The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
23/30
Droid Army
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
24/30
Droid Bording Ships
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I use the Tie Hive mind CPU to summon some tie fighters to help the Confederacy fleet.
I hand everyone in the group a rod of discord, if the other attempts to break the door down don't work, I knock on the door, if nobody answers I use my rod of discord to teleport in
The Meaning of Life, the Universe, and Everything.
Join Date:
6/25/2013
Posts:
48
Member Details
25/30
Droid Bording Ships
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I poke the Godmodder with my Poking stick of +1 Pokingness.
Touhou-powered anti-godmodder attack set - unlocks at page 116 (charge)
> Kaguya's 7 Impossible Requests: All disable psychological attacks for 5 posts
-Jeweled Branch of Hourai: Waves of attack to destroy godmodder's allies: 2 hit kill
-Ceiling of Kinkaku-ji: Destroys godmodder troops - 2 post charge
-Red Stone of Aja: Sets the godmodder on fire, dealing 1 damage per post. Only can be put out 5 posts after activation.
-Swallow's Cowrie Shell: Prevents godmodder from attacking with lasers and heals anti-godmodder troops 5 health. Removes all status effects, and disables any neurotoxins or ships from attacking anti-godmodder troops.
-Buddha's Stone Bowl: Increases speed of anti-godmodder vehicles and slows down Godmodder attack for 1 page.
-Fire Rat's Shield: De-OPs a Godmodder attack. Makes it miss otherwise. Charge 2 posts.
-Dragon's Jewel Bullet: Strikes all creepers spawned with lightning, and permanently targets them at Godmodder. Same with pigs.
> Danmakufu Control Rod:
-Any Touhou spell card can be used, must have some effect unless there is an obvious blind spot (http://en.touhouwiki..._of_Spell_Cards)-Examples of blind spots: Cirno's "Ice Sign 'Icicle Fall' -Easy-"
> Lavatein:
-A spear that always hits. 1 damage.
> Saigyou Ayakashi:
-Cherry blossom that activates 5-post all-way shield every post that's a multiple of 50.
> Hisou Sword:
-Changes the weather. Affects fighting conditions.
> Standard spell cards:
-Icicle Fall: Freezes 10% of godmodder troops.
-End of Imperishable Night -Dawn- : Stops any time-related attacks, 5 damage to a Godmodder mech.
-Virtue of Wind God: Slightly overpowered attack, but with every 5 pages charge.
-Fantasy Heaven: Fist of the North Star-style attack: time-delay Wither effect.
Note: All overpowered spell cards can be nerfed when used, but not to the point that they are useless. Example: Overpowered "Palanquin Ship Landing" attack nukes all Godmodder troops, may only affect some vehicles in area, but not stop working at all.
Note: Spell cards can not be captured.
-Hopefully nothing's OP'd... BTW, what does [AG] and [PG] stand for?
4... 1... 3...
The attack is cancelled due to an extremely huge meteor that appeared in the sky from a huge green fractal-like gate! And even then, it would have been so OP the OP scale would have rolled over anyways.
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Why do i have to stop charging?
I thought that if i just pace out my charges and limit it to 2 charge at a time it will be ok.
(AG is short for Anti-Godmodder [Our Team], and PG is short for Pro-Godmodder [The Enemies]. GM/MECH is PG too. THE MORE YOU KNOW)
Use the power of TROLL PHYSICS (The magnet car, if you wanna get detailed) to send a PG careening off a cliffside.
EDIT: Your attacks seem a little underpowered compared to some things. An always-hit attack for 1 damage? Seriously? Some attacks deal around 7,000 damage, and a spear does 1? Bro, you need to buff your things.
I suddenly realize that my Virus is evolving into an artificial AI that exploits all possible weaknesses in a hostile system and is under my complete control! I team up with a test version of it to attack the godmodder, with my axe hacking into the godmodder physically while a superadvanced virus wrecks his code. he is unable to defend against both at once.the
How do you know that he is unable to defend both at once? He has two hands! The Godmodder conjures up a bedrock shield that deflects your axe, instantly breaking it! He then waves his hand and 1,000,000 anti-virus plugins create themselves right in front of him, stalling the virus so the Godmodder can get away!
