Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
Revan walks onto the balcony and lifts the climbing entity with the Force, either prepared to drop the thing off the balcony if hostile or putting it back on solid ground if not.
She decides to greet it anyway.
"Hello?"
A slight hint of amusement can be heard in her voice
The Phantom full heals itself and prepares to go on the offensive if needed.
Nyarlathotep wastes no pleasantries on Cthugha, producing a small capsule and gently lobbing it into the Flame.
It explodes into a sickly white poison instantly evaporated by the heat.
Cthugha's flames turn a different color, white, a psionic scream echos from the Living Flame.
It appears Nyarlathotep has poisoned the creature .
Cthugha feels Nyarlathotep's exposed presence.
Its mind sends out a psionic communication
Church of Starry Wisdom
A sudden onset of claustrophobia
A feeling of an unquenchable rage directed at Nyarlathotep
Heheheh, that was pretty funny.
The Outer God turns to Consumer.
You want my help? Snuff out the Flame.
Charges
Phantasmal Ally 5/20
The Shining Trapezohedron 12/25
A Gift for the Acolyte 6/25
Assists
Consumer
I'd like to make some slight changes to Summon Servitor to Summon Servitors, it should summon 5 weak flame vampires.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/20/2014
Posts:
195
Location:
Behind you
Minecraft:
Blinky101
Xbox:
NEVER!
PSN:
NO!!!
Member Details
I test my new Ring on the Mook with the lowest health.
Making the Hat permanent:15/15 NOT FINISHED
I begin making an Underground Base (Part 1/2):12/25
Ring of the Frost Lord:20/20 FINISHED (Fires bolts of frost at enemies that gives them Cold (Self-explanatory) and Slow (All attacks made have a 60% dodge chance) for two turns. Has 10 bolts and respawns one bolt every two rounds; only one bolt can be fired a round. If bolts run out, then bolts regenerate at two bolts a round; making it unusable until it has filled up again)
[RP AND ATTACKS]
The Guardian starts training its laser on the Assault Rifle Mook, Daiyousei heals the Basic Battle Tank to full health.
ConsumerOfAll: This is going to be... interesting. ConsumerOfAll: I guess I was asking for getting pushed through by that portal.
I analyse Cthugha. It's clearly somewhat sentient. It's likely related to Nyarly in some way, shape, or form as well. Regardless, the best way to snuff out a flame is with water. Lots, and lots, of water. I expend 3 Aqua Vis, to open a portal to the Elemental Plane of Water. As a direct portal would drown this area in water, I simply make it so that the area that me and Cthugha are in is shared with the Plane of Water, so we happen to be in both areas at the same time. Since we're between dimensions, exiting would likely send the exiter to the Void. I'm not sure, and I don't want my avatar to find out just yet. As Cthugha is a massive fireball, the water magic makes it so that any large amounts of heat it gives off is significantly cooled down, as well as causing it to become weaker and weaker every second it happens to be in the Plane of Water. The portal lasts for about 30 seconds, before I run out of Vis to keep it up. The water stuck between worlds splashes out, and lands directly on Cthugha. That must be fun for a fire elemental.
The Witching Hour:
Searching for information about the meguca system is what got me into the position of Homura Akemi's informant, and doing it again will likely get me killed. Not a fun sensation. Regardless, I do know some things about the timeloops. Such as Gertrud, the Witch of the Rose Garden. Or something. I didn't pry into it any further, for a risk of experiencing not so insteunt deaf. How did that get so popular in the main timeline?
Anyway, the point is, I'm summoning Gertrud. A black seed, surrounded by a dark cage that appears to be made out of a supernatural metal, drops onto the battlefield, before it shifts slightly. Well, not so slightly. Instead of the forest, everything inside the battlefield is in a photo-realistic collage of pictures such as butterflies and windows that make up the landscape. This is a Witch's Barrier, and without interference from the Acolyte or Narrative, which will likely happen, everything is stuck in it until Getrud dies. Thankfully, it doesn't tilt the Battlefield much in the Anti-Acolytes favour. You know, except the semi-constantly spawning familiars.
[CHARGES, ALCHEMIES AND ASSISTS] The Witching Hour 20/20 (+1 from Revan) COMPLETE! ==================== Mojang's Enforcement 6/15 (+1 from Revan) =============== Five_OVER 1/20 ==================== +1 to Mega (next up, Revan, sunnyau, tc)
[BREAKDOWN AND OOC]
Gertrud [AA] HP: 66/66. Scissor Whip: III.
Stats:
Base Damage: 0
Speed Value: 1
Passives:
Summons three Anthonies per turn.
Actives:
Inflicts Depression (25% attack and defense reduction, 2/2) on a target instead of attacking. Scissor Whip launches scissors on black wires at three targets for 3 damage to each target. An entity can be targeted more than once.
