillery): 3,000/3,000 x 10. Horse-riding Noobs(the calvary): 250/250x200. Wood and Leather noobs(the soldiers): 20/20 x 2,000. Unarmed noobs(the pawns): 1/1 x 40,000
I guess you can consider all the failed noob actions as sort of a weird charge for this? Are these stats workable? Too weak? Too strong? I'm not entirely sure exactly how powerful these armies are meant to be.
I conveniently forget about SB&HJ to notice the huge Boss tag and wail on the (impending) Origin Wither instead!
I initiate my Strife with the Origin Wither by doing something relatively simple and firing away with The Man Ender's Irradiated Bullets, using it's other feature to teleport around and dodge it's shots. Nothing terribly fancy. Yet.
Codex : {WIin189Q} (Fear no Anvil, 4/11)
Codex: {82THE8TH} (Fluorite Octet, 3/9)
Codex: {I9aXv45h} (The Skrillex Drop, 3/6)
Charge 1: The Obligatory Transformation Move (27/50) (+1 from Piono)
Charge 2: Nytroglycerin kick (27/30) (+1 from Piono)
Charge 3: The Army of Choice (1/5) (Yes I'm charging this. I want to think long and hard about this. This could be my ONLY TRUE ENTITY!)
+2 to Piono. Yes, I'm attacking your boss while buffing your charges. I really just like attacking bosses.
11/50 The Queen + 1 fseftr
3/25 Health Care Package + 1 fseftr
2/25 Health Care Package
I still get to keep the Queen once summoned okay? Without her my OFF Boss Rush would be incomplete. And yes Ire The Batter vs. The Judge will be a special sidequest after the Army War since entities will be banned after the Queen comes.
Anyway, Twinerino seems to not have noticed the changein names from their originals to the SBaHJified thingies. Better get rid of em quick or they change twin too. But for now...
"GentleMeeM! My army!"
A monstrous portal opens. But before anyone can make up their mind about it, the army already left it and the portal closed.
"But now for the main attraction..."
My blocky Minecraft avatar floats into the air. A black smoke comes out of it's mouth, and where the eyes are supposed to be are now holes oozing a black substance. It's limbs and body morph into more humanlike features, until it looks like a real Medic from TF2. But then, the arms fall off. The army gasps in shock as the head lies off his shoulders followed by a stream of black ooze coming from the body, eventually forming into a reptilian like head, akin to to the head of a Tyrannosaurus Rex. The same ooze then forms arms that replace the old ones, though they are grotesque and big.
A loud growl can be hoard from the head. And everyone knew what it was trying to say.
"Now is the time, Herr Doktor."
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. (414,000/414,000.) The Fleet: Upside Down Spectres. (150,000/150,000. (x4.) The Heavies: Foxy Animatronics. (30,000/30,000. (x20.)) The Artillery: Badass Crimson Lance Engineers. (20,000/20,000. (x5.)) The Calvary: Ghast Riders. (5,000/5,000. (x140.)) The Soldiers: Trolldiers. (5,000/5,000. (x100.)) The Pawns: Elsens. (1,000/1,000. (x100.))
I, as in the Core, have small regenerative abilities and a higher defense due to my not very high health compared to other cores. Add in higher attack stats as well and all evens out. When doing a concept for my Burnt form, i decided that the body looks like a regular Medic body with arms like this and a head like that.
Can you draw me an avatar like that Twin? Pwetty please! :3
Yes, you get to keep the Queen.
Oh, believe me, I've noticed. But they're just there to confuse people!
Paradox Inc. Army added!
I'm pretty backed up on requests. I'll get to it when I have time.
I attempt to write up a few Sacred Items with the Scribe's Wands, then use SANTA'S SWEETS on the Sandbag. If I fail I just use JEFFING AWESOME on it.
I use the Unbreakable Katana on the Relic.
Pff. You all seem to have forgotten where you're fighting. This is the SBaHJfield. I CONTROL THIS ENTIRE PLACE. I wave a hand, and an army is engulfed in a wave of dirt.
Time to do something notable. I command SBaHJ to shield my army, and they get to work, swiftly corrupting the entire army, until nobody can tell their actual names anymore. I also centralize the .jpeg over their tags specifically, instead of preventing them from attacking or something dumb like that.
You fail! You cannot attack the Core until the majority of the army is destroyed... Try attacking the Pawns first.
Melodic Afterblade ~~~ Loom = Soulbot Chestplate
SOULBOT CHESTPLATE: The chassis of a robot meant to store the consciousness of a sentient living thing. The sign of Aries is emblazoned on it in indigo.
Did you pay attention to the top of my post last turn?
Does this mean i cant deploy my Power suit anymore? Recreating of the Master Emerald 7/11
Multi-Powersuit 35/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 19/20
Energyblast 7/9
I activate the nucelar crystallbows abillity to charge! (Charges: 1)
I kidnap some of the godmodders army's pawns and make them my slaves.
Serpent's side quest: ...?
It's now or never. I.... decide not to use OCTET HELL for the moment.
I instead cast artifact tendrils at Maniac's army.
I use ONCEST on the Sandbag, then shoot it with the White Whaler.
OCTET SWEEPERS: A set of eight silver D8s. Their pips alternate between white and black. Their innocuous double is a white broom.
FOURTH-WALL BREAKERS: A set of eight transparent D8s. Looking into their glass structures reveals cueballs hidden inside every die. They crackle intermittently with green energy.
HOPESPLODERS: A set of eight purple D8s with blue pips. They seem to crackle with the blue energy of a certain legendary POS known as Ahab's Crosshairs.
I quickly take an Accordian and play hideously bad tunes to the Origin Wither! It's clear that I know absolutely NOTHING on how to play the accordian, and after my horrendous Accordian performance, it promptly breaks.
Codex : {WIin189Q} (Fear no Anvil, 5/11)
Codex: {82THE8TH} (Fluorite Octet, 4/9)
Codex: {I9aXv45h} (The Skrillex Drop, 4/6)
Charge 1: The Obligatory Transformation Move (28/50)
Assualt Drone: Shoot ultramarine at sweet bro.
HMAS Victor: Bio-annihilate the Godmodder's army
Fseftr:
Pokeball Things: Nature, Cold, Magic
Living Thunder Storm: Thunder storm on the frost mage.
-Blue's Tour-
No Engie.
But thanks for the offfer
The systems will fix themselves.
And order will be restored within the hour.
Just in time to go to war.
The tour is on an indefinite pause.
You are welcome to stay until it resumes.
Blue starts speaking into her tablet at someone else, and walks onto a teleporter pad, leaving the bridge.
This is serious business, no time to add as many line breaks.
Armies are an unnecessary cost, my ship can do this on it's own.
AI, increase ship power from 0.4% to 25%.
HMAS Victor
Shields: 2.5M/10M
HP: ?/? (The ship will leave the field upon shields emptying.
Attacks:
Ion Cannon [250k damage]
Bio-Annihilator [500k damage|3 update recharge]
Planet Cracker [1M damage|5 update recharge]
Abilities:
Shield Generator [+250k shields an update]
My ships have arrived, what perfect timing.
HMAS Magnifier and Amplifier
HP: 250k/250k
Abilities:
Energy Transmission [HMAS Victor deals +50% damage per ship alive]
Hmm... This is supposed to be a Massive Battle of ARMIES... engie_ninja technically evaded this rule, but he followed the basic format... I did say you could tweak it, but I'd at least like it to SOMEWHAT follow it... I'm not sure. Keep in mind that you don't have to charge these. I'll add the HMAS Army for now, but I think you should add troops to it. (Of course, this would nerf the Victor accordingly, but it would make for a more substantial army.)
POST 1;
Staff of Origin || Tank-Spaceship Mundane Interior Platforms = Origin Tankship Chassis (9/11)
6/50 Space Kracken... 6/50 Jebbediah Kerman... 6/50 The Elderich Obelisk...
