Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@GM, where is the Magician summoning on the battlefield completed on last post, and
the Super TNT?
@nuiltor, I'm going to disregard your "special"(quotated) sidequest. DISREGARD.
Action: I continue down the Path.
Pending Finished Charges:
Super TNT!
The TNT is primed, and when the Expanding Mook Portal done it work, it flies all around the Battlefield, tying up all the Mooks on the Battlefield and explodes.
Magician.
BA:4 HP:20 Can choose to summon 2 minions instead of attacking.
Entity Commanding Action: The AFC shoots the Mook Leader.
+Assists: Blinky/Consumer(Highlighted counts)
Electro-Armor SP 2/25 +1 Consumer
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 2/13 +1 Consumer Add the antiverse of the Staff's current ability, but is generally weaker.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)5/25 +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 5/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burningtimes to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
Right; I fire a bolt out of my Ring at the Mook Leader; hopefully giving him brain freeze and reducing his effectiveness
Bone Amulet:10/20 +1 sunnyau FINISHED Wither Skull:12/12 +1 sunnyau (Attached to the Wither Armour, reduces my Base Damage by 1 in exchange for healing it 1-3 HP every time I attack. Has 10 HP of its own and if the Wither Armour gets to 0 HP, will drain 1-2 HP per round of my health in order to repair it. At this point, it will NOT absorb any damage taken by me and will instead have to be directly targeted. Any extra damage dealt to the Wither Armour is carried over onto the Skull, upon destruction of the Skull, the armour is destroyed permanently, sucking in the souls of enemies around it, dealing 10 damage spread out and Overhealing me for the same amount of health)
Making the Wither Armour Soulbound:2/15 +1 sunnyau
I help consumer
Stasis:Underground Base (Part 1/2):18/25
Hey twist; you missed my summons! You know; the skeletons!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Action: If I see something interesting, I see that.
Entity Commanding Action: See 1st post
+Assists: Blinky/Consumer(Highlighted counts)
Electro-Armor SP 4/25 +1 Consumer
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 4/13 +1 Consumer Add the antiverse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)7/25 +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 5/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burningtimes to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
3 Fanatic producing modules(each defended by one fanatic)
One cult module(makes fanatics becomes cultists improving their summoning
power)8/8 HP(can be upgraded to be more resistant or to process faster
the fanatics or to make the produced cultists be better)
2 Fanatic producing modules(each defended by one fanatic)
1 Elemental Fanatic producing module(defended by one elemental fanatic) (produce elemental fanatics which have more resistance to elements(halve all elemental damage) and deal random elemental damage instead of regular damage)
Factory
15 Inactive Fanatic producing modules(They can be taken if the turrets are destroyed)
2 turrets around each of those modules(20 HP 5 dmg per hit can only
attack people getting near the modules or attacking the turrets)
Charges:Reinforced acolyte herald symbol part 3 19/25
Summoning a master of magic 6/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 22/25
I help battlefury.
Then I throw a rocket at the most wounded bandit.
obviously I do not throw a rocket at someone without shooting a second one at my target and rudisplorking a last one at my victim.
Sidequest recognized. Also, two players cooperating on the same sidequest can +Assist each other!
You can accept my charges nulitor. Now do so.
Revan reaches out to the Phantom's fading form, it gives a small thumbs up before evaporating.
Looks like the Bandits have made Revan dangerously pissed.
Revan uses the force to pull the Wounded Swordsman over straight into Revan's knee. The Bandit is doubled over before being promptly uppercutted by Revan sending him sprawling onto his back. Revan grabs his sword, you can almost see how pleasing this will be to her. She finishes him off with a clean cut.
Nyarly unbuttons his coat revealing the mechanical parts underneath, he pulls out something resembling an intestine.
On closer inspection it appears to be a hose, aiming it like a firefighter he sprays the water with an almost absurd amount of pressure. The steam sizzles off Cthugha as the flame diminishes even farther, growing dangerously dim.
Why is Psycho_Roamer constantly aiming at Fanta? Does he have grudge against teenage females?
I think you forgot to add the fruit snack package + light crystal that Fanta has in her bag.
That is all~!
End of OOC.
-------------------------------------------------
'That bandit with the gun really needs to chill.'
Fanta thought this with annoyance, examining her (surprisingly non-fatal) wounds on her chest. Well, that weird voice from earlier said that there's some sort of hit point system going on, so...
