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From a transtemporal rift, a captchalogue card with SCP-914 on it falls out of space and into my inventory.
"You were saying, Past!Probably!IrecreeperGeneric?"
I try to stick the SCP-914-card into the fancy alchemiter addon thing that probably exists.
And then it died of a paradox that somehow hits UserZero.
Rollback Post to RevisionRollBack
Weird Things Mods Say When Booting
[Client thread/INFO] [TConstruct]: Natura, what are we going to do tomorrow night?
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
[Client thread/INFO] [inpure|core]: Beating Minecraft's resource loading system with a shovel. Please stand by...
[Client thread/INFO] [MagicBees]: Replacing stupid-block with 'Here, have some delicious textures' ItemBlock. This is 100% normal.
The Abyss: 25/25 ========================= (+1 from Generic, Cobalt, K4yne, MZ, TT, and Pricey)
The Clockworks: 11/20 ==================== (+1 from Generic, Cobalt, Nimbleguy, and TT. +2 from Crusher. +3 from MZ)
Nimbleguy's Pen && Iron Sword = The Rorschach (2/3)
Clock && Picture of Timetables = Antique Timeclock (1/?)
+1 to MZ and Crusher.
The shape writhing inside the flames of darkness summoned by the Scribe's chant lashes out on the Battlefield. A tentacle seemingly forged of solid darkness leaps forth, slamming itself against the ground and attempting to crush the Scribe. The Scribe leaps out of the way, apparently expecting the attack. The tentacle lifts away from the ground, the grass it touched shriveling away into dust, the dirt decomposing into nothingness, the stone cracking into bits. The Scribe takes out Nimbleguy's pen and clicks it, knowing what must happen.
This is a battle, a test. An opportunity to see who the more dangerous of two powers is. If the Scribe proves himself more powerful than the thing inside this darkness, then perhaps it can lower its guard. If the thing inside proves itself more powerful, then the entire plan is lost. The Scribe leaps towards the darkness, lowering his pen towards the ground as he runs. The pen trails ink as it does so, creating a deadly line cut right across the grass. It has an even stronger effect than that beast's tentacle, staining the ground pitch-black, causing it to corrupt out of existence from time to time, withering away at all life, and spreading - like a cancerous blot of darkness.
The thing inside of the darkness pauses for a moment, perhaps sensing what power lies beyond its flames. The Scribe grins, pulling a crossbow from the folds of his coat and loading up Nimbleguy's Pen as ammunition. He straps the Pen inside, readying the weapon for fire - and then it's clear that this isn't a normal crossbow, it's an autobow - a weapon that can fire anything as ammunition. The Pen is fired, its bright darkness streaming across the sky and aiming itself for the flames of the beast from the abyss. The two conduits of ink connect, and reality shatters.
There's no great fanfare, no massive visual scene, no gargantuan noise to contribute to it all. But everyone around can sense that something has gone horribly wrong. Something has failed on an unfathomable scale. It's like their stomachs have collectively dropped, like they have a great sense of unease hanging around their souls. Something has happened that shouldn't have. The Scribe senses this too, and thinks positively of it. He smiles. "'At the crossroads of the ink, throw thy blade, don't even think.' Just a prophecy I've heard. That pen isn't exactly a blade, but it'll do." The massive flames of ink are dispelled, turning into shattered glass, cracks running across the sky and staining it. It looks just as unfathomable as it sounds, trust me. The beast hidden in the ink is revealed, and the Scribe's pen bounces back to him, smoking with purple fire. He quickly stows it away in a metal pocket, and looks at the beast.
Truly, if darkness could have a form, it would resemble this thing. It's a massive cephalopod that should, for all intents and purposes, be solely a pitch-black empty hole through reality. Yet, even with its incomprehensible darkness, it manages to have form. Texture. Shape. And one thing's for certain - it didn't just have one tentacle. It has hundreds. Each of them are dripping with darkness, staining the ground around them so intensely that it looks like a meteorite crater, like hundreds of TNT blocks detonating at once. And the Scribe can tell, even though this thing has no eyes, that it's looking at him. Perhaps his plan had the desired effect - the beast will fight on his side.
In the next second, ten tentacles are barreling right for the Scribe's face. The Scribe sighs and adjusts something on his wrist, disappearing. The tentacles lash out at thin air, retreating inwards and staining the ground even more. The Scribe reappears, floating near the approximate head of the beast. "That's just an invisibility watch. It's for when things get too hot to handle. It does need a recharge, though, and you're going to need some unstable--" The beast roars, a guttural shriek that sounds like a torrential downpour of blackness raining onto an empty field. "Oh, so you don't care for my unholy knowledge. Fine, then. I've had this saved just for you."
The Scribe pulls out a two-dimensional image of some sort of rune and lifts it into the air, throwing it directly at the beast's head. The rune lights up intensely, managing to combat the void of the beast's darkness. The beast howls as the rune makes contact with it, and this time the effect can be seen as a massive light-show occurs. When the light clears and everyone can see, the beast has calmed down, and its corruption appears to be lessened. The Scribe tilts his head slightly, and the beast lashes out several tentacles in the air. The Scribe blinks, and the beast blinks out of existence, reappearing and hovering in the air. The Scribe grins. "Excellent. The Rune of Odal hasn't failed me yet. Now, what should I call you... Ah, yes, of course. Octothorpe."
The beast floats towards the opposing team. "Now, let's see what you can do."
Octothorpe: [AZ] HP: Whatever works. I guess higher than 70,000.
This is a massive squid monster forged from darkness itself. It's one of the monsters that resides in the Inky Abyss, and it uses the ink of insanity as its muse. Its connection with the Scribe is tenuous, and it's only following orders using a particularly strong rune known as the Rune of Odal, which bends the laws of nature to say that the Scribe has inherited Octothorpe in a sense, and that the monster is his to command. The Rune can be broken through a couple of ways, and then all hell will break loose.
ATTACKS:
Calligraphy: Will use ink to create a random symbol in the purest language of Ink. Roll a D6 for the attack. Each time it is used, adds one Corruption to the ground.
(1) Creates the symbol for Lightning. Lightning strikes an ally and an enemy for moderate damage.
(2) Creates the symbol for Flame. Smokey appears, dealing moderate damage to a random entity because he thinks they're about to start a fire.
(3) Creates the symbol for Insects. A plague swarms in and attacks an enemy for moderate damage.
(4) Creates the symbol for Pressure. Invisible plates crush an enemy for moderate to high damage.
(5) Creates the symbol for Time. Allows for a reroll and moderate damage to another enemy by way of paradox.
(6) Creates the symbol for Language. Symbols of all size and shape swarm at an enemy, dealing high damage.
The Pen: Creates a new symbol unheard of in the language of Ink. Its volatility will either add unpredictability to an ally's attack (causing it to minicrit, crit, or miss) or deal high damage to an enemy. Or it could just backfire on Octothorpe. (40% chance to hit an ally, 40% chance to hit an enemy, 10% chance to hit Octothorpe. If it hits an ally, 50% chance of a minicrit, 25% chance of a crit, 25% chance of a miss.) Each time it is used, adds two Corruption to the ground.
The Sword: Uses its tentacles to lash out against an enemy, dealing moderate damage to them and inflicting the Corruption status effect on them for two turns. Can attack multiple targets at once. Each time it is used, adds one Corruption to the ground for every enemy it hits.
Knowing: Gazes at an enemy with the insight that comes with having no eyes, psyching them out and causing the next attack against them to crit. Octothorpe becomes vulnerable, though - all attacks against him will minicrit for that EOTB.
Spill: Takes all the Corruption from the landscape and forms it into one giant volatile ball of ink that will deal damage to an enemy and recoil damage to Octothorpe. Deals more damage depending on how much Corruption there is.
In Front of Behind: Appears behind an enemy, assaulting them with the unfathomable knowledge of the Inky Abyss and corruption, dealing very high damage to them. Takes three turns to charge. Each time it is used, adds three Corruption to the ground.
Ink Rally: Creates the symbol for Companionship, instilling a sense of pride in three allies, causing their attacks to minicrit that EOTB. Takes two turns to charge.
White-Out: Destroys the Rune of Odal. Takes five turns to charge.
PASSIVES:
The Rune of Odal: The Rune of Odal is what allows the Scribe to control Octothorpe at all. If it is destroyed, Octothorpe enters Blot Mode, becoming more powerful but more unpredictable. The Rune of Odal can either be destroyed with White-Out or when Octothorpe is killed. If it is destroyed using White-Out, Octothorpe will enter Blot Mode immediately, and will stay in it even after death, where he will stick around for one additional turn. If Octothorpe is killed without White-Out activating, the Rune will be destroyed and Octothorpe will stay in Blot Mode for two additional turns.
While in Blot Mode, Octothorpe gains an increase in current HP and max HP if it's activated while Octothorpe is alive. It will also gain additional attack power, and the use of several new attacks in addition to the ones already listed:
Sink or Swim: Floods the field with ink and swims in it, sneaking up on two entities and dealing high damage to both of them. Each time it is used, adds two Corruption to the ground.
Spearhead: Assaults an entity head-first, dealing moderate damage to it and causing the next attack against it to crit.
Ink Rain: Creates a thunderstorm of ink and ink lightning, dealing moderate damage to three entities, Corrupting them as well. Takes two turns to charge. Each time it used, adds three Corruption to the ground.