Anthony [AA] HP: 1/1
Stats:
Base Damage: 1
Speed Value: 1
(I am in the weird situation where I am male, but my self-insert is female. I hope I'm not going too far with the launching the Battlefield into an eldritch landscape thing.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Ad Astra, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Nyarlathotep takes advantage of the sudden flood of water uses it to create a bubble around Cthugha and forces it to freeze by condensing the molecules. The Living Flame sputters for a moment before burning through the ice and vaporizing it. It seems still hurt by the process.
Kid, you don't know the half of it. Let's just say that this one has been making my life harder than it needs to be.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
Alignment:[ PA]
I place down 20 blocks of TNT for no reason.
3/10 Surrounding. (1+ Nullitor)
3/15 Return. (+1 Nullitor)
1+ to nullitor
Rollback Post to RevisionRollBack
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
Action: I then, as being notified by the restart of the server which notes us that we obtain something via doing a side quest, I then try to find a medium-hard side quest for me to go on.
+Assists: Blinky
Automatic Flak Cannon(On the Battlefield) 10/10 +2 Charge Pool
Shoots 3 shots per turn. Each shot deal 1 damage to land entity, or 2 damage to flying entity
Heat Summoner(On the Battlefield) 3/10 +2 Charge Pool
3 HP, 6 Attack. Skills: Magicka!(Passive) Has a 50% chance to ignore any attack; Burning(Passive) Inflicts Plasma(3 damage for 1-2 turns) to any attacker or victim.
SNIPPED!
Hey, @sunnyau, I most likely tuned it out, becasue of the frequency of your charges! You should read it again for me.
Automatic Flak Cannon summoned.
You start the sidequest, buddy. Just say that you go someplace describable.
Revan walks onto the balcony and lifts the climbing entity with the Force, either prepared to drop the thing off the balcony if hostile or putting it back on solid ground if not.
She decides to greet it anyway.
"Hello?"
A slight hint of amusement can be heard in her voice
The Phantom full heals itself and prepares to go on the offensive if needed.
Nyarlathotep wastes no pleasantries on Cthugha, producing a small capsule and gently lobbing it into the Flame.
It explodes into a sickly white poison instantly evaporated by the heat.
Cthugha's flames turn a different color, white, a psionic scream echos from the Living Flame.
It appears Nyarlathotep has poisoned the creature .
Cthugha feels Nyarlathotep's exposed presence.
Its mind sends out a psionic communication
Church of Starry Wisdom
A sudden onset of claustrophobia
A feeling of an unquenchable rage directed at Nyarlathotep
Heheheh, that was pretty funny.
The Outer God turns to Consumer.
You want my help? Snuff out the Flame.
Charges
Phantasmal Ally 5/20
The Shining Trapezohedron 12/25
A Gift for the Acolyte 6/25
Assists
Consumer
I'd like to make some slight changes to Summon Servitor to Summon Servitors, it should summon 5 weak flame vampires.
Ok then. Summon Servitor modified!
You lift the NPC onto the Corner Balcony and head there! Thankfully, the allied NPC isn't hostile, but I can't tell you much right now.
Nyarlthotep does as you describe. 2 damage to Cthugha, who is Poisoned (1 damage over time) for 2 turns!
I test my new Ring on the Mook with the lowest health.
Making the Hat permanent:15/15 NOT FINISHED
I begin making an Underground Base (Part 1/2):12/25
Ring of the Frost Lord:20/20 FINISHED (Fires bolts of frost at enemies that gives them Cold (Self-explanatory) and Slow (All attacks made have a 60% dodge chance) for two turns. Has 10 bolts and respawns one bolt every two rounds; only one bolt can be fired a round. If bolts run out, then bolts regenerate at two bolts a round; making it unusable until it has filled up again)
Ring of the Frost Lord will be added! However, it will have limited ammo, and I'll modify it a little bit.
You deal 2 damage to the Sword Mook with the frost bolt, causing Cold (25% damage vulnerability, -1 Speed Value) for 2 turns!
[RP AND ATTACKS]
The Guardian starts training its laser on the Assault Rifle Mook, Daiyousei heals the Basic Battle Tank to full health.
ConsumerOfAll: This is going to be... interesting. ConsumerOfAll: I guess I was asking for getting pushed through by that portal.
