The CANON fires at the left beam, realizing that "beam" has the sound "bee" in it, and boosting its power by utilizing the ship of Barry B. Benson from the bee movie and shrek!
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
ACT 3 - JUDGED
I raise Deus Ex Machina, firing a concentrated bolt of law-light at the Group A Seekers, empowered by the Thaumic Beyond's internal power systems. The light has the law encoded in it that the Seeker I hit should not exist, which further heightens the potency of the strike!
Today is a great day. Gravity Falls is back, there's a new Steven Bomb, and the FNAF4 trailer just came out! All that's left is for DTG2 to update! Good thing that's happening right now.
(i don't watch steven universe please don't kill me)
"I still think Godmodder Soul's arc is an allegory for the Obama administration. Think about it. The supposed object of hate for Republicans sucks up to the fascist murderbeast Red Dragon(the GOP), who feels irrational loyalty to the Enderdragon(Reagan), a person long since dead. He then takes the reins of an immense war machine(the US military) only to fall back and consolidate into a smaller budget, attempting to pull out of conflicts. However, he soon dies to Tazz(Tazz), but is brought back by the twisted life given to him by the Red Dragon(his second term.) However, this is met with some outcry from the AGs(the increasingly dispossessed and disillusioned middle class) to little effect, and he soon joins up with the Employer(Federal Contractors), Binary Prime(Bipartisanship), and Project Binary(Youtube personalities)."...Okay I'm pretty sure some of that isn't really a good allegory for the Obama administration. Oh well. Using this, I turn Seeker Group into Republicans, making them incredibly angry at Godmodder Soul due to his being Obama.
"OY GODMODDER, THOSE SEEKERS THERE ARE TRYING TO TAKE AWAY YOUR POPCORN MACHINE PRIVILEGES, YOU'LL NEVER GET TO HAVE POPCORN AGAIN IF YOU DON'T STOP THEM! THEY ALSO HATE TACOS!"
...Who ever said the Godmodder can't join us? I mean there's the Vord, Scratch, the majority of the Glitch... Honestly there's precedent. Not that I'm going to tell him that to his face.
GODMODDER SOUL: I never really thought of it that way either. This is SO true.
GODMODDER SOUL: You have seriously done some research on this, haven't you? I can tell.
GODMODDER SOUL: You're like a certified scientific/political genius or something!
GODMODDER SOUL: Wait you ARE certified, right? Like, you've got a certificate?
GODMODDER SOUL: Do you OH NO! NO! ARE YOU SERIOUS?? THOSE SEEKERS ARE TAKING MY POPCORN MACHINE PRIVILEGES??? HOW DARE THEY!
GODMODDER SOUL: I'LL... I'LL... GODMODDER SOUL: I don't know what I'll.
I input a long series of characters with the Unicoders, programming a series of events into reality with the Unicoders. The Codecharter begins to fire an array of Unicode characters that decomposes into its constituent char elements. These characters begin to fire themselves at the Central Holder, destroying it completely!
Wait, where's my ship? I haven't been here all this time... this place is losing its inertia on me and I haven't started making art for the spinoff yet!
Anyways, if my ship is gone, I don a simple jetpack and space helmet and start firing a laser machine gun at one of the Turrets to weaken Binary's offense for my allies.
If not, I swoop over one of the turrets and rain hate on it with the Umbra's belly cannon.
ninjatwist, you failed to make a ship in accordance with the template I provided. Go read that and then make a ship based off of it. Your ship should have an HP stat, attack stat, defense stat, special attack, and passive. Go back and read the template I made at the beginning of the turn, seriously. You can't skip every wall of text you come across.
I keep on protecting Tazz's ship
Also, tell me when you want me to discard the card I have, Talist when you want to use it's perk.
I... Discard the jack of myths if it's not automatically discarded
I'm dead serious... As dead as you... Sorry, I had to do that.
Did you hear what binary prime said? "THEY ARE T00 BL1ND T0 RECOGNIZE THE TRUTH". Does that prove that these guy's (Or at least prime) arn't team players? Heck, I might even suggest the Employer, and Project Binary to watch their backs.
Plus, they don't really care what you're doing, they pretty much just let you do what you want. DO YOU REMEMBER THE FIGHT YOU HAD WITH THE RED DRAGON? WHEN I TOLD YOU WOULD LOSE WITHOUT STRATEGIZING TOGETHER!?! Ahem... And then you lost? Perhaps you SHOULD join the team that ACTUALLY IS A TEAM!!! AND NO I DID NOT BETRAY YOU, I ATTACKED BUILD MOST OF THE TIME... Sorry build, but...
So, Godmodder, do you really care about them when they let you float around? Truthfully, if I was them, I would give you the best weapons to destroy us, but they are like "0H N0, Let's just make h1m a meatshield, that sounds l1ke a g00d idea, let's just make h1m tank all the damage, yell1ng, and anyth1ng else, wh1le we s1t 1n 0ur seats and watch the sh0w". BECAUSE THAT'S WHAT YOU ARE TO THEM, A SHOW, IF THEY CARED ABOUT YOU THEY WOULD AT LEAST GIVE YOU A SHIP LIKE WE HAVE, BUT NO, THEY DON'T EVEN CARE ENOUGH TO DO THAT!
Therefore, why not join us? At least we will treat you better than them... Unless of course, you want to be demoted to generic boss/meatshield status by them... If you havn't already...
Alright, you guy's asked for it...
ME: Well let me introduce you to my real estate agent, Cali, although I should warn you, she brings around a female deer as a body guard...
ME: So, how is my new house doing!
Cali: Well while we were looking through it, our workers destroyed some fragile things of yours, so we're going to list it and try to sell it. If you don't agree with this you will hear from my lawyer Alison
ME: Super Cali! Fragile? List it!?!
Deer: Expect Ali
ME: Doe, Shush
OH, I guess I have been healing the ship wrong! There's a feed port right here! I start sticking everything in it, My chair, My hat, My Credit Card... Hmm, still not working... AH I know, My neighbor's cat
I stop by my neighbors house, and park my ship right on his front yard...
"HEY I NEED YOU'RE CAT"
Neighbor: Well, than you are going to have to go... ON A QUEST
ME: DANG IT! This guy always makes me go on a quest
To be continued...
(Dramatic music plays)
You cannot discard the Jack of Myths!
Binary Prime meant that they didn't recognize the true destructive power of your puns.
GODMODDER SOUL: Yeah... Yeah, I remember that... Wait wait wait what are you SAYING?
GODMODDER SOUL: I strategized PLENTY? I had strategies! I had the Chaos Bars and the Entity Orbs and the Cockpit that none of you even knew was coming!
GODMODDER SOUL: And yet despite all of that... I still lost...
GODMODDER SOUL: ..."Join the team that's actually a team..."
GODMODDER SOUL: ...
GODMODDER SOUL: You think they're not giving me weapons and goods on purpose?
GODMODDER SOUL: I'm the Godmodder, come on! No, more than that! I'm Godmodder SOUL!
GODMODDER SOUL: I can make WHATEVER I WANT here! Any weapon, any ship!
GODMODDER SOUL: And now that the OP Scale is loosened, I have even MORE power!
GODMODDER SOUL: So we'll see about THAT. We'll see who's treating who better.
"ProofofconcepT! You must cut down the mightiest tree in the forest with...a herring!"
Dramatic music plays
I cut down the mightiest tree in the forest with a herring. After falling in a portal, it exits another 100 feet above the Artemissile. It lands on the central holder.
Satoru Iwata, director of Nintendo died yesterday from stomach cancer at age 55. To honor the man, I put the central holder between him and Reggie during the Mii Fighters commercial. After the commercial, I put the central holder back in the Artemissile.
Rest in peace, Satoru Iwata. May you be remembered fondly by the Video Gamers of today and those to come.
I drop a giant gravestone on the Artemissile. It hits a random component that is still functional.
I swap out the missiles for a nanobot module and, you guessed it, repair the two broken shield modules.
All right, you say weapons can happen?
Then I deploy the Gatling Missile Storm Guns.
They launch homing swarms of Magic Missiles with each shot, and shoot five times per second.
And I just fired them at the Seeker Swarms (prioritizing E and D).
I then repeat my earlier message to the Godmodder.
"I'm pretty sure Alpha is over there agreeing with me! Right?"
Group E Seeker destroyed!
GODMODDER SOUL: Kneeling down would be letting these serpents destroy all of reality while I did nothing at all. And by nothing I mean nothing.
GODMODDER SOUL: What I am doing now is not kneeling down. I am marching forward.
GODMODDER SOUL: Before, when Project Binary appeared on my server for the first time, our goals weren't the same. I still was hell-bent on making everyone ragequit.
GODMODDER SOUL: And when Project Binary offered me a place next to him, I rejected it.
GODMODDER SOUL: But now, we share the same ideals. The same quest.
GODMODDER SOUL: So now, we are teammates.
GODMODDER SOUL: you idiot listen to them stop being stubborn
I continue my brutal anti-left-beam rampage. This time, I hire a company of right-handed people. They're right-handed because their left arms were chopped off, and they want everyone else in the world to have the same condition as they do! This means they have to chop off everything with the word "left" on it, obviously. I cleverly drink an invisibility potion that somehow affects only my left arm, so they sympathize with me!
The "company" they're a part of has lots of resources to draw on, such as bulldozers, crowbars, meteors, my ship(which they involve in the attack), nightmare fuel, quests of doom, and jet fuel. They use them all.
I check how much enemies have died. So, I'm counting the groups as one by the way, if I'm correct... 2 more things have to die for my passive to take effect.
I press a button that says AUTO-PIRATE. Everyone groans in response, but the groans are magnified by the ship and launched at the RIGHT BEAM.
All the Propaguns have died and Group D has died, so three more groups of entities need to die.
I wait out Confusion some more by shooting some healing beams into the Tri-Mage Fighter. Thanks again, Proof.
Hrm, to hold onto the Queen of Gears for a more powerful use, or a discard of it to quickly get extra charge on my Ship? Talist may get the Court of Gears shortly, so I'll hold onto it for now.
I pull out an Orange Mushroom Cap, a cup of Green Slime, and a Stump. I make a hole in the stump with an axe (leaving it in there), pour the Green Slime into the hole, and place the Mushroom Cap on the Stump. The whole thing shudders, and suddenly a blinding light blasts out, covering my next move. When it dies down, a legion of unfamiliar entities are now in the room and staring at the Artemissile, specifically the Left Beam (OR the Scale Shield, I guess).
In short order, the Left Beam is sworded, axed, clubbed, speared, burned, poisoned, zapped, frozen, blasted with the power of light, bow'd, crossbow'd, cut by throwing stars, bombed by a bomb empowered by money, daggered, cannoned, punched, and shot before reactions could properly be made. Then, the Left Beam is sworded with light, burned more, shot with tornado arrows, get more throwing stars in the face, and have SHARKS made of LIGHTNING thrown into it for good measure. Everything is worse with lightning sharks, so this last bit distracts them while another group executes the power of a Freezing Polearm, a Magical Dragon, Magical Dual Bowguns, Lethal Cards, Light and Darkness combined, and the power of a Fox God that is in no way actually related to Wilson. Then, a fiery burning blade and some magical girl stuff slam into the Left Beam in joint unison, followed more joint unison, as the Left Beam is immediately Fan'd and Katana'd, and then slashed with the power of time a lot, both by pairs. Finally, a completely unknown and random ship decides to crash-land straight into the Left Beam, exploding violently, right before a Bear...Farts on it. With fire. Fiery farts, yes.
The Left Beam then explodes, and it is so totally not because I used that as a distraction to place a massive bomb. It is in no way that, and there is no proof to the contrary, as I was instead standing in my ship, charging up a hilariously over-sized beam of Oblivion Energy via the Crimson Minienders, which I then fire as the mysterious legion vanishes into thin air. The beam collides with the Left Beam, chowing through it with the power of absolute destruction. The bomb was instead almost definitely placed by Golden Freddy.
"ARE YOU FREDDY FOR GOLDEN READY?"
See? Totally innocent. This causes the Left Beam to suddenly explode, because this shocking revelation that I really didn't have anything to do with it is too much to bear, even for an object who's sapience is debatable!
...I don the Irish Accent again and continue my Sockpuppeting via Godarm to the Godmodder. "Mr. Godmodder, you do realize 'dat, in helpin' 'de Binaries destroy existence, you're destroyin' POPCORN as well?! You do realize that it means destroyin' the whole Elemental Plane 'o' Popcorn, right?! Mr. Godmodder, you love popcorn, certainly 'dis ain't what ya' want, to be stuck suckin' up to 'de three spotlight-stealing serpents who kept taking all 'dat juicy PLOT RELEVANCE right outta' yer' pocket, thinkin' 'dey're gonna be interested in sharin' 'deir juicy PLOT RELEVANCE 'dey STOLE FROM YOU, while helpin' 'dem make 'dem 'ooooorrible Personality Factories everywhere, creatin' a whole Air Force made 'o' Tubas, and blowin' up the Elemental Plane 'o' Popcorn, while 'dey play a load 'o' Board Games with 'yer limbs?"
