Starting July 30th, you will no longer be able to log in to a Curse account that was not merged with a Twitch account. If you have not yet merged your Curse account with a Twitch account, please do so here! Otherwise, your account and its content will be inaccessible.
Poll: Should I move this game to the Terraria Community Forums?
This is where most of the Destroy the Godmodder community is located, and the question has been coming up a lot. So, what do you think? Please vote, as this is very important!
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out http://minecraftnoobtest.com/test.php
As promised, the Persecles Subplot has arrived! I'll be providing a link over here and in the OP. I'm not sure on what the schedule for keeping it up-to-date is, but for now, this should keep the Subplot easy to read.
"Well, time to go investigate what we came here to investigate."
I wait for BMXer to stop being dazed, then decide to go close the remaining distance, both swords raised defensively in front of me. Or in front of my allies, depends on which would be better to protect.
Nyarlathotep opens a shadow portal next to Consumer, a mechanical hand made of clockwork, futuristic circuitry and other amalgamations of technology offers itself to Consumer.
Shall we?
Revan fires off the Crossbow into the Ghost Guard, one shot slammed straight into the chest. The Mortal Blow against one who has already died. Revan relieves the Guard of its duties.
The Phantom heals itself once more, both Revan and the Phantom offer respects to the fallen warrior.
Ignoring the deal, I throw a sword at the Acolyte. He dodges, before finding himself in an Undertale style battle box, with nothing else around. This will be easy. He already knows how to dodge bullets. I hold my hand up, and the sword comes back, before I click my fingers, and the colours on the screen reverse. Going by the logic that black parts of the screen are dangerous, and white parts are not, this makes everything but the sword a murder zone. The Acolyte also realises that his soul is not big enough to fit inside the area where the sword is. The sword flies off screen. The Acolyte is now surrounded in a killzone, with no way to escape until the pattern ends. He also can't push around, or move the box.
Did I mention the pattern ends in ten hours? Have fun, Acolyte. Oh, you'll just teleport out? That's cheating, and that's also why any cheaters automatically take damage.
You'll summon bullets or black objects. That's cheating, so consult the above line.
Now dodge an instant damage zone. You can't. If the Acolyte can, I take 5 damage directly to my HP bar. That five HP up for grabs is also directly empowering the attack.
Recharge:
I have no idea what happened to make my Wand Ad Astra. That's strange. What's even more strange is that my Wand is now recharging. Weird.
[CHARGES, ALCHEMIES AND ASSISTS] Recharge 16/16 COMPLETE! ================ The Witching Hour 18/20 (+1 from Blinky, +2 from Revan) ==================== Mojang's Enforcement 4/15 (+1 from Blinky, +2 from Revan) =============== +1 to Pricey (next up, Mega, Revan, sunnyau, tc)
[BREAKDOWN AND OOC]
The Cobalt-Capped Drowwood Wand will now recharge a point of Vis to the two lowest aspects per turn due to the activation of Recharge.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Ad Astra, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
Rollback Post to RevisionRollBack
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
Revan looks forward to the area that the Ghost Guardian was the custodian of.
She enters.
The hand grasps Consumer and pulls her through. ((I believe 0rgins had Consumer's Gender through Tazz's flavor text))
Nyarlathotep, the Clockwork Phantom stands before her. Staring at Consumer with sole, solidly gray eye, a white porcelain hides the rest of his face.
Now the fun begins.
He adjusts his suit's tie, and straightens the bowler hat resting upon the masked head. He turns around swishing his tailcoat.
Enjoy the scenery as we walk, we're off to visit an old friend of mine.
Nyarlathotep's body makes a slight whirr as it moves forward. The landscape is simply out of a classical depiction of hell, dark rocky landscapes and lakes of fire galore.
A massive fire ball lies in what appears to be a fiery throne. A figure can be made out in the center.
Cthugha, the Living Flame
Let's see what your made of.
HP: 108 Speed: 5 Damage: 6
Passive: Sweltering Heat: deals 1 fire damage per turn
Can attacks with fire based powers (ie: fireballs, flaming sword, fire breath) and can inflict the burning status effect
Charge:
Summon Servitor: Charge lasts 5 turns Summons a flame vampire, a weak servant of Cthugha
Cthugha appears to have not noticed the intrusion yet.
It appears that Nyarlathotep will assist in bringing this abomination down.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
Alignment:[ PA]
I do a stupid and try to punch the Psionic eye, knowing full well it probably has something to protect it. I then realize it has everyone's age old enemy: Dodge chance.
As such, i call an EA Agent to the battlefield, who prompty forces a number of Microtansactions upon the Psionic Eye. Sadly, the psionic eye has nothing to pay with, and thusly, is locked out of a number of super cool but entirely visual objects. He is told he can pay in dodge chance, and proceeds to do so.
Then, a cat engineer comes out of nowhere, and proceeds to set up a cat cannon. The cat cannon quickly fires out a massive volley of murderous cats that are so cute, the Pisonic eye wants to pet it, but it's foresight reminds it of what will happen if it does pet them. Sweating, and torn between petting them and killing them, it finally makes it's mind up to kill them.
While it does indeed kill the cats, a bunch of angry cat-lovers with the old spambow and the world's best aimbot spamfire at it. Meanwhile, one of them gets ahold of a homing missile launcher, and spam-fires it. Said homing missile launcher turns out to actually have to roll a dice to get it to home in.
