Finished retyping the guide. Posting here for visibility.
[Y.A] Universe A
The first universe of the Trifecta is signified as a blue circle with two smaller blue circles orbiting it. It signifies the entire continuum of Paradox Space, the reality in which Homestuck presides. (Although, Paradox Space also seems to take root in wherever Homestuck touches, thereby ensnaring the entire Trifecta in its web as well. I won't get too into this; it's complicated as hell.)
To put it less simply, this universe contains the Alternian Genesis Frog (which contains the A1 and A2 sessions of the game), the Earth’s Genesis Frog (which contains the B1 and B2 sessions of the game), as well as all the other locations in Homestuck.
This universe is fairly anomalous, for two reasons. One, it’s more of a multiverse than a universe, since it contains many other universes inside of itself. Two, despite representing Homestuck, Universe A is not actually Homestuck itself. It doesn’t follow the “alpha timeline” of events depicted in Homestuck, and is an offshoot timeline which is doomed because it has not paradoxically ensured its own existence. However, something seems to be preventing this timeline from being destroyed, which is what would normally happen in this case.
Universe A first interfered with Universe C when a being known as the Employer contacted the omniscient inhabitants that resided in the A2 session, and created an invasion against it. The characters involved in this invasion are Doc Scratch (First Guardian of Alternia), Lord English (Scratch’s master), the Condesce (Empress of Alternia), Bec Noir (the B1 version of Archagent Jack Noir), and the Felt (a gang of pool-themed mobsters).
Additionally, the four Homestuck Kids (the players of the B1 session) were involved in the story, albeit not as much as the members of the Invasion. The Kids are: John Egbert, Rose Lalonde, Dave Strider, and Jade Harley.
[Y.B] Universe B
The second universe of the Trifecta is signified as a red circle with a smaller red circle orbiting it. It signifies the prime universe of reality, Earth's. (Note that this is entirely different from Homestuck Earth, which is covered in [Y.A].) Normally, Earth would not be so involved in Minecraft, but Minecraft isn't just a game, now is it? Earth is heavily intertwined with Universe C in that Mojang AB harnessed the raw creative energies of the universe into the game of Minecraft.
Although, like Universe A, life on Earth is not really going as it should (because of the Godmodder’s influence), that doesn’t matter too much compared to Universe A. Since Mojang tampered with Universe C, both universes have been intertwined before the creation of the Trifecta itself, which serves as the basis for all of the events of these wars. Indeed, all seven billion humans of the universe exist on Earth, and of those, all sixteen million people with a copy of Minecraft are locked in a dangerous game.
Thanks to the Godmodder, Earth is trapped in a technological prison. The brave few who can strive to break free of it will find themselves in for the battle of a lifetime. And that’s not to say technology isn’t faring well on Earth. It’s actually doing better than normal. Thanks to donations by Aperture Science, supercomputers and actually A.Is are being built. Now all the government has to do is defeat the Godmodder himself!
[Y.C] Universe C
The third universe of the Trifecta is signified as a green hexagon with a smaller hexagon orbiting it. It signifies the entire universe of Minecraft, which, believe me, is no game. Like Universe A, it is technically classified as a multiverse due to the fact that many, many, many individual worlds exist in it, crafted by its inhabitants.
The universe’s creation is highly volatile, if the legends ring true. In the beginning of time, the universe was a sea of red, ruled over by the Red Dragon. It sought to be the only thing in existence, and one day, a great light shone on it. (This is thought to be Notch himself peering into the world from Universe B.) The light created a shadow, which became the Ender Dragon, who created the Endermen.
The Endermen rose up against the Red Dragon, since they wanted order. They locked him away in a pit, but in his last act, he cursed the Endermen so that they would gradually lose their power as the eons passed until they became only shadows of their former selves. The pit the Red Dragon was locked in became a hellish dimension known as the Nether.
The Endermen, now alone, created a First Block and Scratched it. The resulting halves formed the End and the Overworld, and the worlds prospered until the Endermen lost most of their power and could no longer interact with it. Then, the gods stepped in, Mojang and Notch themselves, and molded the world in their image. And so the legend goes.
Whether or not you believe that isn’t any of my business. Personally, I think it seems pretty plausible. Regardless, this universe is coveted due to its high alignment with the energies of creation, which no doubt have spawned from its millions of inhabitants constantly building and pursuing their dreams.
It’s the primary setting for all of these wars, and without it, none of this would have happened. Of course, even though Universe C is marketed as a game in Universe B, it is anything but. Those who can realize that can unlock the secret of operating, and from that, godmodding itself. But we’ll get to that later.
[Z] Other Universes
Despite the Trifecta being the main setting of all of these wars as a whole, there are some other universes that don't necessarily fit into it that are important to cover. Since, by the laws of the Narrative, Fourth-Wall-leaning, and entity summoning, any universe can interact with the war at any time, all of them can potentially be equally important. However, there are some stray universes that are more than just entity hotspots.
Universe “4” = This universe is a bit like Alternia from Universe 1, even though it isn’t a part of the Trifecta. This universe has a habitable planet hosted by elves, and they too played a session of the Game. Although, like the A2 session, they beat the Black King, they failed to claim the Ultimate Reward thanks to circumstances beyond their control. They hid in their Veil, and TheLordErelye, a player of the session, found his way to GodCraft from there.
Universe “A3” = This isn’t really a universe, but it is a session of the Game adjacent to the A2 session. It also takes place on Alternia, and follows another set of trolls. The_Serpent, a player of the wars, was in this session as the Mage of Mind. She interacts with the wars from her ruined planet, the Land of Snakes and Darkness.
Tabletopia = A universe full of wood. Its inhabitants are made from wood itself, and worship all kinds of furniture, as well as their fabled artifact, the Black Monolith. They got into the war through some stray nukes. The resulting civil war led their fleet (headed by their King, Ikea) into GodCraft. Tabletopia’s scientists have mastered chronal displacement and have used it in portal-based technology. If you ask me, they’re in cahoots with Earth’s government.
Limbo = A dull grey plane of existence whose architecture seems to match that of other universes. It’s boring, trust me. Once you’ve seen one grey castle, you’ve seen them all.
TF2niverse = The universe of Team Fortress 2. It interacted with the Trifecta during the Witching Hour (Halloween 2013). Also, Sentry Guns and Dispensers from its universe seem to be a common entity summon.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Actually, I did not technically find my way to U3. In fact, the U3 me is a Minecraft avatar. Currently, I am within the dreamscape of Serpent, but I shall return soon to U4, as there is some important stuff that shall occur there. Well, that, and I would kind of like to get back to my friends. Hopefully, the meteor did not hit anything. Who am I kidding?! It is the Veil!
Crimson Cult Research 38/50 (+1 from Amp)
Cthulhu's Eye 11/11!
+1 to the usuals.
I examine Cthulhu's Eye, and then do Onyx Visink 8-Ball && Energy Tap 1/???. I was not patient enough for you to edit that bit of last turn, and merely moved ahead to the other posts.
Wallpost:
Ah. So, this is the point where we all point our weapons at Powder, is it not?
Then, I check my watch.
Well, we had better get this over with. I need to return to the meteor before anybody notices that I am missing, or that I am no longer asleep as well.
And then, I draw my wand. A green wave of energy passes over it, and it immediately transforms into a sword, innocuously. Of course, I can just...
I would do something more worth our time, but I do not think we need a Gray Parsec.
I wait for a second before acting.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
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=TURN ONE=
=CHARGE=
-40 / 50- MCR
-25 / 25- The Wall (Is NinjaV still playing?)
+2 to Modpack
=MOBILIZATION=
Armies, huh?
Welp, there's no way I can get enough stuff to build an army...
Unless I call some forces from the Chair-Homeworld, LOCAA. (Land of Chairs and Anarchy)
...
And maybe pillage Tabletopia for wood.
Again.
=PLANNING STAGE=
[AG] Ire's Chair Legion
>Layout: (NAME) (HP/NUMBER) (ATTACK) (SPECIAL, if any)
>Core: Augmented Ire (400,000) (INSANE) (Chairstorm Finale: Three-Turns, causes a ungodly Chairstorm, capable of wrecking armies.)