"Ye' gotta fight, Mr. Godmodder, ye' gotta get MAD, YE' GOTTA GET SO MAD YOU GROW A NEW PAIR 'O' LEGS AND KICK 'DEM BINARIES OUTTA EXISTENCE! 'DEY'VE STOLEN FROM YOU, GODMODDER, AND IF YE WANNA HAVE SOME PLOT RELEVANCE ANYTIME SOON, DEY'VE STOLEN FROM YE FER 'DE LAST TIME!!! BLOW 'EM UP, WITH TOOTSIE ROLL C4 AND MILLENIUM FALCON JAZZ CANNONS!"
+10,000 HP to the Tri-Mage Fighter!
15,000 damage to the Left Scale Shield!
GODMODDER SOUL: They're... they're destroying popcorn? No. Nononoohno. No this is BAD.
GODMODDER SOUL: AAAAAAAGH THIS IS BAD THIS IS BAD. AAAAAWAIT A MINUTE.
GODMODDER SOUL: Godarm, let me level with you. If I help them destroy reality and we become complete gods over it...
GODMODDER SOUL: Couldn't I just make my own popcorn universe?
GODMODDER SOUL: Oh oh, and, if we're trying to destroy reality...
GODMODDER SOUL: Wouldn't we end up destroying the Elemental Plane of Tubas?
GODMODDER SOUL: And if we weren't originally going to, couldn't I just ask them if they could?
GODMODDER SOUL: But wait, what if they say no, what if they want me to be trapped with tubas forever, playing board games with my limbs, creating personality factories...
GODMODDER SOUL: RRRRRRRRRRRRRRGH WHY IS THIS SO COMPLICATED
The giant sea serpent leaps out of some random water that just appeared and savages the Central Holder, poisoning it and doing a lot of damage. I then destroy my ship so that I can build a new, fancier one. Heh.
New ship coming soon to a theater near you.
9,000 damage to the Central Holder!
You can't destroy your ship and make a new one! I said that if you were planning on making a new ship, you would have to clear it with me first.
((pit, jondanger. attack seeker groups A and B for a x2 multiplier this round))
Eric looks around, the fleet is taking heavy damage... He brings his sword up and once again the image circle forms in front of him as he swings his sword around.
this time, the form of a great healer appears, she heals great people throughout the world.
One day however, he healing fails, and on the person closest to her.
Driven mad by rage and grief, she turns to the dark powers of necromancy.
Using the powers of death to strengthen her control over life, she learns the dark art of life leeching.
The ability to drain her foes to heal her friends.
Finally, a team of heroes confront her, but this is one villain for whom a happy ending awaits.
The heroes unveil the madness that covers her eyes, and in horror, she realizes what she has done and swears to undo it.
Using the powers of both life and death, she restores wounds and life energy by using the life force of lesser beings such as plants to restore that of people.
Eventually, she even finds favor in the eyes of the god of healing, who pulls the strings necessary to revive her fallen love.
The scene turns to white once more, and a powerful visage appears over Eric's head:
Every round, two random ships will be applied with runeleeching.
Half of all the damage dealt to the runebroken enemies will be funneled into the ships (not each, total. So that means that each ship regains a quarter of the damage dealt to runebroken entities) except attacks from those with runic shielding, in which case all damage dealt is restored to BOTH ships in question. (so say a 20K damage attack from a regular person were to hit a runebroken entity, both ships with runeleeching would gain 5K health. If a rune shielded person were to land 20K damage on one of the runebroken entities, both ships would gain 20K health.)
The TARDIS begins unleashing large amounts of attacks, with fireballs and streaks of lightning chaining between the seekers of Groups A and B, inflicting large amounts of damage as Hank and Deimos continue to fire at them alongside their compatriots further in.
Hank shouts at the godmodder some more.
If you're such a big threat, then why are you working for these second-rate villains. Bonus bosses or not, we've outsmarted Project Binary twice before, and almost killed Binary Prime last time he showed up, and he was in his element! The Employer's the only one who hasn't gotten his butt* handed to him by us, and that's just because he never tried to go at it with us, either wits to wits OR fists to fists.
As I said before, you caved Project Binary's head in, AFTER he claimed 'supreme godhood' from the Glitch. I was there!
Why in the world are you working for these punks?
Runeleeching status effect added!
6,000 damage to a Group A Seeker and Group B Seeker!
GODMODDER SOUL: I see it as more of working WITH than working FOR.
GODMODDER SOUL: But... even when I say that...
GODMODDER SOUL: Your logic is fairly sound, I guess...
GODMODDER SOUL: Why did I decide to join these guys, anyway?
My new ship: the Status Sojourner.
Stats: 3 HP / 0 Atk / 3 Def (cannot deal direct damage)
Passive: Advanced Mechanics (see mechanics section for more info)
Special: Status Shower - 4 turn charge, inflicts all statuses of the predominating elemental group on the enemy.
Mechanics: The Status Sojourner, while probably not as complex as the DreamSail, is a fairy complex ship. Aesthetically, the ship is a metallic gray orb with several glass pipes running across the sides, containing liquids glowing various colors. These tubes harvest energy from attacks, and can inflict status conditions on targets. The pipes display their current energy gauge in the form of a percentage. Every turn, I can raise one tube’s energy percentage by 5%. Teammates can also raise a pipe’s percentage by 3% as a free action, but their attack will be a bit less powerful as a cost. However, every time the Status Sojourner is hit by an attack, each pipe loses percentage depending on the damage done, and if the ship is destroyed, all percentages reset to 10%. A target may have multiple statuses, but a particular status may not be repeatedly inflicted on a target - the target is immune to that status for 3 turns after it wears off. This includes positive statuses!
Statuses become more powerful the higher the percentage of their pipe is. At every multiple of 20%, the length of a status increases by one turn, from a starting value of 2 turns. This means that at 100% power, a status will last for seven turns. In addition, at every multiple of 25%, the status becomes 10% more powerful (either in damage, or in chance to trigger its effect). So, at 100%, a 2000 damage Burn would deal, say, 2800 damage a turn instead of 2000, and confusion would have a 80% chance to self-hit instead of 40%. The pipes are the following:
Flame Tube: 10%. Statuses:
Burn: Does 4000 damage every turn.
Smokescreen: Target has a 2/3 chance to miss every turn.
Char: Attacks on the target will minicrit.
Icy Tube: 10%. Statuses:
Freeze: Target moves last in the EOTB and has a 1/3 chance to fail to attack.
Soak: Target takes 50% more damage from entities, due to being wet.
Chill: Target moves less and as such is 200% more vulnerable to turret fire.
Toxic Tube: 10%. Statuses:
Venom: Target takes 2000n damage every turn, where n is the number of turns since the status was acquired.
Leech: Target takes 3000 damage every turn, and 50% of it is drained and used as recovery.
Corruption: Same as the status the Incarnate inflicted.
Mind Tube: 10%. Statuses:
Confusion: Target has a 40% chance each turn to hit themselves.
Schizophrenic: The target of the victim is completely random, they may hit allies.
Paranoia: If the victim is Godmodder Soul, their loyalty to the Binaries decreases by 5% in every EOTB. Otherwise, the target is forced to constantly defend themselves regardless of if they are being attacked or not.
Shine Tube: 10%. Statuses:
Assist: Target’s actions will minicrit.
Heal: Target regens 5000 health every turn.
Nullify: Target’s negative status conditions are healed, up to 3.
Void Tube: 10%. Statuses:
Oblivion: Same as the status the Incarnate inflicted.
Obscure: The target takes 35% less damage from attacks.
Reversal: The target’s attacks have a 50% chance to heal instead of damage, and their healing has a 50% chance to damage.
If you make a turret on the ship, you may choose one Tube to boost by 5% every turn, and this is the only Tube you may utilize.
If my health stat drops, does the extra health not stay as overheal?
I feed Space Octillery a vat of acid, which somehow doesn't harm it, and instead allows it to shoot acid out of its mouth cannon thing.
I repair the thaumic beyond using Builders United.
If your health stat dropped to 0 right now, you'd have 50,000/0 HP, which would show that you're massively overhealed. You wouldn't be able to heal your ship any further, even if it took damage, and would be forced to watch it drop down to 0 as it took damage, promptly dying.
I perform a sacred ritual involving chopping down 30 massive mushrooms, slaughtering 50 award-winning Pigs, and kicking a Lion in the teeth, to summon another random bunch of deadly morons who give the Power Accelerator a nasty look. Clearly, this is their target.
First off is a warrior wearing a coat. He quickly transforms into a massive Lion creature instead and roars so loud the Power Accelerator cracks from sheer loudness. Then it pounds on it several times, rips into it with its teeth, punches it several times, stomps on it several times, and headbutts it once. then comes an archer-ish woman with some bunny clips hovering above the ground, along with a man in a black cloak that looks like her brother. They quickly pump the Power Accelerator full of evil dark majjyks and cause an explosion. This heralds the presence of an old man with a snake familiar, who gets said snake familiar to bite the Power Accelerator, multiple times, before causing a nasty time explosion on the Power Accelerator. Then, we get to the barely-clothed queen woman, who summons a vast amount of skeletons and anthropomorphic werewolves to rip into the Power Accelerator, before giving it a good staff-thwacking herself. Next comes some half-dragon man with a missing horn, who makes it rain meteors upon the Power Accelerator while taking a BFS and slashing it to bits. Next up is some demonic-looking dude with an Eyepatch, who suddenly pulls out a load of demonic powers and rips into the Power Accelerator with unbridaled fury. then comes some golem-spirit thing? I dunno. In any case, he gives the Power Accelerator a funny look. The Power Accelerator promptly explodes. Then there's a guy with some glasses and a spider theme, who takes a load of giant spider legs and stabs them into the inner workings of the Power Accelerator, causing further malfunctions. Then comes an old scientist dude with a beard, clutching a teddy. If anyone was laughing, they won't be when they spot the 'little' (coughcoughmassivecoughcough) Airship that appeared with him, which proceeds to bomb the Power Accelerator to near-oblivion. After this, a creature that can only be described as having the body of a giant pink bean with barely any legs or arms to speak of, who proceeds to do a variety of friendly, non-lethal, fun things that somehow near-oblitherate the Power Accelerator before he vanishes. Finally, there's a black cloaked dude, who summons the power of light and dark and causes a series of hilariously massive explosions to rain down upon the Power Accelerator.
And then Cut Man appears to punch the Power Accelrator in the face. The sheer fact that everyone expected the Cut Pun that Never Was causes the Power Accelerator to explode. Again. this happens to be just enough explosions to get it into the Explosion Club, wherein everything is an explosion, especially the members. The Power Accelerator quits the club in record time...A record of 7 hours.
I draw the Queen of Knights. Let me address some things first though.
@Twin: Yes, the Jack of Myths stays as a card. If a card does not have a discard effect, it cannot be discarded. (except for court synergy things). Mainly why it stays is for when I do Royal Flush and then it might trigger a court synergy. And if we have to choose which to attack with, then I'm always going to pick my ship. Except maybe for when I'm out of cards and need to just wait to draw more. The rational behind holding vs discarding as an enemy is that maybe I'll use Royal Flush later, which takes the card from them without triggering the discard effect.
@Tazz: Yeah, please don't discard it. I'm trying to get the entire Court of Gears played on you at once. Although, court synergy is more important for me than it is for you to be honest. It lets me discard lots of cards at once when I have Royal Flush activated.
@Serpent: Join me in CompliTown. Although you give me an option of something to do while waiting for card draw.
@Proof: Do you mind discarding the King of Spells? It will help me find the final Gears card for Tazz.
I play the Queen of Knights on the Disco Deathball as Ky4ne is our other tank. I also play the Ace of Gears on the Moorblade 2.1
Hand: Just Jack of Gears.
Played cards: Ace of Knights on Left Beam. King of Myths on Space Octilliery. Jack of Myths on Tri Mage Fighter. King of Spells on Tri Mage Fighter. Queen of Gears on MoorBlade 2.1. Ace of Gears on MoorBlade 2.1. Queen of Knights on Disco Deathball.
Discard pile:
You play the Queen of Knights on the Disco Deathball and the Ace of Gears on the Moorblade 2.1!
