Tazz, are you absolutely certain that you want something as seemingly useless as a "Basement Door"? Just asking, since my orders are piling up a bit. I mean I'll make it if you really want it, but if you don't I'd rather get to things that at least sound useful.
I casually poke and prod at the Bleak's Nails/Ribcage, then grumble at Erelye to at least freaking claim the Rave, if not use it. I then shoot the Brewer's Eight at the Nails/Ribcage.
I +2 Wilson.
Skaia's Bow 6/40
Quiver Conundrum 32/50
Ultimate Skulltop 11/50
Miniature Red Sun && Iron Shield = Solar Shields 3/11
Points Constellate && Gaea Leaf = Ends of the Earth (Level 10: 7/11)
Aries Pin && Psionic Program = Rust Psionic Program 4/5
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-10, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN TWO=
=CHARGE=
+1 to Modpack
+1 to Tazz
=ACTION=
I utilize my CAKE-DAY powers and summon a giant cake, which the Legion of Pyronus is attracted to! Said cake is laced with poison, filled with some termites (fresh from that trap) and also primed to explode after 20% of it's mass is consumed!
U2: Mazter?? Are you ok?? Anyway, the endermen took me for examination. I haven"t known that there"z zomething known az "2hadow Critter Rabiez" but zuppozedly I don"t have it. I hope.
U2: Mazter??
I turn around, giving the Shadow Enderman a disconcerting ogle.
V: Who are you?
U2: Biumbra, Enternal 2ervant of our Undying King, Umbra. You must be V.
V: I may be V.
U2: How'z the Nightpearl doing?
V: It's complete! ...Along with a wierd pair of wands that look like fountain pens. What do you need the Nightpearl for?
U2: It"z zuppozed to work like a "Reality Anchor" for me when I go down to the roots. The fanzy wand2 are my mazter"z.
V: 0k. I have a feeling that they're nearly done down there, so we must hurry.
U2: I"ll go examine. But firzt, I need a weapon. Or 2.
Flintlock Piztol2 && Purple Gem && Nightmare Fuel
Wwhorp!!
When Biumbra's gone, I use Permafrost to snipe the Bleak's Ribcage, and drink a Potion of Instant Health.
I then examine the Pale Liquid and Colourful Powder from SCP-379.
The Bearger pounces Hellspawn onto the Network of Bombs, and uses Earthquake, hopefully triggering the Bombs with Hellspawn on top of them.
The Thorndroids go into hiding, and send a single droid to investigate if the Flesh-Eating Termites eat robotic Thorndroids.
^Placeholder blah blah grumbling at Twin to lay down the law blah blah
I casually preview ((Rust&&Bronze&&Gold&&Cerulean&&Purple&&Fuchsia Psionic Programs) && Gilded Pyramid)&& Skulltop, then use Lil' Cal on the Bleak. Yes, all of it. I then use the Pale Valve on the Ribcage, hoping to pierce its defenses and hit the Wings.
I +2 Wilson.
Skaia's Bow 7/40
Quiver Conundrum 33/50
Ultimate Skulltop 12/50
Miniature Red Sun && Iron Shield = Solar Shields 4/11
Points Constellate && Gaea Leaf = Ends of the Earth (Level 10: 8/11)
Aries Pin && Psionic Program = Rust Psionic Program 5/5
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-10, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Project Storm in the Works... Inside and outside Godcraft 20/50
I finished the Ritual. 50/50! (Summoning Flandre Scarlet.) (Can you help me with this...)
Flandre Scarlet [AG]
HP 100000 (X2)
Attack: You Decide
Skills: All Spell cards with Different Status Effects
Special: Every 10000 HP lost she changes her spellcard and the enemies cannot deal more than 10000 Damage against her. and on Berserk Modes she gets the increase of power.
At Full health
At 50000 HP (1X) 100000 (1X) and she activetes her Berserk Mode for more power
After breaking the first Health Bar and she Activates Super Berserk Mode for much more Power
Thinking about Reviving Mokou and knowing about Birds... (If Twin approves i will Revive Mokou) 50!/50
Mokou [AG]
HP 20000 (10X)
Skills Spell cards Change with Special effects
Special: Every 20000 Damage she changes her spellcards and the enemies cannot deal more than 20000 Damage She turns invincible until 3 turns have passed while using Posessed by the Phoenix and Imperishable Shooting
Ebola OOO Mercury OOO Potion of Plague = ??? 2/2! (This is a part of the Ultimate Venom Cycle)
my 5 Special Charges that is part of Project Storm, Nova and Genesis. (These cannot start yet due to 3 active 50 charges)
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
Charge Storage: 16 (+1 from Amperz +1 from Irecreeper +2 from Pokefan +6 from Talist +6 from Kage_Yaiba)
I didn't really suspect anything until you gave the description. But, it's fine. It was my fault. I should have noticed it.
I opt for a slightly less repetitive form of weaponry. While the first three initial attacks with the Soul Wand were rather useful, I essentially expended the vast majority of my abilities with the wand. As such, I sift through my inventory and my alchemical bag, searching for something of the power required to slay many mimes. Or, rather, a Bleak god. Definitely not that. No, I've got not reason t o send it into the spheres of Phyrexia. Definitely not that. Perhaps... this. With that, I pull out the Beat-Skipper. This might prove to be slightly more potent than a repetitive assault. Hah. Instead of inserting the Scratched version of 44, I suddenly pull out something completely different, and likely infinitely more dangerous. But, when have I been one for passing up a chance to obtain knowledge at the expense of my sanity, and likely a portion of my life? As such, I draw 11, after placing the Beat-Skipper upon the floor, staring at the Bleak rather silently. Immediately after placing the eldritch jukebox upon the floor, I place the shattered music disc within. No, not the Broken Disc. It is a regular copy of 11, quite a bit less potent than the shattered Disc. Immediately, golden energy begins to flow from the opening in the top of the jukebox, the energy of creation, not stymied in the least by the excess of oblivion energies in the general vicinity. Bolts of golden energy burst from the opening, arcing towards the Bleak, and slamming into it with the arcane force of a thousand aura nodes. Suddenly, the golden bolts of energy begin to fade in color from pure yellow to a deep gray. The bolts begin to pummel the Bleak in increased intensity, impaling it directly though the middle, hopefully shattering a few ribs, and thusly damaging the Bleak's ribcage. The golden energy flowing from the opening in the top of the Beat-Skipper slowly shifts to a dark red. Despite this change for the worse, a burst of creation tears into the Bleak upon this transformation, rending it to its very core. The surface of the Bleak's pallid, clammy flesh is coated in a spiderweb of golden cracks, all of which lightly emit creation, attempting to neutralize the core of oblivion within this harbinger of the apocalypse, or collective hivemind of harbingers, rather. The yellow magics slowly form pure spikes, before further shattering the Bleak's ribcage. I peer into the opening of the Beat-Skipper, and sight the pure creation still flowing forth from the block. An idea pops into existence in my mind, the design of a clever amulet. Hah. Then again, I'd rather not have to suffer the side effects. Perhaps the power is worth it. Suddenly, golden energy pours from the Beat-Skipper, overcoming the oblivion by far, and annihilating the Bleak's defenses as thoroughly as is possible. I sight the vision of the object floating through the gold, before disappearing. The golden creation begins to annihilate the building itself. I struggle towards the Beat-Skipper once more, plunging my hands within, forcibly pulling out the shards of 11. The golden light ceases abruptly, and I take both the jukebox and the disc, putting them away.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
My Action: I try to Logic to say that it is impossible for a Rib Cage to protect Wings because Wings are outside the Rib Cage. This causes the Rib Cage to take damage because logic.
