constructing a temporary base 3/8. This one will be hidden and shielded against Pro-GM players.
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
18/20. Since the base is gone, can i redirect this 18 points to another charge? (not the P. 1000)
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force. It could be useful if there was some air defense.
building the Landkreuzer chassis 18/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
constructing a temporary base 4/8. This one will be hidden and shielded against Pro-GM players.
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
19/20. Since the base is gone, can i redirect this points to another charge? (not the P. 1000)
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force. It could be useful if there was some air defense.
building the Landkreuzer chassis 19/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
I get behind Pharaoh Man, our ever-helpful ally, having him take damage for me. Then, I peek out, and pull a bowgun out of my ludicrous preparatory gear, and fire at the beats facing us!
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I poke the Godmodder with my Legendary Poking stick of +99999999999999999999999999999999999999999999999 Pokingness.
The godmodder is surprised at all the Pokingness that stick has and nerfs it down a little bit. "Wouldn't want you hurting anybody!"
I use the rod of discord to get into the temple to help out tt2000.
Master Chief takes cover for another turn.
Frigate 1 begins making repairs.
Frigate 2 drops some more ODSTs.
Frigate 3 attacks the EN Mech
The ODSTs attack the EN Mech.
Sargent Johnson
"Men yet again it falls to us to finish what the fly boys started. We are taking this fight to solid ground. When we get there we will rip the skulls from their spines and toss em away laughing! Am I right marines?"
Metroid Prime: 7/30
I begin being pulled into the vortex, but before I am completely sucked in, I take out my Wallet Sylladex and Captchalogue one of the Spirits of the Dead to help me wherever this brings me.
You Captchalogue the Spirits of the Dead! This removes them from play until you remove them from your Sylladex.
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I jump into the TIE i summoned and fire at the Star destroyers with it.
constructing a temporary base 1/8. This one will be hidden and shielded against Pro-GM players.
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
17/20. Since the base is gone, can i redirect this 17 points to another charge? (not the P. 1000)
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force.
building the Landkreuzer chassis 17/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
Yes, you can redirect it to another charge, but not an existing one.
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I tell ninjatwist321 that he mistyped the command. I tell him that the name is fseftr, not fseftfr. He corrects it and re-types the command.
Using the Thunder Tank, I shoot Ryth a better enchanted diamond sword, specially made with Proto Man Busting XXIV, and a splash potion of Instant Health III and of Strength IV. He catches the sword, and the potions crash upon his chest, given him more strength, and regenerating his health. He then uses this sword to his advantage and slices Proto Man's back.
I then shoot 5 tanks, 5,000 buckets, of water into the EN-Mech's face.
Monolith Temple:
I rewire up Pharoah Man's circuit board, giving him more awareness, and dodging capabilities. I then tell him to punch the Fractal. Afterwards, I go take pictures of the strange patterns on the Fractal from a safe distance. I then find a wall to hide behind. If there aren't any walls, I hide behind Pharoah Man. I then use my remote control device for the Thunder Tank, which has a computer installed with it, to start researching about the Fractal. I also start to research about the strange patterns on the Fractal's body. Fractal Research (1/5)
Ryth melts your sword down into raw diamonds! He is in the middle of a duel. He will fight with what he has. 2,300 damage to the EN-Mech!
I summon 1000 Droch-class boarding ship
They Breach the hulls of the 3 Victory-Class Star Destroyers and release a boarding party consisting of Rocket Battle droids and B-2s.
Main objective, to destroy the ship and if lucky ram it into another one of the Emire's ship.
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Droid Army added! They breach Star Destroyer Tyranny and begin attempting to get to the Bridge...
-Buddha's Stone Bowl
Auto-retrieve, projectile, disables 30% of PG troops for 1 turn. 5-post recharge. Redirects will trigger "Icicle Fall -Lunatic-"
-Swallow's Cowrie Shell
Heals 5% health of every AG troop. Redirects will trigger "Fantasy Heaven".
-Fire Rat's Shield
Sets the Godmodder on fire if anything is redirected. Redirects of this will cause the redirect to cancel and set the Godmodder on fire. Again.