I give Octillery several Azure Armoury alchemies. I'm actually not sure how many arms it has.... but I give it that many alchemies. Apparently octopi are really smart and can use tools, so this clearly means they can use weapons. Using its... several... arms, Octillery is very efficient at murdering random seekers.
I take out the same nondescript weapons and attack some random seekers with them.
I crash the Ship of Flesh into the Power Accelerator, hopefully dealing massive damage! Anyways, the H.U.N.G.R.Y. continue trying to protect the Twinmobile.
8,000 damage to the Power Accelerator! The Ship of Flesh takes 4,000 recoil damage!
" I bet that once this is over, these three slippery snakes will stick you in a tuba and laugh at the fact that you don't have anymore plot relevance and they'll play three-way tennis with your body using concrete pallets and they'll tar and feather you and parade you around and finally they'll go into your brain and erase every good memory you've ever had and laugh at the shell you would become if you stay with the Binaries." I tell the Godmodder.
GODMODDER SOUL: Th... They wouldn't do that...
GODMODDER SOUL: Would they? Would you?
GODMODDER SOUL: No no, they wouldn't put me in a tuba... and erase all my good memories...
I may need more healing soon-ish. I quickly resolve to get heals. As the Tri-Mage is currently tanking for me...I quickly flick on my trusty Sixth Degree, firing a nice old pulse of healing life right into the Ship. The universal law of videogame healing causes this to be completely useful and not at all useless. I throw a ton of random healing potions on the Tri-Mage Fighter to seal the deal.
I'm done with the weird Sockpuppet thing. It's hard to keep up that accent.
The Codecharter fires a Unicode stickman out of its cannons. The stickman consists of six characters, a filled-in smiley face, a vertical line, three Chinese character strokes and one solidus operator. It wields a sniper rifle also made of Unicode characters. The stickman fires his sniper rifle, synthesizing another identical stickman. Soon enough, the stickmen multiply in a Fibonacci sequence. I input another command with the Unicoders, giving the stickmen the command to fire. 1,597 Unicode stickmen begin to 360 noscope the Central Holder with perfect accuracy.
Having successfully recalled the Full Thaumic Launcher, I decide to get serious on the front of repairing the Thaumic Beyond. Rushing back to the Thaumic Hub, I pull out the Crystalantholocore. Placing it down in the middle of the central Ultracircle of the Thaumic Construct, I activate and program the Construct, followed by activating Luminescence Lv. 10: Anthocore. The Construct feeds magic into the Core, boosting the Battle Technique, before capturing the surge of healing energy from the Core and easily converting it into repairing energy. The repair energy is then itself fed into a massive casting of Reconstruct, originally drawn from Dungeons & Dragons Online, that flows into the ship's structure, greatly aiding the Guardmetal in reforming itself.
The action, plus ANTHOLOCORE, heals the Thaumic Beyond for +25,000 HP!
Finally, I chopped down your stupid tree, can I have your cat
Neighbor: Here you go
ME: Wait this is a golden cat... Why did you give me this
However as I look up, my neighbor fades into thin air...
ME: Well that was wierd
I hear a voice "It's name is...
Monster Cat..."
Seriously? WHY THE HECK IS EVERYTHING AROUND HERE SO WIERD... Unless...
I wake up on the ship... with the cat in my hand
"Well that was freaky... Oh well"
I put the cat into the feed port, and my ship shines brightly... Looks like it somehow repaired my ship... Thank you monster cat...
And now for a financial report:
Following last week's news that Origami Bank had folded, we are hearing that Sumo Bank has gone belly up and Bonsai Bank plans to cut back some of its branches. Karaoke Bank is up for sale and is going for a song.
Alright, back into the action after that quest, I launch the monster axe into group E.
>-HEH-HEH HEHHEHHEHHEH HEH- HEH-HEH --HEH HEH CHARGING ATTACK >HEH -HEHHEH- HEH -HEH-HEH HEHHEH- - HEH / --HEHHEH HEH--HEH --- / HEH-HEH HEH- -HEH -HEHHEH --- -- ZERO POINT UNIVERSE EXECUTED ON RANDOM PLAYER WARNING: TEMPORAL ANOMALY ABOUT TO HIT. PREPARE? Y/N >-HEH-- PREPARING... WEAPONS SYSTEMS DOWN RETRACTED APPENDAGES DEPLOYED SHIELD ARRIVAL CALCULATOR READY TIME>_ The Conchcruiser Hexahedron retracts everything sticking out the Twilight Chassis. A shield of yellow, reminiscent of the Hexahedron appears around the Conchcruiser. Temporal energies surge through the ship...
In the TARDIS:
(BROWN)Hank? Can you... Help with this? Eglarbroad is unconscious and this penguin is petrified.(END BROWN)
I scan the Group A Seekers, with the Thaumic Sensors.
I raise my hands, massively empowering the STAR Turrets on the Thaumic Beyond with the magical power generated by the four Ea Mechanisms of the Thaumic Construct. They begin to glow a bright purple as their shot diameter, range, and power is greatly increased, and, several rapid whip-cracks of displaced air later, a Group A Seeker has six massive holes through it.
The CANON fires at the left beam, realizing that "beam" has the sound "bee" in it, and boosting its power by utilizing the ship of Barry B. Benson from the bee movie and shrek!
I raise Deus Ex Machina, firing a concentrated bolt of law-light at the Group A Seekers, empowered by the Thaumic Beyond's internal power systems. The light has the law encoded in it that the Seeker I hit should not exist, which further heightens the potency of the strike!
The CANON fires again at the left beam, this time fueled by the ship of the Onceler from the lorax and himself, Onecest!
6,000 damage to the Left Scale Shield!
The Shipship ships Conchcruiser Hexahedron and the DUX together! The Disco Deathball continues guarding the TARDIS! The Omega-Class Destroyer switches out its Missiles for a Nanobot Swarm and heals its Shields for +5,000 HP each! The Ship of Flesh summons 10 H.U.N.G.R.Y., and all of them protect the Twinmobile! The Thaumic Beyond scans the Group A Seekers! Conchcruiser Hexahedron causes the H.A.C. Tesseract's next attack to minicrit! ████ loses 6,000 HP! The Sig-God Demolisher summons 1,000 Shield Drones, Attack Drones, and Decoy Drones! The Tri-Mage Fighter continues protecting the Moorblade 2.1! ProofofconcepT discards the King of Spells, activating the card's discard effect!
Split takes Broken Anachronism's constantly shifting form and jabs it through the air, creating a rip in the sky around him! He slashes upwards, and a gaping tear appears next to the Artemissile, a rip through time! It acts like a vortex and starts pulling the Artemissile towards itself, and although the Artemissile fights back, it begins to age exponentially forwards and backwards through time! Both Shields take 12,500 damage! The Zombie Pigmen deal 6,000 damage to the Left Scale Shield!
I turn the Artemissile into a perpetual motion machine and cause it to spin around wildly as a result! Since it is perpetual, it cannot stop unless someone physically makes it stop! To prevent this, I conjure up a large shield around the Artemissile! The Artemissile keeps spinning, faster and faster, generating large amounts of energy and eventually going so fast that it begins to damage itself! I take all the energy and fire a massive beam of light at the Artemissile, damaging it further! The entire attack deals 12,500 damage to both Shields!
The Twinmobile uses its special attack, Duck Season! The Duck piloting the Twinmobile activates a hidden button on it, revealing an array of four cannons! Four massive ducks are spit out of the cannons, and they attach themselves to the Left Scale Shield! The Ducks will empower the next four attacks to hit the Left Scale Shield, causing them to crit!
Godmodder Soul's alliance with the Binaries is growing uneasy... Still, he continues to fight with them! Godmodder Soul takes the Ship of Flesh and Conchcruiser Hexahedron, lifting them high up in the air! Godmodder Soul proceeds to use the two ships to make a nice delicious bowl of spaceship stew! First, he takes a gigantic butcher's knife and chops off components of the two ships, then throws them in a bowl with boiling water. Then he puts a lot of other ingredients in there too, most of which I don't care to name and I'm actually fighting the gag reflex right now looking at this. After a minute, Godmodder Soul has successfully cooked the spaceship stew and force-feeds it to the ship's engines! Unfortunately, spaceship stew is toxic to ship engines, and the two ships explode! 25,000 damage to each!
The Left Scale Shield and Right Scale Shields counterattack the H.U.N.G.R.Y. guarding the Twinmobile, killing 15! The Left Beam, Right Beam, and Central Holder forgo their attacks this turn to supercharge the Power Accelerator, Left Turret, and Right Turret! They crackle with unearthly orchid energy, images being displayed on the ceiling! The Central Holder's machinery retracts and shifts around to reveal a massive cyclical railgun with a speck of orchid energy inside! Such massive concentrations of energy are circling around this speck that it can only be used once or its power will be too great! The railgun concentrates the orchid speck and turns it into an all-encompassing blast of destruction which makes no noise and cannot be seen. All that it seen is a massive explosion that cuts through the Shipship and the Torus! Both take 50,000 damage!
The Employer and Binary Prime attack next, both of them glowing with orchid light! Massive holographic ones and zeroes materializes over their forms, and soon the entire area is full of ones and zeroes! There is a massive pulling feeling that all of you get, and you all dissolve into wireframe and missing textures, only represented by the base code of ones and zeroes! The two Turrets reach around and smash together all of your coding, dealing 50,000 damage to the DUX, the DreamSail, the Return, and the Serpentine!
The remaining Group A Seeker is destroyed by Fear! The Group B Seekers attempt to attack but are stopped by the H.A.C. Tesseract! A Group B Seeker takes 5,000 damage! The Group C Seekers deal 18,000 damage to the Planet Express Ship! The Group E Seekers destroy the Omega-Class Destroyer's Shields again!
The Itinerary:
> All: Create your own spaceship to fight with, or buddy up with someone else's!
> All: Destroy the Artemissile's foundations and weaponry!
> All: Destroy Project Binary's army of ships!
> All: Watch out for the Employer and Binary Prime!
> All: Watch out for Godmodder Soul!
THE TRIALS:
I. FINAL WAVE .I
II. DEMONHEAD .II
III. INFESTATION .III
IV. ASCENT .IV
V. EXODUS .V
VI. ECLIPSE .VI
==> VII. CHECKMATE .VII <==
Moonbase Core:
insert_generic_username: [AG] HP: 28/25. Has Super Armor. Runic Shielding: 80%.
pionoplayer: [AG] HP: 28/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
The_Nonexistent_Tazz: [AG] HP: 28/25. Has Alpha Armor. Runic Shielding: 80%.
gutza1: [AG] HP: 28/25. Has Super Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 25/25. Has Super Armor. TT2000: [AG] HP: 25/25. Has Super Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%. Crusher48: [AG] HP: 0/25. Has Super Armor.DEAD.
Talist: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
Nimbleguy: [AG] HP: 25/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
TSFHISEPIC: [AG] HP: 25/25. Has Super Armor.
FINALBATTLESTARTSNOW: [AG] HP: 25/25. Has Super Armor.
ninjatwist321: [AG] HP: 25/25. Has Super Armor.
mythicZoologist: [AG] HP: 25/25. Has Super Armor.
NinjaV2403: [AG] HP: 25/25. Has Super Armor.
babysphee: [AG] HP: 25/25. Has Super Armor.
omglolsguy22: [AG] HP: 22/25. Has Super Armor. Takes 3 damage every turn.
sigmatw: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
jondanger23: [AG] HP: 25/25. Has Super Armor.
ProofofconcepT: [PG] HP: 20/20.
The_Serpent: [PG] HP: 20/20.
ManiacMasteR: [N] HP: 25/25.
K4yne: [N] HP: 25/25.
Fseftr: [N] HP: 25/25. Has Super Armor.
engie_ninja: [N] HP:25/25.
The_Idea_Modpack_Mod_Man: [N] HP: 25/25. Has Super Armor.
5l1n65h07: [N] HP: 25/25. Has Super Armor.
Split: [N] HP: 250,000/250,000. In the Twinmobile. Weapon Mode: Perfect Split. Seeing Red: I
Zombie Pigmen: [N] Leave in 1 turn.
Uber Pirateship Remains: [ManiacMasteR] Stats: 3/1/2. HP: 102,500/150,000. Housing no one. Attack increases every time 5 entities die. Yar Har Fiddily Dee: III
The Shipship: [The_Idea_Modpack_Mod_Man] Stats: 3/1/2. HP: 87,500/150,000. Housing no one. Ships 2 spaceships each turn, causing their attacks to minicrit. OT3: IIIShipping Conchcruiser Hexahedron and the DUX.
The Disco Deathball: [K4yne] Stats: 3/1/2. HP: 80,000/150,000. Housing no one. Tanks all the damage for a particular ship each turn. Currently protecting the TARDIS. Hyperdimensional Electronic Space Ballet: IIII Queen of Knights: The ship takes 20% less damage from all attacks. When discarded, the ship blocks the next attack against it.