Said dice rolls "purple, because aliens don't wear hats"
Suddenly, a bunch of hat-wearing, purple aliens come out of nowhere, and proceed to fire multiple homing rockets at the Psionic Eye. Did i mention they travel at an absurdly fast rate? They then fire Hat Lasers at the eye, along with the classic Spamlaser, which fires 8000 times per second. They then spray some kind of gas onto the eye.
The eye, now hallucinating, sees chuck norris flying towards it. His meme strength is so great, he roundhouses the eye, somehow killing it despite being a hallucination. And because his foresight probably does not apply to useless dribble such as hallucinations.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
As promised, the Persecles Subplot has arrived! I'll be providing a link over here and in the OP. I'm not sure on what the schedule for keeping it up-to-date is, but for now, this should keep the Subplot easy to read.
Hey guys, regrettably, school is back in session for me, so that means that progress isn't going to be as fast as it would on the weekend. As such, this is going to be a Tazz-Style 1/3rd update.
HOWEVER! I have decided that Episode 5 of every Act is the time for a BONUS BOSS, most likely because no boss in the story fits into Episode 5, which is near to Episode 6, the finale for an Act. BONUS BOSSES will be voted on by the players and instead of being a battle between the Anti-Acolyte side and the Pro-Acolyte side, it becomes a competition to see who can deal the most damage to the BONUS BOSS, with the top 3 damage dealers getting the same Spoil of War. Although watch out: to compensate for their bonus status, these bosses will have a stronger strategy/phase element or be much more difficult to defeat than normal bosses. I haven't cemented all the rules considering BONUS BOSSES, and not all these rules are likely to stay, but I'd figure they'd be fun. If you'd like to see these guys, I should be putting a vote on what you think soon.
Charges: Reinforced acolyte herald symbol part 2 19/25
Reinforced acolyte herald symbol part 3 7/25
Can it be a soulbound permanant item who gives a quarter of the damage I take as dark magic to the acolyte(but without the summon stuff part).
Making soul-bound and permanent the elemental amulet 10/25
Battlefield action: Then I throw candy apples at the ghost guard at relativistic velocity.
The resulting chain of nuclear explosions due to air particles colliding with the apples might hurt.
I kind of hate the fact that items stay in your item forever unless destroyed or looted, thus causing item inflation, whereas my idea was that people would earn their items through sidequests. The notion of it as a challenging entity stays, however it will come with you to the next Episode!
Making the Hat permanent:13/15
I begin making an Underground Base (Part 1/2):11/25
Ring of the Frost Lord:18/20
I help mega.
Mega: you can only help one person at a time.
The Acolyte is surrounded by plenty of trees due to you guys being in a forest! The lightning travels there instead. Of course the Acolyte knows better than to get damaged with an item!
"Well, time to go investigate what we came here to investigate."
I wait for BMXer to stop being dazed, then decide to go close the remaining distance, both swords raised defensively in front of me. Or in front of my allies, depends on which would be better to protect.
Welcome to the Plateau! You have reached your destination. bmxer2001 will be back to his senses after the turn ends!
Nyarlathotep opens a shadow portal next to Consumer, a mechanical hand made of clockwork, futuristic circuitry and other amalgamations of technology offers itself to Consumer.
Shall we?
Revan fires off the Crossbow into the Ghost Guard, one shot slammed straight into the chest. The Mortal Blow against one who has already died. Revan relieves the Guard of its duties.
The Phantom heals itself once more, both Revan and the Phantom offer respects to the fallen warrior.
Charges
Phantasmal Ally 3/20
The Shining Trapezohedron 10/25
A Gift for the Acolyte 4/25
Assists
Consumer
You deal 6 damage to the Ghost Guard, thus offering him an honorable passing in the line of duty.
Ignoring the deal, I throw a sword at the Acolyte. He dodges, before finding himself in an Undertale style battle box, with nothing else around. This will be easy. He already knows how to dodge bullets. I hold my hand up, and the sword comes back, before I click my fingers, and the colours on the screen reverse. Going by the logic that black parts of the screen are dangerous, and white parts are not, this makes everything but the sword a murder zone. The Acolyte also realises that his soul is not big enough to fit inside the area where the sword is. The sword flies off screen. The Acolyte is now surrounded in a killzone, with no way to escape until the pattern ends. He also can't push around, or move the box.
Did I mention the pattern ends in ten hours? Have fun, Acolyte. Oh, you'll just teleport out? That's cheating, and that's also why any cheaters automatically take damage.
You'll summon bullets or black objects. That's cheating, so consult the above line.
Now dodge an instant damage zone. You can't. If the Acolyte can, I take 5 damage directly to my HP bar. That five HP up for grabs is also directly empowering the attack.
Recharge:
I have no idea what happened to make my Wand Ad Astra. That's strange. What's even more strange is that my Wand is now recharging. Weird.
[CHARGES, ALCHEMIES AND ASSISTS] Recharge 16/16 COMPLETE! ================ The Witching Hour 18/20 (+1 from Blinky, +2 from Revan) ==================== Mojang's Enforcement 4/15 (+1 from Blinky, +2 from Revan) =============== +1 to Pricey (next up, Mega, Revan, sunnyau, tc)
[BREAKDOWN AND OOC]
The Cobalt-Capped Drowwood Wand will now recharge a point of Vis to the two lowest aspects per turn due to the activation of Recharge.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Ad Astra, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
The Cobalt-Capped Drowwood Wand will now regenerate its lacking Vis over timr.
The Acolyte hasn't dealt with this kind of attack before! He takes 1 damage from his lack of experience with this attack.
