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Walker: Level 1 - 100SP, 2 TECH (1000 damage dealt = 1 TECH unit rounding down, in case you're wondering. TECH can be spent on certain skills that Walker will unlock later, including the one he started with.)
Alpha Phantom 1: 18000/20000 health (-2000 from Panda)
Alpha Phantom 2: 20000/20000 health
(Basically, I intend for Walker's skills to evolve in a similar pattern to how Springtrap from FNAFB3 gained his skills, with the exceptions of the Phantom skills. I'm not sure what I'll do in place of those. Maybe I'll do stages of Unlimited Walker triggers. So, yes, it is a gameplay mechanic.)
"DAMMIT. I NEED TO KILL A FEW THINGS AND GRIND A BIT. THEN I CAN GET LEVELS. THEN I CAN BE USEFUL."
Walker uses a Basic Attack on the panda, attempting to kill it.
Alpha Phantom 1: Attack the Panda
Alpha Phantom 2: Use ANTI-AUDA on random AZ player
Beta Phantom: 9/10 (+2 from Uzi, +2 from Fseftr, +1 from Proof, +5 overall)
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=Turn One=
(4 / 20) A Construction
(4 / 10) Identity Crisis
+1 to Feathered
+1 to Cobalt
=Action=
I proceed to summon a Blue Engineer out of my own teleporter! He yells "nope", and extends his neck into Alpha Phantom 2, launching him backward and disrupting his/her/it's attack! He then grabs a wrench with his mouth, and builds a dispenser upon Alpha Phantom 2! It can only watch as a level 3 sentry gun is deployed mere feet away...
Then there's lots of gunfire, rockets and explosions. Alpha Phantom 2 is probably somewhere to been seen but it's taken plenty of damage. The Engineer then destroys all of his buildings sans-teleporter for extra explosion damage and somehow leaves through the teleporter he came in through.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
Coulda swore i placed an action here.
i create a new Prototype for the Super-spam line, but due to *ahem* sanity issues it shall instead wait.
For now, i cast Hasten on all Anti Zeros, and Slow on User Zero
Charges:
Spell Book: 1/10
Rain of Arrows: Factory: 2/9
Rollback Post to RevisionRollBack
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
The plane lands, and a security guard shoves Uzi out in the middle of the jungle. Quickly, she is met by one of her contact's generic spies, who briefs her on her mission.
She needs to sneak into the enemy headquarter and into their secret control room, and press a series of buttons and levers that the spy makes her memorize. The spy takes her near the compound, where she drinks one of her invisibility potions.
She sneaks into the compound, but it's trapped with alligator traps, lazer traps, flaming shark traps, TNT traps, gun-toting horrific squirrel traps, and a tripwire! Somehow, Uzi avoids them all, and makes it into the completely unguarded control room!
Once inside, she presses the buttons: A-2, B-6, Lever 10, A-1, and D-7.
On the way out, she trips an alarm!
Meanwhile, back on the battlefield, the revelation of what she pressed is revealed:
A-2 was for "punch self"
B-6 was for "ram into nearest cliff"
Lever 10 was the "Dump lava on self switch"
A-1 was for "Go near hurting things"
D-7 was for "Make an annoying screeching noise that draws birds to your location that will peck you"
All together, they were the "massively damage self via-self destruction" button combo.
And they were connected to the Super-Prototype Superspam MK2 Type 41-A5.
Project M03-ぼくらの16bit戦争 bokura no 16bit warz (2/15) (+1 from crystalcat)
Project M02-魔域傲世六階 móyù àoshì lìujiē (11/25) (+1 from Irecreeper)
+1 to crystalcat, +1 to Irecreeper
Entity Command
Virus.DOS.SSR-II will attack the... (0.9159681434) Slightly Fatter Panda!
Action (0.5526352147)
I pull out a rocket launcher and fire it at the Tuba. It turns out it's a Rocket Jumper and did no damage, so I just rocketjump onto the Tuba and pull out a massive rapidly-rotating iron drill bit that absolutely destroys the Tuba!
Golem: Lparenthesisparenthesisrd. Or Herobrine. I would call you that, but honestly I don't think I'll ever feel like *you're* deserving of that name. Anyways, I have no idea what happens to you because I (bifurcate I[I, I]) never understood a word that any of you (trifurcate you[you, Y()U,Y()U])said. Maybe work on that now, since you've got to start somewhere.
