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I decide to be more serious, using Fuoco to light the fuse on the Explosive Gryphon Plush tossing it at Phantom Walker.
...I don't know why, but I feel like giving some exposition.
The magic system used in my world is mostly a personal thing. People develop their own ways of handling it on a case-by-case basis, though certain frameworks are commonly taught for the sake of safety and tradition.
Then there are the Mages, who sometimes go so far as to call themselves 'True-Mages', as if they're somehow better than other casters, they excel in limited fields and can even do things most casters can't. They work... Differently.
For when we non-Mages want more power, we have ways of making up for it, Invocations.
The Invocations offer increased power, but they have certain associations that limit what they can be used for. They also require accepting certain philosophical statements in exchange for their full power.
The common Invocations are well named, as most magic users know at least one of them.
Fuoco, Invocation of Flames, Passion, and Love. It's useful for a lot, physical, mental, and social uses can all be found in it. Specializing is for other people, after all.
Aqua is Water, Curiosity, and Wonder. It's mostly used for mental pursuits, especially since it can't be used to lie or deceive.
Terra is the Invocation for Stone, Duty, Trust. It's users tend to be socialites, big on tradition too.
Aria is associated with Wind and Speed, it's emotion is joy. It's got a thing for freedom.
Last up would be Legno. It's element is something like Nature or Wood,it's channeled though Harmony and Tranquility. It's the main source of healing powers, but it opposes conflicts until one is forced to defend themselves. It's also not as quick to act as the others.
Then there are the less common ones, though I'm biased when it comes to these;
Though Lacrima is mandatory in the City, at least if you want the power to enter and leave, people from the outside world oppose it. I find their arguments a bit strange. Sure it deals in shadows, ghosts, and despair, but also desperation and resolve. And it's hard to say no to the only Invocation that will
Tempesta is frowned upon outside the Seraphs, as the Invocation of Rage, Hatred, and Poison, it's supremely destructive, but it's philosophy is more extreme than most would agree with.
Specchio is also banned by most groups, but is still used by would-be oracles and those of shallow attitudes. It claims to be Light, Hope, Revelation, and Glory, it actually deals in Vanity, Predestination, and Solipsism. It has more to do with Space and Time, and Mages usually do better at that if you can get them to agree with you... Now that I say it, I see why Specchio is still in use.
There are still remnants of the pre-war Invocations, the powers of Fulmine, Metallo, and Vuoto. I haven't heard much about them, but the City keeps the still working artifacts that use them in the Tortoise's vaults. I used one once, it was... Strange.
...Something? 7/15 (+3 from Tazz): Yeah, something is going to happen...
Lacrima 5/20 (+3 from Tazz): There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in City or a realm of the dead, when your is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Deal 7000 damage to a random entity. The targeted entity's next attack will Crit (or minicrit)
Also has this skill:
Rivalry ||
Pick one random entity. The targeted entity's attack will attack as usual but their attack will also target another another entity of their own alignment
As for the sidequest, I have had troubles and couldn't finish it, but I hope to have it up by tomorrow.
I take out fear no anvil and swing it around a couple times. I then smash it into the Hecatonchire, and proceed to bite his legs off, and shred them through a weed whacker.
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anacrhonism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
============================================================================================
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
============================================================================================
Inventory:
Scalding Holy Water X 1
Rollback Post to RevisionRollBack
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Okay Hezetor, time to get this started. Please attack Zineous or something.
=Action=
Hearing Hezetor's message, Sorodin almost painfully takes out Traho.
Sorodin> Okay Hezetor, here we go. I keep my word.
Traho shines a brilliant purple, lifting Sorodin into the air, revolving slowly. Eyes tightly closed, Sorodin mentally commands Traho to use it's defensice ability. The objects around Rootmars, the Alien Drones, and Uncle Grandpa are forcefully repelled from them. A strong gravitational feild had surrounded them, pushing any attackers away. In case it wasn't obvious, I protect Rootmars, the Alien Drones, and Uncle Grandpa. I also gain those armor points gained by using it. I don't like insta-kills, Uzi.
I pick up Zineous and repeatedly slam him into the Badge. In retaliation, Zineous launches an elctric feild that just happens to hit the Psy-Godmodder.
Y kidnaps a nearsighted creeper and steals its contact lenses. He then rushes at the PZ Brain of Cthulhu, spray painting the creepers green and painting over the (no not the Minecraft kind) with a Potion of Invisibility. Y then releases the nearsighted creeper, which rushes to what it mistakes for its own kind before being creeped out by the creepers' creeping gazes, and distressedly self-detonating.
Y zaps Plantera with a Staff of Regrowth, instructing the floral abomination to shoot its spike-adorned spherical seedpods at the AZs.
Noose--0 Dark Magic Tome = Tome Of Self Sacrifice 11/11 COMPLETED
Disco Ball && Grenades = Dance Grenades 2/4
Absurdly Sharp Flailbldae && Essence of Air (A Potato Chip Bag) = Bluster Flailbldae 0/? (Previewing)
I use my Tome Of Self Sacrifice to sacrifice ALL of my HP. I use the power boost to enhance my ASF to super levels for one attack. I strike at the Chief with all my might.
(The Tome only takes off the HP after the attack. So a suicidal attack can be done)
(Query: If I use next turn to respawn, do I still get a second post? I did not pay attention to death rules.)
The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
Current Entities
Balloonsera
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
How does hiding the EOTB make any sense?
I know Balloonsera is at 195,000 HP and at MIN inflation, which means she heals herself for 17k while waiting for Dream Magic to recharge.
I *think* Balloonmagus is dead... which means when Balloonian draws Open the Gates, it doesn't get duplicated. He plays Shadowflame on his Dragon Consort to blow it up and deal damage to a bunch of enemies. We swear, we have the BEST employer health insurance. Then he plays a Balloonkin Hatcher to get more stuff on the field. All his minions attack the Badge/Chief
Minions out: Balloonmagus (8k, 12k), (KIA?) Balloonmedes (4k, 20k, +2k attack per card played), Balloonkin Hatcher (5k, 6k), Whelp (3k, 3k), Whelp (3k, 3k)
Hand: Swipe, Electron, Dream, Mana Surge x2, Shadowflame x1, Open the Gates
Special Spells: PowerShot (2 mana), Whirlwind (0 mana)
NONE MAY CHALLENGE... the living combo! ... ... To be. Once I figure out what I can actually hit.
Action:
Inari leaps backwards away from the Chief, turning and running. She builds some distance between her and the boss, glowing light pulsating around her armor like the ebbing and flowing tides. Slowly, the golden light pools at her paws, seeming to avoid touching the ground. Fueled with divinity, she skids to a stop, kicking up little clouds of sun scorched dust. Quickly, she whirls around to face the Chief off in the distance and casts her paws towards it, firing off beams of sunlight, like a one colored rainbow.
>Mardek: Haha. No.
My name isn't Fedora. How high would you be to make up a name like that?
----
I obliterate the Chief's badge using the Face Exploder^3.
//Charges//
Git Gud (Crunk Meter): 5/50 (+3 Tazz)
//Inventory//
Face Exploder^3 (Level 5)
//Alchemies//
Dirk's Unbreakable Katana && The Big Chill & Andruil, Flame of the West && The Binary Blade = Ircucvci (Level 10) (5/11)
Cloak && Eclipse Titan Essence = Falso Aere (Level 10) (5/11)
So guys I'll gladly appreciate any support you will give to this ship, if you help me keeping this entity alive I ensure you that the damage output will be worth it over time.
Sounds like a plan! I'll see if I can set something up to help support your summon.
Hey, your summon provides infinite killing material!
Not that we'd need it, I should be taking control soon anyhow.
I am sorry but i will claim it when Tazz posts after school (Stupid school keeps me busy...) Also DTG is also School sometimes.
Alright, thanks. School is also keeping me pretty busy, which is probably why I haven't been able to post much (on my game) that early. Although I should be posting more early because Thanksgiving break's come up.
After reaching the level of the ground, I begin to concentrate my forces to attack Psy.
Let's use a little manipulation of space with my new Orb.
Now considering my powers is very easy to manipulate the nitrogen and oxygen in the air around Psy, absorbing the kinetic energy that air normally would have and using it to make a gas ideal, assuring that the diatomic particles move as dictated by the laws of ideal gases.
Now I create a psychic container around Psy and the air that I'm manipulating (the container is mobile so follows Psy around), doing so I provide an in-compressible container to hold those gases, now applying more heat on these particles I start to increase the temperature and consequently the pressure given the laws of ideal gases, now to provide this heat I destroy inter-molecular bonds of a few hundred pounds of rocks in the surrounding area and I convert this energy into heat to apply it to the psychic container and as we know given constant volume and increasing temperature the pressure increases exponentially.
Now that Psy is under pressure it should be harder for him to move.
In case he is so foolish to "breathe" all the concentrate air I'm manipulating all I need to do is to move it from the inside to the outside creating an hole of some dimension in his chest.
+2 to Topazian
The Power 14/50 (+3 Tazz +2 Topazian)
and the Glory 4/50 (+3 Tazz )
Power Glove || (Java Virtual Machine && an old magazine on cheats && list of Minecraft commands && command block) = The Power Glove (Level 9: 6/10)
Phew, that was close, hezetezor almost destroyed the shrine!
You hear a hissing sound, and the shrine explodes. Your screen goes blank and you wake up deep underground. Urthank stands by tilda. It seems you have been betrayed. Urthank teleports behind me and drains my power. Tilda is standing by a netherportal each seperated
~: Soon I will open this portal and unleash an army upon this server.
Urthank: And I will have the power of one of you. I will rise!
Looks like you need to choose, do you fight Urthank or ~, You are only strong enough to destroy one.
Proof has been slain
The text reads in the alternate dimension
Urthank seems to be gaining more power.
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anacrhonism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
============================================================================================
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
============================================================================================
Inventory:
Scalding Holy Water X 1
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
comic. 4/50
Imperator 20/50
Spear && Water Titan Essence = ? 2/11
Normal Essence of Temmie && Armor = Temmie Armor 4/11
+2 Ire
I shiv the Badge repeatedly. I then put my SOUL into a jar for safekeeping. Just in case anyone is wondering, yes, I do have a human SOUL. Anyways, I follow up my shiv by uppercutting the Badge with the Infinity Gauntlet, blowing it all the way into the upper atmosphere, then swipe my hand downward, causing it to burn upon atmospheric reentry. Once the charred mass formerly referred to as a badge lands, I shove an entire cardboard box down its nonexistent throat. Solid Snake pops out of the box, and pumps the Badge full of lead, and then attaches several grenades to it, after which I pull the pins, causing the badge to explode in an incredibly gory fashion. I then douse the badge in oil and set it on fire.
Spear && Water Titan Essence = Titanwash Spear 2/11
The Badge seems oddly fireproof, but you deal 13,000 damage!
Spellbook (lvl 4) && Essence of Life Drain = Life-Drain Spellbook 2/? Can i haz levelburgers plz?
I grab a Skeleton Chair. Suddenly, the map changes to a ancient, 30 years old, Freddy Fazbears place.
Upon the Show stage is a Delorean (i hope i did not mess that spelling up), and below that, stands a animontronic bear.
Because we all know what i am referring (or have some idea therefore of) to, i will instead of giving a long pointless description, say right here and now that the bear is Toy Freddy.
i use the Skeleton Chair with W but i make one minor tweak....
Instead of me controlling the gang fighting the almighty Cranky Kong, its The Chief.
Who is promptly given many GIT GUD screens.
Finally, after years of Fazbear Combos and Backup Bashs, he kills Cranky Kong...... But, at the last second of the battle 9 Cranky Kongs come out-of-context, while Cranky, uses the lack of Context to become Young Cranky, thus somehow becoming superpowered.
I then offer the chief the ability to manifest in this boss fight. He, somehow still trapped in it via means of BECAUSE ITS NEEDED FOR THIS ATTACK TO WORK, is forced to accept the offer. However, even with his nearly 1.5 million health, he still dies. A lot.
Upon finally beating the 9 Crankys and Young Cranky, he is told that all the damage he and the Gang took while fighting Cranky will be transfered to him, nerf properly to a level befitting a free action attack. He is also told that it will target his badge.
To ensure the proper transfer of damage, Cranky smashs the FNAFB3 ACT3 Fourth wall to pieces. While the shattered pieces cut him, Cranky uses Cane Swipe (91874189791827489274 damage, obviously massively nerfed due to this being a 1-post attack) on his badge, damaging it.
Cranky is then told to git gud 9 times by Freddy.
Wait, didn't Golden Freddy never git gud? I mean, there was the fake sunglasses W thingie.
i hand Golden Freddy a pair of real sunglasses. He gits gud.
38/50 Upgrade system
21/50 what
HOW DARE YOU BELIEVE THE LIES OF MY gorilla-COLORED COUNTERPART
I SHALL NOW NULL YOUR POST FOR YOUR-
Fredbear!!!
...11,000 damage to the Badge!
Spellbook (lvl 4) && Essence of Life Drain = Life-Drain Spellbook (Level 4: 2/5)
Alchemies
Empty Interlocking Cubic Module && Quantum Solar Panel = Cubic Solar Panel Module (2/9)
Empty Interlocking Cubic Module && Eight MFSUs = Cubic Battery Module (2/9)
Charges
Project M08-➊ (24/50) (+2 from Fseftr)
Project M07-The Phonetician (43/50)
+2 to Fseftr
Action
I withdraw Overkill! and fire flaming bullets with the accuracy of a sniper rifle and the speed of a minigun at the Chief.
Note
My computer is having issues and I'm now on my laptop.
Echeladder 14/50
19/45 Badge 7 cobalt x2
+2 cobalt
Badges: 6/8
Stun Gun AND Scranton Reality Anchor 3/10 Keeping it Real
Chemotherapy Drugs AND Water Hose = 1/? Mitosis MinimizerSagittarius AND Enchanted Bow = 4/4 Sagittarius Bow
___
Binary Slime: Attack Celluar Lifeforms
___
Mercury tires out the Sagittarius Bow on Blackstorm Zineous.
Chemotherapy Drugs AND Water Hose = Mitosis Minimizer (Level 5: 1/6)
Sagittarius Bow: A bow with a string of energy, and one of the twelve Zodiac Armaments. This particular bow's 'string' is surprisingly stubborn, which makes pulling it back in times of urgency for a huge shot a bit of a task, but it exchanges this for an incredible power that only grows with distance (and a 'quick draw' rapid fire in case of emergency), making it an excellent sniper's weapon...Ignoring it fires bolts of energy. It's silent at least.
It will do as you say.
You snipe Blackstorm Zineous for 7,400 damage!
So, I'd presume putting new alchemies in red draws them to your attention well enough, yes?
MENTAL ARMET: A hood composed entirely of mental magics and warding brought to pseudo-physical form. When worn, it utterly disables the availability of access to the mindscape of the bearer, rendering it nigh-impossible to pervade.
I don the Mental Armet. The hood seems to glow for a few seconds, before disappearing around my head entirely. Excellent. That's one ward down.
Minutes after, I prepare an ingenious plan to destroy the Chief's badge. With a swift movement, I pull out a pen and paper, inscribing a brief contract onto the dried tree paste. I sign my name at the bottom with a flourish, and the paper bursts into flames. I watch it burn in my hands with interest. We shall see if it has been ordained as I have wished.
I slice my fingertips with a blade of some unimportant description, and laugh as I sight the color of the resultant fluid is a lustrous gold, not a mere red. Wonderful. I snap my fingers, watching as two timetables appear. I give a nod to all around me, and disappear in a flash of red.
Hours in the past, and miles away from the Battlefield, I appear in a flash of red. I promptly examine my surroundings. I appear to be within a cave full of bipedal red crocodiles. Hah. I immediately force the golden fluid dripping off my fingers into a vial, corking it, and striding over to the nearest crocodile. Before I can open my mouth, however, another red flash illuminates the cavern. I look over to where the burst had originated, and find none other than myself staring back at me. Other me says nothing, but immediately hands me a massive bottle of liquid gold, and several lumps of the stuff, before disappearing. Several more mes appear with timetables and valuables, which they all hand to me. I nod, and they all disappear as well. Then, I proceed to begin what shall evermore be christened the LOZANSE with the crocodiles. They begin to jump in alarm when I hand them a few lumps of gold and a vial of golden fluid.
Seconds after I make the first transfer, more and more crocodiles emerge from the depths to participate in the stock exchange. I watch on in interest as they nak to each other. A few minutes later, I ready my timetables, and return to the present.
Reappearing in the cave, I see that it is a lightless cavern no more. Instead, the room has been replaced with a large chamber with paneled walls, and an escalator leading up to a swirling portal in the center of the room. The escalator is currently being boarded by a number of bipedal red crocodiles in business attire. I leap through the portal. When I emerge on the other side, I find exactly what I was hoping for.
The newly-formed Stock Market Dimension is a maze of fire and magma-lit rooms of red brick, filled with both computer terminals attached to the ceiling and crocodiles nakking like madmen. I can quite clearly see the gold being traded about wildly, hundreds of thousands being exchanged at once. I manage to acquire several lumps of gold and a number of bottles of liquid gold, and immediately travel back into the past a number of times to equip my past self for the dawn of the market. Returning to the SMD, I converse with a number of wealthy crocodile investors through a nearby computer terminal, and manage to swindle a solid brick of gold out of them each. I watch as they walk over to me from an area a few rooms down, and deposit numerous gold bricks into my suitcase, which I proceed to close.
Now, there is but one thing to do.
i gotta gaem the ysstem wthi the
glod
poswersa
I watch as at least a dozen mes instantaneously appear in the SMD with progressively more valuables, getting to work on the computer terminals. I enter my account on the nearest terminal, and watch as my hoard grows by the thousands. Hah. I utilize this massive influx of gold to get only the best deals out of the crocodiles. Onlookers observe in astonishment as I effortlessly and smoothly become a quintillionaire.
More and more mes flash into existence with timetables, bearing the fruits of excellent deals, which they deposit into my account, and make more deals with. The coming and going of such beings is practically omnipresent. One cannot be certain whether or not I am even in the present, at points. I travel back and forth in time, completing all of the stable time loops myself, and increasing the size of the stock market.
With a number of more entirely stable time loops, I provide a number of crocodiles with just the right amount of gold to start up the chains needed. At this point, the metal is practically worthless in the SMD. Hundreds of crocodiles merely start building permanent residences below the floor of my presence, until the entire bipedal red crocodile population of Minecraftia is living in the Stock Market Dimension, trading gold around, as if it were just a few pennies. However, it is mildly unsettling that a significant portion of the gold being traded is literally my own blood. Still, there is no time to complain. I quickly trade as much of the gold as I can for more valuable types of gold acquired in the stock market, officially marking my rise as a septillionaire.
At this point, I practically run the LOZANSE. I simply inform the crocodiles of the large amounts of valuables within the Chief's Badge. Ten minutes later, they return, covered in blood that is not their own, holding a gigantic badge.