Oh shrapnel.
Page 115
You know what this means?
115 zombies attack 115 times.
They attack pro-godmodder things because Jason Brody.
They lunge for the Spirits of the Dead, but since zombies are technically "dead", they are absorbed into the conglomerate and heal the Spirits for +1,150 HP and +1,000 max HP!
I somehow receive a Hellstorm Missile and fire it into the Pro-Godmodder stuff.
There are small rockets fired from the big rocket for damaging more stuff.
The Godmodder rains bullets on it before it activates its cluster bomb, destroying it!
EDIT: Lavatein will do 10 damage every time it hits. No reload necessary. Max use: 10 times per post.
EDIT: New attack: Master Spark - Activates at post 2292. Will fire a laser at target. 137 damage to opponent.
EDIT: New attack: Final Spark - Similar to Master Spark, post 2295, 1337 damage, and 3 post charge.
A meteor cancelled your attack, so it does nothing!
Metroid Prime: 6/30
Umm, Crusher? You do realize the most you can charge anything is 30 posts... Unless, that is, you started charging before the limit happened and I didn't notice, which is entirely possible.
I stop buffing the EN-Mech and decide to do something else. I begin to expel energy that slowly swirls around in a mysterious, menacing yet harmless vortex.
1,000 damage to all of them! The binary fails because it has no meaning! If you want to attack with code, at least make it say something! Gibberish won't work.
Twin, I may have not just meant shipping...you'll understand when you get there.
I start my attempts with the door by pulling a random key out of my ludicrous preparatory gear! I use it on the door! if that fails, I back up to the end of the hallway,and charge the door in an attempt to simply bust it down! If that didn't work, I take a shrink ray out of my gear(who wouldn't take one of those with them always?) and shrink me and my allies down in an attempt to fit through the lock! I un-shrink us if we make it through. If that didn't work, I attempt to appearify a key with my mind, while also looking with my "minds eye" for secret passages! if that did nothing, I just screech "OPEN SESAME"! at the door in desperation!
1. There is no lock! And the key shatters the moment it touches the door!
2. The door is extremely strong, and no matter how hard you try, it doesn't budge!
3. Again, there is no lock!
4. You appearify a key, which is placed in your hand, but there is no lock, so nothing happens! There are no secret passages that you can find.
5. The door shivers a bit at your yelling, but otherwise does nothing!
I believe TT found out how to open the door. If he didn't, then I smash the door down. If that didn't work, I knock on the door and ask politely to come in. If that didn't work, I blow up the door with an EnderCrystal, using the "/summon EnderCrystal" command. If that didn't work, then I run up to the grand hall, steal a button which is part of decoration, and place that next to the door, and push the button. If that didn't work, then I sing in chorus with TT, "Oooooooooooooppeennn SEASEME!!! Ooooooh, Oooooh, OOOOOOOOOOPEN SEASEME! OOOOOH, Hoooooooooo, OOOOOOOOOOOOO, HHHHHHHOOOOOOOOOOO< OOOOOOOOOOOOOOOOOOOOOOOOPEN SEASEMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, OOOOOOOOOOO, OOOOOOOOOOOPEN SEASSSSEMEEEEEEEEEEEEEEEEEEEE!. If that didn't work, I turn around, find a creeper, startle it, and it blows us into the door, smashing it open. If none of that worked, then I say to myself and to EVERYONE out loud, "FML!"
1. The door is much too strong to smash down!
2. The door is actually very happy that you were so polite as to knock! It slides up into the ceiling, granting you passage.
"Oooooh, fancy. A temple. Better send in someone so i can do something about this. It's obviously going to be useful."
Pharaoh Man (A robot designed to explore these kinds of things) walks in, equipped with:
-Night Vision (because obviously there's going to be dim lighting)
-A radio speaker and mic set (for communication so i can talk to him to give him commands while i beat up the EN-Mech)
-Several Hieroglyph decoders (because i don't think anyone else will be able to decode ancient hieroglyphs)
-High Agility and Resistance (to survive the generic traps lain in the pyramid)
-A badass cape (because why not reference the Mega Man anime?)