I analyse Cthugha. It's clearly somewhat sentient. It's likely related to Nyarly in some way, shape, or form as well. Regardless, the best way to snuff out a flame is with water. Lots, and lots, of water. I expend 3 Aqua Vis, to open a portal to the Elemental Plane of Water. As a direct portal would drown this area in water, I simply make it so that the area that me and Cthugha are in is shared with the Plane of Water, so we happen to be in both areas at the same time. Since we're between dimensions, exiting would likely send the exiter to the Void. I'm not sure, and I don't want my avatar to find out just yet. As Cthugha is a massive fireball, the water magic makes it so that any large amounts of heat it gives off is significantly cooled down, as well as causing it to become weaker and weaker every second it happens to be in the Plane of Water. The portal lasts for about 30 seconds, before I run out of Vis to keep it up. The water stuck between worlds splashes out, and lands directly on Cthugha. That must be fun for a fire elemental.
The Witching Hour:
Searching for information about the meguca system is what got me into the position of Homura Akemi's informant, and doing it again will likely get me killed. Not a fun sensation. Regardless, I do know some things about the timeloops. Such as Gertrud, the Witch of the Rose Garden. Or something. I didn't pry into it any further, for a risk of experiencing not so insteunt deaf. How did that get so popular in the main timeline?
Anyway, the point is, I'm summoning Gertrud. A black seed, surrounded by a dark cage that appears to be made out of a supernatural metal, drops onto the battlefield, before it shifts slightly. Well, not so slightly. Instead of the forest, everything inside the battlefield is in a photo-realistic collage of pictures such as butterflies and windows that make up the landscape. This is a Witch's Barrier, and without interference from the Acolyte or Narrative, which will likely happen, everything is stuck in it until Getrud dies. Thankfully, it doesn't tilt the Battlefield much in the Anti-Acolytes favour. You know, except the semi-constantly spawning familiars.
[CHARGES, ALCHEMIES AND ASSISTS] The Witching Hour 20/20 (+1 from Revan) COMPLETE! ==================== Mojang's Enforcement 6/15 (+1 from Revan) =============== Five_OVER 1/20 ==================== +1 to Mega (next up, Revan, sunnyau, tc)
[BREAKDOWN AND OOC]
Gertrud [AA] HP: 66/66. Scissor Whip: III.
Stats:
Base Damage: 0
Speed Value: 1
Passives:
Summons three Anthonies per turn.
Actives:
Inflicts Depression (25% attack and defense reduction, 2/2) on a target instead of attacking. Scissor Whip launches scissors on black wires at three targets for 3 damage to each target. An entity can be targeted more than once.
Anthony [AA] HP: 1/1
Stats:
Base Damage: 1
Speed Value: 1
(I am in the weird situation where I am male, but my self-insert is female. I hope I'm not going too far with the launching the Battlefield into an eldritch landscape thing.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Ad Astra, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
Your entities will do as you command.
Gertrud and Anthonies will be summoned! Should I summon them to the Burning Dimension or to the Battlefield?
You deal 15 WEAKPOINT damage to Cthugha using Aqua Vis!
Nyarlathotep takes advantage of the sudden flood of water uses it to create a bubble around Cthugha and forces it to freeze by condensing the molecules. The Living Flame sputters for a moment before burning through the ice and vaporizing it. It seems still hurt by the process.
Kid, you don't know the half of it. Let's just say that this one has been making my life harder than it needs to be.
The Psionic communications continue
A sharp pain from the assaults
A longing to leave
The Brotherhood of the Black Pharaoh
Charges
Phantasmal Ally 6/20
The Shining Trapezohedron 13/25
A Gift for the Acolyte 7/25
Assists
nulitor
Speed used! You gain an evasion chance. Thankfully, you don't need it!
Nyarlthotep does as you describe. 2 RESIST damage to Cthugha!
Charges: Reinforced acolyte herald symbol part 2 23/25(+1 from fury)
Reinforced acolyte herald symbol part 3 11/25(+1 from fury)
Making soul-bound and permanent the elemental amulet 14/25(+1 from fury)
I help battlefury.
Then I ask the Gm if there is a particular case for assist rule with neutrals(so for example do consumer have the right to gain charges from revan(he applies +1 from revan which according to the rules is not possible) and do I have the right to help revan)
After MUCH complication, the second leg of the update is here!
====[End-of-Turn Events]====
The TNT Cannon strikes the Pro-Acolyte side, dealing 12 damage to the Sword Mook and 5 damage to the Assault Rifle Mook!
The Daiyousei tops up the Battle Tank's health.
The Lightning Elemental finishes off the Sword Mook with a burst of lightning!
The Basic Battle Tank deals 4 damage to the Assault Rifle Mook!
The Assault Rifle Mook fires a 3-round burst at the Friendly Guardian, dealing 3 damage to it!
The Friendly Guardian locks onto the Assault Rifle Mook!
The Expanding Mook Portal sends out a Spear Mook and a Pistol Mook! Its emission levels also increase.
The Acolyte continues charging up his Dark Magic Meter.
====[engie_ninja's sidequest]====
Currently in stasis.