(Sigil of Warding && Warded Tutamen Jar) && Indigo Flames = Mental Armet (9/9!)
Cognitio Ethereal Essence && Spider Silk && Knitting Needles = Arachne's Webspinners (5/10)
Eyepatch || Evocation Lens && Crystalline Auram Essentia = Conjurer's Artifice (1/???)
EVOCATION LENS: A focusing lens, typical utilized in the practice of conjuration. It reveals the inner essence of whatever it views, aiding in discerning what is best to deal with it, and such.
(+2 to Bomber)
Research Salvaging 31/50 (+2 from Bomber) ////////////////////////////////////////////////////.
Imperator 13/50 ////////////////////////////////////////////////////.
HELLVET: YOU HAD US CHANGE OUR LEVIATHAN! WHY YOU LITTLE-VERDAN: Shut up, shut up, shut up! I'll handle this. The last thing we need is for the GM to be legitimately angry at us instead of correcting us. In regards to changing up the Leviathan, I remember you adding in proximity for the Hunter-Chopper, but since the game is probably gotten a lot bigger, you probably don't have time to track closeness for all the entities. I'd say that for the Wave of Destruction, it'd be far too powerful (and definitely not accurate to the game) if it hit every single enemy entity with an 8K damage attack. I'd say that for every entity that attacks the Leviathan with a melee attack (It shouldn't be hard), that entity gets flagged for getting hit by Wave of Destruction! You never said anything about how WoD affected evasive entities, so I'm counting that as it's good. Also, you never said anything about Hydra Pump, so I'm guessing that's okay in your book. Sorry about the HP not being as high as it should. I'm used to DTG2's entities and their health being like that, so that's what I've been using. It's okay for it to have 120K health, I guess, especially since it's pretty tough to take down in the game (then again, it has an erratic movement pattern in the game, so that helps too, but you'd probably rather not emulate that. Plus, melee attackers have to be smart because they have to exploit a safe spot in between the 3 Waves of Destruction in order to not get completely obliterated by the huge amount of bullets, but then again, you'd probably rather not emulate that either.) Here's the text to speech in case it makes it easier (I know how people hate walls of text): http://tts.imtranslator.net/XXPqhttp://tts.imtranslator.net/XXPw Is it okay if the damage remains the same? Also, I apologize for Hellvet's lack of foresight. He can't react to something you did before you update...
Guitar Solo: 17/40
Team Buff: 2/5
Also, thanks for finishing my axe last turn. Now I can chop things up! But I'm going to need a better choppy thing...
Rusty Axe && Glass Frit == Plain Axe [Lvl.2?] 1/3
Anyways, I proceed to take the Rusty Axe (if I can use it while It's being alchemized) and take a nice decent swing into the Badge, clearing a hit!
Damage: 33K/40K [========================================]
Alright, that works, using it as a counterattack. I will say that I only put in Proximity because the Chopper specifically had a mechanic behind it using it, and even then it was only in a very general sense. You haven't included one here, so I see no need to add one. Also, 8K is still OK.
Rusty Axe && Glass Frit == Plain Axe [Lvl.2?] 1/3
You can use anything while it's being alchemized due to how the thing works. In any case, 5,200 damage to the Badge!
Eh, fine.
==Turn 1==
Salt 48/50
Imperator 20/50
+2 to Erelye.
NEW ALCHEMIES:
Flowmetal && Wand = Flowmetal Wand 3/?? (Almost certainly level 10)
Flowmetal: An Alchemiter-made compound of void metal, ichorium, bedrock, and Praecantatio essentia, previewed in DTG2. Was Level 10 in that game, and thus any alchemies made with it would have been Level 10. Hopefully the same holds true here. (Praecantatio essentia is the essentia of magic, and thus Flowmetal is more or less the perfect material for magical implements.)
Ebbmetal && Sword = Ebbmetal Sword 3/?? (Almost certainly level 10)
Ebbmetal: An Alchemiter-made compound of void metal, ichorium, bedrock, and Telum essentia, previewed in DTG2. Was Level 10 in that game, and thus any alchemies made with it would have been Level 10. Hopefully the same holds true here. (Telum essentia is the essentia of weaponry and harm, and thus Ebbmetal is more or less the perfect material for weapons.)
==Action==
Crystal takes out the Disc of Deepest Depths and prepares for an earth-magic-based assault on the Badge. Firstly, he causes a pillar of stone to rise from the ground directly under it at the approximate speed of 500 mph, knocking it into the air and heavily denting it. While it’s up there, he fragments the stone pillar, shapes each fragment into the shape of an ancient Acheulean hand axe, and hurls them at the Badge at the same 500 mph speed. Near-instantly, it has more dents and cuts on it, as well as several holes from the sheer momentum of those axes. Next, Crystal calls up magma from underneath and encases the Badge in a sphere of it. It immediately starts to heat up, before Crystal flash-solidifies the lava around it and dumps all of that heat into the Badge. The lava sphere, now obsidian, he hurls into the ground like a meteor, cracking it open and releasing the Badge. It lies there, red-hot, the HP pool and consequent resilience of entities the only thing saving it from melting into a pool of whatever metal it’s made of. Crystal takes the obsidian sphere it was once encased in and hammers the Badge with the entire thing, warping and deforming it further, before forming the entire sphere into a massive spear and stabbing the Badge clear through. Using his magical control over the obsidian spear, he lifts the Badge and places it back in its previous position on the Chief’s chest.
If the Badge is dead, this attack instead targets the Chief himself.
==Entities==
IMPERATOR: 19/50 ================================================== The Bodyguard: 7/50 ================================================== (+2 from Erelye) +2 Erelye
Bomber was getting pretty irked by this Ayaze person, but he knew The Chief was a bigger issue at the moment. Bomber pulled out The Book of Tzeentch, prepared to fire off a spell when he received a message on his phone. Reading the message, Bomber's eyes widened. He shoved his phone back in his pocket and exited out a both metaphorical and literal back door.
Opening the door to the other side, Bomber found himself in a large cave. It was mostly empty, save for a few bipedal red crocodiles who seem to be flipping out a little. As he approached, he noticed three small, pudgy things conversing with the crocodiles. It was then that he realized they were some of his own workers, belonging to a species of demons called Devilites. The most common kind of them were short, rotund and purple with little beady eyes. Calling them imp-like was an apt description. Devilites formed a majority of Bomber's office workforce, handling paperwork and things of that nature. Why they were here was anyone's guess. Bomber stood behind the Devilites, who noticed his presence. The crocodiles made their weird nak sound a more intensely.
"So, would you three care to tell me what is going on here?" Bomber asked, raising an eyebrow. One of the Devilites replied, seeming a little proud of itself. "Well, we recorded a radical shift in the gold stocks and decided to check out the source. Apparently, an entire dimension for stock markets was created about thirty minutes ago."
This certainly piqued Bomber's interest. "Show it to me, then. I need to see this." The Devilite shuffled its feet a little nervously. "That's what we have been trying to do, but these crocodiles don't seem very willing to let us in." Bomber let out an exasperated sigh and simply pushed himself through the crocodiles, who nakked in protest. The three Devilites followed behind with the group of bipedal crocodiles. Bomber boarded an escalator that led up into a strange portal, as did everyone behind him. Emerging on the other side was an impressive sight.
It was a dimension that was entirely stock markets, full of well-dressed bipedal crocodiles running about, buying and selling gold in a hurried manner. Bomber would have shed a tear if his biology wasn't so confusing. But he did so anyway. The Devilites made little trumpet noises in surprise. Returning to his normally calm demeanor, Bomber hatched a plan. "This economy seems rather strong, but I think it could use a little.. competition."
Bomber finds a rather empty section near the entrance of the SMD and snaps his fingers. A maroon portal appeared before him, leading straight to Hellco. It had a sort of magical protection that only allowed certain personnel to enter and exit. Out of the portal comes a large crowd of Devilites of various types. Behind them was a larger Devilite, carrying a clipboard and a full mug of coffee that said "#1 Boss". Bomber didn't mind the mug, because despite what it said everyone knew that he was the TRUE #1 Boss. The larger Devilite was blue and had large horns, and after checking his clipboard and adjusting his glasses and tie he spoke to Bomber. "Hello, Bomber. I trust you are doing well today. I say, this dimension is the perfect place for us to expand our assets." Nodding, Bomber explained the plan to the Pit Boss.
Around ten minutes later, another group of Devilites came in. They were wheeling in several crates that caught the attention of the bipedal crocodiles. The other Devilites had diffused through the crowd, trading gold and making deals. Opening the crates revealed stacks upon stacks of silver ingots. Nakking in confusion, the bipedal crocodiles watched as Bomber began to demonstrate what this strange metal was for. Bomber pulled out one ingot of silver, and then walked to the nearest terminal. In a swift moment, Bomber traded it for some gold.
The crowd of crocodiles exploded in a flurry of nakking, and began running about. They began to buy, sell, and trade gold and silver robustly.
Bomber has acquired a vast amount of wealth from this operation, and the strange crocodiles seem happy enough. Bomber points out that The Chief's Badge isn't entirely made of gold, and there are trace amounts of silver in it. Eleven minutes later, they return with the badge a second time, covered in blood that's not theirs.
Kustom Shoota-Burna || Pyrothelene = Kustom Shoota-Scorcha (Level 9: 9/10)
Slot Machine Gun && RNG Device = R.N.G. (Level 8: 7/9)
=Turn One=
(10 / 50) comic. (+2 from Insert)
(18 / 50) Eight-Legged Dance
+2 to Insert
=Action=
I call down Lord Dome for a second.
ag: The Sleuth was very blunt with what he wanted today. "We need souls."ug: ˙ʍouʞ noʎ 'noʎ ʇsoɔ ןן,ʇɐɥʇug: ˙dɐǝɥɔ ʇ,uǝɹɐ sןnosag: The Sleuth pleads with Dome. "But we need to donate souls to Temmie!"ug: ˙˙˙ug: ¿uoɯǝp ʇɐɥʇ ¿¡ǝıɯɯǝʇ ug: ˙ɥʇnǝןs 'uǝʇsıןug: ˙ǝıɯɯǝʇ oʇ ןnos ɹnoʎ ǝʇɐuop ʇou opag: "But tem's so cut-"
Lord Dome absconds. Temmie was simply too scary.
>Sleuth: Sell your SOUL to Temmie / Tembo.
...you don't really have a SOUL. You do have a bit of code that is basically your SOUL, though.
>Sleuth: Sell that.
You proceed to sell your SOUL to Temmie / Tembo.
=Command=
Napstablook will use Tearburst on the Chief's badge. Or the Chief himself.
You sell your soul to tEMBO. You instantly die-Naptsablook hears your command and will still do as you say. tEMBO, meanwhile, gains a RADICAL boost in power. He now has 40,000 HP current and max (yeah he didn't even have that before) and an actual attack! He'll need more to be useful, though...And the effects are kind of 'diminishing returns,' but at 7 he's a monstrosity.
Zombenstein: 36/50 (+1 Tazz)
Boney: 36/50 (+1 Tazz)
Infernal End: 8/9
The L()rd shoots an Opposite Ray at the Sun Badge! It changes it to a Moon Badge! Then The L()rd shoots the Moon Badge again, changing it back to a Sun Badge. However, the badge can't recreate pieces of the badge that are destroyed, and since the Moon Badge was in the shape of a crescent moon, the Sun Badge is missing some parts!
9/10 Obsidian Stronghold
11/20 EXOS Assist
My Action: I attempt to dissuade The Chief so he goes away. "You know, this is the twentieth bossfight I have been in, and not ONCE has the boss won. The boss ALWAYS dies in the end. So why should you continue in this suicidal operation?" I then realize that A: the chief is a zombie, and B: UserZero probably mind-controlled him anyways. So instead, I blast him with a fear effect, doing some damage and making him more vulnerable to follow-up attacks.
EXOS Action: I make some experimental prototype blueprints for a weapon I call the Godslayer Cannon. The Godslayer Cannon is a unique weapon designed to bring OVERWHELMING firepower to bear. Analysis indicates a high likelihood to take out even an entity as strong as the Conflict itself in one shot. Naturally, the OP Scale hates this, but I bring up a counterargument: "There are some entities that no normal engagement would have an effect on. This weapon provides a way to deal with these threats." Because the entities in charge of the OP scale would each like to use this on each other, they end up allowing it, but their nerf is that it requires a live, willing, Omega+ class Godmodder as ammo (which was actually part of my design all along). If the situation is bad enough to where an Omega+ class Godmodder would be willing to turn herself into ammo to destroy the threat, the use of this weapon would be justified.
(OOC: The real reason is likely due to the fact that both the Narrative and the Conflict fear The Black, and would rather allow this than have absolutely no defenses should some idiot unleash The Black).
SCP-713 arrives onsite (thankfully with no paradoxes). After an experiment finds the cursor can go both ways through the portal, the team sends the cursor through the portal in an attempt to capture and dissect a godmodder by using the cursor to drag it back through the portal. Unfortunately, they are trying to dissect Psi-Godmodder, who dodges the cursor easily.
I recall you died last turn, so you completely fail to do anything this post because I technically counted your last two posts. You respawn instead. However, the Chief hears your arguments and...Straight up leaves, heading backwards muttering something very closely resembling a comment about helping the Gatekeeper and realizing he isn't as useful as he could be later on. Either that or how he's going to be keeping track of his deadlifts. I don't know, very vague sounds he was muttering. Either way, UserZero looks at you rather smug like.
UserZero: eh, he was way too polite anyways, so thanks for giving me a reason to use him as backup later while you're fighting a gatekeeper!!
Erelye's/Bomber's superattack will somehow still hit the Badge, so don't worry about that. It's just far too good to not hit.
Post IIY opens the Ichor Spearbook, skimming through the leathern pages with his single eye as an expression of simultaneous boredom and amusement appears on his scar-ridden face.Y: ...Yeah, is this seriously just the Valkzaron with Sone Orok and over half of Sone Nadox ripped out, and most of the Yaldabaoths replaced with various misspellings of Cthulhu? This feels like Pony Pals all over again.The cyclopean enderman continues to read through the golden tome, before suddenly stopping. His lips twitch momentarily.Y: Finally, an actually original spell. I really hope this works.Y reads the spell, causing golden, spearlike spikes to manifest underneath Leviathan and ensnaring the beast before stabbing into it and dispensing yellow liquid weakness straight into its serpentine bloodstream.Pitch Black 8/10Psyche Focus 2/8Vortex Monolith 12/15SCP-882 9/2000C: How much charging would it take to add Rough and 1:1 to SCP-914's functionalities?
The Leviathan is literally made of water...Making this supereffective! 12,000 damage to the Leviathan, and it's given the Ichor status effect for 4 turns, making future hits do 120% damage!
15 each. If you wait for Hezetor's Punch Card Shunt to be installed, then you can shorten each to 10. Same goes to Course and Very Fine.
The Alien Drones both regain 20% magnetic charge this turn. Given that nothing of use is capable of being used yet, the Drones simply build up magnetic shields that effectively neutralize most attacks aimed at them.
Stock Market Dimension 3: The Electrum Crash of November 22, 2015
I step back into the gateway to the SMD around an hour and a half following my success with the gold market. Looking around, I see the radical changes in everything. Competition, you say? I walk over to the nearest computer terminal, and log in. My eyes widen when I see that gold stocks have decreased in value by twenty-eight percent. I immediately spin around, surveying the competing company carefully. Silver. Silver and gold are essentially worthless, at this point. The Devilites and bipedal red crocodiles have managed to outdo the entirety of the server's economy already. Hah.
I contemplate my options deeply. I have to do something before Hellco. overruns the gold market. How does one even do such a thing--oh. I see. I pull out a phone, interlinked maroon and teal text rolling off the screen in moments. I text a quick goodbye, and get to work. I walk into the central room, peering into the deep, magma-filled hole in the center of the place, serving as the power source for the computer terminals. I deftly leap over the railing, and dive straight downwards, toward the magma. At the last second, I pull back, teal energy rolling off of my body. I proceed to construct an alloy furnace at the bottom of the pit, locking a number of tubes and heaters into place leading up to the railing. Then, I climb the walls of the pit, and leap back over the railing, not even sparing a moment before I rush over to the nearest computer terminal. I tab into the stock percentages page, and make a quick edit.
Silver 59%
Gold/Electrum 41%
Out in the other rooms, I can hear confused nakking from the crocodiles, and some noise or other from the Devilites. I rush into the nearest room, and quickly trade some gold for a few ingots of silver. Then, I drop both a bottle of liquid gold and a silver ingot into the alloy furnace, quickly accelerating the process with psionic prowess. I hand an onlooking crocodile the resultant electrum bar. This crocodile stands rather still, staring at it for a few seconds. Then, it begins to nak. The other hundreds of well-dressed crocodiles follow suit, immediately beginning to make hundreds of electrum deals. I spin around after smelling the scent of ozone and burning, to find several future mes with timetables standing around, holding crates filled with successes from my future electrum market. I laugh somewhat, and take them all, truly beginning the electrum market.
The future mes all head back to their present, and I proceed to make countless deal after deal, watching the gold/electrum stocks soar above the silver in minutes. The Hellco. competitors are likely dumbfounded by this sudden innovation. I watch as more and more of the silver is tossed into the alloy furnace, and mixed with the gold in my stocks to create more electrum, benefiting me doubly. I collect several crates of electrum bars, and head back into the past to give them to my past self once more, truly beginning the electrum market myself.
I continue to game the SMD's economy with clever time-travel and electrum creation, slowly driving the value of silver stocks further and further into the ground. Electrum is all the rage these days. In fact, silver supplies are running quite low. I recall an analysis of the Chief's Badge. There was definitely silver in that, if only traces.
I immediately call a group of Devilites and crocodiles over, and inform them of this, telling them to bring the thing back here, once and for all. Hours later, they return, coated in blood, and the torn flesh of the Chief, bearing the Badge all the same. With some aid, we force the entire Badge into the alloy furnace, and watch as the entire thing melts, and is converted into electrum. Hundreds of ingots are shot out of the output pipe, crocodiles catching them all the while, nakking eternally.
Suddenly, all of the computers shut down at once. Everyone stands around, confused. Back on the server, something horrific has occurred. I immediately contact my business associate.
teXTlOG
TA: ew ddi it man TA: the econoyms is sour TA: yesy AU: we wnin agen ye AU: slel errythign adn gett owt TA: only wya TA: we gttoa gte rid fo eth trsha AU: ye
Next thing you know, the entirety of the stock market in the possession of Hellco. and myself has been sold out to intergalactic competitors, and we have made septillions. Thus ends the tale of the Stock Market Dimension, for now. The entire server's economy has been annihilated by the Great Electrum Crash, at the least. Hah.
AUTHOR'S NOTE: Bomber, it was a pleasure working with you on this mini-project, and I greatly hope that we can do this again. Hah.