CLYP Prototype 12: [5l1n6507] Stats: 2/2/2. HP: 75,000/100,000. Housing no one. Has a 25% dodge chance. Glitcher-Upper: IIII
The DUX: [engie_ninja] Stats: 3/1/2. HP: 97,000/150,000. Housing no one. For every other entity named DUX on the field, this ship's attack stat goes up by 1. Bonus Dux: IIII Shipped with Conchcruiser Hexahedron.
Space Octillery: [fseftr] Current Stats: 1/3/3. HP: 50,000/50,000. Every other turn, a random stat is lowered by 1 and another is increased by 2. Octazooka: IIKing of Myths: The ship gains +1 Defense to the first attack against it each turn. When discarded, the ship gains +1 Attack for the entire turn.
Build: [AG] HP: 200,000/200,000. In the Twinmobile.
Twinmobile: [AG] HP: 260,000/300,000. Piloted by the Duck. Housing Build and Split. The more players inside of it, the more powerful its attacks are. Duck Season: II
Omega-Class Destroyer: [Netpatham] Current Stats: 2/2/2. HP: 95,000/100,000. Housing no one. Can exchange attack and defense modules between itself and send them to other ships. Modules can be destroyed and repaired. Rebuild: IIII Shields: 0/10,000 HP. (x2.) Block one attack each turn. Defensive Spell Array: 12,000/20,000 HP. Summons shield that decays over time. Nanobot Swarm: 20,000/20,000. Attacks enemies and heals allies.
The TARDIS: [pionoplayer] Stats: 1/2/3. HP: 50,000/50,000. Housing no one. Can house an infinite number of players. Energy Obliterator: IIII Currently protected by the Disco Deathball.
The Dragonfly: [TSFHISEPIC] Stats: 2/3/1. HP: 85,000/100,000. Housing no one. Anything that attacks the ship will take low damage. Kerbal Cannon: III
Ship of Flesh: [jondanger23] Stats: 3/2/1. HP: 121,000/150,000. Housing no one. Summons 10 H.U.N.G.R.Y.s per turn. Leech Storm: III H.U.N.G.R.Y.s: 1,000/1,000 HP. (x5.) Protecting the Twinmobile.
The Thaumic Beyond: [crystalcat] Stats: 2/2/2. HP: 81,000/100,000. Housing no one. Can scan enemies each turn, dealing more damage to and taking less damage from them. Only one entity can be scanned at a time. Fighter Deployment: IIII
Conchcruiser Hexahedron: [Nimbleguy] Stats: 2/3/1. HP: 75,000/100,000. Housing no one. Minicrits a random ship's attack each turn. Currently affecting the H.A.C. Tesseract. Improbability: IIII Shipped with the DUX.
The Codecharter: [CobaltShade] Stats: 2/2/2. HP: 77,000/100,000. Housing no one. Has a chance of reflecting attacks back at the attacker. Chance goes down as HP goes down. Unicode String: II
H.A.C. Tesseract: [Amperz4nd] Stats: 1/2/3. HP: 35,000/50,000. Housing no one. Blocks an attack against a random ship each turn and deals damage to the attacker. Godbreaker Cannon: III Next attack will mini-crit, thanks to the Conchcruiser Hexahedron.
TT's Super Ship: [TT2000] Stats: 2/3/1. HP: 55,000/100,000. Housing no one. Anything that attacks the ship will take damage. Flame Cannon: II
The Torus: [Irecreeper] Stats: 2/1/3. HP: 32,250/100,000. Housing no one. Summons 20 Attack Drones and 10 Laser Drones each turn. Hull Repair Drone Cloud: III Attack Drones: 500/500 HP. (x60.) Laser Drones: 750/750. (x30.)
The Moorblade 2.1: [The_Nonexistent_Tazz] Stats: 1/4/1. HP: 42,500/50,000. Housing insert_generic_username. Deals more damage the less HP it has. Master Orders: IIIIQueen of Gears: The ship's special attack becomes 20% more effective. When discarded, the ship's special attack is charged by 1.Ace of Gears: Blocks the next attack against the ship. All attacks the ship does have a 20% chance to crit. When discarded, the ship can reduce a stat by 1 and raise another stat by 2 for one turn.Currently protected by the Tri-Mage Fighter.
████: [nulitor] Stats: 3/3/0. HP: 89,000/150,000. The ship loses 6,000 HP per turn. Names of Power: ???
The DreamSail: [Talist] Stats: 2/0/2. HP: 50,000/100,000. Housing no one. A maximum of 6 cards can be drawn into Talist's hand, with one being drawn each post. Each post, 2 cards can be put onto an entity, or two different entities. An entity can have 4 cards on them at any time. There can be a maximum of 10 cards in play at any time. Cards have different effects that can change depending on who they're played on. Royal Flush: IIII Hand: Ace of Knights. Played on Left Beam.King of Spells. Played on Tri-Mage Fighter.King of Myths. Played on Space Octillery. Jack of Gears. Queen of Gears. Played on Moorblade 2.1.Jack of Myths. Played on Tri-Mage Fighter.Ace of Gears. Played on Moorblade 2.1.
Queen of Knights. Played on the Disco Deathball.
ID_ES: [mythicZoologist] Stats: 1/3/2. HP: 50,000/50,000. Housing no one. Gains cumulative passive benefits every time it is damaged. Benefits reset upon the destruction of the ship. Dragon Breath Grimoire: IIII
Sig-God Demolisher: [sigmatw] Stats: 2/1/3. HP: 90,000/100,000. Housing no one. Summons 1,000 Shield Drones, Attack Drones, and Decoy Drones per tun. Shield Drones: 5/5 HP. (x1,000.) Provide defenses. Attack Drones: 2/2 HP. (x2,000.) Provide additional attack. Decoy Drones: 2/2 HP. (x2,000.) Have a chance of intercepting attacks. Godcannon: III
The Return: [PitTheAngel] Stats: 2/2/2. HP: 50,000/100,000. Housing no one. Upon death, the ship will be able to act for another turn before fully dying. Still Here: IIII Runeleeching: Gains 25% of the damage players with Eric's Runic Shielding deal to Runebroken entities back as health.
Planet Express Ship: [gutza1] Stats: 2/2/2. HP: 89,000/100,000. Housing no one. Has a 33% dodge chance for the strongest attack against it. Interuniversal Reinforcements: ??? Runeleeching: Gains 25% of the damage players with Eric's Runic Shielding deal to Runebroken entities back as health.
The Teeny Drone: [OverlordXcano] Stats: 1/4/1. HP: 50,000/50,000. Housing no one. Has a 75% dodge chance, but takes extra damage from all attacks. Kamikaze: ???
Tri-Mage Fighter: [ProofofconcepT] Stats: 3/1/2. HP: 130,000/150,000. Housing no one. Links to an entity each turn and takes the damage dealt to it. Upon death of ship, the passive cannot be used for three turns. Currently protecting the Moorblade 2.1. Steel Trap: IIIJack of Myths: No effect.
The Serpentine: [The_Serpent] Stats: 2/3/1. HP: 35,000/100,000. Housing no one. Has 35% chance to deal poison with its attacks. Unagi Maximus: III
Godmodder Soul: [GM?] HP: . "Allied" with the Binaries. Allegiance: 60% [01].
PROJECT BINARY: [01 BOSS] In the Artemissile.
Artemissile: [01 BOSS]
Left Beam: 108,000/250,000 HP. Can supercharge the Left Turret every other turn. Ace of Knights: Any entity the Beam attacks gains +20% damage next turn. When discarded, the Left and Right Beam take massive damage. Scale Shield: 27,000/100,000 HP. Guarding the Left Beam. When destroyed, release a gigantic explosion. Can counter-attack. Next four attacks against it will crit.
Right Beam: 179,500/250,000 HP. Can supercharge the Right Turret every other turn. Scale Shield: 65,000/100,000 HP. Guarding the Right Beam. When destroyed, release a gigantic explosion. Can counter-attack.
Central Holder: 343,000/500,000 HP. Can supercharge the Artemissile every other turn.
Power Accelerator: 68,000/200,000 HP. Taps into the remnants of Earth's Power Core for devastating attacks.
THE EMPLOYER: [01 BOSS] In the Right Turret. Invulnerable.
BINARY PRIME: [01 BOSS] In the Left Turret. Invulnerable.
The Seekers: [01] Group B: 5,000/10,000 HP. (x1.) 10,000/10,000 HP. (x6.) Stationed near Right Beam. Runebroken: II Group C: 10,000/10,000 HP. (x9.) Stationed near Central Holder. Group E: 6,000/10,000. (x1.) 10,000/10,000 HP. (x4.) Not stationed to any particular area.
Curses of Anti-Entities, Anti-Charging, and Anti-Alchemies are in effect. If you die, you must take a turn to rebuild your ship. You can attack while doing so, at the cost of less damage. If you die and you have two ships, you cannot repair either of them.
Crud, my first attack was deleted. If anyone remembers, it was the one where I summoned my Battleship Halberd, and pulled off my power chord.
I think it went something like this:
"7 proxies, eh? That's almost half as many as The Incarnate had! And we chewed through those like paper, as we are doing to these. Not only that, but our power has expanded, like so:
Battle Technique: Power Chord on Central Holder
As if that weren't enough, we've also gained the ability to summon reinforcements.
Where have all the good men gone And where are all the Gods? Where's the street-wise Hercules To fight the rising odds?
Isn't there a white knight upon a fiery steed? Late at night I toss and I turn And I dream of what I need
I need a hero, I'm holding out for a hero 'Til the end of the night He's gotta be strong And he's gotta be fast And he's gotta be fresh from the fight!"
A giant battleship with Meta Knight's mask on the bow comes out of an equally giant portal. I revive one of the Meta Knight trophies and he pilots the ship for me. Thanks for the idea, Pit!
Battleship Halberd
Attack 3
Defense 2
Speed 1
Attack: Combo Cannon
1/3 chance of each
Light, unavoidable attack by the Arm
Heavy highly damaging hit next turn by the Cannon
Or many quick light damage hits by the piercing lazer.
Passive: Skilled pilot: Dodges 25% of ranged attacks.
Active: ULTRA COMBO! (Cannon) Attacks with all three of the Combo Cannon's weapons at once.
Two turn charge.
"So, tell me, Richard. How are the Binaries going to succeed out of their element where you failed? Tell me. How?"
"The time of mourning is over. Now, IT IS TIME FOR VENGEANCE! Pit! Say it with me! Filth of the land, HEAR OUR WORDS!
And see our actions!
I am Star, arbiter of the timeline!
And I am Pit, servant of the Goddess Palutena!
Together we will rain death upon you!
So anyone who wants to die, step right up!
And anyone who doesn't, too bad!
Aw Yeah!
Aw Yeah!
Pit, catch! I'm going on a ride!"
I toss Pit a Smash Ball and the parts to Daybreak, to use as he sees fit. I ride the Legendary Dragoon down through the Central Holder.
Pit. sorry for putting words in your mouth, but I don't want to waste all of our posts this turn on a battle cry.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
Whoops. Could you potentially make the Torus's Drones attack one of the Beams?
...
=TURN ONE=
=ACTION=
...moments later, the entire Torus is covered in blocks of dirt, and saplings. Including the outside.
I then switch the ARMISTYX to POLE SCYTHE MODE, and stab it into one of my own Laser Drones, thus creating a LASER SPEAR! I then ninja-jump towards the Left Beam, swirl my spear around, and plunge it straight through the Scale Shield. The drone then explodes, dealing extra damage.
Then, with the ARMISTYX still in POLE SCYTHE MODE, I rapidly jab the shields at a pace of 25 HPS, (hits per second), kinda cracking it! I then switch the ARMISTYX to SLEDGEHAMMER SCYTHE MODE, and slam it into the shields, shattering it!
While the ID_ES is charging it's main weapon, a series of compartments open on it's wings, revealing orihalcum mirrors that reflect ambient light into each other to form a feedback loop.
Once enough light has been gathered, it's redirected as a focused beam at the Power Accelerator.
"Godmodder, they're the Conflict. They need something to fight over and with. Guess who happens to be a nice little invulnerable toy they could mess with? YOU."
"And I do mean like the XT-2000 Deconstructor ((from WoW)) when I say 'mess with'."
"Even if the Binaries don't NEED to give you an invulnaturret....They have made absolutely ZERO provisions. They didn't even give you popcorn to watch this fight with! I mean, come on, what kind of guy doesn't give a guy POPCORN?!"
I create a Bag of Perfectly Popped Popcorn with the Origin Wands and give it to the Godmodder.
