Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@GM, I mean, later, players can train and with their special weapon, can perform standard special attacks.
Action:I then explore the surroundings carefully.
Entity Commanding Action: Flak cannon shoot the Sniper Rifle Mook when it is stumbling, thus taking free shots on its head.
+Assists: Blinky/Consumer(Highlighted counts)
Magician 6/10 BA:4 HP:20 Can choose to summon 2 minions instead of attacking. +3 Blinky +1 Consumer
Super TNT 6/10 ???+3 Blinky +1 Consumer
I summon the Altar Commons([AA] BOSS/Elite)(5/7)23/25 +3 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 5/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I slam my Stafff into the earth, which causes the earth to rise up into a Rock Behemoth with incredibly high health, 1 BD and a chance to act as a bodyguard for other entities.
Charges:Reinforced acolyte herald symbol part 3 18/25
Summoning a master of magic 5/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 21/25
I help battlefury.
I jump around striking bandits with a thrown nulitor.
Upon noticing that none of the rouges attacked her, Fanta relaxed a tiny bit-----
"OW!"
... In hindsight, relaxing while one of the bad guys has a FREAKING GUN was probably not the wisest course of action.
Trying to shake off the pain (As well as wondering why she saw the numbers '17' and '20'), the teen attempted to reposition herself in order to gain some sort of advantage against the gun/bow weilders, her messenger bag hitting her side----
....Wait a second.
The teen looked down in surprise. Sure enough, there was a bag slung across her shoulder. Really, one would think that she wouldn't forget that she owned something like this ....
At any rate, after making sure she was relatively shielded from long-range attacks, Fanta quickly opened the bag in hopes of getting something useful.
.... A package of fruit snacks and crystal that has the sole purpose of being a light source.
... Well then.
After staring at the two objects in mild disappointment for several seconds, the teen quickly remembered her current predicament (AKA people trying to kill her). With that, she cautiously looked over at the group of rogues, sword in hand.
In the event any of them pass by her, Fanta swipes at their feet with the flat of her blade in an attempt to trip and/or slow them down for the others.
The Force itself coleases around Revan swirling around her, beginning to build up. It swells into a orb containing Revan before being released in an explosion knocking the Bandits away.
I jump around striking bandits with a thrown nulitor.
Then I explode among bandits.
I am so confused...
Anyway, I summon a small thunderstorm that strikes the Mooks with lightning, doing little damage but giving them Shock (50% chance will be unable to attack)
Army of 1HP; 1BD Skeletons:5/5 (Summons as many 1 health, 1 BD skeletons as possible)
Bone Amulet:8/20
Wither Skull:10/12
I help sunnyau
Stasis:Underground Base (Part 1/2):18/25
BTW nulitor: I hate mildly dislike you because now YOU are going to get the Amulet and basically keep it forever....... we have no way of actually attacking you right now because I doubt revan will let us on his sidequest for the only purpose of murdering your face off.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@Blinky:I have hated that particular 2 items and tried, but fails(the buggy ball which throws all players in a side quest back to the battlefield which also kills them.
Action:If I found something, I examine that. Else I keep exploring carefully.
Entity Commanding Action: See 1st post.
Instaneous Items spawning on Battlefield: Super TNT!
The TNT is primed, and when the Expanding Mook Portal done it work, it flies all around the Battlefield, tying up all the Mooks on the Battlefield and explodes.
Entity Spawning on Battlefield: Magician. BA:4 HP:20 Can choose to summon 2 minions instead of attacking.
+Assists: Blinky/Consumer(Highlighted counts)
Magician 10/10 BA:4 HP:20 Can choose to summon 2 minions instead of attacking. +3 Blinky +1 Consumer
Super TNT 10/10 ???+3 Blinky +1 Consumer
I summon the Altar Commons([AA] BOSS/Elite)(6/7)3/25 +3 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released later.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 5/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burningtimes to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Revan then brings down the Lighting Coil brutes, what a shocking development.
(Excellent taste.)
You can clearly hear a nasty crunching sound coming from the Brute, it appears Leather Armor wasn't a good idea.
The Phantom snags the Bowman in a Force Grip and slams him into the ground.
Nyarly pulls a revolver out of a coat pocket, and keeps pulling it out. That is a very long barrel. Holding the revolver like a rifleman he opens fire upon Cthugha. The sheer recoil of such a weapon should have knocked down a normal human.
Fortunately I'm not all that normal
Nyarlathotep stands his ground and fiddles with his tie again.
[RP AND ATTACKS]
I press Q. This somehow leads to me drinking a Health Potion. Don't ask.
[ENTITY ORDERS]
Daiyousei heals herself, Gertrud depresses a Machine Gun Mook, the Guardian locks onto the same Machine Gun Mook, and the Anthonies stab that Machine Gun Mook.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness 5/20 ==================== Mojang's Enforcement 11/15 =============== Five_OVER 6/20 ==================== +1 to sunnyau (next up, Revan)
(Blinky, compared to me and sunnyau, your weapons are rather underpowered.
My Cobalt Wand deals 7 elemental damage + status effects, Ad Astra is AoE hell, being capable of dealing 6 damage to two targets, although that probably needs a nerf (4 or 5 to two targets?), while sunnyau has the Unobtanium [sic] Pyrostaff, 8 damage + 4 Burning damage in total, and the Gunblade, also known as PAIN AND SUFFERING CONTAINED IN A SWORD.
That's 8 damage in Sword Mode/12 maximum damage in Sniper Rifle Mode + 6 Burning + so many status effects. You have a 6 damage item, two 8 potential damage at max charge + summoning items and a 2 damage, ammo based, status effect item. At least you can three-shot them. Would you want a free charged item or an upgrade.)