In addition, since the Scribe is no longer controlling Octothorpe in this stage, Octothorpe will randomly perform an attack every turn, and will attack random targets every turn, whether they be friend or foe. In fact, let's simplify this further and say he goes Neutral after entering Blot Mode.
Corruption: Most of the attacks Octothorpe does produce some Corruption that stains the ground. Corruption is measured in units, and those units fill up a bar that's fifteen units long. Some attacks produce no Corruption, others produce one, others two, and others three. All attacks that produce Corruption fill the Corruption Bar in some way. Depending on how much Corruption is in the Corruption Bar, the Spill attack will deal more damage, and if the Corruption bar is at ten or higher, Octothorpe will gain a passive regen. Once the Spill attack is used, all the Corruption in the bar is depleted, and the cycle will begin anew.
Whew. Sorry I haven't been posting as of late. I don't feel like typing up the flavor text for the Clockworks right now. It's an upgrade to the Alchemiter, but not a complete one - only one part of it. Other parts will have to be added later in additional charges, either by me or any one of you. I'll hold off on making a new charge for right now.
Oh, almost forgot. Octothorpe uses The Sword on some Creepers, the Coveknight gains a Purple Aura, and the Coveknight uses Spectrum Snake on some Creepers. There!
The Splat Charger Inkling takes aim at me and fires. I swivel around and quickly dodge the inky blast. The Inkling takes a deep breath and begins charging another round. Just as their finger pulls the trigger I run behind them before my image can leave their eye and disarm the Inkling just as the shot hits my after-image. I shove the poor creature to the ground and bash its skull in with the back of the gun before returning to aid the Kanto Starters.
Last turn's EoTB is done. I HIGHLY recommend you read it to get a grasp of the situation. No, seriously, you are going to really regret not reading the Updop. It's in your best interests. Do it, and get ready to Handle some Creepers.
No updop today; use it to switch around your targets and such. You will need it.
I keep missing things. You know what, forget it, I'm out. I don't have time to post here.
Sorry tazz. I'll still be lurking around, and definitely reading. I might post again if I get time (ie: some of the other threads finish up/die)
I've gotta drop this one though because I have the lowest investment to time ratio out of the all the threads I'm posting in.
Anyways, for anyone interested in what I was doing, my plan was to take the popcorn illusion sword and upgrade it until it's capable of physically summoning popcorn/popcorn illusions and unsummoning them in the most inconvenient/convenient way possible, then use that to hit Uzi with the anti-popcorn turret because it has been demonstrated that anything up to and including godmodders can and will get hurt if they get between a turret and it's prey.
And the anti-popcorn turret appears to be just as powerful if not more powerful than the anti-chuck norris turret.
Anyways, good luck guys.
Actually, you know what, as a parting shot, I use the above attack.
Suddenly, a sword, appeared out of nowhere by a mysterious, rather disgruntled force of the multiverse, made of popcorn appears. As the anti-popcorn turret opens fire on it, it begins to dance around, impossibly enough, dodging every shot, sending the many bullets lasers, rockets and what have you into the creepers and mutant creepers streaming back towards the colegmerate.
one of two things happens.
Either Uzi doesn't attempt to interfere;
when another attack or whatever this round takes her attention away for a split second, she suddenly sees her vision obscured by a massive cloud of half-illusory popcorn.
If she DOES try to interfere the sword suddenly explodes into the same cloud of popcorn, but tracking along with her so as to prevent her from escaping the inevitable pro-popcorn justice being served.
It is just barely real enough to fool the anti-popcorn turret because it is, in fact, actual popcorn.
The issue is that it's non-corporeal schrodinger's popcorn that may or may not be there.
Turns out, to Uzi's detriment, that it is not, in fact there. Or rather, wasn't there for when the bullets went through. Uzi is flung backwards as the anti-popcorn turret's entire barrage hits her instead of the obnoxiously clever popcorn.
She stands up to find that the popcorn is gone, and the turret has stopped opening fire.
Wait, hold on, why is it charg-oh crap.
Uzi realizes too late that because of the sword locking onto her with popcorn, it has imbued her with the popcorn's power temporarily and she is trailing popcorn where ever she goes/stands/whatevers, the anti-popcorn turret has identified her as the source of the popcorn and unleashes its single most powerful attack in an attempt to stem the tide of popcorn before it begins to flood the battlefield with popcorn
KABOOOM!!!
To add insult to injury, the blast DOES knock the popcorn enchantment out of her, but not out of existence. The popcorn enchantment bursts into the air burying the entire battlefield in buttery goodness.
The anti-popcorn turret goes into overtime destroying the popcorn of course, but there's a bit too much to get rid of immediately. For the next two rounds the entire battlefield will be popcorn fields biome for whatever effect that will give. After two rounds the anti popcorn turret will have finished its job and the biome will return to its old form. That is, if you guys haven't left by that point.
.
Whew, Done.
Really crossing my fingers that this will work. No matter how many times I aim damage at the Godmodder or whoever is the main bad guy in one of these games, I have yet to actually deal ANY damage to the godmodder. Since Uzi is the Godmodder here, I'm hoping to FINALLY break that streak, but since I'm not going to be able to make good attacks like the above on a regular basis for a long time now, I sort of doubt this ever happening again.
I look at all the creepers. "Well, crap." Suddenly I hear a voice in my head
S: Do nothing. Quit.
"Oh no. He's coming."
As for an action: I quickly take a bomb mask and explode while using my shield to protect myself against the blast. The blast sets off other creepers in a chain reaction.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=Turn One=
Armistyx || Candy Corn = ??? (3/?) (Trying it the other way...)
Armistyx && Hallowed Bar = ??? (3/?)
The Old!Armistyx is Level 1.
+1 to K4yne
+1 to Cobalt
=Action=
I decide instantly that there are far too many creepers and that they must be purged from this planet! I then switch the Armistyx to Massive Blender Scythe Mode and plant it on it's side. A large button is pressed, setting it to Crush Ice.
I then stare down the horde of Creepers before me. Some mutant, some not-so mutant. And they must all die. I then run behind the Blender!Armistyx, and start pushing it towards the Creeper Horde! While most get out of the way, given the generally massive mass of creepers, some of them can't get out of the way, and are eviscerated instantly! I leap on top of the blender and ensure it can't be moved via some dark magics. I then pull out a cannon and several cages of lions.
I then start firing lions around the perimeter, creating a ring of cats surrounding the blender! I then leap into action, various weapons ready for use. I first grab a giant water gun, and begin spraying it all over the Creeper Horde! While this doesn't kill any of them (sans the one who was deathly allergic to water), it opens them up to a barrage of Cryo Grenades! I then begin lobbing the circular explosives everywhere, coating nearly every last creeper in a thick layer of ice! And thanks to the water, they'll be frozen for awhile. I then pull out a hammer.
I leap down from the blender, and start shattering creepers with my hammer! Walloping creeper after creeper, I also make sure to kick multiple of them into the blender to dice them into little pieces. As multiple creepers lay broken on the ground, I decide that this is far too slow a method of creeper disposal. I then remedy this by throwing an implosive towards the blender. While the Blender stays in place because of the magic I used earlier, the creepers can't even resist! Several of them are thrown into the blender, and instantly killed.
But as the ice begins to thaw, I'm forced to switch up my tactics. I then take the Massive Blender Armistyx, and switch it to Suicide Gun Mode; a gun that compels hit targets to suicide! I fire it at multiple creepers, who end their sorry lives by detonating themselves. Other creepers are caught in the symphony of blasts, launching several of their kin into the air! I then take the Armistyx again and switch it to Direct Hit Scythe Mode, and fail to score any airshots whatsoever.
The creepers then land and die of fall damage. By this point, all the creepers are thawed out now, and everything is very, very wet. I then retreat outside of the circle of creepers and past the lions on perimeter. I throw pieces of meat away from the water, luring the lions away. I then switch the Armistyx to Hair Dryer Scythe mode. While Uzi smirks at this choice, I simply throw it into the massive pool of water all the creepers are standing in. Everything is suddenly electrocuted, and multiple creepers fall from the shock. I then safely remove the hair-dryer from the water, and throw multiple pieces of meat towards the creepers.
With the water non-electrified any more, the lions are free to return without risk of death. They rush in, and cause mass panic among the Creeper Horde! Some creepers are torn down by the lions as they rush for the meat, others attempt to blast the lions to shreds, causing more creeper casualties then lion casualties.
I then decide to wrap up my Creeper killing spree by grabbing a Mutant Creeper, slamming it in the center of the Creeper Horde, and striking it with lightning using the Armistyx in Lightning Staff Scythe Mode. Multiple times. As it becomes a Super Power Ninja Turbo Neo Ultra Hyper Mega Multi Alpha Meta Extra Uber Prefix Charged Creeper, I proceed to hug it, then run away as reality explodes behind me.
All entitypower will go towards leveling creepers.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 1== dARKnESS 25/25. (+2 from Bomber, +2 from Generic.) 10/10
Storm 1/50
Stone 1/50 +2 toErelye.
Wand of Basic Spells && Balanced Shard == Primal Wand 4/5
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set 3/6
==Action==
Crystal fires a massive laser of post-power down the page a bit, powering near-future him up for the...
10/10 EXPENDED!