Golem: Ford, if it's all the same to you, I'd rather not be involved in this particular sort of predestination paradox. I'm interested in referencing my (bifurcate my[my, my]) past, not partaking in it. You'd probably find your own somewhere, and items conjured specifically to fight with are notoriously ephemeral. Heck, even I couldn't tell you where I got that from. This is a universe wherein your words become reality, and everything you write may come to pass.
I pick up the stick I threw at User0. Honestly, I really don't see why a stick of all things would damage her. Anyways, I note the color code of the blood on the stick and stash it in a nonspecific hyperspace inventory. After I do that, I note that the tuba is blatantly triggering Richard, and as such issue a trigger warning. The tuba is promptly assaulted by an interuniversal conglomerate of Agent Triggers, then shot multiple times.
6/25 Terrible Tastes
4/25 The Myth, The Misspelling, The Legend Scrapping this charge until we get higher charge limits.
+2 Erelye
After my two mages do absolutely nothing, I call them off and they leave. I consider using a charge, but instead I decide to do something different.
*I have initiated a combo! Every turn for the next 10 turns, I will use a different fire-based spell, each one getting more powerful. There isn't really any difference between attacking every turn and a combo, combos just seem cooler. Except combos tend to have a very powerful attack at the end, making them kind of like charged attacks I guess? Oh well, it's just a weird idea I came up with. Imma try it.*
I launch a generic fireball at a random pro-Zero entity for minimal damage.
George finally comes back from the far edge of the server, glowing with a strange power...
brown energies surround him and he shakes, and suddenly topples over.
The energy shoots out of him and slams into the ground where the tuba was/is, telefragging it if it's still there with my first summon.
5/5 expended!
Lesser Earth Elemental [AZ]: health: high, attack: low. A lesser elemental made out of earth and clay.
specials:
punch: standard melee attack. Swings it's massive arm-analogue into the side of the offending entity.
spike: standard magic attack. Summons an earthen spike into an enemy a short distance away.
earthbound: only able to attack grounded enemies. passive
broken earth: heals slightly every round it has a direct connection to the ground. passive
boulder: 3 round charge. Throws a boulder at the target (allows it to, for a single attack, target a flying or swimming enemy)
((notes on what's going on, it will have a slight resistance to the fire, and a fairly significant resistance to the flinging glass, explosions will deal extra damage though))
Notes on what I'm going to be doing: My current plan is to summon lesser elementals (5 post charge), then greater elementals (10 post charge), then elemental lords (25 post charge) and then titans (50 post charge).
Each one, unless otherwise noted, can use a single one of it's non-passive abilities. The lesser elementals are mindless, and will just use their standard attacks unless otherwise directed. Everything else will have some sort of additional pattern that will be stated by me.
Anyways, they're basically going to be a series of entities based around elemental-type gimmicks.
The Covenant: 7/15 =============== (+1 from Cobalt, Bomber57, Erelye, jondanger, and crystalcat.)
The Abyss: 9/25 ========================= (+1 from Cobalt, Bomber57, Proof, Nimbleguy, Serpent, and MZ.) [DATA ENCRYPTED]
I +1 Cobalt and Erelye.
The insignia of light the Scribe created grows intensely, glowing with fractalline patterns that the Scribe is creating on the ground using chalk. Somehow, the colors of the chalk are scintillating, seemingly pulsing through every known color in existence. The effect is slightly hard to see, but if you stare at it for several seconds, it becomes noticeable. The Scribe reaches into his coat, pulling out a jar that contains a burning flame that no one can look at. Whenever anyone tries to look at it, their vision blanks out and their head immediately turns away, knowing there is an object there, and knowing that it is a flame, but knowing none of the specifics.
The Scribe puts on a visor on top of his goggles, adjusting a knob on it and making a thin purple shield wrap around the visor. He looks at the flame. Inside of it are wonders that all races across all words across all universes have never known, will never know, cannot know, and were never meant to know. The Scribe cannot understand the magnitude of what is contained in this flame, and only knows that he sampled it from a wreck of a forest ravaged by something that fell from the skies. The entire continent was destroyed.