Revan looks forward to the area that the Ghost Guardian was the custodian of.
She enters.
The hand grasps Consumer and pulls her through. ((I believe 0rgins had Consumer's Gender through Tazz's flavor text))
Nyarlathotep, the Clockwork Phantom stands before her. Staring at Consumer with sole, solidly gray eye, a white porcelain hides the rest of his face.
Now the fun begins.
He adjusts his suit's tie, and straightens the bowler hat resting upon the masked head. He turns around swishing his tailcoat.
Enjoy the scenery as we walk, we're off to visit an old friend of mine.
Nyarlathotep's body makes a slight whirr as it moves forward. The landscape is simply out of a classical depiction of hell, dark rocky landscapes and lakes of fire galore.
A massive fire ball lies in what appears to be a fiery throne. A figure can be made out in the center.
Cthugha, the Living Flame
Let's see what your made of.
HP: 108 Speed: 5 Damage: 6
Passive: Sweltering Heat: deals 1 fire damage per turn
Can attacks with fire based powers (ie: fireballs, flaming sword, fire breath) and can inflict the burning status effect
Charge:
Summon Servitor: Charge lasts 5 turns Summons a flame vampire, a weak servant of Cthugha
Cthugha appears to have not noticed the intrusion yet.
It appears that Nyarlathotep will assist in bringing this abomination down.
Acts as a second player character. Undamagable.
Charges
Phantasmal Ally 4/20
The Shining Trapezohedron 11/25
A Gift for the Acolyte 5/25
Assists
nulitor
Cthugha will act as Consumer's mini-boss next turn! Nyarlthotep will act as a helping hand in the fight.
You enter the Corner! From the left, you can see a bridge, and from the right you can see another Balcony. This looks like it has someone climbing up it, but you're not sure what their intentions are.
I do a stupid and try to punch the Psionic eye, knowing full well it probably has something to protect it. I then realize it has everyone's age old enemy: Dodge chance.
As such, i call an EA Agent to the battlefield, who prompty forces a number of Microtansactions upon the Psionic Eye. Sadly, the psionic eye has nothing to pay with, and thusly, is locked out of a number of super cool but entirely visual objects. He is told he can pay in dodge chance, and proceeds to do so.
Then, a cat engineer comes out of nowhere, and proceeds to set up a cat cannon. The cat cannon quickly fires out a massive volley of murderous cats that are so cute, the Pisonic eye wants to pet it, but it's foresight reminds it of what will happen if it does pet them. Sweating, and torn between petting them and killing them, it finally makes it's mind up to kill them.
While it does indeed kill the cats, a bunch of angry cat-lovers with the old spambow and the world's best aimbot spamfire at it. Meanwhile, one of them gets ahold of a homing missile launcher, and spam-fires it. Said homing missile launcher turns out to actually have to roll a dice to get it to home in.
Said dice rolls "purple, because aliens don't wear hats"
Suddenly, a bunch of hat-wearing, purple aliens come out of nowhere, and proceed to fire multiple homing rockets at the Psionic Eye. Did i mention they travel at an absurdly fast rate? They then fire Hat Lasers at the eye, along with the classic Spamlaser, which fires 8000 times per second. They then spray some kind of gas onto the eye.
The eye, now hallucinating, sees chuck norris flying towards it. His meme strength is so great, he roundhouses the eye, somehow killing it despite being a hallucination. And because his foresight probably does not apply to useless dribble such as hallucinations.
1/10 Surrounding.
1/15 Return.
1+ to nullitor, was it?
You attack the Psionic Eye! The results of the attack will be detailed in the EOTE, but it will have a reduced dodge chance.
I don't think anybody has thanked you for this yet...
So thanks!
It makes it so much easier to read!
No problem! You guys wanted it, so I put it up.
====[The Conclusion]====
Well, that's that. Oh yeah, if you already haven't, please check out my HOWEVER! on BONUS BOSSES at the top of the post. Expect an update to come tomorrow!
After some complication, the rest of the update is here.
====[End-of-Turn Events]====
The AA side is bored.
The Psionic Eye fails to dodge the highly complicated attack! It gets KO'd.
The Expanding Mook Portal sends out a Sword Mook and an Assault Rifle Mook! Bog-standard, even for Mooks.
The Acolyte charges up his Dark Magic Meter in preparation for a counterattack.
====[engie_ninja's sidequest]====
Welcome to the Plateau. Why not look around and see if there's anything worth investigating?
bmxer2001 gets back to his senses!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Force Phantom regenerates 4 more HP!
You guys advance to the Corner. Someone appears to be climbing up the Corner Balcony...
====[ConsumerOfAll's Sidequest]====
You travel to the Burning Dimension, Cthugha's lair. Nyarlthotep is there to aid you!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress due to me working on the Archive.
====[The Battlefield]====
A forested area where the Acolyte has fled to to prepare for an attack.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 0/4)
TwinBuilder [AA] HP: 20/20. Long since idle.
The_Serpent [AA] HP: 20/20. Long since idle.
Crusher48 [AA] HP: 20/20.
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
MegaMinEr69 [AA] HP: 20/20.
Inventory: Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching), Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns)), Health Potion (Heals 4 HP when used) (x5)
Netpatham [AA] HP: 20/20. Long since idle.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
auyeungyat/sunnyau [AA] HP: 20/20.
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 3/5) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
TSFHISEPIC [PA] HP: 17/20. Has the opportunity to choose a buff of his liking. Long since idle.
