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Project M04-ᴄʏʀɪʟʟɪᴄ ᴄᴀᴘɪᴛᴀʟ ʟᴇᴛᴛᴇʀ ᴇʀ (5/10) (+1 from Irecreeper)
Project M05-NetHack.exe (2/40)
Entity Action - Twisty Puzzles Military Base
4,000 HP worth of new cubes are produced. 1,000 HP will go to Attack. 1,000 HP will go to Repair. 2,000 will go to Defense.
The Attack Cubes will attack the Creepers. The Defense Cubes will take attacks for the base. The Repair Cubes will wait and repair all at once after Twisty Puzzles Military Base has been damaged by at least 5,000. The Military Base itself will attack the Mutant Creepers.
Entity Action - Sentient Conway's Game of Life Structure
In the interests of self-preservation, the Sentient Conway's Game of Life Structure will attack the Mutant Creepers.
Action
I pull out SCP-4822-DTG and transmute some CX-Drones into solid lead. They fall to the ground, where I transmute them into zirconium and throw them into deep space with the Zirconium Manipulation Cube.
An enderman appears on the battlefield wearing a tattered, soot-stained purple robe and a bloodstained bandage across his eye.
Y: Rick! I have been informed about a deviant, an anomaly, a dark muse of wrath hiding deep in your soul, a great cataclysm and an execution upcoming in the future. I have also been informed about means to prevent it.
Y: I have become my IInformant's weapon, his soldier in a war of no bullets fired. But when one shadow falls, the other ascending into skies unknown, it won't be my finger on the trigger. It will be his, for he comes.
Y: He is the light at the end of the dark tunnel, and the second shadow at the bottom of the light.
Y: But as we wait for his infinite descent, bullets will be fired, and skies will fall. My other mission here is to ensure a double failure.
Y: All the way across ZeroCraft.
The enderman raises a metallic wand topped by a uncut, red-hot rock into the air, causing small meteors to rain down onto the Creepers. He then gives Rick a pained grin, sending a larger, popcorn-shaped meteor at the Coveknight.
00C: Is this server actually named Zerocraft? If not, can you tell me it's actual name, and requote the post when I have edited it? Also, what are the mindscape rules for this game?
Golem: Well the server doesn't have an official name(The PZs will probably come up with one), the mindscape of Richard is likely to be protected, and as such less easily intruded upon, and we also REALLY don't want to create paradoxes, so I'll just be gagging you now.
I then deliver a kick to Y's solar plexus, regardless of whether he has one.
Golem: What do you mean by mindscape rules, anyways? There wasn't even that much rule to begin with. Eh, whatever.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
Stone Walls 1/20
Shrine 1/5
Iron Forge Hammer && Holy Flame = The Forge Stoker (Level 4: 4/5)
I take out a machine gun and proceed to fire into the army of creepers. They are however drawn to the boss and don't react... Therefore I dig a giant canyon with magma at the bottom of it in between the Colegmerate and the creepers. The creepers of course just walk around it, but not before I slam a couple into the pit of pain with my hammer...
I order the soldier to attack some creepers
Fortress:
Fortress Evil = 0%
Soldiers 1/3
Structures:
Base
Alchemies:
Holy Flame: Level 3
Iron Forge Hammer: Level 2
Rollback Post to RevisionRollBack
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Bomber's confident smirk faded fast as the Colegmerate split into a horde of creepers. He could only stand there in disbelief. They were so close to destroying the brain and bringing an end to the monster and then....this happens. The brain was entirely untouchable, and the crowd of creepers were attempting to reform the Colegmerate. Bomber let out a frustrated sigh before snapping his fingers. In his hand appeared a bottle of red wine, which he promptly poured some of into a glass and chugged the drink down.
"Ahh, that's better. I needed that."
There was absolutely no way Bomber would be withdrawing from the battle because of something like this. In the past he has pushed through worse things, so provided they can stop the Colegmerate from reforming Bomber wont have to have another drink today. Bomber wanted to use the deadly environment around him to help take care of the new threat.
Jungles tended to be very dangerous. They sheltered poisonous and prickling shrubs. Within these jungles were the top predators, using the camouflage to their advantage against their prey. Many foul bugs reside within, buzzing as they sought to lay eggs in mammals or suck their blood, spreading terrible diseases. The terrain was rough to travel across, as the thick underbrush made a nearly impenetrable wall of green. These were great annoyances to Bomber, and while he occasionally found jungles beautiful, this one was especially irritating.
Though, he would use the terrible creatures within such a place to his advantage. Bomber pulled out some raw meat, which began to attract a fly. And then another. And another. Soon, the flies covered the chunk of meat entirely, making a low hum as they feasted upon it. The growing swarm would quickly become a deadly weapon, as flies like these tend to not discriminate between the living and the dead. While one hand held the insect's prize, the other did its work. He waved his free hand around, and soon enough the flies were under his control, manipulated by him. A vast and growing cloud of insects slowly rose from a hum to a buzz, and then from a buzz to a constant roar as flies began to gather. Bomber continued to wave his arms, manipulating the cloud in front of him. The swarm had finished gathering, becoming a large cloud of buzzing flies. Bomber sent them into the herd of creepers, watching as many of the creepers were eaten alive by the flies. It was a repulsive sight to see, and even Bomber considered it a little disgusting to see a carpet of black insects crawling on top of many of the creepers, laying their eggs and feasting upon them.
Bomber orders the five living Grim Patrons to attack the crowd of creepers, hoping to further cut down their number. They happily obliged, of course.
The Clockworks: 14/20 ==================== (+2 from Bomber)
Nimbleguy's Pen && Iron Sword = The Rorschach (3/3) COMPLETE
Clock && Picture of Timetables = Antique Timeclock (2/?)
+1 to Bomber and MZ.
The Scribe looks at all the Creepers, shrugging. "Interesting. A Creeper invasion. Well, this should do the trick. I just need to set up some holding stones here, here, here, and here... And then ready the secret ingredient." The Scribe flips open his Journal, settling on a specific page. He shuts it and nods, getting something from out of his pocket. It's an egg, colored pale yellow and speckled with black dots. "You don't want to know how I've gotten these." The Scribe places the egg on the ground, and within a second or two, it hatches, a fully-formed Ocelot hopping out of it.
The Ocelot takes one look at the mass of Creepers swarming around, tilting its head. For some unknown reason, only shared and genetically passed on through generations of Creepers, Ocelots are the natural enemies of Creepers. Creepers can't stand them, always running away whenever they catch even a glimpse or a scent of one. This Ocelot makes a beeline for the swarm of Creepers, and they're off, running aimlessly across the field.
The Scribe spawns more and more Ocelots, forcing the Creepers into a narrow line that travels in one direction, the only one that's away from the Ocelots - the one towards the Scribe's holding stones. The instant one of the Creepers walks by one of the stones, it and the other three glow a pale blue, and all of the Creepers in a certain radius are sucked into the middle of the holding stones' area, which glows with a powerful blue energy. The Creepers inside are incinerated.
I start a new charge.
The Outlaws: 1/30 ============================== [DATA ENCRYPTED]
"Youu know, this is so easy to fix it's not even funny."
I timestep and quickly encase the Colegmerate in obsidian before pouring lava buckets into the Brain over the top of the obsidian casing. I then launch a lava bucket on a weather-modifying rocket and make the weather lava rain for no real reason.
Then I pull out a multitude of Parasol brand lavaproof parasols and distribute them to the AZs (and Richard).
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I spontaneously disappear and reappear across the entirety of the field of battle with flashes of gray and teal. If the enderman's little attempt at a warning causes a paradox of any shape and size (though I doubt it will), I utilize temporal manipulation, and put a bullet through his head before he can say anything. It might not be best to have major spoilers.
Afterward, I carefully place a jar on the ground, containing the floating rift that is the Inky Node within. With a tap from my wand, the jar shatters, the rift floating in space. Ink begins pouring forth, splattering and dripping to the ground, staining it indelibly. Within moments, the ink leaking from the node merely ignores gravity, swirling about, and increasing the size of the node occasionally. The ink shifts and drips from the node's mass occasionally, splatting to the ground in a manner akin to splatters of blood. The writhing vortex of dark fluid suddenly splits, breaking into hundreds of tendrils and tentacles of the liquid, waving about with a semblance of sentience.
Several of the tendrils smack against the ground, flowing across the floor. The liquid begins to crawl across the ground, despite the dissolution of the tendrils in question. The stuff creeps along the floor, primarily toward the creepers. This should be interesting. The ink slides beneath a large group of creepers, before beginning to crawl up their bodies. The beings are unable to move during this process. I look on, observing the occurrence with interest.
Suddenly, the ink drips off of the creepers en masse, forming a massive dark stain upon the ground. The creepers, despite the lack of ink upon their forms, are covered in runes and symbols obviously ink-wrought. Runes of illusion and fear, perchance. I cross my arms, waiting for the inky stain to fully settle.
Mere moments later, I snap my fingers. Every single rune upon every single creeper adorned with them begins to glow with a vibrant blue light. Wisps of indigo flames burn upon the runes for a few seconds, and the creepers begin to all scramble madly for the center of the ink stain. If everything went correctly, they are currently seeing visions of felines circling the ink stain, though never entering. Hah. The creepers hiss, unable to escape. Whilst this occurs, I absentmindedly peer into the core of the Inky Node.
Seeing the edges of my vision grow blurry and twisted, I look away, a curious inspiration affecting me nonetheless. I turn back to the creepers, and subtly alter the nature of the ink stain. The ink begins to crawl up the creepers once more, the limbs covered in the fluid unable to move. I wait, arms still crossed, watching. Within the span of five minutes, the creepers are completely covered in the fluid, and have been rendered immobile. They are prisoners, forced into a state of terror and sealed away with the Arcane Liquid. Hah.
I allow the ink to take control. Immediately, the creepers begin to sink into the ground, parts of their bodies simply disappearing after a certain point. They just seem to disappear after a certain point.
With a thought, I permit the creepers to utilize their vocal chords one last time for something that is not explosive hissing. The creatures all let out a combined cacophony of anguished noise, ringing against the ears and aural perception of any other creepers nearby. I cut them off with a hand wave, watching as the creepers all fully disappear simultaneously.
I then turn to the Inky Node, pulling out glass blocks and oaken slabs. I plunge into the depths of the inky vortex, fumbling about to place things down in the manner required. A 3x3x3 cube of glass around the node, and a layer of oak slabs upon the top. I swiftly draw out my wand, still within the vortex of fluid, and tap the glass. Suddenly, the ink stain upon the ground begins to crawl back toward the vortex, everything heading back to the core. I stand within the vortex still, overseeing the operation with the utmost caution. Minutes later, everything has receded back into the node, which is instantly trapped within the jar I made. I grab the jar, spluttering and coughing out ink.
There is no trace of the creepers afflicted with the runes, and sunken beneath the stain.
Then, I examine the Superconcentrated Mind Crystal. The art of the mind is simply fascinating.
I attempt to preview the result of Vial of Ink && (Mind Symbol || Superconcentrated Mind Crystal), including as much information as possible (description, level, name, et cetera). I also preview Ebony Wand && Essence of the Twins && Revolver.
ESSENCE OF THE TWINS: A curious orb of intertwining energy, one half flashing between red and blue, the other blue and red. Has power over duality, utilized in this case in the form of creating an innocuous double set.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 2==
Storm 3/50 (+1 from Generic)
Stone 3/50 (+1 from Generic) +2 toErelye.
Wand of Basic Spells && Balanced Shard == Primal Wand 5/5 COMPLETE!
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set 4/6
Entropy Ingot && Entropy Shard Sword == ??? 1/?
ENTROPY INGOT: From DTG2. Anything alchemized with it was Level 5 exactly - hopefully that still holds true here.
ENTROPY SHARD SWORD: A sword crafted out of Entropy Shards. Harnesses the power of entropy to melt away flesh as it cuts, in addition to being approximately as strong as a diamond sword.
==Action==
Crystal watches the Scribe’s attack, struck with inspiration. He pulls out a Feline Amulet, a construction formed of quartz, ichor, and a few other ingredients, that makes creepers run in fear. Magic gathers around it, before, abruptly, Crystal annihilates it in a pulse of arcane power, gathering the precise spell that deters creepers. He sets up a wall of it, at the end of which is a massive pit of rotating saw blades and other spikes, then begins to herd Mutant Creepers into it with blasts of the spell. Eventually he tires of the slaughter, and just adds the aversion spell to a normal attack spell and blasts masses of Mutant Creepers, causing them to both die in droves and scatter as far away from each other as possible, disrupting their unified rush towards the Brain. As a final note, he pulls out the Primal Wand and sends blasts of fire and entropy everywhere, killing even more Mutant Creepers.
Bomber realized that the Mutant Creepers had been largely ignored in favor for the much larger crowd of normal ones. These large, super-powered creepers would prove to be incredibly dangerous, even more so than a charged creeper. In turn, this meant that if they managed to re-form the Colegmerate it would probably be as powerful as it was at the beginning, if not more so. A worrying prospect.
Bomber pulls out his trusty Twin-Linked Bolter, and rather than using the standard rounds he instead loads it with a new type of ammunition. These were called Inferno Bolt rounds, and, befitting their name, contained highly-flammable chemicals that would ignite the target. These tended to be very effective against infantry, and probably more-so against the Mutant Creepers as they contained a lot of gunpowder.
So, Bomber got within shooting range of the Mutant Creepers and fired a few of these bullets, watching as they pierce them and set members of the group on fire. This painful immolation may also cause some of them to explode simply because of their gunpowder within, but nobody can say for sure.
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JECMQQUWS EMKMTTAP; BEM HTOSMZG GH DZWJ UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX IKL OJEY BEM VCRVMPB DKGSB XXHGACA JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Balloon Whelp
[AZ] HP: 1,000,000/1,000,000 (it's not supposed to die from HP damage. It has a different system to counter act this.)
Inflation: 100%. If this reaches either 200% or 0%, the Balloon Whelp will either pop or just kinda sag. Either way, that kills it instantly. Whenever the Balloon Whelp takes direct damage, that reduces its inflation by (damage taken) / 500. Or, if the attacker uses a sharp implement, the inflation loss is multiplied by 1.5. So it taking 5,000 damage will deflate it by 10% or 15% if the attacker used something like a sword or needle. People can inflate it in a similar manner. Count it as the amount they would have healed / 500.
Its damage is a little below average (about 3,000 per hit). However, for every 20% above 100% inflation, its damage increases by 10%. For every 20% below 100% inflation, its evasion increases by 5%. Counts as airborn while its inflation is above 150% if that matters at all.
Special attack: Helium breath. Can be used once every other turn. Doing so will reduce inflation by 15% to deal 5,000 damage to two enemies and make their voices high pitched and squeaky, meaning nobody can take them seriously anymore. For the next two turns, their damage is reduced by 20%.
The Balloon Whelp murders some mutant creepers.
Got +2 total. You know, you're not allowed to give charges to "whoever claims it" or "next poster"
Charges: 14/50 and 12/25
+1 to Mythic, +1 to Pricey
Alchemies:
(Tournament Ticket && Soul of Competition Scale && Candy Cane && Tome of Shackle Undead) || Iron Lance = Argent Lance DONE ... why is this so low level?
Hammer && Tome of Runes && IC2 Overclocker && Essence of Wind = Doomhammer 1/?
I call weapon racism. Just because it's called Doomhammer, it's much higher level? Fine. I didn't want to use the Doomhammer anyway. I suspect I'll have the same problem with Gorehowl though. But I wasn't going to make Ashbringer.
Stone Mace && battery && Tesla coil = Charged Mace 1/??
Mikoto runs around and leaps from the darkness to pounce tackle some creepers to the ground and murdercate them. And because he's feline, that intimidates them even though that feature hasn't been added to Minecraft yet. He seems to hold them down longer than really necessary, enjoying their brief fear.
I grab the Shadow Fighter and lift it above my head. I vibrate each string composing its body to a certain frequency, shunting it upwards into 4+1 dimensional space. The outer covering of the Fighter is composed of only 3 spatial dimensions. In 4+1 space there's an extra direction that isn't covering its organs. Immediately the Shadow Fighter falls to the ground, its skeleton and intestines leaking out of its body. A 4-dimensional being notices the infinitely thin bloody slick that once was the Shadow Fighter and wipes it off the floor with a napkin, remarking on how strange of a mess that was.
Asura: 8/10
Daedra Heart || Chakra Fruit - Chakra Heart: 1/6 (replaces blood with Chakra)
If there are any Mutant Creepers left, Walker stares at them for a few seconds, before heading over to them, picking them up, and carrying them closer to the Conglomerate. If there aren't, he just carries some normal creepers instead, but is able to carry far more normal creepers than he can mutant creepers. How? Well, he is an Animatronic - AKA, one of those things that can carry around and force-into-a-suit a fully-grown man without any visible harm to themselves. That requires quite the level of strength and durability.
I decide to summon a giant wall of void blocking the Creepers from getting to the Brain without being consumed! However, as with most void creations, I can only keep this created for 1 turn.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/20/2014
Posts:
60
Location:
Defending my castle
Minecraft:
dandeman13
Member Details
Strong Walls 2/20
Shrine 2/5
Iron Forge Hammer && Holy Flame = The Forge Stoker (Level 4: 5/5) Complete!
I proceed to bash any creepers left with my hammer. It is very painful. The creepers start crying. I am instantly arrested by the creeper police. I smash them with my hammer. I am instantly arrested by the swat team. I hit them with a fly swatter. A nuke is launched at me. I eat it...
Tastes like chicken...
Fortress:
Fortress Evil = 0%
Soldiers 1/3
Structures:
Base
Alchemies:
Holy Flame: Level 3
Iron Forge Hammer: Level 2
The Forge Stoker: Level 4
Rollback Post to RevisionRollBack
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
I claim Jondanger's +2, by the way. Unless Talist claimed it...
14/25 OR 16/25 depending on whether Talist claimed it: Elizabeth
20/20 [i]"It is time."[/i]
Irecreeper, +2 if you get the reference in the middle of the attack. You really should, considering I know you watch RWBY enough to know the name of the Crescent Rose.
Energy from the air rushes into the gun, causing the lights on the side to charge up.
[i]"So, anyone remember Piono's More Dakka Gun? This is the exact opposite: a single shot to attack the enemy's weak point for massive damage."[/i]
I slowly and dramatically put a single bullet in the chamber, cock the gun, and level it directly at the mass of Creepers. So much energy has been sucked out of the air that the temperature drops directly around me to below freezing.
[i]"Hold on to your b*tts, everyone. This is going to rock the world, or at the very least, this biome. UserZero? JUST TRY BLOCKING THIS!!!"[/i]
The battlefield quiets, noticing the massive amount of energy that has charged the cannon. A low hum emanates from the barrel, and a helpful robotic voice that is distinctly feminine is heard by the entire battlefield.