Research Salvaging 36/50 (+2 from Bomber, +2 from Crystal) ////////////////////////////////////////////////////.
Imperator 14/50 ////////////////////////////////////////////////////.
The Chief's Badge is obliterated, I don't even care it's not here right now. It just no longer IS. The SBAHJ is just too much.
spellbook (lvl 4) && Essence of Life Drain = Life-Drain Spellbook 3/? Can i haz levelburgers plz?
Hiring a small posse of at least 20 minecraftians, i begin creating a ritual to create my own personal portal to the SMD. (before it was shut down of course) Using massive amounts of Gold, and silver, i create an Essence of Exchange, and then repeat the process 50 times. Each time, the portal's end point grows closer to the SMD. Finally, me and my "posse" walk into the portal, carrying crates.
Upon teleporting, i notice a great many crocodiles. Since i am 2lazy to spell out that word, they are hence force referred to as CROCS. Most of them have one thing in common- They are trading absurd amounts of pure gold and silver, and there are 2 display stands with the word's "Chief's Badge" Written on the button. Huh. i guess the badge just regenerates when somebody steals it instead of killing it.
I draw yet another portal on the ground, fusing an Essence of Summoning with an Essence of Gemstones, so that the ones in the boxes can be replenished. Then, pulling a large, uncut diamond, i walk up to a terminal, and proceed to trade it for large amounts of silver and gold.
Then, i offer to sell most of my gemstones at cheap.
The red crocodiles promptly rush the portal, while my posse sells them gemstones at an absurd price. Meanwhile, i take some of the gems not for sale, and using my massive stockpile of gold and silver, create jewelry, which i then show them. They go crazy over it, praising me for inventing a method of storing wealth in such a pretty way. Before long, a line of Crocodile Jewelers open up, combining gems with silver or gold. Meanwhile, pretty gemstones are oft-traded, uncut or cut whilst i earn massive amounts of profit, easily suppressing septdeclioniares.
I then inform them that the Chiefs badge is an awesome piece of jewelry, and might have gemstones inside of it.
The red crocodiles return with the Chiefs badge (for some reason encrusted with gems), covered in blood cleary not their own. They promptly melt it down in a massive, alloy furnace at the same time as the other badge with silver in it is melting.
Then, to ensue no paradox's due to the SMD suddenly dying out, i split the SMD into 2: The area where TheLordErelye
and Bomber dominated and created the Electrum Crash, and one area that refused to trade int he Electrum and instead was taken over by a jewelery and gemstones craze.
Then i convert half my riches in the SMD to Minecraft proper, thus forever breaking the (rather fragile, considering the battlefield) economy.
Whoops, didn't see that collab coming. Oh well. At least this should prevent any paradox's.
39/50 Upgrade system
22/50 what
Anti-Unoriginality Turret 43/50
Hypocrisy counter since charge 15: 1
+2 to MegaMinEr69
I... uh... what.
Pokefan does nothing except examine the essence of chlorophyll that he just got.
Essence of Chlorophyll: The essence of the thing in plants that gathers sunlight to create light. OK, not specifically that, but it's the Essence of life and light combined, and what better illustrates this than turning light INTO life?
(+8 from jondanger and MZ, +5 from Pricey, +3 from Irecreeper, +2 from Tazz GETTING USED RIGHT NOW) That's a +26!
The Keeper: ======================================== 14/40The Symphony: ================================================== 14/50
I +2 generic. My Alien Drone copies the action of Erelye's.
DON'T WORRY I ALREADY READ THIS TWIN, BUT IT WAS SNIPPED FOR LENGTH.
Uncle Grandpa will do as you say!
...Feel free to reuse the attack, and all that. Wouldn't want to see it go to waste.
I can't attack without the entities there, because I can't see the HP of them and if they're dead.\
But WHO CARES?
Healium && Hoodie = Healium Jacket 5/6 Good thing I'm metallic, I can heal from this when I'm done!
Darkimin II Blood Testing "Butterfly" (Yes, they call that thing a "butterfly" where I go for blood tests.) = Bloodform 3/9
+2 to Ire
Sukard 32/50 (+1 from Pokefan)
Matt 8/15 (+1 from Pokefan)
It's like the Master Chief, ain't it, eh?
I accidentally do a 360 no scope for the wrong series, and then attempt to t-bag his head off.
Author's Note: Same to you, Erelye. I can't wait to do more things like this, hehe.
IMPERATOR: 20/50 ================================================== The Bodyguard: 10/50 ================================================== (+2 from Erelye) +2 to Erelye
After leaving the SMD, Bomber promptly has the majority of his money taken out of circulation and stored in a secure location to prevent massive inflation. Perhaps he will have a use for it in the future, but he will settle with having a few billion more circulated dollars in the hands of his company.
Noticing Creed, Bomber gives him the Soul Booster. Creed receives a boost to his stats. Bomber cannot retrieve the Soul Booster until Creed is dead.
Bomber continues his assault, attacking The Chief once more. If the badge is destroyed, this attack will hit The Chief himself instead. The crowd of Devilites was starting to make their commute back to Hellco. through a portal they opened in front of them. Bomber stopped them all before they left, and talked to the Pit Boss in charge of this particular group of Devilites. "Hey, before you and your workers get back to your jobs, I have a special request. I need you to help me build a really, REALLY big cannon." Bomber stopped for a moment, his eyes scanning the landscape around him. "We'll put it up on that hill over there. With some good effort it should be done within a reasonable amount of time." The Pit Boss nodded, not one to disappoint his superiors. He turned to the Devilites, his deep voice projecting quite well.
"Alright everyone, seems we are going to be working a little overtime here." There was a collective groan from the crowd, as their work day was supposed to end in an hour. "Quit complaining, it wont even take that long. Plus, we are going to be receiving a bonus for this special work order, so get to it!" The Devilite crowd seemed much more content with this. Bomber never promised a bonus but didn't oppose it.
The crowd of Devilites and Bomber reached the top of the hill and got to work. They first started by leveling the top of the hill off, creating a flat surface for them to work with. They then created a foundation made of a mixture of steel beams and concrete, using advanced methods to ensure the concrete hardened quickly. A few hours have passed, and the cannon was halfway to completion. Devilites hung from steel beams and unfinished panels, while others worked on the ground level below. The Pit Boss took a sip from his mug and walked over to Bomber, noticing a problem.
"Uh, sir, I have noticed a small... error in your blueprints. First of all, there are no recoil suppression devices on any of the blueprints. And second, we are building the cannon facing the opposite direction from our desired target." Bomber's expression didn't waver. "Trust me on this one, everything is going exactly according to plan. Just keep building." Bomber returned to installing the control panel at the base of the cannon, which was facing toward The Chief instead of away like it normally would.
One more hour later, the cannon was almost complete. They were raising the barrel up into place with a crane. With the barrel finally affixed to the body, the cannon was complete. It was quite impressive, probably being one of the largest cannons most people here have seen. Not Bomber, though. Not by a mile. Bomber had redirected the crowd of Devilites to a far away location that was still within view of the cannon and the battlefield. They laid low in a trench they had dug out about 30 minutes prior, peering over the edge with uncertainty. They passed hard hats around to each other, each Devilite a little bit afraid. Bomber sat at the control panel with a hardhat of his own, a determined look on his face. "This has to work." Bomber punched in a few keys. He then pushed the lever labeled "POWER" to full. The barrel was at a 90 degree angle, perpendicular to the ground, and pointed away from The Chief. What Bomber hoped to accomplish with this was unclear.
He put a key into a keyhole, unlocking the Plexiglas box covering the big red button that would, well, fire the cannon. Pressing the switch would give Bomber about 15 seconds to get to safety before the thing fired. Normally he could stay at the control panel and would be with a whole crew dedicated to maintaining and firing the cannon, but this was a special case. Bomber paused for a moment, mentally preparing himself. The moment he pressed the button, he began running for his life. Bomber sprinted down the hill, nearly tripping over himself. He held the hardhat on his head so it didn't fall off. Bomber counted seven seconds. The trench was just ahead. At this point he was most likely safe, but had to be sure. Ten seconds. Bomber jumped over the edge of the trench and turned around, ready to watch. He plugged his ears (even though he had none), ready for an extremely loud noise.
Twelve. Thirteen. Fourteen. Fift-
There was a deafening explosion as the massive cannon launched its projectile - in the other direction. What did happen was unexpected to everyone except Bomber and the Pit Boss. The immense recoil from the cannon wasn't suppressed in any way, shape, or form. And it was designed this way on purpose. The recoil ripped the cannon from the hill and propelled it straight at The Chief, becoming a gigantic metal projectile. It soared over the battlefield, its metal structure letting out a horrible groaning noise. It then slammed into The Chief violently, sending metal beams and plates flying everywhere. The Chief was sent back a great distance and crushed under the weight of the cannon. The Chief was briefly knocked out by the impact and found himself trapped under the wreckage of the cannon.
The Devilites blinked their beady little eyes. They weren't exactly sure if what happened was intentional or not, but it was cool. They broke into a cheer, giving each other high-fives and celebratory embraces. Bomber cracked a big, cheesy grin, and the Pit Boss simply scribbled something on his clipboard and adjusted his glasses. Bomber climbed out of the trench, a little shakily at first. He turned to all the Devilites in the trench and congratulated them for their hard effort. In a good mood, he decided to give them a two day paid vacation, which only set their celebration into overdrive. Bomber conjured a maroon portal to Hellco. for them all to exit through. The Devilites ran through the portal, ready to have some R&R. The Pit Boss went through last, simply nodding at Bomber before he went through. The portal sealed itself behind them, fading away in the smoky air.
Creed assaults The Chief once more with his hellpistols, unleashing another volley of armor-piercing shots upon him. Again, since The Chief lacks armor or damage reduction, there is an increased chance of a minicrit!
Creed gains +1 to his Infiltration counter. Since the counter is at 2, he is now able to infiltrate something! A squadron of 25 Cadian Shock Troopers suddenly come running out from a nearby bush that was too small to conceal 25 people. They stand at Creed's side, ready to fight the heretics. Creed orders 5 of the Lasgun Troopers to guard him, while the other 16 Lasgun Troopers, the 2 Autocannon Troopers, and the 2 Grenade Launcher Troopers are to attack The Chief! The Grenade Launcher Troopers load and fire Krak Grenades.
Stats:
Cadian Shock Trooper Squdaron: Lasgun Trooper x21, Autocannon Trooper x2, Grenade Launcher Trooper x2: 3,000 HP each.
Lasgun Trooper: Fires their Lasgun, which is a laser weapon. Not very effective on its own, but powerful in larger numbers.
Autocannon Trooper: Armed with a powerful rapid-fire weapon, they deal high single-target damage.
Grenade Launcher Trooper: They use weapons that can be set to fire either Krak Grenades or Frag Grenades:
-Krak Grenades: Armor-penetrating damage. May minicrit enemies with no armor/damage reduction.
-Frag Grenades: AoE damage.
Kustom Shoota-Burna || Pyrothelene = Kustom Shoota-Scorcha (Level 9: 10/10) Alchemy Complete! Equipped with stronger fuel, the Burna is now considered a Scorcha, able to unleash fiery death more intensely. The burn chance is increased, and the Scorcha part of the weapon has a small chance to hit a second entity since the flames spew across such a large area.
Slot Machine Gun && RNG Device = R.N.G. (Level 8: 8/9)
Bomber started a new alchemy.
Circlet && Mantle of Intelligence = Null Talisman (1/?)
This talisman is said to reduce the effects of spells cast against the wearer. Every so often, it will lower the damage of an attack aimed at Bomber or whoever is equipped with this item. Like with the Soul Booster, Bomber can either attempt to equip this item for himself (and be left up to Tazz on whether he can or not) or give it to another entity, in which case Bomber will retrieve the item when that entity dies.
Considering it only works against spells...
Creed won't do as you say as the Chief decided to pull a fast one and just leave (I didn't see this coming either), though he'll do something smart with his time. In any case, Cadian Shock Troopers summoned!...A random Cadian Apothocary comes with them from who-knows-where, who's desperately trying to get Creed's attention without actually stepping into the line of fire.
comic. 9/50
Imperator 21/50
Spear && Water Titan Essence = ? 3/11
Normal Essence of Temmie && Armor = Temmie Armor 5/11
+2 Ire
I consult occult forces for a brief moment, then get to work building a grand tower. It appears to be 8 floors tall, with incredibly deadly traps on each floor. The floors go as follows:
FIRST FLOOR: The Maze
Contains an evershifting labyrinth of madness, complete with excessive amounts of enemies to whittle them down.
SECOND FLOOR: Water Room
Will probably drown you. Depends on if you can drown.
THIRD FLOOR: Fire Room
... screw it I'm just gonna list the rest of the floors without statement.
FOURTH FLOOR: Blizzard Room
FIFTH FLOOR: Electricity Room
SIXTH FLOOR: Neecle Room
Wait, wait, wait. "Neecle Room"?
Well, yeah. That's what it says in the anime.
That's stupid. Fix it.
No.
Bah, fine.
SEVENTH FLOOR: Vacuum Room
...
Not that kind of vacuum. Think "explosive decompression".
EIGHTH FLOOR: Gravity Room
The Badge isn't particularly impressed with this tower, and destroys it all in one shot. However, the basement is completely intact. Why do you *think* I put so little effort into those floors? The badge examines the Basement Door, and is promptly assaulted by heavy amounts of Red Sun energies. It shrugs them off, due to its healing the Chief in the sun. However, the hinges of the door, which appear to made of walnuts, suddenly fly off the door, smashing the Badge.
Crystal decides to boost the Cellular Lifeforms once more. He consults occult forces, before opening a portal to Dimension 953. He steps through, and is immediately assaulted by a wave of weirdness. The wave runs off after stealing Crystal’s wallet - one he specifically prepared for just such an occasion. Improbability energy swirls around him as he searches for the proper source. He walks through fields of Gruyère cheese, before coming across a strange (well, normal for Dimension 953) object lying on the ground - an ivory cheese-saw. He picks the saw up, and starts sawing off chunks of the cheese that surrounds him. A rock band descends from the sky, providing an awesome soundtrack as Crystal saws off slice after slice of delicious, nutty cheese and carries it back to the Battlefield, dropping the cheese saw on the way. Once he arrives back, he gives his collected cheese a magical tap and it dissolves into pure improbability energy, which Crystal collects into a highly-dense ball and puts through a complex magical transformation that adds up to rotating the energy 180 degrees on some higher magical plane, which leaves him with a ball of the exact opposite, probability energy. He directs this superconcentrated probability energy into Never Tell Me The Odds, supercharging it, before instructing the alchemy to buff the Cellular Lifeforms’ mutation mechanic. They now have a better chance of getting a more favorable mutation, and may also mutate this turn if the buff is strong enough.
==Entities==
Yeah, nope.
==Story==
-ELSEWHERE-
The Thaumic Beyond floats high above a barren, lifeless planet in a relatively generic planetary system somewhere in the Void. Three planets and a couple of asteroid belts, each planet being barren and lifeless, although otherwise Earth-like, orbiting an A-type main sequence star. Crystal has picked out the closest planet to the sun to be his base, and the largest planet, in the middle orbit, to be the target of an undertaking known as Project Sethis. The base planet will be slowly terraformed using technology Crystal has picked up along his universal travels, including a good amount of magic, while the planet designated for Project Sethis… That will be seen, later. Of note is that the planet of Project Sethis is more a metal planet than a rock planet, being made of a great proportion of iron, nickel, gold, and other metals. This is important for the project.
In the meantime, not wanting to start Project Sethis until later in the storypost, Crystal instead works on his first real megascale engineering project - producing the magical drones needed to shield the system completely. He has the design - a cube 2.5 meters on a side composed of Guardmetal and Flowmetal, with an Ea Mechanism, a Thaumonomitron, and a FTL Crystal Mover embedded inside. The Ea Mechanism provides the magical power, the Thaumonomitron shapes and channels that magic, and the FTL Crystal Mover provides propulsion. The Guardmetal forms the main body, while Flowmetal forms each of the eight corners to provide a magical focus for the Ea Mechanism/Thaumonomitron pair to project their magic from. The entire thing is coated in a thin layer of voidmetal that has been further infused with void energies, rendering it both nearly indistinguishable from the blackness of space and nearly unnoticeable due to the void energies. Appropriate, considering these drones' main purpose will be to project and reinforce a field of void energy around the system that shields it from discovery. The Thaumic Construct inside the Thaumic Beyond is the current system-shielder, but its shield’s flimsy - the magic’s spread thin.
These drones can be mass-produced with proper Alchemiter usage, and thus can reinforce the shield and even be used for other things once the shield is properly strengthened. Three can be produced per day if just using the Alchemiter to create the base components, while nine can be produced if, as Crystal is, you abuse the duplication function of the Alchemiter to copy a single, meticulously crafted prototype unit while boosting the Alchemiter with a pair of Origin Wands' creation energy to make up for any shortcomings of copying. The void energy is already growing denser from the drones that have been produced - a relatively small number of drones will be required to maintain the field once it's fully charged, simply stabilizing the field and replacing any energy that dissipates.
While the drones are being created, Crystal begins Project Sethis. The first step is the creation of an initial set of nanobots - he accomplishes this by vastly augmenting a copy of the Mage's Reservecomputer. Firstly, he infuses a set of general-purpose nanobots into the magibots along with 64 thaums each of Machina, Fabrico, and Perfodio essentia. This swaps them from being focused on computation to being a more generalized magic-powered set of nanobots - although they lose none of their computational power, simply gaining a set of other capabilities. After that, he infuses a more interesting set of items into these nanobots - two Ea Mechanisms, for magic generation, a pair of Origin Wands, for creation of anything, a Transmutation Tablet, for easy duplication and transmutation of matter, a Klein Star Omega, so the bots can store EMC to transmute with, and a Large Crystal Mover for movement and spatial manipulation. Admittedly, each bot only gets about one quadrillionth of the total power of the infused items, (assuming each bot is a cubic micrometer in size and the total volume of bots is a cubic decimeter, that is) but they can link up and combine abilities for much greater power. Plus, the fact that each bot is so low-powered means they can still self-replicate without using up too much magic and creation energy on each. And, in fact, self-replication is their reason for existence.
If provided with the proper raw materials, mainly metals - although the integrated transmutation function allows nearly anything to be transformed into the proper raw materials - one of these can self-replicate in about an hour. They use creation energy to get around any lack of materials and to create any more esoteric components that are required for their magical side. If a bot is working from a complete lack of raw materials, the time to self-replicate is multiplied by 6 to end up at 6 hours. Even working with EMC generation from the infused Ea Mechanisms and the creation energy from the infused Origin Wands, the creation of the materials for another bot takes a long time. Either way, the purpose of Project Sethis should be clear now.