The Scribe then pulls out a thin metal rod and takes the top off of the jar. He lowers the rod into the jar and lets it touch the flame. It leaps across the rod, causing it to be completely absorbed by it. The Scribe's hand, covered by a glove of unknown make and material, is unaffected. The rod is as well, not melting, twisting, or vaporizing under the strain of the flame. The Scribe bends down, walking around the circle, and, at varying intervals, touching the rod to the grass. A small puff of flame ignites wherever the rod touches grass, burning and wavering like a candle's flame.
Now, for an actual attack.
The Scribe grimaces, seeing UserZero's Clentaminator. "Of course. I should have known one like her would have that much power. Next time I try something like that, I'll have to be more quick about it." The Scribe turns to one of the Superspammers, still holding the metal rod lit with its mystery flame. The Superspammer immediately turns away from the Scribe, not daring to look at him. Grinning, the Scribe keeps advancing, breaking out into a sprint as the Superspammer is paralyzed by the unknown qualities of this flame.
The Scribe leaps up, and, in his great and all-powerful attack for this post, in the most epic and awesome way possible... throws the rod at the Superspammer. It's lodged into the Superspammer's frame, its light shining all around the spambot. The spambot tries to look away from the flame and its light, but soon it is all around its body, burning it alive! Since the Superspammer can't look at the flames, it rips out its eyes very forcefully, permanently blinding it! It also ripped out many important wires connected to its central processors, severing its connection with itself and killing it instantly.
The Scribe calmly walks over and picks up the metal rod.
+2 to Fseftr, and another +2 since I forgot to +2 him in the original post that I made.
Beta Phantom: 10/10
Alpha Phantom 3: 4/5 (+2 from Fseftr)
A Beta Phantom arrives on the field! It is tougher than an Alpha Phantom, meaning that it has higher health, and can cast Anti-Vera, a move that decreases the accuracy of attacks by 25% (1 stack) or 50% (2 stacks) for 3 turns. If this sounds a bit too powerful, then just make it so that the effect is halved when used on players or something. I'm not even sure how accuracy stats work in the FNAFB universe, and since the wiki has been closed, there's no reasonable way for me to find out.
Walker uses another Basic Attack on the slightly fatter panda.
The Beta Phantom shall cast Anti-Vera on a random player.
Currently active units:
Walker (Level 1): 100SP, 2 TECH
Alpha Phantom 1: 18000/20000 HP
Alpha Phantom 2: 20000/20000 HP (Yeah, I'm not gonna risk guessing what damage these things have taken from people attacking them)
It's pretty blatantly obvious which of the two weapon systems will win at this rate. Waiting any longer seems kind of pointless. Henceforth, I'll make the announcement now: You have chosen ALCHEMIES as your weapon system of choice! I'll close the poll shortly and get working on rules for the Alchemiter. HOWEVER, you are not allowed to start creating them yet! Not until I get the rules up about them! It'll either be today or tomorrow, AND I will give out these rules in a separate announcement just to make sure you get the deal going on with this marvelous machine. Until the rules are up, you can't make them.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I stare at the Tuba for several moments, avatar remaining expressionless. I'm going to be completely honest; the former Lord-Archmage's documentation of a few particular incidents during the Second War seemed far too ridiculous to have actually occurred until now. Heh.
I crackle with energy, mauve energies superseding each other in hue reverberating about. Minuscule amounts of pure vis are dragged from the depths of reality to provide some semblance of a spark for my intent. Tendrils of energy wave outward, passing through the ground effortlessly, and dissolving it just as easily. A monolithic pillar of intertwining energy forms, centered around me. Any local clocks would be spinning right now, if not for my near certainty that there are none in the vicinity, though this is of little relevance.
To remedy that, I flick my hand, and a small strand of the energy plummets downwards, diving into the ground. It sifts through the earth, looking for materials I doubt it will find. Though, if it does, I advise you ignore this next bit. The energy of the tendril transmutes the stone around it into solid gold, with flecks of redstone buried somewhere within. Clocks are made by the minute, hollowing out the massive vein. Soon enough, the entire thing is filled with clocks, all spinning and twisting with aberrations from what could be defined as normal timekeeping. The strand of energy tears a massive hole upward, and the clocks rise, glimmering with a teal psionic glow.