[i]"FIRING. MAINE. CANNON!"[/i]
[i]The bullet leaves the barrel, traveling over 3000 times faster than the speed of sound. The air around the bullet is consumed in flame, the bullet flattens in midair, and some old white scientist with crazy hair yells, "Great Scott! We've hit 88 miles per second!" But there is no military grade plutonium to delay the impact of the bullet into a Mutant Creeper's brain. It dies a painless death, which is more than can be said for the mass of creepers around it, taking the force of what is the equivalent of an asteroid impacting the ground next to them.[/i]
[i]Everyone's sight fades to white as a massive shockwave of sound, heat, and force travels outwards. People's vision returns after a couple of seconds, to notice the aftermath.[/i]
[i]The first sign of the impact is the sudden disappearance of most of the creepers from the battlefield, having been blown apart, leaving behind nothing . The second is that bits and pieces of UserZero have been blown across the battlefield, with them slowly accumulating in the center of the battlefield. She begins to reform, looking somewhat peeved. The third is that the entire front side of the World Tree is blackened (From soot, not from burning. No damage has been done to the World Tree). Fourth is that any entity with a physical body, AZ or PZ, below 5,000 health was unable to survive the blast, and the Balloon has gained 50% inflation after the massive amount of heat expelled.[/i]
[i]Finally, and it really is strange that it took you this long to realize, is that you are now in the middle of a massive crater, and the ground is warm. It is so massive, that the only ways you can tell that this is a crater is the very slight incline from where the center of the battlefield is, the fact that there is no longer any jungle or foliage within a mile of the blast zone, and that if one has their draw distance set to At Least 1000000 Times Farther than Far, one sees a massive wall in the distance, where the end of the crater is. Either that, or see how the World Tree is a couple hundred blocks at least above where everyone is standing. In the center can be found a bullet, with a small bit away being me with a steaming gun dropped at my feet.[/i]
[i]I swear, after [/i][i]blinking a couple times. [/i][i]"I knew I forgot something; I was supposed to wear goggles and gloves before firing this! Oh, well, live and learn. Generic, if you want to use this, wait a month, then ask. That's how long this takes to cool down."[/i]
Right before you fire the Maine Cannon, the OP Scale intervenes! The weapon's strength is drastically lowered, and its resistance to recoil even more so, causing it to be instantly destroyed upon its firing!
Despite that, the blast is still quite spectacular, but you realize you have more on your hands than you ever thought when the blast doesn't get past roughly 4500 blocks from Yggdrasil, where an incredible barrier forms up. Even looking back, it doesn't go nearly as far as Maine did, nor very deep at all. You've certainly gotten rid of that annoying foliage, though. Now you are in a CRATER, which confers no bonus whatsoever.
UserZero survives the blast in one piece-indeed, without being scratched-as did almost everyone else. Anything under 5K HP is still instantly killed unless they were in a stack!
20,000 damage to the Creepers and Mutant Creepers! This kills 20 Creepers and 2 Mutant Creepers! It also kills all of the Rubix Cubes, the Soldier in the Fortress,the Doppelganger, and the remains of Dome's Forces, the only entities who's total HP (counting them as a whole unit) were lower than 5000 HP!
every self-respecting video game needs a very easy minigame of simon says: 11/25 10/25 (thank Ultima and K4yne)
The Tower (2/3)
Flashy Fists (2/3)
>almost accuse Uzi of tampering with the RNG
"That's stupid. You're stupid for thinking of it."
>throw flashbangs at both UserZero and Richard before running to the nearest hill without a cardboard fort
"Much better. Command accepted."
FBSN's attack pretty much rends this command useless, as there are no hills for a long while!
UserZero somehow manages to corner you again after you throw the flashbangs! They looked pretty useless. Richard wasn't affected either, but UserZero took the initative to stop you before you could leave.
UserZero: ok, chicken boy.
UserZero: you're just sitting there doing [i]nothing[/i].
UserZero: this [i]annoys[/i] me.
UserZero: kill [i]something[/i] or, well...
UserZero: it is said that I have 0% missed rap potential.
UserZero: You should already know what that means for [i]you.[/i]
31/50 The Myth, The Legend, The Misspelling +1 from Tam/MegaMiner, +4 from Erelye, +2 from Richard
Let's try something ridiculous which I know isn't gonna work anyways. (Daybreak && Dragoon && Smash Ball) && Golden Hammer 1/Uncreatable as of currently
Gnu && Gun 2/2 Gnu Gun! Description please.
Gnu Gun && News 1/??
+2 Crystal
Wow. That's a lot of damage. And yet at the same time slightly disappointing. Ah well, setting myself up for failure to think that I could get a straight linear increase in damage. I read the section on Titans while shooting gnus at the ...Creepers.
...
Golem: Ugh, I think I'm really starting to hate that [AUTO-REDACTED]. Wait, what.
Uh, you're not supposed to be able to-
Golem: You're me, me, and me, and you still pretend that we actually care about the Fifth Wall? Foolish. Now turn off this [AUTO-REDACTED]ing auto-redactor and let me say things in peace.
Bah, fine. *click*
Golem: Thank you. Now let's kill some Creepers.CAT IMPOSSIBLE QUIZ: QUESTIONS 41-45
After learning the slightly disappointing lesson of "don't try too hard just space out your attacks more", we're back on track.
Yeah, I can't do it justice with words. The sheer majesty of this duck causes all of the Creepers to be literally blown away in awe. The Duck then shows up on a break from his escapades before his stint on the Twinmobile, and blows up all the Creepers with his amazing powers.
Q42. What is the answer to life, the universe, and everything? (Hint: It's 42) *grid of 42s*
I am annoyed by the reference, but the Creepers seem to like it. I then summon the Earth from the H2G2 universe, and somehow manage to overclock it, causing it to give me the Question to life, the universe, and everything. The Creepers are incredibly eager to hear the question, so I promise that if they manage to pare their numbers down by 42, they can hear the question. The Creepers begin discussing who they should off, and their willingness to kill their own kind disgusts me. Clearly they are not worthy to hear the Question, so I decide to crush them with a pile of 42,000 gnus. By the way, it was clearly the 42nd 42. Duh.
Q43. Bridget makes everyone... [GAY] [STRAIGHT] [BI] [TOM CRUISE]
I select "Tom Cruise". Suddenly, Bridget comes by, and all the Creepers turn into Tom Cruise. I don't really care for Tom Cruise. He's an alright actor, I guess. I then remember Oblivion, and all the Tom Cruises start fighting each other to death. I don't break it up, and turn back to the quiz.
...Screw this. I use my powers of already knowing what the answer is, and move a piece slightly before moving on. The creepers start obsessing over the puzzle, wondering what it looks like when it's completed. I tell them that they're too stupid to ever figure it out, and laugh in their faces. The creepers are incredibly saddened by this fact, and beg me to show them the answer. I tell them that if they can somehow manage to give me +2, I will show them the answer. I then enclose the answer in a spoiler that they can only open if they have given me a +2 to one of my charges.
If the creepers have not given me +2, this spoiler blows up in their faces, punishing them for their inability to do what I tell them to.
The creepers are confused by this Wingdings question, and beg me for a translation. I tell them to learn how to code if they want to figure it out. However, they all suck at coding and can't even figure out how to open the BBCode editor. I decide that they're not worth my time, and that therefore they should drown in thyme. I dump a load of thyme onto the creepers.
Totem of Infinite Potential && Golden Hammer = Chibi Serena Statue (Level 0: 1/1)
Chibi Serena Statue: A foot-tall, apparently golden-made statue of a Chibi version of May. Not Serena, May. Why it's called the Chibi Serena Statue is beyond you. Despite it's incredibly powerful ingrediants and level that somehow rolls up so far that it rolls over to level zero, you cannot get it to do anything, it seems to lack powers of any sort, and for all due intents and purposes this is just a gold statue that will confer unto you no aid whatsoever.
Gnu Gun: A gun that shoots Gnus. Not complicated. You may require a steady source of Gnus to fire.
Golden Frying Pan && Diamond sword = Topaz Frying Pan 3/4
Factory Deployed!
This factory can produce units of the robotic type, or can produce parts for crafting with upgrades.
For now, it only produces the outdated Spambots and a few aninmatronics.
Due to it being a building, it has 18000 hp as it (obviously) cannot attack. And since it is a completely-human free building, it cannot be mind controlled. (cough, one post summons, cough)
The Factory has begun construction on: Piebot 2K 0/2
i summon a Uranium Wrench from nowhere and hit the brain hard with it, turning part of the brain into.... Plutonium? i then hit it a second time, just to comfrim that i am not crazy. i then summon a Rainblower from nowhere and teach the brain the power of Rainbows.
9/9 Factory
9/10 Spell book
2+ PZ's, because i can.
The Factory is getting buffed HP wise, but Factory added!
You get shocked trying to pass the Colegmerate's barrier! You fail!
I idly flip through my new spellbook, the Grimoire for the Summoning of Fantastic Beasts, testing it's capabilities by summoning a basilisk to gaze balefully at the CX-Drones. (Or whatever [PZ] entity is still standing by now)
Mythic: Basilisk Glance!
Heart Collector 10/10 [COMPLETE]
Mythic: Seems like I might be able to get even more work done while I'm here...
My unskilled ability to see hearts has revealed a way to gather Light while away from the city.
Heart Collection
The GM is free to adjust this as needed. Let me know if further discussion is required.
[Abstraction]
From now on, each defeated entity drops a small, glowing shard of crystal that drifts upwards into the sky, then vanishes upon attaining a suitably impressive height.
in my world, we call these fragments of light salvaged from slain creatures of darkness [i]"Hearts"[/i], the're used to power the lamps and lanterns that hold back the Darkness from eating the city.
[Mechanics]
A new meter is created called the [Heart Gauge].
Whenever a PZ (Or otherwise hostile to the player faction I represent at the time) entity is defeated, one point will be added to the [Heart Gauge]. (Particularly strong entities, such as bosses, may be worth multiple points at GM discretion.) this number is to be listed as "Hearts Collected".
At present, these collected Hearts [i]do nothing[/i]. This is because a later charge will add-on to the Heart collection system, primarily in the form of actually providing a use for this mechanic.
==> So, what happened then?
The lighthouse had a barrier set up inside that turned the whole place into a labyrinth. We wandered for hours before our Space Mage spoke up on which way we should have gone.
Then we started climbing floors, chased by the darkness, until we found the source of the barrier at the top.
They always place themselves at the top...
And the Time Mage waiting for us was no different.
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Alchemy:
Mythic: Let's see if I can make some decent armor with this...
Cosplay wings && Werecreature-proof clothes* = (I don't know yet)
(* My default outfit; A necessity for those with my background and interests.)
Just askin', since you said two turns ago that the Johto Starters weren't affected by the Verbal Bash (a 5-post charge) because they could not understand it. Want me to highlight charges i activate in the future to help you a little?
Anyway, now Seneca puts a random PZ on a Merry Go Round, while the settings are "Very fast". Then he slaps it every time it passes him. With a wooden paddle.
---
+1 to the immeadiate next poster, +1 to sigma
Uh, whoops. I would appreciate the Bolding, yeah. Sorry about that. 15,000 damage to the Johto Starters as compensation (as they still can't understand you at all)! This kills them!
Project M04-ᴄʏʀɪʟʟɪᴄ ᴄᴀᴘɪᴛᴀʟ ʟᴇᴛᴛᴇʀ ᴇʀ (3/10) (+2 from Irecreeper)
Project M05-NetHack.exe (1/40)
[i]Action[/i]
I pull out the Zirconium Manipulation Cube and perform rapid R flicks. Zircon crystals shove their way through the dirt, rising to the surface, the zirconium in each crystal pulling the rest of their crystals up. I rotate the zircon around me with an Rb-perm. The silicate part defies all physics and flies off entirely, striking creepers left and right. I then perform a few thousand turns in one second and form the zirconium into a large collection of spears, each with a tip tapering off to a single atom, and impale more creepers with it. All the spears form a barrier around me, tips pointed outwards. The spears turn into a giant zirconium drill with spikes attached to it, autonomously rotating with the power of the Zirconium Manipulation Cube, and drill directly into a group of creepers. The creepers are lacerated, with tons of torn creeper parts around. Next, I melt the zirconium drill into a molten zirconium sphere that I drop onto another group of creepers. Molten zirconium splashes everywhere as if it had the viscosity of water, flooding out into a disc of molten zirconium deep enough to trap the creepers. The disc levels out and cools down, forming a platform that the creepers are partially submerged in. The zirconium platform then turns upside down and, held together by the powers of zirconium manipulation, smashes the creepers into the zirconium spikes that manifested out of nowhere by the powers of zirconium manipulation again. Eventually, the creepers are impaled on the spikes, which disappear.
I then perform repeated sunes, causing the zirconium platform and spikes to form into a giant tank made of zirconium that maintains a temperature of 300 K despite containing molten zirconium at 4600 K. I then perform an L2 and an R'2 simultaneously, causing the zirconium tank to pour its molten zirconium out onto the creepers again. The molten zirconium freezes into bullet-shaped zirconium nuggets that rain bullet hell onto the creepers. The tank then drops onto the creepers, crushing them, before disappearing.
Haha! 12 Creepers snuff it and a 13th takes an extra 400 damage!
I take SCP-826 again, but this time, I attempt to put all of Homestuck put into a comic book so far into it! I then fail, because it's so long that I would have had to use a forklift to get it in place. Not having a forklift, I throw the entire collection at UserZero.
Anyways, I start to alchemize something. I'm late to the party!
Cheap Assault Rifle + Glass Frit = AK-48 [Lvl. 1]
Cheap Assault Rifle + Glass Frit = ERROR! INVALID SYNTAX! Use && (AND) or || (OR).
UserZero has a Forklift, which she uses to catch all the comics! She then throws the Forklift at YOU.
I shorten one of my 50-post charges down to a 20-post charge. Hopefully that will be enough for what I'm planning.
3/50
3/20
I flee my mountain base, get onto the main battlefield, and decide to totally drop my veil of mysteriousness! I rise up into the air, facing Real!Uzi...
Hey! You! LADY! I'm your weird future-past-creator-author-person! You exist because of ME! And now, you will NOT exist because of me!
While Uzi is confused, I put her in a casino and tell her that she must win the lottery on every machine on the first try without cheating, otherwise she will be shot. All the machines are rigged so that Uzi has a 0.0000000000000000000000001% chance of winning. There are 2000 machines.
UserZero points out you're a cheater for rigging the machines! You're shot, and the machines de-rig themselves in a rather explosive fashion, netting UserZero a technical win and way too much money.
Superisword 5/5 Finished!
That one 300 Line && Minecraft Essence && Spear = THIS IS MINECRAFT!!!!!!! 1/???
Memez && More Memez && MOAR MEMEZ = The Ultimate Meme Video 1/???
The Dring Duo shoots the Jhoto/Kanto Starter with Tranquilzer Darts!
I reform, being a robot, and attack a CZ-Droid!
The Noob King attempts to shoot the angel! It's up to the GM to decide if he hits.
Superisword: A sword.
The Dring Duo are dead and in Limbo! They're being appointed by Mr. Bones to join the Skeleton War as high-ranking special ops units due to his mistake in giving them minicrits instead of a defense buff, an offer they accept.
19/25 Elizabeth (+2 from TSFHISEPIC so I don't forget. Yes, he did it after this post, but it doesn't matter, I'm not completing the charge here)
Maine Cannon will recharge on November 17th
[i]"This battlefield is getting a little bit crowded. Time to trim the entities."[/i]
I focus my sights on one of the Kanto Starters: Charizard.
[i]"Why do people like you? You've never been very strong, and your Megaevolutions aren't the greatest. Yet somehow you got two of them? Why? You are an uncreative waste of potential. Charmander is an adorable Fire Dinosaur. Charmeleon is an awesome Fire dinosaur. Going to a generic, fire dragon from that is the biggest waste of creativity potential an evolutionary line has ever had![/i]
[i]Also, why do people think the First Generation of Pokemon were the best? Besides how broken the game was, the Pokemon include such wonders as a Duck holding a stick. A boxer. A rat. Another rat. Two fish. One of the most generic looking dragons ever. The most DERPY looking dragon ever (Dragonite). A snake. 4 ovals that become 12 ovals in their evolution. A two headed bird that gains a third head in its evolution. A pile of sludge that evolves into a slightly bigger pile of sludge. A poke ball that, for its evolution, is turned upside down. Two cocoons. A caterpillar and a worm. A butterfly. A turtle that evolves into a slightly bigger turtle. Bird. That evolves into slightly larger Bird. That evolves into slightly larger Bird. Another bird that evolves into a larger bird. A three tailed bull. A fox, bat, cat, seal, shell, crab, duck, monkey, dog, jellyfish, horse, and ROCK! that only become larger in their evolution. A moth. A magnet pokemon is cool, but we don't need another evolution where all that occurs is that they multiply by three. Half a dozen eggs. A BLOB![/i]
[i]So tell me, Charizard. Why would anyone say the first generation of pokemon has the most creative pokemon? Why does anyone think you deserve to be a viable option when you lose half your maximum health from stealth rocks, and share your type with a LEGENDARY?"[/i]
[i]I use rock throw on Charizard. It's SUPER EFFECTIVE![/i]
[i]Note, I am attacking one pokemon. The max this attack can do is one third of the remaining health the Kanto Starters have. All the pokemon stated above are part of the first generation. I respect anyone's opinion that the First Generation of Pokemon is the best, or that the Pokemon are the most creative. It's just that the opinion of the creative aspect is factually untrue.[/i]
[i]To take out any creepers still standing after the Maine Cannon, I raise my arm. A large sphere of energy enters my arm. As I swing my arm downward, I call out my attack:[/i]
[i]"I've had enough of this boss. To heck with the Colegmerate, to heck with creepers, and to heck with you! SPACIAL REND!"[/i]
[i]A wave of purple energy extends out from my slash. As it hits creepers and mutant creepers, they fall into another dimension. This void seems empty. The creepers cannot bear to live in such a place, where there is no Minecraft, a crushing weight from above pressing down upon them, and most importantly, no air. The creepers are left to dwell in their new home for the rest of eternity. What UserZero does not realize is that the creepers she is trying to god mod back into the game are currently shrunken down to microscopic proportions inside her seat.[/i]
[i]In layman's terms, she is sitting on them.[/i]
Charizard promptly gets enraged by your actions! 1,000 damage to the Kanto Starters (creativity > supereffective attacks), but you have also given the Kanto Starters permanent Minicritting!
UserZero isn't sitting down, so your attack fails! And if you mean her real-life self, then the Veil stops your attack instead! Either way, this also fails!
Surely interesting creature these godmodders.
While these computers, players, avatars... Well it is obvious now that this place is some sort of game. Now who is the one that is holding the strings? And enjoying the show?
Well anyway that doesn't change that thi-
...
Spiral Nemesis?
Is this what I think this is?
...
Checking section [10]. All of it.
[Note: If I attack after this would my next attack considered a focus since I'm not attacking in this post?]
Charges
Inter Multiversal Team of Engineers 2/20
Absorbing energy from my surroundings 7/15
Module && Tome of robot mastery I= Module of good robot creation 3/?
Laser Gun && Novichok agent = Nerve laser gun mk1 2/?
[10] Abnormalities and Extra-Universal Interests
It should be obvious for people who haven’t been skipping every part of the guide, but the world of Minecraft-the world that almost all of the Godmodding wars thus far have taken place in-as well as that of the Pantheon and the worlds of Paradox Space-are just one Universe in an incomprehensibly massive multiverse. The terminology may be different; some would call the Universes supergalaxies and consider the Multiverse merely the Universe, while others forgo the distinctions and call a group of Universes Multiverses, and the Multiverse itself the Omniverse. For sake of consistency, the most common terminology (Universe/Multiverse) is used, though opinions are slowly changing to either the former or latter alternative definition.
In any case; the Multiverse is the home of many odd, wild tales, and the general rules of physics vary from place-to-place. In one place, Magic is the way of life; in others, Magic is merely fantasy. In some places, technology is wooden and stone; in others, fantastical cities made of crystal are the commonplace. Some places have lower gravity than others, even. And these are all examples of places within the KNOWN Multiverse; what we’ve discovered is merely a fraction of what IS (part of the reason why the terminology is being debated).