The project’s end goal is transforming an entire planet into a mobile, magic-powered, nanobot-constructed masterpiece of a home/spaceship/warship, named after the world of Al Sethis in a fan fiction universe Crystal visited once and enjoyed quite a bit. The original Al Sethis was an artificial planet-sized warship able to move under its own power. Crystal liked the idea, but thought it was... uninspired. Constructing his improved version from magical nanobots will not only make it hopefully much more powerful, as every little bit of the planet will be producing magic, but also much more versatile - nanobots can reconfigure themselves in a second into buildings or tunnels or anything, the whole thing being hopefully protected by a thick skin of Blackguard created by the creation energies of sextillions of nanobots working together. And from there camouflage can be created by just dumping dirt and various other things on top, before sculpting them into a reasonable approximation of a landscape. Really, a planetary base will be unnecessary once Project Sethis is completed. Happily, he can feed the terraformed planet to the newly christened MTS Sethis once it’s completed, and then work out a Dyson Sphere for the star. But that’s later. (MTS = Multiversally-Traveling Starship.)
Crystal floods creation energy into the nanobots, duplicating them totally, before storing one cubic decimeter of the nanobots away in his inventory and deploying the other cubic decimeter of nanobots onto the designated planet. He has Crystallum establish a mental link to them, before setting them to self-replicate by absorbing materials from their immediate environment. Project Sethis has begun.
You attempt to empower the Cellular LIfeform's next mutation! You also take 2 damage becase you were assaulted by a wave of weirdness. Assault is no crime in Dimension 953.
...Interesting...
>???: Reveal.
You are Fedora Bellum, more commonly known as the Euphorer. You specialize in dank memes.
You are also Mardek's Ancestor, because this game is set in the past. What did you expect?
----
Just call me Fedora the Euphorer!
I ask the .jpeg Abomination a question.
"How much .jpeg can a .jpeg abomination abominate if a .jpeg abomination could abominate .jpeg?"
While the .jpeg Abomination is distacted, a giant LaserDisc falls into the battlefield and explodes the Chief's badge.
Some of the damage spills to the .jpeg Abomination.
Epic Sax Guy bonks the Chief's badge and heals the AZ BoC.
//Charges//
Git Gud: 1/50
//Inventory//
Face Exploder^3 (Level 5)
//Alchemies//
Dirk's Unbreakable Katana && The Big Chill & Andruil, Flame of the West && The Binary Blade = Ircucvci (Level 10) (4/11)
Cloak && Eclipse Titan Essence = Falso Aere (Level 10) (4/11)
The Chief isn't here, so 10,500 damage to the .Jpeg Abomination!
There were some minor Ancestors if I recall...You must've been one of 'em. Welcome welcome.
Alchemies
Empty Interlocking Cubic Module && Quantum Solar Panel = Cubic Solar Panel Module (3/9)
Empty Interlocking Cubic Module && Eight MFSUs = Cubic Battery Module (3/9)
Charges
Project M08-➊ (27/50) (+2 from Fseftr)
Project M07-The Phonetician (44/50)
+2 to Fseftr
Action
I withdraw the Zirconium Manipulation Cube and SCP-4822-DTG and transmute some air into a giant chunk of zirconium that drops onto the Sp00pinator.
Walker: level 2, 530000 damage
Something Big: 9/50 (+2 from UserZero)
Something Big: 9/50 (+1 from UserZero)
Walker struggles with the lack of EoTB, and confused about what to do, decides to power up The Chief with a stack of Fortification while he stalls for a plan.
Shame the Chief isn't even there...In a level of Mercy, UserZero redirects it to the Binary Slime.
Man, it's so hard contributing to the team with those crocodile-things around that are incredibly confusing!
Well, I wouldn't worry about it! It's badge-defacing time!
Guitar Solo: 18/40
Team Buff: 3/5
Rusty Axe && Glass Frit == Plain Axe [Lvl.2?] 2/3
I help out and give an extra charge point (+1 per charge) to Pricey12345.
I now fire several shots into the Chief's Badge using the Manaticon Flamesprayer, since my axe probably doesn't have enough damage output!
Regardless of me being pretty confused with walls of texts dispensed regularly by my co-players (particularly TwinBuilder!, Erelye, Bomber57, and probably someone else I'm forgetting), I feel like being nice and buffing you guys (well, more generally, my faction) soon.
HELLVET: Nah, I feel like killing things.VERDAN: I feel like helping our team.HELLVET: I want to go kill things.VERDAN: I want to go help our team.HELLVET: Why can't I go kill things?
VERDAN: Why can't I go help our team?HELLVET: Killing things is fun! It's the inherent psychopathic nature of killing things that makes it so enjoyable!VERDAN: Helping our team is important! Sure, it might not be the most exciting job, but you'll earn the favor and trust of our teammates! And I never said I didn't like fighting! Anyone who can support their teammates and fight alongside them can become a real threat to the opposing force!HELLVET: Well, I feel like becoming more of a threat than a COMBAT MEDIC.VERDAN: Are you accusing me of being a useless Medic?HELLVET: Yes, I am.VERDAN: At least I'm not being a stupid pocket and I'm not a W+M1 useless Pyro who charges head-on suicidally.HELLVET: What's wrong with Pyro? The W+M1 tactic is also effective at making chaos!VERDAN: You could be doing something better with Pyro! Use the Degreaser for some really broken puff-and-shoot (with the Reserve Shooter) combos! You could equip the Homewrecker to really help Engineers out against Spies (which really damn helps)! You could use Mouse 2 to extinguish your teammates and keep them in the fight after they're ignited (which also really damn helps)!HELLVET: All those things don't suit me very well. I want to kill as many things as possible in the shortest amount of time.VERDAN: Fine, then. If you're going to be a jerk and not use it for ambushing like smart people use it for, use the Phlogistinator.
Damage: 33K/40K [========================================]
W+M1 = Suicide, nothing else. IN any case, shame 'dat badge isn't there...
Drawing from Japan's truly massive stockpile of creatures called Yokai, I thumb through my Grimoire until I reach the relevant page for Tsukumogami. I then summon them, animating every minecraftian object left unattended. The now living equipment attacks Chief's Badge. Entities: Hecatonchire; Attacking Chief's Badge (Both Times) Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1]
Alchemies in-progress:
Heavy Rousing Sword King Rouzer && Ten Commandments || Class Cards = Heavy Class Commandment [Level 9] (7/10)
Fur Collared Jacket || Nemean Hide = Nemean Jacket [Level 10] (5/11) Charges:...Something? 3/15 (+ from Talist): Yeah, something is going to happen...
Lacrima 1/20: There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in City or a realm of the dead, when your is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Boosts:
+1 for Talist
+1 for Twin
I can't attack without the entities there, because I can't see the HP of them and if they're dead.
But WHO CARES?
Healium && Hoodie = Healium Jacket 6/6 Good thing I'm metallic, I can heal from this! Done! I put it on.
Darkimin II Blood Testing "Butterfly" (Yes, they call that thing a "butterfly" where I go for blood tests.) = Bloodform 4/9
+2 to Ire
Sukard 33/50
Matt 9/15
Of course the putting on the alchemy doesn't count as an action, right? Well then, The battlefield is getting kinda boring on here without music. So guess what time it is? It's time to do... A R-R-R-REMIX!!!!
As said, I do a remix with a turntable and some other instruments. I do a remix of the Shovel Knight theme, except I trim the music terribly, the volume is a wee bit too high, it is mixed in with MLG noises and Justin Bieber songs. Also, it has speakers aimed at wherever Uzi goes, cranked up at 420x the volume. The music cannot be blocked by anything whatsoever. The music is special, because everyone else hears it at regular volume and it sounds amazing.
Oh, and did I forget to mention that it's earmuff of other sound-proofing things proof?
Suddenly, the turntable sprouts a flamethrower and a pick. If she is wearing a regular earmuffs of military grade earmuffs, the flamethrower BURNS IT.
If she's wearing any kind of really hard earmuffs, the pick chips it away with it's Ultimata Metal.
UserZero is immune to fire, and thus her Divinium Earmuffs are undamaged! Divinium is tied for third-hardest metal in existence (Second to Mythosite, and first to Blackguard), so UserZero destroys the pick before it can even levy a scratch on her earmuffs!
I was thinking and thinking and thinking.... I turn my ideas into a SUPER DUPER MEGA BATHTUB that is 5x bigger than the Chief and the chief is instantly teleported into a SDM Bathtub.
as the Chief appears in the Mega Bathtub, there is water covered in acid completely covers him then I turn the water into oil while i chuck a Molotov cocktail to burn the oil and fry him up while i summon 35 explosive super bright skeletons that attacks him while blowing themselves up. as he tries to escape, he cannot climb up the walls because i made that walls of the bathtub unclimbable with Super slippery stuff. I summon a sun which is 66x brighter then the sun burning him to the floor of the bath and after that, I unplug the bath plug while the mini Blackholes inside the holes sucking him in then i create a Whitehole to spit him out at someone who attacked my summon while i laced someone with Michael Bay explosives and spikes. The Bathtub disappeared after the madness i've caused.
Modified Nuclear Quest Giving Taco Component A 14/50 +1 from Talist Modified Nuclear Quest Giving Taco Component B 14/50 +1 from Talist Sp00py Emperor Spoopinator's Action: I CRUSH THE SLAMMER WITH MY LUNGE 0F SP00P.
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: IISp00py Shield: IIIIISummon Crimson Skellies: IIIIIIISp00py Scary... IIIIIIIIIII
+1 Talist, +1 Mega/Redstone
Charge Bank: N/A
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing.
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blaster Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
So guys I'll gladly appreciate any support you will give to this ship, if you help me keeping this entity alive I ensure you that the damage output will be worth it over time.
Let's use this charge:
Hezetor starts to fly upwards until reaching the approximate altitude of about 100 km from the ground.
After a moment of concentration he opens a huge dimensional portal from which emerges a huge spaceship.
Rugname summoned!
Rugname (Airborn)
HP 1.000.000
Energy 100/100
This 140m ship of pure martian technology is the motherboard of the Martians empire from a certain universe.
By itself it will not attack but will produce many entities to defend and attack.
To produce these entities it has a "energy" value of 100 that is what the ship can spend every turn, this value return at max every turn.
It is piloted by Rootmars by a complex system of neuronal valves.
In the ship there is a special cloning machine capable of duplicating biological creatures. (sadly weaker version of them)
Notice how being at 100km from the ground entities that would like to attack it will need a proper way to reach it.
Rootmars
HP 200.000
This giant sized brain thing is the leader of the martians and pilot of all ship functions.
Killing him will leave the ship to itself causing a terrible fall to the ground.
Its immense psychic powers allow him to create giant sized sphere of pure mental death. (20.000 of damage)
Now with the creatures that the ship will produce:
Dai-Manjii (Airborn)
HP 130.000
Requires 136.35 of energy
These enormous sized UFOs are the main defense of the ship, by positioning themselves on the main entrance they block the access to enemies.
A part from that they produce 1 Mini-UFO every turn.
His main attack is a powerful bolt of energy. (15.000)
Every other turn it heals itself of half is full HP.
Is capable of firing an extremely powerful energy beam just under itself (cannot use it for 3 turns after one use).(20.000)
Can fire multiples energy attacks to cause AOE damage. (weaker of the lighting but AOE) (7.000)
Just like every ufo in every universe it can "capture" creatures under itself with a special beam.
The ship needs a charge up of 3 turns to be allowed to build one, but can put points on it while waiting for that.
Monoeye's UFO
HP 130.000
Cost 272.7
An unique ship indeed, it comes with Monoeyes with it (8) it's attack is a giant monolith of pure law that falls from the sky, that's why it is usually called "The 10 commandments". (7.000)
This unique ship has the ability to mutate biological being in his area and turn them into zombies, the zombie created by this
process are under the mental control of the ship.
Monoeye (Airborn)
HP 20.000
These aliens are slim and 15m tall, they levitate with their psychic powers and are capable of firing powerful energy spheres to the enemy, they can also use telekinesis to attack. (9.000)
Mini-UFO (Airborn)
HP 27.000
Cost 5.45
These little UFO are piloted by Mars People.
Their attack is a single laser beam fired by the ship. (5.000)
They can fire a special beam to do AOE more damage but requires a 2 turn recharge. (5.000)
If the UFO should crash or be destroyed the alien inside of it might as well teleport away to avoid death.
Big Eye (Airborn)
HP 27.000 [4500]
Cost 4.54 [0.75]
The hp and cost here listed are for 6 of them, because they act and fight as a whole, while in [] are listed the values of them singularly.
This little ships may seem biological at first look but are completely mechanical.
They storm in groups of 6 where the first one is colored in red, the other 5 will follow him and act just like him.
Their main attack is a little energy orb. (6.000) [1000]
They compensate their weakness by their ability to fly fast and well, this should give them a evasion bonus. (evasive 20%)
Given their big numbers and peculiar nature these machines will engage in many different "formations" where they gain more damage and lost some of their evasive bonus, the important thing to notice is that their damage is higher that the summation of their base damage.
Mars Mecha
HP 80.000
Cost 9.09
These giant contraptions are defense drones used inside the Rugname. They attack by dropping bouncing bubbles. (3.000)
Often will tank hits directed to others mars entities.
UFO (Airborn)
HP 27.000
Cost 7.57
The remotely controlled UFOs are a faster variant of the Mini-UFO. They attack by firing a laser beam from their bottom. (8.000)
Being very fast they have a 10% evasion chance.
Mars People
These cephalopods with psychic abilities are aliens from planet Mars, they come in various fashions.
They can teleport and fly (just for some seconds)
They all attack with a special gun capable of firing spores, this is very effective on biological beings, but not so much on mechanical ones.
Strongest ones also posses abilities of weaker ones.
All of them posses a 20% chance of avoiding the first attack that might hit them, thanks to their teleporting ability.
Weak (rookie)
HP 5.000
Cost 0.9
4.000 damage
Medium (elite)
HP 35.000
Cost 5.45
6.000 damage
Capable of going in a special sequence of teleport that allows them to attack the enemy while dodging nearly every attack. [III] (10.000)
Strong (Captains)
HP 50.000
Cost 9.09
7.000 damage
Given their mastery of teleport ability they have 50% evasion chance.
Hopper mecha
HP 6.000
Cost 0.9
Small robots that serve as the primary defense inside the Rugname. They come in massive numbers and attack by charging energy and exploding. (10.000)
We love suicide robots
Ring laser mecha
HP 50.000
Cost 17.17
This is a robotic unit controlled by an organic brain with robotic arms. Their weapon consists of a deadly laser beam. (10.000)
They can use telekinesis to a certain extend.
Being already next to the ship I proceed to create an immense energy barrier around the entrance of the ship thanks to the module of Energy Shield Manipulation just installed on the Modular Armor.
So that PZ-GS entities and enemies cannot enter, yes I can make the barrier in a way that PZ and N players can enter.
Rugname will produce:
5 Mini-Ufo
1 Mars Mecha
10 Mars People Weak
12 Big eye
and will put the remaining 45.66 points in one Dai-manjii 1/3
The newly produced units will defend Rootmars and attack all PZ-GS entities and players that come close to the ship.
The Stell Predator will attack the mechari or if he is dead a random PZ entity.
+2 to Topazian
Rugname 50/50 It's here!
The Power 8/50 Gentle
and the Glory 1/50 Giant
Power Glove || (Java Virtual Machine && an old magazine on cheats && list of Minecraft commands && command block) = The Power Glove (Level 9: 5/10)
Module && Alchemiter = Punch Card Shunt (Level 5 3/6)
Rugname summoned, with Rootmars! It will do as you say. However...Uzi nerfs it! (Sorry, but the damage values you've given must be controlled). The result is that he can only regen 25 Energy a turn...and STARTS as having 0. However, it's summon of a Dai-Maniji is now a separate, energy-free 3-turn charge. ((I'm sorry, but now that I'm looking at those damage values, it would get out of control at turn 1.))
I become massive and i beat up the massive mountain known as Ebbot with my Mountain-rock fists smashing it's mountain, while i take some Ebbotine pieces, then i crush the pieces together, making into a shape of a Temmie and show it to King tEMBO as a gift.
Modified Nuclear Quest Giving Taco Component A 15/50 Modified Nuclear Quest Giving Taco Component B 15/50 Sp00py Emperor Spoopinator's Action: N/A
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: IISp00py Shield: IIIIISummon Crimson Skellies: IIIIIIISp00py Scary... IIIIIIIIIII
+1 Talist, +1 Mega/Redstone
Charge Bank: N/A
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing.
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blaster Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
Mt. Ebbot is dead, so you take its shards and give it to tEMBO. it's not a soul but he appreciates the gift.
10/10 Obsidian Stronghold
12/20 EXOS Assist
My Action: I team up with the 1st ESFB to create a huge summoning portal. Slowly, ominously, a huge cube of obsidian rises out of it. What is it? Its probably the Obsidian Stronghold, but it looks more like a Monolith in cube shape. Luckily for the game balance, it is actually an Obsidian Stronghold and not a copy of the Black Monolith. It floats around slowly (counts as immobile, but can follow the battle and may count as airborne).
Obsidian Stronghold [GS]: 200000/200000 HP
Effects: The obsidian stronghold has an unusual list of effects it causes:
Paradox Nullifiers: The Strongohld has a 75% chance to stop a Paradox before it takes effect. This can be overridden by the controller of the Stronghold however.
Power Booster: While on a team, the Stronghold gives all players on that team 10% more damage, and reduces damage they sustain by 10%.
Endermen backup: Every round, spawns additional endermen to provide +5000 HP to the 1st ESFB Engineers (effect can increase max HP of 1st ESFB Engineers at half efficiency). 1st ESFB can repair the Obsidian Stronghold for 20% of their HP as an action.
Ender Core: If an attacker destroys the Obsidian Stronghold, they can choose to either destroy it or take it over. If they take it over, the Stronghold and 1st ESFB Engineers recover 50% of their HP and switch over to the control of the attacker that destroyed it (and switch teams too).
1st ESFB: The 1st ESFB's Obsidian Stronghold charge still charges, and when it completes the Obsidian Stronghold charge again, the Stronghold gains an upgrade. The 1st ESFB gain an increased dodge chance as well (since they teleport inside the castle), and are not eliminated if they hit 0 HP (so they can be brought back to full strength by the Stronghold's enderman summoning ability).
EXOS Action: I use some clever Sniper Drone maneuvering to shoot at the Chief's badge. From the back. This blows the Chief's badge off of his body, where some other cleverly placed Sniper Drones use a barrage of shots from below (as for how I got them there, remember I have Cube Drones that are really good at mining) to send the Badge upward faster than gravity can pull it down, and this barrage continues until the Badge ends up in orbit. This forces the Chief to go recover it, while outside the Earth's atmosphere (causing him to suffer really severe burning from the massively increased solar energy not blocked by the atmosphere and not blocked by the Badge he just lost, not to mention the lack of air and such).