With a quick gesticulation, a mass of clocks begins to swarm around the pillar of energy (and by extent, me), the timekeepers spinning with no regard for the actual temporal reality of the moment. Trace amounts of Tempus essentia flow from each clock, arcing directly for my form. I twitch my fingers somewhat in the Tuba's direction, and the pure essentia leaps through space and time, swirling around the Tuba. With a snap of my fingers, a few of the clocks amalgamate, forming the GRANDFATHER CLOCK OF INSTRUMENTAL QUALITY. I expend the essence of the Tempus essentia to fuel my actions.
The hands of the clock begin to spin wildly with a thought. However, this is not particularly notable, given our current position. It is more what the clock's spinning does that is notable. The Tuba degrades and reforms with every spin of the clock, its form traveling down the various levels of damage it will achieve in its inevitably brief existence. The Tuba is mere fractions away from completely obliterated before midnight, and fully reformed no more than an instant later. The swarm of clocks and energy around me continues to rage as I command it with the force of my will. The ticking and tocking of the clock reverberates across the server, above the raging of the arcane inferno and the swarms of miniature ticking and tocking devices.
I continue to apply Tempus essentia to the clock, sporadically and intentionally, bringing instability to the device. With every introduction of essentia, the hands of the clock vibrate, or even reverse their direction of circuitous movement for a rotation or two. This has a profound effect on the Tuba as well, actually inflicting the amount of damage from that state of its existence upon the Tuba. I wave an arm, and the swarms of clocks unite, forming a spearhead cloud of infernal ticking. I fuse the clocks together with pure heat, though their mechanisms remain intact, forming a homogenous pile of clocks sustained by esoteric sorcery. Then, with another gesticulation, the clocks evaporate into Flux Goo, falling from the skies at a velocity rapidly increasing. As such, I divert the pillar of pure energy toward the goo, instantaneously evaporating it, forming a monstrous cloud of Flux Gas, which coats the area. I point in the direction of the GRANDFATHER CLOCK OF INSTRUMENTAL QUALITY, and the two separate forces streak towards it; one of instability, the other of pure energy.
The two twin bursts of force intertwine, funneling together. As they approach the face of the grandfather clock at speeds exceeding sound, they funnel down, compressing the energy of the two types of sorcery into a small tendril, which promptly tears a hole through the face of the clock, just before it hits twelve. The clock immediately explodes, flaming hunks of metal and wood soaring everywhere. The force of the compressed energy completing this task actually annihilates it, causing it to implode, directly next to the Tuba, which is already stuck at the last stage of its life. When the smoke clears, the Tuba has hopefully been obliterated.
(+1 to Twin; +1 to Serpent)
Furtive Knowledge: 10/20 (+1 from Proof, Nimble, and Serpent) IIIIIIIIIIIIIIIIIIII Introduction Therapy: 5/25 (Instant +2x2 from Generic) IIIIIIIIIIIIIIIIIIIIIIIII
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
Walker: Level 1 - 100SP, 2 TECH (1000 damage dealt = 1 TECH unit rounding down, in case you're wondering. TECH can be spent on certain skills that Walker will unlock later, including the one he started with.)
Alpha Phantom 1: 18000/20000 health (-2000 from Panda)
Alpha Phantom 2: 20000/20000 health
(Basically, I intend for Walker's skills to evolve in a similar pattern to how Springtrap from FNAFB3 gained his skills, with the exceptions of the Phantom skills. I'm not sure what I'll do in place of those. Maybe I'll do stages of Unlimited Walker triggers. So, yes, it is a gameplay mechanic.)
"DAMMIT. I NEED TO KILL A FEW THINGS AND GRIND A BIT. THEN I CAN GET LEVELS. THEN I CAN BE USEFUL."
Walker uses a Basic Attack on the panda, attempting to kill it.