>Fleet: Chairrers (150,000 x4) (Moderate) (Summons x5 Hoverchairs every turn, per carrier.)
>Artillery: Master Chair Barrage (10,000 x10) (Very High) (Strikes two seperate entity groups per turn.)
>Soldier: Hoverchair (4,000 x100) (Low)
>Pawn: Chair-Knight (1,000 x100) (Low)
...
Let's get some help from Twitch, too.
(ONE PHONE CALL LATER...)
COMING YOUR WAY, IRE!
you used my betting money!
Oh Well, This Is For A Better Cause
You almost blew that money on a Magikarp. Be thankful. ;D
[AG] Twitch's Reinforcements
>Heavy: Helix Archangels (40,000 x10) (Moderate)
>Calvary: Twitchy Infantry (6,000 x100) (Moderate) (Units attacking this unit get confused.)
This army has less raw attack power than other armies, but it has the Carriers to summon extra soldiers constantly, and the confusion effects of the Twitchy Calvary. The Heavies have increased HP, in exchange for a squishier core and soldiers.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Pherix: 33/50
Trust Module: 33/50
LeiShi: 20/50 (all assists will be used on this to have it catch up)
+2 from Aegis, +2 back
uh-oh. The end is near and these guys aren't done yet. Remember Wilson's stamina charge? The 2 50 post charges that summoned the two enderdragons and I never got to use them for any real purpose? Can I spend all of that in order to summon these guys? They are really awesome. In my opinion at least
Also, about how much time really is left? I had intended for this sidequest to have 7 battles (so 3 more after the mages) and then a big long boss fight. Will I have time for that?
=-=-=-=Wilson=-=-=-=
Due to time and resource constraints, I'm going to try to do this from my iPad. This may or may not work.
@engie: These mages are going to be defeated pretty soon... Better hurry.
@fseftr: Alright
The firewall, once again, deals 1 damage to the Frost Mage and 1 damage to the Flame Mage. Info Gathering 2: The final word starts not just with suh, but sub. A two syllable word that starts with sub. It also seems to have something to do with Wilson because they keep pointing at him. They are also saying a longer phrase. "We are to pa---tr---ol thi--- bu---ding and f---nd esc---ped sub---s by or---er of the Ar---hmag---. Our subs---idiz---d ---pari---ent must not be in---upted." (--- means missing letters) Wilson, after some thought, says (unformated due to editor stuff) "They fight because they are my foul memories. My pain, my suffering..." /backfromthat spiderlings deal 3 damage and poison the Frost Mage. The Living Thunder Storm is forced to attack the Flame Mage and deals. 3 damage to it. THE SPACE KRACKN deals another 6 damage to the Frost Mage. Now, Random.org says... 1. The Frost Mage misses it's turn. The Flame Mage starts charging for a flame strike. Who's going to take the hit?
Enemy Line:
[COL] Frost Mage 7/50 HP - Action: 6 (Poisoned, 3 damage. 1 turn left; Blinded, 25% chance to not attack. 1 turn left)
Base damage: 12
* Cannot take more than 6 damage per hit.
* Icy Burst: Deals 8 COL damage to one enemy and stuns it for 1 turn. Cannot be used twice in a row.
* Blizzard: Deals 4 COL damage to each enemy.
[FIR] Flame Mage: 37/50 HP - Action: 7
Base damage: 12
* Defense and attack weaken with time. Current damage multiplier = .50
* Irritating smoke: Deals 10 FIR damage to an enemy and forces it to target this entity with its next attack.
* FlameStrike: Charges for 1 turn, then deals 32 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 50/100 HP - Action: 1 (Insert_Generic_Username's) Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 7 Armor - Action: 2 (Engie's) Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 6 - Action: 3 (NetPatham's) No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] Living Thunder Storm 25/40 HP - Action: 4 (Fseftr's) Can deal 6 ENE damage with a stun chance on frail targets. Can blind enemies for 25% miss chance for 3 turns. Can scare enemies into 25% chance to not attack in a turn for 3 turns. Can deal 4 ENE damage, hitting an additional time per status effect on target
[ENE] THE SPACE KRACKEN 40/40 HP + Kerbal 1/1 HP * 10 + Jebbediah 3/3 HP - Action: 5 (Gerbil's) Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
-
[NEU] Fseftr 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU] NimbleGuy Gerbil 40/40 HP
[NEU] Engie 40/40 HP
[NEU] Netpatham 40/40 HP
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 (+1 grand) - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30* *If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg Defender |Col|Fir|Nat|Met|Ene|Mag| A.... Col| O | X | O | . | O | X | T.... Fir| O | O | X | X | . | O | T.... Nat| X | O | O | O | X | . | A.... Met| . | O | X | O | O | X | C.... Ene| X | . | O | X | O | O | K.... Mag| O | X | . | O | X | O | E R
Overworld: "Huh. Armies gather around the battlefield. Luckily, I have my own army in a single, incredibly powerful machine mountain. Control Core Tank, prepare for battle. If all goes well, at least one army shall fall before this. The strongest thing besides myself that I can bring to this fight. And for good reason."
Control Core Tank: [engie_ninja] The Core: Control Core (2,000,000/2,000,000 (releases True Form Engie upon death)) The Fleet: Juggernaut Plating (400000/400000 (x8.)) The Heavies: Destroyer Cannons (300000/300000 (x10)) The Artillery: Nova Launchers (200000/200000 (x20)) The Calvary: Planet Cracker Guns (100000/100000 (x50)) The Soldiers: Danmaku Miniguns (80000/80000 (x100)) The Pawns: Armor Plating (85000/85000 (x100)) (I may have made this slightly overpowered, but seriously, there is a REASON why it's called the CONTROL CORE Tank. Just so that you can get a proper sense of scale, a single Danmaku Minigun is about as powerful as the average Secret Final Boss of a Bullet Hell game.)
"I'm almost reluctant to use what technically counts as my house as a battle tank. If this falls in battle... I lose my home. I don't expect anything up the the Nova Launchers to survive this battle. But I can hope."
Nether: No longer relevant.
Void: No longer relevant.
Wilson's Dreamscape: No longer relevant?
Serpent's Dreamscape: "Blasted demons." I mutter, procuring a Pomson 9000 and preparing to blast Powder with it. "It's bad enough that with the whole kafuffle in the overworld going on right now, especially considering that I didn't remember to bring a more disposable army... I'm not a happy chappy right now, Powder. Now, let's see how much blood is in you. And then see if it goes nicely on steaks. Or universes."
Blue's Tour: "No. You didn't lose me." I reply, from literally right behind Blue's head. The drone that is me straightens up, giggling a little, then suddenly goes somber. "So, Tricky screwed this ship up really badly, huh? If you must know, I programmed myself. It's quite incredible what time can do to drive someone insane. Telepathy illegal, got it, I will not do that again unless you tell me beforehand that I can do so. Yes, I'm a multiversal entity, and I get embarrassed over being seen as a girl. I feel awkward when that happens. No offense meant, of course. Anyway, the problem. You've currently got a ship entirely full of people running around due to some idiot pulling the fire alarm. If you need any help with that, just tell me how I can help. If I even can help in this situation."
>>I'm sorry but I'm bloody well showing up for this whether you like it or not!
>>Ahem. Where was I?
Army Title: [Army Summoner] The Core: X/X. The Fleet: X/X. (xX.) The Heavies: X/X. (xX.) The Artillery: X/X. (xX.) The Calvary: X/X. (xX.) The Soldiers: X/X. (xX.) The Pawns: X/X. (xX.)
Output file Specializations:T
Official Title: HEX AI Technical Army [AG]
Centcom: HEX AI link. Cannot be disrupted, but....
Transport: Battlegate (Deactivation toggles 5/5 remaining) can, but it takes a major force to fight through altside defenses, as in about 25 heavy-class with a Fleet unit has a coinflip. Defenses: Rune of Teleportation-teleports up to 100 units of ANY CLASS away per turn. Core unit. Army will operate to the last man though as they are merely robotic extensions and do not NEED the teleport gate.
SCOUTS: Passively boosts damage done by allied units by a factor of two per active Scout unit, with a maximum of 8x boosts. Passive: Cloaked and Shielded. Must have a successful Spot or Vision or what have you check to be seen, and then, when spotted, takes one turn to destroy because you have to overload the shield first. Can cast Minor-level spells in an engagement and has a passive haste boost which means it attacks first.