Foundation Action: The Foundation guy trying to capture Psy-Godmodder using SCP-713 gets tired of the constant dodging, and decides to massively increase all the hitboxes using {REDACTED}. This makes dodging impossible (your hitbox is too big), causes bodyguarding to have a 50% chance to fail (you cant figure out where the hitbox of the thing you are guarding is), and causes attackers to have a 10% chance to hit a friendly (you cant figure out where your ally's hitbox is, so you might hit it on accident). This lasts until the end of the round.
I'm sorry, but for a 10-post charge, even for one that can't attack, that's way too strong. That HP is getting nerfed, as is the Energy booster passive. Besides that, Obsidian Stronghold summoned!
The Psy-Godmodder undos the effects of [REDACTED], causing it to fail!
I decide to be more serious, using Fuoco to light the fuse on the Explosive Gryphon Plush tossing it at Phantom Walker.
...I don't know why, but I feel like giving some exposition.
The magic system used in my world is mostly a personal thing. People develop their own ways of handling it on a case-by-case basis, though certain frameworks are commonly taught for the sake of safety and tradition.
Then there are the Mages, who sometimes go so far as to call themselves 'True-Mages', as if they're somehow better than other casters, they excel in limited fields and can even do things most casters can't. They work... Differently.
For when we non-Mages want more power, we have ways of making up for it, Invocations.
The Invocations offer increased power, but they have certain associations that limit what they can be used for. They also require accepting certain philosophical statements in exchange for their full power.
The common Invocations are well named, as most magic users know at least one of them.
Fuoco, Invocation of Flames, Passion, and Love. It's useful for a lot, physical, mental, and social uses can all be found in it. Specializing is for other people, after all.
Aqua is Water, Curiosity, and Wonder. It's mostly used for mental pursuits, especially since it can't be used to lie or deceive.
Terra is the Invocation for Stone, Duty, Trust. It's users tend to be socialites, big on tradition too.
Aria is associated with Wind and Speed, it's emotion is joy. It's got a thing for freedom.
Last up would be Legno. It's element is something like Nature or Wood,it's channeled though Harmony and Tranquility. It's the main source of healing powers, but it opposes conflicts until one is forced to defend themselves. It's also not as quick to act as the others.
Then there are the less common ones, though I'm biased when it comes to these;
Though Lacrima is mandatory in the City, at least if you want the power to enter and leave, people from the outside world oppose it. I find their arguments a bit strange. Sure it deals in shadows, ghosts, and despair, but also desperation and resolve. And it's hard to say no to the only Invocation that will
Tempesta is frowned upon outside the Seraphs, as the Invocation of Rage, Hatred, and Poison, it's supremely destructive, but it's philosophy is more extreme than most would agree with.
Specchio is also banned by most groups, but is still used by would-be oracles and those of shallow attitudes. It claims to be Light, Hope, Revelation, and Glory, it actually deals in Vanity, Predestination, and Solipsism. It has more to do with Space and Time, and Mages usually do better at that if you can get them to agree with you... Now that I say it, I see why Specchio is still in use.
There are still remnants of the pre-war Invocations, the powers of Fulmine, Metallo, and Vuoto. I haven't heard much about them, but the City keeps the still working artifacts that use them in the Tortoise's vaults. I used one once, it was... Strange.
Entities: Hecatonchire; Attacking Chief's Badge (Both Times) Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Probably being used up.)
Alchemies in-progress:
Heavy Rousing Sword King Rouzer && Ten Commandments || Class Cards = Heavy Class Commandment [Level 9] (8/10)
Fur Collared Jacket || Nemean Hide = Nemean Jacket [Level 10] (6/11) Charges:...Something? 7/15 (+3 from Tazz): Yeah, something is going to happen...
Lacrima 5/20 (+3 from Tazz): There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in City or a realm of the dead, when your is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Boosts:
+1 for Talist
+1 for Twin
3 damage to Phantom Walker! Burn extended by a turn! He's REALLY getting annoyed by all this fire...
Summon (Not sure) 24/50 +3 from nulitor +3 from Tazz
ALRIGHT I'LL SUMMON 10/10 +1 from nulitor
+2 to nulitor
Infected Bottle of Blades OOO Coldheart Hard Drive = Potion of Hacking (Level 4: 2/5)
The Forge Stoker && Peacetime = Justice Ablaze (Level 8: 2/9)
Entity:
Warrior of Chaos:
HP: 80000 (Nerf this if you need to)
Can not attack, but does this every turn:
Deal 7000 damage to a random entity. The targeted entity's next attack will Crit (or minicrit)
Also has this skill:
Rivalry ||
Pick one random entity. The targeted entity's attack will attack as usual but their attack will also target another another entity of their own alignment
As for the sidequest, I have had troubles and couldn't finish it, but I hope to have it up by tomorrow.
======================================================================================
I take out fear no anvil and swing it around a couple times. I then smash it into the Hecatonchire, and proceed to bite his legs off, and shred them through a weed whacker.
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anacrhonism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
============================================================================================
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
============================================================================================
Inventory:
Scalding Holy Water X 1
Warrior of Chaos summoned! He'll only give Minicrits, and his HP will be lowered to 40,000 instead of 80,000 HP.
Okay Hezetor, time to get this started. Please attack Zineous or something.
=Action=
Hearing Hezetor's message, Sorodin almost painfully takes out Traho.
Sorodin> Okay Hezetor, here we go. I keep my word.
Traho shines a brilliant purple, lifting Sorodin into the air, revolving slowly. Eyes tightly closed, Sorodin mentally commands Traho to use it's defensice ability. The objects around Rootmars, the Alien Drones, and Uncle Grandpa are forcefully repelled from them. A strong gravitational feild had surrounded them, pushing any attackers away. In case it wasn't obvious, I protect Rootmars, the Alien Drones, and Uncle Grandpa. I also gain those armor points gained by using it. I don't like insta-kills, Uzi.
I pick up Zineous and repeatedly slam him into the Badge. In retaliation, Zineous launches an elctric feild that just happens to hit the Psy-Godmodder.
Zineous will use Summon Dark Nimbuses.
==Alchemies==
Logic Distortion Remote && (Watch && Ender Pearl) =
Space-Time Manipulator 9/11
Ring && Oblivion Energy = Brine 2/11
=Inventory=
Logic Distortion Remote (Powerless)
Super Unfair Paper Mario Maker Sketchpad 64
Voidmetal Bottle
Pocket Dimension
Infinite Pie Cornucopia
Traho
Stevereen Figure
World in a Bottle
(Only including things that I deem important to my ultimate alchemy chain thingy) ==Charges==
The Nonexistent Celestial Guardian 36/50 (+3 from Tazz, +2 from Hezetor)
The Balancer 22/50
+2 Hezetor
You use Traho, gaining +5 Armor and guarding Uncle Grandpa, Rootmars and the Alien Drones!
Post IIY kidnaps a nearsighted creeper and steals its contact lenses. He then rushes at the PZ Brain of Cthulhu, spray painting the creepers green and painting over the (no not the Minecraft kind) with a Potion of Invisibility. Y then releases the nearsighted creeper, which rushes to what it mistakes for its own kind before being creeped out by the creepers' creeping gazes, and distressedly self-detonating.Y zaps Plantera with a Staff of Regrowth, instructing the floral abomination to shoot its spike-adorned spherical seedpods at the AZs.Pitch Black 9/10Psyche Focus 3/8Vortex Monolith 13/15SCP-882 10/20
24/50 Operation "Artifact is Go"
15/20 Time Portal
Inventory:
Data Crystal (Level 1)
Chaos Control "Sword" (Level 5)
Holocrom Datea Storige (Level 0)
Shockjewel Armor (Level 3)
+3!
I summon a giant thanksgiving feast for everyone to eat, feats for all!
Every entity regains +1,000 HP from the Thanksgiving feast!
Out of nowhere, a massive portal opens up on the battlefield. Out pops the largest, and best tasting, turkey dinner ever.
Attached is a note:
"Eat up! This took 50 days to cook!"
Every entity regains +1,000 HP from feasting on the Turkey, again!
20/50 20/50
Noose--0 Dark Magic Tome = Tome Of Self Sacrifice 11/11 COMPLETED
Disco Ball && Grenades = Dance Grenades 2/4
Absurdly Sharp Flailbldae && Essence of Air (A Potato Chip Bag) = Bluster Flailbldae 0/? (Previewing)
I use my Tome Of Self Sacrifice to sacrifice ALL of my HP. I use the power boost to enhance my ASF to super levels for one attack. I strike at the Chief with all my might.
(The Tome only takes off the HP after the attack. So a suicidal attack can be done)
(Query: If I use next turn to respawn, do I still get a second post? I did not pay attention to death rules.)
You don't kill yourself to attack the Chief as he's not here right now.
If you die and respawn, you get a 2nd post. It WON'T be focused as you needed a post to respawn.
How does hiding the EOTB make any sense?
I know Balloonsera is at 195,000 HP and at MIN inflation, which means she heals herself for 17k while waiting for Dream Magic to recharge.
I *think* Balloonmagus is dead... which means when Balloonian draws Open the Gates, it doesn't get duplicated. He plays Shadowflame on his Dragon Consort to blow it up and deal damage to a bunch of enemies. We swear, we have the BEST employer health insurance. Then he plays a Balloonkin Hatcher to get more stuff on the field. All his minions attack the Badge/Chief
Minions out: Balloonmagus (8k, 12k), (KIA?) Balloonmedes (4k, 20k, +2k attack per card played), Balloonkin Hatcher (5k, 6k), Whelp (3k, 3k), Whelp (3k, 3k)
Hand: Swipe, Electron, Dream, Mana Surge x2, Shadowflame x1, Open the Gates
Special Spells: PowerShot (2 mana), Whirlwind (0 mana)
NONE MAY CHALLENGE... the living combo! ... ... To be. Once I figure out what I can actually hit.
Action:
Inari leaps backwards away from the Chief, turning and running. She builds some distance between her and the boss, glowing light pulsating around her armor like the ebbing and flowing tides. Slowly, the golden light pools at her paws, seeming to avoid touching the ground. Fueled with divinity, she skids to a stop, kicking up little clouds of sun scorched dust. Quickly, she whirls around to face the Chief off in the distance and casts her paws towards it, firing off beams of sunlight, like a one colored rainbow.
Relevance Line:
Too... tired... right now.
Wooden Tower Shield && Living Wood && Chlorophyte && Yggdrasil leaf = World Tree Shield 3/11
Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 3/11
(Whoops. I forgot that alchemies took lvl + 1 posts, not just lvl.)
Got +4, not counting from Tazz.
More charges: 29/50 & 29/50
+1 to Mythic, Pricey
Commands:
Balloonmagus is alive, so that Open the Gates will be duplicated. In any case, they'll do as you say.
>Mardek: Haha. No.
My name isn't Fedora. How high would you be to make up a name like that?
----
I obliterate the Chief's badge using the Face Exploder^3.
//Charges//
Git Gud (Crunk Meter): 5/50 (+3 Tazz)
//Inventory//
Face Exploder^3 (Level 5)
//Alchemies//
Dirk's Unbreakable Katana && The Big Chill & Andruil, Flame of the West && The Binary Blade = Ircucvci (Level 10) (5/11)
Cloak && Eclipse Titan Essence = Falso Aere (Level 10) (5/11)
After reaching the level of the ground, I begin to concentrate my forces to attack Psy.
Let's use a little manipulation of space with my new Orb.
Now considering my powers is very easy to manipulate the nitrogen and oxygen in the air around Psy, absorbing the kinetic energy that air normally would have and using it to make a gas ideal, assuring that the diatomic particles move as dictated by the laws of ideal gases.
Now I create a psychic container around Psy and the air that I'm manipulating (the container is mobile so follows Psy around), doing so I provide an in-compressible container to hold those gases, now applying more heat on these particles I start to increase the temperature and consequently the pressure given the laws of ideal gases, now to provide this heat I destroy inter-molecular bonds of a few hundred pounds of rocks in the surrounding area and I convert this energy into heat to apply it to the psychic container and as we know given constant volume and increasing temperature the pressure increases exponentially.
Now that Psy is under pressure it should be harder for him to move.
In case he is so foolish to "breathe" all the concentrate air I'm manipulating all I need to do is to move it from the inside to the outside creating an hole of some dimension in his chest.
+2 to Topazian
The Power 14/50 (+3 Tazz +2 Topazian)
and the Glory 4/50 (+3 Tazz )
Power Glove || (Java Virtual Machine && an old magazine on cheats && list of Minecraft commands && command block) = The Power Glove (Level 9: 6/10)
Module && Alchemiter = Punch Card Shunt (Level 5 4/6)
Wait I've not already asked what is Throne of the Skies > fine? Let's do it now.
Then I would like to preview and analyze:
Infinity sided die && Infinite improbability engine && Improbability Calculator && a math book on complex algebra = ?
Throne of the Skies > Fine = Airheir's Chair (Level 6: 1/7)
Airheir's Chair: not to be confused with a Chairheir's Air, this is an even BETTER throne than the Throne of the Skies, offering a bubble of air to breath in and now manipulating Wind Majjyks.
Infinity sided die && Infinite improbability engine && Improbability Calculator && a math book on complex algebra = Paradox (Level OH NO YOU DON'T)
Paradox: Pls No. I'm Bus.
Summon (Not sure) 25/50
Vengance 1/5
Infected Bottle of Blades OOO Coldheart Hard Drive = Potion of Hacking (Level 4: 3/5)
The Forge Stoker && Peacetime = Justice Ablaze (Level 8: 3/9)
Here is the battle, sorry it was late, I'm sick
EXCEPT NOT, FOR A SNIPPAGE HAS OCCURED
Fear No Anvil: Level 10: Stop! It's hammertime! It's also time to drop it like its hot. All obligatory Snoop Dog references aside, this beast, made with a broken anacrhonism and the most pure of sacred metals, is the stuff of legends. This forging hammer is a mighty BEAST of a weapon, capable of controlling time and fire, sending all who are hit by it into an infernal timelock.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
============================================================================================
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
============================================================================================
Inventory:
Scalding Holy Water X 1
no, no no, no no no, no no no no no no no, no. i have had enough of your antics screwing with my pzs. now getout.avi.
Why should-hrk!
axes to the throat, my favorite kind of diplomacy!
Thank.
I remove some players for inactivity.
SCP-682 laughs at the Scale Beasts, commanding them to do their worst, knowing that killing him off for real would be a monumentous task, no, an IMPOSSIBLE task! It's the reason for his existence!
The Scale Beasts comply to his challenge, realizing that there's something worse than killing they can do. They all slash away at SCP-682, each one leving a red mark. The cuts heal, but the redness remains where the blade fell, creating with a series of magical runes that appear all along SCP-682. Pain shoots through him with unnerving power, and it screams in terror, scrambling its claws everywhere-everyone gets out of range, however, as it can't properly move at all. It's not dead...But that pain doesn't seem to be subsiding. It will NEVER stop. And indeed, it only gets worse.
SCP-682 killed. Effectively. The Foundation, wisely, decides not to give support to the Scale Beasts for their technical containment of the beast...
Star's body takes 1 damage from not having killed something in a while, but lashes out against Tails, landing his mark and taking away 40 rings! The wave of tentacles disappear completely, revealing Star's body to...Ooh, that doens't look good. An odd red aura is encompassing him, and weird black tentacles are growing in a few places. It's only getting worse...As for its new pattern, it suddenly leaps up, and rushes underground! In there, it's immune to Terrain and Weather Effects...But how to hit him? He's going fast and you can't really see him clearly under the ground like that. The .jpeg Abomination destroys a Petal on Plantera and corrupts it!
Phantom Walker, officially angry, leaps to the AZ players! MythicZoologist and Insert_Generic_Username both find Phantom Walker's sword directly in their guts. Both take 5 damage and suffer a stack of Agony! He leaps away, taking yet another burn damage point...
Lesser Dog NEO bites Phantom Walker for 1 damage!
Retinazor rushes to the Epic Sax Guy and fills him full of lasers, dealing 14,000 damage! The Destroyer and his Probes OBLITERATE the Lesser Dog NEO! Plantera whiffs due to the Crystaline Wasteland! The Golem SLAMS the .jpeg Abomination for 8,000 damage! The 1st ESFB improve upon Crusher48's summon with the Obsidian Stronghold charge, which technically brings the thing in! It responds by healing the 1st ESFB up to full! Tails whiffs another potential AZ attack! Crocidibli puts on Silver Knuckles (or a reasonable equivalent) and then smashes the Steel Predator into oblivion, as it's weak to Silver! Owch. The Warrior of Chaos smashes the Epic Sax Guy for 7,000, but gives him a Minicrit!
The Cellular Lifeforms give Uncle Grandpa a Crit, double up, then attacks the PZ Creepers and tears through 51 of them! For random reasons, they cannot seem to grow any further...Uncle Grandpa takes this crit and uses it to boost his intense attack, flipping it to make it harder to dodge! Sadly, Psy still manges, but now his dodge chance is below 100%, making him ACTUALLY hittable for a change! Richard smirks...Blackstorm Zineous uses Summon Dark Nimbuses, doing exactly what is said on the tin and summoning Dark Nimbuses! They have 5,000 HP and will explode in 2 turns to damage enemies. Balloonsera heals herself for 17,000 HP! Balloonian winds up with a duplicate Open the Gates, Shadowflame's the Dragon Consort, destroying it and dealing 8,000 damage to the Crimera (deaded), the Draken Stalker, the Chua Spellslinger, the Golem, and kills 8 PZ creepers! He then plays a Balloonkin Hatcher, and generates a Free Whelp! The combined force of Balloonmagus and Balloonmedes manage to deal 12,000 damage to the Mechari Engineer!
The Alien Drones shield themselves from attack...Or would if the Topazian wasn't already bodyblocking for them. Naptsablook's hail of tears manages to deal 20,000 damage to the .jpeg Abomination! The sp00pinator uses his Lunge of Spoop on...Well, Slammer isn't there, so it goes for its old standby of the Mechari Engineer, dealing 13,000 damage! the Epic Sax Guy plays a nasty Edwin VanCleef Combo that somehow results in the Binary Slime taking a minicritted 9,000 damage (midgigated by the Fortification), then heals...Well, the Brain is invulnerable and already at full HP, so he decides to heal Balloonsera for 6,000 HP. The Leviathan struggles to remove the Ichor from its body, and decides to spend its turn doing that, removing an extra stack early. Heca (that's what I'm calling her) gives a one-two punch combob to the Binary Slime, dealing 5,000 damage due to Fortification! tEMBO requests more player souls politely with an offer of Temmie Flakes to whoever does it, then touches the Draken Stalker. As it turns out, he's allergic to Temmie. Really badly. 6,000 damage to the Draken Stalker! Creed aims at the Chua Spellslinger, but the Chua is far too small and evasive for him to track-though his Infiltration goes off perfectly, summoning several soldiers! They can't attack due to just being summoned, sadly. The AZ Brain of Cthulhu's Creepers swarms Plantera, dealing 10,000 damage! Rugname idles as Hezetor's command is completely impossible, though does get 25 energy. Rootmars gets ready to attack in retaliation, after this turn is over anyways (because of Topazian guarding it)...