DASHED
3/? The Thing MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): \Idle.
(Gerbil Ghost Image): Oh yes.
Void Army: [Gerbil & Co.] Leader: The Master (1,042,413 HP) General: The Cancer (642,000 HP) Bards: The Prince...s (100,000 HP) (30x) Builders: The Apprentices (50,000 HP) (75x) Thurmaturgists: The Destroyers (75,000 HP) (100x) Medic: Voidwalker (70,000 HP) Riftmen: Void Masters (30,000 HP) (500x) Airstrike: Void Clouds (20,000 HP) (400x) Workers: Null Floaters (10,000 HP) (400x). The Voidwalker heals the Void Masters, Void Clouds, and Null Floaters. And yes, the Bards play the Tubas. The Thurmaturgists have access to an arsenal of Wand Foci, as well as copies of my staves. Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Sidequest WILL continue.
You enter the Past Crossroads.
There are already 10 Void Masters and 20 Null Floaters in the room with you, and they are all fighting against you!
Crimson Cult Research 42/50 (+1 from Gerbil, Leon, and Leon)
Onyx Visink 8-Ball && Energy Tap 2/???
+1 to the usuals.
I stab Sweet Bro with Mean Green.
May as well get on with an army. Allow me to open the gates of Grayhold. Oh, dear. It appears as if a servant of N'loup'rygupron has gotten free of containment. Meh.
I psychically enslave this... abomination, and use it to summon an army.
You know what, since charges have basically become useless at this point, I'm just going to stop charging. Well, mostly.
Just to let you know twin, that one mega charge you're letting me work on just topped 500.
Just so you know tazz, I will not longer be accepting +1s. And its fine that you're attacking the origin wither, I think we're pretty much all friends OOC. And its pretty obvious that isn't true in character.
4/11 for Nulla Stella
1/11 for Ea's Orb and The First Light
8/11 for Nocte Consumens
piono rolls his shoulders.
Its time to demonstrate what I can really do.
piono pulls out Terra Firma, and charges straight at SBaHJ.
He jumps up in the air, and through the glitching.
That's right. Through.
He comes through completely unscathed, and suddenly a massive wall of earth rises up and smashes into the glitching, burying it so far beneath godcraft that it is removed from its power source and unglitches.
Piono thrusts his hand upwards, and a massive wall of solid bedrock rises in front of him, towering hundreds of blocks in the air over SBaHJ. Before they can react, piono has slammed Terra Firma into said wall. The entire thing crumples up into a sphere around the two crappy jpeg. people and crush them so tightly that the bedrock begins to solidfy and harden into a metal.
((Interesting fact, because of the fact that piono has been soulbonding himself to all of his level 10 elemental alchemies, he is now capable of taking on Eric one-on-one if neither of them were armed. Eric however has a ridiculously huge arsenal in his cloak because he raided the IUPC weapon's vault and took everything in it.))
Ea's Orb && The First Light = Deum Lucem (Level 10: 1/11)
I quickly take an Accordian and play hideously bad tunes to the Origin Wither! It's clear that I know absolutely NOTHING on how to play the accordian, and after my horrendous Accordian performance, it promptly breaks.
Codex : {WIin189Q} (Fear no Anvil, 6/11)
Codex: {82THE8TH} (Fluorite Octet, 5/9)
Codex: {I9aXv45h} (The Skrillex Drop, 5/6)
Charge 1: The Obligatory Transformation Move (29/50)
Charge 2: Nytroglycerin kick (29/30)
Charge 3: The Army of Choice (3/5) Can't charge this!
I finally decide on my summon of an army: THE LEGENDARY 945TH LEGION OF THE PROVINCE OF RANCHIA, HOME OF ALL RANCH DRESSING ELEMENTALS!
...Except, the KING OF RANCHIA, though thankful for a thwarted assassination attempt some time ago, is also currently in an unrelated war against a rival province, the THOUSAND UNITED, and is somewhat strained for troops. Nevertheless, he manages to send in one of his best CANNONEER SQUADRONS, the 612th!
...Which is not sufficient at all. Though they're absolutely amazing on their own, they are not an army.
I proceed to grab a cell phone ring up a number, one of Xander Mobus, voice of the announcer and both Hands in SSB4. I convince him to summon CRAZY HAND to my aid. HE DELIVERS. I ring up another number, calling in THE WORLD'S STRONGEST MAN, ACE DI-wait, no. First, I elongate his actual name, then summon THE WORLD'S STRONGEST MAN, ACE DETECTIVE. He comes with his two counterparts, FIESTA ACE DETECTIVE and ZOMBIE ACE DETECTIVE. Finally, I ring up a group of mercenaries to fill in the final holes: THE MAD BOMBERS, headed by a small group of DYNAMITE DYNAMOS!
Of course, the group, consisting of four factions, initially has...Trouble, planning everything out. Crazy Hand is...Well, Crazy, the Aces want to punch everyone in the face, the MAD BOMBERS want to make everything explode, and the Cannoneers prefer keeping a distance and letting their big guns do the dirty work. I then prove that I would make an EXCELLENT BLOOD-ASPECT player in SBURB by uniting them all with my SLIGHTLY ABOVE AVERAGE PULCHRITUDE.
Together, we are...THE ARMY OF CHOICE!
The Army of Choice [The_Nonexistent_Tazz]
Core: Crazy Hand (550,000/550,000 HP. Ridiculously High Attack Power. Special: Only attacks every 3rd turn, will only target enemy Cores unless none exist, in which case the targeted enemy will be targeted as normal.)
Fleet: The Aces (100,000 HP x3. High Attack Power. Special: If half or more of the army is dead, they initiate a 4-turn charge. On completion, they will use the TRIPLE TRUFFLE SHUFFLE SCUFFLE, dealing ludicrous damage. If Crazy Hand is slain before they are for whatever reason, they will use this attack ONCE on the perpetrators, then ABSCOND.)
Heavies: Grand Ranch Cannons (40,000/40,000HP, x10. High Damage, bad Defense. Special: Uses 2 types of ammunition, Short-Order and Long-Distance. Short-Order is a standard attack. Long-Distance aims OVER the current group of enemies to harm the 2nd group behind them for slightly reduced damage. (IE, if Pawns need to be slain, then the Cannons will harm the Cavalry.) Without Engineers, ammunition takes 1 turn of swapping out, during which they are completely unable to attack.) (CURRENT AMMO TYPE: SHORT ORDER)
Artillery: The Dynamite Dynamos (10,000/10,000 HP, x15.)
Cavalry: Ranch Dressing Elemental Engineers (6,000 HP, x100, Special: The Ammunition types of the Grand Ranch Cannons will be able to be immediately swapped out after the round is over, with no delay, if any of the Engineers are alive.)
You are now a cold-hearted, lowlife, murdering sociopath.
You do not even care! That ******* of a wizard disrespected you one time too many, and look where that got him! One life left. Idiot. He actually thought he would be fine. Or, perhaps not. You do not particularly care.
>Wake up.
You wake up, slightly chuckling to yourself. Back to another boring enquier of doing what you do every single enquier. Examining the universe you created, and aiding the players there. Everybody seems to do this. Even Erelye did, though he was much more focused on that bogus game of his. You head to the main room to get back to work.
Hey, guys! I think I've got an idea on how to kill the demon!
Wow. That was sudden. You half-listen to the plan, not even bothering to look over at Araeva. Your plan is much better. It involves this new universe you created, and the players of Sburb in said universe. You can faintly hear Nelrte interject. Something about "what do I do?" Princes of Light are not needed for this kind of thing. What could light even do in this situation? As far as you know, photons do not harm the demon whatsoever. (Of course, you do not know that is not what the Light aspect is about. Ignorant fool.)
What you do notice, however, is about Nelrte. You have not seen him since Kalare got blown down the stairs. Come to think of it, that was the first time in months you had seen him. That is probably because he has been unbelievably rage-filled since you lost the game. The slightest thing just sets him off now. Whatever. It is not as if you interacted with him much anyway.
