((pit, jondanger. attack seeker groups A and B for a x2 multiplier this round))
Eric looks around, the fleet is taking heavy damage... He brings his sword up and once again the image circle forms in front of him as he swings his sword around.
this time, the form of a great healer appears, she heals great people throughout the world.
One day however, he healing fails, and on the person closest to her.
Driven mad by rage and grief, she turns to the dark powers of necromancy.
Using the powers of death to strengthen her control over life, she learns the dark art of life leeching.
The ability to drain her foes to heal her friends.
Finally, a team of heroes confront her, but this is one villain for whom a happy ending awaits.
The heroes unveil the madness that covers her eyes, and in horror, she realizes what she has done and swears to undo it.
Using the powers of both life and death, she restores wounds and life energy by using the life force of lesser beings such as plants to restore that of people.
Eventually, she even finds favor in the eyes of the god of healing, who pulls the strings necessary to revive her fallen love.
The scene turns to white once more, and a powerful visage appears over Eric's head:
Every round, two random ships will be applied with runeleeching.
Half of all the damage dealt to the runebroken enemies will be funneled into the ships (not each, total. So that means that each ship regains a quarter of the damage dealt to runebroken entities) except attacks from those with runic shielding, in which case all damage dealt is restored to BOTH ships in question. (so say a 20K damage attack from a regular person were to hit a runebroken entity, both ships with runeleeching would gain 5K health. If a rune shielded person were to land 20K damage on one of the runebroken entities, both ships would gain 20K health.)
The TARDIS begins unleashing large amounts of attacks, with fireballs and streaks of lightning chaining between the seekers of Groups A and B, inflicting large amounts of damage as Hank and Deimos continue to fire at them alongside their compatriots further in.
Hank shouts at the godmodder some more.
If you're such a big threat, then why are you working for these second-rate villains. Bonus bosses or not, we've outsmarted Project Binary twice before, and almost killed Binary Prime last time he showed up, and he was in his element! The Employer's the only one who hasn't gotten his butt* handed to him by us, and that's just because he never tried to go at it with us, either wits to wits OR fists to fists.
As I said before, you caved Project Binary's head in, AFTER he claimed 'supreme godhood' from the Glitch. I was there!
My new ship: the Status Sojourner.
Stats: 3 HP / 0 Atk / 3 Def (cannot deal direct damage)
Passive: Advanced Mechanics (see mechanics section for more info)
Special: Status Shower - 4 turn charge, inflicts all statuses of the predominating elemental group on the enemy.
Mechanics: The Status Sojourner, while probably not as complex as the DreamSail, is a fairy complex ship. Aesthetically, the ship is a metallic gray orb with several glass pipes running across the sides, containing liquids glowing various colors. These tubes harvest energy from attacks, and can inflict status conditions on targets. The pipes display their current energy gauge in the form of a percentage. Every turn, I can raise one tube’s energy percentage by 5%. Teammates can also raise a pipe’s percentage by 3% as a free action, but their attack will be a bit less powerful as a cost. However, every time the Status Sojourner is hit by an attack, each pipe loses percentage depending on the damage done, and if the ship is destroyed, all percentages reset to 10%. A target may have multiple statuses, but a particular status may not be repeatedly inflicted on a target - the target is immune to that status for 3 turns after it wears off. This includes positive statuses!
Statuses become more powerful the higher the percentage of their pipe is. At every multiple of 20%, the length of a status increases by one turn, from a starting value of 2 turns. This means that at 100% power, a status will last for seven turns. In addition, at every multiple of 25%, the status becomes 10% more powerful (either in damage, or in chance to trigger its effect). So, at 100%, a 2000 damage Burn would deal, say, 2800 damage a turn instead of 2000, and confusion would have a 80% chance to self-hit instead of 40%. The pipes are the following:
Flame Tube: 10%. Statuses:
Burn: Does 4000 damage every turn.
Smokescreen: Target has a 2/3 chance to miss every turn.
Char: Attacks on the target will minicrit.
Icy Tube: 10%. Statuses:
Freeze: Target moves last in the EOTB and has a 1/3 chance to fail to attack.
Soak: Target takes 50% more damage from entities, due to being wet.
Chill: Target moves less and as such is 200% more vulnerable to turret fire.
Toxic Tube: 10%. Statuses:
Venom: Target takes 2000n damage every turn, where n is the number of turns since the status was acquired.
Leech: Target takes 3000 damage every turn, and 50% of it is drained and used as recovery.
Corruption: Same as the status the Incarnate inflicted.
Mind Tube: 10%. Statuses:
Confusion: Target has a 40% chance each turn to hit themselves.
Schizophrenic: The target of the victim is completely random, they may hit allies.
Paranoia: If the victim is Godmodder Soul, their loyalty to the Binaries decreases by 5% in every EOTB. Otherwise, the target is forced to constantly defend themselves regardless of if they are being attacked or not.
Shine Tube: 10%. Statuses:
Assist: Target’s actions will minicrit.