Despite the fact most wars are centered upon one location, the summoning of Entities and many of the Anti-Godmodders/Descendants themselves are usually Multiversal entities and call upon allies from faraway places in their summons (see Section 5.1 on Summoning Entities for better details), as such sucking most of the known Multiverse into their wraps, and generating whole new Multiversal factions even (that needs its own section). As you can imagine, even with this aside, the Multiverse itself has many powerful forces that interfere with the wars themselves due to their unparalleled scope.
Major anomalies/interests are given their own subsections further on; for now, these are minor anomalies/interests that have yet to be given their own subsection, or don’t deserve one.
The Void: This needs its own whole section. This was mentioned in section 5.2, but I’ll reiterate it again; every bit of the multiverse, if not a universe, is part of the Void. The Void is ancient, and for multiversal beings its creation was the beginning of modern multiversal time. Kind of. The Void itself doesn’t really have time, or space, the first weird thing about it; it can take minutes to cross miles, or centuries to cross centimeters, or that sort of thing. If you do not know where you are going somehow, you will get lost, inevitably, in the nigh-absolute darkness that is the void, and possibly devoured by the eldritch travelers that like to meander about in the area. Or worse. Even aside from this, the very Void itself is harmful; even for beings who do not need to breathe, the Void’s presence is a caustic effect for those without special protection, and important gear is needed to venture within. If you don’t have it, expect swift death as you enter.
The Void’s master was the Secret of the Void, also it’s creator. The Secret really doesn’t have a name; if it did, that’s a secret, and the Secret of the Void is what it’s called in its steed. It’s sadly been murdered by unfortunate forces that will get discussed later. It had companions in the Few, but they were depowered a long time ago; only once, and only briefly, did they gain their full powers back, an important event in the Second Godmodding War.
The Void is consisted of four base elements; Owls, Tetronimoes, Corruption, and the Hexahedron. The Owls specialize in knowledge and concealment of knowledge; the Tetronimoes are an expression of Creation; the Corruption an expression of Destruction; and the Hexahedron is a stable basis of the void, and thus most of reality as you know it, and it interacts with the other three in mysterious ways. They all have Aspects of their own, all conscious, sapient and usually benevolent; most guide their aspects to the most positive outcome in existence and are the most principal agents of the Narrative alongside such figures as the Secret, the Few, and the Writers (more on those guys later).
More information to come when I get enough info to make a full section dedicated to it.
Paradoxes: Basically a negative space-time wedgie. Paradoxes are what happens when you try to do something that SHOULD be impossible and, unfortunately, succeed. It can be by mistake or on-purpose (looking at you, Dark Carnival whipper-snappers), but the result is the same; a usually-spherical blob of reality-ignoring random, with a large source of corruption usually around it trying to purge the threat to reality (ironic, eh?). Paradoxes have [i]no limits[/i]. Paradoxes do [i]not[/i] have ‘power levels,’ like many incorrectly think; even a tiny-looking paradox can end existence in a heartbeat, or something else equally dramatic, and it could come from something that would otherwise barely be relevant. However, Paradoxes are notoriously random as well, offering aid as much as harm, and have even destroyed themselves with notorious regularity (if natural corruption does not purge it first). Nothing known can[i] truly[/i] control them, not even the Narrative/Conflict (they get their own subsections here)-and woe be the fool who thinks otherwise, like the Cult of the Dark Carnival. Their effects can happen long after their expiration due to void effects occasionally, and the results can affect faraway places that aren't even remotely close to the paradox. In other words; any sane entity should destroy a Paradox as soon as possible. Given how the corruption usually tears at it like a wild dog, this should be relatively easy if you can find the Paradox Core.
They are not malevolent nor benevolent; their presence can easily create a saintly army for an ailing country about to be wiped out by an army of undead warriors, just as much as it can destroy planets and leave no survivors, and both as much as it can just do nothing at all. However, their ignorance of all laws and general randomness make them not only the most powerful forces in existence, but the most unpredictable as well. Destroying them is simple, however-any application of force to the Paradox Core (which should look like a very odd ‘marring’ on the world for non-code based universes, and odd ‘glitches’ in the world in code-based universes) should destroy it, assuming it is the core. Sometimes it’s hard to tell.
There are a few special varieties of Paradox, some more prone to being dramatic than others, but they will be covered when Paradoxes get their own subsection.
Multiversal Factions: Also due for a whole section of their own, they are EXACTLY what it says on the tin; various factions that have multiversal impact and reach. Unfortunately, I have recently encountered a data breach regarding information on a large majority of these and need to recover various sources of information before I get into this much more.
I grab some materials, and quickly cobble together a SCENARIO GENERATOR. If you type a scenario into the scenario generator, and a person, that person will automatically be teleported into the scenario!
I type in "UzerZero" and "whatever happened with Richard and the Tubas".
Only Uzi will be able to experience or see what happened. The rest of us won't know.
6/50
4/20
The Scenario generator explodes before Uzi even enters.
I start creating a potato salad and I put one kick-starter campaign and everyone having paid more than five dollars will have the right to eat some potato salad.1/25
Then I ask godmodder 447 if he wants poisonous mosquitotato.
TM 07 AND TM11 AND AND TM18 AND Remote Control = Weather Controller M 3/6
Ditto Ultraball AND Pickaxe AND Axe AND Shovel AND Sword AND Patent = Multitool M 1000 1/?
___
Multitool M 1000: An alchemy that can be used for any task, at half effectiveness, including granting half damage bonus. Cannot be alchemized with by other players, which includes duplication.
___
Mercury runs up to Dome's Forces, and throws a dozen Ultraballs in their general direction. This probably won't catch any of them, but it traps them long enough to give him the chance to take aim with Daedelus Stormbow M and fire several arrows at Dome's Scythe.
I've thought about that for a bit, and decided that, quite blatnatly, the limitation of alchemization is fairly dumb, so that aspect isn't going through at all.
Considering the fact that there were only 5 left and thus were in the range of being horrifically murdered by the Maine Cannon's secondary effect, they're probably not even alive right now.
I decide to just join the anti-zero side for now (note that I change sides a lot, so I am still really a neutral that is aiding one side right now), and figure out how UserZero got 150 HP as Omega+ while Richard only had 100 HP as Omega+ the first time and 125 HP as Omega+ the second time. Shouldnt all godmodders have the same amount of HP? I then go around the creepers, throw down hundreds of TNT blocks, forcibly ignite one of the creepers with flint and steel, then teleport away on a well-timed enderpearl just before all the creepers are blown up.
HEY! I need more power here! I use endergize to get more power. I then use my "alchemy module" (basically a teleporter that teleports stuff to the alchemiter) to do:
Sword || Ender Pearl = Ender Sword 1/?
EXOS Core: 6/20 endergy
Active Abilities: 3
System Upgrade Lvl 1: Upgrades systems using endergy, allowing EXOS to either gain a new ability or upgrade an existing ability. Cost is equal to the combined level of all current abilities (currently 5).
Void Bolt Lvl 1: Blasts a target on the battlefield with a Void Bolt from the skies, dealing 1000 damage per point of Endergy used.
Void Shield Lvl 1: Shields a target. The shields block 1000 damage per point of endergy used, and do not regenerate normally.
Passive Abilities: 1
Ender Generator Lvl 1: At the end of each OP post, generates 1 Endergy.
OOC: My character for this game comes from a Bad End of DTG2 (aka Act 4 destroyed everything, but Act 5 never happened because of some small thing that was missing, like say the Virus). Also, the magenta text is from EXOS, it changed text color because of all the endergy.
Sword || Ender Pearl = Ender Sword (Level 1: 1/2)
Richard doesn't seem to catch your statement, but Uzi just chuckles. Your initial results are inconclusive.
AA grabs Richard and throws him Sun-ward. However, he is nowhere near strong enough to accomplish this feat, so he kindly asks the Sun to meet him halfway. Results are predictable.
The results are highly predictable as the sun doesn't move, because it's not sapient. What were you thinking with that one? Richard bodyslams you on the way back.
Walker stabs the ground, coincidentally through the foot of a randomly chosen AZ entity, then notices that said AZ entity is there. He decides to slowly, sadistically, torture the absolute hell out of them with the systematic removal of organs in reverse alphabetical order while waiting for the EoTB to arrive.
Your randomly chosen Entity is the Flaming Flying Car, who HAS no foot! You fail to notice it at all! Despite it being very very flashy. Let's say you rolled a one on perception.
I tell EXOS to acquire SCP-914 and add it to the alchemiter, all except for a key component. I keep said key component with me, and require +10 worth of assists before I will add it to the alchemiter to complete the upgrade. I then attach an Anti-Godmodder Sticky Device to the Colegmerate (preventing godmodding from nullifying this), before using endermancy to teleport it off to the Nether so that the creepers cannot re-merge with it and it cannot use its overpowered attack (seriously, its 170k damage per turn, if I tried that it would be laughed off), especially because the Anti-Godmodder Sticky Device stops UserZero's power from reaching the Colegmerate to allow it to bypass the OP Scale. If that fails, I then charge the creepers armed with a flint and steel and blast resistance X diamond armor, and detonate the creepers one after another, with the explosions from said creepers hitting more creepers and causing more damage.
After picking up SCP-914, I gather more endergy with endergize. PS: Can the First Guardian stop repeating my actions in the EOTB? Seriously, just call it a player action and be done with it (I wasn't even supposed to be spawned as an entity in the first place you know, but UserZero somehow got past something that should have been impossible for her to get past, so that means that one of these days Crusher48 will beat something that UserZero defines as impossible to beat).
EXOS Core: 9/20 endergy
Active Abilities: 3
System Upgrade Lvl 1: Upgrades systems using endergy, allowing EXOS to either gain a new ability or upgrade an existing ability. Cost is equal to the combined level of all current abilities (currently 5).
Void Bolt Lvl 1: Blasts a target on the battlefield with a Void Bolt from the skies, dealing 1000 damage per point of Endergy used.
Void Shield Lvl 1: Shields a target. The shields block 1000 damage per point of endergy used, and do not regenerate normally.
Passive Abilities: 1
Ender Generator Lvl 1: At the end of each OP post, generates 1 Endergy.
You fail to generate SCP-914! You instead get a note from someone, insisting that SCP-914 isn't to be touched! It's a dangerous anomalous artifact with properties that don't make sense! You find the handwriting familiar.
Godmodding doesn't nullify it, as you're stopped by the eletricity barrier! The device explodes from sheer voltage and you're shocked backwards, nulling your other action!
EXOS, if you aren't an Entity you'd be deemed OP and literally be unable to do anything as the OP Scale nerfs you to the ground. What you are, without drawbacks on Crusher's part (and I mean actual legitimate drawbacks) nessitates an HP bar. That, and not everyone reads these posts anyways.
From a transtemporal rift, a captchalogue card with SCP-914 on it falls out of space and into my inventory.
"You were saying, Past!Probably!IrecreeperGeneric?"
I try to stick the SCP-914-card into the fancy alchemiter addon thing that probably exists.
And then it died of a paradox that somehow hits UserZero.
You get nothing but the same note Crusher got! It doesn't look familiar to you, though, only Crusher. It adds that the third person to try this will promptly summon his wrath upon them, no matter who they are.
Nothing died of Paradox (that I can reasonably forsee), so UserZero doesn't get hit!
The Abyss: 25/25 ========================= (+1 from Generic, Cobalt, K4yne, MZ, TT, and Pricey)
The Clockworks: 11/20 ==================== (+1 from Generic, Cobalt, Nimbleguy, and TT. +2 from Crusher. +3 from MZ)
Nimbleguy's Pen && Iron Sword = The Rorschach (2/3)
Clock && Picture of Timetables = Antique Timeclock (1/?)
+1 to MZ and Crusher.
The shape writhing inside the flames of darkness summoned by the Scribe's chant lashes out on the Battlefield. A tentacle seemingly forged of solid darkness leaps forth, slamming itself against the ground and attempting to crush the Scribe. The Scribe leaps out of the way, apparently expecting the attack. The tentacle lifts away from the ground, the grass it touched shriveling away into dust, the dirt decomposing into nothingness, the stone cracking into bits. The Scribe takes out Nimbleguy's pen and clicks it, knowing what must happen.
This is a battle, a test. An opportunity to see who the more dangerous of two powers is. If the Scribe proves himself more powerful than the thing inside this darkness, then perhaps it can lower its guard. If the thing inside proves itself more powerful, then the entire plan is lost. The Scribe leaps towards the darkness, lowering his pen towards the ground as he runs. The pen trails ink as it does so, creating a deadly line cut right across the grass. It has an even stronger effect than that beast's tentacle, staining the ground pitch-black, causing it to corrupt out of existence from time to time, withering away at all life, and spreading - like a cancerous blot of darkness.
The thing inside of the darkness pauses for a moment, perhaps sensing what power lies beyond its flames. The Scribe grins, pulling a crossbow from the folds of his coat and loading up Nimbleguy's Pen as ammunition. He straps the Pen inside, readying the weapon for fire - and then it's clear that this isn't a normal crossbow, it's an autobow - a weapon that can fire anything as ammunition. The Pen is fired, its bright darkness streaming across the sky and aiming itself for the flames of the beast from the abyss. The two conduits of ink connect, and reality shatters.
There's no great fanfare, no massive visual scene, no gargantuan noise to contribute to it all. But everyone around can sense that something has gone horribly wrong. Something has failed on an unfathomable scale. It's like their stomachs have collectively dropped, like they have a great sense of unease hanging around their souls. Something has happened that shouldn't have. The Scribe senses this too, and thinks positively of it. He smiles. "'At the crossroads of the ink, throw thy blade, don't even think.' Just a prophecy I've heard. That pen isn't exactly a blade, but it'll do." The massive flames of ink are dispelled, turning into shattered glass, cracks running across the sky and staining it. It looks just as unfathomable as it sounds, trust me. The beast hidden in the ink is revealed, and the Scribe's pen bounces back to him, smoking with purple fire. He quickly stows it away in a metal pocket, and looks at the beast.
Truly, if darkness could have a form, it would resemble this thing. It's a massive cephalopod that should, for all intents and purposes, be solely a pitch-black empty hole through reality. Yet, even with its incomprehensible darkness, it manages to have form. Texture. Shape. And one thing's for certain - it didn't just have one tentacle. It has hundreds. Each of them are dripping with darkness, staining the ground around them so intensely that it looks like a meteorite crater, like hundreds of TNT blocks detonating at once. And the Scribe can tell, even though this thing has no eyes, that it's looking at him. Perhaps his plan had the desired effect - the beast will fight on his side.
In the next second, ten tentacles are barreling right for the Scribe's face. The Scribe sighs and adjusts something on his wrist, disappearing. The tentacles lash out at thin air, retreating inwards and staining the ground even more. The Scribe reappears, floating near the approximate head of the beast. "That's just an invisibility watch. It's for when things get too hot to handle. It does need a recharge, though, and you're going to need some unstable--" The beast roars, a guttural shriek that sounds like a torrential downpour of blackness raining onto an empty field. "Oh, so you don't care for my unholy knowledge. Fine, then. I've had this saved just for you."
The Scribe pulls out a two-dimensional image of some sort of rune and lifts it into the air, throwing it directly at the beast's head. The rune lights up intensely, managing to combat the void of the beast's darkness. The beast howls as the rune makes contact with it, and this time the effect can be seen as a massive light-show occurs. When the light clears and everyone can see, the beast has calmed down, and its corruption appears to be lessened. The Scribe tilts his head slightly, and the beast lashes out several tentacles in the air. The Scribe blinks, and the beast blinks out of existence, reappearing and hovering in the air. The Scribe grins. "Excellent. The Rune of Odal hasn't failed me yet. Now, what should I call you... Ah, yes, of course. Octothorpe."
The beast floats towards the opposing team. "Now, let's see what you can do."
Octothorpe: [AZ] HP: Whatever works. I guess higher than 70,000.
This is a massive squid monster forged from darkness itself. It's one of the monsters that resides in the Inky Abyss, and it uses the ink of insanity as its muse. Its connection with the Scribe is tenuous, and it's only following orders using a particularly strong rune known as the Rune of Odal, which bends the laws of nature to say that the Scribe has inherited Octothorpe in a sense, and that the monster is his to command. The Rune can be broken through a couple of ways, and then all hell will break loose.
ATTACKS:
Calligraphy: Will use ink to create a random symbol in the purest language of Ink. Roll a D6 for the attack. Each time it is used, adds one Corruption to the ground.
(1) Creates the symbol for Lightning. Lightning strikes an ally and an enemy for moderate damage.
(2) Creates the symbol for Flame. Smokey appears, dealing moderate damage to a random entity because he thinks they're about to start a fire.
(3) Creates the symbol for Insects. A plague swarms in and attacks an enemy for moderate damage.
(4) Creates the symbol for Pressure. Invisible plates crush an enemy for moderate to high damage.
(5) Creates the symbol for Time. Allows for a reroll and moderate damage to another enemy by way of paradox.
(6) Creates the symbol for Language. Symbols of all size and shape swarm at an enemy, dealing high damage.
The Pen: Creates a new symbol unheard of in the language of Ink. Its volatility will either add unpredictability to an ally's attack (causing it to minicrit, crit, or miss) or deal high damage to an enemy. Or it could just backfire on Octothorpe. (40% chance to hit an ally, 40% chance to hit an enemy, 10% chance to hit Octothorpe. If it hits an ally, 50% chance of a minicrit, 25% chance of a crit, 25% chance of a miss.) Each time it is used, adds two Corruption to the ground.
The Sword: Uses its tentacles to lash out against an enemy, dealing moderate damage to them and inflicting the Corruption status effect on them for two turns. Can attack multiple targets at once. Each time it is used, adds one Corruption to the ground for every enemy it hits.
Knowing: Gazes at an enemy with the insight that comes with having no eyes, psyching them out and causing the next attack against them to crit. Octothorpe becomes vulnerable, though - all attacks against him will minicrit for that EOTB.
Spill: Takes all the Corruption from the landscape and forms it into one giant volatile ball of ink that will deal damage to an enemy and recoil damage to Octothorpe. Deals more damage depending on how much Corruption there is.
In Front of Behind: Appears behind an enemy, assaulting them with the unfathomable knowledge of the Inky Abyss and corruption, dealing very high damage to them. Takes three turns to charge. Each time it is used, adds three Corruption to the ground.
Ink Rally: Creates the symbol for Companionship, instilling a sense of pride in three allies, causing their attacks to minicrit that EOTB. Takes two turns to charge.
White-Out: Destroys the Rune of Odal. Takes five turns to charge.
PASSIVES:
The Rune of Odal: The Rune of Odal is what allows the Scribe to control Octothorpe at all. If it is destroyed, Octothorpe enters Blot Mode, becoming more powerful but more unpredictable. The Rune of Odal can either be destroyed with White-Out or when Octothorpe is killed. If it is destroyed using White-Out, Octothorpe will enter Blot Mode immediately, and will stay in it even after death, where he will stick around for one additional turn. If Octothorpe is killed without White-Out activating, the Rune will be destroyed and Octothorpe will stay in Blot Mode for two additional turns.
While in Blot Mode, Octothorpe gains an increase in current HP and max HP if it's activated while Octothorpe is alive. It will also gain additional attack power, and the use of several new attacks in addition to the ones already listed:
Sink or Swim: Floods the field with ink and swims in it, sneaking up on two entities and dealing high damage to both of them. Each time it is used, adds two Corruption to the ground.
Spearhead: Assaults an entity head-first, dealing moderate damage to it and causing the next attack against it to crit.
Ink Rain: Creates a thunderstorm of ink and ink lightning, dealing moderate damage to three entities, Corrupting them as well. Takes two turns to charge. Each time it used, adds three Corruption to the ground.