GoldHero101 [PA] HP: 14/20. Long since idle.
battlefury13 [PA] HP: 14/20.
The_Topazian [PA] HP: 20/20.
ashkantsr/TheSilverRocket [PA] HP: 14/20.
FeatheredDragon [N] HP: 20/20. Long since idle.
Itinerary Objectives:
Anti-Acolyte:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Protect the Acolyte from damage!
Take down the Anti-Acolyte entities to pave way for a Mook assault.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 0/1. Null Lance: III. Soul Steal: III. Inspire: IIIII. Stats:
Base Damage: 2
Speed Value: 3
Actives Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield. Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target. Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack. Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Basic Battle Tank [AA] HP: 21/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 3/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 32/40. Sights On: None.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Lightning Elemental [AA] HP: 14/20.
Stats
Base Damage: 5
Speed Value: 5
Sword Mook [PA] HP: 16/16.
Assault Rifle Mook [PA] HP: 16/16.
Expanding Mook Portal [PA] HP: ???/???. Summons 2 Mooks every turn, prone to increasing.
The Acolyte [AC] HP: 93/100. Dark Magic Meter: 97%. Kills: 14.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
engie_ninja [AA] HP: 20/20.
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient), Dazed (40% chance to miss attacks, 0/2)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
75fires [AA-P] HP: 18/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
====[The Savannah]====
A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.
Thatch Hut: Contains a bed.
teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped. Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.
Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.
5l1n65h07 [N] HP: 20/20 Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)
====[The Clearing]====
A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...
arksiane [N] HP: 20/20 Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)
Castle:
Moats HP: 15/30. (Under construction)
====[The Swamp]====
A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...
robby214tv [AA] HP: 20/20
Inventory: Bundle of Vines (Ingredient) (x11)
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Corner.
Left To: The Bridge.
Right To: The Corner Balcony.
Back To: The Keep.
OldSithRevan/The Revanchist [N] HP: 20/20.
Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock), Small Red Crystal (Crafting Ingredient), Thinkinsense (Consumable, gives Focused (Notices things easier, higher Force affinity, -25% gun inaccuracy) for 2 turns), Cooked Porkchops (Consumable, gives Regeneration (3 HP restored per turn) for 2 turns) (x2), Cobblestone (Crafting Ingredient) (x58), Rusty Sword (Base Damage: +1, applies Bleeding for 2 turns when used), Battered Crossbow (Base Damage: +2), Revan's Mask SP [Rage: IIII] (Tanks 10% of damage for its user, bestows its user with Rage (Deals 50% more damage, 1/1) once every 4 turns), Healing Ring (Heals the target for 4 HP when used)
Battle Techniques (Sidequest-Specific):
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
nullitor [PA] HP: 20/20.
Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2), Accumulator Annihilator SP [Overuse: IIIIIIIIIIIIIII] (Deals increased damage to PCs the more items they have, +1 Base Damage per item, recovers 1 Overuse per turn, spends 2 Overuse to use, spends 4 Overuse to use in conjunction with an item), Michael Jackson's Top Hat SP [Cooldown: III] (Deals 30 damage spread out amongst the enemy side, specific enemies can be targeted, cap of 10 damage/target), Elemental Amulet (10% Chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, can be +Assisted to boost the chance of spawning by 20% & resets when Elemental summoned), Completely Awesome Chaingun (Machine Gun, Base Damage: +2, Starts with 100% base accuracy and loses 10% accuracy per shot, shots can be divided between targets)
Force Phantom [N] Presence: 17/20. Has a 50% chance to block attacks for Revan, cannot be targeted. Stats
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Ghost Guard [N] HP: 0/30. Stumbled (40% chance to miss attacks, 0/2)
Stats
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
====[The Burning Dimension]====
A hellishly hot and eldritch plane which also serves as Cthugha's lair.
Arena Effects: The intense heat causes 1 damage per turn to non-Cthugha entities.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time), Cobalt-Capped Drowwood Wand [5 Ignis Vis, 6 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Nyarlthotep [N] HP: ???/???. Acts as a second player entity.
Cthugha, the Living Flame [H-boss] HP: 108/108. Summon Servitor: IIIII.
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2013
Posts:
55
Minecraft:
sunnyau
Member Details
Hey, @GM,Electro-armor is finished!
Action: I then, as being notified by the restart of the server which notes us that we obtain something via doing a side quest, I then try to find a medium-hard side quest for me to go on.
+Assists: Blinky
Automatic Flak Cannon(On the Battlefield) 10/10 +2 Charge Pool
Shoots 3 shots per turn. Each shot deal 1 damage to land entity, or 2 damage to flying entity
Heat Summoner(On the Battlefield) 3/10 +2 Charge Pool
3 HP, 6 Attack. Skills: Magicka!(Passive) Has a 50% chance to ignore any attack; Burning(Passive) Inflicts Plasma(3 damage for 1-2 turns) to any attacker or victim.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)10/25 +2 Charge Pool
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Electro-shield(50/50 HP) Doesn't break but has to recharge(3-5HP/turn).Will automatically recharge itself on 0 HP or can be recharged via healing.
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
Charges: Reinforced acolyte herald symbol part 2 19/25
Reinforced acolyte herald symbol part 3 7/25
Can it be a soulbound permanant item who gives a quarter of the damage I take as dark magic to the acolyte(but without the summon stuff part).
Making soul-bound and permanent the elemental amulet 10/25
Battlefield action: Then I throw candy apples at the ghost guard at relativistic velocity.