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[RP AND ATTACKS]
I press Q. This somehow leads to me drinking a Health Potion. Don't ask.
[ENTITY ORDERS]
Daiyousei heals herself, Gertrud depresses a Machine Gun Mook, the Guardian locks onto the same Machine Gun Mook, and the Anthonies stab that Machine Gun Mook.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness 5/20 ==================== Mojang's Enforcement 11/15 =============== Five_OVER 6/20 ==================== +1 to sunnyau (next up, Revan)
(Blinky, compared to me and sunnyau, your weapons are rather underpowered.
My Cobalt Wand deals 7 elemental damage + status effects, Ad Astra is AoE hell, being capable of dealing 6 damage to two targets, although that probably needs a nerf (4 or 5 to two targets?), while sunnyau has the Unobtanium [sic] Pyrostaff, 8 damage + 4 Burning damage in total, and the Gunblade, also known as PAIN AND SUFFERING CONTAINED IN A SWORD.
That's 8 damage in Sword Mode/12 maximum damage in Sniper Rifle Mode + 6 Burning + so many status effects. You have a 6 damage item, two 8 potential damage at max charge + summoning items and a 2 damage, ammo based, status effect item. At least you can three-shot them. Would you want a free charged item or an upgrade.)
OK, OK I get the point. I'll just sit back and summon a horde
OK; how does pressing Q make you drink a health potion?
I HAD TOO
/null
Hey guys! I have a lot of homework to do, so I’ll be pushing the update to Friday, where I have the weekend to back me up. On your guys’ side, I see that you guys have amassed a large amount of posts! Well, I can’t complain, since this means a healthier update.
I shamelessly create a Nullsidequest(will not have any effect on the real game) like those in DTG 0:
Any player can join and then do actions.
The players in this sidequest wants to take the control of a fanatic factory for themselves.
They took some fanatic production modules each and wants to take all the others(possibly some players can ally with each other)
So they can do some research for tuning better the settings of their modules to produce fanatics better suited to their needs and they can also try to gain the control of a module once they took the defenses of that module.
Fanatics obeys the person who had the module when they were created.
But if too much time happens an army reach and attacks the factory(which is the reason everybody wants the factory all for themselves: to take it in his extra-dimensional home or to put it in his inventory and go away)
Of course the players can at that moment attack the army(or even try to defeat this army before it reach the factory) and if they defeat it then the sidequest ends since nobody else is going to take back the factory.
Hey guys, here comes worse news. Something is happening with my computer that’s completely MURDERING my productivity! Hell, if I could update, I would, but this is paralyzing me, almost. Thankfully, I’ve got my antivirus working on the problem, which should go right to the throat of my hardships working on this project.
Hopefully if my antivirus can fix the problem in time then I’ll put out an update. Don’t expect it to be big, though.
3 Fanatic producing modules(each defended by one fanatic)
One cult module(makes fanatics becomes cultists improving their summoning power)8/8 HP(can be upgraded to be more resistant or to process faster the fanatics or to make the produced cultists be better)
Factory
15 Inactive Fanatic producing modules(They can be taken if the turrets are destroyed)
2 turrets around each of those modules(20 HP 5 dmg per hit can only attack people getting near the modules or attacking the turrets)
(Non upgraded fanatics have average summoning power 5 HP and deals 3 damage per hit and Fanatic producing modules create one fanatic every odd turn)
Hey guys, good news! I feel like I've finally cut off the source of my problems. At least for now.
Also, the Persecles Subplot Archive has been updated!
Sorry for delaying this update for so long. I'll be making this update FULL if it takes me a couple of hours! Which it might.
I also see that you guys have agreed to start a sub-game while I'm gone! I feel like that's a great way to keep the game running while I was away. I even gave it a shot myself back in DTG2.
Charges:Reinforced acolyte herald symbol part 3 17/25
Summoning a master of magic 4/12(This summon have continuous magic power gain and can cast a wide variety of spells for doing nearly everything from buffing to creating a house or summoning something or just inflicting debuffs(keeping a definitive spell active costs energy(so if the master of magic summons a ghost reaver it will need to spend magic every turn for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 20/25
I help battlefury.
I order the technology master to get behind our group(basically use us as bodyguards).
Then I use the rocket launcher to deal maximum devastation again.
Sure! The Technology Master hangs back and maneuvers himself so that he can avoid attacks easily. However, he does have 40 health which is useful for tanking punishment.
You deal 4 damage to the Brute and 2 damage to both Swordsmen!
Hmm. We're already doing quite well in terms of health... although, a quick rest wouldn't hurt. Would be nice for morale, at least. Eh. Why not. Sure. Rest at the campfire. While there, I might as well get to seeing if I can repair whatever armor damage we've taken.
...
Hold on... a campfire...
...
Anyone got marshmallows?
Good choice! You decide to stay the night at the campfire, and the effects of such will be listed in the End-Of-Turn-Events.
You have thoroughly inspected everything at the instep of the mountain, but nothing catches your eye. If you head up the mountain path, you might find something interesting...
I slam my Stafff into the earth, which causes the earth to rise up into a Rock Behemoth with incredibly high health, 1 BD and a chance to act as a bodyguard for other entities.
"There. That should give us some breathing room"
Army of 1HP; 1BD Skeletons:4/5
Bone Amulet:7/20
Wither Skull:9/12
I help sunnyau
Stasis:Underground Base (Part 1/2):18/25
Staff Energy expended! Rock Behemoth summoned! Although with all of the enemy firepower, it might not last very long. Oh, well, a breather's a breather!