In addition, since the Scribe is no longer controlling Octothorpe in this stage, Octothorpe will randomly perform an attack every turn, and will attack random targets every turn, whether they be friend or foe. In fact, let's simplify this further and say he goes Neutral after entering Blot Mode.
Corruption: Most of the attacks Octothorpe does produce some Corruption that stains the ground. Corruption is measured in units, and those units fill up a bar that's fifteen units long. Some attacks produce no Corruption, others produce one, others two, and others three. All attacks that produce Corruption fill the Corruption Bar in some way. Depending on how much Corruption is in the Corruption Bar, the Spill attack will deal more damage, and if the Corruption bar is at ten or higher, Octothorpe will gain a passive regen. Once the Spill attack is used, all the Corruption in the bar is depleted, and the cycle will begin anew.
Whew. Sorry I haven't been posting as of late. I don't feel like typing up the flavor text for the Clockworks right now. It's an upgrade to the Alchemiter, but not a complete one - only one part of it. Other parts will have to be added later in additional charges, either by me or any one of you. I'll hold off on making a new charge for right now.
Oh, almost forgot. Octothorpe uses The Sword on some Creepers, the Coveknight gains a Purple Aura, and the Coveknight uses Spectrum Snake on some Creepers. There!
The Splat Charger Inkling takes aim at me and fires. I swivel around and quickly dodge the inky blast. The Inkling takes a deep breath and begins charging another round. Just as their finger pulls the trigger I run behind them before my image can leave their eye and disarm the Inkling just as the shot hits my after-image. I shove the poor creature to the ground and bash its skull in with the back of the gun before returning to aid the Kanto Starters.
Asura: 7/50
The Terror Zombie leaps in to take the hit! 7,000 damage to the Terror Zombie!
I keep missing things. You know what, forget it, I'm out. I don't have time to post here.
Sorry tazz. I'll still be lurking around, and definitely reading. I might post again if I get time (ie: some of the other threads finish up/die)
I've gotta drop this one though because I have the lowest investment to time ratio out of the all the threads I'm posting in.
Anyways, for anyone interested in what I was doing, my plan was to take the popcorn illusion sword and upgrade it until it's capable of physically summoning popcorn/popcorn illusions and unsummoning them in the most inconvenient/convenient way possible, then use that to hit Uzi with the anti-popcorn turret because it has been demonstrated that anything up to and including godmodders can and will get hurt if they get between a turret and it's prey.
And the anti-popcorn turret appears to be just as powerful if not more powerful than the anti-chuck norris turret.
Anyways, good luck guys.
Actually, you know what, as a parting shot, I use the above attack.
Suddenly, a sword, appeared out of nowhere by a mysterious, rather disgruntled force of the multiverse, made of popcorn appears. As the anti-popcorn turret opens fire on it, it begins to dance around, impossibly enough, dodging every shot, sending the many bullets lasers, rockets and what have you into the creepers and mutant creepers streaming back towards the colegmerate.
one of two things happens.
Either Uzi doesn't attempt to interfere;
when another attack or whatever this round takes her attention away for a split second, she suddenly sees her vision obscured by a massive cloud of half-illusory popcorn.
If she DOES try to interfere the sword suddenly explodes into the same cloud of popcorn, but tracking along with her so as to prevent her from escaping the inevitable pro-popcorn justice being served.
It is just barely real enough to fool the anti-popcorn turret because it is, in fact, actual popcorn.
The issue is that it's non-corporeal schrodinger's popcorn that may or may not be there.
Turns out, to Uzi's detriment, that it is not, in fact there. Or rather, wasn't there for when the bullets went through. Uzi is flung backwards as the anti-popcorn turret's entire barrage hits her instead of the obnoxiously clever popcorn.
She stands up to find that the popcorn is gone, and the turret has stopped opening fire.
Wait, hold on, why is it charg-oh crap.
Uzi realizes too late that because of the sword locking onto her with popcorn, it has imbued her with the popcorn's power temporarily and she is trailing popcorn where ever she goes/stands/whatevers, the anti-popcorn turret has identified her as the source of the popcorn and unleashes its single most powerful attack in an attempt to stem the tide of popcorn before it begins to flood the battlefield with popcorn
KABOOOM!!!
To add insult to injury, the blast DOES knock the popcorn enchantment out of her, but not out of existence. The popcorn enchantment bursts into the air burying the entire battlefield in buttery goodness.
The anti-popcorn turret goes into overtime destroying the popcorn of course, but there's a bit too much to get rid of immediately. For the next two rounds the entire battlefield will be popcorn fields biome for whatever effect that will give. After two rounds the anti popcorn turret will have finished its job and the biome will return to its old form. That is, if you guys haven't left by that point.
.
Whew, Done.
Really crossing my fingers that this will work. No matter how many times I aim damage at the Godmodder or whoever is the main bad guy in one of these games, I have yet to actually deal ANY damage to the godmodder. Since Uzi is the Godmodder here, I'm hoping to FINALLY break that streak, but since I'm not going to be able to make good attacks like the above on a regular basis for a long time now, I sort of doubt this ever happening again.
Ah well, whatever. Your call tazz.
pleaseletitworkpleaseletitworkpleaseletitwork
Uzi literally incinerates the sword with with pure Pretzel-based rage the instant the Turret started missing. Unfortunately for her, a Turret's 1-second fire is truly a sight to behold, so 2 unlucky Mutant Creepers kicked it instead.
I look at all the creepers. "Well, crap." Suddenly I hear a voice in my head
S: Do nothing. Quit.
"Oh no. He's coming."
As for an action: I quickly take a bomb mask and explode while using my shield to protect myself against the blast. The blast sets off other creepers in a chain reaction.
Armistyx || Candy Corn = ??? (3/?) (Trying it the other way...)
Armistyx && Hallowed Bar = ??? (3/?)
The Old!Armistyx is Level 1.
+1 to K4yne
+1 to Cobalt
=Action=
I decide instantly that there are far too many creepers and that they must be purged from this planet! I then switch the Armistyx to Massive Blender Scythe Mode and plant it on it's side. A large button is pressed, setting it to Crush Ice.
I then stare down the horde of Creepers before me. Some mutant, some not-so mutant. And they must all die. I then run behind the Blender!Armistyx, and start pushing it towards the Creeper Horde! While most get out of the way, given the generally massive mass of creepers, some of them can't get out of the way, and are eviscerated instantly! I leap on top of the blender and ensure it can't be moved via some dark magics. I then pull out a cannon and several cages of lions.
I then start firing lions around the perimeter, creating a ring of cats surrounding the blender! I then leap into action, various weapons ready for use. I first grab a giant water gun, and begin spraying it all over the Creeper Horde! While this doesn't kill any of them (sans the one who was deathly allergic to water), it opens them up to a barrage of Cryo Grenades! I then begin lobbing the circular explosives everywhere, coating nearly every last creeper in a thick layer of ice! And thanks to the water, they'll be frozen for awhile. I then pull out a hammer.
I leap down from the blender, and start shattering creepers with my hammer! Walloping creeper after creeper, I also make sure to kick multiple of them into the blender to dice them into little pieces. As multiple creepers lay broken on the ground, I decide that this is far too slow a method of creeper disposal. I then remedy this by throwing an implosive towards the blender. While the Blender stays in place because of the magic I used earlier, the creepers can't even resist! Several of them are thrown into the blender, and instantly killed.
But as the ice begins to thaw, I'm forced to switch up my tactics. I then take the Massive Blender Armistyx, and switch it to Suicide Gun Mode; a gun that compels hit targets to suicide! I fire it at multiple creepers, who end their sorry lives by detonating themselves. Other creepers are caught in the symphony of blasts, launching several of their kin into the air! I then take the Armistyx again and switch it to Direct Hit Scythe Mode, and fail to score any airshots whatsoever.
The creepers then land and die of fall damage. By this point, all the creepers are thawed out now, and everything is very, very wet. I then retreat outside of the circle of creepers and past the lions on perimeter. I throw pieces of meat away from the water, luring the lions away. I then switch the Armistyx to Hair Dryer Scythe mode. While Uzi smirks at this choice, I simply throw it into the massive pool of water all the creepers are standing in. Everything is suddenly electrocuted, and multiple creepers fall from the shock. I then safely remove the hair-dryer from the water, and throw multiple pieces of meat towards the creepers.
With the water non-electrified any more, the lions are free to return without risk of death. They rush in, and cause mass panic among the Creeper Horde! Some creepers are torn down by the lions as they rush for the meat, others attempt to blast the lions to shreds, causing more creeper casualties then lion casualties.
I then decide to wrap up my Creeper killing spree by grabbing a Mutant Creeper, slamming it in the center of the Creeper Horde, and striking it with lightning using the Armistyx in Lightning Staff Scythe Mode. Multiple times. As it becomes a Super Power Ninja Turbo Neo Ultra Hyper Mega Multi Alpha Meta Extra Uber Prefix Charged Creeper, I proceed to hug it, then run away as reality explodes behind me.
All entitypower will go towards leveling creepers.
Old Armistyx || Candy Corn = Old Candy Corn Armistyx (Level 1: 3/2).
Candy Corn Armistyx: Yeah it's basically the same thing as the Candy Corn Scythe, except it CAN Transform. It will still be made of pure Candy Corn, though.
Old Armistyx && Hallowed Bar = Old Valkyrie (Level 5: 1/6)
14 Creepers killed! (The ones that got shocked still died FYI; they're not immune to electricity or anything, it still damaged the Colegmerate even if it gave him a supercharge.)
==Turn 1== dARKnESS 25/25. (+2 from Bomber, +2 from Generic.) 10/10
Storm 1/50
Stone 1/50 +2 toErelye.
Wand of Basic Spells && Balanced Shard == Primal Wand 4/5
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set 3/6
==Action==
Crystal fires a massive laser of post-power down the page a bit, powering near-future him up for the...
10/10 EXPENDED! BATTLE TECHNIQUE: ELEMENTAL ECHO - FOUR ELEMENTS
Four echoes of future items phase in around Crystal; a clay disc, a cup, a dagger, and a wand. The disc is engraved with a downward-pointing triangle bisected with a horizontal line, the cup with a downward-pointing triangle, the dagger with an upward-pointing triangle, and the wand with an upward-pointing triangle bisected with a horizontal line. Abruptly, they begin to spin in a circle, trailing elemental energies as they do: the disc, earth; the cup, water; the dagger, fire; and the wand, air. A maelstrom of elemental energies slowly forms in the middle of the circle, bound by Crystal’s own magic. Abruptly, the circle stops, and the items explode outward, coming to a rest floating slightly behind Crystal.
He reaches back and grabs the disc.
The symbol on the disc pulses with magic, before a wave of tremors rolls through the earth, causing fissures to open up and swallow creepers, before closing again and crushing them. Crystal focuses again, and creepers around him are pushed up into the shy by sudden columns of earth, while others are encased in rocky tombs and crushed to death.
He releases the disc, before grabbing the cup.
Its symbol pulses, and a wave of water rolls from the cup’s inside, drowning creepers all around. He focuses again, and water all around him freezes into icy blades and a coating on the floor, slicing creepers open while causing them to lose footing and slide into more blades.
He releases the cup and grabs the dagger.
Its symbol lights up in red, and the entire blade bursts into what anyone near would swear was the hottest flame they ever felt, although Crystal himself feels no heat. He points the dagger at a group of creepers, and a wave of flame washes over them, leaving only scorched earth and craters from creeper explosions in its wake.
Wave after wave of flame fires out, before Crystal releases the dagger.
He grabs the final item, the wand.
Its symbol wavers, and a wave of wind rushes out from Crystal, toppling creepers everywhere as the storm becomes too much for them to bear. He turns and starts slashing the wand through the air, a wave of air pressure rushing out with every slash and cutting creepers cleanly in half or decapitating them with every strike, and such is the skill behind each slash that several are struck with each.
Finally, he releases the last item and reaches up to the elemental maelstrom left relatively unguarded throughout this whole attack. He shields himself before casting a spell to gather a great number of the remaining creepers all in one place, before releasing the elemental maelstrom upon the horde. Burning, cutting, crushing, and drowning, creepers die in droves.
Expended, the echoes flicker out, returning to the future. Crystal smiles faintly. He knows what he has to do now. And he's never looked forward to anything more.
(This attack targets the Mutant Creepers if all the regular Creepers are dead, or if this attack kills all remaining regular Creepers the remainder of the damage goes to the Mutant Creepers.)
==Entity==
25/25 EXPENDED!
An aura of darkness bubbles up from the ground, seeming to move in lines like thick pencil. When it clears, a strange being is standing where the aura once was. It seems to be made of the same dark grey energy as the aura, and is drawn in the same thick lines. It is transparent, the non-darkness parts showing a view through to the other side. Its hands are strangely elongated, one holding (if that is the right word for this, a sword seeming to float in an only loosely-closed hand) a sword of the same strange simplicity as it itself seems to be. It has a simple round head, limbs that are little more than thick lines of darkness twisting and curling round one another, and the sword it holds is little more than a few lines of darkness with a line or two twined around it near its hand for a handguard. The strangest and creepiest thing about it is its face; eyes like pools of void hide pure white, mismatched-sized pinpricks of pupils, and a sadistic, manic skull-like grin adorns its visage.
Sketched Deathknight summoned!
HP: Normal for a 25-post charge.
Actions:
Dark Slash: Cuts an entity with the sword it holds, dealing moderate damage.
Black Bolt: A wad of darkness is fired from one of its hands, wracking an enemy with dark magic and dealing moderate-high damage.
Dark Rush: 2-turn charge. Dark power is pumped into the sword in its hand, rendering every slash a mortal wound. It charges and slices an enemy to ribbons, dealing high damage.
The Doppelganger will attack the Creepers, or, if they're all dead, the Mutant Creepers!
The Sketched Deathknight will attack the Creepers, or, if they're all dead, the Mutant Creepers with Black Bolt.
every self-respecting video game needs a very easy minigame of simon says: 12/25 11/25
The Tower: Done
Flashy Fists: Done
Oh hey look creepers trying to block my path. Cute.
I slam away any creepers that try to block my path to getting away from the war zone.
(this still doesn't prove Pit has a non-neutral allegiance; Pit will only attack should there be an immediate threat to him, meaning that situations related to the creepers blocking the path are the only times Pit will attack directly. That being said, the entities that are being charged by me [i]will[/i] have allegiance to the godmodders, but they will both choose opposing sides. There's your hint as to how the entity works.)
2 Creepers cut down, but Uzi incerepets you again.
[i]The runic inscriptions glow a bright grey…[/i]
Spritus Sanctus…
[i]Flashes of purple and black…[/i]
Cognito Surgere…
[i]The ground rumbles…[/i]
Sucrish Vicium!
[i]The infused stone rises into the air, enchanted runes scripted upon it… It shatters.[/i]
[i]The pebbles rise up into a golem shape… And they melt.[/i]
[i]A grey puddle appears on the ground… And morphs into a tiny humanoid shape.[/i]
[i]Two glowing, pure white eyes blink on it's head.[/i]
[i]Four more arms jump out of it's back, and the creature stands in a spider formation. Wings spurt out.[/i]
[i]The grey separates into purple and black…[/i]
The Inscription charge used!
[AZ] Shadow of Limbo Summoned!
MAX HP: ? (Biggest amount of HP that can be made with this)
Abilities:
Shatter: The creature splits into the Spirit of Destruction and Essence of the Destroyed, with each having the same max HP as the current Shadow of Limbo HP. 2 turn charge.
Corruption Rain: The Shadow of Limbo sacrifices some of it's HP to deal AoE damage to all opposing forces. 2 turn charge.
Dimensional Pocket: The Shadow of Limbo lands on an entity, sending it to a domain of terror and nothingness. 3 turn charge.
Spirit of Destruction abilities:
Reform: Reforms after Limbo Split. The Shadow of Limbo ends up with half of both split creature's hp, combined.
Universal Destruction: The element of destruction floods out, to form a shell of pure corruption. It encompasses the whole universe, absorbing nothingness to destroy all in sight. The shell of nothingness targets the PZ's. 3 turn charge.
Essence of the Destroyed abilities:
Reform: Reforms after Limbo Split. The Shadow of Limbo ends up with half of both split creature's hp, combined.
Flooding of the Dead: Droplets of nothing fall from the Essence of the Destroyed, forming into the shape of everything ever lost and turned into nothingness, to flood the enemy. 3 turn charge.
If the turn charges are too short, please reduce them.
[i]Fourth Wall || Black Hole in a Jar = The Fifth Wall (Level ?: 1/?)[/i]
[i]18 Ferropper && (Gameboys && Nokia phones) = 18 Bedrock^2 Ingots (Level 5: 2/6)[/i]
The Inscription: 15/15 (+1 from TheDrivingLlama) DONE
10/10 Memoric Book DONE
The Journal is done… I'm going to want to do some research to get off this square rock.
2/10 Ship Garage (+1 from TheDrivingLlama)
+2 to TheDrivingLlama.
[i]1 Demon Blood Shard[/i]
[i]1 Raspberry Pi[/i]
[i]1 of any book[/i]
[i]1 Empty Taglocks[/i]
[i]1 Richard Taglock[/i]
[i]1 Popcorn[/i]
[i]Bane of Lapis[/i]
[i]Ender Matrix[/i]
[i]Journal #-1[/i]
Shadow of Limbo summoned!
Fourth Wall || Black Hole in a Jar = The Fifth Wall (Level -1: 1/-1)
Your success in creating a Metaphysical concept are either the same as creating a void Artifact, or arguably better considering they're the same level and Metaphysical Concepts can't exist. Perhaps you should just let me figure out what this makes instead? You might get something more physically plausible.
Justin finishes summoning his pet Zephyr Fish, "Zappy", into this world. 7/7 ======= (+2 from Richard) DONE!
The sky turns cloudy in a small area over the battlefield. It's not noticeable, but something flew out of it at rapid speeds. It managed to keep up to Justin's Shadow Fighter. Justin waved to him.
The Zephyr fish, blue-purple in colour, lightning bolt decal on its side, has a knack for using storm/energy based attacks. It's also part cyborg and part knowledge base, making it able to use laser attacks as well. So no, it will not attack things like Creepers with electricity. Anyway, here's the gist:
HP: 20,001
Abilities:
-Smart: Will avoid using attacks that could end in disaster for anyone but his enemies. If it would hurt foes and foes only, then he will do it, except in special situations.
-Laser: Gains 1 charge per round, max. 5. Can use up any amount of charge at any time. Deals laser damage. Different amounts of time give different attacks:
+Charge 1: Simple Laser: small amount of damage to a foe. Mid-range.
+C2: Wide Laser: Small amount of damage to 2 foes. Mid-range.
+C3: Laser Shotgun: Huge damage to foes in melee range, Scattered at longer range. Risky, will only use if the situation is dire/there's an opening
+C4: Laser Sniper: Long-range, 10% chance to crit, otherwise does moderate-high damage.
+C5: DEATH LASER: Terrifying damage to one foe. Mid-range.
-Thunderstorm: Like Laser, gains 1 charge/round, maximum of 10. Yes, it's more powerful than laser. He's a storm fish, what do you expect? Deals Lightning damage. Like laser, can use up any amount of charge at any time. Here's the attacks:
+Charge 1: Jolt: Small damage to a foe. Mid-range.
+C2: Shock: Deals small damage to 2 foes. Mid-range.
+C3: Volt Barrage: Deals small damage to up to 5 foes. Might miss (50%). Fires 10 shots. Mid-range.
+C4: Fry: Medium damage to a foe. Burns the foe. Mid-range.
+C5: Chain Lightning: Deals high damage to one foe, can jump between foes to deal half damage to them. This can repeat 5 times, each jump halving damage again and again. Close-range.