Heal: Target regens 5000 health every turn.
Nullify: Target’s negative status conditions are healed, up to 3.
Void Tube: 10%. Statuses:
Oblivion: Same as the status the Incarnate inflicted.
Obscure: The target takes 35% less damage from attacks.
Reversal: The target’s attacks have a 50% chance to heal instead of damage, and their healing has a 50% chance to damage.
If you make a turret on the ship, you may choose one Tube to boost by 5% every turn, and this is the only Tube you may utilize.
Neighbor: "YOU MUST CUT DOWN... THE TALLEST TREE... IN THE FOREST...
ME: Really? You just stole that from Final Battle Starts Now... GAHHHHHHH
Neighbor: "WITH AN AXE"
ME: YOU... oh really? ok then
Neighbor "BUT I MUST WARN YOU, IT IS NO ORDINARY TREE... IT IS A MONSTER TREE"
ME: Really? That's what you name it, that's pretty dumb, anyway, I'll cut it down if I can get the cat.
As I start swinging at it, thousands of monsters just appear all around me
ME: "Ummm, do you want this axe? Maybe
Unfortunetely they don't... and I'm forced to swing the axe.. but it is not an ordinary axe! IT'S A MONSTER AXE
ME: Seriously, where do you get these names
I wack every monster with it, and then chop down the tree... TAKE THAT...
To be continued...
(Even more dramatic music plays)
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I perform a sacred ritual involving chopping down 30 massive mushrooms, slaughtering 50 award-winning Pigs, and kicking a Lion in the teeth, to summon another random bunch of deadly morons who give the Power Accelerator a nasty look. Clearly, this is their target.
First off is a warrior wearing a coat. He quickly transforms into a massive Lion creature instead and roars so loud the Power Accelerator cracks from sheer loudness. Then it pounds on it several times, rips into it with its teeth, punches it several times, stomps on it several times, and headbutts it once. then comes an archer-ish woman with some bunny clips hovering above the ground, along with a man in a black cloak that looks like her brother. They quickly pump the Power Accelerator full of evil dark majjyks and cause an explosion. This heralds the presence of an old man with a snake familiar, who gets said snake familiar to bite the Power Accelerator, multiple times, before causing a nasty time explosion on the Power Accelerator. Then, we get to the barely-clothed queen woman, who summons a vast amount of skeletons and anthropomorphic werewolves to rip into the Power Accelerator, before giving it a good staff-thwacking herself. Next comes some half-dragon man with a missing horn, who makes it rain meteors upon the Power Accelerator while taking a BFS and slashing it to bits. Next up is some demonic-looking dude with an Eyepatch, who suddenly pulls out a load of demonic powers and rips into the Power Accelerator with unbridaled fury. then comes some golem-spirit thing? I dunno. In any case, he gives the Power Accelerator a funny look. The Power Accelerator promptly explodes. Then there's a guy with some glasses and a spider theme, who takes a load of giant spider legs and stabs them into the inner workings of the Power Accelerator, causing further malfunctions. Then comes an old scientist dude with a beard, clutching a teddy. If anyone was laughing, they won't be when they spot the 'little' (coughcoughmassivecoughcough) Airship that appeared with him, which proceeds to bomb the Power Accelerator to near-oblivion. After this, a creature that can only be described as having the body of a giant pink bean with barely any legs or arms to speak of, who proceeds to do a variety of friendly, non-lethal, fun things that somehow near-oblitherate the Power Accelerator before he vanishes. Finally, there's a black cloaked dude, who summons the power of light and dark and causes a series of hilariously massive explosions to rain down upon the Power Accelerator.
And then Cut Man appears to punch the Power Accelrator in the face. The sheer fact that everyone expected the Cut Pun that Never Was causes the Power Accelerator to explode. Again. this happens to be just enough explosions to get it into the Explosion Club, wherein everything is an explosion, especially the members. The Power Accelerator quits the club in record time...A record of 7 hours.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Suits
Myths (Spades, Ace - Wilson, King - Yin&Yang, Queen - Fayther, Jack - Miraj)
Gears (clubs, Ace - AXIS, King - CogWynd, Queen - the Trio, Jack - NanoBots)
Spells (hearts, Ace - Book, King - Deck, Queen - Finches, Jack - Void Rift)
Knights (diamonds, Ace - Relic, King - Alex & Ash, Queen - Justicar, Jack - FordWing)
All cards start in the deck and I draw 4 into my hand. I'll explain what having a card in my hand actually does later.
HP: 2 Att: 0 Def: 2 (yes, it totals to 4 because the passive and active are quite strong. I essentially fight via my abilities)
Passive: You play the cards... You play the memories...
At the start of every action, I draw 1 card, up to a maximum of 6 cards. Also, I can play up to 2 cards from my hand on any entity or pick 2 entities and play a card on each.
Any entity (except myself during Royal Flush, but more on that later) can have a maximum of 4 cards played on them at any time. Cards last until they are either discarded for various reasons or I use my active ability. There may be a maximum of 10 cards in play. If I try to play any more, I must force someone to discard a card.