Fleetmind Action: The godmodder is suddenly anhillated by a test-firing of Petey's version of the Weath Ray (remember, it is impossible to block, dodge, or tank, and it ignored plot armor). Unfortunately, the Ray launcher explodes after firing.
SCP-2317 Action: I kill Chuck Norris because that way the ACN Turret will self-destruct because it has nothing to fight.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x13, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury, Dreamer's Canteen, Ultra iHack, The Plug, Sonic's Shoes, The Thoughtporter, Wiki Cueball
Wilson's Shop: $256
Battlefield: I use the thoughtporter and think of the Twinmobile.
+2 to Wilson
Indigo Flames AND Protection Charm AND Azure Essence 6/11
Vis AND Protection Charm AND Azure Essence 6/11
Teleporter AND Protection Charm AND Azure Essence 3/11
My Action: Battle Technique: Terajump. I use it to combo off the Bleak's face into a nail.
Fleetmind Action: A massive bombardment is conducted to trash the Bleak's rib cage.
SCP-2317 Action: I cast the Curse of No Railroading, which removes ALL instances of railroading, prevents new ones from appearing, and is itself immune to being railroaded away.
I eye Line of Sight briefly, before suddenly equipping the Eldritch Flames. Let's see if this infernal flame has finally dampened itself, from its... previous state during the Ascent. This should work well enough. I fully remove the top of the jar, allowing the flames to seep out into reality. I immediately upturn the jar, allowing the flames to race to the ground. The black flames are quite clearly flashing pure white at regular intervals. Every flash is accompanied by a subsequent burst. By which I mean that the fabric of spacetime buckles around the flame. Hah. I allow my wards to deal with the possibility of the flames racing up my form, and swiftly consuming me. It would not do to die in such a manner, yet, at least. The flames instantaneously begin to spread, spreading every which way they can travel, forming a perfect circle around me with a diameter of approximately nine meters, evidently showing the extent of my wards' influence. As this occurs, the Eldritch Flames begin to head towards the Bleak, disregarding any attempts to extinguish them with zeal. It is almost as if the flames were alive. Hah. But this is not the case, according to what can be seen. Then again, observations are nothing to actual knowledge. I scoop up some portion of the flames within the jar I initially utilized to contain them, placing it in my inventory. There is no need to hold this thing. Now is a time to watch. The Eldritch Flames crawl up the bottom of the Bleak. Many strange eons seem to pass as the Bleak simultaneously ages and is torn apart spatially. The bodily fragments of the Bleak begin to twitch and shift individually, their aging only accelerated by the buckling of spacetime in the general area. Bursts of rugose and strange esoteric sorceries seem to swirl through the air, weakening the structure of the Bleak in moments. Upon seeing this occur, I begin to channel Eldritch magics through the flame directly. The white flashing increases exponentially, flickering with spasms of white light multiple times in every nanosecond itself, too fast to perceive. Within moments, the flashing grows more intense, seemingly boring into the Bleak. I slash my hand through the air, and temporal rust seems to fill the Bleak's wounds, before there is a burst of green light, obscuring the vision of all on this floor of the tower for several seconds. When the light clears, it appears as if the Bleak has just had its entire lower body spatially displaced to an area some five hundred thousand meters from the tower, into a pool of magma deep beneath the ground.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
39/50 and 50/50 DONE AND SPENT +1 to Generic and Pricy.
I use a whip of Teflon that I conveniently have just for situations like this and whip it at the barbed wire, wrapping it around tightly. (Teflon has higher electrical resistance than air, so this is safe) I yank out the network of wires into a tangled mess on the floor. Then I throw a rod of graphite like a spear (highly conductive) and pierce the wires. The rod goes through the wires and into the earth, grounding the current.
50/50 charge spent on the following summon.
From the roof of the large cavern, a strange substance starts to fall down. It rains down like black snow, drifting ever so lightly. It seems to be... feathers? But they crumble away to nothing as soon as they land. I catch one in my hands. Its ash, volcanic ash. Nice that you could have showed up. Another bird flies down from the ceiling high above. It's the phoenix of ash. He's returned, Asharon. He lands lightly next to Alexiron. They both look similar, but one a creature of water and one a creature of ash. They're also of kindred spirits, and Alexiron seemed to have been waiting for him. Then, they both take off, flying in opposite directions, but both in perfect coordination. Alexiron has changed...
Commands:
- Alexiron: Hydro Talons on HellSpawn. MANA: 3/8
- Asharon: Ash Slam on Metal Head
Terrain: 20% Ash, 20% Water.
HP: 24/25 240,000/250,000
Mana: 8/8 (Restores 2 per turn)
Attacks (Can attack any number of times per turn, but must spend 3 mana to make an attack):
Hydro Talons: Tears through enemies like a chainsaw. Deals 22,000 damage, doubled if the enemy has been knocked prone. Increases the percentage of land that is wet by 20%
Geyser: Drys all the land, but deals 60,000 damage times the percentage of land that was wet. (100% = times 1, 75% = times .75, etc)
Chain of Water: Heals the 4 most injured allies for 7,000. On players, it heals for 6 instead. Increases the percentage of land that is wet by 20%
Volcanic Rush: Deals 3,000 damage and knocks the enemy prone. While prone, their damage is reduced by up to 10,000. They get back up at the end of next turn. Makes 10% of the terrain wet.