Charges:Reinforced acolyte herald symbol part 3 18/25
Summoning a master of magic 5/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 21/25
I help battlefury.
I jump around striking bandits with a thrown nulitor.
Upon noticing that none of the rouges attacked her, Fanta relaxed a tiny bit-----
"OW!"
... In hindsight, relaxing while one of the bad guys has a FREAKING GUN was probably not the wisest course of action.
Trying to shake off the pain (As well as wondering why she saw the numbers '17' and '20'), the teen attempted to reposition herself in order to gain some sort of advantage against the gun/bow weilders, her messenger bag hitting her side----
....Wait a second.
The teen looked down in surprise. Sure enough, there was a bag slung across her shoulder. Really, one would think that she wouldn't forget that she owned something like this ....
At any rate, after making sure she was relatively shielded from long-range attacks, Fanta quickly opened the bag in hopes of getting something useful.
.... A package of fruit snacks and crystal that has the sole purpose of being a light source.
... Well then.
After staring at the two objects in mild disappointment for several seconds, the teen quickly remembered her current predicament (AKA people trying to kill her). With that, she cautiously looked over at the group of rogues, sword in hand.
In the event any of them pass by her, Fanta swipes at their feet with the flat of her blade in an attempt to trip and/or slow them down for the others.
Don't worry, the bullets aren't instantly lethal, since the gun your opponent has obeys the Hit Points rule and not the Chunky Salsa rule!
You return to Countering! You will inflict a smaller amount of damage but have a chance to make enemies Fallen for the turn! Although it won't protect you against ranged attacks...
The Force itself coleases around Revan swirling around her, beginning to build up. It swells into a orb containing Revan before being released in an explosion knocking the Bandits away.
Charges
(+Consumer)
Phantasmal Ally 14/20
The Shining Trapezohedron 21/25
A Gift for the Acolyte 15/25
Assists
Consumer
You deal 2 damage to every Rogue! You also Stumble all of them, significantly reducing their attack power.
I am so confused...
Anyway, I summon a small thunderstorm that strikes the Mooks with lightning, doing little damage but giving them Shock (50% chance will be unable to attack)
Army of 1HP; 1BD Skeletons:5/5 (Summons as many 1 health, 1 BD skeletons as possible)
Bone Amulet:8/20
Wither Skull:10/12
I help sunnyau
Stasis:Underground Base (Part 1/2):18/25
BTW nulitor: I hate mildly dislike you because now YOU are going to get the Amulet and basically keep it forever....... we have no way of actually attacking you right now because I doubt revan will let us on his sidequest for the only purpose of murdering your face off.
You deal 1 damage to 3 mooks and give them Shocked!
Hey, don't worry about it. The Amulet only raises the summon chance by +Assisting it! Thus, to summon a large amount of minions, it'll need to be cared for.
@Blinky:I have hated that particular 2 items and tried, but fails(the buggy ball which throws all players in a side quest back to the battlefield which also kills them.
Action:If I found something, I examine that. Else I keep exploring carefully.
Entity Commanding Action: See 1st post.
Instaneous Items spawning on Battlefield: Super TNT!
The TNT is primed, and when the Expanding Mook Portal done it work, it flies all around the Battlefield, tying up all the Mooks on the Battlefield and explodes.
Entity Spawning on Battlefield: Magician. BA:4 HP:20 Can choose to summon 2 minions instead of attacking.
+Assists: Blinky/Consumer(Highlighted counts)
Magician 10/10 BA:4 HP:20 Can choose to summon 2 minions instead of attacking. +3 Blinky +1 Consumer
Revan then brings down the Lighting Coil brutes, what a shocking development.
(Excellent taste.)
You can clearly hear a nasty crunching sound coming from the Brute, it appears Leather Armor wasn't a good idea.
The Phantom snags the Bowman in a Force Grip and slams him into the ground.
Nyarly pulls a revolver out of a coat pocket, and keeps pulling it out. That is a very long barrel. Holding the revolver like a rifleman he opens fire upon Cthugha. The sheer recoil of such a weapon should have knocked down a normal human.
Fortunately I'm not all that normal
Nyarlathotep stands his ground and fiddles with his tie again.
Cthugha begins another psionic communication.
A horrible pain
The Order of the Blessed Agonies
An always recognizable thought no matter the gap.
"I don't want to die."
Charges
Phantasmal Ally 15/20
The Shining Trapezohedron 22/25
A Gift for the Acolyte 16/25
Assists
nulitor
You deal 3 damage to the Rogue Brute!
The Phantom will do as you say.
While I'm slightly disturbed by the message, you deal 4 damage to Cthugha!
[RP AND ATTACKS]
I press Q. This somehow leads to me drinking a Health Potion. Don't ask.
[ENTITY ORDERS]
Daiyousei heals herself, Gertrud depresses a Machine Gun Mook, the Guardian locks onto the same Machine Gun Mook, and the Anthonies stab that Machine Gun Mook.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness 5/20 ==================== Mojang's Enforcement 11/15 =============== Five_OVER 6/20 ==================== +1 to sunnyau (next up, Revan)
(Blinky, compared to me and sunnyau, your weapons are rather underpowered.
My Cobalt Wand deals 7 elemental damage + status effects, Ad Astra is AoE hell, being capable of dealing 6 damage to two targets, although that probably needs a nerf (4 or 5 to two targets?), while sunnyau has the Unobtanium [sic] Pyrostaff, 8 damage + 4 Burning damage in total, and the Gunblade, also known as PAIN AND SUFFERING CONTAINED IN A SWORD.