BATTLE TECHNIQUE: ELEMENTAL ECHO - FOUR ELEMENTS
Four echoes of future items phase in around Crystal; a clay disc, a cup, a dagger, and a wand. The disc is engraved with a downward-pointing triangle bisected with a horizontal line, the cup with a downward-pointing triangle, the dagger with an upward-pointing triangle, and the wand with an upward-pointing triangle bisected with a horizontal line. Abruptly, they begin to spin in a circle, trailing elemental energies as they do: the disc, earth; the cup, water; the dagger, fire; and the wand, air. A maelstrom of elemental energies slowly forms in the middle of the circle, bound by Crystal’s own magic. Abruptly, the circle stops, and the items explode outward, coming to a rest floating slightly behind Crystal.
He reaches back and grabs the disc.
The symbol on the disc pulses with magic, before a wave of tremors rolls through the earth, causing fissures to open up and swallow creepers, before closing again and crushing them. Crystal focuses again, and creepers around him are pushed up into the shy by sudden columns of earth, while others are encased in rocky tombs and crushed to death.
He releases the disc, before grabbing the cup.
Its symbol pulses, and a wave of water rolls from the cup’s inside, drowning creepers all around. He focuses again, and water all around him freezes into icy blades and a coating on the floor, slicing creepers open while causing them to lose footing and slide into more blades.
He releases the cup and grabs the dagger.
Its symbol lights up in red, and the entire blade bursts into what anyone near would swear was the hottest flame they ever felt, although Crystal himself feels no heat. He points the dagger at a group of creepers, and a wave of flame washes over them, leaving only scorched earth and craters from creeper explosions in its wake.
Wave after wave of flame fires out, before Crystal releases the dagger.
He grabs the final item, the wand.
Its symbol wavers, and a wave of wind rushes out from Crystal, toppling creepers everywhere as the storm becomes too much for them to bear. He turns and starts slashing the wand through the air, a wave of air pressure rushing out with every slash and cutting creepers cleanly in half or decapitating them with every strike, and such is the skill behind each slash that several are struck with each.
Finally, he releases the last item and reaches up to the elemental maelstrom left relatively unguarded throughout this whole attack. He shields himself before casting a spell to gather a great number of the remaining creepers all in one place, before releasing the elemental maelstrom upon the horde. Burning, cutting, crushing, and drowning, creepers die in droves.
Expended, the echoes flicker out, returning to the future. Crystal smiles faintly. He knows what he has to do now. And he's never looked forward to anything more.
(This attack targets the Mutant Creepers if all the regular Creepers are dead, or if this attack kills all remaining regular Creepers the remainder of the damage goes to the Mutant Creepers.)
==Entity==
25/25 EXPENDED!
An aura of darkness bubbles up from the ground, seeming to move in lines like thick pencil. When it clears, a strange being is standing where the aura once was. It seems to be made of the same dark grey energy as the aura, and is drawn in the same thick lines. It is transparent, the non-darkness parts showing a view through to the other side. Its hands are strangely elongated, one holding (if that is the right word for this, a sword seeming to float in an only loosely-closed hand) a sword of the same strange simplicity as it itself seems to be. It has a simple round head, limbs that are little more than thick lines of darkness twisting and curling round one another, and the sword it holds is little more than a few lines of darkness with a line or two twined around it near its hand for a handguard. The strangest and creepiest thing about it is its face; eyes like pools of void hide pure white, mismatched-sized pinpricks of pupils, and a sadistic, manic skull-like grin adorns its visage.
Sketched Deathknight summoned!
HP: Normal for a 25-post charge.
Actions:
Dark Slash: Cuts an entity with the sword it holds, dealing moderate damage.
Black Bolt: A wad of darkness is fired from one of its hands, wracking an enemy with dark magic and dealing moderate-high damage.
Dark Rush: 2-turn charge. Dark power is pumped into the sword in its hand, rendering every slash a mortal wound. It charges and slices an enemy to ribbons, dealing high damage.
The Doppelganger will attack the Creepers, or, if they're all dead, the Mutant Creepers!
The Sketched Deathknight will attack the Creepers, or, if they're all dead, the Mutant Creepers with Black Bolt.
every self-respecting video game needs a very easy minigame of simon says: 12/25 11/25
The Tower: Done
Flashy Fists: Done
Oh hey look creepers trying to block my path. Cute.
I slam away any creepers that try to block my path to getting away from the war zone.
(this still doesn't prove Pit has a non-neutral allegiance; Pit will only attack should there be an immediate threat to him, meaning that situations related to the creepers blocking the path are the only times Pit will attack directly. That being said, the entities that are being charged by me will have allegiance to the godmodders, but they will both choose opposing sides. There's your hint as to how the entity works.)
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
Yes…
They're done…
This took way too long.
The runic inscriptions glow a bright grey…
Spritus Sanctus… Flashes of purple and black…
Cognito Surgere… The ground rumbles…
Sucrish Vicium! The infused stone rises into the air, enchanted runes scripted upon it… It shatters. The pebbles rise up into a golem shape… And they melt. A grey puddle appears on the ground… And morphs into a tiny humanoid shape. Two glowing, pure white eyes blink on it's head. Four more arms jump out of it's back, and the creature stands in a spider formation. Wings spurt out. The grey separates into purple and black…
The Inscription charge used!
[AZ] Shadow of Limbo Summoned!
MAX HP: ? (Biggest amount of HP that can be made with this)
Abilities:
Shatter: The creature splits into the Spirit of Destruction and Essence of the Destroyed, with each having the same max HP as the current Shadow of Limbo HP. 2 turn charge.
Corruption Rain: The Shadow of Limbo sacrifices some of it's HP to deal AoE damage to all opposing forces. 2 turn charge.
Dimensional Pocket: The Shadow of Limbo lands on an entity, sending it to a domain of terror and nothingness. 3 turn charge.
Spirit of Destruction abilities:
Reform: Reforms after Limbo Split. The Shadow of Limbo ends up with half of both split creature's hp, combined.
Universal Destruction: The element of destruction floods out, to form a shell of pure corruption. It encompasses the whole universe, absorbing nothingness to destroy all in sight. The shell of nothingness targets the PZ's. 3 turn charge.
Essence of the Destroyed abilities:
Reform: Reforms after Limbo Split. The Shadow of Limbo ends up with half of both split creature's hp, combined.
Flooding of the Dead: Droplets of nothing fall from the Essence of the Destroyed, forming into the shape of everything ever lost and turned into nothingness, to flood the enemy. 3 turn charge.
If the turn charges are too short, please reduce them.
Fourth Wall || Black Hole in a Jar = The Fifth Wall (Level ?: 1/?) 18 Ferropper && (Gameboys && Nokia phones) = 18 Bedrock^2 Ingots (Level 5: 2/6)
The Inscription: 15/15 (+1 from TheDrivingLlama) DONE
10/10 Memoric Book DONE
The Journal is done… I'm going to want to do some research to get off this square rock.
2/10 Ship Garage (+1 from TheDrivingLlama)
+2 to TheDrivingLlama.
1 Demon Blood Shard 1 Raspberry Pi 1 of any book 1 Empty Taglocks 1 Richard Taglock 1 Popcorn Bane of Lapis Ender Matrix Journal #-1
Justin finishes summoning his pet Zephyr Fish, "Zappy", into this world. 7/7 ======= (+2 from Richard) DONE!
The sky turns cloudy in a small area over the battlefield. It's not noticeable, but something flew out of it at rapid speeds. It managed to keep up to Justin's Shadow Fighter. Justin waved to him.
The Zephyr fish, blue-purple in colour, lightning bolt decal on its side, has a knack for using storm/energy based attacks. It's also part cyborg and part knowledge base, making it able to use laser attacks as well. So no, it will not attack things like Creepers with electricity. Anyway, here's the gist:
HP: 20,001
Abilities:
-Smart: Will avoid using attacks that could end in disaster for anyone but his enemies. If it would hurt foes and foes only, then he will do it, except in special situations.
-Laser: Gains 1 charge per round, max. 5. Can use up any amount of charge at any time. Deals laser damage. Different amounts of time give different attacks:
+Charge 1: Simple Laser: small amount of damage to a foe. Mid-range.
+C2: Wide Laser: Small amount of damage to 2 foes. Mid-range.
+C3: Laser Shotgun: Huge damage to foes in melee range, Scattered at longer range. Risky, will only use if the situation is dire/there's an opening
+C4: Laser Sniper: Long-range, 10% chance to crit, otherwise does moderate-high damage.
+C5: DEATH LASER: Terrifying damage to one foe. Mid-range.
-Thunderstorm: Like Laser, gains 1 charge/round, maximum of 10. Yes, it's more powerful than laser. He's a storm fish, what do you expect? Deals Lightning damage. Like laser, can use up any amount of charge at any time. Here's the attacks:
+Charge 1: Jolt: Small damage to a foe. Mid-range.
+C2: Shock: Deals small damage to 2 foes. Mid-range.
+C3: Volt Barrage: Deals small damage to up to 5 foes. Might miss (50%). Fires 10 shots. Mid-range.
+C4: Fry: Medium damage to a foe. Burns the foe. Mid-range.
+C5: Chain Lightning: Deals high damage to one foe, can jump between foes to deal half damage to them. This can repeat 5 times, each jump halving damage again and again. Close-range.