Healing mist: removes one turn of up to 3 debuffs the team has. Makes 30% of the terrain wet.
Riptide: Heals an ally for 25,000. In addition, if the target has any heal over time effects, remove them and apply all of healing now.
Passives:
Bleeding Heart: Whenever a friendly minion entity dies, Alexiron takes 5,000 damage. Whenever a friendly player dies, she takes 10,000 damage. This only applies to entities/players in her current zone.
Lifebringer: If a friendly player is below 15 health, they may ask Alexiron for help and she will set their health back to 15. Costs 1 Mana. If they have more than 15 health, they can pick a player to heal for 8 health at the cost of 2 mana.
Mana Spring: Restores 1 bonus mana for every 25% of the terrain is water at the end of turn.
Combo Frenzy: After either Alex or Ash helps kill a significant foe, damage increases by 20% for the next 2 turns. Can stack up to 3 times.
Defeatist: Will stop fighting to save Asharon if he falls in combat.
HP: 225,000/225,000
Bullets of Ash: Fires small bits of hardened ash at opponents. Deals 22,000 damage but cannot hit enemies who have been knocked prone. Covers 20% of the land in ash.
Ash Slam: Flings a large wall of hardened ash. Deals 3,000 damage and knocks the enemy prone. While prone, their damage is reduced by up to 10,000. They get back up at the end of next turn. Covers 20% of the land in ash.
Ash storm: Deals 2,000 damage to up to 5 enemies. Covers 30% of the land in ash.
Heat therapy: Heals a target for 5,000 per turn for 5 turns.
Ash Spikes: Removes all ash, but deals 60,000 damage times the percentage of land that was covered in ash. (100% = times 1, 75% = times .75, etc)
Passives:
Shifting Ash: When an enemy is knocked prone, Asharon can uncover 40% of the land from ashes and copy the opponent's weapon for the next two turns, giving him different abilities.
Suffocating Ash: For every 25% of the land that is covered in ash, deals 10,000 damage to prone enemies at the end of each turn.
Combo Frenzy: After either Alex or Ash helps kill a significant foe, damage increases by 20% for the next 2 turns. Can stack up to three times.
Defeatist: Will stop fighting to save Alexiron if she falls in combat.
Alex and Ash... I kinda made these guys as glass cannons, to fit with their origins. Sure, they have average health and above average damage, but if one falls, the other will give up. And how the terrain system works: Pretty simple. Either Alex or Ash can cover the land in water or ash. If there is no free land left, it starts covering the other type (water covers ash, ash covers water) And people can interfere with this if they really want to.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: owner missing _ Total wealth = 362$ _ Wilson's charges A: 50/50 (stored as a surprise), B: 44/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Fseftr: 256$ (basically infinite)
Tazz: 7$
Generic: 18$
Gutza1: 2$
CrystalCat: 2$
Pricy: 6$
Pokefan151: 8$
Diablo x1 (lvl 7 scythe, 10$)
Kelpie's Blade x1 (lvl 7 weapon, 10$)
Spectra's Chestplate (lvl 5 colorful armor, 8$)
Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits)
Potion of Magic x2 (3$, lvl 1, random effects)
Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin)
Potion of Nectar x2 (5$, lvl 2, healing and crit)
Splash potion of Critmist II x7 (6$, lvl 3, crits)
Potion of Ambrosa x2 (6$, lvl 3, healing + crits)
Nectar cake x2 (6$, lvl 3, healing food)
Woolen Bandage x2 (3$, lvl 1, healing)
Potion of Infusement x1 (4$, lvl 2, magic power +)
Potion of Potential x1 (lvl 1, slight buff)
Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++)
Potion of Armor x2 (3$, lvl 1, dmg reduction)
Potion of War II x3 (7$, lvl 4, +dmg, -dmg taken)
Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -)
Potion of Water Armor x2 (2$, lvl1, armor while in water)
Potion of Moonlight x1 (3$, lvl 1, regen)
Potion of Fortune x3 (2$, lvl 1, more ores)
Potion of HellSun x2 (3$, lvl 1, Powers of the Nether)
Potion of Scratch II x2 (6$, lvl 3, control time for a bit)
Potion of IMAAAAGGGGINNNNAAAATIOOONNNN II x2 (4$, lvl 2)
Splash Potion of Aquaphopia x1 (4$, lvl2, water=pain)
Splash Corruption Potion x2 (3$, lvl1, glitch)
Splash potion of Temperature x2 (7$, lvl 4, fire and ice cuts)
Splash potion of Charring x2 (7$, lvl 4, unhealing cuts)
Splash Potion of Oblivion x2 (7$, lvl4, Life stealing cuts)
Awkward potion OOO Fayther's Violent Memory = Potion of Violence DONE
Awkward potion OOO Fayther's Sad Memory = Potion of Sadness DONE
Awkward potion OOO Fayther's Happy Memory = Potion of Happiness DONE
Hey, Generic? Could you take all these and brew them with glowstone sometime within the next 3 turns or so? That should cost 6, right?
These will be helpful... very very helpful...
N- no... I'm fine... I'm fine. I'm certainly not going to pass up any help though.
He pops the cork off then throws his head back, drinking it all.
Laiko drinks a Potion of Zeus, then uses Zenko Strike on the Ribcage, dealing 26,000 damage not counting the potion. He would use Yako strike again, but that would drive his stress too high.
I attempt to heal myself with the Golden Sunsticks, hopefully to full, seeing as I only require two more points of health to reach the maximum.
I peer around the Bleak, appearing to make several calculations as I inspect the ground around the formidable beast. I grab a pouch of Deathwood Ash from one of my many storage-based vessels. I pull the strings of the pouch, gradually pouring Deathwood Ash around the Bleak in a shape mildly resembling a circle. I say 'mildly resembling' because the thing is sustaining a combination of a demonic runes, stained with some sort of glistening oil, a circle, and several extensions, carefully created, yet seemingly designed to be imperfect, for some reason. Within moments, I step back, coldly inspecting my creation. This will suffice. As such, I begin to chant.