That's 8 damage in Sword Mode/12 maximum damage in Sniper Rifle Mode + 6 Burning + so many status effects. You have a 6 damage item, two 8 potential damage at max charge + summoning items and a 2 damage, ammo based, status effect item. At least you can three-shot them. Would you want a free charged item or an upgrade.)
You drink a Health Potion, restoring 2 HP!
Your entities will do as you command.
I feel like Blinky1001 is more of a mixed entity summoner and item user rather than either one. Overall he's a supportive fellow.
====[End-of-Turn Events]====
The Daiyousei heals herself for 4 HP.
The Friendly Guardian locks onto a Machine Gun Mook!
The Mooks attack in the following:
The first Sword Mook manages to keep his sanity about him! However, the electricity coursing through him makes it difficult for him to act.
The Second Sword Mook is still succumbing to the electricity!
The Spear Mook deals 3 damage to the Battle Tank!
The Lightly Armored Spear Mooks charge forward and lunge at the Friendly Guardian! This deals 6 damage to it.
The Mace Mook, by now angry about missing his turns, is under shock!
The Assault Rifle Mooks spray down Gertrud! The first one deals 4 damage and the second does 3.
The Sniper Rifle Mook fires a single shot at the Battle Tank, dealing 2 damage!
The Machine Gun Mooks lock into a fixed position! The first one mows down the Anthonies with ease. The second one deals 4 damage to the Auto Flak Cannon!
The Automatic Flak Cannon fires a three-round salvo at the Sniper Rifle Mook! This deals 3 damage.
The Basic Battle Tank deals 2 damage to a Lightly Armored Spear Mook!
Gertrud strikes into a Machine Gun Mook's soul! This causes him to become Depressed for 2 turns.
The Anthonies have no active units.
The Expanding Mook Portal summons two Lightly Armored Sword Mooks, two Rocket Launcher Mooks, and a Mook Leader! The Mook Leader will allow for the Mooks to make smarter decisions, and he's in the back line, so he's more difficult to hit.
The Acolyte mixes it up with the damage. He uses 4% of his Dark Magic Meter to summon a horde of Black Orbs, which perform a hit-and-run strike! They deal 14 damage to the Daiyousei and 14 damage to the Automatic Flak Cannon! Sadly (or more likely gratefully), they don't have time to stick around and are whisked back to where they came.
====[engie_ninja's sidequest]====
You guys decide to rest up at the camp site! You light a fire and roast a few marshmallows along the way, telling a few stories here and there. After a while, you guys make yourselves comfortable and tuck into the night. However, before you doze off, you spot a shooting star! Oddly enough, it seems like it has a greenish glow to it.
When you wake up, the fire is out and bmxer2001 and 75fires are just starting to wake.
All rechargables have been filled completely!
Your party has been restored to full health!
All status effects from the day before have been cleared.
bmxer2001 and 75fires have been inflicted with Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value) for 2 turns, but also have been granted Rested (Immune to damage chance-impairing effects) for 7 turns.
So, do you guys venture forth?
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Rogues attack:
The Swordsmen both swing their blades at Revan, but end up striking his Force Apparition instead. This deals 12 damage, dispelling the spirit!
The Brute misses its strike.
The Archer fires its bow at the Battle AI, dealing 8 damage to it!
Psycho_Roamer backpedals a bit and fires a single accurate shot at Fanta's center of mass. 3 damage dealt!
<Psycho_Roamer> Just get weak already!
The Battle AI fires on the Archer! This deals 2 damage to it.
The Tech Master sits back and goes to the back of the Battle Line, making him a less likely target.
====[ConsumerOfAll's Sidequest]====
Cthugha fires a flame shot at you, dealing 2 damage! Your Thaumium Armor blocks some of it.
Cthugha regains full focus!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress due to my general lack of progress this week.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory:
Enderdodge Token [Power: IIIIIIIIII] (25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging. Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn. If energy expended, cannot be used and will regenerate 2/10 energy a turn.)
Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH)
3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit)
Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%))
Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul)
Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
MegaMinEr69 [AA] HP: 20/20.
Inventory:
Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory:
Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
Artificial Charge Crystal Level XX(Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory:
Cloak of Regeneration (75% chance to heal 1 HP after action)
Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt)
Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)
Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)
Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory:
Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing)
Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn)
Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers)
Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Ring of the Frost Lord (Ammo: 9/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 6/20.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Take down the Anti-Acolyte entities to pave way for a Mook assault!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Basic Battle Tank [AA] HP: 11/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 6/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 22/40. Sights On: Machine Gun Mook.
Mook Leader [PA] HP: 16/16. In the back line, less likely to get attacked.
Expanding Mook Portal [PA] HP: ???/???. Summons 5 Mooks every turn, prone to increasing.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 93%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Items of Interest: Roc's Nest (Holds sweet items, signs of being recently used, Marked Down), Campfire (Just beyond the Roc's Nest.)
engie_ninja [AA] HP: 20/20.
Inventory:
Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
WEPON (Submachine gun with glitchy and dangerous properties)
Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
Stone Sword (Base Damage: +2) (x2)
Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 20/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value, 2/2), Rested (Immune to damage chance-impairing effects, 7/7)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient), Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value, 2/2), Rested (Immune to damage chance-impairing effects, 7/7)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Campfire [N] HP: ?/?. Can be rested at to provide respite.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Tall Torches (Flaming decoration.)
Item Pouch (Unknown Contents, blocked off by the Rogues.)