+C6: Shockwave: Doesn't deal damage, but pushes the target entity into being the last one attacking in the EOTB. Mid-range.
+C7: Bolt: Calls down a bolt from the heavens, dealing high damage to an opponent, and collateral damage to those that happen to be near him. Long-range.
+C8: Darken Skies: Calls forth a thunderstorm, darkening the skies and making lightning strike randomly. Changes weather to Thunderstorm for 5 turns.
+C9: Thunder Roar: Slightly damages all entities of a certain alignment. Close-Long range.
+C10A: THE GODS ARE ANGRY!: The nuke of Zeus. When activated, creates so many natural disasters you wouldn't be able to count them. Nature's balance goes out of whack, causing random thunderstorms to appear for the rest of the game, causing a massive ravine to appear between all alignments, and volcanoes erupting everywhere, causing massive fires. All of this nearly murders Zappy, as his little body cannot handle such power. He only hangs on by a thread (1HP). Usable only once. Unstoppable.
+C10B: AMP PLAINS: The ground becomes electrified for 5 turns, badly hampering grounded enemies by removing 10% HP per turn. Halves Zappy's current HP.
-Basic attack: Fin Boomerang: Very slight damage to one target. Mid-short range. Physical damage.
-Hide!: If his HP goes below 15%, he will attempt to hide behind the clouds, increasing his evade (20%). In the meantime, he doesn't attack or charge, but heals for 1000HP/turn until back to 1/2 HP.
-Airborne
-Able to use certain equipment.
-May be prone to balancing.
DarkSide: Shadowsteel Cutlass && Blood of the Destroyer && Laser Extension = Malice Mk. 1(Lv. 5, 4/6) Justin: Ice Rod && Soul of a Space Pirate && Comet Frost = Staff of Cometians Mk. 1(Lv. 5, 4/6)
Everyone, or at least everyone who is AZ, please change your attacks so that they at least somewhat attack the creepers. While I probably killed a lot, if not most of them with the Maine Cannon, we need to take out as many of them as we can.
It's a shame, because I sorely hoped that I could damage Uzi with it.
Rollback Post to RevisionRollBack
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
I put on my robe and-wait wrong reference. Guh. I plug my laptop back in for another round of questions. (Targeting the mutants, regardless of the fact that I leave the prefix out.)
CAT IMPOSSIBLE QUIZ: QUESTIONS 46-50
The creepers are horribly offended by this content, and attempt to blow me up. I ward them off with my fire-hands, then cut them up with scissors. I then select "OMGF U KILLS SONIKKU U BASTUD" and move on, but not before breaking every last bone in their bodies in reverse alphabetical order.
Q47. *Vanish comes in* *a button appears*
I tamper mildly with the Source Code of Reality before proceeding, then wiggle my cursor furiously in an attempt to find the button. I then line up the cursor properly, and move on. Meanwhile, the creepers are recoiling from the damage that my waggling an invincible spike-covered Colegmerate into them has caused. The spikes then vanish, because I'm not letting the Colegmerate keep that pseudoadvantage.
I select "SNAAAAKE!". Every Snake from the Metal Gear franchise suddenly shows up, mowing through the creepers at an alarming rate. I then note a few giant mechanical snakes slithering through, which eat up all the creepers and Snakes. A snail then comes crawling through, serenely eating leaves.
Q49. Which is the correct spelling? [SLAP-ME-DO] [SLAPP-ME-DO] [SPAPP-ME-DO] [SPLAPP-ME-DO]
I select "Splapp-me-do", then slap all the creepers with a fish that I have for some reason. The creepers contemplate why I have a fish, but then Splapp-me-do himself shows up, and crushes all the creepers under Mars.
The creepers are sadly too far gone to memorize anything whatsoever, but I click O.K. anyways. I then paint them blue, red, blue, yellow to help them remember, but it sadly doesn't help because I accidentally used lead paint, and all of the creepers die from lead poisoning.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
Hmm. Creepers could be quite the nuisance. I come up with a solution almost instantly, after scrapping the idea to telekinetically drag the sun into the beings. It is time to be frivolous, and simultaneously dark. What fun.
I calmly walk over to the creepers, and snap my fingers. Suddenly, chairs materialize from thin air, one for every single creeper, as well as me. I motion for the creepers to sit, sealing all of us within a time lock the second the chairs are brought into existence. The creepers are suddenly unable to do anything but sit upon their chairs, and listen. I proceed to show the creepers a copy of my psychiatry degree, convincing them that I am capable of diagnosing any mental disorders or other afflictions they may have. If the creepers are not convinced, I add in a small bit of mental manipulation via the arcane to do so. Of course, I could diagnose them, but this is not the point of this occurrence, (un)fortunately.
Seeing as the time lock permits me to use up as much time as I desire to work, I proceed to walk over to each creeper seated in the chair, and ask them several short questions, each of which related to their minds. I inform nearly 45% of the creepers of their apparent sound-mindedness, and let them out of the time lock with a veritable handshake of some sort (pawshake? whatever it is that they have upon their feet). However, I tell the other 55% of the creepers that they appear to have caught a devastating virus from each other which buries into the brain, and slowly drains blood from the organ, causing intense mental pain. Obviously, the creepers have not felt anything remotely akin to such an affliction in their brief existence, so I alter the state of their minds with area-of-effect persuasion spell, convincing them that this is indeed the case, adding in hints of glutamate or even substance P in their pain receptors to make them believe so unfalteringly.
The creepers, with their weak and impressiona8le minds, begin to panic, desperately begging them for some form of aid. I tell them not to fear, shoving a copy of my Grayhold-issued narcotics license under their noses. Seeing as they do not have the slightest bit of a negative connotation toward Grayhold-issued anything, having been called into existence mere hours ago, they believe me immediately. I promptly prescribe each and every creeper in question with excessive amounts of painkillers, most of which likely do not work, save for the addictive bits. I pretend to bring the time lock down, in reality just casting a curse of visions upon them, forcing them to see illusions of the current predicament's most likely outcome, painkillers in hand. I pull out some timetables, and jump around a month into the future, relative to the time lock's timeline.
After doing this, I examine my surroundings. The creepers, still trapped within the fantasies of illusions and their own mind, rush toward me upon sighting my arrival, all desperate for more. I tell them that they should be perfectly mentally stable now, as the drug should have downgraded the effects of their physical plight immensely, long enough for the virus to have run its course. Then, focusing upon the energies of the pseudo-mindscape, I summon a large amount of street-made Grayholdian analgesic narcotics behind the creepers, and tell them to begone, utilizing my timetables to leap around another month into the future of the time lock's timeline.
I examine my surroundings once more, only to find an unsettling sight. The creepers, desperate from their obvious psychological and physical dependence on my fake prescription, have evidently taken up use of the analgesic narcotics provided to them discreetly. A number of creepers are lying upon the floor, dead, while others still are wielding needles and supposedly easing their suffering, attempting to stick the things in the only orifices of their body which have not degraded beyond recognition. I do not react, merely sliding the Blank Wand from my pocket, and ending the misery of the living of the poor creatures, one by one. Any who survive a bolt of void directly through the chest are merely crushed by psionic energies as I walk off, moving to the next creeper. This was definitely a mistake. I really should not have done that.
I utilize my timetables once more, traveling back to the server's actual present (relative to the time lock), and breaking the thing mere moments later, appearing once more on the server to all, timetables spinning around me. I place the things in my inventory (along with the Blank Wand), and look over to the creepers, surprised to see that a large number have suffered from curiously similar fatal collapses simultaneously, likely confusing all.
Yeah, that was altogether and wholly reprehensible of me to do. At the very least, it only occurred in their brains. In fact, I burn my actual narcotics license in reparation for the act; both the copy and the original.
From a transtemporal rift, a captchalogue card with SCP-914 on it falls out of space and into my inventory.
"You were saying,
Past!Probably!IrecreeperGeneric?"I try to stick the SCP-914-card into the fancy alchemiter addon thing that probably exists.
And then it died of a paradox that somehow hits UserZero.
[Client thread/INFO] [Natura]: TConstruct, we're going to take over the world!
Summoning Entity: 2/35
Counter: 2/50
I'll be making my great escape now!
9/25 (Mobile Base)
9/25 (Project "Revelation")
Time to wait for thee update.
The Abyss: 25/25 ========================= (+1 from Generic, Cobalt, K4yne, MZ, TT, and Pricey)
The Clockworks: 11/20 ==================== (+1 from Generic, Cobalt, Nimbleguy, and TT. +2 from Crusher. +3 from MZ)
Nimbleguy's Pen && Iron Sword = The Rorschach (2/3)
Clock && Picture of Timetables = Antique Timeclock (1/?)
+1 to MZ and Crusher.
The shape writhing inside the flames of darkness summoned by the Scribe's chant lashes out on the Battlefield. A tentacle seemingly forged of solid darkness leaps forth, slamming itself against the ground and attempting to crush the Scribe. The Scribe leaps out of the way, apparently expecting the attack. The tentacle lifts away from the ground, the grass it touched shriveling away into dust, the dirt decomposing into nothingness, the stone cracking into bits. The Scribe takes out Nimbleguy's pen and clicks it, knowing what must happen.