Immediately upon finishing this single phrase, a demonic being is called from the shadowy plane of a realm which I shall neither mention nor elaborate upon. It glares at the Bleak, before growling slightly. The Bleak vanishes, along with the incomprehensible being. The creature instantaneously sent the Bleak to the Seventh Sphere of a realm of which I shall neither name master or purpose. There, the Bleak endures eternal torment, slowly being torn to shreds by some... force, and immediately being repaired, wherein the Bleak suffers the punishment again. The demonic creatures within this... Seventh Sphere slowly laugh at the suffering defier, joining in on the torture occasionally, removing both limb and flesh without a second thought. This is the fate of those who defy this plane's Dark God, and a fate eternal it is. The Bleak endures this torment for nine hundred thousand years, slowly being shattered and annihilated, and repaired again for a seeming eternity. Several seconds after the Bleak disappears, I extend my will, attempting to pull the Bleak from its prison, destroying the ritual circle as I do so. After several minutes of intense struggling, the Bleak appears, glistening oil upon its form, covered in hundreds of thousands of wounds, missing many a patch of flesh. I levitate into the air, avoiding the flood of glistening oil. This is the fate of those who defy that Realm's Dark God, I suppose. There is no torment of such I caliber even I would wish upon anything anywhere near this. From what I can see, the Bleak endured well near six hundred thousand loä of torment. I continue to float above the ground, avoiding the glistening oil.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
My Action: I summon dragon to eat Nail using bad grammar.
Fleetmind Action: The fleetmind realizes that Pa'anuri are attacking while they are busy with the godmodder, and abandon the fight to deal with the attack.
SCP-2317 Action: "Time to end this." I go back in time to when mimes started existing and kill them all, repeating this in many eras to the point where mimes never existed in the first place. With mimes not existing, The Bleak could not be formed.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 3/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 6/10.
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 6/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 5/11.
+1 to Gutza, +1 to Erelye.
Libram Contractualis 25/25 COMPLETE! (+2 from Erelye) EXECUTING...
A book flies out of my inventory, flashing into the form of a card. A whole deck of similar cards fly out and assemble themselves into a circle, floating around that one card. These cards are no ordinary cards, though: each allows the owner to summon an artifact. They're a very interesting mechanic from a universe, or set of canons, known collectively as Negima!. Pactio cards, formed by making a contract with a mage. Of couse, I can always just swipe them, or a copy of them, and 'jailbreak' them. Each outer card merges with the inner card, and I grab the inner card, calling 'Adeat!' The card forms into the original book, which appears to be not unlike a passport. Admittedly, even this was swiped from the original canon, but it's useful. I open the book. One side appears to contain all the cards that merged with the card, while the other side is a slot for holding one card. I pick out a card, slide that card into the space, and call 'Adeat!' again. The book transforms into a large sword, which I swing around a few times, launching balls of magic and accurately slicing through them, before calling 'Abeat!' The sword transforms back into a book, and I pick another card, activating the book again. This time, I garner a large iron staff, swinging it around and changing its size before deactivating the staff, and then the book, storing the card away in my inventory. This artifact allows me, simply put, to use any of the pactio items from the universe of Mahou Sensei Negima or its spinoffs.
I call up a massive coldthrower and subject Hellbreath to the opposite of fire, followed by transmuting it into a bug sprayer, loading it up with Liquid Death, and spraying up the Flesh-Eating Termite swarm. I then stand next to Root C, reasoning that the termite swarm will have been greatly depleted by my attacks on it this turn. If it isn't, I'll take my lumps.
I sense a great disturbance in the force, and momentarily teleport up to the top of the tower, summoning a massive gush of Purus essentia to eradicate the glistening oil. "Nope. Nope, nope, nope, nope. We are not having Phyrexia get a foothold here. NOOOOPE."
For good measure, I drip some oil from my own Rod of Phyrexia into the pools of glistening oil, ordering it to control the oil and burn it out.
I withdraw the CJK bows (Arcus Orientum, Kana's Bow of the Hotness and Chillness, Great Leader's Bow) and begin to fire the entire text of the Hanyu Da Zidian, Dai Kan-Wa Jiten and the Dankook University Han-Han Dae Sajeon at the Bleak's ribcage. The pure power of dictionaries leads me to withdraw Syntaxidermy and feed in "The Budder Chronicals", my SkyDoesMinecraft trollfic that I wrote in a written book that is on par with Subpar Smush Broas in its spelling and alignment system and Thirty H's in the sense that it makes and general plot. I fire on the Bleak's ribcage.
Rollback Post to RevisionRollBack
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Tazz, are you absolutely certain that you want something as seemingly useless as a "Basement Door"? Just asking, since my orders are piling up a bit. I mean I'll make it if you really want it, but if you don't I'd rather get to things that at least sound useful.
I casually poke and prod at the Bleak's Nails/Ribcage, then grumble at Erelye to at least freaking claim the Rave, if not use it. I then shoot the Brewer's Eight at the Nails/Ribcage.
I +2 Wilson.
Skaia's Bow 6/40
Quiver Conundrum 32/50
Ultimate Skulltop 11/50
Miniature Red Sun && Iron Shield = Solar Shields 3/11
Points Constellate && Gaea Leaf = Ends of the Earth (Level 10: 7/11)
Aries Pin && Psionic Program = Rust Psionic Program 4/5
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-10, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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=TURN TWO=
=CHARGE=
+1 to Modpack
+1 to Tazz
=ACTION=
I utilize my CAKE-DAY powers and summon a giant cake, which the Legion of Pyronus is attracted to! Said cake is laced with poison, filled with some termites (fresh from that trap) and also primed to explode after 20% of it's mass is consumed!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Post III
Wwhorp!!
U2: Mazter?? Are you ok?? Anyway, the endermen took me for examination. I haven"t known that there"z zomething known az "2hadow Critter Rabiez" but zuppozedly I don"t have it. I hope.
U2: Mazter??
I turn around, giving the Shadow Enderman a disconcerting ogle.
V: Who are you?
U2: Biumbra, Enternal 2ervant of our Undying King, Umbra. You must be V.
V: I may be V.
U2: How'z the Nightpearl doing?
V: It's complete! ...Along with a wierd pair of wands that look like fountain pens. What do you need the Nightpearl for?
U2: It"z zuppozed to work like a "Reality Anchor" for me when I go down to the roots. The fanzy wand2 are my mazter"z.
V: 0k. I have a feeling that they're nearly done down there, so we must hurry.
U2: I"ll go examine. But firzt, I need a weapon. Or 2.
Flintlock Piztol2 && Purple Gem && Nightmare Fuel
Wwhorp!!
When Biumbra's gone, I use Permafrost to snipe the Bleak's Ribcage, and drink a Potion of Instant Health.
I then examine the Pale Liquid and Colourful Powder from SCP-379.