Welcome to the Plateau. Why not look around and see if there's anything worth investigating?
bmxer2001 gets back to his senses!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Force Phantom continues to top off the last of his HP.
The player who climbed up the Balcony greets you!
<Curious Player> Hi! I'm royindy965. I'm an adventurer and I'm adventuring around this area. I've managed to get a lot of arrows from the wilderness, but I don't have a mechanism to shoot them with, since my bow broke. If you could get me another bow or a crossbow, I'll reward you nicely.
====[ConsumerOfAll's Sidequest]====
You cannot grasp the true from of Cthugha's attack! Thankfully, it was directed at Nyarlthotep, who suffers no damage.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress. Wednesday I had a large degree of homework.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 0/4)
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Inventory: Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching), Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns)), Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage), Ring of the Frost Lord (Ammo: 9/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 3/5) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Protect the Acolyte from damage!
Take down the Anti-Acolyte entities to pave way for a Mook assault.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Basic Battle Tank [AA] HP: 24/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 29/40. Sights On: Assault Rifle Mook.
TNT Blocks [PA] HP: 10/10. Can be detonated carefully to cause damage if used correctly.
Expanding Mook Portal [PA] HP: ???/???. Summons 3 Mooks every turn, prone to increasing.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 99%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Dazed (40% chance to miss attacks, 0/2)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Corner Balcony.
Left To: The Corner.
Items of Interest: royindy965 (Will give a reward for a Battered Crossbow)
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns), Healing Ring (Heals the target for 4 HP when used)
Battle Techniques (Sidequest-Specific):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned), Completely Awesome Chaingun (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Force Phantom [N] Presence: 17/20. Has a 50% chance to block attacks for Revan, cannot be targeted. Stats
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Ghost Guard [N] HP: 0/30. Stumbled (40% chance to miss attacks, 0/2)
Stats
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair.
Arena Effects: The intense heat causes 1 damage per turn to non-Cthugha entities.
ConsumerOfAll [AA] HP: 19/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time), Cobalt-Capped Drowwood Wand [6 Ignis Vis, 4 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Nyarlthotep [N] HP: ???/???. Acts as a second player entity.
Cthugha, the Living Flame [H-boss] HP: 89/108. Summon Servitors: IIIII. Poisoned (1 damage over time, 1/1)
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
@GM:Ok. But I'll take 25 charges back.
Action: Before I leave the Battlefield, I plug a AA Firesoul made using my Pyroantistaff into those TNT Blocks. It then rises and become a AA Entity and gains the name Demoman.
[AA] Demoman: HP 10/10 Super TNT: II
Base Attack: 5 with splash 2
Super TNT: Enlarges his TNT, increase his next attack by 1.5x
I then travel to the frosty mountain.
Name of Sidequest: ???
Difficulty of Sidequest: 4 out of 5 Stars (Medium-Hard)
Time of SIdequest: 2 of 5 Stars(Medium-Short)
+Assists: Blinky/Consumer(Highlighted counts)
Enchanted Book 1/5: Can be plugged to a weapon to increase it's stats.
Heat Summoner(On the Battlefield) 4/10
3 HP, 6 Attack. Skills: Magicka!(Passive) Has a 50% chance to ignore any attack; Burning(Passive) Inflicts Plasma(3 damage for 1-2 turns) to any attacker or victim.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)11/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
The Meaning of Life, the Universe, and Everything.
Join Date:
5/10/2014
Posts:
63
Location:
somewhere, in the world...
Minecraft:
tc2142
Member Details
[POST: 1/2]
[+ASSIST: mega]
[CHARGE: medium battle tank: 8/20(+1 from consumer, mega)]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: hey, i just had an idea! instead of me making big posts to try and damage the acolyte, how about we switch things up a bit? i will be putting
the acolyte in bad situations, and /HE/ must respond creatively to avoid taking damage!
i start by challenging the acolyte to land an airbus A380, after not one, not 2, but 200 assorted birds have all flown directly into all of the engines, the landing gear are all stuck up exept for the left rear gear only, he is almost out of fuel and the nearest airport to land at is 20,000 blocks away at new minetown, and the avionics are all dead, as well as the autopilot, and hydraulics. and he is flying through a major storm. and on a collision course with a UAV armed with many explosive weapons. with me actively shooting the airbus the acolyte is piloting with AA cannons the whole time! the acolyte's airbus must not crash, be blown up by the UAV, be shot down by me, or generally wind up in flames and/or pieces at any point in the challenge, and must land successfully! somehow!
to give the acolyte some incentive to land the plane, all of the [PA] players and entities are passengers on it!]
[OTHER:-]
"Here we are. I wonder what there is to find here..."
I promptly fail to remember my DND training, and start wandering around the plateau without paying all that much attention to anything that isn't interesting.
