My Action: I cut the fuel lines on a thruster, making it useless.
Fleetmind Action: Most of the fleet is drawn off by an attack on several fronts, but the siege group remains.
SCP-2317 Action: I mind control some zombies. If the godmodder counters by mind controlling back, I have an opening to enter his head and mind-control him personally.
Book && Warded Cognitio Jar && Demonic Blood && Eldritch Tentacle = It Is Unseen (9/11)
The Mindwalker && Indigo Flame && Eye of Providence = Line of Sight (3/8)
Ink and Myths 29/30
Ethereal Wisp 11/25
Truth's Hats 10/50
+1 to Amp; +1 to Tazz.
I turn to look at the owner of Demise, wielding nothing but hidden emotions and my inherent abilities without the utilization of a focus, which are of mediocre potency, in my opinion. I sift through my inventory silently as I do so, drawing the Thorns of Oglogoth as I do so. It has been quite a while since I have wielded these weapons, of all things. It is likely because I have advanced beyond the point of utilizing the infused knitting needles of a thirteen year-old girl. Or perhaps it is because I have not had suitable situations in which I would dare to call upon a servant of the Smaller Gods. Who is to tell with utmost certainty? Well, I am, of course. Hah. Anyhow, I twitch the twin rods forward, slowly weaving a complex and rather obscure pattern through the air. The final movements seem blurry to the eyes that watch around me, as if they cannot fully comprehend the true nature of what I am attempting to inflict. This is quite a good thing, considering what I am about to do is only usually utilize to silence something during a vivisection. Then again, forcing the subjects to inhale a mixture of ruby and jade dust does the trick as well. But, I would rather not go on a tangent around the true nature of my studies, seeing as the vast majority of the people who actually care know this already. Reality has a way. I give the wands a flick in the direction of the owner of Demise, a Grimdark aura sweeps around me, along with hints of orchid and amethyst sparks from the wands. Despite this display of energy, nothing occurs. Of course, this is only what is occurring on the outside. I will gladly tell you what is occurring on the interior of this player's body. My spellcasting has managed to place a spark of occult energy, concentrated in the form of a drop of Nightmare Fuel, within this player, within one of his arteries. This is where the fun begins. The esoteric sorceries concentrated around the drop pull blood around it as it heads through the arteries, concentrating around the drop, forming an unseen menace within the body. At this point, it would be reasonable to say that the owner of Demise is undergoing the second stage of this affliction. The blood around the drop of Nightmare Fuel continues to draw blood towards itself, forming what appears to be a new chamber inside of the player's body. He does not know this, though there is quite a good chance he can feel something in his chest. A sort of combination of squelching, minor blood loss, and things of the sort. Nothing major. The chamber continues to fill with blood, the vast majority of it congealing in the back to form more space. Slowly, this bodily chamber begins to expand, unsightly swelling marking the chamber's malignant advances. There is nothing anybody can do for the fellow, at this point. He would be better off dead, honestly. Skin cells around the chamber begin to split, forming more unsightly swelling. At this point, I would say that the owner of Demise has likely noticed the chamber. But, it is too late. More and more blood sloshes into the chamber, further congealing, likely causing heavily-damaging blood clots in the limbs, and other areas, for that matter. I watch the owner of Demise, staring, a grim expression upon my face. The swelling seems to have ceased. This would be a cause for celebration, if the pains the chamber is causing were not so heavily pernicious. I stare. Suddenly, the chamber is ruptured by a stray lymphocyte. The heavily-stretched skin around the chamber splits with a revolting squelching noise accompanied by the near-silent tearing of the skin in two. I raise my arm to cover my eyes, which are not currently adorned with my goggles, unfortunately. A shower of red sprays from the remnants of the chamber, splattering over a myriad of surfaces indiscriminately. The skin around what was initially the swollen chamber seems to be worn, and rather torn-looking, as well as unusually pallid and clammy, though the latter two could be said for the vast majority of the player's body, I'd expect. I lower my arm, my front half soaked in red, as well as bits of flesh, the latter of which I promptly wipe onto the floor. Examining the wound more deeply, I note that the vast majority of this player's blood has now been split onto the floor, as well as the fact that the skin nearest to where the drop of Nightmare Fuel was is unusually frigid and cold to the touch. Without another thought, I fire a blast of pure shadow from the Thorns of Oglogoth through the neck of the owner of Demise, not sparing him a moment. The player's body remains as inert as it was beforehand.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
I take out the Prince's Chisel and the Octoroon Rangoon, contemplating their powers. I then lazily toss them into the ruins of Tazz's infusion chamber thing, then restore its glory and equally lazily reenact the combination, creating a new wand.
I roll the Brewer's Eight at Cwcatastrophe, then smash a Splash Nightshade Potion into him, Withering him.
ALCHEMY SHOP: Talist-7, Gutza1-20, Tazz-17, crystal-26, pit-2, net-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Book && Warded Cognitio Jar && Demonic Blood && Eldritch Tentacle = It Is Unseen (10/11)
The Mindwalker && Indigo Flame && Eye of Providence = Line of Sight (4/8)
Ink and Myths 30/30!
Ethereal Wisp 12/25
Truth's Hats 11/50
+1 to Amp; +1 to Tazz.
I do not lower the Thorns of Oglogoth. I continue to stare at the crumpled form of the owner of Demise, coldly regarding his form. Without as much as a second thought, I flick the Thorns in the direction of his body. Bursts of pure shadow tear through the space between the player and I, annihilating the vast majority of the light in the tower, tearing through the inert form of the faction leader. Not giving the body much of a second glance, I move the Thorns through the air with the skill of a true mage, deftly manipulating the positions of the wands with my nimble fingers. I fire another blast of shadow directly through the owner of Demise, at an angle likely to deal some major damage, puncturing a lung at the very least. I proceed to make obscure moments with the wands, sparks of pure shadow intertwined with the amethyst energy of my power, and the orchid energy of the original creator of these wands flying off of the rods, and falling upon the unmoving owner of Demise. I swiftly and precisely slash the wands downwards, the esoteric shadow of uncountable horrors slamming into the player with enough force to level a small city, strangely leaving the ground around me intact. Tentacles slowly emerge from the shadows, wrapping around the wrists and ankles of the owner of Demise, rendering him immobile, though he is still twitching, somewhat. This is not much of an improvement, considering he was unconscious from a combination of trauma and blood loss beforehand, but it is still an intelligent course of action. I continue to fire bolts of shadowy Grimdark energy into the motionless form of the player, without any regard for whether or not he is actually still living, or completely and utterly dead. The tentacles begin to move down the arms and legs of the owner of Demise. The areas the tentacles initially restricted are splotchy, and red. I continue to fire bolts of pure shadow, infused with energy granted by their dark patron, directly into the owner of Demise, watching the blasts tear through his body almost instantly and pound into the floor below, drops of blood coming behind them. I swiftly twitch and twist the Thorns in my hands, arcing them upwards, before using the downward force to bring them directly above the throat of the owner of Demise. A searing wave of black, amethyst, and orchid flows from the tip of the wands, chilling the room in its entirety. The waves of occult sorcery streak downwards nigh-instantaneously, burning directly through the vocal chords of the owner of Demise, leaving him unable to scream, if he suddenly awakens. In fact, the wave of arcane energy burns directly through the player's throat, leaving him unable to swallow, while also refraining from severing his head, though I could have done this without a thought. Endothermic shadowy orchid and amethyst flames burn within the neck of the owner of Demise, draining whatever semblances of bodily heat remain within the player. I flick the Thorns downwards once more, shadowy blasts of elder sorcery tearing through the owner of Demise within fractions of nanoseconds. The tentacles constricting the owner of Demise appear to have reached the end of the limbs they were restricting. Their grip of the limbs increases exponentially, cutting off any blood flow to the player's arms and legs. I fire off nine successive blasts of Grimdark energy, watching them cleave through the tattered flesh of the player with a stoic expression. I raise the Thorns into the air, pointing upwards, and slowly bring them to point directly at the player's head. The moment the Thorns reach their apex height, pulsating shadowy energy appears on the wand tips, alternating between orchid and amethyst, oddly lacking the normal shadowy black. As I slowly bring the Thorns towards their intended point, wisps of Grimdark energy are emitted from the tips of the twin needles. I cease moving my arms, the two wands pointed directly at the head of the owner of Demise. The lights at the tips of the wands slowly grow larger. Two monolithic continuous streams of grim-psionic energy, alternating between orchid and amethyst in color, burst from the tips of the Thorns of Oglogoth, each nearly three meters in average diameter. The entire upper body of the owner of Demise is obscured for several seconds. I continue to stare at the player as the spell burns through sinew, muscle, bone, and organs alike. The half of the player's body, originally still slightly twitching, goes deathly still. After around six seconds, I relent, revealing the product of my action. A significant chunk of the player's body, from the clavicle upwards, is completely missing. A dark red stain seared into the ground where this part of the owner of Demise's body was indicates its fate, rather tacitly. Tattered, charred remnants of flesh are lying sparsely within the stain. I stare at the body. After several seconds, time begins to slow. I look upwards, in a seemingly random direction, at a horrifying mass of... something. It seems as if I am the only one who can comprehend the true nature of whatever this is. That includes the Half-Guardian watching this occur. It is a manifestation of my patron, of course. A manifestation severely limited in power, seeing as any more could damage the fabric of spacetime around it. Yog-Sothoth does represent time and space, after all. I mutter several indecipherable words towards the... being, and a horrific, deep, noise permeates reality in the direction of the incomprehensible thing. It is not as if this matters, seeing as the being and I are the only two things in the area not frozen in time. I mutter what appears to be a response in an unknowable language. A reply returns as well, sounding as if it agrees with whatever I have just said. Or, rather, the indecipherable words it just spoke project an aura that states thus, as if the being desires to allow all others present know what that statement meant. Time begins to accelerate back to its normal state. However, something is... wrong with the body of the owner of Demise. It appears as if his body is writhing and convulsing. If you were wondering what it is, it is the player, stuck in a time loop for the rest of eternity, forced to experience the pain of slowly being rendered into what he was several seconds ago, by the will of Yog-Sothoth. I lower the Thorns of Oglogoth.
—
30/30 Expended.
Grayhold Citadel, approx. 16:47
I appear within Grayhold in a flash of amethyst light, immediately examining my surroundings. I appear to be in the infusion room, which appears to have been repaired since the last catastrophic upgrade to the Hazel Wand was designed. By which I mean that the ceiling will not collapse down on me when I attempt to perform this infusion. Before I even dare to place an object upon a pedestal, I enter a storage closet off the infusion room itself, rummaging around for several other ingredients I will likely need for this infusion. As I do so, I pull a lever on the wall next to the door. A clicking noise resounds around the walls, and the Essentia Reservoirs begin to fill from outside sources. I return from the closet several seconds later, striding towards the central pedestal of the Altar, several objects floating around me, faintly emitting violet light. There appear to be two Ethereal Essences of the aspect Alienis, two Essences of Living Transmutation, two Weak Blood Shards, and two vials of ink, carefully sealed with corks. I place the two vials, the two blood shards, the two essences of living transmutation, and the two essences on the outside pedestals, before pulling out the other four ingredients to the infusion. The Squid's Ring, the White Ring, a Ring of Arcana, and a Void Ring, the latter two of which service only the most powerful of alchemists, due to their infusion with red matter. I slide the Ring of Arcana, the Void Ring, the White Ring, and the Squid's Ring upon four pedestals surrounding the central Infusion Altar. Afterwards, I stride towards the Runic Matrix, slipping a small golden object out of my alchemical bag, placing upon the central pedestal, whilst simultaneously drawing the Hazel Wand, and tapping the Runic Matrix lightly with it. The golden object in question appears to be a Ring of Runic Shielding. I take several steps backwards, observing the infusion process, expressionless. The bubbles of essentia flow into the Matrix, most of which appear to be more devious and incomprehensible forms of essentia, though there were definitely bits of more comprehensible things, such as Praecantatio, Vacuos, and copious amounts of Permutatio and Victus, for some odd reason. I carefully watch the essentia flow into the Runic Matrix, noting any and all discrepancies. There do not appear to be any, seeing as this infusion merely possesses a 'Very High' amount of instability. My supply of occult artifacts is designed to service 'Dangerous' (and higher) levels of instability. Regardless, I watch, and wait. After several minutes, the infusion reaches its second stage, beginning to consume the twelve ingredients. A single bolt of aubergine light streaks from the Runic Matrix, and strikes me, or attempts to do so, before being annihilated by my wards. After several more seconds, it is finished. A dark gray ring, possessing a gem upon it, in a manner reminiscent of the Ring of Arcana, of the Void Ring. The gem appears to be slowly shifting in color, between the primal aspects. Perhaps the usage of a Primordial Pearl in this room affected the infusion somewhat? I have no idea. I will have to investigate that later. Without another moment, I slip the ring on. The gem immediately shifts to pure black.
Allow me to explain this fascinating artifact, the name of which I shall designate at a later date. Or, clarify it, at the least. The ring functions in several different modes, in a manner akin to the Ring of Arcana. These modes can be switched at will, though the release of arcane energies and instability might make me unable to do so more than once an enquier. I'd rather not lose my hand. Some of these modes bestow passive effects, some can be activated for things such as spellcasting, et cetera. The active effects have a charge timer of around two posts, or more, depending on what seems to be adequate At the current moment, there are approximately four possible forms this ring can take. Arcane, Abyssal, Sorcerous, and Biological. But, I'd rather not waste any more space, so I will describe them in detail next turn.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 1/3
Ea Array && Focusing Crystal && Thaumic Storage Unit = Ea Contrivance 10/10 COMPLETE
I duplicate another Potion of Wickedness.
Runic Circle && Azure Essence = Ultracircle 4/11 I alchemize Ea Contrivance >Fine = Ea Mechanism 1/11, and preview the same.
+2 to Tazz.
Rod of Phyrexia 10/25 (+4 from Gutza)
I walk up to Subtus and poke him, killing him if Gutza has not already done so.
Battlefield: I try out the blueshooter on a random faction leader.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury
Wilson's Shop: $220
+2 to Wilson
Guide to Lucid Dreaming AND Canteen AND Azure Essence 10/11
Auto-Hacker 3000 AND Tablet AND Azure Essence 10/11
Hiragana's Bow of the Wintery Icelands && Katakana's Bow of the Depths of Volcanoes = Kana's Bow of the Hotness and Chillness (9/9)
Snipealarmer && Billy Bazooka = Ear Removalâ„¢ (9/11)
I scramble Sacra Geometria and solve it again. As each piece is inserted into the cross, a bolt of electricity strikes the Zombies and Skeletons! Finally, I turn the cube ninety degrees and begin the first two layers. The cube turns almost instantaneously as U-flicks are executed at ridiculously high speeds! A ball of cube parts begins to amass in front of me and slams straight into a Zombie at a ridiculously high velocity! I find that, using edge control, I have completed the OLL edges! Next is ZBLL to solve the cube, which I do effortlessly. Sacra Geometria shifts and becomes a scrambled 4x4x4!
I use K4 for variety and begin by constructing two opposite centers. This results in the cube summoning chlorine trifluoride to kill more Zombies and Skeletons! Next, I form a 1x3x4 block on the white center. As each piece is inserted, a sheet of molten tungsten falls onto the Zombies and Skeletons, burning them! I then complete the other centers as the cube summons nuclear quest-giving tacos to give the Zombies and Skeletons some of my quests in the style of Infinite War! Next, I finish the first layer, causing an entire osmiridium base to fall on the Zombies and Skeletons. Next is the F3L, which results in a ball of pure ebola falling onto the Zombies and Skeletons, and the CLL, which is easy and results in a Diarrhea Nuke falling on the Zombies and Skeletons. Finally, I unleash the last step of the cube: LL-Edges! This causes the cube to project deadly beams of light and destroy the zombies and skeletons!
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
Turn 2/3
I duplicate another Potion of Wickedness.
Runic Circle && Azure Essence = Ultracircle 5/11
Ea Contrivance >Fine = Ea Mechanism 2/11
+2 to Tazz.
Rod of Phyrexia 11/25
I quickly paradoxify away some of my wounds with Paradox's Wand, healing me up. Subsequent to this, I summon a massive apple cake made from golden apples, healing potion used instead of water or milk, and mystically healing-energy-infused eggs and flour, and dive headfirst into it. A lot of chomping and snarfing happens, and I walk out of a five-foot-tall pile of cake wreckage looking absolutely vitalized.