The Bearger pounces Hellspawn onto the Network of Bombs, and uses Earthquake, hopefully triggering the Bombs with Hellspawn on top of them.
The Thorndroids go into hiding, and send a single droid to investigate if the Flesh-Eating Termites eat robotic Thorndroids.
Ravethrower 7/9
Psiicrystal && Computer Chip
Ancestral Awakening 47/50
Umbral Ultımatum 5/10
Project Biumbra 1/10
Hold on. Those are nails. Which means the ideal weapon would be nail trimmers.
While I don't have a pair of those big enough, I do have two Buster swords duct taped to each other.
...*Incoherent hatred noise while trimming The Bleak's nails*
Component A: 9/50
Component B: 9/50
(I might actually finish these...)
GODDAMN IT
STUPID GENDERFLIP VIRUS
Ignore, whoops.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Turn 1
My Actions: See Below
(Godmodder's Tower) I build the COLOSSAL Nail clipper then i snip Bleak's Nails
(Wilson's Shop) N/A
(Others) +1 to Talist; +1 to Gusta
Starry Mage's Action: I turn into Mega Garchomp Again then i slice the Nails.
Tower Plans: Link to Forge (My own Updating Post)
Special things Alchemy and Charges:
Project Storm in the Works... Inside and outside Godcraft 20/50
I begin the Ritual.. 49/50 (Summoning Fl_ndre Scarlet.)
Thinking about Reviving Mokou and knowing about Birds... (If Twin approves i will Revive Mokou) 49/50
Ebola OOO Mercury OOO Potion of Plague = ??? 1/2 (This is a part of the Ultimate Venom Cycle)
my 5 Special Charges that is part of Project Storm, Nova and Genesis. (These cannot start yet due to 3 active 50 charges)
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
Charge Storage: 16 (+1 from Amperz +1 from Irecreeper +2 from Pokefan +6 from Talist +6 from Kage_Yaiba)
Others i have.
Total Damage so Far: 210250 Damage
Steel Diamond Katana Stats
Level 1
Damage 1500 to 2500 or it maybe Randomized or Flexible
Damage/Experience til Next level 19250/50000
Wilson's Shop total Price and Wealth: $14
Item Reserves Super Smash Ball 1x Elixir 1x $6 Gold Coins 990x Potion of Regeneration III/Super Regen Potion 2x $4 Cueball of Power 1x Barbatos' Fury (Permanent Equipment) Advanced Crossbow (Permanent Equipment)In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
^Placeholder blah blah grumbling at Twin to lay down the law blah blah
I casually preview ((Rust&&Bronze&&Gold&&Cerulean&&Purple&&Fuchsia Psionic Programs) && Gilded Pyramid)&& Skulltop, then use Lil' Cal on the Bleak. Yes, all of it. I then use the Pale Valve on the Ribcage, hoping to pierce its defenses and hit the Wings.
I +2 Wilson.
Skaia's Bow 7/40
Quiver Conundrum 33/50
Ultimate Skulltop 12/50
Miniature Red Sun && Iron Shield = Solar Shields 4/11
Points Constellate && Gaea Leaf = Ends of the Earth (Level 10: 8/11)
Aries Pin && Psionic Program = Rust Psionic Program 5/5
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-10, Gutza1-20, Tazz-25, crystal-24, pit-2, net-3. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Turn 2
My Actions: See Below
(Godmodder's Tower) i use my Katana's Sword Beam at the Nails
(Wilson's Shop) N/A
(Others) +1 to Talist; +1 to Gusta
Starry Mage's Action: I threw the Chaos Tendril at the Nails
Tower Plans: Link to Forge (My own Updating Post)
Special things Alchemy and Charges:
Project Storm in the Works... Inside and outside Godcraft 20/50
I finished the Ritual. 50/50! (Summoning Flandre Scarlet.) (Can you help me with this...)
Flandre Scarlet [AG]
HP 100000 (X2)
Attack: You Decide
Skills: All Spell cards with Different Status Effects
Special: Every 10000 HP lost she changes her spellcard and the enemies cannot deal more than 10000 Damage against her. and on Berserk Modes she gets the increase of power.
At Full health
At 50000 HP (1X) 100000 (1X) and she activetes her Berserk Mode for more power
After breaking the first Health Bar and she Activates Super Berserk Mode for much more Power
Thinking about Reviving Mokou and knowing about Birds... (If Twin approves i will Revive Mokou) 50!/50
Mokou [AG]
HP 20000 (10X)
Skills Spell cards Change with Special effects
Special: Every 20000 Damage she changes her spellcards and the enemies cannot deal more than 20000 Damage She turns invincible until 3 turns have passed while using Posessed by the Phoenix and Imperishable Shooting
Ebola OOO Mercury OOO Potion of Plague = ??? 2/2! (This is a part of the Ultimate Venom Cycle)
my 5 Special Charges that is part of Project Storm, Nova and Genesis. (These cannot start yet due to 3 active 50 charges)
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
Charge Storage: 16 (+1 from Amperz +1 from Irecreeper +2 from Pokefan +6 from Talist +6 from Kage_Yaiba)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 100%
Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
Roleplay Slayer Halberd && Warded Mirror && Eldritch Tentacle = Roleplay Upholder (4/11)
Libratum Cogitatione 15/30 (Tazz'd x3; +1x2 from Gutza)
Truth's Hats 43/50 (Tazz'd x3; Crystalized x5; +1x2 from Gutza)
Eldarium Curse 9/50
+1 to Amp; +1 to Tazz.
I didn't really suspect anything until you gave the description. But, it's fine. It was my fault. I should have noticed it.