The resulting chain of nuclear explosions due to air particles colliding with the apples might hurt.
Charge Pool when I get back: 1 Blinky 1 Consumer
I have to do sth today, so I can't update
My games.
Crabby Crabs 13/15
5 HP Potions 5/5 Done.
Iron Armor 1/10
+1 tc, +1 Consumer
Redstone ABSCOND into the Acolyte.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
Mass of an Apple - 100 grams
Assumed Relativistic Speed - 0.99c
Result - 5.473e16 joules or 13.08 Mt
City level by VSBattle Wiki standards and Low City level by OBD standards
This is the 2nd most numerically destructive attack, the 20 Mt nuke mentioned earlier beating this out
He scream
The Archive is Complete!
As promised, the Persecles Subplot has arrived! I'll be providing a link over here and in the OP. I'm not sure on what the schedule for keeping it up-to-date is, but for now, this should keep the Subplot easy to read.
http://s15.zetaboards.com/DTG_Forums/topic/8413289/1/
An alternate timeline emerges.
However, we must first start from the beginning...
I zap the Acolyte with my Hat.
Making the Hat permanent:13/15
I begin making an Underground Base (Part 1/2):11/25
Ring of the Frost Lord:18/20
I help mega.
Mega: you can only help one person at a time.
My suggestion: Redstone Power Distance
Charges: Reinforced acolyte herald symbol part 2 20/25
Reinforced acolyte herald symbol part 3 8/25
Making soul-bound and permanent the elemental amulet 11/25
Battlefield action:
I step in front of my allies to have an opportunity to attack the ghost guard if he attacks someone else than me.
If I attack him I strike him with the polearm of lazyness.
"Well, time to go investigate what we came here to investigate."
I wait for BMXer to stop being dazed, then decide to go close the remaining distance, both swords raised defensively in front of me. Or in front of my allies, depends on which would be better to protect.
GODDAMN IT
STUPID GENDERFLIP VIRUS
Nyarlathotep opens a shadow portal next to Consumer, a mechanical hand made of clockwork, futuristic circuitry and other amalgamations of technology offers itself to Consumer.
Shall we?
Revan fires off the Crossbow into the Ghost Guard, one shot slammed straight into the chest. The Mortal Blow against one who has already died. Revan relieves the Guard of its duties.
The Phantom heals itself once more, both Revan and the Phantom offer respects to the fallen warrior.
Charges
Phantasmal Ally 3/20
The Shining Trapezohedron 10/25
A Gift for the Acolyte 4/25
Assists
Consumer
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
[RP AND ATTACKS]
ConsumerOfAll: Yes.
Ignoring the deal, I throw a sword at the Acolyte. He dodges, before finding himself in an Undertale style battle box, with nothing else around. This will be easy. He already knows how to dodge bullets. I hold my hand up, and the sword comes back, before I click my fingers, and the colours on the screen reverse. Going by the logic that black parts of the screen are dangerous, and white parts are not, this makes everything but the sword a murder zone. The Acolyte also realises that his soul is not big enough to fit inside the area where the sword is. The sword flies off screen. The Acolyte is now surrounded in a killzone, with no way to escape until the pattern ends. He also can't push around, or move the box.
Did I mention the pattern ends in ten hours? Have fun, Acolyte. Oh, you'll just teleport out? That's cheating, and that's also why any cheaters automatically take damage.
You'll summon bullets or black objects. That's cheating, so consult the above line.
Now dodge an instant damage zone. You can't. If the Acolyte can, I take 5 damage directly to my HP bar. That five HP up for grabs is also directly empowering the attack.
Recharge:
I have no idea what happened to make my Wand Ad Astra. That's strange. What's even more strange is that my Wand is now recharging. Weird.
[CHARGES, ALCHEMIES AND ASSISTS]
Recharge 16/16 COMPLETE! ================
The Witching Hour 18/20 (+1 from Blinky, +2 from Revan) ====================
Mojang's Enforcement 4/15 (+1 from Blinky, +2 from Revan) ===============
+1 to Pricey (next up, Mega, Revan, sunnyau, tc)
[BREAKDOWN AND OOC]
The Cobalt-Capped Drowwood Wand will now recharge a point of Vis to the two lowest aspects per turn due to the activation of Recharge.
[INVENTORY]
Large Iron Shield, 4 Normal Health Potions, Thaumium Lined Cone Hat, Ad Astra, Cobalt-Capped Drowwood Wand, Tank Artillery Tube (SOULBOUND + PERMANENT),Thaumium Armour
My avatar explains everything.
Inventory will be put here when resurrected, and Chaos, Terraria and Salvation will also be added here.
[AA]: Mookrush.
[PZ]: A paradox a day keeps continued existence away.
[GM]: Welcome to Pain and Suffering. (pls join)
Revan looks forward to the area that the Ghost Guardian was the custodian of.
She enters.
The hand grasps Consumer and pulls her through. ((I believe 0rgins had Consumer's Gender through Tazz's flavor text))
Nyarlathotep, the Clockwork Phantom stands before her. Staring at Consumer with sole, solidly gray eye, a white porcelain hides the rest of his face.
Now the fun begins.
He adjusts his suit's tie, and straightens the bowler hat resting upon the masked head. He turns around swishing his tailcoat.
Enjoy the scenery as we walk, we're off to visit an old friend of mine.
Nyarlathotep's body makes a slight whirr as it moves forward. The landscape is simply out of a classical depiction of hell, dark rocky landscapes and lakes of fire galore.
