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Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@GM, will we able to use Special Attacks?
Action:I plug my Enchanted Page into High-Powered Shielder's Laser Gunblade. This increases Flame Damage: 1 HP/Turn -> 2 HP/Turn.I then explore the surroundings carefully.
Entity Commanding Action:Flak cannon shoot the Mooks.
+Assists: Blinky/Consumer(Highlighted counts)
Magician 1/10 BA:4 HP:20 Can choose to summon 2 minions instead of attacking.
Entity Controls(can I? @GM please confirm) 1/? Gives the ability to command all non-commanded AA Entities.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)18/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
OOC: Er, quick thing; @ninjatwist321, I'd prefer it if you refer to me a 'she' or 'her'.
That is all~
End of OOC-------------------------
After a fairly long walk through the castle, Fanta finally found two groups of people gathered near a large bridge. She took one glance at the group that were clearly rouges/thieves before quickly turning towards the others with a friendly expression on her face.
"Uh, heya! You guys look like you could use a hand..."
As she said this, the teen began praying internally that she won't be expected to kill anyone...
Charges:Reinforced acolyte herald symbol part 3 15/25
Summoning a master of magic 2/12(This summon have continuous magic
power gain and can cast a wide variety of spells for doing nearly
everything from buffing to creating a house or summoning something or
just inflicting debuffs(keeping a definitive spell active costs
energy(so if the master of magic summons a ghost reaver it will need to
spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 18/25
I help battlefury.
I tell the bandits they should either retreat or surrender and join revan team because we outnumber them and that we are stronger.
Then if they do not surrender or flee I use the rocket launcher at the bandits trying to catch as much bandits as possible in the blast.
Charges:Reinforced acolyte herald symbol part 3 16/25
Summoning a master of magic 3/12(This summon have continuous magic
power gain and can cast a wide variety of spells for doing nearly
everything from buffing to creating a house or summoning something or
just inflicting debuffs(keeping a definitive spell active costs
energy(so if the master of magic summons a ghost reaver it will need to
spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 19/25
I help battlefury.
Then if I started a fight with the bandits I slice at them with nothingness until they get bored.
Revan slams her Lighting Coil into a bandit if they truly wish to tango, if not...
"Well, that was easy... Do any of you, know about this place?"
Nyarlathotep finishes his charged attack, unleashing Slaughterhouse Symphony.
The Clockwork Phantom makes a gesture to summon several Maxim Machine Guns, each then proceeds to open fire upon Cthugha, spewing hundreds of bullets towards the Living Flame. Each passing into it and causing it to diminish as if the bullets were made of something power. Humanity's desire to slaughter one another. Nyarlathotep tosses another canister into Cthugha this one filled with a smothering gas. Nyarlathotep takes a bow.
[RP AND ATTACKS]
I am lazy right now. Cthugha also finds itself lazy. I promptly expend 3 Aqua Vis using the Cobalt-Capped Drowwood Wand to pour the contents of a standard Minecraft pool on us. I become more alert (but not enough to give me a status effect), Cthugha becomes less alert, because it just took quite a bit of damage from the water extinguishing its lifeforce.
[ENTITY ORDERS]
How do Witches insult? They're literally eldritch abominations based on the emotions, history, and abilities of magical girls who succumbed to grief. Ah, Witch logic. It isn't a thing.
Anyway, Daiyousei heals Getrud, I decide to see if I can do something different similar with ordering [female sign] about, and make Getrud apply Witch Logic to a Sword Mook, switching up her status effect, and giving Insanity (25% chance to attack an ally instead of an enemy, 2/2). If, and only if, that is impossible, which I hope it isn't, standard Depression to a Sword Mook. The Guardian locks onto the Axe Mook, the Anthonies follow up by attacking the Axe Mook.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness 4/20 ==================== Mojang's Enforcement 10/15 =============== Five_OVER 5/20 ==================== +1 to Revan (next up, sunnyau)
[BREAKDOWN AND OOC] (Nothing much to say, apart from the fact that focusing the Acolyte is now a terrible idea. Quick check, will Mooks become more powerful later game? I can see some of us (me, and sunnyau), being able to one-shot Mooks by Act 2.)
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[BREAKDOWN AND OOC] (Nothing much to say, apart from the fact that focusing the Acolyte is now a terrible idea. Quick check, will Mooks become more powerful later game? I can see some of us (me, and sunnyau), being able to one-shot Mooks by Act 2.)
(Nothing much to say, apart from the fact that focusing
the Acolyte is now a terrible idea. Quick check, will Mooks become more
powerful later game? I can see some of us (me, and sunnyau), being able
to one-shot Mooks by Act 2.)
Will opponents players gain even more HP?
I see some players I could kill in one attack(According to the badly written stats of the accumulator annihilator that the GM does not want to fix because he did not understood when I explained the error).