ALCHEMY SHOP: Talist-7, Gutza1-20, Tazz-17, crystal-26, pit-2, net-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
The Antagonist && The Sham && HALI Array = ??? (Level ?: 2/?)
Fly Away Buff || (Lesser Bug Spray Elemental && ten quadrillion Bug spray cans && Air Freshener (to keep the Buff from smelling like Bug Spray 100% of the time)) = ??? (Level ?: 3/?)
I aim at the unfortunate foes calling themselves the Faction Owners. Destruction First, then Deity, then Demise, in that order in case any of them have died, and the S.S. Omega. Ownage? I'll show 'em Ownage.
First, I pull out Deus Omnipotens, Naturally a weapon that none can actually resist, I twirl it around casually, aiming at the trio of idiots who dared to ally themselves with the Godmodder. I've seen worse and more openly vile before, but he's still vile as a vial of vileness + 80. I quickly morph the Keyblade into a massive sniper rifle, ready to fire off Medigalodynes like no tomorrow. Of course, a Sniper rifle at these ranges is stupid and has too much kick to it. Naturally firing straight at them will result in a dodge as well, so I fire 90 degrees to the right of me. The hypercondensed Medigalodyne rockets around the room, eventually managing to puncture through the tower material and fly out of the tower. The faction owners laugh.
Meanwhile, the hypercondensed medigalodyne bullet travels quite the journey, firing off into the void after traveling long enough, bouncing off of the fourth wall and traveling along the darkest edges of the Void. Along the way, the bullet collects void energy in aplenty, bounces around more non-living objects that won't trigger the blast. It's rebounding has indirectly influenced the lives of millions without being seen. Eventually, it hits a certain area in space called the Eternal Engine of Grand Power.
The Eternal Engine of Grand Power is a myth to many, even the most universally aware and the omnipotent. It's an infinite energy device, basically: It outputs energy endlessly. The Hypercondenesd Medigalodyne bullet flies into the machine, supercharging itself over time. A very short time at that. It is eventually spat out, returning to sender along the same journey it took, where it gathers even more void energy. Five minutes since firing, it returns snugly to the barrel, about five times as potent as before, just by following the same path.
With this new ultra-charged bullet in my barrel, I take aim at the faction member I have designated for massive pain. The sniper morphs into a (buckshot) shotgun, which WILL work at this range, and fire the bullet right into the torso, because whoever told you that headshots are the only reliable instant kills is a liar. The chest works just as well and kills just as easily, and its easier to hit as a target.
The explosion from the result of the impact with the living creature is ridiculous-the other two Faction Members get out of the way, but this changes nothing for the targeted one, who's currently suffering from Almighty, Void and Energy damage out of the wazoo form that blow alone. As if that wasn't enough, I morph the weapon back into a Keyblade and do a single slash at his stomach for good measure, leaving more Almighty energies to explode violently again. I then Goomba stomp him for further good measure before leaping away. They go first. The S.S. Omega can wait for my further attention, personally.
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
26/50 and 30/50 +1 to Tazz and Generic
I cause part of the wall to come out and crush Subtus.
Commands:
- Fayther: Rainbow memory on... Cogwynd. That's the effects of Prideful, SorrowSong and Gloomy. Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt. Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000). Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
- Deck: 9 of spades. Make the strongest faction leader deal 5,000 less damage for 4 turns.
HP: 220,000/220,000
Memories: | - | Violent | - | - | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 6 turns!
HP: 200,000/200,000
I have on my desk a normal deck of all 52 cards plus a joker. How this will work is any player can say that they bind a free card in the deck to a certain effect once per post. However, it must be advantageous to the Enchanted Deck and not super over/under powered. At the end of each of my posts, I'll draw a card and that effect will take place.
Afterwards, that card goes into a discard pile. The Deck cannot attack and takes 75% less damage if it has less than 5 cards. If it has more than 20 cards, then attacks against it can destroy older cards. It starts with only one card bound, the Ace of Spades.
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of clubs: Draw two more cards. Pick one to play and shuffle the other back into the deck.
- Ace of Diamonds: The next time this entity draws a card, if its red, double its effect. If its black, double the number of targets hit. This doesn't trigger on utility cards.
- Four of Clubs: Deal 6,000 damage per turn for 4 turns.
- Nine of Spades: Make an enemy deal up to 5,000 less damage per turn for 4 turns.
- Seven of Diamonds: Deals 20,000 damage evenly split between all PGs (up to 10 hit at once)
Discard pile: Ace of Diamonds 4 of clubs, 9 of spades
Hopefully that makes sense. Basically, people can come up with ideas for attacks that get added into the rotation.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: owner missing _ Total wealth = 320$ _ Wilson's charges A: 46/50, B: 46/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)
Fseftr: 220$
Tazz: 7$
Generic: 4$
Gutza1: 2$
CrystalCat: 2$
Pricy: 6$
Pokefan151: 6$
Diablo x1 (lvl 7 scythe, 10$)
Kelpie's Blade x1 (lvl 7 weapon, 10$)
Spectra's Chestplate (lvl 5 colorful armor, 8$)
Potion of (super?) rejuvenation x1 (3$, lvl 1, gives crits)
Potion of Magic x2 (3$, lvl 1, random effects)
Potion of (holy) Wrath x2 (5$, lvl 2, says on the tin)
Potion of Nectar x2 (5$, lvl 2, healing and crit)
Splash potion of Critmist II x7 (6$, lvl 3, crits)
Potion of Ambrosa x2 (6$, lvl 3, healing + crits)
Nectar cake x2 (6$, lvl 3, healing food)
Woolen Bandage x2 (3$, lvl 1, healing)
Potion of Infusement x1 (4$, lvl 2, magic power +)
Potion of Potential x1 (lvl 1, slight buff)
Potion of Fury x4 (6$, lvl 3, magic power +, holy power ++)
Potion of Armor x2 (3$, lvl 1, dmg reduction)
Potion of War II x3 (7$, lvl 4, +dmg, -dmg taken)
Potion of Zeus x2 (7$, lvl 4, healing, dmg dealt+ Dmg taken -)
Potion of Water Armor x2 (2$, lvl1, armor while in water)
Potion of Moonlight x2 (3$, lvl 1, regen)
Potion of Fortune x3 (2$, lvl 1, more ores)
Potion of HellSun x2 (3$, lvl 1, Powers of the Nether)
Potion of Scratch II x2 (6$, lvl 3, control time for a bit)
Potion of IMAAAAGGGGINNNNAAAATIOOONNNN II x2 (4$, lvl 2)
@k4yne: I finally know what you're referencing. I've never played it, but after reading the tvtropes page, your characters backstory is really cool.
Since I'm not feeling particularly creative right now, Hank just lays down covering fire on anything that attempts to harm Wilson.
And out of nowhere, from the depths of improbability, a backwards-time-facing roll of the faceless eight suddenly happens, murderizing the faces of the three faction leaders. But it isn't THE faceless Eight, just time shenanigans, because plot continuity but I'm kind of tired of not using my spoils.
I shoot the faction owners with the Hard-Light Gun.
I then use Elemental lvl 10 on them, as a group.
Following that, I throw them in the Slag Water from earlier before stuffing them back in the S.S. Omega's cannons.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=TURN ONE=
=CHARGE=
-5 / 25- Operation GET OUT OF FLUMPTY LAND
-34 / 50- The Tophat (Modpack'd, +2)
+1 to Modpack
+1 to Tazz
=ACTION=
I... attack something that's hostile to us using THE OTHER SIDE!
=LIMBO=
I wait for somebody to appear in one of the doorways (either Flumpty, Blam or Redman), then forcibly feed them the WALUIGI THYME. ALL OF IT. If the Beaver appears, sure feed him. If Grunkfuss appears in the hole, FEED HIM.
Twin! Emerald Nova was a second action in my first post! Don't forget about Hank's use of his battle technique, you already ruled that a spoil of war and battle technique must be used separately!
Hank picks himself up.
I'm very glad for video game inventory systems, you just ruined my rocket launcher.
Hank begins blazing his flamethrower around the undead mobs, immolating them all.
Note: Credomar (LOTA's death ray gun) is WAY out of range. As in, it is in a different solar system out of range. It contains an elaborate system that sends the beam through hyperspace (so unlike the Weath Ray, it can and does break the speed of light). The godmodder's action to stop the Weath Ray earlier, on the other hand, screws him here because his beam cannot go faster than light. Also, you do not need to charge attacks on the godmodder, as charging attacks does not improve success rate. This was a indirect attack on the godmodder to stall the godmodder, btw (it would not have damaged any entities), so it did not need to be charged.
/null
Alright, my mistake. I didn't know that. And regardless, while the beam is in flight, the Godmodder used the laws of physics to counteract the elaborate system and cause the hyperspace beam to have to travel at the speed of light! The Godmodder then sends the beam through a portal and makes it pop out at the edge of reality, where the Weath Ray beam is!
The large amounts of explosives contained within fly out, and detonate amongst the mobs. This is pretty much multiple stacks of all the explosives ever created in any mod ever, stuffed into a box that shouldn't really be able to contain them but Creative Shenanigans, triggered to explode by suddenly energized redstone happening when the Godmodder picked up the box instead of myself. It's keyed to my MC username, my palmprint, and multiple types of unforgeable brain scans, at least one of which I invented solely for this purpose. By the way, you never answered my question about mods on Creative...
I stuff the three Faction Owners down the S.S. Omega's cannons. I then locate triggered wormholes such that, when the cannons fire, the three faction owners will go through the wormholes before they are messed with, and impact the mast. If that doesn't work, I put up Hard-Light shielding to divert the faction owners into the Mast the normal way. I also stuff a Red Matter Bomb in each barrel for good measure.
I detonate a Red Matter Bomb in the middle of the pack of Skeletons, in addition to those that already exploded (which were antimattered to de-existence with subsequent detonations but persisted long enough to get some damage in). They are unable to aim and fire properly due to being sucked up, along with their arrows, into what amounts to a black hole.
Hiragana's Bow of the Wintery Icelands && Katakana's Bow of the Depths of Volcanoes = Kana's Bow of the Hotness and Chillness (7/9)
Snipealarmer && Billy Bazooka = Ear Removalâ„¢ (7/11)
Primal Upgrade && HK G36C Carbine && Aspect Combiner = Thaumic Aspectblaster (7/HEY TWIN, NO LEVEL WAS GIVEN FOR THIS)
Action
If I am dead, I respawn.
Otherwise, I scramble Sacra Geometria and solve it. This creates a massive ball of light that pulls out an array of syringes! The ball of light plunges the syringes into the faction owners, infecting them all with Shockingly Septic Ebola Cancer Flesh Eating Disease, the MLG Virus, the Griffin Virus, the Roger Stockburger Voirus, the Moving Victoria Virus, the Drewlitian Virus, SCP-603-███, SCP-████, Cobalt's Test Virus (which I just synthesized five seconds ago), Arcticbomb, CIH, Bumerang, the Pricey12345 Virus, the Goanna67 Virus, the Kajiulord Virus, the EAS Tones In G-Major And Reversed Virus, the Ear-Destroyer, the Eye-Destroyer, the Not Safe For Brain virus, the Mega Gangnam Virus, the Not-Safe-For-Brain virus, the Barney Virus, the Baby Bop Virus, the True Capitalism Virus and the Roflcopter Seizure Virus.
This causes them to: suffer from instant death, get quickscoped and rekt repeatedly, have a seizure, talk like Roger Stockburger, suffer from transport disease, get [DATA EXPUNGED] [NOT SAFE FOR BRAIN], spontaneously combust, [DATA EXPUNGED], take millions of deadly tests per millinanoattosecond, get their brain wiped, get their brain trashed, get their brain trashed again, talk with random capitalization and run-on sentences, create terrible MS Paint guns that explode in their face, fail at spelling, get their ears destroyed twice, get bleeding eyes, get their brain filled with the most disgusting thoughts, listen to Gangnam Style repeatedly, get their brain filled with hyphenated disgusting thoughts, be forced to listen to the Barney theme, be forced to listen to "I Love You", be dismissed as a fruitbowl and finally to have a roflcopter seizure that lasts 50 years.
Hiragana's Bow of the Wintery Icelands && Katakana's Bow of the Depths of Volcanoes = Kana's Bow of the Hotness and Chillness (8/9)
Snipealarmer && Billy Bazooka = Ear Removalâ„¢ (8/11)
I pull out Sacra Geometria and perform the highly difficult sub-1 PLL Time Attack. A massive array of redstone devices is created and the redstone devices fire explosives onto the S.S. Omega's thrusters.
7/50 Men's Hair Club
7/50 Atlanta Meat Armor
4/14 Thu'um Boombox
> Elsen: Get over with it already.
Agreement reached.
And with that, it was over. Pentel lies defeated on the ground, not moving a single muscle. You don't know what exactly happened, but the more you think about it the more it hurts. It was over so quickly. In fact, you really don't want to know. Every part of your body hurts now. This was just the tip of the iceberg that is this week. You need to go back home, get your papers, and eat something.
Because there is only one thing left for you to do. All these things that happened are caused by an illness. Yes, you are pretty sure something is terminally wrong with you, and you need to see a doctor. But this leaves you with one thing to do, and it will be the worst thing happening to you today. You have to ask Dedan for free days so you could see a doctor in the first place. If you thought you'd have died to Pentel earlier, now you know your end is drawing near.
Not taking notice of your unconscious overseer, you make your way back to your home for your presumably last meal.
> Elsen: ...
I defense buff myself and eat a sandwich if i got hurt.
I poke Cwcatastrophe's eye. I then take out the Color Mayhemsucker, and marvel at its English power. I then pluck a tiny thing off of it, and enlarge it to reveal that it is in fact Caliborn's Exile Station, which I enter and casually start creating Defenestrate the Gobstopper, an incredibly irreverent "satire" of Destroy the Godmodder. Cwcatastrophe is immensely fascinated by the terrible fiction, and enters it. I then whip out several Homosuck-style Richards, who repeatedly bonk Cwcatastrophe with their hammers forged from Fseftr-drawn smut. Cwcatastrophe suddenly dies after shedding a great number of tears at having seen the terribly drawn smut, whereupon he suddenly exists Defenestrate the Gobstopper. I then toss the entire Exile Station at Cwcatastrophe. After he gets out from under the rubble, I toss the Husstet at him.
(Spiral Sucker && Picture of Earth) && English Energy = Color Mayhemsucker 11/11
11's Eyepatch 1/5
Orb of Calm && Smash Ball 7/11 (Orb of Control)
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-7, Gutza1-20, Tazz-16, crystal-26, pit-2, net-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
COLOR MAYHEMSUCKER: A large lollipop that depicts the image of Earth, far in the future. It rapidly fluctuates with color.
Because I forgot about this...Doesn't need to be installed immediately, though. The Antagonist && The Sham && HALI Array = ??? (Level 1: 1/?) Yeah, an Energy shield, sort of. The HALI array is the base, courtesy of Net's permission: It's a hard-light generating array that will, in this case, cover the ship completely unless enough damage comes to destroy the projection, though as a HALI array can be maneuvered around (as Net proves), this could be put to use in other maneuvers (namely forming into emergency plating or a frontal ram rather than covering the whole ship) on-command from the Cockpit. The Antagonist and the Sham are both Legendary Borderlands 2 Energy shields: The Antagonist is a very powerful shield in terms of stats that has the added bonus of sending orbs of slag at any attacker, which makes their defenses much weaker and allows for bonus damage, making it one of the best shields in the game with one of the best counterattacks ever. The Sham is a much weaker shield that makes up for it by harmlessly absorbing ammo for the user a lot of the time. The right Sham can harmlessly absorb a bullet without taking shield damage 93% of the time, though the remaining 7% of bullets against a Sham are going to hit harder as the Sham is a weaker shield to even it out-in other words, it's like being able to harmlessly pick out bullets from midair most of the time but still getting really badly hurt it if happens. The result should be a above-average strength energy shield that will absorb loads of ammo for the Moorblade's ammunition capacity to keep on trucking while slinging Slag at whatever happens to hit, even if the ammo gets harmlessly absorbed. In other words, good luck dealing damage.
Fly Away Buff || (Lesser Bug Spray Elemental && ten quadrillion Bug spray cans && Air Freshener (to keep the Buff from smelling like Bug Spray 100% of the time)) = ??? (Level ?: 2/?)