The Draken Stalker, Chua Spellslinger, and Mechari Engineer all get sick and tired of Balloonsera, and WITH THEIR POWERS COMBINED (and the Chua's crit) they deal 80,000 damage! The Binary Slime is unfortunately all-too-well-versed in destroying other slimes, and will have very good accuracy in hitting the Cellular Lifeforms-and the Binary Slime easily cuts the population down to a 16th of its size just by moving over it (thanks to that crit), as well as destroying half of the dead cells! The PZ Brain of Cthulhu's Creepers swarm the Golem, dealing 10,000 damage! The Friendly Creeper creeps over to Balloonsera and pretends to explode (something he'd never do normally), scaring Balloonsera to death! He then quickly builds a gravestone for her because he's polite. +10 distance to Yggdrasil!
The Psy-Godmodder's shame from before prevents him from doing anythign worse than 3 damage to The_Topazian in an attempt to hit the Alien Drones...And Richard NEARLY hits him at that point, but he gets away at the last second! Richard groans in frustration and +2s Crystal and Doctor Shiny!
UserZero +3s her PZs and bluntly decides that the AZs need to be cleansed of trash. A metric TON of trash. She kills all of Balloonian's minions bar Balloonmedes, smashes into Topazian for 15 damage in a failed attempt to get at the Alien Drones (you're then given a T-shirt for surviving, congradulations), obliterates the Epic Sax Guy, uses his Sax to kill Blackstorm Zineous (and deny Topazian his +10 Salvage charge-sorry, that was just too strong), deals 100,000 damage to Naptsablook and the sp00pinator, 50,000 to Heca (deflecting all shrapnel with her insane armor), and basically erases all the AZ Brain's creepers!
Terrain: Crystalline Wasteland. Has a 10% chance to deflect attacks against AZ entities.
Weather: N/A.
[N] sigmatw: 20/20 HP.
[N] The_Serpent: 20/20 HP.
[N] CobaltShade: 20/20 HP.
[N] PitTheAngel: 20/20 HP.
[N] The_Ideal_Modpack_Mod_Man: 20/20 HP.
[GS] nulitor: 20/20 HP.
[GS] NinjaV2403: 17/20 HP.
[GS] Crusher48: 20/20 HP.
[GS] ProofofconcepT: 12/20 HP.
[AZ] The_Topazian: 2/20 HP.
[AZ] insert_generic_username: 6/20 HP. Agony: III
[AZ] Hezetor: 18/20 HP. Airborn. +1 Armor.
[AZ] Bomber57: 12/20 HP.
[AZ] MegaMinEr69: 20/20 HP.
[AZ] Cusionmantis: 15/20 HP.
[AZ] ManiacMasteR: 20/20 HP.
[AZ] Irecreeper: 0/20 HP.
[AZ] Crystalcat: 18/20 HP.
[AZ] Babysphee: 20/20 HP.
[AZ] TheLordErelye/Cinavi: 18/20 HP.
[AZ] Pricey12345: 17/20 HP.
[AZ] ninjatwist321: 20/20 HP.
[AZ] Nimbleguy: 20/20 HP.
[AZ] Doctor Shiny: 20/20 HP.
[AZ] TwinBuilder/The Scribe: 15/20 HP.
[AZ] Jondanger23: 20/20 HP.
[AZ] Talist: 20/20 HP.
[AZ] PokeFan151: 20/20 HP.
[AZ] Cyanogynist: 18/20 HP.
[AZ] Battlefury13: 10/20 HP.
[AZ] TakenForGranted: 15/20 HP.
[AZ] Ceftex: 20/20 HP.
[AZ] MythicZoologist: 15/20 HP. Agony: III
[PZ] Fseftr/Mercury: 19/23 HP.
[PZ] engie_ninja/Walker: 17/20 HP. Has 1 Armor.
[PZ] TT2000: 20/20 HP. First action is at 50% effectiveness next round.
[???] Scale Beasts: 10,000/10,000 HP x4.
[H] Star's Body: 11/15 HP. Ridiculous defense, but has a weakness based on its patterns. Current pattern: Rushing about Underground. Immune to the Terrain effects! Metamorphosis: IIIII
[H] .jpeg Abomination: 41,500/100,000. Can corrupt entities on-hit! Weakness: Reformatting.
[H-BOSS] Phantom Walker: 33/80 HP. Has Super Armor (5 damage reduction). Inflicts Agony per blow! Double-Action! Burned: II
[GS] Retinazor: 31,000/40,000 HP x1. ENRAGED. Line of Sight: III
[GS] The Destroyer of Worlds: 19,000/80,000 HP. Spawns probes for every 1,000 damage. Probes: 5/5 HP x59.
[GS] Plantera: 49,000/65,000 HP. Petals: 8,000/8,000 HP x3. Each Petal has a 20% chance to redirect attacks at the body to itself. Changes phase at 32,500 HP. Corrupted: III
[GS] Golem: 75,000/100,000 HP. Changes phase at 50,000 HP.
[GS] Obsidian Stronghold: 90,000/90,000 HP. Can stop Paradoxes. Restores 5,000 HP to 1st ESFB every turn. If destroyed, it's captured for the destroyers at half-HP unless they decide against it. CAN ONLY BE DONE TWICE. (Takes the ESFB with them.)
[GS] Tails: 10/50 Rings. Super-Evasive. Airborn. Shield Generator: III
[GS] Crocidibli the Mibibil the Crocslayer-slayer: 200,000/300,000 HP. Levitator Enforcer: IIII Croc-a-rock-a: IIIII Crocked Moves:IIIIII
[GS] Warrior of Chaos: Damages a random enemy every turn, but gives them minicrits. Rivalry: II
[AZ] Celluar Lifeforms: 1/1 x102; Dead cells 1/1 x16. The Cellular Lifeforms multiply their population by 2x every turn, Harder to hit when population is low. Mutation: Every Other Turn. Current Mutations: HP Regen, Immunity to Antibiotics, Attack Ability, Lowered Dodge Chance, Poison on-hit, Gives an allied entity a crit at random. Next mutation more likely to be beneficial.
[AZ] Uncle Grandpa: 3/10 HP. High defense. Action: Attack Psy! Being shielded by The_Topazian.
[AZ] Dark Nimbuses: 5,000/5,000 HP x2. Airborn. Go Out: II
[AZ] Balloonmedes: 20,000 HP. Gains attack when cards are played. Is a Dragon.
[AZ] Alien Drones: 117,800/135,000 HP x2.Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 50% ========== 50%
[AZ] Naptsablook: 170,500/200,000 HP. May fail to attack occasionally.
[AZ] Sp00pinator: 113,000/300,000 HP. Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII
[AZ] Leviathan: 108,000/120,000 HP. Immune to DoT. Ichor: IIII
[AZ] Hecatonchire: 50,000/100,000 HP. Does small damage to all attackers.
[AZ] tEMBO tEMMURR: 40,000/40,000 HP. Gets MASSIVE upgrades if offered human souls. Specifically, a Player's soul. Player Soul Count: 1/7.
[AZ] Ursarkar E. Creed: 75,000/75,000 HP and 25,000/25,000 Shields (Will regenerate 10,000 Shield Capacity each turn, and cannot go over the cap). Infiltration: IIIIIIIIIIIIIIII
[AZ] Cadian Shock Trooper Squdaron:
Lasgun Trooper: 21,000 HP x21.
Autocannon Trooper x2: 3,000 HP x2.
Grenade Launcher Trooper: 3,000 HP x2:
[AZ] Brain of Cthulhu: 40,000 HP. High Damage.
[AZ] Rugname: 1,000,000/1,000,000 HP. Energy: 0/100. Regenerates 25 per turn. summoning units costs this. Airborn. Dai-Maniji: III Invulnerable to non-airborn entities, unless they have a way of hitting that far up...
Rootmars: 200,000/200,000 HP. The ship's gonna fall like a rock if this is killed. Invulnerable to non-airborn entities, unless they have a way of hitting that far up...
[PZ] Chua Spellslinger: 87,000/190,000 HP. Evasive (20%). Can teleport out of danger.
[PZ] Mechari Engineer: 57,300/230,000 HP. Summons Bots to help. Poisoned: II
[PZ] Binary Slime: 121,000/150,000 HP. Occasionally takes less damage. Causes random status effects per hit. Disable: IIIII Fortification: II
[PZ] Brain of Cthulhu: 40,000 HP. High Damage. Invulnerable until all Creepers are dead, but can't attack until then either! Creepers (no not the Minecraft Creeper): 1,000/1,000 x23 HP.
To be fair, the Obsidian Stronghold was in part based on having the 1st ESFB help in the summon. After all, had the 1st ESFB died, the charge would have turned into a sucky attack at best (and would have just went away at worst). Also, I don't remember dying either.
Your HP was zero last turn. I recall this very clearly, though I should have acted that post instead of later. Big 'ol derp on my part. Sorry about that.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
Spellbook (lvl 4) && Essence of Life Drain = Life-Drain Spellbook (Level 4: 4/5)
i throw a massive players-only Thanksgiving feast.
40/50 Upgrade system
26/26 Return of the spambots
CHARGED EXPENDED!
Suddenly, a massive amount of spam is seen in chat.
But.. something is off. And by off, i mean its nigh-unreadable. Some words can be seen, and it matchs the text of the scams used by the last spambots to be summoned, but most of it either displays an unknown character that matchs nothing seen before, or is pure static.
And then you see it. its a massive robot, surrounded by a cloud of spambots, floating around it, protecting.
And they seem to be suffering from errors, presumably causing the messy spam
Third Spambot summoned!.
91000/91000 HP!
Special: Can stop or redirect GZ, H, and PZ attacks towards other PZ's. Can do this to players as well, but much less likely.
Special: Upon stopping a player, it gains HP and damage
Ability's: Spamming Surge: [||]
Causes a surge of spam, adding 10000 damage to its attack that round.
Partial Reset: {||||]
Temporary resets all non-pz entity skins to default and removes the box indicating name, thus causing mass confusion, with only AZ's being able to see their names.
Cloud of Spambots summoned 20000/20000! Shielding the Third Spambot!
Made from many, many broken down spambots. Regens 5000 HP per round, unless it dies in which it revives with 2500 the next round.
Destoryed if the Third Spambot is exploded
Abilitys:
ERROR! [||||} The spambots focus on a single entity's mind, crushing and damaging it with massive amounts of errored spam.
2+ to irecreeper
Rollback Post to RevisionRollBack
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
I use my BoT, WoT then i change it into Blade Mode with Bad Times then i cut some [PZ] Brain Creepers into pieces.
Modified Nuclear Quest Giving Taco Component A 17/50 +1 from Ninjatwist Modified Nuclear Quest Giving Taco Component B 17/50 +1 from Ninjatwist
Sp00py Emperor Spoopinator's Action: I LAYER MY SP00PY SHIELD ON MYSELF.
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Mega/Redstone
Charge Bank: +1 from Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
I decide to be more serious, using Fuoco to light the fuse on the Explosive Gryphon Plush tossing it at Phantom Walker.
...I don't know why, but I feel like giving some exposition.
The magic system used in my world is mostly a personal thing. People develop their own ways of handling it on a case-by-case basis, though certain frameworks are commonly taught for the sake of safety and tradition.
Then there are the Mages, who sometimes go so far as to call themselves 'True-Mages', as if they're somehow better than other casters, they excel in limited fields and can even do things most casters can't. They work... Differently.
For when we non-Mages want more power, we have ways of making up for it, Invocations.
The Invocations offer increased power, but they have certain associations that limit what they can be used for. They also require accepting certain philosophical statements in exchange for their full power.
The common Invocations are well named, as most magic users know at least one of them.
Fuoco, Invocation of Flames, Passion, and Love. It's useful for a lot, physical, mental, and social uses can all be found in it. Specializing is for other people, after all.
Aqua is Water, Curiosity, and Wonder. It's mostly used for mental pursuits, especially since it can't be used to lie or deceive.
Terra is the Invocation for Stone, Duty, Trust. It's users tend to be socialites, big on tradition too.
Aria is associated with Wind and Speed, it's emotion is joy. It's got a thing for freedom.
Last up would be Legno. It's element is something like Nature or Wood,it's channeled though Harmony and Tranquility. It's the main source of healing powers, but it opposes conflicts until one is forced to defend themselves. It's also not as quick to act as the others.
Then there are the less common ones, though I'm biased when it comes to these;
Though Lacrima is mandatory in the City, at least if you want the power to enter and leave, people from the outside world oppose it. I find their arguments a bit strange. Sure it deals in shadows, ghosts, and despair, but also desperation and resolve. And it's hard to say no to the only Invocation that will
Tempesta is frowned upon outside the Seraphs, as the Invocation of Rage, Hatred, and Poison, it's supremely destructive, but it's philosophy is more extreme than most would agree with.
Specchio is also banned by most groups, but is still used by would-be oracles and those of shallow attitudes. It claims to be Light, Hope, Revelation, and Glory, it actually deals in Vanity, Predestination, and Solipsism. It has more to do with Space and Time, and Mages usually do better at that if you can get them to agree with you... Now that I say it, I see why Specchio is still in use.
There are still remnants of the pre-war Invocations, the powers of Fulmine, Metallo, and Vuoto. I haven't heard much about them, but the City keeps the still working artifacts that use them in the Tortoise's vaults. I used one once, it was... Strange.
Entities:
Hecatonchire; Attacking Chief's Badge (Both Times)
Inventory:
Winged Hunter Cosplay [Level 1]
Dragon Hunter Cosplay [Level 1]
Heart Gauge [0 Collected]
Explosive Gryphon Plush [Level 1] (Probably being used up.)
Alchemies in-progress:
Heavy Rousing Sword King Rouzer && Ten Commandments || Class Cards = Heavy Class Commandment [Level 9] (8/10)
Fur Collared Jacket || Nemean Hide = Nemean Jacket [Level 10] (6/11)
Charges:
...Something? 7/15 (+3 from Tazz): Yeah, something is going to happen...
Lacrima 5/20 (+3 from Tazz): There's something to be said about a power that lifts all it's restrictions and costs for so little. Touching a ghost’s anchor, being in City or a realm of the dead, when your is a ghost. But the best reason is that those same restrictions are lifted in times of true desperation, when failure would lead to ruin or death, or when protecting something you truly care about.
Boosts:
+1 for Talist
+1 for Twin
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
Summon (Not sure) 24/50 +3 from nulitor +3 from Tazz
ALRIGHT I'LL SUMMON 10/10 +1 from nulitor
+2 to nulitor
Infected Bottle of Blades OOO Coldheart Hard Drive = Potion of Hacking (Level 4: 2/5)
The Forge Stoker && Peacetime = Justice Ablaze (Level 8: 2/9)
Entity:
Warrior of Chaos:
HP: 80000 (Nerf this if you need to)
Can not attack, but does this every turn:
Deal 7000 damage to a random entity. The targeted entity's next attack will Crit (or minicrit)
Also has this skill:
Rivalry ||
Pick one random entity. The targeted entity's attack will attack as usual but their attack will also target another another entity of their own alignment
As for the sidequest, I have had troubles and couldn't finish it, but I hope to have it up by tomorrow.
======================================================================================
I take out fear no anvil and swing it around a couple times. I then smash it into the Hecatonchire, and proceed to bite his legs off, and shred them through a weed whacker.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
============================================================================================
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
============================================================================================
Inventory:
Scalding Holy Water X 1
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Okay Hezetor, time to get this started. Please attack Zineous or something.
=Action=
Hearing Hezetor's message, Sorodin almost painfully takes out Traho.
Sorodin> Okay Hezetor, here we go. I keep my word.
Traho shines a brilliant purple, lifting Sorodin into the air, revolving slowly. Eyes tightly closed, Sorodin mentally commands Traho to use it's defensice ability. The objects around Rootmars, the Alien Drones, and Uncle Grandpa are forcefully repelled from them. A strong gravitational feild had surrounded them, pushing any attackers away. In case it wasn't obvious, I protect Rootmars, the Alien Drones, and Uncle Grandpa. I also gain those armor points gained by using it. I don't like insta-kills, Uzi.
I pick up Zineous and repeatedly slam him into the Badge. In retaliation, Zineous launches an elctric feild that just happens to hit the Psy-Godmodder.
Zineous will use Summon Dark Nimbuses.
==Alchemies==
Logic Distortion Remote && (Watch && Ender Pearl) =
Space-Time Manipulator 9/11
Ring && Oblivion Energy = Brine 2/11
=Inventory=
Logic Distortion Remote (Powerless)
Super Unfair Paper Mario Maker Sketchpad 64
Voidmetal Bottle
Pocket Dimension
Infinite Pie Cornucopia
Traho
Stevereen Figure
World in a Bottle
(Only including things that I deem important to my ultimate alchemy chain thingy)
==Charges==
The NonexistentCelestial Guardian 36/50 (+3 from Tazz, +2 from Hezetor)The Balancer 22/50
+2 Hezetor
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
Post II
Y kidnaps a nearsighted creeper and steals its contact lenses. He then rushes at the PZ Brain of Cthulhu, spray painting the creepers green and painting over the (no not the Minecraft kind) with a Potion of Invisibility. Y then releases the nearsighted creeper, which rushes to what it mistakes for its own kind before being creeped out by the creepers' creeping gazes, and distressedly self-detonating.
Y zaps Plantera with a Staff of Regrowth, instructing the floral abomination to shoot its spike-adorned spherical seedpods at the AZs.
Pitch Black 9/10
Psyche Focus 3/8
Vortex Monolith 13/15
SCP-882 10/20
24/50 Operation "Artifact is Go"
15/20 Time Portal
Inventory:
Data Crystal (Level 1)
Chaos Control "Sword" (Level 5)
Holocrom Datea Storige (Level 0)
Shockjewel Armor (Level 3)
+3!
I summon a giant thanksgiving feast for everyone to eat, feats for all!
Out of nowhere, a massive portal opens up on the battlefield. Out pops the largest, and best tasting, turkey dinner ever.
Attached is a note:
"Eat up! This took 50 days to cook!"
No matter who wins, this can't end well...people like you should be burning in...you know, that place.
As usual, the only way to end a war for good is to discover its beginning...and end that beginning.
So, Uzi. Sorry to let you know, but this is as far as you go.
"lol ur stooped im God."
"Actually, as the omnipotent creator of this universe, I think I fit the bill more than some bearded guy who can't escape from some rope."
20/50 20/50
Noose--0 Dark Magic Tome = Tome Of Self Sacrifice 11/11 COMPLETED
Disco Ball && Grenades = Dance Grenades 2/4
Absurdly Sharp Flailbldae && Essence of Air (A Potato Chip Bag) = Bluster Flailbldae 0/? (Previewing)
I use my Tome Of Self Sacrifice to sacrifice ALL of my HP. I use the power boost to enhance my ASF to super levels for one attack. I strike at the Chief with all my might.