Alpha Phantom 1: Attack the Panda
Alpha Phantom 2: Use ANTI-AUDA on random AZ player
Beta Phantom: 9/10 (+2 from Uzi, +2 from Fseftr, +1 from Proof, +5 overall)
Alpha Phantom 3: 1/5
GODDAMN IT
STUPID GENDERFLIP VIRUS
=Turn One=
(4 / 20) A Construction
(4 / 10) Identity Crisis
+1 to Feathered
+1 to Cobalt
=Action=
I proceed to summon a Blue Engineer out of my own teleporter! He yells "nope", and extends his neck into Alpha Phantom 2, launching him backward and disrupting his/her/it's attack! He then grabs a wrench with his mouth, and builds a dispenser upon Alpha Phantom 2! It can only watch as a level 3 sentry gun is deployed mere feet away...
Then there's lots of gunfire, rockets and explosions. Alpha Phantom 2 is probably somewhere to been seen but it's taken plenty of damage. The Engineer then destroys all of his buildings sans-teleporter for extra explosion damage and somehow leaves through the teleporter he came in through.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
I smoke weed in front of Alpha Phantom 2's face.
Giant Honey Badger: 4/25
2/14 | Mighty Beast (Dog)
2/5 | Verbal Bash
Seneca dropkicks the Tuba.
---
+1 to nimblest of guys | +1 to Twin
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Coulda swore i placed an action here.
i create a new Prototype for the Super-spam line, but due to *ahem* sanity issues it shall instead wait.
For now, i cast Hasten on all Anti Zeros, and Slow on User Zero
Charges:
Spell Book: 1/10
Rain of Arrows: Factory: 2/9
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
The Contact: Part 4: The Control Room
The plane lands, and a security guard shoves Uzi out in the middle of the jungle. Quickly, she is met by one of her contact's generic spies, who briefs her on her mission.
She needs to sneak into the enemy headquarter and into their secret control room, and press a series of buttons and levers that the spy makes her memorize. The spy takes her near the compound, where she drinks one of her invisibility potions.
She sneaks into the compound, but it's trapped with alligator traps, lazer traps, flaming shark traps, TNT traps, gun-toting horrific squirrel traps, and a tripwire! Somehow, Uzi avoids them all, and makes it into the completely unguarded control room!
Once inside, she presses the buttons: A-2, B-6, Lever 10, A-1, and D-7.
On the way out, she trips an alarm!
Meanwhile, back on the battlefield, the revelation of what she pressed is revealed:
A-2 was for "punch self"
B-6 was for "ram into nearest cliff"
Lever 10 was the "Dump lava on self switch"
A-1 was for "Go near hurting things"
D-7 was for "Make an annoying screeching noise that draws birds to your location that will peck you"
All together, they were the "massively damage self via-self destruction" button combo.
And they were connected to the Super-Prototype Superspam MK2 Type 41-A5.
Check out my bad CTM map reviews here.
Allegiance Meter
Project M03-ぼくらの16bit戦争 bokura no 16bit warz (2/15) (+1 from crystalcat)
Project M02-魔域傲世六階 móyù àoshì lìujiē (11/25) (+1 from Irecreeper)
+1 to crystalcat, +1 to Irecreeper
Entity Command
Virus.DOS.SSR-II will attack the... (0.9159681434) Slightly Fatter Panda!
Action (0.5526352147)
I pull out a rocket launcher and fire it at the Tuba. It turns out it's a Rocket Jumper and did no damage, so I just rocketjump onto the Tuba and pull out a massive rapidly-rotating iron drill bit that absolutely destroys the Tuba!
9/10 Starters 1
9/10 Starters 2
+2 engie *cough*
___
Mercury has Goodra use dragon pulse on the next player who attacks the tuba.
The static-ridden time-space gate persists for a short while more before receding.
Mythic: What's wrong, parents make you take music lessons?
Cut off from the city, I decide to start small until I can get a feel for what frequency of mana works best right now.
Mythic: I don't see what the problem is.
Mythic: I've had to sit through more than a few classes I'd rather not have.
Mythic: Like those lessons on Earth Human political structures.
Mythic: ...Why am I even talking about this sort of thing.
I throw a bird-shaped fireball at the Tuba.
Mythic: I have things to do, a hearts to collect, and a Zero-Model to retrieve.
Mythic: And the time mage was very clear about doing the second one here.
I have to intention to miss out on the first while I wait.
Weapon 3/10 (+1 from Talist)
Creature 2/15
+1 Twin
+1 Talist
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
Rashki starts meditating to create a respawning health pack (RHP) (a tf2 health pack that respawns every other turn) through pure willpower.