I take out the Slag-Shocker and aim it at Redstone 'Block' with my left arm. Meanwhile, I somehow take out another orb of hypercondensed water and aim it at the Redstone 'Block' with my right arm. Hammerspace doesn't even justify it this time, a random orb of water isn't too compatible with the system, but is anyone really going to care? Nah. In any case, the hyper-torrent of water (this time without any crazy water-dragon flourishing on my end) once again rushes forward at the Redstone Block before many reactions could be made by him, or really any reaction at all, pinning it to a wall. This time though, I then pump the Slag Shocker's deadly Slag/Lightning payload into the same hypercondensed water stream, causing an electrified stream of Slag Water to impact the stupid Block as opposed to, say, JUST water. Slag Water is infinitely worse compared to regular water, and with the elemental water and lightning impacting as well, the whole thing ought to be doing huge damage values statistically. The Water orb vanishes just as a small pool of slag-water has formed around Redstone Block, as opposed to the regular water that now covers the whole hub. Before Redstone Block gets a chance to retaliate, or think of it, the Slag-Water suddenly shifts, and an orb of Slag Water surrounds him, again shutting off its teleportation abilities.
"I see you think you actually have a chance! Maybe I ought to start changing your mind on the matter?"
And with that, the REST of the Slag Water rises up into an Octet...Of Slag-made snakes. An observing individual would again notice my right hand manipulating the events of the water. The Slag-Water Snakes glare at Redstone Block, trapped and helpless, before converging upon him quickly.
Redstone Block did not realize the idea that water could be made to be...Sharp. This water, however, penetrated through his body and caused internal damage, ripping through his 'cubical' frame like a hot knife through butter, like he was actually being attacked by eight giant snakes, to say nothing of how the Slag felt on his body. It felt like his body was going to MELT at any second and join this putrid concoction. And of course, the electricity. No-one wants to be in water while being electrocuted, let alone with such a good conductor as Slag in the mix, which was worse when it got into the holes made by the 'teeth' of the eight snakes. I just stand there, content to let him be drowned, slagged, shocked, bitten and destroyed by the many forces acting upon him, each one brutally supporting the other in some deranged death parade.
After a good 10 seconds, which is pretty long for such a thing, the eight snakes dissipate, leaving Redstone Block in his watery prison while I smirk. Redstone Block is suddenly freed-the Slag Water slips off of him, and only the anti-teleportation effects remain. However, once again interrupting him, I point directly behind him. Whether or not he turns is irrelevant-a much LARGER snake is behind him, crackling with electricity, all the Slag Water contained within, poised for action. It gets in front of Redstone Block, starting right at it, before most of its body turns into watery copies of the Slag Shocker. Anyone looking at me would note that I am no longer holding the weapon that the Slag-Water Snake now wields in copious amounts against the living 'block'.
If Redstone Block wasn't sick of Slag and Electricity, it now should have been, as tons of voltage and the utterly disgusting Slag now covered every inch of his body, and this was in the first second of three. The Slag that somehow missed hitting the Redstone Block just flowed right back into the Slag-Water Snake, making it turn more and more dark purple over time. Eventually, a brief second is taken just to admire how utterly wrecked Redstone Block is right now.
Then, the snake makes its move, rearing back, fangs ready, then rushing forwards.
The snake exploded in a violent Slag, water and Electric blast, and yet, every Slag-water particle that didn't impact Redstone Block flew right back into it, with nary a tiny bit of Eridium byproduct (the Slag) going to waste, and neither did the water. This was because, to Redstone Block's horror, the Slag-Water was flowing right into its mouth. Slag tastes HORRENDOUS, and is also probably very bad to ingest in general.
Redstone Block could now be confused for Purplestone Block. It was Slagged to the nines and even more soaked, and now inside and out. It's only him, as well. No-one else so much as took one particle of Slag Water. Or Slag. Maybe water but not enough to even remotely matter.
"Give up now?" I ask coldly.
I figure one attack per turn against him on my part to make him seriously reconsider his position in life. At this rate he's not gonna last very long at all...Plus, there are other enemies to worry about.
SATISFACTION ROOM: A set of four rooms, a Dining Hall, Rec Room, Training Room, and Exercise Room, all connected together. The Dining Hall has several Water Creation Nodes that can create pure water, and a Cornucopia of Plenty that can produce edible food and plates.
The Antagonist && The Sham && HALI Array = The Archenemy (Level 10: 1/11)
Lesser Bug Spray Elemental && Bug Spray Cans x10,000,000,000,000,000 && Air Freshener = True Bug Spray Elemental (Level 8)
Fly-Away Buff || True Bug Spray Elemental = Nullus Cimex (Level 10: 1/11)
100,000 damage to the Redstone Block, thanks to the Potion of Aquaphobia!
The Futurama Gang attacks the Thrusters of the SS Omega. If those have been destroyed, they instead attack the Mast. The Omnicronian Sacuers all attack the Skeletons. The Omnicronian Mothership uses its Microlasers on 5 zombies, killing them (each zombie takes 10,000/5 = 2,000 damage, which is their max HP). The Futurama Gate will summon 20 Omnicronian Saucers and 1 Omnicronian Mega Saucer.
==Excavate==
Lothyra uses The Heavy Light to blow Subtus's rocket thrusters off.
Book && Warded Cognitio Jar && Demonic Blood && Eldritch Tentacle = It Is Unseen (8/11)
The Mindwalker && Indigo Flame && Eye of Providence = Line of Sight (2/8)
I stare at the owner of Destruction. Hah. This is going to be rather interesting, considering what the visions I received in the bleak realms of the mind have revealed to me. I see a great reckoning. The Disc's destruction is imminent, and the Eclipse shall occur, bringing with it the tides of doom and the apocalypse. And, guess what? Nothing anybody does will stop it. Not my actions, nor any of you reading this. I have seen past the bounds of infinity, and I know this with certainty. After all, you cannot defeat what you cannot comprehend. Anyhow, my stare appears to be far more insane and yet clandestine than it was beforehand. My knowledge extends far beyond what it was originally, and it will continue to do so, until the end times, and beyond, until my inevitable death. I slowly draw something from my inventory, wielding it in a discreet and rather cold fashion. Slowly, I reveal the Writhing Stick. I point the rod of living wood towards the owner of Destruction, my emotions masked by a combination of stoicism and the lack of physical expression. I appear as normal as ever. And yet, I am not, nor shall I be for quite some time, if ever. I mutter several words, likely the basis of a powerful incantation, before levying the might of pure arcane agony in the direction of the owner of Destruction. In any circumstances, regardless of whether the initial attack deals damage, it will amplify the effect of the emotional nodes I generated whilst within his mind, further damaging him. Blasts of twisted sorceries, vibrating with a combination of agony, elder horror, and some sort of curse far removed from any simplistic spell derived from normal ventures into the arcane. The curses move at nearly the speed of light, tearing through the body of the owner of Destruction within fractions of nanoseconds, burning holes directly through the unfortunate player's body. There is to be no mercy, nor a swift death, I am afraid. Elder curses slowly rip the body of the player to shreds, allowing it to wither away as it does so, annihilating his conscious thought horrifically easily, as if the player wished to die. Regardless, this spell will end in his death alone. Shadowy shapes move around the owner of Destruction, driving him insane over a period of minutes with their ability to seem as if they are always watching. It is almost as if they were alive, yet that cannot be true. Do I appear to be some sort of shadowmancer? Hah. Within moments, I have fired several dozens of curses into the owner of Destruction, leaving his body a crumbling ruin devoid of any semblance of life in any way whatsoever. I fire one last blast of occult magic at the owner of Destruction, watching him crumple to the ground, before I place the Writhing Stick back in my inventory. I can almost literally smell his insanity. There is no hope for his mind, without a doubt. Granted, we will all fall eventually. Hah.
My Action: I deploy lawyers to sue the S.S. Omega for stealing the idea of destroying thrusters to cause something to crash from the UOSS.
Fleetmind Action: The Credomar Cannon fires at the tower again, and starts contributing to the siege and will destroy the tower if the godmodder does not spend his time stopping the attack.
SCP-2317 Action: I start sending subliminal suggestions to the faction leaders. This convinces them all into fighting each other because they are 3 seperate factions and if they were all allied they might as well be one big faction.
Destroying the Thrusters won't result in an instant death, so your lawyers' arguments are invalid!
The Godmodder forces the beam to obey the laws of physics, lest it fail to work due to breaking reality, and then makes it travel into a portal! The other end of the portal is the edge of reality, the same spot where the Godmodder banished the Perfect Sphere to! Since the beam now has to travel at light speed, it too will take centuries to even arrive...
The Faction Owners' armor is partially forged from Telekill Alloy, and they are immune to mind manipulation!
Battlefield: I trap Demise's owner in an ultracage and tase him with the blue electrode.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury
Wilson's Shop: $216
+2 to Wilson
Guide to Lucid Dreaming AND Canteen AND Azure Essence 8/11
Auto-Hacker 3000 AND Tablet AND Azure Essence 8/11
Well I don't have to worry about the Curse of Repetitiveness for the rest of the day.
She then rolls the Reaper's Decad at Subtus. Then she alchemizes Civil Engineer's Handbook & Fluorite Decad and Electrical Engineer's Handbook & Fluorite Decad.
REAPER'S DECAD: A set of ten olive green D10s that flicker with the power of agricultural engineering.
TOXIC DECAD: A set of ten purple D10s that flicker with the power of chemical engineering.
Battlefield: I use the picnic globestriker on the tower.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury
Wilson's Shop: $218
+2 to Wilson
Guide to Lucid Dreaming AND Canteen AND Azure Essence 9/11
Auto-Hacker 3000 AND Tablet AND Azure Essence 9/11
Cyberspace Access Device AND Azure Essence 9/11
-HMAS Ship, a few days ago-
Red stirs in his bed, rolls over to the other side of it, and picks up his tablet, before holding it up and allowing it to do a retinal scan. A neutral voice begins broadcasting from it, the voice of FseftrAI.
Good morning, Operator, my apologies for waking you.
Mmh... what is it?
I would like to request your assistance in creating two items.
Can't you do it yourself?
Negative, reverse engineering the plans requires technology not available to HMASBC.
Magical creation methods possible, but AI-Magic interfaces not yet developed sufficiently.
I estimate you can create items with minimal to moderate effort and time, most efficient option by 27%.
Fine. Download the schematics and any other information you have... and don't bother me for another hour.
Commands acknowledged and being carried out. Alarm set for 8:00 AM Local Time.
A storm of picnics flies down from the skies, bounces off of the Tower, and lands at the feet of the crowd of millions below! Everyone quickly digs in!
My Action: I cut the fuel lines on a thruster, making it useless.
Fleetmind Action: Most of the fleet is drawn off by an attack on several fronts, but the siege group remains.
SCP-2317 Action: I mind control some zombies. If the godmodder counters by mind controlling back, I have an opening to enter his head and mind-control him personally.
Book && Warded Cognitio Jar && Demonic Blood && Eldritch Tentacle = It Is Unseen (9/11)
The Mindwalker && Indigo Flame && Eye of Providence = Line of Sight (3/8)
Ink and Myths 29/30
Ethereal Wisp 11/25
Truth's Hats 10/50
+1 to Amp; +1 to Tazz.
I turn to look at the owner of Demise, wielding nothing but hidden emotions and my inherent abilities without the utilization of a focus, which are of mediocre potency, in my opinion. I sift through my inventory silently as I do so, drawing the Thorns of Oglogoth as I do so. It has been quite a while since I have wielded these weapons, of all things. It is likely because I have advanced beyond the point of utilizing the infused knitting needles of a thirteen year-old girl. Or perhaps it is because I have not had suitable situations in which I would dare to call upon a servant of the Smaller Gods. Who is to tell with utmost certainty? Well, I am, of course. Hah. Anyhow, I twitch the twin rods forward, slowly weaving a complex and rather obscure pattern through the air. The final movements seem blurry to the eyes that watch around me, as if they cannot fully comprehend the true nature of what I am attempting to inflict. This is quite a good thing, considering what I am about to do is only usually utilize to silence something during a vivisection. Then again, forcing the subjects to inhale a mixture of ruby and jade dust does the trick as well. But, I would rather not go on a tangent around the true nature of my studies, seeing as the vast majority of the people who actually care know this already. Reality has a way. I give the wands a flick in the direction of the owner of Demise, a Grimdark aura sweeps around me, along with hints of orchid and amethyst sparks from the wands. Despite this display of energy, nothing occurs. Of course, this is only what is occurring on the outside. I will gladly tell you what is occurring on the interior of this player's body. My spellcasting has managed to place a spark of occult energy, concentrated in the form of a drop of Nightmare Fuel, within this player, within one of his arteries. This is where the fun begins. The esoteric sorceries concentrated around the drop pull blood around it as it heads through the arteries, concentrating around the drop, forming an unseen menace within the body. At this point, it would be reasonable to say that the owner of Demise is undergoing the second stage of this affliction. The blood around the drop of Nightmare Fuel continues to draw blood towards itself, forming what appears to be a new chamber inside of the player's body. He does not know this, though there is quite a good chance he can feel something in his chest. A sort of combination of squelching, minor blood loss, and things of the sort. Nothing major. The chamber continues to fill with blood, the vast majority of it congealing in the back to form more space. Slowly, this bodily chamber begins to expand, unsightly swelling marking the chamber's malignant advances. There is nothing anybody can do for the fellow, at this point. He would be better off dead, honestly. Skin cells around the chamber begin to split, forming more unsightly swelling. At this point, I would say that the owner of Demise has likely noticed the chamber. But, it is too late. More and more blood sloshes into the chamber, further congealing, likely causing heavily-damaging blood clots in the limbs, and other areas, for that matter. I watch the owner of Demise, staring, a grim expression upon my face. The swelling seems to have ceased. This would be a cause for celebration, if the pains the chamber is causing were not so heavily pernicious. I stare. Suddenly, the chamber is ruptured by a stray lymphocyte. The heavily-stretched skin around the chamber splits with a revolting squelching noise accompanied by the near-silent tearing of the skin in two. I raise my arm to cover my eyes, which are not currently adorned with my goggles, unfortunately. A shower of red sprays from the remnants of the chamber, splattering over a myriad of surfaces indiscriminately. The skin around what was initially the swollen chamber seems to be worn, and rather torn-looking, as well as unusually pallid and clammy, though the latter two could be said for the vast majority of the player's body, I'd expect. I lower my arm, my front half soaked in red, as well as bits of flesh, the latter of which I promptly wipe onto the floor. Examining the wound more deeply, I note that the vast majority of this player's blood has now been split onto the floor, as well as the fact that the skin nearest to where the drop of Nightmare Fuel was is unusually frigid and cold to the touch. Without another thought, I fire a blast of pure shadow from the Thorns of Oglogoth through the neck of the owner of Demise, not sparing him a moment. The player's body remains as inert as it was beforehand.
16,000 damage to Demise's Owner! Ick. That was... pretty gruesome.
I take out the Prince's Chisel and the Octoroon Rangoon, contemplating their powers. I then lazily toss them into the ruins of Tazz's infusion chamber thing, then restore its glory and equally lazily reenact the combination, creating a new wand.
I roll the Brewer's Eight at Cwcatastrophe, then smash a Splash Nightshade Potion into him, Withering him.
ALCHEMY SHOP: Talist-7, Gutza1-20, Tazz-17, crystal-26, pit-2, net-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
You infuse the Prince's Chisel and Octoroon Rangoon, creating Valhalla!
Book && Warded Cognitio Jar && Demonic Blood && Eldritch Tentacle = It Is Unseen (10/11)
The Mindwalker && Indigo Flame && Eye of Providence = Line of Sight (4/8)
Ink and Myths 30/30!
Ethereal Wisp 12/25
Truth's Hats 11/50
+1 to Amp; +1 to Tazz.