(The Tome only takes off the HP after the attack. So a suicidal attack can be done)
(Query: If I use next turn to respawn, do I still get a second post? I did not pay attention to death rules.)
Balloonsera
HP: 250,000/250,000
Inflation: [MIN | LOW | MID | HGH | MAX]
Unlike my previous Balloon entities, inflation is not directly tied to HP. Instead, it determines how often she can use her special, Dream Magic, and the strength of her normal attacks. Other people or entities can use their actions to increase or decrease inflation. Balloonsera does NOT die if inflation reaches MIN or MAX, but will take 5,000 damage if her inflation tries to go past its limits in either direction.
Dream Magic: When used, it channels the power of the Emerald Dream (which my plot line has become strangely reliant on) and adds a random Dream Card to either Valeera or Balloonian's hand. If both are dead, it goes to Balloonsera herself, which is less efficient. She can play Dream Cards in addition to attacking and she ignores the mana cost because she has nothing else to play.
If inflation is MID, LOW, or HGH, this can be used once every other turn. If inflation is MAX, this can be used every turn. If inflation is MIN, this can be used once every 3 turns.
Dream Cards (Roll a d5. The number that comes up is the card Balloonsera gets.):
1: Balloonsera Awakens: Costs 2 mana. When played, it deals 5,000 damage to 5 random enemies.
2: Helium Sister: Costs 4 mana. When played, it summons an entity with 10,000 attack and 30,000 HP. It also cannot be hurt by AOE attacks, which is kinda the opposite of the actual Hearthstone effect.
3: Nightmare: Costs 0 mana. Play on a friendly, willing entity to give it +15,000 attack and +15,000 HP. However, it starts taking 5,000 damage per turn.
4: Balloon Drake: Costs 4 mana. When played, it summons an entity with 20,000 attack and 20,000 HP. Counts as a dragon if that matters at all, which it might.
5: Dream: Costs 0 mana. Returns a friendly, willing Hearthstone-like entity to its player's hand. The minion costs 2 mana less to play next time. (IE: Shadowstep). Or, if played on an enemy, it will prevent most weaker enemies from acting once or reduce the damage a stronger entity deals by up to 20,000.
Other attacks:
Bring Rest: Whack something for 14,000 damage. If inflation is at LOW or MIN, deal 16,000 damage instead.
Life Giving Mist: Channels healing to an entity. Starts out healing for 14,000 HP per turn, but increases by 3,000 each turn up to a maximum of 24,000 per turn. If inflation is at MIN, this caps at 27,000 per turn instead.
Deathrattle: sets up for something.
Balloonian
HP:180,000/180,000
Affinity: [M:0 | R:0 | S:0]
He works like Valeera, but with less focus on the actual deck and more focus on the hero's own actions. His deck only has 15 cards in it. He starts at 5 mana and gains 1 maximum mana per turn as well as draws one card per turn. If he runs out of cards in his deck, they get reshuffled.
"Hero Power": Wild Magic. Costs 2 mana. Adds a completely random Hearthstone spell to Balloonian's hand and it costs 2 less mana. I'm not going to pick ones that would break the game or make no sense though, like vanish or unleash the hounds. I'll reroll those. Completely possible for Balloonian to get something totally useless, like bestial wrath or bolster.
All spells that Balloonian can get are in one of three groups based on their class of origin, either Might (warrior, hunter, rouge), Right (druid, paladin, priest) or Sight (mage, warlock, shaman). Whenever Balloonian casts a spell of one group, his affinity to that group goes up by 3 and his affinity with the other two groups each go down by 1.
When an affinity gets to 8 or above, Balloonian triggers a special attack that resets his affinity for that group back to 0.
Might - Devastation: Balloonian takes to the skies, becoming unattackable for the turn, but also preventing him from playing any cards that turn. At the end of the turn, he shoots 3 fireballs at any target. Each fireball deals 10,000 damage to its target and 2,500 damage to the entities listed directly above and below the target in the EOTB.
Right - Mountain's Power: Heals a target for 30,000 HP. In addition, whatever that target attacks this turn gets marked for death. The next turn, any spells that Valeera or Balloonian use against the marked target cost 4 less mana.
Sight - Begin the Games: Does something weird that I'll get into once/if it's used.
Deck:
Minions:
x1 Electron - 3 mana. Not to be confused with Serpent's character. summon a minion with 5,000 attack and 5,000 HP. While this is alive, both Valeera and Balloonian's spells costs 3 less mana. Not a dragon, but is a mech. ... You know, just in case Balloonian pulls Unstable Portal and that gets him a TinkerTown Technician.
x2 Dragon Consorts - 5 mana, summon a minion with 8,000 attack and 10,000 HP. In addition, Ballonian's next dragon costs 2 mana less. Is a dragon.
x2 BalloonWing Corruptors - 5 mana, summon a minion with 10,000 attack and 6,000 HP. When played, deal 10,000 damage to an enemy if Balloonian has a dragon in hand. Not a dragon.
x1 Balelastrasz - 6 mana, summon a minion with 4,000 attack and 10,000 HP. While this is alive, Balloonian's cards all cost 1 less mana. This card got considerably nerfed in its transition to DTG. Is a dragon.
x2 Balloonkin Hatchers - 6 mana, summon a minion with 5,000 attack and 6,000 HP. Also, summon two whelps each with 3,000 attack and 3,000 HP.
x1 Balloonmedes - 7 mana, summon a minion with no attack and 20,000 HP. Whenever either Valeera or Balloonian plays a card, this minion gets +2,000 attack. Is a dragon.
x1 Balloomagus - 8 mana. Summons a minion with 8,000 attack and 12,000 HP. If this is alive when Balloonian draws a card, he gains an extra copy of that card. Is a dragon.
Spells
x1 ShadowFlame - 4 mana, destroys a friendly, willing minion and deals its damage to up to 5 enemies.
x1 Bite - 4 Mana, gives Balloonian +5,000 HP and lets him attack this turn for 5,000 damage.
x1 Swipe - 4 mana, deals 5,000 damage to one enemy and 2,000 to up to 4 others.
x1 Open the Gates - 8 mana, summons 5 whelps each with 3,000 attack and 2,000 health.
BONUS CARD! x1 Mana Surge - 6 mana. Instantly uses Balloonian's Wild Magic ability 3 times. In addition, it lets him reroll one spell he doesn't like.
Deathrattle: Sets up for something.
Commands:
How does hiding the EOTB make any sense?
I know Balloonsera is at 195,000 HP and at MIN inflation, which means she heals herself for 17k while waiting for Dream Magic to recharge.
I *think* Balloonmagus is dead... which means when Balloonian draws Open the Gates, it doesn't get duplicated. He plays Shadowflame on his Dragon Consort to blow it up and deal damage to a bunch of enemies. We swear, we have the BEST employer health insurance. Then he plays a Balloonkin Hatcher to get more stuff on the field. All his minions attack the Badge/Chief
Minions out:
Balloonmagus (8k, 12k),(KIA?) Balloonmedes (4k, 20k, +2k attack per card played), Balloonkin Hatcher (5k, 6k), Whelp (3k, 3k), Whelp (3k, 3k)Hand: Swipe, Electron, Dream, Mana Surge x2, Shadowflame x1, Open the Gates
Special Spells: PowerShot (2 mana), Whirlwind (0 mana)
NONE MAY CHALLENGE... the living combo! ... ... To be. Once I figure out what I can actually hit.
Action:
Inari leaps backwards away from the Chief, turning and running. She builds some distance between her and the boss, glowing light pulsating around her armor like the ebbing and flowing tides. Slowly, the golden light pools at her paws, seeming to avoid touching the ground. Fueled with divinity, she skids to a stop, kicking up little clouds of sun scorched dust. Quickly, she whirls around to face the Chief off in the distance and casts her paws towards it, firing off beams of sunlight, like a one colored rainbow.
Relevance Line:
Too... tired... right now.
Alchemy and charges:
Finished listWooden Tower Shield &&
Living Wood && Chlorophyte &&Yggdrasil leaf = World Tree Shield 3/11Tower Shield && Lapotron energy crystal && Gravity generator && Electro-magnetic containment system = Black Hole Shield 3/11
(Whoops. I forgot that alchemies took lvl + 1 posts, not just lvl.)
Got +4, not counting from Tazz.
More charges: 29/50 & 29/50
+1 to Mythic, Pricey
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
My Best Map so farAll my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
My name isn't Fedora. How high would you be to make up a name like that?
----
I obliterate the Chief's badge using the Face Exploder^3.
//Charges//
Git Gud (Crunk Meter): 5/50 (+3 Tazz)
//Inventory//
Face Exploder^3 (Level 5)
//Alchemies//
Dirk's Unbreakable Katana && The Big Chill & Andruil, Flame of the West && The Binary Blade = Ircucvci (Level 10) (5/11)
Cloak && Eclipse Titan Essence = Falso Aere (Level 10) (5/11)
Sounds like a plan! I'll see if I can set something up to help support your summon.
Hey, your summon provides infinite killing material!
Not that we'd need it, I should be taking control soon anyhow.
Alright, thanks. School is also keeping me pretty busy, which is probably why I haven't been able to post much (on my game) that early. Although I should be posting more early because Thanksgiving break's come up.
/nullanyhow
An alternate timeline emerges.
However, we must first start from the beginning...
hOI
Tem army: hOI
/null
After reaching the level of the ground, I begin to concentrate my forces to attack Psy.
Let's use a little manipulation of space with my new Orb.
Now considering my powers is very easy to manipulate the nitrogen and oxygen in the air around Psy, absorbing the kinetic energy that air normally would have and using it to make a gas ideal, assuring that the diatomic particles move as dictated by the laws of ideal gases.
Now I create a psychic container around Psy and the air that I'm manipulating (the container is mobile so follows Psy around), doing so I provide an in-compressible container to hold those gases, now applying more heat on these particles I start to increase the temperature and consequently the pressure given the laws of ideal gases, now to provide this heat I destroy inter-molecular bonds of a few hundred pounds of rocks in the surrounding area and I convert this energy into heat to apply it to the psychic container and as we know given constant volume and increasing temperature the pressure increases exponentially.
Now that Psy is under pressure it should be harder for him to move.
In case he is so foolish to "breathe" all the concentrate air I'm manipulating all I need to do is to move it from the inside to the outside creating an hole of some dimension in his chest.
+2 to Topazian
The Power 14/50 (+3 Tazz +2 Topazian)
and the Glory 4/50 (+3 Tazz )
Power Glove || (Java Virtual Machine && an old magazine on cheats && list of Minecraft commands && command block) = The Power Glove (Level 9: 6/10)
Module && Alchemiter = Punch Card Shunt (Level 5 4/6)
Wait I've not already asked what is Throne of the Skies > fine? Let's do it now.
Then I would like to preview and analyze:
Infinity sided die && Infinite improbability engine && Improbability Calculator && a math book on complex algebra = ?
Summon (Not sure) 25/50
Vengance 1/5
Infected Bottle of Blades OOO Coldheart Hard Drive = Potion of Hacking (Level 4: 3/5)
The Forge Stoker && Peacetime = Justice Ablaze (Level 8: 3/9)
Here is the battle, sorry it was late, I'm sick
Phew, that was close, hezetezor almost destroyed the shrine!
You hear a hissing sound, and the shrine explodes. Your screen goes blank and you wake up deep underground. Urthank stands by tilda. It seems you have been betrayed. Urthank teleports behind me and drains my power. Tilda is standing by a netherportal each seperated
~: Soon I will open this portal and unleash an army upon this server.
Urthank: And I will have the power of one of you. I will rise!
Looks like you need to choose, do you fight Urthank or ~, You are only strong enough to destroy one.
Proof has been slain
The text reads in the alternate dimension
Urthank seems to be gaining more power.
The Forge Stoker: Level 4
Holy Flame: Level 3
Peacetime: Level 3: A staff that gives off a calming vibe. It's powers grow with the level of peace around you, so as it stands its very weak. When it is strong, however, it can do great things.
Iron Forge Hammer: Level 2
Coldheart Hard Drive: Level 1: It's a hard drive that keeps itself very cool
============================================================================================
Holy Flame OOO Water Bottle = Scalding Holy Water (Level 4: 0/5)
Potion of Hacking (Level 4: 0/5)
============================================================================================
Inventory:
Scalding Holy Water X 1
This signature is meant for educational purposes only. Send no money now. Ask your doctor or pharmacist. To prevent electric shock, do not open back panel. You may or may not have additional rights which may vary from country to country. Not recommended for children under twelve years of age. Batteries not included. Any resemblance to real persons, living or dead, is purely coincidental. Void where prohibited. Some assembly required. All rights reserved. Use only as directed. Parental discretion advised. No other warranty expressed or implied. Unauthorized copying of this signature strictly prohibited. Do not read while operating a motor vehicle or heavy equipment. Postage will be paid by addressee. In case of eye contact, flush with water. Apply only to affected area. May be too intense for some viewers. Do not fold, or mutilate. Use other side for additional listings. Shipping and handling extra. No animals were harmed in the production of this signature.
Hey proof, was I slain or did I just forget to pick my position?
/null
Check out my bad CTM map reviews here.
Spear && Water Titan Essence = Titanwash Spear 2/11
The Badge seems oddly fireproof, but you deal 13,000 damage!
HOW DARE YOU BELIEVE THE LIES OF MY gorilla-COLORED COUNTERPART
I SHALL NOW NULL YOUR POST FOR YOUR-
Fredbear!!!
...11,000 damage to the Badge!
Spellbook (lvl 4) && Essence of Life Drain = Life-Drain Spellbook (Level 4: 2/5)
9,000 damage to the Chief!
Chemotherapy Drugs AND Water Hose = Mitosis Minimizer (Level 5: 1/6)
Sagittarius Bow: A bow with a string of energy, and one of the twelve Zodiac Armaments. This particular bow's 'string' is surprisingly stubborn, which makes pulling it back in times of urgency for a huge shot a bit of a task, but it exchanges this for an incredible power that only grows with distance (and a 'quick draw' rapid fire in case of emergency), making it an excellent sniper's weapon...Ignoring it fires bolts of energy. It's silent at least.
It will do as you say.
You snipe Blackstorm Zineous for 7,400 damage!
Eyepatch || Evocation Lens && Crystalline Auram Essentia = Conjurer's Artifice (Level 7: 1/8)
As this is the start of a combo, I'll wait until, er-hem, the CRASH, before I pull my move.
Alright, that works, using it as a counterattack. I will say that I only put in Proximity because the Chopper specifically had a mechanic behind it using it, and even then it was only in a very general sense. You haven't included one here, so I see no need to add one. Also, 8K is still OK. Rusty Axe && Glass Frit == Plain Axe [Lvl.2?] 1/3
You can use anything while it's being alchemized due to how the thing works. In any case, 5,200 damage to the Badge!
Flowmetal && Wand = Flowmetal Wand (Level 10: 3/11)
Ebbmetal && Sword = Ebbmetal Sword (Level 10: 3/11)
12,000 damage to the Badge!
And the damage only grows in potency...
You sell your soul to tEMBO. You instantly die-Naptsablook hears your command and will still do as you say. tEMBO, meanwhile, gains a RADICAL boost in power. He now has 40,000 HP current and max (yeah he didn't even have that before) and an actual attack! He'll need more to be useful, though...And the effects are kind of 'diminishing returns,' but at 7 he's a monstrosity.
7,000 damage to the Badge!
The Chief's badge gains a mouth and eats it! +10,000 HP to the Badge!
I recall you died last turn, so you completely fail to do anything this post because I technically counted your last two posts. You respawn instead. However, the Chief hears your arguments and...Straight up leaves, heading backwards muttering something very closely resembling a comment about helping the Gatekeeper and realizing he isn't as useful as he could be later on. Either that or how he's going to be keeping track of his deadlifts. I don't know, very vague sounds he was muttering. Either way, UserZero looks at you rather smug like.
UserZero: eh, he was way too polite anyways, so thanks for giving me a reason to use him as backup later while you're fighting a gatekeeper!!
Erelye's/Bomber's superattack will somehow still hit the Badge, so don't worry about that. It's just far too good to not hit.
The Leviathan is literally made of water...Making this supereffective! 12,000 damage to the Leviathan, and it's given the Ichor status effect for 4 turns, making future hits do 120% damage!
15 each. If you wait for Hezetor's Punch Card Shunt to be installed, then you can shorten each to 10. Same goes to Course and Very Fine.
The Chief's Badge is obliterated, I don't even care it's not here right now. It just no longer IS. The SBAHJ is just too much.
Sadly, you're late to the party.
Essence of Chlorophyll: The essence of the thing in plants that gathers sunlight to create light. OK, not specifically that, but it's the Essence of life and light combined, and what better illustrates this than turning light INTO life?
You respawnerino.
Uncle Grandpa will do as you say!
...Feel free to reuse the attack, and all that. Wouldn't want to see it go to waste.
Not really, sadly.
Circlet && Mantle of Intelligence = Null Talisman (Level 5: 1/6)
Considering it only works against spells...
Creed won't do as you say as the Chief decided to pull a fast one and just leave (I didn't see this coming either), though he'll do something smart with his time. In any case, Cadian Shock Troopers summoned!...A random Cadian Apothocary comes with them from who-knows-where, who's desperately trying to get Creed's attention without actually stepping into the line of fire.
You attempt to empower the Cellular LIfeform's next mutation! You also take 2 damage becase you were assaulted by a wave of weirdness. Assault is no crime in Dimension 953. ...Interesting...
The Chief isn't here, so 10,500 damage to the .Jpeg Abomination!
There were some minor Ancestors if I recall...You must've been one of 'em. Welcome welcome.
7,000 damage to the sp00pinator!
Shame the Chief isn't even there...In a level of Mercy, UserZero redirects it to the Binary Slime.
W+M1 = Suicide, nothing else. IN any case, shame 'dat badge isn't there...
Interesting description...
UserZero is immune to fire, and thus her Divinium Earmuffs are undamaged! Divinium is tied for third-hardest metal in existence (Second to Mythosite, and first to Blackguard), so UserZero destroys the pick before it can even levy a scratch on her earmuffs!
It will do as you say.
Rugname summoned, with Rootmars! It will do as you say. However...Uzi nerfs it! (Sorry, but the damage values you've given must be controlled). The result is that he can only regen 25 Energy a turn...and STARTS as having 0. However, it's summon of a Dai-Maniji is now a separate, energy-free 3-turn charge. ((I'm sorry, but now that I'm looking at those damage values, it would get out of control at turn 1.))
Mt. Ebbot is dead, so you take its shards and give it to tEMBO. it's not a soul but he appreciates the gift.
+5,000 HP to the Binary Slime!
I'm sorry, but for a 10-post charge, even for one that can't attack, that's way too strong. That HP is getting nerfed, as is the Energy booster passive. Besides that, Obsidian Stronghold summoned!