Before proceeding to do any attacks, she gives an assist to Revan - namely, by shouting motivational quotes which somehow boost charges.
Nobody knows how this works.
At any rate, the teen turned her head towards the gun-wielder with an annoyed expression and at him.
"DUDE! Why are you constantly aiming at me?!"
Not waiting for an answer, Fanta charged towards Psycho_Roamer, swinging her sword in a (non-fatal) sweep across his arm in an attempt to disarm him.
In the event he drops the gun, she quickly grabs it and promptly tosses it off of the bridge.
Charges:Reinforced acolyte herald symbol part 3 21/25(+1 from revan)
Summoning a master of magic 8/12(+1 from revan)(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 24/25(+1 from revan)
I help battlefury.
I shoot all the shots of the completely awesome chaingun at a melee bandit
About melee weapons(quote of the GM) :"These weapons work at close range, thus putting the target at risk, as
using melee-based weapons will reduce the inaccuracy problems of all
incoming ranged attacks by 50%"
Thus I have greatly increased chance of hitting with each of the shots of the chaingun.
"If a weapon misses or deals splash otherwise (such as stray bullets from
an assault rifle or cutting through two enemies with a sword) they will
have a 50% chance to hit a nearby enemy instead, doing much more
potential damage."
So if a chaingun shot miss it have 50% chance of hitting another nearby enemy.
I call this attack: pointing at which point there is a lot of advantageous rules about ranged weapons.
Tut, tut, tut. Somebody hasn't been doing their homework.
Nyarlathotep aims his hose at Consumer and significantly lowers the pressure before spraying her with the hose. The water puts out the burning. Consumer also feels a slight tingle in her wounds before they close up. Well, Eldritch water folks.
Cthugha is one of the few things that can disrupt rituals to summon my Masks.
Finishing it off is the only intelligent decision.
Anyway, I'd be delighted if you'd watch over my pawn, perhaps even with a little reward to encourage you to.
The Shining Trapezohedron 25/25
This miraculous gem has an ability to reveal great knowledge at a terrible price. Soak it in the blood of 10 of fallen men and it shall bestow upon you arcane knowledge and other worlds. However beware two things, never leave it in the dark and betray Nyarlathotep and you shall suffer greatly.
(Adds +1 to base damage for every ten sacrifices, either being a PC or an NPC to your weapon of choice. Heavily damages you if you attempt to attack Revan or Nyarlathotep. You'll find out what happens if you leave it in the dark.)
Nyarly tosses the Trapezohedron to Consumer before buttoning his coat up again.
Revan then attacks the Archer leaping at him with the Lighting Coil and attempts to choke him out with it. The struggles from the Archer as he tries to wrestle Revan off get weaker and weaker. The Archer eventually collapses passing out from a lack of air.
[RP AND ATTACKS] ConsumerOfAll: Why do you want me to kill Cthugha, anyway? ConsumerOfAll: Also, your, um, ally's quest seems interesting. ConsumerOfAll: If we didn't have the Expanding Mook Portal to deal with, I'd like to join their quest. ConsumerOfAll: At a later time, probably.
I take out a knife, and cut myself for 3 HP, and put that into a bottle. I use that 3 HP of blood to empower my attack, alongside 3 Aqua Vis, and a piece of Unrefined Thaumium. I wave my wand.
Nothing happens for a few seconds, before the very element of the Burning Dimension is changed. A portal to the Elemental Plane of Water opens agian, but this time, much stronger. Much, much stronger. The fire in the Burning Dimension somehow stops, and water rises out of the ground, sometimes replacing it. It completely floods the area, and although the Burning Dimension makes it evaporate, the Plane's influence continues to grow, until the entire area is water. Cthugha is drowned out by the sheer amount of water, and his plane and very being is corrupted by the latent magic in the plane. The portal closes, although the water stays. This area has been magically tainted (as opposed to tainted with Taint), to produce water instead of fire.
[ENTITY ORDERS]
Everything gets behind the Rock Behemoth. Scissors on thin tendrils rush out of Getrud's body, and strike the Machine Gun Mook, Mace Mook and Rocket Launcher Mook. Daiyousei knows she'll die, and rushes out from the Rock Behemoth's back, before she flies straight behind the enemy, and uses her remaining life-force to attempt to create massive bullets to fire at the Mook Leader, or whatever intercepts her. This means that she is indeed dead. The Guardian does the laser thing. The Anthonies try to dodge anything heading their way.
