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Sorodin respawns, body appearing out of the air and landing on the ground in a heap. His breath can be seen faintly. After a few (maybe) stressful moments for everyone except Generic probably, Sorodin pulls himself to his feet weakly. When he gets up, he is smiling an eerie smile that is definitely not natural. His eyes are colored a dark blue with a bit of filthy green, in contrast to his normally clear light blue eyes. He opens his mouth to speak, and the voice that comes out is deeper and more resonant.
Sorodin?> Ah, it feels good to be back in this world again. I still can't believe Sorodin, that fool, actually SOLD HIS SOUL to tEMBO, when he knew the dangers it posed.
Sorodin? laughs scornfully. He then turns to the PZ crowd, and smiles evilly. If that's a word.
Sorodin?> So PZs. Are you ready to-
Sorodin cocks his head, as if listening to some unknown speaker.
Sorodin?> ...fine. AZs, I'm with you.
Sorodin? says in a resigned tone, then continues to shuffle over to the AZ side.
Meanwhile, on a mountain which location I will not give...
An archangel sits on the mountain. This archangel's wings are splattered with fresh blood, and his eyes are a dark bronze. A broken halo sits atop his head, cradled between two horns. The archangel is looking into a crystal ball, scenes of the battlefeild being displayed on it. He watches as Sorodin becomes possessed, speaks a few soft words into the crystal ball with a deep, rasping voice, and cackles maniacally.
???> Good, good. Everything, everything, is going to plan.
The archangel then turns around, and looks straight at your viewpoint. Standing up slowly, he takes out a shimmering red trident-like weapon, and right before it hits your viewpoint, your screen turns black.
tEMBO pushes away the strands of blue smoke, and takes a look at the memories. The sea, the temple, the mountain... tEMBO passes by them all. Let's start at the beginning. Yes, the beginning it is. With growing curiosity, tEMBO zooms in on a particular scene. The city.
I decide to test my new weapon, Installing an Assassin card with the Heavy Class Commandment. The blade slims down and gains a purple tint as the card takes effect.
As I take up a stance, the Timeline suddenly splits, and I preform three possible slashes at Draken Stalker, the timelines then merge back together, with each attack appearing superimposed over it's counterpart.
MZ: I'm going to enjoy this.
Entities:
I appear to have lost my only one of those...
Inventory:
Heavy Class Commandment [Level 9]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Possibly used up?)
A theoretical monster 12/15: Really, I don't know what's going on right now.
Lacrima 8/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
The something pit 6/25
Sea dog 4/10
Golden Idol && Tentacles && Rusty Handle && A Test of Spirit + A Harsh Lesson && Sigil of Strength = Eye of Nagakaborous (goodluck with that) (Level 6 - 4/7)
Lantern && Chain && && Hook && Soul of the Damned && Soul of the Tormented && Soul of the Innocent = The Chain Warden (Level 9 - 4/10)
~Toast uses Removes Scurvy on an [AZ], giving it a ton of citrus fruit.
I'm going to wait on you to confirm the alchemy before I aim for anything to heal up.
To prep up the Leviathan for the battle, I decide to heal it and Napstablook in one turn by throwing a Healing Ball at their feet, which explodes, spreading the heaving evenly! The healing is split between both of them, but the Leviathan receives double healing, so I exploit this by allowing another entity to share in the joy.
HELLVET: We should let them also share in the joy of killing other things.
VERDAN: They will soon. A new big boss's coming up soon.
HELLVET: Damn it! I could have wreaked havoc against it!
VERDAN: I'll likely partake in the chipping away of the boss's health. It would be credit to team, after all!
HELLVET: THEN WHY DON'T YOU LET ME DO IT?!
VERDAN: Entities may or may not be better at dealing continuous damage, and someone's gotta keep them up. That's not exactly your strong suit.
The rock fragments rain down on my body. He manages to dodge a couple of them, but takes a couple rocks to the head, chest, and upper body. As the rock barrage ends, Dark Bowser breaths out a massive flame, burning my body to the core.
Hmm godmodding power made me immortal again...I returned to my original state as quickly as I lost it... bizarre.
Let's test this new glove.
Firstly I try to use minecraft commands to give myself 91 blocks of iron, if this works it means that this glove can manipulate console commands.
Then I try to transform all the block under Phantom Walker into lava modifying the status that defines them inside the running java engine that runs this place, outside of damaging it this should prove that this glove can manipulate the base of the engine.
To conclude I attempt to use the glove manipulating a cheat of Doom specifically I type on a little keyboard that is on the glove "IDKFA", this should give me all the weapons of the game, if this work it means that the glove can manipulate cheats from other places, if it works I proceed to use all these weapons to fire at Phantom Walker.
This is a general test to see how the glove works, please tell me the results.
+2 to Topazian
The Power 26/50
and the Glory 10/50
Power Glove || (Java Virtual Machine && an old magazine on
cheats && list of Minecraft commands && command block) =
The Power Glove (Level 9: 10/10) Complete!
I inject Sp00pinator with my BoT, WoT while using Blade Mode and it is on Good Times restoring his Sp00py Powers.
Modified Nuclear Quest Giving Taco Component A 20/50 Modified Nuclear Quest Giving Taco Component B 20/50
Sp00py Emperor Spoopinator's Action: I USE LUNGE OF SP00P 0N CHUA SPELLSLINGER (0R DRAKEN STALKY IF DIED)
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Irecreeper
Charge Bank: +1 from Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Good Times. After Attack Charges III (Used after 2 uses)
Y puts away a dark gray chalk with teal crystalline spots, gazing onto the spiraling shape he has drawn on the ground. He reads the final lines of an incantation from a chain-adorned book, and watches as the shape begins to rotate furiously. The wind around Y rises, and he sees the tip of a large, teal tornado descending from the clouds and swooping up the Chua Spellslinger. The tornado flings around the Spellslinger, seemingly playing with the small, big-eared alien like a cat plays with a mouse if cats pelted their prey with high-velocity space debris before throwing them into a nearby mountainside. The tip of the tornado reaches the ground, causing the entire thing to demanifest into a thick, dark teal mist and revealing a rocky, monolithic structure with glowing teal crystals. The mist leftover from the tornado gathers around Plantera, concealing the tentacled terror and causing it to appear slightly translucent.
Mechanics:
The Vortex Monolith doesn't attack by itself, instead offering concealment to allied entities. The Monolith chooses one entity and gives it a Stealth meter, increasing it at 20% at the beginning of every end-of-turn battle. The meter decreases by 2% every time the concealed entity attacks or takes damage from a Damage over Time debuff and by 5% every time the concealed entity is attacked. Entities attacking the concealed entity have a chance to miss equal to the current amount of stealth. If an entity successfully attacks the concealed entity, they notice it, and can attack ignore the Stealth meter. They can forget the concealed entity if it's stealth meter reaches 100%.
If Entity 1's Stealth meter ever rises to 100%, the Has noticed Entity 1 tag will be removed from all entities on the battlefield, and they will no longer be able to ignore the Stealth meter until they successfully attack it again. Area of Effect attacks can still hit a concealed entity and removes 5% from the Stealth meter, but does not cause the attacking entity to notice the concealed entity. The Vortex Monolith is Neutral and cannot conceal itself, and will conceal a random GS or Neutral entity if the current one being concealed dies. If the Vortex Monolith dies, the Stealth meter of the currently concealed entity will drop by 20% each turn.
Rocket Launcher && Inferno Fork && Gold Ingot && Red Gem && Living Fire Block 2/X
Stun Gun AND Scranton Reality Anchor 8/10 Keeping it Real
Chemotherapy Drugs AND Water Hose = 4/6 Mitosis Minimizer
___
Mercury rises into the air, but not before grabbing Creed. He struggles against Mercury's grip, and succeeds! He then falls to the ground below, but not before crashing through a cloud of noxious chemicals from all the chemical warfare, a wall of smog from the pollution of the machines of war, and a storm of airstrikes and artillery fire that fill the battlefield at all times, and that no one knows where comes from, as there are usually no planes or artillery in sight. He then crashes into a pit of lava mixed with acid mixed with liquid energies. Mercury facepalms, as he was clearly about to bring Creed to a floating magical sky hospital.
Suddenly, a hospital falls out of the sky and crushes Creed just as he climbs out of the pit of lava/acid/liquid energy. He eventually crawls out from underneath the hospital, and enters it to try to receive some healing. The doctors don't let him in though, as he doesn't look like he has the money to pay them for healthcare. Creed starts crying, but sees an armored truck in the distance. He hobbles over to it, but soon realizes he's dumb, as just as almost reaches it, the driver returns and accidentally hits him with the truck, injuring him further.
The driver then climbs out of the truck, revealing his identity as Mercury. Mercury facepalms again, and decides to give up at making friends, reverting to his old ways of murder, arson, and jaywalking. Speaking of arson, Mercury throws a lit match the gas tank of the truck, which would do nothing, if not for the seventeen grass types he accidentally left in the gas tank. They are all terrified, and use their most powerful leaf storms and such, destroying the truck and even further injuring Creed who is still underneath it.
The Bodyguard: 24/50 ================================================== (+4 from Erelye)
+2 to Crystal
Bomber feels rage well up within him for a brief moment, seeing that Creed's Infiltration and other useful abilities had been impeded by the Binary Slime. Rather than simply unleashing his anger upon it directly, gears within Bomber's head began to turn. A plan concocted from vitriol arose from the depths of his mind. Bomber allowed himself to have a small smirk. He opened a portal to his personal storage and put on two layers of gloves before reaching his hand in. Searching, he found a circular container covered in frost. Opening the top, a cylindrical rack rose up, holding various syringes and vials. Bomber quickly snatched a syringe and closed the container.
The syringe was filled with a purple liquid. It was cold to the touch, having been retrieved from some sort of cold storage. The side of the syringe was labeled "V-56EX267 Lighting a fire in the palm of his hand, he heated up the liquid a few degrees. Once room temperature was reached, Bomber was ready to apply whatever was within the syringe to something.
Bomber walked over to the Binary Slime at a quick pace. The monster noticed Bomber, lunging at him fiercely. Sidestepping, Bomber turned and injected the purple liquid into the slime. The gelatinous creature stiffened immediately after the injection, possibly feeling some degree of pain. What it didn't know is that it would get much, much worse.
The purple liquid contained an experimental virus of sorts, designed to quickly devour organic matter while keeping its own population size relatively low. This meant the virus could be used in a controlled manner. The virus spread throughout the slime's cells rapidly, devouring its cells, reproducing, and dying within a span of a few seconds. The Binary Slime began to lose the ability to hold itself together, spreading across the ground slowly. The virus had torn through the majority of the slime. At this point it began to slow down. The death rate of the viruses began to exceed their reproduction rate. Eventually, the population of viruses had died down. That didn't matter, as the damage was done. A great chunk of the Binary Slime's organic material had been devoured by the virus. Bomber takes note of the potential of this. He had left some of the liquid in the syringe. Promptly opening his storage portal once more, he put the syringe back into the cryo-storage for later use.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 3/8)
The Bodyguard: 25/50 ==================================================
+2 to Crystal
Bomber pulls out the new R.N.G., or the Random Number Gun. It, essentially looks like a machine gun designed to look like a slot machine. Three slots line the right side of the gun's barrel, and instead of a trigger there is a large lever on the side that, when pulled back, will activate the gun. Powered by high-grade slot-based technology, it was incredibly unpredictable. Aiming at the Binary Slime, Bomber pulled the lever. The slots began to rotate rapidly, making the iconic clacking noise. One slot stopped, and after another moment the second did. The final slot then stopped, revealing the result of the gun:
BAR ICE ICE
(Or, on the 3d8 roll, 8 5 5)
A powerful gust of freezing air flowed out of the front of the gun, trapping the Binary Slime in its chilling embrace. The Binary Slime takes damage and suffers from the Chilled status, making it so there is a chance it would be unable to move that turn! (I rewrote the status to be a little less useless.)
Creed, unable to gain an Infiltration charge, orders his men to assault the Binary Slime alongside him. The Grenade Launcher Troopers load Krak Grenades once more for that sweet, sweet single-target damage.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 3/8)
I diffuse the [salt] with [water]. Surprisingly easy for something with such a large amount of HP.
Asura: 17/50
Saitama: 1/50 [someone has probably already done this but just in-case I thought I should do this because the anime is out now and that increases the chances of someone summoning him by about 200%]
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Current Entities
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
...
So... Electron is perfectly balanced, given how I still have it? heh... That combo didn't rely on Balloonmedes. It relied on Electron.
Balloonian draws Bite, uses Wild Magic to get Seal of Light, uses Whirlwind for random damage dealing, then plays his Dragon Consort (8k, 10k).
Minion action = attack... um... the Chua Spellslinger.
Hand: Swipe, Electron, Dream, Mana Surge x2, Shadowflame, Open the Gates, Bite
Special Spells: PowerShot (2 mana), Seal of Light x1 (1 mana)
Affinity: (M:3 R:0 S:0)
Action:
As soon as I take damage for the first time, player HP gets removed. Let it be known by all, I am immortal. ... Although, given how I'm not going to be able to refund those shields, I'm basically forced to get an HP bar at some point. I wanted to make a bunch of defense based items then sell them all to capitalize on how people dislike the HP system. Although, based on how DTG2 went, player HP will be back.
I start to channel the power of one of the more generic rogue specific super powers from so many games, the shadowstep. You know, move through the shadows or whatever to end up behind the opponent. I also announce loudly to everyone that I will use it against Star's Body to bypass his defenses. Just wait a little bit. I'm getting ready to totally and sneakily bypass his defenses using a SHADOW. STEP. right about now. Yep. Happening now. Right now.
Using the powers of sneakiness, shadow, and betrayal, a blade slips through the darkness to right behind Star's Body. When he whirls around to see this threat, he sees that it's a small, inanimate, nonthreatening teddy bear with a butter knife duck taped to its paw. Then, using none of the powers of shadow, I walk up behind him while he's distracted and clobber him with my Truesilver Champion.
Relevance Line:
Despite Gail not seeming too worried, Mikoto's eyes dart around the room.
Uh... you heard that, right?
That shaking? ... Yes... I heard it. ...
Gail starts calmly walking around the room, carefully filling out her map. Making her way to the back, she carefully opens one of the chests and starts looking through it, making sure to not touch anything inside.
Gail? Gail! We have to go!
But... look what I found.
She points into the chest, where there was a rather simple metal chain. She couldn't see it very clearly in the dim lighting, but it looked like it might fit as a necklace. Without coming to look, Mikoto shouted back,
A theoretical monster 14/15 (+1 from Talist): Really, I don't know what's going on right now.
Lacrima 9/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Disco Ball && Grenades = Dance Grenades 4/4 COMPLETED
Absurdly Sharp Flailbldae && Essence of Air (A Potato Chip Bag) = Bluster Flailbldae 2/? (you still have not told me the level.)
I throw a lot of dance grenades at the Spell Slinger. I then pick up the helplessly roboting enemy and inject it with enough poison to entirely fill its veins. The poison is also acidic, causing intense pain and mental anguish.