-Jeweled Branch of Hourai
Spams bullets at PG troops. 4 damage per bullet. Max 10 chain hits. 5 post charge. Redirects will trigger "Blazing Star -'Ten Evil Stars'-"
-Dragon's Necklace Cannon
10 damage. All redirects of this will trigger "Love Sign -'Master Spark'-".
> Anti-Redirect
- Love Sign -"Master Spark"-
Lazer, in the face of the PG troop with most health. Redirects will trigger no-recharge "Dragon's Necklace Cannon."
- Icicle Fall -Lunatic-
Lazers forcing the PG troops into a single blind spot. Redirects trigger "Buddha's Stone Bowl."
- Fantasy Heaven
Two barriers form. AG and PG troops are cleared onto both sides. All attacks are redirected, unless done with mechs.
- Ten Evil Stars
"Houyi only shot down nine stars, but you have to shoot down all ten." Sets the Godmodder on fire. No exceptions.
> More Attacks
-Lavatein
A homing spear that always hits. Auto-retrieve. 10 damage per shot.
-Godmodded Trap
IT'S A TRAP! Redirects all attacks/cancellations to godmodder.
-AG Gensokyo Base
Anti-Godmodders have an alternate base in Gensokyo. Starting health: 100/9900.
-Meteor-based Shield
I take the meteor, split it, redirect part of it to the Godmodder, and use the other half to protect the attack charge from anything that may cancel it.
-"Houyi's Everlasting Anchor"
(OP Punishment Attack - if any post is OP'd, on either side, this activates on the poster.)
Anchors rain down, as the ten suns set them on fire. 50 damage to OP poster.
...What?
The OP scale is so OP, it rolls over and causes all of these attacks to fail!
Metroid Prime: 8/30
I get to my feet in a strange, dark area with lots of huge stone pillars, armed only with my handy Sylladex and Strife Specibus, which contain respectively:
Sylladex (Array Modus)
Spirit of the Dead
Pumpkin Pie
Sburb Copy (Player)
Sburb Copy (Server)
Strife Specibus
Vile Blade and Dagger of Souls (Bladekind)
I shove Pharaoh Man forward so hard he flies towards the beast at Mach 2, then he hits it, and bounces back so that he lands right where he was before, perfectly unharmed.
constructing a temporary base 3/8. This one will be hidden and shielded against Pro-GM players.
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
18/20. Since the base is gone, can i redirect this 18 points to another charge? (not the P. 1000)
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force. It could be useful if there was some air defense.
building the Landkreuzer chassis 18/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
constructing a temporary base 4/8. This one will be hidden and shielded against Pro-GM players.
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
19/20. Since the base is gone, can i redirect this points to another charge? (not the P. 1000)
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity. Especially when supported and defended by my Air Force. It could be useful if there was some air defense.
building the Landkreuzer chassis 19/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
Fractal moves to attack TT2000, but Pharoah Man deflects the blow, dealing 500 damage! He also moves out of the way when Fractal moves to attack him as well.
TT2000: [P] HP: 20/20.
ThunderCam777: [P] HP: 20/20.
comhraik: [P] HP: 20/20.
Xentonic: [P] HP: 20/20.
Pharoah Man: [AM] HP: 1,000/1,000.
Fractal: [PM] HP: 14,400/20,000.
End-of-Turn Battle:
Ryth throws the diamonds he recently acquired at Proto Man, dealing 1,800 damage!
Gamma and his reinforcements deal a FINAL STRIKE on Mega Man, destroying him! Kefka deals 3,000 damage to the EN-Mech! Master Chief lays low and lets his shield recharge. The Thunder Tank and WM7 destroy Acclamator I-Class Assault Ship Arrestor! The Black Templars and Warhound Titans deal 4,000 damage to Danticore as well. Frigate 1 heals 1,000 HP! Frigate 2 drops ODSTs. Frigate 3 and the ODSTs deal 3,000 damage to the EN-Mech! The Confederacy Fleet deals 2,500 damage to Broadside-Class Cruiser KDB-1 Centurion! The Droid Army keeps invading Star Destroyer Tyranny, dealing 3,000 damage in its rampage!
The EN-Mech is contaminated! It takes 1,000 damage and spreads the infection to GLaDOS!