Right! You're going to... umm...
And, with that, Nelrte storms out of the room, muttering obscenities.
Of course, you are thinking something along the lines of "Yeah, cool, whatever." Araeva just sighs, and gets back to work on her plan.
>Be Nelrte.
I ****ing knew it. Those goddamn *mother****ing* ****heads just snubbed me.
I think we shall try him later. For now, we can just watch him mutter obscenities to himself.
KOAXM army [5l1n65h07] Core: System Defender 6.6.6 (666,666/666,666) (Specials: restores 66,666 HP each turn; will become instantly unstable if destroyed, dealing random vague damage on all Entities upon defeat) Fleet: Neo-Recognizers (366,666/366,666) (Special: immune to ground-based attacks) (x4) Heavies: Neo-Tanks (66,666/66,666) (x10) Artillery: All-Seeing plasma spheres (16,666/16,666) (x23) Calvary: Mecha-Spiders (6,666/6,666) (x100) Soldiers: Deadly Tops (6,666/6,666) (x100) Pawns: White Pawns (3,666/3,666) (x100)
KOAXM Army added!
Hella Jeff kills the Sandbag! Thanks to Sweet Bro's death, most of the corruption has faded...
All armies do not attack this turn to size up the competition and to allow more armies... PROTIP: Just saying, regeneration won't be a thing that is happening.
Stheno and the Constructs deal 10,000 damage to the Relic!
The Relic uses Tremor, destroying the remaining Construct and gaining an Earth Charge! The Relic then expends all Earth Charges to use Armageddon! 10,000 damage to Stheno, the Stheno's Pet, and all Constructs! This kills most of them. The AXIS has its TJ stay where it is. It deals 20,000 damage to Hella Jeff! All remaining PG entities gang up on Hella Jeff, dealing 45,000 damage to him! The Godmodder kills him and both Stheno's Pets! The corruption leaves the Battlefield entirely, just in time for a massive thunderstorm to start! The Massive Battle has begun...
The Nether Sidequest is finished. The Godmodder also removes the Elite Army of Eliteness because it's too similar to the other armies...
The Itinerary:
> AGs: Create an army to use in the Massive Battle!
> AGs: Defeat the Godmodder's Terror Army!
> AGs: Destroy the Godmodder!
> PGs: Create an army to use in the Massive Battle!
> PGs: Defend the Godmodder's Terror Army!
The Battlefield:
THE OPERATOR: [???]
Army of Darkness: [ManiacMasteR] The Core: Oblivion Cocoon. 750,000/750,000 HP. The Fleet: Shadow Demons. 200,000/200,000 HP. (x3.) The Heavies: Shadow Tanks. 35,000/35,000 HP. (x20.) The Artillery: Shadow Snipers. 5,000/5,000 HP. (x40.) The Calvary: Shadow Enginers: 2,000/2,000 HP. (x100.) The Soldiers: Shadow Undeads. 5,000/5,000 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x100.) Rise: IIIII
Control Core Tank: [engie_ninja] The Core: Control Core. 800,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x20.) The Calvary: Planet Cracker Guns. 7,500/7,500 HP. (x100.) The Soldiers: Shadow Undeads. 5,000/5,000 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x100.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 660,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.) The Calvary: Mecha-Spiders. 6,600/6,6000 HP. (x100.) The Soldiers: Shadow Undeads. 3,300/3,300 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x100.)
Stheno the Snake Queen: [AG] HP: 49,000/120,000. Regeneration: III Marring Whirlwind: I Scalestorm: II Ophidian Battle Cry: IIIII Stheno's Pet: 20,000/20,000. (x2.)
Perfectly Generic Army: [insert_generic_username] The Core: Blue Generic Trickster Catenative Condescension. 612,000/612,000 HP. The Fleet: Fearsome Cherubs. 130,000/130,000 HP. (x4.) The Heavies: Gambling Bards. 40,000/40,000 HP. (x13.) The Artillery: Drollgenerigorgs. 10,000/10,000 HP. (x25.) The Calvary: Trickster Gamblignants. 6,000/6,000 HP. (x120.) The Soldiers: Candy Corn Rainbow Drinkers. 6,000/6,000 HP. (x120.) The Pawns: Skylark Brawlers and Hamartiologist Joculators. 1,000/1,000 HP. (x250.)
Ire's Chair Legion: [Irecreeper] The Core: Augmented Ire. 500,000/500,000 HP. The Fleet: Charriers. 150,000/150,000 HP. (x4.) The Heavies: Helix Archangels. 40,000/40,000 HP. (x10.) The Artillery: Master Chair-Barrage. 10,000/10,000 HP. (x10.) The Calvary: Twitchy Infantry. 6,000/6,000 HP. (x100.) The Soldiers: Hoverchairs. 4,000/4,000 HP. (x100.) The Pawns: Chair-Knights. 1,000/1,000 HP. (x100.) Chairstorm Finale: III
Crusade of Stál: [RagnoRock987654321] The Core: Knotr of Konun. 500,000/500,000 HP. The Fleet: Stál's Paladins. 100,000/100,000 HP. (x5.) The Heavies: Herk of Stál 10,000/10,000 (x40.) The Carrier: Stálpunk's Brun 200,000/200,000. The Calvary: Riddari. 6,000/6,000 HP. (x100.) The Soldiers: Stálcarl. 5,000/5,000 HP. (x100.) The Pawns: Stálkvistcarl. 1,000/1,000 HP. (x100.)
Noob Army: [TT2000] The Core: TT2012. 450,000/450,000 HP. The Fleet: Blocking Archers. 100,000/100,000 HP. (x5.) The Heavies: Diamond Heavies. 25,000/25,000 (x20.) The Artillery: Noob Cannoneers: 7,000/7,000. (x100.) The Calvary: Horseriding Noobs. 6,000/6,000 HP. (x100.) The Soldiers: Lumberjack Noobs. 3,000/3,000 HP. (x100.) The Pawns: Unarmed Noobs. 1,000/1,000 HP. (x100.)
Heretic Grayholdium: [TheLordErelye] The Core: Na'fuldtpyepth'a. 500,000/500,000. The Fleet: Winged Terrors. 60,000/60,000 HP. (x10.) The Heavies: Tainted Waylords: 55,000/55,000 HP. (x10.) The Artillery: Mad Thaumaturges: 20,000/20,000 HP. (x25.) The Calvary: Tentacular Inkstreams: 10,000/10,000 (x70.) The Soldiers: Archnecromancers. 20,000/20,000 HP. (15.) The Pawns: Animated Death Tomes: 1,000/1,000 (x150.)
Army of Choice: [The_Nonexistent_Tazz] The Core: Crazy Hand. 550,000/550,000. The Fleet: The Aces. 250,000/250,000 HP. (x3.) The Heavies: Grand Ranch Cannons: 40,000/40,000 HP. (x10.) The Artillery: Dynamite Dynamos: 20,000/20,000 HP. (x15.) The Calvary: Ranch Dressing Elemental Engineers: 6,000/6,000 (x100.) The Soldiers: Lesser Ranch Dressing Elementals. 5,000/5,000 HP. (x100.) The Pawns: Mad Bombers: 1,000/1,000 (x150.) Triple Truffle Shuffle Scuffle: Locked.
Relic: [PG] HP: 166,500/200,000. Charges: Earth ----|---- Air ~ Fire ----|---- Water
AXIS: [PG] HP: 82,000/250,000. Shields: 0/50,000. Main Body: 10 TJ. Left Gun: 0 TJ. Right Gun: 0 TJ. Shield Generator: 0 TJ. Mortar: 90 TJ. Targeting Systems: 0 TJ. Medbay: 0 TJ.