I do not lower the Thorns of Oglogoth. I continue to stare at the crumpled form of the owner of Demise, coldly regarding his form. Without as much as a second thought, I flick the Thorns in the direction of his body. Bursts of pure shadow tear through the space between the player and I, annihilating the vast majority of the light in the tower, tearing through the inert form of the faction leader. Not giving the body much of a second glance, I move the Thorns through the air with the skill of a true mage, deftly manipulating the positions of the wands with my nimble fingers. I fire another blast of shadow directly through the owner of Demise, at an angle likely to deal some major damage, puncturing a lung at the very least. I proceed to make obscure moments with the wands, sparks of pure shadow intertwined with the amethyst energy of my power, and the orchid energy of the original creator of these wands flying off of the rods, and falling upon the unmoving owner of Demise. I swiftly and precisely slash the wands downwards, the esoteric shadow of uncountable horrors slamming into the player with enough force to level a small city, strangely leaving the ground around me intact. Tentacles slowly emerge from the shadows, wrapping around the wrists and ankles of the owner of Demise, rendering him immobile, though he is still twitching, somewhat. This is not much of an improvement, considering he was unconscious from a combination of trauma and blood loss beforehand, but it is still an intelligent course of action. I continue to fire bolts of shadowy Grimdark energy into the motionless form of the player, without any regard for whether or not he is actually still living, or completely and utterly dead. The tentacles begin to move down the arms and legs of the owner of Demise. The areas the tentacles initially restricted are splotchy, and red. I continue to fire bolts of pure shadow, infused with energy granted by their dark patron, directly into the owner of Demise, watching the blasts tear through his body almost instantly and pound into the floor below, drops of blood coming behind them. I swiftly twitch and twist the Thorns in my hands, arcing them upwards, before using the downward force to bring them directly above the throat of the owner of Demise. A searing wave of black, amethyst, and orchid flows from the tip of the wands, chilling the room in its entirety. The waves of occult sorcery streak downwards nigh-instantaneously, burning directly through the vocal chords of the owner of Demise, leaving him unable to scream, if he suddenly awakens. In fact, the wave of arcane energy burns directly through the player's throat, leaving him unable to swallow, while also refraining from severing his head, though I could have done this without a thought. Endothermic shadowy orchid and amethyst flames burn within the neck of the owner of Demise, draining whatever semblances of bodily heat remain within the player. I flick the Thorns downwards once more, shadowy blasts of elder sorcery tearing through the owner of Demise within fractions of nanoseconds. The tentacles constricting the owner of Demise appear to have reached the end of the limbs they were restricting. Their grip of the limbs increases exponentially, cutting off any blood flow to the player's arms and legs. I fire off nine successive blasts of Grimdark energy, watching them cleave through the tattered flesh of the player with a stoic expression. I raise the Thorns into the air, pointing upwards, and slowly bring them to point directly at the player's head. The moment the Thorns reach their apex height, pulsating shadowy energy appears on the wand tips, alternating between orchid and amethyst, oddly lacking the normal shadowy black. As I slowly bring the Thorns towards their intended point, wisps of Grimdark energy are emitted from the tips of the twin needles. I cease moving my arms, the two wands pointed directly at the head of the owner of Demise. The lights at the tips of the wands slowly grow larger. Two monolithic continuous streams of grim-psionic energy, alternating between orchid and amethyst in color, burst from the tips of the Thorns of Oglogoth, each nearly three meters in average diameter. The entire upper body of the owner of Demise is obscured for several seconds. I continue to stare at the player as the spell burns through sinew, muscle, bone, and organs alike. The half of the player's body, originally still slightly twitching, goes deathly still. After around six seconds, I relent, revealing the product of my action. A significant chunk of the player's body, from the clavicle upwards, is completely missing. A dark red stain seared into the ground where this part of the owner of Demise's body was indicates its fate, rather tacitly. Tattered, charred remnants of flesh are lying sparsely within the stain. I stare at the body. After several seconds, time begins to slow. I look upwards, in a seemingly random direction, at a horrifying mass of... something. It seems as if I am the only one who can comprehend the true nature of whatever this is. That includes the Half-Guardian watching this occur. It is a manifestation of my patron, of course. A manifestation severely limited in power, seeing as any more could damage the fabric of spacetime around it. Yog-Sothoth does represent time and space, after all. I mutter several indecipherable words towards the... being, and a horrific, deep, noise permeates reality in the direction of the incomprehensible thing. It is not as if this matters, seeing as the being and I are the only two things in the area not frozen in time. I mutter what appears to be a response in an unknowable language. A reply returns as well, sounding as if it agrees with whatever I have just said. Or, rather, the indecipherable words it just spoke project an aura that states thus, as if the being desires to allow all others present know what that statement meant. Time begins to accelerate back to its normal state. However, something is... wrong with the body of the owner of Demise. It appears as if his body is writhing and convulsing. If you were wondering what it is, it is the player, stuck in a time loop for the rest of eternity, forced to experience the pain of slowly being rendered into what he was several seconds ago, by the will of Yog-Sothoth. I lower the Thorns of Oglogoth.
—
30/30 Expended.
Grayhold Citadel, approx. 16:47
I appear within Grayhold in a flash of amethyst light, immediately examining my surroundings. I appear to be in the infusion room, which appears to have been repaired since the last catastrophic upgrade to the Hazel Wand was designed. By which I mean that the ceiling will not collapse down on me when I attempt to perform this infusion. Before I even dare to place an object upon a pedestal, I enter a storage closet off the infusion room itself, rummaging around for several other ingredients I will likely need for this infusion. As I do so, I pull a lever on the wall next to the door. A clicking noise resounds around the walls, and the Essentia Reservoirs begin to fill from outside sources. I return from the closet several seconds later, striding towards the central pedestal of the Altar, several objects floating around me, faintly emitting violet light. There appear to be two Ethereal Essences of the aspect Alienis, two Essences of Living Transmutation, two Weak Blood Shards, and two vials of ink, carefully sealed with corks. I place the two vials, the two blood shards, the two essences of living transmutation, and the two essences on the outside pedestals, before pulling out the other four ingredients to the infusion. The Squid's Ring, the White Ring, a Ring of Arcana, and a Void Ring, the latter two of which service only the most powerful of alchemists, due to their infusion with red matter. I slide the Ring of Arcana, the Void Ring, the White Ring, and the Squid's Ring upon four pedestals surrounding the central Infusion Altar. Afterwards, I stride towards the Runic Matrix, slipping a small golden object out of my alchemical bag, placing upon the central pedestal, whilst simultaneously drawing the Hazel Wand, and tapping the Runic Matrix lightly with it. The golden object in question appears to be a Ring of Runic Shielding. I take several steps backwards, observing the infusion process, expressionless. The bubbles of essentia flow into the Matrix, most of which appear to be more devious and incomprehensible forms of essentia, though there were definitely bits of more comprehensible things, such as Praecantatio, Vacuos, and copious amounts of Permutatio and Victus, for some odd reason. I carefully watch the essentia flow into the Runic Matrix, noting any and all discrepancies. There do not appear to be any, seeing as this infusion merely possesses a 'Very High' amount of instability. My supply of occult artifacts is designed to service 'Dangerous' (and higher) levels of instability. Regardless, I watch, and wait. After several minutes, the infusion reaches its second stage, beginning to consume the twelve ingredients. A single bolt of aubergine light streaks from the Runic Matrix, and strikes me, or attempts to do so, before being annihilated by my wards. After several more seconds, it is finished. A dark gray ring, possessing a gem upon it, in a manner reminiscent of the Ring of Arcana, of the Void Ring. The gem appears to be slowly shifting in color, between the primal aspects. Perhaps the usage of a Primordial Pearl in this room affected the infusion somewhat? I have no idea. I will have to investigate that later. Without another moment, I slip the ring on. The gem immediately shifts to pure black.
Allow me to explain this fascinating artifact, the name of which I shall designate at a later date. Or, clarify it, at the least. The ring functions in several different modes, in a manner akin to the Ring of Arcana. These modes can be switched at will, though the release of arcane energies and instability might make me unable to do so more than once an enquier. I'd rather not lose my hand. Some of these modes bestow passive effects, some can be activated for things such as spellcasting, et cetera. The active effects have a charge timer of around two posts, or more, depending on what seems to be adequate At the current moment, there are approximately four possible forms this ring can take. Arcane, Abyssal, Sorcerous, and Biological. But, I'd rather not waste any more space, so I will describe them in detail next turn.
Turn 1/3
Ea Array && Focusing Crystal && Thaumic Storage Unit = Ea Contrivance 10/10 COMPLETE
I duplicate another Potion of Wickedness.
Runic Circle && Azure Essence = Ultracircle 4/11
I alchemize Ea Contrivance >Fine = Ea Mechanism 1/11, and preview the same.
+2 to Tazz.
Rod of Phyrexia 10/25 (+4 from Gutza)
I walk up to Subtus and poke him, killing him if Gutza has not already done so.
MASSIVE OVERKILL AVERTED.
EA CONTRIVANCE: A large Ea Core encased in a Thaumic Storage Unit and surrounded by several crystalline arrays that take the energy produced by the Ea Core, focus and refine it, and store it inside of the Thaumic Storage Unit.
Ea Contrivance > Fine = Ea Mechanism (Level 10: 1/11)
EA MECHANISM: A series of small Ea Contrivances encased in a crystalline sphere ripe with magical energy. The Ea Contrivances can rapidly produce and store large amounts of thaumic energy, which can then be channeled through the sphere and used in various offensive attacks.
Battlefield: I try out the blueshooter on a random faction leader.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury
Wilson's Shop: $220
+2 to Wilson
Guide to Lucid Dreaming AND Canteen AND Azure Essence 10/11
Auto-Hacker 3000 AND Tablet AND Azure Essence 10/11
Hiragana's Bow of the Wintery Icelands && Katakana's Bow of the Depths of Volcanoes = Kana's Bow of the Hotness and Chillness (9/9)
Snipealarmer && Billy Bazooka = Ear Removalâ„¢ (9/11)
I scramble Sacra Geometria and solve it again. As each piece is inserted into the cross, a bolt of electricity strikes the Zombies and Skeletons! Finally, I turn the cube ninety degrees and begin the first two layers. The cube turns almost instantaneously as U-flicks are executed at ridiculously high speeds! A ball of cube parts begins to amass in front of me and slams straight into a Zombie at a ridiculously high velocity! I find that, using edge control, I have completed the OLL edges! Next is ZBLL to solve the cube, which I do effortlessly. Sacra Geometria shifts and becomes a scrambled 4x4x4!
I use K4 for variety and begin by constructing two opposite centers. This results in the cube summoning chlorine trifluoride to kill more Zombies and Skeletons! Next, I form a 1x3x4 block on the white center. As each piece is inserted, a sheet of molten tungsten falls onto the Zombies and Skeletons, burning them! I then complete the other centers as the cube summons nuclear quest-giving tacos to give the Zombies and Skeletons some of my quests in the style of Infinite War! Next, I finish the first layer, causing an entire osmiridium base to fall on the Zombies and Skeletons. Next is the F3L, which results in a ball of pure ebola falling onto the Zombies and Skeletons, and the CLL, which is easy and results in a Diarrhea Nuke falling on the Zombies and Skeletons. Finally, I unleash the last step of the cube: LL-Edges! This causes the cube to project deadly beams of light and destroy the zombies and skeletons!
KANA'S BOW OF THE HOTNESS AND CHILLNESS: The bow has a great power: it is, the temperature of the power of hot and cold, can be manipulated. Rune in Japanese, are engraved on the weapon, I do not know the place to stay power and cooling power of the warmth.
Turn 2/3
I duplicate another Potion of Wickedness.
Runic Circle && Azure Essence = Ultracircle 5/11
Ea Contrivance >Fine = Ea Mechanism 2/11
+2 to Tazz.
Rod of Phyrexia 11/25
I quickly paradoxify away some of my wounds with Paradox's Wand, healing me up. Subsequent to this, I summon a massive apple cake made from golden apples, healing potion used instead of water or milk, and mystically healing-energy-infused eggs and flour, and dive headfirst into it. A lot of chomping and snarfing happens, and I walk out of a five-foot-tall pile of cake wreckage looking absolutely vitalized.
ALCHEMY SHOP: Talist-7, Gutza1-20, Tazz-17, crystal-26, pit-2, net-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Lothyra alchemizes (Planet Express Ship -c Dull Diamondium -c Planet Express Ship Turret -c Anti-Turbocharger) & Name Tag = Planet Express Ship 2.0. She then rolls the Toxic Decad at Subtus.
ANTI-TURBOCHARGER: A canister-esque device that can turbocharge dark matter reactions or fusion reactions by injecting antimatter into the reactions. The reaction will speed up, boosting the power output of whatever the device is hooked up to. The antimatter canister used as fuel will eventually have to be replaced, though.
The Antagonist && The Sham && HALI Array = ??? (Level ?: 2/?)
Fly Away Buff || (Lesser Bug Spray Elemental && ten quadrillion Bug spray cans && Air Freshener (to keep the Buff from smelling like Bug Spray 100% of the time)) = ??? (Level ?: 3/?)
I aim at the unfortunate foes calling themselves the Faction Owners. Destruction First, then Deity, then Demise, in that order in case any of them have died, and the S.S. Omega. Ownage? I'll show 'em Ownage.
First, I pull out Deus Omnipotens, Naturally a weapon that none can actually resist, I twirl it around casually, aiming at the trio of idiots who dared to ally themselves with the Godmodder. I've seen worse and more openly vile before, but he's still vile as a vial of vileness + 80. I quickly morph the Keyblade into a massive sniper rifle, ready to fire off Medigalodynes like no tomorrow. Of course, a Sniper rifle at these ranges is stupid and has too much kick to it. Naturally firing straight at them will result in a dodge as well, so I fire 90 degrees to the right of me. The hypercondensed Medigalodyne rockets around the room, eventually managing to puncture through the tower material and fly out of the tower. The faction owners laugh.
Meanwhile, the hypercondensed medigalodyne bullet travels quite the journey, firing off into the void after traveling long enough, bouncing off of the fourth wall and traveling along the darkest edges of the Void. Along the way, the bullet collects void energy in aplenty, bounces around more non-living objects that won't trigger the blast. It's rebounding has indirectly influenced the lives of millions without being seen. Eventually, it hits a certain area in space called the Eternal Engine of Grand Power.
The Eternal Engine of Grand Power is a myth to many, even the most universally aware and the omnipotent. It's an infinite energy device, basically: It outputs energy endlessly. The Hypercondenesd Medigalodyne bullet flies into the machine, supercharging itself over time. A very short time at that. It is eventually spat out, returning to sender along the same journey it took, where it gathers even more void energy. Five minutes since firing, it returns snugly to the barrel, about five times as potent as before, just by following the same path.
With this new ultra-charged bullet in my barrel, I take aim at the faction member I have designated for massive pain. The sniper morphs into a (buckshot) shotgun, which WILL work at this range, and fire the bullet right into the torso, because whoever told you that headshots are the only reliable instant kills is a liar. The chest works just as well and kills just as easily, and its easier to hit as a target.
The explosion from the result of the impact with the living creature is ridiculous-the other two Faction Members get out of the way, but this changes nothing for the targeted one, who's currently suffering from Almighty, Void and Energy damage out of the wazoo form that blow alone. As if that wasn't enough, I morph the weapon back into a Keyblade and do a single slash at his stomach for good measure, leaving more Almighty energies to explode violently again. I then Goomba stomp him for further good measure before leaping away. They go first. The S.S. Omega can wait for my further attention, personally.
I cause part of the wall to come out and crush Subtus.
Commands:
- Fayther: Rainbow memory on... Cogwynd. That's the effects of Prideful, SorrowSong and Gloomy. Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt. Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000). Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
- Deck: 9 of spades. Make the strongest faction leader deal 5,000 less damage for 4 turns.
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of clubs: Draw two more cards. Pick one to play and shuffle the other back into the deck.
- Ace of Diamonds: The next time this entity draws a card, if its red, double its effect. If its black, double the number of targets hit. This doesn't trigger on utility cards.
- Four of Clubs: Deal 6,000 damage per turn for 4 turns.
- Nine of Spades: Make an enemy deal up to 5,000 less damage per turn for 4 turns.
- Seven of Diamonds: Deals 20,000 damage evenly split between all PGs (up to 10 hit at once)
Discard pile: Ace of Diamonds 4 of clubs, 9 of spades
Extended Potion of Cuts +1
Potion of War II + 1
Potion of Scratch + 1
Wilson uses polarity rush on a thruster, getting ready for his attack. It deals only 18,000 due to being on sadness.
@k4yne: I finally know what you're referencing. I've never played it, but after reading the tvtropes page, your characters backstory is really cool.
Since I'm not feeling particularly creative right now, Hank just lays down covering fire on anything that attempts to harm Wilson.
And out of nowhere, from the depths of improbability, a backwards-time-facing roll of the faceless eight suddenly happens, murderizing the faces of the three faction leaders. But it isn't THE faceless Eight, just time shenanigans, because plot continuity but I'm kind of tired of not using my spoils.
You roll the Faceless Eight!
6-4-7-6-6-2-1-6
The insignia of the Operator is burned into the ground, and where it is drawn, a plethora of jet-black spikes pierce out of the ground, dealing 5,000 damage to all three Faction Owners!
=ACTION=
I... attack something that's hostile to us using THE OTHER SIDE!