+1 Base Damage per item, recovers 1 Overuse per
turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction
with an item)
Means that it increase base damage which is then multiplied by the weapon.
Which is probably not wanted since it would allow to deal insane damage with a chaingun when you are in the right situation and would allow to deal 2,5 times the number of items as damage when using a rocket launcher.
but if it was
+1 Damage per item, recovers 1 Overuse per
turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction
with an item)
it would increase the damage of the attack of one per item and thus be much less powerful
Ps:The accumulator annihilator should increase damage instead of base damage because many weapons deals X times the base damage and thus are enhanced crazily by base damage increase.
Hey guys, guess what? I was making good progress on today's post, and then suddenly Google Chrome crashed on me. Thus, tossing some of the stuff that I had put up for you guys, as well as my train of thought for the update, down the toilet. Even worse, the most likely culprit is the adware that has infested my computer, thus infuriating me even further against it, and now it has become destructive instead of a mere nuisance.
Anyone who does any sort of malware should get the chair. Of the electric kind.
Well, enough complaining, I'd better get some progress out for the day, so I'm putting out a half-update, since some of the EOTE is still intact due to me initially missing Consumer's post halfway through the update.
Action:I plug my Enchanted Page into High-Powered Shielder's Laser Gunblade. This increases Flame Damage: 1 HP/Turn -> 2 HP/Turn.I then explore the surroundings carefully.
Entity Commanding Action:Flak cannon shoot the Mooks.
+Assists: Blinky/Consumer(Highlighted counts)
Magician 1/10 BA:4 HP:20 Can choose to summon 2 minions instead of attacking.
Entity Controls(can I? @GM please confirm) 1/? Gives the ability to command all non-commanded AA Entities.
I, being totally indifferent to the GM snipping this post, decided to put unnecessary information here and made the post harder to read for the GM to read.
As in Battle Techniques? No, those are exclusive to Revan and her sidequest.
Enchanted Page applied! The burn damage of the HPSLGB will be upgraded!
No, you can't control other peoples' entities. However, you can ask someone for command of an entity! This can be revoked if they so feel like it.
OOC: Er, quick thing; @ninjatwist321, I'd prefer it if you refer to me a 'she' or 'her'.
That is all~
End of OOC-------------------------
After a fairly long walk through the castle, Fanta finally found two groups of people gathered near a large bridge. She took one glance at the group that were clearly rouges/thieves before quickly turning towards the others with a friendly expression on her face.
"Uh, heya! You guys look like you could use a hand..."
As she said this, the teen began praying internally that she won't be expected to kill anyone...
Thanks! Gender confirmed.
Unfortunately, it looks like this confrontation will end lethally. However, you don't need to cause any of the bloodshed! You could become a support party member, like a healer or a (de)buffer.
Charges:Reinforced acolyte herald symbol part 3 15/25
Summoning a master of magic 2/12(This summon have continuous magic
power gain and can cast a wide variety of spells for doing nearly
everything from buffing to creating a house or summoning something or
just inflicting debuffs(keeping a definitive spell active costs
energy(so if the master of magic summons a ghost reaver it will need to
spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 18/25
I help battlefury.
I tell the bandits they should either retreat or surrender and join revan team because we outnumber them and that we are stronger.
Then if they do not surrender or flee I use the rocket launcher at the bandits trying to catch as much bandits as possible in the blast.
You deal 4 damage to the Brute and 2 damage to both Swordsmen!
Charges:Reinforced acolyte herald symbol part 3 16/25
Summoning a master of magic 3/12(This summon have continuous magic
power gain and can cast a wide variety of spells for doing nearly
everything from buffing to creating a house or summoning something or
just inflicting debuffs(keeping a definitive spell active costs
energy(so if the master of magic summons a ghost reaver it will need to
spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 19/25
I help battlefury.
Then if I started a fight with the bandits I slice at them with nothingness until they get bored.
Revan slams her Lighting Coil into a bandit if they truly wish to tango, if not...
"Well, that was easy... Do any of you, know about this place?"
Nyarlathotep finishes his charged attack, unleashing Slaughterhouse Symphony.
The Clockwork Phantom makes a gesture to summon several Maxim Machine Guns, each then proceeds to open fire upon Cthugha, spewing hundreds of bullets towards the Living Flame. Each passing into it and causing it to diminish as if the bullets were made of something power. Humanity's desire to slaughter one another. Nyarlathotep tosses another canister into Cthugha this one filled with a smothering gas. Nyarlathotep takes a bow.
Heheheh
Charges
Phantasmal Ally 12/20
The Shining Trapezohedron 19/25
A Gift for the Acolyte 13/25
Assists
Consumer
You deal 3 damage to the Brute! However, your hit doesn't deal any electric shocks.