TASK 1: Use a Pharaoh Shot to burn down the door. It's worth a shot.
Pharaoh Man flies straight to the temple! He will not be added as an entity, but you can control him to do things for you in the temple.
The Entire Imperial fleet continues to attack the Confederacy fleet, and remember, MISSILE TRACKING WON'T WORK UNTIL THE INTERDICTOR IS DISABLED OR DESTROYED!
Add:
Executor Class Star Dreagnaught (x2) - 8/20
Eclipse class Star Destroyer - 8/25
Master Chief takes cover to allow his shields to recharge.
Frigate 1 Fires MAC Cannon at the EN Mech
Frigate 2 Fires MAC Cannon at the EN Mech
Frigate 3 drops in some ODSTs.
I fire a Mongol rocket launcher at the EN Mech (Borderlands ) http://borderlands.w..._(Borderlands_2)
My Units: (To help me keep track)
Master Chief (3 Turns till ability)
Frigate 1 (Firebase used, MAC 10 [not ready], ODSTs [ready])
Frigate 2 (Firebase ready, MAC 10[not ready], ODSTs [ready])
Frigate 3 (Firebase ready, MAC 7 [not ready], ODSTs 3 [not ready])
ODSTs x20
Master Chief will not be attacked this turn! Frigates 1 and 2 will fire their MAC Cannons! Frigate 3 will drop ODSTs. 2,400 damage to the EN-Mech!
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Fine ill slo0w down charging.
I toss a potion of Nausia at the Z-Mech MKII.
It gets very dizzy, but otherwise nothing happens!
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I use the Tie Hive mind CPU to summon some tie fighters to help the Confederacy fleet.
You summon a TIE-Helper that you can remotely control!
I hand everyone in the group a rod of discord, if the other attempts to break the door down don't work, I knock on the door, if nobody answers I use my rod of discord to teleport in
You give everyone a Rod of Discord, but the door is open already!
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I poke the Godmodder with my Poking stick of +1 Pokingness.
The Godmodder is angered at your poking, and pokes you! This results in a full-blown poking war, which lasts until the end of time! But, the Godmodder from an alternate reality teleports to the Godmodder and slaps him, ending the battle. He then leaves.
Sidequest Progress:
Now that the door is opened, the party walks through it and they find themselves in a big chamber with no light in it! Pharaoh Man lights the area, and you can see a huge pit in the middle of the area! You walk closer to it to see how deep it is, but then you are suddenly and forcefully pushed in! You fall into an arena of sorts, like the Coliseum, with a crowd cheering! You have been named entertainment, and you will have to fight something to pass!
All of a sudden, a large human-like creature made up of many colors and etched with confusing patterns appears! You'll have to kill it to get to the Monolith! It sheathes two longswords out from its body, and the battle begins in earnest! But then, you get a chill through your bones. You realize something terrible has happened: You have been given health bars!
TT2000: [P] HP: 20/20.
ThunderCam777: [P] HP: 20/20.
comhraik: [P] HP: 20/20.
Pharaoah Man: [AM] HP: 1,000/1,000.
Fractal: [PM] HP: 20,000/20,000.
End-of-Turn Battle:
Proto Man watches carefully for any sign of movement near him, and he spots Ryth running in a circle towards him! He pegs him with his Proto Buster for 500 damage!
The Pro-Godmodders get the advantage this turn, and rush to attack! The entire Imperial Fleet kills an Invisible Hand Flagship! Mega Man fires his Mega Buster yet again, at Skull Man's Skull Barrier, destroying it! GLaDOS uses a Neuro-Turret against the Wily Machine 7 for 3,000 damage, and it is also neurotoxined! Every single Mech pushes their artillery to their limit, killing Starkiller! The EN-Mech also attacks Kefka for 6,000 damage! The Spirits of the Dead attack Gamma for 5,000 damage! The Godmodder heals the EN-Mech, restoring 10,000 HP!