=LIMBO=
I wait for somebody to appear in one of the doorways, then forcibly feed them the WALUIGI THYME. ALL OF IT.
=COMMAND=
>Isaac: Oh dear.
>Garen: Oh dear.
You, in the Office, periodically flicker the door lights, waiting for someone to appear in one of the doorways! After a second/millennium, you notice someone standing right outside your left door, and it is none other than Flumpty Bumpty himself! This immediately strikes you as strange! Didn't Flumpty say that he had left earlier? Hey, you're not going to miss this golden opportunity!
Sensing the time to strike, you jump out of the office chair, equip the remainder of the Waluigi Thyme, and yell at Flumpty, getting ready to attack! You've already used the Thyme thrice thus far (once on me, once on Clippy, once on the Prince), and you only have one use left! Flumpty jumps back in shock as you force what's left of the Thyme into his open mouth! At first, Flumpty simply stands still, wondering what the hell he just ate. Then, he begins to twitch as a purple aura encompasses his body!
Flumpty begins to howl an unearthly scream as his eyes turn solid purple, radiating with the power of the Waa! His very face cracks off of his eggshell, shards splintering everywhere! You step back uneasily as Flumpty falls to the ground, writhing in what looks like anguish! The entire image of the office flickers out of existence, and what's left is you and Flumpty in an immense purple void of unfathomable scale! The office comes back after a second, but purple cracks are visible in its surface!
Flumpty slowly takes to the air, a purple sphere forming around his body that is gradually raising in brightness... You realize he must be getting ready to unleash his ultimate attack! But suddenly, without warning, the sphere rebounds and Flumpty is thrown onto the ground, motionless! It looks like the sheer power of the Waluigi Thyme has K.O.'d Flumpty Bumpty! ...You suddenly realize the magnitude of what you've just done. You managed to take out Flumpty Bumpty. With some Thyme.
...You'd better get out of here before he wakes up. The passage back to the cave system is still intact.
I heal the player with the lowest health on Team Excavate with the Crystalantholocore. Because healing is needed.
+5 HP to Amperz4nd!
The Chaos Eye deals 8,000 damage to Fry!
Split decides to be kind for once and help out others, getting several spray paint cans and spraying healing spray all throughout the room! Unfortunately, the Faction Owners receive the brunt of it. Deity's Owner and Demise's Owner are healed by +15,000 HP! However, CogWynd is healed by +15,000 HP as well.
The PPC sets up a rapid-fire water balloon-throwing machine and lays waste to the Redstone Block, dealing 20,000 damage! The Planet Express Crew destroys two Thrusters! The Enchanted Deck uses the 9 of Spades against Destruction's Owner, giving him a damage debuff for four turns! Fayther uses a Rainbow Memory on CogWynd, doubling the damage of his next attack, allowing him to be healed for twice the damage of his next attack, allowing up to 50,000 damage thrown at him next turn to be negated, healing him by half the damage he took at the end of next turn, and debuffing CogWynd's next target so anyone his target attacks for the next three turns will be healed by +20,000 HP! The Futurama Gate summons more spacecraft! The Omnicronian Fleet kills 5 Skeletons and 5 Zombies! Wilson uses Polarity Rush, dealing 18,000 damage to a Thruster!
Destruction's Owner enters a special god-mode and equips his ultra sword, flying around the room at super speeds and slicing through anything in his path! The first thing he runs into is the Redstone Block! Good thing the sword is covered in ice that spreads through the Redstone Block on contact and then instantly melts into water, covering the entire Block in the stuff and instantly killing it! Deity's Owner heals himself and Demise's Owner by +20,000 HP! Demise's Owner fires even more Potions of Wither, this time at Modpack, Netpatham, NinjaV, and Crusher! S.S. Omega fires another volley of explosions, these ones forged from the most potent Gunpowders ever dropped from Creepers, bar an Ancestral one. 50,000 damage to the Enchanted Deck! 20 Zombies and Skeletons appear, as well as 15 Creepers! The Spider count remains constant. It looks like the true fleet is starting to assemble... The Zombies and Creepers deal 5 damage to the Cake! The Skeletons and Spiders kill Fry and deal 8,000 damage to Fayther!
The Godmodder directs the Enchanted Deck, Chaos Eye, Jay_PPC, Leela, Farnsworth, Amy, and Zoidberg to r/thebutton! A subreddit on reddit, r/thebutton consists of a timer that eternally counts down from 60 seconds and a button strategically placed next to the timer. Pressing the button will reset the timer back to 60 seconds, but you can only press once. The Godmodder decides to see how long it will take for them to crack and press the button. Others on reddit periodically press the button, but as its timer dips past 30 seconds and 20 seconds occasionally, the entities start to realize they don't want the button to reach 0. And sooner or later, they're going to have to press. But they've done some research and saw that, depending on when you press the button, you get a special color-coded flair next to your username. They want the lowest flairs possible, but they don't want the button to reach 0. What if no one presses? What if they misclick? Paralyzed by fear and indecision, they fail to notice that the Godmodder has thrown them into outer space, where they all die of asphyxiation. Yes, even the card deck! The Chaos Eye's Iris is killed, and each player loses a respawn.
Team Excavate has another breather turn! With that comes another upgrade chance: you can either vote to get an additional turret, or defense for the Elevator Cable! Looks like the final challenge is coming up ahead, and then you'll reach the bottom floor...
The Itinerary:
> Team Excelsior: Kill EVERYTHING!
> Team Excelsior: Defend the Cake!
> Team Excavate: Defeat Superius and Subtus!
> Team Excavate: Don't let that Cable fall!
Team Excelsior: TheLordErelye: [AG] HP: 17/25. Has Super Armor. Runic Shielding: 100%. Wither: III
insert_generic_username: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
pionoplayer: [AG] HP: 17/25. Has Super Armor. Wither: III
The_Nonexistent_Tazz: [AG] HP: 21/25. Has Alpha Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 21/25. Has Super Armor. Wither: III
CobaltShade: [AG] HP: 21/25. Has Super Armor. Runic Shielding: 100%. Wither: III
NinjaV2403: [AG] HP: 21/25. Has Super Armor. Wither: III
ninjatwist321: [AG] HP: 23/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
Pricey12345: [AG] HP: 17/25. Has Super Armor. Wither: III
Kajiulord: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
Fseftr: [N] HP: 18/20. Has Super Armor.
ManiacMasteR: [N] HP: 15/20.
engie_ninja: [N] HP: 98/100. Currently dueling Dark Engie.
Crusher48: [N] HP: 21/25. Has Super Armor. Wither: III
The_Idea_Modpack_Mod_Man: [N] HP: 2/20. Has Super Armor. Wither: III
5l1n65h07: [N] HP: 20/20.
Cake: [???] HP: 18/25. Defend it from the incoming mobs!
Wilson: [AG] HP: 285,000/300,000. Emotion: Disgust. Stress: IIIIIIIIII 83%. State: +100.
Laiko ==========O========== Wilson
Septavius the Ghost God: [AG] HP: 230,000/230,000.
The Hub: [PG] Current Plugs: Survival, Creative, Minigames.
The Faction Leaders: [PG] Destruction's Owner: 53,000/100,000 HP. Deity's Owner: 37,000/100,000 HP. Demise's Owner: 38,000/100,000 HP. Have powerful defense thanks to being in league with the Godmodder! Ownage: III
S.S. Omega: [PG] Bridge: 300,000/300,000 HP. Mast: 145,000/200,000 HP. Thrusters: 7,000/25,000. (x1.) 25,000/25,000 HP. (x3.) Keeps the ship afloat. Cannons: Invincible, but lose power as the ship does. (x3.) Red Flag: III
League of Mobs: [PG] Zombies: 2,000/2,000 HP. (x32.) Get up close to attack. Skeletons: 1,000/1,000 HP. (x27.) Snipe from afar. Spiders: 1,500/1,500 HP. (x20.) Leap at foes. Creepers: 1,500/1,500. (x15.) Deal some splash damage. More mobs come in each turn! Attacking the cake.
Team Excavate:
Irecreeper: [AG] HP: 12/25. Has Super Armor.
gutza1: [AG] HP: 13/25. Has Super Armor.
TT2000: [AG] HP: 15/25. Has Super Armor.
Amperz4nd: [AG] HP: 6/25. Has Super Armor. Runic Shielding: 20%.
Talist: [AG] HP: 23/25. Has Super Armor.
OverlordXcano: [AG] HP: 14/25. Has Super Armor.
crystalcat: [AG] HP: 22/25. Has Super Armor. Runic Shielding: 100%.
omglolsguy22: [AG] HP: 5/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 20/25. Has Super Armor.
Pokefan151: [AG] HP: 21/25. Has Super Armor.
Kage_Yaiba: [AG] HP: 5/25. Has Super Armor.
The Antagonist && The Sham && HALI Array = The Archenemy (Level 10: 3/11)
Fly Away Buff || (Lesser Bug Spray Elemental && ten quadrillion Bug spray cans && Air Freshener (to keep the Buff from smelling like Bug Spray 100% of the time)) = Nullus Cimex (Level 10: 4/11)
I bag the Ender-Charged Redstone Block's liquified remains in a jar for future study. 100,000K damage, even buffed to the nines, feels awesome.
Yo, Gutza! Since it's only ONE post to duplicate, mind handing over a copy of the Remote Magnepulators? I want them for something specific I have in mind.
I vote for the rest of the Futurama Crew's specials if they're not ready.
I point my finger at Deity's Owner. I'll show him how I fight. I splash down a Critmist Potion on myself and use the Divine Gate of Harmony and toss it in midair. It hums ominously for a moment. He stares up at it, confused. He gets even more confused when he is suddenly frozen-a quick second from Excalibleep has chilled him to the floor, half-frozen and unable to move his arms or legs, just in time for the door to open. Apparently it was put right into the Elemental Plane of Water, as it suddenly spews forth water...A lot of water! It drowns the Whole Hub in under a second! Then the water starts getting sucked back in and the frozen Deity owner and I both practically fly into the Divine Gate of Harmony!
On the other side is the Elemental Plane of Water, which is literally all underwater! There is no surface, nor true seafloor-there are chunks of coral floating around if you want to think of a landmass, as well as shell-made cities by some marvel, but they're all floating in the water. Deity's owner is amazed by the sight for a solid, temporally-sped up 30 hours that only seemed like 30 seconds.
He then realizes he's axphyrating horribly. Ultimately no enchantment in Minecraft makes for 100% drown protection and Deity's, however powerful, winds up being no exception. The second-to-hour temporal speedup did not help matters here. Unfortuantely, I'm blocking the gate. I, able to breathe underwater with ease (hue), do not feel any need to hurry up. Or go anywhere. I close the door.
Deity's owner tries to murder me for my deed, but I am the Alpha Godmodder here and I react faster than he ever could in the end with a punch to the face. Deity is sent flying backwards into one of the shell cities, causing property damage. The owner-a very powerful True Water Elemental-immediately sues for damages, and Deity's owner quickly realizes that, even axphyrating as he is, tussling with a True Water Elemental isn't on his agenda, and goes willingly with the Greater Water Elemental Cops that come to arrest him for his Felony-level Vandalism and Property destruction. At court, he's found Guilty of the Vandalism and Guilty of the additional charge of helping instigating unhealthy Multiversal Chaos in helping the Godmodder. Even the Chaos elementals do not like BAD change! He's not killed, though...He's sentanced to Life in the tightest prison they've got, The Trench.
The Trench is the darkest, nastiest corner of the Elemental Plane of Water you could imagine, lurking with all sorts of unruly Water Elementals, offenders against the Water Elementals, and other sorts. No-one has busted out, ever. EVER. It's dark, dirty, and other things, but there is one accomodation: The most pure water known to Water Elemental! Some elementals guard this place because of the freshness. Unfortuatnely for the Drowning Deity owner, this was the last thing he needed.
He either dies from axphyration in prison or somehow manages to escape the Trench and get back to GodCraft, and if the latter happens I kick him when he escapes for good measure and ask him how the trip was.
CogWynd will take his Rainbow Memory buff and use Wild Slash on PARANOiA and the S.S. Omega's Thrusters to make the most of it, which also winds him up by 20%. The Thrusters (should) bleed fuel instead of blood but the effect is the same in practice. I threaten Wily to get his rear end up and start kicking some rear end in the Ultimate Wily Capsule, because Twin forgot to add him. Again. Or at least explain if he wasn't coming back.
Talist, tell me when you want Wilson to use the Ultimate Combo. I'll be giving him some of my Critmist to ensure that whatever gets hit gets hit for massive damage, and I can easily spare one.
12/40 Return of EXOS
My Action: I cut the fuel lines on a thruster, making it useless.
Fleetmind Action: Most of the fleet is drawn off by an attack on several fronts, but the siege group remains.
SCP-2317 Action: I mind control some zombies. If the godmodder counters by mind controlling back, I have an opening to enter his head and mind-control him personally.
Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 100%
Book && Warded Cognitio Jar && Demonic Blood && Eldritch Tentacle = It Is Unseen (9/11)
The Mindwalker && Indigo Flame && Eye of Providence = Line of Sight (3/8)
Ink and Myths 29/30
Ethereal Wisp 11/25
Truth's Hats 10/50
+1 to Amp; +1 to Tazz.
I turn to look at the owner of Demise, wielding nothing but hidden emotions and my inherent abilities without the utilization of a focus, which are of mediocre potency, in my opinion. I sift through my inventory silently as I do so, drawing the Thorns of Oglogoth as I do so. It has been quite a while since I have wielded these weapons, of all things. It is likely because I have advanced beyond the point of utilizing the infused knitting needles of a thirteen year-old girl. Or perhaps it is because I have not had suitable situations in which I would dare to call upon a servant of the Smaller Gods. Who is to tell with utmost certainty? Well, I am, of course. Hah. Anyhow, I twitch the twin rods forward, slowly weaving a complex and rather obscure pattern through the air. The final movements seem blurry to the eyes that watch around me, as if they cannot fully comprehend the true nature of what I am attempting to inflict. This is quite a good thing, considering what I am about to do is only usually utilize to silence something during a vivisection. Then again, forcing the subjects to inhale a mixture of ruby and jade dust does the trick as well. But, I would rather not go on a tangent around the true nature of my studies, seeing as the vast majority of the people who actually care know this already. Reality has a way. I give the wands a flick in the direction of the owner of Demise, a Grimdark aura sweeps around me, along with hints of orchid and amethyst sparks from the wands. Despite this display of energy, nothing occurs. Of course, this is only what is occurring on the outside. I will gladly tell you what is occurring on the interior of this player's body. My spellcasting has managed to place a spark of occult energy, concentrated in the form of a drop of Nightmare Fuel, within this player, within one of his arteries. This is where the fun begins. The esoteric sorceries concentrated around the drop pull blood around it as it heads through the arteries, concentrating around the drop, forming an unseen menace within the body. At this point, it would be reasonable to say that the owner of Demise is undergoing the second stage of this affliction. The blood around the drop of Nightmare Fuel continues to draw blood towards itself, forming what appears to be a new chamber inside of the player's body. He does not know this, though there is quite a good chance he can feel something in his chest. A sort of combination of squelching, minor blood loss, and things of the sort. Nothing major. The chamber continues to fill with blood, the vast majority of it congealing in the back to form more space. Slowly, this bodily chamber begins to expand, unsightly swelling marking the chamber's malignant advances. There is nothing anybody can do for the fellow, at this point. He would be better off dead, honestly. Skin cells around the chamber begin to split, forming more unsightly swelling. At this point, I would say that the owner of Demise has likely noticed the chamber. But, it is too late. More and more blood sloshes into the chamber, further congealing, likely causing heavily-damaging blood clots in the limbs, and other areas, for that matter. I watch the owner of Demise, staring, a grim expression upon my face. The swelling seems to have ceased. This would be a cause for celebration, if the pains the chamber is causing were not so heavily pernicious. I stare. Suddenly, the chamber is ruptured by a stray lymphocyte. The heavily-stretched skin around the chamber splits with a revolting squelching noise accompanied by the near-silent tearing of the skin in two. I raise my arm to cover my eyes, which are not currently adorned with my goggles, unfortunately. A shower of red sprays from the remnants of the chamber, splattering over a myriad of surfaces indiscriminately. The skin around what was initially the swollen chamber seems to be worn, and rather torn-looking, as well as unusually pallid and clammy, though the latter two could be said for the vast majority of the player's body, I'd expect. I lower my arm, my front half soaked in red, as well as bits of flesh, the latter of which I promptly wipe onto the floor. Examining the wound more deeply, I note that the vast majority of this player's blood has now been split onto the floor, as well as the fact that the skin nearest to where the drop of Nightmare Fuel was is unusually frigid and cold to the touch. Without another thought, I fire a blast of pure shadow from the Thorns of Oglogoth through the neck of the owner of Demise, not sparing him a moment. The player's body remains as inert as it was beforehand.