"Popcorn!"
I then continue blasting at E group with the Gatling Magic Homing Missile Storm Gun.
((Also, the shield modules are supposed to block an attack each BEFORE taking damage (after, of course, the outer Defensive Spell Array shield layer is depleted) so yeah.))
Repairs, repairs, ALL THE REPAIRS. With NANOMACHINES, SON!
((That was, repair everything.))
Then set up a shield from the DSA.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
(Don't worry about it. Besides, you actually did it good unlike the last person to try. It got..a little out of hand.
>YOU SUMMONED ENTITIES JUST TO KILL HIM ONCE
NOBODY ASKED YOU)
PIT_ICARUS' TURN (3/3 Actions Remaining):
>HEALTH: Unknown at the time of update
>STATUS: Also unknown currently
>INPUT COMMAND
"Not right now."
I take the gifted daybreak and attach it onto the front of the ship. I also skillfully insert the Smash Ball onto the power supply so as to make it that much more useful when needed to blast things in the face.
I then take out the old Crunchitizer and attack one of the remaining Seeker Clouds. If those are somehow already dead, this aims at the Power Accelerator.
I steal Pit's Daybreak, fire off a shot onto my toe, and hand it back to him. I then attach several Daybreak copies to the Moorblade, which Charges Inc. have made in the Elemental Plane of Cheese, which coincidentally sanctions any and all rule-flaunting. It's a very understanding elemental plane. I then tell the Godmodder that as master of all 11,000 elements, tubas are not one of them. Shocking really. However it turns out that shaving cream is one of them, and I spray the Power Accelerator with the stuff, then smash several Basement Doors into the Power Accelerator, lighting the thing ablaze in a flash of Red Sun powers.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2014
Posts:
159
Location:
{NOT FOUND}
Minecraft:
Amperzand
Xbox:
Nope.
PSN:
Nope.
Member Details
{Y'know, I sorta-kinda got the technical kill on two separate stages of the Godmodder. I have just now correlated this, and it pleases me. [Nuke everything to DISTACTION him for Notch; "Everything from this point onwards is just overkill" -Twinbuilder 2015, and the Cockpit.]}
I basically nuke everything as a DISTACTION and a RUES, while sneaking around behind the Left Support and proceeding to use a pair of adminium pickaxes divine-enchanted with Efficiency 1026(142) to mine all the things until something SOLITIONS me through the still continuing and very DISTACTing nuclear bombardment.
V: I have a feeling I should get myself a spaceship.
V's shadow twists in front of him, manifesting a pair of purple eyes and a large smile.
U: What should you do about ıt? Get yourself a shıp?
V: I really should, but I haven't really made myself a ship, and the Alchemiter's broken.
U: Could you not get yourself a spaceshıp in some other way? Such as summonıng one?
V:... Yeah. I could.
V focuses his power, opening a small portal in front of him. He then sends his invisible tentacles of psionic energy through the portal and into the End, out of where they successfully drag an object recembling a floating, lectern-adorned platform.
U: Do you call that a shıp?
V:... It floats.
U: But it kind of lacks weapons... and shields... and nıghtmare fuel...
V: I would gladly add those things, but the thing is, we need an Alchemiter for that.
Umbra manifests a finger out of nightmare fuel, using it to tap on the large enderpearl embedded in the ship's lectern-like control panel.
U: Perhaps there are other ways to upgrade this thıng?
V gives the demanifesting shadow a nervous smile.
V: I'll try.
V removes the enderpearl from the lectern, causing it to levitate into the air, and four objects to appear around it: A miniature sun glowing with raging orange light, a small, rapidly spinning vortex, coloured oddly teal, a tiny nebula pulsating with purple light, and a minuscule amoung of blue glittering dust. The four cormic essences start to rotate atound the enderpearl before abpurtly stopping as V's eyes shift into a solid purple color. Umbra removes the enderpearl, shattering it and replacing it with an equally-sized nightpearl.
U: Why use normal enderpearls when you can use these?
The essences continue their rotations, finally reaching the recently-intalled pearl in the middle and merging with it, creating a starlit black pearl recembling the slowly shutting eye of a dying god, cursing the universe with it's last breath. V retakes control of his body and reinstalls the pearl into the control panel, causing the normally purple, circuit-like interface to transform into a complex touchscreen starfield which conveniently swallows the pearl. The base of the lectern then lights up like an orange sun as vortex-teal, nebula-purple, stardust-blue and nightmare-black energies begin to encircle the platform, causing it to recemble a miniature galaxy. Umbra remanifests.
U: Do you call that a shıp?
V: No. I call that a good ship. But every good ship needs a name.
V: What do you think about Galaxia Darkness?
U: Galaxıa Darkness. Black thorn of the stellar expances.
My shadow gives me an excited duo of thumbs up.
Galaxia Darkness:
Health: 2
Attack: 3
Defense: 1
Galaxia Darkness has 4 different modes, each with their own passive ability and 4-turn chargeup attack, which share a chargeup meter:
Solar Mode:
Passive: Shielding Flares. The ship gains the ability to generate solar flare-like shields of solar essence and nightmare fuel at the beginning of each end-of-turn battle. Each shield adds a 20% chance for attacks to hit the shields instead of the ship, damaging the shield and dealing heavy damage to the attacker. The maximum amount of shields is 5, and the ship will regenerate damaged shields when all 5 are summoned.
Special Attack: Eclipse. Deals massive damage to one target, dealing more damage the more shields are active. Fully heals all shields.
Vortex Mode:
Passive: Stealth. The ship gains a stealth meter which increases by 20% at the beginnig of each end-of-turn battle, decreasind by 2% each time the ship attacks and by 5% each time the ship is hit. Entities attacking the ship have a chance to miss the ship equal to the current amout of stealth. If an entity successfully attacks the ship, they notice it, and can attack it freely. They can forget thr ship if it's stealth meter reaches 100%, if they are hit by Event Horizon, or if the ship swiches modes back and forth, thus resetting the stealth meter.
Special: Event Horizon. This attack deals low damage to 1-3 entities, but gives them the Blindness debuff for 3 turns, causing them to have a 50% miss chance on all entities and a 15% chance to hit a random target on the field. Hitting the ship this way does not cause the attacker to notice it.
Nebula Mode:
Passive: Nebula Flares. Dealing damage has a chance to spawn an amount of nebula flares. There are 4 types of flares:
Red flare: Gives Regeneration for 3 turns.
Yellow flare: Gives Strenght for 3 turns.
Blue flare: Gives Resistance for 3 turns.
White flare: Rare. Raises chargeup meter by one.
All flares can be picked up by all ships, and remain on the battlefield even if the ship dies or swiches modes.
Special Attack: Celesticide. When used, this attack warms up for 3 turns. 0n the fourth turn, an amount of damage equal to the damage taken by the ship during these turns is evenly distributed to all entities hostile to the ship. During normal operations, no alicorns are harmed during the use of this attack.
Stardust Mode:
Passive: Stardust Cloud. The ship generates 100000 Stardust Particles each turn. When attacked, the ship generates one third of the attack's damage as Stardust Particles. Stardust Particles have 1 health each and normally deal only 1 damage, but can suicide-attack for 3 damage.
Special Attack: Stardust Sentinel. Transforms all Stardust Particles into a Stardust Sentinel whith a max health equal to the amount of Stardust Particles used in it's creation. The Sentiel deals only moderate damage, but can attack up to 3 targets at a time. When attacked, the Sentinel generates one third of the attack's damage as Stardust Particles. Stardust Particles can sacrifice themselves to heal the Sentinel for 1 health per Particle. The Sentinel, unlike the Particles, remains on the battlefield even if the ship swiches modes or dies. There can only be 1 Stardust Sentinel on the Battlefield at a time.
A sleek fighter craft emerges from the Bag of Holding.
HALShip 9000: 1 HP / 3 Attack / 2 Defense
Special Ability: Rail Cannon
The Rail Cannon is a scaled up version of a rail gun. It deals x2 damage as a normal attack by the HALShip, but has a cooldown of 2 turns.
Passive: Fully Autonomous
The HALShip is controlled by its own artificial intelligence, and does not need manual input to function. If no target is specified for it it will automatically attack the component of the Artemissile with the most health, and use its special attack on it if it is ready. If the HALShip is destroyed, it will rebuild itself automatically at the next EoTB (this means that while it still takes a turn to rebuild, I do not have to post saying "I rebuild the HALShip 9000.").
I start off with Chemodrop lv. 2 on the Central Holder, just to see what it does. Make sure to add a description this time. I then man the Codecharter's cannons, firing a concentrated blast of Phaistos Disc characters. These characters create an effect similar to SCP-271 (it DOES look like the Phaistos Disc after all), except that they only affect whatever it is fired at and transform the target into Unicode art. Soon enough, the Central Holder begins to rapidly transform into Unicode art, coated with Phaistos Disc. It shatters like an SCP-409 victim into a million pieces.
If Unicode String can activate right now, the Codecharter summons the string ☣Ч및𒀠뎃𝆖ᢰㄦ☣.
(Unicode strings can act once a turn and act in one of my posts. If this is too OP, they instead attack like a regular entity at the EotB.)
===--- Edited to make me seem more sympathetic. The un-edited version was a bit more demanding, and after Daggergate, I need all the sympathy I can get. ---===
It IS kind of a wall of text, but it's kind of the reason I don't get Homestuck except the basics like (Spoiler alert!) "Anyone can die because it's Andrew Hussie", "Lord English is summoned when Doc Scratch dies, and "Jack hates the black queen" and all that. I learn best in pictures. Which is why if Homestuck were a book I wouldn't be as interested. I also get a lot of other stuff, but I don't get to anything advanced. I try paying as much attention to the storyline as I can, but I have my limits. Thank Gog for the art you put up, or I'd only be quarter-playing instead of half-playing.
I also understand that you're not an ass. You're just tired. I'd be tired and an ass too if I had to go through with this. Hanlon's Razor is cool.
I link would be appreciated if I can't dig it up myself. If I managed to find it under this sea of posts, I'll post about it.
I figure I'd like this next mission if it weren't for the mistaken start.
The Codecharter produces a Unicode representation of a redstone circuit that activates a TNT cannon, sending Unicode bombs at the Central Holder! At the same time, the ☣Ч및𒀠뎃𝆖ᢰㄦ☣ (if this part is applicable) fires a different series of explosive charges laced with fluoroantimonic acid chlorine trifluoride ebola polonium Lassa fever at the Central Holder!
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Dragonflies are known for their attack. So I fly up to the power accelerator and somehow bite it with the ships cockpit.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
The CANON fires at the left beam, realizing that "beam" has the sound "bee" in it, and boosting its power by utilizing the ship of Barry B. Benson from the bee movie and shrek!
The Zombie Pigmen swarm the left beam.
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
ACT 3 - JUDGED
I raise Deus Ex Machina, firing a concentrated bolt of law-light at the Group A Seekers, empowered by the Thaumic Beyond's internal power systems. The light has the law encoded in it that the Seeker I hit should not exist, which further heightens the potency of the strike!
0rigin Point.
Avatar by TwinBuilder.
The CANON fires again at the left beam, this time fueled by the ship of the Onceler from the lorax and himself, Onecest!
Sometimes a battle yields no victor.
Fear is Freedom! Control is Liberty!
Contradiction is Truth! That is the reality of this world!
Avatar by TwinBuilder
Today is a great day. Gravity Falls is back, there's a new Steven Bomb, and the FNAF4 trailer just came out! All that's left is for DTG2 to update! Good thing that's happening right now.
(i don't watch steven universe please don't kill me)
GODMODDER SOUL: I never really thought of it that way either. This is SO true.
GODMODDER SOUL: You have seriously done some research on this, haven't you? I can tell.
GODMODDER SOUL: You're like a certified scientific/political genius or something!
GODMODDER SOUL: Wait you ARE certified, right? Like, you've got a certificate?
GODMODDER SOUL: Do you OH NO! NO! ARE YOU SERIOUS?? THOSE SEEKERS ARE TAKING MY POPCORN MACHINE PRIVILEGES??? HOW DARE THEY!
GODMODDER SOUL: I'LL... I'LL...
GODMODDER SOUL: I don't know what I'll.
GODMODDER SOUL: Hmmmmmmmmmm.
-5% Allegiance!
Critted 16,000 damage to the Central Holder!
8,000 damage to the Power Accelerator!
ninjatwist, you failed to make a ship in accordance with the template I provided. Go read that and then make a ship based off of it. Your ship should have an HP stat, attack stat, defense stat, special attack, and passive. Go back and read the template I made at the beginning of the turn, seriously. You can't skip every wall of text you come across.
You cannot discard the Jack of Myths!