The Psy-Godmodder undos the effects of [REDACTED], causing it to fail!
3 damage to Phantom Walker! Burn extended by a turn! He's REALLY getting annoyed by all this fire...
Warrior of Chaos summoned! He'll only give Minicrits, and his HP will be lowered to 40,000 instead of 80,000 HP.
You use Traho, gaining +5 Armor and guarding Uncle Grandpa, Rootmars and the Alien Drones!
Zineous will do as you say.
8,000 damage to the Creepers!
It will do as you say.
Every entity regains +1,000 HP from the Thanksgiving feast!
Every entity regains +1,000 HP from feasting on the Turkey, again!
You don't kill yourself to attack the Chief as he's not here right now. If you die and respawn, you get a 2nd post. It WON'T be focused as you needed a post to respawn.
Balloonmagus is alive, so that Open the Gates will be duplicated. In any case, they'll do as you say.
Go ask Ayaze, and while you're at it kill her.
I've seen weirder.
Throne of the Skies > Fine = Airheir's Chair (Level 6: 1/7)
Airheir's Chair: not to be confused with a Chairheir's Air, this is an even BETTER throne than the Throne of the Skies, offering a bubble of air to breath in and now manipulating Wind Majjyks.
Infinity sided die && Infinite improbability engine && Improbability Calculator && a math book on complex algebra = Paradox (Level OH NO YOU DON'T)
Paradox: Pls No. I'm Bus.
Thank.
I remove some players for inactivity.
SCP-682 laughs at the Scale Beasts, commanding them to do their worst, knowing that killing him off for real would be a monumentous task, no, an IMPOSSIBLE task! It's the reason for his existence!
The Scale Beasts comply to his challenge, realizing that there's something worse than killing they can do. They all slash away at SCP-682, each one leving a red mark. The cuts heal, but the redness remains where the blade fell, creating with a series of magical runes that appear all along SCP-682. Pain shoots through him with unnerving power, and it screams in terror, scrambling its claws everywhere-everyone gets out of range, however, as it can't properly move at all. It's not dead...But that pain doesn't seem to be subsiding. It will NEVER stop. And indeed, it only gets worse.
SCP-682 killed. Effectively. The Foundation, wisely, decides not to give support to the Scale Beasts for their technical containment of the beast...
Star's body takes 1 damage from not having killed something in a while, but lashes out against Tails, landing his mark and taking away 40 rings! The wave of tentacles disappear completely, revealing Star's body to...Ooh, that doens't look good. An odd red aura is encompassing him, and weird black tentacles are growing in a few places. It's only getting worse...As for its new pattern, it suddenly leaps up, and rushes underground! In there, it's immune to Terrain and Weather Effects...But how to hit him? He's going fast and you can't really see him clearly under the ground like that. The .jpeg Abomination destroys a Petal on Plantera and corrupts it!
Phantom Walker, officially angry, leaps to the AZ players! MythicZoologist and Insert_Generic_Username both find Phantom Walker's sword directly in their guts. Both take 5 damage and suffer a stack of Agony! He leaps away, taking yet another burn damage point...
Lesser Dog NEO bites Phantom Walker for 1 damage!
Retinazor rushes to the Epic Sax Guy and fills him full of lasers, dealing 14,000 damage! The Destroyer and his Probes OBLITERATE the Lesser Dog NEO! Plantera whiffs due to the Crystaline Wasteland! The Golem SLAMS the .jpeg Abomination for 8,000 damage! The 1st ESFB improve upon Crusher48's summon with the Obsidian Stronghold charge, which technically brings the thing in! It responds by healing the 1st ESFB up to full! Tails whiffs another potential AZ attack! Crocidibli puts on Silver Knuckles (or a reasonable equivalent) and then smashes the Steel Predator into oblivion, as it's weak to Silver! Owch. The Warrior of Chaos smashes the Epic Sax Guy for 7,000, but gives him a Minicrit!
The Cellular Lifeforms give Uncle Grandpa a Crit, double up, then attacks the PZ Creepers and tears through 51 of them! For random reasons, they cannot seem to grow any further...Uncle Grandpa takes this crit and uses it to boost his intense attack, flipping it to make it harder to dodge! Sadly, Psy still manges, but now his dodge chance is below 100%, making him ACTUALLY hittable for a change! Richard smirks...Blackstorm Zineous uses Summon Dark Nimbuses, doing exactly what is said on the tin and summoning Dark Nimbuses! They have 5,000 HP and will explode in 2 turns to damage enemies. Balloonsera heals herself for 17,000 HP! Balloonian winds up with a duplicate Open the Gates, Shadowflame's the Dragon Consort, destroying it and dealing 8,000 damage to the Crimera (deaded), the Draken Stalker, the Chua Spellslinger, the Golem, and kills 8 PZ creepers! He then plays a Balloonkin Hatcher, and generates a Free Whelp! The combined force of Balloonmagus and Balloonmedes manage to deal 12,000 damage to the Mechari Engineer!
The Alien Drones shield themselves from attack...Or would if the Topazian wasn't already bodyblocking for them. Naptsablook's hail of tears manages to deal 20,000 damage to the .jpeg Abomination! The sp00pinator uses his Lunge of Spoop on...Well, Slammer isn't there, so it goes for its old standby of the Mechari Engineer, dealing 13,000 damage! the Epic Sax Guy plays a nasty Edwin VanCleef Combo that somehow results in the Binary Slime taking a minicritted 9,000 damage (midgigated by the Fortification), then heals...Well, the Brain is invulnerable and already at full HP, so he decides to heal Balloonsera for 6,000 HP. The Leviathan struggles to remove the Ichor from its body, and decides to spend its turn doing that, removing an extra stack early. Heca (that's what I'm calling her) gives a one-two punch combob to the Binary Slime, dealing 5,000 damage due to Fortification! tEMBO requests more player souls politely with an offer of Temmie Flakes to whoever does it, then touches the Draken Stalker. As it turns out, he's allergic to Temmie. Really badly. 6,000 damage to the Draken Stalker! Creed aims at the Chua Spellslinger, but the Chua is far too small and evasive for him to track-though his Infiltration goes off perfectly, summoning several soldiers! They can't attack due to just being summoned, sadly. The AZ Brain of Cthulhu's Creepers swarms Plantera, dealing 10,000 damage! Rugname idles as Hezetor's command is completely impossible, though does get 25 energy. Rootmars gets ready to attack in retaliation, after this turn is over anyways (because of Topazian guarding it)...
The Draken Stalker, Chua Spellslinger, and Mechari Engineer all get sick and tired of Balloonsera, and WITH THEIR POWERS COMBINED (and the Chua's crit) they deal 80,000 damage! The Binary Slime is unfortunately all-too-well-versed in destroying other slimes, and will have very good accuracy in hitting the Cellular Lifeforms-and the Binary Slime easily cuts the population down to a 16th of its size just by moving over it (thanks to that crit), as well as destroying half of the dead cells! The PZ Brain of Cthulhu's Creepers swarm the Golem, dealing 10,000 damage! The Friendly Creeper creeps over to Balloonsera and pretends to explode (something he'd never do normally), scaring Balloonsera to death! He then quickly builds a gravestone for her because he's polite. +10 distance to Yggdrasil!
The Psy-Godmodder's shame from before prevents him from doing anythign worse than 3 damage to The_Topazian in an attempt to hit the Alien Drones...And Richard NEARLY hits him at that point, but he gets away at the last second! Richard groans in frustration and +2s Crystal and Doctor Shiny!
UserZero +3s her PZs and bluntly decides that the AZs need to be cleansed of trash. A metric TON of trash. She kills all of Balloonian's minions bar Balloonmedes, smashes into Topazian for 15 damage in a failed attempt to get at the Alien Drones (you're then given a T-shirt for surviving, congradulations), obliterates the Epic Sax Guy, uses his Sax to kill Blackstorm Zineous (and deny Topazian his +10 Salvage charge-sorry, that was just too strong), deals 100,000 damage to Naptsablook and the sp00pinator, 50,000 to Heca (deflecting all shrapnel with her insane armor), and basically erases all the AZ Brain's creepers!
Terrain: Crystalline Wasteland. Has a 10% chance to deflect attacks against AZ entities.
Weather: N/A.
[N] sigmatw: 20/20 HP.
[N] The_Serpent: 20/20 HP.
[N] CobaltShade: 20/20 HP.
[N] PitTheAngel: 20/20 HP.
[N] The_Ideal_Modpack_Mod_Man: 20/20 HP.
[GS] nulitor: 20/20 HP.
[GS] NinjaV2403: 17/20 HP.
[GS] Crusher48: 20/20 HP.
[GS] ProofofconcepT: 12/20 HP.
[AZ] The_Topazian: 2/20 HP.
[AZ] insert_generic_username: 6/20 HP. Agony: III
[AZ] Hezetor: 18/20 HP. Airborn. +1 Armor.
[AZ] Bomber57: 12/20 HP.
[AZ] MegaMinEr69: 20/20 HP.
[AZ] Cusionmantis: 15/20 HP.
[AZ] ManiacMasteR: 20/20 HP.
[AZ] Irecreeper: 0/20 HP.
[AZ] Crystalcat: 18/20 HP.
[AZ] Babysphee: 20/20 HP.
[AZ] TheLordErelye/Cinavi: 18/20 HP.
[AZ] Pricey12345: 17/20 HP.
[AZ] ninjatwist321: 20/20 HP.
[AZ] Nimbleguy: 20/20 HP.
[AZ] Doctor Shiny: 20/20 HP.
[AZ] TwinBuilder/The Scribe: 15/20 HP.
[AZ] Jondanger23: 20/20 HP.
[AZ] Talist: 20/20 HP.
[AZ] PokeFan151: 20/20 HP.
[AZ] Cyanogynist: 18/20 HP.
[AZ] Battlefury13: 10/20 HP.
[AZ] TakenForGranted: 15/20 HP.
[AZ] Ceftex: 20/20 HP.
[AZ] MythicZoologist: 15/20 HP. Agony: III
[PZ] Fseftr/Mercury: 19/23 HP.
[PZ] engie_ninja/Walker: 17/20 HP. Has 1 Armor.
[PZ] TT2000: 20/20 HP. First action is at 50% effectiveness next round.
[???] Scale Beasts: 10,000/10,000 HP x4.
[GS] Retinazor: 31,000/40,000 HP x1. ENRAGED. Line of Sight: III
[GS] The Destroyer of Worlds: 19,000/80,000 HP. Spawns probes for every 1,000 damage. Probes: 5/5 HP x59.
[GS] Plantera: 49,000/65,000 HP. Petals: 8,000/8,000 HP x3. Each Petal has a 20% chance to redirect attacks at the body to itself. Changes phase at 32,500 HP. Corrupted: III
[GS] Golem: 75,000/100,000 HP. Changes phase at 50,000 HP.
[GS] 1st ESFB Engineers: 75,000/75,000 HP. Tele-Sapper: III. Obsidian Stronghold: IIIII. Extremely Evasive (40%). Hyper Evasive (75%) when dodging fatal attacks above 10,000 HP. Action: Uh, Obsidian Stronghold?
[GS] Obsidian Stronghold: 90,000/90,000 HP. Can stop Paradoxes. Restores 5,000 HP to 1st ESFB every turn. If destroyed, it's captured for the destroyers at half-HP unless they decide against it. CAN ONLY BE DONE TWICE. (Takes the ESFB with them.)
[GS] Tails: 10/50 Rings. Super-Evasive. Airborn. Shield Generator: III
[GS] Crocidibli the Mibibil the Crocslayer-slayer: 200,000/300,000 HP. Levitator Enforcer: IIII Croc-a-rock-a: IIIII Crocked Moves:IIIIII
[GS] Warrior of Chaos: Damages a random enemy every turn, but gives them minicrits. Rivalry: II
[AZ] Celluar Lifeforms: 1/1 x102; Dead cells 1/1 x16. The Cellular Lifeforms multiply their population by 2x every turn, Harder to hit when population is low. Mutation: Every Other Turn. Current Mutations: HP Regen, Immunity to Antibiotics, Attack Ability, Lowered Dodge Chance, Poison on-hit, Gives an allied entity a crit at random. Next mutation more likely to be beneficial.
[AZ] Uncle Grandpa: 3/10 HP. High defense. Action: Attack Psy! Being shielded by The_Topazian.
[AZ] Dark Nimbuses: 5,000/5,000 HP x2. Airborn. Go Out: II
[AZ] Balloonian: 180,000/180,000 HP. Mana: 10/10. Affinity: M:0 R:0 S:0. HAND: (4) Swipe, (3) Electron, (1) Powershot (M), (0) Whirlwind (M), (0) Dream, (6) Mana Surge x2, (8) Open the Gates x2
[AZ] Balloonmedes: 20,000 HP. Gains attack when cards are played. Is a Dragon.
[AZ] Alien Drones: 117,800/135,000 HP x2.Drones will deal half-damage if alone. Airborne. Detection: II Supermagnet: III Delta Sequence: III Anomaly: IIII Incarceration IIIII ========== 50% ========== 50%
[AZ] Naptsablook: 170,500/200,000 HP. May fail to attack occasionally.
[AZ] Sp00pinator: 113,000/300,000 HP. Lunge of sp00p: II sp00py shield: IIIII Summon Crimson Skellies: IIIIII ULTIMATE: Sp00py Scary...: IIIIIIIIIII
[AZ] Leviathan: 108,000/120,000 HP. Immune to DoT. Ichor: IIII
[AZ] Hecatonchire: 50,000/100,000 HP. Does small damage to all attackers.
[AZ] tEMBO tEMMURR: 40,000/40,000 HP. Gets MASSIVE upgrades if offered human souls. Specifically, a Player's soul. Player Soul Count: 1/7.
[AZ] Ursarkar E. Creed: 75,000/75,000 HP and 25,000/25,000 Shields (Will regenerate 10,000 Shield Capacity each turn, and cannot go over the cap). Infiltration: IIIIIIIIIIIIIIII
[AZ] Cadian Shock Trooper Squdaron:
Lasgun Trooper: 21,000 HP x21.
Autocannon Trooper x2: 3,000 HP x2.
Grenade Launcher Trooper: 3,000 HP x2:
[AZ] Brain of Cthulhu: 40,000 HP. High Damage.
[AZ] Rugname: 1,000,000/1,000,000 HP. Energy: 0/100. Regenerates 25 per turn. summoning units costs this. Airborn. Dai-Maniji: III Invulnerable to non-airborn entities, unless they have a way of hitting that far up...
Rootmars: 200,000/200,000 HP. The ship's gonna fall like a rock if this is killed. Invulnerable to non-airborn entities, unless they have a way of hitting that far up...
[PZ] Draken Stalker: 104,000/210,000 HP. Extremely Evasive (40%)
[PZ] Chua Spellslinger: 87,000/190,000 HP. Evasive (20%). Can teleport out of danger.
[PZ] Mechari Engineer: 57,300/230,000 HP. Summons Bots to help. Poisoned: II
[PZ] Binary Slime: 121,000/150,000 HP. Occasionally takes less damage. Causes random status effects per hit. Disable: IIIII Fortification: II
[PZ] Brain of Cthulhu: 40,000 HP. High Damage. Invulnerable until all Creepers are dead, but can't attack until then either! Creepers (no not the Minecraft Creeper): 1,000/1,000 x23 HP.
[PZ] Friendly Creeper: 15/15 HP. He's friendly.
[PZ-Γ] Psy-Godmodder: 1/1 HP. Hyper Evasive! (75%). Damage Nerfed this round!
[AZ-γ] Godmodder477: 32/50 HP.
[GM] UserZero: 131/150 HP.
Distance to Yggdrasil: 4385.
The Armory (in the spoilers)
[||||] The Power Cleaner: READY. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: READY. Owner: Insert_Generic_Username [AZ]
[||||] Traho: RECHARGING. Owner: The_Topazian [AZ]
To be fair, the Obsidian Stronghold was in part based on having the 1st ESFB help in the summon. After all, had the 1st ESFB died, the charge would have turned into a sucky attack at best (and would have just went away at worst). Also, I don't remember dying either.
/null
Your HP was zero last turn. I recall this very clearly, though I should have acted that post instead of later. Big 'ol derp on my part. Sorry about that.
Spellbook (lvl 4) && Essence of Life Drain = Life-Drain Spellbook (Level 4: 4/5)
i throw a massive players-only Thanksgiving feast.
40/50 Upgrade system
26/26 Return of the spambots
CHARGED EXPENDED!
Suddenly, a massive amount of spam is seen in chat.
But.. something is off. And by off, i mean its nigh-unreadable. Some words can be seen, and it matchs the text of the scams used by the last spambots to be summoned, but most of it either displays an unknown character that matchs nothing seen before, or is pure static.
And then you see it. its a massive robot, surrounded by a cloud of spambots, floating around it, protecting.
And they seem to be suffering from errors, presumably causing the messy spam
Third Spambot summoned!.
91000/91000 HP!
Special: Can stop or redirect GZ, H, and PZ attacks towards other PZ's. Can do this to players as well, but much less likely.
Special: Upon stopping a player, it gains HP and damage
Ability's: Spamming Surge: [||]
Causes a surge of spam, adding 10000 damage to its attack that round.
Partial Reset: {||||]
Temporary resets all non-pz entity skins to default and removes the box indicating name, thus causing mass confusion, with only AZ's being able to see their names.
Cloud of Spambots summoned 20000/20000! Shielding the Third Spambot!
Made from many, many broken down spambots. Regens 5000 HP per round, unless it dies in which it revives with 2500 the next round.
Destoryed if the Third Spambot is exploded
Abilitys:
ERROR! [||||} The spambots focus on a single entity's mind, crushing and damaging it with massive amounts of errored spam.
2+ to irecreeper
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
I use my BoT, WoT then i change it into Blade Mode with Bad Times then i cut some [PZ] Brain Creepers into pieces.
Modified Nuclear Quest Giving Taco Component A 17/50 +1 from Ninjatwist
Modified Nuclear Quest Giving Taco Component B 17/50 +1 from Ninjatwist
Sp00py Emperor Spoopinator's Action: I LAYER MY SP00PY SHIELD ON MYSELF.
Skills for a Massive Skeleton like Monster (Spoopinator)
Spooky Slash Can be used every-time
Lunge of Sp00p: II
Sp00py Shield: IIIII
Summon Crimson Skellies: IIIIIII
Sp00py Scary... IIIIIIIIIII
+1 Talist, +1 Mega/Redstone
Charge Bank: +1 from Talist
My Items
Angelic Blessing: [Power Rank V] Heals the target for very large healing
Best of Times, Worst of Times (Also known as BoT,WoT) [Power Rank X] Can be used for Damage or Healing and have forms of it's Weapons Current Form: Blade Form. Current Time: Bad Times. After Attack Charges III (Used after 2 uses)
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.