I take out the Prince's Chisel and the Octoroon Rangoon, contemplating their powers. I then lazily toss them into the ruins of Tazz's infusion chamber thing, then restore its glory and equally lazily reenact the combination, creating a new wand.
I roll the Brewer's Eight at Cwcatastrophe, then smash a Splash Nightshade Potion into him, Withering him.
+2 Moorblade charge.
True Monado 28/50
Mythosesque 30/30
Indigo Flame && Gilded Cherub Skull = Gilded Pyramid (Level 10 6/11).
11's Eyepatch 2/5
Orb of Calm && Smash Ball 8/11 (Orb of Control)
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-7, Gutza1-20, Tazz-17, crystal-26, pit-2, net-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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Hazel Wand: IIIIII (SCRATCHED.)
Runic Shielding: 100%
Book && Warded Cognitio Jar && Demonic Blood && Eldritch Tentacle = It Is Unseen (10/11)
The Mindwalker && Indigo Flame && Eye of Providence = Line of Sight (4/8)
Ink and Myths 30/30!
Ethereal Wisp 12/25
Truth's Hats 11/50
+1 to Amp; +1 to Tazz.
I do not lower the Thorns of Oglogoth. I continue to stare at the crumpled form of the owner of Demise, coldly regarding his form. Without as much as a second thought, I flick the Thorns in the direction of his body. Bursts of pure shadow tear through the space between the player and I, annihilating the vast majority of the light in the tower, tearing through the inert form of the faction leader. Not giving the body much of a second glance, I move the Thorns through the air with the skill of a true mage, deftly manipulating the positions of the wands with my nimble fingers. I fire another blast of shadow directly through the owner of Demise, at an angle likely to deal some major damage, puncturing a lung at the very least. I proceed to make obscure moments with the wands, sparks of pure shadow intertwined with the amethyst energy of my power, and the orchid energy of the original creator of these wands flying off of the rods, and falling upon the unmoving owner of Demise. I swiftly and precisely slash the wands downwards, the esoteric shadow of uncountable horrors slamming into the player with enough force to level a small city, strangely leaving the ground around me intact. Tentacles slowly emerge from the shadows, wrapping around the wrists and ankles of the owner of Demise, rendering him immobile, though he is still twitching, somewhat. This is not much of an improvement, considering he was unconscious from a combination of trauma and blood loss beforehand, but it is still an intelligent course of action. I continue to fire bolts of shadowy Grimdark energy into the motionless form of the player, without any regard for whether or not he is actually still living, or completely and utterly dead. The tentacles begin to move down the arms and legs of the owner of Demise. The areas the tentacles initially restricted are splotchy, and red. I continue to fire bolts of pure shadow, infused with energy granted by their dark patron, directly into the owner of Demise, watching the blasts tear through his body almost instantly and pound into the floor below, drops of blood coming behind them. I swiftly twitch and twist the Thorns in my hands, arcing them upwards, before using the downward force to bring them directly above the throat of the owner of Demise. A searing wave of black, amethyst, and orchid flows from the tip of the wands, chilling the room in its entirety. The waves of occult sorcery streak downwards nigh-instantaneously, burning directly through the vocal chords of the owner of Demise, leaving him unable to scream, if he suddenly awakens. In fact, the wave of arcane energy burns directly through the player's throat, leaving him unable to swallow, while also refraining from severing his head, though I could have done this without a thought. Endothermic shadowy orchid and amethyst flames burn within the neck of the owner of Demise, draining whatever semblances of bodily heat remain within the player. I flick the Thorns downwards once more, shadowy blasts of elder sorcery tearing through the owner of Demise within fractions of nanoseconds. The tentacles constricting the owner of Demise appear to have reached the end of the limbs they were restricting. Their grip of the limbs increases exponentially, cutting off any blood flow to the player's arms and legs. I fire off nine successive blasts of Grimdark energy, watching them cleave through the tattered flesh of the player with a stoic expression. I raise the Thorns into the air, pointing upwards, and slowly bring them to point directly at the player's head. The moment the Thorns reach their apex height, pulsating shadowy energy appears on the wand tips, alternating between orchid and amethyst, oddly lacking the normal shadowy black. As I slowly bring the Thorns towards their intended point, wisps of Grimdark energy are emitted from the tips of the twin needles. I cease moving my arms, the two wands pointed directly at the head of the owner of Demise. The lights at the tips of the wands slowly grow larger. Two monolithic continuous streams of grim-psionic energy, alternating between orchid and amethyst in color, burst from the tips of the Thorns of Oglogoth, each nearly three meters in average diameter. The entire upper body of the owner of Demise is obscured for several seconds. I continue to stare at the player as the spell burns through sinew, muscle, bone, and organs alike. The half of the player's body, originally still slightly twitching, goes deathly still. After around six seconds, I relent, revealing the product of my action. A significant chunk of the player's body, from the clavicle upwards, is completely missing. A dark red stain seared into the ground where this part of the owner of Demise's body was indicates its fate, rather tacitly. Tattered, charred remnants of flesh are lying sparsely within the stain. I stare at the body. After several seconds, time begins to slow. I look upwards, in a seemingly random direction, at a horrifying mass of... something. It seems as if I am the only one who can comprehend the true nature of whatever this is. That includes the Half-Guardian watching this occur. It is a manifestation of my patron, of course. A manifestation severely limited in power, seeing as any more could damage the fabric of spacetime around it. Yog-Sothoth does represent time and space, after all. I mutter several indecipherable words towards the... being, and a horrific, deep, noise permeates reality in the direction of the incomprehensible thing. It is not as if this matters, seeing as the being and I are the only two things in the area not frozen in time. I mutter what appears to be a response in an unknowable language. A reply returns as well, sounding as if it agrees with whatever I have just said. Or, rather, the indecipherable words it just spoke project an aura that states thus, as if the being desires to allow all others present know what that statement meant. Time begins to accelerate back to its normal state. However, something is... wrong with the body of the owner of Demise. It appears as if his body is writhing and convulsing. If you were wondering what it is, it is the player, stuck in a time loop for the rest of eternity, forced to experience the pain of slowly being rendered into what he was several seconds ago, by the will of Yog-Sothoth. I lower the Thorns of Oglogoth.
—
30/30 Expended.
Grayhold Citadel, approx. 16:47
I appear within Grayhold in a flash of amethyst light, immediately examining my surroundings. I appear to be in the infusion room, which appears to have been repaired since the last catastrophic upgrade to the Hazel Wand was designed. By which I mean that the ceiling will not collapse down on me when I attempt to perform this infusion. Before I even dare to place an object upon a pedestal, I enter a storage closet off the infusion room itself, rummaging around for several other ingredients I will likely need for this infusion. As I do so, I pull a lever on the wall next to the door. A clicking noise resounds around the walls, and the Essentia Reservoirs begin to fill from outside sources. I return from the closet several seconds later, striding towards the central pedestal of the Altar, several objects floating around me, faintly emitting violet light. There appear to be two Ethereal Essences of the aspect Alienis, two Essences of Living Transmutation, two Weak Blood Shards, and two vials of ink, carefully sealed with corks. I place the two vials, the two blood shards, the two essences of living transmutation, and the two essences on the outside pedestals, before pulling out the other four ingredients to the infusion. The Squid's Ring, the White Ring, a Ring of Arcana, and a Void Ring, the latter two of which service only the most powerful of alchemists, due to their infusion with red matter. I slide the Ring of Arcana, the Void Ring, the White Ring, and the Squid's Ring upon four pedestals surrounding the central Infusion Altar. Afterwards, I stride towards the Runic Matrix, slipping a small golden object out of my alchemical bag, placing upon the central pedestal, whilst simultaneously drawing the Hazel Wand, and tapping the Runic Matrix lightly with it. The golden object in question appears to be a Ring of Runic Shielding. I take several steps backwards, observing the infusion process, expressionless. The bubbles of essentia flow into the Matrix, most of which appear to be more devious and incomprehensible forms of essentia, though there were definitely bits of more comprehensible things, such as Praecantatio, Vacuos, and copious amounts of Permutatio and Victus, for some odd reason. I carefully watch the essentia flow into the Runic Matrix, noting any and all discrepancies. There do not appear to be any, seeing as this infusion merely possesses a 'Very High' amount of instability. My supply of occult artifacts is designed to service 'Dangerous' (and higher) levels of instability. Regardless, I watch, and wait. After several minutes, the infusion reaches its second stage, beginning to consume the twelve ingredients. A single bolt of aubergine light streaks from the Runic Matrix, and strikes me, or attempts to do so, before being annihilated by my wards. After several more seconds, it is finished. A dark gray ring, possessing a gem upon it, in a manner reminiscent of the Ring of Arcana, of the Void Ring. The gem appears to be slowly shifting in color, between the primal aspects. Perhaps the usage of a Primordial Pearl in this room affected the infusion somewhat? I have no idea. I will have to investigate that later. Without another moment, I slip the ring on. The gem immediately shifts to pure black.
Allow me to explain this fascinating artifact, the name of which I shall designate at a later date. Or, clarify it, at the least. The ring functions in several different modes, in a manner akin to the Ring of Arcana. These modes can be switched at will, though the release of arcane energies and instability might make me unable to do so more than once an enquier. I'd rather not lose my hand. Some of these modes bestow passive effects, some can be activated for things such as spellcasting, et cetera. The active effects have a charge timer of around two posts, or more, depending on what seems to be adequate At the current moment, there are approximately four possible forms this ring can take. Arcane, Abyssal, Sorcerous, and Biological. But, I'd rather not waste any more space, so I will describe them in detail next turn.
Turn 1/3
Ea Array && Focusing Crystal && Thaumic Storage Unit = Ea Contrivance 10/10 COMPLETE
I duplicate another Potion of Wickedness.
Runic Circle && Azure Essence = Ultracircle 4/11
I alchemize Ea Contrivance >Fine = Ea Mechanism 1/11, and preview the same.
+2 to Tazz.
Rod of Phyrexia 10/25 (+4 from Gutza)
I walk up to Subtus and poke him, killing him if Gutza has not already done so.
0rigin Point.
Avatar by TwinBuilder.
I kill a zombie. I just do. If you ask how I killed it, another dies.
The Chaos Eye ogles Fry disconcertingly, doing damage. Its Robot Masters attack Cwctastrophe.
Oh no
Orbital Weapons
Mini-Ion Cannon 2/2
Mini-Bio Annihilator 4/4
5/5 for Text Based Magic
Battlefield: I try out the blueshooter on a random faction leader.
Partial Inventory: Potion of Critmist II x34, Ultramarine, Militarism, Gib Eclipse. Potion of Vis x27, The Redstick, Potion of Nectar x23, Potion Globedropper, iWeatherlord, Gender Spacestriker, Potion of Crimson x2, Potion of Moonlight x2, Potion of Fortune x2, Potion of Fear x2, Potion of Hellsun x2, Azure Essense. The Lazuli Fencer, The Bulletesseract, Lapis Armour, Moon's Dagger, Wand of Inconvenience, Healing Blues, Ultramatter Grenade, Picnic Globestriker, Ultrafield, Builders United, The Ultracompound, The Lapis Steakhouse, The Blueshooter, Ultraversal Remote, The Broken Clock, Ultracharge Canteen, Bag of Hammerspace, The Clouders, The Blue Electrode, Ultracage, People Bait, Indigo Flames, The Ultraband, The Azure Armoury
Wilson's Shop: $220
+2 to Wilson
Guide to Lucid Dreaming AND Canteen AND Azure Essence 10/11
Auto-Hacker 3000 AND Tablet AND Azure Essence 10/11
Cyberspace Access Device AND Azure Essence 10/11
Alchemies[/b][/i]
Hiragana's Bow of the Wintery Icelands && Katakana's Bow of the Depths of Volcanoes = Kana's Bow of the Hotness and Chillness (9/9)
Snipealarmer && Billy Bazooka = Ear Removalâ„¢ (9/11)
Primal Upgrade && HK G36C Carbine && Aspect Combiner = Thaumic Aspectblaster (9/?)
[i][b]Action[/b][/i]
I scramble Sacra Geometria and solve it again. As each piece is inserted into the cross, a bolt of electricity strikes the Zombies and Skeletons! Finally, I turn the cube ninety degrees and begin the first two layers. The cube turns almost instantaneously as U-flicks are executed at ridiculously high speeds! A ball of cube parts begins to amass in front of me and slams straight into a Zombie at a ridiculously high velocity! I find that, using edge control, I have completed the OLL edges! Next is ZBLL to solve the cube, which I do effortlessly. Sacra Geometria shifts and becomes a scrambled 4x4x4!
I use K4 for variety and begin by constructing two opposite centers. This results in the cube summoning chlorine trifluoride to kill more Zombies and Skeletons! Next, I form a 1x3x4 block on the white center. As each piece is inserted, a sheet of molten tungsten falls onto the Zombies and Skeletons, burning them! I then complete the other centers as the cube summons nuclear quest-giving tacos to give the Zombies and Skeletons some of my quests in the style of Infinite War! Next, I finish the first layer, causing an entire osmiridium base to fall on the Zombies and Skeletons. Next is the F3L, which results in a ball of pure ebola falling onto the Zombies and Skeletons, and the CLL, which is easy and results in a Diarrhea Nuke falling on the Zombies and Skeletons. Finally, I unleash the last step of the cube: LL-Edges! This causes the cube to project deadly beams of light and destroy the zombies and skeletons!
Turn 2/3
I duplicate another Potion of Wickedness.
Runic Circle && Azure Essence = Ultracircle 5/11
Ea Contrivance >Fine = Ea Mechanism 2/11
+2 to Tazz.
Rod of Phyrexia 11/25
I quickly paradoxify away some of my wounds with Paradox's Wand, healing me up. Subsequent to this, I summon a massive apple cake made from golden apples, healing potion used instead of water or milk, and mystically healing-energy-infused eggs and flour, and dive headfirst into it. A lot of chomping and snarfing happens, and I walk out of a five-foot-tall pile of cake wreckage looking absolutely vitalized.
0rigin Point.
Avatar by TwinBuilder.
I stab Cwcatastrophe with a thorny arrow.
+2 Moorblade charge.
True Monado 29/50
Quiver Conundrum 3/50
Indigo Flame && Gilded Cherub Skull = Gilded Pyramid (Level 10 7/11).
11's Eyepatch 3/5
Orb of Calm && Smash Ball 9/11 (Orb of Control)
(Potions of Critmist: 24)(Potions of Nectar: 2)
ALCHEMY SHOP: Talist-7, Gutza1-20, Tazz-17, crystal-26, pit-2, net-2. Pay x in +2s for an alchemy that takes x posts on my end to make. Alternative pay methods can be discussed.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
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+2 to Crystal
Universal Power Ubercharge Meter: 4/9
Wilson Money: $2
Shield Generator: 28/30
Blaze of Glory: 46/50
True WAAAAAAAGH: 6/10
Anti-Turbocharger: 9/9 Complete!
Civil Engineer's Handbook & Fluorite Decad: 2/11
Electrical Engineer's Handbook & Fluorite Decad: 2/11
==Actions==
==Excavate==
Great. Now the last component is complete.
Lothyra alchemizes (Planet Express Ship -c Dull Diamondium -c Planet Express Ship Turret -c Anti-Turbocharger) & Name Tag = Planet Express Ship 2.0. She then rolls the Toxic Decad at Subtus.
In the grim darkness of an imprisoned Minecraftia, there is only war.
Lothyropolis
Act 2! +1 to Generic, +1 to Erelye!
The Phoenix (26/50) (Rise from the Ashes. +2 from Generic, +2 from Crystal +1 from Erelye)
The Panic Button (21/25) (Variable emergency response charge. +2 from Generic, +1 from Crystal, +1 from Erelye)
Golden (9/50) (Threefold its Champions, Fourfold it's forms... +1 from Erelye, +1 from Crystal, +2 from Generic.)
(Ruined Bedroom && Fabrico Essentia) && Void-Grade Wifi Hotspot = Top-Class Bedroom (Level 8: 7/9)
The Antagonist && The Sham && HALI Array = ??? (Level ?: 2/?)