Bridge Edge (Enemies can be knocked off here for a fancy finisher! Only one finisher per player, so make it count.)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory:
Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
Rusty Key (Leads to a presumably as rusty lock)
Small Red Crystal (Crafting Ingredient)
Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns)
Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2)
Cobblestone (Crafting Ingredient) (x58)
Circle-Engraved Chip (Access key of some sort?)
Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns)
Healing Ring (Heals the target for 4 HP when used)
Battle Techniques (Sidequest-Specific!):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
nullitor [PA] HP: 15/20.
Inventory:
Pipe Bazooka (Rocket Launcher, Base Damage: 2)
Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more item stacks they have, +1 Base Damage per stack, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item)
Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target)
Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned)
Completely Awesome Chaingun
(Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
ArcaneDreamer/Fanta [N] HP: 14/20. Countering (Deals 50% retaliation damage and has a 50% chance to give Fallen (Misses attacks, 1/1) to melee attackers, 1/1)
Inventory: Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Force Phantom [N] Presence: 0/20. Has a 50% chance to block attacks for Revan, cannot be targeted. Stats
A hellishly hot and eldritch plane which also serves as Cthugha's lair.
Arena Effects: The intense heat causes 1 damage per turn to non-Cthugha entities.
ConsumerOfAll [AA] HP: 11/20. Burning (1 damage over time, 1/2)
Inventory:
Large Iron Shield (60 HP)
Health Potion (Heals 4 HP when used) (x4)
Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time)
Cobalt-Capped Drowwood Wand [7 Ignis Vis, 3 Aqua Vis, 7 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Nyarlthotep [N] HP: ???/???. Acts as a second player entity. Charging an attack.
Cthugha, the Living Flame [H-boss] HP: 41/108. Summon Servitors: IIIII. Dazed (40% chance to miss attacks, 0/2)
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest. Only the number of Items of Interest can be shown.
Currently In: Snowy Path.
Back To: The Instep.
Forward To: Cliff Outcrop.
Items of Interest: Zero (0).
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (2 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 5/5) (Creates an Augmenter Orb every turn I pay attention to it)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
@GM, I mean, later, players can train and with their special weapon, can perform standard special attacks.
Action:I then explore the surroundings carefully.
Entity Commanding Action: Flak cannon shoot the Sniper Rifle Mook when it is stumbling, thus taking free shots on its head.
+Assists: Blinky/Consumer(Highlighted counts)
Magician 6/10 BA:4 HP:20 Can choose to summon 2 minions instead of attacking. +3 Blinky +1 Consumer
Super TNT 6/10 ???+3 Blinky +1 Consumer
I summon the Altar Commons([AA] BOSS/Elite)(5/7)23/25 +3 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 5/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Electro-Armor (25/25 HP) (Has a 50% chance to block attacks, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
Entity's List:
Automatic Flak Cannon HP: 40/40 (Battlefield)
TNT Cannon HP: 30/30 Shots: 2/3 (Battlefield)
EDIT: +Assist given after post.
My games.
I slam my Stafff into the earth, which causes the earth to rise up into a Rock Behemoth with incredibly high health, 1 BD and a chance to act as a bodyguard for other entities.
"There. That should give us some breathing room"
Army of 1HP; 1BD Skeletons:4/5
Bone Amulet:7/20
Wither Skull:9/12
I help sunnyau
Stasis:Underground Base (Part 1/2):18/25
My suggestion: Redstone Power Distance
Charges:Reinforced acolyte herald symbol part 3 18/25
Summoning a master of magic 5/12(This summon have continu8ous magic power gain and
can cast a wide variety of spells for doing nearly everything from
buffing to creating a house or summoning something or just inflicting
debuffs(keeping a definitive spell active costs energy(so if the master
of magic summons a ghost reaver it will need to spend magic every turn
for keeping it active)))
(This summon can do nothing else than casting spells and researching spells(both costs magic energy))
Making soul-bound and permanent the elemental amulet 21/25
I help battlefury.
I jump around striking bandits with a thrown nulitor.
Then I explode among bandits.
Upon noticing that none of the rouges attacked her, Fanta relaxed a tiny bit-----
"OW!"
... In hindsight, relaxing while one of the bad guys has a FREAKING GUN was probably not the wisest course of action.
Trying to shake off the pain (As well as wondering why she saw the numbers '17' and '20'), the teen attempted to reposition herself in order to gain some sort of advantage against the gun/bow weilders, her messenger bag hitting her side----
....Wait a second.
The teen looked down in surprise. Sure enough, there was a bag slung across her shoulder. Really, one would think that she wouldn't forget that she owned something like this ....
At any rate, after making sure she was relatively shielded from long-range attacks, Fanta quickly opened the bag in hopes of getting something useful.
.... A package of fruit snacks and crystal that has the sole purpose of being a light source.
... Well then.
After staring at the two objects in mild disappointment for several seconds, the teen quickly remembered her current predicament (AKA people trying to kill her). With that, she cautiously looked over at the group of rogues, sword in hand.
In the event any of them pass by her, Fanta swipes at their feet with the flat of her blade in an attempt to trip and/or slow them down for the others.
"Enough."
Revan uses Force Repluse.
The Force itself coleases around Revan swirling around her, beginning to build up. It swells into a orb containing Revan before being released in an explosion knocking the Bandits away.
Charges
(+Consumer)
Phantasmal Ally 14/20
The Shining Trapezohedron 21/25
A Gift for the Acolyte 15/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I am so confused...