Soul of the captain 37/50(+0 from proof of concept)(have no link whatsoever to the captain
Effects: This is a boost who increase dramatically armor and reduce
tremendously the life of the target and make it sightly stronger it goes
to another target when his current one is dead but it needs one charge
per turn for staying in this world(Can accumulate some charges so that
there is no problem if everybody forgets it one turn(it might also
become more effective when there is more charges))
I use The Reinforcement to start creating schools:
School of necromancy (level 0 alchemy which allows control over positive and negative energy allowing stuff like healing or damaging undead or turning people in half undead and various other things)
School of evocation (level 0 alchemy which manipulate energy allowing stuff like making people taste the rainbow and so on)
my items:
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Warp Zone level 8
Red blood level 0
Green blood level 0
School of illusion level 0
School of conjuration level 0
School of necromancy level 0
School of evocation level 0
I help proof of concept(twice)
Then I throw knives on the cellular lifeforms and it does nothing then I remember that real life knives are not used by throwing them and so I instead run at the cellular lifeforms and do even more surrealist stuff: I noclip through the giant cells and I slice their newly found vital organs(since the time they took the appearance of giants) from the inside and it makes chainsaw noises for some weird reason and some of the hit giants might randomly starts vomiting bows and arrows onto the other giants and they could discover that the knife was rusty and bloody and had many germs that start infesting the giants.
Charges
Project M08-➊ (35/50) (+2 from Fseftr)
Project M09-The Logician (1/50)
+2 to Fseftr
Action
Time to wreck a ship.
I climb to the peak of a mountain near Rugname and pull out Pump Them Up. I proceed to high-pressure-water-drill a hole through the Rootmars, then carve a pile of poo emoji into Rugname itself with the water.
Entity Action
Rinon shouts out /ɕeɪŋ˩ tʰap˧ kʰɤə˥˦ d͡ʑaŋ˩˧/. Although this seems to have no meaning, the Cloud of Spambots slows down its movement and some drop to the ground, deactivated as if by an EMP. She then shouts /t͡sʼəd͡zɛɑpʼu/, which also seems to have no meaning. The Cloud of Spambots drops even more spambots to the ground.
7,000 damage to Rootmars! I'm not even going to bother giving you damage for Rugname itself...
i scrap this attack and use the resulting scrap metal to maul UserZero.
Why?
Because im CRRRRRRRRRRRRAAAAZZZY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The scrap metal turns out to be N00bium. Userzero promptly laughs it off- N00Bium has never killed, let alone cut, anyone. She is so busy laughing she does not notice 500000000000000 Chara clones mashing the attack button.
She does not notice the Chara clones because the Chara clones, for whatever dumb reason, don't exist.
Given previous informatino that you could find if you were looking closely...Something about this, in more ways than one, make you feel like you're going to have a bad time at some point.
Sea dog 3/10
Golden Idol && Tentacles && Rusty Handle && A Test of Spirit + A Harsh Lesson && Sigil of Strength = Eye of Nagakaborous (goodluck with that) (Level 6 - 3/7)
Lantern && Chain && && Hook && Soul of the Damned && Soul of the Tormented && Soul of the Innocent = The Chain Warden (Level 9 - 3/10)
~T: Tongueless men can't talk back.
~Toast proved her theory by quite ruthlessly slicing the lower half of the PZ's Chua Spellslinger's jaw, including it's tongue. Rather than leaving it there and doing nothing further, she threw the tongue on the ground. That was the signal, according to ~Toast. Cannons start raining down terror on the poor soul.
HELLVET: Damn you! I was about to go on a slaying spree with that 5-point charge!
VERDAN: Well, a good team is behind a good push. The better the team, the better the push!
HELLVET: Can't you be good at killing things to help the push?
VERDAN: Sure, but your teammates need some buffing as well to compliment them being in a group. Raw killing power won't sustain itself against a large enough onslaught! Back down you go.
HELLVET: Alright, fine. But can I stay up and kill things past our bedtime?
VERDAN: No, I need to get some sleep too. Besides, that'd be defeating the purpose!
W+M1 we all know to be a bad tactic, but to be fair, Phlog Pyro is pretty darn satisfying when you get full Mmmph and then you wipe out half the enemy team in a single ambush (or with the Backburner, but that radius of opportunity is too narrow!). However, in a game like TF2, anything fun or satisfying is hard to counter depending on how fun it is (cough cough, Huntsman, Bombing Soldier, cough cough).
I was thinking of having an upgraded Medigun through use of the Alchemiter, to compliment my wishes to be credit to team, but I think I've spent a bit too much time upgrading my Assault Rifle. Feel free to say why not to have a powerful Medigun at your leisure.
Well, maybe all the killing power's gone to Hellvet's head. Why else would he be a Card-Carrying Ax-Crazy Omnicidal Maniac?
Alright, it makes sense (as a GM myself) to nerf the Buffing Totem- after all, it is only a 5-point charge.
As an off question, just how many Alchemies can one have charging at a time? I see other people charging up 2 alchemies at once, but I want to make sure that's the limit.
Hey! It's rude to deny the kill to someone, Psy-Godmodder. You should know that.
But there are more important things on the horizon!... a second challenge emerges!
To help out for the fight, I hook up an energy link to Rugname, allowing him to generate more energy this turn!
2 Alchemies per player. I've gotten a few complaints about this, so it's possible to raise this number.
You attempt to give more energy to Rugname, but you fail! It's so ridiculously huge that you're going to need...EXTENSIVE power to get even 5 points of energy on this thing!
4,000 damage to the Buffing Totem! +4,000 HP to Plantera!
Rocket Launcher && Inferno Fork && Gold Ingot && Red Gem && Living Fire Block = The Goldflamer (Level 8: 1/9)
Pitch Black: A club of pure Thuelcite, emitting the darkest darkness of impossible nightmares. Whoever hits this is going to be seeing exactly one thing until they die (or the effect wears off): The most horrendous of nightmares in the most pitch-black of environments.
Aw, man... you guys were right. Sorry I forgot to choose my position! Oh well.
26/30
40/40 charge ACTIVATING...
"Hey! Hey you! That's right! You! tEMBO tEMMURR! I have a few things to SAY to you!"
"Specifically, I wanted to offer you an ANTI-PLAYER soul. One that is worth -1 Player Souls!"
tEMBO tEMMURR is of course aggravated at this idea. Why would I spend a 40-post charge on subtracting one of his souls?
But what he failed to notice, was that it was a distraction. All of it.
In reality, my offer was simply designed to mask the thing that was approaching him from behind.
All of these thoughts appear above my head in highly visible thought bubble form, making tEMBO tEMMUR turn around to look behind him quickly!
Turns out the thing approaching him from behind was me! I leap at his back, using Excavator's Incendiary Autobow to dig through layers of flesh and bone, setting him on fire in the process! I also stab him with a CHARGE KNIFE(knife made out of charges), dealing (hopefully) extreme damage!
I decide to keep Phantom Walker on fire. I do this by reveaing that the ground under Phantom Walker is a massive oven, and I slowly turn up the heat! Eventually, the flames are so strong that half of one of the mountains melts down, and creates a huge wave of molten lava that flows toward Phantom Walker! The flames consume him, and to ensure that he keeps burning, I down a Potion of Fire Resistance and swim around in the lava, building a box around Phantom Walker. Now he's trapped inside AND burning in lava, allowing me to perform my special attack!
I remove the box from the lava flow below, Phantom Walker trapped inside still. I then drill a small hole into the box, and start pumping it with liquid nitrogen. All the lava cools, leaving Phantom Walker trapped inside! I then throw the box into a Tinker's Construct forge, and melt him down! I then make him into an awesome pickaxe, which I then swing at Uzi! She then effortlessly destroys the pickaxe as I try to smash her with it, sending Phantom Walker's bits everywhere!
I then sweep up his bits, and light him on fire with a tiny lighter. Just to be sure.
=Command=
Napstablook uses Tearwiggle on the Draken Stalker!
At this point, Phantom Walker is so burned he can't get burned any worse! However, you still deal 2 damage to him!
I respawn, flipping you off despite the lack of fingers. Give me +2s, or I'm going to derail your plans, either via charge decay or a change of targets.
The L()rd gets angry over the Psy-Godmodder's suicide. So angry, that when he punches the ground, a chasm appears and swallows up a random PG.
Infernal End: Want the powers of the Nether and the End stored within exactly one pair of tiger claws? Well, now you can, with this nasty piece of work! With two claws orange and dark-red, representing the nether, and two claws dark-green and purple, representing the end, this is a truly nasty thing to get cut by in every sense of the word.
Time to start the Trying-To-Post Train!
Focused action
"So Uzi! You’re finally taking us seriously? Well, let’s dance. Or rather, sing. Though I need to take a detour. Body, you are mine and no one else’s. Thus, I cannot allow you to finish this charge. Sorry to let you know, but this is as far as you go.”
Alchemies: Ludovico Technique && Laser Gun: Red Ring o’ Death, Level 9 2/10
I take out a somewhat familiar instrument: Star’s Guitar, an amalgamation of an Energy Sword, a Guitar Hero plastic axe, The Golden Spider’s thread, and covered in stickers of the following items: Detonation Core, Broken Halo, Contaminated Gear, Rapidfire Bow, Horseless Headless Horsemann’s Headtaker, Hivemind CPU, Potion Supply, Ender Orb, Slime-inator, Molten Processor, Infinity Blade, Prism, Lil’ Cal, Shockwave-Laser Cannon, Sacred Pool Balls, Deudly Magnum, Emerald Nova, Waluigi Thyme, Wither Plate, Auditory Piston, Inferno Servo, Silver Eye, Magma Multiplier, Table Leg, Spare Tentacle, Providence’s Topper, Red Scale, Twitchy Staff, Monolithium, Chaos Heart, Faceless Eight, Necro Smasher, Black Matter Gun, Kitsune Charm, Glitch Wrench, Hard-Light Gun, Oblivion’s Topper, Serpent’s Fang, Pale Valve, Giant Gear, Nether Spire, Amethyst Spike, Brass Knuckles, and Richard’s very own Godarm.
Time to play the Bard again:
(To the tune of Bat outta Gorilla)
“So let’s all tell a tale, why we are here, doing what we think is right
There’s a clash between two forces that has brought us here to fight
There’s evil, there’s good, a fight for the ages and none of us will stay away
And at the center is a troll who gets his/her kicks by dodging our attacks anyway!
Oh, Richard and Uzi, you’re so annoying, why won’t you ever stay down
I guess that’s your job, we can’t fault you for that, but we still can run you out of town
There’s demon, angels, guardians, demigods, an eldritch horror or three
But the center of it all is a group of people caught up in this battle who want out of this war, but can’t escape DTG!
Cause we will go through the End to finish this fight!
Come on, Descendants, use your imagination, and show us all your might!
Cause we will go through the End to finish this fight!
When the Conflict seems to win and we’re close to death, that’s when we shine through-ough-ough-ough!
Then we will bask in our hard-won victory until we get back to you…
The Narrative and Conflict are fighting once again
In this prequel Godmodding war
It’s not as if that mattered to us warriors
We’d still use this to settle a score
I’m here for a vacation, a challenge or two, and so I can wipe Uzi’s smug grin
And we’ll never let off, and we’ll never back down, and that is why we’re sure to win!
There will be a paradox if Richard gives up
But if he wins the future is grim
Well, then we might as well have some fun
In this battlefield sim
We’re stuck in this fight, so go show Uzi your might
Fighting day and night to reach the Tree
We’re stuck in this fight, so go show Uzi your might
Stuck in this fight, so go show Uzi your might
Stuck in this fight, so go show Uzi your might
Fighting day and night
Fighting day and night
So that we can reach the Tree
Oh, Richard and Uzi, you’re so annoying, why won’t you ever stay down
I guess that’s your job, we can’t fault you for that, but we still can run you out of town
There’s demon, angels, guardians, demigods, an eldritch horror or three
But the center of it all is a group of people caught up in this battle who want out of this war, but can’t escape DTG!
Cause we will go through the End to finish this fight!
Come on, Descendants, use your imagination, and show us all your might!
Cause we will go through the End to finish this fight!
When the Conflict seems to win and we’re close to death, that’s when we shine through-ough-ough-ough!
Then we will bask in our hard-won victory until we get back to you…
Then we will bask in our hard-won victory until we get back to you…
Oh I can see us all getting ever closer to our end goal of slaying her
We were on her side but now we’re not
She’s powerful but we know that we can win
And yes, we do need to win!
Or else this universe will end in flaaaaaaames!
Or else this universe will end in flaaaaaaames!
And there will be a point when we are at wit’s end
Dead or respawning, and Richard without a friend
But then a Deus Ex will rear its head once more
And the last thing Uzi will say while still breathing
Is that she should have won, and we got lucky, because that’s DTG!
And there will be a point when we are at wit’s end
Dead or respawning, and Richard without a friend
But then a Deus Ex will rear its head once more
And the last thing Uzi will say while she's breathing, still breathing
Is that she should have won, and we got lucky, because that’s DTG!
Because that’s DTG!
Because that’s DTG!
Because that’s DTG!
(Come on everyone; let’s win this war)
Because that’s DTG!
(Come one everyone; let’s win this war)
Because that’s DTG!!!”
Deadly music notes surround my body, trapping it in a small area. I take the neck of my guitar, and give it a swing straight through my body’s neck, from the back. No sign of damage, until I begin to yell:
“DECAPITATIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON!”
My body's head flies off.
In the meantime, an update on my charges. Whilst incapacitated, I was give a total of + 24. That brings me to
+2 Hezetor
28/50 You Cannot Grasp the True Form of My Armor 50/50 Dark Bowser + 9 Challenge Medals
A portal opens up in the sky, and dark clouds swirl around the battlefield. A somewhat large creature, in that it’s about 4 times as large as a player, falls down from the portal.
“The Dark Power has been unleashed. You will rest eternally in the Dark Power’s embrace.”
Dark Bowser: SHOWTIME! Normally only having 1000 HP, the 9 challenge medals bring him up to 38,500 HP. While this is low for a 50 post summon, there are multiple phases to this fight. Eventually, he is going to barely top 200k HP, so be wary.
Attack Power: Above average for even a 50 post summon. The catch is that all but one attack can be countered. The one attack that can’t be countered is the one that takes over an hour to write up. That one will be painfully-PAINFULLY obvious. I say painfully, because after typing it up, my hands are going to feel like they’ve gone through a wringer.
Special Ability: Dark Bowser and his following forms’ attacks cannot be dodged or blocked without countering. This includes special abilities, terrain effects, and weather changes. In exchange, Dark Bowser and his following forms cannot dodge attacks without the help of special abilities that remove themselves from the list of targets. (There are some examples that will occur during Phase 3 specifically)
Countering: Dark Bowser will attack Entities owned by Players and Players themselves. The way to counter the attack is to post the way to avoid it within 12 hours of the attack or within 6 posts of the attack. I will PM Tazz the way to avoid each attack of each phase. If the attack is countered, it does about a 10th of the damage that would normally be dealt to Dark Bowser itself, and is completely avoided by whoever was attacked.
Handy chart to explain!
If not countered If countered
Dark Bowser takes 0 damage Dark Bowser takes 10% damage
Target takes 100% of damage Target takes 0 damage
To begin, Dark Bowser throws a boulder on top of my body. He blasts it apart with a fireball. As the fragments begin to rain down from above, he charges up a massive gout of flame…
Also, for reference, Dark Bowser will not attack someone who did not post last turn, so that I know they are still involved in the game.
One more time,
"SHOWTIME!"
OK, mate, the issue is, people here live in different timezones, and sometimes posting is just hard, which makes this entity blatantly unfair on review. Dark Bowser summoned, BUT he can only act during the EoTB like everything else. He'll probably still do massive damage.
Your guitar finds no mark, slamming uselessly against the barrier, which instantly obliterates the guitar. Which really doesn't matter much-your body's head ALREADY slid off from the epicness of that song! 1 damage!
+2, wait, who's on my team now? (Invulnerable players make it very hard to figure out who is on my team because now the players don't show up. Please at least put a listing of current players in the OP?)
Alright, I have been doing a crapshoot of a job dealing with the Godmodders. If not for Psy being smart and commiting suicide, Richard would have been only 4 ranks away from beating UserZero. I need some heavier options
Right. I found an... interesting substance, and I believe that we can use it to inflict extreme damage on one of the godmodders.
Sure. Let's do it on Richard first. If we trigger the sort of things that happen with low HP godmodders, it will possibly help put damage on UserZero first, and all we have to do is make sure another Gamma+ godmodder fails to appear (since Psy probably seppuku'd in the original timeline).
About that, the godmodding energy transferred to the summon of 2 people, who are now invulnerable and cannot be interrupted. Odds are, when that completes Richard either gets a straight rankup or another godmodder appears for him to kill. We need to set up anti-arriving-godmodder traps.
How about we just kill Richard now?
Understood. Initiating Operation GodSlayer.
Wait. That's the one involving the Godslayer Cannon, isn't it? No, thats Operation Godzilla Threshold. Though I do admit, I should probably rename one of them. Whatever. How does this work? {ENCRYPTED COMMUNICATIONS}
Right.
OPERATION: GODSLAYER PHASE: ALPHA
STRATEGY: OBSCURE REFERENCE
I start the attack by summoning a dozen ceramic bloons to attack Richard. The bloons rush him at high speed and
attempt to ram into him. Though the ceramics pose a fairly significant threat (they are heavy and move fast enough
to hit hard), Richard inevitably breaks them down into the standard bloon chain (1 Ceramic to 2 rainbow to 4 zebra
to 8 black/white to 16 pink/yellow/green/blue/red), but those still attempt to rub themselves on him to build up
static electricity (if they somehow manage to build up enough static electricity Richard gets struck by a lightning
bolt from the static buildup, but we all know that is not going to happen). While this is happening, EXOS has some
of the Sniper Drones correct for the disruption the godmodders employed before, and has them fire a volley of
helium gas shots directly inside Richard's bloodstream, causing no actual damage (unless Richard was messing up the
portals, then the shots end up blasting other parts of him and causing actual damage). In addition, Richard also
finds the bloons filled with... helium. However, Richard barely has time to resister the fact that this had no
actual damage (unless he epically failed against the bloons that is), because the Sniper Drones then open micro-
portals inside his ears and link the other ends straight to a mega-tuba set up near EXOS' drone factory, resulting
in an extremely traumatic ear-bombing on Richard. Luckily for Richard, the portals are only sustained for about 5
seconds, but he takes long enough to recover that I can throw a variant Ender Explosive into his face.
Unfortunately for him, this does not merely cause an immediate explosion. What it does cause, however, is the
transmutation of all the helium in the area around the pearl explosion (not just from the bloons popping, but also
from the helium the Sniper drones shot right up into his bloodstream) into an extremely dangerous substance:
Reverse Wood. Richard doubles over in pain from the side effects of having gaseous helium inside him turn into
larger molecules of wood, as the helium in the air around him transforms into clusters of sawdust particles that
scatter around the area. I take a step back, pull out my sniper rifle, and fire a shot - wide about a foot to the
left of his head. However, Richard immediately leaps into action, jumping into the path of the sniper rifle shot to
take the hit. Richard (and everyone else) is immediately confused by this, so EXOS uses its computing speed to dump
an exposition bomb on the chat (note: given MC chat and his practically instant typing speed, this happens near-
instantly):
EXOS: That substance that has just been created is a highly dangerous form of plant matter best known as Reverse
Wood. Its main effect is to reverse the properties of magic and other anomalous properties: a healing spell
influenced by it would kill the victim, a fireball spell would either create a single narrow ray of ice or shoot
backwards (data is unclear their due to no-one in the testing area knowing to cast a fireball), and SCP-173 becomes
only able to move if being observed (that caused about 50 casualties at Site-{REDACTED}). A godmodder is, in the
simplest since, a being with the anomolous property to dodge, block, or evade nearly any incoming attack. So, what
do you think happens when that gets reversed? Lets just say you would be hard-pressed to NOT score a hit on the
target. Sure, the attacker's magic and anomalous properties would also be effective, but that would not make it any
harder for the godmodder in question to get himself hit by a rock, or a sniper rifle, or my drones.
Unfortunately for Richard, who really wants to try out his new anti-godmodding powers, the not-assualt that ensues
on him makes it very difficult for him to get himself hit:
1) A group of worker drones arrives near the area, and immediately begin attempting to pick up the Reverse Sawdust
left behind from the helium-reversion attack. Since the worker drones are not being ordered to attack and have
almost no weapons anyways, he has trouble getting them to damage him.
2) Shock Drones are deployed at close range (they use a lightning core and attack either by shooting energy orbs at
range or by energizing their forward blades and launching an energized ram attack) and proceed to entertain
themselves by ping-ponging energy bolts between each other to build up energy.
3) Everyone else still does their attacks while this is happening. Richard is overwhelmed by all the attacks and is
unable to get all of them to get hit by one, but eventually decides on the attack of the poster 1d10 posts down and
gets himself hit by it (even if its something that normally doesnt do any damage, he anti-godmods it into causing
damage anyways)
4) The Sniper Drones continue to link to a Tuba to distract and harass the godmodder while he is attempting to get
hit by all the attacks, making it significantly more difficult.
5) The HICCUP (Highly Inaccurate Cannon Capable of Ultimate Power, basically a gun with only a 1/1000 chance of
hitting that does insane damage if it hits) is fired in the general direction of Richard (or at least tried to fire
there, it sometimes fires straight backwards or just doesn't fire).
6) EXOS realizes the reverse wood was also reversing the standard attack strategy against godmodders (usually they try to hit, he was trying to miss), and orders the Scout Drones to circle Richard at around 20 meters out and open fire with their machine guns. Oddly, this attack is the least likely to hit Richard.
7) I nullify my endermancy, load a Reverse Wood round into my pistol, enchant the round with an enchantment that causes it to always miss its target (except it gets reversed and always hits its target), then fire it at UserZero. It causes no damage but instead inverts UserZero's powers, and she tries to beat Richard at the new (confusing) game by going back in time and getting hit before Richard can take those hits. Also note that if Richard can get hit by this attack before it hits UserZero (which would involve overpowering both my enchantment and UserZero from the future who is trying to go back in time to get hit by everything), the Reverse Wood from this gun can nullify the Reverse Wood all over Richard's insides (Reverse Wood from seperate sources will both get reversed and reverse each other, leading to both having no effect, but Reverse Wood from the same source does not reverse itself (otherwise reverse wood would not be able to exist as a tree or anything larger than the molecular level).
(OOC: No I did not just invent this to mess with Richard, it comes from an obscure source)
Anti-Godmodding powers are a form of Godmodding, just so you know. You may now sit and gawk at this stunning revelation that you are technically a godmodder as long as you are within the vicinity of another godmodder. Assuming this even was a revelation to begin with, anyways.
1 damage to Richard! You fail to do more as suddenly your Anti-Gomdodding powers turn into, for lack of a better term, some kind of weakness spell that somehow globally nerfs every Anti-Godmodder, which would cause the game to be unwinnable! UserZero appears to be immunized to the effects through some enchantment on her armor and destroys literally all the Reverse Wood in Fiction before you can shoot her with it! Let's be clear-the Curse of Repetetiveness kicks in shortly thereafter, preventing ANY reversing of a Godmodder's powers from here-on-out, and it's strong enough that it CAN'T be reversed.
Walker experiences some amusement at the fact that his phantom counterpart is still alive... dead... alivedead... undead? Must be that really good armor. Regardless of the reason behind it, he decides to quickly rid the field of the buff totem, realizing just how powerful it could be if it were used competently. Normally, he'd do some sort of really cool-looking normal attack, but this time, he realizes how important it is to get that totem down. So, he does something he hasn't done before here... until now. The attack he uses against the totem?
>Demolition - Fandango Triad Fandango
(Which means 1x medium damage single target, 3x light damage single target, 1x medium damage single target)
You deal a total of 10,000 damage to the Buffing Totem!
Stun Gun AND Scranton Reality Anchor 7/10 Keeping it Real
Chemotherapy Drugs AND Water Hose = 3/6 Mitosis Minimizer
___
Binary Slime: Attack Creed
___
Mercury takes out the Sagittarius Bow, and aims it directly at Creed. He takes the time to set up the shot well... Seconds. Minutes. Hours. Days. Weeks. Months. Years. Decades. Centuries. Millenia. Eons. Eternities. As the multiverse comes to an end, Mercury realizes Creed has faded out of existence due to the entropy of the universe, not to mention other entities and the war ending/a paradox killing all of us. He sighs, and travels back in time to the start of my post. He then takes out the Sagittarius Bow, aims it at Creed, and just fires, instead of wasting literal eternities.
Reality ensues, and Mercury is traumatized by an eternity of isolation. He goes to visit Creed for human interaction, but has forgotten how to talk to people normally. Instead, he takes out a comically large hammer and bops Creed on the head with it as an icebreaker. It was originally a soft air filled gag hammer, but the eternities caused it to harden into a diamond hammer, because the hammer was actually a cascoon who used harden many many times in those many many years... or something less ridiculous works too.
It then occurs to Mercury that he hasn't let his pokemon out of their pokeballs in months, at least not on camera. Or is ti eternities... do pokemon even experience time in the pokeballs? That's for the rational fic writers to worry about, moving on. He sends out all of them, and as expected, they all have cabin INSANITY, the final most deadly stage of cabin fever, and attack Mercury. However, they all have terrible aim and hit Creed due to how messed up their sense of scale is from being trapped in a pokeball for... some period of time.
Soul of the captain 37/50(+0 from proof of concept)(have no link whatsoever to the captain
Effects: This is a boost who increase dramatically armor and reduce
tremendously the life of the target and make it sightly stronger it goes
to another target when his current one is dead but it needs one charge
per turn for staying in this world(Can accumulate some charges so that
there is no problem if everybody forgets it one turn(it might also
become more effective when there is more charges))
I use The Reinforcement to keep creating schools:
School of divination(level 0 alchemy which allows to looks in a tea pot and guess the future or so see what is right in front of you)
School of abjuration(level 0 alchemy regrouping most of the defensive magics)
my items:
The Reinforcement level 1
Damaged The blasting pages level -1
Damaged Transmutation field alternator level -1
Book of support level 2
Warp Zone level 8
Red blood level 0
Green blood level 0
School of illusion level 0
School of conjuration level 0
School of necromancy level 0
School of evocation level 0
School of abjuration level 0
School of divination level 0
I help proof of concept(twice)
after I decide to ask who believes to be the most modest on the battlefield(including players,godmodders, entities, walls, alchemies, terrains, alchemitter upgrades, the alchemitter, the stuff I forgot and so on)
The tree is the most modest thing on the battlefield. It's our secondary goal, yet hasn't said anything this entire game!
For earlier entity summoning:
29/50 Eldritch Abomination Armor
1/50 The being that is itself time...go on, guess!
+2 Hezetor
Ludovico Technique && Laser: 3/10
Attack: Save Data
Part 1: I once was Lost...
A device falls out of the sky. It appears to be...a memory card.
"While I was off, I did a number of things outside of the game, in a number of other games. So, I prepared a special, multiple part attack to celebrate."
A small ghost walks-er, floats out of the memory card. This ghost is instantly recognized by a few of the participants: Ire, me, Uzi, my body, and anyone else who came from the future and played a lot of BoI.
The Lost.
The non-AZs who recognize it instantly fire a swarm of projectiles to kill it off quickly. But it refused, each projectile veered out of the way as it got close to hitting The Lost. The body, mind, and soul of the ghost are strong. It begins to cry, but these aren't just any tears. These are damaging tears.
These tears head towards my body. It quickly veers out of the way, but the tears follow. My body twists around the tears, only to get burned via the holy aura that surrounded the tears. It quickly rushes at The Lost, in order to quickly kill it. It hits The Lost.
But nothing happened! The Lost quickly floats back, revealing a heart. This is the true target. The Lost then opens its mouth, and makes what appears to be a yawning motion.
A massive laser emits from the mouth, blowing The Lost back over 100 blocks, while continuing to shoot the laser, as the laser pierces straight through the energy barrier of my body.
The Lost exits via a random door, continuing to shoot the laser until a full 15 seconds have passed.
Achievement Unlocked: Beaten Mega Satan with all characters, and received all marks with The Lost.
The Energy is cleaved cleanly in two by the frontal charge, and it is unfortunately killed pretty quickly! It appears the frontal barrier is nigh-invulnerable and cannot penetrate. unlike the last one...
I mean to let creatures hit a ship 100 km into the sky these mountains are pretty high.
I fire a powerful energy beam at those mountains to lower them, then I open a chasm in the ground to make sure that these mountains fall on it, after that I manipulate the flow of time to make sure they undergo the atmospheric effect and lose height naturally.
I summon 5.000 nano-Kretulle these creatures were designed to extract every precious material from the ground, you may know them as the main mining robots of the land of Gretetoria, these have an interesting story of how their creators were all killed by them but I don't think it is the moment for sharing funny stories, they are now programmed to just ear every single piece of earth that is part of those mountains, in fact they eat so much of these mountains that they proceed to gain mass until all of them explode lowering the height of those mountains.
0.02 seconds of silence for all the poor Kretulles that died today.
.
Hopefully these mountains are now a lovely flatland now.
Dai-Manji is now summoned!
Dai-Manji will attach to Rugname and cover the entrance for Rootmars.
Rugname gains another 25 of energy, current total 25.04/100
Let's expend some of this.
12 Big Eyes summoned (they still have 10% evasion) 9
2 Mars People Medium 10.09
1 Mini-UFO 5.45
Energy remaining 0/100
FBSN I give you control over 6 Big Eyes.
Topazian I give you control over the 2 mars people and the UFO.
6 big eyes will enter a formation (alpha type) losing their 10% evasiveness but gaining a bonus in attack, they start to attack the .jpeg Abomination with a sequence of lasers.
The Dai-Manji automatically spawns 1 mini-UFO.
Dai-Manjii attacks Phantom Walker using his powerful electric beam.
The mini-UFO will attack the jpeg Abomination firing lasers, lasers and lasers.
+2 to Topazian
The Power 25/50 +2 Tazz +4 FBSN
and the Glory 9/50 +1 Tazz
Power Glove || (Java Virtual Machine && an old magazine on
cheats && list of Minecraft commands && command block) =
The Power Glove (Level 9: 9/10)
Start and examine:
Infinity sided die && quantum computer = ? 1/?
It will do as you say.
UserZero rolls her eyes and rollbacks the damage you do to the environment.
I ruin Crusher's attack by tossing a massive amount of Z.O.M.G's at his balloons. Leading the charge is the balloon-thingy the Godmodder summoned in the TvTropes edition, while i toss Crusher into a local volcano using the Gravity Gauntlet. Meanwhile, i freeze the reverse wood, causing it to combust and burn. If his attack fails to do damage- or any effect at all, for that matter. i do this to the Destroyer of worlds.
...well I would, if I didn't feel super lazy. So I decide to gather a massive horde of players to do it for me! With a single message on Tweetbookdit, thousands of random players appear on the server! I then decide to give a massive rallying speech to them. Which goes a little something like this...
AG: The Sleuth clears his throat, and delivers his speech into a megaphone, to address the crowds. "PLAYERS OF MINECRAFTIA!"
AG: "TODAY, WE ARE FACED WITH A THREAT TO OUR FREEDOM; THE OBSIDIAN STRONGHOLD!"
Multiple diagrams depicting the end of Minecraft suddenly appear next to me. And in those diagrams is the Obsidian Stronghold. The players are immediately alarmed by this, not knowing if I'm lying or not.
AG: "INSIDE THE WALLS OF THE STRONGHOLD ARE PEOPLE PLOTTING TO BRING DOWN MINECRAFT ITSELF!"
AG: "AND WE CAN'T LET THAT HAPPEN! I PROPOSE THAT WE RAID THE FLOATING FORTRESS..."
AG: "AND BRING IT DOWN!"
The players awkwardly cheer.
AG: The sleuth is silent. He clears his throat again.
AG: "ALSO WE'RE TOTALLY GONNA BUILD A GIANT FLYING MECH TO DO IT."
The players then actually cheer. Construction then begins on a titanic mecha; nearly three-times higher than the world's standard limits, and exactly 6x6 chunks in size. The main hull is made up of iron blocks; inside the blocks are several reinforced layers of obsidian to protect the fragile redstone wiring within. The joints of the Mech are made up of strung-together chainmail armor, and it's powered by exactly one redstone clock. The weapon systems are extremely powerful; a quad-barreled diamond machine-gun, a titanic solid-diamond blade and several other smaller, not-as-cool weapons line the entire surface of the Mech.
Inside the mech itself is a small city of sorts; the mech is simply that large. Along the two giant thrusters of the mech are several farms and markets, keeping the economy of the mech flowing. Inside the torso are living quarters and recreational rooms. Inside the head are most of the important things; weapon controls, air conditioners and the shield generators. The legs and arms don't contain anything special, and for good reasons.
Standing outside of the mech, I fire off a fireworks rocket, signalling that everyone is free to activate the Mech. The twin rocket-boosters ignite, and the Mech very slowly soars into the sky. Then the afterburners activate, and the Mech is flying towards the Obsidian Stronghold at amazing speeds. The blade, pointing downward as it flies over, slices straight through the Stronghold. Players positioned inside the blade jump out as the blade enters, causing general havoc inside the Stronghold! The players, all skilled mining operatives, rip apart the stronghold from the inside and hold off the ESBF with water. And machine guns. And swords.
The mech then soars above the stronghold, and performs a DIVING KICK OF JUSTICE. It slams into the Stronghold, smashing it down straight into one of the mountains and impaling it on one. As it kicks off of the fortress to get back into the air, several slots in the legs open, deploying diamond-tipped drills! These crash into the fortress and drill straight through it, eventually boring right through and dropping down to the Battlefield below. Now circling the damaged Stronghold, the Diamond Machine Gun starts to fire. Massive diamond shells frag the fortress, dozens of rounds making impact every second! Each shell also houses a player, who exit their shell once they've embed themselves in the fortress. This ends up completely overwhelming the ESBF, and keeps them pinned down, unable to defend against the hordes!
The cycle of divekicking, slashing and shooting the Obsidian Stronghold continues for a while, until only five players are left inside the Mech, inside the head. The players then fly the mech besides the stronghold, and activate the SECRET WEAPON. Over the surfaces of the arms, thousands of blaster cannons appear, along with a massive plasma cannon on the chest of the mech! Each one of them fires a single shot, but it's enough to launch the Obsidian Stronghold straight into the Second Barrier! It smashes against the nigh-indestructible surface, and is helpless as the Mech flies in at full speed, ready to suicide-slam into the Obsidian Stronghold.
The slam happens, and a huge explosion consumes the mech and blows it into tiny pieces. Nothing is left of the Mech, expect the five players in the head, who retreated in escape pods, towards the general direction of the battlefield.
So the Top Hat is done, but the armor is pointless now. nuuuuuuuu
The Ultimate Meme Video && Pointer = WHAT ARE THOSE? 1/???
Darkimin II Blood Testing "Butterfly" (Yes, they call that thing a "butterfly" where I go for blood tests.) = Bloodform 7/9
+2 to Ire
Sukard 39/50 (+2 from Pricey)
Matt 13/15
For the Undertale thing, Two words: Time. Shenanigans.
I put on the Top Hat, and then attempt to offend Uzi by showing her this picture:
The Ultimate Meme Video && Pointer = WHAT ARE THOSE? (Level 0: 1/1)
WHAT ARE THOSE?: The arm of one Modpack, as labeled. Apparently he's a robot. A finger is sticking out. It reeks of memetic energy, if only you could harness it.
UserZero isn't particuarily phased by memes, what with them being usually lies as humor sometimes. And also, it has a puppy on it.
Crystal decides to attack Star’s Body once again. He pulls out a Confusion Grenade from Psychonauts, waits for Star’s Body to bum-rush him, and promptly teleports to the side just before impact! He pulls the pin on the Confusion Grenade and throws it at Star’s Body from the back as it stumbles away, having planned to charge headlong into an opponent that was no longer there! The Grenade explodes, confusing Star’s Body (hopefully enough to shut down those barriers for another attack, but if not, eh) and leaving it open to attack, which Crystal takes! First, he pulls out the Spy from TF2’s knife and backstabs Star’s Body several times for massive damage! Then he swaps it for a knife ripped straight from an x10 server and unleashes an absolute flurry of backstabs, dealing even more damage! He takes Disassembly and stabs Star’s Body through the spine (And not perpendicular to the spine, parallel to the spine. He stabbed straight down through its head.) before coaxing the sword to emit a pulse of entropic energies, atomizing a sizable portion of Star’s Body’s nervous system. He then takes the sword out and chops straight down on the line created by his previous stab, splitting the upper half of Star’s Body cleanly in two.
==Entities==
Salt will use Zee-Ztories on the Binary Slime, damaging and weakening it once more.
Star's Body tanks everything until you somehow get behind it to backstab it, whereupon its' complete lack of back-shields becomes very, VERY obvious. 2 damage! It shifts patterns...To no pattern at all! Creative attacks, ANY creative attack, will work for the last 5 (technically 4) HP!
I carefully watch over the Binary Slime. I proceed to go through my extensive contacts list, most of which were obtained from my tenure as the bursar of that one testificate university. I could always try talking to them. Then again, the Italian Space Mafia aren't exactly known for helping people. There is always one thing I could do.
Weasel City, Arcus V, Albergata Sector, XX11
A hard-boiled weasel detective sits at his desk, the blinds drawn up. This weasel is one of the top problem sleuths in the city. Solicitations for their service are numerous in quantity. Compensation, adequate. They are feeling particularly hard-boiled tonight.
The phone rings, quite suddenly. The weasel detective takes his time in picking it up. A dame in distress, it appears.
"I'm not in distress, you self-aggrandizing lunatic."
It appears as if the dame is getting angry over the phone, likely in fear of what has occurred.
"Oh my god. I am not in distress, moron."
The dame is clearly quite distressed, and requires the aid of the weasel detective.
"I DON'T need your help! It would just make things quicker!
The dame is getting frantic wit--
"Wait. Are you seriously just narrating everything to yourself in your office?"
Maybe.
"Sigh. Just come over to that one place eventually. If you hope you won't catch phthisis hard enough, you'll probably suffer less, or something."
The weasel detective is slightly freaked out by this statement. Is every client he has insane?
"..."
The weasel detective agrees to come over to see the problem. The Italian Space Mafia was going to break his door down in a few hours, anyway. It might be best for him to escape the search before it is conducted. The weasel detective stands, grabs his key, and walks out the door, shooting the lock to exit, of course. All hard-boiled detectives shoot locks. This is an immutable fact that is being stated for the record.
The weasel detective dons his fedora, puts on his coat, and heads for the spaceport. Today was going to be a long day.
I wait around the Battlefield, tapping my foot impatiently. He said he was going to be here ten minutes ago. He lied. I hear a grumbling in the distance.
"How was I supposed to know the mafia would have agents on the ship waiting for me?" the weasel detective muttered irritably. "They likely tapped the phone wires."
I peer off into the forest, watching as a weasel wearing a fedora and a Prohibition-era overcoat walks over to me. I point over to the Binary slime.
TERMINALAUTOCRAT: That slime over there is attempting to steal valuable abilities from one Ursarkar E. Creed. He wants reparation.
Immediately, the detective draws a key from his coat, and points it menacingly in the Binary Slime's direction.
"That fiend!" the weasel detective says, looking incensed.
I carefully pull the sum I offered to the weasel detective out of my pocket, and keep it in-hand, watching as he fires bullets out of the key into the Slime. Bursts of pure divine pulchritude blaze within the Slime, irreparably damaging its concentration. The weasel detective immediately draws the shining blade Tectrixcalibur, and stabs the Slime repeatedly, watching as ink slowly spreads within it, in a manner akin to internal bleeding, perhaps.
The weasel detective proceeds to arm himself with none other than the Smith Corona Blotspitter, typing a rather unpleasant note to the Binary Slime. He tosses it over.
The Binary Slime immediately suffers an anxiety attack from the unpleasantness of this note. The weasel detective walks back over to me, sheathing his miniature arsenal. I hand him the money, and he rides off into the sunset on a starship Arcus V-bound.
And thus ends a day in the life of a hard-boiled weasel detective.
Murmur of the Harvestman 2/50 (+2 from Tazz) /////////////////////////////////////////////////////.
Imperator 20/50 (+2 from Tazz and Bomber) ////////////////////////////////////////////////////.
I continue to watch over the Binary Slime. There's definitely always something I could test out here. I pull out a diamond-tipped drill, teleport several hundred meters away in a shower of teal sparks, and begin to dig directly downward. The tunnel formed by this is exactly one block in length and width, and extends around forty-five meters downward, until my drill runs out of charge. Satisfied, I place down a Nova Cataclysm, striking the thing with a flint and steel. Hurriedly flying out of the blast radius, I hear a large explosion occur beneath me.
Descending down into the chamber reveals that I uncovered a small cave, a large magmatic river flowing through the thing. This will be all the better for my purposes. I instantaneously get to work, constructing a platform out of steel girders above the river. With a few machines, and a geothermal pump or two, I construct a functional enough geothermal energy source for the facility. This will be all the more beneficial, as there is no need for lighting, given my presence above a river of lava. I fill the girders in with Hardened Glass plating, to keep everything structured, and begin work on a supercomputer. There is one reason to do this, of course.
Several hours later, I hook the last section of ME fluix cable into the system, watching with relief as the screens around the platform light up, one-by-one. I take this opportunity to close up the hole in the ceiling leading to the surface. We can deal with that later. For now, I must get to work. I send an ad out serverwide, asking for butlers named Alfred. Only a butler named Alfred will work. As I do this, I bring up the schematics for a vehicle of some sort and a suit on the main computer screen.
Several hours later, I hear a knocking on my armored blast door. Removing myself from underneath a large, barely-assembled heap of metal devices, I stride over to the door, unlocking and opening it at the press of a button. Beyond the thing stands a stately man, clad in a suit and tie. He pulls on some gloves, and shows me his identification card. Alfred. I tell him to come on in. He says as you please. I give Alfred a brief tour of the facilities, and tell him to make himself comfortable. This should only take a few hours more. He nods, and begins to sweep the floors, as a manner of habit.
Elsewhere, the Binary Slime hops about, complacent. It is only marginally injured, and is doing quite well for itself, as an entity. A roaring can be heard off in the distance. This does not concern the Binary Slime. The Binary Slime knows this is just another act in the endless chaos of the Battlefield. The rumbling grows louder, closer. The Binary Slime is slightly more concerned. Perhaps the assault is directed at the Binary Slime? Suddenly, the Binary Slime is run over by what appears to be a fully-functional Batmobile. Within it, Alfred and I high-five each other, having just accomplished our task. We drive back and forth over the Binary Slime, deploying a number of deadly contraptions upon it. Burning oil, spike bombs, smoke grenades, you name it.
After half an hour of constant roadkilling, the Batmobile replica begins to smoke. I look at Alfred warily, and he returns my look. We immediately resolve to make our escape. The back of the Batmobile opens slightly, revealing a small hatch to the outside. Alfred and I do the most logical thing at the moment, mounting the two Batcycles conveniently stored within the back of the vehicle, and starting them up. In moments, two Batcycles burst out of the back of the Batmobile, moments before it explodes horribly atop the Binary Slime. Alfred and I carefully spin around the bikes, before running the Binary Slime over once more, as a final sign of disrespect, before driving off into the wilderness.
ARACHNE'S WEBSPINNERS: A pair of black knitting needles covered in images of interweaving orchid spiderwebs. They can be utilized in the creation, and subsequent weaving, of webs infused with the essence of fortune and knowledge.
Murmur of the Harvestman 3/50 /////////////////////////////////////////////////////. Imperator 23/50 (+2 from Crystal) ////////////////////////////////////////////////////.
Sorodin respawns, body appearing out of the air and landing on the ground in a heap. His breath can be seen faintly. After a few (maybe) stressful moments for everyone except Generic probably, Sorodin pulls himself to his feet weakly. When he gets up, he is smiling an eerie smile that is definitely not natural. His eyes are colored a dark blue with a bit of filthy green, in contrast to his normally clear light blue eyes. He opens his mouth to speak, and the voice that comes out is deeper and more resonant.
Sorodin?> Ah, it feels good to be back in this world again. I still can't believe Sorodin, that fool, actually SOLD HIS SOUL to tEMBO, when he knew the dangers it posed.
Sorodin? laughs scornfully. He then turns to the PZ crowd, and smiles evilly. If that's a word.
Sorodin?> So PZs. Are you ready to-
Sorodin cocks his head, as if listening to some unknown speaker.
Sorodin?> ...fine. AZs, I'm with you.
Sorodin? says in a resigned tone, then continues to shuffle over to the AZ side.
Meanwhile, on a mountain which location I will not give...
An archangel sits on the mountain. This archangel's wings are splattered with fresh blood, and his eyes are a dark bronze. A broken halo sits atop his head, cradled between two horns. The archangel is looking into a crystal ball, scenes of the battlefeild being displayed on it. He watches as Sorodin becomes possessed, speaks a few soft words into the crystal ball with a deep, rasping voice, and cackles maniacally.
???> Good, good. Everything, everything, is going to plan.
The archangel then turns around, and looks straight at your viewpoint. Standing up slowly, he takes out a shimmering red trident-like weapon, and right before it hits your viewpoint, your screen turns black.
tEMBO pushes away the strands of blue smoke, and takes a look at the memories. The sea, the temple, the mountain... tEMBO passes by them all. Let's start at the beginning. Yes, the beginning it is. With growing curiosity, tEMBO zooms in on a particular scene. The city.
You respawn! tEMBO would do almost all of these things if he wasn't a pile of dust on the ground! Such sad, much tears.
I decide to test my new weapon, Installing an Assassin card with the Heavy Class Commandment. The blade slims down and gains a purple tint as the card takes effect.
As I take up a stance, the Timeline suddenly splits, and I preform three possible slashes at Draken Stalker, the timelines then merge back together, with each attack appearing superimposed over it's counterpart.
MZ: I'm going to enjoy this.
Entities:
I appear to have lost my only one of those...
Inventory:
Heavy Class Commandment [Level 9]
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Possibly used up?)
A theoretical monster 12/15: Really, I don't know what's going on right now.
Lacrima 8/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
The something pit 6/25
Sea dog 4/10
Golden Idol && Tentacles && Rusty Handle && A Test of Spirit + A Harsh Lesson && Sigil of Strength = Eye of Nagakaborous (goodluck with that) (Level 6 - 4/7)
Lantern && Chain && && Hook && Soul of the Damned && Soul of the Tormented && Soul of the Innocent = The Chain Warden (Level 9 - 4/10)
~Toast uses Removes Scurvy on an [AZ], giving it a ton of citrus fruit.
+1 ire +1 cyanogynist
You give Balloonian a (1) Citrus fruit card. It's inexplicable; it destroys his whole hand and replaces it with random fruit cards instead, which are all buffs in nature.
I'm going to wait on you to confirm the alchemy before I aim for anything to heal up.
To prep up the Leviathan for the battle, I decide to heal it and Napstablook in one turn by throwing a Healing Ball at their feet, which explodes, spreading the heaving evenly! The healing is split between both of them, but the Leviathan receives double healing, so I exploit this by allowing another entity to share in the joy.
HELLVET: We should let them also share in the joy of killing other things.
VERDAN: They will soon. A new big boss's coming up soon.
HELLVET: Damn it! I could have wreaked havoc against it!
VERDAN: I'll likely partake in the chipping away of the boss's health. It would be credit to team, after all!
HELLVET: THEN WHY DON'T YOU LET ME DO IT?!
VERDAN: Entities may or may not be better at dealing continuous damage, and someone's gotta keep them up. That's not exactly your strong suit.
Rusty Regenerator: A battered-looking Medigun that nevertheless houses impressive power, mostly an upgrade over the standard Medigun, healing much faster...That being said, Ubering for more than 7 seconds runs the risk of making it explode.
+6,000 HP to the Leviathan! +3,000 HP to Naptsablook.
Hmm godmodding power made me immortal again...I returned to my original state as quickly as I lost it... bizarre.
Let's test this new glove.
Firstly I try to use minecraft commands to give myself 91 blocks of iron, if this works it means that this glove can manipulate console commands.
Then I try to transform all the block under Phantom Walker into lava modifying the status that defines them inside the running java engine that runs this place, outside of damaging it this should prove that this glove can manipulate the base of the engine.
To conclude I attempt to use the glove manipulating a cheat of Doom specifically I type on a little keyboard that is on the glove "IDKFA", this should give me all the weapons of the game, if this work it means that the glove can manipulate cheats from other places, if it works I proceed to use all these weapons to fire at Phantom Walker.
This is a general test to see how the glove works, please tell me the results.
+2 to Topazian
The Power 26/50
and the Glory 10/50
Power Glove || (Java Virtual Machine && an old magazine on
cheats && list of Minecraft commands && command block) =
The Power Glove (Level 9: 10/10) Complete!
Orb of Voidial Manipulation (Level 7: 1/8) This orb is a pitch-black color and emits a strong output of void power. This bad boy allows the manipulation of void, which includes the concealment of items, enveloping entities in a cloak of void for damage (Void is bad for the health), and other such things.
I inject Sp00pinator with my BoT, WoT while using Blade Mode and it is on Good Times restoring his Sp00py Powers.
Modified Nuclear Quest Giving Taco Component A 20/50 Modified Nuclear Quest Giving Taco Component B 20/50
Sp00py Emperor Spoopinator's Action: I USE LUNGE OF SP00P 0N CHUA SPELLSLINGER (0R DRAKEN STALKY IF DIED)
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Irecreeper
Charge Bank: +1 from Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Good Times. After Attack Charges III (Used after 2 uses)
Y puts away a dark gray chalk with teal crystalline spots, gazing onto the spiraling shape he has drawn on the ground. He reads the final lines of an incantation from a chain-adorned book, and watches as the shape begins to rotate furiously. The wind around Y rises, and he sees the tip of a large, teal tornado descending from the clouds and swooping up the Chua Spellslinger. The tornado flings around the Spellslinger, seemingly playing with the small, big-eared alien like a cat plays with a mouse if cats pelted their prey with high-velocity space debris before throwing them into a nearby mountainside. The tip of the tornado reaches the ground, causing the entire thing to demanifest into a thick, dark teal mist and revealing a rocky, monolithic structure with glowing teal crystals. The mist leftover from the tornado gathers around Plantera, concealing the tentacled terror and causing it to appear slightly translucent.
Mechanics:
The Vortex Monolith doesn't attack by itself, instead offering concealment to allied entities. The Monolith chooses one entity and gives it a Stealth meter, increasing it at 20% at the beginning of every end-of-turn battle. The meter decreases by 2% every time the concealed entity attacks or takes damage from a Damage over Time debuff and by 5% every time the concealed entity is attacked. Entities attacking the concealed entity have a chance to miss equal to the current amount of stealth. If an entity successfully attacks the concealed entity, they notice it, and can attack ignore the Stealth meter. They can forget the concealed entity if it's stealth meter reaches 100%.
If Entity 1's Stealth meter ever rises to 100%, the Has noticed Entity 1 tag will be removed from all entities on the battlefield, and they will no longer be able to ignore the Stealth meter until they successfully attack it again. Area of Effect attacks can still hit a concealed entity and removes 5% from the Stealth meter, but does not cause the attacking entity to notice the concealed entity. The Vortex Monolith is Neutral and cannot conceal itself, and will conceal a random GS or Neutral entity if the current one being concealed dies. If the Vortex Monolith dies, the Stealth meter of the currently concealed entity will drop by 20% each turn.
Rocket Launcher && Inferno Fork && Gold Ingot && Red Gem && Living Fire Block 2/X
Stun Gun AND Scranton Reality Anchor 8/10 Keeping it Real
Chemotherapy Drugs AND Water Hose = 4/6 Mitosis Minimizer
___
Mercury rises into the air, but not before grabbing Creed. He struggles against Mercury's grip, and succeeds! He then falls to the ground below, but not before crashing through a cloud of noxious chemicals from all the chemical warfare, a wall of smog from the pollution of the machines of war, and a storm of airstrikes and artillery fire that fill the battlefield at all times, and that no one knows where comes from, as there are usually no planes or artillery in sight. He then crashes into a pit of lava mixed with acid mixed with liquid energies. Mercury facepalms, as he was clearly about to bring Creed to a floating magical sky hospital.
Suddenly, a hospital falls out of the sky and crushes Creed just as he climbs out of the pit of lava/acid/liquid energy. He eventually crawls out from underneath the hospital, and enters it to try to receive some healing. The doctors don't let him in though, as he doesn't look like he has the money to pay them for healthcare. Creed starts crying, but sees an armored truck in the distance. He hobbles over to it, but soon realizes he's dumb, as just as almost reaches it, the driver returns and accidentally hits him with the truck, injuring him further.
The driver then climbs out of the truck, revealing his identity as Mercury. Mercury facepalms again, and decides to give up at making friends, reverting to his old ways of murder, arson, and jaywalking. Speaking of arson, Mercury throws a lit match the gas tank of the truck, which would do nothing, if not for the seventeen grass types he accidentally left in the gas tank. They are all terrified, and use their most powerful leaf storms and such, destroying the truck and even further injuring Creed who is still underneath it.
You gain yet another badge, getting +2% damage boost!
The Bodyguard: 24/50 ================================================== (+4 from Erelye)
+2 to Crystal
Bomber feels rage well up within him for a brief moment, seeing that Creed's Infiltration and other useful abilities had been impeded by the Binary Slime. Rather than simply unleashing his anger upon it directly, gears within Bomber's head began to turn. A plan concocted from vitriol arose from the depths of his mind. Bomber allowed himself to have a small smirk. He opened a portal to his personal storage and put on two layers of gloves before reaching his hand in. Searching, he found a circular container covered in frost. Opening the top, a cylindrical rack rose up, holding various syringes and vials. Bomber quickly snatched a syringe and closed the container.
The syringe was filled with a purple liquid. It was cold to the touch, having been retrieved from some sort of cold storage. The side of the syringe was labeled "V-56EX267 Lighting a fire in the palm of his hand, he heated up the liquid a few degrees. Once room temperature was reached, Bomber was ready to apply whatever was within the syringe to something.
Bomber walked over to the Binary Slime at a quick pace. The monster noticed Bomber, lunging at him fiercely. Sidestepping, Bomber turned and injected the purple liquid into the slime. The gelatinous creature stiffened immediately after the injection, possibly feeling some degree of pain. What it didn't know is that it would get much, much worse.
The purple liquid contained an experimental virus of sorts, designed to quickly devour organic matter while keeping its own population size relatively low. This meant the virus could be used in a controlled manner. The virus spread throughout the slime's cells rapidly, devouring its cells, reproducing, and dying within a span of a few seconds. The Binary Slime began to lose the ability to hold itself together, spreading across the ground slowly. The virus had torn through the majority of the slime. At this point it began to slow down. The death rate of the viruses began to exceed their reproduction rate. Eventually, the population of viruses had died down. That didn't matter, as the damage was done. A great chunk of the Binary Slime's organic material had been devoured by the virus. Bomber takes note of the potential of this. He had left some of the liquid in the syringe. Promptly opening his storage portal once more, he put the syringe back into the cryo-storage for later use.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 3/8)
The Bodyguard: 25/50 ==================================================
+2 to Crystal
Bomber pulls out the new R.N.G., or the Random Number Gun. It, essentially looks like a machine gun designed to look like a slot machine. Three slots line the right side of the gun's barrel, and instead of a trigger there is a large lever on the side that, when pulled back, will activate the gun. Powered by high-grade slot-based technology, it was incredibly unpredictable. Aiming at the Binary Slime, Bomber pulled the lever. The slots began to rotate rapidly, making the iconic clacking noise. One slot stopped, and after another moment the second did. The final slot then stopped, revealing the result of the gun:
BAR ICE ICE
(Or, on the 3d8 roll, 8 5 5)
A powerful gust of freezing air flowed out of the front of the gun, trapping the Binary Slime in its chilling embrace. The Binary Slime takes damage and suffers from the Chilled status, making it so there is a chance it would be unable to move that turn! (I rewrote the status to be a little less useless.)
Creed, unable to gain an Infiltration charge, orders his men to assault the Binary Slime alongside him. The Grenade Launcher Troopers load Krak Grenades once more for that sweet, sweet single-target damage.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 3/8)
I diffuse the [salt] with [water]. Surprisingly easy for something with such a large amount of HP.
Asura: 17/50
Saitama: 1/50 [someone has probably already done this but just in-case I thought I should do this because the anime is out now and that increases the chances of someone summoning him by about 200%]
Salt, sadly, is a sea traveler and is somewhat immune to water dissolving it. But not completely. 7,000 damage to Salt!
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
...
So... Electron is perfectly balanced, given how I still have it? heh... That combo didn't rely on Balloonmedes. It relied on Electron.
Balloonian draws Bite, uses Wild Magic to get Seal of Light, uses Whirlwind for random damage dealing, then plays his Dragon Consort (8k, 10k).
Minion action = attack... um... the Chua Spellslinger.
Hand: Swipe, Electron, Dream, Mana Surge x2, Shadowflame, Open the Gates, Bite
Special Spells: PowerShot (2 mana), Seal of Light x1 (1 mana)
Affinity: (M:3 R:0 S:0)
Action:
As soon as I take damage for the first time, player HP gets removed. Let it be known by all, I am immortal. ... Although, given how I'm not going to be able to refund those shields, I'm basically forced to get an HP bar at some point. I wanted to make a bunch of defense based items then sell them all to capitalize on how people dislike the HP system. Although, based on how DTG2 went, player HP will be back.
I start to channel the power of one of the more generic rogue specific super powers from so many games, the shadowstep. You know, move through the shadows or whatever to end up behind the opponent. I also announce loudly to everyone that I will use it against Star's Body to bypass his defenses. Just wait a little bit. I'm getting ready to totally and sneakily bypass his defenses using a SHADOW. STEP. right about now. Yep. Happening now. Right now.
Using the powers of sneakiness, shadow, and betrayal, a blade slips through the darkness to right behind Star's Body. When he whirls around to see this threat, he sees that it's a small, inanimate, nonthreatening teddy bear with a butter knife duck taped to its paw. Then, using none of the powers of shadow, I walk up behind him while he's distracted and clobber him with my Truesilver Champion.
Relevance Line:
Despite Gail not seeming too worried, Mikoto's eyes dart around the room.
Uh... you heard that, right?
That shaking? ... Yes... I heard it. ...
Gail starts calmly walking around the room, carefully filling out her map. Making her way to the back, she carefully opens one of the chests and starts looking through it, making sure to not touch anything inside.
Gail? Gail! We have to go!
But... look what I found.
She points into the chest, where there was a rather simple metal chain. She couldn't see it very clearly in the dim lighting, but it looked like it might fit as a necklace. Without coming to look, Mikoto shouted back,
Wooden Tower Shield && Living Wood && Chlorophyte && Yggdrasil leaf = World Tree Shield 6/11
Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 6/11
Got +7.
More charges: 37/50 & 37/50
+1 to Mythic, Pokefan
It's not unbalanced, it's Hearthstone's knack of having unlikely situations becoming extraordinarly overpowered in the right circumstances. Of course, as Balloonian won't act at all if his plan for the round is even remotely off-course...It will do as you say!
Star's Body stabs you in the face. With his fist. It went so fast it qualified as a sharp instrument instead of a blunt one. Regardless, it appears that Star's Body isn't going to let you have the hit THAT easy.
You don't get very far after grabbing the metal chain-I speak from the viewpoint of Gail, of course. The door almost INSTANTLY shuts to reward you for sticking behind. Then, everything goes dark-even your natural light fades, inexplicably shut out by some oppressive force. Then...A massively loud grinding noise assails your ears as the ground beneath you shudders, moving slowly, miraculously moving ages-old machinery within the depths as it pivots around, too slow to make you even remotely disoriented, the ominous and loud sound of stone-against-stone and machinery underneath keeping you poised.
A theoretical monster 14/15 (+1 from Talist): Really, I don't know what's going on right now.
Lacrima 9/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Disco Ball && Grenades = Dance Grenades 4/4 COMPLETED
Absurdly Sharp Flailbldae && Essence of Air (A Potato Chip Bag) = Bluster Flailbldae 2/? (you still have not told me the level.)
I throw a lot of dance grenades at the Spell Slinger. I then pick up the helplessly roboting enemy and inject it with enough poison to entirely fill its veins. The poison is also acidic, causing intense pain and mental anguish.
The Chua Spellslinger simply dodges the Dance Grenades.
-UPDATE IN PROGRESS-
#adinfinitum
The Anti-Unoriginality Turret suddenly remembers it exists and takes this opportunity to use its Original Field on both Dark Nimbuses and the Binary Slime, dealing 5,000 damage to each of them! The Dark Nimbuses both die! Then, its main guns fire, dealing 10,000 damage to Balloonian, 1 damage to Phantom Walker, and fails to hit Tails! Star's budy is convulsing wildly...It's going to Metamorph next turn! Kill it! It flings itself wildly towards the Sp00pinator, dealing a lucky minicrit and 26,000 damage to the sp00py shield! It then recalls the flaming rocks falling down upon him, courtesy of Dark Bowser, and takes 1 damage! The .jpeg Abomination wipes the rest of the Cadian shock troopers!
Phantom Walker laughs maniacally as he pulls out quite the surprise-a massive spectral cannon! He then throws it at the Buffing totem, destroying it! He then kicks the Draken stalker to death as well, smashing his head into a nearby rock multiple times! He then takes 1 damage from his burn, but is now 100% immune to further burning (the status effect. Fire still hurts).
Rinon shoults various phrases at the Cloud of Spambots, causing them all to die! They'll be back unless the 3rd Spambot is taken offline...
Plantera shoots down the AZ Brain of Cthulhu for 8,000 damage! It then recalls it's no longer corrupted. The Golem's various body parts utterly crush the AZ Brain of Cthulhu for an additional 12,000 damage! The 1st ESFB surrounds Naptsablook and deals 10,000 damage! Tails deals 3,000 damage to Dark Bowser! Crocidibli can't use his other two charges while under the effects of Crock-a-Rock-a, so he just goes for a critted strike against Rootmars for 24,000 damage! Rootmars retaliates for 20,000! The Warrior of Chaos makes the Leviathan take an Ichor'd 10,500 damage, but gives it a Minicrit! The Vortex Monolith hides Plantera!
Balloonian gets his cards and proceeds to play Whirlwind...Which does 1,000 damage to every entity on the field bar the Godmodders, Star's Body, and both Walkers! Tails' shield goes down! He then plays a Dragon Consort! The alien Drones decide the .jpeg Abomination has lasted long enough and jointly fry it! Naptsablook Tearwriggles the Chua Spellslinger, who ducks into a dimensional hole to avoid it! It won't be able to attack this EoTB, thankfully...The sp00pinator decides to lunge the binary Slime instead, dealing 13,000 damage! The Leviathan Hydra Pumps the binary Slime to death for a minicritted 12,000 damage, gaining that much back as HP and removing Ichor! -15 distance to Yggdrasil Creed is about to fire upon the Friendly Creeper, but UserZero erects a quick barrier (which is only for this turn)-all attacks aimed at PZ this round are going to GS instead! He naturally shoots up the Golem's head for 12,000 damage!...That Apothocary is REALLY trying to flag him down over there.
The AZ Brain of Cthulhu flings itself into Plantera, destroying its remaining petals and noticing it. Rugname summons a Dai-Manji and spends all of its energy to summon more stuff! What's already there gangs up on Phantom Walker to deal 3 damage in total! Salt's Zee-Ztories nail the 1st ESFB Engineers for 10,000 damage, weakening them! Dark Bowser...Technically already acted.
The Chua Spellslinger returns from his trip to another dimension. The Friendly Creeper, finding itself almost totally alone, calls up a phone and talks to a friend of his! Well, another friend. A lesser friend. he considers the Godmodder his BEST friend. As the Godmodder is UserZero, well...The obvious is due! He must summon the Godmodder Fanclub, of which he is a founding member! He quickly asks his fanclub to come to his coordinates in the special fan-vehicles they've been working on for the last year! Without warning, two massive airships appear, piloted by Zombies and Endermen also wearing 'Godmodder's Friend' T-shirts, and lined with massive UserZero-themed weapons (which are fortunately not as strong as UserZero's actual weapons)! G.F. Hemomania and G.F. Alpha-Omega summoned!
The Godmodder +2s Generic and Twinbuilder, and opts to start getting rid of some of the more annoying GS faction entities, killing Tails with a double-hit and then smashing a Fist off of the Golem! UserZero +3s all of her PZs and smashes the (slightly)-damaged Mini-UFOs to pieces as well as the damaged Big Eyes, before offing the AZ Brain of Cthulhu, then deals 50,000 damage to the Third Spambot and both Alien Drones, and then 100,000 damage to Balloonian and Naptsablook to top it off!
Terrain: Massive Mountains. Airborn enemies take a -10% evasiveness penalty. The Rugname can be hit by non-flying entities.
Weather: N/A.
[H] Anti-Unoriginality Turret: 259,000/260,000. Hits up to 6 entities a turn. Exemptions: Friendly Creeper, Obsidian Stronghold, 1st ESFB. Main Cannon: III
[H] Star's Body: 3/15 HP. Ridiculous defense, but has a weakness based on its patterns. Current pattern: Bum-rushing with an impenetrable barrier on its front and sides. Metamorphosis: IIIII
[H-BOSS] Phantom Walker: 25/80 HP. Has Super Armor (5 damage reduction). Inflicts Agony per blow! Double-Action!
[GS] Obsidian Stronghold: 65,000/90,000 HP. Can stop Paradoxes. Restores 5,000 HP to 1st ESFB every turn. If destroyed, it's captured for the destroyers at half-HP unless they decide against it. CAN ONLY BE DONE TWICE. (Takes the ESFB with them.)
[GS] Crocidibli the Mibibil the Crocslayer-slayer: 199,000/300,000 HP. Critting for the next turn! Levitator Enforcer: IIII Croc-a-rock-a: IIIII Crocked Moves: IIIIII
[GS] Warrior of Chaos: 39,000/40,000 HP. Damages a random enemy every turn, but gives them minicrits. Rivalry: II
[GS] Vortex Monolith: 79,000/80,000 HP. Gives an entity a Cloak. Cloaking: N/A.
[AZ] Balloonian: 70,000/180,000 HP. Mana: 8/10. Affinity: M:3 R:0 S:0. HAND: (4) Swipe, (3) Electron, (1) Powershot (M), (0) Dream, (6) Mana Surge x2 , (8) Open the Gates x2; (4) Bite; (1) Seal of Light (R); (1) Citrus Fruit; (5) Dragon Consort [2];
[AZ] Dragon Consort: 10,000/10,000 HP. Lowers the cost of summoning anotehr Dragon. Is a Dragon.
[AZ] Alien Drones: 66,800/135,000 HP x2.Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 50% ========== 50%
[AZ] Naptsablook: 69,500/200,000 HP. May fail to attack occasionally. Action:
[AZ] Sp00pinator: 113,000/300,000 HP. sp00py shield: 39,000/66,000 HP. Meatshielding the Sp00pinator! Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII Action: Lunge of sp00p on the Chua Spellslinger!
[AZ] Leviathan: 78,700/120,000 HP. Immune to DoT.
[AZ] Ursarkar E. Creed: 42,500/82,500 HP (+7,500 HP max from Soul Booster) and 0,000/25,000 Shields (Will regenerate 10,000 Shield Capacity each turn, and cannot go over the cap). Infiltration: IIIIIIIIIIIIIIII Disabled: II
[AZ] Rugname: 999,000/1,000,000 HP. Energy: 25.5/100.0; Regenerates 25 per turn. summoning units costs this. Airborn. Dai-Maniji: III Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Summon the Dai-Maniji, then 12 Big Eyes, then 2 Med-Strength Mars People, then 1 Mini-UFO.
Rootmars: 168,000/200,000 HP. The ship's gonna fall like a rock if this is killed. Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Retaliate! Protected by the Dai-Manji.
Dai-Manji: 130,000/130,000 HP.
27,000/27,000 x2;
Big Eyes: 4,500/4,500 x6 (Evasive); 4,500/4,500 (Bonus Damage);
Elite martians: 35,000/35,000 x2. Teleport Sequence: III
[AZ] The Third Spambot: 40,000/91,000 HP! Cloud of Spambots: 0/20,000 HP (Regens 5,000 HP per turn)! Can redirect entity attacks to PZs, but can't attack at all!! Spamming Surge: II Partial Reset: IIII ERROR: IIII
[AZ] Salt: 207,000/215,000 HP! Doubles distance gains/losses! TRAVELLER RETURNING: III Action: Zee-Ztories on the Binary Slime!
[AZ] Dark Bowser: 34,500/38,500 HP. Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list.
[PZ] Chua Spellslinger: 16,500/190,000 HP. Evasive (20%). Can teleport out of danger.
Sorodin respawns, body appearing out of the air and landing on the ground in a heap. His breath can be seen faintly. After a few (maybe) stressful moments for everyone except Generic probably, Sorodin pulls himself to his feet weakly. When he gets up, he is smiling an eerie smile that is definitely not natural. His eyes are colored a dark blue with a bit of filthy green, in contrast to his normally clear light blue eyes. He opens his mouth to speak, and the voice that comes out is deeper and more resonant.
Sorodin?> Ah, it feels good to be back in this world again. I still can't believe Sorodin, that fool, actually SOLD HIS SOUL to tEMBO, when he knew the dangers it posed.
Sorodin? laughs scornfully. He then turns to the PZ crowd, and smiles evilly. If that's a word.
Sorodin?> So PZs. Are you ready to-
Sorodin cocks his head, as if listening to some unknown speaker.
Sorodin?> ...fine. AZs, I'm with you.
Sorodin? says in a resigned tone, then continues to shuffle over to the AZ side.
=====================================================================================
Meanwhile, on a mountain which location I will not give...
An archangel sits on the mountain. This archangel's wings are splattered with fresh blood, and his eyes are a dark bronze. A broken halo sits atop his head, cradled between two horns. The archangel is looking into a crystal ball, scenes of the battlefeild being displayed on it. He watches as Sorodin becomes possessed, speaks a few soft words into the crystal ball with a deep, rasping voice, and cackles maniacally.
???> Good, good. Everything, everything, is going to plan.
The archangel then turns around, and looks straight at your viewpoint. Standing up slowly, he takes out a shimmering red trident-like weapon, and right before it hits your viewpoint, your screen turns black.
=====================================================================================
Meanwhile, in tEMBO's mind...
tEMBO pushes away the strands of blue smoke, and takes a look at the memories. The sea, the temple, the mountain... tEMBO passes by them all. Let's start at the beginning. Yes, the beginning it is. With growing curiosity, tEMBO zooms in on a particular scene. The city.
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
New Alchemy Project:
Dragon Hunter Cosplay [Level 1] || Jetpack = ??? [Level ?] (1/??)
Maybe I'll get it to fly this time...
I decide to test my new weapon, Installing an Assassin card with the Heavy Class Commandment. The blade slims down and gains a purple tint as the card takes effect.
As I take up a stance, the Timeline suddenly splits, and I preform three possible slashes at Draken Stalker, the timelines then merge back together, with each attack appearing superimposed over it's counterpart.
MZ: I'm going to enjoy this.
Entities:
I appear to have lost my only one of those...
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Possibly used up?)
Alchemies in-progress:
Fur Collared Jacket || Nemean Hide = Nemean Jacket [Level 10] (9/11)
Charges:
A theoretical monster 12/15: Really, I don't know what's going on right now.
Lacrima 8/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Boosts:
+1 for Talist
+1 for Twin
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
The something pit 6/25
Sea dog 4/10
Golden Idol && Tentacles && Rusty Handle && A Test of Spirit + A Harsh Lesson && Sigil of Strength = Eye of Nagakaborous (goodluck with that) (Level 6 - 4/7)
Lantern && Chain && && Hook && Soul of the Damned && Soul of the Tormented && Soul of the Innocent = The Chain Warden (Level 9 - 4/10)
~Toast uses Removes Scurvy on an [AZ], giving it a ton of citrus fruit.
+1 ire +1 cyanogynist
Wow, interesting.
A day without light,
A night without breath.
A single star left,
To swallow the rest.
With each light snuffed by a single man's tome...
What will be left to lead HER back home?
Coincidentally, the same thing happened on my side of the story! I wasn't able to get out an update yesterday night. Funny, isn't it?
Guitar Solo: 24/40
Shock Trooper: 4/50
Flawed Prototype Medigun && Refined Metal == Rusty Regenerator [Lvl.1?] 2/2 Complete!
I'm going to wait on you to confirm the alchemy before I aim for anything to heal up.
To prep up the Leviathan for the battle, I decide to heal it and Napstablook in one turn by throwing a Healing Ball at their feet, which explodes, spreading the heaving evenly! The healing is split between both of them, but the Leviathan receives double healing, so I exploit this by allowing another entity to share in the joy.
HELLVET: We should let them also share in the joy of killing other things.
VERDAN: They will soon. A new big boss's coming up soon.
HELLVET: Damn it! I could have wreaked havoc against it!
VERDAN: I'll likely partake in the chipping away of the boss's health. It would be credit to team, after all!
HELLVET: THEN WHY DON'T YOU LET ME DO IT?!
VERDAN: Entities may or may not be better at dealing continuous damage, and someone's gotta keep them up. That's not exactly your strong suit.
An alternate timeline emerges.
However, we must first start from the beginning...
The rock fragments rain down on my body. He manages to dodge a couple of them, but takes a couple rocks to the head, chest, and upper body. As the rock barrage ends, Dark Bowser breaths out a massive flame, burning my body to the core.
/null
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
Hmm godmodding power made me immortal again...I returned to my original state as quickly as I lost it... bizarre.
Let's test this new glove.
Firstly I try to use minecraft commands to give myself 91 blocks of iron, if this works it means that this glove can manipulate console commands.
Then I try to transform all the block under Phantom Walker into lava modifying the status that defines them inside the running java engine that runs this place, outside of damaging it this should prove that this glove can manipulate the base of the engine.
To conclude I attempt to use the glove manipulating a cheat of Doom specifically I type on a little keyboard that is on the glove "IDKFA", this should give me all the weapons of the game, if this work it means that the glove can manipulate cheats from other places, if it works I proceed to use all these weapons to fire at Phantom Walker.
This is a general test to see how the glove works, please tell me the results.
+2 to Topazian
The Power 26/50
and the Glory 10/50
Power Glove || (Java Virtual Machine && an old magazine on
cheats && list of Minecraft commands && command block) =
The Power Glove (Level 9: 10/10) Complete!
Infinity sided die && quantum computer = ? 2/?
Start and define:
Orb || (void && null) = Orb of voidal manipulation 1/?
(FBSN, players are immortal again)
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
Crud.
Alright, changing gears. Thanks for reminding me, Ire.
/null
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
TURN 2ND
I inject Sp00pinator with my BoT, WoT while using Blade Mode and it is on Good Times restoring his Sp00py Powers.
Modified Nuclear Quest Giving Taco Component A 20/50
Modified Nuclear Quest Giving Taco Component B 20/50
Sp00py Emperor Spoopinator's Action: I USE LUNGE OF SP00P 0N CHUA SPELLSLINGER (0R DRAKEN STALKY IF DIED)
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time
Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Irecreeper
Charge Bank: +1 from Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Good Times. After Attack Charges III (Used after 2 uses)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Post II
Vortex Monolith Complete!
Y puts away a dark gray chalk with teal crystalline spots, gazing onto the spiraling shape he has drawn on the ground. He reads the final lines of an incantation from a chain-adorned book, and watches as the shape begins to rotate furiously. The wind around Y rises, and he sees the tip of a large, teal tornado descending from the clouds and swooping up the Chua Spellslinger. The tornado flings around the Spellslinger, seemingly playing with the small, big-eared alien like a cat plays with a mouse if cats pelted their prey with high-velocity space debris before throwing them into a nearby mountainside. The tip of the tornado reaches the ground, causing the entire thing to demanifest into a thick, dark teal mist and revealing a rocky, monolithic structure with glowing teal crystals. The mist leftover from the tornado gathers around Plantera, concealing the tentacled terror and causing it to appear slightly translucent.
Mechanics:
The Vortex Monolith doesn't attack by itself, instead offering concealment to allied entities. The Monolith chooses one entity and gives it a Stealth meter, increasing it at 20% at the beginning of every end-of-turn battle. The meter decreases by 2% every time the concealed entity attacks or takes damage from a Damage over Time debuff and by 5% every time the concealed entity is attacked. Entities attacking the concealed entity have a chance to miss equal to the current amount of stealth. If an entity successfully attacks the concealed entity, they notice it, and can attack ignore the Stealth meter. They can forget the concealed entity if it's stealth meter reaches 100%.
For Example:
Vortex Monolith: HP/HP. Shielding Entity 1.
Entity 1: HP/HP. Stealth: (====================) 20%
Entity 2: HP/HP.
Entity 2 attacks entity 1.
Vortex Monolith: HP/HP. Shielding Entity 1.
Entity 1: HP/HP. Stealth: (====================) 35%
Entity 2: HP/HP. Has noticed Entity 1!
If Entity 1's Stealth meter ever rises to 100%, the Has noticed Entity 1 tag will be removed from all entities on the battlefield, and they will no longer be able to ignore the Stealth meter until they successfully attack it again. Area of Effect attacks can still hit a concealed entity and removes 5% from the Stealth meter, but does not cause the attacking entity to notice the concealed entity. The Vortex Monolith is Neutral and cannot conceal itself, and will conceal a random GS or Neutral entity if the current one being concealed dies. If the Vortex Monolith dies, the Stealth meter of the currently concealed entity will drop by 20% each turn.
Rocket Launcher && Inferno Fork && Gold Ingot && Red Gem && Living Fire Block 2/X
Psyche Focus 5/8
Nebula Monolith 1/15
SCP-882 12/20
>tEMBO: unleash a storm of TEM LESERS on all [PZ] entities
Gelum Dei 22/50
45/45 Badge 7 cobalt1/59 Badge 8 cobalt
+2 cobalt
Badges: 7/8
Stun Gun AND Scranton Reality Anchor 8/10 Keeping it Real
Chemotherapy Drugs AND Water Hose = 4/6 Mitosis Minimizer
___
Mercury rises into the air, but not before grabbing Creed. He struggles against Mercury's grip, and succeeds! He then falls to the ground below, but not before crashing through a cloud of noxious chemicals from all the chemical warfare, a wall of smog from the pollution of the machines of war, and a storm of airstrikes and artillery fire that fill the battlefield at all times, and that no one knows where comes from, as there are usually no planes or artillery in sight. He then crashes into a pit of lava mixed with acid mixed with liquid energies. Mercury facepalms, as he was clearly about to bring Creed to a floating magical sky hospital.
Suddenly, a hospital falls out of the sky and crushes Creed just as he climbs out of the pit of lava/acid/liquid energy. He eventually crawls out from underneath the hospital, and enters it to try to receive some healing. The doctors don't let him in though, as he doesn't look like he has the money to pay them for healthcare. Creed starts crying, but sees an armored truck in the distance. He hobbles over to it, but soon realizes he's dumb, as just as almost reaches it, the driver returns and accidentally hits him with the truck, injuring him further.
The driver then climbs out of the truck, revealing his identity as Mercury. Mercury facepalms again, and decides to give up at making friends, reverting to his old ways of murder, arson, and jaywalking. Speaking of arson, Mercury throws a lit match the gas tank of the truck, which would do nothing, if not for the seventeen grass types he accidentally left in the gas tank. They are all terrified, and use their most powerful leaf storms and such, destroying the truck and even further injuring Creed who is still underneath it.
IMPERATOR: 26/50 ==================================================
The Bodyguard: 24/50 ================================================== (+4 from Erelye)
+2 to Crystal
Bomber feels rage well up within him for a brief moment, seeing that Creed's Infiltration and other useful abilities had been impeded by the Binary Slime. Rather than simply unleashing his anger upon it directly, gears within Bomber's head began to turn. A plan concocted from vitriol arose from the depths of his mind. Bomber allowed himself to have a small smirk. He opened a portal to his personal storage and put on two layers of gloves before reaching his hand in. Searching, he found a circular container covered in frost. Opening the top, a cylindrical rack rose up, holding various syringes and vials. Bomber quickly snatched a syringe and closed the container.
The syringe was filled with a purple liquid. It was cold to the touch, having been retrieved from some sort of cold storage. The side of the syringe was labeled "V-56EX267 Lighting a fire in the palm of his hand, he heated up the liquid a few degrees. Once room temperature was reached, Bomber was ready to apply whatever was within the syringe to something.
Bomber walked over to the Binary Slime at a quick pace. The monster noticed Bomber, lunging at him fiercely. Sidestepping, Bomber turned and injected the purple liquid into the slime. The gelatinous creature stiffened immediately after the injection, possibly feeling some degree of pain. What it didn't know is that it would get much, much worse.
The purple liquid contained an experimental virus of sorts, designed to quickly devour organic matter while keeping its own population size relatively low. This meant the virus could be used in a controlled manner. The virus spread throughout the slime's cells rapidly, devouring its cells, reproducing, and dying within a span of a few seconds. The Binary Slime began to lose the ability to hold itself together, spreading across the ground slowly. The virus had torn through the majority of the slime. At this point it began to slow down. The death rate of the viruses began to exceed their reproduction rate. Eventually, the population of viruses had died down. That didn't matter, as the damage was done. A great chunk of the Binary Slime's organic material had been devoured by the virus. Bomber takes note of the potential of this. He had left some of the liquid in the syringe. Promptly opening his storage portal once more, he put the syringe back into the cryo-storage for later use.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 3/8)
Circlet && Mantle of Intelligence = Null Talisman (Level 5: 4/6)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
/Null
Whee, helping! :jokes:
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
IMPERATOR: 27/50 ==================================================
The Bodyguard: 25/50 ==================================================
+2 to Crystal
Bomber pulls out the new R.N.G., or the Random Number Gun. It, essentially looks like a machine gun designed to look like a slot machine. Three slots line the right side of the gun's barrel, and instead of a trigger there is a large lever on the side that, when pulled back, will activate the gun. Powered by high-grade slot-based technology, it was incredibly unpredictable. Aiming at the Binary Slime, Bomber pulled the lever. The slots began to rotate rapidly, making the iconic clacking noise. One slot stopped, and after another moment the second did. The final slot then stopped, revealing the result of the gun:
BAR ICE ICE
(Or, on the 3d8 roll, 8 5 5)
A powerful gust of freezing air flowed out of the front of the gun, trapping the Binary Slime in its chilling embrace. The Binary Slime takes damage and suffers from the Chilled status, making it so there is a chance it would be unable to move that turn! (I rewrote the status to be a little less useless.)
Creed, unable to gain an Infiltration charge, orders his men to assault the Binary Slime alongside him. The Grenade Launcher Troopers load Krak Grenades once more for that sweet, sweet single-target damage.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (Level 7: 3/8)
Circlet && Mantle of Intelligence = Null Talisman (Level 5: 4/6)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
I diffuse the [salt] with [water]. Surprisingly easy for something with such a large amount of HP.
Asura: 17/50
Saitama: 1/50 [someone has probably already done this but just in-case I thought I should do this because the anime is out now and that increases the chances of someone summoning him by about 200%]
He scream
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
...
So... Electron is perfectly balanced, given how I still have it? heh... That combo didn't rely on Balloonmedes. It relied on Electron.
Balloonian draws Bite, uses Wild Magic to get Seal of Light, uses Whirlwind for random damage dealing, then plays his Dragon Consort (8k, 10k).
Minion action = attack... um... the Chua Spellslinger.
Hand: Swipe, Electron, Dream, Mana Surge x2, Shadowflame, Open the Gates, Bite
Special Spells: PowerShot (2 mana), Seal of Light x1 (1 mana)
Affinity: (M:3 R:0 S:0)
Action:
As soon as I take damage for the first time, player HP gets removed. Let it be known by all, I am immortal. ... Although, given how I'm not going to be able to refund those shields, I'm basically forced to get an HP bar at some point. I wanted to make a bunch of defense based items then sell them all to capitalize on how people dislike the HP system. Although, based on how DTG2 went, player HP will be back.
I start to channel the power of one of the more generic rogue specific super powers from so many games, the shadowstep. You know, move through the shadows or whatever to end up behind the opponent. I also announce loudly to everyone that I will use it against Star's Body to bypass his defenses. Just wait a little bit. I'm getting ready to totally and sneakily bypass his defenses using a SHADOW. STEP. right about now. Yep. Happening now. Right now.
Using the powers of sneakiness, shadow, and betrayal, a blade slips through the darkness to right behind Star's Body. When he whirls around to see this threat, he sees that it's a small, inanimate, nonthreatening teddy bear with a butter knife duck taped to its paw. Then, using none of the powers of shadow, I walk up behind him while he's distracted and clobber him with my Truesilver Champion.
Relevance Line:
Despite Gail not seeming too worried, Mikoto's eyes dart around the room.
Uh... you heard that, right?
That shaking? ... Yes... I heard it. ...
Gail starts calmly walking around the room, carefully filling out her map. Making her way to the back, she carefully opens one of the chests and starts looking through it, making sure to not touch anything inside.
Gail? Gail! We have to go!
But... look what I found.
She points into the chest, where there was a rather simple metal chain. She couldn't see it very clearly in the dim lighting, but it looked like it might fit as a necklace. Without coming to look, Mikoto shouted back,
Great! Grab it and let's go!
We haven't seen ev...
Mikoto ran outside before she could finish.
Come on!
Sighing, Gail took the metal chain.
I'm... sorry for taking this...
Alchemy and charges:
Finished listWooden Tower Shield &&
Living Wood && Chlorophyte &&Yggdrasil leaf = World Tree Shield 6/11Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 6/11
Got +7.
More charges: 37/50 & 37/50
+1 to Mythic, Pokefan
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Thoroughly enjoying my new weapon, I preform another time-compressed combo against Binary Slime.
Entities:
I appear to have lost my only one of those...
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Probably used up?)
Alchemies in-progress:
Fur Collared Jacket || Nemean Hide = Nemean Jacket [Level 10] (10/11)
Dragon Hunter Cosplay [Level 1] || Jetpack = ??? [Level ?] (2/??)
Charges:
A theoretical monster 14/15 (+1 from Talist): Really, I don't know what's going on right now.
Lacrima 9/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in the City or a realm of the dead, or when your target is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Boosts:
+1 for Talist
+1 for Twin
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
23/50 23/50
Disco Ball && Grenades = Dance Grenades 4/4 COMPLETED
Absurdly Sharp Flailbldae && Essence of Air (A Potato Chip Bag) = Bluster Flailbldae 2/? (you still have not told me the level.)
I throw a lot of dance grenades at the Spell Slinger. I then pick up the helplessly roboting enemy and inject it with enough poison to entirely fill its veins. The poison is also acidic, causing intense pain and mental anguish.
What is this even
R.I.P. Cellular Lifeforms. You had a good run.
7,000 damage to Rootmars! I'm not even going to bother giving you damage for Rugname itself...
Rinon will do as you say!
You respawn!
Temmite && Elemental Ingots && Titanium = bATTLEFURYS tEMMIE aRMOR?!!?!?111 (Level 10: 1/11)
She does not notice the Chara clones because the Chara clones, for whatever dumb reason, don't exist.
Given previous informatino that you could find if you were looking closely...Something about this, in more ways than one, make you feel like you're going to have a bad time at some point.
8,500 damage to the Chua Spellslinger!
Flawed Prototype Medigun && Refined Metal == Rusty Regenerator (Lvl.1 1/2)
2 Alchemies per player. I've gotten a few complaints about this, so it's possible to raise this number.
You attempt to give more energy to Rugname, but you fail! It's so ridiculously huge that you're going to need...EXTENSIVE power to get even 5 points of energy on this thing!
4,000 damage to the Buffing Totem! +4,000 HP to Plantera!
Rocket Launcher && Inferno Fork && Gold Ingot && Red Gem && Living Fire Block = The Goldflamer (Level 8: 1/9)
Pitch Black: A club of pure Thuelcite, emitting the darkest darkness of impossible nightmares. Whoever hits this is going to be seeing exactly one thing until they die (or the effect wears off): The most horrendous of nightmares in the most pitch-black of environments.
The Draken Stalker somehow dodges this attempt to lower his dodge chance!\
160,000 damage to tEMBO! He is instantly killed! Don't worry, for those who donated souls-you get them back RIGHT now. +10 Distance to Yggdrasil!
Excavator's Incendiary Autobow && Generic Diamond Chestplate = Attack and Defend (Level 8: 1/9)
At this point, Phantom Walker is so burned he can't get burned any worse! However, you still deal 2 damage to him!
Infernal End: Want the powers of the Nether and the End stored within exactly one pair of tiger claws? Well, now you can, with this nasty piece of work! With two claws orange and dark-red, representing the nether, and two claws dark-green and purple, representing the end, this is a truly nasty thing to get cut by in every sense of the word.