A massive fire ball lies in what appears to be a fiery throne. A figure can be made out in the center.
Cthugha, the Living Flame
Let's see what your made of.
HP: 108 Speed: 5 Damage: 6
Passive: Sweltering Heat: deals 1 fire damage per turn
Can attacks with fire based powers (ie: fireballs, flaming sword, fire breath) and can inflict the burning status effect
Charge:
Summon Servitor: Charge lasts 5 turns Summons a flame vampire, a weak servant of Cthugha
Cthugha appears to have not noticed the intrusion yet.
It appears that Nyarlathotep will assist in bringing this abomination down.
Acts as a second player character. Undamagable.
Charges
Phantasmal Ally 4/20
The Shining Trapezohedron 11/25
A Gift for the Acolyte 5/25
Assists
nulitor
He ate the bread that he made from stone
He fell from the Temple, never broke a bone
Bowed down to the Emperor and watched as former King was overthrown
He sits alone on his throne.
Alignment:[ PA]
I do a stupid and try to punch the Psionic eye, knowing full well it probably has something to protect it. I then realize it has everyone's age old enemy: Dodge chance.
As such, i call an EA Agent to the battlefield, who prompty forces a number of Microtansactions upon the Psionic Eye. Sadly, the psionic eye has nothing to pay with, and thusly, is locked out of a number of super cool but entirely visual objects. He is told he can pay in dodge chance, and proceeds to do so.
Then, a cat engineer comes out of nowhere, and proceeds to set up a cat cannon. The cat cannon quickly fires out a massive volley of murderous cats that are so cute, the Pisonic eye wants to pet it, but it's foresight reminds it of what will happen if it does pet them. Sweating, and torn between petting them and killing them, it finally makes it's mind up to kill them.
While it does indeed kill the cats, a bunch of angry cat-lovers with the old spambow and the world's best aimbot spamfire at it. Meanwhile, one of them gets ahold of a homing missile launcher, and spam-fires it. Said homing missile launcher turns out to actually have to roll a dice to get it to home in.
Said dice rolls "purple, because aliens don't wear hats"
Suddenly, a bunch of hat-wearing, purple aliens come out of nowhere, and proceed to fire multiple homing rockets at the Psionic Eye. Did i mention they travel at an absurdly fast rate? They then fire Hat Lasers at the eye, along with the classic Spamlaser, which fires 8000 times per second. They then spray some kind of gas onto the eye.
The eye, now hallucinating, sees chuck norris flying towards it. His meme strength is so great, he roundhouses the eye, somehow killing it despite being a hallucination. And because his foresight probably does not apply to useless dribble such as hallucinations.
1/10 Surrounding.
1/15 Return.
1+ to nullitor, was it?
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
I don't think anybody has thanked you for this yet...
So thanks!
It makes it so much easier to read!
My suggestion: Redstone Power Distance
HOWEVER! I have decided that Episode 5 of every Act is the time for a BONUS BOSS, most likely because no boss in the story fits into Episode 5, which is near to Episode 6, the finale for an Act. BONUS BOSSES will be voted on by the players and instead of being a battle between the Anti-Acolyte side and the Pro-Acolyte side, it becomes a competition to see who can deal the most damage to the BONUS BOSS, with the top 3 damage dealers getting the same Spoil of War. Although watch out: to compensate for their bonus status, these bosses will have a stronger strategy/phase element or be much more difficult to defeat than normal bosses. I haven't cemented all the rules considering BONUS BOSSES, and not all these rules are likely to stay, but I'd figure they'd be fun. If you'd like to see these guys, I should be putting a vote on what you think soon.
Oh yeah wait! I've been forgetting to charge your staff up. Your staff charges by an extra charge point right now just because!
Your staff rolls an extra 2 damage. 6 damage will be dealt to TheSilverRocket!
I kind of hate the fact that items stay in your item forever unless destroyed or looted, thus causing item inflation, whereas my idea was that people would earn their items through sidequests. The notion of it as a challenging entity stays, however it will come with you to the next Episode!
You will deal 4 damage to the Ghost Guard!
Okay then! One less post I have to get through.
The Acolyte is not very affected by your abscondingness.
5 Health Potions granted!
The Acolyte is surrounded by plenty of trees due to you guys being in a forest! The lightning travels there instead. Of course the Acolyte knows better than to get damaged with an item!
Your polearm of laziness deals 4 damage to the Ghost Guard.
Welcome to the Plateau! You have reached your destination. bmxer2001 will be back to his senses after the turn ends!
You deal 6 damage to the Ghost Guard, thus offering him an honorable passing in the line of duty.
The Phantom will do as you say.
The Cobalt-Capped Drowwood Wand will now regenerate its lacking Vis over timr.
The Acolyte hasn't dealt with this kind of attack before! He takes 1 damage from his lack of experience with this attack.
Cthugha will act as Consumer's mini-boss next turn! Nyarlthotep will act as a helping hand in the fight.
You enter the Corner! From the left, you can see a bridge, and from the right you can see another Balcony. This looks like it has someone climbing up it, but you're not sure what their intentions are.
You attack the Psionic Eye! The results of the attack will be detailed in the EOTE, but it will have a reduced dodge chance.
No problem! You guys wanted it, so I put it up.
====[The Conclusion]====
Well, that's that. Oh yeah, if you already haven't, please check out my HOWEVER! on BONUS BOSSES at the top of the post. Expect an update to come tomorrow!
An alternate timeline emerges.
However, we must first start from the beginning...