+C6: Shockwave: Doesn't deal damage, but pushes the target entity into being the last one attacking in the EOTB. Mid-range.
+C7: Bolt: Calls down a bolt from the heavens, dealing high damage to an opponent, and collateral damage to those that happen to be near him. Long-range.
+C8: Darken Skies: Calls forth a thunderstorm, darkening the skies and making lightning strike randomly. Changes weather to Thunderstorm for 5 turns.
+C9: Thunder Roar: Slightly damages all entities of a certain alignment. Close-Long range.
+C10A: THE GODS ARE ANGRY!: The nuke of Zeus. When activated, creates so many natural disasters you wouldn't be able to count them. Nature's balance goes out of whack, causing random thunderstorms to appear for the rest of the game, causing a massive ravine to appear between all alignments, and volcanoes erupting everywhere, causing massive fires. All of this nearly murders Zappy, as his little body cannot handle such power. He only hangs on by a thread (1HP). Usable only once. Unstoppable.
+C10B: AMP PLAINS: The ground becomes electrified for 5 turns, badly hampering grounded enemies by removing 10% HP per turn. Halves Zappy's current HP.
-Basic attack: Fin Boomerang: Very slight damage to one target. Mid-short range. Physical damage.
-Hide!: If his HP goes below 15%, he will attempt to hide behind the clouds, increasing his evade (20%). In the meantime, he doesn't attack or charge, but heals for 1000HP/turn until back to 1/2 HP.
-Airborne
-Able to use certain equipment.
-May be prone to balancing.
DarkSide: Shadowsteel Cutlass && Blood of the Destroyer && Laser Extension = Malice Mk. 1(Lv. 5, 4/6) Justin: Ice Rod && Soul of a Space Pirate && Comet Frost = Staff of Cometians Mk. 1(Lv. 5, 4/6)
I put on my robe and-wait wrong reference. Guh. I plug my laptop back in for another round of questions. (Targeting the mutants, regardless of the fact that I leave the prefix out.)CAT IMPOSSIBLE QUIZ: QUESTIONS 46-50
The creepers are horribly offended by this content, and attempt to blow me up. I ward them off with my fire-hands, then cut them up with scissors. I then select "OMGF U KILLS SONIKKU U BASTUD" and move on, but not before breaking every last bone in their bodies in reverse alphabetical order.
Q47. *Vanish comes in* *a button appears*
I tamper mildly with the Source Code of Reality before proceeding, then wiggle my cursor furiously in an attempt to find the button. I then line up the cursor properly, and move on. Meanwhile, the creepers are recoiling from the damage that my waggling an invincible spike-covered Colegmerate into them has caused. The spikes then vanish, because I'm not letting the Colegmerate keep that pseudoadvantage.
I select "SNAAAAKE!". Every Snake from the Metal Gear franchise suddenly shows up, mowing through the creepers at an alarming rate. I then note a few giant mechanical snakes slithering through, which eat up all the creepers and Snakes. A snail then comes crawling through, serenely eating leaves.
Q49. Which is the correct spelling? [SLAP-ME-DO] [SLAPP-ME-DO] [SPAPP-ME-DO] [SPLAPP-ME-DO]
I select "Splapp-me-do", then slap all the creepers with a fish that I have for some reason. The creepers contemplate why I have a fish, but then Splapp-me-do himself shows up, and crushes all the creepers under Mars.
The creepers are sadly too far gone to memorize anything whatsoever, but I click O.K. anyways. I then paint them blue, red, blue, yellow to help them remember, but it sadly doesn't help because I accidentally used lead paint, and all of the creepers die from lead poisoning.
Hmm. Creepers could be quite the nuisance. I come up with a solution almost instantly, after scrapping the idea to telekinetically drag the sun into the beings. It is time to be frivolous, and simultaneously dark. What fun.
I calmly walk over to the creepers, and snap my fingers. Suddenly, chairs materialize from thin air, one for every single creeper, as well as me. I motion for the creepers to sit, sealing all of us within a time lock the second the chairs are brought into existence. The creepers are suddenly unable to do anything but sit upon their chairs, and listen. I proceed to show the creepers a copy of my psychiatry degree, convincing them that I am capable of diagnosing any mental disorders or other afflictions they may have. If the creepers are not convinced, I add in a small bit of mental manipulation via the arcane to do so. Of course, I could diagnose them, but this is not the point of this occurrence, (un)fortunately.
Seeing as the time lock permits me to use up as much time as I desire to work, I proceed to walk over to each creeper seated in the chair, and ask them several short questions, each of which related to their minds. I inform nearly 45% of the creepers of their apparent sound-mindedness, and let them out of the time lock with a veritable handshake of some sort (pawshake? whatever it is that they have upon their feet). However, I tell the other 55% of the creepers that they appear to have caught a devastating virus from each other which buries into the brain, and slowly drains blood from the organ, causing intense mental pain. Obviously, the creepers have not felt anything remotely akin to such an affliction in their brief existence, so I alter the state of their minds with area-of-effect persuasion spell, convincing them that this is indeed the case, adding in hints of glutamate or even substance P in their pain receptors to make them believe so unfalteringly.
The creepers, with their weak and impressiona8le minds, begin to panic, desperately begging them for some form of aid. I tell them not to fear, shoving a copy of my Grayhold-issued narcotics license under their noses. Seeing as they do not have the slightest bit of a negative connotation toward Grayhold-issued anything, having been called into existence mere hours ago, they believe me immediately. I promptly prescribe each and every creeper in question with excessive amounts of painkillers, most of which likely do not work, save for the addictive bits. I pretend to bring the time lock down, in reality just casting a curse of visions upon them, forcing them to see illusions of the current predicament's most likely outcome, painkillers in hand. I pull out some timetables, and jump around a month into the future, relative to the time lock's timeline.
After doing this, I examine my surroundings. The creepers, still trapped within the fantasies of illusions and their own mind, rush toward me upon sighting my arrival, all desperate for more. I tell them that they should be perfectly mentally stable now, as the drug should have downgraded the effects of their physical plight immensely, long enough for the virus to have run its course. Then, focusing upon the energies of the pseudo-mindscape, I summon a large amount of street-made Grayholdian analgesic narcotics behind the creepers, and tell them to begone, utilizing my timetables to leap around another month into the future of the time lock's timeline.
I examine my surroundings once more, only to find an unsettling sight. The creepers, desperate from their obvious psychological and physical dependence on my fake prescription, have evidently taken up use of the analgesic narcotics provided to them discreetly. A number of creepers are lying upon the floor, dead, while others still are wielding needles and supposedly easing their suffering, attempting to stick the things in the only orifices of their body which have not degraded beyond recognition. I do not react, merely sliding the Blank Wand from my pocket, and ending the misery of the living of the poor creatures, one by one. Any who survive a bolt of void directly through the chest are merely crushed by psionic energies as I walk off, moving to the next creeper. This was definitely a mistake. I really should not have done that.
I utilize my timetables once more, traveling back to the server's actual present (relative to the time lock), and breaking the thing mere moments later, appearing once more on the server to all, timetables spinning around me. I place the things in my inventory (along with the Blank Wand), and look over to the creepers, surprised to see that a large number have suffered from curiously similar fatal collapses simultaneously, likely confusing all.
Yeah, that was altogether and wholly reprehensible of me to do. At the very least, it only occurred in their brains. In fact, I burn my actual narcotics license in reparation for the act; both the copy and the original.
Project M04-ᴄʏʀɪʟʟɪᴄ ᴄᴀᴘɪᴛᴀʟ ʟᴇᴛᴛᴇʀ ᴇʀ (5/10) (+1 from Irecreeper)
Project M05-NetHack.exe (2/40)
Entity Action - Twisty Puzzles Military Base
4,000 HP worth of new cubes are produced. 1,000 HP will go to Attack. 1,000 HP will go to Repair. 2,000 will go to Defense.
The Attack Cubes will attack the Creepers. The Defense Cubes will take attacks for the base. The Repair Cubes will wait and repair all at once after Twisty Puzzles Military Base has been damaged by at least 5,000. The Military Base itself will attack the Mutant Creepers.
Entity Action - Sentient Conway's Game of Life Structure
In the interests of self-preservation, the Sentient Conway's Game of Life Structure will attack the Mutant Creepers.
Action
I pull out SCP-4822-DTG and transmute some CX-Drones into solid lead. They fall to the ground, where I transmute them into zirconium and throw them into deep space with the Zirconium Manipulation Cube.
Weaponsmith's Briefcase: A Briefcase that can pull out a weapon. Sadly, they're limited to basic things and aren't going to be something specific; nevertheless, you can hammerspace any given basic weapon out of this. Need a rocket launcher? Sure. Howabout a Katana? Can do. SMG? On it. Doubles as a weapon itself, for being really hard.
An enderman appears on the battlefield wearing a tattered, soot-stained purple robe and a bloodstained bandage across his eye.
Y: Rick! I have been informed about a deviant, an anomaly, a dark muse of wrath hiding deep in your soul, a great cataclysm and an execution upcoming in the future. I have also been informed about means to prevent it.
Y: I have become my informant's weapon, his soldier in a war of no bullets fired. But when one shadow falls, the other ascending into skies unknown, it won't be my finger on the trigger. It will be his, for he comes.
Y: He is the light at the end of the dark tunnel, and the second shadow at the bottom of the light.
Y: But as we wait for his infinite descent, bullets will be fired, and skies will fall. My other mission here is to ensure a double failure.
Y: All the way across ZeroCraft.
The enderman raises a metallic wand topped by a uncut, red-hot rock into the air, causing small meteors to rain down onto the Creepers. He then gives Rick a pained grin, sending a larger, popcorn-shaped meteor at the Coveknight.
00C: Is this server actually named Zerocraft? If not, can you tell me it's actual name, and requote the post when I have edited it? Also, what are the mindscape rules for this game?
And yes, I am Neutral.
The Server is not actually named anything at all, but UserZero seems to have taken a liking to the name you just said...You hear her muttering something about taking it into consideration.
Two creepers crushed! The Coveknight's Holy Mantle protects him!
Iron Forge Hammer && Holy Flame = The Forge Stoker (Level 4: 4/5)
I take out a machine gun and proceed to fire into the army of creepers. They are however drawn to the boss and don't react... Therefore I dig a giant canyon with magma at the bottom of it in between the Colegmerate and the creepers. The creepers of course just walk around it, but not before I slam a couple into the pit of pain with my hammer...
I order the soldier to attack some creepers
Fortress:
Fortress Evil = 0%
Soldiers 1/3
Structures:
Base
Alchemies:
Holy Flame: Level 3
Iron Forge Hammer: Level 2
Your machinegun fire and hammer both rack up 5 Creeper kills (together)! However, the creepers avoid the Magma pit.
Bomber's confident smirk faded fast as the Colegmerate split into a horde of creepers. He could only stand there in disbelief. They were so close to destroying the brain and bringing an end to the monster and then....this happens. The brain was entirely untouchable, and the crowd of creepers were attempting to reform the Colegmerate. Bomber let out a frustrated sigh before snapping his fingers. In his hand appeared a bottle of red wine, which he promptly poured some of into a glass and chugged the drink down.
"Ahh, that's better. I needed that."
There was absolutely no way Bomber would be withdrawing from the battle because of something like this. In the past he has pushed through worse things, so provided they can stop the Colegmerate from reforming Bomber wont have to have another drink today. Bomber wanted to use the deadly environment around him to help take care of the new threat.
Jungles tended to be very dangerous. They sheltered poisonous and prickling shrubs. Within these jungles were the top predators, using the camouflage to their advantage against their prey. Many foul bugs reside within, buzzing as they sought to lay eggs in mammals or suck their blood, spreading terrible diseases. The terrain was rough to travel across, as the thick underbrush made a nearly impenetrable wall of green. These were great annoyances to Bomber, and while he occasionally found jungles beautiful, this one was especially irritating.
Though, he would use the terrible creatures within such a place to his advantage. Bomber pulled out some raw meat, which began to attract a fly. And then another. And another. Soon, the flies covered the chunk of meat entirely, making a low hum as they feasted upon it. The growing swarm would quickly become a deadly weapon, as flies like these tend to not discriminate between the living and the dead. While one hand held the insect's prize, the other did its work. He waved his free hand around, and soon enough the flies were under his control, manipulated by him. A vast and growing cloud of insects slowly rose from a hum to a buzz, and then from a buzz to a constant roar as flies began to gather. Bomber continued to wave his arms, manipulating the cloud in front of him. The swarm had finished gathering, becoming a large cloud of buzzing flies. Bomber sent them into the herd of creepers, watching as many of the creepers were eaten alive by the flies. It was a repulsive sight to see, and even Bomber considered it a little disgusting to see a carpet of black insects crawling on top of many of the creepers, laying their eggs and feasting upon them.
Bomber orders the five living Grim Patrons to attack the crowd of creepers, hoping to further cut down their number. They happily obliged, of course.
The Clockworks: 14/20 ==================== (+2 from Bomber)
Nimbleguy's Pen && Iron Sword = The Rorschach (3/3) COMPLETE
Clock && Picture of Timetables = Antique Timeclock (2/?)
+1 to Bomber and MZ.
The Scribe looks at all the Creepers, shrugging. "Interesting. A Creeper invasion. Well, this should do the trick. I just need to set up some holding stones here, here, here, and here... And then ready the secret ingredient." The Scribe flips open his Journal, settling on a specific page. He shuts it and nods, getting something from out of his pocket. It's an egg, colored pale yellow and speckled with black dots. "You don't want to know how I've gotten these." The Scribe places the egg on the ground, and within a second or two, it hatches, a fully-formed Ocelot hopping out of it.
The Ocelot takes one look at the mass of Creepers swarming around, tilting its head. For some unknown reason, only shared and genetically passed on through generations of Creepers, Ocelots are the natural enemies of Creepers. Creepers can't stand them, always running away whenever they catch even a glimpse or a scent of one. This Ocelot makes a beeline for the swarm of Creepers, and they're off, running aimlessly across the field.
The Scribe spawns more and more Ocelots, forcing the Creepers into a narrow line that travels in one direction, the only one that's away from the Ocelots - the one towards the Scribe's holding stones. The instant one of the Creepers walks by one of the stones, it and the other three glow a pale blue, and all of the Creepers in a certain radius are sucked into the middle of the holding stones' area, which glows with a powerful blue energy. The Creepers inside are incinerated.
I start a new charge.
The Outlaws: 1/30 ============================== [DATA ENCRYPTED]
The Colegmerate's brain shudders, apparently aware of the action you've taken! 30 creepers fed to the fire!
"Youu know, this is so easy to fix it's not even funny."
I timestep and quickly encase the Colegmerate in obsidian before pouring lava buckets into the Brain over the top of the obsidian casing. I then launch a lava bucket on a weather-modifying rocket and make the weather lava rain for no real reason.
Then I pull out a multitude of Parasol brand lavaproof parasols and distribute them to the AZs (and Richard).
You fail to get past the barrier (alternatively, Uzi appears, timestepping even faster than you are, and mines out your platforms, causing you to fall into the barrier), making your whole action fail!
I spontaneously disappear and reappear across the entirety of the field of battle with flashes of gray and teal. If the enderman's little attempt at a warning causes a paradox of any shape and size (though I doubt it will), I utilize temporal manipulation, and put a bullet through his head before he can say anything. It might not be best to have major spoilers.
Afterward, I carefully place a jar on the ground, containing the floating rift that is the Inky Node within. With a tap from my wand, the jar shatters, the rift floating in space. Ink begins pouring forth, splattering and dripping to the ground, staining it indelibly. Within moments, the ink leaking from the node merely ignores gravity, swirling about, and increasing the size of the node occasionally. The ink shifts and drips from the node's mass occasionally, splatting to the ground in a manner akin to splatters of blood. The writhing vortex of dark fluid suddenly splits, breaking into hundreds of tendrils and tentacles of the liquid, waving about with a semblance of sentience.
Several of the tendrils smack against the ground, flowing across the floor. The liquid begins to crawl across the ground, despite the dissolution of the tendrils in question. The stuff creeps along the floor, primarily toward the creepers. This should be interesting. The ink slides beneath a large group of creepers, before beginning to crawl up their bodies. The beings are unable to move during this process. I look on, observing the occurrence with interest.
Suddenly, the ink drips off of the creepers en masse, forming a massive dark stain upon the ground. The creepers, despite the lack of ink upon their forms, are covered in runes and symbols obviously ink-wrought. Runes of illusion and fear, perchance. I cross my arms, waiting for the inky stain to fully settle.
Mere moments later, I snap my fingers. Every single rune upon every single creeper adorned with them begins to glow with a vibrant blue light. Wisps of indigo flames burn upon the runes for a few seconds, and the creepers begin to all scramble madly for the center of the ink stain. If everything went correctly, they are currently seeing visions of felines circling the ink stain, though never entering. Hah. The creepers hiss, unable to escape. Whilst this occurs, I absentmindedly peer into the core of the Inky Node.
Seeing the edges of my vision grow blurry and twisted, I look away, a curious inspiration affecting me nonetheless. I turn back to the creepers, and subtly alter the nature of the ink stain. The ink begins to crawl up the creepers once more, the limbs covered in the fluid unable to move. I wait, arms still crossed, watching. Within the span of five minutes, the creepers are completely covered in the fluid, and have been rendered immobile. They are prisoners, forced into a state of terror and sealed away with the Arcane Liquid. Hah.
I allow the ink to take control. Immediately, the creepers begin to sink into the ground, parts of their bodies simply disappearing after a certain point. They just seem to disappear after a certain point.
With a thought, I permit the creepers to utilize their vocal chords one last time for something that is not explosive hissing. The creatures all let out a combined cacophony of anguished noise, ringing against the ears and aural perception of any other creepers nearby. I cut them off with a hand wave, watching as the creepers all fully disappear simultaneously.
I then turn to the Inky Node, pulling out glass blocks and oaken slabs. I plunge into the depths of the inky vortex, fumbling about to place things down in the manner required. A 3x3x3 cube of glass around the node, and a layer of oak slabs upon the top. I swiftly draw out my wand, still within the vortex of fluid, and tap the glass. Suddenly, the ink stain upon the ground begins to crawl back toward the vortex, everything heading back to the core. I stand within the vortex still, overseeing the operation with the utmost caution. Minutes later, everything has receded back into the node, which is instantly trapped within the jar I made. I grab the jar, spluttering and coughing out ink.
There is no trace of the creepers afflicted with the runes, and sunken beneath the stain.
Then, I examine the Superconcentrated Mind Crystal. The art of the mind is simply fascinating.
I attempt to preview the result of Vial of Ink && (Mind Symbol || Superconcentrated Mind Crystal), including as much information as possible (description, level, name, et cetera). I also preview Ebony Wand && Essence of the Twins && Revolver.
ESSENCE OF THE TWINS: A curious orb of intertwining energy, one half flashing between red and blue, the other blue and red. Has power over duality, utilized in this case in the form of creating an innocuous double set.
Superconcentrated Mind Crystal: An indigo crystal, triangular in shape, that possesses extremely strong powers over the mind. It's powers are hard to bring out in this form, but are very potent.
Mind Symbol || Superconcentrated Mind Crystal = Charged Mind Symbol (Level 5: 1/6)
Vial of Ink && Charged Mind Symbol = Blackmind Symbol (Level 7: 1/8)
Blackmind Symbol: A black symbol of the mind made of crystal, this construct holds power over the Inky abyss and the Inner depths of the mind, and allows a decent amount of manipulation over both.