[RP AND ATTACKS]
The Tank Artillery Tube should have cooled down a long time ago, so I turn it on, point, and fire it at Cthugha, whose flames make it explode faster. This probably is a RESIST point, but if I have a Spoil, might as well use it to find out.
[ENTITY ORDERS]
Gertrud gives Depression to the Mook on the highest health. Daiyousei focuses down the Assault Rifle Mook, while the Guardian locks onto the Mook with the highest health.
[CHARGES, ALCHEMIES AND ASSISTS] Aspects of Darkness 1/20 ==================== Mojang's Enforcement 7/15 =============== Five_OVER 2/20 ==================== +1 to Revan (next up, sunnyau)
[BREAKDOWN AND OOC]
(Well, that was simple. There is only so many times you can come up with flavour text for a Spoil usage. I get the unfortunate feeling that the Tank Artillery Tube is closely related to the Fire element, making it a RESIST point.)
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Action: I use my magic and teleport myself to the entrance of the Mountain.
+Assists: Blinky/Consumer(Highlighted counts)
Enchanted Book 2/5: Can be plugged to a weapon to increase it's stats.
Heat Summoner(On the Battlefield) 5/10
3 HP, 6 Attack. Skills: Magicka!(Passive) Has a 50% chance to ignore any attack; Burning(Passive) Inflicts Plasma(3 damage for 1-2 turns) to any attacker or victim.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)12/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
I fire the TNT cannon at the Mooks
Making the Hat permanent:14/15
I begin making an Underground Base (Part 1/2):12/25
Ring of the Frost Lord:19/20
My suggestion: Redstone Power Distance
Revan walks onto the balcony and lifts the climbing entity with the Force, either prepared to drop the thing off the balcony if hostile or putting it back on solid ground if not.
She decides to greet it anyway.
"Hello?"
A slight hint of amusement can be heard in her voice
The Phantom full heals itself and prepares to go on the offensive if needed.
Nyarlathotep wastes no pleasantries on Cthugha, producing a small capsule and gently lobbing it into the Flame.
It explodes into a sickly white poison instantly evaporated by the heat.
Cthugha's flames turn a different color, white, a psionic scream echos from the Living Flame.
It appears Nyarlathotep has poisoned the creature .
Cthugha feels Nyarlathotep's exposed presence.
Its mind sends out a psionic communication
A sudden onset of claustrophobia
A feeling of an unquenchable rage directed at Nyarlathotep
Heheheh, that was pretty funny.
The Outer God turns to Consumer.
You want my help? Snuff out the Flame.
Charges
Phantasmal Ally 5/20
The Shining Trapezohedron 12/25
A Gift for the Acolyte 6/25
Assists
Consumer
I'd like to make some slight changes to Summon Servitor to Summon Servitors, it should summon 5 weak flame vampires.
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
I test my new Ring on the Mook with the lowest health.
Making the Hat permanent:15/15 NOT FINISHED
I begin making an Underground Base (Part 1/2):12/25
Ring of the Frost Lord:20/20 FINISHED (Fires bolts of frost at enemies that gives them Cold (Self-explanatory) and Slow (All attacks made have a 60% dodge chance) for two turns. Has 10 bolts and respawns one bolt every two rounds; only one bolt can be fired a round. If bolts run out, then bolts regenerate at two bolts a round; making it unusable until it has filled up again)
My suggestion: Redstone Power Distance
Sometimes I may or may not post in this game often I will try to post more in a future.
/lifeupdates
In the world that we are beating some stuff now.
Now that Happened! Where we all begins.
When Worlds Collide in Destroy The Godmodder, There is the massive Colosseum that holds all that onslaught.
[RP AND ATTACKS]
The Guardian starts training its laser on the Assault Rifle Mook, Daiyousei heals the Basic Battle Tank to full health.
ConsumerOfAll: This is going to be... interesting.
ConsumerOfAll: I guess I was asking for getting pushed through by that portal.
I analyse Cthugha. It's clearly somewhat sentient. It's likely related to Nyarly in some way, shape, or form as well. Regardless, the best way to snuff out a flame is with water. Lots, and lots, of water. I expend 3 Aqua Vis, to open a portal to the Elemental Plane of Water. As a direct portal would drown this area in water, I simply make it so that the area that me and Cthugha are in is shared with the Plane of Water, so we happen to be in both areas at the same time. Since we're between dimensions, exiting would likely send the exiter to the Void. I'm not sure, and I don't want my avatar to find out just yet. As Cthugha is a massive fireball, the water magic makes it so that any large amounts of heat it gives off is significantly cooled down, as well as causing it to become weaker and weaker every second it happens to be in the Plane of Water. The portal lasts for about 30 seconds, before I run out of Vis to keep it up. The water stuck between worlds splashes out, and lands directly on Cthugha. That must be fun for a fire elemental.