I opt for a slightly less repetitive form of weaponry. While the first three initial attacks with the Soul Wand were rather useful, I essentially expended the vast majority of my abilities with the wand. As such, I sift through my inventory and my alchemical bag, searching for something of the power required to slay many mimes. Or, rather, a Bleak god. Definitely not that. No, I've got not reason t o send it into the spheres of Phyrexia. Definitely not that. Perhaps... this. With that, I pull out the Beat-Skipper. This might prove to be slightly more potent than a repetitive assault. Hah. Instead of inserting the Scratched version of 44, I suddenly pull out something completely different, and likely infinitely more dangerous. But, when have I been one for passing up a chance to obtain knowledge at the expense of my sanity, and likely a portion of my life? As such, I draw 11, after placing the Beat-Skipper upon the floor, staring at the Bleak rather silently. Immediately after placing the eldritch jukebox upon the floor, I place the shattered music disc within. No, not the Broken Disc. It is a regular copy of 11, quite a bit less potent than the shattered Disc. Immediately, golden energy begins to flow from the opening in the top of the jukebox, the energy of creation, not stymied in the least by the excess of oblivion energies in the general vicinity. Bolts of golden energy burst from the opening, arcing towards the Bleak, and slamming into it with the arcane force of a thousand aura nodes. Suddenly, the golden bolts of energy begin to fade in color from pure yellow to a deep gray. The bolts begin to pummel the Bleak in increased intensity, impaling it directly though the middle, hopefully shattering a few ribs, and thusly damaging the Bleak's ribcage. The golden energy flowing from the opening in the top of the Beat-Skipper slowly shifts to a dark red. Despite this change for the worse, a burst of creation tears into the Bleak upon this transformation, rending it to its very core. The surface of the Bleak's pallid, clammy flesh is coated in a spiderweb of golden cracks, all of which lightly emit creation, attempting to neutralize the core of oblivion within this harbinger of the apocalypse, or collective hivemind of harbingers, rather. The yellow magics slowly form pure spikes, before further shattering the Bleak's ribcage. I peer into the opening of the Beat-Skipper, and sight the pure creation still flowing forth from the block. An idea pops into existence in my mind, the design of a clever amulet. Hah. Then again, I'd rather not have to suffer the side effects. Perhaps the power is worth it. Suddenly, golden energy pours from the Beat-Skipper, overcoming the oblivion by far, and annihilating the Bleak's defenses as thoroughly as is possible. I sight the vision of the object floating through the gold, before disappearing. The golden creation begins to annihilate the building itself. I struggle towards the Beat-Skipper once more, plunging my hands within, forcibly pulling out the shards of 11. The golden light ceases abruptly, and I take both the jukebox and the disc, putting them away.
23/40 Return of EXOS
5/10 Pa'anuri Protocol
5/10 Telekill Bomb
My Action: I try to Logic to say that it is impossible for a Rib Cage to protect Wings because Wings are outside the Rib Cage. This causes the Rib Cage to take damage because logic.
Fleetmind Action: The godmodder is suddenly anhillated by a test-firing of Petey's version of the Weath Ray (remember, it is impossible to block, dodge, or tank, and it ignored plot armor). Unfortunately, the Ray launcher explodes after firing.
SCP-2317 Action: I kill Chuck Norris because that way the ACN Turret will self-destruct because it has nothing to fight.
R.I.P Comment #23963 (My Attempt on self Quote)
Turn 3
My Actions: See Below
(Godmodder's Tower) i heal Wilson.
(Wilson's Shop) N/A
(Others) +1 to Talist; +1 to Erelye
Starry Mage's Action: I also heal Wilson.
Tower Plans: Link to Forge (My own Updating Post)
Special things Alchemy and Charges:
Project Storm in the Works... Inside and outside Godcraft 21/50
I finished the Ritual. 50/50! (Summoning Flandre Scarlet.) (Can you help me with this...)
Thinking about Reviving Mokou and knowing about Birds... (If Twin approves i will Revive Mokou) 50/50!
Ebola OOO Mercury OOO Potion of Plague = ??? 2/2! (This is a part of the Ultimate Venom Cycle)
my 5 Special Charges that is part of Project Storm, Nova and Genesis. (These cannot start yet due to 3 active 50 charges)
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
??? 0/50 Cannot Start yet.
Charge Storage: 16 (+1 from Amperz +1 from Irecreeper +2 from Pokefan +6 from Talist +6 from Kage_Yaiba)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
6/50 x3 Infusion
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x13, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury, Dreamer's Canteen, Ultra iHack, The Plug, Sonic's Shoes, The Thoughtporter, Wiki Cueball
Wilson's Shop: $256
Battlefield: I use the thoughtporter and think of the Twinmobile.
+2 to Wilson
Indigo Flames AND Protection Charm AND Azure Essence 6/11
Vis AND Protection Charm AND Azure Essence 6/11
Teleporter AND Protection Charm AND Azure Essence 3/11
24/40 Return of EXOS
6/10 Pa'anuri Protocol
6/10 Telekill Bomb
My Action: Battle Technique: Terajump. I use it to combo off the Bleak's face into a nail.
Fleetmind Action: A massive bombardment is conducted to trash the Bleak's rib cage.
SCP-2317 Action: I cast the Curse of No Railroading, which removes ALL instances of railroading, prevents new ones from appearing, and is itself immune to being railroaded away.
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 100%
Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
Roleplay Slayer Halberd && Warded Mirror && Eldritch Tentacle = Roleplay Upholder (5/11)
Libratum Cogitatione 16/30
Truth's Hats 44/50
Eldarium Curse 10/50
+1 to Tazz; +1 to Crystal.
I eye Line of Sight briefly, before suddenly equipping the Eldritch Flames. Let's see if this infernal flame has finally dampened itself, from its... previous state during the Ascent. This should work well enough. I fully remove the top of the jar, allowing the flames to seep out into reality. I immediately upturn the jar, allowing the flames to race to the ground. The black flames are quite clearly flashing pure white at regular intervals. Every flash is accompanied by a subsequent burst. By which I mean that the fabric of spacetime buckles around the flame. Hah. I allow my wards to deal with the possibility of the flames racing up my form, and swiftly consuming me. It would not do to die in such a manner, yet, at least. The flames instantaneously begin to spread, spreading every which way they can travel, forming a perfect circle around me with a diameter of approximately nine meters, evidently showing the extent of my wards' influence. As this occurs, the Eldritch Flames begin to head towards the Bleak, disregarding any attempts to extinguish them with zeal. It is almost as if the flames were alive. Hah. But this is not the case, according to what can be seen. Then again, observations are nothing to actual knowledge. I scoop up some portion of the flames within the jar I initially utilized to contain them, placing it in my inventory. There is no need to hold this thing. Now is a time to watch. The Eldritch Flames crawl up the bottom of the Bleak. Many strange eons seem to pass as the Bleak simultaneously ages and is torn apart spatially. The bodily fragments of the Bleak begin to twitch and shift individually, their aging only accelerated by the buckling of spacetime in the general area. Bursts of rugose and strange esoteric sorceries seem to swirl through the air, weakening the structure of the Bleak in moments. Upon seeing this occur, I begin to channel Eldritch magics through the flame directly. The white flashing increases exponentially, flickering with spasms of white light multiple times in every nanosecond itself, too fast to perceive. Within moments, the flashing grows more intense, seemingly boring into the Bleak. I slash my hand through the air, and temporal rust seems to fill the Bleak's wounds, before there is a burst of green light, obscuring the vision of all on this floor of the tower for several seconds. When the light clears, it appears as if the Bleak has just had its entire lower body spatially displaced to an area some five hundred thousand meters from the tower, into a pool of magma deep beneath the ground.