Anyway, I summon a small thunderstorm that strikes the Mooks with lightning, doing little damage but giving them Shock (50% chance will be unable to attack)
Army of 1HP; 1BD Skeletons:5/5 (Summons as many 1 health, 1 BD skeletons as possible)
Bone Amulet:8/20Wither Skull:10/12
I help sunnyau
Stasis:Underground Base (Part 1/2):18/25BTW nulitor: I
hatemildly dislike you because now YOU are going to get the Amulet and basically keep it forever....... we have no way of actually attacking you right now because I doubt revan will let us on his sidequest for the only purpose of murdering your face off.My suggestion: Redstone Power Distance
@Blinky:I have hated that particular 2 items and tried, but fails(the buggy ball which throws all players in a side quest back to the battlefield which also kills them.
Action:If I found something, I examine that. Else I keep exploring carefully.
Entity Commanding Action: See 1st post.
Instaneous Items spawning on Battlefield: Super TNT!
The TNT is primed, and when the Expanding Mook Portal done it work, it flies all around the Battlefield, tying up all the Mooks on the Battlefield and explodes.
Entity Spawning on Battlefield: Magician. BA:4 HP:20 Can choose to summon 2 minions instead of attacking.
+Assists: Blinky/Consumer(Highlighted counts)
Magician 10/10 BA:4 HP:20 Can choose to summon 2 minions instead of attacking. +3 Blinky +1 Consumer
Super TNT 10/10 ???+3 Blinky +1 Consumer
I summon the Altar Commons([AA] BOSS/Elite)(6/7)3/25 +3 Blinky +1 Consumer
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released later.
Inventory:
Entity's List:
Automatic Flak Cannon HP: 40/40 (Battlefield)
TNT Cannon HP: 30/30 Shots: 2/3 (Battlefield)
My games.
Revan then brings down the Lighting Coil brutes, what a shocking development.
(Excellent taste.)
You can clearly hear a nasty crunching sound coming from the Brute, it appears Leather Armor wasn't a good idea.
The Phantom snags the Bowman in a Force Grip and slams him into the ground.
Nyarly pulls a revolver out of a coat pocket, and keeps pulling it out. That is a very long barrel. Holding the revolver like a rifleman he opens fire upon Cthugha. The sheer recoil of such a weapon should have knocked down a normal human.
Fortunately I'm not all that normal
Nyarlathotep stands his ground and fiddles with his tie again.
Cthugha begins another psionic communication.
A horrible pain
An always recognizable thought no matter the gap.
"I don't want to die."
Charges
Phantasmal Ally 15/20
The Shining Trapezohedron 22/25
A Gift for the Acolyte 16/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[RP AND ATTACKS]
I press Q. This somehow leads to me drinking a Health Potion. Don't ask.
[ENTITY ORDERS]
Daiyousei heals herself, Gertrud depresses a Machine Gun Mook, the Guardian locks onto the same Machine Gun Mook, and the Anthonies stab that Machine Gun Mook.
[CHARGES, ALCHEMIES AND ASSISTS]
Aspects of Darkness 5/20 ====================
Mojang's Enforcement 11/15 ===============
Five_OVER 6/20 ====================
+1 to sunnyau (next up, Revan)
(Blinky, compared to me and sunnyau, your weapons are rather underpowered.
My Cobalt Wand deals 7 elemental damage + status effects, Ad Astra is AoE hell, being capable of dealing 6 damage to two targets, although that probably needs a nerf (4 or 5 to two targets?), while sunnyau has the Unobtanium [sic] Pyrostaff, 8 damage + 4 Burning damage in total, and the Gunblade, also known as PAIN AND SUFFERING CONTAINED IN A SWORD.
That's 8 damage in Sword Mode/12 maximum damage in Sniper Rifle Mode + 6 Burning + so many status effects. You have a 6 damage item, two 8 potential damage at max charge + summoning items and a 2 damage, ammo based, status effect item. At least you can three-shot them. Would you want a free charged item or an upgrade.)
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
OK, OK I get the point. I'll just sit back and summon a horde
OK; how does pressing Q make you drink a health potion?
I HAD TOO
/null
My suggestion: Redstone Power Distance
It's a reference to NetHack, an insanely hard game that while I could play, I don't have the skills to play.
/null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Hey guys! I have a lot of homework to do, so I’ll be pushing the update to Friday, where I have the weekend to back me up. On your guys’ side, I see that you guys have amassed a large amount of posts! Well, I can’t complain, since this means a healthier update.
Feel free to chat amongst yourselves.
An alternate timeline emerges.
However, we must first start from the beginning...
Meaningless chatter
More meaningless chatter.
/null
My suggestion: Redstone Power Distance
So... You guys wanna exchange some stories or are we just going to sit here awkwardly
/Nyarl
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I shamelessly create a Nullsidequest(will not have any effect on the real game) like those in DTG 0:
Any player can join and then do actions.
The players in this sidequest wants to take the control of a fanatic factory for themselves.
They took some fanatic production modules each and wants to take all the others(possibly some players can ally with each other)
So they can do some research for tuning better the settings of their modules to produce fanatics better suited to their needs and they can also try to gain the control of a module once they took the defenses of that module.
Fanatics obeys the person who had the module when they were created.
But if too much time happens an army reach and attacks the factory(which is the reason everybody wants the factory all for themselves: to take it in his extra-dimensional home or to put it in his inventory and go away)
Of course the players can at that moment attack the army(or even try to defeat this army before it reach the factory) and if they defeat it then the sidequest ends since nobody else is going to take back the factory.
I create a Cult module, turning fanatics into Cultists.
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Hey guys, here comes worse news. Something is happening with my computer that’s completely MURDERING my productivity! Hell, if I could update, I would, but this is paralyzing me, almost. Thankfully, I’ve got my antivirus working on the problem, which should go right to the throat of my hardships working on this project.