It's nice to know that Maxim guns can still be lethal even in this age. You deal 6 damage to Cthugha and Daze it for 2 turns!
[RP AND ATTACKS]
I am lazy right now. Cthugha also finds itself lazy. I promptly expend 3 Aqua Vis using the Cobalt-Capped Drowwood Wand to pour the contents of a standard Minecraft pool on us. I become more alert (but not enough to give me a status effect), Cthugha becomes less alert, because it just took quite a bit of damage from the water extinguishing its lifeforce.
[ENTITY ORDERS]
How do Witches insult? They're literally eldritch abominations based on the emotions, history, and abilities of magical girls who succumbed to grief. Ah, Witch logic. It isn't a thing.
Anyway, Daiyousei heals Getrud, I decide to see if I can do something different similar with ordering [female sign] about, and make Getrud apply Witch Logic to a Sword Mook, switching up her status effect, and giving Insanity (25% chance to attack an ally instead of an enemy, 2/2). If, and only if, that is impossible, which I hope it isn't, standard Depression to a Sword Mook. The Guardian locks onto the Axe Mook, the Anthonies follow up by attacking the Axe Mook.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness 4/20 ==================== Mojang's Enforcement 10/15 =============== Five_OVER 5/20 ==================== +1 to Revan (next up, sunnyau)
[BREAKDOWN AND OOC] (Nothing much to say, apart from the fact that focusing the Acolyte is now a terrible idea. Quick check, will Mooks become more powerful later game? I can see some of us (me, and sunnyau), being able to one-shot Mooks by Act 2.)
You deal a MASSIVE 21 WEAKPOINT damage to Cthugha! Your entities will do as you command.
After I introduce something, you'll want to focus the Acolyte, don't worry. Also, the Mooks will get better Elite Mooks, but it should reach a plateau by the end of Act 2. Although players will gain more HP as the game follows through.
Fanta flinched slightly at the sight of the sword that was kicked to her, but she picked it up anyways and assumed a defensive position.
If any of the bandits attack Fanta, she clumsily dodges and smacks them with the flat of the blade.
If they surrender, she relaxes almost immediately and breathes a sigh of relief.
"Oh geez, I thought that I was going to have to..... Well, anyways..."
She then shifts about awkwardly.
You pick up the Rusty Sword and gain Countering for the turn! You will deal retaliation damage to anyone that attacks you.
====[End-of-Turn Events]====
The Lightning Elemental takes advantage of the Axe Mook's vulnerable state and fires a 10-damage lightning bolt at it!
The Daiyousei heals Gertrud!
The Friendly Guardian locks onto the Axe Mook!
The Mooks attack in the following:
The first Sword Mook notices the Suicidal Heat Man charging towards him and prepares a counterattack. He performs a foward slash, dealing 3 damage and alleviating the threat.
The second Sword Mook deals 3 damage to the Lightning Elemental!
The Assault Rifle Mooks notice the threat of the Anthonies! One of them unloads into the crowd, eliminating all of their active units! The other one fires a two-round tap at Gertrud, dealing 2 damage!
The Spear Mook notices the threat of the high-powered Lightning Elemental! He performs a lunging attack, dealing 3 damage!
The Pistol Mook also focuses down the Lightning Elemental! He goes for a single-tap headshot, dealing 3 damage!
The Axe Mook uses a half-hearted sweeping attack on the Basic Battle Tank, dealing 2 damage.
The Mace Mook is stumbled by the sudden earthquake under his feet!
The Sniper Rifle Mook tries getting a clear double shot on the Daiyousei, but he can only pull of one. 2 damage dealt!
The Automatic Flak Cannon showers down the heavy hitters with shells! This deals 1 damage to the Mace Mook and 2 damage to the Axe Mook.
The Basic Battle Tank shells the Axe Mook, dealing 5 damage and ending his pain in a single shell shot!
Gertrud launches an ungraspable attack at the Sword Mook! Said Sword Mook is rendered Insane for 2 turns!
The Anthonies cannot attack, as all of their active units are dead.
The Expanding Mook Portal summons two Lightly-Armored Spear Mooks and two Machine Gun Mooks! Its output also increases.
The Acolyte decides to deal with the support entities. He launches a volley of dark missiles at both the Daiyousei and Gertrud, dealing 14 damage to both in the process! He also finishes off the Lightning Elemental with a burst of energy. This costs him 5% of his Dark Magic Meter.
====[engie_ninja's sidequest]====
Currently in Stasis.
You can rest by the campfire to restore to full health as well as prepare for the journey ahead. Staying at the campfire to rest will take up some time but is a wise decision.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Rogues attack!
The Swordsmen deal 6 damage each to the Technology Master!
The Brute deals 5 damage to Nullitor! Thankfully, his club swing doesn't stun him.