[CHARGES, ALCHEMIES AND ASSISTS] (+3 from sunnyau, +1 from Blinky) Aspects of Darkness 10/20 ==================== Mojang's Enforcement 15/15 =============== Five_OVER 11/20 ==================== +1 to Revan (next up, sunnyau, Blinky)
Mojang's Enforcement is held. I'll activate it and give entity stats next turn. How much influence will Mojang have in Acolyte, anyway?
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Hey playerbase, I should get some new stuff underway. I've got new stuff to do underway every Monday evening! As such, I will be reinstating the notifier that I will be unable to post on Monday. Although I will push for progress on Tuesday!
This was just an update from me, feel free to do business as usual.
3 Fanatic producing modules(each defended by two fanatics except for one of them which is defended by one fanatic and one cultist)
One cult module(makes fanatics becomes cultists improving their summoning power)8/8 HP(can be upgraded to be more resistant or to process faster the fanatics or to make the produced cultists be better)
2 Fanatic producing modules(each defended by two fanatic)
1 Elemental Fanatic producing module(defended by two elemental
fanatic) (produce elemental fanatics which have more resistance to
elements(halve all elemental damage) and deal random elemental damage
instead of regular damage)
Factory
15 Inactive Fanatic producing modules(They can be taken if the turrets are destroyed)
2 turrets around each of those modules(20 HP 5 dmg per hit can only
attack people getting near the modules or attacking the turrets)
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 11/15]
[THIS POSTS MAIN TARGET: a mook]
[ACTIONS: i shift my attention away from the acolyte towards the mooks, who seem to be messing up my formerly nice and shiny tank. i hire an army of programmers and some other assorted computer experts to produce a supercomputer with an advanced algorithm to predict the next mook that will attack the basic battle tank on the spot. they build the computer rapidly and are paid well. most of the tech army leaves to go to the next job, however some stick behind to operate the computer. a few minutes later, they inform me the computer predicts the next mook to damage the tank, and i attack the mook right away!
i start by traveling 20,000 blocks to new minetown, and locate the mook's home. i then cut the mook's tv cable, preventing him from watching any tv. the mook, knowing a new episode of his favorite show airs soon, panics and switches to satalite tv, however a few "accidents" involving nuclear ICBMs launched at the acolyte suddenly changing course towards all of the mineTV satalites one they reach orbit later, the mook cant watch tv again. the mook misses his favorite show, and loses his mind, and is put in a straight jacket and thrown in a rubber room in a mental hospital as a result. because of this, the mook cannot be present at the battlefield to attack my tank! problem solved.]
[OTHER: i also attempt to apply some scratch remover to the basic battle tank and cast dangerous glances at the other mooks that get too close to it.]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 11/15]
[THIS POSTS MAIN TARGET: a mook]
[ACTIONS: i shift my attention away from the acolyte towards the mooks, who seem to be messing up my formerly nice and shiny tank. i hire an army of programmers and some other assorted computer experts to produce a supercomputer with an advanced algorithm to predict the next mook that will attack the basic battle tank on the spot. they build the computer rapidly and are paid well. most of the tech army leaves to go to the next job, however some stick behind to operate the computer. a few minutes later, they inform me the computer predicts the next mook to damage the tank, and i attack the mook right away!
i start by traveling 20,000 blocks to new minetown, and locate the mook's home. i then cut the mook's tv cable, preventing him from watching any tv. the mook, knowing a new episode of his favorite show airs soon, panics and switches to satalite tv, however a few "accidents" involving nuclear ICBMs launched at the acolyte suddenly changing course towards all of the mineTV satalites one they reach orbit later, the mook cant watch tv again. the mook misses his favorite show, and loses his mind, and is put in a straight jacket and thrown in a rubber room in a mental hospital as a result. because of this, the mook cannot be present at the battlefield to attack my tank! problem solved.]
[OTHER: i also attempt to apply some scratch remover to the basic battle tank and cast dangerous glances at the other mooks that get too close to it.]
If the Mook's favorite TV show was Doctor Who.....
you have some explaining to do...
jk.