Subspace Gunship: [PG] HP: 94/100. Sayonara, Sucker: I
Uberghast Roland: [PG] HP: 170,100/200,000. Poison: III Countdown to Ozma: IIIIIIIIII
Uberghast Hello: [PG] HP: 162,500/200,000. Countdown to Ozma: IIIIIIIIII
SCP-044: [PG] HP: 80,000/80,000. Current Alchemies: None. Alchemy Blast: III Decommision Votes: II
Origin Wither: [PG] HP: 436,000/450,000.
Death: [The_Serpent] The Core: Thanatos: 630,000/630,000 HP. The Fleet: Furies: 300,000/300,000 HP. (x3.) The Heavies: Reapers: 30,000/30,000 HP. (x25.) The Artillery: Living Shadow: 50,000/50,000 HP. (x12.) The Calvary: Soul Hunters: 7,000/7,000. (x100.) The Soldiers: Angered Spirits: 5,000/5,000 (x100.) The Pawns: Undead Troops: 1,500/1,500. (x200)
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. 414,000/414,000 HP. The Fleet: Upside-Down Specters. 150,000/150,000 HP. (x4.) The Heavies: Foxy Animatronics. 30,000/30,000 HP. (x20.) The Artillery: Badass Crimson Lance Engineers: 60,000/60,000 HP. (x5.) The Calvary: Ghast Riders. 5,000/5,000. (x140.) The Soldiers: Trolldiers. 5,000/5,000 (x100.) The Pawns: Elsens. 1,000/1,000. (x100.)
Godmodder's Army: [Godmodder] The Core: Terror Enderdragon. 500,000/500,000 HP. The Fleet: Terror Withers. 200,000/200,000 HP. (x3.) The Heavies: Terror Guardians. 30,000/30,000 HP. (x20.) The Artillery: Terror Blazes. 10,000/10,000 HP. (x10.) The Calvary: Terror Ghasts. 7,000/7,000 HP. (x100.) The Soldiers: Terror Undeads. 5,000/5,000 HP. (x100.) The Pawns: Terror Creepers. 1,000/1,000 HP. (x67.)
OF COURSE I GET TWINJA'D!...I hire the Twinja for my army.
>>Amperzand, I am requesting a berth at your ship. I think an alliance will be mutually beneficial. Also really interesting to see.
>>Blue, would you be interested in an alliance and a magic battleship?
>>Erelye: Would you like air support?
>>Three Thaumium-class battleships teleport in. Each has a small portal gate which can deploy 2 Thaumechanical Constructs or equivalent forces from my armies.
>>Other ships: Hold the Enderdragon in place and pelt it with tons, and I mean tons literally, of snowballs. Legendary^2 levels of Blizzard snowballs.
>>Thaumechanical Constructs: Engage GM Army. Use fireballs to ignite terrorcreepers from a distance. Heal terrorundead. If that does not work Ignite them. Continue wreaking magical destruction. Deflect projectiles from the terrorghasts into other GM Army forces.
>>Write "9*9*9 water source block above and around the terrorblazes"
>>Castcannons: Barrage GM Army with Isaac's Epic Missile Storm.
>>HEXbots: Use lasers to laser damaged GM Army targets. Also, inscribe Glyphs of Harm (or Heal if they're undead) on them for good measure.
>>Battlebots: Engage GM Army as well...Activating Runic Formation Lightning Blast. The drones form into squads of sixteen, and get into specific positions that have occult significance in that lines connecting those points can unleash magic death on enemies. And they activate and do so.
>>Drones: Frostbolts. Lots and lots of Frostbolts. Aimed at the terrorghasts.
>>Scouts: Observe from a distance.
"Hey, don't forget about me!"
>>You, can Ender Orb a convenient Godmodder Army target, then shoot the Terror Ghasts.
"Sounds good. I'll do that." *does as suggested* *Also shoots the Subspace Gunship*
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I use Black Inches at the Terror Enderdragon
Handmaid's Wands 3/9
Swiss Turnsword && Devil's Interval
Melodic Alterblade ~~~ Loom
The Feline 30/35
The Beldam 30/40
Obsidian Legion 4/50?
Who ate the Echeladder?
Multi-Powersuit 35/50
Hps: 200.000/200.000
Modes:
Offense mode
-The armor thurns ablaze, increasing attack damage, applying burns on attack, counter attacking attacks with damage and burns. All three are passive abilites and are activated whenever possible.
-Fist of Fury: Standart attack.
-Fireball ||: Deals heavy damage to a single target.
-Aura ignite ||||: AoE attack, deals heavy damage to enemies nearby.
Recovery mode
-The armor liquidifies but stays near the Power suit in form of a mist, passively heals some of the HPs every turn.
-Fist of Tranquill: Standart attack, rather weak.
-Healing flows ||: Heals a good bit of the hps of a target.
-Mists Care ||||: Heals a lot of the hps of a target and dispells any status alingments.
Guard mode
-The armor strenghtens with a layer of solid rock, decreases damage taken by a percentage, adds 6666,66 hps to the maximum hps of the stonebarrier (if one exists) each turn.
-Crushing Fists: Standart attack, got a chance of stunning.
-Protect ||: Halves damage taken from the next attack, takes the damage of a select entity.
-Summon Stonebarrier ||||: Summons a Stone barrier with 30.000 hps and no attacks which has to be destroyed before the Multi-powersuit can be attacked again. Selfdestructs after 3 turns. Does not pervent damage if Protect was used.
Gearlavine 19/20
Energyblast 7/9
I activate the nucelar crystallbows abillity to charge! (Charges: 1)
I kidnap some of the godmodders army's pawns and make them my slaves.
Serpent's side quest: ...?
INVENTORY
Geromy 24/50
Octet Sweepers (Level 8: 9/9)
Fourth-Wall Breakers (Level 8: 9/9)
Hopesploders (Level 8: 9/9)
It's now or never. I.... decide not to use OCTET HELL for the moment.
I instead cast artifact tendrils at Maniac's army.
I use ONCEST on the Sandbag, then shoot it with the White Whaler.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Codex : {WIin189Q} (Fear no Anvil, 5/11)
Codex: {82THE8TH} (Fluorite Octet, 4/9)
Codex: {I9aXv45h} (The Skrillex Drop, 4/6)
Charge 1: The Obligatory Transformation Move (28/50)
Charge 2: Nytroglycerin kick (28/30)
Charge 3: The Army of Choice (2/5)
+2 to Piono.
Lunar Magic: 26/50
Spritetool: 24/32
I decide to beat up Sandbag to start. (My army may or may not involve the Pumpkin Moon.)
HMAS Ship: 15/50
Ships to join my army: 49/50 x2
HMAS Victor
Bio-Annihilator 0/4
Ion Cannon 1/2
Assualt Drone: Shoot ultramarine at sweet bro.
HMAS Victor: Bio-annihilate the Godmodder's army
Fseftr:
Pokeball Things: Nature, Cold, Magic
Living Thunder Storm: Thunder storm on the frost mage.
-Blue's Tour-
No Engie.
But thanks for the offfer
The systems will fix themselves.
And order will be restored within the hour.
Just in time to go to war.
The tour is on an indefinite pause.
You are welcome to stay until it resumes.
But I will be busy with other things.
Blue starts speaking into her tablet at someone else, and walks onto a teleporter pad, leaving the bridge.
Halloween Surprise: 43/50
Stellar Energy Harness: 18/50
I deploy the Constructs.
Sword Damage: 0/250K
Constructs: 0/3
An alternate timeline emerges.
However, we must first start from the beginning...
HMAS Ship: 16/50
Ships to join my army: 50/50 x2
HMAS Victor
Mini- Bio-Annihilator 0/4
Mini- Ion Cannon 1/2
Assualt Drone: BT:Ultramarine on sweet bro.
Fseftr:
Pokeball Things: Nature, Cold, Magic
This is serious business, no time to add as many line breaks.
Armies are an unnecessary cost, my ship can do this on it's own.
AI, increase ship power from 0.4% to 25%.