Ebony Wand && Essence of the Twins && Revolver = Spellslinger (Level 4: 1/5)
Spellslinger: A magic gun that can fire off rune-inscribed bullets, which usually explode onto the enemy. The ammunition is rather rare. It's innocuous double is a wand, and it can be fired in both forms, but will require (and expend) ammunition in both forms.
The flying flaming car creates smoke at the CX-Drones!
I shoot a bow up into the air... but instead of one arrow coming down, thousands come down at the creepers! Oh, and these arrows have lingering potions of harming attached to them!
5 Creepers die to the onslaught!
The CX-Drones are rather harmless at this point, but it will do as you say.
==Turn 2==
Storm 3/50 (+1 from Generic)
Stone 3/50 (+1 from Generic) +2 toErelye.
Wand of Basic Spells && Balanced Shard == Primal Wand 5/5 COMPLETE!
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set 4/6
Entropy Ingot && Entropy Shard Sword == ??? 1/?
ENTROPY INGOT: From DTG2. Anything alchemized with it was Level 5 exactly - hopefully that still holds true here.
ENTROPY SHARD SWORD: A sword crafted out of Entropy Shards. Harnesses the power of entropy to melt away flesh as it cuts, in addition to being approximately as strong as a diamond sword.
==Action==
Crystal watches the Scribe’s attack, struck with inspiration. He pulls out a Feline Amulet, a construction formed of quartz, ichor, and a few other ingredients, that makes creepers run in fear. Magic gathers around it, before, abruptly, Crystal annihilates it in a pulse of arcane power, gathering the precise spell that deters creepers. He sets up a wall of it, at the end of which is a massive pit of rotating saw blades and other spikes, then begins to herd Mutant Creepers into it with blasts of the spell. Eventually he tires of the slaughter, and just adds the aversion spell to a normal attack spell and blasts masses of Mutant Creepers, causing them to both die in droves and scatter as far away from each other as possible, disrupting their unified rush towards the Brain. As a final note, he pulls out the Primal Wand and sends blasts of fire and entropy everywhere, killing even more Mutant Creepers.
Bomber realized that the Mutant Creepers had been largely ignored in favor for the much larger crowd of normal ones. These large, super-powered creepers would prove to be incredibly dangerous, even more so than a charged creeper. In turn, this meant that if they managed to re-form the Colegmerate it would probably be as powerful as it was at the beginning, if not more so. A worrying prospect.
Bomber pulls out his trusty Twin-Linked Bolter, and rather than using the standard rounds he instead loads it with a new type of ammunition. These were called Inferno Bolt rounds, and, befitting their name, contained highly-flammable chemicals that would ignite the target. These tended to be very effective against infantry, and probably more-so against the Mutant Creepers as they contained a lot of gunpowder.
So, Bomber got within shooting range of the Mutant Creepers and fired a few of these bullets, watching as they pierce them and set members of the group on fire. This painful immolation may also cause some of them to explode simply because of their gunpowder within, but nobody can say for sure.
[AZ] HP: 1,000,000/1,000,000 (it's not supposed to die from HP damage. It has a different system to counter act this.)
Inflation: 100%. If this reaches either 200% or 0%, the Balloon Whelp will either pop or just kinda sag. Either way, that kills it instantly. Whenever the Balloon Whelp takes direct damage, that reduces its inflation by (damage taken) / 500. Or, if the attacker uses a sharp implement, the inflation loss is multiplied by 1.5. So it taking 5,000 damage will deflate it by 10% or 15% if the attacker used something like a sword or needle. People can inflate it in a similar manner. Count it as the amount they would have healed / 500.
Its damage is a little below average (about 3,000 per hit). However, for every 20% above 100% inflation, its damage increases by 10%. For every 20% below 100% inflation, its evasion increases by 5%. Counts as airborn while its inflation is above 150% if that matters at all.
Special attack: Helium breath. Can be used once every other turn. Doing so will reduce inflation by 15% to deal 5,000 damage to two enemies and make their voices high pitched and squeaky, meaning nobody can take them seriously anymore. For the next two turns, their damage is reduced by 20%.
The Balloon Whelp murders some mutant creepers.
Got +2 total. You know, you're not allowed to give charges to "whoever claims it" or "next poster"
Charges: 14/50 and 12/25
+1 to Mythic, +1 to Pricey
Alchemies:
(Tournament Ticket && Soul of Competition Scale && Candy Cane && Tome of Shackle Undead) || Iron Lance = Argent Lance DONE ... why is this so low level?
Hammer && Tome of Runes && IC2 Overclocker && Essence of Wind = Doomhammer 1/?
I call weapon racism. Just because it's called Doomhammer, it's much higher level? Fine. I didn't want to use the Doomhammer anyway. I suspect I'll have the same problem with Gorehowl though. But I wasn't going to make Ashbringer.
Stone Mace && battery && Tesla coil = Charged Mace 1/??
Mikoto runs around and leaps from the darkness to pounce tackle some creepers to the ground and murdercate them. And because he's feline, that intimidates them even though that feature hasn't been added to Minecraft yet. He seems to hold them down longer than really necessary, enjoying their brief fear.
Argent Lance: It's literally just a lance with some fancy paint. You could channel some Light into this, if you were the holy type, but it's not really anything special otherwise.
You're only thinking of Hearthstone when you're making these, aren't you? You do realize that Hearthstone is 100% based off of World of Warcraft in Online TCG form? Those weapons, WoW-lorewise, wholly justify Level 10. The Doomhammer and Gorehowl are close to infinity+1 swords (well, hammers and axes), forged through some abstract and powerful means despite their ordinary appearances (the latter one-shot a powerful demon, and for that matter is definitely not fragile as the Hearthstone card could suggest), and neither of them actually have any magics whatsoever (or at least, any major magics; the former was forged via Elemental Lava but is basically a well-forged hammer); the Ashbringer, which honestly does have holy magic is even more ridiculous. I could tell you more about the subject if you're interested, but, yeah. No Weapon Racism, the fancy names are not just for show.
10 Creepers murdificated!
Stone Mace && battery && Tesla coil = Charged Mace (Level 4: 1/5)
I grab the Shadow Fighter and lift it above my head. I vibrate each string composing its body to a certain frequency, shunting it upwards into 4+1 dimensional space. The outer covering of the Fighter is composed of only 3 spatial dimensions. In 4+1 space there's an extra direction that isn't covering its organs. Immediately the Shadow Fighter falls to the ground, its skeleton and intestines leaking out of its body. A 4-dimensional being notices the infinitely thin bloody slick that once was the Shadow Fighter and wipes it off the floor with a napkin, remarking on how strange of a mess that was.
Asura: 8/10
Daedra Heart || Chakra Fruit - Chakra Heart: 1/6 (replaces blood with Chakra)
The Shadow Fighter is a Fighter plane! This makes no sense whatsoever, the attack fails!
If there are any Mutant Creepers left, Walker stares at them for a few seconds, before heading over to them, picking them up, and carrying them closer to the Conglomerate. If there aren't, he just carries some normal creepers instead, but is able to carry far more normal creepers than he can mutant creepers. How? Well, he is an Animatronic - AKA, one of those things that can carry around and force-into-a-suit a fully-grown man without any visible harm to themselves. That requires quite the level of strength and durability.
You can't really hasten the progress without getting in range of the barrier, which would lock your servos up for certain!
I decide to summon a giant wall of void blocking the Creepers from getting to the Brain without being consumed! However, as with most void creations, I can only keep this created for 1 turn.
Super Mario Maker && Pen and Paper = Super Mario Maker Sketchpad 2/2 [DONE!]
Charges:
8/25 Thunderstorm
9/25 Guardian King
UserZero immediately tears down the void structure!
Super Mario Maker sketchpad: Super Mario Maker, in Sketchpad form. Really just the same as Super Mario Maker, but the paper form means no hacking! But, the paper form also means you can't actually play the levels...
Iron Forge Hammer && Holy Flame = The Forge Stoker (Level 4: 5/5) Complete!
I proceed to bash any creepers left with my hammer. It is very painful. The creepers start crying. I am instantly arrested by the creeper police. I smash them with my hammer. I am instantly arrested by the swat team. I hit them with a fly swatter. A nuke is launched at me. I eat it...
Tastes like chicken...
Fortress:
Fortress Evil = 0%
Soldiers 1/3
Structures:
Base
Alchemies:
Holy Flame: Level 3
Iron Forge Hammer: Level 2
The Forge Stoker: Level 4
The Forge Stoker: Possessing a righeous flame about it, this powerful hammer is actually suited to smithing mroe than fighting, but its powers over righteous fires make it an excellent weapon. SMITE!!!
Charges
Inter Multiversal Team of Engineers 3/20
Absorbing energy from my surroundings 8/15
Module && Tome of robot mastery I= Module of good robot creation 4/?
Laser Gun && Novichok agent = Nerve laser gun mk1 3/?
Module && Tome of Robot Mastery = Module of Good Robot Creation (Level 4: 4/5)
Laser Gun && Novichok Agent = Nerve Laser Gun Mk. 1 (Level 4: 3/5)
Sorry about the lateness on those.
-UPDATE IN PROGRESS-
#itsalljustajoke
EXOS uses Endergize twice, gaining a total of 7 energy (counting the passive generator!) Twisty Puzzles Millitary Base attacks the Mutant Creepers for a total of 5,000 damage! Conway’s Game Of Life chips in on that with another 10,000 damage, causing two deaths! The Fortress idles…
The Mango Monster heals the Splat Charger Inkling for 6,000 HP! The Splat Charger Inkling realizes it can’t target the Creepers with its current weapon and opts to instead set up a Splat Bomb! The Balloon Whelp slashes at a Mutant Creeper for 4,000 damage! The Coveknight kills a Mutant Creeper via Spectrum Snake and Contaminating the whole of the Mutant Creepers (somehow!) Dome’s Scythe slashes at another Mutant Creeper, killing it! Five more Kabutops spawn in! The Flaming Flying Car smokes up the CX-Drones and deals 2,000 damage to the damaged one! The Mole Machine spits out seven Grim Patrons as the five already there gang up on a Mutant Creeper and kill it! The Shadow Fighter rains 4,400 points of damage onto the wounded Mutant creeper to kill it! The n00b King proves to be less n00by than anticipated and nails the angel for 5,000 damage! Octothorpe uses the Sword on the Mutant Creepers and damages 3 for 3,000 total, gathering 3 bits of corruption! The Sketched Deathknight’s dark magics slay yet another mutant creeper, and the shadow of Limbo rends yet another! Zappy makes 2,500 damage on a Mutant Creeper and gains a stack of Laser and Thunder!
The Terror Creeper starts hissing! It will explode in two rounds for massive damage to the PZ forces! It proceeds to trample over one of its lesser brethren (a Mutant Creeper) to kill it and damage the previously-wounded one by another 2,500! The Minicreepers it produces blow up on the Kanto Starters, stunning them! The Terror Zombie chips in to kill the wounded and a fresh Mutant Creeper! The Terror Skeleton kills two more!
The Angel, the only PZ entity capable of acting, calls upon a holy smiting ordained by Helix upon the Dome’s Scythe, dealing 4,000 damage! It appears it’s the angel of Helix!
The Mutant Creepers immediately bum-rush the Colegmerate, somehow getting past the electrical barrier! The Mutant Creepers all leap up and rejoin with the Colegmerate, all grouping together in a roughly-octopus shaped form before a green-ish…Sticky slime…thing…covers them all, making the form more realistic! Altogether, it’s healed for 511,500 HP, divided among its parts! It divides them such that only the Maw isn’t completely healed! It doesn’t actually attack this turn, however, or do anything-getting used to a new-ish body! Brain, Skull, All Tentacles, and Orb fully healed! +26,500 HP to the Maw!
Richard gives +2 to TT2000 and Nimbleguy, and rather than do anything directly this turn, quickly uses a series of console commands to blow up Rocket Jumper rockets at the AZ’s feet, blowing them 20 blocks closer to Yggdrasil! UserZero +2s all the PZs and does 30,000 damgae to both the Terror Skeleton and Terror Zombie, killing the former!
Terrain: Crater (no effect)
Weather: Clear (no effect)
[N] EXOS: 40,000/60,000 HP. Endergy: 10/20. Double-Action (acts twice in the EoTB). Currently gets 1 Endergy per EoTB. Airborn.
[N] Twisty Puzzles Military Base: 66,000/66,000 HP, low basic attack. Attack Cubes: 1/1 x 1000 HP. Defense Cubes: 1/1 x 2000 HP. Repair Cubes: 1/1 x 1000 HP.
[N] Sentient Conway's Game of Life Structure [N]: Gosper's Array 17,000/17,000 HP. Conway's Wall 12,000/12,000 HP. Yorke-Smith's Garden 21,000/21,000 HP. Structures must be killed in order.
[AZ] Balloon Whelp: 947,250/1,000,000 HP. Inflation = 12.5%. At 200% or 0% Inflation it dies instantly. Gains attack at higher inflation, gains evasiveness at lower Inflation. (current evasion = 20%) Airborn at 150% Inflation. Helium Breath: [||]
[AZ] Coveknight: 71,250/75,000 HP. Rotates into different passives each round. Color Aura =Purple. Beholder's Eye [|||]. Protected against the first attack against it every turn.
[AZ] Dome's Forces: 1,000 x 5; (5 more come every turn; 3 w/o Dome's Scythe); Dome's Scythe 8,000/40,000 HP (can Influence to reduce attack by 50%); Dark Pulse [|||]. Dome's Scythe is Airborn.
[AZ] Flaming Flying Car: 53,000/75,000 HP. Airborn (duh). Sacrifices HP to attack; can create blinding smoke to blind entities w/o losing HP.
[AZ] Mole Machine: 41,750/65,000 HP. Summons 2 Grim Patrons plus one for every Grim Patron alive. Grim Patrons: 15,000/15,000 x12 HP.
Alchemies
Telum Glass Phial && Briefcase = Weaponsmith's Briefcase (3/3) => COMPLETE!
(SCP-061 && Vocaloid 4 Editor) && Thaumium Bossed Silverwood Wand = SCP-4517-DTG (3/5)
Charges
Project M04-ᴄʏʀɪʟʟɪᴄ ᴄᴀᴘɪᴛᴀʟ ʟᴇᴛᴛᴇʀ ᴇʀ (5/10) (+1 from Irecreeper)
Project M05-NetHack.exe (2/40)
Entity Action - Twisty Puzzles Military Base
4,000 HP worth of new cubes are produced. 1,000 HP will go to Attack. 1,000 HP will go to Repair. 2,000 will go to Defense.
The Attack Cubes will attack the Creepers. The Defense Cubes will take attacks for the base. The Repair Cubes will wait and repair all at once after Twisty Puzzles Military Base has been damaged by at least 5,000. The Military Base itself will attack the Mutant Creepers.
Entity Action - Sentient Conway's Game of Life Structure
In the interests of self-preservation, the Sentient Conway's Game of Life Structure will attack the Mutant Creepers.
Action
I pull out SCP-4822-DTG and transmute some CX-Drones into solid lead. They fall to the ground, where I transmute them into zirconium and throw them into deep space with the Zirconium Manipulation Cube.
Post II
Whorp!
An enderman appears on the battlefield wearing a tattered, soot-stained purple robe and a bloodstained bandage across his eye.
Y: Rick! I have been informed about a deviant, an anomaly, a dark muse of wrath hiding deep in your soul, a great cataclysm and an execution upcoming in the future. I have also been informed about means to prevent it.
Y: I have become my IInformant's weapon, his soldier in a war of no bullets fired. But when one shadow falls, the other ascending into skies unknown, it won't be my finger on the trigger. It will be his, for he comes.
Y: He is the light at the end of the dark tunnel, and the second shadow at the bottom of the light.
Y: But as we wait for his infinite descent, bullets will be fired, and skies will fall. My other mission here is to ensure a double failure.
Y: All the way across ZeroCraft.
The enderman raises a metallic wand topped by a uncut, red-hot rock into the air, causing small meteors to rain down onto the Creepers. He then gives Rick a pained grin, sending a larger, popcorn-shaped meteor at the Coveknight.
00C: Is this server actually named Zerocraft? If not, can you tell me it's actual name, and requote the post when I have edited it? Also, what are the mindscape rules for this game?
And yes, I am Neutral.
Golem: Well the server doesn't have an official name(The PZs will probably come up with one), the mindscape of Richard is likely to be protected, and as such less easily intruded upon, and we also REALLY don't want to create paradoxes, so I'll just be gagging you now.
I then deliver a kick to Y's solar plexus, regardless of whether he has one.
Golem: What do you mean by mindscape rules, anyways? There wasn't even that much rule to begin with. Eh, whatever.
/Defenseisafreeaction wait I mean /null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Stone Walls 1/20
Shrine 1/5
Iron Forge Hammer && Holy Flame = The Forge Stoker (Level 4: 4/5)
I take out a machine gun and proceed to fire into the army of creepers. They are however drawn to the boss and don't react... Therefore I dig a giant canyon with magma at the bottom of it in between the Colegmerate and the creepers. The creepers of course just walk around it, but not before I slam a couple into the pit of pain with my hammer...
I order the soldier to attack some creepers
Fortress:
Fortress Evil = 0%
Soldiers 1/3
Structures:
Base
Alchemies:
Holy Flame: Level 3
Iron Forge Hammer: Level 2
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Doggy's Battery: 12/20 ====================
???: 1/30 ==============================
+2 to Twin
Bomber's confident smirk faded fast as the Colegmerate split into a horde of creepers. He could only stand there in disbelief. They were so close to destroying the brain and bringing an end to the monster and then....this happens. The brain was entirely untouchable, and the crowd of creepers were attempting to reform the Colegmerate. Bomber let out a frustrated sigh before snapping his fingers. In his hand appeared a bottle of red wine, which he promptly poured some of into a glass and chugged the drink down.
"Ahh, that's better. I needed that."
There was absolutely no way Bomber would be withdrawing from the battle because of something like this. In the past he has pushed through worse things, so provided they can stop the Colegmerate from reforming Bomber wont have to have another drink today. Bomber wanted to use the deadly environment around him to help take care of the new threat.
Jungles tended to be very dangerous. They sheltered poisonous and prickling shrubs. Within these jungles were the top predators, using the camouflage to their advantage against their prey. Many foul bugs reside within, buzzing as they sought to lay eggs in mammals or suck their blood, spreading terrible diseases. The terrain was rough to travel across, as the thick underbrush made a nearly impenetrable wall of green. These were great annoyances to Bomber, and while he occasionally found jungles beautiful, this one was especially irritating.
Though, he would use the terrible creatures within such a place to his advantage. Bomber pulled out some raw meat, which began to attract a fly. And then another. And another. Soon, the flies covered the chunk of meat entirely, making a low hum as they feasted upon it. The growing swarm would quickly become a deadly weapon, as flies like these tend to not discriminate between the living and the dead. While one hand held the insect's prize, the other did its work. He waved his free hand around, and soon enough the flies were under his control, manipulated by him. A vast and growing cloud of insects slowly rose from a hum to a buzz, and then from a buzz to a constant roar as flies began to gather. Bomber continued to wave his arms, manipulating the cloud in front of him. The swarm had finished gathering, becoming a large cloud of buzzing flies. Bomber sent them into the herd of creepers, watching as many of the creepers were eaten alive by the flies. It was a repulsive sight to see, and even Bomber considered it a little disgusting to see a carpet of black insects crawling on top of many of the creepers, laying their eggs and feasting upon them.
Bomber orders the five living Grim Patrons to attack the crowd of creepers, hoping to further cut down their number. They happily obliged, of course.
Gargoyle Staff && Bomber's Spell Rings = Empowered Gargoyle Staff (Level 3: 4/4)
Alchemy Complete!