Fly Away Buff || (Lesser Bug Spray Elemental && ten quadrillion Bug spray cans && Air Freshener (to keep the Buff from smelling like Bug Spray 100% of the time)) = ??? (Level ?: 3/?)
I aim at the unfortunate foes calling themselves the Faction Owners. Destruction First, then Deity, then Demise, in that order in case any of them have died, and the S.S. Omega. Ownage? I'll show 'em Ownage.
First, I pull out Deus Omnipotens, Naturally a weapon that none can actually resist, I twirl it around casually, aiming at the trio of idiots who dared to ally themselves with the Godmodder. I've seen worse and more openly vile before, but he's still vile as a vial of vileness + 80. I quickly morph the Keyblade into a massive sniper rifle, ready to fire off Medigalodynes like no tomorrow. Of course, a Sniper rifle at these ranges is stupid and has too much kick to it. Naturally firing straight at them will result in a dodge as well, so I fire 90 degrees to the right of me. The hypercondensed Medigalodyne rockets around the room, eventually managing to puncture through the tower material and fly out of the tower. The faction owners laugh.
Meanwhile, the hypercondensed medigalodyne bullet travels quite the journey, firing off into the void after traveling long enough, bouncing off of the fourth wall and traveling along the darkest edges of the Void. Along the way, the bullet collects void energy in aplenty, bounces around more non-living objects that won't trigger the blast. It's rebounding has indirectly influenced the lives of millions without being seen. Eventually, it hits a certain area in space called the Eternal Engine of Grand Power.
The Eternal Engine of Grand Power is a myth to many, even the most universally aware and the omnipotent. It's an infinite energy device, basically: It outputs energy endlessly. The Hypercondenesd Medigalodyne bullet flies into the machine, supercharging itself over time. A very short time at that. It is eventually spat out, returning to sender along the same journey it took, where it gathers even more void energy. Five minutes since firing, it returns snugly to the barrel, about five times as potent as before, just by following the same path.
With this new ultra-charged bullet in my barrel, I take aim at the faction member I have designated for massive pain. The sniper morphs into a (buckshot) shotgun, which WILL work at this range, and fire the bullet right into the torso, because whoever told you that headshots are the only reliable instant kills is a liar. The chest works just as well and kills just as easily, and its easier to hit as a target.
The explosion from the result of the impact with the living creature is ridiculous-the other two Faction Members get out of the way, but this changes nothing for the targeted one, who's currently suffering from Almighty, Void and Energy damage out of the wazoo form that blow alone. As if that wasn't enough, I morph the weapon back into a Keyblade and do a single slash at his stomach for good measure, leaving more Almighty energies to explode violently again. I then Goomba stomp him for further good measure before leaping away. They go first. The S.S. Omega can wait for my further attention, personally.
26/50 and 30/50 +1 to Tazz and Generic
I cause part of the wall to come out and crush Subtus.
Commands:
- Fayther: Rainbow memory on... Cogwynd. That's the effects of Prideful, SorrowSong and Gloomy. Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt. Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000). Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
- Deck: 9 of spades. Make the strongest faction leader deal 5,000 less damage for 4 turns.
Memories: | - | Violent | - | - | - | - |
Fayther cannot attack directly. Instead, she copies memories of other creatures and uses them to heal or buff other creatures. She can store up to 6 memories and can copy, combine, or apply memories. Each of these actions except combining take one turn.
Copy memory: Fills 1 empty memory cell from a different character's memories. There are 3 different kinds of memories, happy ones, sad ones, and violent ones. Fayther can copy either a short term memory or a long term memory. Short term memories are based on what happened to that entity last turn and long term memories are based on that character's backstory, if any. She can only harness a long term memory every 3 turns. For short term, I'll look at the last post to determine which memory Fayther gets.
Combine memories: There are a couple recipes Fayther can use.
Happy + violent = prideful memory
Happy + sad = sorrowsong memory
Sad + violent = gloomy memory
prideful + sorrowsong + gloomy = Rainbow memory (she'll probably never get this one)
Apply memory: expends a memory to apply an effect to an entity. These are very powerful because they take 2 or more turns to use.
Happy - Heal an entity for 45,000
Sad - Reduces the damage the entity takes by 65% until the end of the next turn, up to a maximum of 60,000 damage reduction
Violent - Triples the damage of the entity's next attack
Prideful - Doubles the damage of the entity's next attack and causes it to be healed for twice the damage dealt
Sorrowsong - Reduces the damage the entity takes until the end of the next turn by 50% (up to 50,000) and causes it to be healed for 50% of the damage it took at the end of the turn (up to 50,000).
Gloomy - Debuffs the target of the entity's next attack, meaning for the next 3 turns, it will heal the target it attacks by 20,000.
Rainbow - Applies ALL of the above effects.
If these sound overpowered, remember that to apply just a happy memory, it takes 2 turns. A prideful memory takes 3 turns and a rainbow memory takes 6 turns!
HP: 200,000/200,000
I have on my desk a normal deck of all 52 cards plus a joker. How this will work is any player can say that they bind a free card in the deck to a certain effect once per post. However, it must be advantageous to the Enchanted Deck and not super over/under powered. At the end of each of my posts, I'll draw a card and that effect will take place.
Afterwards, that card goes into a discard pile. The Deck cannot attack and takes 75% less damage if it has less than 5 cards. If it has more than 20 cards, then attacks against it can destroy older cards. It starts with only one card bound, the Ace of Spades.
Card List:
- Ace of Spades: Indestructible. When this card is drawn, reshuffle the discard pile back into the deck and draw another card.
- Three of Diamonds: Deals 7,500 damage to 3 targets when drawn
- Two of Hearts: Deals 10,000 damage to a target and heals the Deck for 10,000 when drawn
- King of Hearts: Heal an entity for 20,000 when drawn
- Eight of Diamonds: Launch a fireball for 10,000 damage plus 3,000 per turn for 4 turns
- Ace of clubs: Draw two more cards. Pick one to play and shuffle the other back into the deck.
- Ace of Diamonds: The next time this entity draws a card, if its red, double its effect. If its black, double the number of targets hit. This doesn't trigger on utility cards.
- Four of Clubs: Deal 6,000 damage per turn for 4 turns.
- Nine of Spades: Make an enemy deal up to 5,000 less damage per turn for 4 turns.
- Seven of Diamonds: Deals 20,000 damage evenly split between all PGs (up to 10 hit at once)
Discard pile: Ace of Diamonds 4 of clubs, 9 of spades
Hopefully that makes sense. Basically, people can come up with ideas for attacks that get added into the rotation.
The number in parentheses is the number of times you need to assist Wilson's charges in order to buy it. Once you buy it, you're free to duplicate it. Wilson will also accept IOUs or other alchemies in trade.
Current status: owner missing _ Total wealth = 320$ _ Wilson's charges A: 46/50, B: 46/50 (lvl 1 = 1 ingredient used, lvl 2 = 2 ingredients used or 2 potions combined, and so on)Extended Potion of Cuts +1
Potion of War II + 1
Potion of Scratch + 1
Wilson uses polarity rush on a thruster, getting ready for his attack. It deals only 18,000 due to being on sadness.
https://www.dropbox.com/s/lc52qctod2dlvbu/Wilson.rtf?dl=0
Essential Stats:
- HP: 300,000/300,000
- Current Emotion: Disgust
- State: 100 (Maxed!)
- Stress: 83%
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
@k4yne: I finally know what you're referencing. I've never played it, but after reading the tvtropes page, your characters backstory is really cool.
Since I'm not feeling particularly creative right now, Hank just lays down covering fire on anything that attempts to harm Wilson.
And out of nowhere, from the depths of improbability, a backwards-time-facing roll of the faceless eight suddenly happens, murderizing the faces of the three faction leaders. But it isn't THE faceless Eight, just time shenanigans, because plot continuity but I'm kind of tired of not using my spoils.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I shoot the faction owners with the Hard-Light Gun.
I then use Elemental lvl 10 on them, as a group.
Following that, I throw them in the Slag Water from earlier before stuffing them back in the S.S. Omega's cannons.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
=TURN ONE=
=CHARGE=
-5 / 25- Operation GET OUT OF FLUMPTY LAND
-34 / 50- The Tophat (Modpack'd, +2)
+1 to Modpack
+1 to Tazz
=ACTION=
I... attack something that's hostile to us using THE OTHER SIDE!
=LIMBO=
I wait for somebody to appear in one of the doorways (either Flumpty, Blam or Redman), then forcibly feed them the WALUIGI THYME. ALL OF IT. If the Beaver appears, sure feed him. If Grunkfuss appears in the hole, FEED HIM.
=COMMAND=
>Isaac: Oh dear.
>Garen: Oh dear.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Turn 3/3
I duplicate another Potion of Wickedness.
Runic Circle && Azure Essence = Ultracircle 6/11
Ea Contrivance >Fine = Ea Mechanism 3/11
+2 to Tazz.
Rod of Phyrexia 14/25 (+2 from gutza)
I heal the player with the lowest health on Team Excavate with the Crystalantholocore. Because healing is needed.
0rigin Point.
Avatar by TwinBuilder.
<==
IMPORTANT: LAST TURN'S EOTB IS FINISHED. GO READ IT.
Fixed.
2 Zombies killed!
Alright, my mistake. I didn't know that. And regardless, while the beam is in flight, the Godmodder used the laws of physics to counteract the elaborate system and cause the hyperspace beam to have to travel at the speed of light! The Godmodder then sends the beam through a portal and makes it pop out at the edge of reality, where the Weath Ray beam is!
3 Zombies killed!
How can you pick up other Minecraft players?
3 Skeletons killed!
+1 Vote to all Excelsior players!
Huh. Thaumic Aspectblaster (Level 10).
6,000 damage to the Faction Owners!
What's a Charlizard?
Don't worry, I saw all of it. It's pretty good!
10,000 damage to a Thruster!
You protect yourself from attack this turn!
None of the Faction Owners are at incredibly low health!
2 Zombies killed!
> PitTheAngel: BATTLE TECHNIQUE => LV. 5 SKY QUIVER - GODDESS'S LIGHT
10,000 damage to Deity's Owner!
COLOR MAYHEMSUCKER: A large lollipop that depicts the image of Earth, far in the future. It rapidly fluctuates with color.
SATISFACTION ROOM: A set of four rooms, a Dining Hall, Rec Room, Training Room, and Exercise Room, all connected together. The Dining Hall has several Water Creation Nodes that can create pure water, and a Cornucopia of Plenty that can produce edible food and plates.
The Antagonist && The Sham && HALI Array = The Archenemy (Level 10: 1/11)
Lesser Bug Spray Elemental && Bug Spray Cans x10,000,000,000,000,000 && Air Freshener = True Bug Spray Elemental (Level 8)
Fly-Away Buff || True Bug Spray Elemental = Nullus Cimex (Level 10: 1/11)
100,000 damage to the Redstone Block, thanks to the Potion of Aquaphobia!
Subtus killed!
15,000 damage to Destruction's Owner!
Destroying the Thrusters won't result in an instant death, so your lawyers' arguments are invalid!
The Godmodder forces the beam to obey the laws of physics, lest it fail to work due to breaking reality, and then makes it travel into a portal! The other end of the portal is the edge of reality, the same spot where the Godmodder banished the Perfect Sphere to! Since the beam now has to travel at light speed, it too will take centuries to even arrive...
The Faction Owners' armor is partially forged from Telekill Alloy, and they are immune to mind manipulation!
8,000 damage to Demise's Owner!
REAPER'S DECAD: A set of ten olive green D10s that flicker with the power of agricultural engineering.
TOXIC DECAD: A set of ten purple D10s that flicker with the power of chemical engineering.
Civil Engineer's Handbook && Fluorite Decad = Construction's Decad (Level 10: 1/11)
Electrical Engineer's Handbook && Fluorite Decad = Electrified Decad (Level 10: 1/11)
A storm of picnics flies down from the skies, bounces off of the Tower, and lands at the feet of the crowd of millions below! Everyone quickly digs in!
The Thrusters don't have fuel lines!
2 Zombies killed!
16,000 damage to Demise's Owner! Ick. That was... pretty gruesome.
You infuse the Prince's Chisel and Octoroon Rangoon, creating Valhalla!
17,000 damage to Demise's Owner!
EA CONTRIVANCE: A large Ea Core encased in a Thaumic Storage Unit and surrounded by several crystalline arrays that take the energy produced by the Ea Core, focus and refine it, and store it inside of the Thaumic Storage Unit.
Ea Contrivance > Fine = Ea Mechanism (Level 10: 1/11)
EA MECHANISM: A series of small Ea Contrivances encased in a crystalline sphere ripe with magical energy. The Ea Contrivances can rapidly produce and store large amounts of thaumic energy, which can then be channeled through the sphere and used in various offensive attacks.
Not arguing with that logic. Zombie killed!
8,000 damage to Deity's Owner!
KANA'S BOW OF THE HOTNESS AND CHILLNESS: The bow has a great power: it is, the temperature of the power of hot and cold, can be manipulated. Rune in Japanese, are engraved on the weapon, I do not know the place to stay power and cooling power of the warmth.
4 Zombies killed! 8 Skeletons killed!
+5 HP!
ANTI-TURBOCHARGER: A canister-esque device that can turbocharge dark matter reactions or fusion reactions by injecting antimatter into the reactions. The reaction will speed up, boosting the power output of whatever the device is hooked up to. The antimatter canister used as fuel will eventually have to be replaced, though.
Planet Express Ship -c Dull Diamondium -c Planet Express Ship Turret -c Anti-Turbocharger = Planet Express Ship 2.0
Planet Express Ship 2.0 && Name Tag = Planet Express Ship 2.0 (Level 10: 1/11)
Huh.
18,000 damage to Deity's Owner!
You roll the Faceless Eight!
6-4-7-6-6-2-1-6
The insignia of the Operator is burned into the ground, and where it is drawn, a plethora of jet-black spikes pierce out of the ground, dealing 5,000 damage to all three Faction Owners!
The Hard-Light Gun deals 5,000 damage to all three Faction Owners!
> Netpatham: BATTLE TECHNIQUE => LV. 10 ELEMENTAL - DEVASTATOR
3,000 damage to all three Faction Owners!
How can you pick up/throw a Minecraft avatar?
You, in the Office, periodically flicker the door lights, waiting for someone to appear in one of the doorways! After a second/millennium, you notice someone standing right outside your left door, and it is none other than Flumpty Bumpty himself! This immediately strikes you as strange! Didn't Flumpty say that he had left earlier? Hey, you're not going to miss this golden opportunity!
Sensing the time to strike, you jump out of the office chair, equip the remainder of the Waluigi Thyme, and yell at Flumpty, getting ready to attack! You've already used the Thyme thrice thus far (once on me, once on Clippy, once on the Prince), and you only have one use left! Flumpty jumps back in shock as you force what's left of the Thyme into his open mouth! At first, Flumpty simply stands still, wondering what the hell he just ate. Then, he begins to twitch as a purple aura encompasses his body!
Flumpty begins to howl an unearthly scream as his eyes turn solid purple, radiating with the power of the Waa! His very face cracks off of his eggshell, shards splintering everywhere! You step back uneasily as Flumpty falls to the ground, writhing in what looks like anguish! The entire image of the office flickers out of existence, and what's left is you and Flumpty in an immense purple void of unfathomable scale! The office comes back after a second, but purple cracks are visible in its surface!
Flumpty slowly takes to the air, a purple sphere forming around his body that is gradually raising in brightness... You realize he must be getting ready to unleash his ultimate attack! But suddenly, without warning, the sphere rebounds and Flumpty is thrown onto the ground, motionless! It looks like the sheer power of the Waluigi Thyme has K.O.'d Flumpty Bumpty! ...You suddenly realize the magnitude of what you've just done. You managed to take out Flumpty Bumpty. With some Thyme.
...You'd better get out of here before he wakes up. The passage back to the cave system is still intact.
+5 HP to Amperz4nd!
The Chaos Eye deals 8,000 damage to Fry!
Split decides to be kind for once and help out others, getting several spray paint cans and spraying healing spray all throughout the room! Unfortunately, the Faction Owners receive the brunt of it. Deity's Owner and Demise's Owner are healed by +15,000 HP! However, CogWynd is healed by +15,000 HP as well.