This is a battle, a test. An opportunity to see who the more dangerous of two powers is. If the Scribe proves himself more powerful than the thing inside this darkness, then perhaps it can lower its guard. If the thing inside proves itself more powerful, then the entire plan is lost. The Scribe leaps towards the darkness, lowering his pen towards the ground as he runs. The pen trails ink as it does so, creating a deadly line cut right across the grass. It has an even stronger effect than that beast's tentacle, staining the ground pitch-black, causing it to corrupt out of existence from time to time, withering away at all life, and spreading - like a cancerous blot of darkness.
The thing inside of the darkness pauses for a moment, perhaps sensing what power lies beyond its flames. The Scribe grins, pulling a crossbow from the folds of his coat and loading up Nimbleguy's Pen as ammunition. He straps the Pen inside, readying the weapon for fire - and then it's clear that this isn't a normal crossbow, it's an autobow - a weapon that can fire anything as ammunition. The Pen is fired, its bright darkness streaming across the sky and aiming itself for the flames of the beast from the abyss. The two conduits of ink connect, and reality shatters.
There's no great fanfare, no massive visual scene, no gargantuan noise to contribute to it all. But everyone around can sense that something has gone horribly wrong. Something has failed on an unfathomable scale. It's like their stomachs have collectively dropped, like they have a great sense of unease hanging around their souls. Something has happened that shouldn't have. The Scribe senses this too, and thinks positively of it. He smiles. "'At the crossroads of the ink, throw thy blade, don't even think.' Just a prophecy I've heard. That pen isn't exactly a blade, but it'll do." The massive flames of ink are dispelled, turning into shattered glass, cracks running across the sky and staining it. It looks just as unfathomable as it sounds, trust me. The beast hidden in the ink is revealed, and the Scribe's pen bounces back to him, smoking with purple fire. He quickly stows it away in a metal pocket, and looks at the beast.
Truly, if darkness could have a form, it would resemble this thing. It's a massive cephalopod that should, for all intents and purposes, be solely a pitch-black empty hole through reality. Yet, even with its incomprehensible darkness, it manages to have form. Texture. Shape. And one thing's for certain - it didn't just have one tentacle. It has hundreds. Each of them are dripping with darkness, staining the ground around them so intensely that it looks like a meteorite crater, like hundreds of TNT blocks detonating at once. And the Scribe can tell, even though this thing has no eyes, that it's looking at him. Perhaps his plan had the desired effect - the beast will fight on his side.
In the next second, ten tentacles are barreling right for the Scribe's face. The Scribe sighs and adjusts something on his wrist, disappearing. The tentacles lash out at thin air, retreating inwards and staining the ground even more. The Scribe reappears, floating near the approximate head of the beast. "That's just an invisibility watch. It's for when things get too hot to handle. It does need a recharge, though, and you're going to need some unstable--" The beast roars, a guttural shriek that sounds like a torrential downpour of blackness raining onto an empty field. "Oh, so you don't care for my unholy knowledge. Fine, then. I've had this saved just for you."
The Scribe pulls out a two-dimensional image of some sort of rune and lifts it into the air, throwing it directly at the beast's head. The rune lights up intensely, managing to combat the void of the beast's darkness. The beast howls as the rune makes contact with it, and this time the effect can be seen as a massive light-show occurs. When the light clears and everyone can see, the beast has calmed down, and its corruption appears to be lessened. The Scribe tilts his head slightly, and the beast lashes out several tentacles in the air. The Scribe blinks, and the beast blinks out of existence, reappearing and hovering in the air. The Scribe grins. "Excellent. The Rune of Odal hasn't failed me yet. Now, what should I call you... Ah, yes, of course. Octothorpe."
The beast floats towards the opposing team. "Now, let's see what you can do."
Octothorpe: [AZ] HP: Whatever works. I guess higher than 70,000.
This is a massive squid monster forged from darkness itself. It's one of the monsters that resides in the Inky Abyss, and it uses the ink of insanity as its muse. Its connection with the Scribe is tenuous, and it's only following orders using a particularly strong rune known as the Rune of Odal, which bends the laws of nature to say that the Scribe has inherited Octothorpe in a sense, and that the monster is his to command. The Rune can be broken through a couple of ways, and then all hell will break loose.
ATTACKS:
Calligraphy: Will use ink to create a random symbol in the purest language of Ink. Roll a D6 for the attack. Each time it is used, adds one Corruption to the ground.
(1) Creates the symbol for Lightning. Lightning strikes an ally and an enemy for moderate damage.
(2) Creates the symbol for Flame. Smokey appears, dealing moderate damage to a random entity because he thinks they're about to start a fire.
(3) Creates the symbol for Insects. A plague swarms in and attacks an enemy for moderate damage.
(4) Creates the symbol for Pressure. Invisible plates crush an enemy for moderate to high damage.
(5) Creates the symbol for Time. Allows for a reroll and moderate damage to another enemy by way of paradox.
(6) Creates the symbol for Language. Symbols of all size and shape swarm at an enemy, dealing high damage.
The Pen: Creates a new symbol unheard of in the language of Ink. Its volatility will either add unpredictability to an ally's attack (causing it to minicrit, crit, or miss) or deal high damage to an enemy. Or it could just backfire on Octothorpe. (40% chance to hit an ally, 40% chance to hit an enemy, 10% chance to hit Octothorpe. If it hits an ally, 50% chance of a minicrit, 25% chance of a crit, 25% chance of a miss.) Each time it is used, adds two Corruption to the ground.
The Sword: Uses its tentacles to lash out against an enemy, dealing moderate damage to them and inflicting the Corruption status effect on them for two turns. Can attack multiple targets at once. Each time it is used, adds one Corruption to the ground for every enemy it hits.
Knowing: Gazes at an enemy with the insight that comes with having no eyes, psyching them out and causing the next attack against them to crit. Octothorpe becomes vulnerable, though - all attacks against him will minicrit for that EOTB.
Spill: Takes all the Corruption from the landscape and forms it into one giant volatile ball of ink that will deal damage to an enemy and recoil damage to Octothorpe. Deals more damage depending on how much Corruption there is.
In Front of Behind: Appears behind an enemy, assaulting them with the unfathomable knowledge of the Inky Abyss and corruption, dealing very high damage to them. Takes three turns to charge. Each time it is used, adds three Corruption to the ground.
Ink Rally: Creates the symbol for Companionship, instilling a sense of pride in three allies, causing their attacks to minicrit that EOTB. Takes two turns to charge.
White-Out: Destroys the Rune of Odal. Takes five turns to charge.
PASSIVES:
The Rune of Odal: The Rune of Odal is what allows the Scribe to control Octothorpe at all. If it is destroyed, Octothorpe enters Blot Mode, becoming more powerful but more unpredictable. The Rune of Odal can either be destroyed with White-Out or when Octothorpe is killed. If it is destroyed using White-Out, Octothorpe will enter Blot Mode immediately, and will stay in it even after death, where he will stick around for one additional turn. If Octothorpe is killed without White-Out activating, the Rune will be destroyed and Octothorpe will stay in Blot Mode for two additional turns.
While in Blot Mode, Octothorpe gains an increase in current HP and max HP if it's activated while Octothorpe is alive. It will also gain additional attack power, and the use of several new attacks in addition to the ones already listed:
Sink or Swim: Floods the field with ink and swims in it, sneaking up on two entities and dealing high damage to both of them. Each time it is used, adds two Corruption to the ground.
Spearhead: Assaults an entity head-first, dealing moderate damage to it and causing the next attack against it to crit.
Ink Rain: Creates a thunderstorm of ink and ink lightning, dealing moderate damage to three entities, Corrupting them as well. Takes two turns to charge. Each time it used, adds three Corruption to the ground.
In addition, since the Scribe is no longer controlling Octothorpe in this stage, Octothorpe will randomly perform an attack every turn, and will attack random targets every turn, whether they be friend or foe. In fact, let's simplify this further and say he goes Neutral after entering Blot Mode.
Corruption: Most of the attacks Octothorpe does produce some Corruption that stains the ground. Corruption is measured in units, and those units fill up a bar that's fifteen units long. Some attacks produce no Corruption, others produce one, others two, and others three. All attacks that produce Corruption fill the Corruption Bar in some way. Depending on how much Corruption is in the Corruption Bar, the Spill attack will deal more damage, and if the Corruption bar is at ten or higher, Octothorpe will gain a passive regen. Once the Spill attack is used, all the Corruption in the bar is depleted, and the cycle will begin anew.
Whew. Sorry I haven't been posting as of late. I don't feel like typing up the flavor text for the Clockworks right now. It's an upgrade to the Alchemiter, but not a complete one - only one part of it. Other parts will have to be added later in additional charges, either by me or any one of you. I'll hold off on making a new charge for right now.
Oh, almost forgot. Octothorpe uses The Sword on some Creepers, the Coveknight gains a Purple Aura, and the Coveknight uses Spectrum Snake on some Creepers. There!
I'll actually attack next post.
The Splat Charger Inkling takes aim at me and fires. I swivel around and quickly dodge the inky blast. The Inkling takes a deep breath and begins charging another round. Just as their finger pulls the trigger I run behind them before my image can leave their eye and disarm the Inkling just as the shot hits my after-image. I shove the poor creature to the ground and bash its skull in with the back of the gun before returning to aid the Kanto Starters.