The Witching Hour:
Searching for information about the meguca system is what got me into the position of Homura Akemi's informant, and doing it again will likely get me killed. Not a fun sensation. Regardless, I do know some things about the timeloops. Such as Gertrud, the Witch of the Rose Garden. Or something. I didn't pry into it any further, for a risk of experiencing not so insteunt deaf. How did that get so popular in the main timeline?
Anyway, the point is, I'm summoning Gertrud. A black seed, surrounded by a dark cage that appears to be made out of a supernatural metal, drops onto the battlefield, before it shifts slightly. Well, not so slightly. Instead of the forest, everything inside the battlefield is in a photo-realistic collage of pictures such as butterflies and windows that make up the landscape. This is a Witch's Barrier, and without interference from the Acolyte or Narrative, which will likely happen, everything is stuck in it until Getrud dies. Thankfully, it doesn't tilt the Battlefield much in the Anti-Acolytes favour. You know, except the semi-constantly spawning familiars.
[CHARGES, ALCHEMIES AND ASSISTS]
The Witching Hour 20/20 (+1 from Revan) COMPLETE! ====================
Mojang's Enforcement 6/15 (+1 from Revan) ===============
Five_OVER 1/20 ====================
+1 to Mega (next up, Revan, sunnyau, tc)
[BREAKDOWN AND OOC]
Gertrud [AA] HP: 66/66. Scissor Whip: III.
Stats:
Base Damage: 0
Speed Value: 1
Passives:
Summons three Anthonies per turn.
Actives:
Inflicts Depression (25% attack and defense reduction, 2/2) on a target instead of attacking.
Scissor Whip launches scissors on black wires at three targets for 3 damage to each target. An entity can be targeted more than once.
Anthony [AA] HP: 1/1
Stats:
Base Damage: 1
Speed Value: 1
(I am in the weird situation where I am male, but my self-insert is female. I hope I'm not going too far with the launching the Battlefield into an eldritch landscape thing.)
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Ad Astra, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Revan decides to cautiously use Speed.
Nyarlathotep takes advantage of the sudden flood of water uses it to create a bubble around Cthugha and forces it to freeze by condensing the molecules. The Living Flame sputters for a moment before burning through the ice and vaporizing it. It seems still hurt by the process.
Kid, you don't know the half of it. Let's just say that this one has been making my life harder than it needs to be.
The Psionic communications continue
A sharp pain from the assaults
A longing to leave
Charges
Phantasmal Ally 6/20
The Shining Trapezohedron 13/25
A Gift for the Acolyte 7/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Alignment:[ PA]
I place down 20 blocks of TNT for no reason.
3/10 Surrounding. (1+ Nullitor)
3/15 Return. (+1 Nullitor)
1+ to nullitor
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
You follow him to the Corner!
Hey, @sunnyau, I most likely tuned it out, becasue of the frequency of your charges! You should read it again for me.
Automatic Flak Cannon summoned.
You start the sidequest, buddy. Just say that you go someplace describable.
TNT Cannon fired!
Ok then. Summon Servitor modified!
You lift the NPC onto the Corner Balcony and head there! Thankfully, the allied NPC isn't hostile, but I can't tell you much right now.
Nyarlthotep does as you describe. 2 damage to Cthugha, who is Poisoned (1 damage over time) for 2 turns!
Ring of the Frost Lord will be added! However, it will have limited ammo, and I'll modify it a little bit.
You deal 2 damage to the Sword Mook with the frost bolt, causing Cold (25% damage vulnerability, -1 Speed Value) for 2 turns!
OK then.
Your entities will do as you command.
Gertrud and Anthonies will be summoned! Should I summon them to the Burning Dimension or to the Battlefield?
You deal 15 WEAKPOINT damage to Cthugha using Aqua Vis!
Speed used! You gain an evasion chance. Thankfully, you don't need it!
Nyarlthotep does as you describe. 2 RESIST damage to Cthugha!
Blocks of TNT placed! These can detonate if used correctly to cause damage.
====[The Conclusion]====
Well, that's that. I hope I procrastinate less, but hey, the weekend's coming up soon.
An alternate timeline emerges.
However, we must first start from the beginning...
Charges: Reinforced acolyte herald symbol part 2 23/25(+1 from fury)
Reinforced acolyte herald symbol part 3 11/25(+1 from fury)
Making soul-bound and permanent the elemental amulet 14/25(+1 from fury)
I help battlefury.
Then I ask the Gm if there is a particular case for assist rule with neutrals(so for example do consumer have the right to gain charges from revan(he applies +1 from revan which according to the rules is not possible) and do I have the right to help revan)
/null
Gertrud is summoned in the Battlefield. /null
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
After MUCH complication, the second leg of the update is here!