Hopefully if my antivirus can fix the problem in time then I’ll put out an update. Don’t expect it to be big, though.
An alternate timeline emerges.
However, we must first start from the beginning...
OldSithRevan's team
OldSithRevan 20/20 HP
3 Fanatic producing modules(each defended by one fanatic)
One cult module(makes fanatics becomes cultists improving their summoning power)8/8 HP(can be upgraded to be more resistant or to process faster the fanatics or to make the produced cultists be better)
Factory
15 Inactive Fanatic producing modules(They can be taken if the turrets are destroyed)
2 turrets around each of those modules(20 HP 5 dmg per hit can only attack people getting near the modules or attacking the turrets)
(Non upgraded fanatics have average summoning power 5 HP and deals 3 damage per hit and Fanatic producing modules create one fanatic every odd turn)
I modify one of the Fanatic modules to turn them into Elemental Fanatics.
My suggestion: Redstone Power Distance
Hey guys, good news! I feel like I've finally cut off the source of my problems. At least for now.
Also, the Persecles Subplot Archive has been updated!
Sorry for delaying this update for so long. I'll be making this update FULL if it takes me a couple of hours! Which it might.
I also see that you guys have agreed to start a sub-game while I'm gone! I feel like that's a great way to keep the game running while I was away. I even gave it a shot myself back in DTG2.
Sure! The Technology Master hangs back and maneuvers himself so that he can avoid attacks easily. However, he does have 40 health which is useful for tanking punishment.
You deal 4 damage to the Brute and 2 damage to both Swordsmen!
Good choice! You decide to stay the night at the campfire, and the effects of such will be listed in the End-Of-Turn-Events.
You have thoroughly inspected everything at the instep of the mountain, but nothing catches your eye. If you head up the mountain path, you might find something interesting...
The Auto Flak Cannon will do as you say.
Staff Energy expended! Rock Behemoth summoned! Although with all of the enemy firepower, it might not last very long. Oh, well, a breather's a breather!
You deal 2 damage to the Archer and the Brute!
Don't worry, the bullets aren't instantly lethal, since the gun your opponent has obeys the Hit Points rule and not the Chunky Salsa rule!
You return to Countering! You will inflict a smaller amount of damage but have a chance to make enemies Fallen for the turn! Although it won't protect you against ranged attacks...
You deal 2 damage to every Rogue! You also Stumble all of them, significantly reducing their attack power.
You deal 1 damage to 3 mooks and give them Shocked!
Hey, don't worry about it. The Amulet only raises the summon chance by +Assisting it! Thus, to summon a large amount of minions, it'll need to be cared for.
Alright! You walk up the Snowy Path and begin ascending the mountain.
You deal 3 damage to the Rogue Brute!
The Phantom will do as you say.
While I'm slightly disturbed by the message, you deal 4 damage to Cthugha!
You drink a Health Potion, restoring 2 HP!
Your entities will do as you command.
I feel like Blinky1001 is more of a mixed entity summoner and item user rather than either one. Overall he's a supportive fellow.
====[End-of-Turn Events]====
The Daiyousei heals herself for 4 HP.
The Friendly Guardian locks onto a Machine Gun Mook!
The Mooks attack in the following:
The first Sword Mook manages to keep his sanity about him! However, the electricity coursing through him makes it difficult for him to act.
The Second Sword Mook is still succumbing to the electricity!
The Spear Mook deals 3 damage to the Battle Tank!
The Lightly Armored Spear Mooks charge forward and lunge at the Friendly Guardian! This deals 6 damage to it.
The Mace Mook, by now angry about missing his turns, is under shock!
The Assault Rifle Mooks spray down Gertrud! The first one deals 4 damage and the second does 3.
The Sniper Rifle Mook fires a single shot at the Battle Tank, dealing 2 damage!
The Machine Gun Mooks lock into a fixed position! The first one mows down the Anthonies with ease. The second one deals 4 damage to the Auto Flak Cannon!
The Automatic Flak Cannon fires a three-round salvo at the Sniper Rifle Mook! This deals 3 damage.
The Basic Battle Tank deals 2 damage to a Lightly Armored Spear Mook!
Gertrud strikes into a Machine Gun Mook's soul! This causes him to become Depressed for 2 turns.
The Anthonies have no active units.
The Expanding Mook Portal summons two Lightly Armored Sword Mooks, two Rocket Launcher Mooks, and a Mook Leader! The Mook Leader will allow for the Mooks to make smarter decisions, and he's in the back line, so he's more difficult to hit.
The Acolyte mixes it up with the damage. He uses 4% of his Dark Magic Meter to summon a horde of Black Orbs, which perform a hit-and-run strike! They deal 14 damage to the Daiyousei and 14 damage to the Automatic Flak Cannon! Sadly (or more likely gratefully), they don't have time to stick around and are whisked back to where they came.
====[engie_ninja's sidequest]====
You guys decide to rest up at the camp site! You light a fire and roast a few marshmallows along the way, telling a few stories here and there. After a while, you guys make yourselves comfortable and tuck into the night. However, before you doze off, you spot a shooting star! Oddly enough, it seems like it has a greenish glow to it.
When you wake up, the fire is out and bmxer2001 and 75fires are just starting to wake.
All rechargables have been filled completely!
Your party has been restored to full health!
All status effects from the day before have been cleared.
bmxer2001 and 75fires have been inflicted with Groggy (50% damage penalty, 50% more prone to status effects, -1 Speed Value) for 2 turns, but also have been granted Rested (Immune to damage chance-impairing effects) for 7 turns.