Asura: 7/50
He scream
Last turn's EoTB is done. I HIGHLY recommend you read it to get a grasp of the situation. No, seriously, you are going to really regret not reading the Updop. It's in your best interests. Do it, and get ready to Handle some Creepers.
No updop today; use it to switch around your targets and such. You will need it.
Sorry tazz. I'll still be lurking around, and definitely reading. I might post again if I get time (ie: some of the other threads finish up/die)
I've gotta drop this one though because I have the lowest investment to time ratio out of the all the threads I'm posting in.
Anyways, for anyone interested in what I was doing, my plan was to take the popcorn illusion sword and upgrade it until it's capable of physically summoning popcorn/popcorn illusions and unsummoning them in the most inconvenient/convenient way possible, then use that to hit Uzi with the anti-popcorn turret because it has been demonstrated that anything up to and including godmodders can and will get hurt if they get between a turret and it's prey.
And the anti-popcorn turret appears to be just as powerful if not more powerful than the anti-chuck norris turret.
Anyways, good luck guys.
Actually, you know what, as a parting shot, I use the above attack.
Suddenly, a sword, appeared out of nowhere by a mysterious, rather disgruntled force of the multiverse, made of popcorn appears. As the anti-popcorn turret opens fire on it, it begins to dance around, impossibly enough, dodging every shot, sending the many bullets lasers, rockets and what have you into the creepers and mutant creepers streaming back towards the colegmerate.
one of two things happens.
Either Uzi doesn't attempt to interfere;
when another attack or whatever this round takes her attention away for a split second, she suddenly sees her vision obscured by a massive cloud of half-illusory popcorn.
If she DOES try to interfere the sword suddenly explodes into the same cloud of popcorn, but tracking along with her so as to prevent her from escaping the inevitable pro-popcorn justice being served.
It is just barely real enough to fool the anti-popcorn turret because it is, in fact, actual popcorn.
The issue is that it's non-corporeal schrodinger's popcorn that may or may not be there.
Turns out, to Uzi's detriment, that it is not, in fact there. Or rather, wasn't there for when the bullets went through. Uzi is flung backwards as the anti-popcorn turret's entire barrage hits her instead of the obnoxiously clever popcorn.
She stands up to find that the popcorn is gone, and the turret has stopped opening fire.
Wait, hold on, why is it charg-oh crap.
Uzi realizes too late that because of the sword locking onto her with popcorn, it has imbued her with the popcorn's power temporarily and she is trailing popcorn where ever she goes/stands/whatevers, the anti-popcorn turret has identified her as the source of the popcorn and unleashes its single most powerful attack in an attempt to stem the tide of popcorn before it begins to flood the battlefield with popcorn
KABOOOM!!!
To add insult to injury, the blast DOES knock the popcorn enchantment out of her, but not out of existence. The popcorn enchantment bursts into the air burying the entire battlefield in buttery goodness.
The anti-popcorn turret goes into overtime destroying the popcorn of course, but there's a bit too much to get rid of immediately. For the next two rounds the entire battlefield will be popcorn fields biome for whatever effect that will give. After two rounds the anti popcorn turret will have finished its job and the biome will return to its old form. That is, if you guys haven't left by that point.
.
Whew, Done.
Really crossing my fingers that this will work. No matter how many times I aim damage at the Godmodder or whoever is the main bad guy in one of these games, I have yet to actually deal ANY damage to the godmodder. Since Uzi is the Godmodder here, I'm hoping to FINALLY break that streak, but since I'm not going to be able to make good attacks like the above on a regular basis for a long time now, I sort of doubt this ever happening again.
Ah well, whatever. Your call tazz.
pleaseletitworkpleaseletitworkpleaseletitwork
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Rashki quickly attaches a remote to the Nuke and throws it at the creepers, and starts running. Once ~500 blocks away, he triggers it
Respawning Health Pack (RHP): 3/10
Summoning Room: 4/5 (+1 from Nimble)
+2 to Nimbleguy
O_O
()h... snap.
The L()rd proceeds to mind control some of the weaker-minded creepers, forcing them to explode.
Diamond Tiger Claws && Ender Pearl = Dark Reach (2/4)
THE PROPHECY SEEMED FAR AWAY
BUT FINALLY WE'VE REACHED THE DAY
GIVE UP THE PAST, EMBRACE THE STRANGE
EVERYTHING YOU CARE ABOUT WILL CHANGE
When both sides are doomed, which do you choose?
DOWN HERE IT'S KILL OR BE KILLED
I look at all the creepers. "Well, crap." Suddenly I hear a voice in my head
S: Do nothing. Quit.
"Oh no. He's coming."
As for an action: I quickly take a bomb mask and explode while using my shield to protect myself against the blast. The blast sets off other creepers in a chain reaction.
Bonesword && Spellbook = ? 2/?.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
=Turn One=
Armistyx || Candy Corn = ??? (3/?) (Trying it the other way...)
Armistyx && Hallowed Bar = ??? (3/?)
The Old!Armistyx is Level 1.
+1 to K4yne
+1 to Cobalt
=Action=
I decide instantly that there are far too many creepers and that they must be purged from this planet! I then switch the Armistyx to Massive Blender Scythe Mode and plant it on it's side. A large button is pressed, setting it to Crush Ice.
I then stare down the horde of Creepers before me. Some mutant, some not-so mutant. And they must all die. I then run behind the Blender!Armistyx, and start pushing it towards the Creeper Horde! While most get out of the way, given the generally massive mass of creepers, some of them can't get out of the way, and are eviscerated instantly! I leap on top of the blender and ensure it can't be moved via some dark magics. I then pull out a cannon and several cages of lions.
I then start firing lions around the perimeter, creating a ring of cats surrounding the blender! I then leap into action, various weapons ready for use. I first grab a giant water gun, and begin spraying it all over the Creeper Horde! While this doesn't kill any of them (sans the one who was deathly allergic to water), it opens them up to a barrage of Cryo Grenades! I then begin lobbing the circular explosives everywhere, coating nearly every last creeper in a thick layer of ice! And thanks to the water, they'll be frozen for awhile. I then pull out a hammer.
I leap down from the blender, and start shattering creepers with my hammer! Walloping creeper after creeper, I also make sure to kick multiple of them into the blender to dice them into little pieces. As multiple creepers lay broken on the ground, I decide that this is far too slow a method of creeper disposal. I then remedy this by throwing an implosive towards the blender. While the Blender stays in place because of the magic I used earlier, the creepers can't even resist! Several of them are thrown into the blender, and instantly killed.
But as the ice begins to thaw, I'm forced to switch up my tactics. I then take the Massive Blender Armistyx, and switch it to Suicide Gun Mode; a gun that compels hit targets to suicide! I fire it at multiple creepers, who end their sorry lives by detonating themselves. Other creepers are caught in the symphony of blasts, launching several of their kin into the air! I then take the Armistyx again and switch it to Direct Hit Scythe Mode, and fail to score any airshots whatsoever.
The creepers then land and die of fall damage. By this point, all the creepers are thawed out now, and everything is very, very wet. I then retreat outside of the circle of creepers and past the lions on perimeter. I throw pieces of meat away from the water, luring the lions away. I then switch the Armistyx to Hair Dryer Scythe mode. While Uzi smirks at this choice, I simply throw it into the massive pool of water all the creepers are standing in. Everything is suddenly electrocuted, and multiple creepers fall from the shock. I then safely remove the hair-dryer from the water, and throw multiple pieces of meat towards the creepers.
With the water non-electrified any more, the lions are free to return without risk of death. They rush in, and cause mass panic among the Creeper Horde! Some creepers are torn down by the lions as they rush for the meat, others attempt to blast the lions to shreds, causing more creeper casualties then lion casualties.
I then decide to wrap up my Creeper killing spree by grabbing a Mutant Creeper, slamming it in the center of the Creeper Horde, and striking it with lightning using the Armistyx in Lightning Staff Scythe Mode. Multiple times. As it becomes a Super Power Ninja Turbo Neo Ultra Hyper Mega Multi Alpha Meta Extra Uber Prefix Charged Creeper, I proceed to hug it, then run away as reality explodes behind me.
All entitypower will go towards leveling creepers.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
==Turn 1==
dARKnESS 25/25. (+2 from Bomber, +2 from Generic.)
10/10
Storm 1/50
Stone 1/50
+2 to Erelye.
Wand of Basic Spells && Balanced Shard == Primal Wand 4/5
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set 3/6
==Action==
Crystal fires a massive laser of post-power down the page a bit, powering near-future him up for the...
10/10 EXPENDED!
Four echoes of future items phase in around Crystal; a clay disc, a cup, a dagger, and a wand. The disc is engraved with a downward-pointing triangle bisected with a horizontal line, the cup with a downward-pointing triangle, the dagger with an upward-pointing triangle, and the wand with an upward-pointing triangle bisected with a horizontal line. Abruptly, they begin to spin in a circle, trailing elemental energies as they do: the disc, earth; the cup, water; the dagger, fire; and the wand, air. A maelstrom of elemental energies slowly forms in the middle of the circle, bound by Crystal’s own magic. Abruptly, the circle stops, and the items explode outward, coming to a rest floating slightly behind Crystal.
He reaches back and grabs the disc.