====[End-of-Turn Events]====
The TNT Cannon strikes the Pro-Acolyte side, dealing 12 damage to the Sword Mook and 5 damage to the Assault Rifle Mook!
The Daiyousei tops up the Battle Tank's health.
The Lightning Elemental finishes off the Sword Mook with a burst of lightning!
The Basic Battle Tank deals 4 damage to the Assault Rifle Mook!
The Assault Rifle Mook fires a 3-round burst at the Friendly Guardian, dealing 3 damage to it!
The Friendly Guardian locks onto the Assault Rifle Mook!
The Expanding Mook Portal sends out a Spear Mook and a Pistol Mook! Its emission levels also increase.
The Acolyte continues charging up his Dark Magic Meter.
====[engie_ninja's sidequest]====
Currently in stasis.
Welcome to the Plateau. Why not look around and see if there's anything worth investigating?
bmxer2001 gets back to his senses!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Force Phantom continues to top off the last of his HP.
The player who climbed up the Balcony greets you!
<Curious Player> Hi! I'm royindy965. I'm an adventurer and I'm adventuring around this area. I've managed to get a lot of arrows from the wilderness, but I don't have a mechanism to shoot them with, since my bow broke. If you could get me another bow or a crossbow, I'll reward you nicely.
====[ConsumerOfAll's Sidequest]====
You cannot grasp the true from of Cthugha's attack! Thankfully, it was directed at Nyarlthotep, who suffers no damage.
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress. Wednesday I had a large degree of homework.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 0/4)
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage), Ring of the Frost Lord (Ammo: 9/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 3/5) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Protect the Acolyte from damage!
Take down the Anti-Acolyte entities to pave way for a Mook assault.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Basic Battle Tank [AA] HP: 24/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 2/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 29/40. Sights On: Assault Rifle Mook.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Lightning Elemental [AA] HP: 14/20.
Stats
Base Damage: 5
Speed Value: 5
Automatic Flak Cannon [AA] HP: 40/40.
Stats
Base Damage: 1
Speed Value: 1
Attacks 3 times every turn.
Deals 2x damage to airborne entities.
Gertrud [AA] HP: 66/66. Scissor Whip: III.
Stats
Base Damage: 0
Speed Value: 1
Summons 3 Anthonies (Base Damage: 1, Speed Value: 1) per turn.
Attacks inflict Depression (25% damage penalty, 25% damage vulnerability) for 2 turns.
Scissor Whip deals 3 damage to 3 targets, which can stack on the same target.
Sword Mook [PA] HP: 0/16. Frigid (25% damage vulnerability, -1 Speed Value, 2/2)
Assault Rifle Mook [PA] HP: 7/16.
Spear Mook [PA] HP: 16/16.
Pistol Mook [PA] HP: 16/16.
TNT Blocks [PA] HP: 10/10. Can be detonated carefully to cause damage if used correctly.
Expanding Mook Portal [PA] HP: ???/???. Summons 3 Mooks every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Corner Balcony.
Left To: The Corner.
Items of Interest: royindy965 (Will give a reward for a Battered Crossbow)
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Stats
Base Damage: 4
Base Healing: 4 (Can only heal itself)
Speed Value: 3
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
ConsumerOfAll [AA] HP: 19/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time), Cobalt-Capped Drowwood Wand [6 Ignis Vis, 4 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Nyarlthotep [N] HP: ???/???. Acts as a second player entity.
Cthugha, the Living Flame [H-boss] HP: 89/108. Summon Servitors: IIIII. Poisoned (1 damage over time, 1/1)
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
Summon Servitors summons 5 Flame Vampires, low-grade minions.
An alternate timeline emerges.
However, we must first start from the beginning...
Charges: Reinforced acolyte herald symbol part 2 23/25(+1 from fury)
Reinforced acolyte herald symbol part 3 11/25(+1 from fury)
Making soul-bound and permanent the elemental amulet 14/25(+1 from fury)
I help battlefury.
Then I ask the Gm if there is a particular case for assist rule with
neutrals(or is neutral considered as being a normal faction like the others.)
@GM:Ok. But I'll take 25 charges back.
Action: Before I leave the Battlefield, I plug a AA Firesoul made using my Pyroantistaff into those TNT Blocks. It then rises and become a AA Entity and gains the name Demoman.
[AA] Demoman: HP 10/10 Super TNT: II
Base Attack: 5 with splash 2
Super TNT: Enlarges his TNT, increase his next attack by 1.5x
I then travel to the frosty mountain.
Name of Sidequest: ???