Each card has various effects. And some cards are different based on who its played on. A passive card effect is... well... a passive ability.
A play effect activates the moment the card is played.
A discard effect activates when the card is... discarded. Big shock. The holder (even if they're an enemy) can discard one card per action for no cost of time or damage unless the card says otherwise. Cards without discard effects cannot be discarded. However, some cards may have painful effects when discarded.
Any cards that get discarded go into the discard pile. If there are no cards left in the deck, I resuffle the discard pile back into the deck.
Active ability: Royal Flush [IIII]
On activating this ability, I take all cards from all other entities and apply them to myself for the rest of this turn and all of the next. Play effects do not activate like this and taking the cards does not count as a discard. While this ability is in effect, during either turn, I can discard any number of cards to trigger their discard effects. However, my passive is disabled, so I do not draw new cards or play the ones I have. Once the effect ends, I remove all my cards (not triggering discard effects) and discard my entire hand before drawing back up to 4 cards and starting the cycle again.
Random thing: Turret. If anyone joins me as a turret, they have their own hand of 2 cards. They draw back up to 2 cards at the end of each turn. (I'll tell them which cards they draw). Once per turn, they can play one of the cards on an entity rather than attacking.
Note: Having the 'Court of X' means you have all 4 cards of that suit played on you at once. Doesn't apply for me having them in my hand.
Ace of Myths (Wilson) - If on an enemy... Passive: Your attacks deal a little less damage. Discard: Your next attack deals a lot less damage.
If on an ally... Play: The next attack against the holder deals 30% less damage. Passive: restore a little health at the start of each turn. Discard: If the holder is above 50% hp, Talist draws a card. If the holder is below 50% hp, they gain +1 defense until the end of next turn.
King of Myths (Yin&Yang) - Play: The holder gains +1 attack for their next attack. Passive: The holder has +1 defense against the first attack each turn. Discard: The holder gains +1 attack until the end of the turn.
Queen of Myths (Fayther) - Passive: Heal for a little every time you deal damage. Discard: Gain +1 attack until the end of the turn.
Jack of Myths (Miraj) - Play: The holder is healed for a modest amount
Court Synergy: If one entity has the entire Court of Myths, the entity has +1 defense and heals a modest amount of hp every turn. They may discard the entire court to gain a 50% damage resistance for this turn and the next.
Ace of Gears (AXIS) - Play: Grants a shield to absorb some damage. Passive: Your attacks have a 20% chance to crit. Discard: The holder may reduce any stat by 1 in order to raise a different one by 2 until the end of next turn.
King of Gears (CogWynd) - If on an enemy... Passive: You take 20% more damage from other player's active abilities. Discard: Inflict lots of damage.
If on an ally... Play: Gain +1 attack this turn. Discard: Gain +1 attack this turn.
Queen of Gears (The Trio) - Passive: Your active ability is 20% more effective. Discard: Charge your active ability by 1
Jack of Gears (Nanobots) - Passive: Any ship minions you have deal 20% more damage. Discard: Gain +1 attack until the end of the turn.
Court of Gears Synergy: If one entity has the entire Court of Gears, they may lower any stat by 1 to raise another stat by 2 and can change which stat is lowered/raised at any time. They may discard the entire Court of Gears to charge their active ability by 3.
Ace of Spells (Book) - If on an enemy... Play: applies an irradiated effect, dealing modest damage per turn for 4 turns. Passive: The irradiated effect is reapplied each turn. Discard: Talist draws a card. If on an ally... Passive: When any player lands a kill, Talist draws a card. Discard: Talist draws a card.
King of Spells (Deck) - Play: Restore a modest amount of HP. Passive: Restore a little HP each turn. Discard: Talist looks at the top 3 cards in his deck, picks one and discards the other two.
Queen of Spells (Finches) - If on an enemy... Passive: Deals a little damage per turn.
If on an ally... Passive: Take a little less damage from all attacks. Cannot be discarded.
Jack of Spells (Void Rift) - Passive: If the holder dies while holding this card, Talist draws 2 cards.
Court of Spells Synergy: If any entity has the entire Court of Spells, they have +1 defense per two cards in Talist's hand. The can discard the entire Court of Spells to make Talist draw 2 cards and pick one to instantly play on the holder.
Ace of Knights (Relic) - If on an enemy... Passive: Any entity you attack gains +20% damage next turn. Discard: The holder and one of your allies take a lot of damage. If on an ally... Discard: Your next action effects 2 targets instead.
King of Knights (Alex&Ash) - If on an enemy... Play: The next attack against you minicrits. Passive: attacks against you have a 20% chance to minicrit. Discard: The next attack against you minicrits. If on an ally... Passive: Your attacks have a 20% chance to minicrit. Discard: Gain +1 attack and defense this turn and the next.
Queen of Knights (Justicar) -Passive: Take 20% less damage from all attacks. Discard: Ignore the next attack against you.