HMAS Victor
Shields: 2.5M/10M
HP: ?/? (The ship will leave the field upon shields emptying.
Attacks:
Ion Cannon [250k damage]
Bio-Annihilator [500k damage|3 update recharge]
Planet Cracker [1M damage|5 update recharge]
Abilities:
Shield Generator [+250k shields an update]
My ships have arrived, what perfect timing.
HMAS Magnifier and Amplifier
HP: 250k/250k
Abilities:
Energy Transmission [HMAS Victor deals +50% damage per ship alive]
How's that for artillery?
Speaking of which, my forces hide behind piono and his other allies.
Nerf/buff as needed, Twin.
Staff of Origin || Tank-Spaceship Mundane Interior Platforms = Origin Tankship Chassis (9/11)
6/50 Space Kracken...6/50 Jebbediah Kerman...6/50 The Elderich Obelisk...DASHED
3/? The Thing
MY INVENTORY
I +1 Leon and Erelye.
(Gerbil Clone): \Idle.
(Gerbil Ghost Image): Oh yes.
Void Army: [Gerbil & Co.] Leader: The Master (1,042,413 HP) General: The Cancer (642,000 HP) Bards: The Prince...s (100,000 HP) (30x) Builders: The Apprentices (50,000 HP) (75x) Thurmaturgists: The Destroyers (75,000 HP) (100x) Medic: Voidwalker (70,000 HP) Riftmen: Void Masters (30,000 HP) (500x) Airstrike: Void Clouds (20,000 HP) (400x) Workers: Null Floaters (10,000 HP) (400x). The Voidwalker heals the Void Masters, Void Clouds, and Null Floaters. And yes, the Bards play the Tubas. The Thurmaturgists have access to an arsenal of Wand Foci, as well as copies of my staves.
Abilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=SIDEQUEST=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Sidequest WILL continue.
You enter the Past Crossroads.
There are already 10 Void Masters and 20 Null Floaters in the room with you, and they are all fighting against you!
Hmm?
[quote=Leonstar0;/members/Leonstar0;/forums/off-topic/forum-games/435676-destroy-the-godmodder-2-operator-the-massive?comment=16127]-snip-
NimbleQuest!
>Leonstar0: Advance the sidequest if it is still continuing.
-snip- Yep. You try to go to the Past Cogworks. It seems as if this perfectly painted world will not notice you if you do not want them to notice you. So, you slip into The Past Cogworks. Inside, you see a marvel of pristine cogs and axles, all turning in perfect harmony. There is a pit in the ground, and a Hard Light Glass Bridge allowing transport across the gap. There are elevators at the side leaning down. Across the bridge, you see millions of gears orbiting a small center point. There is a crowd, too. The shadowy figure seems to be trying to go down the elevator. Whenever the shadow of a thing passes a cog or axel, it mysteriously jams up as if it’s kinetic energy is drained. The Painter tells you, “That must be the person who tampered with the fusion reactor…”
Onyx Visink 8-Ball && Energy Tap 2/???
+1 to the usuals.
I stab Sweet Bro with Mean Green.
May as well get on with an army. Allow me to open the gates of Grayhold. Oh, dear. It appears as if a servant of N'loup'rygupron has gotten free of containment. Meh.
I psychically enslave this... abomination, and use it to summon an army.
Heretic Grayholdium: [TheLordErelye] Na'fuldtpyepth'a: 500,000/500,000 (Regenerates 5,000 health per turn) Winged Terror: 60,000/60,000 (x 50) Tainted Waylord: 75,000/75,000 (x 10) Mad Thaumaturge: 50,000/50,000 (x 25) Tentacular Inkstream: 50,000/50,000 (x 50) Archnecromancer: 20,000/20,000 (x 100) Animated Death Tome: 2,000/2,000 (x 200)
Wallpost:
I take a glance at Eric and Engie attacking Powder, and I use the Origin Wither decay blast to power a rather large tendril of plasmic energy, which tears through reality, striking the Origin Wither. Then, I lunge into the fight, innocuous Hazel-sword in hand.
The coming of Stál 2/10
I throw a really powerful attack at the godmodder that bounces off him and gains strength, striking the sandbag.
NOW
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Just to let you know twin, that one mega charge you're letting me work on just topped 500.
Just so you know tazz, I will not longer be accepting +1s. And its fine that you're attacking the origin wither, I think we're pretty much all friends OOC. And its pretty obvious that isn't true in character.
4/11 for Nulla Stella
1/11 for Ea's Orb and The First Light
8/11 for Nocte Consumens
piono rolls his shoulders.
Its time to demonstrate what I can really do.
piono pulls out Terra Firma, and charges straight at SBaHJ.
He jumps up in the air, and through the glitching.
That's right. Through.
He comes through completely unscathed, and suddenly a massive wall of earth rises up and smashes into the glitching, burying it so far beneath godcraft that it is removed from its power source and unglitches.
Piono thrusts his hand upwards, and a massive wall of solid bedrock rises in front of him, towering hundreds of blocks in the air over SBaHJ. Before they can react, piono has slammed Terra Firma into said wall. The entire thing crumples up into a sphere around the two crappy jpeg. people and crush them so tightly that the bedrock begins to solidfy and harden into a metal.
((Interesting fact, because of the fact that piono has been soulbonding himself to all of his level 10 elemental alchemies, he is now capable of taking on Eric one-on-one if neither of them were armed. Eric however has a ridiculously huge arsenal in his cloak because he raided the IUPC weapon's vault and took everything in it.))
wallpost:
Powder swirls behind Eric, emerging behind him...
And the sword in his hand jerks around.
Nice try Jack***.
The sword and the wall of energy slam into Powder at the same time, blasting him with the force of holy energy.
Eric grins, although there is still pain behind the expression.
Like my sword Powder?
He's an old friend.
((Just an OOC note that nobody but piono, and possibly Powder depending on how powerful of a mind demon he is because of the mind meld spell, will know in Godcraft. Eric's sword is a version of Excalibur, and because of being at Eric's side (literally) for so long, the two bonded. Eric decided to leave Excalibur at the IUPC central headquarters when he left for Godcraft, and came back and reclaimed him when he left. Excalibur's soul was extinguished shortly after the event with the paradox in Eric's fantasy universes was solved, and the remains of Excalibur were shattered in the tvtropes session in a desperate attempt to focus the tropers on taking down Dimentio.))
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Codex : {WIin189Q} (Fear no Anvil, 6/11)
Codex: {82THE8TH} (Fluorite Octet, 5/9)
Codex: {I9aXv45h} (The Skrillex Drop, 5/6)
Charge 1: The Obligatory Transformation Move (29/50)
Charge 2: Nytroglycerin kick (29/30)
Charge 3: The Army of Choice (
3/5) Can't charge this!I finally decide on my summon of an army: THE LEGENDARY 945TH LEGION OF THE PROVINCE OF RANCHIA, HOME OF ALL RANCH DRESSING ELEMENTALS!
...Except, the KING OF RANCHIA, though thankful for a thwarted assassination attempt some time ago, is also currently in an unrelated war against a rival province, the THOUSAND UNITED, and is somewhat strained for troops. Nevertheless, he manages to send in one of his best CANNONEER SQUADRONS, the 612th!
...Which is not sufficient at all. Though they're absolutely amazing on their own, they are not an army.
I proceed to grab a cell phone ring up a number, one of Xander Mobus, voice of the announcer and both Hands in SSB4. I convince him to summon CRAZY HAND to my aid. HE DELIVERS. I ring up another number, calling in THE WORLD'S STRONGEST MAN, ACE DI-wait, no. First, I elongate his actual name, then summon THE WORLD'S STRONGEST MAN, ACE DETECTIVE. He comes with his two counterparts, FIESTA ACE DETECTIVE and ZOMBIE ACE DETECTIVE. Finally, I ring up a group of mercenaries to fill in the final holes: THE MAD BOMBERS, headed by a small group of DYNAMITE DYNAMOS!