Binary Prime meant that they didn't recognize the true destructive power of your puns.
GODMODDER SOUL: Yeah... Yeah, I remember that... Wait wait wait what are you SAYING?
GODMODDER SOUL: I strategized PLENTY? I had strategies! I had the Chaos Bars and the Entity Orbs and the Cockpit that none of you even knew was coming!
GODMODDER SOUL: And yet despite all of that... I still lost...
GODMODDER SOUL: ..."Join the team that's actually a team..."
GODMODDER SOUL: ...
GODMODDER SOUL: You think they're not giving me weapons and goods on purpose?
GODMODDER SOUL: I'm the Godmodder, come on! No, more than that! I'm Godmodder SOUL!
GODMODDER SOUL: I can make WHATEVER I WANT here! Any weapon, any ship!
GODMODDER SOUL: And now that the OP Scale is loosened, I have even MORE power!
GODMODDER SOUL: So we'll see about THAT. We'll see who's treating who better.
Everyone's eyes twitch...
+6,000 HP to your ship!
9,000 damage to the Central Holder!
There is a long period of silence.
Group E Seeker destroyed!
GODMODDER SOUL: Kneeling down would be letting these serpents destroy all of reality while I did nothing at all. And by nothing I mean nothing.
GODMODDER SOUL: What I am doing now is not kneeling down. I am marching forward.
GODMODDER SOUL: Before, when Project Binary appeared on my server for the first time, our goals weren't the same. I still was hell-bent on making everyone ragequit.
GODMODDER SOUL: And when Project Binary offered me a place next to him, I rejected it.
GODMODDER SOUL: But now, we share the same ideals. The same quest.
GODMODDER SOUL: So now, we are teammates.
GODMODDER SOUL: you idiot listen to them stop being stubborn
10,000 damage to the Left Scale Shield!
All the Propaguns have died and Group D has died, so three more groups of entities need to die.
5,000 damage to the Right Scale Shield!
+10,000 HP to the Tri-Mage Fighter!
15,000 damage to the Left Scale Shield!
GODMODDER SOUL: They're... they're destroying popcorn? No. Nononoohno. No this is BAD.
GODMODDER SOUL: AAAAAAAGH THIS IS BAD THIS IS BAD. AAAAAWAIT A MINUTE.
GODMODDER SOUL: Godarm, let me level with you. If I help them destroy reality and we become complete gods over it...
GODMODDER SOUL: Couldn't I just make my own popcorn universe?
GODMODDER SOUL: Oh oh, and, if we're trying to destroy reality...
GODMODDER SOUL: Wouldn't we end up destroying the Elemental Plane of Tubas?
GODMODDER SOUL: And if we weren't originally going to, couldn't I just ask them if they could?
GODMODDER SOUL: But wait, what if they say no, what if they want me to be trapped with tubas forever, playing board games with my limbs, creating personality factories...
GODMODDER SOUL: RRRRRRRRRRRRRRGH WHY IS THIS SO COMPLICATED
9,000 damage to the Central Holder!
You can't destroy your ship and make a new one! I said that if you were planning on making a new ship, you would have to clear it with me first.
Runeleeching status effect added!
6,000 damage to a Group A Seeker and Group B Seeker!
GODMODDER SOUL: I see it as more of working WITH than working FOR.
GODMODDER SOUL: But... even when I say that...
GODMODDER SOUL: Your logic is fairly sound, I guess...
GODMODDER SOUL: Why did I decide to join these guys, anyway?
GODMODDER SOUL: ...
-5% Allegiance!
+5,000 HP to the Sig-God Demolisher!
Everyone's eyes spasm...
If your health stat dropped to 0 right now, you'd have 50,000/0 HP, which would show that you're massively overhealed. You wouldn't be able to heal your ship any further, even if it took damage, and would be forced to watch it drop down to 0 as it took damage, promptly dying.
Okay.
+12,000 HP to the Thaumic Beyond!
17,000 damage to the Power Accelerator!
Do you? Do you really? Runbroken 18,000 damage! This kills 3 Group B Seekers!
4,000 damage to a Group E Seeker!
> engie_ninja: COMBAT OPERANDI => CONSUME
You expend 4 Hog Slop and 7 Weasel Snot.
+30,000 HP to the DUX!
You play the Queen of Knights on the Disco Deathball and the Ace of Gears on the Moorblade 2.1!
Alright, thanks for the answer!
You and the ship destroy a Group C Seeker!
8,000 damage to the Power Accelerator! The Ship of Flesh takes 4,000 recoil damage!
GODMODDER SOUL: Th... They wouldn't do that...
GODMODDER SOUL: Would they? Would you?
GODMODDER SOUL: No no, they wouldn't put me in a tuba... and erase all my good memories...
GODMODDER SOUL: And... and... ...
GODMODDER SOUL: ...
GODMODDER SOUL: Would they?
-5% Allegiance!
+12,000 HP to the Tri-Mage Fighter!
Critted 20,000 damage to the Central Holder!
The action, plus ANTHOLOCORE, heals the Thaumic Beyond for +25,000 HP!
You discard the King of Spells!
+17,000 HP to your ship!
Everyone's eyes begin to bleed...
Group E Seeker destroyed!
> Fseftr: BATTLE TECHNIQUE => LV. 2 DOWNPOUR - RAIN SEASON
8,000 damage to the Power Accelerator!
8,000 damage to the Power Accelerator!
4,000 damage to the Power Accelerator!
Group A Seeker destroyed!
8,000 damage to the Power Accelerator!
6,000 damage to the Left Scale Shield!
Group A Seeker destroyed!
6,000 damage to the Left Scale Shield!
The Shipship ships Conchcruiser Hexahedron and the DUX together! The Disco Deathball continues guarding the TARDIS! The Omega-Class Destroyer switches out its Missiles for a Nanobot Swarm and heals its Shields for +5,000 HP each! The Ship of Flesh summons 10 H.U.N.G.R.Y., and all of them protect the Twinmobile! The Thaumic Beyond scans the Group A Seekers! Conchcruiser Hexahedron causes the H.A.C. Tesseract's next attack to minicrit! ████ loses 6,000 HP! The Sig-God Demolisher summons 1,000 Shield Drones, Attack Drones, and Decoy Drones! The Tri-Mage Fighter continues protecting the Moorblade 2.1! ProofofconcepT discards the King of Spells, activating the card's discard effect!
Split takes Broken Anachronism's constantly shifting form and jabs it through the air, creating a rip in the sky around him! He slashes upwards, and a gaping tear appears next to the Artemissile, a rip through time! It acts like a vortex and starts pulling the Artemissile towards itself, and although the Artemissile fights back, it begins to age exponentially forwards and backwards through time! Both Shields take 12,500 damage! The Zombie Pigmen deal 6,000 damage to the Left Scale Shield!
I turn the Artemissile into a perpetual motion machine and cause it to spin around wildly as a result! Since it is perpetual, it cannot stop unless someone physically makes it stop! To prevent this, I conjure up a large shield around the Artemissile! The Artemissile keeps spinning, faster and faster, generating large amounts of energy and eventually going so fast that it begins to damage itself! I take all the energy and fire a massive beam of light at the Artemissile, damaging it further! The entire attack deals 12,500 damage to both Shields!
The Twinmobile uses its special attack, Duck Season! The Duck piloting the Twinmobile activates a hidden button on it, revealing an array of four cannons! Four massive ducks are spit out of the cannons, and they attach themselves to the Left Scale Shield! The Ducks will empower the next four attacks to hit the Left Scale Shield, causing them to crit!
Godmodder Soul's alliance with the Binaries is growing uneasy... Still, he continues to fight with them! Godmodder Soul takes the Ship of Flesh and Conchcruiser Hexahedron, lifting them high up in the air! Godmodder Soul proceeds to use the two ships to make a nice delicious bowl of spaceship stew! First, he takes a gigantic butcher's knife and chops off components of the two ships, then throws them in a bowl with boiling water. Then he puts a lot of other ingredients in there too, most of which I don't care to name and I'm actually fighting the gag reflex right now looking at this. After a minute, Godmodder Soul has successfully cooked the spaceship stew and force-feeds it to the ship's engines! Unfortunately, spaceship stew is toxic to ship engines, and the two ships explode! 25,000 damage to each!
The Left Scale Shield and Right Scale Shields counterattack the H.U.N.G.R.Y. guarding the Twinmobile, killing 15! The Left Beam, Right Beam, and Central Holder forgo their attacks this turn to supercharge the Power Accelerator, Left Turret, and Right Turret! They crackle with unearthly orchid energy, images being displayed on the ceiling! The Central Holder's machinery retracts and shifts around to reveal a massive cyclical railgun with a speck of orchid energy inside! Such massive concentrations of energy are circling around this speck that it can only be used once or its power will be too great! The railgun concentrates the orchid speck and turns it into an all-encompassing blast of destruction which makes no noise and cannot be seen. All that it seen is a massive explosion that cuts through the Shipship and the Torus! Both take 50,000 damage!
The Employer and Binary Prime attack next, both of them glowing with orchid light! Massive holographic ones and zeroes materializes over their forms, and soon the entire area is full of ones and zeroes! There is a massive pulling feeling that all of you get, and you all dissolve into wireframe and missing textures, only represented by the base code of ones and zeroes! The two Turrets reach around and smash together all of your coding, dealing 50,000 damage to the DUX, the DreamSail, the Return, and the Serpentine!
The remaining Group A Seeker is destroyed by Fear! The Group B Seekers attempt to attack but are stopped by the H.A.C. Tesseract! A Group B Seeker takes 5,000 damage! The Group C Seekers deal 18,000 damage to the Planet Express Ship! The Group E Seekers destroy the Omega-Class Destroyer's Shields again!
The Itinerary:
> All: Create your own spaceship to fight with, or buddy up with someone else's!
> All: Destroy the Artemissile's foundations and weaponry!
> All: Destroy Project Binary's army of ships!
> All: Watch out for the Employer and Binary Prime!
> All: Watch out for Godmodder Soul!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIIV. ASCENT .IVV. EXODUS .VVI. ECLIPSE .VIMoonbase Core:
insert_generic_username: [AG] HP: 28/25. Has Super Armor. Runic Shielding: 80%.
pionoplayer: [AG] HP: 28/25. Has Super Armor.
CobaltShade: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
The_Nonexistent_Tazz: [AG] HP: 28/25. Has Alpha Armor. Runic Shielding: 80%.
gutza1: [AG] HP: 28/25. Has Super Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 25/25. Has Super Armor.
Irecreeper: [AG] HP: 25/25. Has Super Armor.
TT2000: [AG] HP: 25/25. Has Super Armor.
Amperz4nd: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
Crusher48: [AG] HP: 0/25. Has Super Armor.DEAD.Talist: [AG] HP: 25/25. Has Super Armor.
crystalcat: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
Nimbleguy: [AG] HP: 25/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
TSFHISEPIC: [AG] HP: 25/25. Has Super Armor.
FINALBATTLESTARTSNOW: [AG] HP: 25/25. Has Super Armor.
ninjatwist321: [AG] HP: 25/25. Has Super Armor.
mythicZoologist: [AG] HP: 25/25. Has Super Armor.
NinjaV2403: [AG] HP: 25/25. Has Super Armor.
omglolsguy22: [AG] HP: 22/25. Has Super Armor. Takes 3 damage every turn.
sigmatw: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
jondanger23: [AG] HP: 25/25. Has Super Armor.
ProofofconcepT: [PG] HP: 20/20.
The_Serpent: [PG] HP: 20/20.
ManiacMasteR: [N] HP: 25/25.
K4yne: [N] HP: 25/25.
Fseftr: [N] HP: 25/25. Has Super Armor.
engie_ninja: [N] HP:25/25.
The_Idea_Modpack_Mod_Man: [N] HP: 25/25. Has Super Armor.
5l1n65h07: [N] HP: 25/25. Has Super Armor.
Split: [N] HP: 250,000/250,000. In the Twinmobile. Weapon Mode: Perfect Split. Seeing Red: I
Zombie Pigmen: [N] Leave in 1 turn.
Uber Pirateship Remains: [ManiacMasteR] Stats: 3/1/2. HP: 102,500/150,000. Housing no one. Attack increases every time 5 entities die. Yar Har Fiddily Dee: III
The Shipship: [The_Idea_Modpack_Mod_Man] Stats: 3/1/2. HP: 87,500/150,000. Housing no one. Ships 2 spaceships each turn, causing their attacks to minicrit. OT3: III Shipping Conchcruiser Hexahedron and the DUX.
The Disco Deathball: [K4yne] Stats: 3/1/2. HP: 80,000/150,000. Housing no one. Tanks all the damage for a particular ship each turn. Currently protecting the TARDIS. Hyperdimensional Electronic Space Ballet: IIII Queen of Knights: The ship takes 20% less damage from all attacks. When discarded, the ship blocks the next attack against it.