Jack of Knights (FordWing) - Passive: If on The MoorBlade 2.1 and Master Orders activates AND it happens to pick Lucario, then the MoorBlade gains +3 to attack and defense rather than just +1 for the duration of Master Orders. But that has a one in several thousand chance of happening. Discard: Gain +1 attack for this turn and the next for each other card you have. Maximum of +3.
Court of Knights Synergy: If an entity has the entire Court of Knights, they gain +1 attack and defense. Every turn they spend without attacking gives +1 attack, up to a maximum of +3. They may discard the entire Court of Knights to make their attacks for this turn and the next crit.
I draw the Queen of Knights. Let me address some things first though.
@Twin: Yes, the Jack of Myths stays as a card. If a card does not have a discard effect, it cannot be discarded. (except for court synergy things). Mainly why it stays is for when I do Royal Flush and then it might trigger a court synergy. And if we have to choose which to attack with, then I'm always going to pick my ship. Except maybe for when I'm out of cards and need to just wait to draw more. The rational behind holding vs discarding as an enemy is that maybe I'll use Royal Flush later, which takes the card from them without triggering the discard effect.
@Tazz: Yeah, please don't discard it. I'm trying to get the entire Court of Gears played on you at once. Although, court synergy is more important for me than it is for you to be honest. It lets me discard lots of cards at once when I have Royal Flush activated.
@Serpent: Join me in CompliTown. Although you give me an option of something to do while waiting for card draw.
@Proof: Do you mind discarding the King of Spells? It will help me find the final Gears card for Tazz.
I play the Queen of Knights on the Disco Deathball as Ky4ne is our other tank. I also play the Ace of Gears on the Moorblade 2.1
Hand: Just Jack of Gears.
Played cards: Ace of Knights on Left Beam. King of Myths on Space Octilliery. Jack of Myths on Tri Mage Fighter. King of Spells on Tri Mage Fighter. Queen of Gears on MoorBlade 2.1. Ace of Gears on MoorBlade 2.1. Queen of Knights on Disco Deathball.
Discard pile:
I give Octillery several Azure Armoury alchemies. I'm actually not sure how many arms it has.... but I give it that many alchemies. Apparently octopi are really smart and can use tools, so this clearly means they can use weapons. Using its... several... arms, Octillery is very efficient at murdering random seekers.
I take out the same nondescript weapons and attack some random seekers with them.
I crash the Ship of Flesh into the Power Accelerator, hopefully dealing massive damage! Anyways, the H.U.N.G.R.Y. continue trying to protect the Twinmobile.
" I bet that once this is over, these three slippery snakes will stick you in a tuba and laugh at the fact that you don't have anymore plot relevance and they'll play three-way tennis with your body using concrete pallets and they'll tar and feather you and parade you around and finally they'll go into your brain and erase every good memory you've ever had and laugh at the shell you would become if you stay with the Binaries." I tell the Godmodder.
I may need more healing soon-ish. I quickly resolve to get heals. As the Tri-Mage is currently tanking for me...I quickly flick on my trusty Sixth Degree, firing a nice old pulse of healing life right into the Ship. The universal law of videogame healing causes this to be completely useful and not at all useless. I throw a ton of random healing potions on the Tri-Mage Fighter to seal the deal.
I'm done with the weird Sockpuppet thing. It's hard to keep up that accent.
The Codecharter fires a Unicode stickman out of its cannons. The stickman consists of six characters, a filled-in smiley face, a vertical line, three Chinese character strokes and one solidus operator. It wields a sniper rifle also made of Unicode characters. The stickman fires his sniper rifle, synthesizing another identical stickman. Soon enough, the stickmen multiply in a Fibonacci sequence. I input another command with the Unicoders, giving the stickmen the command to fire. 1,597 Unicode stickmen begin to 360 noscope the Central Holder with perfect accuracy.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
ACT 1 - RECONSTRUCT
Having successfully recalled the Full Thaumic Launcher, I decide to get serious on the front of repairing the Thaumic Beyond. Rushing back to the Thaumic Hub, I pull out the Crystalantholocore. Placing it down in the middle of the central Ultracircle of the Thaumic Construct, I activate and program the Construct, followed by activating Luminescence Lv. 10: Anthocore. The Construct feeds magic into the Core, boosting the Battle Technique, before capturing the surge of healing energy from the Core and easily converting it into repairing energy. The repair energy is then itself fed into a massive casting of Reconstruct, originally drawn from Dungeons & Dragons Online, that flows into the ship's structure, greatly aiding the Guardmetal in reforming itself.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
I discard the king of spells for Talist
Finally, I chopped down your stupid tree, can I have your cat
Neighbor: Here you go
ME: Wait this is a golden cat... Why did you give me this
However as I look up, my neighbor fades into thin air...
ME: Well that was wierd
I hear a voice "It's name is...
Monster Cat..."
Seriously? WHY THE HECK IS EVERYTHING AROUND HERE SO WIERD... Unless...