The Empowered Gargoyle Staff made it easier for Bomber to access his spells, and it also provided a boost to many of his spell-based attacks.
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
The Clockworks: 14/20 ==================== (+2 from Bomber)
Nimbleguy's Pen && Iron Sword = The Rorschach (3/3) COMPLETE
Clock && Picture of Timetables = Antique Timeclock (2/?)
+1 to Bomber and MZ.
The Scribe looks at all the Creepers, shrugging. "Interesting. A Creeper invasion. Well, this should do the trick. I just need to set up some holding stones here, here, here, and here... And then ready the secret ingredient." The Scribe flips open his Journal, settling on a specific page. He shuts it and nods, getting something from out of his pocket. It's an egg, colored pale yellow and speckled with black dots. "You don't want to know how I've gotten these." The Scribe places the egg on the ground, and within a second or two, it hatches, a fully-formed Ocelot hopping out of it.
The Ocelot takes one look at the mass of Creepers swarming around, tilting its head. For some unknown reason, only shared and genetically passed on through generations of Creepers, Ocelots are the natural enemies of Creepers. Creepers can't stand them, always running away whenever they catch even a glimpse or a scent of one. This Ocelot makes a beeline for the swarm of Creepers, and they're off, running aimlessly across the field.
The Scribe spawns more and more Ocelots, forcing the Creepers into a narrow line that travels in one direction, the only one that's away from the Ocelots - the one towards the Scribe's holding stones. The instant one of the Creepers walks by one of the stones, it and the other three glow a pale blue, and all of the Creepers in a certain radius are sucked into the middle of the holding stones' area, which glows with a powerful blue energy. The Creepers inside are incinerated.
I start a new charge.
The Outlaws: 1/30 ============================== [DATA ENCRYPTED]
"Youu know, this is so easy to fix it's not even funny."
I timestep and quickly encase the Colegmerate in obsidian before pouring lava buckets into the Brain over the top of the obsidian casing. I then launch a lava bucket on a weather-modifying rocket and make the weather lava rain for no real reason.
Then I pull out a multitude of Parasol brand lavaproof parasols and distribute them to the AZs (and Richard).
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
I spontaneously disappear and reappear across the entirety of the field of battle with flashes of gray and teal. If the enderman's little attempt at a warning causes a paradox of any shape and size (though I doubt it will), I utilize temporal manipulation, and put a bullet through his head before he can say anything. It might not be best to have major spoilers.
Afterward, I carefully place a jar on the ground, containing the floating rift that is the Inky Node within. With a tap from my wand, the jar shatters, the rift floating in space. Ink begins pouring forth, splattering and dripping to the ground, staining it indelibly. Within moments, the ink leaking from the node merely ignores gravity, swirling about, and increasing the size of the node occasionally. The ink shifts and drips from the node's mass occasionally, splatting to the ground in a manner akin to splatters of blood. The writhing vortex of dark fluid suddenly splits, breaking into hundreds of tendrils and tentacles of the liquid, waving about with a semblance of sentience.
Several of the tendrils smack against the ground, flowing across the floor. The liquid begins to crawl across the ground, despite the dissolution of the tendrils in question. The stuff creeps along the floor, primarily toward the creepers. This should be interesting. The ink slides beneath a large group of creepers, before beginning to crawl up their bodies. The beings are unable to move during this process. I look on, observing the occurrence with interest.
Suddenly, the ink drips off of the creepers en masse, forming a massive dark stain upon the ground. The creepers, despite the lack of ink upon their forms, are covered in runes and symbols obviously ink-wrought. Runes of illusion and fear, perchance. I cross my arms, waiting for the inky stain to fully settle.
Mere moments later, I snap my fingers. Every single rune upon every single creeper adorned with them begins to glow with a vibrant blue light. Wisps of indigo flames burn upon the runes for a few seconds, and the creepers begin to all scramble madly for the center of the ink stain. If everything went correctly, they are currently seeing visions of felines circling the ink stain, though never entering. Hah. The creepers hiss, unable to escape. Whilst this occurs, I absentmindedly peer into the core of the Inky Node.
Seeing the edges of my vision grow blurry and twisted, I look away, a curious inspiration affecting me nonetheless. I turn back to the creepers, and subtly alter the nature of the ink stain. The ink begins to crawl up the creepers once more, the limbs covered in the fluid unable to move. I wait, arms still crossed, watching. Within the span of five minutes, the creepers are completely covered in the fluid, and have been rendered immobile. They are prisoners, forced into a state of terror and sealed away with the Arcane Liquid. Hah.
I allow the ink to take control. Immediately, the creepers begin to sink into the ground, parts of their bodies simply disappearing after a certain point. They just seem to disappear after a certain point.
With a thought, I permit the creepers to utilize their vocal chords one last time for something that is not explosive hissing. The creatures all let out a combined cacophony of anguished noise, ringing against the ears and aural perception of any other creepers nearby. I cut them off with a hand wave, watching as the creepers all fully disappear simultaneously.
I then turn to the Inky Node, pulling out glass blocks and oaken slabs. I plunge into the depths of the inky vortex, fumbling about to place things down in the manner required. A 3x3x3 cube of glass around the node, and a layer of oak slabs upon the top. I swiftly draw out my wand, still within the vortex of fluid, and tap the glass. Suddenly, the ink stain upon the ground begins to crawl back toward the vortex, everything heading back to the core. I stand within the vortex still, overseeing the operation with the utmost caution. Minutes later, everything has receded back into the node, which is instantly trapped within the jar I made. I grab the jar, spluttering and coughing out ink.
There is no trace of the creepers afflicted with the runes, and sunken beneath the stain.
Then, I examine the Superconcentrated Mind Crystal. The art of the mind is simply fascinating.
Concentrated Mind Essence && Crystalline Cognitio Essentia = Superconcentrated Mind Crystal (5/5!)
Gauntlet || (Amber && Hungry Chest) = Amber Devouring Gauntlet (3/4)
I attempt to preview the result of Vial of Ink && (Mind Symbol || Superconcentrated Mind Crystal), including as much information as possible (description, level, name, et cetera). I also preview Ebony Wand && Essence of the Twins && Revolver.
ESSENCE OF THE TWINS: A curious orb of intertwining energy, one half flashing between red and blue, the other blue and red. Has power over duality, utilized in this case in the form of creating an innocuous double set.
(+2 to Generic)
(Spatial) Maelstrom 3/30 //////////////////////////////.
(Scarlet) Sunslammer: 17/50 ///////////////////////////////////////////////////.
I watch as the creepers running but some landed on the Spring Traps in Clash of Clans style and one of them landed on CoC Bombs and explodes
??? 12/50
Elite Swordmaster 11/30
+1 Talist +1 Generic
My Items:
Fountain of Life: (Power Rank I) Heals the target for incresed healing.
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Combine Task Force: 7/15
AK-48 [Lvl. 1] 2/2
I ask UzerZero to get into a staring contest. While it's unlikely I'll win, this will leave her open to the next attack.
An alternate timeline emerges.
However, we must first start from the beginning...
Storm 3/50 (+1 from Generic)
Stone 3/50 (+1 from Generic)
+2 to Erelye.
Wand of Basic Spells && Balanced Shard == Primal Wand 5/5 COMPLETE!
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set 4/6
Entropy Ingot && Entropy Shard Sword == ??? 1/?
ENTROPY INGOT: From DTG2. Anything alchemized with it was Level 5 exactly - hopefully that still holds true here.
ENTROPY SHARD SWORD: A sword crafted out of Entropy Shards. Harnesses the power of entropy to melt away flesh as it cuts, in addition to being approximately as strong as a diamond sword.
==Action==
Crystal watches the Scribe’s attack, struck with inspiration. He pulls out a Feline Amulet, a construction formed of quartz, ichor, and a few other ingredients, that makes creepers run in fear. Magic gathers around it, before, abruptly, Crystal annihilates it in a pulse of arcane power, gathering the precise spell that deters creepers. He sets up a wall of it, at the end of which is a massive pit of rotating saw blades and other spikes, then begins to herd Mutant Creepers into it with blasts of the spell. Eventually he tires of the slaughter, and just adds the aversion spell to a normal attack spell and blasts masses of Mutant Creepers, causing them to both die in droves and scatter as far away from each other as possible, disrupting their unified rush towards the Brain. As a final note, he pulls out the Primal Wand and sends blasts of fire and entropy everywhere, killing even more Mutant Creepers.
==Entity==
Already commanded!
0rigin Point.
Avatar by TwinBuilder.
Doggy's Battery: 13/20 ====================
???: 2/30 ==============================
+2 to Crystal
Bomber realized that the Mutant Creepers had been largely ignored in favor for the much larger crowd of normal ones. These large, super-powered creepers would prove to be incredibly dangerous, even more so than a charged creeper. In turn, this meant that if they managed to re-form the Colegmerate it would probably be as powerful as it was at the beginning, if not more so. A worrying prospect.
Bomber pulls out his trusty Twin-Linked Bolter, and rather than using the standard rounds he instead loads it with a new type of ammunition. These were called Inferno Bolt rounds, and, befitting their name, contained highly-flammable chemicals that would ignite the target. These tended to be very effective against infantry, and probably more-so against the Mutant Creepers as they contained a lot of gunpowder.
So, Bomber got within shooting range of the Mutant Creepers and fired a few of these bullets, watching as they pierce them and set members of the group on fire. This painful immolation may also cause some of them to explode simply because of their gunpowder within, but nobody can say for sure.
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
Inflation: 100%. If this reaches either 200% or 0%, the Balloon Whelp will either pop or just kinda sag. Either way, that kills it instantly. Whenever the Balloon Whelp takes direct damage, that reduces its inflation by (damage taken) / 500. Or, if the attacker uses a sharp implement, the inflation loss is multiplied by 1.5. So it taking 5,000 damage will deflate it by 10% or 15% if the attacker used something like a sword or needle. People can inflate it in a similar manner. Count it as the amount they would have healed / 500.
Its damage is a little below average (about 3,000 per hit). However, for every 20% above 100% inflation, its damage increases by 10%. For every 20% below 100% inflation, its evasion increases by 5%. Counts as airborn while its inflation is above 150% if that matters at all.
Special attack: Helium breath. Can be used once every other turn. Doing so will reduce inflation by 15% to deal 5,000 damage to two enemies and make their voices high pitched and squeaky, meaning nobody can take them seriously anymore. For the next two turns, their damage is reduced by 20%.
The Balloon Whelp murders some mutant creepers.
Got +2 total. You know, you're not allowed to give charges to "whoever claims it" or "next poster"
Charges: 14/50 and 12/25
+1 to Mythic, +1 to Pricey
Alchemies:
(Tournament Ticket && Soul of Competition Scale && Candy Cane && Tome of Shackle Undead) || Iron Lance = Argent Lance DONE ... why is this so low level?
Hammer && Tome of Runes && IC2 Overclocker && Essence of Wind = Doomhammer 1/?I call weapon racism. Just because it's called Doomhammer, it's much higher level? Fine. I didn't want to use the Doomhammer anyway. I suspect I'll have the same problem with Gorehowl though. But I wasn't going to make Ashbringer.
Stone Mace && battery && Tesla coil = Charged Mace 1/??
Mikoto runs around and leaps from the darkness to pounce tackle some creepers to the ground and murdercate them. And because he's feline, that intimidates them even though that feature hasn't been added to Minecraft yet. He seems to hold them down longer than really necessary, enjoying their brief fear.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
I grab the Shadow Fighter and lift it above my head. I vibrate each string composing its body to a certain frequency, shunting it upwards into 4+1 dimensional space. The outer covering of the Fighter is composed of only 3 spatial dimensions. In 4+1 space there's an extra direction that isn't covering its organs. Immediately the Shadow Fighter falls to the ground, its skeleton and intestines leaking out of its body. A 4-dimensional being notices the infinitely thin bloody slick that once was the Shadow Fighter and wipes it off the floor with a napkin, remarking on how strange of a mess that was.
Asura: 8/10
Daedra Heart || Chakra Fruit - Chakra Heart: 1/6 (replaces blood with Chakra)
He scream
Integration: 31/40
Gamma Phantom: 4/15
+2 to Fseftr
If there are any Mutant Creepers left, Walker stares at them for a few seconds, before heading over to them, picking them up, and carrying them closer to the Conglomerate. If there aren't, he just carries some normal creepers instead, but is able to carry far more normal creepers than he can mutant creepers. How? Well, he is an Animatronic - AKA, one of those things that can carry around and force-into-a-suit a fully-grown man without any visible harm to themselves. That requires quite the level of strength and durability.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Haha! Puns are ALWAYS the answer!
I decide to summon a giant wall of void blocking the Creepers from getting to the Brain without being consumed! However, as with most void creations, I can only keep this created for 1 turn.
Alchemies:
Logic Distortion Pill && Remote Control = Logic Distortion Remote 2/5
Super Mario Maker && Pen and Paper = Super Mario Maker Sketchpad 2/2 [DONE!]
Charges:
8/25 Thunderstorm
9/25 Guardian King
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
Strong Walls 2/20
Shrine 2/5
Iron Forge Hammer && Holy Flame = The Forge Stoker (Level 4: 5/5) Complete!
I proceed to bash any creepers left with my hammer. It is very painful. The creepers start crying. I am instantly arrested by the creeper police. I smash them with my hammer. I am instantly arrested by the swat team. I hit them with a fly swatter. A nuke is launched at me. I eat it...
Tastes like chicken...
Fortress:
Fortress Evil = 0%
Soldiers 1/3
Structures:
Base
Alchemies:
Holy Flame: Level 3
Iron Forge Hammer: Level 2
The Forge Stoker: Level 4
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Charges
Inter Multiversal Team of Engineers 3/20
Absorbing energy from my surroundings 8/15
Module && Tome of robot mastery I= Module of good robot creation 4/?
Laser Gun && Novichok agent = Nerve laser gun mk1 3/?
Right before you fire the Maine Cannon, the OP Scale intervenes! The weapon's strength is drastically lowered, and its resistance to recoil even more so, causing it to be instantly destroyed upon its firing!
Despite that, the blast is still quite spectacular, but you realize you have more on your hands than you ever thought when the blast doesn't get past roughly 4500 blocks from Yggdrasil, where an incredible barrier forms up. Even looking back, it doesn't go nearly as far as Maine did, nor very deep at all. You've certainly gotten rid of that annoying foliage, though. Now you are in a CRATER, which confers no bonus whatsoever.
UserZero survives the blast in one piece-indeed, without being scratched-as did almost everyone else. Anything under 5K HP is still instantly killed unless they were in a stack!
20,000 damage to the Creepers and Mutant Creepers! This kills 20 Creepers and 2 Mutant Creepers! It also kills all of the Rubix Cubes, the Soldier in the Fortress,the Doppelganger, and the remains of Dome's Forces, the only entities who's total HP (counting them as a whole unit) were lower than 5000 HP!
FBSN's attack pretty much rends this command useless, as there are no hills for a long while!
UserZero somehow manages to corner you again after you throw the flashbangs! They looked pretty useless. Richard wasn't affected either, but UserZero took the initative to stop you before you could leave.
UserZero: ok, chicken boy.
UserZero: you're just sitting there doing [i]nothing[/i].
UserZero: this [i]annoys[/i] me.
UserZero: kill [i]something[/i] or, well...
UserZero: it is said that I have 0% missed rap potential.
UserZero: You should already know what that means for [i]you.[/i]
UserZero: I'M READY! HOWABOUT YOU?!
Daybreak && Dragoon && Smash Ball = Totem of Infinite Potential
Totem of Infinite Potential && Golden Hammer = Chibi Serena Statue (Level 0: 1/1)
Chibi Serena Statue: A foot-tall, apparently golden-made statue of a Chibi version of May. Not Serena, May. Why it's called the Chibi Serena Statue is beyond you. Despite it's incredibly powerful ingrediants and level that somehow rolls up so far that it rolls over to level zero, you cannot get it to do anything, it seems to lack powers of any sort, and for all due intents and purposes this is just a gold statue that will confer unto you no aid whatsoever.
Gnu Gun: A gun that shoots Gnus. Not complicated. You may require a steady source of Gnus to fire.
Gnu Gun && News = Gnuse Gun (Level 2: 1/3)
Altogether, 10 creepers killed!
The Factory is getting buffed HP wise, but Factory added!
You get shocked trying to pass the Colegmerate's barrier! You fail!
Artificial Chaos Emerald && Techno Magic Sword = Chaos Control (Level 5: 1/6)
UserZero approahces you and grabs you by the neck, and basically repeats her ultimatum to PitTheAngel above to you.
3,600 damage to a CX-Drone!
Cosplay Wings && Werecreature Proof outfit = Winged Hunter Cosplay (Level 1: 1/2)
Heart Gauge added!
Uh, whoops. I would appreciate the Bolding, yeah. Sorry about that. 15,000 damage to the Johto Starters as compensation (as they still can't understand you at all)! This kills them!
2,500 damage to a Mutant Creeper, killing it!
Haha! 12 Creepers snuff it and a 13th takes an extra 400 damage!
Cheap Assault Rifle + Glass Frit = ERROR! INVALID SYNTAX! Use && (AND) or || (OR).
UserZero has a Forklift, which she uses to catch all the comics! She then throws the Forklift at YOU.
UserZero points out you're a cheater for rigging the machines! You're shot, and the machines de-rig themselves in a rather explosive fashion, netting UserZero a technical win and way too much money.
Superisword: A sword.
The Dring Duo are dead and in Limbo! They're being appointed by Mr. Bones to join the Skeleton War as high-ranking special ops units due to his mistake in giving them minicrits instead of a defense buff, an offer they accept.
1,000 damage to a CX-Drone.
Your entities will do as you say.
Charizard promptly gets enraged by your actions! 1,000 damage to the Kanto Starters (creativity > supereffective attacks), but you have also given the Kanto Starters permanent Minicritting!
UserZero isn't sitting down, so your attack fails! And if you mean her real-life self, then the Veil stops your attack instead! Either way, this also fails!
[10] Abnormalities and Extra-Universal Interests
It should be obvious for people who haven’t been skipping every part of the guide, but the world of Minecraft-the world that almost all of the Godmodding wars thus far have taken place in-as well as that of the Pantheon and the worlds of Paradox Space-are just one Universe in an incomprehensibly massive multiverse. The terminology may be different; some would call the Universes supergalaxies and consider the Multiverse merely the Universe, while others forgo the distinctions and call a group of Universes Multiverses, and the Multiverse itself the Omniverse. For sake of consistency, the most common terminology (Universe/Multiverse) is used, though opinions are slowly changing to either the former or latter alternative definition.
In any case; the Multiverse is the home of many odd, wild tales, and the general rules of physics vary from place-to-place. In one place, Magic is the way of life; in others, Magic is merely fantasy. In some places, technology is wooden and stone; in others, fantastical cities made of crystal are the commonplace. Some places have lower gravity than others, even. And these are all examples of places within the KNOWN Multiverse; what we’ve discovered is merely a fraction of what IS (part of the reason why the terminology is being debated).
Despite the fact most wars are centered upon one location, the summoning of Entities and many of the Anti-Godmodders/Descendants themselves are usually Multiversal entities and call upon allies from faraway places in their summons (see Section 5.1 on Summoning Entities for better details), as such sucking most of the known Multiverse into their wraps, and generating whole new Multiversal factions even (that needs its own section). As you can imagine, even with this aside, the Multiverse itself has many powerful forces that interfere with the wars themselves due to their unparalleled scope.
Major anomalies/interests are given their own subsections further on; for now, these are minor anomalies/interests that have yet to be given their own subsection, or don’t deserve one.