RC's Fleet destroys Gamma! GLaDOS uses her Rocket Turret, dealing 5,000 damage to the Thunder Tank! The godmodder deals an additional 6,000 damage! The C-Mech, Z-Mech, and SL-Mech kill 5 Black Templars! The W-Mech and EN-Mech destroy a Warhound Titan! The EN-Mech additionally kills 10 ODSTs. The S-Mech uses its Special Attack, Sniper Rifle! Trading out its bow for a rifle, it headshots Kefka, dealing a critted 11,000 damage!
Suddenly, a message appears in chat! When the godmodder sees it, he chuckles, saying "I forgot I installed that plugin." Looks like someone is pestering you!
--ectoBiologist [EB] began pestering godCraft [GC] at 13:30--
EB:hey, if anyone is on here. EB:i'm not sure where i am right now. EB: or what this is. EB: anyone on here that can help? EB:one moment i'm in a dream and then... EB: poof! EB:i'm in here. EB: apparently i'm in the "land of blocks and stone" EB: i must have crossed through a gate i guess. EB:i don't know if rose or dave or anyone else is here. EB:i'll check that later. EB: but first... EB: i should probably check to see if anyone is around. EB:if you get this message, you know what to do. EB:hopefully. EB:whoa, what's this button do? EB: uh... EB: is there supposed to be any four-legged green things aroun--
-ectoBiologist [EB] ceased pestering godCraft [GC] at 14:13--
Who is that guy...maybe you should help him!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 700/1,500. Dueling: Proto Man.
Hard Man: [AG] HP: 8,999/8,999. Weapon: Hard Knuckle. Weakness: Magnet Missile.
Proto Man: [PG] HP: 2,500/25,000. Weapons: Proto Buster.
GLaDOS: [PG] HP: 12,400/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all. Contamination: IIII
Oh no! Twin must have become so obsessed with Homestuck that he's inserting the characters into dtg canon! What do I do? I'll...just kill Fractal for now, I guess.
I shove Fractal Man off a cliff, using my arms, yet at the same time a long distance away in order to stay behind Pharaoh man, also completely ignoring the fact that this is an arena and thus there should be no cliffs.
I boost everyone's health to 5000 by handing every player in the arena a full set of turtle armor{reflects full damage back on to the attacker as well}
Laser Cannon [AG]
HP: 16000/16000
Attacks:
Laser: 1000 damage at range, three times.
Passives:
Autotarget: Targets the AG entity with the most health. Does not require a command.
Stationary: Cannot dodge attacks.
Metal Armor: Takes half damage from physical attacks.
Melting Point: Takes double damage from Fire-based attacks.
Electricity-based: Drainns 50% of a Lightning based attack and gains double attack power for that turn.
Kefka is also commanded to charge for Death Dance.
Master Chief deploys a bubble shield protecting him and another AG.
Frigate 1 falls back and continues repairs.
Frigate 2 drops MOAR ODSTs
Frigate 3 and the ODSTs continue their assault on the EN Mech.
I Super Mario stomp Fractal.
B-1 droids
An alternate timeline emerges.
However, we must first start from the beginning...
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Primary: StG-44/MP40/G43/G43S/Panzerschreck
Secondary: Walther P38/ Mauser C96 'Luger'
Additional: Stielhandgranate/medical supplies
Primary: M1A2 thompson 'Tommygun'/M1 Garand/Bazooka/Springfield M1903/M1A1 Carbine/B.A.R.
Secondary: Colt M1911
Additional: Frag grenades
Primary: Stengun/Lee-Enfield
Secondary: Webley revolver
Additional: Frag grenades
Primary: PPSh-41/Mosin Nagant/SVT-40/PPS-42
Secondary: TT33 Tokarev
Additional: Frag grenades, rifle sniper scope
18/20. Since the base is gone, can i redirect this 18 points to another charge? (not the P. 1000)
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity.
Especially when supported and defended by my Air Force.It could be useful if there was some air defense.building the Landkreuzer chassis 18/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
An alternate timeline emerges.
However, we must first start from the beginning...
ORLY?
Check out my mod idea! http://www.minecraft...r-with-bending/
"TAKE COVERRRRRR!"
Immediately, Gamma takes defense capabilities with the spiked hands. I hope no one TOUCHES the spikes.