CLYP Prototype 12: [5l1n6507] Stats: 2/2/2. HP: 75,000/100,000. Housing no one. Has a 25% dodge chance. Glitcher-Upper: IIII
The DUX: [engie_ninja] Stats: 3/1/2. HP: 97,000/150,000. Housing no one. For every other entity named DUX on the field, this ship's attack stat goes up by 1. Bonus Dux: IIII Shipped with Conchcruiser Hexahedron.
Space Octillery: [fseftr] Current Stats: 1/3/3. HP: 50,000/50,000. Every other turn, a random stat is lowered by 1 and another is increased by 2. Octazooka: II King of Myths: The ship gains +1 Defense to the first attack against it each turn. When discarded, the ship gains +1 Attack for the entire turn.
Build: [AG] HP: 200,000/200,000. In the Twinmobile.
Twinmobile: [AG] HP: 260,000/300,000. Piloted by the Duck. Housing Build and Split. The more players inside of it, the more powerful its attacks are. Duck Season: II
Omega-Class Destroyer: [Netpatham] Current Stats: 2/2/2. HP: 95,000/100,000. Housing no one. Can exchange attack and defense modules between itself and send them to other ships. Modules can be destroyed and repaired. Rebuild: IIII Shields: 0/10,000 HP. (x2.) Block one attack each turn. Defensive Spell Array: 12,000/20,000 HP. Summons shield that decays over time. Nanobot Swarm: 20,000/20,000. Attacks enemies and heals allies.
The TARDIS: [pionoplayer] Stats: 1/2/3. HP: 50,000/50,000. Housing no one. Can house an infinite number of players. Energy Obliterator: IIII Currently protected by the Disco Deathball.
The Dragonfly: [TSFHISEPIC] Stats: 2/3/1. HP: 85,000/100,000. Housing no one. Anything that attacks the ship will take low damage. Kerbal Cannon: III
Ship of Flesh: [jondanger23] Stats: 3/2/1. HP: 121,000/150,000. Housing no one. Summons 10 H.U.N.G.R.Y.s per turn. Leech Storm: III H.U.N.G.R.Y.s: 1,000/1,000 HP. (x5.) Protecting the Twinmobile.
The Thaumic Beyond: [crystalcat] Stats: 2/2/2. HP: 81,000/100,000. Housing no one. Can scan enemies each turn, dealing more damage to and taking less damage from them. Only one entity can be scanned at a time. Fighter Deployment: IIII
Conchcruiser Hexahedron: [Nimbleguy] Stats: 2/3/1. HP: 75,000/100,000. Housing no one. Minicrits a random ship's attack each turn. Currently affecting the H.A.C. Tesseract. Improbability: IIII Shipped with the DUX.
The Codecharter: [CobaltShade] Stats: 2/2/2. HP: 77,000/100,000. Housing no one. Has a chance of reflecting attacks back at the attacker. Chance goes down as HP goes down. Unicode String: II
H.A.C. Tesseract: [Amperz4nd] Stats: 1/2/3. HP: 35,000/50,000. Housing no one. Blocks an attack against a random ship each turn and deals damage to the attacker. Godbreaker Cannon: III Next attack will mini-crit, thanks to the Conchcruiser Hexahedron.
TT's Super Ship: [TT2000] Stats: 2/3/1. HP: 55,000/100,000. Housing no one. Anything that attacks the ship will take damage. Flame Cannon: II
The Torus: [Irecreeper] Stats: 2/1/3. HP: 32,250/100,000. Housing no one. Summons 20 Attack Drones and 10 Laser Drones each turn. Hull Repair Drone Cloud: III Attack Drones: 500/500 HP. (x60.) Laser Drones: 750/750. (x30.)
The Moorblade 2.1: [The_Nonexistent_Tazz] Stats: 1/4/1. HP: 42,500/50,000. Housing insert_generic_username. Deals more damage the less HP it has. Master Orders: IIII Queen of Gears: The ship's special attack becomes 20% more effective. When discarded, the ship's special attack is charged by 1. Ace of Gears: Blocks the next attack against the ship. All attacks the ship does have a 20% chance to crit. When discarded, the ship can reduce a stat by 1 and raise another stat by 2 for one turn. Currently protected by the Tri-Mage Fighter.
████: [nulitor] Stats: 3/3/0. HP: 89,000/150,000. The ship loses 6,000 HP per turn. Names of Power: ???
The DreamSail: [Talist] Stats: 2/0/2. HP: 50,000/100,000. Housing no one. A maximum of 6 cards can be drawn into Talist's hand, with one being drawn each post. Each post, 2 cards can be put onto an entity, or two different entities. An entity can have 4 cards on them at any time. There can be a maximum of 10 cards in play at any time. Cards have different effects that can change depending on who they're played on. Royal Flush: IIII Hand:
Ace of Knights.Played on Left Beam.King of Spells.Played on Tri-Mage Fighter.King of Myths.Played on Space Octillery. Jack of Gears.Queen of Gears.Played on Moorblade 2.1.Jack of Myths.Played on Tri-Mage Fighter.Ace of Gears.Played on Moorblade 2.1.Queen of Knights.Played on the Disco Deathball.ID_ES: [mythicZoologist] Stats: 1/3/2. HP: 50,000/50,000. Housing no one. Gains cumulative passive benefits every time it is damaged. Benefits reset upon the destruction of the ship. Dragon Breath Grimoire: IIII
Sig-God Demolisher: [sigmatw] Stats: 2/1/3. HP: 90,000/100,000. Housing no one. Summons 1,000 Shield Drones, Attack Drones, and Decoy Drones per tun. Shield Drones: 5/5 HP. (x1,000.) Provide defenses. Attack Drones: 2/2 HP. (x2,000.) Provide additional attack. Decoy Drones: 2/2 HP. (x2,000.) Have a chance of intercepting attacks. Godcannon: III
The Return: [PitTheAngel] Stats: 2/2/2. HP: 50,000/100,000. Housing no one. Upon death, the ship will be able to act for another turn before fully dying. Still Here: IIII Runeleeching: Gains 25% of the damage players with Eric's Runic Shielding deal to Runebroken entities back as health.
Planet Express Ship: [gutza1] Stats: 2/2/2. HP: 89,000/100,000. Housing no one. Has a 33% dodge chance for the strongest attack against it. Interuniversal Reinforcements: ??? Runeleeching: Gains 25% of the damage players with Eric's Runic Shielding deal to Runebroken entities back as health.
The Teeny Drone: [OverlordXcano] Stats: 1/4/1. HP: 50,000/50,000. Housing no one. Has a 75% dodge chance, but takes extra damage from all attacks. Kamikaze: ???
Tri-Mage Fighter: [ProofofconcepT] Stats: 3/1/2. HP: 130,000/150,000. Housing no one. Links to an entity each turn and takes the damage dealt to it. Upon death of ship, the passive cannot be used for three turns. Currently protecting the Moorblade 2.1. Steel Trap: III Jack of Myths: No effect.
The Serpentine: [The_Serpent] Stats: 2/3/1. HP: 35,000/100,000. Housing no one. Has 35% chance to deal poison with its attacks. Unagi Maximus: III
Godmodder Soul: [GM?] HP: . "Allied" with the Binaries. Allegiance: 60% [01].
PROJECT BINARY: [01 BOSS] In the Artemissile.
Artemissile: [01 BOSS]
Left Beam: 108,000/250,000 HP. Can supercharge the Left Turret every other turn. Ace of Knights: Any entity the Beam attacks gains +20% damage next turn. When discarded, the Left and Right Beam take massive damage. Scale Shield: 27,000/100,000 HP. Guarding the Left Beam. When destroyed, release a gigantic explosion. Can counter-attack. Next four attacks against it will crit.
Right Beam: 179,500/250,000 HP. Can supercharge the Right Turret every other turn. Scale Shield: 65,000/100,000 HP. Guarding the Right Beam. When destroyed, release a gigantic explosion. Can counter-attack.
Central Holder: 343,000/500,000 HP. Can supercharge the Artemissile every other turn.
Power Accelerator: 68,000/200,000 HP. Taps into the remnants of Earth's Power Core for devastating attacks.
THE EMPLOYER: [01 BOSS] In the Right Turret. Invulnerable.
BINARY PRIME: [01 BOSS] In the Left Turret. Invulnerable.
The Seekers: [01] Group B: 5,000/10,000 HP. (x1.) 10,000/10,000 HP. (x6.) Stationed near Right Beam. Runebroken: II Group C: 10,000/10,000 HP. (x9.) Stationed near Central Holder. Group E: 6,000/10,000. (x1.) 10,000/10,000 HP. (x4.) Not stationed to any particular area.
Curses of Anti-Entities, Anti-Charging, and Anti-Alchemies are in effect. If you die, you must take a turn to rebuild your ship. You can attack while doing so, at the cost of less damage. If you die and you have two ships, you cannot repair either of them.
The Forge
The Spoils:
Broken Halo: III READY (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III READY (PitTheAngel)
HHH's Headtaker: III READY (ManiacMasteR)
Hivemind CPU: III READY (5l1n65h07)
Potion Supply: III READY (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III READY(TehEpicNinja9001)
Molten Processor: IIII READY (PitTheAngel)
Infinity Blade: II READY [5K] (The_Nonexistent_Tazz)
Prism: III READY (TehEpicNinja9001)
Lil' Cal: IIIII READY (insert_generic_username)
Shockwave Laser-Cannon: IIII DISABLED (Fseftr)
Sacred Pool Balls: IIII READY (insert_generic_username)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII IN USE (pionoplayer)
Waluigi Thyme: ...IS OVER. (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III IN USE (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Netpatham)
Magma Multiplier: IIII DISABLED (Fseftr)
Silver Eye: III READY (crystalcat)
Table Leg: III READY (Irecreeper)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (TheLordErelye)
Red Scale: III READY (engie_ninja)
Twitchy Staff: III READY (Irecreeper)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (insert_generic_username)
Necro Smasher: III READY (engie_ninja)
Black Matter Gun: IIII READY (crystalcat)
Kitsune Charm: II READY (Talist)
Glitch Wrench: IIII READY (gutza1)
Hard-Light Gun: III READY (ProofofconcepT)
Oblivion's Topper: III READY (The_Nonexistent_Tazz)
Pale Valve: IIII READY (The_Serpent)
Giant Gear: IIII IN USE (CobaltShade)
Nether Spire: IIIII READY (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII DISABLED (Irecreeper)
Sacred Items:
20 Hog Slop
23 Elf Tears
15 Pie Filling
14 Weasel Snot
Crud, my first attack was deleted. If anyone remembers, it was the one where I summoned my Battleship Halberd, and pulled off my power chord.
I think it went something like this:
"7 proxies, eh? That's almost half as many as The Incarnate had! And we chewed through those like paper, as we are doing to these. Not only that, but our power has expanded, like so:Battle Technique: Power Chord on Central Holder
As if that weren't enough, we've also gained the ability to summon reinforcements.Where have all the good men goneAnd where are all the Gods?Where's the street-wise HerculesTo fight the rising odds?Isn't there a white knight upon a fiery steed?Late at night I toss and I turnAnd I dream of what I needI need a hero, I'm holding out for a hero'Til the end of the nightHe's gotta be strongAnd he's gotta be fastAnd he's gotta be fresh from the fight!"A giant battleship with Meta Knight's mask on the bow comes out of an equally giant portal. I revive one of the Meta Knight trophies and he pilots the ship for me. Thanks for the idea, Pit!
Battleship Halberd
Attack 3
Defense 2
Speed 1
Attack: Combo Cannon
1/3 chance of each
Light, unavoidable attack by the Arm
Heavy highly damaging hit next turn by the Cannon
Or many quick light damage hits by the piercing lazer.
Passive: Skilled pilot: Dodges 25% of ranged attacks.
Active: ULTRA COMBO! (Cannon) Attacks with all three of the Combo Cannon's weapons at once.
Two turn charge.
"So, tell me, Richard. How are the Binaries going to succeed out of their element where you failed? Tell me. How?""The time of mourning is over. Now, IT IS TIME FOR VENGEANCE! Pit! Say it with me! Filth of the land, HEAR OUR WORDS!
And see our actions!
I am Star, arbiter of the timeline!And I am Pit, servant of the Goddess Palutena!
Together we will rain death upon you!So anyone who wants to die, step right up!And anyone who doesn't, too bad!
Aw Yeah!
Aw Yeah!Pit, catch! I'm going on a ride!"I toss Pit a Smash Ball and the parts to Daybreak, to use as he sees fit. I ride the Legendary Dragoon down through the Central Holder.