Drones-Light units. Cast Lesser-level spells. Special: Optimized Networking: 0.1% damage boost for each unit, times class multiplier.
Battlebots-Soldier units. Cast Greater-level spells. Specials: Optimized Networking 10 (0.2% base boost), Shielded 1 (Has a shield for half health plus Optimized Networking boost)
HEXbot 1.0-Cavalry units. Cast Major-level spells, and can inscribe glyphs to affect other units.
Glyphs: Slow, Weaken, Harm, Disrupt (Enemy takes more hits and passive dodge boost to units unaffected by above / enemy does less damage / enemy takes direct damage / breaks enemy shielding) Speed, Strengthen, Heal, Armor/Shields (Allies take less hits and make more / allies do more damage / allies get heal over time / allies get shields and/or armor)
Specials: Optimized Networking 11 (0.4% base damage boost), Shielded 10 (full health shields plus Optimized boost), Write me a Hole (armed with Scribe's Wands)
Glyphshielded Castcannons-Artillery, quite literally. Casts up to Epic spell level.
Specials: Optimized Networking 100 (0.8% base boost), Shielded 100 (2x health shields plus Optimized boost), Barrage 1 (Attacks twice)
Specials: Optimized Networking 101 (1.6% base boost), Shielded 100 (2x health plus Optimized bonus), Write me a Hole, Portable Telekinetic Projector Unit (can fling up to one Heavy unit at another army per turn. This scales by class so 5 acting in concert COULD crash a Fleet unit, if my scaling is at all appropriate.)
IDMGSS Thaumium-class Battleship: Fleet unit. Casts up to Legendary^2 level spells.
Can inscribe multiple Glyphs per turn or just laser units into ash or slag if needed. Laser is about on a Major level if it was a spell.
Specials: Optimized Networking 110 (3.2% base boost), Shielded 101 (3x health plus Optimized bonus), Write me a Hole, Telekinetic Projector Unit (2x) (fleet-level), Dropship (Upon imminent death deploys 2 Thaumechanical Constructs, 5 Glyphshielded Castcannons, 10 HEXbot 1.0 units, 25 Battlebots, 50 Drones, and 10 Scouts), Ramming Speed (Upon imminent death, after Dropship has been effected, will cause damage equivalent to three times its health before its zero-point to the heaviest class hostile unit)
CURRENTLY AVAILABLE FOR DEPLOYMENT: >>20 Thaumium-class ships. (500,000 HP) (Further note: Write me a Hole from units onboard is fully functional) >>50 Thaumechanical Constructs (100,000 HP) >>100 Glyphshielded Castcannons (50,000 HP) >>500 HEXbot 1.0 models (25,000 HP) >>1,000 Battlebots (10,000 HP) >>5,000 Drones (5,000 HP) >>100 Scouts (500 HP)
>>DEPLOYING ALL UNITS
>>Apply Glyphs of Harming to Terror Withers. >>All Castcannons cast at the heavier units of the Godmodder Army, specifically the Terror Ghasts. >>Telekinetic Projectors are used to fling all units that take fall damage in the air. >>Then they find themselves barraged by a few ranged AoE spells...Like Rain of Fire. >>Scouts stay back and observe from a distance. >>"A vertical hole to the Void intersecting the Godmodder's Army".
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
Man this thread is not welcome to beginners. So much roleplay, man it's hard to tell what's going on. If my guess is correct, AG is against godmodder which means I wanna kill the godmodder.
[AG] Crusade of Stál The Core: Knotr of Konun 500,000/500,000 The Fleet: Stál's Paladins 100,000/100,000 (x5) The Heavies: Herk of Stál 10,000/10,000 (x50) The Carrier: StálPunk's Brun 200,000/X (x1) The Calvary: Riddari 6000/6000 (x100) The Soldiers: Stálcarl 5000/5000 (x100) The Pawns: Stálkvistcarl 1000/1000 (x100)
The Carrier is basically the artillery, but is holding the "key" to the core. It has to be killed before the Knotr can go under 200,000 hp.
In case you were wondering, the names are not randomly created, I made them out of Old norse words. Stál is Steel. Knotr is ball, Konun is king. Herk is armour, Brun is fire, Riddari is horseman. Karl(carl) is man, and Vist is twig, so the pawn means Steel Twig Man, or spearman. My own little twiddle doo. Yeah, some of the words have been tweaked.
Not sure if this is too weak or something, I based it off a little of of the Godmodder's current army.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
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Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
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PSN:
Nope.
Member Details
Yeah, it's gotten a little complex.
Also, Twin, it's gonna take me a little while to wrap up the last scraps of my RP.
At last, a sign!
A great blast of radiation, revealing the location of something terrible, but a sign!
There, surely, must be the Target!
>Please stand by...
>Force reboot complete.
>H3r0br1n3.exe Sentient Administration and Control Computer online.
Wh4t did I mis5?
>read surviellance log.
Oh. W3ll.
>Assume remote APAWA control.
>Administer combat amphetamines.
...
GAAAHHH WHATWHEREWHOWHEN!?
I JUST... What. Heh. Well. That was... Not what I expected. H3, tell anyone still listening there's been an accident.
The broadcast to all players flickers to life once more...
"P3ople of Earth and associated re4lms, this is the H-3 Sentient Administration Computer for Manufactory Anachron speaking. Th3re has been a slight problem with our external cameras due to r4diation from the bla57, so the weapons testing broadca5t will have to be c4nceled."
The signal cuts off abruptly.
Right. Hit the coolant systems on the RPLS, then start reloading the damn thing, I want another shell ready as soon as possible. Also try and figure out what'll stop that damn radiation next time.
Don3.
I don't want to al4rm you, but there are about a hundred thou5and warp-ring signa7ures incoming from d3ep space. We may have a problem.
IT HAD TO BE NOW. REALLY? REALLY PARASOL?
Here, in this place, is the Target... Here, in this place, is the end to all this... For good or for worse, the Fleet has reached its destination.
It occurs to me that maniac and engie forgot about about the OP scale.
Note: Those first two armies I have incoming will probably be ridiculously overpowered when you first look at them, but they are going to have special circumstances: There is going to be something... interesting that will allow you guys to attack the cores directly.
@maniac, I'm gonna state something about that army again... Its OP, but mainly because its foot troops are unproportionally powerful. Seriously, they're almost as powerful as your cavalry and artillery. One against one I mean. As a group, they're easily the main force of the army. I'd say tone those back a bit, and twin'll probably make them have a bit less defense, but beyond that, I guess upon a second look, its not that bad.
@others who did armies: generic, yours seems a little weak, unless its got a few gimmicks, net, be aware that you've gotta balance out the reinforcement thing you've got going, ragno: welcome back, looks pretty awesome that army you've got there. Everyone else, your armies look pretty darn good. Of course, twinbuilder as the game master gets the last say, so if me and him have differing opinions on an army, go with his.
@everyone: Be aware, you don't have to use the same number of troops as twin did! You can modify how much of each troop type there is in your army, and even change the number of types, as long as you don't make your army overpowered.
3/11 for Nulla Stella
I finish Ea's Orb
7/11 for Nocte Consumens
31/50 for mega attack
6/15 for charge attack
piono looks around with exasperation at all the armies.
Really, this is just absurd how fast everyone put these together.
Its almost like...
I've been monologue again!
**** it!
piono whirls around with Levis Ignis, sending a massive wall of flame skyward. The wall of flame advances slowly on the shadow troopers of oblivion, then suddenly increases in speed, drastically. The wall of flame rushes forward, catching large numbers of maniac's pawns in its firey maelstrom. Among the terror creepers, Tricky can be seen gleefully prancing around, murderizing them with his stop sign.
(I can write one now, I'll do the other another time)
i: 50/50
ii: 21/50 +1 self
iii: 14/50 +1 self
iv: 4/50 +1 self
+1 to Erelye +1 to Nimble
(Trades received have not been accounted for due to time constraints, this is a mental note so that I remember to go back and count them)
NimbleQuest! >Leonstar0: Advance the sidequest if it is still continuing.