-250/250 health
-basic weapons are machineguns, it can be upgraded (in 2 turns) so it can be equipped with autocannons (20mm) that can penetrate light armor
-Has high speed, only vulnerable to Heavy Machineguns and other planes
-350/350 health
-Has machineguns as basic attack
-Has bombs, can be upgraded to incendiary bombs OR electronic bombs. Incendiary set the target on fire, causing damage over several turns. Electronic draws power from shields etc. (upgrading to incendiary takes 4 turns, to electronic 3)
-medium speed, also vulnerable to automatic AA guns
-500/500 health
-defensive machineguns, its very difficult for any plane to get close
-Carpet bombing, can erase a whole area, whatever is in there.
Can be upgraded to make 10% of the bombs incendiary, and 10% armor penetrating. Can be used at the same time, but both will take away 10% of the explosive power. each one takes 2 turns.
-low airspeed, very vulnerable to fighters, can be shot with all kinds of AA
blueprint created (5/5)
-Health: 1800/1800
-Propulsion: Single-stage rocket engine, fueled by an alcohol-water mixture and liquid oxygen.
-Armament: warhead of 1000 Kg Amatol (2200 lb), an explosive made of a mixture of TNT and ammonium nitrate.
-Steering: automatic gyro control, guide beam and radio control mechanics.
-Travels through space, thus not vulnerable to conventional weapons (thats why it was so effective in WW2)
-Because of the multiple steering mechanics it can be sent to a static target or be manually steered.
-Because it goes through space it cant be discovered without advanced tech.
Health: 10.000/10.000
Armaments: 2x 280mm artillery guns, 1x 128mm AT gun, 8x 20mm Auto AA guns.
Armor: 4,6 metres thick, good luck penetrating that... Or if thats too OP, just give it 25.000 health
Propulsion: 2 x Man V12z32/44 24-cilinder Navy engines (17.000 HP together)
Dimensions: 35x14x11 metres.
free seats: for 50 men with standard combat equipment. Sets defined below
Pick a country and then one of each category. Use the wiki if you dont know something.
Primary: StG-44/MP40/G43/G43S/Panzerschreck
Secondary: Walther P38/ Mauser C96 'Luger'
Additional: Stielhandgranate/medical supplies
Primary: M1A2 thompson 'Tommygun'/M1 Garand/Bazooka/Springfield M1903/M1A1 Carbine/B.A.R.
Secondary: Colt M1911
Additional: Frag grenades
Primary: Stengun/Lee-Enfield
Secondary: Webley revolver
Additional: Frag grenades
Primary: PPSh-41/Mosin Nagant/SVT-40/PPS-42
Secondary: TT33 Tokarev
Additional: Frag grenades, rifle sniper scope
19/20. Since the base is gone, can i redirect this points to another charge? (not the P. 1000)
When finished everyone can jump in the Landkreuzer, take a gun if you want, but i already took a 280. It can hold up to 30 people, should be enough. You need to pick an equipment set from the blueprints when stepping in. I believe this is NOT useful against the Godmodder himself, but it can blast any other entity.
Especially when supported and defended by my Air Force.It could be useful if there was some air defense.building the Landkreuzer chassis 19/30
mounting modules and parts 0/10
placing the (extremely) heavy guns 0/5
finishing touch 0/5
Check out my bad CTM map reviews here.
Check out my mod idea! http://www.minecraft...r-with-bending/
You use the Contaminated Gear! The EN-Mech is now infected! It can spread to other entities as well...
Kefka will use Blade Spin!
1,000 damage!
1,100 damage!
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!
As you throw Homestuck, you feel an outside presence connect with the server. It feels familiar somehow....
1,000 damage to both!
The godmodder is surprised at all the Pokingness that stick has and nerfs it down a little bit. "Wouldn't want you hurting anybody!"
Alright. You join the temple fight!
You Captchalogue the Spirits of the Dead! This removes them from play until you remove them from your Sylladex.
3,000 damage to Tyranny! It will leave next turn.
1,200 damage!
Yes, you can redirect it to another charge, but not an existing one.
800 damage!
While controlling it, you get distracted and it careens into a wall, destroying it! Some rubble lands on Fractal, though, dealing 500 damage.
The godmodder tosses a mountain at you!
+1,000 HP!
You do not have access to that command.
Ryth melts your sword down into raw diamonds! He is in the middle of a duel. He will fight with what he has. 2,300 damage to the EN-Mech!