Of course, the group, consisting of four factions, initially has...Trouble, planning everything out. Crazy Hand is...Well, Crazy, the Aces want to punch everyone in the face, the MAD BOMBERS want to make everything explode, and the Cannoneers prefer keeping a distance and letting their big guns do the dirty work. I then prove that I would make an EXCELLENT BLOOD-ASPECT player in SBURB by uniting them all with my SLIGHTLY ABOVE AVERAGE PULCHRITUDE.
Together, we are...THE ARMY OF CHOICE!
The Army of Choice [The_Nonexistent_Tazz]
Core: Crazy Hand (550,000/550,000 HP. Ridiculously High Attack Power. Special: Only attacks every 3rd turn, will only target enemy Cores unless none exist, in which case the targeted enemy will be targeted as normal.)
Fleet: The Aces (100,000 HP x3. High Attack Power. Special: If half or more of the army is dead, they initiate a 4-turn charge. On completion, they will use the TRIPLE TRUFFLE SHUFFLE SCUFFLE, dealing ludicrous damage. If Crazy Hand is slain before they are for whatever reason, they will use this attack ONCE on the perpetrators, then ABSCOND.)
Heavies: Grand Ranch Cannons (40,000/40,000HP, x10. High Damage, bad Defense. Special: Uses 2 types of ammunition, Short-Order and Long-Distance. Short-Order is a standard attack. Long-Distance aims OVER the current group of enemies to harm the 2nd group behind them for slightly reduced damage. (IE, if Pawns need to be slain, then the Cannons will harm the Cavalry.) Without Engineers, ammunition takes 1 turn of swapping out, during which they are completely unable to attack.) (CURRENT AMMO TYPE: SHORT ORDER)
Artillery: The Dynamite Dynamos (10,000/10,000 HP, x15.)
Cavalry: Ranch Dressing Elemental Engineers (6,000 HP, x100, Special: The Ammunition types of the Grand Ranch Cannons will be able to be immediately swapped out after the round is over, with no delay, if any of the Engineers are alive.)
Soldiers: Lesser Ranch Dressing Elementals (5,000 HP, x100)
Pawns: The Mad Bombers (1,000/1,000 HP, x150.)
((Please Buff and Nerf as is needed, Twin.))
I point my mighty army towards the ORIGIN WITHER, and order they attack it until it is absolutely out for the count.
Onyx Visink 8-Ball && Energy Tap 3/???
+1 to the usuals.
I use Zazzerpan's Rods on Sweet Bro. Then, I peer at the armies all charging into each other.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>Be Eterne.
You are now a cold-hearted, lowlife, murdering sociopath.
You do not even care! That ******* of a wizard disrespected you one time too many, and look where that got him! One life left. Idiot. He actually thought he would be fine. Or, perhaps not. You do not particularly care.
>Wake up.
You wake up, slightly chuckling to yourself. Back to another boring enquier of doing what you do every single enquier. Examining the universe you created, and aiding the players there. Everybody seems to do this. Even Erelye did, though he was much more focused on that bogus game of his. You head to the main room to get back to work.
Hey, guys! I think I've got an idea on how to kill the demon!
Wow. That was sudden. You half-listen to the plan, not even bothering to look over at Araeva. Your plan is much better. It involves this new universe you created, and the players of Sburb in said universe. You can faintly hear Nelrte interject. Something about "what do I do?" Princes of Light are not needed for this kind of thing. What could light even do in this situation? As far as you know, photons do not harm the demon whatsoever. (Of course, you do not know that is not what the Light aspect is about. Ignorant fool.)
What you do notice, however, is about Nelrte. You have not seen him since Kalare got blown down the stairs. Come to think of it, that was the first time in months you had seen him. That is probably because he has been unbelievably rage-filled since you lost the game. The slightest thing just sets him off now. Whatever. It is not as if you interacted with him much anyway.
Right! You're going to... umm...
Should've known it. I don't have anything to do with this, do I?
No, it isn't that! I just... need to-
The one time I think I'm going to be useful...
And, with that, Nelrte storms out of the room, muttering obscenities.
Of course, you are thinking something along the lines of "Yeah, cool, whatever." Araeva just sighs, and gets back to work on her plan.
>Be Nelrte.
I ****ing knew it. Those goddamn *mother****ing* shitheads just snubbed me.
I think we shall try him later. For now, we can just watch him mutter obscenities to himself.
Action 3/3
Halloween Surprise: 44/50
Stellar Energy Harness: 19/50
I heal Stheno once more, hoping to have her recover before her shield falls.
Sword Damage: 0/250K
Constructs: 0/3
An alternate timeline emerges.
However, we must first start from the beginning...
THX MIDDLE NOTE [!] : 43/50
I decided to summon my army.
KOAXM army [5l1n65h07] Core: System Defender 6.6.6 (666,666/666,666) (Specials: restores 66,666 HP each turn; will become instantly unstable if destroyed, dealing random vague damage on all Entities upon defeat) Fleet: Neo-Recognizers (366,666/366,666) (Special: immune to ground-based attacks) (x4) Heavies: Neo-Tanks (66,666/66,666) (x10) Artillery: All-Seeing plasma spheres (16,666/16,666) (x23) Calvary: Mecha-Spiders (6,666/6,666) (x100) Soldiers: Deadly Tops (6,666/6,666) (x100) Pawns: White Pawns (3,666/3,666) (x100)
I'll be making my great escape now!
Sweet Bro absorbs the multiple colors you send at him! Nothing happens!
Damn straight.
You can't use two Spoils at the same time like that! You only use the Emerald Nova. It fires at the Godmodder's Army, wiping out 25 Terror Creepers! However, they all create a massive explosion that knocks Tricky backwards... Tricky's next attack fails!
10,000 damage to each!
X-QUANTIZER: A heavily modified version of the X-Stalker that is flowing with quantum energy, as well as the radioactive powers of uranium. Possibly attuned to the Green Sun itself.
You attempt to use the Auditory Piston, but the Nether Sidequest is over!
3 Diabolos killed!
Fine. 150,000 damage to the AXIS!
Uh, okay then. True Maniac killed!
There are no such thing as Hostile armies! The armies summoned by players align themselves by the player's faction!
Army of Darkness added! But seriously. The Pawns alone have a million HP. This thing is getting nerfed.
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 CLOCKBREAKER - HIGH NOON
18,000 damage to the Elite Army of Eliteness! Carcinogenesis deals an additional 5,000 damage!
That's a pretty long name... I'll call it the Perfectly Generic Army. P.G.A added!
CTHULHU'S EYE: An empty, black pearl that seems to shiver with the voices of the Outer Gods. Its powers are unknown. Perhaps you should test it out.
Onyx Visink 8-Ball && Energy Tap = Onyx Visink Magic 8-Ball (Level 7: 1/8)
Ire's Chair Legion added!
Well, the end isn't TOO near. This will serve as a good time to continue and finish this quest. (You may have to cut some of the battles, though. After this, there won't be much time for sidequests.)
Control Core Tank added! Even though I understand you are by the very nature of reality OP, I'm going to have to nerf this.
Alright... This army seems really confusing. Do you think you could format it as an actual army? Then I could understand it a bit better.
AG is Anti-Godmodder, which means "against Godmodder". Welcome, by the way! I understand there's a ton of RP, but really, most of it is furthering the players' plotlines.
Crusade of Stál added!
The Godmodder stares back at you!
Agreed! The Godmodder's army is just a template. You can tweak the numbers of your army as you see fit.
EA'S ORB: A white mace that shines the colors of the noon sky. Its spiked ball seems to depict the skies of Skaia, of Earth, and of the cosmic glory of all universes. It bends light to its whim and is capable of pushing back any darkness.
I'll calculate this once I've decided how to nerf Maniac's Army. Tricky cannot attack!
It is.
4,000 damage to the Elite Army of Eliteness! The Table Leg deals an additional 10,000 damage!