RHP: 1/10
I enter the panda's conscience (I am a mental being, kinda like Bill Cipher) and give to encouraging words, in hope they will heal it
+1 to nimbleguy
Sword 2/5.
I throw a deku nut a the tuba somehow making it dizzy and making the next attack against it minicrit.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Golem: Lparenthesisparenthesisrd. Or Herobrine. I would call you that, but honestly I don't think I'll ever feel like *you're* deserving of that name. Anyways, I have no idea what happens to you because I (bifurcate I[I, I]) never understood a word that any of you (trifurcate you[you, Y()U, Y()U]) said. Maybe work on that now, since you've got to start somewhere.
Golem: Ford, if it's all the same to you, I'd rather not be involved in this particular sort of predestination paradox. I'm interested in referencing my (bifurcate my[my, my]) past, not partaking in it. You'd probably find your own somewhere, and items conjured specifically to fight with are notoriously ephemeral. Heck, even I couldn't tell you where I got that from. This is a universe wherein your words become reality, and everything you write may come to pass.
I pick up the stick I threw at User0. Honestly, I really don't see why a stick of all things would damage her. Anyways, I note the color code of the blood on the stick and stash it in a nonspecific hyperspace inventory. After I do that, I note that the tuba is blatantly triggering Richard, and as such issue a trigger warning. The tuba is promptly assaulted by an interuniversal conglomerate of Agent Triggers, then shot multiple times.
6/25 Terrible Tastes
4/25 The Myth, The Misspelling, The LegendScrapping this charge until we get higher charge limits.+2 Erelye
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
After my two mages do absolutely nothing, I call them off and they leave. I consider using a charge, but instead I decide to do something different.
*I have initiated a combo! Every turn for the next 10 turns, I will use a different fire-based spell, each one getting more powerful. There isn't really any difference between attacking every turn and a combo, combos just seem cooler. Except combos tend to have a very powerful attack at the end, making them kind of like charged attacks I guess? Oh well, it's just a weird idea I came up with. Imma try it.*
I launch a generic fireball at a random pro-Zero entity for minimal damage.
I whack the tuba with a saxophone while riding on a piano with two skeletons playing on trumpets.
gorrilaing mangos: 7/10 (+1 from when irecreeper +1'd me but I forgot to add it to my charge)
+2 to Irecreeper.
It's High Noon
+1 to finalbattle and battlefury
5/5 for the first summon
4/5 for the fire elemental
6/25 for the first big summon.
George finally comes back from the far edge of the server, glowing with a strange power...
brown energies surround him and he shakes, and suddenly topples over.
The energy shoots out of him and slams into the ground where the tuba was/is, telefragging it if it's still there with my first summon.
5/5 expended!
Lesser Earth Elemental [AZ]: health: high, attack: low. A lesser elemental made out of earth and clay.
specials:
punch: standard melee attack. Swings it's massive arm-analogue into the side of the offending entity.
spike: standard magic attack. Summons an earthen spike into an enemy a short distance away.
earthbound: only able to attack grounded enemies. passive
broken earth: heals slightly every round it has a direct connection to the ground. passive
boulder: 3 round charge. Throws a boulder at the target (allows it to, for a single attack, target a flying or swimming enemy)
((notes on what's going on, it will have a slight resistance to the fire, and a fairly significant resistance to the flinging glass, explosions will deal extra damage though))
Notes on what I'm going to be doing: My current plan is to summon lesser elementals (5 post charge), then greater elementals (10 post charge), then elemental lords (25 post charge) and then titans (50 post charge).
Each one, unless otherwise noted, can use a single one of it's non-passive abilities. The lesser elementals are mindless, and will just use their standard attacks unless otherwise directed. Everything else will have some sort of additional pattern that will be stated by me.
Anyways, they're basically going to be a series of entities based around elemental-type gimmicks.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
atomicAmiable runs forward and tries to repeatedly punch UserZero in the face and then shoot her at point blank range with a rocket launcher.
Duality: 7/25 (+2ed by Richard)
Oh no
The Covenant: 7/15 =============== (+1 from Cobalt, Bomber57, Erelye, jondanger, and crystalcat.)