The PPC sets up a rapid-fire water balloon-throwing machine and lays waste to the Redstone Block, dealing 20,000 damage! The Planet Express Crew destroys two Thrusters! The Enchanted Deck uses the 9 of Spades against Destruction's Owner, giving him a damage debuff for four turns! Fayther uses a Rainbow Memory on CogWynd, doubling the damage of his next attack, allowing him to be healed for twice the damage of his next attack, allowing up to 50,000 damage thrown at him next turn to be negated, healing him by half the damage he took at the end of next turn, and debuffing CogWynd's next target so anyone his target attacks for the next three turns will be healed by +20,000 HP! The Futurama Gate summons more spacecraft! The Omnicronian Fleet kills 5 Skeletons and 5 Zombies! Wilson uses Polarity Rush, dealing 18,000 damage to a Thruster!
Destruction's Owner enters a special god-mode and equips his ultra sword, flying around the room at super speeds and slicing through anything in his path! The first thing he runs into is the Redstone Block! Good thing the sword is covered in ice that spreads through the Redstone Block on contact and then instantly melts into water, covering the entire Block in the stuff and instantly killing it! Deity's Owner heals himself and Demise's Owner by +20,000 HP! Demise's Owner fires even more Potions of Wither, this time at Modpack, Netpatham, NinjaV, and Crusher! S.S. Omega fires another volley of explosions, these ones forged from the most potent Gunpowders ever dropped from Creepers, bar an Ancestral one. 50,000 damage to the Enchanted Deck! 20 Zombies and Skeletons appear, as well as 15 Creepers! The Spider count remains constant. It looks like the true fleet is starting to assemble... The Zombies and Creepers deal 5 damage to the Cake! The Skeletons and Spiders kill Fry and deal 8,000 damage to Fayther!
The Godmodder directs the Enchanted Deck, Chaos Eye, Jay_PPC, Leela, Farnsworth, Amy, and Zoidberg to r/thebutton! A subreddit on reddit, r/thebutton consists of a timer that eternally counts down from 60 seconds and a button strategically placed next to the timer. Pressing the button will reset the timer back to 60 seconds, but you can only press once. The Godmodder decides to see how long it will take for them to crack and press the button. Others on reddit periodically press the button, but as its timer dips past 30 seconds and 20 seconds occasionally, the entities start to realize they don't want the button to reach 0. And sooner or later, they're going to have to press. But they've done some research and saw that, depending on when you press the button, you get a special color-coded flair next to your username. They want the lowest flairs possible, but they don't want the button to reach 0. What if no one presses? What if they misclick? Paralyzed by fear and indecision, they fail to notice that the Godmodder has thrown them into outer space, where they all die of asphyxiation. Yes, even the card deck! The Chaos Eye's Iris is killed, and each player loses a respawn.
Team Excavate has another breather turn! With that comes another upgrade chance: you can either vote to get an additional turret, or defense for the Elevator Cable! Looks like the final challenge is coming up ahead, and then you'll reach the bottom floor...
The Itinerary:
> Team Excelsior: Kill EVERYTHING!
> Team Excelsior: Defend the Cake!
> Team Excavate: Defeat Superius and Subtus!
> Team Excavate: Don't let that Cable fall!
I. FINAL WAVE .III. DEMONHEAD .IIIII. INFESTATION .IIIIV. ASCENT .IVThe Tower:
IMPETUS COMB METER: ======================================== 5,555,500/8,000,000. (Gains +400,000/turn.)
Current Impetus Comb: 10
Team Excelsior:
TheLordErelye: [AG] HP: 17/25. Has Super Armor. Runic Shielding: 100%. Wither: III
insert_generic_username: [AG] HP: 25/25. Has Super Armor. Runic Shielding: 100%.
pionoplayer: [AG] HP: 17/25. Has Super Armor. Wither: III
The_Nonexistent_Tazz: [AG] HP: 21/25. Has Alpha Armor. Runic Shielding: 100%.
Netpatham: [AG] HP: 21/25. Has Super Armor. Wither: III
CobaltShade: [AG] HP: 21/25. Has Super Armor. Runic Shielding: 100%. Wither: III
NinjaV2403: [AG] HP: 21/25. Has Super Armor. Wither: III
ninjatwist321: [AG] HP: 23/25. Has Super Armor.
PitTheAngel: [AG] HP: 25/25. Has Super Armor.
Pricey12345: [AG] HP: 17/25. Has Super Armor. Wither: III
Kajiulord: [AG] HP: 25/25. Has Super Armor.
TehEpicNinja9001: [AG] HP: 25/25. Has Super Armor.
K4yne: [PG] HP: 22/20.
Fseftr: [N] HP: 18/20. Has Super Armor.
ManiacMasteR: [N] HP: 15/20.
engie_ninja: [N] HP: 98/100. Currently dueling Dark Engie.
Crusher48: [N] HP: 21/25. Has Super Armor. Wither: III
The_Idea_Modpack_Mod_Man: [N] HP: 2/20. Has Super Armor. Wither: III
5l1n65h07: [N] HP: 20/20.
Cake: [???] HP: 18/25. Defend it from the incoming mobs!
Chaos Eye: [???] Eyeball: 50,000/50,000 HP.
PARANOiA: [???] HP: 150,000/150,000. 420BLAZEIT: III Blocky Barrage: IIII Mini-Nuke: IIIII
Dark Engie: [H] HP: 980,000/1,000,000. Currently dueling Engie?
Split: [N] HP: 173,000/250,000. Weapon Mode: Rhythm Heaven. Achronological: II Record Break: II
Jay_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Acacia_PPC. Continuity Crisis: IIIIIIII
Acacia_PPC: [PL] HP: 10,000/10,000. Respawns: IIIIII Shares respawns with Jay_PPC. Continuity Crisis: IIIIIIII
Fry: [PL] HP: 10,000/10,000. Respawns: IIII Quantum Leap: IIII
Leela: [PL] HP: 10,000/10,000. Respawns: IIIII Final Day: IIII
Farnsworth: [PL] HP: 10,000/10,000. Respawns: IIIII Remote Control: IIII
Amy: [PL] HP: 10,000/10,000. Respawns: IIIII Antidoubler: IIII
Zoidberg: [PL] HP: 10,000/10,000. Respawns: IIIII Universal Grip: IIII
Bender: [PL] HP: 10,000/10,000. Respawns: IIIII Overdrive: IIII
CogWynd the Memetic: [AG] HP: 87,000/225,000. Winded: IIIIIIIIIIII 85%. In Standard Operations. Under the effects of a Rainbow Memory!
Fayther: [AG] HP: 102,500/220,000. Memories: IIIIII
Futurama Gate: [AG] HP: 152,000/200,000. Omnicronian Saucer: 750/750 HP. (x60.) Omnicronian Mega Saucer: 10,000/10,000 HP. Omnicronian Mothership: 100,000/100,000 HP. Independence Day: IIII
Wilson: [AG] HP: 285,000/300,000. Emotion: Disgust. Stress: IIIIIIIIII 83%. State: +100.
Laiko ==========O========== Wilson
Septavius the Ghost God: [AG] HP: 230,000/230,000.
The Hub: [PG] Current Plugs: Survival, Creative, Minigames.
The Faction Leaders: [PG] Destruction's Owner: 53,000/100,000 HP. Deity's Owner: 37,000/100,000 HP. Demise's Owner: 38,000/100,000 HP. Have powerful defense thanks to being in league with the Godmodder! Ownage: III
S.S. Omega: [PG] Bridge: 300,000/300,000 HP. Mast: 145,000/200,000 HP. Thrusters: 7,000/25,000. (x1.) 25,000/25,000 HP. (x3.) Keeps the ship afloat. Cannons: Invincible, but lose power as the ship does. (x3.) Red Flag: III
League of Mobs: [PG] Zombies: 2,000/2,000 HP. (x32.) Get up close to attack. Skeletons: 1,000/1,000 HP. (x27.) Snipe from afar. Spiders: 1,500/1,500 HP. (x20.) Leap at foes. Creepers: 1,500/1,500. (x15.) Deal some splash damage. More mobs come in each turn! Attacking the cake.
Team Excavate:
Irecreeper: [AG] HP: 12/25. Has Super Armor.
gutza1: [AG] HP: 13/25. Has Super Armor.
TT2000: [AG] HP: 15/25. Has Super Armor.
Amperz4nd: [AG] HP: 6/25. Has Super Armor. Runic Shielding: 20%.
Talist: [AG] HP: 23/25. Has Super Armor.
OverlordXcano: [AG] HP: 14/25. Has Super Armor.
crystalcat: [AG] HP: 22/25. Has Super Armor. Runic Shielding: 100%.
omglolsguy22: [AG] HP: 5/25. Has Super Armor. Takes 3 damage a turn.
PaperShuriken: [AG] HP: 20/25. Has Super Armor.
Pokefan151: [AG] HP: 21/25. Has Super Armor.
Kage_Yaiba: [AG] HP: 5/25. Has Super Armor.
The_Serpent: [PG] HP: 5/20.
NowIsTheTime: [PL] HP: 10,000/10,000. Respawns: IIIII Keep Hope Alive: IIII
3141592: [PL] HP: 10,000/10,000. Respawns: IIIII Irrationality: IIII
!!!OMFGCLOWN!!!: [PL] HP: 10,000/10,000. Respawns: IIIII Ringmaster: IIII
>xyyxy<: [PL] HP: 10,000/10,000. Respawns: IIIII Magic Word: IIII
tooGODLY: [PL] HP: 10,000/10,000. Respawns: IIIII Too Easy: IIII
Elevator Cable: [AG] 71% Stable.
Turrets: [AG] HP: Invincible. (x2.) Inside elevator.
Bearger: [AG] HP: 38,000/80,000. Earthquake: III Inside elevator.
Garen: [AG] HP: 200,000/200,000. Demacian Justice: IIIII Inside elevator. Courage: III
Healbot: [AG] HP: 3/3. Inside elevator.
Top of the Tower:
Godmodder: [GM] HP: 2/125. Killstreak: 79.
The Forge
The Spoils:
Broken Halo: III (K4yne)
Contaminated Gear: IIII READY (ninjatwist321)
Rapidfire Bow: III (zerithos)
HHH's Headtaker: III DISABLED (ManiacMasteR)
Hivemind CPU: III READY (TheLordErelye)
Potion Supply: III (Talist)
Ender Orb: IIIII DISABLED (Netpatham)
Slime-Inator: III (Flare Flames)
Molten Processor: IIII READY (PitTheAngel)
Infinity Blade: II [4K] (The_Serpent)
Prism: III READY (Aegis_A095)
Lil' Cal: IIIII DISABLED (insert_generic_username)
Shockwave Laser-Cannon: IIII (fseftr)
Sacred Pool Balls: IIII DISABLED (Irecreeper)
Deudly Magnum: I READY (TwinBuilder)
Emerald Nova: IIII DISABLED (pionoplayer)
Waluigi Thyme: ...IS OVER. (Irecreeper)
Withered Plate: IIII READY (TT2000)
Auditory Piston: III (The_Idea_Modpack_Mod_Man)
Inferno Servo: III READY (Aegis-A095)
Magma Multiplier: IIII (Talist)
Silver Eye: III READY (Nimbleguy)
Table Leg: III READY (Leonstar0)
Spare Tentacle: III READY (TheLordErelye)
Providence's Topper: III READY (Irecreeper)
Red Scale: III READY (zerithos)
Twitchy Staff: III READY (insert_generic_username)
Chaos Heart: IIIII READY (K4yne)
Faceless Eight: II READY (pionoplayer)
Necro Smasher: III (XDGrangerDX)
Black Matter Gun: IIII (Flare Flames)
Kitsune Charm: II READY (Nimbleguy)
Glitch Wrench: IIII READY (Talist)
Hard-Light Gun: III READY (Netpatham)
Oblivion's Topper: III DISABLED (The_Nonexistent_Tazz)
Pale Valve: IIII DISABLED (insert_generic_username)
Giant Gear: IIII READY (CobaltShade)
Nether Spire: IIIII DISABLED (pionoplayer)
Amethyst Spike: IIIII READY (5l1n65h07)
Brass Knuckles: IIIIII DISABLED (Irecreeper)
Sacred Items:
0 Hog Slop
5 Elf Tears
10 Pie Filling
5 Weasel Snot
Act 1! +1 to Generic, +1 to Erelye!
The Phoenix (29/50) (Rise from the Ashes. +1 from Talist, +1 from Crystal..)
The Panic Button (22/25) (Variable emergency response charge.)
Golden (11/50) (Threefold its Champions, Fourfold it's forms... +1 from Crystal.)
(Ruined Bedroom && Fabrico Essentia) && Void-Grade Wifi Hotspot = Top-Class Bedroom (Level 8: 8/9)
The Antagonist && The Sham && HALI Array = The Archenemy (Level 10: 3/11)
Fly Away Buff || (Lesser Bug Spray Elemental && ten quadrillion Bug spray cans && Air Freshener (to keep the Buff from smelling like Bug Spray 100% of the time)) = Nullus Cimex (Level 10: 4/11)
I bag the Ender-Charged Redstone Block's liquified remains in a jar for future study. 100,000K damage, even buffed to the nines, feels awesome.
Yo, Gutza! Since it's only ONE post to duplicate, mind handing over a copy of the Remote Magnepulators? I want them for something specific I have in mind.
I vote for the rest of the Futurama Crew's specials if they're not ready.
I point my finger at Deity's Owner. I'll show him how I fight. I splash down a Critmist Potion on myself and use the Divine Gate of Harmony and toss it in midair. It hums ominously for a moment. He stares up at it, confused. He gets even more confused when he is suddenly frozen-a quick second from Excalibleep has chilled him to the floor, half-frozen and unable to move his arms or legs, just in time for the door to open. Apparently it was put right into the Elemental Plane of Water, as it suddenly spews forth water...A lot of water! It drowns the Whole Hub in under a second! Then the water starts getting sucked back in and the frozen Deity owner and I both practically fly into the Divine Gate of Harmony!
On the other side is the Elemental Plane of Water, which is literally all underwater! There is no surface, nor true seafloor-there are chunks of coral floating around if you want to think of a landmass, as well as shell-made cities by some marvel, but they're all floating in the water. Deity's owner is amazed by the sight for a solid, temporally-sped up 30 hours that only seemed like 30 seconds.
He then realizes he's axphyrating horribly. Ultimately no enchantment in Minecraft makes for 100% drown protection and Deity's, however powerful, winds up being no exception. The second-to-hour temporal speedup did not help matters here. Unfortuantely, I'm blocking the gate. I, able to breathe underwater with ease (hue), do not feel any need to hurry up. Or go anywhere. I close the door.
Deity's owner tries to murder me for my deed, but I am the Alpha Godmodder here and I react faster than he ever could in the end with a punch to the face. Deity is sent flying backwards into one of the shell cities, causing property damage. The owner-a very powerful True Water Elemental-immediately sues for damages, and Deity's owner quickly realizes that, even axphyrating as he is, tussling with a True Water Elemental isn't on his agenda, and goes willingly with the Greater Water Elemental Cops that come to arrest him for his Felony-level Vandalism and Property destruction. At court, he's found Guilty of the Vandalism and Guilty of the additional charge of helping instigating unhealthy Multiversal Chaos in helping the Godmodder. Even the Chaos elementals do not like BAD change! He's not killed, though...He's sentanced to Life in the tightest prison they've got, The Trench.
The Trench is the darkest, nastiest corner of the Elemental Plane of Water you could imagine, lurking with all sorts of unruly Water Elementals, offenders against the Water Elementals, and other sorts. No-one has busted out, ever. EVER. It's dark, dirty, and other things, but there is one accomodation: The most pure water known to Water Elemental! Some elementals guard this place because of the freshness. Unfortuatnely for the Drowning Deity owner, this was the last thing he needed.
He either dies from axphyration in prison or somehow manages to escape the Trench and get back to GodCraft, and if the latter happens I kick him when he escapes for good measure and ask him how the trip was.
CogWynd will take his Rainbow Memory buff and use Wild Slash on PARANOiA and the S.S. Omega's Thrusters to make the most of it, which also winds him up by 20%. The Thrusters (should) bleed fuel instead of blood but the effect is the same in practice. I threaten Wily to get his rear end up and start kicking some rear end in the Ultimate Wily Capsule, because Twin forgot to add him. Again. Or at least explain if he wasn't coming back.
Talist, tell me when you want Wilson to use the Ultimate Combo. I'll be giving him some of my Critmist to ensure that whatever gets hit gets hit for massive damage, and I can easily spare one.
I throw a TROLL at one of the S.S. OMEGA'S thrusters!
I throw a few Mobs into Talist's Hunger Games simulator!
EDIT: SERIOUSLY?! Oh well... I got TWINJA'D!
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED