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Crystal decides to target Star’s Body, thinking he knows its weakness in this phase. He takes out the Disc of Deepest Depths and presses it to the ground, using its power over earth to sense exactly where Star’s Body is underneath the earth. Abruptly, the earth around Star’s Body hardens to obsidian, followed by the obsidian prison pressing in around it, crushing it. Several spikes of solid quartz, silicon dioxide being a large component of soil, impale Star’s Body from every side. The entire thing, body, spikes, and prison, is lifted out of the ground, the soil flowing around it and reshaping it into a rough set of stone stocks, which Star’s Body is locked into prone. The stone flows and tightens around its neck, hands, and legs until it is completely helpless. Crystal solidifies several more quartzite spears and impales Star’s Body downward through the spine several times, before pouring sand into the spears and causing them to grow spikes perpendicular to their orientation. He rips out the spears, taking sizable chunks of flesh with each one. Following this, he summons a mass of lava and fires it in a high-pressure stream at Star’s Body, both burning and bludgeoning. He leaves the entity encased in the stocks for any others who might want to take a crack at it - hopefully it’ll be easier to hit trapped in there.
((Meanwhile, in the OOC-verse: I try and figure out why my formatting isn't working correctly, really, I'm getting tired of having to format, post, then format again.))
I stab the ground repeatedly in an attempt to harm Star's Body.
I also apply some gauze to hold until I can get some kind of healing. Still hurts though.
Entities: Hecatonchire; Grabbing Creepers (no not the Minecraft Creeper), and throwing them at each other.
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Possibly used up?)
Alchemies in-progress:
Heavy Rousing Sword King Rouzer && Ten Commandments || Class Cards = Heavy Class Commandment [Level 9] (9/10)
...An entity? 9/15 (+1 from Talist): Yeah, something is going to happen..
Lacrima 6/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in City or a realm of the dead, when your is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
My Action: Since apparently some brains are focusing on our army, I attack the AZ brain by giving it Alzheimer's, causing it to suffer memory loss until it forgets that lava burns and decides to take a relaxing break in the lava pit. I also point out rule H:3: "If an Entity leaves the battlefield, either through an order, death or something else, it cannot come back, ever. It is dead for good. Exceptions are extremely rare." to prevent The Chief from coming back (he left the battle, he cant return to the battle, and he has no exceptional abilities allowing him to make an exception).
EXOS Action: I develop a theoretical plan to revive The Secret of the Void (yes this is the past, but the Void does not follow the normal rules of time, basically time in the Void is similar to time IRL in that it keeps moving forward even if the plot would take things back in time). Unfortunately I estimate it would require 250 charge points of power to complete the ritual, which would be nigh-impossible to get. (Note: If for some reason I ever actually tried this, the 250 posts would probably go towards a charged attack rather than a charged summon (since the Secret's full power is WAY more than 250 posts), which would likely be a straight field wipe.
EXOS, stop making theoretical stuff that we KNOW is not going to happen please.
Alright, I will just make some alchemies instead.
Foundation Action: D-005 is sent into the computer, and he tries to use a time machine to do the "Pay me tons of stuff or I destroy the Universe with a Paradox" racket. Unfortunately for him, the Obsidian Stronghold stops him from creating a Paradox, and the 1st ESFB takes a little side trip to kill him.
Top Hat && Ribbon With a Fake Cherry = D-Force Kidd's Top Hat 2/???
Darkimin II Blood Testing "Butterfly" (Yes, they call that thing a "butterfly" where I go for blood tests.) = Bloodform 6/9
+2 to Battlefury
Sukard 36/50 The hype is getting intense! So close to summoning her him!
Matt 12/15
I DO A BARREL ROLL with the All in1 Weapon into the Creepers.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
For those worrying about leveling systems: You can keep those if you're willing to remain vulnerable. If not, however, you can be refunded for the amount of charge you put in (in charge tokens of course).
The update should come tomorrow as usual. Have a nice thanksgiving (for those who celebrate it)!
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Current Entities
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
Did Balloonsera basically just get one shot? Okay. They've reached their soft time limit I suppose, which is when the GM decides that they've lived too long. (AKA: Decides to deal 170 thousand damage in one hit...) In that case, ACTIVATE THE OP SCALE BREAKING COMBO WOMBO! However, I honestly think this is completely BROKEN and OP, so I'm going to give two possible actions. Take/nerf whichever you think is fair, Tazz.
Balloonian draws his second Dragon Consort, but that doesn't really matter.
Option 1, the OP one.
Balloonian plays out Electron, meaning all his spells cost 3 less. Then he plays his first Mana Surge, getting three spells. First one is... 4 - 24, Seal of Light. Second is... Seal of Light again. Strange. Third is 9 - 6, Warrior's Charge. Balloonian gets to reroll one, so he rerolls one of the Seals of Light into... 8 - 12... Imp-losion. Then he plays his second Mana Surge and gets... 3 - 9, Duplicate... 8 - 8, DemonWrath... 8 - 9, Drain Life. Rerolling Duplicate so that we don't have to deal with secrets and it becomes Druid's Savage Roar. So, Balloonian plays his Seal of Light to uselessly heal himself and give himself an attack value. (M:0 R:3 S:0) Then he plays Savage Roar to buff his own attack and Balloonmedes' attack. Then he plays Charge on Balloonmedes, uses his Whirlwind to hit a bunch of enemies plus his own stuff and hits the Chua Spellslinger with both Imp-losion and Powershot, summoning some imps and dealing damage. He uses Drain Life on the Spellslinger as well. Then he plays his Dream on one of his own Imps just for the +2k attack buff on Balloonmedes. For the grand finale, he uses his last one mana to Shadowflame his own Balloonmedes, which would deal... uhh... (24k + 4k (charge) + 4k (savage roar)) * 5, a total of 160 thousand damage split among five enemies, which would be the new high score for most damage done in a single, player made entity attack. And that's not counting the Seal of Light, Drain Life, Imp-losion, PowerShot, and Whirlwind damage. Of course, there is no way you're going to let me do that, so I'm suggesting option 2.
Option 2, the not OP one.
Electron promptly disintegrates out of Balloonian's hand. When I made this, I failed to consider the absurd Mana Surge + Electron combo. But in my defense, I didn't expect to get two Mana Surges. Anyway...
Balloonian plays his first Mana Surge, for the full 6 mana cost and gets two Seals of Light and Charge (I'm using those seeds I generated beforehand, so the RNG is going to be the exact same.) He rerolls Charge into Imp-losion because the healing from the Seals of Light will be useful later. He uses Wild Magic and gets Duplicate and shoots the Chua Spellslinger in the face with PowerShot, dealing some damage to it as well as the Draken Stalker and Mechari Engineer. (The entities above and below it) Balloonmedes attacks one of those three targets at random, dependent on who's alive.
Status bar is assuming that Option 2 was taken.
Minions out: Balloonmedes (8k, 20k, +2k attack per card played).
Hand: Swipe, Dream, Mana Surge, Shadowflame, Open the Gates, Dragon Consort.
Special Spells: Whirlwind (0 mana), Seal of Light x2 (1 mana), Imp-losion (3 mana), Duplicate (2 mana)
Affinity: (M:3 R:0 S:0)
I really want to get one of his ultimate abilities off, preferably the sight one. I think I can do it. After that, he's probably going to die really fast.
Action:
Without a proper opponent, Inari just looks around and blinks. I go up to the Psy-Godmodder and give him a large canoe to hold. This is a magical, teleporting canoe that warps back into the Psy-Godmodder's arms as soon as he tries to put it down, pass it to anyone else, or in whatever way stop holding it. If he destroys the canoe, all the shards reform back into the canoe right back in his arms. It's rather difficult to dodge attacks while holding a canoe.
Relevance Line:
> Gail: Donate your soul to Temmie
Confused, Gail looks around for who said that. This RP has been in 3rd person, not 2nd person, except for occasionally when the Veteran is around. Regardless, Gail decides to not give away her soul to anyone. She doesn't have exactly a soul anyway, and giving away what she has that's analogous to a soul would be particularly lethal. You know, more lethal than the traditional giving away souls business. Anyway, after telling Mikoto to wait, Gail had wandered off down a side passage out of curiosity. Her map wouldn't be very impressive if it had a bunch of holes in it. She kept walking down the passageway until it suddenly contracted into a one block wide doorway. Instinctively, she checked the chokepoint for traps and found a hidden pressure plate. Despite the doorway only being two blocks tall, Gail nimbly leapt through the gap and hit the other side rolling. The room on the other side was a dead end with a few chests inside. Directly past the doorway, there was a dispenser aimed to fire at anyone who triggered the pressure plate and walked in. Before touching anything else, Gail immediately sat down and starting adding more to her map as well as sketching a picture of the room.
Wooden Tower Shield && Living Wood && Chlorophyte && Yggdrasil leaf = World Tree Shield 4/11
Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 4/11
Got +3
More charges: 32/50 & 31/50
Oh, Tazz? I forgot to ask this last turn, but you were considering removing player HP. If that happens, can I refund all these defense based alchemies into more useful ones?
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
Breaker Blade && Buster Sword && Paladin's Hammer = Brutal Boss Buster Breaker Basher or BBBBB 1/??? lvl ???
i destroy newspaper printers and replace them with digital distribution machines. I then use them to distribute a virus (of the biological type, somehow) into the Creepers.
i then ask what Brutal Boss Buster Breaker Basher >fine and Brutal Boss Buster Breaker Basher > coarse would be
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Charges
Project M08-➊ (32/50) (+3 from Tazz)
Project M07-The Phonetician (50/50) (+2 from Fseftr)
+2 to Fseftr
I draw a glyph on the ground. It's a heptadecagon, constructed as if made with pencil and straightedge. Each side bears an obscure word in an obscure language, transliterated into International Phonetic Alphabet. IPA characters in no particular order or pattern arranged in lines connect the sides together. I cast a spell with the Codex U8, which consists entirely of IPA codepoints, and in a few seconds a giant door, made of transliterations of the word "door" in various languages into IPA, appears and opens. A young woman steps out confidently, her steps identical to alveolar clicks.
154. The Phonetician - Rinon Raidynas has been summoned!
[N] Rinon Raidynas: 185,000/185,000 Effective Hit Points. ʃwɑː stɹaɪkfɔɹs: III fənɛtɪk dɛvəsteɪʃən: IIIIII
ʃwɑː stɹaɪkfɔɹs - Schwa Strikeforce (3-charge): Rinon summons 10 1000-HP schwas. These schwas will bodyguard her.
fənɛtɪk dɛvəsteɪʃən - Phonetic Devastation (6-charge): Rinon deals 40,000 damage to one entity plus 1,500 for each schwa alive.
Passive: Will leave the battlefield via teleportation to her home dimension upon going below 0 Effective Hit Points instead of dying - she has nigh-infinite actual hit points. Any schwas left behind will leave along with her.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/16/2013
Posts:
232
Member Details
I carefully watch the Psy-Godmodder. You know, I'm quite certain that utilizing a crew of fishermen is the only possible method to defeat him. As such, I toss a rotten fish in his direction, waiting patiently.
The sound of trees being felled intermixed with paddles through air becomes especially prevalent in mere moments. Soon enough, the arrival of The Axemen can be sighted on the dark horizon, their fishing boats sailing through the air unopposed. Excited mutterings travel between figure to figure on the boats, until several reveal fishing rods.
With the skill of true fish-men, the lines and hooks go sailing toward the Psy-Godmodder en masse, most narrowly missing him. For whatever incomprehensible reason, the drawing in of the lines brings The Axemen closer to the Psy-Godmodder. At this close proximity, a number of bearded men with axes leap off of the boats, and fruitlessly swing at the Psy-Godmodder. Barbarians, I suppose.
The job of the axe-wielding maniacs, unbeknownst to them, is rather simple. All they need to do is set established perimeters for those above. No matter how much dodging the Psy-Godmodder does, he should not be able to escape this circle of axes. The fishing rods are wheeled back in. However, they are followed by fishing nets.
Hundreds of fishing nets connected to electrodes sail off of the boats, all in the direction of the Psy-Godmodder. If I inexplicably manage to hit him, I keep him alive with my mind, until I can get Richard over. But, enough of that.
50/50 expended.
Hours later, I page through the worn sheaves of a number of tomes of arcane magic. Lines of teal text on the margins of masses of dark ink show exactly how these have been used. Diagrams and symbols of a dubious origin mark a number of positions in each tome. I am currently looking for one thing of absolute importance at the present moment, given the threats of the Scribe. Let's see here. Page 437 of the Parma i Istarion should line up with this part of I Húna Parma, and such.