The Oblivion's Octet create two swords, one red, one green, and tear through the army relentlessly! 9,000 damage!
Sure. That works.
Alright. I understand. Thanks for providing the Origin Wither's stats; it's what I wanted! So, here's how I'll factor in what happened.
A: What you said happened happens.
B: I quickly phase out of reality, my body becoming a portal to somewhere else in the world. The beam travels to an unknown location...
C: Origin Wither added!
Hmm... I think the Angered Spirit/Undead Troop special should be changed so that every time ALL of an enemy unit type is killed, a bunch of them will be added. I'll rework that later. Otherwise, Death added!
2,500 damage to both!
HA! Noob Army added!
6,000 damage to the Origin Wither!
Yes, you get to keep the Queen.
Oh, believe me, I've noticed. But they're just there to confuse people!
Paradox Inc. Army added!
I'm pretty backed up on requests. I'll get to it when I have time.
You fail!
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 HELLA DICEROLL - JEFFING AWESOME
20,000 damage!
9,000 damage to the Relic!
The Godmodder quickly pulls SBaHJ out of your army! Having them infect an army would just be... catastrophic.
8,000 damage!
+8,000 HP to Hella Jeff!
The End ~~~ Loom = Ender English Scarf
Aries' Annihilator ~~~ Loom = Aries Shirt
ENDER ENGLISH SCARF: A scarf that fluctuates in color, like the Cairo Overcoat. However, its colors are dull and muted, like the sky of the End.
ARIES SHIRT: A dark grey shirt with the sign of Aries emblazoned in it in rust.
Zero. Zero posts.
You fail! You cannot attack the Core until the majority of the army is destroyed... Try attacking the Pawns first.
Melodic Afterblade ~~~ Loom = Soulbot Chestplate
SOULBOT CHESTPLATE: The chassis of a robot meant to store the consciousness of a sentient living thing. The sign of Aries is emblazoned on it in indigo.
Did you pay attention to the top of my post last turn?
Well, you CAN, but I'm not sure how it will fare against these armies!
The Terror Creepers rebel and spew Minicreepers at you! They blow up and knock you back skywards!
OCTET SWEEPERS: A set of eight silver D8s. Their pips alternate between white and black. Their innocuous double is a white broom.
FOURTH-WALL BREAKERS: A set of eight transparent D8s. Looking into their glass structures reveals cueballs hidden inside every die. They crackle intermittently with green energy.
HOPESPLODERS: A set of eight purple D8s with blue pips. They seem to crackle with the blue energy of a certain legendary POS known as Ahab's Crosshairs.
I'll calculate this later.
> insert_generic_username: BATTLE TECHNIQUE => LV. 10 .JPEG'S IRE - ONCEST
15,000 damage! The White Whaler deals an additional 6,000 damage!
8,000 damage to the Origin Wither!
3,000 damage!
10,000 damage to Sweet Bro!
8 Terror Creepers killed!
Construct Squad added!
> fseftr: BATTLE TECHNIQUE => LV. 10 BLUE, BLUE - ULTRAMARINE
Sweet Bro killed!
Hmm... This is supposed to be a Massive Battle of ARMIES... engie_ninja technically evaded this rule, but he followed the basic format... I did say you could tweak it, but I'd at least like it to SOMEWHAT follow it... I'm not sure. Keep in mind that you don't have to charge these. I'll add the HMAS Army for now, but I think you should add troops to it. (Of course, this would nerf the Victor accordingly, but it would make for a more substantial army.)
Wait, what? This doesn't even follow the Army Template at all... Unless the names you listed are Expys for the different unit types?
Heretic Grayholdium added!
8,000 damage to the Sandbag!
5,000 damage to Uberghast Hello!
Ea's Orb && The First Light = Deum Lucem (Level 10: 1/11)
12,000 damage to Hella Jeff!
You did that already!
Army of Choice added!
6,000 damage to Sweet Bro!
+6,000 HP!
KOAXM Army added!
Hella Jeff kills the Sandbag! Thanks to Sweet Bro's death, most of the corruption has faded...
All armies do not attack this turn to size up the competition and to allow more armies... PROTIP: Just saying, regeneration won't be a thing that is happening.
Stheno and the Constructs deal 10,000 damage to the Relic!
The Relic uses Tremor, destroying the remaining Construct and gaining an Earth Charge! The Relic then expends all Earth Charges to use Armageddon! 10,000 damage to Stheno, the Stheno's Pet, and all Constructs! This kills most of them. The AXIS has its TJ stay where it is. It deals 20,000 damage to Hella Jeff! All remaining PG entities gang up on Hella Jeff, dealing 45,000 damage to him! The Godmodder kills him and both Stheno's Pets! The corruption leaves the Battlefield entirely, just in time for a massive thunderstorm to start! The Massive Battle has begun...
The Nether Sidequest is finished. The Godmodder also removes the Elite Army of Eliteness because it's too similar to the other armies...
The Itinerary:
> AGs: Create an army to use in the Massive Battle!
> AGs: Defeat the Godmodder's Terror Army!
> AGs: Destroy the Godmodder!
> PGs: Create an army to use in the Massive Battle!
> PGs: Defend the Godmodder's Terror Army!
The Battlefield:
THE OPERATOR: [???]
Army of Darkness: [ManiacMasteR] The Core: Oblivion Cocoon. 750,000/750,000 HP. The Fleet: Shadow Demons. 200,000/200,000 HP. (x3.) The Heavies: Shadow Tanks. 35,000/35,000 HP. (x20.) The Artillery: Shadow Snipers. 5,000/5,000 HP. (x40.) The Calvary: Shadow Enginers: 2,000/2,000 HP. (x100.) The Soldiers: Shadow Undeads. 5,000/5,000 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x100.) Rise: IIIII
Control Core Tank: [engie_ninja] The Core: Control Core. 800,000/800,000 HP. The Fleet: Juggernaut Plating. 100,000/100,000 HP. (x8.) The Heavies: Neo Tanks. 50,000/50,000 HP. (x10.) The Artillery: Nova Launchers. 30,000/30,000 HP. (x20.) The Calvary: Planet Cracker Guns. 7,500/7,500 HP. (x100.) The Soldiers: Shadow Undeads. 5,000/5,000 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x100.)
KOAXM Army: [5l1n65h07] The Core: System Defender 6.6.6. 660,000/660,000 HP. The Fleet: Neo Recognizers. 360,000/360,000 HP. (x2.) The Heavies: Destroyer Cannons. 66,600/66,600 HP. (x10.) The Artillery: Plasma Spheres. 16,600/16,600 HP. (x20.) The Calvary: Mecha-Spiders. 6,600/6,6000 HP. (x100.) The Soldiers: Shadow Undeads. 3,300/3,300 HP. (x100.) The Pawns: Shadow Soldiers. 1,000/1,000 HP. (x100.)
Stheno the Snake Queen: [AG] HP: 49,000/120,000. Regeneration: III Marring Whirlwind: I Scalestorm: II Ophidian Battle Cry: IIIII Stheno's Pet: 20,000/20,000. (x2.)
Perfectly Generic Army: [insert_generic_username] The Core: Blue Generic Trickster Catenative Condescension. 612,000/612,000 HP. The Fleet: Fearsome Cherubs. 130,000/130,000 HP. (x4.) The Heavies: Gambling Bards. 40,000/40,000 HP. (x13.) The Artillery: Drollgenerigorgs. 10,000/10,000 HP. (x25.) The Calvary: Trickster Gamblignants. 6,000/6,000 HP. (x120.) The Soldiers: Candy Corn Rainbow Drinkers. 6,000/6,000 HP. (x120.) The Pawns: Skylark Brawlers and Hamartiologist Joculators. 1,000/1,000 HP. (x250.)