I wake up on the ship... with the cat in my hand
"Well that was freaky... Oh well"
I put the cat into the feed port, and my ship shines brightly... Looks like it somehow repaired my ship... Thank you monster cat...
And now for a financial report:
Following last week's news that Origami Bank had folded, we are hearing that Sumo Bank has gone belly up and Bonsai Bank plans to cut back some of its branches. Karaoke Bank is up for sale and is going for a song.
Alright, back into the action after that quest, I launch the monster axe into group E.
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The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
Post 1
>-HEH-HEH HEHHEHHEHHEH HEH- HEH-HEH --HEH HEH CHARGING ATTACK >HEH -HEHHEH- HEH -HEH-HEH HEHHEH- - HEH / --HEHHEH HEH--HEH --- / HEH-HEH HEH- -HEH -HEHHEH --- -- ZERO POINT UNIVERSE EXECUTED ON RANDOM PLAYER WARNING: TEMPORAL ANOMALY ABOUT TO HIT. PREPARE? Y/N >-HEH-- PREPARING... WEAPONS SYSTEMS DOWN RETRACTED APPENDAGES DEPLOYED SHIELD ARRIVAL CALCULATOR READY TIME>_ The Conchcruiser Hexahedron retracts everything sticking out the Twilight Chassis. A shield of yellow, reminiscent of the Hexahedron appears around the Conchcruiser. Temporal energies surge through the ship...
In the TARDIS:
(BROWN)Hank? Can you... Help with this? Eglarbroad is unconscious and this penguin is petrified.(END BROWN)
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
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Minecraft:
crystalcat
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ACT 2 - BORING
I scan the Group A Seekers, with the Thaumic Sensors.
I raise my hands, massively empowering the STAR Turrets on the Thaumic Beyond with the magical power generated by the four Ea Mechanisms of the Thaumic Construct. They begin to glow a bright purple as their shot diameter, range, and power is greatly increased, and, several rapid whip-cracks of displaced air later, a Group A Seeker has six massive holes through it.
((pit, jondanger. attack seeker groups A and B for a x2 multiplier this round))
Eric looks around, the fleet is taking heavy damage... He brings his sword up and once again the image circle forms in front of him as he swings his sword around.
this time, the form of a great healer appears, she heals great people throughout the world.
One day however, he healing fails, and on the person closest to her.
Driven mad by rage and grief, she turns to the dark powers of necromancy.
Using the powers of death to strengthen her control over life, she learns the dark art of life leeching.
The ability to drain her foes to heal her friends.
Finally, a team of heroes confront her, but this is one villain for whom a happy ending awaits.
The heroes unveil the madness that covers her eyes, and in horror, she realizes what she has done and swears to undo it.
Using the powers of both life and death, she restores wounds and life energy by using the life force of lesser beings such as plants to restore that of people.
Eventually, she even finds favor in the eyes of the god of healing, who pulls the strings necessary to revive her fallen love.
The scene turns to white once more, and a powerful visage appears over Eric's head:
Healerofthesick,destroythedefiledandprotectthepure.
Every round, two random ships will be applied with runeleeching.
Half of all the damage dealt to the runebroken enemies will be funneled into the ships (not each, total. So that means that each ship regains a quarter of the damage dealt to runebroken entities) except attacks from those with runic shielding, in which case all damage dealt is restored to BOTH ships in question. (so say a 20K damage attack from a regular person were to hit a runebroken entity, both ships with runeleeching would gain 5K health. If a rune shielded person were to land 20K damage on one of the runebroken entities, both ships would gain 20K health.)
The TARDIS begins unleashing large amounts of attacks, with fireballs and streaks of lightning chaining between the seekers of Groups A and B, inflicting large amounts of damage as Hank and Deimos continue to fire at them alongside their compatriots further in.
Hank shouts at the godmodder some more.
If you're such a big threat, then why are you working for these second-rate villains. Bonus bosses or not, we've outsmarted Project Binary twice before, and almost killed Binary Prime last time he showed up, and he was in his element! The Employer's the only one who hasn't gotten his butt* handed to him by us, and that's just because he never tried to go at it with us, either wits to wits OR fists to fists.
As I said before, you caved Project Binary's head in, AFTER he claimed 'supreme godhood' from the Glitch. I was there!
Why in the world are you working for these punks?
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I decide to repair the Sig-God demolisher, with nanomachines, made of australium.
My new ship: the Status Sojourner.
Stats: 3 HP / 0 Atk / 3 Def (cannot deal direct damage)
Passive: Advanced Mechanics (see mechanics section for more info)
Special: Status Shower - 4 turn charge, inflicts all statuses of the predominating elemental group on the enemy.