The Void: This needs its own whole section. This was mentioned in section 5.2, but I’ll reiterate it again; every bit of the multiverse, if not a universe, is part of the Void. The Void is ancient, and for multiversal beings its creation was the beginning of modern multiversal time. Kind of. The Void itself doesn’t really have time, or space, the first weird thing about it; it can take minutes to cross miles, or centuries to cross centimeters, or that sort of thing. If you do not know where you are going somehow, you will get lost, inevitably, in the nigh-absolute darkness that is the void, and possibly devoured by the eldritch travelers that like to meander about in the area. Or worse. Even aside from this, the very Void itself is harmful; even for beings who do not need to breathe, the Void’s presence is a caustic effect for those without special protection, and important gear is needed to venture within. If you don’t have it, expect swift death as you enter.
The Void’s master was the Secret of the Void, also it’s creator. The Secret really doesn’t have a name; if it did, that’s a secret, and the Secret of the Void is what it’s called in its steed. It’s sadly been murdered by unfortunate forces that will get discussed later. It had companions in the Few, but they were depowered a long time ago; only once, and only briefly, did they gain their full powers back, an important event in the Second Godmodding War.
The Void is consisted of four base elements; Owls, Tetronimoes, Corruption, and the Hexahedron. The Owls specialize in knowledge and concealment of knowledge; the Tetronimoes are an expression of Creation; the Corruption an expression of Destruction; and the Hexahedron is a stable basis of the void, and thus most of reality as you know it, and it interacts with the other three in mysterious ways. They all have Aspects of their own, all conscious, sapient and usually benevolent; most guide their aspects to the most positive outcome in existence and are the most principal agents of the Narrative alongside such figures as the Secret, the Few, and the Writers (more on those guys later).
More information to come when I get enough info to make a full section dedicated to it.
Paradoxes: Basically a negative space-time wedgie. Paradoxes are what happens when you try to do something that SHOULD be impossible and, unfortunately, succeed. It can be by mistake or on-purpose (looking at you, Dark Carnival whipper-snappers), but the result is the same; a usually-spherical blob of reality-ignoring random, with a large source of corruption usually around it trying to purge the threat to reality (ironic, eh?). Paradoxes have [i]no limits[/i]. Paradoxes do [i]not[/i] have ‘power levels,’ like many incorrectly think; even a tiny-looking paradox can end existence in a heartbeat, or something else equally dramatic, and it could come from something that would otherwise barely be relevant. However, Paradoxes are notoriously random as well, offering aid as much as harm, and have even destroyed themselves with notorious regularity (if natural corruption does not purge it first). Nothing known can[i] truly[/i] control them, not even the Narrative/Conflict (they get their own subsections here)-and woe be the fool who thinks otherwise, like the Cult of the Dark Carnival. Their effects can happen long after their expiration due to void effects occasionally, and the results can affect faraway places that aren't even remotely close to the paradox. In other words; any sane entity should destroy a Paradox as soon as possible. Given how the corruption usually tears at it like a wild dog, this should be relatively easy if you can find the Paradox Core.
They are not malevolent nor benevolent; their presence can easily create a saintly army for an ailing country about to be wiped out by an army of undead warriors, just as much as it can destroy planets and leave no survivors, and both as much as it can just do nothing at all. However, their ignorance of all laws and general randomness make them not only the most powerful forces in existence, but the most unpredictable as well. Destroying them is simple, however-any application of force to the Paradox Core (which should look like a very odd ‘marring’ on the world for non-code based universes, and odd ‘glitches’ in the world in code-based universes) should destroy it, assuming it is the core. Sometimes it’s hard to tell.
There are a few special varieties of Paradox, some more prone to being dramatic than others, but they will be covered when Paradoxes get their own subsection.
Multiversal Factions: Also due for a whole section of their own, they are EXACTLY what it says on the tin; various factions that have multiversal impact and reach. Unfortunately, I have recently encountered a data breach regarding information on a large majority of these and need to recover various sources of information before I get into this much more.
The Scenario generator explodes before Uzi even enters.
+1,400 HP to the Splat Charger Inkling!
Richard declines the Poisonous Mosquitotato.
Bonesword && Spellbook = Book of the Boneswords (Level 5: 1/6)
It's not an attack at all, so you fail to damage Uzi! You do get people pumped up, though!
Sitrus Berry && Regeneration Powder = Sitrus Powder (Level 4: 3/4)
The Creepers are too sparsed out for this to completely work, but you still kill 3 and wound a fourth!
Ditto Ultraball && Pickaxe && Axe && Shovel && Sword && Patent = Multitool M 1000 (Level 5: 1/6)
I've thought about that for a bit, and decided that, quite blatnatly, the limitation of alchemization is fairly dumb, so that aspect isn't going through at all.
Considering the fact that there were only 5 left and thus were in the range of being horrifically murdered by the Maine Cannon's secondary effect, they're probably not even alive right now.
Sword || Ender Pearl = Ender Sword (Level 1: 1/2)
Richard doesn't seem to catch your statement, but Uzi just chuckles. Your initial results are inconclusive.
3 Creepers killed! They're quite sparsed out.
UserZero: You're not the boss of me!
350 damage to 3 creepers!
Torch && Machine Gun = Torch Machine Gun (Level 1: 1/2)
The results are highly predictable as the sun doesn't move, because it's not sapient. What were you thinking with that one? Richard bodyslams you on the way back.
2,800 damage to Dome's Scythe!
Your randomly chosen Entity is the Flaming Flying Car, who HAS no foot! You fail to notice it at all! Despite it being very very flashy. Let's say you rolled a one on perception.
You fail to generate SCP-914! You instead get a note from someone, insisting that SCP-914 isn't to be touched! It's a dangerous anomalous artifact with properties that don't make sense! You find the handwriting familiar.
Godmodding doesn't nullify it, as you're stopped by the eletricity barrier! The device explodes from sheer voltage and you're shocked backwards, nulling your other action!
EXOS, if you aren't an Entity you'd be deemed OP and literally be unable to do anything as the OP Scale nerfs you to the ground. What you are, without drawbacks on Crusher's part (and I mean actual legitimate drawbacks) nessitates an HP bar. That, and not everyone reads these posts anyways.
UserZero defines nothing as impossible.
Another post wasted on RP and forgetting to null. Such sad. Much woe.
You get nothing but the same note Crusher got! It doesn't look familiar to you, though, only Crusher. It adds that the third person to try this will promptly summon his wrath upon them, no matter who they are.
Nothing died of Paradox (that I can reasonably forsee), so UserZero doesn't get hit!
UserZero drags you into the scene and gives the same ultimatum she did to Pit and Sigmatw to you as well.
UserZero is waiting on YOU.
Octothrobe summoned! It will do as you say.
The Terror Zombie leaps in to take the hit! 7,000 damage to the Terror Zombie!
Uzi literally incinerates the sword with with pure Pretzel-based rage the instant the Turret started missing. Unfortunately for her, a Turret's 1-second fire is truly a sight to behold, so 2 unlucky Mutant Creepers kicked it instead.
The Nuke detonates, killing 6 Creepers.
Yeah, sad. I know.
3 Creepers killed!
4 Creepers killed!
Old Armistyx || Candy Corn = Old Candy Corn Armistyx (Level 1: 3/2).
Candy Corn Armistyx: Yeah it's basically the same thing as the Candy Corn Scythe, except it CAN Transform. It will still be made of pure Candy Corn, though.
Old Armistyx && Hallowed Bar = Old Valkyrie (Level 5: 1/6)
14 Creepers killed! (The ones that got shocked still died FYI; they're not immune to electricity or anything, it still damaged the Colegmerate even if it gave him a supercharge.)
Sketched Deathknight Summoned!
20 Creepers horrifically mauled!
2 Creepers cut down, but Uzi incerepets you again.
Shadow of Limbo summoned!
Fourth Wall || Black Hole in a Jar = The Fifth Wall (Level -1: 1/-1)
Your success in creating a Metaphysical concept are either the same as creating a void Artifact, or arguably better considering they're the same level and Metaphysical Concepts can't exist. Perhaps you should just let me figure out what this makes instead? You might get something more physically plausible.
Zappy summoned! It will do as you say.
2 Creepers sliced out of life!
The Colegmerate zaps you, making your actions fail!
3rd Action! You fail to do anything!
2 Creepers Mauled!
Great, another split update.
15 Creepers meet with a Horrible Fate!
Weaponsmith's Briefcase: A Briefcase that can pull out a weapon. Sadly, they're limited to basic things and aren't going to be something specific; nevertheless, you can hammerspace any given basic weapon out of this. Need a rocket launcher? Sure. Howabout a Katana? Can do. SMG? On it. Doubles as a weapon itself, for being really hard.
Your entities will do as you say.
3,800 damage to a CX-Drone!
The Server is not actually named anything at all, but UserZero seems to have taken a liking to the name you just said...You hear her muttering something about taking it into consideration.
Two creepers crushed! The Coveknight's Holy Mantle protects him!
...Mindscape Rules?
Your machinegun fire and hammer both rack up 5 Creeper kills (together)! However, the creepers avoid the Magma pit.
He will do as you say.
Empowered Gargoyle Staff: A Staff depicting a Gargoyle. Very useful for magics of all sorts.
12 Creepers murdered!
The Colegmerate's brain shudders, apparently aware of the action you've taken! 30 creepers fed to the fire!
You fail to get past the barrier (alternatively, Uzi appears, timestepping even faster than you are, and mines out your platforms, causing you to fall into the barrier), making your whole action fail!
Superconcentrated Mind Crystal: An indigo crystal, triangular in shape, that possesses extremely strong powers over the mind. It's powers are hard to bring out in this form, but are very potent.
Mind Symbol || Superconcentrated Mind Crystal = Charged Mind Symbol (Level 5: 1/6)
Vial of Ink && Charged Mind Symbol = Blackmind Symbol (Level 7: 1/8)
Blackmind Symbol: A black symbol of the mind made of crystal, this construct holds power over the Inky abyss and the Inner depths of the mind, and allows a decent amount of manipulation over both.
Ebony Wand && Essence of the Twins && Revolver = Spellslinger (Level 4: 1/5)
Spellslinger: A magic gun that can fire off rune-inscribed bullets, which usually explode onto the enemy. The ammunition is rather rare. It's innocuous double is a wand, and it can be fired in both forms, but will require (and expend) ammunition in both forms.
Oh my. 13 Creepers shredded!
Uh, 3,000 damage to the Creepers!
She declines because Minecraftians technically don't have eyelids! Yeah, it's as bad as it sounds.
5 Creepers die to the onslaught!
The CX-Drones are rather harmless at this point, but it will do as you say.
Entropy Ingot && Entropy Shard Sword == Dissasembly (Level 5: 1/6)
Truly my incompetence knows no bounds. 2 Mutant Creepers killed!
6,600 damage to a Mutant Creeper!
Argent Lance: It's literally just a lance with some fancy paint. You could channel some Light into this, if you were the holy type, but it's not really anything special otherwise.
You're only thinking of Hearthstone when you're making these, aren't you? You do realize that Hearthstone is 100% based off of World of Warcraft in Online TCG form? Those weapons, WoW-lorewise, wholly justify Level 10. The Doomhammer and Gorehowl are close to infinity+1 swords (well, hammers and axes), forged through some abstract and powerful means despite their ordinary appearances (the latter one-shot a powerful demon, and for that matter is definitely not fragile as the Hearthstone card could suggest), and neither of them actually have any magics whatsoever (or at least, any major magics; the former was forged via Elemental Lava but is basically a well-forged hammer); the Ashbringer, which honestly does have holy magic is even more ridiculous. I could tell you more about the subject if you're interested, but, yeah. No Weapon Racism, the fancy names are not just for show.
10 Creepers murdificated!
Stone Mace && battery && Tesla coil = Charged Mace (Level 4: 1/5)
The Shadow Fighter is a Fighter plane! This makes no sense whatsoever, the attack fails!
You can't really hasten the progress without getting in range of the barrier, which would lock your servos up for certain!
UserZero immediately tears down the void structure!
Super Mario Maker sketchpad: Super Mario Maker, in Sketchpad form. Really just the same as Super Mario Maker, but the paper form means no hacking! But, the paper form also means you can't actually play the levels...
The Forge Stoker: Possessing a righeous flame about it, this powerful hammer is actually suited to smithing mroe than fighting, but its powers over righteous fires make it an excellent weapon. SMITE!!!
7 Creepers killed! That's all of them!
Module && Tome of Robot Mastery = Module of Good Robot Creation (Level 4: 4/5)
Laser Gun && Novichok Agent = Nerve Laser Gun Mk. 1 (Level 4: 3/5)
Sorry about the lateness on those.
EXOS uses Endergize twice, gaining a total of 7 energy (counting the passive generator!) Twisty Puzzles Millitary Base attacks the Mutant Creepers for a total of 5,000 damage! Conway’s Game Of Life chips in on that with another 10,000 damage, causing two deaths! The Fortress idles…
The Mango Monster heals the Splat Charger Inkling for 6,000 HP! The Splat Charger Inkling realizes it can’t target the Creepers with its current weapon and opts to instead set up a Splat Bomb! The Balloon Whelp slashes at a Mutant Creeper for 4,000 damage! The Coveknight kills a Mutant Creeper via Spectrum Snake and Contaminating the whole of the Mutant Creepers (somehow!) Dome’s Scythe slashes at another Mutant Creeper, killing it! Five more Kabutops spawn in! The Flaming Flying Car smokes up the CX-Drones and deals 2,000 damage to the damaged one! The Mole Machine spits out seven Grim Patrons as the five already there gang up on a Mutant Creeper and kill it! The Shadow Fighter rains 4,400 points of damage onto the wounded Mutant creeper to kill it! The n00b King proves to be less n00by than anticipated and nails the angel for 5,000 damage! Octothorpe uses the Sword on the Mutant Creepers and damages 3 for 3,000 total, gathering 3 bits of corruption! The Sketched Deathknight’s dark magics slay yet another mutant creeper, and the shadow of Limbo rends yet another! Zappy makes 2,500 damage on a Mutant Creeper and gains a stack of Laser and Thunder!
The Terror Creeper starts hissing! It will explode in two rounds for massive damage to the PZ forces! It proceeds to trample over one of its lesser brethren (a Mutant Creeper) to kill it and damage the previously-wounded one by another 2,500! The Minicreepers it produces blow up on the Kanto Starters, stunning them! The Terror Zombie chips in to kill the wounded and a fresh Mutant Creeper! The Terror Skeleton kills two more!
The Angel, the only PZ entity capable of acting, calls upon a holy smiting ordained by Helix upon the Dome’s Scythe, dealing 4,000 damage! It appears it’s the angel of Helix!
The Mutant Creepers immediately bum-rush the Colegmerate, somehow getting past the electrical barrier! The Mutant Creepers all leap up and rejoin with the Colegmerate, all grouping together in a roughly-octopus shaped form before a green-ish…Sticky slime…thing…covers them all, making the form more realistic! Altogether, it’s healed for 511,500 HP, divided among its parts! It divides them such that only the Maw isn’t completely healed! It doesn’t actually attack this turn, however, or do anything-getting used to a new-ish body! Brain, Skull, All Tentacles, and Orb fully healed! +26,500 HP to the Maw!
Richard gives +2 to TT2000 and Nimbleguy, and rather than do anything directly this turn, quickly uses a series of console commands to blow up Rocket Jumper rockets at the AZ’s feet, blowing them 20 blocks closer to Yggdrasil! UserZero +2s all the PZs and does 30,000 damgae to both the Terror Skeleton and Terror Zombie, killing the former!
Terrain: Crater (no effect)
Weather: Clear (no effect)
[N] EXOS: 40,000/60,000 HP. Endergy: 10/20. Double-Action (acts twice in the EoTB). Currently gets 1 Endergy per EoTB. Airborn.
[N] Twisty Puzzles Military Base: 66,000/66,000 HP, low basic attack. Attack Cubes: 1/1 x 1000 HP. Defense Cubes: 1/1 x 2000 HP. Repair Cubes: 1/1 x 1000 HP.
[N] Sentient Conway's Game of Life Structure [N]: Gosper's Array 17,000/17,000 HP. Conway's Wall 12,000/12,000 HP. Yorke-Smith's Garden 21,000/21,000 HP. Structures must be killed in order.
[N] Fortress: 70,000/70,000 HP. Structures: Base. EVIL: 0%. Soldiers: 0. Soldier Cap: 0/3. Action: N/A
[AZ] Mango Monster: 26,000/65,000 HP. Deals 1 damage but Heals other entities.
[AZ] Splat Charger Inkling: 13,250/35,000 HP. Bomb Rush [|||]. Splat Bomb: 3,000/3,000 HP.
[AZ] Balloon Whelp: 947,250/1,000,000 HP. Inflation = 12.5%. At 200% or 0% Inflation it dies instantly. Gains attack at higher inflation, gains evasiveness at lower Inflation. (current evasion = 20%) Airborn at 150% Inflation. Helium Breath: [||]
[AZ] Coveknight: 71,250/75,000 HP. Rotates into different passives each round. Color Aura =Purple. Beholder's Eye [|||]. Protected against the first attack against it every turn.
[AZ] Dome's Forces: 1,000 x 5; (5 more come every turn; 3 w/o Dome's Scythe); Dome's Scythe 8,000/40,000 HP (can Influence to reduce attack by 50%); Dark Pulse [|||]. Dome's Scythe is Airborn.
[AZ] Flaming Flying Car: 53,000/75,000 HP. Airborn (duh). Sacrifices HP to attack; can create blinding smoke to blind entities w/o losing HP.
[AZ] Mole Machine: 41,750/65,000 HP. Summons 2 Grim Patrons plus one for every Grim Patron alive. Grim Patrons: 15,000/15,000 x12 HP.
[AZ] Shadow Fighter: 40,000/40,000 HP. Airborn. Gains damage over time. 10% Skill/5% Damage Up.
[AZ] n00b King: 30,000/30,000 HP.
[AZ] Octothrope: 100,000/100,000 HP. Corruption: 0/15. Ink Rally: [|||] White Out: [|||||] Rune of Odal: Intact.
[AZ] Sketched Deathknight: 115,000/115,000 HP. Dark Rush: [||] Action:
[AZ] Shadow of Limbo: 110,000/110,000 HP. Shatter: [||] Corruption Rain: [||] Dimensional Pocket [|||]
[AZ] Zappy: 45,001/45,001 HP. Laser Charge: 0. Thunderstorm Charge: 0.
[AZ] Factory: 55,000/55,000 HP. Piebot construction: [||]
[AZ] Terror Creeper: 30,750/85,000 HP. Can send Minicreepers to stun others; Explodes when at low life. Do Not Go Gentle: [||]
[AZ] Terror Zombie: 28,250/115,000 HP. Guarding Doppelganger, Balloon Whelp and Splat Charger Inkling. Can inflict Infection on attack.
[PZ] Kanto Starters: 40,500/100,000 HP. Permanent Minicrits!
[PZ] Angel: 14,500/35,000 HP. Airborn.
[PZ] CX-Drones: 10,000/10,000 HP x8; 7,600/10,000 HP x1. Noncombat. Changes Creepers into Mutant Creepers (or kills them).
[PZ BOSS] The Colegmerate: Brain 100,000/100,000 HP. Skull: 180,000/180,000 HP. Tentacles: 15,000/15,000 x10. Maw 25,600/80,000 HP. Orb 80,000/80,000 HP; Acquisition: [|||] Power Cleaning: [||||] Echo of Destruction: [||] (Decharging). Airborn. Contaminated: [||]
[AZ-γ] Godmodder477: 45/50 HP.
[GM] UserZero: 144/150 HP.
Distance to Yggdrasil: 4745.