Charges: Reinforced acolyte herald symbol part 2 21/25(+1 from fury)
Reinforced acolyte herald symbol part 3 9/25(+1 from fury)
Making soul-bound and permanent the elemental amulet 12/25(+1 from fury)
I help battlefury.
/null(since the update is not complete)
I think bonus bosses would be an interesting concept; especially as it will promote teamwork!
Yay!
/null
My suggestion: Redstone Power Distance
Ok. I;ll summon that thing in Ep.4, and also I'll be back!
/null
My games.
After some complication, the rest of the update is here.
====[End-of-Turn Events]====
The AA side is bored.
The Psionic Eye fails to dodge the highly complicated attack! It gets KO'd.
The Expanding Mook Portal sends out a Sword Mook and an Assault Rifle Mook! Bog-standard, even for Mooks.
The Acolyte charges up his Dark Magic Meter in preparation for a counterattack.
====[engie_ninja's sidequest]====
Welcome to the Plateau. Why not look around and see if there's anything worth investigating?
bmxer2001 gets back to his senses!
====[5l1n65h07's sidequest]====
This has been stasised since you are Long Since Idle! if you're coming back, the last update's on Page 75.
====[Revan's Sidequest]====
The Force Phantom regenerates 4 more HP!
You guys advance to the Corner. Someone appears to be climbing up the Corner Balcony...
====[ConsumerOfAll's Sidequest]====
You travel to the Burning Dimension, Cthugha's lair. Nyarlthotep is there to aid you!
====[Persecles Subplot]====
If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.
No progress due to me working on the Archive.
[ALL] Curse: Player Pacifism (Cannot damage enemy players' PCs, 0/4)
Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer SP (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))
25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.
Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.
If energy expended, cannot be used and will regenerate 2/10 energy a turn.
Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.
Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
FINALBATTLESTARTSNOW [AA] HP: 20/20.
PitTheAngel/Dark Pit [AA] HP: 20/20.
Pricey12345 [AA] HP: 20/20.
Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Healing Hammer S (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing), Depowered Last Prism (Can be charged up to deal up to 4 more damage), Antiquated Health Potion (Restores 20 HP)
Blinky1001 [AA] HP: 20/20.
Inventory: Cape of the Heirophants (Nulled Out: Heat) (Can be used to allow a 50% dodge chance for the turn, user protected fully from an element of his choosing), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Hat of the Hierophants [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge), Party Popper (Consumable, Dazes the target for 1 turn), Wither Armor (8/25 HP) (Tanks 75% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers), Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
Inventory: High-Powered Shielder's Laser Gunblade SP [Cooldown: IIIIIIIIII] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked), Augmenter (Orbs: 3/5) (Creates an Augmenter Orb every turn I pay attention to it), Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full on hit)
MerryKirisame [AA] HP: 20/20.
XSlayer300 [AA] HP: 20/20.
Inventory: Mediocre Machine Gun (4 base damage)
EpicPandaGamer [AA] HP: 20/20.
pionoplayer [AA] HP: 16/20. Memoriam (Invulnerable, used to mark a respecte player who has left the game.)
Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)
GoldHero101 [PA] HP: 14/20. Long since idle.
Itinerary Objectives:
Deal as much damage to the Acolyte as you can before the Mook Portal grows too much!
Pro-Acolyte:
Protect the Acolyte from damage!
Take down the Anti-Acolyte entities to pave way for a Mook assault.
Dropped Items:
Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.
No items are dropped at this time.
Psionic Eye [AA] HP: 0/1. Null Lance: III. Soul Steal: III. Inspire: IIIII.
Stats:
Base Damage: 2
Speed Value: 3
Actives
Null Lance: Deals high, piercing damage to up to three targets next to each other in the Battlefield.
Soul Steal: Deals Base Damage, and heals the Psionic Eye or another Anti-Acolyte, if specfically ordered, for (Base Damage) HP. This can overheal the target.
Inspire: Allows an allied entity, excluding the Psionic Eye, to take another action.
Passives
Foresight: Has a 75% chance to dodge an attack, decreasing with the effectiveness of the attack.
Psi Fortress: Immune to attacks from the Dark Magic Meter that don't expend over 5% of it, and immune to other attacks that involve magic or psionics.
Basic Battle Tank [AA] HP: 21/25.
Stats
Base Damage: 4
Speed Value: 1
Deals 50% more damage to structural or mechanical entities
TNT Cannon [AA] HP: 30/30. Shots: 3/3. Can be used like a Rocket Launcher with 5 Base Damage.
Super Hidden Tesla [AA-BOSS] HP: 180/180. Electro-Buster: IIIII. Underground (Cannot act or be acted upon, will pop up once the PA side has an advantage)
Stats
Base Damage: 4
Speed Value: 5
Attacks 4 times a turn.
Electro-Buster deals 40 damage to select enemy targets. This damage is split between targets.
Daiyousei [AA] HP: 34/40.
Stats
Base Damage: 2
Base Healing: 4
Speed Value: 5
Friendly Guardian [AA] HP: 32/40. Sights On: None.
Stats
Base Damage: 6
Speed Value: 3
Must lock on to targets to attack.
Locking on to targets takes the turn.
Lightning Elemental [AA] HP: 14/20.
Stats
Base Damage: 5
Speed Value: 5
Sword Mook [PA] HP: 16/16.
Assault Rifle Mook [PA] HP: 16/16.
Expanding Mook Portal [PA] HP: ???/???. Summons 2 Mooks every turn, prone to increasing.