Mechanics: The Status Sojourner, while probably not as complex as the DreamSail, is a fairy complex ship. Aesthetically, the ship is a metallic gray orb with several glass pipes running across the sides, containing liquids glowing various colors. These tubes harvest energy from attacks, and can inflict status conditions on targets. The pipes display their current energy gauge in the form of a percentage. Every turn, I can raise one tube’s energy percentage by 5%. Teammates can also raise a pipe’s percentage by 3% as a free action, but their attack will be a bit less powerful as a cost. However, every time the Status Sojourner is hit by an attack, each pipe loses percentage depending on the damage done, and if the ship is destroyed, all percentages reset to 10%. A target may have multiple statuses, but a particular status may not be repeatedly inflicted on a target - the target is immune to that status for 3 turns after it wears off. This includes positive statuses!
Statuses become more powerful the higher the percentage of their pipe is. At every multiple of 20%, the length of a status increases by one turn, from a starting value of 2 turns. This means that at 100% power, a status will last for seven turns. In addition, at every multiple of 25%, the status becomes 10% more powerful (either in damage, or in chance to trigger its effect). So, at 100%, a 2000 damage Burn would deal, say, 2800 damage a turn instead of 2000, and confusion would have a 80% chance to self-hit instead of 40%. The pipes are the following:
Flame Tube: 10%. Statuses:
Burn: Does 4000 damage every turn.
Smokescreen: Target has a 2/3 chance to miss every turn.
Char: Attacks on the target will minicrit.
Icy Tube: 10%. Statuses:
Freeze: Target moves last in the EOTB and has a 1/3 chance to fail to attack.
Soak: Target takes 50% more damage from entities, due to being wet.
Chill: Target moves less and as such is 200% more vulnerable to turret fire.
Toxic Tube: 10%. Statuses:
Venom: Target takes 2000n damage every turn, where n is the number of turns since the status was acquired.
Leech: Target takes 3000 damage every turn, and 50% of it is drained and used as recovery.
Corruption: Same as the status the Incarnate inflicted.
Mind Tube: 10%. Statuses:
Confusion: Target has a 40% chance each turn to hit themselves.
Schizophrenic: The target of the victim is completely random, they may hit allies.
Paranoia: If the victim is Godmodder Soul, their loyalty to the Binaries decreases by 5% in every EOTB. Otherwise, the target is forced to constantly defend themselves regardless of if they are being attacked or not.
Shine Tube: 10%. Statuses:
Assist: Target’s actions will minicrit.
Heal: Target regens 5000 health every turn.
Nullify: Target’s negative status conditions are healed, up to 3.
Void Tube: 10%. Statuses:
Oblivion: Same as the status the Incarnate inflicted.
Obscure: The target takes 35% less damage from attacks.
Reversal: The target’s attacks have a 50% chance to heal instead of damage, and their healing has a 50% chance to damage.
If you make a turret on the ship, you may choose one Tube to boost by 5% every turn, and this is the only Tube you may utilize.
Oh no
Alright, that last pun wasn't that bad, so I'm going to find a pun in everyone above me's post...
(Hopefully)
"ProofofconcepT! You must cut down the mightiest tree in the forest with...a herring!"
Your point is a red herring... YOUR ARGUMENT IS INVALID
"I'm pretty sure Alpha is over there agreeing with me! Right?"
LEFT... Oh look!
"This means they have to chop off everything with the word "left" on it"
Well, there wouldn't be a lot left...
"ARE YOU FREDDY FOR GOLDEN READY?"Are you ready for golden freddy?Shoot, that didn't work... umm
"right before a Bear"
You can BEARLY stand these puns...
"The giant sea serpent leaps out of some random water that just appeared and savages"
That is extremely uncivilized...
Eric looks around, the fleet is taking heavy damage
You might say their health was Fleeting...
I decide to repair the Sig-God demolisher, with nanomachines, made of australium.
Hmm... Ah I got it...
Why do you need to repair? I though you hated that fruit.
"Flame Tube... Icy Tube... Toxic Tube... Mind Tube... Shine Tube... Void Tube"
Rub a dub dub in the tube a tube tube
...
Continuing the quest...
Neighbor: "YOU MUST CUT DOWN... THE TALLEST TREE... IN THE FOREST...
ME: Really? You just stole that from Final Battle Starts Now... GAHHHHHHH
Neighbor: "WITH AN AXE"
ME: YOU... oh really? ok then
Neighbor "BUT I MUST WARN YOU, IT IS NO ORDINARY TREE... IT IS A MONSTER TREE"
ME: Really? That's what you name it, that's pretty dumb, anyway, I'll cut it down if I can get the cat.
As I start swinging at it, thousands of monsters just appear all around me
ME: "Ummm, do you want this axe? Maybe
Unfortunetely they don't... and I'm forced to swing the axe.. but it is not an ordinary axe! IT'S A MONSTER AXE
ME: Seriously, where do you get these names
I wack every monster with it, and then chop down the tree... TAKE THAT...
To be continued...
(Even more dramatic music plays)
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If my health stat drops, does the extra health not stay as overheal?
I feed Space Octillery a vat of acid, which somehow doesn't harm it, and instead allows it to shoot acid out of its mouth cannon thing.