The Abyss: 9/25 ========================= (+1 from Cobalt, Bomber57, Proof, Nimbleguy, Serpent, and MZ.) [DATA ENCRYPTED]
I +1 Cobalt and Erelye.
The insignia of light the Scribe created grows intensely, glowing with fractalline patterns that the Scribe is creating on the ground using chalk. Somehow, the colors of the chalk are scintillating, seemingly pulsing through every known color in existence. The effect is slightly hard to see, but if you stare at it for several seconds, it becomes noticeable. The Scribe reaches into his coat, pulling out a jar that contains a burning flame that no one can look at. Whenever anyone tries to look at it, their vision blanks out and their head immediately turns away, knowing there is an object there, and knowing that it is a flame, but knowing none of the specifics.
The Scribe puts on a visor on top of his goggles, adjusting a knob on it and making a thin purple shield wrap around the visor. He looks at the flame. Inside of it are wonders that all races across all words across all universes have never known, will never know, cannot know, and were never meant to know. The Scribe cannot understand the magnitude of what is contained in this flame, and only knows that he sampled it from a wreck of a forest ravaged by something that fell from the skies. The entire continent was destroyed.
The Scribe then pulls out a thin metal rod and takes the top off of the jar. He lowers the rod into the jar and lets it touch the flame. It leaps across the rod, causing it to be completely absorbed by it. The Scribe's hand, covered by a glove of unknown make and material, is unaffected. The rod is as well, not melting, twisting, or vaporizing under the strain of the flame. The Scribe bends down, walking around the circle, and, at varying intervals, touching the rod to the grass. A small puff of flame ignites wherever the rod touches grass, burning and wavering like a candle's flame.
Now, for an actual attack.
The Scribe grimaces, seeing UserZero's Clentaminator. "Of course. I should have known one like her would have that much power. Next time I try something like that, I'll have to be more quick about it." The Scribe turns to one of the Superspammers, still holding the metal rod lit with its mystery flame. The Superspammer immediately turns away from the Scribe, not daring to look at him. Grinning, the Scribe keeps advancing, breaking out into a sprint as the Superspammer is paralyzed by the unknown qualities of this flame.
The Scribe leaps up, and, in his great and all-powerful attack for this post, in the most epic and awesome way possible... throws the rod at the Superspammer. It's lodged into the Superspammer's frame, its light shining all around the spambot. The spambot tries to look away from the flame and its light, but soon it is all around its body, burning it alive! Since the Superspammer can't look at the flames, it rips out its eyes very forcefully, permanently blinding it! It also ripped out many important wires connected to its central processors, severing its connection with itself and killing it instantly.
The Scribe calmly walks over and picks up the metal rod.
Oh, balls. Sorry about that Fseftr.
+2 to Fseftr, and another +2 since I forgot to +2 him in the original post that I made.
Beta Phantom: 10/10
Alpha Phantom 3: 4/5 (+2 from Fseftr)
A Beta Phantom arrives on the field! It is tougher than an Alpha Phantom, meaning that it has higher health, and can cast Anti-Vera, a move that decreases the accuracy of attacks by 25% (1 stack) or 50% (2 stacks) for 3 turns. If this sounds a bit too powerful, then just make it so that the effect is halved when used on players or something. I'm not even sure how accuracy stats work in the FNAFB universe, and since the wiki has been closed, there's no reasonable way for me to find out.
Walker uses another Basic Attack on the slightly fatter panda.
The Beta Phantom shall cast Anti-Vera on a random player.
Currently active units:
Walker (Level 1): 100SP, 2 TECH
Alpha Phantom 1: 18000/20000 HP
Alpha Phantom 2: 20000/20000 HP (Yeah, I'm not gonna risk guessing what damage these things have taken from people attacking them)
Beta Phantom 1: ?????/????? HP
GODDAMN IT
STUPID GENDERFLIP VIRUS
ANNOUNCEMENT:
It's pretty blatantly obvious which of the two weapon systems will win at this rate. Waiting any longer seems kind of pointless. Henceforth, I'll make the announcement now: You have chosen ALCHEMIES as your weapon system of choice! I'll close the poll shortly and get working on rules for the Alchemiter. HOWEVER, you are not allowed to start creating them yet! Not until I get the rules up about them! It'll either be today or tomorrow, AND I will give out these rules in a separate announcement just to make sure you get the deal going on with this marvelous machine. Until the rules are up, you can't make them.