/null
3 Fanatic producing modules(each defended by two fanatics except for one of them which is defended by one fanatic and one cultist)
One cult module(makes fanatics becomes cultists improving their summoning power)8/8 HP(can be upgraded to be more resistant or to process faster the fanatics or to make the produced cultists be better)
/null
I create some Cultists and Fanatics. I also choose quality over quantity with my upgrade
With your player powers you succeed in creating one cultist with some wire and the flesh of some humans or are those body parts coming from pigs?
Production is automated and happens every odd turn so you do not need to order the modules to produce.(at previous turn
you made 3 fanatics and one of them was converted in a cultist. They defend the modules unless ordered otherwise.
You might attack the turrets defending modules in the factory(with
potentially the help of your cultists but you also can damage them in a
regular way by attacking them) and then take modules when you destroy
the turrets defending them.
And you can ask your fanatics and cultists to start summoning stuff(you can have a total of controlled summons proportional to the number of cultists and fanatics you have)
And you can also wander around and do whatever you want and in fact you can try mostly everything.
3 Fanatic producing modules(each defended by two fanatics except for one
of them which is defended by one fanatic and one cultist)
One cult module(makes fanatics becomes cultists improving their summoning
power)8/8 HP(can be upgraded to be more resistant or to process faster
the fanatics or to make the produced cultists be better)
2 Fanatic producing modules(each defended by two fanatic)
1 Elemental Fanatic producing module(defended by two elemental
fanatic) (produce elemental fanatics which have more resistance to
elements(halve all elemental damage) and deal random elemental damage
instead of regular damage)
Total army:4 fanatics and 2 elemental fanatics
Factory
15 Inactive Fanatic producing modules(They can be taken if the turrets are destroyed)
2 turrets around each of those modules(20 HP 5 dmg per hit can only
attack people getting near their modules or attacking them)
@GM, where is the Magician summoning on the battlefield completed on last post, and
the Super TNT?
@nuiltor, I'm going to disregard your "special"(quotated) sidequest. DISREGARD.
Action: I continue down the Path.
Pending Finished Charges:
Super TNT!
The TNT is primed, and when the Expanding Mook Portal done it work, it flies all around the Battlefield, tying up all the Mooks on the Battlefield and explodes.
Magician.
BA:4 HP:20 Can choose to summon 2 minions instead of attacking.
Entity Commanding Action: The AFC shoots the Mook Leader.
+Assists: Blinky/Consumer(Highlighted counts)
Electro-Armor SP 2/25 +1 Consumer
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 2/13 +1 Consumer Add the antiverse of the Staff's current ability, but is generally weaker.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)5/25 +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
Entity's List:
Automatic Flak Cannon HP: 22/40 (Battlefield)
TNT Cannon HP: 30/30 Shots: 2/3 (Battlefield)
My games.
Right; I fire a bolt out of my Ring at the Mook Leader; hopefully giving him brain freeze and reducing his effectiveness
Bone Amulet:10/20 +1 sunnyau
FINISHED Wither Skull:12/12 +1 sunnyau (Attached to the Wither Armour, reduces my Base Damage by 1 in exchange for healing it 1-3 HP every time I attack. Has 10 HP of its own and if the Wither Armour gets to 0 HP, will drain 1-2 HP per round of my health in order to repair it. At this point, it will NOT absorb any damage taken by me and will instead have to be directly targeted. Any extra damage dealt to the Wither Armour is carried over onto the Skull, upon destruction of the Skull, the armour is destroyed permanently, sucking in the souls of enemies around it, dealing 10 damage spread out and Overhealing me for the same amount of health)
Making the Wither Armour Soulbound:2/15 +1 sunnyau
I help consumer
Stasis:Underground Base (Part 1/2):18/25
Hey twist; you missed my summons! You know; the skeletons!
My suggestion: Redstone Power Distance
Action: If I see something interesting, I see that.
Entity Commanding Action: See 1st post
+Assists: Blinky/Consumer(Highlighted counts)
Electro-Armor SP 4/25 +1 Consumer
Unobtainium Pyrostaff SP-> Unobtainium Pyroantistaff SP 4/13 +1 Consumer Add the antiverse of the Staff's current ability, but is generally weaker.Also empowers the current Heat ability.