Ire's Chair Legion: [Irecreeper] The Core: Augmented Ire. 500,000/500,000 HP. The Fleet: Charriers. 150,000/150,000 HP. (x4.) The Heavies: Helix Archangels. 40,000/40,000 HP. (x10.) The Artillery: Master Chair-Barrage. 10,000/10,000 HP. (x10.) The Calvary: Twitchy Infantry. 6,000/6,000 HP. (x100.) The Soldiers: Hoverchairs. 4,000/4,000 HP. (x100.) The Pawns: Chair-Knights. 1,000/1,000 HP. (x100.) Chairstorm Finale: III
Crusade of Stál: [RagnoRock987654321] The Core: Knotr of Konun. 500,000/500,000 HP. The Fleet: Stál's Paladins. 100,000/100,000 HP. (x5.) The Heavies: Herk of Stál 10,000/10,000 (x40.) The Carrier: Stálpunk's Brun 200,000/200,000. The Calvary: Riddari. 6,000/6,000 HP. (x100.) The Soldiers: Stálcarl. 5,000/5,000 HP. (x100.) The Pawns: Stálkvistcarl. 1,000/1,000 HP. (x100.)
Noob Army: [TT2000] The Core: TT2012. 450,000/450,000 HP. The Fleet: Blocking Archers. 100,000/100,000 HP. (x5.) The Heavies: Diamond Heavies. 25,000/25,000 (x20.) The Artillery: Noob Cannoneers: 7,000/7,000. (x100.) The Calvary: Horseriding Noobs. 6,000/6,000 HP. (x100.) The Soldiers: Lumberjack Noobs. 3,000/3,000 HP. (x100.) The Pawns: Unarmed Noobs. 1,000/1,000 HP. (x100.)
Heretic Grayholdium: [TheLordErelye] The Core: Na'fuldtpyepth'a. 500,000/500,000. The Fleet: Winged Terrors. 60,000/60,000 HP. (x10.) The Heavies: Tainted Waylords: 55,000/55,000 HP. (x10.) The Artillery: Mad Thaumaturges: 20,000/20,000 HP. (x25.) The Calvary: Tentacular Inkstreams: 10,000/10,000 (x70.) The Soldiers: Archnecromancers. 20,000/20,000 HP. (15.) The Pawns: Animated Death Tomes: 1,000/1,000 (x150.)
Army of Choice: [The_Nonexistent_Tazz] The Core: Crazy Hand. 550,000/550,000. The Fleet: The Aces. 250,000/250,000 HP. (x3.) The Heavies: Grand Ranch Cannons: 40,000/40,000 HP. (x10.) The Artillery: Dynamite Dynamos: 20,000/20,000 HP. (x15.) The Calvary: Ranch Dressing Elemental Engineers: 6,000/6,000 (x100.) The Soldiers: Lesser Ranch Dressing Elementals. 5,000/5,000 HP. (x100.) The Pawns: Mad Bombers: 1,000/1,000 (x150.) Triple Truffle Shuffle Scuffle: Locked.
Relic: [PG] HP: 166,500/200,000. Charges: Earth ----|---- Air ~ Fire ----|---- Water
AXIS: [PG] HP: 82,000/250,000. Shields: 0/50,000. Main Body: 10 TJ. Left Gun: 0 TJ. Right Gun: 0 TJ. Shield Generator: 0 TJ. Mortar: 90 TJ. Targeting Systems: 0 TJ. Medbay: 0 TJ.
Subspace Gunship: [PG] HP: 94/100. Sayonara, Sucker: I
Uberghast Roland: [PG] HP: 170,100/200,000. Poison: III Countdown to Ozma: IIIIIIIIII
Uberghast Hello: [PG] HP: 162,500/200,000. Countdown to Ozma: IIIIIIIIII
SCP-044: [PG] HP: 80,000/80,000. Current Alchemies: None. Alchemy Blast: III Decommision Votes: II
Origin Wither: [PG] HP: 436,000/450,000.
Death: [The_Serpent] The Core: Thanatos: 630,000/630,000 HP. The Fleet: Furies: 300,000/300,000 HP. (x3.) The Heavies: Reapers: 30,000/30,000 HP. (x25.) The Artillery: Living Shadow: 50,000/50,000 HP. (x12.) The Calvary: Soul Hunters: 7,000/7,000. (x100.) The Soldiers: Angered Spirits: 5,000/5,000 (x100.) The Pawns: Undead Troops: 1,500/1,500. (x200)
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. 414,000/414,000 HP. The Fleet: Upside-Down Specters. 150,000/150,000 HP. (x4.) The Heavies: Foxy Animatronics. 30,000/30,000 HP. (x20.) The Artillery: Badass Crimson Lance Engineers: 60,000/60,000 HP. (x5.) The Calvary: Ghast Riders. 5,000/5,000. (x140.) The Soldiers: Trolldiers. 5,000/5,000 (x100.) The Pawns: Elsens. 1,000/1,000. (x100.)
Godmodder's Army: [Godmodder] The Core: Terror Enderdragon. 500,000/500,000 HP. The Fleet: Terror Withers. 200,000/200,000 HP. (x3.) The Heavies: Terror Guardians. 30,000/30,000 HP. (x20.) The Artillery: Terror Blazes. 10,000/10,000 HP. (x10.) The Calvary: Terror Ghasts. 7,000/7,000 HP. (x100.) The Soldiers: Terror Undeads. 5,000/5,000 HP. (x100.) The Pawns: Terror Creepers. 1,000/1,000 HP. (x67.)
Godmodder: [GM] HP: 16/125. Killstreak: 47.
Escape From Antichamber:
Flare Flames: [PL]
The Forge:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (zerithos)
HHH's Headtaker: III (ManiacMasteR)
Hivemind CPU: III (TheLordErelye)
Potion Supply: III READY (Talist)
Ender Orb: IIIII (Netpatham)
Slime-Inator: III READY (Flare Flames)
Molten Processor: IIIIII READY (The_Serpent)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII READY (fseftr)
Sacred Pool Balls: IIII DISABLED (Irecreeper)
Deudly Magnum: I READY (PitTheAngel)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: WAA (Irecreeper)
Withered Plate: IIII (TT2000)
Auditory Piston: III DISABLED (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII READY (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II (pionoplayer)
Sacred Items:
0 Hog Slop
0 Elf Tears
0 Pie Filling
0 Weasel Snot
>>Amperzand, I am requesting a berth at your ship. I think an alliance will be mutually beneficial. Also really interesting to see.
>>Blue, would you be interested in an alliance and a magic battleship?
>>Erelye: Would you like air support?
>>Three Thaumium-class battleships teleport in. Each has a small portal gate which can deploy 2 Thaumechanical Constructs or equivalent forces from my armies.
>>Other ships: Hold the Enderdragon in place and pelt it with tons, and I mean tons literally, of snowballs. Legendary^2 levels of Blizzard snowballs.
>>Thaumechanical Constructs: Engage GM Army. Use fireballs to ignite terrorcreepers from a distance. Heal terrorundead. If that does not work Ignite them. Continue wreaking magical destruction. Deflect projectiles from the terrorghasts into other GM Army forces.
>>Write "9*9*9 water source block above and around the terrorblazes"
>>Castcannons: Barrage GM Army with Isaac's Epic Missile Storm.
>>HEXbots: Use lasers to laser damaged GM Army targets. Also, inscribe Glyphs of Harm (or Heal if they're undead) on them for good measure.
>>Battlebots: Engage GM Army as well...Activating Runic Formation Lightning Blast. The drones form into squads of sixteen, and get into specific positions that have occult significance in that lines connecting those points can unleash magic death on enemies. And they activate and do so.
>>Drones: Frostbolts. Lots and lots of Frostbolts. Aimed at the terrorghasts.
>>Scouts: Observe from a distance.
"Hey, don't forget about me!"
>>You, can Ender Orb a convenient Godmodder Army target, then shoot the Terror Ghasts.
"Sounds good. I'll do that." *does as suggested* *Also shoots the Subspace Gunship*
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!