That is all.
I stare at the Tuba for several moments, avatar remaining expressionless. I'm going to be completely honest; the former Lord-Archmage's documentation of a few particular incidents during the Second War seemed far too ridiculous to have actually occurred until now. Heh.
I crackle with energy, mauve energies superseding each other in hue reverberating about. Minuscule amounts of pure vis are dragged from the depths of reality to provide some semblance of a spark for my intent. Tendrils of energy wave outward, passing through the ground effortlessly, and dissolving it just as easily. A monolithic pillar of intertwining energy forms, centered around me. Any local clocks would be spinning right now, if not for my near certainty that there are none in the vicinity, though this is of little relevance.
To remedy that, I flick my hand, and a small strand of the energy plummets downwards, diving into the ground. It sifts through the earth, looking for materials I doubt it will find. Though, if it does, I advise you ignore this next bit. The energy of the tendril transmutes the stone around it into solid gold, with flecks of redstone buried somewhere within. Clocks are made by the minute, hollowing out the massive vein. Soon enough, the entire thing is filled with clocks, all spinning and twisting with aberrations from what could be defined as normal timekeeping. The strand of energy tears a massive hole upward, and the clocks rise, glimmering with a teal psionic glow.
With a quick gesticulation, a mass of clocks begins to swarm around the pillar of energy (and by extent, me), the timekeepers spinning with no regard for the actual temporal reality of the moment. Trace amounts of Tempus essentia flow from each clock, arcing directly for my form. I twitch my fingers somewhat in the Tuba's direction, and the pure essentia leaps through space and time, swirling around the Tuba. With a snap of my fingers, a few of the clocks amalgamate, forming the GRANDFATHER CLOCK OF INSTRUMENTAL QUALITY. I expend the essence of the Tempus essentia to fuel my actions.
The hands of the clock begin to spin wildly with a thought. However, this is not particularly notable, given our current position. It is more what the clock's spinning does that is notable. The Tuba degrades and reforms with every spin of the clock, its form traveling down the various levels of damage it will achieve in its inevitably brief existence. The Tuba is mere fractions away from completely obliterated before midnight, and fully reformed no more than an instant later. The swarm of clocks and energy around me continues to rage as I command it with the force of my will. The ticking and tocking of the clock reverberates across the server, above the raging of the arcane inferno and the swarms of miniature ticking and tocking devices.
I continue to apply Tempus essentia to the clock, sporadically and intentionally, bringing instability to the device. With every introduction of essentia, the hands of the clock vibrate, or even reverse their direction of circuitous movement for a rotation or two. This has a profound effect on the Tuba as well, actually inflicting the amount of damage from that state of its existence upon the Tuba. I wave an arm, and the swarms of clocks unite, forming a spearhead cloud of infernal ticking. I fuse the clocks together with pure heat, though their mechanisms remain intact, forming a homogenous pile of clocks sustained by esoteric sorcery. Then, with another gesticulation, the clocks evaporate into Flux Goo, falling from the skies at a velocity rapidly increasing. As such, I divert the pillar of pure energy toward the goo, instantaneously evaporating it, forming a monstrous cloud of Flux Gas, which coats the area. I point in the direction of the GRANDFATHER CLOCK OF INSTRUMENTAL QUALITY, and the two separate forces streak towards it; one of instability, the other of pure energy.
The two twin bursts of force intertwine, funneling together. As they approach the face of the grandfather clock at speeds exceeding sound, they funnel down, compressing the energy of the two types of sorcery into a small tendril, which promptly tears a hole through the face of the clock, just before it hits twelve. The clock immediately explodes, flaming hunks of metal and wood soaring everywhere. The force of the compressed energy completing this task actually annihilates it, causing it to implode, directly next to the Tuba, which is already stuck at the last stage of its life. When the smoke clears, the Tuba has hopefully been obliterated.
(+1 to Twin; +1 to Serpent)
Furtive Knowledge: 10/20 (+1 from Proof, Nimble, and Serpent) IIIIIIIIIIIIIIIIIIII
Introduction Therapy: 5/25 (Instant +2x2 from Generic) IIIIIIIIIIIIIIIIIIIIIIIII