Gamma, his Men, and the Thunder Tank attack the Spirits of the Dead, dealing 5,000 damage! Frigates 1 and 2, plus Kefka, attack the EN-Mech for 22,500 damage! WM7 deals 3,000 damage to Mega Man! The ODSTs deal an additional 1,000 damage! The Templars and Titans deal 4,000 damage to GLaDOS! The Confederacy Fleet destroys the Agility!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 700/1,500. Dueling: Proto Man.
The rank [P] stands for Player, the rank [AM] stands for Anti-Monolith, and the rank [PM] stands for Pro-Monolith. If you die in the battle, you'll respawn in the normal battlefield, and you'll have to get your way back to the temple, using up a post. Also, since Pharaoh Man has considerably higher HP than you, he should function as a bodyguard. Good luck.
I get behind Pharaoh Man, our ever-helpful ally, having him take damage for me. Then, I peek out, and pull a bowgun out of my ludicrous preparatory gear, and fire at the beats facing us!
Droid Army
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
Fine ill slo0w down charging.
I toss a potion of Nausia at the Z-Mech MKII.
I realize that I haven't used my special treasure loot in a while, so I have my duplicate use it to explode a mech!
Check out my bad CTM map reviews here.
Oh man.
(don't use up a turn, this is just randomness :))
??? 4/30
UNSC Firebase 3/10
My Units: (To help me keep track)
Frigate 1 (Firebase used, MAC 10 [not ready], ODSTs [ready])
Frigate 2 (Firebase ready, MAC 10[not ready], ODSTs [ready])
Frigate 3 (Firebase ready, MAC 7 [not ready], ODSTs 3 [not ready])
ODSTs x20
Check out my mod idea! http://www.minecraft...r-with-bending/
Droid Bording Ships
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I use the Tie Hive mind CPU to summon some tie fighters to help the Confederacy fleet.
Check out my bad CTM map reviews here.
Somehow!
Executor Class Star Dreagnaught (x2) - 9/20
Eclipse class Star Destroyer - 9/25
An alternate timeline emerges.
However, we must first start from the beginning...
DOING HOMEWORK ATM.
Droid Bording Ships
Anti-psychology Helmet
HP:20000
-Until destroyed all Psychology based attacks fail.
Starkiller
HP:50000
Attacks:
Lightsaver:2000 damage
Force lighting: 1000 damage + DOT
Force Spread out lighting: 1000 damage to all PG foes
Buffs:
Force Heal: 1000 HP regen per turn
Jedi/Sith speed: Very fast
Debuff:
Scarred past: 30% mare damage from psychological attacks
I poke the Godmodder with my Poking stick of +1 Pokingness.
4... 1... 3...
The attack is cancelled due to an extremely huge meteor that appeared in the sky from a huge green fractal-like gate! And even then, it would have been so OP the OP scale would have rolled over anyways.
+500 HP!
3,000 damage to the Spirits of the Dead!
How do you know that he is unable to defend both at once? He has two hands! The Godmodder conjures up a bedrock shield that deflects your axe, instantly breaking it! He then waves his hand and 1,000,000 anti-virus plugins create themselves right in front of him, stalling the virus so the Godmodder can get away!
They lunge for the Spirits of the Dead, but since zombies are technically "dead", they are absorbed into the conglomerate and heal the Spirits for +1,150 HP and +1,000 max HP!
Kefka will use Lightning Strike on the EN-Mech!
The Godmodder rains bullets on it before it activates its cluster bomb, destroying it!
A meteor cancelled your attack, so it does nothing!
He charged the Virus before the charge cap.
You deal 1,000 damage to one of them!
3,000 HP is stolen from Mega Man and given to Gamma!
1,000 damage to all of them! The binary fails because it has no meaning! If you want to attack with code, at least make it say something! Gibberish won't work.
You fail!
1. There is no lock! And the key shatters the moment it touches the door!
2. The door is extremely strong, and no matter how hard you try, it doesn't budge!
3. Again, there is no lock!
4. You appearify a key, which is placed in your hand, but there is no lock, so nothing happens! There are no secret passages that you can find.
5. The door shivers a bit at your yelling, but otherwise does nothing!
All Mechs are immune to sapping, hacking, or any viruses of any kind!
1. The door is much too strong to smash down!
2. The door is actually very happy that you were so polite as to knock! It slides up into the ceiling, granting you passage.
Pharaoh Man flies straight to the temple! He will not be added as an entity, but you can control him to do things for you in the temple.
Imperial Fleet will attack Confederacy Fleet!
Master Chief will not be attacked this turn! Frigates 1 and 2 will fire their MAC Cannons! Frigate 3 will drop ODSTs. 2,400 damage to the EN-Mech!
It gets very dizzy, but otherwise nothing happens!
You use the Detonation Core against the C-Mech Mk. II, dealing 4,500 damage, irony damage included!
They were all destroyed, hence them not being added! I do know they are entities.
You summon a TIE-Helper that you can remotely control!
The Godmodder simply teleports out of the way and pushes you into the spikes!
They are boosted just in time for TT's duplicate to run into them! Ouch! That's gotta hurt...
You kill one!
Too late! *Laughs manically*
You give everyone a Rod of Discord, but the door is open already!
The Godmodder is angered at your poking, and pokes you! This results in a full-blown poking war, which lasts until the end of time! But, the Godmodder from an alternate reality teleports to the Godmodder and slaps him, ending the battle. He then leaves.
Sidequest Progress:
Now that the door is opened, the party walks through it and they find themselves in a big chamber with no light in it! Pharaoh Man lights the area, and you can see a huge pit in the middle of the area! You walk closer to it to see how deep it is, but then you are suddenly and forcefully pushed in! You fall into an arena of sorts, like the Coliseum, with a crowd cheering! You have been named entertainment, and you will have to fight something to pass!
All of a sudden, a large human-like creature made up of many colors and etched with confusing patterns appears! You'll have to kill it to get to the Monolith! It sheathes two longswords out from its body, and the battle begins in earnest! But then, you get a chill through your bones. You realize something terrible has happened: You have been given health bars!
TT2000: [P] HP: 20/20.
ThunderCam777: [P] HP: 20/20.
comhraik: [P] HP: 20/20.
Pharaoah Man: [AM] HP: 1,000/1,000.
Fractal: [PM] HP: 20,000/20,000.
End-of-Turn Battle:
Proto Man watches carefully for any sign of movement near him, and he spots Ryth running in a circle towards him! He pegs him with his Proto Buster for 500 damage!
The Pro-Godmodders get the advantage this turn, and rush to attack! The entire Imperial Fleet kills an Invisible Hand Flagship! Mega Man fires his Mega Buster yet again, at Skull Man's Skull Barrier, destroying it! GLaDOS uses a Neuro-Turret against the Wily Machine 7 for 3,000 damage, and it is also neurotoxined! Every single Mech pushes their artillery to their limit, killing Starkiller! The EN-Mech also attacks Kefka for 6,000 damage! The Spirits of the Dead attack Gamma for 5,000 damage! The Godmodder heals the EN-Mech, restoring 10,000 HP!
Gamma, his Men, and the Thunder Tank attack the Spirits of the Dead, dealing 5,000 damage! Frigates 1 and 2, plus Kefka, attack the EN-Mech for 22,500 damage! WM7 deals 3,000 damage to Mega Man! The ODSTs deal an additional 1,000 damage! The Templars and Titans deal 4,000 damage to GLaDOS! The Confederacy Fleet destroys the Agility!
The Battlefield:
Ryth the Deathless Blademaster: [N] HP: 700/1,500. Dueling: Proto Man.
Gamma: [AG] HP: 8,500/40,000. Weakness: Search Snake.
Hard Man: [AG] HP: 8,999/8,999. Weapon: Hard Knuckle. Weakness: Magnet Missile.
Skull Man: [AG] HP: 7,500/7,500. Weakness: Dust Crusher.
Mainframe Beacons: [AG] HP: 7,500/7,500. (x9.)
Kefka Palazzo: [AG] HP: 42,000/60,000.
Master Chief: [AG] HP: 23,000/35,000. Shields: 1,000/5,000. Special Attack: IIIII
Thunder Tank: [AG] HP: 20,000/20,000. Force Field: 0/20,000.