The Bowman fires an 8-damage shot at Revan! This hits his Force Apparition instead.
Psycho_Roamer takes aim with his pistol and fires 3 shots in quick succession at Fanta, although due to the recoil, only one of them hits. This deals 3 damage!
<Psycho_Roamer> You're mine!
The Force Phantom slams one of the Swordsmen, dealing 3 damage!
The Tech Master summons a Battle AI to fight and readies his Technology Blade!
====[ConsumerOfAll's Sidequest]====
Cthugha fires a gout of flame at Consumer, dealing 4 damage! This causes Burning.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress. I'm wondering if there's a possible way to edit the Archive so that it's up to date.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 9/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Take down the Anti-Acolyte entities to pave way for a Mook assault!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Basic Battle Tank [AA] HP: 16/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 18/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 28/40. Sights On: Axe Mook.
Mace Mook [PA] HP: 9/16. Stumbled (40% chance to miss attacks, 1/1)
Machine Gun Mook [PA] HP: 16/16. (x2)
Sniper Rifle Mook [PA] HP: 11/16. Stumbled (40% chance to miss attacks, 1/1)
Expanding Mook Portal [PA] HP: ???/???. Summons 5 Mooks every turn, prone to increasing.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 95%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Items of Interest: Roc's Nest (Holds sweet items, signs of being recently used, Marked Down), Campfire (Just beyond the Roc's Nest.)
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Campfire [N] HP: ?/?. Can be rested at to provide respite.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Tall Torches (Flaming decoration.)
Item Pouch (Unknown Contents, blocked off by the Rogues.)
Bridge Edge (Enemies can be knocked off here for a fancy finisher! Only one finisher per player, so make it count.)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns)
Healing Ring (Heals the target for 4 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
nullitor [PA] HP: 15/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Rogue Swordsman [H] HP: 12/20, 15/20. Holding Stone Sword.
Rogue Brute [H] HP: 13/20. Holding Wooden Club.
Rogue Archer [H] HP: 20/20. Holding Bow.
Stats
Base Damage: 4
Speed Value: 4
Leather Armor blocks 25% of physical damage.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair.
Arena Effects: The intense heat causes 1 damage per turn to non-Cthugha entities.
ConsumerOfAll [AA] HP: 13/20. Burning (1 damage over time, 2/2)
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand [7 Ignis Vis, 2 Aqua Vis, 7 Terra Vis, 7 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (38/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Nyarlthotep [N] HP: ???/???. Acts as a second player entity. Charging an attack.
Cthugha, the Living Flame [H-boss] HP: 45/108. Summon Servitors: IIIII. Dazed (40% chance to miss attacks, 1/2)
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 5/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Nuiltor,
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII][/b] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
aroused my thoughts last post, and I think there is no need to revamp, as the words above means:
You have 2 methods to use this item, with 1 passive ability.
Let Overclock be o, Attack Damage a, Other damages incurred by other items/effect be a1, attacks incurred by AA be a2, Base damages of other weapons b1, Base Damage of AA be 1,Items held by others I
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank 10/15 (+1 from blinky)]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: NEXT CHALLENGE! i teleport the acolyte into an indestructible bedrock box with no breaks in the walls, everything is solid bedrock. i strip the acolyte of all teleporting powers, any noclipping abilities, and remove any possibility of him just glitching through the walls. the acolyte must now escape within 1 minute, or else the bedrock walls will close in on him and crush him into the space of a single atom!]
[OTHER: i also attempt to make a one post repair pack or something to toss to my basic battle tank if possible.]
[+ASSIST: blinky]
[CHARGE: medium battle tank 10/15 (+1 from blinky)]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: NEXT CHALLENGE! i teleport the acolyte into an indestructible bedrock box with no breaks in the walls, everything is solid bedrock. i strip the acolyte of all teleporting powers, any noclipping abilities, and remove any possibility of him just glitching through the walls. the acolyte must now escape within 1 minute, or else the bedrock walls will close in on him and crush him into the space of a single atom!]
[OTHER: i also attempt to make a one post repair pack or something to toss to my basic battle tank if possible.]
That attack would've worked... had the Acloyte not hadprior warning of it due to the nulling of this post.
/null
The update is complete! That means that you guys can post away. As always, any posts in-between will be automatically nulled out, but there will be many posting days to come! Maybe even more so due to my upcoming project, speaking of which...
Important! I will be taking a hiatus to work on a school project that is due this week and will be unable to post. I also have a school field trip that extends into the evening coming up on Wednesday. However, this hiatus should end on Thursday, just after the field trip!
Charges:Reinforced acolyte herald symbol part 3 17/25
Summoning a master of magic 4/12(This summon have continuous magic power gain and can cast a wide variety of spells for doing nearly everything from buffing to creating a house or summoning something or just inflicting debuffs(keeping a definitive spell active costs energy(so if the master of magic summons a ghost reaver it will need to spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 20/25
I help battlefury.