I repair the thaumic beyond using Builders United.
Act 2!
I perform a sacred ritual involving chopping down 30 massive mushrooms, slaughtering 50 award-winning Pigs, and kicking a Lion in the teeth, to summon another random bunch of deadly morons who give the Power Accelerator a nasty look. Clearly, this is their target.
First off is a warrior wearing a coat. He quickly transforms into a massive Lion creature instead and roars so loud the Power Accelerator cracks from sheer loudness. Then it pounds on it several times, rips into it with its teeth, punches it several times, stomps on it several times, and headbutts it once. then comes an archer-ish woman with some bunny clips hovering above the ground, along with a man in a black cloak that looks like her brother. They quickly pump the Power Accelerator full of evil dark majjyks and cause an explosion. This heralds the presence of an old man with a snake familiar, who gets said snake familiar to bite the Power Accelerator, multiple times, before causing a nasty time explosion on the Power Accelerator. Then, we get to the barely-clothed queen woman, who summons a vast amount of skeletons and anthropomorphic werewolves to rip into the Power Accelerator, before giving it a good staff-thwacking herself. Next comes some half-dragon man with a missing horn, who makes it rain meteors upon the Power Accelerator while taking a BFS and slashing it to bits. Next up is some demonic-looking dude with an Eyepatch, who suddenly pulls out a load of demonic powers and rips into the Power Accelerator with unbridaled fury. then comes some golem-spirit thing? I dunno. In any case, he gives the Power Accelerator a funny look. The Power Accelerator promptly explodes. Then there's a guy with some glasses and a spider theme, who takes a load of giant spider legs and stabs them into the inner workings of the Power Accelerator, causing further malfunctions. Then comes an old scientist dude with a beard, clutching a teddy. If anyone was laughing, they won't be when they spot the 'little' (coughcoughmassivecoughcough) Airship that appeared with him, which proceeds to bomb the Power Accelerator to near-oblivion. After this, a creature that can only be described as having the body of a giant pink bean with barely any legs or arms to speak of, who proceeds to do a variety of friendly, non-lethal, fun things that somehow near-oblitherate the Power Accelerator before he vanishes. Finally, there's a black cloaked dude, who summons the power of light and dark and causes a series of hilariously massive explosions to rain down upon the Power Accelerator.
And then Cut Man appears to punch the Power Accelrator in the face. The sheer fact that everyone expected the Cut Pun that Never Was causes the Power Accelerator to explode. Again. this happens to be just enough explosions to get it into the Explosion Club, wherein everything is an explosion, especially the members. The Power Accelerator quits the club in record time...A record of 7 hours.
PIT_ICARUS' TURN (3/3 Actions Remaining):
>HEALTH: 100%
>STATUS: OK
>INPUT COMMAND
>ATTACK Seeker Group B
>USING The guns. You know, the ones on the ship.
>I KNOW WHAT GUNS ARE
The DUX fires on either the Group E seekers, the group A seekers, or the group B seekers. It continues charging Bonus DUX.
I use Combat Operandi: CONSUME, although by reversing the process, I use it to restore some of the DUX's health.
GODDAMN IT
STUPID GENDERFLIP VIRUS
I draw the Queen of Knights. Let me address some things first though.
@Twin: Yes, the Jack of Myths stays as a card. If a card does not have a discard effect, it cannot be discarded. (except for court synergy things). Mainly why it stays is for when I do Royal Flush and then it might trigger a court synergy. And if we have to choose which to attack with, then I'm always going to pick my ship. Except maybe for when I'm out of cards and need to just wait to draw more. The rational behind holding vs discarding as an enemy is that maybe I'll use Royal Flush later, which takes the card from them without triggering the discard effect.
@Tazz: Yeah, please don't discard it. I'm trying to get the entire Court of Gears played on you at once. Although, court synergy is more important for me than it is for you to be honest. It lets me discard lots of cards at once when I have Royal Flush activated.
@Serpent: Join me in CompliTown. Although you give me an option of something to do while waiting for card draw.
@Proof: Do you mind discarding the King of Spells? It will help me find the final Gears card for Tazz.
I play the Queen of Knights on the Disco Deathball as Ky4ne is our other tank. I also play the Ace of Gears on the Moorblade 2.1
Hand: Just Jack of Gears.
Played cards: Ace of Knights on Left Beam. King of Myths on Space Octilliery. Jack of Myths on Tri Mage Fighter. King of Spells on Tri Mage Fighter. Queen of Gears on MoorBlade 2.1. Ace of Gears on MoorBlade 2.1. Queen of Knights on Disco Deathball.
Discard pile:
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I give Octillery several Azure Armoury alchemies. I'm actually not sure how many arms it has.... but I give it that many alchemies. Apparently octopi are really smart and can use tools, so this clearly means they can use weapons. Using its... several... arms, Octillery is very efficient at murdering random seekers.
I take out the same nondescript weapons and attack some random seekers with them.