39/50 and 50/50 DONE AND SPENT +1 to Generic and Pricy.
I use a whip of Teflon that I conveniently have just for situations like this and whip it at the barbed wire, wrapping it around tightly. (Teflon has higher electrical resistance than air, so this is safe) I yank out the network of wires into a tangled mess on the floor. Then I throw a rod of graphite like a spear (highly conductive) and pierce the wires. The rod goes through the wires and into the earth, grounding the current.
50/50 charge spent on the following summon.
From the roof of the large cavern, a strange substance starts to fall down. It rains down like black snow, drifting ever so lightly. It seems to be... feathers? But they crumble away to nothing as soon as they land. I catch one in my hands. Its ash, volcanic ash. Nice that you could have showed up. Another bird flies down from the ceiling high above. It's the phoenix of ash. He's returned, Asharon. He lands lightly next to Alexiron. They both look similar, but one a creature of water and one a creature of ash. They're also of kindred spirits, and Alexiron seemed to have been waiting for him. Then, they both take off, flying in opposite directions, but both in perfect coordination. Alexiron has changed...
Commands:
- Alexiron: Hydro Talons on HellSpawn. MANA: 3/8
- Asharon: Ash Slam on Metal Head
Terrain: 20% Ash, 20% Water.
Combo Frenzy: After either Alex or Ash helps kill a significant foe, damage increases by 20% for the next 2 turns. Can stack up to 3 times.HP: 24/25240,000/250,000Mana: 8/8 (Restores 2 per turn)
Attacks (Can attack any number of times per turn, but must spend 3 mana to make an attack):
Hydro Talons: Tears through enemies like a chainsaw. Deals 22,000 damage, doubled if the enemy has been knocked prone. Increases the percentage of land that is wet by 20%
Geyser: Drys all the land, but deals 60,000 damage times the percentage of land that was wet. (100% = times 1, 75% = times .75, etc)
Chain of Water: Heals the 4 most injured allies for 7,000. On players, it heals for 6 instead. Increases the percentage of land that is wet by 20%
Volcanic Rush: Deals 3,000 damage and knocks the enemy prone. While prone, their damage is reduced by up to 10,000. They get back up at the end of next turn. Makes 10% of the terrain wet.
Healing mist: removes one turn of up to 3 debuffs the team has. Makes 30% of the terrain wet.
Riptide: Heals an ally for 25,000. In addition, if the target has any heal over time effects, remove them and apply all of healing now.
Passives:
Bleeding Heart: Whenever a friendly
minionentity dies, Alexiron takes 5,000 damage. Whenever a friendly player dies, she takes 10,000 damage. This only applies to entities/players in her current zone.Lifebringer: If a friendly player is below 15 health, they may ask Alexiron for help and she will set their health back to 15. Costs 1 Mana. If they have more than 15 health, they can pick a player to heal for 8 health at the cost of 2 mana.
Mana Spring: Restores 1 bonus mana for every 25% of the terrain is water at the end of turn.
Defeatist: Will stop fighting to save Asharon if he falls in combat.
HP: 225,000/225,000
Bullets of Ash: Fires small bits of hardened ash at opponents. Deals 22,000 damage but cannot hit enemies who have been knocked prone. Covers 20% of the land in ash.
Ash Slam: Flings a large wall of hardened ash. Deals 3,000 damage and knocks the enemy prone. While prone, their damage is reduced by up to 10,000. They get back up at the end of next turn. Covers 20% of the land in ash.
Ash storm: Deals 2,000 damage to up to 5 enemies. Covers 30% of the land in ash.
Heat therapy: Heals a target for 5,000 per turn for 5 turns.
Ash Spikes: Removes all ash, but deals 60,000 damage times the percentage of land that was covered in ash. (100% = times 1, 75% = times .75, etc)
Passives:
Shifting Ash: When an enemy is knocked prone, Asharon can uncover 40% of the land from ashes and copy the opponent's weapon for the next two turns, giving him different abilities.
Suffocating Ash: For every 25% of the land that is covered in ash, deals 10,000 damage to prone enemies at the end of each turn.
Combo Frenzy: After either Alex or Ash helps kill a significant foe, damage increases by 20% for the next 2 turns. Can stack up to three times.
Defeatist: Will stop fighting to save Alexiron if she falls in combat.
Alex and Ash... I kinda made these guys as glass cannons, to fit with their origins. Sure, they have average health and above average damage, but if one falls, the other will give up. And how the terrain system works: Pretty simple. Either Alex or Ash can cover the land in water or ash. If there is no free land left, it starts covering the other type (water covers ash, ash covers water) And people can interfere with this if they really want to.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: owner missing _ Total wealth = 362$ _ Wilson's charges A: 50/50 (stored as a surprise), B: 44/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)Awkward potion OOO Fayther's Violent Memory = Potion of Violence DONE
Awkward potion OOO Fayther's Sad Memory = Potion of Sadness DONE
Awkward potion OOO Fayther's Happy Memory = Potion of Happiness DONE
Hey, Generic? Could you take all these and brew them with glowstone sometime within the next 3 turns or so? That should cost 6, right?
These will be helpful... very very helpful...
N- no... I'm fine... I'm fine. I'm certainly not going to pass up any help though.
He pops the cork off then throws his head back, drinking it all.
Laiko drinks a Potion of Zeus, then uses Zenko Strike on the Ribcage, dealing 26,000 damage not counting the potion. He would use Yako strike again, but that would drive his stress too high.
https://www.dropbox.com/s/lc52qctod2dlvbu/Wilson.rtf?dl=0
Essential Stats:
- Current Emotion: Admiration
(Makes him easier to heal)
- State: -55
(Regens 2,000 due to Champion of Light)
- Stress: 55%
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 100%
Ring of Sorcery: Current Mode Active: Sorcerous. Red Matter IIII Primal III Nodal Outburst III
Roleplay Slayer Halberd && Warded Mirror && Eldritch Tentacle = Roleplay Upholder (6/11)
Libratum Cogitatione 17/30
Truth's Hats 45/50
Eldarium Curse 11/50
+1 to Tazz; +1 to Crystal.