I order the technology master to get behind our group(basically use us as bodyguards).
Then I use the rocket launcher to deal maximum devastation again.
Hmm. We're already doing quite well in terms of health... although, a quick rest wouldn't hurt. Would be nice for morale, at least. Eh. Why not. Sure. Rest at the campfire. While there, I might as well get to seeing if I can repair whatever armor damage we've taken.
...
Hold on... a campfire...
...
Anyone got marshmallows?
Rollback Post to RevisionRollBack
GODDAMN IT
STUPID GENDERFLIP VIRUS
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As there are no rules against it; I will put my Underground Base summons on hold and begin summoning something else
I summon a Lightning Elemental; expending all the charge in my Hat.
Army of 1HP; 1BD Skeletons:1/5
Bone Amulet:4/20
Wither Skull:6/12
Stasis:Underground Base (Part 1/2):18/25
I help tc
My suggestion: Redstone Power Distance
12 charge, not expecting it to be very powerful. At most a nuisance.
My games.
@GM, will we able to use Special Attacks?
Action:I plug my Enchanted Page into High-Powered Shielder's Laser Gunblade. This increases Flame Damage: 1 HP/Turn -> 2 HP/Turn.I then explore the surroundings carefully.
Entity Commanding Action:Flak cannon shoot the Mooks.
+Assists: Blinky/Consumer(Highlighted counts)
Magician 1/10 BA:4 HP:20 Can choose to summon 2 minions instead of attacking.
Entity Controls(can I? @GM please confirm) 1/? Gives the ability to command all non-commanded AA Entities.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)18/25 +1 Blinky
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 4/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Entity's List:
Automatic Flak Cannon HP: 40/40 (Battlefield)
TNT Cannon HP: 30/30 Shots: 2/3 (Battlefield)
Suicidal Heat Man HP:3/3 (Battlefield)
Some good statistics I'd like to list:
Number of Mooks on Battlefield:8
Maximum Damage dealt by all AA Entities on a Turn(not counting crits):20
My games.
OOC: Er, quick thing; @ninjatwist321, I'd prefer it if you refer to me a 'she' or 'her'.
That is all~
End of OOC-------------------------
After a fairly long walk through the castle, Fanta finally found two groups of people gathered near a large bridge. She took one glance at the group that were clearly rouges/thieves before quickly turning towards the others with a friendly expression on her face.
"Uh, heya! You guys look like you could use a hand..."
As she said this, the teen began praying internally that she won't be expected to kill anyone...
Charges:Reinforced acolyte herald symbol part 3 15/25
Summoning a master of magic 2/12(This summon have continuous magic
power gain and can cast a wide variety of spells for doing nearly
everything from buffing to creating a house or summoning something or
just inflicting debuffs(keeping a definitive spell active costs
energy(so if the master of magic summons a ghost reaver it will need to
spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 18/25
I help battlefury.
I tell the bandits they should either retreat or surrender and join revan team because we outnumber them and that we are stronger.
Then if they do not surrender or flee I use the rocket launcher at the bandits trying to catch as much bandits as possible in the blast.
Revan glances at Fantasy, and drops her sword then kicking it over to her.
"I suggest you do as nulitor said... revan team?"
If they decide to respectfully decline Revan's offer, she uses Force Repluse as way of persuading them to think otherwise.
The Phantom snags the Swordsman in a Force Grip and flings him into a wall if negations turn aggressive.
Charges
Phantasmal Ally 11/20
The Shining Trapezohedron 18/25
A Gift for the Acolyte 12/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I think AOE spells are the way to go.
Thus; I will start an earthquake that will cause the Mooks to fall over and take damage.
Army of 1HP; 1BD Skeletons:3/5 +1 sunnyau
Bone Amulet:6/20 +1 sunnyau
Wither Skull:8/12 +1 sunnyau
I help sunnyau.
Stasis:Underground Base (Part 1/2):18/25
My suggestion: Redstone Power Distance
Charges:Reinforced acolyte herald symbol part 3 16/25
Summoning a master of magic 3/12(This summon have continuous magic
power gain and can cast a wide variety of spells for doing nearly
everything from buffing to creating a house or summoning something or
just inflicting debuffs(keeping a definitive spell active costs
energy(so if the master of magic summons a ghost reaver it will need to
spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 19/25
I help battlefury.
Then if I started a fight with the bandits I slice at them with nothingness until they get bored.
Revan slams her Lighting Coil into a bandit if they truly wish to tango, if not...
"Well, that was easy... Do any of you, know about this place?"
Nyarlathotep finishes his charged attack, unleashing Slaughterhouse Symphony.