Leonstar1: I cut through the elite army of eliteness with a diamond sword, then throw the Oblivion's Octet into the sky. However before it lands I fire the Table Leg at the army. The dice then lands 6-6-6-4-6-5-6-6.
(Somehow I got that many sixes, so I thought it was worth something)
(Okay, is this okay.)
Name: Star Sign: Zodiac - Scorpio
Description: A card bearing the astrological sign for Scorpio, can not be alchemised/duplicated.
Charges: Holds three 'charges'. When more then three Zodiac cards are in possession, the number of 'charges' it can hold is equal to the number of Zodiac cards in possession. Each turn, the 'charge' it currently holds is raised by one. (Charges referenced are not the same as regular charges and does not interact with regular charges)
Abilities: The following abilities can be used for a cost:
Pay 3 Charges: Scorpio Break - Choose Target, that target's next action crits.
Pay 6 Charges: Scorpio Trove - Choose Three Targets, those target's/targets' next action crits. This is applied once per action, so if multiple of this buff is applied then the target's next X actions are buffed
Pay 8 Charges: Scorpio Spider - Choose Target: Target gains 2x modifier to their next action.
Pay 12 Charges: Scorpio Fortune - Choose Six Targets; This is applied once per action, so if multiple of this buff is applied then the target's next X actions are buffed
I realize that you can't always update everything. It's so hard to keep a forum game alive...
Action 1/3
Halloween Surprise: 42/50
Stellar Energy Harness: 17/50
I order Stheno to use Ophidian Battle Cry and to create a shield around her from her underlings, protecting from attacks. As she regains more health, I may change approaches.
No, sorry. I worked really hard on that and I really don't feel like retyping it. Basically, Serpent stuck a Wither Skeleton sword in a keyhole and unleashed a gigantic Wither from the dawn of time.
Specials: Every time an enemy unit is killed, both an Angered Spirit and an Undead Troop are born. Every time an enemy Fleet or Core is killed, a Living Shadow is spawned.
Allies: Piono's army (not here yet), K4yne's army (not here yet), fseftr's army (not here yet).
Meanwhile, Wallpost:
Powder dissolves into energy and swirls around Eric, emerging behind him. Another blast from the Origin Wither materializes, aimed towards the party. Powder grins and floats up. Future Serpent stares into his eyes and wishes she hadn't. Her own memories start to swirl around her head.
That was a very interesting guide...I'll have to read more...but not right now.
Because I have an ARMY TO BUILD.
Oh wait...I don't actually have any immediate armies at my disposal...and there's not enough time to summon one...
Wait...I DO have an army at my disposal! It lacks some of the special units...but that shouldn't be hard to fix!
*a little organizing later*
THE NOOB ARMY: TT2000:TT2012(core, armed with the yet-to-be-revealed 40 post charge): 125,000/125,000. Blocking archers(the fleet): 500/500x50. Diamond Noobs(the heavies): 1,000/1,000 x 25. Noob Cannoneers(the artillery): 3,000/3,000 x 10. Horse-riding Noobs(the calvary): 250/250x200. Wood and Leather noobs(the soldiers): 20/20 x 2,000. Unarmed noobs(the pawns): 1/1 x 40,000
I guess you can consider all the failed noob actions as sort of a weird charge for this? Are these stats workable? Too weak? Too strong? I'm not entirely sure exactly how powerful these armies are meant to be.
I conveniently forget about SB&HJ to notice the huge Boss tag and wail on the (impending) Origin Wither instead!
I initiate my Strife with the Origin Wither by doing something relatively simple and firing away with The Man Ender's Irradiated Bullets, using it's other feature to teleport around and dodge it's shots. Nothing terribly fancy. Yet.
Codex : {WIin189Q} (Fear no Anvil, 4/11)
Codex: {82THE8TH} (Fluorite Octet, 3/9)
Codex: {I9aXv45h} (The Skrillex Drop, 3/6)
Charge 1: The Obligatory Transformation Move (27/50) (+1 from Piono)
Charge 2: Nytroglycerin kick (27/30) (+1 from Piono)
Charge 3: The Army of Choice (1/5) (Yes I'm charging this. I want to think long and hard about this. This could be my ONLY TRUE ENTITY!)
+2 to Piono. Yes, I'm attacking your boss while buffing your charges. I really just like attacking bosses.
11/50 The Queen + 1 fseftr
3/25 Health Care Package + 1 fseftr
2/25 Health Care Package
I still get to keep the Queen once summoned okay? Without her my OFF Boss Rush would be incomplete. And yes Ire The Batter vs. The Judge will be a special sidequest after the Army War since entities will be banned after the Queen comes.
Anyway, Twinerino seems to not have noticed the changein names from their originals to the SBaHJified thingies. Better get rid of em quick or they change twin too. But for now...
"GentleMeeM! My army!"
A monstrous portal opens. But before anyone can make up their mind about it, the army already left it and the portal closed.
"But now for the main attraction..."
My blocky Minecraft avatar floats into the air. A black smoke comes out of it's mouth, and where the eyes are supposed to be are now holes oozing a black substance. It's limbs and body morph into more humanlike features, until it looks like a real Medic from TF2. But then, the arms fall off. The army gasps in shock as the head lies off his shoulders followed by a stream of black ooze coming from the body, eventually forming into a reptilian like head, akin to to the head of a Tyrannosaurus Rex. The same ooze then forms arms that replace the old ones, though they are grotesque and big.
A loud growl can be hoard from the head. And everyone knew what it was trying to say.
"Now is the time, Herr Doktor."
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. (414,000/414,000.) The Fleet: Upside Down Spectres. (150,000/150,000. (x4.) The Heavies: Foxy Animatronics. (30,000/30,000. (x20.)) The Artillery: Badass Crimson Lance Engineers. (20,000/20,000. (x5.)) The Calvary: Ghast Riders. (5,000/5,000. (x140.)) The Soldiers: Trolldiers. (5,000/5,000. (x100.)) The Pawns: Elsens. (1,000/1,000. (x100.))
I, as in the Core, have small regenerative abilities and a higher defense due to my not very high health compared to other cores. Add in higher attack stats as well and all evens out. When doing a concept for my Burnt form, i decided that the body looks like a regular Medic body with arms like this and a head like that.
Can you draw me an avatar like that Twin? Pwetty please! :3
Rollback Post to RevisionRollBack
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
I attempt to write up a few Sacred Items with the Scribe's Wands, then use SANTA'S SWEETS on the Sandbag. If I fail I just use JEFFING AWESOME on it.
I use the Unbreakable Katana on the Relic.
Pff. You all seem to have forgotten where you're fighting. This is the SBaHJfield. I CONTROL THIS ENTIRE PLACE. I wave a hand, and an army is engulfed in a wave of dirt.
Time to do something notable. I command SBaHJ to shield my army, and they get to work, swiftly corrupting the entire army, until nobody can tell their actual names anymore. I also centralize the .jpeg over their tags specifically, instead of preventing them from attacking or something dumb like that.
[Y.A] Universe A
The first universe of the Trifecta is signified as a blue circle with two smaller blue circles orbiting it. It signifies the entire continuum of Paradox Space, the reality in which Homestuck presides. (Although, Paradox Space also seems to take root in wherever Homestuck touches, thereby ensnaring the entire Trifecta in its web as well. I won't get too into this; it's complicated as hell.)
To put it less simply, this universe contains the Alternian Genesis Frog (which contains the A1 and A2 sessions of the game), the Earth’s Genesis Frog (which contains the B1 and B2 sessions of the game), as well as all the other locations in Homestuck.
This universe is fairly anomalous, for two reasons. One, it’s more of a multiverse than a universe, since it contains many other universes inside of itself. Two, despite representing Homestuck, Universe A is not actually Homestuck itself. It doesn’t follow the “alpha timeline” of events depicted in Homestuck, and is an offshoot timeline which is doomed because it has not paradoxically ensured its own existence. However, something seems to be preventing this timeline from being destroyed, which is what would normally happen in this case.
Universe A first interfered with Universe C when a being known as the Employer contacted the omniscient inhabitants that resided in the A2 session, and created an invasion against it. The characters involved in this invasion are Doc Scratch (First Guardian of Alternia), Lord English (Scratch’s master), the Condesce (Empress of Alternia), Bec Noir (the B1 version of Archagent Jack Noir), and the Felt (a gang of pool-themed mobsters).