Difficulty of Sidequest: 4 out of 5 Stars (Medium-Hard)
Time of SIdequest: 2 of 5 Stars(Medium-Short)
+Assists: Blinky/Consumer(Highlighted counts)
Enchanted Book 1/5: Can be plugged to a weapon to increase it's stats.
Heat Summoner(On the Battlefield) 4/10
3 HP, 6 Attack. Skills: Magicka!(Passive) Has a 50% chance to ignore any attack; Burning(Passive) Inflicts Plasma(3 damage for 1-2 turns) to any attacker or victim.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)11/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Charge Unused: 25 From Electro-shield
Entity's List:
Automatic Flak Cannon HP: 40/40 (Battlefield)
TNT Cannon HP: 40/40 Shots: 2/3 (Battlefield)
My games.
As battlefury just placed the TNT; it would make sense that detonating it would hurt him. Therefore; I throw a fireball at it (not from my staff).
Making the Hat permanent:15/15 FINISHED
I begin making an Underground Base (Part 1/2):14/25 +1 sunnyau
I begin summoning a Wither Skull:2/12 +1 sunnyau (Not an item!)
EDIT:Didn't notice sunnyau's post; this should be interesting...
My suggestion: Redstone Power Distance
[POST: 1/2]
[+ASSIST: mega]
[CHARGE: medium battle tank: 8/20(+1 from consumer, mega)]
[THIS POSTS MAIN TARGET: acolyte]
[ACTIONS: hey, i just had an idea! instead of me making big posts to try and damage the acolyte, how about we switch things up a bit? i will be putting
the acolyte in bad situations, and /HE/ must respond creatively to avoid taking damage!
i start by challenging the acolyte to land an airbus A380, after not one, not 2, but 200 assorted birds have all flown directly into all of the engines, the landing gear are all stuck up exept for the left rear gear only, he is almost out of fuel and the nearest airport to land at is 20,000 blocks away at new minetown, and the avionics are all dead, as well as the autopilot, and hydraulics. and he is flying through a major storm. and on a collision course with a UAV armed with many explosive weapons. with me actively shooting the airbus the acolyte is piloting with AA cannons the whole time! the acolyte's airbus must not crash, be blown up by the UAV, be shot down by me, or generally wind up in flames and/or pieces at any point in the challenge, and must land successfully! somehow!
to give the acolyte some incentive to land the plane, all of the [PA] players and entities are passengers on it!]
[OTHER:-]
I aid tc's plan by zapping the Acolyte with lightning; as lightning is not very conducive for higher thought processes. At all.
Underground Base (Part 1/2):15/25
I begin summoning a Bone Amulet:1/20
I begin summoning a Wither Skull:3/12
I help tc
My suggestion: Redstone Power Distance
Charges: Reinforced acolyte herald symbol part 2 24/25
Reinforced acolyte herald symbol part 3 12/25
Making soul-bound and permanent the elemental amulet 15/25
I help battlefury.
Then I watch the guy who asks a crossbow or a bow.
"Here we are. I wonder what there is to find here..."
I promptly fail to remember my DND training, and start wandering around the plateau without paying all that much attention to anything that isn't interesting.
GODDAMN IT
STUPID GENDERFLIP VIRUS
[RP AND ATTACKS]
The Tank Artillery Tube should have cooled down a long time ago, so I turn it on, point, and fire it at Cthugha, whose flames make it explode faster. This probably is a RESIST point, but if I have a Spoil, might as well use it to find out.
[ENTITY ORDERS]
Gertrud gives Depression to the Mook on the highest health. Daiyousei focuses down the Assault Rifle Mook, while the Guardian locks onto the Mook with the highest health.
[CHARGES, ALCHEMIES AND ASSISTS]
Aspects of Darkness 1/20 ====================
Mojang's Enforcement 7/15 ===============
Five_OVER 2/20 ====================
+1 to Revan (next up, sunnyau)
[BREAKDOWN AND OOC]
(Well, that was simple. There is only so many times you can come up with flavour text for a Spoil usage. I get the unfortunate feeling that the Tank Artillery Tube is closely related to the Fire element, making it a RESIST point.)
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Action: I use my magic and teleport myself to the entrance of the Mountain.
+Assists: Blinky/Consumer(Highlighted counts)
Enchanted Book 2/5: Can be plugged to a weapon to increase it's stats.
Heat Summoner(On the Battlefield) 5/10
3 HP, 6 Attack. Skills: Magicka!(Passive) Has a 50% chance to ignore any attack; Burning(Passive) Inflicts Plasma(3 damage for 1-2 turns) to any attacker or victim.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)12/25
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Charge Unused: 25 From Electro-shield
Entity's List:
Automatic Flak Cannon HP: 40/40 (Battlefield)
TNT Cannon HP: 40/40 Shots: 2/3 (Battlefield)
My games.