The Clockwork Phantom makes a gesture to summon several Maxim Machine Guns, each then proceeds to open fire upon Cthugha, spewing hundreds of bullets towards the Living Flame. Each passing into it and causing it to diminish as if the bullets were made of something power. Humanity's desire to slaughter one another. Nyarlathotep tosses another canister into Cthugha this one filled with a smothering gas. Nyarlathotep takes a bow.
Heheheh
Charges
Phantasmal Ally 12/20
The Shining Trapezohedron 19/25
A Gift for the Acolyte 13/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[RP AND ATTACKS]
I am lazy right now. Cthugha also finds itself lazy. I promptly expend 3 Aqua Vis using the Cobalt-Capped Drowwood Wand to pour the contents of a standard Minecraft pool on us. I become more alert (but not enough to give me a status effect), Cthugha becomes less alert, because it just took quite a bit of damage from the water extinguishing its lifeforce.
[ENTITY ORDERS]
How do Witches insult? They're literally eldritch abominations based on the emotions, history, and abilities of magical girls who succumbed to grief. Ah, Witch logic. It isn't a thing.
Anyway, Daiyousei heals Getrud, I decide to see if I can do something different similar with ordering [female sign] about, and make Getrud apply Witch Logic to a Sword Mook, switching up her status effect, and giving Insanity (25% chance to attack an ally instead of an enemy, 2/2). If, and only if, that is impossible, which I hope it isn't, standard Depression to a Sword Mook. The Guardian locks onto the Axe Mook, the Anthonies follow up by attacking the Axe Mook.
[CHARGES, ALCHEMIES AND ASSISTS]
Aspects of Darkness 4/20 ====================
Mojang's Enforcement 10/15 ===============
Five_OVER 5/20 ====================
+1 to Revan (next up, sunnyau)
[BREAKDOWN AND OOC]
(Nothing much to say, apart from the fact that focusing the Acolyte is now a terrible idea. Quick check, will Mooks become more powerful later game? I can see some of us (me, and sunnyau), being able to one-shot Mooks by Act 2.)
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Fanta flinched slightly at the sight of the sword that was kicked to her, but she picked it up anyways and assumed a defensive position.
If any of the bandits attack Fanta, she clumsily dodges and smacks them with the flat of the blade.
If they surrender, she relaxes almost immediately and breathes a sigh of relief.
"Oh geez, I thought that I was going to have to..... Well, anyways..."
She then shifts about awkwardly.
I feel insulted....
/null
My suggestion: Redstone Power Distance
Will opponents players gain even more HP?
I see some players I could kill in one attack(According to the badly written stats of the accumulator annihilator that the GM does not want to fix because he did not understood when I explained the error).
Means that it increase base damage which is then multiplied by the weapon.
Which is probably not wanted since it would allow to deal insane damage with a chaingun when you are in the right situation and would allow to deal 2,5 times the number of items as damage when using a rocket launcher.
but if it was
it would increase the damage of the attack of one per item and thus be much less powerful
Ps:The accumulator annihilator should increase damage instead of base damage because many weapons deals X times the base damage and thus are enhanced crazily by base damage increase.
/null
Hey guys, guess what? I was making good progress on today's post, and then suddenly Google Chrome crashed on me. Thus, tossing some of the stuff that I had put up for you guys, as well as my train of thought for the update, down the toilet. Even worse, the most likely culprit is the adware that has infested my computer, thus infuriating me even further against it, and now it has become destructive instead of a mere nuisance.
Anyone who does any sort of malware should get the chair. Of the electric kind.
Well, enough complaining, I'd better get some progress out for the day, so I'm putting out a half-update, since some of the EOTE is still intact due to me initially missing Consumer's post halfway through the update.
Lightning Elemental upgraded!
As in Battle Techniques? No, those are exclusive to Revan and her sidequest.
Enchanted Page applied! The burn damage of the HPSLGB will be upgraded!
No, you can't control other peoples' entities. However, you can ask someone for command of an entity! This can be revoked if they so feel like it.
Thanks! Gender confirmed.
Unfortunately, it looks like this confrontation will end lethally. However, you don't need to cause any of the bloodshed! You could become a support party member, like a healer or a (de)buffer.
You deal 4 damage to the Brute and 2 damage to both Swordsmen!
You offer the Rusty Sword to Fanta!
You deal 3 damage to one of the Swordsmen!
Your Earthquake causes three of the Mooks to Stumble for the turn!
You deal 3 damage to one of the Swordsmen!
You deal 3 damage to the Brute! However, your hit doesn't deal any electric shocks.
It's nice to know that Maxim guns can still be lethal even in this age. You deal 6 damage to Cthugha and Daze it for 2 turns!
You deal a MASSIVE 21 WEAKPOINT damage to Cthugha! Your entities will do as you command.