Additionally, the four Homestuck Kids (the players of the B1 session) were involved in the story, albeit not as much as the members of the Invasion. The Kids are: John Egbert, Rose Lalonde, Dave Strider, and Jade Harley.
[Y.B] Universe B
The second universe of the Trifecta is signified as a red circle with a smaller red circle orbiting it. It signifies the prime universe of reality, Earth's. (Note that this is entirely different from Homestuck Earth, which is covered in [Y.A].) Normally, Earth would not be so involved in Minecraft, but Minecraft isn't just a game, now is it? Earth is heavily intertwined with Universe C in that Mojang AB harnessed the raw creative energies of the universe into the game of Minecraft.
Although, like Universe A, life on Earth is not really going as it should (because of the Godmodder’s influence), that doesn’t matter too much compared to Universe A. Since Mojang tampered with Universe C, both universes have been intertwined before the creation of the Trifecta itself, which serves as the basis for all of the events of these wars. Indeed, all seven billion humans of the universe exist on Earth, and of those, all sixteen million people with a copy of Minecraft are locked in a dangerous game.
Thanks to the Godmodder, Earth is trapped in a technological prison. The brave few who can strive to break free of it will find themselves in for the battle of a lifetime. And that’s not to say technology isn’t faring well on Earth. It’s actually doing better than normal. Thanks to donations by Aperture Science, supercomputers and actually A.Is are being built. Now all the government has to do is defeat the Godmodder himself!
[Y.C] Universe C
The third universe of the Trifecta is signified as a green hexagon with a smaller hexagon orbiting it. It signifies the entire universe of Minecraft, which, believe me, is no game. Like Universe A, it is technically classified as a multiverse due to the fact that many, many, many individual worlds exist in it, crafted by its inhabitants.
The universe’s creation is highly volatile, if the legends ring true. In the beginning of time, the universe was a sea of red, ruled over by the Red Dragon. It sought to be the only thing in existence, and one day, a great light shone on it. (This is thought to be Notch himself peering into the world from Universe B.) The light created a shadow, which became the Ender Dragon, who created the Endermen.
The Endermen rose up against the Red Dragon, since they wanted order. They locked him away in a pit, but in his last act, he cursed the Endermen so that they would gradually lose their power as the eons passed until they became only shadows of their former selves. The pit the Red Dragon was locked in became a hellish dimension known as the Nether.
The Endermen, now alone, created a First Block and Scratched it. The resulting halves formed the End and the Overworld, and the worlds prospered until the Endermen lost most of their power and could no longer interact with it. Then, the gods stepped in, Mojang and Notch themselves, and molded the world in their image. And so the legend goes.
Whether or not you believe that isn’t any of my business. Personally, I think it seems pretty plausible. Regardless, this universe is coveted due to its high alignment with the energies of creation, which no doubt have spawned from its millions of inhabitants constantly building and pursuing their dreams.
It’s the primary setting for all of these wars, and without it, none of this would have happened. Of course, even though Universe C is marketed as a game in Universe B, it is anything but. Those who can realize that can unlock the secret of operating, and from that, godmodding itself. But we’ll get to that later.
[Z] Other Universes
Despite the Trifecta being the main setting of all of these wars as a whole, there are some other universes that don't necessarily fit into it that are important to cover. Since, by the laws of the Narrative, Fourth-Wall-leaning, and entity summoning, any universe can interact with the war at any time, all of them can potentially be equally important. However, there are some stray universes that are more than just entity hotspots.
Universe “4” = This universe is a bit like Alternia from Universe 1, even though it isn’t a part of the Trifecta. This universe has a habitable planet hosted by elves, and they too played a session of the Game. Although, like the A2 session, they beat the Black King, they failed to claim the Ultimate Reward thanks to circumstances beyond their control. They hid in their Veil, and TheLordErelye, a player of the session, found his way to GodCraft from there.
Universe “A3” = This isn’t really a universe, but it is a session of the Game adjacent to the A2 session. It also takes place on Alternia, and follows another set of trolls. The_Serpent, a player of the wars, was in this session as the Mage of Mind. She interacts with the wars from her ruined planet, the Land of Snakes and Darkness.
Tabletopia = A universe full of wood. Its inhabitants are made from wood itself, and worship all kinds of furniture, as well as their fabled artifact, the Black Monolith. They got into the war through some stray nukes. The resulting civil war led their fleet (headed by their King, Ikea) into GodCraft. Tabletopia’s scientists have mastered chronal displacement and have used it in portal-based technology. If you ask me, they’re in cahoots with Earth’s government.
Limbo = A dull grey plane of existence whose architecture seems to match that of other universes. It’s boring, trust me. Once you’ve seen one grey castle, you’ve seen them all.
TF2niverse = The universe of Team Fortress 2. It interacted with the Trifecta during the Witching Hour (Halloween 2013). Also, Sentry Guns and Dispensers from its universe seem to be a common entity summon.
Crimson Cult Research 38/50 (+1 from Amp)
Cthulhu's Eye 11/11!
+1 to the usuals.
I examine Cthulhu's Eye, and then do Onyx Visink 8-Ball && Energy Tap 1/???. I was not patient enough for you to edit that bit of last turn, and merely moved ahead to the other posts.
Wallpost:
Ah. So, this is the point where we all point our weapons at Powder, is it not?
Then, I check my watch.
Well, we had better get this over with. I need to return to the meteor before anybody notices that I am missing, or that I am no longer asleep as well.
And then, I draw my wand. A green wave of energy passes over it, and it immediately transforms into a sword, innocuously. Of course, I can just...
I would do something more worth our time, but I do not think we need a Gray Parsec.
I wait for a second before acting.
=CHARGE=
-40 / 50- MCR
-25 / 25- The Wall (Is NinjaV still playing?)
+2 to Modpack
=MOBILIZATION=
Armies, huh?
Welp, there's no way I can get enough stuff to build an army...
Unless I call some forces from the Chair-Homeworld, LOCAA. (Land of Chairs and Anarchy)
...
And maybe pillage Tabletopia for wood.
Again.
=PLANNING STAGE=
[AG] Ire's Chair Legion
>Layout: (NAME) (HP/NUMBER) (ATTACK) (SPECIAL, if any)
>Core: Augmented Ire (400,000) (INSANE) (Chairstorm Finale: Three-Turns, causes a ungodly Chairstorm, capable of wrecking armies.)
>Fleet: Chairrers (150,000 x4) (Moderate) (Summons x5 Hoverchairs every turn, per carrier.)
>Artillery: Master Chair Barrage (10,000 x10) (Very High) (Strikes two seperate entity groups per turn.)
>Soldier: Hoverchair (4,000 x100) (Low)
>Pawn: Chair-Knight (1,000 x100) (Low)
...
Let's get some help from Twitch, too.
(ONE PHONE CALL LATER...)
COMING YOUR WAY, IRE!
you used my betting money!
Oh Well, This Is For A Better Cause
You almost blew that money on a Magikarp. Be thankful.
;D
[AG] Twitch's Reinforcements
>Heavy: Helix Archangels (40,000 x10) (Moderate)
>Calvary: Twitchy Infantry (6,000 x100) (Moderate) (Units attacking this unit get confused.)
This army has less raw attack power than other armies, but it has the Carriers to summon extra soldiers constantly, and the confusion effects of the Twitchy Calvary. The Heavies have increased HP, in exchange for a squishier core and soldiers.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
THX MIDDLE NOTE [!] : 41/50
I'll be making my great escape now!
Trust Module: 33/50
LeiShi: 20/50 (all assists will be used on this to have it catch up)
+2 from Aegis, +2 back
uh-oh. The end is near and these guys aren't done yet. Remember Wilson's stamina charge? The 2 50 post charges that summoned the two enderdragons and I never got to use them for any real purpose? Can I spend all of that in order to summon these guys? They are really awesome. In my opinion at least
Also, about how much time really is left? I had intended for this sidequest to have 7 battles (so 3 more after the mages) and then a big long boss fight. Will I have time for that?