I attempt to heal myself with the Golden Sunsticks, hopefully to full, seeing as I only require two more points of health to reach the maximum.
I peer around the Bleak, appearing to make several calculations as I inspect the ground around the formidable beast. I grab a pouch of Deathwood Ash from one of my many storage-based vessels. I pull the strings of the pouch, gradually pouring Deathwood Ash around the Bleak in a shape mildly resembling a circle. I say 'mildly resembling' because the thing is sustaining a combination of a demonic runes, stained with some sort of glistening oil, a circle, and several extensions, carefully created, yet seemingly designed to be imperfect, for some reason. Within moments, I step back, coldly inspecting my creation. This will suffice. As such, I begin to chant.
Cgirrec ysgi'rebsgi'rth ksgi'll gish sgi'stgiur girchkelect ysgi'ginggiu.
Immediately upon finishing this single phrase, a demonic being is called from the shadowy plane of a realm which I shall neither mention nor elaborate upon. It glares at the Bleak, before growling slightly. The Bleak vanishes, along with the incomprehensible being. The creature instantaneously sent the Bleak to the Seventh Sphere of a realm of which I shall neither name master or purpose. There, the Bleak endures eternal torment, slowly being torn to shreds by some... force, and immediately being repaired, wherein the Bleak suffers the punishment again. The demonic creatures within this... Seventh Sphere slowly laugh at the suffering defier, joining in on the torture occasionally, removing both limb and flesh without a second thought. This is the fate of those who defy this plane's Dark God, and a fate eternal it is. The Bleak endures this torment for nine hundred thousand years, slowly being shattered and annihilated, and repaired again for a seeming eternity. Several seconds after the Bleak disappears, I extend my will, attempting to pull the Bleak from its prison, destroying the ritual circle as I do so. After several minutes of intense struggling, the Bleak appears, glistening oil upon its form, covered in hundreds of thousands of wounds, missing many a patch of flesh. I levitate into the air, avoiding the flood of glistening oil. This is the fate of those who defy that Realm's Dark God, I suppose. There is no torment of such I caliber even I would wish upon anything anywhere near this. From what I can see, the Bleak endured well near six hundred thousand loä of torment. I continue to float above the ground, avoiding the glistening oil.
25/40 Return of EXOS
7/10 Pa'anuri Protocol
7/10 Telekill Bomb
My Action: I summon dragon to eat Nail using bad grammar.
Fleetmind Action: The fleetmind realizes that Pa'anuri are attacking while they are busy with the godmodder, and abandon the fight to deal with the attack.
SCP-2317 Action: "Time to end this." I go back in time to when mimes started existing and kill them all, repeating this in many eras to the point where mimes never existed in the first place. With mimes not existing, The Bleak could not be formed.
Turn 3/3
(Curative Vat && Crystalantholocore) && The Think Tank = Crystalindigolovat 6/10.
(Essence of the Fundament >o< Altar) && Smash Ball = Orb of Origin 6/11.
Large Crystal Mover && Alcubierre Drive = FTL Crystal Mover 5/11.
+1 to Gutza, +1 to Erelye.
Libram Contractualis 25/25 COMPLETE! (+2 from Erelye) EXECUTING...
A book flies out of my inventory, flashing into the form of a card. A whole deck of similar cards fly out and assemble themselves into a circle, floating around that one card. These cards are no ordinary cards, though: each allows the owner to summon an artifact. They're a very interesting mechanic from a universe, or set of canons, known collectively as Negima!. Pactio cards, formed by making a contract with a mage. Of couse, I can always just swipe them, or a copy of them, and 'jailbreak' them. Each outer card merges with the inner card, and I grab the inner card, calling 'Adeat!' The card forms into the original book, which appears to be not unlike a passport. Admittedly, even this was swiped from the original canon, but it's useful. I open the book. One side appears to contain all the cards that merged with the card, while the other side is a slot for holding one card. I pick out a card, slide that card into the space, and call 'Adeat!' again. The book transforms into a large sword, which I swing around a few times, launching balls of magic and accurately slicing through them, before calling 'Abeat!' The sword transforms back into a book, and I pick another card, activating the book again. This time, I garner a large iron staff, swinging it around and changing its size before deactivating the staff, and then the book, storing the card away in my inventory. This artifact allows me, simply put, to use any of the pactio items from the universe of Mahou Sensei Negima or its spinoffs.
I call up a massive coldthrower and subject Hellbreath to the opposite of fire, followed by transmuting it into a bug sprayer, loading it up with Liquid Death, and spraying up the Flesh-Eating Termite swarm. I then stand next to Root C, reasoning that the termite swarm will have been greatly depleted by my attacks on it this turn. If it isn't, I'll take my lumps.
I sense a great disturbance in the force, and momentarily teleport up to the top of the tower, summoning a massive gush of Purus essentia to eradicate the glistening oil. "Nope. Nope, nope, nope, nope. We are not having Phyrexia get a foothold here. NOOOOPE."
For good measure, I drip some oil from my own Rod of Phyrexia into the pools of glistening oil, ordering it to control the oil and burn it out.
0rigin Point.
Avatar by TwinBuilder.
+2 to Erelye.
Universal Power Ubercharge Meter: 7/9
Wilson Money: $2
From the Sidelines: 23/50 (+2 from Pricey, +1 from Crystal)
Material Engineer's Handbook & Fluorite Decad: 10/11
Nuclear Engineer's Handbook & Fluorite Decad: 10/11
iBoomstick: 9/11
==Actions==
==Excavate==
Lothyra uses Universal Power against Metalhead.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Alchemies
Remington 420 && Every Call of Duty game && Essence of all CoD Squeakers = Shrek'd Prepubescence (9/9)
SCP-219 && Snipealarmer = The Resonance Chamber (5/8)
Speakonia USB && Vocaloid 4 Editor && Reality Majyyks && Scribe's Wands = Voxwands (5/10)
Action
I withdraw the CJK bows (Arcus Orientum, Kana's Bow of the Hotness and Chillness, Great Leader's Bow) and begin to fire the entire text of the Hanyu Da Zidian, Dai Kan-Wa Jiten and the Dankook University Han-Han Dae Sajeon at the Bleak's ribcage. The pure power of dictionaries leads me to withdraw Syntaxidermy and feed in "The Budder Chronicals", my SkyDoesMinecraft trollfic that I wrote in a written book that is on par with Subpar Smush Broas in its spelling and alignment system and Thirty H's in the sense that it makes and general plot. I fire on the Bleak's ribcage.