Pharoah Man can now dodge attacks!
Droid Army added! They breach Star Destroyer Tyranny and begin attempting to get to the Bridge...
...What?
The OP scale is so OP, it rolls over and causes all of these attacks to fail!
What are you talking about?
89 111 117 39 108 108 32 104 97 118 101 32 116 111 32 102 105 110 100 32 111 117 116 46 46 46
01010100 01101000 01100101 00100000 01101110 01110101 01101101 01100010 01100101 01110010 01100101 01100100 00100000 01110100 01100101 01111000 01110100 00100000 01100001 01100010 01101111 01110110 01100101 00100000 01110100 01101000 01101001 01110011 00100000 01101001 01110011 00100000 01000001 01000011 01010011 01001001 01001001 00100000 01000100 01000101 01000011 00101111 01000011 01001000 01000001 01010010 00100000 01100011 01101111 01100100 01100101 00101110
1,000 damage!
5 of them are killed!
YA RLY
I never said it was about to use it...
Sidequest Progress:
Fractal moves to attack TT2000, but Pharoah Man deflects the blow, dealing 500 damage! He also moves out of the way when Fractal moves to attack him as well.
TT2000: [P] HP: 20/20.
ThunderCam777: [P] HP: 20/20.
comhraik: [P] HP: 20/20.
Xentonic: [P] HP: 20/20.
Pharoah Man: [AM] HP: 1,000/1,000.
Fractal: [PM] HP: 14,400/20,000.
End-of-Turn Battle:
Ryth throws the diamonds he recently acquired at Proto Man, dealing 1,800 damage!
Gamma and his reinforcements deal a FINAL STRIKE on Mega Man, destroying him! Kefka deals 3,000 damage to the EN-Mech! Master Chief lays low and lets his shield recharge. The Thunder Tank and WM7 destroy Acclamator I-Class Assault Ship Arrestor! The Black Templars and Warhound Titans deal 4,000 damage to Danticore as well. Frigate 1 heals 1,000 HP! Frigate 2 drops ODSTs. Frigate 3 and the ODSTs deal 3,000 damage to the EN-Mech! The Confederacy Fleet deals 2,500 damage to Broadside-Class Cruiser KDB-1 Centurion! The Droid Army keeps invading Star Destroyer Tyranny, dealing 3,000 damage in its rampage!
The EN-Mech is contaminated! It takes 1,000 damage and spreads the infection to GLaDOS!
RC's Fleet destroys Gamma! GLaDOS uses her Rocket Turret, dealing 5,000 damage to the Thunder Tank! The godmodder deals an additional 6,000 damage! The C-Mech, Z-Mech, and SL-Mech kill 5 Black Templars! The W-Mech and EN-Mech destroy a Warhound Titan! The EN-Mech additionally kills 10 ODSTs. The S-Mech uses its Special Attack, Sniper Rifle! Trading out its bow for a rifle, it headshots Kefka, dealing a critted 11,000 damage!
Suddenly, a message appears in chat! When the godmodder sees it, he chuckles, saying "I forgot I installed that plugin." Looks like someone is pestering you!
EB: hey, if anyone is on here.
EB: i'm not sure where i am right now.
EB: or what this is.
EB: anyone on here that can help?
EB: one moment i'm in a dream and then...
EB: poof!
EB: i'm in here.
EB: apparently i'm in the "land of blocks and stone"
EB: i must have crossed through a gate i guess.
EB: i don't know if rose or dave or anyone else is here.
EB: i'll check that later.
EB: but first...
EB: i should probably check to see if anyone is around.
EB: if you get this message, you know what to do.
EB: hopefully.
EB: whoa, what's this button do?
EB: uh...
EB: is there supposed to be any four-legged green things aroun--
-ectoBiologist [EB] ceased pestering godCraft [GC] at 14:13--
Who is that guy...maybe you should help him!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 700/1,500. Dueling: Proto Man.
Hard Man: [AG] HP: 8,999/8,999. Weapon: Hard Knuckle. Weakness: Magnet Missile.
Skull Man: [AG] HP: 7,500/7,500. Weakness: Dust Crusher.
Mainframe Beacons: [AG] HP: 7,500/7,500. (x9.)
Kefka Palazzo: [AG] HP: 33,250/60,000.