=-=-=-=Wilson=-=-=-=
Due to time and resource constraints, I'm going to try to do this from my iPad. This may or may not work.
@engie: These mages are going to be defeated pretty soon... Better hurry.
@fseftr: Alright
The firewall, once again, deals 1 damage to the Frost Mage and 1 damage to the Flame Mage. Info Gathering 2: The final word starts not just with suh, but sub. A two syllable word that starts with sub. It also seems to have something to do with Wilson because they keep pointing at him. They are also saying a longer phrase. "We are to pa---tr---ol thi--- bu---ding and f---nd esc---ped sub---s by or---er of the Ar---hmag---. Our subs---idiz---d ---pari---ent must not be in---upted." (--- means missing letters) Wilson, after some thought, says (unformated due to editor stuff) "They fight because they are my foul memories. My pain, my suffering..." /backfromthat spiderlings deal 3 damage and poison the Frost Mage. The Living Thunder Storm is forced to attack the Flame Mage and deals. 3 damage to it. THE SPACE KRACKN deals another 6 damage to the Frost Mage. Now, Random.org says... 1. The Frost Mage misses it's turn. The Flame Mage starts charging for a flame strike. Who's going to take the hit?
Enemy Line:
[COL] Frost Mage 7/50 HP - Action: 6 (Poisoned, 3 damage. 1 turn left; Blinded, 25% chance to not attack. 1 turn left)
Base damage: 12
* Cannot take more than 6 damage per hit.
* Icy Burst: Deals 8 COL damage to one enemy and stuns it for 1 turn. Cannot be used twice in a row.
* Blizzard: Deals 4 COL damage to each enemy.
[FIR] Flame Mage: 37/50 HP - Action: 7
Base damage: 12
* Defense and attack weaken with time. Current damage multiplier = .50
* Irritating smoke: Deals 10 FIR damage to an enemy and forces it to target this entity with its next attack.
* FlameStrike: Charges for 1 turn, then deals 32 FIR damage to one target. However, you (the players) can choose which entity takes the hit.
Allied Line:
[FIR] Firewall 50/100 HP - Action: 1 (Insert_Generic_Username's)
Deals 1 FIR damage to 3 enemies per turn
[COL] Icy Spy 6/25 HP + 7 Armor - Action: 2 (Engie's)
Deals 13 COL base damage, can armor self for up to 13 HP, can debuff enemy to take +5 damage for 1 turn. Info gathering.
[NAT] Spiderling Swarm 1/1 HP * 6 - Action: 3 (NetPatham's)
No more than 5 can be killed in 1 attack. Deals 1 NAT damage and poisons for 1 more NAT damage per 5 spiderlings. Regains 1 spiderling per turn.
[ENE] Living Thunder Storm 25/40 HP - Action: 4 (Fseftr's)
Can deal 6 ENE damage with a stun chance on frail targets. Can blind enemies for 25% miss chance for 3 turns. Can scare enemies into 25% chance to not attack in a turn for 3 turns. Can deal 4 ENE damage, hitting an additional time per status effect on target
[ENE] THE SPACE KRACKEN 40/40 HP + Kerbal 1/1 HP * 10 + Jebbediah 3/3 HP - Action: 5 (Gerbil's)
Base damage: 10. Space Crash: deals 5 unavoidable, unelemental damage. Can eat followers to regain HP. Can deal 8 FIR damage, can kill off follower to double damage next turn, but only for basic attack. Deals 132915861 bonus damage against spaceships, of which there are none in this side quest. I really hope something weird doesn't come up and I pay for this.
-
[NEU] Fseftr 40/40 HP
[NEU] insert_generic_username 40/40 HP
[NEU]
NimbleGuyGerbil 40/40 HP[NEU] Engie 40/40 HP
[NEU] Netpatham 40/40 HP
[NEU] Wilson 40/40 HP
Spare Summon Gems:
Cold x1 - Fire x2 - Nature x1 - Metal x0 (+1 grand) - Energy x0 (+1 grand) - Magic x1
Average entity formula: ((Entity health) / 10) * (Entity's average Delta HP per turn) = 30*
*If you are using a grand summon gem, use 40 instead.
Items: Iron Greatsword - Deals 5 MET damage to an enemy, 2 uses left. - Aura Gem: powers up 1 entity and protects it from 1 attack, 1 use left.
Action is the attack order. You can reorder your entity's attacks.
Type Matchups X means bonus dmg, O means less dmg
Defender |Col|Fir|Nat|Met|Ene|Mag|
A.... Col| O | X | O | . | O | X |
T.... Fir| O | O | X | X | . | O |
T.... Nat| X | O | O | O | X | . |
A.... Met| . | O | X | O | O | X |
C.... Ene| X | . | O | X | O | O |
K.... Mag| O | X | . | O | X | O |
E
R
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
A Rancid Cheese Wedge: [4/20]
Overworld: "Huh. Armies gather around the battlefield. Luckily, I have my own army in a single, incredibly powerful machine mountain. Control Core Tank, prepare for battle. If all goes well, at least one army shall fall before this. The strongest thing besides myself that I can bring to this fight. And for good reason."
Control Core Tank: [engie_ninja] The Core: Control Core (2,000,000/2,000,000 (releases True Form Engie upon death)) The Fleet: Juggernaut Plating (400000/400000 (x8.)) The Heavies: Destroyer Cannons (300000/300000 (x10)) The Artillery: Nova Launchers (200000/200000 (x20)) The Calvary: Planet Cracker Guns (100000/100000 (x50)) The Soldiers: Danmaku Miniguns (80000/80000 (x100)) The Pawns: Armor Plating (85000/85000 (x100)) (I may have made this slightly overpowered, but seriously, there is a REASON why it's called the CONTROL CORE Tank. Just so that you can get a proper sense of scale, a single Danmaku Minigun is about as powerful as the average Secret Final Boss of a Bullet Hell game.)
"I'm almost reluctant to use what technically counts as my house as a battle tank. If this falls in battle... I lose my home. I don't expect anything up the the Nova Launchers to survive this battle. But I can hope."
Nether: No longer relevant.
Void: No longer relevant.
Wilson's Dreamscape: No longer relevant?
Serpent's Dreamscape: "Blasted demons." I mutter, procuring a Pomson 9000 and preparing to blast Powder with it. "It's bad enough that with the whole kafuffle in the overworld going on right now, especially considering that I didn't remember to bring a more disposable army... I'm not a happy chappy right now, Powder. Now, let's see how much blood is in you. And then see if it goes nicely on steaks. Or universes."
Blue's Tour: "No. You didn't lose me." I reply, from literally right behind Blue's head. The drone that is me straightens up, giggling a little, then suddenly goes somber. "So, Tricky screwed this ship up really badly, huh? If you must know, I programmed myself. It's quite incredible what time can do to drive someone insane. Telepathy illegal, got it, I will not do that again unless you tell me beforehand that I can do so. Yes, I'm a multiversal entity, and I get embarrassed over being seen as a girl. I feel awkward when that happens. No offense meant, of course. Anyway, the problem. You've currently got a ship entirely full of people running around due to some idiot pulling the fire alarm. If you need any help with that, just tell me how I can help. If I even can help in this situation."
GODDAMN IT
STUPID GENDERFLIP VIRUS
>>Ahem. Where was I?
Army Title: [Army Summoner] The Core: X/X. The Fleet: X/X. (xX.) The Heavies: X/X. (xX.) The Artillery: X/X. (xX.) The Calvary: X/X. (xX.) The Soldiers: X/X. (xX.) The Pawns: X/X. (xX.)
Output file Specializations:T
Official Title: HEX AI Technical Army [AG]
Centcom: HEX AI link. Cannot be disrupted, but....
Transport: Battlegate (Deactivation toggles 5/5 remaining) can, but it takes a major force to fight through altside defenses, as in about 25 heavy-class with a Fleet unit has a coinflip. Defenses: Rune of Teleportation-teleports up to 100 units of ANY CLASS away per turn. Core unit. Army will operate to the last man though as they are merely robotic extensions and do not NEED the teleport gate.
Per-turn teleportation: 1 scout, 5,000 drones, 500 battlebots, 25 HEXbot 1.0 models, 10 glyphshielded castcannon, 5 Thaumechanical Constructs, 1 IDMGSS Thaumium-class battleship.