Inventory: Portable Spirograph (0/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)
The Sea Base:
A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.
cyanogynist [AA] HP: 20/20. Currently idle.
jondanger23 [AA] HP: 20/20.
Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 158/500. Structural.
PitTheAngel: 6 Futility
Blinky1001: 38 Futility
auyuengyat: 2 Futility
Pricey12345: 16 Futility
Crusher48: 2 Futility
ConsumerOfAll: 4 Futility
jondanger23: 2 Futility
An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.
Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII]. You're there!
Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry), WEPON (Submachine gun with glitchy and dangerous properties), Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities), Stone Sword (Base Damage: +2) (x2), Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)
Mech Machine Gun (4 base damage)
Flamethrower (2 base damage)
Kinetic Strike (Doubles melee base damage when used)
Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.
Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.
Bear [H] HP: 0/40.
Stats
Base Damage: 8
Speed Value: 2
Has a 50% chance to add Dazed (40% chance to miss attacks, 2/2) and a 50% chance to add Bleeding (1 damage over time, 2/2) per attack. These are calculated independently.
Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.
====[The Taiga Castle]====
A long since abandoned castle in the middle of a Taiga forest. The coolness of the air gives way to a feeling of ruin and foreboding.
Currently In: The Corner.
Left To: The Bridge.
Right To: The Corner Balcony.
Back To: The Keep.
Only one Battle Technique is usable per turn. Using a Battle Technique requires the full post.
Mind Trick: Coerce another entity into attacking for you.
Repulse: Deal 2 damage and Stumble (40% miss chance) enemies for a single turn. This affects all enemy entities.
Speed: Gain Evasive (40% dodge change) for the remainder of the turn.
Stats
Base Damage: 4
Base Healing: 4 (Can only heal itself)
Speed Value: 3
Stats
Base Damage: 4
Speed Value: 2
When Progress full, expends progress bar to develop new Technologies, which are machines which add effect to the battle.
Base Damage: 5
Speed Value: 2
Passives
Immune to Damage over time effects due to being a ghost.
ConsumerOfAll [AA] HP: 20/20.
Inventory: Large Iron Shield (60 HP), Health Potion (Heals 4 HP when used) (x4), Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn), Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time), Cobalt-Capped Drowwood Wand [5 Ignis Vis, 6 Aqua Vis, 7 Terra Vis, 10 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use), Tank Artillery Tube SP [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash), Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8), Thaumium Armor (40/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
Nyarlthotep [N] HP: ???/???. Acts as a second player entity.
Cthugha, the Living Flame [H-boss] HP: 108/108. Summon Servitor: IIIII.
Stats
Base Damage: 4
Speed Value: 5
Has a 50% chance to cause Burning (1 damage over time) for 2 turns when attacking.
An alternate timeline emerges.
However, we must first start from the beginning...
Charges: Reinforced acolyte herald symbol part 2 21/25(+1 from fury)
Reinforced acolyte herald symbol part 3 9/25(+1 from fury)
Making soul-bound and permanent the elemental amulet 12/25(+1 from fury)
I help battlefury.
Sidequest action: I follow revan quietly.
Action: I then, as being notified by the restart of the server which notes us that we obtain something via doing a side quest, I then try to find a medium-hard side quest for me to go on.
+Assists: Blinky
Automatic Flak Cannon(On the Battlefield) 10/10 +2 Charge Pool
Shoots 3 shots per turn. Each shot deal 1 damage to land entity, or 2 damage to flying entity
Heat Summoner(On the Battlefield) 3/10 +2 Charge Pool
3 HP, 6 Attack. Skills: Magicka!(Passive) Has a 50% chance to ignore any attack; Burning(Passive) Inflicts Plasma(3 damage for 1-2 turns) to any attacker or victim.
I summon the Altar Commons([AA] BOSS/Elite)(5/7)10/25 +2 Charge Pool
Altar Commons[AA-BOSS] HP:250 Base Attack:8 Speed Value:5(laser beam attack) Defence Value:3(For every damage against it, -3) Heavy Structural
Heal 1 hp/turn/AA Entity.
Does not drop SoW except when Project Commons dies.
When die of Altar Commons, summon Project Commons which retains all traits of Altar Commons but +1 base attack, -1 skill charge time, set HP to 200.
When summon of Altar Common and Project Common summon Protecter(???) and Sub-Protecter*3(???)
Every turn summon 1 of the following:
Armored Soldiers(???)
Soldiers*2(???)
Templar Knights(???)
Conjurer(???)
Defender(???)
Skills:
Supershot [Charge:2/2]: Deal 5 damage to 1 PA Entity. For every AA Entity, +2 this attack.
Support[Charge:5/5]:Summon HP lost/10 Sub-Protecter(???) and HP lost/40 Protecter(???)
Summons data will be released when 5th charge finish.
Inventory:
Electro-shield(50/50 HP) Doesn't break but has to recharge(3-5HP/turn).Will automatically recharge itself on 0 HP or can be recharged via healing.
High-Powered Shielder's Laser Gunblade SP [Cooldown: 10/10] (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +4 (Sword only), Has a (1/Entity Max HP / 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a non-PC target with Sword mode causes it to be knocked out of melee range and has a (1/Entity Max HP / 10) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (1/Attack Damage / 10) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
Augmenter (Orbs: 3/5)(Creates an Augmenter Orb every turn which has glitchy properties)
Unobtanium Pyrostaff SP (Base Damage: +4, deals Heat-based damage, applies 2-turn 2-damage Burning, resets Burning times to full)
My games.