I summon the Altar Commons([AA] BOSS/Elite)(6/7)7/25 +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(40 HP, 5 BD, 2 SV) and Sub-Protecter*3(15 HP, 3 BD, 2 SV)
Every turn summon 1 of the following:
Armoured Soldiers(5HP,4BD,4SV)
Soldiers*2(4HP, 2BD,4SV)
Templar Knights(12 HP, 4 BD, 5 SV)
Conjurer(3HP, 6BD,5SV, Summon()[Reload:2/2]Summon a bug.25% to be an Error Bug. Bug(2 HP, 1 BD, 5 SV) Error Bug(2 HP, 3 Glitch BD, 5 SV)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(15 HP, 3 BD, 2 SV) and HP lost/40 Protecter(40 HP, 5 BD, 2 SV)
Inventory:
Entity's List:
Automatic Flak Cannon HP: 22/40(Battlefield)
TNT Cannon HP: 30/30 Shots: 2/3 (Battlefield)
My games.
I insult and jeer at the depressed Machine Gun Mook, hopefully driving it to shoot itself!
Bone Amulet:12/20
Making the Wither Armour Soulbound: 4/15
Underground Base (Part 1/2):19/25
I help sunnyau.
I would also like to point out that I've spent some charges on making my items (ie, the Hat) permanent.
My suggestion: Redstone Power Distance
Nullsidequest(do not read if you are the GM)
OldSithRevan's team
OldSithRevan 20/20 HP
3 Fanatic producing modules(each defended by one fanatic)
One cult module(makes fanatics becomes cultists improving their summoning
power)8/8 HP(can be upgraded to be more resistant or to process faster
the fanatics or to make the produced cultists be better)
Blinky Team
Blinky 20/20 HP
2 Fanatic producing modules(each defended by one fanatic)
1 Elemental Fanatic producing module(defended by one elemental fanatic) (produce elemental fanatics which have more resistance to elements(halve all elemental damage) and deal random elemental damage instead of regular damage)
Factory
15 Inactive Fanatic producing modules(They can be taken if the turrets are destroyed)
2 turrets around each of those modules(20 HP 5 dmg per hit can only
attack people getting near the modules or attacking the turrets)
Charges:Reinforced acolyte herald symbol part 3 19/25
Summoning a master of magic 6/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 22/25
I help battlefury.
Then I throw a rocket at the most wounded bandit.
obviously I do not throw a rocket at someone without shooting a second one at my target and rudisplorking a last one at my victim.
You can accept my charges nulitor. Now do so.
Revan reaches out to the Phantom's fading form, it gives a small thumbs up before evaporating.
Looks like the Bandits have made Revan dangerously pissed.
Revan uses the force to pull the Wounded Swordsman over straight into Revan's knee. The Bandit is doubled over before being promptly uppercutted by Revan sending him sprawling onto his back. Revan grabs his sword, you can almost see how pleasing this will be to her. She finishes him off with a clean cut.
Nyarly unbuttons his coat revealing the mechanical parts underneath, he pulls out something resembling an intestine.
On closer inspection it appears to be a hose, aiming it like a firefighter he sprays the water with an almost absurd amount of pressure. The steam sizzles off Cthugha as the flame diminishes even farther, growing dangerously dim.
A psionic whimper can be heard from Cthugha.
Charges
Phantasmal Ally 16/20
The Shining Trapezohedron 23/25
A Gift for the Acolyte 17/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
OOC: Two things;
That is all~!
End of OOC.
Charges:Reinforced acolyte herald symbol part 3 21/25(+1 from revan)
Summoning a master of magic 8/12(+1 from revan)(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 24/25(+1 from revan)
I help battlefury.
I shoot all the shots of the completely awesome chaingun at a melee bandit
About melee weapons(quote of the GM) :"These weapons work at close range, thus putting the target at risk, as
using melee-based weapons will reduce the inaccuracy problems of all
incoming ranged attacks by 50%"
Thus I have greatly increased chance of hitting with each of the shots of the chaingun.
"If a weapon misses or deals splash otherwise (such as stray bullets from
an assault rifle or cutting through two enemies with a sword) they will
have a 50% chance to hit a nearby enemy instead, doing much more
potential damage."
So if a chaingun shot miss it have 50% chance of hitting another nearby enemy.
I call this attack: pointing at which point there is a lot of advantageous rules about ranged weapons.
Tut, tut, tut. Somebody hasn't been doing their homework.
Nyarlathotep aims his hose at Consumer and significantly lowers the pressure before spraying her with the hose. The water puts out the burning. Consumer also feels a slight tingle in her wounds before they close up. Well, Eldritch water folks.