So, do you guys venture forth?
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75. Also, the last post to feature the sidequest was the post of Page 94.
====[Revan's Sidequest]====
The Rogues attack:
The Swordsmen both swing their blades at Revan, but end up striking his Force Apparition instead. This deals 12 damage, dispelling the spirit!
The Brute misses its strike.
The Archer fires its bow at the Battle AI, dealing 8 damage to it!
Psycho_Roamer backpedals a bit and fires a single accurate shot at Fanta's center of mass. 3 damage dealt!
<Psycho_Roamer> Just get weak already!
The Battle AI fires on the Archer! This deals 2 damage to it.
The Tech Master sits back and goes to the back of the Battle Line, making him a less likely target.
====[ConsumerOfAll's Sidequest]====
Cthugha fires a flame shot at you, dealing 2 damage! Your Thaumium Armor blocks some of it.
Cthugha regains full focus!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress due to my general lack of progress this week.
Inventory:
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory:
Blinky1001 [AA] HP: 20/20.
Inventory:
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Take down the Anti-Acolyte entities to pave way for a Mook assault!
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Basic Battle Tank [AA] HP: 11/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities.
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 6/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 22/40. Sights On: Machine Gun Mook.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Automatic Flak Cannon [AA] HP: 22/40.
Stats
Base Damage: 1
Speed Value: 1
Attacks 3 times every turn.
Deals 2x damage to airborne entities.
Gertrud [AA] HP: 19/66. Scissor Whip: III.
Stats
Base Damage: 0
Speed Value: 1
Summons 3 Anthonies (Base Damage: 1, Speed Value: 1) per turn.
Attacks inflict Depression (25% damage penalty, 25% damage vulnerability) for 2 turns.
Scissor Whip deals 3 damage to 3 targets, which can stack on the same target.
Anthonies [AA] Units: 3/3.
Stats
Base Damage = Units
Speed Value: 1
Rock Behemoth [AA] HP: 50/50
Stats
Base Damage: 1
Speed Value: 1
Draws enemy fire to protect its allies.
Sword Mook [PA] HP: 15/16 Insanity (25% chance to attack an ally instead of an enemy, 1/2), 15/16. Shocked (50% chance to miss attacks, 0/1)
Lightly Armored Sword Mook [PA] HP: 14/16, 16/16.
Spear Mook [PA] HP: 9/16.
Lightly Armored Spear Mook [PA] HP: 16/16. (x2)
Mace Mook [PA] HP: 8/16. Shocked (50% chance to miss attacks, 0/1)
Assault Rifle Mook [PA] HP: 16/16. (x2)
Machine Gun Mook [PA] HP: 16/16 Depression (25% damage penalty, 25% damage vulnerability), 16/16.
Sniper Rifle Mook [PA] HP: 8/16.
Rocket Launcher Mook [PA] HP: 16/16. (x2)
Mook Leader [PA] HP: 16/16. In the back line, less likely to get attacked.
Expanding Mook Portal [PA] HP: ???/???. Summons 5 Mooks every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Items of Interest: Roc's Nest (Holds sweet items, signs of being recently used, Marked Down), Campfire (Just beyond the Roc's Nest.)
Inventory:
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Campfire [N] HP: ?/?. Can be rested at to provide respite.
<SIDEQUESTS LONG SINCE ABANDONED! These sidequests are those by robby, arksiane, and Slineshot. These are on Page 94 and have been snipped due to their idleness!>
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Bridge.
Forward To: The Gateway.
Back To: The Corner.
Items of Interest:
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
ArcaneDreamer/Fanta [N] HP: 14/20. Countering (Deals 50% retaliation damage and has a 50% chance to give Fallen (Misses attacks, 1/1) to melee attackers, 1/1)
Inventory: Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used)
Stats
Base Damage: 4
Base Healing: 4 (Can only heal itself)
Speed Value: 3
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Battle AI [N] HP: 12/20.
Stats
Base Damage: 3
Speed Value: 3
Deals 1 more damage with each other Battle AI on the field.
Rogue Squad [H]:
Psycho_Roamer/Rogue Leader [H] HP: 18/20. Holding Pistol. Stumbled (40% miss chance, 0/1)
Rogue Swordsman [H] HP: 8/20, 11/20. Holding Stone Sword. Stumbled (40% miss chance, 0/1)
Rogue Brute [H] HP: 5/20. Holding Wooden Club. Stumbled (40% miss chance, 0/1)
Rogue Archer [H] HP: 16/20. Holding Bow. Stumbled (40% miss chance, 0/1)
Stats
Base Damage: 4
Speed Value: 4
Leather Armor blocks 25% of physical damage.
ConsumerOfAll [AA] HP: 11/20. Burning (1 damage over time, 1/2)
Inventory:
Nyarlthotep [N] HP: ???/???. Acts as a second player entity. Charging an attack.
Cthugha, the Living Flame [H-boss] HP: 41/108. Summon Servitors: IIIII. Dazed (40% chance to miss attacks, 0/2)
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
Summon Servitors summons 5 Flame Vampires, low-grade minions.
====[The Frosty Mountain]====
A snow-capped highland far in the northwest of the land. While seemingly gentle, much danger lies here for the unaware.
Arena Effects: The snow obscures visibility and thus Items of Interest. Only the number of Items of Interest can be shown.
Currently In: Snowy Path.
Back To: The Instep.
Forward To: Cliff Outcrop.
Items of Interest: Zero (0).
Inventory:
An alternate timeline emerges.
However, we must first start from the beginning...