I crash the Ship of Flesh into the Power Accelerator, hopefully dealing massive damage! Anyways, the H.U.N.G.R.Y. continue trying to protect the Twinmobile.
It's High Noon
" I bet that once this is over, these three slippery snakes will stick you in a tuba and laugh at the fact that you don't have anymore plot relevance and they'll play three-way tennis with your body using concrete pallets and they'll tar and feather you and parade you around and finally they'll go into your brain and erase every good memory you've ever had and laugh at the shell you would become if you stay with the Binaries." I tell the Godmodder.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Act 3!
Sixth Degree Ubercharge: 4/9
I may need more healing soon-ish. I quickly resolve to get heals. As the Tri-Mage is currently tanking for me...I quickly flick on my trusty Sixth Degree, firing a nice old pulse of healing life right into the Ship. The universal law of videogame healing causes this to be completely useful and not at all useless. I throw a ton of random healing potions on the Tri-Mage Fighter to seal the deal.
I'm done with the weird Sockpuppet thing. It's hard to keep up that accent.
The Codecharter fires a Unicode stickman out of its cannons. The stickman consists of six characters, a filled-in smiley face, a vertical line, three Chinese character strokes and one solidus operator. It wields a sniper rifle also made of Unicode characters. The stickman fires his sniper rifle, synthesizing another identical stickman. Soon enough, the stickmen multiply in a Fibonacci sequence. I input another command with the Unicoders, giving the stickmen the command to fire. 1,597 Unicode stickmen begin to 360 noscope the Central Holder with perfect accuracy.
ACT 1 - RECONSTRUCT
Having successfully recalled the Full Thaumic Launcher, I decide to get serious on the front of repairing the Thaumic Beyond. Rushing back to the Thaumic Hub, I pull out the Crystalantholocore. Placing it down in the middle of the central Ultracircle of the Thaumic Construct, I activate and program the Construct, followed by activating Luminescence Lv. 10: Anthocore. The Construct feeds magic into the Core, boosting the Battle Technique, before capturing the surge of healing energy from the Core and easily converting it into repairing energy. The repair energy is then itself fed into a massive casting of Reconstruct, originally drawn from Dungeons & Dragons Online, that flows into the ship's structure, greatly aiding the Guardmetal in reforming itself.
0rigin Point.
Avatar by TwinBuilder.
I discard the king of spells for Talist
Finally, I chopped down your stupid tree, can I have your cat
Neighbor: Here you go
ME: Wait this is a golden cat... Why did you give me this
However as I look up, my neighbor fades into thin air...
ME: Well that was wierd
I hear a voice "It's name is...
Monster Cat..."
Seriously? WHY THE HECK IS EVERYTHING AROUND HERE SO WIERD... Unless...
I wake up on the ship... with the cat in my hand
"Well that was freaky... Oh well"
I put the cat into the feed port, and my ship shines brightly... Looks like it somehow repaired my ship... Thank you monster cat...
And now for a financial report:
Following last week's news that Origami Bank had folded, we are hearing that Sumo Bank has gone belly up and Bonsai Bank plans to cut back some of its branches. Karaoke Bank is up for sale and is going for a song.
Alright, back into the action after that quest, I launch the monster axe into group E.
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
I use BT: Rain Season on the Power Accelerator, while Space Octillery attacks it boringly.
If I didn't die from the crashing, I shoot a rusty pipe at the Power Accelerator. If I did, I respawn and begin fixing my ship.
It's High Noon
Post 1
>-HEH-HEH HEHHEHHEHHEH HEH- HEH-HEH --HEH HEH
CHARGING ATTACK
>HEH -HEHHEH- HEH -HEH-HEH HEHHEH- - HEH / --HEHHEH HEH--HEH --- / HEH-HEH HEH- -HEH -HEHHEH --- --
ZERO POINT UNIVERSE EXECUTED ON RANDOM PLAYER
WARNING: TEMPORAL ANOMALY ABOUT TO HIT. PREPARE? Y/N
>-HEH--
PREPARING...
WEAPONS SYSTEMS DOWN
RETRACTED APPENDAGES
DEPLOYED SHIELD
ARRIVAL CALCULATOR READY
TIME>_
The Conchcruiser Hexahedron retracts everything sticking out the Twilight Chassis. A shield of yellow, reminiscent of the Hexahedron appears around the Conchcruiser. Temporal energies surge through the ship...
In the TARDIS:
(BROWN)Hank? Can you... Help with this? Eglarbroad is unconscious and this penguin is petrified.(END BROWN)
ACT 2 - BORING
I scan the Group A Seekers, with the Thaumic Sensors.
I raise my hands, massively empowering the STAR Turrets on the Thaumic Beyond with the magical power generated by the four Ea Mechanisms of the Thaumic Construct. They begin to glow a bright purple as their shot diameter, range, and power is greatly increased, and, several rapid whip-cracks of displaced air later, a Group A Seeker has six massive holes through it.
0rigin Point.
Avatar by TwinBuilder.