Cthugha is one of the few things that can disrupt rituals to summon my Masks.
Finishing it off is the only intelligent decision.
Anyway, I'd be delighted if you'd watch over my pawn, perhaps even with a little reward to encourage you to.
The Shining Trapezohedron 25/25
This miraculous gem has an ability to reveal great knowledge at a terrible price. Soak it in the blood of 10 of fallen men and it shall bestow upon you arcane knowledge and other worlds. However beware two things, never leave it in the dark and betray Nyarlathotep and you shall suffer greatly.
(Adds +1 to base damage for every ten sacrifices, either being a PC or an NPC to your weapon of choice. Heavily damages you if you attempt to attack Revan or Nyarlathotep. You'll find out what happens if you leave it in the dark.)
Nyarly tosses the Trapezohedron to Consumer before buttoning his coat up again.
Revan then attacks the Archer leaping at him with the Lighting Coil and attempts to choke him out with it. The struggles from the Archer as he tries to wrestle Revan off get weaker and weaker. The Archer eventually collapses passing out from a lack of air.
Charges
(Assisted by Consumer & ArcaneDreamer)
Enraged 19/20
A Gift for the Acolyte 20/25
Query: Where am I? 3/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[RP AND ATTACKS]
ConsumerOfAll: Why do you want me to kill Cthugha, anyway?
ConsumerOfAll: Also, your, um, ally's quest seems interesting.
ConsumerOfAll: If we didn't have the Expanding Mook Portal to deal with, I'd like to join their quest.
ConsumerOfAll: At a later time, probably.
I take out a knife, and cut myself for 3 HP, and put that into a bottle. I use that 3 HP of blood to empower my attack, alongside 3 Aqua Vis, and a piece of Unrefined Thaumium. I wave my wand.
Nothing happens for a few seconds, before the very element of the Burning Dimension is changed. A portal to the Elemental Plane of Water opens agian, but this time, much stronger. Much, much stronger. The fire in the Burning Dimension somehow stops, and water rises out of the ground, sometimes replacing it. It completely floods the area, and although the Burning Dimension makes it evaporate, the Plane's influence continues to grow, until the entire area is water. Cthugha is drowned out by the sheer amount of water, and his plane and very being is corrupted by the latent magic in the plane. The portal closes, although the water stays. This area has been magically tainted (as opposed to tainted with Taint), to produce water instead of fire.
[ENTITY ORDERS]
Everything gets behind the Rock Behemoth. Scissors on thin tendrils rush out of Getrud's body, and strike the Machine Gun Mook, Mace Mook and Rocket Launcher Mook. Daiyousei knows she'll die, and rushes out from the Rock Behemoth's back, before she flies straight behind the enemy, and uses her remaining life-force to attempt to create massive bullets to fire at the Mook Leader, or whatever intercepts her. This means that she is indeed dead. The Guardian does the laser thing. The Anthonies try to dodge anything heading their way.
[CHARGES, ALCHEMIES AND ASSISTS]
(+3 from sunnyau, +1 from Blinky)
Aspects of Darkness 10/20 ====================
Mojang's Enforcement 15/15 ===============
Five_OVER 11/20 ====================
+1 to Revan (next up, sunnyau, Blinky)
Mojang's Enforcement is held. I'll activate it and give entity stats next turn. How much influence will Mojang have in Acolyte, anyway?
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Hey playerbase, I should get some new stuff underway. I've got new stuff to do underway every Monday evening! As such, I will be reinstating the notifier that I will be unable to post on Monday. Although I will push for progress on Tuesday!
This was just an update from me, feel free to do business as usual.
An alternate timeline emerges.
However, we must first start from the beginning...
Hmm... If ninjatwist approves this sidequest, I might recognize it.
@GM, waiting for your decision.
/null
My games.