I place the two books upon the ground, opposite each other. Burgundy and amethyst ink line together, interlocking in brilliant circles and weaving through infinities. A remarkably complex, yet easily done, circle of occult marks lies in the absolute center of the intersect. Fascinating, given that the two authors never met up and spoke, from what I know. Scanning the four pages, I can clearly see what shall be required of me. The symbol denoting Cognitio burned into an upward-pointing triangle can only mean a few things, after all.
With careful precision, I plan out a spell in the depths of the hidden bunker I mentioned quite some time ago. A chamber has been specifically emptied for this purpose. I glance around one last time, staring at the concrete walls and burning candles. With a precise gesticulation, I begin the show. Everything is utterly still as I mutter something under my breath.
TERMINALAUTOCRAT: I hwestavílë calalcarë. Sanwënya orta. Yú i onóna rehtuva.
All of the candles are extinguished at once. Mere instants after the light fades away, it blazes anew, this time in an indigo shade. I make a controlled intonation.
TERMINALAUTOCRAT: Cenya.
The candles roar to life, more so than they had been previously. Tendrils of indigo flames streak across the room, weaving a seal into the air before me. As the fire ceases projecting itself into the image, I squeeze my eyes shut. This will only hurt a bit. I step into the flames.
I immediately pass out from the pain, both in and out of game.
When I come to, the candles are smoking, yet flameless, and the seal is gone. My vision appears to have been placed under an indigo filter. I blink several times, thus dispelling the image. There. Mental warding. That should be enough to resist all single-assailant attempts, given my alchemical backup. The image of the indigo seal is burned into my eyes only a moment more, before fading, and granting me functional enough vision to once more control my avatar. Wonderful.
Research Salvaging 50/50! (+2 from Bomber and +4 from Crystal) ////////////////////////////////////////////////////.
NEW: Murmur of the Harvestman 1/50 ////////////////////////////////////////////////////.
Imperator 19/50 ////////////////////////////////////////////////////.
Rollback Post to RevisionRollBack
VUM, ME QBIXX PIYE IV AVPERWAQQAUV, UD QURPQ;
CU! RENEX AV PBE WUUVXACBP OVFER PBE GUORPQ.
~~~
Kar nfnuvvh qoyekc-wmyk nhrvrgwkcs; kie whiznuw; klh zsiek nmor pxgpfhh kce psl wkuh ik cfyu xptzgvrfk.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/7/2014
Posts:
72
Location:
The Mindscape
Minecraft:
Irecreeper
Member Details
=Turn Two=
(19 / 50) comic. (+4, Insert)
(24/ 50) Eight-Legged Dance (+2, Battlefury)
=Action=
>Attempt to sell your soul to Tembo. TWICE.
When that fails, I switch the Armistyx to Quakebox Scythe Mode, and plant it firmly on the ground. After flipping a few switches, I cause an energy-induced earthquake, its power surging through the ground. The earthquake ends up getting Star's body stuck, and leaves him immobile! Plus, the burst of energy from the quake has had a stun effect as well. I then switch Old Valkyrie to Biological Scanner mode, and after a few seconds of pointing in around, I find Star's Body, deep underground!
I then take the Armistyx, switch it to Drill Missile Scythe Mode, and launch it towards Star's Body. It drills through the ground, and slams into Star's body. And explodes. The explosive payload I equipped on the missile is of a special kind; it applies insane upward forces to whatever's in it's blast radius. Star's Body is ripped out of the ground and flung onto the surface. I then proceed to summon a horde of players to destroy Star's Body, and aid them with covering fire with a conveniently-placed Plasma Sniper Rifle.
I also:
Tommy Guy && Saurite Bars = ???
The Removal && Saurite Bars = ???
If none of those work, I then Tommy Gun && Hearthstone Mage Cards = ???
=Command=
Napstablook will use Dapper Blook to restore HP and counter things.
IMPERATOR: 25/50 ================================================== (+3 from Tazz)
The Bodyguard: 19/50 ================================================== (+2 from Erelye, +3 from Tazz)
+2 to Erelye
Bomber pulls out his new Kustom Shoota-Scorcha, examining the newest rendition of one of his favored weapons. Not much was different from the previous one, except the tank holding the flammable liquid was larger and had a warning symbol put on its side. And for good reason, too. The nozzle the flames come out of was a little larger too, allowing it to cover a much wider area. A boring man would stop here and move on to building an entirely different weapon. A creative man, on the other hand, will find ways to squeeze in more shooty, burny, and stabby things.
With the weapon in his hands, Bomber strolled over to the towering wreckage from the gun. He gently tapped a metal plate in the pile with the tip of the gun's barrel, seeing if the Mechari Engineer somehow survived this. If it didn't, Bomber would turn his attention elsewhere. If it did survive, assume that the next part is used on him, instead.
Bomber decided to size up the entities on the "GS" side, which has been wearing his patience very thin. They had a few threats to consider, but nothing all that threatening. They are a nuisance, and a really annoying one at that. What better way to get rid of the vermin than filling them with lead and incinerating them? The Destroyer seemed weak enough to pick off for now. Its growing swarm of probes was also a threat, but nothing that couldn't be easily taken care of.
Walking within range, Bomber pulled the trigger, unleashing an absurd amount of bullets upon The Destroyer and its probes. Stray bullets might take down a few probes, but the bullet storm was concentrated on The Destroyer. The bullets easily pierced its metallic hide, damaging its internal components. Considering the way The Destroyer coils through the earth, Bomber was able to hit the majority of its segments. He wasn't done, though.
Flicking a switch on the side of the gun, the Scorcha component started to release its volatile Pyrothelene gas. Pulling the trigger in this mode ignited it, sending a massive stream of flames all across the field. Burning liquid melted the delicate circuits of The Destroyer. The sheer coverage of the Scorcha component hit a fair amount of the probes too, causing their shells to melt and their components to be irreversibly damaged by the heat. The flames scarred the bare earth of the wasteland, turning it to an ash color. The Destroyer, having its vital mechanisms turned to liquid, lost control of its pathing. It crashed into a ginormous solid crystal nearby, breaking the optical sensor on its head. The long body of The Destroyer lay on the ground limply.
Creed orders all of the Shock Troopers to open fire upon Retinazor. Lasguns open fire, sending numerous little beams at Retinazor. As I said, Lasguns are pretty useless in small numbers. Good thing there are 21 of them opening fire at once. Might be more effective for some reason because Retinazor is a giant eye and lasers aren't really good for eyes? The ones wielding Autocannons plant their feet and send a steady stream of hot lead into Retinazor. The Grenade Launcher Troopers load and fire Krak Grenades again, which might minicrit Retinazor since it lacks any sort of armor or damage reduction! Creed himself gains another Infiltration counter fires upon Retinazor as well, also having a chance to minicrit.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (2/?)
HELLVET: I'm still here! And I'm making sure that we're killing more things!
VERDAN: You're putting up a lot of a fight.
HELLVET: Of course I do! I'm violently insane!
Guitar Solo: 20/40
Buffing Spree Totem: 5/5 Now complete!
Fire Hose && Health Link == Flawed Prototype Medigun [Lvl.1?] 1/2
HELLVET: Hey! That's not a killing implement!
VERDAN: It's a healing implement! You need it in order to keep pushes alive.
HELLVET: What about solo pushes?
VERDAN: There's no such thing as a (successful) solo push! You need your team alive to push through enemy territory, which results in the most amount of killing!
HELLVET: Your team can stay alive on their own!
VERDAN: Yeah, but if everyone's running around trying to find health, no one can muster enough coordination to pull off a push! Unless the Medigun's around, then everyone gets healed up and all in one place to make a push!
Anyways, while Hellvet and I are arguing, I place down a totem! This will provide benefits to team!
Banner Totem [AZ] HP: 40,000/40,000
Special Mechanic
This summon will buff 500,000 HP worth of Anti-Zero entities every turn, making it to use on groups instead of a large singular entity.
When buffed by the Banner Totem, an entity will deal Mini-Crits, and benefit from a Life Draining effect (50% of damage dealt to the target is recovered as health by the attacker)
The general idea is to buff teammates, but with it being only a 5-post summon, and a support summon, and thus having less health, the idea is it for it to be sidetracked by its buffed teammates. Criticize or buff/nerf at will!
As for a general action, I provide support to Rugname by firing a low-frequency energy bolt into it, thus not being chaotic enough to deal damage! Rugname's energy production is increased by 150% for the next 2 turns, helping it get the theoretical ball rolling!
Stun Gun AND Scranton Reality Anchor 6/10 Keeping it Real
Ice Bag || Concentrated Reality Magics = Gelum Dei 2/?
___
Mercury attacks Creed with the power of large fonts. What? Did you expect me to make this a large font? Why would you do that? I didn't say I was using the power of large fonts, did I?
I send a bunch of my Worker Drones to add additional obsidian and armor to the Obsidian Stronghold (this should increase its max HP by a little).
In addition, my stealth drone attacks Richard.
Entity Orders: the 1st ESFB attacks the AZ Brain. Tails uses his Shield Generator (giving him a shield that takes a hit and blocks weak attacks outright), then also attacks the AZ Brain.
Hezetor: Topazian , I've to thank you for what you have done... stand still just a moment...
after pointing his finger towards the body of Topazian, Hezetor begins to telekinetically reassemble it, firstly closing the wounds and then starting to properly rearrange the damage of his body by re-assembling damaged organs, to ensure an immediate effect a wave of positive energy directly from positive energy plan invests his body increasing its capacity for natural regeneration and treating him instantly from his more severe injuries.
EDIT:
Let's try something.
Using my orb of Spacetime manipulation I attempt to open a rift to a parallel dimension, to be precise a parallel dimension of this war, another time line if you want.
Now I open this portal in the past at the beginning of this war, for reasons I'll not explain now I don't have an alternate version of myself here, now as I did before I take two common blocks of dirt and breathing life in them I create an avatar, given the fact that I created it with minecraftian materials it looks like me,if I were a minecraftian, this avatar is not mentally connected to me, he has his own free will, but given the fact that is still a representation of my will, considering that is sentient, he will act to follow a simple plan: stay alive, gain power, gain knowledge. Obviously he does not posses my own powers, being just a shard of my essence, anyway he will attempt to use the alchemiter to acquire gears, he will attack the godmodder as a AZ and given his current position he also gain the status of descendant, so he will just behave normally for the descendants.
Now of course I make sure to never actually leave this dimension in the process of creating this avatar, acting carefully through the portal.
All I have to do now is to open a new rift to the precedent dimension and call my avatar to myself and see how he is going, for the moment I just want to know if he knows something valuable or has acquired something valuable.
In case no order is given to the previously summoned entities they will automatically attack all PZ-GS close to Rugname.
Note about Rootmars, originally he was not intended to attack things that are not on his ship, but considering how much the thing was nerfed I'll suppose he can attack things on the battlefield as well.
Rootmars fires an immense energy sphere on phantom walker.
+2 to Topazian
The Power 18/50
and the Glory 6/50
Power Glove || (Java Virtual Machine && an old magazine on
cheats && list of Minecraft commands && command block) =
The Power Glove (Level 9: 8/10)
Dimensional Breakout: 1/50
Bar: [NNNNNNNNNN]
Overly Long Doom Name: 7/7
And thus begins charge 3. This time, it's a special kind of character.
THIS IS A HORRIBLE IDEA! AND MY NAME'S NOT JIM!
Imperator 26/50
Ante Up 7/50
+2 to Erelye.
Flowmetal && Wand = Flowmetal Wand 6/11
Ebbmetal && Sword = Ebbmetal Sword 6/11
==Action==
Crystal decides to target Star’s Body, thinking he knows its weakness in this phase. He takes out the Disc of Deepest Depths and presses it to the ground, using its power over earth to sense exactly where Star’s Body is underneath the earth. Abruptly, the earth around Star’s Body hardens to obsidian, followed by the obsidian prison pressing in around it, crushing it. Several spikes of solid quartz, silicon dioxide being a large component of soil, impale Star’s Body from every side. The entire thing, body, spikes, and prison, is lifted out of the ground, the soil flowing around it and reshaping it into a rough set of stone stocks, which Star’s Body is locked into prone. The stone flows and tightens around its neck, hands, and legs until it is completely helpless. Crystal solidifies several more quartzite spears and impales Star’s Body downward through the spine several times, before pouring sand into the spears and causing them to grow spikes perpendicular to their orientation. He rips out the spears, taking sizable chunks of flesh with each one. Following this, he summons a mass of lava and fires it in a high-pressure stream at Star’s Body, both burning and bludgeoning. He leaves the entity encased in the stocks for any others who might want to take a crack at it - hopefully it’ll be easier to hit trapped in there.
==Entities==
Salt will use Zee-Ztories on the Binary Slime.
0rigin Point.
Avatar by TwinBuilder.
((Meanwhile, in the OOC-verse: I try and figure out why my formatting isn't working correctly, really, I'm getting tired of having to format, post, then format again.))
I stab the ground repeatedly in an attempt to harm Star's Body.
I also apply some gauze to hold until I can get some kind of healing. Still hurts though.
Entities:
Hecatonchire; Grabbing Creepers (no not the Minecraft Creeper), and throwing them at each other.
Inventory:
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Possibly used up?)
Alchemies in-progress:
Heavy Rousing Sword King Rouzer && Ten Commandments || Class Cards = Heavy Class Commandment [Level 9] (9/10)
Fur Collared Jacket || Nemean Hide = Nemean Jacket [Level 10] (7/11)
Charges:
...An entity? 9/15 (+1 from Talist): Yeah, something is going to happen..
Lacrima 6/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in City or a realm of the dead, when your is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Boosts:
+1 for Talist
+1 for Twin
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
16/20 EXOS Assist
4/10 Spellcraft Module
My Action: Since apparently some brains are focusing on our army, I attack the AZ brain by giving it Alzheimer's, causing it to suffer memory loss until it forgets that lava burns and decides to take a relaxing break in the lava pit. I also point out rule H:3: "If an Entity leaves the battlefield, either through an order, death or something else, it cannot come back, ever. It is dead for good. Exceptions are extremely rare." to prevent The Chief from coming back (he left the battle, he cant return to the battle, and he has no exceptional abilities allowing him to make an exception).
EXOS Action: I develop a theoretical plan to revive The Secret of the Void (yes this is the past, but the Void does not follow the normal rules of time, basically time in the Void is similar to time IRL in that it keeps moving forward even if the plot would take things back in time). Unfortunately I estimate it would require 250 charge points of power to complete the ritual, which would be nigh-impossible to get. (Note: If for some reason I ever actually tried this, the 250 posts would probably go towards a charged attack rather than a charged summon (since the Secret's full power is WAY more than 250 posts), which would likely be a straight field wipe.
EXOS, stop making theoretical stuff that we KNOW is not going to happen please.
Alright, I will just make some alchemies instead.
Foundation Action: D-005 is sent into the computer, and he tries to use a time machine to do the "Pay me tons of stuff or I destroy the Universe with a Paradox" racket. Unfortunately for him, the Obsidian Stronghold stops him from creating a Paradox, and the 1st ESFB takes a little side trip to kill him.
Top Hat && Ribbon With a Fake Cherry = D-Force Kidd's Top Hat 2/???
Darkimin II Blood Testing "Butterfly" (Yes, they call that thing a "butterfly" where I go for blood tests.) = Bloodform 6/9
+2 to Battlefury
Sukard 36/50 The hype is getting intense! So close to summoning her him!
Matt 12/15
I DO A BARREL ROLL with the All in1 Weapon into the Creepers.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
I made a new poll, everyone: Go check it out.
For those worrying about leveling systems: You can keep those if you're willing to remain vulnerable. If not, however, you can be refunded for the amount of charge you put in (in charge tokens of course).
The update should come tomorrow as usual. Have a nice thanksgiving (for those who celebrate it)!
tEMBO looks at his RAD drawing of himself as a god
*note this is just a sketch, and will not be what ultima tem (god tem) looks like
If you're going to do the abomination, give it justice.
/null
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
Did Balloonsera basically just get one shot? Okay. They've reached their soft time limit I suppose, which is when the GM decides that they've lived too long. (AKA: Decides to deal 170 thousand damage in one hit...) In that case, ACTIVATE THE OP SCALE BREAKING COMBO WOMBO! However, I honestly think this is completely BROKEN and OP, so I'm going to give two possible actions. Take/nerf whichever you think is fair, Tazz.
Option 1, the OP one.Balloonian draws his second Dragon Consort, but that doesn't really matter.
Balloonian plays out Electron, meaning all his spells cost 3 less. Then he plays his first Mana Surge, getting three spells. First one is... 4 - 24, Seal of Light. Second is... Seal of Light again. Strange. Third is 9 - 6, Warrior's Charge. Balloonian gets to reroll one, so he rerolls one of the Seals of Light into... 8 - 12... Imp-losion. Then he plays his second Mana Surge and gets... 3 - 9, Duplicate... 8 - 8, DemonWrath... 8 - 9, Drain Life. Rerolling Duplicate so that we don't have to deal with secrets and it becomes Druid's Savage Roar. So, Balloonian plays his Seal of Light to uselessly heal himself and give himself an attack value. (M:0 R:3 S:0) Then he plays Savage Roar to buff his own attack and Balloonmedes' attack. Then he plays Charge on Balloonmedes, uses his Whirlwind to hit a bunch of enemies plus his own stuff and hits the Chua Spellslinger with both Imp-losion and Powershot, summoning some imps and dealing damage. He uses Drain Life on the Spellslinger as well. Then he plays his Dream on one of his own Imps just for the +2k attack buff on Balloonmedes. For the grand finale, he uses his last one mana to Shadowflame his own Balloonmedes, which would deal... uhh... (24k + 4k (charge) + 4k (savage roar)) * 5, a total of 160 thousand damage split among five enemies, which would be the new high score for most damage done in a single, player made entity attack. And that's not counting the Seal of Light, Drain Life, Imp-losion, PowerShot, and Whirlwind damage. Of course, there is no way you're going to let me do that, so I'm suggesting option 2.
Option 2, the not OP one.
Electron promptly disintegrates out of Balloonian's hand. When I made this, I failed to consider the absurd Mana Surge + Electron combo. But in my defense, I didn't expect to get two Mana Surges. Anyway...
Balloonian plays his first Mana Surge, for the full 6 mana cost and gets two Seals of Light and Charge (I'm using those seeds I generated beforehand, so the RNG is going to be the exact same.) He rerolls Charge into Imp-losion because the healing from the Seals of Light will be useful later. He uses Wild Magic and gets Duplicate and shoots the Chua Spellslinger in the face with PowerShot, dealing some damage to it as well as the Draken Stalker and Mechari Engineer. (The entities above and below it) Balloonmedes attacks one of those three targets at random, dependent on who's alive.
Status bar is assuming that Option 2 was taken.
Minions out: Balloonmedes (8k, 20k, +2k attack per card played).
Hand: Swipe, Dream, Mana Surge, Shadowflame, Open the Gates, Dragon Consort.
Special Spells: Whirlwind (0 mana), Seal of Light x2 (1 mana), Imp-losion (3 mana), Duplicate (2 mana)
Affinity: (M:3 R:0 S:0)
I really want to get one of his ultimate abilities off, preferably the sight one. I think I can do it. After that, he's probably going to die really fast.
Action:
Without a proper opponent, Inari just looks around and blinks. I go up to the Psy-Godmodder and give him a large canoe to hold. This is a magical, teleporting canoe that warps back into the Psy-Godmodder's arms as soon as he tries to put it down, pass it to anyone else, or in whatever way stop holding it. If he destroys the canoe, all the shards reform back into the canoe right back in his arms. It's rather difficult to dodge attacks while holding a canoe.
Relevance Line:
> Gail: Donate your soul to Temmie
Confused, Gail looks around for who said that. This RP has been in 3rd person, not 2nd person, except for occasionally when the Veteran is around. Regardless, Gail decides to not give away her soul to anyone. She doesn't have exactly a soul anyway, and giving away what she has that's analogous to a soul would be particularly lethal. You know, more lethal than the traditional giving away souls business. Anyway, after telling Mikoto to wait, Gail had wandered off down a side passage out of curiosity. Her map wouldn't be very impressive if it had a bunch of holes in it. She kept walking down the passageway until it suddenly contracted into a one block wide doorway. Instinctively, she checked the chokepoint for traps and found a hidden pressure plate. Despite the doorway only being two blocks tall, Gail nimbly leapt through the gap and hit the other side rolling. The room on the other side was a dead end with a few chests inside. Directly past the doorway, there was a dispenser aimed to fire at anyone who triggered the pressure plate and walked in. Before touching anything else, Gail immediately sat down and starting adding more to her map as well as sketching a picture of the room.
Alchemy and charges:
Finished listWooden Tower Shield &&
Living Wood && Chlorophyte &&Yggdrasil leaf = World Tree Shield 4/11Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 4/11
Got +3
More charges: 32/50 & 31/50
Oh, Tazz? I forgot to ask this last turn, but you were considering removing player HP. If that happens, can I refund all these defense based alchemies into more useful ones?
+1 to Mythic, Pokefan
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
Breaker Blade && Buster Sword && Paladin's Hammer = Brutal Boss Buster Breaker Basher or BBBBB 1/??? lvl ???
i destroy newspaper printers and replace them with digital distribution machines. I then use them to distribute a virus (of the biological type, somehow) into the Creepers.
i then ask what Brutal Boss Buster Breaker Basher >fine and Brutal Boss Buster Breaker Basher > coarse would be
42/50 Upgrade system (2+ MeGaMinEr)
1/15 armor
2+ to MeGaMinEr
================================================================================================
SIDEQUEST
================================================================================================
i attack Urthank.
battlefury13; this is an act of treason
battlefury13 which cannot go unpunished
battlefury13:your gorrilaing insane
battlefury13: get rekt
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
Level 003 - 000000003000/000000229000
Alchemies
Empty Interlocking Cubic Module && Quantum Solar Panel = Cubic Solar Panel Module (5/9)
Empty Interlocking Cubic Module && Eight MFSUs = Cubic Battery Module (5/9)
Charges
Project M08-➊ (32/50) (+3 from Tazz)
Project M07-The Phonetician (50/50) (+2 from Fseftr)
+2 to Fseftr
I draw a glyph on the ground. It's a heptadecagon, constructed as if made with pencil and straightedge. Each side bears an obscure word in an obscure language, transliterated into International Phonetic Alphabet. IPA characters in no particular order or pattern arranged in lines connect the sides together. I cast a spell with the Codex U8, which consists entirely of IPA codepoints, and in a few seconds a giant door, made of transliterations of the word "door" in various languages into IPA, appears and opens. A young woman steps out confidently, her steps identical to alveolar clicks.
154. The Phonetician - Rinon Raidynas has been summoned!
[N] Rinon Raidynas: 185,000/185,000 Effective Hit Points. ʃwɑː stɹaɪkfɔɹs: III fənɛtɪk dɛvəsteɪʃən: IIIIII
ʃwɑː stɹaɪkfɔɹs - Schwa Strikeforce (3-charge): Rinon summons 10 1000-HP schwas. These schwas will bodyguard her.
fənɛtɪk dɛvəsteɪʃən - Phonetic Devastation (6-charge): Rinon deals 40,000 damage to one entity plus 1,500 for each schwa alive.
Passive: Will leave the battlefield via teleportation to her home dimension upon going below 0 Effective Hit Points instead of dying - she has nigh-infinite actual hit points. Any schwas left behind will leave along with her.
-DUNKED ON-
I flex myself out of Limbo.
//Charges//
Git Gud (Crunk Meter): 6/50
//Inventory//
Face Exploder^3 (Level 5)
//Alchemies//
Dirk's Unbreakable Katana && The Big Chill & Andruil, Flame of the West && The Binary Blade = Ircucvci (Level 10) (6/11)
Cloak && Eclipse Titan Essence = Falso Aere (Level 10) (6/11)
I carefully watch the Psy-Godmodder. You know, I'm quite certain that utilizing a crew of fishermen is the only possible method to defeat him. As such, I toss a rotten fish in his direction, waiting patiently.
The sound of trees being felled intermixed with paddles through air becomes especially prevalent in mere moments. Soon enough, the arrival of The Axemen can be sighted on the dark horizon, their fishing boats sailing through the air unopposed. Excited mutterings travel between figure to figure on the boats, until several reveal fishing rods.
With the skill of true fish-men, the lines and hooks go sailing toward the Psy-Godmodder en masse, most narrowly missing him. For whatever incomprehensible reason, the drawing in of the lines brings The Axemen closer to the Psy-Godmodder. At this close proximity, a number of bearded men with axes leap off of the boats, and fruitlessly swing at the Psy-Godmodder. Barbarians, I suppose.
The job of the axe-wielding maniacs, unbeknownst to them, is rather simple. All they need to do is set established perimeters for those above. No matter how much dodging the Psy-Godmodder does, he should not be able to escape this circle of axes. The fishing rods are wheeled back in. However, they are followed by fishing nets.
Hundreds of fishing nets connected to electrodes sail off of the boats, all in the direction of the Psy-Godmodder. If I inexplicably manage to hit him, I keep him alive with my mind, until I can get Richard over. But, enough of that.
50/50 expended.
Hours later, I page through the worn sheaves of a number of tomes of arcane magic. Lines of teal text on the margins of masses of dark ink show exactly how these have been used. Diagrams and symbols of a dubious origin mark a number of positions in each tome. I am currently looking for one thing of absolute importance at the present moment, given the threats of the Scribe. Let's see here. Page 437 of the Parma i Istarion should line up with this part of I Húna Parma, and such.
I place the two books upon the ground, opposite each other. Burgundy and amethyst ink line together, interlocking in brilliant circles and weaving through infinities. A remarkably complex, yet easily done, circle of occult marks lies in the absolute center of the intersect. Fascinating, given that the two authors never met up and spoke, from what I know. Scanning the four pages, I can clearly see what shall be required of me. The symbol denoting Cognitio burned into an upward-pointing triangle can only mean a few things, after all.
With careful precision, I plan out a spell in the depths of the hidden bunker I mentioned quite some time ago. A chamber has been specifically emptied for this purpose. I glance around one last time, staring at the concrete walls and burning candles. With a precise gesticulation, I begin the show. Everything is utterly still as I mutter something under my breath.
TERMINALAUTOCRAT: I hwestavílë calalcarë. Sanwënya orta. Yú i onóna rehtuva.
All of the candles are extinguished at once. Mere instants after the light fades away, it blazes anew, this time in an indigo shade. I make a controlled intonation.
TERMINALAUTOCRAT: Cenya.
The candles roar to life, more so than they had been previously. Tendrils of indigo flames streak across the room, weaving a seal into the air before me. As the fire ceases projecting itself into the image, I squeeze my eyes shut. This will only hurt a bit. I step into the flames.
I immediately pass out from the pain, both in and out of game.
When I come to, the candles are smoking, yet flameless, and the seal is gone. My vision appears to have been placed under an indigo filter. I blink several times, thus dispelling the image. There. Mental warding. That should be enough to resist all single-assailant attempts, given my alchemical backup. The image of the indigo seal is burned into my eyes only a moment more, before fading, and granting me functional enough vision to once more control my avatar. Wonderful.
Cognitio Ethereal Essence && Spider Silk && Knitting Needles = Arachne's Webspinners (8/10)
Eyepatch || Evocation Lens && Crystalline Auram Essentia = Conjurer's Artifice (4/8)
(+2 to Bomber)
Research Salvaging 50/50! (+2 from Bomber and +4 from Crystal) ////////////////////////////////////////////////////.
NEW: Murmur of the Harvestman 1/50 ////////////////////////////////////////////////////.
Imperator 19/50 ////////////////////////////////////////////////////.
=Turn Two=
(19 / 50) comic. (+4, Insert)
(24/ 50) Eight-Legged Dance (+2, Battlefury)
=Action=
>Attempt to sell your soul to Tembo. TWICE.
When that fails, I switch the Armistyx to Quakebox Scythe Mode, and plant it firmly on the ground. After flipping a few switches, I cause an energy-induced earthquake, its power surging through the ground. The earthquake ends up getting Star's body stuck, and leaves him immobile! Plus, the burst of energy from the quake has had a stun effect as well. I then switch Old Valkyrie to Biological Scanner mode, and after a few seconds of pointing in around, I find Star's Body, deep underground!
I then take the Armistyx, switch it to Drill Missile Scythe Mode, and launch it towards Star's Body. It drills through the ground, and slams into Star's body. And explodes. The explosive payload I equipped on the missile is of a special kind; it applies insane upward forces to whatever's in it's blast radius. Star's Body is ripped out of the ground and flung onto the surface. I then proceed to summon a horde of players to destroy Star's Body, and aid them with covering fire with a conveniently-placed Plasma Sniper Rifle.
I also:
Tommy Guy && Saurite Bars = ???
The Removal && Saurite Bars = ???
If none of those work, I then Tommy Gun && Hearthstone Mage Cards = ???
=Command=
Napstablook will use Dapper Blook to restore HP and counter things.
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
IMPERATOR: 25/50 ================================================== (+3 from Tazz)
The Bodyguard: 19/50 ================================================== (+2 from Erelye, +3 from Tazz)
+2 to Erelye
Bomber pulls out his new Kustom Shoota-Scorcha, examining the newest rendition of one of his favored weapons. Not much was different from the previous one, except the tank holding the flammable liquid was larger and had a warning symbol put on its side. And for good reason, too. The nozzle the flames come out of was a little larger too, allowing it to cover a much wider area. A boring man would stop here and move on to building an entirely different weapon. A creative man, on the other hand, will find ways to squeeze in more shooty, burny, and stabby things.
With the weapon in his hands, Bomber strolled over to the towering wreckage from the gun. He gently tapped a metal plate in the pile with the tip of the gun's barrel, seeing if the Mechari Engineer somehow survived this. If it didn't, Bomber would turn his attention elsewhere. If it did survive, assume that the next part is used on him, instead.
Bomber decided to size up the entities on the "GS" side, which has been wearing his patience very thin. They had a few threats to consider, but nothing all that threatening. They are a nuisance, and a really annoying one at that. What better way to get rid of the vermin than filling them with lead and incinerating them? The Destroyer seemed weak enough to pick off for now. Its growing swarm of probes was also a threat, but nothing that couldn't be easily taken care of.
Walking within range, Bomber pulled the trigger, unleashing an absurd amount of bullets upon The Destroyer and its probes. Stray bullets might take down a few probes, but the bullet storm was concentrated on The Destroyer. The bullets easily pierced its metallic hide, damaging its internal components. Considering the way The Destroyer coils through the earth, Bomber was able to hit the majority of its segments. He wasn't done, though.