The symbol on the disc pulses with magic, before a wave of tremors rolls through the earth, causing fissures to open up and swallow creepers, before closing again and crushing them. Crystal focuses again, and creepers around him are pushed up into the shy by sudden columns of earth, while others are encased in rocky tombs and crushed to death.
He releases the disc, before grabbing the cup.
Its symbol pulses, and a wave of water rolls from the cup’s inside, drowning creepers all around. He focuses again, and water all around him freezes into icy blades and a coating on the floor, slicing creepers open while causing them to lose footing and slide into more blades.
He releases the cup and grabs the dagger.
Its symbol lights up in red, and the entire blade bursts into what anyone near would swear was the hottest flame they ever felt, although Crystal himself feels no heat. He points the dagger at a group of creepers, and a wave of flame washes over them, leaving only scorched earth and craters from creeper explosions in its wake.
Wave after wave of flame fires out, before Crystal releases the dagger.
He grabs the final item, the wand.
Its symbol wavers, and a wave of wind rushes out from Crystal, toppling creepers everywhere as the storm becomes too much for them to bear. He turns and starts slashing the wand through the air, a wave of air pressure rushing out with every slash and cutting creepers cleanly in half or decapitating them with every strike, and such is the skill behind each slash that several are struck with each.
Finally, he releases the last item and reaches up to the elemental maelstrom left relatively unguarded throughout this whole attack. He shields himself before casting a spell to gather a great number of the remaining creepers all in one place, before releasing the elemental maelstrom upon the horde. Burning, cutting, crushing, and drowning, creepers die in droves.
Expended, the echoes flicker out, returning to the future. Crystal smiles faintly. He knows what he has to do now. And he's never looked forward to anything more.
(This attack targets the Mutant Creepers if all the regular Creepers are dead, or if this attack kills all remaining regular Creepers the remainder of the damage goes to the Mutant Creepers.)
==Entity==
25/25 EXPENDED!
An aura of darkness bubbles up from the ground, seeming to move in lines like thick pencil. When it clears, a strange being is standing where the aura once was. It seems to be made of the same dark grey energy as the aura, and is drawn in the same thick lines. It is transparent, the non-darkness parts showing a view through to the other side. Its hands are strangely elongated, one holding (if that is the right word for this, a sword seeming to float in an only loosely-closed hand) a sword of the same strange simplicity as it itself seems to be. It has a simple round head, limbs that are little more than thick lines of darkness twisting and curling round one another, and the sword it holds is little more than a few lines of darkness with a line or two twined around it near its hand for a handguard. The strangest and creepiest thing about it is its face; eyes like pools of void hide pure white, mismatched-sized pinpricks of pupils, and a sadistic, manic skull-like grin adorns its visage.
Sketched Deathknight summoned!
HP: Normal for a 25-post charge.
Actions:
Dark Slash: Cuts an entity with the sword it holds, dealing moderate damage.
Black Bolt: A wad of darkness is fired from one of its hands, wracking an enemy with dark magic and dealing moderate-high damage.
Dark Rush: 2-turn charge. Dark power is pumped into the sword in its hand, rendering every slash a mortal wound. It charges and slices an enemy to ribbons, dealing high damage.
The Doppelganger will attack the Creepers, or, if they're all dead, the Mutant Creepers!
The Sketched Deathknight will attack the Creepers, or, if they're all dead, the Mutant Creepers with Black Bolt.
0rigin Point.
Avatar by TwinBuilder.
every self-respecting video game needs a very easy minigame of simon says: 12/25 11/25
The Tower: Done
Flashy Fists: Done
Oh hey look creepers trying to block my path. Cute.
I slam away any creepers that try to block my path to getting away from the war zone.
(this still doesn't prove Pit has a non-neutral allegiance; Pit will only attack should there be an immediate threat to him, meaning that situations related to the creepers blocking the path are the only times Pit will attack directly. That being said, the entities that are being charged by me will have allegiance to the godmodders, but they will both choose opposing sides. There's your hint as to how the entity works.)
Yes…
They're done…
This took way too long.
The runic inscriptions glow a bright grey…
Spritus Sanctus…
Flashes of purple and black…
Cognito Surgere…
The ground rumbles…
Sucrish Vicium!
The infused stone rises into the air, enchanted runes scripted upon it… It shatters.
The pebbles rise up into a golem shape… And they melt.
A grey puddle appears on the ground… And morphs into a tiny humanoid shape.
Two glowing, pure white eyes blink on it's head.
Four more arms jump out of it's back, and the creature stands in a spider formation. Wings spurt out.
The grey separates into purple and black…
The Inscription charge used!
[AZ] Shadow of Limbo Summoned!
MAX HP: ? (Biggest amount of HP that can be made with this)
Abilities:
Shatter: The creature splits into the Spirit of Destruction and Essence of the Destroyed, with each having the same max HP as the current Shadow of Limbo HP. 2 turn charge.
Corruption Rain: The Shadow of Limbo sacrifices some of it's HP to deal AoE damage to all opposing forces. 2 turn charge.
Dimensional Pocket: The Shadow of Limbo lands on an entity, sending it to a domain of terror and nothingness. 3 turn charge.
Spirit of Destruction abilities:
Reform: Reforms after Limbo Split. The Shadow of Limbo ends up with half of both split creature's hp, combined.
Universal Destruction: The element of destruction floods out, to form a shell of pure corruption. It encompasses the whole universe, absorbing nothingness to destroy all in sight. The shell of nothingness targets the PZ's. 3 turn charge.
Essence of the Destroyed abilities:
Reform: Reforms after Limbo Split. The Shadow of Limbo ends up with half of both split creature's hp, combined.
Flooding of the Dead: Droplets of nothing fall from the Essence of the Destroyed, forming into the shape of everything ever lost and turned into nothingness, to flood the enemy. 3 turn charge.
If the turn charges are too short, please reduce them.
Fourth Wall || Black Hole in a Jar = The Fifth Wall (Level ?: 1/?)
18 Ferropper && (Gameboys && Nokia phones) = 18 Bedrock^2 Ingots (Level 5: 2/6)
The Inscription: 15/15 (+1 from TheDrivingLlama) DONE
10/10 Memoric Book DONE
The Journal is done… I'm going to want to do some research to get off this square rock.
2/10 Ship Garage (+1 from TheDrivingLlama)
+2 to TheDrivingLlama.
1 Raspberry Pi
1 of any book
1 Empty Taglocks
1 Richard Taglock
1 Popcorn
Bane of Lapis
Ender Matrix
Journal #-1
Justin finishes summoning his pet Zephyr Fish, "Zappy", into this world. 7/7 ======= (+2 from Richard) DONE!
The sky turns cloudy in a small area over the battlefield. It's not noticeable, but something flew out of it at rapid speeds. It managed to keep up to Justin's Shadow Fighter. Justin waved to him.
The Zephyr fish, blue-purple in colour, lightning bolt decal on its side, has a knack for using storm/energy based attacks. It's also part cyborg and part knowledge base, making it able to use laser attacks as well. So no, it will not attack things like Creepers with electricity. Anyway, here's the gist:
HP: 20,001
Abilities:
-Smart: Will avoid using attacks that could end in disaster for anyone but his enemies. If it would hurt foes and foes only, then he will do it, except in special situations.
-Laser: Gains 1 charge per round, max. 5. Can use up any amount of charge at any time. Deals laser damage. Different amounts of time give different attacks:
+Charge 1: Simple Laser: small amount of damage to a foe. Mid-range.
+C2: Wide Laser: Small amount of damage to 2 foes. Mid-range.
+C3: Laser Shotgun: Huge damage to foes in melee range, Scattered at longer range. Risky, will only use if the situation is dire/there's an opening
+C4: Laser Sniper: Long-range, 10% chance to crit, otherwise does moderate-high damage.
+C5: DEATH LASER: Terrifying damage to one foe. Mid-range.
-Thunderstorm: Like Laser, gains 1 charge/round, maximum of 10. Yes, it's more powerful than laser. He's a storm fish, what do you expect? Deals Lightning damage. Like laser, can use up any amount of charge at any time. Here's the attacks:
+Charge 1: Jolt: Small damage to a foe. Mid-range.
+C2: Shock: Deals small damage to 2 foes. Mid-range.
+C3: Volt Barrage: Deals small damage to up to 5 foes. Might miss (50%). Fires 10 shots. Mid-range.
+C4: Fry: Medium damage to a foe. Burns the foe. Mid-range.
+C5: Chain Lightning: Deals high damage to one foe, can jump between foes to deal half damage to them. This can repeat 5 times, each jump halving damage again and again. Close-range.
+C6: Shockwave: Doesn't deal damage, but pushes the target entity into being the last one attacking in the EOTB. Mid-range.
+C7: Bolt: Calls down a bolt from the heavens, dealing high damage to an opponent, and collateral damage to those that happen to be near him. Long-range.
+C8: Darken Skies: Calls forth a thunderstorm, darkening the skies and making lightning strike randomly. Changes weather to Thunderstorm for 5 turns.
+C9: Thunder Roar: Slightly damages all entities of a certain alignment. Close-Long range.
+C10A: THE GODS ARE ANGRY!: The nuke of Zeus. When activated, creates so many natural disasters you wouldn't be able to count them. Nature's balance goes out of whack, causing random thunderstorms to appear for the rest of the game, causing a massive ravine to appear between all alignments, and volcanoes erupting everywhere, causing massive fires. All of this nearly murders Zappy, as his little body cannot handle such power. He only hangs on by a thread (1HP). Usable only once. Unstoppable.
+C10B: AMP PLAINS: The ground becomes electrified for 5 turns, badly hampering grounded enemies by removing 10% HP per turn. Halves Zappy's current HP.
-Basic attack: Fin Boomerang: Very slight damage to one target. Mid-short range. Physical damage.
-Hide!: If his HP goes below 15%, he will attempt to hide behind the clouds, increasing his evade (20%). In the meantime, he doesn't attack or charge, but heals for 1000HP/turn until back to 1/2 HP.
-Airborne
-Able to use certain equipment.
-May be prone to balancing.
DarkSide: Shadowsteel Cutlass && Blood of the Destroyer && Laser Extension = Malice Mk. 1(Lv. 5, 4/6)
Justin: Ice Rod && Soul of a Space Pirate && Comet Frost = Staff of Cometians Mk. 1(Lv. 5, 4/6)
Justin's flying skill: 10% (5% damage increase)(Skill%/2 = %damage increase, max 50% damage increase)
Justin's machines and equipment: Shadow Fighter (HP: 40000/40000)
DarkSide's machines and equipment: None
==========
Zappy uses Fin Boomerang on a Creeper. +1 Laser, +1 Thunderstorm.
Justin flies towards the Creeper Hoard, and fires High Explosive Bullets (infused with Ice) at them. +5% skill.
I run at the creepers and slice their leafy green bodies apart with any sword I could use.
==========
Me and Justin begin new charges:
DarkSide: Intimidating Vessel (1/35) IIIII/IIIII/IIIII/IIIII/IIIII/IIIII
Justin: Planetary Unrest (1/35) IIIII/IIIII/IIIII/IIIII/IIIII/IIIII
/null
Everyone, or at least everyone who is AZ, please change your attacks so that they at least somewhat attack the creepers. While I probably killed a lot, if not most of them with the Maine Cannon, we need to take out as many of them as we can.
It's a shame, because I sorely hoped that I could damage Uzi with it.
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
I roundhouse the Coglomerate.
~~Boosts~~
+2 to Fseftr (this is for the Destroy the Godmodder: Terraria bid points)
~~Charges~~
Giant Honey Badger: 6/25
~~Alchemies~~
Phasesaber || Prismatic Portal Staff = Lunar Transport Energy Blade (2/5)
16/25 Terrible Tastes
32/50 The Myth, The Legend, The Misspelling
(Post logo && Post Box) && Sniper Rifle 1/??
Gnu Gun && News 2/??
+2 Crystal
I put on my robe and-wait wrong reference. Guh. I plug my laptop back in for another round of questions. (Targeting the mutants, regardless of the fact that I leave the prefix out.)
The creepers are horribly offended by this content, and attempt to blow me up. I ward them off with my fire-hands, then cut them up with scissors. I then select "OMGF U KILLS SONIKKU U BASTUD" and move on, but not before breaking every last bone in their bodies in reverse alphabetical order.
Q47. *Vanish comes in* *a button appears*
I tamper mildly with the Source Code of Reality before proceeding, then wiggle my cursor furiously in an attempt to find the button. I then line up the cursor properly, and move on. Meanwhile, the creepers are recoiling from the damage that my waggling an invincible spike-covered Colegmerate into them has caused. The spikes then vanish, because I'm not letting the Colegmerate keep that pseudoadvantage.
Q48. SNAKE? SNAKE!? [SNAKE!] [SNAAAAKE!] [SNAKE?] [SNAIL!]
I select "SNAAAAKE!". Every Snake from the Metal Gear franchise suddenly shows up, mowing through the creepers at an alarming rate. I then note a few giant mechanical snakes slithering through, which eat up all the creepers and Snakes. A snail then comes crawling through, serenely eating leaves.
Q49. Which is the correct spelling? [SLAP-ME-DO] [SLAPP-ME-DO] [SPAPP-ME-DO] [SPLAPP-ME-DO]
I select "Splapp-me-do", then slap all the creepers with a fish that I have for some reason. The creepers contemplate why I have a fish, but then Splapp-me-do himself shows up, and crushes all the creepers under Mars.
Q50. Remember: Blue, Red, Blue, Yellow 108 = 4 8 15 16 23 42 [O.K.] [WHAT.] [I CAN'T!]
The creepers are sadly too far gone to memorize anything whatsoever, but I click O.K. anyways. I then paint them blue, red, blue, yellow to help them remember, but it sadly doesn't help because I accidentally used lead paint, and all of the creepers die from lead poisoning.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Kanohi Hau Nuva: 10/25
Skarmory: 9/25
Stitrus Berry && Regeneration powder: 4/?
Magic Gun && Tracer 1/3+
I run through the creepers, tagging them with magnets to bring them together in one spot (again). Then I set some on fire, with predictable results.
DTG0 Inventory: Radiant Sights, Spellweaver, Thunderstruck, Kanohi Hau Nuva
Mask work: Coming Soon!
BIONICLE Antics
Hmm. Creepers could be quite the nuisance. I come up with a solution almost instantly, after scrapping the idea to telekinetically drag the sun into the beings. It is time to be frivolous, and simultaneously dark. What fun.
I calmly walk over to the creepers, and snap my fingers. Suddenly, chairs materialize from thin air, one for every single creeper, as well as me. I motion for the creepers to sit, sealing all of us within a time lock the second the chairs are brought into existence. The creepers are suddenly unable to do anything but sit upon their chairs, and listen. I proceed to show the creepers a copy of my psychiatry degree, convincing them that I am capable of diagnosing any mental disorders or other afflictions they may have. If the creepers are not convinced, I add in a small bit of mental manipulation via the arcane to do so. Of course, I could diagnose them, but this is not the point of this occurrence, (un)fortunately.
Seeing as the time lock permits me to use up as much time as I desire to work, I proceed to walk over to each creeper seated in the chair, and ask them several short questions, each of which related to their minds. I inform nearly 45% of the creepers of their apparent sound-mindedness, and let them out of the time lock with a veritable handshake of some sort (pawshake? whatever it is that they have upon their feet). However, I tell the other 55% of the creepers that they appear to have caught a devastating virus from each other which buries into the brain, and slowly drains blood from the organ, causing intense mental pain. Obviously, the creepers have not felt anything remotely akin to such an affliction in their brief existence, so I alter the state of their minds with area-of-effect persuasion spell, convincing them that this is indeed the case, adding in hints of glutamate or even substance P in their pain receptors to make them believe so unfalteringly.
The creepers, with their weak and impressiona8le minds, begin to panic, desperately begging them for some form of aid. I tell them not to fear, shoving a copy of my Grayhold-issued narcotics license under their noses. Seeing as they do not have the slightest bit of a negative connotation toward Grayhold-issued anything, having been called into existence mere hours ago, they believe me immediately. I promptly prescribe each and every creeper in question with excessive amounts of painkillers, most of which likely do not work, save for the addictive bits. I pretend to bring the time lock down, in reality just casting a curse of visions upon them, forcing them to see illusions of the current predicament's most likely outcome, painkillers in hand. I pull out some timetables, and jump around a month into the future, relative to the time lock's timeline.
After doing this, I examine my surroundings. The creepers, still trapped within the fantasies of illusions and their own mind, rush toward me upon sighting my arrival, all desperate for more. I tell them that they should be perfectly mentally stable now, as the drug should have downgraded the effects of their physical plight immensely, long enough for the virus to have run its course. Then, focusing upon the energies of the pseudo-mindscape, I summon a large amount of street-made Grayholdian analgesic narcotics behind the creepers, and tell them to begone, utilizing my timetables to leap around another month into the future of the time lock's timeline.
I examine my surroundings once more, only to find an unsettling sight. The creepers, desperate from their obvious psychological and physical dependence on my fake prescription, have evidently taken up use of the analgesic narcotics provided to them discreetly. A number of creepers are lying upon the floor, dead, while others still are wielding needles and supposedly easing their suffering, attempting to stick the things in the only orifices of their body which have not degraded beyond recognition. I do not react, merely sliding the Blank Wand from my pocket, and ending the misery of the living of the poor creatures, one by one. Any who survive a bolt of void directly through the chest are merely crushed by psionic energies as I walk off, moving to the next creeper. This was definitely a mistake. I really should not have done that.
I utilize my timetables once more, traveling back to the server's actual present (relative to the time lock), and breaking the thing mere moments later, appearing once more on the server to all, timetables spinning around me. I place the things in my inventory (along with the Blank Wand), and look over to the creepers, surprised to see that a large number have suffered from curiously similar fatal collapses simultaneously, likely confusing all.
Yeah, that was altogether and wholly reprehensible of me to do. At the very least, it only occurred in their brains. In fact, I burn my actual narcotics license in reparation for the act; both the copy and the original.
Concentrated Mind Essence && Crystalline Cognitio Essentia = Superconcentrated Mind Crystal (4/5)
Gauntlet || (Amber && Hungry Chest) = Amber Devouring Gauntlet (2/4)
(+2 to Generic)
Maelstrom 2/30 //////////////////////////////.
(Scarlet) Sunslammer: 16/50 (+2 from Nimble and Crystal) ////////////////////////////////////////////////////.