Nullsidequest(do not read if you are the GM)
OldSithRevan's team
OldSithRevan 20/20 HP
3 Fanatic producing modules(each defended by two fanatics except for one of them which is defended by one fanatic and one cultist)
One cult module(makes fanatics becomes cultists improving their summoning power)8/8 HP(can be upgraded to be more resistant or to process faster the fanatics or to make the produced cultists be better)
Blinky Team
Blinky 20/20 HP
2 Fanatic producing modules(each defended by two fanatic)
1 Elemental Fanatic producing module(defended by two elemental
fanatic) (produce elemental fanatics which have more resistance to
elements(halve all elemental damage) and deal random elemental damage
instead of regular damage)
Factory
15 Inactive Fanatic producing modules(They can be taken if the turrets are destroyed)
2 turrets around each of those modules(20 HP 5 dmg per hit can only
attack people getting near the modules or attacking the turrets)
/null
[POST: 1/2]
[+ASSIST: blinky]
[CHARGE: medium battle tank: 11/15]
[THIS POSTS MAIN TARGET: a mook]
[ACTIONS: i shift my attention away from the acolyte towards the mooks, who seem to be messing up my formerly nice and shiny tank. i hire an army of programmers and some other assorted computer experts to produce a supercomputer with an advanced algorithm to predict the next mook that will attack the basic battle tank on the spot. they build the computer rapidly and are paid well. most of the tech army leaves to go to the next job, however some stick behind to operate the computer. a few minutes later, they inform me the computer predicts the next mook to damage the tank, and i attack the mook right away!
i start by traveling 20,000 blocks to new minetown, and locate the mook's home. i then cut the mook's tv cable, preventing him from watching any tv. the mook, knowing a new episode of his favorite show airs soon, panics and switches to satalite tv, however a few "accidents" involving nuclear ICBMs launched at the acolyte suddenly changing course towards all of the mineTV satalites one they reach orbit later, the mook cant watch tv again. the mook misses his favorite show, and loses his mind, and is put in a straight jacket and thrown in a rubber room in a mental hospital as a result. because of this, the mook cannot be present at the battlefield to attack my tank! problem solved.]
[OTHER: i also attempt to apply some scratch remover to the basic battle tank and cast dangerous glances at the other mooks that get too close to it.]
If the Mook's favorite TV show was Doctor Who.....
you have some explaining to do...
jk.
/null
My suggestion: Redstone Power Distance
Destroyer I-Class: 2/3
Destroyer Ro-Class: 2/4
Hmm... Perhaps waiting a turn to let Grogginess tick down would be advised. After that, ONWARDS TO GLORY AND RICHES!
AND ALSO POWER!
AND MAYBE SOME OTHER THINGS IDK
I SUCK AT BEING INSPIRATIONAL
GODDAMN IT
STUPID GENDERFLIP VIRUS
I create some Cultists and Fanatics. I also choose quality over quantity with my upgrade
/jethro null
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
With your player powers you succeed in creating one cultist with some wire and the flesh of some humans or are those body parts coming from pigs?
Production is automated and happens every odd turn so you do not need to order the modules to produce.(at previous turn
you made 3 fanatics and one of them was converted in a cultist. They defend the modules unless ordered otherwise.
You might attack the turrets defending modules in the factory(with
potentially the help of your cultists but you also can damage them in a
regular way by attacking them) and then take modules when you destroy
the turrets defending them.
And you can ask your fanatics and cultists to start summoning stuff(you can have a total of controlled summons proportional to the number of cultists and fanatics you have)
And you can also wander around and do whatever you want and in fact you can try mostly everything.
OldSithRevan's team
OldSithRevan 20/20 HP
3 Fanatic producing modules(each defended by two fanatics except for one
of them which is defended by one fanatic and one cultist)
One cult module(makes fanatics becomes cultists improving their summoning
power)8/8 HP(can be upgraded to be more resistant or to process faster
the fanatics or to make the produced cultists be better)
Total army:5 fanatics and 2 cultists
Blinky Team
Blinky 20/20 HP
2 Fanatic producing modules(each defended by two fanatic)
1 Elemental Fanatic producing module(defended by two elemental
fanatic) (produce elemental fanatics which have more resistance to
elements(halve all elemental damage) and deal random elemental damage
instead of regular damage)
Total army:4 fanatics and 2 elemental fanatics
Factory
15 Inactive Fanatic producing modules(They can be taken if the turrets are destroyed)
2 turrets around each of those modules(20 HP 5 dmg per hit can only
attack people getting near their modules or attacking them)
/null
I summon get my cultists and fanatics to summon some redshirts with light armor and various weapons.
I ask Blinky to join me so together we can rule the galaxy.
I, then create a player effigy made of the pig parts. I name this abomination Frank. Frank will serve as a meat-shield.
(*Ba dum tiss*)
/Nyarl
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Actually, @nuiltor, what will the reward be?(if any party wins)
/null
My games.