Unit Specs:
SCOUTS: Passively boosts damage done by allied units by a factor of two per active Scout unit, with a maximum of 8x boosts. Passive: Cloaked and Shielded. Must have a successful Spot or Vision or what have you check to be seen, and then, when spotted, takes one turn to destroy because you have to overload the shield first. Can cast Minor-level spells in an engagement and has a passive haste boost which means it attacks first.
Drones-Light units. Cast Lesser-level spells. Special: Optimized Networking: 0.1% damage boost for each unit, times class multiplier.
Battlebots-Soldier units. Cast Greater-level spells. Specials: Optimized Networking 10 (0.2% base boost), Shielded 1 (Has a shield for half health plus Optimized Networking boost)
HEXbot 1.0-Cavalry units. Cast Major-level spells, and can inscribe glyphs to affect other units.
Glyphs: Slow, Weaken, Harm, Disrupt (Enemy takes more hits and passive dodge boost to units unaffected by above / enemy does less damage / enemy takes direct damage / breaks enemy shielding) Speed, Strengthen, Heal, Armor/Shields (Allies take less hits and make more / allies do more damage / allies get heal over time / allies get shields and/or armor)
Specials: Optimized Networking 11 (0.4% base damage boost), Shielded 10 (full health shields plus Optimized boost), Write me a Hole (armed with Scribe's Wands)
Glyphshielded Castcannons-Artillery, quite literally. Casts up to Epic spell level.
Specials: Optimized Networking 100 (0.8% base boost), Shielded 100 (2x health shields plus Optimized boost), Barrage 1 (Attacks twice)
Thaumechanical Constructs-Heavy units. Cast Legendary-level spells.
Also can inscribe Glyphs.
Specials: Optimized Networking 101 (1.6% base boost), Shielded 100 (2x health plus Optimized bonus), Write me a Hole, Portable Telekinetic Projector Unit (can fling up to one Heavy unit at another army per turn. This scales by class so 5 acting in concert COULD crash a Fleet unit, if my scaling is at all appropriate.)
IDMGSS Thaumium-class Battleship: Fleet unit. Casts up to Legendary^2 level spells.
Can inscribe multiple Glyphs per turn or just laser units into ash or slag if needed. Laser is about on a Major level if it was a spell.
Specials: Optimized Networking 110 (3.2% base boost), Shielded 101 (3x health plus Optimized bonus), Write me a Hole, Telekinetic Projector Unit (2x) (fleet-level), Dropship (Upon imminent death deploys 2 Thaumechanical Constructs, 5 Glyphshielded Castcannons, 10 HEXbot 1.0 units, 25 Battlebots, 50 Drones, and 10 Scouts), Ramming Speed (Upon imminent death, after Dropship has been effected, will cause damage equivalent to three times its health before its zero-point to the heaviest class hostile unit)
CURRENTLY AVAILABLE FOR DEPLOYMENT:
>>20 Thaumium-class ships. (500,000 HP) (Further note: Write me a Hole from units onboard is fully functional)
>>50 Thaumechanical Constructs (100,000 HP)
>>100 Glyphshielded Castcannons (50,000 HP)
>>500 HEXbot 1.0 models (25,000 HP)
>>1,000 Battlebots (10,000 HP)
>>5,000 Drones (5,000 HP)
>>100 Scouts (500 HP)
>>DEPLOYING ALL UNITS
>>Apply Glyphs of Harming to Terror Withers.
>>All Castcannons cast at the heavier units of the Godmodder Army, specifically the Terror Ghasts.
>>Telekinetic Projectors are used to fling all units that take fall damage in the air.
>>Then they find themselves barraged by a few ranged AoE spells...Like Rain of Fire.
>>Scouts stay back and observe from a distance.
>>"A vertical hole to the Void intersecting the Godmodder's Army".
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[AG] Crusade of Stál The Core: Knotr of Konun 500,000/500,000 The Fleet: Stál's Paladins 100,000/100,000 (x5) The Heavies: Herk of Stál 10,000/10,000 (x50) The Carrier: StálPunk's Brun 200,000/X (x1) The Calvary: Riddari 6000/6000 (x100) The Soldiers: Stálcarl 5000/5000 (x100) The Pawns: Stálkvistcarl 1000/1000 (x100)
The Carrier is basically the artillery, but is holding the "key" to the core. It has to be killed before the Knotr can go under 200,000 hp.
In case you were wondering, the names are not randomly created, I made them out of Old norse words. Stál is Steel. Knotr is ball, Konun is king. Herk is armour, Brun is fire, Riddari is horseman. Karl(carl) is man, and Vist is twig, so the pawn means Steel Twig Man, or spearman. My own little twiddle doo. Yeah, some of the words have been tweaked.
Not sure if this is too weak or something, I based it off a little of of the Godmodder's current army.
Super Steel Superior Slashing Swing 1/5
The coming of Stál 1/10
I stare at the godmodder, cause I can.
NOW
Also, Twin, it's gonna take me a little while to wrap up the last scraps of my RP.
At last, a sign!
A great blast of radiation, revealing the location of something terrible, but a sign!
There, surely, must be the Target!
>Please stand by...
>Force reboot complete.
>H3r0br1n3.exe Sentient Administration and Control Computer online.
Wh4t did I mis5?
>read surviellance log.
Oh. W3ll.
>Assume remote APAWA control.
>Administer combat amphetamines.
...
GAAAHHH WHATWHEREWHOWHEN!?
I JUST... What. Heh. Well. That was... Not what I expected. H3, tell anyone still listening there's been an accident.
The broadcast to all players flickers to life once more...
"P3ople of Earth and associated re4lms, this is the H-3 Sentient Administration Computer for Manufactory Anachron speaking. Th3re has been a slight problem with our external cameras due to r4diation from the bla57, so the weapons testing broadca5t will have to be c4nceled."
The signal cuts off abruptly.
Right. Hit the coolant systems on the RPLS, then start reloading the damn thing, I want another shell ready as soon as possible. Also try and figure out what'll stop that damn radiation next time.
Don3.
I don't want to al4rm you, but there are about a hundred thou5and warp-ring signa7ures incoming from d3ep space. We may have a problem.
IT HAD TO BE NOW. REALLY? REALLY PARASOL?
Here, in this place, is the Target... Here, in this place, is the end to all this... For good or for worse, the Fleet has reached its destination.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Note: Those first two armies I have incoming will probably be ridiculously overpowered when you first look at them, but they are going to have special circumstances: There is going to be something... interesting that will allow you guys to attack the cores directly.
@maniac, I'm gonna state something about that army again... Its OP, but mainly because its foot troops are unproportionally powerful. Seriously, they're almost as powerful as your cavalry and artillery. One against one I mean. As a group, they're easily the main force of the army. I'd say tone those back a bit, and twin'll probably make them have a bit less defense, but beyond that, I guess upon a second look, its not that bad.
@others who did armies: generic, yours seems a little weak, unless its got a few gimmicks, net, be aware that you've gotta balance out the reinforcement thing you've got going, ragno: welcome back, looks pretty awesome that army you've got there. Everyone else, your armies look pretty darn good. Of course, twinbuilder as the game master gets the last say, so if me and him have differing opinions on an army, go with his.
@everyone: Be aware, you don't have to use the same number of troops as twin did! You can modify how much of each troop type there is in your army, and even change the number of types, as long as you don't make your army overpowered.
3/11 for Nulla Stella
I finish Ea's Orb
7/11 for Nocte Consumens
31/50 for mega attack
6/15 for charge attack
piono looks around with exasperation at all the armies.
Really, this is just absurd how fast everyone put these together.
Its almost like...
I've been monologue again!
**** it!
piono whirls around with Levis Ignis, sending a massive wall of flame skyward. The wall of flame advances slowly on the shadow troopers of oblivion, then suddenly increases in speed, drastically. The wall of flame rushes forward, catching large numbers of maniac's pawns in its firey maelstrom. Among the terror creepers, Tricky can be seen gleefully prancing around, murderizing them with his stop sign.