Wily Machine 7: [AG] HP: 45,000/55,000. Neurotoxin: III
Black Templars: [AG] HP: 2,000/2,000. (x7.)
Warhound Titans: [AG] HP: 9,000/10,000. (x3.) Shields: 2,000/2,000. Guns: 500/500.
UNSC Frigate 1: [AG] HP: 9,500/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III Neurotoxin: III
UNSC Frigate 2: [AG] HP: 15,000/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III
UNSC Frigate 3: [AG] HP: 13,500/15,000. MAC Cannon: IIIIIIIIII ODST Drop: III
ODST: [AG] HP: 500. (x20.)
Lucrehulk-Class Droid Control Ship: [AG] HP: 11,000/20,000.
Invisible Hand Flagship: [AG] HP: 1,500/7,500. (x1.)
Vulture Droids: [AG] HP: 100/100. (x50.)
Star Destroyer Tyranny: [PG] HP: 10,000/10,000. Shields: 1,000/1,000.
Tartan-Class Patrol Cruisers Agility, Fantome, Attentive, Invincible, Vindictive: [PG] HP: 2,000/2,000. (x5.)
Acclamator I-Class Assault Ships Arrestor, Danticore, Harilin, Majestic: [PG] HP: 5,000/5,000. (x4.)
Victory-Class Star Destroyers Bombard, Subjugator, Wachtor: [PG] HP: 10,000/10,000. (x3.)
Broadside-Class Cruiser KDB-1 Centurion: [PG] HP: 10,000/10,000.
Immobilizer 418 Cruiser Sentinel: [PG] HP: 10,000/10,000.
Fleet Commander: [PG] HP: 100/100.
Mega Man: [PG] HP: 1,400/35,000. Weapons: Mega Buster. No charge. Junk Shield. Ammo: 100/100.
Proto Man: [PG] HP: 4,300/25,000. Weapons: Proto Buster.
GLaDOS: [PG] HP: 13,400/35,000. Specials: Neurotoxin deals additional damage. When HP is critical, summons neurotoxin storm dealing damage to all.
C-Mech MK. II: [MECH] HP: 51,300/65,000. TNT Strike: IIIII
Z-Mech MK. II: [MECH] HP: 73,000/75,000. Undead Horde: IIIII
S-Mech MK. II: [MECH] HP: 65,000/80,000. Sniper Rifle: IIIII
SL-Mech: [MECH] HP: 48,000/50,000. Acid Rain: IIIII
W-Mech: [MECH] HP: 36,000/40,000. Potion Supply: 20,000/20,000. Crit Potion: IIIII
EN-Mech: [MECH] HP: 64,387/90,000. World's End: IIIII
Spirits of the Dead: [PG] HP: 22,650/46,000.
Godmodder: [GM] HP: 78/125.
Quest Tips:
The rank [P] stands for Player, the rank [AM] stands for Anti-Monolith, and the rank [PM] stands for Pro-Monolith. If you die in the battle, you'll respawn in the normal battlefield, and you'll have to get your way back to the temple, using up a post. Also, since Pharaoh Man has considerably higher HP than you, he should function as a bodyguard. Good luck.
01000110 01101001 01110110 01100101 00100000 01100100 01100001 01111001 01110011 00100000 01101100 01100101 01100110 01110100 00100001
Add:
ARC-170 fleet (5,000 fighters) - 1/5
V-Wing fleet (10,000 fighters) - 1/6
Executor Class Star Dreagnaught (x2) - 10/20
Eclipse class Star Destroyer - 10/25
I use the Contaminated Gear on the EN-Mech. It's still usable, right?
I also command Kefka to perform Blade Spin on the EN-Mech for all strikes.
An alternate timeline emerges.
However, we must first start from the beginning...
Immediately, Pharaoh Man reacts with some Pharaoh Waves (Mega Man 2: The Power Fighters) shot directly at him!
Check out my bad CTM map reviews here.
So I guess it's time to make the ultimate Homestuck reference...
I throw the word "HOMESTUCK" at a random PG!
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
TOPICS I MAKE, Y U NO STAY ALIVE?