The Friendly Creeper manages to avoid the chasm!
OK, mate, the issue is, people here live in different timezones, and sometimes posting is just hard, which makes this entity blatantly unfair on review. Dark Bowser summoned, BUT he can only act during the EoTB like everything else. He'll probably still do massive damage.
Your guitar finds no mark, slamming uselessly against the barrier, which instantly obliterates the guitar. Which really doesn't matter much-your body's head ALREADY slid off from the epicness of that song! 1 damage!
Anti-Godmodding powers are a form of Godmodding, just so you know. You may now sit and gawk at this stunning revelation that you are technically a godmodder as long as you are within the vicinity of another godmodder. Assuming this even was a revelation to begin with, anyways.
1 damage to Richard! You fail to do more as suddenly your Anti-Gomdodding powers turn into, for lack of a better term, some kind of weakness spell that somehow globally nerfs every Anti-Godmodder, which would cause the game to be unwinnable! UserZero appears to be immunized to the effects through some enchantment on her armor and destroys literally all the Reverse Wood in Fiction before you can shoot her with it! Let's be clear-the Curse of Repetetiveness kicks in shortly thereafter, preventing ANY reversing of a Godmodder's powers from here-on-out, and it's strong enough that it CAN'T be reversed.
You deal a total of 10,000 damage to the Buffing Totem!
It will do so.
21,000 damage to Creed!
You get pointed towards the Friendly Creeper.
The Energy is cleaved cleanly in two by the frontal charge, and it is unfortunately killed pretty quickly! It appears the frontal barrier is nigh-invulnerable and cannot penetrate. unlike the last one...
It will do as you say.
UserZero rolls her eyes and rollbacks the damage you do to the environment.
Infinity Sided die && Quantum Computer = Quantum Infinitet (Level 8: 1/9)
Interesting...
Destroyer killed! His Probes die with him!
Apparently Plantera has the money to loan, so you get it. you're now a millionaire, congradulations...Now how to pay off that debt.
24,000 damage to the Obsidian Stronghold!
The Ultimate Meme Video && Pointer = WHAT ARE THOSE? (Level 0: 1/1)
WHAT ARE THOSE?: The arm of one Modpack, as labeled. Apparently he's a robot. A finger is sticking out. It reeks of memetic energy, if only you could harness it.
UserZero isn't particuarily phased by memes, what with them being usually lies as humor sometimes. And also, it has a puppy on it.
Star's Body tanks everything until you somehow get behind it to backstab it, whereupon its' complete lack of back-shields becomes very, VERY obvious. 2 damage! It shifts patterns...To no pattern at all! Creative attacks, ANY creative attack, will work for the last 5 (technically 4) HP!
You respawn!
29,000 damage to the Binary Slime!
Roll gets a 6 and a 4, meaning ten! He is healed for 10,000 HP and will resist up to 4,000 damage this turn!
Pocket Watch && Magic 8-Ball && Indigo Flame = Winding Circles (Level 15: 1/16)
30,000 damage to the Binary slime!
You respawn! tEMBO would do almost all of these things if he wasn't a pile of dust on the ground! Such sad, much tears.
10,000 damage to the Draken Stalker!
You give Balloonian a (1) Citrus fruit card. It's inexplicable; it destroys his whole hand and replaces it with random fruit cards instead, which are all buffs in nature.
Rusty Regenerator: A battered-looking Medigun that nevertheless houses impressive power, mostly an upgrade over the standard Medigun, healing much faster...That being said, Ubering for more than 7 seconds runs the risk of making it explode.
+6,000 HP to the Leviathan! +3,000 HP to Naptsablook.
All three tests pass! 1 damage to Phantom Walker!
Orb of Voidial Manipulation (Level 7: 1/8) This orb is a pitch-black color and emits a strong output of void power. This bad boy allows the manipulation of void, which includes the concealment of items, enveloping entities in a cloak of void for damage (Void is bad for the health), and other such things.
Why did I quote this. Why is this not null?
7,000 HP to sp00pinator!
Vortex Monolith summoned! It will do as you say!
14,000 damage to the Chua Spellslinger!
We regretfully inform you that his Royal Highness Lord tEMBO tEEMURR, has expired due to the actions of a knife-wielding criminal.
You gain yet another badge, getting +2% damage boost!
20,000 damage to Creed!
23,000 damage to the Binary Slime!
Binary Slime chilled! It's slimy nature guarentees it'll miss its turn this round!
They will do as you say!
Salt, sadly, is a sea traveler and is somewhat immune to water dissolving it. But not completely. 7,000 damage to Salt!
It's not unbalanced, it's Hearthstone's knack of having unlikely situations becoming extraordinarly overpowered in the right circumstances. Of course, as Balloonian won't act at all if his plan for the round is even remotely off-course...It will do as you say!
Star's Body stabs you in the face. With his fist. It went so fast it qualified as a sharp instrument instead of a blunt one. Regardless, it appears that Star's Body isn't going to let you have the hit THAT easy.
You don't get very far after grabbing the metal chain-I speak from the viewpoint of Gail, of course. The door almost INSTANTLY shuts to reward you for sticking behind. Then, everything goes dark-even your natural light fades, inexplicably shut out by some oppressive force. Then...A massively loud grinding noise assails your ears as the ground beneath you shudders, moving slowly, miraculously moving ages-old machinery within the depths as it pivots around, too slow to make you even remotely disoriented, the ominous and loud sound of stone-against-stone and machinery underneath keeping you poised.
6,000 damage to the Binary Silme!
The Chua Spellslinger simply dodges the Dance Grenades.
The Anti-Unoriginality Turret suddenly remembers it exists and takes this opportunity to use its Original Field on both Dark Nimbuses and the Binary Slime, dealing 5,000 damage to each of them! The Dark Nimbuses both die! Then, its main guns fire, dealing 10,000 damage to Balloonian, 1 damage to Phantom Walker, and fails to hit Tails! Star's budy is convulsing wildly...It's going to Metamorph next turn! Kill it! It flings itself wildly towards the Sp00pinator, dealing a lucky minicrit and 26,000 damage to the sp00py shield! It then recalls the flaming rocks falling down upon him, courtesy of Dark Bowser, and takes 1 damage! The .jpeg Abomination wipes the rest of the Cadian shock troopers!
Phantom Walker laughs maniacally as he pulls out quite the surprise-a massive spectral cannon! He then throws it at the Buffing totem, destroying it! He then kicks the Draken stalker to death as well, smashing his head into a nearby rock multiple times! He then takes 1 damage from his burn, but is now 100% immune to further burning (the status effect. Fire still hurts).
Rinon shoults various phrases at the Cloud of Spambots, causing them all to die! They'll be back unless the 3rd Spambot is taken offline...
Plantera shoots down the AZ Brain of Cthulhu for 8,000 damage! It then recalls it's no longer corrupted. The Golem's various body parts utterly crush the AZ Brain of Cthulhu for an additional 12,000 damage! The 1st ESFB surrounds Naptsablook and deals 10,000 damage! Tails deals 3,000 damage to Dark Bowser! Crocidibli can't use his other two charges while under the effects of Crock-a-Rock-a, so he just goes for a critted strike against Rootmars for 24,000 damage! Rootmars retaliates for 20,000! The Warrior of Chaos makes the Leviathan take an Ichor'd 10,500 damage, but gives it a Minicrit! The Vortex Monolith hides Plantera!
Balloonian gets his cards and proceeds to play Whirlwind...Which does 1,000 damage to every entity on the field bar the Godmodders, Star's Body, and both Walkers! Tails' shield goes down! He then plays a Dragon Consort! The alien Drones decide the .jpeg Abomination has lasted long enough and jointly fry it! Naptsablook Tearwriggles the Chua Spellslinger, who ducks into a dimensional hole to avoid it! It won't be able to attack this EoTB, thankfully...The sp00pinator decides to lunge the binary Slime instead, dealing 13,000 damage! The Leviathan Hydra Pumps the binary Slime to death for a minicritted 12,000 damage, gaining that much back as HP and removing Ichor! -15 distance to Yggdrasil Creed is about to fire upon the Friendly Creeper, but UserZero erects a quick barrier (which is only for this turn)-all attacks aimed at PZ this round are going to GS instead! He naturally shoots up the Golem's head for 12,000 damage!...That Apothocary is REALLY trying to flag him down over there.
The AZ Brain of Cthulhu flings itself into Plantera, destroying its remaining petals and noticing it. Rugname summons a Dai-Manji and spends all of its energy to summon more stuff! What's already there gangs up on Phantom Walker to deal 3 damage in total! Salt's Zee-Ztories nail the 1st ESFB Engineers for 10,000 damage, weakening them! Dark Bowser...Technically already acted.
The Chua Spellslinger returns from his trip to another dimension. The Friendly Creeper, finding itself almost totally alone, calls up a phone and talks to a friend of his! Well, another friend. A lesser friend. he considers the Godmodder his BEST friend. As the Godmodder is UserZero, well...The obvious is due! He must summon the Godmodder Fanclub, of which he is a founding member! He quickly asks his fanclub to come to his coordinates in the special fan-vehicles they've been working on for the last year! Without warning, two massive airships appear, piloted by Zombies and Endermen also wearing 'Godmodder's Friend' T-shirts, and lined with massive UserZero-themed weapons (which are fortunately not as strong as UserZero's actual weapons)! G.F. Hemomania and G.F. Alpha-Omega summoned!
The Godmodder +2s Generic and Twinbuilder, and opts to start getting rid of some of the more annoying GS faction entities, killing Tails with a double-hit and then smashing a Fist off of the Golem! UserZero +3s all of her PZs and smashes the (slightly)-damaged Mini-UFOs to pieces as well as the damaged Big Eyes, before offing the AZ Brain of Cthulhu, then deals 50,000 damage to the Third Spambot and both Alien Drones, and then 100,000 damage to Balloonian and Naptsablook to top it off!
Terrain: Massive Mountains. Airborn enemies take a -10% evasiveness penalty. The Rugname can be hit by non-flying entities.
Weather: N/A.
[H] Anti-Unoriginality Turret: 259,000/260,000. Hits up to 6 entities a turn. Exemptions: Friendly Creeper, Obsidian Stronghold, 1st ESFB. Main Cannon: III
[GS] Plantera: 52,000/65,000 HP. Changes phase at 32,500 HP. Stealth: (==========) 0%
[GS] Golem: Core: 24,000/25,000 HP. Hand: 9,000/10,000 HP. Head: 12,000/25,000 HP!
[GS] 1st ESFB Engineers: 64,000/75,000 HP. Tele-Sapper: III. Obsidian Stronghold: IIIII. Extremely Evasive (40%). Hyper Evasive (75%) when dodging fatal attacks above 10,000 HP. Weakened!
[GS] Obsidian Stronghold: 65,000/90,000 HP. Can stop Paradoxes. Restores 5,000 HP to 1st ESFB every turn. If destroyed, it's captured for the destroyers at half-HP unless they decide against it. CAN ONLY BE DONE TWICE. (Takes the ESFB with them.)
[GS] Crocidibli the Mibibil the Crocslayer-slayer: 199,000/300,000 HP. Critting for the next turn! Levitator Enforcer: IIII Croc-a-rock-a: IIIII Crocked Moves: IIIIII
[GS] Warrior of Chaos: 39,000/40,000 HP. Damages a random enemy every turn, but gives them minicrits. Rivalry: II
[GS] Vortex Monolith: 79,000/80,000 HP. Gives an entity a Cloak. Cloaking: N/A.
[AZ] Balloonian: 70,000/180,000 HP. Mana: 8/10. Affinity: M:3 R:0 S:0. HAND: (4) Swipe, (3) Electron, (1) Powershot (M), (0) Dream, (6) Mana Surge x2 , (8) Open the Gates x2; (4) Bite; (1) Seal of Light (R); (1) Citrus Fruit; (5) Dragon Consort [2];
[AZ] Dragon Consort: 10,000/10,000 HP. Lowers the cost of summoning anotehr Dragon. Is a Dragon.
[AZ] Alien Drones: 66,800/135,000 HP x2.Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 50% ========== 50%
[AZ] Naptsablook: 69,500/200,000 HP. May fail to attack occasionally. Action:
[AZ] Sp00pinator: 113,000/300,000 HP. sp00py shield: 39,000/66,000 HP. Meatshielding the Sp00pinator! Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII Action: Lunge of sp00p on the Chua Spellslinger!
[AZ] Leviathan: 78,700/120,000 HP. Immune to DoT.
[AZ] Ursarkar E. Creed: 42,500/82,500 HP (+7,500 HP max from Soul Booster) and 0,000/25,000 Shields
(Will regenerate 10,000 Shield Capacity each turn, and cannot go over the cap). Infiltration: IIIIIIIIIIIIIIIIDisabled: II[AZ] Rugname: 999,000/1,000,000 HP. Energy: 25.5/100.0; Regenerates 25 per turn. summoning units costs this. Airborn. Dai-Maniji: III Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Summon the Dai-Maniji, then 12 Big Eyes, then 2 Med-Strength Mars People, then 1 Mini-UFO.
Rootmars: 168,000/200,000 HP. The ship's gonna fall like a rock if this is killed. Invulnerable to non-airborn entities, unless they have a way of hitting that far up...Action: Retaliate! Protected by the Dai-Manji.
Dai-Manji: 130,000/130,000 HP.
27,000/27,000 x2;
Big Eyes: 4,500/4,500 x6 (Evasive); 4,500/4,500 (Bonus Damage);
Elite martians: 35,000/35,000 x2. Teleport Sequence: III
[AZ] The Third Spambot: 40,000/91,000 HP! Cloud of Spambots: 0/20,000 HP (Regens 5,000 HP per turn)! Can redirect entity attacks to PZs, but can't attack at all!! Spamming Surge: II Partial Reset: IIII ERROR: IIII
[AZ] Salt: 207,000/215,000 HP! Doubles distance gains/losses! TRAVELLER RETURNING: III Action: Zee-Ztories on the Binary Slime!
[AZ] Dark Bowser: 34,500/38,500 HP. Attacks cannot miss nor fail for ANY reason except countering-cannot dodge for ANY reason barring being taken off the entity list.
[PZ] Chua Spellslinger: 16,500/190,000 HP. Evasive (20%). Can teleport out of danger.
[PZ] G.F. Hemomania: 170,000/170,000 HP. Airborn. Cannons: 10x3,000 HP. Bloodbath: III
[PZ] G.F. Alpha-Omega: 150,000/150,000 HP. Airborn. Cannons: 20x3,000 HP. Wrap-up: IIII
[PZ] Friendly Creeper: 14/15 HP. He's friendly.
[PZ] engie_ninja/Walker: 17/20 HP. Has 1 Armor.
[AZ-γ] Godmodder477: 31/50 HP.
[GM] UserZero: 126/150 HP.
Distance to Yggdrasil: 4080.
The Armory (in the spoilers)
[||||] The Power Cleaner: READY. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: READY. Owner: Insert_Generic_Username [AZ]
[||||] Traho: RECHARGING. Owner: The_Topazian [AZ]