Pit. sorry for putting words in your mouth, but I don't want to waste all of our posts this turn on a battle cry.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Whoops. Could you potentially make the Torus's Drones attack one of the Beams?
...
=TURN ONE=
=ACTION=
...moments later, the entire Torus is covered in blocks of dirt, and saplings. Including the outside.
I then switch the ARMISTYX to POLE SCYTHE MODE, and stab it into one of my own Laser Drones, thus creating a LASER SPEAR! I then ninja-jump towards the Left Beam, swirl my spear around, and plunge it straight through the Scale Shield. The drone then explodes, dealing extra damage.
Then, with the ARMISTYX still in POLE SCYTHE MODE, I rapidly jab the shields at a pace of 25 HPS, (hits per second), kinda cracking it! I then switch the ARMISTYX to SLEDGEHAMMER SCYTHE MODE, and slam it into the shields, shattering it!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
While the ID_ES is charging it's main weapon, a series of compartments open on it's wings, revealing orihalcum mirrors that reflect ambient light into each other to form a feedback loop.
Once enough light has been gathered, it's redirected as a focused beam at the Power Accelerator.
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
"Godmodder, they're the Conflict. They need something to fight over and with. Guess who happens to be a nice little invulnerable toy they could mess with? YOU."
"And I do mean like the XT-2000 Deconstructor ((from WoW)) when I say 'mess with'."
"Even if the Binaries don't NEED to give you an invulnaturret....They have made absolutely ZERO provisions. They didn't even give you popcorn to watch this fight with! I mean, come on, what kind of guy doesn't give a guy POPCORN?!"
I create a Bag of Perfectly Popped Popcorn with the Origin Wands and give it to the Godmodder.
"Popcorn!"
I then continue blasting at E group with the Gatling Magic Homing Missile Storm Gun.
((Also, the shield modules are supposed to block an attack each BEFORE taking damage (after, of course, the outer Defensive Spell Array shield layer is depleted) so yeah.))
Repairs, repairs, ALL THE REPAIRS. With NANOMACHINES, SON!
((That was, repair everything.))
Then set up a shield from the DSA.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
(Don't worry about it. Besides, you actually did it good unlike the last person to try. It got..a little out of hand.
>YOU SUMMONED ENTITIES JUST TO KILL HIM ONCE
NOBODY ASKED YOU)
PIT_ICARUS' TURN (3/3 Actions Remaining):
>HEALTH: Unknown at the time of update
>STATUS: Also unknown currently
>INPUT COMMAND
"Not right now."
I take the gifted daybreak and attach it onto the front of the ship. I also skillfully insert the Smash Ball onto the power supply so as to make it that much more useful when needed to blast things in the face.
I then take out the old Crunchitizer and attack one of the remaining Seeker Clouds. If those are somehow already dead, this aims at the Power Accelerator.
I use my other battle technique, Artistry, on the Central Holder. Or, if it's destroyed, the right beam.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I use battle technique SLINGSHOT LV. 10 on the Central Holder!
I'll be making my great escape now!
I steal Pit's Daybreak, fire off a shot onto my toe, and hand it back to him. I then attach several Daybreak copies to the Moorblade, which Charges Inc. have made in the Elemental Plane of Cheese, which coincidentally sanctions any and all rule-flaunting. It's a very understanding elemental plane. I then tell the Godmodder that as master of all 11,000 elements, tubas are not one of them. Shocking really. However it turns out that shaving cream is one of them, and I spray the Power Accelerator with the stuff, then smash several Basement Doors into the Power Accelerator, lighting the thing ablaze in a flash of Red Sun powers.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
{Y'know, I sorta-kinda got the technical kill on two separate stages of the Godmodder. I have just now correlated this, and it pleases me. [Nuke everything to DISTACTION him for Notch; "Everything from this point onwards is just overkill" -Twinbuilder 2015, and the Cockpit.]}
I basically nuke everything as a DISTACTION and a RUES, while sneaking around behind the Left Support and proceeding to use a pair of adminium pickaxes divine-enchanted with Efficiency 1026(142) to mine all the things until something SOLITIONS me through the still continuing and very DISTACTing nuclear bombardment.
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Post I
V: I have a feeling I should get myself a spaceship.
V's shadow twists in front of him, manifesting a pair of purple eyes and a large smile.
U: What should you do about ıt? Get yourself a shıp?
V: I really should, but I haven't really made myself a ship, and the Alchemiter's broken.
U: Could you not get yourself a spaceshıp in some other way? Such as summonıng one?
V:... Yeah. I could.
V focuses his power, opening a small portal in front of him. He then sends his invisible tentacles of psionic energy through the portal and into the End, out of where they successfully drag an object recembling a floating, lectern-adorned platform.
U: Do you call that a shıp?
V:... It floats.
U: But it kind of lacks weapons... and shields... and nıghtmare fuel...
V: I would gladly add those things, but the thing is, we need an Alchemiter for that.
Umbra manifests a finger out of nightmare fuel, using it to tap on the large enderpearl embedded in the ship's lectern-like control panel.
U: Perhaps there are other ways to upgrade this thıng?
V gives the demanifesting shadow a nervous smile.
V: I'll try.
V removes the enderpearl from the lectern, causing it to levitate into the air, and four objects to appear around it: A miniature sun glowing with raging orange light, a small, rapidly spinning vortex, coloured oddly teal, a tiny nebula pulsating with purple light, and a minuscule amoung of blue glittering dust. The four cormic essences start to rotate atound the enderpearl before abpurtly stopping as V's eyes shift into a solid purple color. Umbra removes the enderpearl, shattering it and replacing it with an equally-sized nightpearl.
U: Why use normal enderpearls when you can use these?
The essences continue their rotations, finally reaching the recently-intalled pearl in the middle and merging with it, creating a starlit black pearl recembling the slowly shutting eye of a dying god, cursing the universe with it's last breath. V retakes control of his body and reinstalls the pearl into the control panel, causing the normally purple, circuit-like interface to transform into a complex touchscreen starfield which conveniently swallows the pearl. The base of the lectern then lights up like an orange sun as vortex-teal, nebula-purple, stardust-blue and nightmare-black energies begin to encircle the platform, causing it to recemble a miniature galaxy. Umbra remanifests.
U: Do you call that a shıp?
V: No. I call that a good ship. But every good ship needs a name.
V: What do you think about Galaxia Darkness?
U: Galaxıa Darkness. Black thorn of the stellar expances.
My shadow gives me an excited duo of thumbs up.
Galaxia Darkness:
Health: 2
Attack: 3
Defense: 1
Galaxia Darkness has 4 different modes, each with their own passive ability and 4-turn chargeup attack, which share a chargeup meter:
Solar Mode:
Passive: Shielding Flares. The ship gains the ability to generate solar flare-like shields of solar essence and nightmare fuel at the beginning of each end-of-turn battle. Each shield adds a 20% chance for attacks to hit the shields instead of the ship, damaging the shield and dealing heavy damage to the attacker. The maximum amount of shields is 5, and the ship will regenerate damaged shields when all 5 are summoned.
Special Attack: Eclipse. Deals massive damage to one target, dealing more damage the more shields are active. Fully heals all shields.
Vortex Mode:
Passive: Stealth. The ship gains a stealth meter which increases by 20% at the beginnig of each end-of-turn battle, decreasind by 2% each time the ship attacks and by 5% each time the ship is hit. Entities attacking the ship have a chance to miss the ship equal to the current amout of stealth. If an entity successfully attacks the ship, they notice it, and can attack it freely. They can forget thr ship if it's stealth meter reaches 100%, if they are hit by Event Horizon, or if the ship swiches modes back and forth, thus resetting the stealth meter.
Special: Event Horizon. This attack deals low damage to 1-3 entities, but gives them the Blindness debuff for 3 turns, causing them to have a 50% miss chance on all entities and a 15% chance to hit a random target on the field. Hitting the ship this way does not cause the attacker to notice it.
Nebula Mode:
Passive: Nebula Flares. Dealing damage has a chance to spawn an amount of nebula flares. There are 4 types of flares:
Red flare: Gives Regeneration for 3 turns.
Yellow flare: Gives Strenght for 3 turns.
Blue flare: Gives Resistance for 3 turns.
White flare: Rare. Raises chargeup meter by one.
All flares can be picked up by all ships, and remain on the battlefield even if the ship dies or swiches modes.
Special Attack: Celesticide. When used, this attack warms up for 3 turns. 0n the fourth turn, an amount of damage equal to the damage taken by the ship during these turns is evenly distributed to all entities hostile to the ship. During normal operations, no alicorns are harmed during the use of this attack.
Stardust Mode:
Passive: Stardust Cloud. The ship generates 100000 Stardust Particles each turn. When attacked, the ship generates one third of the attack's damage as Stardust Particles. Stardust Particles have 1 health each and normally deal only 1 damage, but can suicide-attack for 3 damage.
Special Attack: Stardust Sentinel. Transforms all Stardust Particles into a Stardust Sentinel whith a max health equal to the amount of Stardust Particles used in it's creation. The Sentiel deals only moderate damage, but can attack up to 3 targets at a time. When attacked, the Sentinel generates one third of the attack's damage as Stardust Particles. Stardust Particles can sacrifice themselves to heal the Sentinel for 1 health per Particle. The Sentinel, unlike the Particles, remains on the battlefield even if the ship swiches modes or dies. There can only be 1 Stardust Sentinel on the Battlefield at a time.
Interuniversal Reinforcement has a cooldown of 4 turns. The Planet Express Ship will attack the Left Beam.
Meanwhile...
HAL: "Du3 t0 th3 r3c3nt turn 0f 3v3nts, a supp0rt craft w1ll b3 d3pl0y3d t0 a1d 1n th3 battl3."
A sleek fighter craft emerges from the Bag of Holding.
HALShip 9000: 1 HP / 3 Attack / 2 Defense
Special Ability: Rail Cannon
The Rail Cannon is a scaled up version of a rail gun. It deals x2 damage as a normal attack by the HALShip, but has a cooldown of 2 turns.
Passive: Fully Autonomous
The HALShip is controlled by its own artificial intelligence, and does not need manual input to function. If no target is specified for it it will automatically attack the component of the Artemissile with the most health, and use its special attack on it if it is ready. If the HALShip is destroyed, it will rebuild itself automatically at the next EoTB (this means that while it still takes a turn to rebuild, I do not have to post saying "I rebuild the HALShip 9000.").
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
I start off with Chemodrop lv. 2 on the Central Holder, just to see what it does. Make sure to add a description this time. I then man the Codecharter's cannons, firing a concentrated blast of Phaistos Disc characters. These characters create an effect similar to SCP-271 (it DOES look like the Phaistos Disc after all), except that they only affect whatever it is fired at and transform the target into Unicode art. Soon enough, the Central Holder begins to rapidly transform into Unicode art, coated with Phaistos Disc. It shatters like an SCP-409 victim into a million pieces.
If Unicode String can activate right now, the Codecharter summons the string ☣Ч및𒀠뎃𝆖ᢰㄦ☣.
(Unicode strings can act once a turn and act in one of my posts. If this is too OP, they instead attack like a regular entity at the EotB.)
===--- Edited to make me seem more sympathetic. The un-edited version was a bit more demanding, and after Daggergate, I need all the sympathy I can get. ---===
It IS kind of a wall of text, but it's kind of the reason I don't get Homestuck except the basics like (Spoiler alert!) "Anyone can die because it's Andrew Hussie", "Lord English is summoned when Doc Scratch dies, and "Jack hates the black queen" and all that. I learn best in pictures. Which is why if Homestuck were a book I wouldn't be as interested. I also get a lot of other stuff, but I don't get to anything advanced. I try paying as much attention to the storyline as I can, but I have my limits. Thank Gog for the art you put up, or I'd only be quarter-playing instead of half-playing.
I also understand that you're not an ass. You're just tired. I'd be tired and an ass too if I had to go through with this. Hanlon's Razor is cool.
I link would be appreciated if I can't dig it up myself. If I managed to find it under this sea of posts, I'll post about it.
I figure I'd like this next mission if it weren't for the mistaken start.
An alternate timeline emerges.
However, we must first start from the beginning...
Flame Cannon: ACTIVATE!
The flames go out and MELT the Left Beam!
Check out my bad CTM map reviews here.
The Codecharter produces a Unicode representation of a redstone circuit that activates a TNT cannon, sending Unicode bombs at the Central Holder! At the same time, the ☣Ч및𒀠뎃𝆖ᢰㄦ☣ (if this part is applicable) fires a different series of explosive charges laced with fluoroantimonic acid chlorine trifluoride ebola polonium Lassa fever at the Central Holder!