Master Chief: [AG] HP: 23,000/35,000. Shields: 2,000/5,000. Special Attack Ready: IIIII
Thunder Tank: [AG] HP: 9,000/20,000. Force Field: 0/20,000.
Wily Machine 7: [AG] HP: 44,000/55,000. Neurotoxin: III
Black Templars: [AG] HP: 2,000/2,000. (x2.)
Warhound Titans: [AG] HP: 10,000/10,000. (x2.) Shields: 2,000/2,000. Guns: 500/500.
UNSC Frigate 1: [AG] HP: 9,500/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III
UNSC Frigate 2: [AG] HP: 15,000/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III
UNSC Frigate 3: [AG] HP: 13,500/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III
ODST: [AG] HP: 500. (x15.)
Lucrehulk-Class Droid Control Ship: [AG] HP: 11,000/20,000.
Invisible Hand Flagship: [AG] HP: 1,500/7,500. (x1.)
Vulture Droids: [AG] HP: 100/100. (x100.)
Droch-Class Boarding Ships: [AG] Boarding Progress: 10%.
Star Destroyer Tyranny: [PG] HP: 4,000/10,000. Shields: 0/1,000.
Tartan-Class Patrol Cruisers Agility, Fantome, Attentive, Invincible, Vindictive: [PG] HP: 2,000/2,000. (x5.)
Acclamator I-Class Assault Ships Danticore, Harilin, Majestic: [PG] HP: 1,000/5,000. (x3.)
Victory-Class Star Destroyers Bombard, Subjugator, Wachtor: [PG] HP: 10,000/10,000. (x3.)
Broadside-Class Cruiser KDB-1 Centurion: [PG] HP: 10,000/10,000.
Immobilizer 418 Cruiser Sentinel: [PG] HP: 10,000/10,000.
Fleet Commander: [PG] HP: 100/100.
Proto Man: [PG] HP: 2,500/25,000. Weapons: Proto Buster.
GLaDOS: [PG] HP: 12,400/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all. Contamination: IIII
C-Mech MK. II: [MECH] HP: 51,300/65,000. TNT Strike: IIIII
Z-Mech MK. II: [MECH] HP: 73,000/75,000. Undead Horde: IIIII
S-Mech MK. II: [MECH] HP: 65,000/80,000. Sniper Rifle: IIIII
SL-Mech: [MECH] HP: 48,000/50,000. Acid Rain: IIIII
W-Mech: [MECH] HP: 35,000/40,000. Potion Supply: 20,000/20,000. Crit Potion: IIIII
EN-Mech: [MECH] HP: 58,087/90,000. World's End: IIIII Contamination: IIII
Captchalogued Spirits of the Dead: [PG] HP: 22,650/46,000.Godmodder: [GM] HP: 78/125.
01010100 01101000 01110010 01100101 01100101 00100000 01100100 01100001 01111001 01110011 00100000 01101100 01100101 01100110 01110100 00101110
I shove Fractal Man off a cliff, using my arms, yet at the same time a long distance away in order to stay behind Pharaoh man, also completely ignoring the fact that this is an arena and thus there should be no cliffs.
Check out my bad CTM map reviews here.
Laser Cannon [AG]
HP: 16000/16000
Attacks:
Laser: 1000 damage at range, three times.
Passives:
Autotarget: Targets the AG entity with the most health. Does not require a command.
Stationary: Cannot dodge attacks.
Metal Armor: Takes half damage from physical attacks.
Melting Point: Takes double damage from Fire-based attacks.
Electricity-based: Drainns 50% of a Lightning based attack and gains double attack power for that turn.
Kefka is also commanded to charge for Death Dance.
An alternate timeline emerges.
However, we must first start from the beginning...
Frigate 1 falls back and continues repairs.
Frigate 2 drops MOAR ODSTs
Frigate 3 and the ODSTs continue their assault on the EN Mech.
I Super Mario stomp Fractal.
???? 6/30
Firebase 5/10
My Units: (To help me keep track)
Frigate 1 (Firebase used, MAC,ODSTs)
Frigate 2 (Firebase ready, MAC, ODSTs)
Frigate 3 (Firebase ready, MAC, ODSTs)
ODSTs x25
Check out my mod idea! http://www.minecraft...r-with-bending/