After I introduce something, you'll want to focus the Acolyte, don't worry. Also, the Mooks will get better Elite Mooks, but it should reach a plateau by the end of Act 2. Although players will gain more HP as the game follows through.
You pick up the Rusty Sword and gain Countering for the turn! You will deal retaliation damage to anyone that attacks you.
====[End-of-Turn Events]====
The Lightning Elemental takes advantage of the Axe Mook's vulnerable state and fires a 10-damage lightning bolt at it!
The Daiyousei heals Gertrud!
The Friendly Guardian locks onto the Axe Mook!
The Mooks attack in the following:
The first Sword Mook notices the Suicidal Heat Man charging towards him and prepares a counterattack. He performs a foward slash, dealing 3 damage and alleviating the threat.
The second Sword Mook deals 3 damage to the Lightning Elemental!
The Assault Rifle Mooks notice the threat of the Anthonies! One of them unloads into the crowd, eliminating all of their active units! The other one fires a two-round tap at Gertrud, dealing 2 damage!
The Spear Mook notices the threat of the high-powered Lightning Elemental! He performs a lunging attack, dealing 3 damage!
The Pistol Mook also focuses down the Lightning Elemental! He goes for a single-tap headshot, dealing 3 damage!
The Axe Mook uses a half-hearted sweeping attack on the Basic Battle Tank, dealing 2 damage.
The Mace Mook is stumbled by the sudden earthquake under his feet!
The Sniper Rifle Mook tries getting a clear double shot on the Daiyousei, but he can only pull of one. 2 damage dealt!
The Automatic Flak Cannon showers down the heavy hitters with shells! This deals 1 damage to the Mace Mook and 2 damage to the Axe Mook.
The Basic Battle Tank shells the Axe Mook, dealing 5 damage and ending his pain in a single shell shot!
Gertrud launches an ungraspable attack at the Sword Mook! Said Sword Mook is rendered Insane for 2 turns!
The Anthonies cannot attack, as all of their active units are dead.
The Expanding Mook Portal summons two Lightly-Armored Spear Mooks and two Machine Gun Mooks! Its output also increases.
The Acolyte decides to deal with the support entities. He launches a volley of dark missiles at both the Daiyousei and Gertrud, dealing 14 damage to both in the process! He also finishes off the Lightning Elemental with a burst of energy. This costs him 5% of his Dark Magic Meter.
====[engie_ninja's sidequest]====
Currently in Stasis.
You can rest by the campfire to restore to full health as well as prepare for the journey ahead. Staying at the campfire to rest will take up some time but is a wise decision.
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Rogues attack!
The Swordsmen deal 6 damage each to the Technology Master!
The Brute deals 5 damage to Nullitor! Thankfully, his club swing doesn't stun him.
The Bowman fires an 8-damage shot at Revan! This hits his Force Apparition instead.
Psycho_Roamer takes aim with his pistol and fires 3 shots in quick succession at Fanta, although due to the recoil, only one of them hits. This deals 3 damage!
<Psycho_Roamer> You're mine!
The Force Phantom slams one of the Swordsmen, dealing 3 damage!
The Tech Master summons a Battle AI to fight and readies his Technology Blade!
====[ConsumerOfAll's Sidequest]====
Cthugha fires a gout of flame at Consumer, dealing 4 damage! This causes Burning.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress. I'm wondering if there's a possible way to edit the Archive so that it's up to date.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory:
Blinky1001 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Take down the Anti-Acolyte entities to pave way for a Mook assault!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Basic Battle Tank [AA] HP: 16/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 18/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 28/40. Sights On: Axe Mook.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Lightning Elemental [AA] HP: 0/32.
Stats
Base Damage: 8
Speed Value: 5
Automatic Flak Cannon [AA] HP: 40/40.
Stats
Base Damage: 1
Speed Value: 1
Attacks 3 times every turn.
Deals 2x damage to airborne entities.
Gertrud [AA] HP: 26/66. Scissor Whip: III.
Stats
Base Damage: 0
Speed Value: 1
Summons 3 Anthonies (Base Damage: 1, Speed Value: 1) per turn.
Attacks inflict Depression (25% damage penalty, 25% damage vulnerability) for 2 turns.
Scissor Whip deals 3 damage to 3 targets, which can stack on the same target.
Anthonies [AA] Units: 3/3.
Stats
Base Damage = Units
Speed Value: 1
Suicidal Heat Man [AA] HP: 0/3.
Stats
Base Damage: 6
Speed Value: 2
Kills itself when attacking.
Inflicts Plasma (3 damage over time, 2/2) upon a successful attack.
Sword Mook [PA] HP: 16/16 Insanity (25% chance to attack an ally instead of an enemy, 2/2), 16/16.