Flicking a switch on the side of the gun, the Scorcha component started to release its volatile Pyrothelene gas. Pulling the trigger in this mode ignited it, sending a massive stream of flames all across the field. Burning liquid melted the delicate circuits of The Destroyer. The sheer coverage of the Scorcha component hit a fair amount of the probes too, causing their shells to melt and their components to be irreversibly damaged by the heat. The flames scarred the bare earth of the wasteland, turning it to an ash color. The Destroyer, having its vital mechanisms turned to liquid, lost control of its pathing. It crashed into a ginormous solid crystal nearby, breaking the optical sensor on its head. The long body of The Destroyer lay on the ground limply.
Creed orders all of the Shock Troopers to open fire upon Retinazor. Lasguns open fire, sending numerous little beams at Retinazor. As I said, Lasguns are pretty useless in small numbers. Good thing there are 21 of them opening fire at once. Might be more effective for some reason because Retinazor is a giant eye and lasers aren't really good for eyes? The ones wielding Autocannons plant their feet and send a steady stream of hot lead into Retinazor. The Grenade Launcher Troopers load and fire Krak Grenades again, which might minicrit Retinazor since it lacks any sort of armor or damage reduction! Creed himself gains another Infiltration counter fires upon Retinazor as well, also having a chance to minicrit.
Cyclopean Eye && Gem of True Sight = Eye of True Sight (2/?)
Circlet && Mantle of Intelligence = Null Talisman (Level 5: 3/6)
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
VERDAN: Alright! I'm almost in control!
HELLVET: I'm still here! And I'm making sure that we're killing more things!
VERDAN: You're putting up a lot of a fight.
HELLVET: Of course I do! I'm violently insane!
Guitar Solo: 20/40
Buffing
SpreeTotem: 5/5 Now complete!Fire Hose && Health Link == Flawed Prototype Medigun [Lvl.1?] 1/2
HELLVET: Hey! That's not a killing implement!
VERDAN: It's a healing implement! You need it in order to keep pushes alive.
HELLVET: What about solo pushes?
VERDAN: There's no such thing as a (successful) solo push! You need your team alive to push through enemy territory, which results in the most amount of killing!
HELLVET: Your team can stay alive on their own!
VERDAN: Yeah, but if everyone's running around trying to find health, no one can muster enough coordination to pull off a push! Unless the Medigun's around, then everyone gets healed up and all in one place to make a push!
Anyways, while Hellvet and I are arguing, I place down a totem! This will provide benefits to team!
Banner Totem [AZ] HP: 40,000/40,000
Special Mechanic
This summon will buff 500,000 HP worth of Anti-Zero entities every turn, making it to use on groups instead of a large singular entity.
When buffed by the Banner Totem, an entity will deal Mini-Crits, and benefit from a Life Draining effect (50% of damage dealt to the target is recovered as health by the attacker)
The general idea is to buff teammates, but with it being only a 5-post summon, and a support summon, and thus having less health, the idea is it for it to be sidetracked by its buffed teammates. Criticize or buff/nerf at will!
As for a general action, I provide support to Rugname by firing a low-frequency energy bolt into it, thus not being chaotic enough to deal damage! Rugname's energy production is increased by 150% for the next 2 turns, helping it get the theoretical ball rolling!
Damage: 38.2K/40K [========================================]
An alternate timeline emerges.
However, we must first start from the beginning...
Echeladder 20/50
34/45 Badge 7 cobalt x2
+2 cobalt
Badges: 6/8
Stun Gun AND Scranton Reality Anchor 6/10 Keeping it Real
Ice Bag || Concentrated Reality Magics = Gelum Dei 2/?
___
Mercury attacks Creed with the power of large fonts. What? Did you expect me to make this a large font? Why would you do that? I didn't say I was using the power of large fonts, did I?
17/20 EXOS Assist
5/10 Spellcraft Module
I send a bunch of my Worker Drones to add additional obsidian and armor to the Obsidian Stronghold (this should increase its max HP by a little).
In addition, my stealth drone attacks Richard.
Entity Orders: the 1st ESFB attacks the AZ Brain. Tails uses his Shield Generator (giving him a shield that takes a hit and blocks weak attacks outright), then also attacks the AZ Brain.
I fight ~ (Tilda)
/Proof'sSidequest
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
Hezetor: Topazian , I've to thank you for what you have done... stand still just a moment...after pointing his finger towards the body of Topazian, Hezetor begins to telekinetically reassemble it, firstly closing the wounds and then starting to properly rearrange the damage of his body by re-assembling damaged organs, to ensure an immediate effect a wave of positive energy directly from positive energy plan invests his body increasing its capacity for natural regeneration and treating him instantly from his more severe injuries.EDIT:
Let's try something.
Using my orb of Spacetime manipulation I attempt to open a rift to a parallel dimension, to be precise a parallel dimension of this war, another time line if you want.
Now I open this portal in the past at the beginning of this war, for reasons I'll not explain now I don't have an alternate version of myself here, now as I did before I take two common blocks of dirt and breathing life in them I create an avatar, given the fact that I created it with minecraftian materials it looks like me,if I were a minecraftian, this avatar is not mentally connected to me, he has his own free will, but given the fact that is still a representation of my will, considering that is sentient, he will act to follow a simple plan: stay alive, gain power, gain knowledge. Obviously he does not posses my own powers, being just a shard of my essence, anyway he will attempt to use the alchemiter to acquire gears, he will attack the godmodder as a AZ and given his current position he also gain the status of descendant, so he will just behave normally for the descendants.
Now of course I make sure to never actually leave this dimension in the process of creating this avatar, acting carefully through the portal.
All I have to do now is to open a new rift to the precedent dimension and call my avatar to myself and see how he is going, for the moment I just want to know if he knows something valuable or has acquired something valuable.
In case no order is given to the previously summoned entities they will automatically attack all PZ-GS close to Rugname.
Note about Rootmars, originally he was not intended to attack things that are not on his ship, but considering how much the thing was nerfed I'll suppose he can attack things on the battlefield as well.
Rootmars fires an immense energy sphere on phantom walker.
+2 to Topazian
The Power 18/50
and the Glory 6/50
Power Glove || (Java Virtual Machine && an old magazine on
cheats && list of Minecraft commands && command block) =
The Power Glove (Level 9: 8/10)
Module && Alchemiter = Punch Card Shunt (Level 5 6/6) Completed and installed!