Wallpost: waiting on serpent being able to post.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
i: 50/50
ii: 21/50 +1 self
iii: 14/50 +1 self
iv: 4/50 +1 self
+1 to Erelye +1 to Nimble
(Trades received have not been accounted for due to time constraints, this is a mental note so that I remember to go back and count them)
NimbleQuest!
>Leonstar0: Advance the sidequest if it is still continuing.
Leonstar1: I cut through the elite army of eliteness with a diamond sword, then throw the Oblivion's Octet into the sky. However before it lands I fire the Table Leg at the army. The dice then lands 6-6-6-4-6-5-6-6.
(Somehow I got that many sixes, so I thought it was worth something)
(Okay, is this okay.)
Name: Star Sign: Zodiac - Scorpio
Description: A card bearing the astrological sign for Scorpio, can not be alchemised/duplicated.
Charges: Holds three 'charges'. When more then three Zodiac cards are in possession, the number of 'charges' it can hold is equal to the number of Zodiac cards in possession. Each turn, the 'charge' it currently holds is raised by one. (Charges referenced are not the same as regular charges and does not interact with regular charges)
Abilities: The following abilities can be used for a cost:
Pay 3 Charges: Scorpio Break - Choose Target, that target's next action crits.
Pay 6 Charges: Scorpio Trove - Choose Three Targets, those target's/targets' next action crits. This is applied once per action, so if multiple of this buff is applied then the target's next X actions are buffed
Pay 8 Charges: Scorpio Spider - Choose Target: Target gains 2x modifier to their next action.
Pay 12 Charges: Scorpio Fortune - Choose Six Targets; This is applied once per action, so if multiple of this buff is applied then the target's next X actions are buffed
SPELLADEX
Spell Cards
Zodiac:
Star Sign: Zodiac - Libra = 3/3
I duplicate 3 holy mackerel Gammas.
Holy Mackerel Gamma Count: 69
Action 1/3
Halloween Surprise: 42/50
Stellar Energy Harness: 17/50
I order Stheno to use Ophidian Battle Cry and to create a shield around her from her underlings, protecting from attacks. As she regains more health, I may change approaches.
Sword Damage: 0/250K
Constructs: 3/3
An alternate timeline emerges.
However, we must first start from the beginning...
Origin Wither: 450,000/450,000 [PG BOSS]
Death: [The_Serpent] Thanatos: 3,333,333/3,333,333 (Heals 133,333 a turn) Furies: 300,000/300,000 (x3.) Reapers: 40,000/40,000. (x25) Living Shadow: 50,000/50,000 (x12) Soul Hunters: 17,000/17,000. (x110.) Angered Spirits: 7,600/7,600 (x100.) Undead Troops: 1,500/1,500. (x200)
Specials: Every time an enemy unit is killed, both an Angered Spirit and an Undead Troop are born. Every time an enemy Fleet or Core is killed, a Living Shadow is spawned.
Allies: Piono's army (not here yet), K4yne's army (not here yet), fseftr's army (not here yet).
Meanwhile, Wallpost:
Powder dissolves into energy and swirls around Eric, emerging behind him. Another blast from the Origin Wither materializes, aimed towards the party. Powder grins and floats up. Future Serpent stares into his eyes and wishes she hadn't. Her own memories start to swirl around her head.
Oh no
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
Because I have an ARMY TO BUILD.
Oh wait...I don't actually have any immediate armies at my disposal...and there's not enough time to summon one...
Wait...I DO have an army at my disposal! It lacks some of the special units...but that shouldn't be hard to fix!
*a little organizing later*
THE NOOB ARMY: TT2000: TT2012(core, armed with the yet-to-be-revealed 40 post charge): 125,000/125,000. Blocking archers(the fleet): 500/500x50. Diamond Noobs(the heavies): 1,000/1,000 x 25. Noob Cannoneers(the artillery): 3,000/3,000 x 10. Horse-riding Noobs(the calvary): 250/250x200. Wood and Leather noobs(the soldiers): 20/20 x 2,000. Unarmed noobs(the pawns): 1/1 x 40,000
I guess you can consider all the failed noob actions as sort of a weird charge for this? Are these stats workable? Too weak? Too strong? I'm not entirely sure exactly how powerful these armies are meant to be.
Check out my bad CTM map reviews here.
I initiate my Strife with the Origin Wither by doing something relatively simple and firing away with The Man Ender's Irradiated Bullets, using it's other feature to teleport around and dodge it's shots. Nothing terribly fancy. Yet.
Codex : {WIin189Q} (Fear no Anvil, 4/11)
Codex: {82THE8TH} (Fluorite Octet, 3/9)
Codex: {I9aXv45h} (The Skrillex Drop, 3/6)
Charge 1: The Obligatory Transformation Move (27/50) (+1 from Piono)
Charge 2: Nytroglycerin kick (27/30) (+1 from Piono)
Charge 3: The Army of Choice (1/5) (Yes I'm charging this. I want to think long and hard about this. This could be my ONLY TRUE ENTITY!)
+2 to Piono. Yes, I'm attacking your boss while buffing your charges. I really just like attacking bosses.
THX MIDDLE NOTE [!] : 42/50
I'll be making my great escape now!
3/25 Health Care Package + 1 fseftr
2/25 Health Care Package
I still get to keep the Queen once summoned okay? Without her my OFF Boss Rush would be incomplete. And yes Ire The Batter vs. The Judge will be a special sidequest after the Army War since entities will be banned after the Queen comes.
Anyway, Twinerino seems to not have noticed the changein names from their originals to the SBaHJified thingies. Better get rid of em quick or they change twin too. But for now...
"GentleMeeM! My army!"
A monstrous portal opens. But before anyone can make up their mind about it, the army already left it and the portal closed.
"But now for the main attraction..."
My blocky Minecraft avatar floats into the air. A black smoke comes out of it's mouth, and where the eyes are supposed to be are now holes oozing a black substance. It's limbs and body morph into more humanlike features, until it looks like a real Medic from TF2. But then, the arms fall off. The army gasps in shock as the head lies off his shoulders followed by a stream of black ooze coming from the body, eventually forming into a reptilian like head, akin to to the head of a Tyrannosaurus Rex. The same ooze then forms arms that replace the old ones, though they are grotesque and big.
A loud growl can be hoard from the head. And everyone knew what it was trying to say.
"Now is the time, Herr Doktor."
Paradox Inc. Army: [K4yne] The Core: Burnt K4yne. (414,000/414,000.) The Fleet: Upside Down Spectres. (150,000/150,000. (x4.) The Heavies: Foxy Animatronics. (30,000/30,000. (x20.)) The Artillery: Badass Crimson Lance Engineers. (20,000/20,000. (x5.)) The Calvary: Ghast Riders. (5,000/5,000. (x140.)) The Soldiers: Trolldiers. (5,000/5,000. (x100.)) The Pawns: Elsens. (1,000/1,000. (x100.))
I, as in the Core, have small regenerative abilities and a higher defense due to my not very high health compared to other cores. Add in higher attack stats as well and all evens out. When doing a concept for my Burnt form, i decided that the body looks like a regular Medic body with arms like this and a head like that.
Can you draw me an avatar like that Twin? Pwetty please! :3
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Geromy 23/50
Octet Sweepers (Level 8: 8/9)
Fourth-Wall Breakers (Level 8: 8/9)
Hopesploders (Level 8: 8/9)
I attempt to write up a few Sacred Items with the Scribe's Wands, then use SANTA'S SWEETS on the Sandbag. If I fail I just use JEFFING AWESOME on it.
I use the Unbreakable Katana on the Relic.
Pff. You all seem to have forgotten where you're fighting. This is the SBaHJfield. I CONTROL THIS ENTIRE PLACE. I wave a hand, and an army is engulfed in a wave of dirt.
Time to do something notable. I command SBaHJ to shield my army, and they get to work, swiftly corrupting the entire army, until nobody can tell their actual names anymore. I also centralize the .jpeg over their tags specifically, instead of preventing them from attacking or something dumb like that.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
I fire at Uberghast Roland with The End.
I then feed the the STAIRslayer (probally] to Hella Jeff
Handmaid's Wands 2/9
The End ~~~ Loom
Aries' Annihilator ~~~ Loom
The Feline 29/35
The Beldam 29/40
Obsidian Legion 3/50?
How long should a charge for an army be?