Assault Rifle Mook [PA] HP: 16/16 (x2)
Spear Mook [PA] HP: 9/16. Stumbled (40% chance to miss attacks, 1/1)
Lightly Armored Spear Mook [PA] HP: 16/16. (x2)
Axe Mook [PA] HP: 0/16. Depression (25% damage penalty, 25% damage vulnerability, 1/2)
Mace Mook [PA] HP: 9/16. Stumbled (40% chance to miss attacks, 1/1)
Machine Gun Mook [PA] HP: 16/16. (x2)
Sniper Rifle Mook [PA] HP: 11/16. Stumbled (40% chance to miss attacks, 1/1)
Expanding Mook Portal [PA] HP: ???/???. Summons 5 Mooks every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Items of Interest: Roc's Nest (Holds sweet items, signs of being recently used, Marked Down), Campfire (Just beyond the Roc's Nest.)
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Campfire [N] HP: ?/?. Can be rested at to provide respite.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 17/20. Countering (Deals retaliation damage to melee attackers, 1/1)
Inventory: Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Stats
Base Damage: 4
Base Healing: 4 (Can only heal itself)
Speed Value: 3
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 20/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Rogue Squad [H]:
Psycho_Roamer/Rogue Leader [H] HP: 20/20. Holding Pistol.
Rogue Swordsman [H] HP: 12/20, 15/20. Holding Stone Sword.
Rogue Brute [H] HP: 13/20. Holding Wooden Club.
Rogue Archer [H] HP: 20/20. Holding Bow.
Stats
Base Damage: 4
Speed Value: 4
Leather Armor blocks 25% of physical damage.
ConsumerOfAll [AA] HP: 13/20. Burning (1 damage over time, 2/2)
Inventory:
Nyarlthotep [N] HP: ???/???. Acts as a second player entity. Charging an attack.
Cthugha, the Living Flame [H-boss] HP: 45/108. Summon Servitors: IIIII. Dazed (40% chance to miss attacks, 1/2)
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
Summon Servitors summons 5 Flame Vampires, low-grade minions.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Inventory:
An alternate timeline emerges.
However, we must first start from the beginning...
Nuiltor,
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII][/b] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
aroused my thoughts last post, and I think there is no need to revamp, as the words above means:
You have 2 methods to use this item, with 1 passive ability.
Let Overclock be o, Attack Damage a, Other damages incurred by other items/effect be a1, attacks incurred by AA be a2, Base damages of other weapons b1, Base Damage of AA be 1, Items held by others I
Then the passives and the active methods are:
Passive 1:
Per turn,
o+1=on
Active 1(Low cost:)
If o>2
Then o-2=on
1i=a2
a2=a
Active 2:
If o>4
Then o-4=on
1i=a2
a2+a1=a
/null
My games.
[POST: 1/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank 10/15 (+1 from blinky)]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: NEXT CHALLENGE! i teleport the acolyte into an indestructible bedrock box with no breaks in the walls, everything is solid bedrock. i strip the acolyte of all teleporting powers, any noclipping abilities, and remove any possibility of him just glitching through the walls. the acolyte must now escape within 1 minute, or else the bedrock walls will close in on him and crush him into the space of a single atom!]
[OTHER: i also attempt to make a one post repair pack or something to toss to my basic battle tank if possible.]
That attack would've worked... had the Acloyte not hadprior warning of it due to the nulling of this post.
/null
My suggestion: Redstone Power Distance
The update is complete! That means that you guys can post away. As always, any posts in-between will be automatically nulled out, but there will be many posting days to come! Maybe even more so due to my upcoming project, speaking of which...
Important! I will be taking a hiatus to work on a school project that is due this week and will be unable to post. I also have a school field trip that extends into the evening coming up on Wednesday. However, this hiatus should end on Thursday, just after the field trip!
So, post away!
An alternate timeline emerges.
However, we must first start from the beginning...
Charges:Reinforced acolyte herald symbol part 3 17/25
Summoning a master of magic 4/12(This summon have continuous magic power gain and can cast a wide variety of spells for doing nearly everything from buffing to creating a house or summoning something or just inflicting debuffs(keeping a definitive spell active costs energy(so if the master of magic summons a ghost reaver it will need to spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 20/25
I help battlefury.
I order the technology master to get behind our group(basically use us as bodyguards).
Then I use the rocket launcher to deal maximum devastation again.
Destroyer I-class: 1/3
Destroyer Ro-class: 1/4
Hmm. We're already doing quite well in terms of health... although, a quick rest wouldn't hurt. Would be nice for morale, at least. Eh. Why not. Sure. Rest at the campfire. While there, I might as well get to seeing if I can repair whatever armor damage we've taken.
...
Hold on... a campfire...
...
Anyone got marshmallows?
GODDAMN IT
STUPID GENDERFLIP VIRUS